FANDOM


Skill Name Max CD Min CD Monsters/Effect
Nil 0 0
1001i
1002i
1003i
1004i
1005i
1524i
Nil
Wave Hit 14 5
241i
246i
251i
256i
270i
275i
280i
379i
443i
966i
Deal 3x Water Damage to all enemies
Wave Slam 19 10
041i
042i
Deal 5x Water Damage to all enemies
Wave Strike 21 10
161i
162i
426i
517i
744i
Deal 10x Water Damage to all enemies
Wave Blast 19 8
163i
231i
Deal 15x Water Damage to all enemies
Flame Hit 14 5
242i
247i
252i
257i
271i
276i
281i
380i
444i
968i
Deal 3x Fire Damage to all enemies
Flame Slam 19 10
044i
045i
541i
Deal 5x Fire Damage to all enemies
Flame Strike 21 10
164i
165i
427i
516i
672i
Deal 10x Fire Damage to all enemies
Flame Blast 19 8
166i
233i
Deal 15x Fire Damage to all enemies
Land Hit 14 5
243i
248i
253i
258i
272i
277i
282i
381i
445i
970i
Deal 3x Earth Damage to all enemies
Land Slam 19 10
047i
048i
Deal 5x Earth Damage to all enemies
Land Strike 21 10
167i
168i
428i
879i
Deal 10x Earth Damage to all enemies
Land Blast 19 8
169i
235i
Deal 15x Earth Damage to all enemies
Flash Hit 14 5
244i
249i
254i
259i
273i
278i
283i
382i
398i
446i
972i
Deal 3x Light Damage to all enemies
Flash Slam 19 10
050i
051i
384i
Deal 5x Light Damage to all enemies
Flash Strike 21 10
170i
171i
518i
Deal 10x Light Damage to all enemies
Flash Blast 19 8
172i
237i
Deal 15x Light Damage to all enemies
Shadow Hit 14 5
245i
250i
255i
260i
274i
279i
284i
383i
447i
974i
Deal 3x Dark Damage to all enemies
Shadow Slam 19 10
053i
054i
Deal 5x Dark Damage to all enemies
Shadow Strike 21 10
173i
174i
291i
619i
Deal 10x Dark Damage to all enemies
Shadow Explosion 19 8
175i
239i
Deal 15x Dark Damage to all enemies
Ice Slash 14 10
056i
076i
106i
425i
Deal 5x Water Damage to an enemy.
Ice Slash - EX 19 10
077i
319i
486i
831i
926i
1236i
1246i
Deal 10x Water Damage to an enemy.
Burning Strike 14 10
058i
078i
108i
424i
Deal 5x Fire Damage to an enemy.
Burning Strike - EX 19 10
079i
321i
487i
833i
928i
1238i
Deal 10x Fire Damage to an enemy.
Earth Smash 14 10
060i
080i
110i
423i
Deal 5x Earth Damage to an enemy.
Earth Smash - EX 19 10
081i
323i
488i
835i
930i
1240i
1248i
Deal 10x Earth Damage to an enemy.
Light Beam 14 10
062i
082i
112i
Deal 5x Light Damage to an enemy.
Light Beam - EX 19 10
083i
325i
489i
837i
932i
1242i
1250i
Deal 10x Light Damage to an enemy.
Dark Torment 14 10
064i
084i
114i
Deal 5x Dark Damage to an enemy.
Dark Torment - EX 19 10
085i
327i
490i
839i
934i
1244i
Deal 10x Dark Damage to an enemy.
Shield 24 15
029i
030i
031i
032i
261i
262i
263i
Damage received -50% for 3 Rounds.
The Shield of Great Sea 24 15
131i
132i
133i
Damage received -50% for 5 Rounds.
Shield Destructor 19 10
033i
034i
035i
107i
109i
111i
113i
115i
461i
462i
463i
464i
465i
1031i
1033i
1035i
1037i
1039i
1221i
1223i
1225i
1227i
1229i
Enemies' Defense -75% for 3 Rounds.
Healing Potion 14 10
066i
068i
070i
072i
074i
Recover HP by 5x Monster's Recovery
Super Healing Potion 19 10
067i
069i
071i
073i
075i
429i
430i
502i
503i
504i
505i
675i
701i
702i
736i
738i
741i
783i
849i
936i
1076i
1078i
1187i
1494i
1601i
1603i
1605i
1607i
1609i
1611i
1613i
1615i
Recover HP by 10x Monster's Recovery
Full Recovery 24 10
140i
141i
142i
286i
674i
Fully recover HP
Archer's Strike 24 10
137i
138i
139i
Deal 15x Earth Damage to an enemy, regardless of Defense.
Wipeout 19 5
134i
135i
136i
Deal 5x Fire Damage to all enemies, regardless of Defense.
Stopwatch 24 15
119i
Unlimited movement of Runestones in 6 seconds without dissolving.
Hourglass 24 15
120i
229i
Unlimited movement of Runestones in 8 seconds without dissolving.
Time Machine 24 15
121i
Unlimited movement of Runestones in 10 seconds without dissolving.
Time Tunnel 29 15
230i
Unlimited movement of Runestones in 20 seconds without dissolving.
Lethal Strike 29 15
143i
144i
145i
690i
Instantly kill any enemy with HP below 20%
Freeze 30 16
116i
117i
118i
400i
800i
999i
1000i
1199i
1200i
1299i
1300i
1399i
1400i
Inactivate all enemies and turn them into Water Attribute for 3 Rounds.
Petrification 30 16
182i
183i
184i
292i
617i
Inactivate all enemies; change their Attribute into Earth for 3 Rounds.
Poison 19 10
128i
129i
130i
385i
386i
387i
Poison all enemies with a 100% Attack every Round, regardless of Defense and Attribute until defeated.
Parasitism 19 10
122i
123i
124i
267i
268i
269i
Absorb enemies' HP every Round in an amount equal to Monster's Recovery, regardless of Defense and Attribute until defeated.
Sacred Saint 24 15
125i
126i
127i
Massive HP Recovery for 5 Rounds.
Summer's Heartbeat 16 5
1500i
Refresh all Runestones
Runestone Shift - Water 14 5
146i
147i
148i
Turn all Fire Runestones into Water Runestones.
Runestone Shift - Fire 14 5
149i
150i
151i
883i
Turn all Earth Runestones into Fire Runestones.
Runestone Shift - Earth 14 5
152i
153i
154i
Turn all Water Runestones into Earth Runestones.
Runestone Shift - Light 14 5
155i
156i
157i
699i
887i
Turn all Dark Runestones into Light Runestones.
Runestone Shift - Dark 14 5
158i
159i
160i
Turn all Light Runestones into Dark Runestones.
Offensive Stance - Water 14 5
021i
022i
023i
024i
057i
451i
511i
1006i
Turn all Heart Runestones into Water Runestones.
Offensive Stance - Fire 14 5
059i
179i
180i
181i
415i
416i
452i
852i
1008i
Turn all Heart Runestones into Fire Runestones.
Offensive Stance - Earth 14 5
061i
392i
393i
453i
723i
1010i
Turn all Heart Runestones into Earth Runestones.
Offensive Stance - Light 14 5
063i
419i
420i
454i
1012i
Turn all Heart Runestones into Light Runestones.
Offensive Stance - Dark 14 5
065i
188i
189i
190i
455i
855i
1014i
Turn all Heart Runestones into Dark Runestones.
Defensive Stance - Water 14 5
097i
176i
177i
178i
309i
310i
571i
606i
666i
851i
946i
1056i
1111i
1146i
Turn all Fire Runestones into Heart Runestones.
Defensive Stance - Fire 14 5
025i
026i
027i
028i
099i
311i
312i
512i
572i
607i
667i
948i
1058i
1113i
1148i
Turn all Earth Runestones into Heart Runestones.
Defensive Stance - Earth 14 5
101i
313i
314i
573i
608i
668i
950i
1060i
1115i
1150i
Turn all Water Runestones into Heart Runestones.
Defensive Stance - Dark 14 5
037i
038i
039i
040i
105i
515i
610i
670i
954i
1064i
1119i
1154i
Turn all Light Runestones into Heart Runestones.
Defensive Stance - Light 14 5
103i
185i
186i
187i
609i
669i
854i
952i
1062i
1117i
1152i
Turn all Dark Runestones into Heart Runestones.
Command of Ocean 19 10
221i
222i
Turn all Fire and Heart Runestones into Water Runestones.
Command of Flame 19 10
223i
224i
Turn all Earth and Heart Runestones into Fire Runestones.
Command of Nature 19 10
225i
226i
Turn all Water and Heart Runestones into Earth Runestones.
Command of Lords 24 10
288i
703i
Turn all Dark and Heart Runestones into Light Runestones.
Command of Devils 24 10
289i
704i
Turn all Light and Heart Runestones into Dark Runestones.
Water Trace 19 10
191i
192i
706i
Water Damage dealt to enemies continues to increase until no Water Damage is dealt.
Fire Trace 19 10
193i
194i
707i
Fire Damage dealt to enemies continues to increase until no Fire Damage is dealt.
Earth Trace 19 10
195i
196i
708i
Earth Damage dealt to enemies continues to increase until no Earth Damage is dealt.
Light Trace 19 10
197i
198i
709i
Light Damage dealt to enemies continues to increase until no Light Damage is dealt.
Dark Trace 19 10
199i
200i
710i
Dark Damage dealt to enemies continues to increase until no Dark Damage is dealt.
Rune Enchantment - Water 19 8
201i
202i
506i
1021i
1411i
Turn all Water Runestones into Enchanted Water Runestones.
Rune Enchantment - Fire 19 8
203i
204i
507i
1023i
1412i
Turn all Fire Runestones into Enchanted Fire Runestones.
Rune Enchantment - Earth 19 8
205i
206i
508i
1025i
1413i
Turn all Earth Runestones into Enchanted Earth Runestones.
Rune Enchantment - Light 19 8
207i
208i
509i
1027i
1414i
Turn all Light Runestones into Enchanted Light Runestones.
Rune Enchantment - Dark 19 8
209i
210i
510i
1029i
1415i
Turn all Dark Runestones into Enchanted Dark Runestones.
Runestone Release - Water 14 5
001i
002i
003i
211i
Explode all Earth Runestones to deal a Water Damage to all enemies.
Runestone Release - Fire 14 5
005i
006i
007i
213i
Explode all Water Runestones to deal a Fire Damage to all enemies
Runestone Release - Earth 14 5
009i
010i
011i
215i
Explode all Fire Runestones to deal an Earth Damage to all enemies
Runestone Release - Light 14 5
013i
014i
015i
217i
Explode all Dark Runestones to deal a Light Damage to all enemies
Runestone Release - Dark 14 5
017i
018i
019i
219i
Explode all Light Runestones to deal a Dark Damage to all enemies
Fiery Gaze 24 15
227i
228i
Damage will be dealt regardless of enemies' Defense for 1 Round
Wave Combo 9 5
086i
096i
Launch 5 Water Attacks.
Wave Combo - EX 14 5
087i
Launch 15 Water Attacks.
Flame Combo 9 5
088i
098i
264i
265i
266i
Launch 5 Fire Attacks.
Flame Combo - EX 14 5
089i
Launch 15 Fire Attacks.
Foliage Combo 9 5
090i
100i
Launch 5 Earth Attacks.
Foliage Combo - EX 14 5
091i
Launch 15 Earth Attacks.
Sacred Sword Combo 9 5
092i
102i
Launch 5 Light Attacks.
Sacred Sword Combo - EX 14 5
093i
Launch 15 Light Attacks.
Evil Fork Combo 9 5
094i
104i
Launch 5 Dark Attacks.
Evil Fork Combo - EX 14 5
095i
Launch 15 Dark Attacks.
Runestone Burst - Water 21 10
212i
641i
Explode all non-Water Runestones to deal a Water Damage to all enemies
Runestone Burst - Fire 21 10
214i
642i
Explode all non-Fire Runestones to deal a Fire Damage to all enemies
Runestone Burst - Earth 21 10
216i
643i
Explode all non-Earth Runestones to deal an Earth Damage to all enemies
Runestone Burst - Light 21 10
218i
644i
Explode all non-Light Runestones to deal a Light Damage to all enemies
Runestone Burst - Dark 21 10
220i
645i
Explode all non-Dark Runestones to deal a Dark Damage to all enemies
Rune Excitation - Water 14 5
004i
Explode all Earth Runestones to deal a Water Damage to all enemies and generate Enchanted Runestones
Rune Excitation - Fire 14 5
008i
Explode all Water Runestones to deal a Fire Damage to all enemies and generate Enchanted Runestones
Rune Excitation - Earth 14 5
012i
Explode all Fire Runestones to deal an Earth Damage to all enemies and generate Enchanted Runestones
Rune Excitation - Light 14 5
016i
Explode all Dark Runestones to deal a Light Damage to all enemies and generate Enchanted Runestones
Rune Excitation - Dark 14 5
020i
Explode all Light Runestones to deal a Dark Damage to all enemies and generate Enchanted Runestones
Bewitchment 24 15
306i
307i
308i
Enemies attack themselves or each other once for 3 Rounds.
Harvest of Life 19 10
300i
301i
302i
20% Damage dealt to the enemies will be converted to HP Recovery for 3 Rounds.
Thunder Strike 19 10
315i
316i
Deal 15,000 Light Damage to an enemy, regardless of Defense.
Darkness Assault 19 10
317i
318i
Deal 15,000 Dark Damage to an enemy, regardless of Defense.
Defensive Stance EX - Water 19 5
329i
726i
727i
1126i
Turn all Fire Runestones into Enchanted Heart Runestones.
Defensive Stance EX - Fire 19 5
330i
533i
534i
1042i
Turn all Earth Runestones into Enchanted Heart Runestones.
Defensive Stance EX - Earth 19 5
331i
8005i
8006i
9005i
9006i
Turn all Water Runestones into Enchanted Heart Runestones.
Defensive Stance EX - Light 19 5
332i
537i
538i
1044i
Turn all Dark Runestones into Enchanted Heart Runestones.
Defensive Stance EX - Dark 19 5
333i
359i
360i
818i
Turn all Light Runestones into Enchanted Heart Runestones.
Avalanche 19 5
339i
Deal 15x Water Damage to an enemy.
Eruption 19 5
340i
Deal 15x Fire Damage to an enemy.
Tornado 19 5
341i
Deal 15x Earth Damage to an enemy.
Holy Beam 19 5
342i
Deal 15x Light Damage to an enemy.
Inferno Darkness 19 5
343i
Deal 15x Dark Damage to an enemy.
Life Remedy 19 10
334i
335i
336i
337i
338i
Recover HP by 15x Recovery.
Under Siege 17 8
346i
347i
Team Attack x 1.5; Drop rate of Fire Runestones increases; Damage received x 1.5 (the Skill stays in play until reactivation of the Skill or defeated).
Soaring Rage 19 10
348i
349i
Attack bonus + 25% for each Combo made; Attack and Recovery can only be triggered when 4 or more Combos are made. Nullify all Damage-reducing Skills. (the Skill stays in play until reactivation of the Skill or defeated).
Cursed Runestones - Water 20 8
350i
All Attributive Runestones also possess 50% of the effect of Water Runestones for 1 Round.
Cursed Runestones - Fire 20 8
351i
All Attributive Runestones also possess 50% of the effect of Fire Runestones for 1 Round.
Cursed Runestones - Earth 20 8
352i
All Attributive Runestones also possess 50% of the effect of Earth Runestones for 1 Round.
Cursed Runestones - Light 20 8
353i
All Attributive Runestones also possess 50% of the effect of Light Runestones for 1 Round.
Cursed Runestones - Dark 20 8
354i
All Attributive Runestones also possess 50% of the effect of Dark Runestones for 1 Round.
Bubble Burst 19 10
294i
295i
296i
70% of Damage dealt to enemies are stored for an extra attack to be launched afterwards regardless of Attribute and Defense for 3 Rounds.
Ignition 17 8
297i
298i
299i
For 3 Rounds, turn all enemies into Fire Attribute; deal Fire Damage as much as 30x the Monster's Attack to all enemies every Round.
Pervasion 19 10
303i
304i
305i
50% of Damage dealt to an enemy will be diffused to other enemies for 3 Rounds.
Frozen Heart 17 8
344i
345i
Recovery reduced to 0, adding 2.5x the original Recovery into Attack (the Skill stays in play until reactivation of the Skill or defeated)
Shield Blast 21 10
355i
356i
816i
Stun all enemies to inactivate them for 5 Rounds. The effect stays in play until they are attacked
Power Boost 17 6
365i
366i
584i
Single Attack will become Full Attack for 3 Rounds.
Power Surge 24 10
287i
The lower the HP, the higher the Team Attack, to the max x2.5 for 1 Round.
Battlefield of Drought 23 12
535i
536i
1043i
For 2 Rounds, turn all enemies' Attributes into Water; Earth Attack on Water enemies increases.
Battlefield of Waves 23 12
388i
389i
For 2 Rounds, turn all enemies' Attributes into Fire; Water Attack on Fire enemies increases.
Battlefield of Flame 23 12
390i
391i
For 2 Rounds, turn all enemies' Attributes into Earth; Fire Attack on Earth enemies increases.
Multiple Blades 24 10
361i
362i
819i
Deal non-Attributive Damage as much as 125x the Monster's Attack to all enemies in the expense of 50% of current HP.
Perish Together 29 15
396i
397i
725i
Deduct 30% of enemies' current HP in the expense of 50% current HP.
Fatal Call - Water 22 8
1041i
Drop rate of Heart Runestones will be transferred to that of Water Runestones. (the Skill stays in play until reactivation of the Skill or defeated)
Fatal Call - Fire 22 8
1059i
1337i
Drop rate of Heart Runestones will be transferred to that of Fire Runestones. (the Skill stays in play until reactivation of the Skill or defeated)
Fatal Call - Earth 22 8
1036i
1408i
Drop rate of Heart Runestones will be transferred to that of Earth Runestones. (the Skill stays in play until reactivation of the Skill or defeated)
Dulcet Chant 24 10
401i
588i
Drop rate of Heart Runestones will be transferred to that of Light Runestones. (the Skill stays in play until reactivation of the Skill or defeated)
Resounding Nocturne 24 10
402i
589i
Drop rate of Heart Runestones will be transferred to that of Dark Runestones. (the Skill stays in play until reactivation of the Skill or defeated)
Attack Enchantment - Water 19 5
522i
977i
Turn all Heart Runestones into Enchanted Water Runestones.
Attack Enchantment - Fire 19 5
524i
Turn all Heart Runestones into Enchanted Fire Runestones.
Attack Enchantment - Earth 19 5
526i
Turn all Heart Runestones into Enchanted Earth Runestones.
Attack Enchantment - Light 19 5
528i
Turn all Heart Runestones into Enchanted Light Runestones.
Attack Enchantment - Dark 19 5
530i
539i
540i
1045i
Turn all Heart Runestones into Enchanted Dark Runestones.
Attack Conversion - Light & Dark 17 6
326i
394i
395i
497i
498i
724i
Turn Heart Runestones into Light Runestones; Dark Runestones into Heart Runestones
Attack Conversion - Dark & Light 17 6
328i
369i
370i
499i
500i
823i
Turn Heart Runestones into Dark Runestones; Light Runestones into Heart Runestones
Impasse Enchantment 17 6
562i
Turn all Runestones into Enchanted Runestones
Wild Warrior 21 10
357i
358i
363i
364i
817i
820i
This Skill can only be activated when 4 or more Monsters' Active Skills are ready. Upon activation, Skill CDs of the Team will be reset. Team Attack x 2 for 8 Rounds.
Time Freezer 29 15
399i
Unlimited movement of Runestones in 12 seconds without dissolving.
Transformation - Water 13 2
377i
378i
Randomly turn Runestones as many as the accumulated Rounds +1 into Water Runestones, to the max 8 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation.
Transformation - Fire 13 2
903i
904i
Randomly turn Runestones as many as the accumulated Rounds +1 into Fire Runestones, to the max 8 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation
Transformation - Earth 13 2
373i
374i
Randomly turn Runestones as many as the accumulated Rounds +1 into Earth Runestones, to the max 8 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation.
Transformation - Light 13 2
732i
733i
Randomly turn Runestones as many as the accumulated Rounds +1 into Light Runestones, to the max 8 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation.
Transformation - Dark 13 2
1065i
Randomly turn Runestones as many as the accumulated Rounds +1 into Dark Runestones, to the max 8 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation.
Storing Up 21 10
375i
376i
826i
No Damage will be dealt to all enemies for 1 Round. Team Attack x 2 in the next Round.
Boundary Breaking - Water 19 8
408i
3 rows of Runestones will be added, while Runestone-moving time is extended to 10 seconds and Water Attack increases.
Boundary Breaking - Fire 19 8
409i
3 rows of Runestones will be added, while Runestone-moving time is greatly extended to 10 seconds and Fire Attack increases.
Boundary Breaking - Earth 19 8
410i
3 rows of Runestones will be added, while Runestone-moving time is greatly extended to 10 seconds and Earth Attack increases.
Boundary Breaking - Light 19 8
411i
3 rows of Runestones will be added, while Runestone-moving time is greatly extended to 10 seconds and Light Attack increases.
Boundary Breaking - Dark 19 8
412i
3 rows of Runestones will be added while Runestone-moving time is greatly extended to 10 seconds and Dark Attack increases.
Dragon Resonance 22 8
413i
414i
1066i
Synchronize the Attack of all Dragons as the greatest Dragon Attack launched for 2 Rounds.
God & Demon Resonance 20 8
367i
368i
822i
Synchronize the Attack of all Gods and Demons as the greatest God or Demon Attack launched for 2 Rounds.
Critical Strike 23 12
371i
372i
824i
An extra Fire Attack will be launched after a Single Attack is launched for 1 Round.
Heart of Recovery 24 10
431i
Recovery x 2 until no Heart Runestones are dissolved (excluding Active Skills and Leader Skills)
Dragons' Shielding 16 5
417i
418i
583i
1068i
Damage received decreases in proportion to the no. of Dragons for 1 Round.
Dragon Centralization - Dark 19 10
421i
422i
Attack of other Dragons in the Team is transferred to the Monster's Attack. Attack is launched only when Dark Runestones are dissolved. (the Skill stays in play until reactivation or defeated)
Back Thrust 21 12
403i
404i
405i
406i
407i
1536i
1538i
1540i
1542i
1544i
1546i
1548i
1550i
Deal 500 non-Attributive Damage to an enemy, regardless of Defense.
Attack Conversion - Water & Fire 17 6
320i
432i
433i
980i
981i
Turn Heart Runestones into Water Runestones; Fire Runestones into Heart Runestones.
Attack Conversion - Fire & Earth 17 6
322i
434i
435i
982i
983i
Turn Heart Runestones into Fire Runestones; Earth Runestones into Heart Runestones.
Attack Conversion - Earth & Water 17 6
324i
436i
437i
984i
985i
Turn Heart Runestones into Earth Runestones; Water Runestones into Heart Runestones.
Evil Replacement - Heart 22 8
285i
Randomly change Attributes of all Runestones; increase the Occurrence Rate of Heart Runestones.
Lucky Cure - Earth 12 3
440i
Turn 3 Runestones into Heart Runestones (Water Runestones rank first in priority). The Skill may be ready for reactivation immediately.
Lucky Cure - Water 12 3
438i
Turn 3 Runestones into Heart Runestones (Fire Runestones rank first in priority). The Skill may be ready for reactivation immediately.
Lucky Cure - Fire 12 3
439i
Turn 3 Runestones into Heart Runestones (Earth Runestones rank first in priority). The Skill may be ready for reactivation immediately.
Lucky Cure - Dark 12 3
442i
Turn 3 Runestones into Heart Runestones (Light Runestones rank first in priority). The Skill may be ready for reactivation immediately.
Lucky Cure - Light 12 3
441i
Turn 3 Runestones into Heart Runestones (Dark Runestones rank first in priority). The Skill may be ready for reactivation immediately.
Elemental Symphony - Beast 26 12
448i
Beast Attack x 2 when Runestones of 3 or more Attributes are dissolved for 1 Round.
Truculence of Killer 23 12
466i
467i
470i
471i
472i
473i
568i
711i
712i
713i
714i
715i
971i
Team Attack x 1.5. The no. of enemies defeated in the Round of activation becomes the number of Round the Skill stays in play (enemies defeated by Active Skills excluded).
Gnawing of Killer 23 12
468i
469i
474i
475i
585i
Single Attack becomes Full Attack. The no. of enemies defeated in the Round of activation becomes the number of Round the Skill stays in play (enemies defeated by Active Skills excluded).
Wave Combo - SP+ 24 10
456i
Launch 20 Water Attacks to all enemies.
Flame Combo - SP+ 24 10
457i
Launch 20 Fire Attacks to all enemies.
Foliage Combo - SP+ 24 10
458i
Launch 20 Earth Attacks to all enemies.
Sacred Sword Combo - SP+ 24 10
459i
Launch 20 Light Attacks to all enemies.
Evil Fork Combo - SP+ 24 10
460i
Launch 20 Dark Attacks to all enemies.
Collapse of Barrier 19 10
036i
Enemy Defense -90% for 3 Rounds.
Offensive Conversion - Water 12 3
611i
676i
Turn 3 Runestones into Water Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately.
Offensive Conversion - Fire 12 3
612i
678i
Turn 3 Runestones into Fire Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately.
Offensive Conversion - Earth 12 3
613i
680i
Turn 3 Runestones into Earth Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately.
Offensive Conversion - Light 12 3
614i
682i
Turn 3 Runestones into Light Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately.
Offensive Conversion - Dark 12 3
615i
684i
Turn 3 Runestones into Dark Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately.
Genius Time Extension 26 12
476i
477i
478i
Greatly extend Runestone-moving time to 15 seconds.
Law of the Jungle 19 8
449i
Launch a Fire Attack to all enemies. The more the Dragons in Team, the higher the Attack. Recover 20% of total HP for each enemy defeated.
Leap of Thoughts 26 12
8011i
8012i
8042i
9011i
9012i
Unlimited movement of Runestones without dissolving within Runestone-moving time for 3 Rounds.
Surprise 29 15
479i
Unlimited movements of Runestones in 15 seconds without dissolving.
Healing Field 23 12
484i
Recover HP by 10x Recovery for 5 Rounds.
Free Movement 19 8
491i
Monsters' Active Skills will not be locked for 3 Rounds.
Multi-hit Shield 19 8
492i
The Team will not be attacked by multi-hit for 3 Rounds.
Antidote 19 8
493i
The Team will not be affected by Poisoning Skills for 3 Rounds.
Counterattack Wall 19 8
494i
Damage from enemies' counterattack -100% for 1 Round.
Threat Removal 19 8
495i
Specific enemy causes no Damage to Summoner after death.
Vitality of Spirits - Dragon 24 10
290i
Recover HP as much as the total HP of all Dragons.
Ready for Strike 21 10
501i
743i
No Damage will be dealt to all enemies for 1 Round. Combos made in the Round will be added to the next.
Spiritual Vitality of Water 24 10
480i
Water Runestones also possess the effect of Heart Runestones for 2 Rounds.
Frosting Moment 27 13
481i
Inactivate all enemies and change their Attribute into Water for 3 Rounds; extend Runestone-moving time by 5 seconds when the Skill is in play.
Saprophytism 17 6
483i
Absorb enemies' HP every Round as much as 2x of the Monster's Recovery, regardless of Defense, Attribute and Skills until the enemy's defeat. The effect could be superimposed at most 3 times.
Time Trickster of Fire 21 10
482i
Unlimited movement of Runestones in 10 seconds without dissolving; Fire Attack x 2 when 8 or more Combos are made.
Wave Supernova 19 6
043i
232i
Deal 30x Water Damage to all enemies.
Flame Supernova 19 6
046i
234i
Deal 30x Fire Damage to all enemies.
Land Supernova 19 6
049i
236i
Deal 30x Earth Damage to all enemies.
Flash Supernova 19 6
052i
238i
Deal 30x Light Damage to all enemies.
Shadow Supernova 19 6
055i
240i
Deal 30x Dark Damage to all enemies.
Transfiguration - Heart 15 1
496i
869i
870i
Randomly turn Runestones as many as the accumulated Rounds into Heart Runestones, to the max 7 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation.
Last Resort - Water 24 10
531i
532i
581i
Transfer drop rate of Heart Runestones into that of Water Runestones for 3 Rounds.
Elemental Defense 26 12
8001i
8002i
9001i
9002i
Damage received -30% for 3 Rounds, with a 70% chance of dodging enemies' attack
Aquatic Encirclement 21 10
542i
Turn all Runestones into Water Runestones.
Blazing Encirclement 21 10
705i
Turn all Runestones into Fire Runestones.
Sylvan Encirclement 21 10
590i
Turn all Runestones into Earth Runestones.
Sacred Encirclement 21 10
762i
763i
Turn all Runestones into Light Runestones.
Evil Encirclement 21 10
580i
1079i
Turn all Runestones into Dark Runestones.
Aquatic Outrage 23 9
551i
552i
Water Attack x 1.5 for 2 Rounds.
Blazing Outrage 23 9
553i
554i
Fire Attack x 1.5 for 2 Rounds.
Sylvan Outrage 23 9
555i
556i
Earth Attack x 1.5 for 2 Rounds.
Sacred Outrage 23 9
557i
558i
Light Attack x 1.5 for 2 Rounds.
Evil Outrage 23 9
559i
560i
Dark Attack x 1.5 for 2 Rounds.
Defense Wall 24 10
513i
Damage received -60% for 3 Rounds.
Extreme Danger 21 10
514i
Defense of all enemies -90% for 3 Rounds; Delay their actions for 1 Round
Recuperation 21 7
519i
520i
Recover 50% HP.
Alternation - Dark & Water 16 5
8016i
Turn Dark Runestones into Water Runestones.
Alternation - Dark & Fire 16 5
7001i
8017i
Turn Dark Runestones into Fire Runestones.
Alternation - Fire & Light 16 5
8019i
Turn Fire Runestons into Light Runestones.
Alternation - Earth & Light 16 5
1063i
Turn Earth Runestones into Light Runestones.
Alternation - Water & Dark 16 5
8015i
Turn Water Runestones into Dark Runestones.
Alternation - Earth & Dark 16 5
8020i
Turn Earth Runestones into Dark Runestones.
Devil Universe - Fire 22 8
543i
Light and Dark Runestones also possess the effect of Fire Runestones for 1 Round.
Devil Universe - Earth 22 8
8045i
9015i
Light and Dark Runestones also possess the effect of Earth Runestones for 1 Round.
Massive Attack - Water 9 5
546i
577i
8031i
8032i
Launch 3 Water Attacks to all enemies.
Massive Attack - Fire 9 5
547i
576i
8033i
8034i
Launch 3 Fire Attacks to all enemies.
Massive Attack - Earth 9 5
548i
8035i
8036i
Launch 3 Earth Attacks to all enemies.
Massive Attack - Light 9 5
549i
8037i
8038i
8041i
Launch 3 Light Attacks to all enemies.
Massive Attack - Dark 9 5
550i
578i
8039i
8040i
8043i
Launch 3 Dark Attacks to all enemies.
Massive Invasion - Water 14 5
521i
Launch 5 Water Attacks to all enemies.
Massive Invasion - Fire 14 5
523i
Launch 5 Fire Attacks to all enemies.
Massive Invasion - Earth 14 5
525i
Launch 5 Earth Attacks to all enemies.
Massive Invasion - Light 14 5
527i
Launch 5 Light Attacks to all enemies.
Massive Invasion - Dark 14 5
529i
Launch 5 Dark Attacks to all enemies.
Water Assault 9 5
8026i
Launch 10 Water Attacks.
Fire Assault 9 5
8027i
Launch 10 Fire Attacks.
Earth Assault 9 5
8028i
Launch 10 Earth Attacks.
Light Assault 9 5
8024i
8029i
Launch 10 Light Attacks.
Dark Assault 9 5
8025i
8030i
Launch 10 Dark Attacks.
Transmutation - Fire 12 1
768i
Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) into Fire Runestones, to the max 5 Runestones. The number of Runestones to be converted will reset after activation.
Transmutation - Dark 12 1
616i
Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) into Dark Runestones, to the max 5 Runestones. The number of Runestones to be converted will reset after activation.
Armory of Light Spirits 21 8
563i
All Runestones also possess 50% effect of Light Runestones for 1 Round.
Embodied Soul 44 5
620i
All Runestones also possess 50% effect of other Attributive Runestones for 5 Rounds.
Alternation - Light & Earth 16 5