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ID Skill Name Skill Details
1 Wave Hit Skill Effect Deal 3x Water Damage to all enemies
Begin CD 14 Min CD 5
Monster(s) 241i 246i 251i 256i 270i 275i 280i 379i 443i 966i 2006i 2016i 2367i
2 Wave Slam Skill Effect Deal 5x Water Damage to all enemies
Begin CD 19 Min CD 10
Monster(s) 041i 042i
3 Wave Strike Skill Effect Deal 10x Water Damage to all enemies
Begin CD 21 Min CD 10
Monster(s) 161i 162i 426i 517i 744i
4 Wave Blast Skill Effect Deal 15x Water Damage to all enemies
Begin CD 19 Min CD 8
Monster(s) 163i 231i 1631i
5 Flame Hit Skill Effect Deal 3x Fire Damage to all enemies
Begin CD 14 Min CD 5
Monster(s) 242i 247i 252i 257i 271i 276i 281i 380i 444i 968i 2008i 2368i
6 Flame Slam Skill Effect Deal 5x Fire Damage to all enemies
Begin CD 19 Min CD 10
Monster(s) 044i 045i 541i
7 Flame Strike Skill Effect Deal 10x Fire Damage to all enemies
Begin CD 21 Min CD 10
Monster(s) 164i 165i 427i 516i 672i
8 Flame Blast Skill Effect Deal 15x Fire Damage to all enemies
Begin CD 19 Min CD 8
Monster(s) 166i 233i 1632i
9 Land Hit Skill Effect Deal 3x Earth Damage to all enemies
Begin CD 14 Min CD 5
Monster(s) 243i 248i 253i 258i 272i 277i 282i 381i 445i 970i 2010i 2018i 2369i
10 Land Slam Skill Effect Deal 5x Earth Damage to all enemies
Begin CD 19 Min CD 10
Monster(s) 047i 048i
11 Land Strike Skill Effect Deal 10x Earth Damage to all enemies
Begin CD 21 Min CD 10
Monster(s) 167i 168i 428i 879i 2653i
12 Land Blast Skill Effect Deal 15x Earth Damage to all enemies
Begin CD 19 Min CD 8
Monster(s) 169i 235i 1633i
13 Flash Hit Skill Effect Deal 3x Light Damage to all enemies
Begin CD 14 Min CD 5
Monster(s) 244i 249i 254i 259i 273i 278i 283i 382i 398i 446i 972i 2012i 2370i
14 Flash Slam Skill Effect Deal 5x Light Damage to all enemies
Begin CD 19 Min CD 10
Monster(s) 050i 051i 384i
15 Flash Strike Skill Effect Deal 10x Light Damage to all enemies
Begin CD 21 Min CD 10
Monster(s) 170i 171i 518i
16 Flash Blast Skill Effect Deal 15x Light Damage to all enemies
Begin CD 19 Min CD 8
Monster(s) 172i 237i 1634i
17 Shadow Hit Skill Effect Deal 3x Dark Damage to all enemies
Begin CD 14 Min CD 5
Monster(s) 245i 250i 255i 260i 274i 279i 284i 383i 447i 974i 2014i 2020i 2371i
18 Shadow Slam Skill Effect Deal 5x Dark Damage to all enemies
Begin CD 19 Min CD 10
Monster(s) 053i 054i
19 Shadow Strike Skill Effect Deal 10x Dark Damage to all enemies
Begin CD 21 Min CD 10
Monster(s) 173i 174i 291i 619i
20 Shadow Explosion Skill Effect Deal 15x Dark Damage to all enemies
Begin CD 19 Min CD 8
Monster(s) 175i 239i 1635i
21 Ice Slash Skill Effect Deal 5x Water Damage to an enemy.
Begin CD 14 Min CD 10
Monster(s) 056i 076i 106i 425i
22 Ice Slash - EX Skill Effect Deal 10x Water Damage to an enemy.
Begin CD 19 Min CD 10
Monster(s) 077i 319i 486i 831i 926i 1236i 1246i 1836i 1846i
23 Burning Strike Skill Effect Deal 5x Fire Damage to an enemy.
Begin CD 14 Min CD 10
Monster(s) 058i 078i 108i 424i
24 Burning Strike - EX Skill Effect Deal 10x Fire Damage to an enemy.
Begin CD 19 Min CD 10
Monster(s) 079i 321i 487i 833i 928i 1238i 1838i 1848i
25 Earth Smash Skill Effect Deal 5x Earth Damage to an enemy.
Begin CD 14 Min CD 10
Monster(s) 060i 080i 110i 423i
26 Earth Smash - EX Skill Effect Deal 10x Earth Damage to an enemy.
Begin CD 19 Min CD 10
Monster(s) 081i 323i 488i 835i 930i 1240i 1248i 1840i
27 Light Beam Skill Effect Deal 5x Light Damage to an enemy.
Begin CD 14 Min CD 10
Monster(s) 062i 082i 112i
28 Light Beam - EX Skill Effect Deal 10x Light Damage to an enemy.
Begin CD 19 Min CD 10
Monster(s) 083i 325i 489i 837i 932i 1242i 1250i 1842i
29 Dark Torment Skill Effect Deal 5x Dark Damage to an enemy.
Begin CD 14 Min CD 10
Monster(s) 064i 084i 114i
30 Dark Torment - EX Skill Effect Deal 10x Dark Damage to an enemy.
Begin CD 19 Min CD 10
Monster(s) 085i 327i 490i 839i 934i 1244i 1844i 1850i
31 Shield Skill Effect Damage received -50% for 3 Rounds.
Begin CD 24 Min CD 15
Monster(s) 029i 030i 031i 032i 261i 262i 263i
32 The Shield of Great Sea Skill Effect Damage received -50% for 5 Rounds.
Begin CD 24 Min CD 15
Monster(s) 131i 132i 133i
33 Shield Destructor Skill Effect Enemies' Defense -75% for 3 Rounds.
Begin CD 19 Min CD 10
Monster(s) 033i 034i 035i 107i 109i 111i 113i 115i 461i 462i 463i 464i 465i 1031i 1033i 1035i 1037i 1039i 1221i 1223i 1225i 1227i 1229i 1921i 1923i 1925i 1927i 1929i 1931i 1933i 1935i
34 Healing Potion Skill Effect Recover HP by 5x Monster's Recovery
Begin CD 14 Min CD 10
Monster(s) 066i 068i 070i 072i 074i
35 Super Healing Potion Skill Effect Recover HP by 10x Monster's Recovery
Begin CD 19 Min CD 10
Monster(s) 067i 069i 071i 073i 075i 429i 430i 502i 503i 504i 505i 675i 701i 702i 736i 738i 741i 783i 849i 936i 1076i 1078i 1187i 1494i 1601i 1603i 1605i 1607i 1609i 1611i 1613i 1615i 1660i 1715i 1950i 1951i 1999i 2093i 2331i 2334i 2656i
36 Full Recovery Skill Effect Fully recover HP
Begin CD 24 Min CD 10
Monster(s) 140i 141i 142i 286i 674i 2258i
37 Archer's Strike Skill Effect Deal 15x Earth Damage to an enemy, regardless of Defense.
Begin CD 24 Min CD 10
Monster(s) 137i 138i 139i
38 Wipeout Skill Effect Deal 5x Fire Damage to all enemies, regardless of Defense.
Begin CD 19 Min CD 5
Monster(s) 134i 135i 136i
39 Stopwatch Skill Effect Unlimited Runestone movement in 6 seconds without dissolving.
Begin CD 24 Min CD 15
Monster(s) 119i
40 Hourglass Skill Effect Unlimited Runestone movement in 8 seconds without dissolving.
Begin CD 24 Min CD 15
Monster(s) 120i 229i
41 Time Machine Skill Effect Unlimited Runestone movement in 10 seconds without dissolving.
Begin CD 24 Min CD 15
Monster(s) 121i
42 Time Tunnel Skill Effect Unlimited Runestone movement in 20 seconds without dissolving.
Begin CD 29 Min CD 15
Monster(s) 230i
43 Lethal Strike Skill Effect Instantly kill any enemy with HP below 20%.
Begin CD 26 Min CD 12
Monster(s) 143i 144i 145i 690i
44 Freeze Skill Effect Freeze all enemies to inactivate them and change their Attribute into Water for 3 Rounds.
Begin CD 30 Min CD 16
Monster(s) 116i 117i 118i 400i 800i 999i 1000i 1199i 1200i 1299i 1300i 1399i 1400i 1600i 1700i 1800i 1820i 1985i 2000i 2200i 2327i 2600i 10600i
45 Petrification Skill Effect Petrify all enemies to inactivate them and change their Attribute into Earth for 3 Rounds.
Begin CD 30 Min CD 16
Monster(s) 182i 183i 184i 292i 617i 10242i
46 Poison Skill Effect Poison all enemies with the Monster's Attack each Round, regardless of Defense and Attribute until defeated.
Begin CD 19 Min CD 10
Monster(s) 128i 129i 130i 385i 386i 387i
47 Parasitism Skill Effect Absorb enemies' HP each Round in an amount equal to Monster's Recovery, regardless of Defense and Attribute until defeated.
Begin CD 19 Min CD 10
Monster(s) 122i 123i 124i 267i 268i 269i
48 Sacred Saint Skill Effect Massive HP Recovery for 5 Rounds.
Begin CD 24 Min CD 15
Monster(s) 125i 126i 127i
49 Summer's Heartbeat (49) Skill Effect Refresh all Runestones
Begin CD 16 Min CD 5
Monster(s) 2210i
50 Runestone Shift - Water Skill Effect Turn all Fire Runestones into Water Runestones.
Begin CD 14 Min CD 5
Monster(s) 146i 147i 148i
51 Runestone Shift - Fire Skill Effect Turn all Earth Runestones into Fire Runestones.
Begin CD 14 Min CD 5
Monster(s) 149i 150i 151i 883i
52 Runestone Shift - Earth Skill Effect Turn all Water Runestones into Earth Runestones.
Begin CD 14 Min CD 5
Monster(s) 152i 153i 154i
53 Runestone Shift - Light Skill Effect Turn all Dark Runestones into Light Runestones.
Begin CD 14 Min CD 5
Monster(s) 155i 156i 157i 699i 887i 1751i
54 Runestone Shift - Dark Skill Effect Turn all Light Runestones into Dark Runestones.
Begin CD 14 Min CD 5
Monster(s) 158i 159i 160i
55 Offensive Stance - Water Skill Effect Turn all Heart Runestones into Water Runestones.
Begin CD 14 Min CD 5
Monster(s) 021i 022i 023i 024i 057i 451i 511i 1006i
56 Offensive Stance - Fire Skill Effect Turn all Heart Runestones into Fire Runestones.
Begin CD 14 Min CD 5
Monster(s) 059i 179i 180i 181i 415i 416i 452i 852i 1008i
57 Offensive Stance - Earth Skill Effect Turn all Heart Runestones into Earth Runestones.
Begin CD 14 Min CD 5
Monster(s) 061i 392i 393i 453i 723i 1010i
58 Offensive Stance - Light Skill Effect Turn all Heart Runestones into Light Runestones.
Begin CD 14 Min CD 5
Monster(s) 063i 419i 420i 454i 1012i
59 Offensive Stance - Dark Skill Effect Turn all Heart Runestones into Dark Runestones.
Begin CD 14 Min CD 5
Monster(s) 065i 188i 189i 190i 455i 855i 1014i
60 Defensive Stance - Water Skill Effect Turn all Fire Runestones into Heart Runestones.
Begin CD 14 Min CD 5
Monster(s) 097i 176i 177i 178i 309i 310i 606i 666i 851i 946i 1056i 1111i 1146i
61 Defensive Stance - Fire Skill Effect Turn all Earth Runestones into Heart Runestones.
Begin CD 14 Min CD 5
Monster(s) 025i 026i 027i 028i 099i 311i 312i 512i 607i 667i 948i 1058i 1113i 1148i
62 Defensive Stance - Earth Skill Effect Turn all Water Runestones into Heart Runestones.
Begin CD 14 Min CD 5
Monster(s) 101i 313i 314i 608i 668i 950i 1060i 1115i 1150i
63 Defensive Stance - Dark Skill Effect Turn all Light Runestones into Heart Runestones.
Begin CD 14 Min CD 5
Monster(s) 037i 038i 039i 040i 105i 515i 610i 670i 954i 1064i 1119i 1154i
64 Defensive Stance - Light Skill Effect Turn all Dark Runestones into Heart Runestones.
Begin CD 14 Min CD 5
Monster(s) 103i 185i 186i 187i 609i 669i 854i 952i 1062i 1117i 1152i
65 Command of Ocean Skill Effect Turn all Fire and Heart Runestones into Water Runestones.
Begin CD 19 Min CD 10
Monster(s) 221i 222i
66 Command of Flame Skill Effect Turn all Earth and Heart Runestones into Fire Runestones.
Begin CD 19 Min CD 10
Monster(s) 223i 224i
67 Command of Nature Skill Effect Turn all Water and Heart Runestones into Earth Runestones.
Begin CD 19 Min CD 10
Monster(s) 225i 226i
68 Command of Lords Skill Effect Turn all Dark and Heart Runestones into Light Runestones.
Begin CD 24 Min CD 10
Monster(s) 288i 703i
69 Command of Devils Skill Effect Turn all Light and Heart Runestones into Dark Runestones.
Begin CD 24 Min CD 10
Monster(s) 289i 704i
70 Water Trace Skill Effect Water Damage dealt to enemies continues to increase until no Water Damage is dealt.
Begin CD 19 Min CD 10
Monster(s) 191i 192i 706i
71 Fire Trace Skill Effect Fire Damage dealt to enemies continues to increase until no Fire Damage is dealt.
Begin CD 19 Min CD 10
Monster(s) 193i 194i 707i
72 Earth Trace Skill Effect Earth Damage dealt to enemies continues to increase until no Earth Damage is dealt.
Begin CD 19 Min CD 10
Monster(s) 195i 196i 708i
73 Light Trace Skill Effect Light Damage dealt to enemies continues to increase until no Light Damage is dealt.
Begin CD 19 Min CD 10
Monster(s) 197i 198i 709i
74 Dark Trace Skill Effect Dark Damage dealt to enemies continues to increase until no Dark Damage is dealt.
Begin CD 19 Min CD 10
Monster(s) 199i 200i 710i
75 Rune Enchantment - Water Skill Effect Turn all Water Runestones into Enchanted Water Runestones.
Begin CD 19 Min CD 8
Monster(s) 201i 202i 506i 1021i 1411i
76 Rune Enchantment - Fire Skill Effect Turn all Fire Runestones into Enchanted Fire Runestones.
Begin CD 19 Min CD 8
Monster(s) 203i 204i 507i 1023i 1412i
77 Rune Enchantment - Earth Skill Effect Turn all Earth Runestones into Enchanted Earth Runestones.
Begin CD 19 Min CD 8
Monster(s) 205i 206i 508i 1025i 1413i
78 Rune Enchantment - Light Skill Effect Turn all Light Runestones into Enchanted Light Runestones.
Begin CD 19 Min CD 8
Monster(s) 207i 208i 509i 1027i 1414i
79 Rune Enchantment - Dark Skill Effect Turn all Dark Runestones into Enchanted Dark Runestones.
Begin CD 19 Min CD 8
Monster(s) 209i 210i 510i 1029i 1415i
80 Runestone Release - Water Skill Effect Explode all Earth Runestones to deal a Water Damage to all enemies.
Begin CD 14 Min CD 5
Monster(s) 001i 002i 003i 211i
81 Runestone Release - Fire Skill Effect Explode all Water Runestones to deal a Fire Damage to all enemies
Begin CD 14 Min CD 5
Monster(s) 005i 006i 007i 213i
82 Runestone Release - Earth Skill Effect Explode all Fire Runestones to deal an Earth Damage to all enemies
Begin CD 14 Min CD 5
Monster(s) 009i 010i 011i 215i
83 Runestone Release - Light Skill Effect Explode all Dark Runestones to deal a Light Damage to all enemies
Begin CD 14 Min CD 5
Monster(s) 013i 014i 015i 217i
84 Runestone Release - Dark Skill Effect Explode all Light Runestones to deal a Dark Damage to all enemies
Begin CD 14 Min CD 5
Monster(s) 017i 018i 019i 219i
85 Fiery Gaze Skill Effect Enemies' Defense will be reduced to 0 for 1 Round
Begin CD 24 Min CD 15
Monster(s) 227i 228i
88 Wave Combo Skill Effect Launch 5 Water Attacks.
Begin CD 9 Min CD 5
Monster(s) 086i 096i
89 Wave Combo - EX Skill Effect Launch 15 Water Attacks.
Begin CD 14 Min CD 5
Monster(s) 087i
90 Flame Combo Skill Effect Launch 5 Fire Attacks.
Begin CD 9 Min CD 5
Monster(s) 088i 098i 264i 265i 266i
91 Flame Combo - EX Skill Effect Launch 15 Fire Attacks.
Begin CD 14 Min CD 5
Monster(s) 089i
92 Foliage Combo Skill Effect Launch 5 Earth Attacks.
Begin CD 9 Min CD 5
Monster(s) 090i 100i
93 Foliage Combo - EX Skill Effect Launch 15 Earth Attacks.
Begin CD 14 Min CD 5
Monster(s) 091i
94 Sacred Sword Combo Skill Effect Launch 5 Light Attacks.
Begin CD 9 Min CD 5
Monster(s) 092i 102i
95 Sacred Sword Combo - EX Skill Effect Launch 15 Light Attacks.
Begin CD 14 Min CD 5
Monster(s) 093i
96 Evil Fork Combo Skill Effect Launch 5 Dark Attacks.
Begin CD 9 Min CD 5
Monster(s) 094i 104i
97 Evil Fork Combo - EX Skill Effect Launch 15 Dark Attacks.
Begin CD 14 Min CD 5
Monster(s) 095i
98 Runestone Burst - Water Skill Effect Explode all non-Water Runestones to deal a Water Damage to all enemies
Begin CD 21 Min CD 10
Monster(s) 212i 641i
99 Runestone Burst - Fire Skill Effect Explode all non-Fire Runestones to deal a Fire Damage to all enemies
Begin CD 21 Min CD 10
Monster(s) 214i 642i
100 Runestone Burst - Earth Skill Effect Explode all non-Earth Runestones to deal an Earth Damage to all enemies
Begin CD 21 Min CD 10
Monster(s) 216i 643i
101 Runestone Burst - Light Skill Effect Explode all non-Light Runestones to deal a Light Damage to all enemies
Begin CD 21 Min CD 10
Monster(s) 218i 644i
102 Runestone Burst - Dark Skill Effect Explode all non-Dark Runestones to deal a Dark Damage to all enemies
Begin CD 21 Min CD 10
Monster(s) 220i 645i
104 Rune Excitation - Water Skill Effect Explode all Earth Runestones to:
⇒ Deal a Water Damage to all enemies.
⇒ Generate Enchanted Runestones.
Begin CD 14 Min CD 5
Monster(s) 004i
105 Rune Excitation - Fire Skill Effect Explode all Water Runestones to:
⇒ Deal a Fire Damage to all enemies.
⇒ Generate Enchanted Runestones.
Begin CD 14 Min CD 5
Monster(s) 008i
106 Rune Excitation - Earth Skill Effect Explode all Fire Runestones to:
⇒ Deal a Earth Damage to all enemies.
⇒ Generate Enchanted Runestones.
Begin CD 14 Min CD 5
Monster(s) 012i
107 Rune Excitation - Light Skill Effect Explode all Dark Runestones to:
⇒ Deal a Light Damage to all enemies.
⇒ Generate Enchanted Runestones.
Begin CD 14 Min CD 5
Monster(s) 016i
108 Rune Excitation - Dark Skill Effect Explode all Light Runestones to:
⇒ Deal a Dark Damage to all enemies.
⇒ Generate Enchanted Runestones.
Begin CD 14 Min CD 5
Monster(s) 020i
109 Bewitchment Skill Effect Enemies attack themselves or each other once for 3 Rounds.
Begin CD 24 Min CD 15
Monster(s) 306i 307i 308i
113 Harvest of Life Skill Effect 20% Damage dealt to the enemies will be converted to HP Recovery for 3 Rounds.
Begin CD 19 Min CD 10
Monster(s) 300i 301i 302i
117 Thunder Strike Skill Effect Deal 15,000 Light Damage to an enemy, regardless of Defense.
Begin CD 19 Min CD 10
Monster(s) 315i 316i
118 Darkness Assault Skill Effect Deal 15,000 Dark Damage to an enemy, regardless of Defense.
Begin CD 19 Min CD 10
Monster(s) 317i 318i
120 Emergency Defense Skill Effect Damage received -50% for 1 Round
Begin CD 19 Min CD 5
Monster(s) 2681i
126 Defensive Stance EX - Water Skill Effect Turn all Fire Runestones into Enchanted Heart Runestones.
Begin CD 19 Min CD 5
Monster(s) 329i 726i 727i 1126i
127 Defensive Stance EX - Fire Skill Effect Turn all Earth Runestones into Enchanted Heart Runestones.
Begin CD 19 Min CD 5
Monster(s) 330i 533i 534i 1042i
128 Defensive Stance EX - Earth Skill Effect Turn all Water Runestones into Enchanted Heart Runestones.
Begin CD 19 Min CD 5
Monster(s) 331i 8005i 8006i 9005i 9006i
129 Defensive Stance EX - Light Skill Effect Turn all Dark Runestones into Enchanted Heart Runestones.
Begin CD 19 Min CD 5
Monster(s) 332i 537i 538i 1044i
130 Defensive Stance EX - Dark Skill Effect Turn all Light Runestones into Enchanted Heart Runestones.
Begin CD 19 Min CD 5
Monster(s) 333i 359i 360i 818i
131 Avalanche Skill Effect Deal 15x Water Damage to an enemy.
Begin CD 19 Min CD 5
Monster(s) 339i
132 Eruption Skill Effect Deal 15x Fire Damage to an enemy.
Begin CD 19 Min CD 5
Monster(s) 340i
133 Tornado Skill Effect Deal 15x Earth Damage to an enemy.
Begin CD 19 Min CD 5
Monster(s) 341i
134 Holy Beam Skill Effect Deal 15x Light Damage to an enemy.
Begin CD 19 Min CD 5
Monster(s) 342i
135 Inferno Darkness Skill Effect Deal 15x Dark Damage to an enemy.
Begin CD 19 Min CD 5
Monster(s) 343i
136 Life Remedy Skill Effect Recover HP by 15x Recovery.
Begin CD 19 Min CD 10
Monster(s) 334i 335i 336i 337i 338i
138 Under Siege Skill Effect Team Attack x 1.5; Drop rate of Fire Runestones increases; Damage received x 1.5 (the Skill stays in play until reactivation or defeated).
Begin CD 17 Min CD 8
Monster(s) 346i 347i
141 Soaring Rage Skill Effect Attack bonus +25% for Combos made; Attack and Recovery can only be triggered when 4 or more Combos are made. Nullify all Damage-reducing Skills. (the Skill stays in play until reactivation or defeated).
Begin CD 19 Min CD 10
Monster(s) 348i 349i
147 Cursed Runestones - Water Skill Effect Other Attributive Runestones also possess 50% of the effect of Water Runestones for 1 Round.
Begin CD 20 Min CD 8
Monster(s) 350i
148 Cursed Runestones - Fire Skill Effect Othee Attributive Runestones also possess 50% of the effect of Fire Runestones for 1 Round.
Begin CD 20 Min CD 8
Monster(s) 351i
149 Cursed Runestones - Earth Skill Effect Other Attributive Runestones also possess 50% of the effect of Earth Runestones for 1 Round.
Begin CD 20 Min CD 8
Monster(s) 352i
150 Cursed Runestones - Light Skill Effect Other Attributive Runestones also possess 50% of the effect of Light Runestones for 1 Round.
Begin CD 20 Min CD 8
Monster(s) 353i
151 Cursed Runestones - Dark Skill Effect Other Attributive Runestones also possess 50% of the effect of Dark Runestones for 1 Round.
Begin CD 20 Min CD 8
Monster(s) 354i
155 Bubble Burst Skill Effect Bubblize all enemies:
▋70% of the Damage dealt to enemies in 3 Rounds
(excluding non-Attributive Damage) will be stored
for 1 extra non-Attributive Attack to be launched
at the end of the 3rd Round regardless of Defense.
Begin CD 19 Min CD 10
Monster(s) 294i 295i 296i
156 Ignition Skill Effect For 3 Rounds, turn all enemies into Fire Attribute; deal Fire Damage as much as 30x the Monster's Attack to all enemies each Round.
Begin CD 17 Min CD 8
Monster(s) 297i 298i 299i
158 Pervasion Skill Effect 50% of Attack-damage dealt to an enemy will be diffused to other enemies for 3 Rounds.
Begin CD 19 Min CD 10
Monster(s) 303i 304i 305i
161 Frozen Heart Skill Effect I. Team Recovery will be lowered to 0.
II. Add 2.5x the original Recovery of each Member into its own Attack basic value.
(The Skill stays in play until reactivation or defeated.)
Begin CD 17 Min CD 8
Monster(s) 344i 345i
162 Shield Blast Skill Effect Stun all enemies to inactivate them for 5 Rounds. The effect stays in play until they are attacked
Begin CD 21 Min CD 10
Monster(s) 355i 356i 816i
164 Power Boost Skill Effect Single Attack will become Full Attack for 3 Rounds.
Begin CD 17 Min CD 6
Monster(s) 365i 366i 584i
165 Power Surge Skill Effect The lower the HP, the higher the Team Attack, to the max x2.5 for 1 Round.
Begin CD 24 Min CD 10
Monster(s) 287i
167 Battlefield of Drought Skill Effect For 2 Rounds, turn all enemies' Attributes into Water; Earth Attack on Water enemies increases.
Begin CD 23 Min CD 12
Monster(s) 535i 536i 1043i
168 Battlefield of Waves Skill Effect For 2 Rounds, turn all enemies' Attributes into Fire; Water Attack on Fire enemies increases.
Begin CD 23 Min CD 12
Monster(s) 388i 389i
169 Battlefield of Flame Skill Effect For 2 Rounds, turn all enemies' Attributes into Earth; Fire Attack on Earth enemies increases.
Begin CD 23 Min CD 12
Monster(s) 390i 391i
188 Multiple Blades Skill Effect Deal non-Attributive Damage as much as 125x the Monster's Attack to all enemies at the expense of 50% of current HP.
Begin CD 24 Min CD 10
Monster(s) 361i 362i 819i
189 Multiple Strikes Skill Effect Deal Damage as much as 150x the Monster's Attack to all enemies at the expense of 50% of current HP
Begin CD 22 Min CD 8
Monster(s) 361i 362i 819i
190 Perish Together Skill Effect Deduct 30% of enemies' current HP at the expense of 50% current HP.
Begin CD 29 Min CD 15
Monster(s) 396i 397i 725i
192 Fatal Call - Water Skill Effect Drop rate of Heart Runestones will be transferred to that of Water Runestones. (the Skill stays in play until reactivation or defeated)
Begin CD 22 Min CD 8
Monster(s) 1041i
193 Fatal Call - Fire Skill Effect Drop rate of Heart Runestones will be transferred to that of Fire Runestones. (the Skill stays in play until reactivation or defeated)
Begin CD 22 Min CD 8
Monster(s) 1059i 1337i
194 Fatal Call - Earth Skill Effect Drop rate of Heart Runestones will be transferred to that of Earth Runestones. (the Skill stays in play until reactivation or defeated)
Begin CD 22 Min CD 8
Monster(s) 1036i 1408i
195 Dulcet Chant Skill Effect Drop rate of Heart Runestones will be transferred to that of Light Runestones. (the Skill stays in play until reactivation or defeated)
Begin CD 24 Min CD 10
Monster(s) 401i 588i
196 Resounding Nocturne Skill Effect Drop rate of Heart Runestones will be transferred to that of Dark Runestones. (the Skill stays in play until reactivation or defeated)
Begin CD 24 Min CD 10
Monster(s) 402i 589i
197 Attack Enchantment - Water Skill Effect Turn all Heart Runestones into Enchanted Water Runestones.
Begin CD 19 Min CD 5
Monster(s) 522i 977i
198 Attack Enchantment - Fire Skill Effect Turn all Heart Runestones into Enchanted Fire Runestones.
Begin CD 19 Min CD 5
Monster(s) 524i
199 Attack Enchantment - Earth Skill Effect Turn all Heart Runestones into Enchanted Earth Runestones.
Begin CD 19 Min CD 5
Monster(s) 526i
200 Attack Enchantment - Light Skill Effect Turn all Heart Runestones into Enchanted Light Runestones.
Begin CD 19 Min CD 5
Monster(s) 528i
201 Attack Enchantment - Dark Skill Effect Turn all Heart Runestones into Enchanted Dark Runestones.
Begin CD 19 Min CD 5
Monster(s) 530i 539i 540i 1045i
206 Attack Conversion - Light & Dark Skill Effect Turn Heart Runestones into Light Runestones; Dark Runestones into Heart Runestones
Begin CD 17 Min CD 6
Monster(s) 326i 394i 395i 497i 498i 724i
207 Attack Conversion - Dark & Light Skill Effect Turn Heart Runestones into Dark Runestones; Light Runestones into Heart Runestones
Begin CD 17 Min CD 6
Monster(s) 328i 369i 370i 499i 500i 823i
210 Impasse Enchantment Skill Effect Turn all Runestones into Enchanted Runestones
Begin CD 17 Min CD 6
Monster(s) 562i
213 Wild Warrior Skill Effect This Skill can be activated the Active Skills of all or ≥4 Monsters in the Team are ready. Upon activation, Skill CDs of the Team will be reset. Team Attack x 2 for 8 Rounds.
Begin CD 21 Min CD 10
Monster(s) 357i 358i 363i 364i 817i 820i
214 Time Freezer Skill Effect Unlimited Runestone movement in 12 seconds without dissolving.
Begin CD 29 Min CD 15
Monster(s) 399i
223 Transformation - Water Skill Effect Randomly turn Runestones as many as the accumulated Rounds +1 into Water Runestones, to the max 8 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation.
Begin CD 13 Min CD 2
Monster(s) 377i 378i
224 Transformation - Fire Skill Effect Randomly turn Runestones as many as the accumulated Rounds +1 into Fire Runestones, to the max 8 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation
Begin CD 13 Min CD 2
Monster(s) 903i 904i
225 Transformation - Earth Skill Effect Randomly turn Runestones as many as the accumulated Rounds +1 into Earth Runestones, to the max 8 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation.
Begin CD 13 Min CD 2
Monster(s) 373i 374i
226 Transformation - Light Skill Effect Randomly turn Runestones as many as the accumulated Rounds +1 into Light Runestones, to the max 8 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation.
Begin CD 13 Min CD 2
Monster(s) 732i 733i
227 Transformation - Dark Skill Effect Randomly turn Runestones as many as the accumulated Rounds +1 into Dark Runestones, to the max 8 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation.
Begin CD 13 Min CD 2
Monster(s) 1065i
245 Storing Up Skill Effect No Damage will be dealt to all enemies for 1 Round. Team Attack x 2 in the next Round.
Begin CD 21 Min CD 10
Monster(s) 375i 376i 826i
253 Boundary Breaking - Water Skill Effect 3 rows of Runestones will be added, while Runestone-moving time is extended to 10 seconds and Water Attack increases.
Begin CD 19 Min CD 8
Monster(s) 408i
254 Boundary Breaking - Fire Skill Effect 3 rows of Runestones will be added, while Runestone-moving time is greatly extended to 10 seconds and Fire Attack increases.
Begin CD 19 Min CD 8
Monster(s) 409i
255 Boundary Breaking - Earth Skill Effect 3 rows of Runestones will be added, while Runestone-moving time is greatly extended to 10 seconds and Earth Attack increases.
Begin CD 19 Min CD 8
Monster(s) 410i
256 Boundary Breaking - Light Skill Effect 3 rows of Runestones will be added, while Runestone-moving time is greatly extended to 10 seconds and Light Attack increases.
Begin CD 19 Min CD 8
Monster(s) 411i
257 Boundary Breaking - Dark Skill Effect 3 rows of Runestones will be added while Runestone-moving time is greatly extended to 10 seconds and Dark Attack increases.
Begin CD 19 Min CD 8
Monster(s) 412i
266 Dragon Resonance Skill Effect Synchronize the Attack of all Dragons as the greatest Dragon Attack launched for 2 Rounds.
Begin CD 22 Min CD 8
Monster(s) 413i 414i 1066i
267 God & Demon Resonance Skill Effect Synchronize the Attack of all Gods and Demons as the greatest God or Demon Attack launched for 2 Rounds.
Begin CD 20 Min CD 8
Monster(s) 367i 368i 822i
268 Critical Strike Skill Effect An extra Fire Attack will be launched after a Single Attack is launched for 1 Round.
Begin CD 23 Min CD 12
Monster(s) 371i 372i 824i
270 Heart of Recovery Skill Effect Recovery x 2 until no Heart Runestones are dissolved (excluding Active Skills and Leader Skills)
Begin CD 24 Min CD 10
Monster(s) 431i
273 Priceless Treasure Skill Effect Precious species of the "Madhead" series.
Begin CD 1 Min CD 1
Monster(s) 1401i 1402i 1403i
296 Dragons' Shielding Skill Effect Damage received decreases in proportion to the no. of Dragons for 1 Round.
Begin CD 16 Min CD 5
Monster(s) 417i 418i 583i
301 Dragon Centralization - Dark Skill Effect I. Attack basic value of Dragons in the Team will be transferred to the Character's Attack basic value.
II. Attack will be launched only when Dark Runestones are dissolved.
(The Skill stays in play until reactivation or defeated)
Begin CD 19 Min CD 10
Monster(s) 421i 422i
309 Back Thrust Skill Effect Deal 500 non-Attributive Damage to an enemy, regardless of Defense.
Begin CD 21 Min CD 12
Monster(s) 403i 404i 405i 406i 407i 1536i 1538i 1540i 1542i 1544i 1546i 1548i 1550i
317 Attack Conversion - Water & Fire Skill Effect Turn Heart Runestones into Water Runestones; Fire Runestones into Heart Runestones.
Begin CD 17 Min CD 6
Monster(s) 320i 432i 433i 980i 981i
318 Attack Conversion - Fire & Earth Skill Effect Turn Heart Runestones into Fire Runestones; Earth Runestones into Heart Runestones.
Begin CD 17 Min CD 6
Monster(s) 322i 434i 435i 982i 983i
319 Attack Conversion - Earth & Water Skill Effect Turn Heart Runestones into Earth Runestones; Water Runestones into Heart Runestones.
Begin CD 17 Min CD 6
Monster(s) 324i 436i 437i 984i 985i
321 Evil Replacement - Heart Skill Effect Randomly change Attributes of all Runestones; increase the Occurrence rate of Heart Runestones.
Begin CD 22 Min CD 8
Monster(s) 285i
328 Lucky Cure - Earth Skill Effect Turn 3 Runestones into Heart Runestones (Water Runestones rank first in priority). The Skill may be ready for reactivation immediately.
Begin CD 12 Min CD 3
Monster(s) 440i
329 Lucky Cure - Water Skill Effect Turn 3 Runestones into Heart Runestones (Fire Runestones rank first in priority). The Skill may be ready for reactivation immediately.
Begin CD 12 Min CD 3
Monster(s) 438i
330 Lucky Cure - Fire Skill Effect Turn 3 Runestones into Heart Runestones (Earth Runestones rank first in priority). The Skill may be ready for reactivation immediately.
Begin CD 12 Min CD 3
Monster(s) 439i
331 Lucky Cure - Dark Skill Effect Turn 3 Runestones into Heart Runestones (Light Runestones rank first in priority). The Skill may be ready for reactivation immediately.
Begin CD 12 Min CD 3
Monster(s) 442i
332 Lucky Cure - Light Skill Effect Turn 3 Runestones into Heart Runestones (Dark Runestones rank first in priority). The Skill may be ready for reactivation immediately.
Begin CD 12 Min CD 3
Monster(s) 441i
333 Elemental Symphony - Beast Skill Effect Beast Attack x 2 when Runestones of 3 or more Attributes are dissolved for 1 Round.
Begin CD 26 Min CD 12
Monster(s) 448i
340 Truculence of Killer Skill Effect Team Attack x 1.5. The no. of enemies defeated in the Round of activation becomes the number of Round the Skill stays in play (enemies defeated by Active Skills excluded).
Begin CD 23 Min CD 12
Monster(s) 466i 467i 470i 471i 472i 473i 568i 711i 712i 713i 714i 715i 971i
343 Gnawing of Killer Skill Effect Single Attack becomes Full Attack. The no. of enemies defeated in the Round of activation becomes the number of Round the Skill stays in play (enemies defeated by Active Skills excluded).
Begin CD 23 Min CD 12
Monster(s) 468i 469i 474i 475i 585i
346 Wave Combo - SP+ Skill Effect Launch 20 Water Attacks to all enemies.
Begin CD 24 Min CD 10
Monster(s) 456i
347 Flame Combo - SP+ Skill Effect Launch 20 Fire Attacks to all enemies.
Begin CD 24 Min CD 10
Monster(s) 457i
348 Foliage Combo - SP+ Skill Effect Launch 20 Earth Attacks to all enemies.
Begin CD 24 Min CD 10
Monster(s) 458i
349 Sacred Sword Combo - SP+ Skill Effect Launch 20 Light Attacks to all enemies.
Begin CD 24 Min CD 10
Monster(s) 459i
350 Evil Fork Combo - SP+ Skill Effect Launch 20 Dark Attacks to all enemies.
Begin CD 24 Min CD 10
Monster(s) 460i
352 Collapse of Barrier Skill Effect Enemies' Defense -90% for 3 Rounds.
Begin CD 19 Min CD 10
Monster(s) 036i
359 Offensive Conversion - Water Skill Effect Turn 3 Runestones into Water Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately.
Begin CD 12 Min CD 3
Monster(s) 611i 676i
360 Offensive Conversion - Fire Skill Effect Turn 3 Runestones into Fire Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately.
Begin CD 12 Min CD 3
Monster(s) 612i 678i
361 Offensive Conversion - Earth Skill Effect Turn 3 Runestones into Earth Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately.
Begin CD 12 Min CD 3
Monster(s) 613i 680i
362 Offensive Conversion - Light Skill Effect Turn 3 Runestones into Light Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately.
Begin CD 12 Min CD 3
Monster(s) 614i 682i
363 Offensive Conversion - Dark Skill Effect Turn 3 Runestones into Dark Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately.
Begin CD 12 Min CD 3
Monster(s) 615i 684i
374 Genius Time Extension Skill Effect Greatly extend Runestone-moving time to 15 seconds.
Begin CD 26 Min CD 12
Monster(s) 476i 477i 478i
375 Law of the Jungle Skill Effect Launch a Fire Attack to all enemies. The more the Dragons in Team, the higher the Attack. Recover 20% of total HP for each enemy defeated.
Begin CD 19 Min CD 8
Monster(s) 449i
379 Sieging Force - Water Skill Effect 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 15 seconds with unlimited Runestone movement without dissolving, while Water Attack increases.
Begin CD 19 Min CD 8
Monster(s) 408i
380 Sieging Force - Fire Skill Effect 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 15 seconds with unlimited Runestone movement without dissolving, while Fire Attack increases.
Begin CD 19 Min CD 8
Monster(s) 409i
381 Sieging Force - Earth Skill Effect 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 15 seconds with unlimited Runestone movement without dissolving, while Earth Attack increases.
Begin CD 19 Min CD 8
Monster(s) 410i
382 Sieging Force - Light Skill Effect 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 15 seconds with unlimited Runestone movement without dissolving, while Light Attack increases.
Begin CD 19 Min CD 8
Monster(s) 411i
383 Sieging Force - Dark Skill Effect 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 15 seconds with unlimited Runestone movement without dissolving, while Dark Attack increases.
Begin CD 19 Min CD 8
Monster(s) 412i
386 Leap of Thoughts Skill Effect Unlimited Runestone movement without dissolving within Runestone-moving time for 3 Rounds.
Begin CD 20 Min CD 6
Monster(s) 8011i 8012i 8042i 9011i 9012i
387 Surprise Skill Effect Unlimited Runestone movement in 15 seconds without dissolving.
Begin CD 29 Min CD 15
Monster(s) 476i 477i 478i 479i
391 Healing Field Skill Effect Recover HP by 10x Recovery for 5 Rounds.
Begin CD 23 Min CD 12
Monster(s) 484i
393 Free Movement Skill Effect Monsters' Active Skills will not be locked for 3 Rounds.
Begin CD 19 Min CD 8
Monster(s) 491i
394 Multi-hit Shield Skill Effect The Team will not be attacked by multi-hit for 3 Rounds.
Begin CD 19 Min CD 8
Monster(s) 492i
395 Antidote Skill Effect The Team will not be affected by Poisoning Skills for 3 Rounds.
Begin CD 19 Min CD 8
Monster(s) 493i
396 Counterattack Wall Skill Effect Damage from enemies' counterattack -100% for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 494i
397 Threat Removal Skill Effect Specific enemy causes no Damage to Summoner after death.
Begin CD 19 Min CD 8
Monster(s) 495i
400 Vitality of Spirits - Dragon Skill Effect Recover HP as much as total HP of all Dragons.
Begin CD 24 Min CD 10
Monster(s) 290i
401 Lust for Blood - Water Skill Effect Deal 30x Water Damage to all enemies. Recover HP as much as 10% of the Damage dealt.
Begin CD 19 Min CD 6
Monster(s) 043i 232i
402 Lust for Blood - Fire Skill Effect Deal 30x Fire Damage to all enemies. Recover HP as much as 10% of the Damage dealt.
Begin CD 19 Min CD 6
Monster(s) 046i 234i
403 Lust for Blood - Earth Skill Effect Deal 30x Earth Damage to all enemies. Recover HP as much as 10% of the Damage dealt.
Begin CD 19 Min CD 6
Monster(s) 049i 236i
404 Lust for Blood - Light Skill Effect Deal 30x Light Damage to all enemies. Recover HP as much as 10% of the Damage dealt.
Begin CD 19 Min CD 6
Monster(s) 052i 238i
405 Lust for Blood - Dark Skill Effect Deal 30x Dark Damage to all enemies. Recover HP as much as 10% of the Damage dealt.
Begin CD 19 Min CD 6
Monster(s) 055i 240i
406 Ready for Strike Skill Effect No Damage will be dealt to all enemies for 1 Round. Combos made in the Round will be added to the next.
Begin CD 21 Min CD 10
Monster(s) 501i 743i
407 Spiritual Vitality of Water Skill Effect Water Runestones also possess the effect of Heart Runestones for 2 Rounds.
Begin CD 24 Min CD 10
Monster(s) 480i
409 Frosting Moment Skill Effect Freeze all enemies to inactivate them and change their Attribute into Water for 3 Rounds; extend Runestone-moving time regardlessly by 5 seconds when the Skill is in play.
Begin CD 27 Min CD 13
Monster(s) 481i
410 Saprophytism Skill Effect Absorb enemies' HP each Round as much as 2x of the Monster's Recovery, regardless of Defense, Attribute and Skills until the enemy's defeat. The effect could be superimposed at most 3 times.
Begin CD 17 Min CD 6
Monster(s) 483i
412 Time Trickster of Fire Skill Effect Unlimited Runestone movement in 10 seconds without dissolving; Fire Attack x 2 when 8 or more Combos are made.
Begin CD 21 Min CD 10
Monster(s) 482i
413 Wave Supernova Skill Effect Deal 30x Water Damage to all enemies.
Begin CD 19 Min CD 6
Monster(s) 043i 232i
414 Flame Supernova Skill Effect Deal 30x Fire Damage to all enemies.
Begin CD 19 Min CD 6
Monster(s) 046i 234i
415 Land Supernova Skill Effect Deal 30x Earth Damage to all enemies.
Begin CD 19 Min CD 6
Monster(s) 049i 236i
416 Flash Supernova Skill Effect Deal 30x Light Damage to all enemies.
Begin CD 19 Min CD 6
Monster(s) 052i 238i
417 Shadow Supernova Skill Effect Deal 30x Dark Damage to all enemies.
Begin CD 19 Min CD 6
Monster(s) 055i 240i
435 Transfiguration - Heart Skill Effect Randomly turn Runestones as many as the accumulated Rounds into Heart Runestones, to the max 7 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation.
Begin CD 15 Min CD 1
Monster(s) 496i 869i 870i
436 Last Resort - Water Skill Effect Transfer drop rate of Heart Runestones into that of Water Runestones for 3 Rounds.
Begin CD 24 Min CD 10
Monster(s) 531i 532i 581i
441 Elemental Defense Skill Effect Damage received -30% for 3 Rounds, with a 70% chance of dodging enemies' attack
Begin CD 22 Min CD 8
Monster(s) 8001i 8002i 9001i 9002i
444 Aquatic Encirclement Skill Effect Turn all Runestones into Water Runestones.
Begin CD 21 Min CD 10
Monster(s) 542i
445 Blazing Encirclement Skill Effect Turn all Runestones into Fire Runestones.
Begin CD 21 Min CD 10
Monster(s) 705i
446 Sylvan Encirclement Skill Effect Turn all Runestones into Earth Runestones.
Begin CD 21 Min CD 10
Monster(s) 590i
447 Sacred Encirclement Skill Effect Turn all Runestones into Light Runestones.
Begin CD 21 Min CD 10
Monster(s) 762i 763i
448 Evil Encirclement Skill Effect Turn all Runestones into Dark Runestones.
Begin CD 21 Min CD 10
Monster(s) 580i 1079i
450 Aquatic Outrage Skill Effect Water Attack x 1.5 for 2 Rounds.
Begin CD 19 Min CD 5
Monster(s) 551i 552i
451 Blazing Outrage Skill Effect Fire Attack x 1.5 for 2 Rounds.
Begin CD 19 Min CD 5
Monster(s) 553i 554i
452 Sylvan Outrage Skill Effect Earth Attack x 1.5 for 2 Rounds.
Begin CD 19 Min CD 5
Monster(s) 555i 556i
453 Sacred Outrage Skill Effect Light Attack x 1.5 for 2 Rounds.
Begin CD 19 Min CD 5
Monster(s) 557i 558i
454 Evil Outrage Skill Effect Dark Attack x 1.5 for 2 Rounds.
Begin CD 19 Min CD 5
Monster(s) 559i 560i
455 Defense Wall Skill Effect Damage received -60% for 3 Rounds.
Begin CD 24 Min CD 10
Monster(s) 513i
456 Extreme Danger Skill Effect All enemies:
▋Defense-90% for 3 Rounds.
▋CDs +1.
Begin CD 21 Min CD 10
Monster(s) 514i
457 Recuperation Skill Effect Recover 50% HP.
Begin CD 21 Min CD 7
Monster(s) 519i 520i
459 Alternation - Dark & Water Skill Effect Turn Dark Runestones into Water Runestones.
Begin CD 16 Min CD 5
Monster(s) 8016i
461 Alternation - Dark & Fire Skill Effect Turn Dark Runestones into Fire Runestones.
Begin CD 16 Min CD 5
Monster(s) 8017i
463 Alternation - Fire & Light Skill Effect Turn Fire Runestons into Light Runestones.
Begin CD 16 Min CD 5
Monster(s) 8019i
464 Alternation - Earth & Light Skill Effect Turn Earth Runestones into Light Runestones.
Begin CD 16 Min CD 5
Monster(s) 1063i
465 Alternation - Water & Dark Skill Effect Turn Water Runestones into Dark Runestones.
Begin CD 16 Min CD 5
Monster(s) 8015i
467 Alternation - Earth & Dark Skill Effect Turn Earth Runestones into Dark Runestones.
Begin CD 16 Min CD 5
Monster(s) 8020i
479 Devil Universe - Fire Skill Effect Light and Dark Runestones also possess the effect of Fire Runestones for 1 Round.
Begin CD 22 Min CD 8
Monster(s) 543i
480 Devil Universe - Earth Skill Effect Light and Dark Runestones also possess the effect of Earth Runestones for 1 Round.
Begin CD 22 Min CD 8
Monster(s) 8045i 9015i
481 Massive Attack - Water Skill Effect Launch 3 Water Attacks to all enemies.
Begin CD 14 Min CD 5
Monster(s) 546i 577i 1636i 1646i 8031i 8032i
482 Massive Attack - Fire Skill Effect Launch 3 Fire Attacks to all enemies.
Begin CD 14 Min CD 5
Monster(s) 547i 576i 1638i 8033i 8034i
483 Massive Attack - Earth Skill Effect Launch 3 Earth Attacks to all enemies.
Begin CD 14 Min CD 5
Monster(s) 548i 1640i 8035i 8036i
484 Massive Attack - Light Skill Effect Launch 3 Light Attacks to all enemies.
Begin CD 14 Min CD 5
Monster(s) 549i 1642i 1648i 1718i 2372i 8037i 8038i 8041i
485 Massive Attack - Dark Skill Effect Launch 3 Dark Attacks to all enemies.
Begin CD 14 Min CD 5
Monster(s) 550i 578i 1644i 1650i 8039i 8040i 8043i
486 Massive Invasion - Water Skill Effect Launch 5 Water Attacks to all enemies.
Begin CD 14 Min CD 5
Monster(s) 521i
487 Massive Invasion - Fire Skill Effect Launch 5 Fire Attacks to all enemies.
Begin CD 14 Min CD 5
Monster(s) 523i
488 Massive Invasion - Earth Skill Effect Launch 5 Earth Attacks to all enemies.
Begin CD 14 Min CD 5
Monster(s) 525i
489 Massive Invasion - Light Skill Effect Launch 5 Light Attacks to all enemies.
Begin CD 14 Min CD 5
Monster(s) 527i
490 Massive Invasion - Dark Skill Effect Launch 5 Dark Attacks to all enemies.
Begin CD 14 Min CD 5
Monster(s) 529i
501 Water Assault Skill Effect Launch 10 Water Attacks.
Begin CD 9 Min CD 5
Monster(s) 8026i
502 Fire Assault Skill Effect Launch 10 Fire Attacks.
Begin CD 9 Min CD 5
Monster(s) 8027i
503 Earth Assault Skill Effect Launch 10 Earth Attacks.
Begin CD 9 Min CD 5
Monster(s) 8028i
504 Light Assault Skill Effect Launch 10 Light Attacks.
Begin CD 9 Min CD 5
Monster(s) 8024i 8029i
505 Dark Assault Skill Effect Launch 10 Dark Attacks.
Begin CD 9 Min CD 5
Monster(s) 8025i 8030i
507 Transmutation - Fire Skill Effect Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) into Fire Runestones, to the max 5 Runestones. The number of Runestones to be converted will reset after activation.
Begin CD 12 Min CD 1
Monster(s) 768i
510 Transmutation - Dark Skill Effect Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) into Dark Runestones, to the max 5 Runestones. The number of Runestones to be converted will reset after activation.
Begin CD 12 Min CD 1
Monster(s) 616i
514 Armory of Light Spirits Skill Effect All Runestones also possess 50% effect of Light Runestones for 1 Round.
Begin CD 21 Min CD 8
Monster(s) 563i
517 Embodied Soul Skill Effect All Runestones also possess 50% effect of other Attributive Runestones for 5 Rounds.
Begin CD 44 Min CD 5
Monster(s) 620i
535 Alternation - Light & Earth Skill Effect Turn Light Runestones into Earth Runestones.
Begin CD 16 Min CD 5
Monster(s) 8018i
536 Alternation - Dark & Earth Skill Effect Turn Dark Runestones into Earth Runestones.
Begin CD 16 Min CD 5
Monster(s) 8023i
552 Time Crack Skill Effect Unlimited Runestone movement in 10 seconds without dissolving; this will not be counted as 1 Round.
Begin CD 19 Min CD 5
Monster(s) 8013i 8014i 8044i 9013i 9014i
556 Attribute Transference - Light Skill Effect By dissolving a group of 5 or more non-Light Attributive Runestones, 5 Light Runestones will definitely be generated for 3 Rounds.
Begin CD 20 Min CD 6
Monster(s) 8007i 8008i 9007i 9008i
563 Purifying Attack Skill Effect Clear all additional effect(s) in play; deal 50,000 non-Attributive Damage to all enemies per effect cleared.
Begin CD 20 Min CD 6
Monster(s) 582i 8003i 8004i 9003i 9004i
564 Evil Pursuit Skill Effect When the Character attacks, an extra Dark Attack will be launched, until the Character launches no attack. Skill CD will not drop when the Skill is in play.
Begin CD 19 Min CD 5
Monster(s) 8009i 8010i 9009i 9010i
565 Elemental Cohesion Skill Effect The more the Attributes of Monsters in the Team, the greater the Team Attack for 1 Round.
Begin CD 22 Min CD 8
Monster(s) 8022i 9016i
566 Elemental Symphony - Dragon Skill Effect When Runestones of 3 or more Attributes are dissolved, Dragon Attack x 2 for 2 Rounds.
Begin CD 23 Min CD 12
Monster(s) 8021i
567 Icy Crush - EX Skill Effect Deal 30,000 Water Damage to an enemy, regardless of Defense.
Begin CD 21 Min CD 10
Monster(s) 790i
592 Hearty Encirclement Skill Effect Turn all Runestones into Heart Runestones.
Begin CD 23 Min CD 12
Monster(s) 586i
599 Power Gush Skill Effect The higher the HP, the higher the Attack, to the max x 2 for 1 Round.
Begin CD 24 Min CD 10
Monster(s) 579i 1017i
603 Edict of Wave Skill Effect Turn Fire and Heart Runestones into Water Runestones; Earth Runestones into Heart Runestones.
Begin CD 22 Min CD 8
Monster(s) 591i 1081i
604 Edice of Flame Skill Effect Turn Earth and Heart Runestones into Fire Runestones; Water Runestones into Heart Runestones.
Begin CD 22 Min CD 8
Monster(s) 592i 1083i
605 Edict of Woods Skill Effect Turn Water and Heart Runestones into Earth Runestones; Fire Runestones into Heart Runestones.
Begin CD 22 Min CD 8
Monster(s) 593i 1085i
619 Mobile Artillery Skill Effect Deal non-Attributive Damage as much as 50x the Monster's Attack to all enemies.
Begin CD 20 Min CD 6
Monster(s) 564i
634 Fiery Gaze - EX Skill Effect Enemies' Defense will be reduced to 0 for 3 Rounds.
Begin CD 22 Min CD 8
Monster(s) 594i 1087i
647 Fight Safe Skill Effect If <5 Combos are made, 20,000 HP will be recovered for 1 Round; otherwise, Attack x 2. Only the first batch of Runestones dissolved will be counted.
Begin CD 19 Min CD 8
Monster(s) 567i 596i 597i 598i 599i 656i 657i 969i
649 Play Safe Skill Effect If <5 Combos are made, Damage received -80% for 1 Round; otherwise, Attack x 2. Only the first batch of Runestones dissolved will be counted.
Begin CD 19 Min CD 8
Monster(s) 569i 602i 603i 659i 973i
651 Play Wild Skill Effect If <5 Combos are made, enemies' Defense will be reduced to 0 for 1 Round; otherwise, Attack x 2. Only the first batch of Runestones dissolved will be counted.
Begin CD 19 Min CD 8
Monster(s) 600i 601i 604i 605i 658i 660i
652 Time Slipper Skill Effect Unlimited Runestone movement for 20 seconds without dissolving. The more Runestones dissolved, the higher the Attack, to the max x 1.9 (only the first batch of Runestones dissolved would be counted).
Begin CD 29 Min CD 15
Monster(s) 595i
655 Bidding for Sorcery Skill Effect I. Demon Attack basic value becomes 0.
II. Attack basic value of Light Members -50%.
III. The deducted Attack basic value will be transferred to the Character's Attack basic value.
IV. Attack will be launched only when Light Runestones are dissolved.
(The Skill stays in play until reactivation of the Skill or defeated.)
Begin CD 21 Min CD 10
Monster(s) 293i
660 Hunting Mode Skill Effect For 2 Rounds, Monster's Attack x 3; if neighboring Members are also Beasts, the effect will be shared with them.
Begin CD 19 Min CD 8
Monster(s) 566i 621i 622i 623i 630i 631i 632i 967i
661 Savage Skill Effect The Monster's Attack x 10 for 1 Round (no sharing to other Team Members).
Begin CD 20 Min CD 9
Monster(s) 570i 627i 628i 629i 633i 634i 635i 975i
662 Healing Weak Skill Effect Recover HP as much as 5x Team Recovery when HP is ≤50% for 1 Round; Otherwise, Heart Runestones also posses the effect of Water Runestone.
Begin CD 16 Min CD 5
Monster(s) 636i
663 Stalling Weak Skill Effect For 1 Round:
If HP is ≤50%:
⇒ CDs of all enemies +1;
Otherwise,
⇒ Heart Runestones also possess the effect of Fire Runestones.
Begin CD 16 Min CD 5
Monster(s) 637i
664 Defending Weak Skill Effect Damage received -60% if HP is ≤50% for 1 Round; Otherwise, Heart Runestones also possess the effect of Earth Runestones.
Begin CD 16 Min CD 5
Monster(s) 638i
665 Confusing Weak Skill Effect Defense of all enemies becomes 0 if HP is ≤50% for 1 Round; Otherwise, Heart Runestones also possess the effect of Light Runestones.
Begin CD 16 Min CD 5
Monster(s) 639i
666 Resisting Weak Skill Effect Attack x 1.5 if HP is ≤50% for 1 Round; Otherwise, Heart Runestones also possess the effect of Dark Runestones.
Begin CD 16 Min CD 5
Monster(s) 640i
681 Berserker Skill Effect This Skill can be activated the Active Skills of all or ≥3 Monsters in the Team are ready. Upon activation, Skill CDs of the Team will be reset. Team Attack x 2 for 8 Rounds.
Begin CD 19 Min CD 8
Monster(s) 357i 358i 363i 364i 817i 820i
683 Blazing Magic Circle Skill Effect Ignite all enemies to inactivate them and change their Attribute into Fire for 3 Rounds.
Begin CD 29 Min CD 15
Monster(s) 624i 625i
696 Besiegement - Beast Skill Effect An extra Attack will be launched by each Beast for 1 Round.
Begin CD 23 Min CD 12
Monster(s) 565i
702 Elixir of Life Skill Effect Turn Attributive Runestones that are the most in number into Heart Runestones.
Begin CD 20 Min CD 6
Monster(s) 618i
703 Wall of Demon Skill Effect Dodge all Attacks of enemies for 1 Round.
Begin CD 26 Min CD 12
Monster(s) 561i
710 Slight Changes - Water Skill Effect Turn at most 3 Fire Runestones into Water Runestones
Begin CD 12 Min CD 3
Monster(s) 661i 691i 1416i
711 Slight Changes - Fire Skill Effect Turn at most 3 Earth Runestones into Fire Runestones
Begin CD 12 Min CD 3
Monster(s) 662i 692i 1418i
712 Slight Changes - Earth Skill Effect Turn at most 3 Water Runestones into Earth Runestones
Begin CD 12 Min CD 3
Monster(s) 663i 693i 1420i
713 Slight Changes - Light Skill Effect Turn at most 3 Dark Runestones into Light Runestones
Begin CD 12 Min CD 3
Monster(s) 664i 694i 1422i
714 Slight Changes - Dark Skill Effect Turn at most 3 Light Runestones into Dark Runestones
Begin CD 12 Min CD 3
Monster(s) 665i 695i 1424i
715 Enchanted Switch - Water Skill Effect Turn Fire Runestones into Water Runestones; Water Runestones into Enchanted Water Runestones
Begin CD 22 Min CD 5
Monster(s) 666i
716 Enchanted Switch - Fire Skill Effect Turn Earth Runestones into Fire Runestones; Fire Runestones into Enchanted Fire Runestones.
Begin CD 22 Min CD 5
Monster(s) 667i
717 Enchanted Switch - Earth Skill Effect Turn Water Runestones into Earth Runestones; Earth Runestones into Enchanted Earth Runestones.
Begin CD 22 Min CD 5
Monster(s) 668i
718 Enchanted Switch - Light Skill Effect Turn Dark Runestones into Light Runestones; Light Runestones into Enchanted Light Runestones.
Begin CD 22 Min CD 5
Monster(s) 669i
719 Enchanted Switch - Dark Skill Effect Turn Light Runestones into Dark Runestones; Dark Runestones into Enchanted Dark Runestones.
Begin CD 22 Min CD 5
Monster(s) 670i
720 Transgression - Water Skill Effect A Water Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated.
Begin CD 12 Min CD 1
Monster(s) 646i 651i
721 Transduction - Water Skill Effect A Water Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. Accumulation resets when the Skill is activated.
Begin CD 24 Min CD 1
Monster(s) 656i
722 Transgression - Fire Skill Effect A Fire Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated.
Begin CD 12 Min CD 1
Monster(s) 647i 652i
723 Transduction - Fire Skill Effect A Fire Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated.
Begin CD 24 Min CD 1
Monster(s) 657i
724 Transgression - Earth Skill Effect An Earth Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated.
Begin CD 12 Min CD 1
Monster(s) 648i 653i
725 Transduction - Earth Skill Effect An Earth Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated.
Begin CD 24 Min CD 1
Monster(s) 658i
726 Transgression - Light Skill Effect A Light Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated.
Begin CD 12 Min CD 1
Monster(s) 649i 654i
727 Transduction - Light Skill Effect A Light Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated.
Begin CD 24 Min CD 1
Monster(s) 659i
728 Transgression - Dark Skill Effect A Dark Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated.
Begin CD 12 Min CD 1
Monster(s) 650i 655i
729 Transduction - Dark Skill Effect A Dark Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated.
Begin CD 24 Min CD 1
Monster(s) 660i
733 Dance of the Evil King Skill Effect The more Elves in the Team, the higher Elf Attack and Recovery, to the max x 2 for 2 Rounds.
Begin CD 24 Min CD 10
Monster(s) 673i 674i
735 Rain of Arrows Skill Effect An extra Fire Attack will be launched when the Monster Attacks for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 371i 372i 824i
736 Bloody Battlefield Skill Effect Deduct 30% of enemies' HP.
Begin CD 29 Min CD 15
Monster(s) 396i 397i
737 Ruthless Wrath Skill Effect For 1 Round, the Monster's Attack x 15; no attacks could be launched by other Members.
Begin CD 24 Min CD 10
Monster(s) 671i
748 Offensive Alternation - Water Skill Effect Turn 3 random Runestones into Enchanted Water Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately
Begin CD 12 Min CD 3
Monster(s) 677i
749 Offensive Alternation - Fire Skill Effect Turn 3 random Runestones into Enchanted Fire Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately
Begin CD 12 Min CD 3
Monster(s) 679i
750 Offensive Alternation - Earth Skill Effect Turn 3 random Runestones into Enchanted Earth Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately
Begin CD 12 Min CD 3
Monster(s) 681i
751 Offensive Alternation - Light Skill Effect Turn 3 random Runestones into Enchanted Light Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately
Begin CD 12 Min CD 3
Monster(s) 683i
752 Offensive Alternation - Dark Skill Effect Turn 3 random Runestones into Enchanted Dark Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately
Begin CD 12 Min CD 3
Monster(s) 685i
763 Healing Blow - Light Skill Effect Recover HP by 100% of total HP. If HP is recovered to the max, the excessive HP recovered will be converted to a Light Full Attack.
Begin CD 20 Min CD 6
Monster(s) 689i
765 Iron Will Skill Effect Damage received -60% for 5 Rounds. The next Damage received will not lead to your defeat.
Begin CD 24 Min CD 15
Monster(s) 686i
766 Total Annihilation Skill Effect Deal 10x Fire Damage to all enemies regardless of Defense.
Begin CD 19 Min CD 5
Monster(s) 687i
767 Arrow of the General Skill Effect Deal 15x Earth Damage to an enemy regardless of Defense. If the enemy is defeated by this Skill, the Team Skill of Paladins will 100% come into play for 1 Round.
Begin CD 20 Min CD 6
Monster(s) 688i
768 Estuary Skill Effect For 1 Round, the more the Races of Monsters in the Team, the higher the Water Attack, to the max x 2 for 4 Races.
Begin CD 19 Min CD 8
Monster(s) 696i
769 Threatening Aura Skill Effect For 1 Round, the lower the HP, the higher the Fire Attack, to the max x 2.
Begin CD 19 Min CD 8
Monster(s) 697i
770 Spirit Chaser Skill Effect For 1 Round, the more Humans in the Team, the higher the Monster's Attack, to the max x 8 (no sharing to other Members).
Begin CD 21 Min CD 10
Monster(s) 698i
773 Bubble Explosion Skill Effect Bubblize all enemies:
▋110% of the Damage dealt to enemies in 2 Rounds
(excluding non-Attributive Damage) will be stored
for 1 extra non-Attributive Attack to be launched
at the end of the 2nd Round regardless of Defense.
Begin CD 19 Min CD 10
Monster(s) 296i
774 Yield of Life Skill Effect For 3 Rounds, convert 50% Damage dealt to the enemies to HP Recovery
Begin CD 19 Min CD 10
Monster(s) 302i
775 Diffusion Skill Effect 50% of Attack-damage dealt to an enemy will be diffused to other enemies for 5 Rounds.
Begin CD 19 Min CD 10
Monster(s) 305i
776 Sacred Dark Spirits Skill Effect For 1 Round, Light Runestones also possess the effect of Dark Runestones
Begin CD 19 Min CD 5
Monster(s) 704i
777 Evil Light Spirits Skill Effect For 1 Round, Dark Runestones also possess the effect of Light Runestones
Begin CD 19 Min CD 5
Monster(s) 703i
778 Quick Reader Skill Effect Unlimited Runestone movement in 7 seconds without dissolving.
Begin CD 23 Min CD 12
Monster(s) 700i
779 Gnawing of Killer - Attack Skill Effect Team Attack x 2. Single Attack becomes Full Attack. The number of enemies defeated in the Round which this Skill is activated, will become the number of Rounds that the effect lasts (enemies defeated by Active Skills excluded)
Begin CD 23 Min CD 12
Monster(s) 714i 715i
781 Fiendish Resentment - Fire Skill Effect Fire Attack x 1.5 and Fire Demon Attack x 2.5 for 1 Round when there is an additional effect in play
Begin CD 23 Min CD 12
Monster(s) 728i 729i 1009i 1127i
785 Delay Skill Effect CDs of all enemies will be delayed for 1 Round
Begin CD 18 Min CD 7
Monster(s) 730i 731i 1128i 2119i
786 Violence of Killer Skill Effect Demon Attack x 1.5 until receiving Damage from enemies' attacks. CD will not drop when the Skill is in play.
Begin CD 21 Min CD 10
Monster(s) 734i 735i
787 Massacre Stance Skill Effect For 1 Round, Monster's Attack x 2.5; if neighboring Members are also Demons or Water Monsters, the effect will be shared with them.
Begin CD 18 Min CD 7
Monster(s) 737i
788 Baffling Pixies - Water Skill Effect If there are ≤2 Water Runestones, turn 2 random columns of Runestones into Water Runestones; otherwise, turn 1 random column of Runestones into Water Runestones
Begin CD 17 Min CD 6
Monster(s) 716i 832i
789 Baffling Pixies - Fire Skill Effect If there are ≤2 Fire Runestones on the screen, turn 2 random columns of Runestones into Fire Runestones; otherwise, turn 1 random column of Runestones into Fire Runestones
Begin CD 17 Min CD 6
Monster(s) 717i 834i
790 Voiding Blade of the Heavens Skill Effect If there are ≤2 Earth Runestones on the screen, turn 2 random columns of Runestones into Earth Runestones; otherwise, turn 1 random column of Runestones into Earth Runestones
Begin CD 17 Min CD 6
Monster(s) 913i 914i 931i
791 Guidance of the Lamp Skill Effect If there are ≤2 Light Runestones on the screen, turn 2 random columns of Runestones into Light Runestones; otherwise, turn 1 random column of Runestones into Light Runestones
Begin CD 17 Min CD 6
Monster(s) 915i 916i 933i
792 Baffling Pixies - Dark Skill Effect If there are ≤2 Dark Runestones on the screen, turn 2 random columns of Runestones into Dark Runestones; otherwise, turn 1 random column of Runestones into Dark Runestones
Begin CD 17 Min CD 6
Monster(s) 720i 840i
793 Baffling Pixies - Wave Skill Effect Turn 2 random columns of Runestones into Water Runestones
Begin CD 29 Min CD 6
Monster(s) 721i
794 Baffling Pixies - Flames Skill Effect Turn 2 random columns of Runestones into Fire Runestones
Begin CD 29 Min CD 6
Monster(s) 722i
797 Baffling Pixies - Gloom Skill Effect Turn 2 random columns of Runestones into Dark Runestones
Begin CD 29 Min CD 6
Monster(s) 725i
798 Rosa Double-hit Skill Effect For 3 Rounds, when the Monster attacks, an extra Earth Attack will be launched.
Begin CD 19 Min CD 8
Monster(s) 718i 836i
800 Last Trick Skill Effect 15% of total HP will be deducted each round for 2 Rounds; inactivate all enemies for 2 Rounds. The effect will cancel when HP becomes 15% or lower.
Begin CD 21 Min CD 10
Monster(s) 719i
801 Final Trick Skill Effect 15% of total HP will be deducted each round for 3 Rounds; inactivate all enemies for 3 Rounds. The effect will cancel when HP becomes 15% or lower.
Begin CD 33 Min CD 10
Monster(s) 724i
815 Mastery of Frosting Skill Effect For 1 Round, freeze all enemies to inactivate them and change their Attributes into Water; Water Attack x 1.5.
Begin CD 21 Min CD 10
Monster(s) 776i
816 Territory of God of Fire Skill Effect The more Fire Runestones dissolved, the higher the Fire Attack, to the max x 2 by dissolving 12 Fire Runestones for 1 Round. (only the first batch of Runestones dissolved will be counted)
Begin CD 19 Min CD 8
Monster(s) 777i
817 Steps of the Stargazer Skill Effect The more Earth Runestones dissolved, the higher the Earth Attack, to the max x 2 by dissolving 12 Earth Runestones for 1 Round. (only the first batch of Runestones dissolved will be counted)
Begin CD 19 Min CD 8
Monster(s) 778i
818 Domain of Idleness - Light Skill Effect No Light Runestones will be dissolved; all Attributive Runestones possess 50% effect of Light Runestones for 1 Round.
Begin CD 21 Min CD 10
Monster(s) 779i
819 Patch of Gloomy Pneuma Skill Effect Damage received -40% for 1 Round. If there are Humans and Demons in the Team, the skill stays in play for 2 Rounds
Begin CD 17 Min CD 8
Monster(s) 781i
820 Blazing Vessels Skill Effect Water and Earth Runestones also possess the effect of Fire Runestones for 1 Round.
Begin CD 21 Min CD 10
Monster(s) 782i
821 Subtlety in the Mist Skill Effect Turn 3 Runestones into Water Runestones (Light and Dark Runestones rank first in priority). For every extra Human present in the Team, turn 2 extra Runestones into Water Runestones
Begin CD 17 Min CD 6
Monster(s) 746i 747i 1007i
822 Bodhi Brahmā Skill Effect The Monster launches no Attack for 1 Round. In the next Round, Water, Fire and Earth Attack x 2
Begin CD 21 Min CD 10
Monster(s) 748i 749i
823 Stars in the Jungle Skill Effect Heart Runestones possess the effect of Water, Fire and Earth Runestones for 1 Round
Begin CD 19 Min CD 8
Monster(s) 750i 751i
825 Gleam of Sirius Skill Effect The Monster's Attack in the next Round will be the same as this Round.
Begin CD 24 Min CD 10
Monster(s) 754i 755i 775i
827 Mystical Sea Ice Skill Effect Turn Light and Dark Runestones into Enchanted Heart Runestones
Begin CD 19 Min CD 8
Monster(s) 756i 757i 838i
828 Glow of Generous Cloud Skill Effect Recover HP by 20x the Monster's Recovery for 3 Rounds
Begin CD 24 Min CD 10
Monster(s) 758i 759i 771i
829 Robust Breath Skill Effect Human Attack x 2 for 1 Round
Begin CD 19 Min CD 8
Monster(s) 760i 761i
830 Dance of Light and Clouds Skill Effect Light Attack x 1.5 for 1 Round
Begin CD 17 Min CD 6
Monster(s) 752i 753i 774i
831 Ensiform Breath Skill Effect Turn Light Runestones into Enchanted Light Runestones, Dark Runestones into Enchanted Dark Runestones
Begin CD 19 Min CD 5
Monster(s) 764i 765i 772i
833 Star Picker Skill Effect Damage received -60% for 1 Round
Begin CD 17 Min CD 6
Monster(s) 780i
834 Utmost Summit Skill Effect Turn Attributive Runestones that are the most in number and Heart Runestones (Enchanted Runestones excluded) turned into Enchanted Runestones (Light and Dark Runestones rank first in priority)
Begin CD 17 Min CD 6
Monster(s) 769i
837 Tipsy Sight Skill Effect If there are ≤2 Heart Runestones on the screen, turn 2 random columns of Runestones into Heart Runestones; otherwise, turn 1 random column of Runestones into Heart Runestones
Begin CD 17 Min CD 6
Monster(s) 740i
839 Seven Executions of the Immortal Skill Effect The more Demons in the Team, the higher the Demon Attack, to the max x2 with 5 Demons in the Team for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 770i
840 Flowing Breeze Skill Effect Turn Water and Fire Runestones into Enchanted Heart Runestones
Begin CD 19 Min CD 8
Monster(s) 766i 767i 773i
846 Icy Crush - EX+ Skill Effect Deal 30,000 Water Damage to all enemies, regardless of Defense
Begin CD 19 Min CD 8
Monster(s) 791i
852 Promise of Protection - Fire Skill Effect Damage received -20% until no Fire Runestones are dissolved. Runestones dissolved by Active and Leader Skills will not be counted (Skill CD will not drop when the Skill is in play)
Begin CD 19 Min CD 8
Monster(s) 792i 793i
856 Utmost Fighter Skill Effect Team Attack x 2 for 1 Round. In the next Round, Team Recovery becomes 0.
Begin CD 19 Min CD 8
Monster(s) 794i 795i
867 Elemental Essence - Water Skill Effect Drop rate of Water Runestones increases for 3 Rounds. All Water Runestones to be dropped will be Enchanted Water Runestones.
Begin CD 24 Min CD 10
Monster(s) 784i 785i
868 Elemental Essence - Fire Skill Effect Drop rate of Fire Runestones increases for 3 Rounds. All Fire Runestones to be dropped will be Enchanted Fire Runestones.
Begin CD 24 Min CD 10
Monster(s) 786i 787i
869 Elemental Essence - Earth Skill Effect Drop rate of Earth Runestones increases for 3 Rounds. All Earth Runestones to be dropped will be Enchanted Earth Runestones.
Begin CD 24 Min CD 10
Monster(s) 788i 789i
872 Noxious Replacement - Heart Skill Effect Randomly change Attributes of all Runestones; increase the Occurrence rate of Heart Runestones while Heart Runestones will become Enchanted Runestones.
Begin CD 22 Min CD 8
Monster(s) 742i
874 Flaring Gaze - EX Skill Effect Enemies' Defense will be reduced to 0 for 3 Rounds. In the first Round, Team Attack x 1.5
Begin CD 22 Min CD 8
Monster(s) 594i 1087i
875 Gravity Force Skill Effect Light and Dark Runestones also possess the effect of Runestones of the Monster's Attribute for 1 Round.
Begin CD 22 Min CD 8
Monster(s) 450i
876 Bloodthirsty Dragon Blade Skill Effect Dragon Attack x 1.5 for 1 Round; 5% of Damage dealt to enemies by Dragons will be converted to HP Recovery. The max HP Recovery is 50% of Summoner's total HP (Damage dealt by Active and Leader Skills will not trigger the effect).
Begin CD 18 Min CD 7
Monster(s) 798i 799i
877 Ethnic Resonance Skill Effect The more Team Members of different Races, the higher the Team Attack, to the max x 2.25 if there are Members of 5 different Races for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 796i 797i
878 Flaring Gaze Skill Effect For 1 Round, Team Attack x 1.5; enemies' Defense will be reduced to 0.
Begin CD 24 Min CD 15
Monster(s) 227i 228i
879 Power Upswing Skill Effect Single Attack will become Full Attack for 3 Rounds. In the first Round, Team Attack x 1.5.
Begin CD 16 Min CD 5
Monster(s) 821i
881 Transformation - Water Essence Skill Effect Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) +1 into Water Runestones, to the max 8 Runestones. If the Skill is activated when accumulation reaches the max, the Runestones will be turned into Enchanted Water Runestones. The number of Runestones to be converted will reset after activation.
Begin CD 13 Min CD 2
Monster(s) 827i
882 Transformation - Fire Essence Skill Effect Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) +1 into Fire Runestones, to the max 8 Runestones. If the Skill is activated when accumulation reaches the max, the Runestones will be turned into Enchanted Fire Runestones. The number of Runestones to be converted will reset after activation.
Begin CD 13 Min CD 2
Monster(s) 904i
883 Transformation - Earth Essence Skill Effect Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) +1 into Earth Runestones, to the max 8 Runestones. If the Skill is activated when accumulation reaches the max, the Runestones will be turned into Enchanted Earth Runestones. The number of Runestones to be converted will reset after activation.
Begin CD 13 Min CD 2
Monster(s) 825i
884 Transformation - Light Essence Skill Effect Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) +1 into Light Runestones, to the max 8 Runestones. If the Skill is activated when accumulation reaches the max, the Runestones will be turned into Enchanted Light Runestones. The number of Runestones to be converted will reset after activation.
Begin CD 13 Min CD 2
Monster(s) 1129i
885 Transformation - Dark Essence Skill Effect Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) +1 into Dark Runestones, to the max 8 Runestones. If the Skill is activated when accumulation reaches the max, the Runestones will be turned into Enchanted Dark Runestones. The number of Runestones to be converted will reset after activation.
Begin CD 13 Min CD 2
Monster(s) 1340i
888 Blades of Water Skill Effect Extend Runestone-moving time by 3 seconds for 1 Round; by dissolving a group of 6 or more Water Runestones, Water Attack x 1.5.
Begin CD 23 Min CD 12
Monster(s) 801i 802i 871i
889 Blades of Flame Skill Effect Extend Runestone-moving time by 3 seconds for 1 Round; by dissolving a group of 6 or more Fire Runestones, Fire Attack x 1.5.
Begin CD 23 Min CD 12
Monster(s) 803i 804i 872i
890 Blades of Vine Skill Effect Extend Runestone-moving time by 3 seconds for 1 Round; by dissolving a group of 6 or more Earth Runestones, Earth Attack x 1.5.
Begin CD 23 Min CD 12
Monster(s) 805i 806i 873i
893 Blades of Light Skill Effect Extend Runestone-moving time by 3 seconds for 1 Round; by dissolving Heart, Light and Dark Runestones in the same Round, Light Attack x 1.5.
Begin CD 23 Min CD 12
Monster(s) 807i 808i 874i
894 Blades of Phantom Skill Effect Extend Runestone-moving time by 3 seconds for 1 Round; by dissolving Heart, Light and Dark Runestones in the same Round, Dark Attack x 1.5.
Begin CD 23 Min CD 12
Monster(s) 809i 810i 875i
895 Prestige of Gods - Water Skill Effect Water Attack and Recovery x 1.5 for 1 Round; if there are 3 or more Gods in the Team, Water Attack x 2.
Begin CD 19 Min CD 8
Monster(s) 811i
896 Prestige of Gods - Fire Skill Effect Fire Attack and Recovery x 1.5 for 1 Round; if there are 3 or more Gods in the Team, Fire Attack x 2 instead.
Begin CD 19 Min CD 8
Monster(s) 812i
897 Prestige of Gods - Earth Skill Effect Earth Attack and Recovery x 1.5 for 1 Round; if there are 3 or more Gods in the Team, Earth Attack x 2 instead.
Begin CD 19 Min CD 8
Monster(s) 813i
898 Prestige of Gods - Light Skill Effect Light Attack and Recovery x 1.5 for 1 Round; if there are 3 or more Gods in the Team, Light Attack x 2 instead.
Begin CD 19 Min CD 8
Monster(s) 814i
899 Prestige of Gods - Dark Skill Effect Dark Attack and Recovery x 1.5 for 1 Round; if there are 3 or more Gods in the Team, Dark Attack x 2 instead.
Begin CD 19 Min CD 8
Monster(s) 815i
900 Purifying Strike Skill Effect Clear all additional effects in play; deal 50,000 non-Attributive Damage to all enemies per effect cleared regardless of Defense.
Begin CD 20 Min CD 6
Monster(s) 8003i 8004i 9003i 9004i
901 Revival Power Skill Effect The higher the Team Recovery, the higher the Earth Attack for 1 Round, to the max x 2.5 if the Team Recovery reaches 2,200.
Begin CD 19 Min CD 10
Monster(s) 828i
902 Elemental Defense - SP Skill Effect Damage received -30% for 5 Rounds, with a 70% chance of dodging enemies' attack.
Begin CD 22 Min CD 8
Monster(s) 8001i 8002i 9001i 9002i
905 Elemental Essence - Heart Skill Effect For 3 Rounds, drop rate of Heart Runestones increases; all Heart Runestones to be dropped will be Enchanted Heart Runestones.
Begin CD 22 Min CD 8
Monster(s) 876i
909 Power Surge - Light Skill Effect The lower the HP, the higher the Light Attack, to the max x 2.5 for 1 Round.
Begin CD 24 Min CD 10
Monster(s) 587i
912 Petrificating Stunt Skill Effect Petrify all enemies to inactivate them and change their Attribute into Earth for 3 Rounds; Earth Attack x 1.5 when the Skill is in play.
Begin CD 29 Min CD 15
Monster(s) 853i
916 Fierce Glare Skill Effect Damage will be dealt regardless of enemies' Defense for 2 Rounds when Heart Runestones are dissolved.
Begin CD 19 Min CD 8
Monster(s) 861i 862i
919 Haven in Impasse Skill Effect For 1 Round, the lower the HP, the higher the Recovery, to the max x 3.5.
Begin CD 21 Min CD 10
Monster(s) 863i 864i
925 Courage of Sacrifice Skill Effect Earth or Dragon Attack x 2.5 for 1 Round at the expense of 75% of current HP.
Begin CD 24 Min CD 10
Monster(s) 850i
926 Gathering Hall - Water Skill Effect Randomly turn 4 adjacent Runestones into Water Runestones.
Begin CD 15 Min CD 4
Monster(s) 856i
927 Gathering Hall - Fire Skill Effect Randomly turn 4 adjacent Runestones into Fire Runestones.
Begin CD 15 Min CD 4
Monster(s) 1659i
933 Armor of Earth Skill Effect Dodge an Earth Damage for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 858i
936 Crowned Alternation - Dark & Heart Skill Effect Turn Dark Runestones into Heart Runestones, and Heart Runestones into Enchanted Heart Runestones.
Begin CD 17 Min CD 6
Monster(s) 867i 868i
937 Revival of Spirit - Dragon Skill Effect Recover HP as much as 1.5x total HP of all Dragons.
Begin CD 24 Min CD 10
Monster(s) 850i
938 Alternation - Light & Fire Skill Effect Turn Light Runestones into Fire Runestones.
Begin CD 16 Min CD 5
Monster(s) 857i
939 Alternation - Water & Light Skill Effect Turn Water Runestones into Light Runestones.
Begin CD 16 Min CD 5
Monster(s) 859i
940 Alternation - Fire & Dark Skill Effect Turn Fire Runestones into Dark Runestones.
Begin CD 16 Min CD 5
Monster(s) 860i
949 One for All Skill Effect For 1 Round, the more the types of Runestones dissolved (only the first batch of Runestones dissolved will be counted), the higher the Monster's Attack, to the max x 12.
Begin CD 22 Min CD 8
Monster(s) 7002i
951 Plunder of Life Skill Effect Convert 20% Damage dealt to the enemies to HP Recovery for 2 Rounds.
Begin CD 24 Min CD 10
Monster(s) 742i
952 Spirit of Recovery Skill Effect Recovery x 2 until no Heart Runestones are dissolved (excluding Active Skills and Leader Skills)
Begin CD 19 Min CD 8
Monster(s) 865i 866i
955 A Gang of Thieves Skill Effect Team Attack x 1.5 for 1 Round; if Leader and Ally are the same, Team Attack x 2.5.
Begin CD 21 Min CD 10
Monster(s) 885i 886i 1011i
970 Offensive Alternation - Ample Water Skill Effect Turn 3 random Runestones into Enchanted Water Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. Chance of reactivation is increased to 50% for the first activation.
Begin CD 12 Min CD 3
Monster(s) 677i
971 Offensive Alternation - Ample Fire Skill Effect Turn 3 random Runestones into Enchanted Fire Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. Chance of reactivation is increased to 50% for the first activation.
Begin CD 12 Min CD 3
Monster(s) 679i
972 Offensive Alternation - Ample Earth Skill Effect Turn 3 random Runestones into Enchanted Earth Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. Chance of reactivation is increased to 50% for the first activation.
Begin CD 12 Min CD 3
Monster(s) 681i
973 Offensive Alternation - Ample Light Skill Effect Turn 3 random Runestones into Enchanted Light Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. Chance of reactivation is increased to 50% for the first activation.
Begin CD 12 Min CD 3
Monster(s) 683i
974 Offensive Alternation - Ample Dark Skill Effect Turn 3 random Runestones into Enchanted Dark Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. Chance of reactivation is further increased to 50% for the first activation.
Begin CD 12 Min CD 3
Monster(s) 685i
975 Golden Glints of Dragon Skill Effect For 1 Round, the Monster's Attack increases according to the number of accumulated Rounds (dissolving Runestones is necessary), to the max x 8. The multiplier will reset after activation.
Begin CD 16 Min CD 2
Monster(s) 939i
977 Time Solidation - Fire Skill Effect Fire Attack x 1.5 for 1 Round; when there are additional effect(s) in play, there will be unlimited Runestone movement for 7 seconds without dissolving.
Begin CD 17 Min CD 6
Monster(s) 1197i
978 Time Solidation - Earth Skill Effect Earth Attack x 1.5 for 1 Round; when there are additional effect(s) in play, there will be unlimited Runestone movement for 7 seconds without dissolving.
Begin CD 17 Min CD 6
Monster(s) 7003i
981 Spell of Tornados Skill Effect Turn all Runestones into fixed numbers of Water, Fire, Earth and Heart Runestones
Begin CD 23 Min CD 12
Monster(s) 891i 892i
982 The Decisive Throw Skill Effect Turn all Runestones into fixed numbers of Light and Dark Runestones
Begin CD 23 Min CD 12
Monster(s) 899i 900i
988 The Leading General Skill Effect Monster's Attack and that of the neighboring Member(s) x 1.5 for 1 Round. If Attack of the neighboring Member(s) is lower than the Monster, Attack of the Member(s) x 3.5.
Begin CD 19 Min CD 8
Monster(s) 889i 890i
990 Psychic Sword - Water Skill Effect The Monster launches extra Water Attacks as many times as the no. of Monster(s) the Skill(s) of which is ready
Begin CD 19 Min CD 8
Monster(s) 911i 912i
995 Eloquence Skill Effect Human Attack x 1.5 for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 905i 906i
1001 Affection of the Man Skill Effect Turn 15 Runestones on the left side into Fire, Earth and Heart Runestones of fixed numbers and fixed positions.
Begin CD 17 Min CD 6
Monster(s) 877i
1002 Affection of the Wife Skill Effect Turn 15 Runestones on the right side into Water, Fire and Heart Runestones of fixed numbers and fixed positions.
Begin CD 17 Min CD 6
Monster(s) 878i
1005 Alternation Charge - Fire Skill Effect Turn Earth Runestones into Fire Runestones. The more Runestones turned, the higher the Attack, to the max x 1.8 if 4 Runestones are turned.
Begin CD 17 Min CD 6
Monster(s) 884i
1006 Alternation Charge - Earth Skill Effect Turn Water Runestones into Earth Runestones. The more Runestones turned, the higher the Attack, to the max x 1.8 if 4 Runestones are turned.
Begin CD 17 Min CD 6
Monster(s) 1488i
1007 Alternation Charge - Light Skill Effect Turn Dark Runestones into Light Runestones. The more Runestones turned, the higher the Attack, to the max x 1.8 if 4 Runestones are turned.
Begin CD 17 Min CD 6
Monster(s) 888i
1009 Rebirth Mantra of Devil Skill Effect I. Team Recovery will be lowered to 0.
II. Extend Runestone-moving time regardlessly by 1 second.
(The Skill stays in play until reactivation or defeated.)
Begin CD 19 Min CD 8
Monster(s) 897i 898i 935i
1011 Spell of Blood Spirits Skill Effect Turn Light Runestones into Fire Runestones; Dark Runestones into Heart Runestones.
Begin CD 17 Min CD 6
Monster(s) 893i 894i 929i
1016 Starry Snatch Skill Effect Turn Water, Fire and Earth Runestones into Enchanted Runestones.
Begin CD 19 Min CD 8
Monster(s) 901i 902i 927i
1017 Cloud-sweeping Palm Skill Effect Explode all Heart Runestones to increase Human Attack, to the max x 2 if 8 Heart Runestones are exploded.
Begin CD 19 Min CD 8
Monster(s) 921i
1024 Soul-reaping Circle Skill Effect Water Runestones also possess the effect of Heart Runetones; Earth Runestones also possess the effect of Fire Runestones for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 922i
1025 Calligraphy of Five Spirits Skill Effect Fire Runestones also possess the effect of Heart Runetones; Water Runestones also possess the effect of Earth Runestones for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 924i
1030 Nexus of Polarity Skill Effect If the Runestone in the bottom left corner is picked up to start moving, Recovery x 1.5; if the Runestone in the bottom right corner is picked up to start moving, Attack x 1.5. If an Runestones at other positions is picked up to start moving, Attack and Recovery - 15% (the Skill stays in play until reactivation or defeated).
Begin CD 22 Min CD 8
Monster(s) 940i
1034 Soaring Sword Skill Effect Light and Dark Attack x 2 for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 909i 910i
1036 Sun-piercing Form Skill Effect For 2 Rounds, if Fire Runestones are dissolved, Team Attack x 1.5; if Water Runestones are dissolved, recover HP by 15x the Monster's Recovery.
Begin CD 21 Min CD 10
Monster(s) 923i
1037 Soul Restoration Skill Effect The first Damage received will not lead to your defeat for 1 Round.
Begin CD 21 Min CD 10
Monster(s) 925i
1038 Dance to Sound of Flowers Skill Effect The lower the HP, the higher the Attack and Recovery, to the max x 2 for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 918i
1039 Scattered Blossoms Skill Effect Explode all Light and Dark Runestones to increase Attack, to the max x 2 if 8 Runestones are exploded.
Begin CD 21 Min CD 10
Monster(s) 917i
1040 Coronation of Duality - Water Skill Effect Turn Light and Dark Runestones into Enchanted Water Runestones.
Begin CD 19 Min CD 8
Monster(s) 1437i
1041 Demons' Imprint Skill Effect Turn Light and Dark Runestones into Enchanted Fire Runestones.
Begin CD 22 Min CD 8
Monster(s) 938i
1043 Footwork of the Drunken Xian Skill Effect Unlimited Runestone movement in 15 seconds without dissolving. If all Runestones in the first batch are dissolved, Team Attack x 2.4; otherwise, Team Attack x 1.5.
Begin CD 26 Min CD 15
Monster(s) 895i 896i
1045 Umbrella Dance of Spirits Skill Effect I. Human Attack basic value -50%.
II. Light Human Attack basic value becomes 0
III. Add 1.5 x the deducted Attack basic value to the Character's Attack.
IV. Attack will be launched only when Light Runestones are dissolved.
(The Skill stays in play until reactivation or defeated.)
Begin CD 21 Min CD 10
Monster(s) 907i 908i
1057 Crowning of Spirits - Water Skill Effect Turn Heart Runestones into Water Runestones; Fire Runestones into Enchanted Heart Runestones.
Begin CD 18 Min CD 7
Monster(s) 947i
1058 Crowning of Spirits - Fire Skill Effect Turn Heart Runestones into Fire Runestones; Earth Runestones into Enchanted Heart Runestones.
Begin CD 18 Min CD 7
Monster(s) 949i
1059 Crowning of Spirits - Earth Skill Effect Turn Heart Runestones into Earth Runestones; Water Runestones into Heart Enchanted Runestones.
Begin CD 18 Min CD 7
Monster(s) 951i
1060 Crowning of Spirits - Light Skill Effect Turn Heart Runestones into Light Runestones; Dark Runestones into Enchanted Heart Runestones.
Begin CD 18 Min CD 7
Monster(s) 953i
1061 Crowning of Spirits - Dark Skill Effect Turn Heart Runestones into Dark Runestones; Light Runestones into Heart Enchanted Runestones.
Begin CD 18 Min CD 7
Monster(s) 955i
1062 Wieldy Sword Skill Effect For 1 Round, Water Attack x 1.5; unlimited Runestone movement without dissolving within Runestone-moving time.
Begin CD 18 Min CD 7
Monster(s) 947i
1063 Blazing Pride Skill Effect For 1 Round, Fire Attack x 1.5; enemies' Defense -90%.
Begin CD 18 Min CD 7
Monster(s) 949i
1064 Purifying Stance Skill Effect For 1 Round, Earth Attack 1.5; Clear all additional effect(s) in play.
Begin CD 18 Min CD 7
Monster(s) 951i
1065 Time of Strategy Skill Effect For 1 Round, Light Attack x 1.5; extend Runestone-moving time by 2 seconds.
Begin CD 18 Min CD 7
Monster(s) 953i
1066 Flash of Strike Skill Effect For 1 Round, Light and Dark Attack x 2; Runestone-moving time will become 2 seconds.
Begin CD 18 Min CD 7
Monster(s) 955i
1086 Bodhi Brahmā - EX Skill Effect The Monster launches no Attack for 1 Round. In the next Round, Water, Fire and Earth Attack x 2.2.
Begin CD 21 Min CD 10
Monster(s) 749i
1087 Gleam of Sirius - EX Skill Effect The Monster's Attack in the next Round will be the same as the Team Attack this Round.
Begin CD 24 Min CD 10
Monster(s) 755i
1088 Subtlety in the Mist - EX Skill Effect Turn 3 Runestones into Water Runestones (Light and Dark Runestones rank first in priority). For every extra Human present in the Team, turn 2 extra Runestones into Water Runestones. If there are 3 or more Humans in the Team, the Runestones will be turned into Enchanted Water Runestones.
Begin CD 17 Min CD 6
Monster(s) 747i
1100 Advancing Steps Skill Effect For 1 Round, if <5 Combos are made, the Monster launches an extra non-Attributive attack of 25,000 (regardless of Defense); if 5-6 Combos are made, Team Attack x 1.8; if 7 or more Combos are made, Team Attack x 1.8 and the Monster launches extra 3-5 Water attacks (only the Combos made in the first batch of Runestones dissolved will be counted).
Begin CD 22 Min CD 8
Monster(s) 880i
1102 Sacrificial Provocation Skill Effect Explode groups of 2 or more adjacent non-Dark Runestones to increase Attack, to the max x 2.5 if 15 Runestones are exploded.
Begin CD 19 Min CD 8
Monster(s) 919i 920i
1103 Skyblade Flying Skill Effect For 1 Round, if Water, Fire and Earth Runestones are dissolved in the same Round, enemies' Defense -80%; if Light and Dark Runestones are dissolved, Team Attack x 1.5; if Heart Runestones are dissolved, effect of Heart Runestones x 250% (only the first batch of Runestones dissolved will be counted).
Begin CD 19 Min CD 8
Monster(s) 745i
1104 Glow of Generous Cloud - EX Skill Effect Recover HP by 20x Recovery for 5 Rounds.
Begin CD 24 Min CD 10
Monster(s) 759i
1105 Elixir of Life (1105) Skill Effect Turn Light and Earth Runestones into Heart Runestones.
Begin CD 20 Min CD 6
Monster(s) 978i
1107 Trace of Notion - Water Skill Effect Water Attack continues to increase until no groups of 5 or more Water Runestones are dissolved (only the first batch of Runestones dissolved will be counted). For every 20 Water Runestones dissolved, increase of Water Attack speeds up. The Attack multiplier resets every Wave.
Begin CD 21 Min CD 10
Monster(s) 941i
1108 Trace of Notion - Fire Skill Effect Fire Attack continues to increase until no groups of 5 or more Fire Runestones are dissolved (only the first batch of Runestones dissolved will be counted). For every 20 Fire Runestones dissolved, increase of Fire Attack speeds up. The Attack multiplier resets every Wave.
Begin CD 21 Min CD 10
Monster(s) 942i
1109 Trace of Notion - Earth Skill Effect Earth Attack continues to increase until no groups of 5 or more Earth Runestones are dissolved (only the first batch of Runestones dissolved will be counted). For every 20 Earth Runestones dissolved, increase of Earth Attack speeds up. The Attack multiplier resets every Wave.
Begin CD 21 Min CD 10
Monster(s) 943i
1110 Trace of Notion - Light Skill Effect Bubblize all enemies:
▋30% of the Damage dealt to enemies in 3 Rounds
(excluding non-Attributive Damage) will be stored
for 1 extra non-Attributive Attack to be launched
at the end of the 3rd Round regardless of Defense.
Begin CD 21 Min CD 10
Monster(s) 944i
1111 Trace of Notion - Dark Skill Effect Dark Attack continues to increase until no groups of 5 or more Dark Runestones are dissolved (only the first batch of Runestones dissolved will be counted). For every 20 Dark Runestones dissolved, increase of Dark Attack speeds up. The Attack multiplier resets every Wave.
Begin CD 21 Min CD 10
Monster(s) 945i
1112 Sky-penetrating Sword Skill Effect Lock 3 Runestones each Round: If all locked Runestones are dissolved, Team Attack x 2; otherwise, 10% of total HP will be deducted (bottom out at 1). The Skill stays in play until reactivation or defeated.
Begin CD 22 Min CD 8
Monster(s) 937i
1118 Command of the Seas Skill Effect Turn Water Runestones into Enchanted Water Runestones; Fire and Heart Runestones into Water Runestones.
Begin CD 18 Min CD 7
Monster(s) 1022i
1119 Command of the Blaze Skill Effect Turn Fire Runestones into Enchanted Fire Runestones; Earth and Heart Runestones into Fire Runestones.
Begin CD 18 Min CD 7
Monster(s) 1024i
1120 Command of the Forests Skill Effect Turn Earth Runestones into Enchanted Earth Runestones; Water and Heart Runestones into Earth Runestones.
Begin CD 18 Min CD 7
Monster(s) 1026i
1121 Command of Holy Light Skill Effect Turn Light Runestones into Enchanted Light Runestones; Dark and Heart Runestones into Light Runestones.
Begin CD 18 Min CD 7
Monster(s) 1028i
1122 Command of Shadowy Gloom Skill Effect Turn Dark Runestones into Enchanted Dark Runestones; Light and Heart Runestones into Dark Runestones.
Begin CD 18 Min CD 7
Monster(s) 1030i
1123 Watery Savagery Skill Effect Water Attack x 1.5 for 1 Round. Turn the column of Runestones below the Leader or Ally into Water Runestones.
Begin CD 16 Min CD 5
Monster(s) 987i
1125 Earth Savagery Skill Effect Earth Attack x 1.5 for 1 Round. Turn the column of Runestones below the Leader or Ally into Earth Runestones.
Begin CD 16 Min CD 5
Monster(s) 991i
1127 Dark Savagery Skill Effect Dark Attack x 1.5 for 1 Round. Turn the column of Runestones below the Leader or Ally into Dark Runestones.
Begin CD 16 Min CD 5
Monster(s) 995i
1137 Offensive Stance Skill Effect Turn Heart Runestones into Runestones of the Monster's Attribute.
Begin CD 19 Min CD 5
Monster(s) 1016i 1017i
1138 Lethal Artillery Skill Effect Deal Damage of the Monster's Attribute as much as 80x the Monster's Attack to all enemies.
Begin CD 20 Min CD 6
Monster(s) 979i
1139 Fiendish Resentment - Blaze Skill Effect Fire Attack x 2 for 1 Round; when there is any additional effect in play, Fire Demon Attack x 3.
Begin CD 23 Min CD 12
Monster(s) 728i 729i
1140 Earthy Delay Skill Effect Earth Attack x 1.5 for 1 Round; CDs of all enemies will be delayed for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 730i 731i
1141 Berserk Savagery Skill Effect Turn the column of Runestones below the Leader or Ally into Runestones of the Monster's Attribute.
Begin CD 18 Min CD 7
Monster(s) 986i 990i 994i 1013i
1142 Supression Skill Effect Weaken the Attack of all enemies by 20% for 1 Round; nullify all Damage-reducing Skills.
Begin CD 22 Min CD 11
Monster(s) 988i 992i 1015i
1146 Frantic Advance Skill Effect For 1 Round, Combo count +1 for every group of Runestones dissolved (only the first batch of Runestones dissolved will be counted). Starting from the 5th Combo, Combo count +2 for every group of Runestones dissolved. The extra Combos will not be counted for Skills conditioned by the first batch of Runestones dissolved.
Begin CD 22 Min CD 8
Monster(s) 7005i
1148 Horseman's Flame Skill Effect This Skill can be activated the Active Skills of all or ≥3 Monsters in the Team are ready. Upon activation, Skill CDs of the Team will be reset. For 1 Round, Team Attack x 2; extend Runestone-moving time by 2 seconds. The number of Rounds that the effect lasts will increase by the extra number of Skills reset, to the max 4 Rounds.
Begin CD 24 Min CD 10
Monster(s) 1018i
1149 Time Extension - Shadow Skill Effect For 1 Round, Team Attack x 1.5; extend Runestone-moving time to 8 seconds.
Begin CD 19 Min CD 8
Monster(s) 544i
1155 Element Equalization Skill Effect Extend Runestone-moving time to 7 seconds for 1 Round. Turn all Runestones into fixed numbers of Water, Fire, Earth, Light and Dark Runestones.
Begin CD 21 Min CD 10
Monster(s) 1032i
1158 Beastly Assistance Skill Effect Team Attack x 1.5 for 1 Round. The number of Rounds that the effect lasts will increase by the number of Beasts in the Team, to the max 6 Rounds (Skill CD will not drop when the Skill is in play).
Begin CD 17 Min CD 6
Monster(s) 1034i
1163 Dream Devourer Skill Effect If no Heart Runestones are dissolved in the Round, Team Attack x 2 for that Round; otherwise, Team Attack x 1.5.
Begin CD 17 Min CD 6
Monster(s) 1040i
1171 Frozen Death Skill Effect I. Team Recovery will be lowered to 0
II. Add 3.5x the original Recovery of each Member into its own Attack basic value.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime.
Upon deactivation of the Skill:
⇒ Current Skill CD -4.
Begin CD 19 Min CD 8
Monster(s) 1046i
1172 Blood-stained Morale Skill Effect Team Attack x 2; Drop rate of Fire Runestones increases; Damage received x 1.5. This Skill can be deactivated anytime. Upon deactivation of the Skill, the current Skill CD -4 (the Skill stays in play until deactivation or defeated).
Begin CD 19 Min CD 8
Monster(s) 1047i
1173 Magic Double-edged Blade Skill Effect Attack bonus +40% for Combos made; Attack and Recovery can only be triggered when 4 or more Combos are made. Nullify all Damage-reducing Skills. This Skill can be deactivated anytime. Upon deactivation of the Skill, the current Skill CD -6 (the Skill stays in play until deactivation or defeated).
Begin CD 21 Min CD 10
Monster(s) 1048i
1175 Charter of Nature Skill Effect For 1 Round, Team Attack x 1.5; extend Runestone-moving time by 1 seconds. For every extra Beast present in the Team, Attack multiplier +0.2 and Runestone-moving time +0.2 seconds addtionally, to the max Attack x 2.5 and extend Runestone-moving time by 2 seconds.
Begin CD 21 Min CD 10
Monster(s) 1049i
1176 Consolidated Sorcery Skill Effect I. Light Attack basic value -50%
II. Demon Attack basic value will be lowered to 0.
III. Add the deducted Attack basic value to the Character's Attack basic value.
IV. Attack will be launched only when Light Runestones are dissolved.
(The Skill stays in play until reactivation or defeated.)
Begin CD 21 Min CD 8
Monster(s) 998i
1178 Mastery of Ice Spirits Skill Effect Attack x 1.5 until Heart Runestones are dissolved (only the first batch of Runestones dissolved will be counted; CD will not drop when the Skill is in play).
Begin CD 19 Min CD 8
Monster(s) 1038i
1180 Crimson Linkage Skill Effect If 3 types of Runestones are dissolved in the Round, Team Attack x 3 for that Round.
Begin CD 19 Min CD 8
Monster(s) 1020i
1189 Spirit Alternation - Water & Dark Skill Effect Turn Water Runestones into Dark Runestones. Dark Runestones also possess 50% effect of Heart Runestones for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 1055i
1195 Runestone Burst - Billows Skill Effect Explode all non-Water Runestones to deal a Water Damage to all enemies and increase Water Attack, to the max x 2 if 25 Runestones are exploded.
Begin CD 21 Min CD 10
Monster(s) 641i 1380i
1196 Runestone Burst - Blaze Skill Effect Explode all non-Fire Runestones to deal a Fire Damage to all enemies and increase Fire Attack, to the max x 2 if 25 Runestones are exploded.
Begin CD 21 Min CD 10
Monster(s) 642i 1382i
1197 Runestone Burst - Wood Skill Effect Explode all non-Earth Runestones to deal an Earth Damage to all enemies and increase Earth Attack, to the max x 2 if 25 Runestones are exploded.
Begin CD 21 Min CD 10
Monster(s) 643i 1384i
1198 Runestone Burst - Beam Skill Effect Explode all non-Light Runestones to deal a Light Damage to all enemies and increase Light Attack, to the max x 2 if 25 Runestones are exploded.
Begin CD 21 Min CD 10
Monster(s) 644i 1386i
1199 Runestone Burst - Gloom Skill Effect Explode all non-Dark Runestones to deal a Dark Damage to all enemies and increase Dark Attack, to the max x 2 if 25 Runestones are exploded.
Begin CD 21 Min CD 10
Monster(s) 645i 1388i
1204 Runestone Coronation - Dark Skill Effect Turn Dark Runestones into Enchanted Dark Runestones. If the number of Runestones turned is ≤10, the current Skill CD -2.
Begin CD 19 Min CD 5
Monster(s) 1074i
1205 Power of Fortitude - Water Skill Effect Water Attack x 1.8 and Team Recovery becomes 0 for 3 Rounds. HP will be fully recovered after 3 rounds.
Begin CD 18 Min CD 7
Monster(s) 1164i
1215 Dragon Centralization - Gloom Skill Effect I. Dragon Attack basic value becomes 0.
II. Add 1.5x the deducted Attack basic value to the Character's Attack basic value.
III. Attack will be launched only when Dark Runestones are dissolved.
(The Skill stays in play until reactivation or defeated.)
Begin CD 19 Min CD 8
Monster(s) 1070i
1240 Land of Extreme - Lightning Skill Effect Turn all enemies' Attributes into Dark; Light Attack on Dark enemies increases for 1 Round.
Begin CD 21 Min CD 10
Monster(s) 1063i
1242 Spell of Blazing Flames - EX Skill Effect Randomly turn 4 to 8 random Runestones into Enchanted Fire Runestones (Light and Dark Runestones rank first in priority).
Begin CD 14 Min CD 3
Monster(s) 2074i
1243 Spell of Pricking Thorns - EX Skill Effect Randomly turn 4 to 8 random Runestones into Enchanted Earth Runestones (Light and Dark Runestones rank first in priority).
Begin CD 14 Min CD 3
Monster(s) 2075i
1245 Spell of Shadow - EX (1245) Skill Effect Randomly turn 4 to 8 random Runestones into Enchanted Dark Runestones (Water, Fire and Earth Runestones rank first in priority).
Begin CD 14 Min CD 3
Monster(s) 2076i
1257 Defensive Conversion - EX Skill Effect Turn 3 random Runestones into Enchanted Heart Runestones. The Skill may be ready for reactivation immediately.
Begin CD 17 Min CD 3
Monster(s) 1072i
1258 Autocrat Skill Effect Team Attack x 1.7 until Combos of even numbers are made (only the first batch of Runestones dissolved will be counted; CD will not drop when the Skill is in play)
Begin CD 22 Min CD 8
Monster(s) 1073i
1260 Sword of Beam and Gloom Skill Effect Turn Fire Runestones into Light Runestones; Heart into Dark.
Begin CD 17 Min CD 6
Monster(s) 1071i
1263 Sword of Flowing Shadow Skill Effect Turn Water Runestones into Light Runestones; Earth into Dark.
Begin CD 17 Min CD 6
Monster(s) 1075i
1270 Absorbing Alternation - Water Skill Effect Turn Dark Runestones into Water Runestones; 10% of Damage dealt to enemies will be converted to HP Recovery.
Begin CD 19 Min CD 7
Monster(s) 1051i
1272 Absorbing Alternation - Fire Skill Effect Turn Dark Runestones into Fire Runestones; 10% of Damage dealt to enemies will be converted to HP Recovery.
Begin CD 19 Min CD 7
Monster(s) 1052i
1275 Absorbing Alternation - Earth Skill Effect Turn Light Runestones into Earth Runestones; 10% of Damage dealt to enemies will be converted to HP Recovery.
Begin CD 19 Min CD 7
Monster(s) 1053i
1276 Array of Starfire Skill Effect For 1 Round, if 1 to 2 groups of Fire Runestones are dissolved, CDs of all enemies will be delayed for 1 Round; if 3 or more groups of Fire Runestones are dissolved, Team Attack x 2. Randomly turn 6 to 8 Runestones into Fire Runestones after the Round.
Begin CD 19 Min CD 8
Monster(s) 1050i
1277 Rapid-firing Snow Cannon Skill Effect For 1 Round, for every Water Runestone dissolved (only the first batch of Runestones dissolved will be counted), the Monster launches an extra Water Attack of 10,000, to the max 30 times.
Begin CD 22 Min CD 8
Monster(s) 1019i
1278 Spell of Drifting Clouds Skill Effect Turn 4 to 7 random Runestones into Enchanted Water Runestones (Light and Dark Runestones rank first in priority).
Begin CD 17 Min CD 3
Monster(s) 1057i
1280 Spell of Pricking Thorns Skill Effect Turn 4 to 7 random Runestones into Enchanted Earth Runestones (Light and Dark Runestones rank first in priority).
Begin CD 17 Min CD 3
Monster(s) 1476i
1282 Spell of Shadow Skill Effect Turn 4 to 7 random Runestones into Enchanted Dark Runestones (Water, Fire and Earth Runestones rank first in priority).
Begin CD 17 Min CD 3
Monster(s) 1230i
1283 Power of Fortitude Skill Effect Team Attack x 1.8 and Team Recovery becomes 0 for 3 Rounds. HP will be fully recovered after 3 Rounds.
Begin CD 18 Min CD 7
Monster(s) 1061i
1286 Mighty Command of Ocean Skill Effect Turn Fire and Heart Runestones into Enchanted Water Runestones.
Begin CD 22 Min CD 8
Monster(s) 1082i
1287 Mighty Command of Flame Skill Effect Turn Earth and Heart Runestones into Enchanted Fire Runestones.
Begin CD 22 Min CD 8
Monster(s) 1084i
1288 Mighty Command of Nature Skill Effect Turn Water and Heart Runestones into Enchanted Earth Runestones.
Begin CD 22 Min CD 8
Monster(s) 1086i
1289 Alchemical Refinement Skill Effect Damage will be dealt regardless of enemies' Defense for 1 Round. By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be turned into Enchanted Light Runestones.
Begin CD 21 Min CD 7
Monster(s) 1088i
1290 Turn Back Time Skill Effect Unlimited Runestone movement for 10 seconds without dissolving. The more Runestones dissolved, the higher the Attack, to the max x 1.9 (only the first batch of Runestones dissolved would be counted).
Begin CD 22 Min CD 8
Monster(s) 1090i
1291 Time Slipper - EX Skill Effect Unlimited Runestone movement for 20 seconds without dissolving. The more Runestones dissolved, the higher the Attack, to the max x 2.5 (only the first batch of Runestones dissolved would be counted).
Begin CD 29 Min CD 15
Monster(s) 1089i
1294 Water Fairy Skill Effect Turn the bottom row of Runestones into Water Runestones; 4 Runestones in the column on the far left side into Heart Runestones.
Begin CD 14 Min CD 5
Monster(s) 1091i
1300 Fiery Slash of the Mystical Sword Skill Effect If 4 Combos are made, the Monster launches an extra 6x Fire Attack for 1 Round. For every extra Combo made, Attack multiplier +2 addtionally, to the max 10x for 6 Combos made.
Begin CD 19 Min CD 10
Monster(s) 1092i
1306 Satan's Hegemony Skill Effect Earth Attack and Elf Attack x 2 for 1 Round. Deal 30x Earth Damage to all enemies.
Begin CD 17 Min CD 8
Monster(s) 1093i
1317 Excalibur Skill Effect Turn Runestones at fixed positions into Light Runestones.
Begin CD 19 Min CD 10
Monster(s) 1094i
1323 Song of Empathy for Evil Skill Effect Turn all Runestones into Dark and Heart Runestones of fixed numbers and fixed positions. Extend Runestone-moving time by 3 seconds.
Begin CD 23 Min CD 12
Monster(s) 1097i
1329 Kerauno Strike Skill Effect For 1 Round, Attribute Relation does not apply; all Members launch an extra non-Attributive attack.
Begin CD 17 Min CD 8
Monster(s) 1096i
1330 Father of Betrayal Skill Effect Turn all enemies' Attributes into Light; Dark Attack on Light enemies increases for 1 Round.
Begin CD 19 Min CD 10
Monster(s) 1095i
1332 Spread of Gloom Skill Effect Turn Dark Runestones into Enchanted Dark Runestones. Dark Runestones also possess the effect of other Attributive Runestones for 1 Round.
Begin CD 23 Min CD 12
Monster(s) 1079i
1333 Passionate Love Skill Effect For 1 Round, the more Heart Runestones dissolved, the higher the Team Attack, to the max x 2.5 if 10 Heart Runestones are dissolved.
Begin CD 22 Min CD 8
Monster(s) 1080i
1334 Rebirth Mantra of Devil - EX Skill Effect I. The Character's Recovery will be lowered to 0.
II. Extend Runestone-moving time regardlessly by 2 seconds.
(The Skill stays in play until reactivation or defeated.)
Begin CD 19 Min CD 8
Monster(s) 898i
1335 Umbrella Dance of Spirits - EX Skill Effect I. Human Attack basic value -50%.
II. Light Human Attack basic value becomes 0.
III. Add 1.5x the deducted Attack basic value to the Character's Attack basic value.
IV. Attack will be launched only when Light Runestones are dissolved.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ the current Skill CD -5.
⓶ Team Attack x 1.5 in the Round.
Begin CD 21 Min CD 10
Monster(s) 908i
1336 Soaring Sword - EX Skill Effect For 1 Round, Light and Dark Attack x 2; Light Human and Dark Human Attack x 2.2.
Begin CD 19 Min CD 8
Monster(s) 910i
1337 Spell of Blood Spirits - EX Skill Effect When there are no Light and Dark Runestones on the screen, Team Attack x 1.5. Otherwise, turn Light Runestones into Fire Runestones; Dark Runestones into Heart Runestones.
Begin CD 17 Min CD 6
Monster(s) 894i
1338 Source of Spirits Skill Effect Team Attack continues to increase each Round in the Wave of activation, to the max x 2.5.
Begin CD 18 Min CD 7
Monster(s) 7007i
1341 Pure Rage - Human Skill Effect Human Attack x 2.5 for 1 Round.
Begin CD 17 Min CD 8
Monster(s) 1202i
1345 Pure Rage - God Skill Effect God Attack x 2.5 for 1 Round.
Begin CD 20 Min CD 6
Monster(s) 1077i
1346 Pure Rage - Demon Skill Effect Demon Attack x 2.5 for 1 Round.
Begin CD 22 Min CD 8
Monster(s) 1486i
1347 Violence of Killer - EX Skill Effect Demon Attack x 1.8 until receiving Damage from enemies' attacks.
Begin CD 21 Min CD 10
Monster(s) 1130i
1348 Pinnacle of Demons Skill Effect For 1 Round, Demon HP becomes 0 (bottom out at 1 for total Team HP), adding 2.5x the deducted HP to the Monster's Attack, to the max 20x the Monster's Attack. This Skill cannot be triggered together with "God & Demon Resonance", "Bidding for Sorcery" or "Consolidated Sorcery".
Begin CD 24 Min CD 10
Monster(s) 1100i
1351 Attack Shifting Technique Skill Effect For 1 Round, reduce the Attack of all enemies to 0. Monster's Attack increases in proportion to the reduction of Attack of the enemy with the highest Attack. For every 3,000 of the enemy's Attack reduced, Attack multiplier +1, to the max x 7 for 18,000 Attack reduced.
Begin CD 19 Min CD 8
Monster(s) 1196i
1352 Double Vision Skill Effect If there are <5 Dark Runestones, randomly turn non-Dark Runestones into Dark Runestones until there are 5 Dark Runestones. After that, turn 1 Runestone adjacent to each Dark Runestone into Dark Runestone (non-Dark Runestones rank first in priority).
Begin CD 17 Min CD 6
Monster(s) 1099i
1353 Fiendish Resentment - Blaze EX Skill Effect Fire Attack x 2 for 1 Round; when there is any additional effect in play, Fire Demon Attack x 3.5.
Begin CD 23 Min CD 12
Monster(s) 1127i
1355 Revitalization Skill Effect Extend Runestone-moving time to 8 seconds for 1 Round; recover 50% HP.
Begin CD 23 Min CD 9
Monster(s) 1131i
1357 Through the Thick Haze Skill Effect For 1 Round, extend Runestone-moving time to 7 seconds; Attribute Relation does not apply.
Begin CD 18 Min CD 7
Monster(s) 1122i
1361 Assimilation - Light Skill Effect Turn a random type of non-Light Runestones into Light Runestones.
Begin CD 15 Min CD 4
Monster(s) 1124i
1367 Magical Stage - Beam Skill Effect For 1 Round, if a group of 4 or more Runestones is dissolved in a column, 2 Light Runestones will be generated in that column (only the first batch of Runestones dissolved will be counted).
Begin CD 23 Min CD 12
Monster(s) 1107i 1108i 1118i
1368 Magical Stage - Gloom Skill Effect For 1 Round, if a group of 4 or more Runestones is dissolved in a column, 2 Dark Runestones will be generated in that column (only the first batch of Runestones dissolved will be counted).
Begin CD 23 Min CD 12
Monster(s) 1109i 1110i 1120i
1369 Elemental Assembly - Water Skill Effect For 1 Round, the more the types of Runestones dissolved, the higher the Water Attack, to the max x 2.2.
Begin CD 21 Min CD 10
Monster(s) 1101i 1102i 1112i
1370 Elemental Assembly - Fire Skill Effect For 1 Round, the more the types of Runestones dissolved, the higher the Fire Attack, to the max x 2.2.
Begin CD 21 Min CD 10
Monster(s) 1103i 1104i 1114i
1371 Elemental Assembly - Earth Skill Effect For 1 Round, the more the types of Runestones dissolved, the higher the Earth Attack, to the max x 2.2.
Begin CD 21 Min CD 10
Monster(s) 1105i 1106i 1116i
1377 Exertion Skill Effect No Damage will be dealt to the enemy for 1 Round. In the next Round, Team Attack x 2.5.
Begin CD 19 Min CD 8
Monster(s) 375i 376i 826i
1379 Battlefield of Waves (1379) Skill Effect For 2 Rounds, turn all enemies' Attributes into Fire; Water Attack on Fire enemies increases. If all enemies in the Wave are defeated when the effect is in play, the current Skill CD -3.
Begin CD 23 Min CD 12
Monster(s) 721i
1380 Battlefield of Flame (1380) Skill Effect For 2 Rounds, turn all enemies' Attributes into Earth; Fire Attack on Earth enemies increases. If all enemies in the Wave are defeated when the effect is in play, the current Skill CD -3.
Begin CD 23 Min CD 12
Monster(s) 722i
1383 Unflagging Efforts - Earth (1383) Skill Effect For 2 Rounds, when Earth Monsters attack, an extra Earth Attack will be launched.
Begin CD 29 Min CD 8
Monster(s) 723i
1384 Attack Conversion EX - Light & Dark Skill Effect Turn Heart Runestones into Light Runestones; Dark Runestones into Heart Runestones. Turn the left column of Runestones below the Monster into Enchanted Light Runestones; the right into Enchanted Heart Runestones.
Begin CD 17 Min CD 6
Monster(s) 724i
1385 Speed Kill Skill Effect Team Attack x 2.2 for 2 Rounds. No attacks could be launched in the third Round.
Begin CD 23 Min CD 9
Monster(s) 725i
1386 Transduction - Waves Skill Effect A Water Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 4. Accumulation resets when the Skill is activated.
Begin CD 24 Min CD 1
Monster(s) 656i
1387 Transduction - Flames Skill Effect A Fire Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 4. Accumulation resets when the Skill is activated.
Begin CD 24 Min CD 1
Monster(s) 657i
1388 Transduction - Vines Skill Effect An Earth Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 4. Accumulation resets when the Skill is activated.
Begin CD 24 Min CD 1
Monster(s) 658i
1389 Transduction - Beam Skill Effect A Light Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 4. Accumulation resets when the Skill is activated.
Begin CD 24 Min CD 1
Monster(s) 659i
1390 Transduction - Gloom Skill Effect A Dark Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 4. Accumulation resets when the Skill is activated.
Begin CD 24 Min CD 1
Monster(s) 660i
1391 Earthy Delay - EX Skill Effect For 2 Rounds, Earth Attack x 1.5 and Earth Demon Attack x 2; CDs of all enemies will be delayed for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 1128i
1392 Ordered Tactics Skill Effect For 2 Rounds, Team Attack x 1.5; Damage Received -50%.
Begin CD 19 Min CD 8
Monster(s) 881i 882i
1393 Oppressive Savagery Skill Effect For 2 Rounds, Team Attack x 1.5; weaken the Attack of all enemies by 80%; nullify all Damage-reducing Skills.
Begin CD 21 Min CD 10
Monster(s) 989i 993i
1394 Cut Through Skill Effect Team Attack x 1.5 for 1 Round. Release all locked Skills; nullify all Controlling Skills on all enemies. This Skill will not be locked. If all enemies in the Wave are defeated in the Round of activation, Team Attack x 2.5 in the next Round.
Begin CD 21 Min CD 10
Monster(s) 485i
1396 Ultimate Attack Skill Effect For 1 Round, if HP is full upon Skill activation, HP will be depleted to 1 and turn Heart Runestones into Runestones of the Monster's Attribute; the lower the HP, the higher the Team Attack, to the max x 2. If HP is not full upon Skill activation, the lower the HP, the higher the Team Attack, to the max x 3.
Begin CD 22 Min CD 8
Monster(s) 739i
1397 Blade of Chill Skill Effect For 1 Round, the more Runestones dissolved, the higher the Team Attack, to the max x 2.5 for 30 Runestones dissolved.
Begin CD 24 Min CD 10
Monster(s) 1133i
1399 Mastery of Elements - EX Skill Effect Turn 24 random Runestones into fixed numbers of Water, Fire, Earth, Light, Dark and Heart Runestones. All Attributive Runestones also possess the effects of other Attributive Runestones for 1 Round.
Begin CD 24 Min CD 10
Monster(s) 1716i
1401 Common Hostility Skill Effect For 1 Round, Team Attack x 1.3. In the Round of activation, the more Skills activated after this Skill, the higher the Team Attack, to the max x 2 for 2 more Skills activated.
Begin CD 17 Min CD 6
Monster(s) 1134i
1402 Invisible Strike Skill Effect For 1 Round, no attacks could be launched by the Team; dodge all attacks of enemies. Team Attack x 1.5 in the next Round.
Begin CD 21 Min CD 10
Monster(s) 7009i
1403 Floral Corners - Water Skill Effect Turn a total of 8 Runestones in 2 random corners into Water Runestones.
Begin CD 16 Min CD 5
Monster(s) 1137i
1405 Floral Corners - Earth Skill Effect Turn a total of 8 Runestones in 2 random corners into Earth Runestones.
Begin CD 16 Min CD 5
Monster(s) 1459i
1407 Floral Corners - Dark Skill Effect Turn a total of 8 Runestones in 2 random corners into Dark Runestones.
Begin CD 16 Min CD 5
Monster(s) 1145i
1408 Water Stream Skill Effect Turn 3 random Runestones into Water Runestones. Water Attack x 1.5 for 1 Round.
Begin CD 19 Min CD 10
Monster(s) 1136i 1147i
1409 Fire Stream Skill Effect Turn 3 random Runestones into Fire Runestones. Fire Attack x 1.5 for 1 Round.
Begin CD 19 Min CD 10
Monster(s) 1138i 1149i
1410 Earth Stream Skill Effect Turn 3 random Runestones into Earth Runestones. Earth Attack x 1.5 for 1 Round.
Begin CD 19 Min CD 10
Monster(s) 1140i 1151i
1411 Light Stream Skill Effect Turn 3 random Runestones into Light Runestones. Light Attack x 1.5 for 1 Round.
Begin CD 19 Min CD 10
Monster(s) 1142i 1153i
1412 Dark Stream Skill Effect Turn 3 random Runestones into Dark Runestones. Dark Attack x 1.5 for 1 Round.
Begin CD 19 Min CD 10
Monster(s) 1144i 1155i
1413 Quintuple Coherence Skill Effect All Runestones also possess 30% of the effect of other Attributive Runestones for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 1143i
1414 Shadowy Mist Skill Effect Turn Fire Runestones into Dark Runestones. If all present Dark Runestones are dissolved, Dark Attack x 1.8 for 1 Round (only the first batch of Runestones dissolved will be counted).
Begin CD 22 Min CD 8
Monster(s) 1161i
1415 Bowsprit of Water Skill Effect Turn Runestones of 1 random Attribute into Water Runestones. If the number of Runestones turned are fewer than that of the present Water Runestones, Monster's Attack x 4 for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 1687i
1419 Root of Jealousy - Dark Skill Effect Turn Runestones of 1 random Attribute into Dark Runestones. If the number of Runestones turned are fewer than that of the present Dark Runestones, Monster's Attack x 4 for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 1162i
1420 Power of Cocoons Skill Effect Monster's Attack x 4; HP will be recovered by 10% of total HP at the beginning of each Round starting from the next Round onwards. The effects stay in play until not all present Earth Runestones are dissolved (only the first batch of Runestones dissolved will be counted).
Begin CD 19 Min CD 8
Monster(s) 1158i
1421 Deceptive Slapstick Skill Effect CDs of all enemies will be delayed for 1 Round. The more enemies present, the more Rounds of delay, to the max 3 Rounds for 3 enemies.
Begin CD 21 Min CD 10
Monster(s) 1160i
1422 Lethal Braid Skill Effect If there is only 1 enemy, Team Attack x 1.5 for 1 Round. Otherwise, 100% of Attack-damage dealt to an enemy will be diffused to other enemies for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 1157i
1424 Treaty of Fiery Shadow Skill Effect For 1 Round, by dissolving a group of 5 or more Fire Runestones, Fire Attack x 1.5.
Begin CD 16 Min CD 5
Monster(s) 1139i
1425 Treaty of Spring Leaves Skill Effect For 1 Round, by dissolving a group of 5 or more Earth Runestones, Earth Attack x 1.5.
Begin CD 16 Min CD 5
Monster(s) 1141i
1429 Phantom Protection Skill Effect Upon receiving Damage from the enemy's attack, turn 3 random Runestones into Heart Runestones (to the max 9 Runestones in the Round). The effect stays in play until no Heart Runestones are dissolved.
Begin CD 19 Min CD 8
Monster(s) 1156i
1430 Sudden Slash - Light Skill Effect For 1 Round, no Light Runestones will be dissolved; Damage received -30%. Light Attack x 2 in the next Round.
Begin CD 17 Min CD 6
Monster(s) 1159i
1431 Mastery of Elements Skill Effect Turn 20 random Runestones into fixed numbers of Water, Fire, Earth, Light and Dark Runestones. All Attributive Runestones also possess 80% of the effects of other Attributive Runestones for 1 Round.
Begin CD 24 Min CD 10
Monster(s) 829i
1432 Strike of Void Skill Effect For 1 Round, when a Monster attacks, three extra Attributive attacks (one each for Water, Fire and Earth) will be launched, each as much as 50% of the Monster's attack.
Begin CD 22 Min CD 8
Monster(s) 1188i
1439 Gloomy Nightwalk Skill Effect If there is only 1 enemy upon Skill activation, one of the following effects will be triggered according to the enemy's current HP:

≥90%: Deduct 20% of enemies' current HP; Dark Attack x 2 for 1 Round.

50% to <90%: Dark Attack x 2 for 2 Rounds.

<50%: Dark Attack x 2.5 for 2 Rounds.
Begin CD 22 Min CD 8
Monster(s) 1132i
1440 Power of Ghosts Skill Effect 1 ghost point can be obtained for each enemy defeated (enemies defeated by Active Skills excluded), to the max 3 ghost points in accumulation. The more accumulated ghost points upon Skill activation, the higher the Team Attack, to the max x 2. Accumulation resets when the Skill is activated.
Begin CD 17 Min CD 6
Monster(s) 1165i
1445 Droplet Coronation - Water Skill Effect Turn Water Runestones into Enchanted Water Runestones. Turn 1 random Runestone of each Attribute into Enchanted Runestone.
Begin CD 16 Min CD 5
Monster(s) 1176i
1447 Convergent Coronation - Fire Skill Effect Randomly turn Runestones as many as 2x accumulated Rounds (dissolving Runestones is necessary) into Enchanted Runestones (Fire Runestones rank first in priority). If the number of Runestones to be turned is more than 14, Fire Attack x 1.5 for 1 Round. Accumulation resets when the Skill is activated.
Begin CD 13 Min CD 1
Monster(s) 1177i
1448 Convergent Coronation - Earth Skill Effect Randomly turn Runestones as many as 2x accumulated Rounds (dissolving Runestones is necessary) into Enchanted Runestones (Earth Runestones rank first in priority). If the number of Runestones to be turned is more than 14, Earth Attack x 1.5 for 1 Round. Accumulation resets when the Skill is activated.
Begin CD 13 Min CD 1
Monster(s) 1178i
1452 Inking Skill Effect Randomly turn 3 to 7 non-Dark Runestones into Dark Runestones. When 7 or more Combos are made, Monster's Attack x 7 for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 1180i
1454 Soul Devouring Skill Effect For 1 Round, when Combos of odd numbers are made, Dark Attack x 1.5; otherwise, God and Demon Attack x 1.5. When 6 or more Combos are made, both of the above effects will be triggered. Only the first batch of Runestones dissolved will be counted.
Begin CD 17 Min CD 6
Monster(s) 7011i
1455 Runestone Assimilation - Water Skill Effect Randomly turn 3 to 5 Runestones into Water Runestones (Heart Runestones rank first in priority).
Begin CD 12 Min CD 3
Monster(s) 1166i
1456 Runestone Assimilation - Fire Skill Effect Randomly turn 3 to 5 Runestones into Fire Runestones (Heart Runestones rank first in priority).
Begin CD 12 Min CD 3
Monster(s) 1168i
1457 Runestone Assimilation - Earth Skill Effect Randomly turn 3 to 5 Runestones into Earth Runestones (Heart Runestones rank first in priority).
Begin CD 12 Min CD 3
Monster(s) 1170i
1458 Runestone Assimilation - Light Skill Effect Randomly turn 3 to 5 Runestones into Light Runestones (Heart Runestones rank first in priority).
Begin CD 12 Min CD 3
Monster(s) 1172i
1459 Runestone Assimilation - Dark Skill Effect Randomly turn 3 to 5 Runestones into Dark Runestones (Heart Runestones rank first in priority).
Begin CD 12 Min CD 3
Monster(s) 1174i
1460 Switching (1460) Skill Effect Switch to Steadfast Spy - Florice. Active Skill CDs of other Water Members -1.
Begin CD 8 Min CD 8
Monster(s) 1166i
1461 Switching (1461) Skill Effect Switch to Resolute Tenderness - Rococo. Active Skill CDs of other Fire Members -1.
Begin CD 8 Min CD 8
Monster(s) 1168i
1462 Switching (1462) Skill Effect Switch to Curing Fist - Crescent. Active Skill CDs of other Earth Members -1.
Begin CD 8 Min CD 8
Monster(s) 1170i
1463 Switching (1463) Skill Effect Switch to Palace of Thoughts - Morse. Active Skill CDs of other Light Members -1.
Begin CD 8 Min CD 8
Monster(s) 1172i
1464 Switching (1464) Skill Effect Switch to Insight of Darkness - Yocto. Active Skill CDs of other Dark Members -1.
Begin CD 8 Min CD 8
Monster(s) 1174i
1465 Runestone Assimilation - Clouds Skill Effect Randomly turn 4 to 6 Runestones into Water Runestones (Fire Runestones rank first in priority).
Begin CD 9 Min CD 4
Monster(s) 1167i
1466 Runestone Assimilation - Flames Skill Effect Randomly turn 4 to 6 Runestones into Fire Runestones (Earth Runestones rank first in priority).
Begin CD 9 Min CD 4
Monster(s) 1169i
1467 Runestone Assimilation - Thorns Skill Effect Randomly turn 4 to 6 Runestones into Earth Runestones (Water Runestones rank first in priority).
Begin CD 9 Min CD 4
Monster(s) 1171i
1468 Runestone Assimilation - Lightning Skill Effect Randomly turn 4 to 6 Runestones into Light Runestones (Dark Runestones rank first in priority).
Begin CD 9 Min CD 4
Monster(s) 1173i
1469 Runestone Assimilation - Shadow Skill Effect Randomly turn 4 to 6 Runestones into Dark Runestones (Light Runestones rank first in priority).
Begin CD 9 Min CD 4
Monster(s) 1175i
1470 Purifying Staff Skill Effect Monster's Attack x 10 for 1 Round. Clear all additional effect(s) in play.
Begin CD 13 Min CD 8
Monster(s) 1167i
1472 Swastika of Coronation - Fire Skill Effect Turn all Runestones into Heart and Enchanted Fire Runestones of fixed numbers and fixed positions.
Begin CD 13 Min CD 8
Monster(s) 1169i
1475 Swastika of Coronation - Dark Skill Effect Turn all Runestones into Heart and Enchanted Dark Runestones of fixed numbers and fixed positions.
Begin CD 13 Min CD 8
Monster(s) 1175i
1478 Healing of Wood Skill Effect Turn Heart Runestones into Enchanted Earth Runestones. Recover 10% HP for each Runestone turned, to the max recover up to 100% HP.
Begin CD 11 Min CD 6
Monster(s) 1171i
1481 Power of Contemplation Skill Effect For 1 Round, Light Attack x 2; unlimited Runestone movement for 10 seconds without dissolving.
Begin CD 13 Min CD 8
Monster(s) 1173i
1482 Cannon on the Raging Seas - Light Skill Effect The Monster will deal a Light Damage as much as 100x the Monster's Attack to all enemies; other Members will each deal a Fire Damage as much as 50x their Attack to all enemies.
Begin CD 17 Min CD 8
Monster(s) 1163i
1484 Flashing Blade Skill Effect For 2 Rounds, Light Attack and Human Attack x 1.5; Light Human Attack x 2.25.
Begin CD 20 Min CD 9
Monster(s) 1179i
1486 Watery Promise Skill Effect Turn Light and Heart Runestones into Water Runestones; the more Runestones turned, the higher the Water Attack for 1 Round, to the max x 2 for 8 Runestones turned.
Begin CD 17 Min CD 8
Monster(s) 1189i
1488 Fiery Pact Skill Effect When 4 or more Combos are made, Team Attack x 2 and Team Recovery -50% (the Skill stays in play until deactivation or defeated). This Skill can be deactivated anytime. Upon deactivation of the Skill, turn 8 random Runestones into Heart Runestones.
Begin CD 17 Min CD 8
Monster(s) 1190i
1489 Fierce Glare - Attack Skill Effect For 2 Rounds, Team Attack x 1.5; Damage will be dealt regardless of enemies' Defense when Heart Runestones are dissolved.
Begin CD 19 Min CD 8
Monster(s) 1191i
1490 Haven in Impasse - EX Skill Effect For 1 Round, the lower the HP, the higher the Recovery, to the max x 3.5. Turn a random type of non-Heart Runestones into Heart Runestones.
Begin CD 21 Min CD 10
Monster(s) 1192i
1491 Spirit of Recovery - EX Skill Effect Recovery x 2 until no Heart Runestones are dissolved (excluding Active Skills and Leader Skills). Upon Skill activation, turn the column of Runestones below the Monster into Heart Runestones.
Begin CD 19 Min CD 8
Monster(s) 1193i
1492 Crowned Alternation EX - Dark & Heart Skill Effect Turn Dark Runestones and Heart Runestones into Enchanted Heart Runestones.
Begin CD 17 Min CD 6
Monster(s) 1194i
1493 Transfiguration - Heart Essence Skill Effect Randomly turn Runestones as many as the accumulated Rounds into Enchanted Heart Runestones, to the max 7 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation.
Begin CD 15 Min CD 1
Monster(s) 1195i
1536 Rain from Heaven - Earth Skill Effect For 1 Round, The 1st batch of Runestones to be dropped will be Earth Runestones.
Begin CD 18 Min CD 9
Monster(s) 1207i
1537 Dancing Flames Skill Effect For 1 Round, Fire Attack x 1.5; unlimited Runestone movement in 10 seconds without dissolving. If all enemies are defeated within the Round of activation, Fire Attack x 1.5 next Round.
Begin CD 17 Min CD 8
Monster(s) 1206i
1538 Violet Allure Skill Effect Dark Attack and Human Attack x 1.5 and Damage received -50% until receiving Damage from enemies' attacks.
Begin CD 17 Min CD 8
Monster(s) 1208i
1539 Playing Baby Skill Effect Randomly turn 1 to 5 type(s) of non-Water Runestones into Water Runestones. If 1 or 5 type(s) of Runestones are turned, Water Attack x 2 for 1 Round.
Begin CD 17 Min CD 8
Monster(s) 1201i
1540 Deliberate Trick - Earth Skill Effect For 1 Round, Earth Attack x 1.5; turn the first 6 Runestones touched while moving into Earth Runestones.
Begin CD 15 Min CD 6
Monster(s) 1203i
1541 Greedy Barbarism Skill Effect For 2 Rounds, the first Light Monster with the highest Attack from the left will launch 3 extra Light attacks.
Begin CD 17 Min CD 8
Monster(s) 1204i
1542 Blessing Flames Skill Effect One of the following effects will be triggered randomly: Team Attack x 1.8 for 1 Round, or turn 8 random non-Fire Runestones into Fire Runestones.
Begin CD 20 Min CD 6
Monster(s) 1209i
1543 Money Making Skill Effect Explode all non-Light Runestones 3 times successively.
Begin CD 16 Min CD 7
Monster(s) 1211i
1544 Burst in Desperation - Dark Skill Effect HP will be depleted to 1; Dark Attack x 2.5 and Dark Demon Attack x 3 for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 1210i
1545 Curse of Black Blood Skill Effect For 2 Rounds, 10% of current HP will be deducted each Round; Heart Runestones also possess the effects of all Attributive Runestones.
Begin CD 15 Min CD 6
Monster(s) 1212i
1548 Mysterious Technique - Fire Skill Effect Tap and turn a column of Runestones into Fire Runestones.
Begin CD 13 Min CD 4
Monster(s) 1449i
1551 Mysterious Technique - Dark Skill Effect Tap and turn a column of Runestones into Dark Runestones.
Begin CD 13 Min CD 4
Monster(s) 1205i
1552 Blazing Magic Circle - EX Skill Effect Ignite all enemies to inactivate them and change their Attribute into Fire for 3 Rounds; Fire Attack x 1.5 when the Skill is in play.
Begin CD 29 Min CD 15
Monster(s) 626i 1322i
1553 Array of Stars Skill Effect For 1 Round, extend Runestone-moving time by 2 seconds; if 2 or more rows of Runestones are dissolved, Team Attack x 2.5 (only the first batch of Runestones dissolved will be counted).
Begin CD 22 Min CD 8
Monster(s) 976i
1554 Array of Pentacles Skill Effect For 1 Round, extend Runestone-moving time by 4 seconds; if 2 rows of Runestones are dissolved, Team Attack x 2.5; if 3 or more rows of Runestones are dissolved, Team Attack x 3 (only the first batch of Runestones dissolved will be counted).
Begin CD 34 Min CD 8
Monster(s) 961i 962i 963i 964i 965i
1558 Crowned Encirclement - Light Spirits Skill Effect Turn Heart Runestones into Enchanted Heart Runestones; non-Heart Runestones into Enchanted Light Runestones.
Begin CD 23 Min CD 12
Monster(s) 1435i
1560 Thoughts of Hermits - Earth Skill Effect Turn the column of Runestones below the Leader or Ally into Earth Runestones. Unlimited Runestone movement for 10 seconds without dissolving.
Begin CD 18 Min CD 7
Monster(s) 1213i
1561 Whip of the Ringmaster Skill Effect Turn the column of Runestones below the Monster into Dark Runestones. The more non-Dark Runestones turned, the higher the Team Attack, to the max x 1.5.
Begin CD 20 Min CD 6
Monster(s) 1186i
1562 Bellow of Billows Skill Effect The Monster's Attack x 20 for 1 Round (no sharing to other Team Members).
Begin CD 20 Min CD 9
Monster(s) 1222i
1563 Strike of Fiery Claw Skill Effect Turn 10 Runestones at fixed positions: from Fire Runestones into Enchanted Fire Runestones, non-Fire Runestones into Fire Runestones. Fire Attack & Beast Attack x 2 for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 1224i
1564 Force of Forest Skill Effect Earth Attack and Beast Attack x 1.5 for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 1226i
1565 Leafy Speedy Steps Skill Effect Fully recover HP. Dodge all attacks of enemies for 1 Round. All Runestones also possess the effect of Earth Runestones for 2 Rounds.
Begin CD 27 Min CD 16
Monster(s) 1226i
1567 Blades of Water - Time Wielding Skill Effect For 1 Round, extend Runestone-moving time to 8 seconds; by dissolving a group of 6 or more Water Runestones, Water Attack x 1.5.
Begin CD 21 Min CD 10
Monster(s) 1216i
1568 Blades of Flame - Time Wielding Skill Effect For 1 Round, extend Runestone-moving time to 8 seconds; by dissolving a group of 6 or more Fire Runestones, Fire Attack x 1.5.
Begin CD 21 Min CD 10
Monster(s) 1217i
1569 Blades of Vine - Time Wielding Skill Effect For 1 Round, extend Runestone-moving time to 8 seconds; by dissolving a group of 6 or more Earth Runestones, Earth Attack x 1.5.
Begin CD 21 Min CD 10
Monster(s) 1218i
1570 Blades of Light - Time Wielding Skill Effect For 1 Round, extend Runestone-moving time to 8 seconds; by dissolving a group of 6 or more Light Runestones, Light Attack x 1.5.
Begin CD 21 Min CD 10
Monster(s) 1219i
1571 Blades of Phantom - Time Wielding Skill Effect For 1 Round, extend Runestone-moving time to 8 seconds; by dissolving a group of 6 or more Dark Runestones, Dark Attack x 1.5.
Begin CD 21 Min CD 10
Monster(s) 1220i
1573 Arrogance of Qilin Skill Effect For 1 Round, dodge all attacks of enemies at the expense of 20% of current HP. Turn all Runestones into Enchanted Runestones before the beginning of the next Round. Team Attack x 1.5 for the next Round.
Begin CD 23 Min CD 12
Monster(s) 1228i
1574 Vision of Snakes Skill Effect The first Damage received will not lead to your defeat for 2 Rounds.
Begin CD 21 Min CD 10
Monster(s) 1233i
1576 Mystery of Fire Skill Effect Randomly turn 5 or more Runestones into Fire Runestones.
Begin CD 23 Min CD 9
Monster(s) 1215i
1621 Wieldy Sword - EX Skill Effect For 1 Round, Water Attack x 1.8; unlimited Runestone movement without dissolving within Runestone-moving time.
Begin CD 18 Min CD 7
Monster(s) 1261i
1622 Blazing Pride - EX Skill Effect For 1 Round, Fire Attack x 1.5; Damage will be dealt regardless of enemies' Defense.
Begin CD 18 Min CD 7
Monster(s) 1262i
1623 Purifying Stance - EX Skill Effect For 1 Round, Earth Attack 1.75; Clear all additional effect(s) in play. The more effects cancelled, the higher the Earth Attack, to the max x 2.5.
Begin CD 18 Min CD 7
Monster(s) 1263i
1624 Time of Strategy - EX Skill Effect For 1 Round, Light Attack x 1.8; extend Runestone-moving time by 2 seconds.
Begin CD 18 Min CD 7
Monster(s) 1264i
1625 Flash of Strike - EX Skill Effect Light & Dark Attack x 2 for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 1265i
1626 Crowning of Spirits - Beaming Tides Skill Effect Turn Heart Runestones into Enchanted Water Runestones; Fire Runestones into Enchanted Heart Runestones; Earth Runestones into Enchanted Light Runestones.
Begin CD 18 Min CD 7
Monster(s) 1261i
1627 Crowning of Spirits - Gloomy Blaze Skill Effect Turn Heart Runestones into Enchanted Fire Runestones; Earth Runestones into Enchanted Heart Runestones; Light Runestones into Enchanted Dark Runestones.
Begin CD 18 Min CD 7
Monster(s) 1262i
1628 Crowning of Spirits - Beaming Earth Skill Effect Turn Heart Runestones into Enchanted Earth Runestones; Water Runestones into Enchanted Heart Runestones; Fire Runestones into Enchanted Light Runestones.
Begin CD 18 Min CD 7
Monster(s) 1263i
1629 Crowning of Spirits - Tidal Beam Skill Effect Turn Heart Runestones into Enchanted Light Runestones; Dark Runestones into Enchanted Heart Runestones; Fire Runestones into Enchanted Water Runestones.
Begin CD 18 Min CD 7
Monster(s) 1264i
1630 Crowning of Spirits - Earthy Gloom Skill Effect Turn Heart Runestones into Enchanted Dark Runestones; Light Runestones into Enchanted Heart Runestones; Water Runestones into Enchanted Earth Runestones.
Begin CD 18 Min CD 7
Monster(s) 1265i
1631 Chains of Sea Skill Effect For 1 Round, extend Runestone-moving time to 10 seconds; the more groups of Runestones dissolved, the higher the Team Attack, to the max x 2.5 for 10 groups.
Begin CD 21 Min CD 10
Monster(s) 1237i
1632 Tricolor Circle - Blood & Blaze Skill Effect Randomly turn all Runestones into Water, Fire, Earth and Heart Runestones; increase the Occurrence rate of Fire Runestones while Fire Runestones will become Enchanted Runestones.
Begin CD 19 Min CD 8
Monster(s) 1239i
1633 Elimination of Beam & Gloom Skill Effect Turn Earth Runestones into Enchanted Earth Runestones. Explode all Light and Dark Runestones to generate Enchanted Water, Enchanted Fire, Enchanted Earth and Enchanted Heart Runestones.
Begin CD 16 Min CD 5
Monster(s) 1241i
1634 Abandonment of Love Skill Effect Deal Light Damage as much as 25x the deducted HP to all enemies at the expense of 50% of current HP.
Begin CD 21 Min CD 10
Monster(s) 1243i
1635 Soul-hunting Gloominess Skill Effect For 1 Round, Dark Attack x 2; Monster's Attack x 3 additionally.
Begin CD 21 Min CD 10
Monster(s) 1245i
1636 Wings of Butterflies Skill Effect For 1 Round, Damage received -30%; Damage received -60% when Water and Heart Runestones are dissolved in the same Round.
Begin CD 16 Min CD 5
Monster(s) 1247i
1637 Powerful Influence of Demons Skill Effect For 1 Round, Demon Attack and Recovery x 1.5.
Begin CD 17 Min CD 6
Monster(s) 1249i
1638 Deliberate Trick - Light Skill Effect For 1 Round, Light Attack x 1.5; turn the first 6 Runestones touched while moving into Light Runestones.
Begin CD 17 Min CD 6
Monster(s) 1251i
1639 Flaming Souls of Swordsmith Skill Effect For 1 Round, when Combos of odd numbers are made, Fire Attack x 1.5; otherwise, Human and Demon Attack x 1.5. When 6 or more Combos are made, both of the above effects will be triggered. Only the first batch of Runestones dissolved will be counted.
Begin CD 17 Min CD 6
Monster(s) 1253i
1640 Bloodthirsty Blade Skill Effect For 1 Round, Elf Attack and Recovery x 1.5; by dissolving Heart Runestones, Active Skill CDs of all Members -2.
Begin CD 19 Min CD 8
Monster(s) 1254i
1641 Abyss of Allurement Skill Effect For 2 Rounds, Dark Attack x 2; drop rate of Heart Runestones becomes 0.
Begin CD 18 Min CD 7
Monster(s) 1252i
1642 Tricolor Elimination - Time-freezing Skill Effect Explode all Water, Fire and Earth Runestones to generate Enchanted Light, Enchanted Dark and Enchanted Heart Runestones. Unlimited Runestone movement without dissolving within Runestone-moving time for 1 Round.
Begin CD 16 Min CD 5
Monster(s) 1214i
1643 Magic Field of Forest Skill Effect Earth Attack and Beast Attack x 1.5; Earth Runestones also possess the effects of other Attributive Runestones. The effects stay in play until no Earth Runestones are dissolved.
Begin CD 19 Min CD 8
Monster(s) 7012i
1644 Demonic Marks of Runes Skill Effect For 1 Round, Team Attack x 2.
At the end of the Round, Runestones will be restored to the distribution upon Skill activation (including the effects of Race Runestones and Enchanted Runestones).
Begin CD 19 Min CD 8
Monster(s) 1198i
1645 Soul-piercing Beam Skill Effect For 1 Round, if ≤4 Combos are made, Damage received -50% and turn 5 random non-Light Runestones into Light Runestones at the beginning of the next Round.; if ≥5 Combos are made, God and Demon Attack x 2. Only the first batch of Runestones dissolved will be counted.
Begin CD 19 Min CD 8
Monster(s) 7013i
1646 Conversion in Desperation - Ice-cold Skill Effect If there are ≤5 Water Runestones,
turn 3 Runestones into Enchanted Water Runestones
(Earth Runestones rank first in priority);
otherwise, turn Water Runestones into Enchanted Water Runestones.
Begin CD 14 Min CD 3
Monster(s) 1256i
1647 Conversion in Desperation - Bloody Tears Skill Effect If there are ≤5 Fire Runestones,
turn 3 Runestones into Enchanted Fire Runestones
(Water Runestones rank first in priority);
otherwise, turn Fire Runestones into Enchanted Fire Runestones.
Begin CD 14 Min CD 3
Monster(s) 1257i
1648 Liberation from Cage Skill Effect HP will be fully recovered. Release all locked Skills; nullify all Controlling Skills on all enemies. This Skill will not be locked.
Begin CD 21 Min CD 10
Monster(s) 1258i
1649 Flashbang Skill Effect Turn all Runestones into Enchanted Runestones. For 1 Round, the more Enchanted Runestones dissolved, the higher the Team Attack, to the max x 2 for 25 Enchanted Runestones dissolved.
Begin CD 19 Min CD 8
Monster(s) 1259i
1650 Possessive Promise Skill Effect Team Attack x 1.5; deduct 20% of current HP each Round. The effects stay in play until receiving Damage twice from enemies' attacks.
Begin CD 19 Min CD 8
Monster(s) 1260i
1651 Ordered Tactics - EX Skill Effect For 2 Rounds, Team Attack x 1.8; Damage received -65%.
Begin CD 19 Min CD 8
Monster(s) 1266i
1653 Alternation Charge - Blaze Skill Effect Turn Earth Runestones into Fire Runestones. The more Runestones turned, the higher the Team Attack for 1 Round, to the max x 2.2 for 6 Runestones.
Begin CD 17 Min CD 6
Monster(s) 1267i
1655 Alternation Charge - Beam Skill Effect Turn Dark Runestones into Light Runestones. The more Runestones turned, the higher the Team Attack for 1 Round, to the max x 2.2 for 6 Runestones.
Begin CD 17 Min CD 6
Monster(s) 1269i
1657 A Gang of Thieves - EX Skill Effect Team Attack x 2 for 1 Round; if Leader and Ally are the same, Team Attack x 3.
Begin CD 21 Min CD 10
Monster(s) 1268i
1658 The Leading General - EX Skill Effect Monster's Attack and that of the neighboring Member(s) x 3.5 for 1 Round. If Attack of the neighboring Member(s) is lower than the Monster, the effect lasts for 2 Rounds.
Begin CD 19 Min CD 8
Monster(s) 1270i
1659 Blade of Tricolor Stream Skill Effect Turn Light Runestones into Water Runestones, Dark Runestones into Fire Runestones, Heart Runestones into Earth Runestones. Water Runestones also possess 50% effect of Heart Runestones for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 1277i
1660 Extension of Fiery Stars Skill Effect Turn 8 Runestones at fixed positions into Fire Runestones. Extend Runestone-moving time to 8 seconds for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 1279i
1661 Pursuing Rays of Light Skill Effect For 1 Round, the Monster launches an extra Light Attack for every group of Water, Fire or Earth Runestones dissolved, to the max 10 Attacks.
Begin CD 19 Min CD 8
Monster(s) 1281i
1662 Strategy of Beam Skill Effect Turn the column(s) of Runestones below Monster(s) (excluding this Monster) with Skills not yet ready into Light Runestones.
Begin CD 17 Min CD 6
Monster(s) 1283i
1663 Crowned Chains of Shadow Skill Effect Turn Dark Runestones into Enchanted Dark Runestones. Combo count +8 for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 1285i
1664 Shimmer of Watery Moon Skill Effect Turn the column of Runestones on the far left side into Water Runestones; the column of Runestones on the far right side into Light Runestones. For 1 Round, each Water Monster launches an extra Light Attack; each Light Monster launches an extra Water Attack.
Begin CD 19 Min CD 8
Monster(s) 1287i
1665 Light-conjuring Spell Skill Effect Upon Skill activation and at the beginning of next Round, turn 3 non-Water or non-Light Runestones into Enchanted Light Runestones.
Begin CD 15 Min CD 4
Monster(s) 1289i
1666 Overwhelming Flow of Darkness Skill Effect Turn Light and Heart Runestones into Dark Runestones.
Begin CD 17 Min CD 6
Monster(s) 1291i
1667 Triple Attacks - Water Skill Effect The Monster launches 3 extra Water Attacks for 1 Round.
Begin CD 19 Min CD 10
Monster(s) 1271i 1276i 1286i 1471i 1481i 1671i 1681i
1668 Triple Attacks - Fire Skill Effect The Monster launches 3 extra Fire Attacks for 1 Round.
Begin CD 19 Min CD 10
Monster(s) 1272i 1278i 1473i 1483i 1673i 1683i
1669 Triple Attacks - Earth Skill Effect The Monster launches 3 extra Earth Attacks for 1 Round.
Begin CD 19 Min CD 10
Monster(s) 1273i 1280i 1475i 1675i
1670 Triple Attacks - Light Skill Effect The Monster launches 3 extra Light Attacks for 1 Round.
Begin CD 19 Min CD 10
Monster(s) 1274i 1282i 1288i 1477i 1485i 1677i 1685i
1671 Triple Attacks - Dark Skill Effect The Monster launches 3 extra Dark Attacks for 1 Round.
Begin CD 19 Min CD 10
Monster(s) 1275i 1284i 1290i 1479i 1679i
1673 The Intimidating General (1673) Skill Effect CDs of all enemies will be delayed for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 1292i
1674 The Intimidating General (1674) Skill Effect Unlimited Runestone movement for 15 seconds without dissolving.
Begin CD 18 Min CD 7
Monster(s) 1292i
1675 Crowned Spirits of Yin & Yang Skill Effect Turn Light and Dark Runestones into Enchanted Heart Runestones. Damage received -50% for 2 Rounds.
Begin CD 22 Min CD 8
Monster(s) 1293i
1676 Bewitching Fragrance - Beam Skill Effect For 2 Rounds, Light Attack & Recovery x 1.5; Light God Attack & Recovery x 2.
Begin CD 19 Min CD 8
Monster(s) 1295i
1677 Flames of Burning Courage Skill Effect Explode all non-Fire Runestones 3 times successively and launch a Fire Attack of a multiplier in proportion to the no. of Runestones exploded. If 8 or more Fire Runestones are dissolved in the Round, Fire Attack x 1.5 for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 1297i
1680 Selective Coronation - Earth Skill Effect By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be turned into Enchanted Earth Runestones.
Begin CD 19 Min CD 5
Monster(s) 1294i
1681 Selective Coronation - Light Skill Effect By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be turned into Enchanted Light Runestones.
Begin CD 16 Min CD 5
Monster(s) 9019i
1684 Captivating Beauty Skill Effect Turn Runestones into fixed numbers of Heart Runestones and Dark Runestones.
Begin CD 23 Min CD 12
Monster(s) 1296i
1686 Serial Attacks - Watery Moon Skill Effect Turn a total of 12 Runestones in 4 corners into Water Runestones. For 1 Round, launch 20 extra Water Attacks as much as 30% of the Monster's Attack.
Begin CD 19 Min CD 8
Monster(s) 1301i
1687 Serial Attacks - Fiery Shadow Skill Effect Turn a total of 12 Runestones in 4 corners into Fire Runestones. For 1 Round, launch 20 extra Fire Attacks as much as 30% of the Monster's Attack.
Begin CD 19 Min CD 8
Monster(s) 1302i
1688 Serial Attacks - Spring Leaves Skill Effect Turn a total of 12 Runestones in 4 corners into Earth Runestones. For 1 Round, launch 20 extra Earth Attacks as much as 30% of the Monster's Attack.
Begin CD 19 Min CD 8
Monster(s) 1303i
1689 Serial Attacks - Shining Light Skill Effect Turn a total of 12 Runestones in 4 corners into Light Runestones. For 1 Round, launch 20 extra Light Attacks as much as 30% of the Monster's Attack.
Begin CD 19 Min CD 8
Monster(s) 1304i
1690 Serial Attacks - Lurking Darkness Skill Effect Turn a total of 12 Runestones in 4 corners into Dark Runestones. For 1 Round, launch 20 extra Dark Attacks as much as 30% of the Monster's Attack.
Begin CD 19 Min CD 8
Monster(s) 1305i
1691 Handsome Deer Shooters Skill Effect Turn Fire Runestones into Enchanted Fire Runestones. The Monster will launch 3 extra Fire Attacks for 1 Round.
Begin CD 22 Min CD 8
Monster(s) 1306i
1692 Trio of Deer Skill Effect Turn Heart Runestones into Fire Runestones. Monster's Attack and that of the neighboring Member(s) x 2 for 1 Round.
Begin CD 22 Min CD 8
Monster(s) 1307i
1693 Shooting Enchantment - Fire Skill Effect Turn Heart Runestones into Enchanted Fire Runestones.
Begin CD 16 Min CD 5
Monster(s) 1308i
1694 Gang of Handsome Deer Skill Effect For 1 Round, the Monster will launch 4 extra Fire Attacks; Monster's Attack and that of the neighboring Member(s) x 2.
Begin CD 31 Min CD 8
Monster(s) 1308i
1695 Ultimate Attack - EX Skill Effect For 1 Round, if HP is full upon Skill activation, HP will be depleted to 1 and turn Heart Runestones into Runestones of the Monster's Attribute; the lower the HP, the higher the Team Attack, to the max x 2.5. If HP is not full upon Skill activation, the lower the HP, the higher the Team Attack, to the max x 3.5.
Begin CD 22 Min CD 8
Monster(s) 1309i
1696 Gungnir Coronation Skill Effect Randomly turn 5 Runestones which are not of the Monster's Attribute into Runestones of the Monster's Attribute. Turn Heart Runestones and Runestones of the Monster's Attribute into Enchanted Runestones.
Begin CD 20 Min CD 6
Monster(s) 1310i
1697 Almighty Allfather Skill Effect For 1 Round, Team Attack x 2.5; if a group of 5 or more Runestones is dissolved in the columns on both the far left and far right sides, Team Attack x 2.5 in the next Round.
Begin CD 22 Min CD 8
Monster(s) 1310i
1700 Element Equalization - EX Skill Effect Extend Runestone-moving time to 9 seconds for 1 Round. Turn all Runestones into fixed numbers of Enchanted Water, Enchanted Fire, Enchanted Earth, Enchanted Light and Enchanted Dark Runestones.
Begin CD 19 Min CD 8
Monster(s) 1406i
1701 Beastly Assistance - EX Skill Effect Team Attack x 1.8 for 1 Round. The number of Rounds that the effect lasts will increase by the number of Beasts in the Team, to the max 6 Rounds.
Begin CD 17 Min CD 6
Monster(s) 1407i
1702 Tricolor Pledge - Beasts Skill Effect Beast Attack x 2 until not Monsters of 3 Attributes have launched attacks in a Round.
Begin CD 19 Min CD 8
Monster(s) 1409i
1703 Dream Devourer - EX Skill Effect If no Heart Runestones are dissolved in the Round, Team Attack x 2.2 for that Round; otherwise, Team Attack and Recovery x 1.5.
Begin CD 17 Min CD 6
Monster(s) 1410i
1704 Coronation of Watery Moonlight Skill Effect Recover 50% HP. Turn Dark Runestones into Enchanted Light Runestones; Earth Runestones into Enchanted Water Runestones.
Begin CD 17 Min CD 6
Monster(s) 1438i
1706 Time-freezing Notion Skill Effect Extend Runestone-moving time to 10 seconds; unlimited Runestone movement without dissolving within Runestone-moving time. Enemies' Defense will be reduced to 0. The Skill stays in play until not all enemies are defeated within the same Round.
Begin CD 17 Min CD 8
Monster(s) 1430i 1431i
1707 Charm of Flowing Glow Skill Effect For 3 Rounds, if all present Light Runestones are dissolved, turn the bottom row of Runestones into Enchanted Light Runestones at the beginning of next Round; otherwise, turn 3 Runestones into Enchanted Light Runestones (Heart Runestones rank first in priority).
Begin CD 18 Min CD 7
Monster(s) 1423i
1708 Flow of Soul-reaping Shadow Skill Effect Team Attack x 1.3. Increase the drop rate of Dark Runestones. Turn Dark Runestones into Enchanted Dark Runestones at the beginning of each Round. This Skill can be deactivated anytime. Upon deactivation of the Skill, the current Skill CD -2; Dark God Attack x 2 for 1 Round (the Skill stays in play until deactivation or defeated).
Begin CD 14 Min CD 5
Monster(s) 1440i
1709 Coronation - Dark & Gods Skill Effect Turn Dark Runestones into Dark God Runestones; Light Runestones into Dark Runestones.
Begin CD 16 Min CD 5
Monster(s) 1425i
1710 Slash of Roaring Flames Skill Effect Team Attack x 2 for 1 Round; if there are 5 or more Fire Runestones upon Skill activation, Team Attack x 2 for 2 Rounds.
Begin CD 19 Min CD 8
Monster(s) 1419i
1711 Blaze Slasher - Billows of Runes Skill Effect All Runestones also possess 75% effect of Water Runestones. If there are Water, Fire, Earth, Light and Dark Runestones upon Skill activation, the current Skill CD -3.
Begin CD 19 Min CD 8
Monster(s) 1417i
1712 Coronation of Beasts Skill Effect Modify Earth Runestones to become Enchanted Earth Runestones. If there are no Heart Runestones upon Skill activation, modify all Runestones to become Beast Runestones.
Begin CD 16 Min CD 5
Monster(s) 1421i
1713 Flow of Lava - Gods Skill Effect Turn 3 Runestones into Fire Runestones (Light and Dark Runestones rank first in priority). For every extra God present in the Team, turn 2 extra Runestones into Fire Runestones. If there are 3 or more Gods in the Team, the Runestones will be turned into Enchanted Fire Runestones.
Begin CD 17 Min CD 6
Monster(s) 1433i
1714 Justice of Light Skill Effect For 1 Round, Light Attack and Recovery x 2; when all Members have the same Attack basic value, all Runestones also possess 50% effect of other Attributive Runestones.
Begin CD 15 Min CD 6
Monster(s) 1405i
1716 Boundary Breaking Skill Effect 3 rows of Runestones will be added, while Runestone-moving time will be extended to 12 seconds.
Begin CD 18 Min CD 7
Monster(s) 1298i
1718 Mighty Eight Hand Mirror Skill Effect Modify all Runestones to become God Runestones. For 1 Round, absorb the first Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc. of the enemy in the Round. Launch a Fire Counterattack as much as 5x the absorbed Attack to it regardless of Defense.
Begin CD 19 Min CD 10
Monster(s) 1426i 1427i
1719 Flame-quenching Fan Skill Effect Earth Damages can overpower Fire enemies. For each group of Earth Runestones dissolved, the Monster launches an extra Earth attack, to the max 10 extra attacks (the Skill stays in play until deactivation or defeated). Upon deactivation of the Skill, turn all Runestones into Earth Runestones.
Begin CD 15 Min CD 6
Monster(s) 1404i
1720 Time Traveling Skill Effect For 1 Round, Team Attack x 1.5; extend Runestone-moving time to 9 seconds.
Begin CD 19 Min CD 8
Monster(s) 830i
1722 Clearance of Clouds Skill Effect CDs of Water enemies will be delayed for 2 Rounds. Earth Attack x 1.5 for the first Round. Explode all Water Runestones to generate non-Water Runestones. The more Water Runestones exploded, the higher the Earth Attack, to the max x 2.5 for 5 Runestones.
Begin CD 19 Min CD 8
Monster(s) 1434i
1723 Giant Wave in Pursuit Skill Effect For 1 Round:
The Team launches an extra Water Afterattack as much as 1.5x Team Attack to all enemies.
Begin CD 21 Min CD 10
Monster(s) 1432i
1724 Immense Power of Earth Spirits Skill Effect Turn all Runestones into Heart Runestones and Enchanted Earth Runestones of fixed numbers and fixed positions.
Begin CD 17 Min CD 8
Monster(s) 1428i 1429i
1729 Oppressive Savagery - EX Skill Effect For 2 Rounds, Team Attack x 1.8; weaken the Attack of all enemies by 85%; nullify all Damage-reducing Skills.
Begin CD 18 Min CD 7
Monster(s) 1312i 1314i
1730 Force in a Flash Skill Effect Attack of 3 random Humans x 3 for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 1451i
1731 Recovery Talent - Attack Conversion Skill Effect For 1 Round, the more the Attributes of Monsters in the Team, the higher the Recovery, to the max x 3.5. When all Members have the same Recovery basic value, one extra Dark Attack will be launched by each Member; 5% of Attack-damage dealt to enemies will be converted to HP Recovery (Damage dealt by Active and Leader Skills will not trigger the effect).
Begin CD 17 Min CD 6
Monster(s) 1461i
1732 Sword Unsheathing Skill Effect The Monster's Attack continues to increase each Round, to the max x 4, until no Attack is launched by the Monster.
Begin CD 16 Min CD 5
Monster(s) 1455i
1733 Dark Power of Blade Skill Effect Turn Water Runestones into Enchanted Dark Runestones. At the beginning of next Round, turn Runestones into Enchanted Dark Runestones of a number same as that of the Enchanted Runestones dissolved in this Round (Water and Light Runestones rank first in priority).
Begin CD 16 Min CD 5
Monster(s) 1455i
1734 Burning Righteousness Skill Effect Fire Attack x 2, until not 5 or more Combos are made.
Begin CD 21 Min CD 10
Monster(s) 1457i
1736 Dark Power of the Monkey Skill Effect For 1 Round, Dark Attack and Beast Attack x 2.5; Attribute Relation does not apply.
Begin CD 19 Min CD 8
Monster(s) 1255i
1738 Delaying Tactic Skill Effect CDs of all enemies will be delayed for 1 Round. Turn the column(s) of Runestones below Monster(s) with Skills not yet ready (excluding this Monster) into Heart Runestones.
Begin CD 19 Min CD 8
Monster(s) 1465i
1739 Lion-taming Determination Skill Effect Turn Earth Runestones into Enchanted Fire Runestones; the 4 Runestones in 4 corners into Fire Runestones. If the Runestones in 4 corners are Fire Runestones right after Skill activation, Team Attack x 1.5 for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 1463i
1740 Overriding Billows Skill Effect I. Modify Water Runestones to become Human Runestones.
For 2 Rounds,
II. Deduct 30% of total HP each Round;
When Team Recovery is 0,
⇒ no HP will be deducted in the Rounds.
III. Water Members:
⇒ Attack x 2.25.
Begin CD 19 Min CD 8
Monster(s) 1462i
1741 Change of Heart - Vanishing Fire Skill Effect Randomly turn 3 Fire Runestones into Heart Runestones.
Begin CD 12 Min CD 3
Monster(s) 1441i 1446i
1742 Change of Heart - Vanishing Earth Skill Effect Randomly turn 3 Earth Runestones into Heart Runestones.
Begin CD 12 Min CD 3
Monster(s) 1442i 1448i 1456i
1743 Change of Heart - Vanishing Water Skill Effect Randomly turn 3 Water Runestones into Heart Runestones.
Begin CD 12 Min CD 3
Monster(s) 1443i 1450i 1458i
1744 Change of Heart - Vanishing Dark Skill Effect Randomly turn 3 Dark Runestones into Heart Runestones.
Begin CD 12 Min CD 3
Monster(s) 1444i 1452i 1460i
1745 Change of Heart - Vanishing Light Skill Effect Randomly turn 3 Light Runestones into Heart Runestones.
Begin CD 12 Min CD 3
Monster(s) 1445i 1454i
1746 Legendary Sword of the King Skill Effect For 1 Round, by dissolving Water Runestones, Damage received -60%; by dissolving Fire Runestones, Damage will be dealt regardless of enemies' Defense; by dissolving Earth Runestones, recover 15000 HP. If Water, Fire and Earth Runestones are dissolved in the same Round, Team Attack x 2.
Begin CD 18 Min CD 7
Monster(s) 1453i
1747 Stretch of Forests Skill Effect For 1 Round, all Runestones also possess 50% effects of Earth Runestones; by dissolving the bottom row of Runestones, Earth Attack x 2.
Begin CD 19 Min CD 8
Monster(s) 1464i
1748 Round-table Gathering of Humans Skill Effect Team Attack x 1.5 for 2 Rounds. For every extra Water Human or Light Human present in the Team, Attack multiplier increases additionally, to the max x 2.5.
Begin CD 19 Min CD 8
Monster(s) 1447i
1749 Legendary Wings of the King Skill Effect For 1 Round, extend Runestone-moving time to 8 seconds; when the Team consists of only Humans, Team Attack x 1.8; if only 3 Light Runestones are dissolved (only the first batch of Runestones dissolved will be counted), 5 or more Light Runestones will be generated in The 1st batch of Runestones to be dropped.
Begin CD 22 Min CD 8
Monster(s) 1466i
1750 Assorted Enchanted Encirclement Skill Effect Turn all Runestones into Enchanted Runestones of Team Members' Attributes.
Begin CD 39 Min CD 10
Monster(s) 1522i
1751 Waves & Forests in Flames Skill Effect Turn Water and Earth Runestones into Fire Runestones.
Begin CD 19 Min CD 8
Monster(s) 1484i
1752 Motion of Notion Skill Effect Unlimited Runestone movement without dissolving within Runestone-moving time for 2 Rounds.
Begin CD 23 Min CD 12
Monster(s) 545i
1753 Wave Supernova - Brimming Water Skill Effect Deal 80x Water Damage to all enemies; turn 3 Runestones into Water Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately (one activation each Wave). The more Dragons in the Team, the higher the chance of reactivation, to the max 60% (the probability cannot be summed up).
Begin CD 16 Min CD 3
Monster(s) 1316i
1754 Flame Supernova - Brimming Fire Skill Effect Deal 80x Fire Damage to all enemies; turn 3 Runestones into Fire Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately (one activation each Wave). The more Dragons in the Team, the higher the chance of reactivation, to the max 60% (the probability cannot be summed up).
Begin CD 16 Min CD 3
Monster(s) 1317i
1755 Land Supernonva - Brimming Earth Skill Effect Deal 80x Earth Damage to all enemies; turn 3 Runestones into Earth Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately (one activation each Wave). The more Dragons in the Team, the higher the chance of reactivation, to the max 60% (the probability cannot be summed up).
Begin CD 16 Min CD 3
Monster(s) 1318i
1756 Flash Supernova - Brimming Light Skill Effect Deal 80x Light Damage to all enemies; turn 3 Runestones into Light Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately (one activation each Wave). The more Dragons in the Team, the higher the chance of reactivation, to the max 60% (the probability cannot be summed up).
Begin CD 16 Min CD 3
Monster(s) 1319i
1757 Shadow Supernova - Brimming Dark Skill Effect Deal 80x Dark Damage to all enemies; turn 3 Runestones into Dark Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately (one activation each Wave). The more Dragons in the Team, the higher the chance of reactivation, to the max 60% (the probability cannot be summed up).
Begin CD 16 Min CD 3
Monster(s) 1320i
1758 Magical Stage - Spirits Skill Effect For 1 Round, if a group of 4 or more Runestones is dissolved in a column, 2 Heart Runestones will be generated in that column (only the first batch of Runestones dissolved will be counted).
Begin CD 19 Min CD 8
Monster(s) 1480i
1759 Waves of Watery Moon Skill Effect For 2 Rounds, Water Attack x 1.5; if no Damage is received in the first Round, Water Attack x 2.5 in the second Round.
Begin CD 20 Min CD 9
Monster(s) 1472i
1760 Waves of Swift Moves Skill Effect Turn Water Runestones into Enchanted Water Runestones. Unlimited Runestone movement without dissolving for 1 Round.
Begin CD 15 Min CD 4
Monster(s) 1487i
1761 Dragon Resonance - Darkness Flow Skill Effect Turn 3 Runestones into Dark Runestones (Light Runestones rank first in priority). Synchronize the Attack of all Dragons as the greatest Dragon Attack launched for 1 Round.
Begin CD 16 Min CD 5
Monster(s) 1489i
1762 Blood-pumping Rejuvenation Skill Effect Recover 2000 HP x accumulated Rounds (dissolving Runestones is necessary), to the max 20,000 HP for 10 accumulated Rounds. Counting resets when the Skill is activated.
Begin CD 12 Min CD 1
Monster(s) 1482i
1763 Dauntless in Battles Skill Effect Damage received will be converted to HP Recovery for 1 Round. If no Damage is received upon the Round of Skill activation, Team Attack x 2 in the next Round.
Begin CD 19 Min CD 8
Monster(s) 1478i
1764 War Art of Nature - Furinkazan Skill Effect For 1 Round, Team Attack x 1.5; the more Attributes in the Team, the longer the extension of Runestone-moving time, to the max 5 seconds; if the Team consists of only Beasts, Combo count +8.
Begin CD 19 Min CD 8
Monster(s) 1490i
1765 Deliberate Trick - Spring Leaves Skill Effect For 1 Round, Earth Attack x 1.5; turn the first 6 Runestones touched while moving into Enchanted Earth Runestones.
Begin CD 15 Min CD 6
Monster(s) 1203i
1766 Dancing Flames - EX Skill Effect For 1 Round, Fire Attack x 2; unlimited Runestone movement in 10 seconds without dissolving. If all enemies are defeated within the Round of activation, Fire Attack x 2 next Round.
Begin CD 17 Min CD 8
Monster(s) 1206i
1767 Purifying Flames Skill Effect Clear all additional effect(s) in play. For 2 Rounds, when receiving Damage from enemy's attacks, turn a type (non-Fire and non-Heart) of Runestones into Fire Runestones (one activation each Round).
Begin CD 17 Min CD 6
Monster(s) 1492i
1769 Blades of Flowing Flames Skill Effect For 2 Rounds, Human and Dragon Attack x 1.5; Fire Human and Fire Dragon Attack x 2.25.
Begin CD 20 Min CD 9
Monster(s) 1468i
1770 Stalling for Time & Spirits Skill Effect If HP is ≤30%, turn 20 random Runestones into Heart Runestones; otherwise, CDs of all enemies will be delayed for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 1467i
1771 Magic Field of Vines Skill Effect Inactivate the enemy for 5 Rounds; the number of Round the Skill stays in play -1 when any attack is launched by the Team (at most -1 each Round).
Begin CD 23 Min CD 12
Monster(s) 1469i
1772 Flash of Bellicosity Skill Effect For 1 Round, Monster's Attack x 2.5; if neighboring Members are also Humans or Light Monsters, the effect will be shared with them.
Begin CD 18 Min CD 7
Monster(s) 1470i
1776 Waves & Forests Burnt Down Skill Effect Team Attack x 1.3 for 1 Round. Turn Fire Runestones into Enchanted Fire Runestones. Explode all Water, Earth and Heart Runestones to generate Enchanted Fire, Enchanted Light and Enchanted Dark Runestones.
Begin CD 17 Min CD 6
Monster(s) 1474i
1777 Dual-sword Arcane - Solitary Tiger Skill Effect Explode all Earth Runestones to generate Fire Runestones. Human Attack x 1.3 for 3 Rounds.
Begin CD 17 Min CD 6
Monster(s) 1495i
1778 Celestial Dance Skill Effect Explode all 2 or more adjacent non-Fire Runestones to generate Enchanted Runestones. Fire Recovery x 1.5 for 2 Rounds.
Begin CD 17 Min CD 6
Monster(s) 1496i
1779 Divine Blossom Dance Skill Effect Explode all Runestones to generate Enchanted Runestones. God Attack x 1.5 for 2 Rounds.
Begin CD 18 Min CD 7
Monster(s) 1497i
1780 Koryu's Imperial Wrath Skill Effect Turn Light Runestones into Enchanted Water Runestones. Damage received -65% for 2 Rounds.
Begin CD 19 Min CD 8
Monster(s) 1498i
1783 Hunting Mode - Water Skill Effect For 2 Rounds, Monster's Attack x 3; if neighboring Members are also Beasts or Water Monsters, the effect will be shared with them.
Begin CD 19 Min CD 8
Monster(s) 1321i
1784 Savage - EX Skill Effect The Monster's Attack x 12 for 1 Round (no sharing to other Team Members).
Begin CD 20 Min CD 9
Monster(s) 1323i 1325i
1785 Hunting Mode - Light Skill Effect For 2 Rounds, Monster's Attack x 3; if neighboring Members are also Beasts or Light Monsters, the effect will be shared with them.
Begin CD 19 Min CD 8
Monster(s) 1324i
1787 Three Oaths to the Sky Skill Effect Turn all Runestones into fixed numbers of Enchanted Water, Enchanted Light and Enchanted Heart Runestones. Extend Runestone-moving time to 8 seconds.
Begin CD 17 Min CD 8
Monster(s) 1506i
1788 Ten Sky-rising Swords Skill Effect For 1 Round, the Monster launches an extra non-Attributive Attack for each group of Runestones dissolved, to the max 15 extra attacks.
Begin CD 17 Min CD 6
Monster(s) 1503i 1508i
1789 Strike of Primitive Force Skill Effect For 2 Rounds, Team Attack x 1.5; there is a 50% chance of increasing the Attack multiplier to x 2.25 and 25% to x 3.375.
Begin CD 19 Min CD 8
Monster(s) 1501i 1511i
1794 The Sword of Invincibility Skill Effect Turn 9 random Runestones into 3 Enchanted Water Runestones, 3 Fire Runestones and 3 Earth Runestones. When Water, Fire and Earth Monsters launch attacks in the same Round, current Skill CD -2.
Begin CD 16 Min CD 5
Monster(s) 1514i
1795 Billows of the Soaring Dragon Skill Effect Turn 9 random Runestones into 3 Enchanted Fire Runestones, 3 Water Runestones and 3 Earth Runestones. When Water, Fire and Earth Monsters launch attacks in the same Round, current Skill CD -2.
Begin CD 16 Min CD 5
Monster(s) 1515i
1796 Satya of Suffering Cessation Skill Effect Turn 9 random Runestones into 3 Enchanted Earth Runestones, 3 Water Runestones and 3 Fire Runestones. When Water, Fire and Earth Monsters launch attacks in the same Round, current Skill CD -2.
Begin CD 16 Min CD 5
Monster(s) 1516i
1797 End of Earthly Desires Skill Effect Damage received -75% for 1 Round. Dodge all attacks of enemies in the next Round.
Begin CD 19 Min CD 8
Monster(s) 1504i 1512i
1799 The Doom-bringing Moth-Dragon Skill Effect I. Turn Heart Runestones into Fire Runestones.
For 1 Round:
II. Add Attack basic value of each Dragon, Beast and Demon in the Team into the Character's Attack basic value.
Begin CD 17 Min CD 6
Monster(s) 1502i 1507i
1801 Blaze of the Elfish Blade Skill Effect Explode all non-Heart Runestones to deal 20,000 Dark Damage to all enemies, regardless of Defense; the more Runestones exploded, the higher the Elf Attack, to the max x 2 for 25 Runestones.
Begin CD 19 Min CD 8
Monster(s) 1519i
1802 Tears of the Dragon Skill Effect For 1 Round, for each group of Light, Dark or Heart Runestones dissolved, the Monster launches an extra attack of its Attribute, and 1500 HP will be recovered, to the max 15 extra attacks to be launched and 22,500 HP to be recovered.
Begin CD 17 Min CD 6
Monster(s) 1517i
1804 Mastery of the Skysword Skill Effect I. Light Human and Dark Human Attack basic value -50%,
II. Add the deducted Attack basic value to the Character's Attack basic value.
(The Skill stays in play until reactivation or defeated).
III. Turn 3 Runestones into Enchanted Dark Runestones upon the Round of Skill activation
(Water, Fire and Earth Runestones rank first in priority).
Begin CD 14 Min CD 5
Monster(s) 1510i
1805 Mastery of the Skysword - EX Skill Effect I. Light Human and Dark Human Attack basic value becomes 0
II. Add 1.5x the deducted Attack basic value to the Character's Attack basic value.
(The above effects stay in play until reactivation or defeated).
III. Turn 6 Runestones into 3 Enchanted Light Runestones and 3 Enchanted Dark Runestones upon the Round of Skill activation (Water, Fire and Earth Runestones rank first in priority).
Begin CD 14 Min CD 5
Monster(s) 1510i
1806 Over the Heroes Skill Effect Synchronize the Attack of all Humans as the greatest Human Attack launched for 2 Rounds. If all present Light Runestones are dissolved, turn Heart Runestones into Enchanted Light Runestones at the beginning of the next Round.
Begin CD 17 Min CD 8
Monster(s) 1509i
1807 Swordmaster of Contrary Forces Skill Effect Unlimited Runestone movement in 12 seconds without dissolving; if Water, Fire, Earth, Light and Dark Runestones are dissolved in the same Round, Team Attack x 1.5 (only the first batch of Runestones dissolved will be counted).
Begin CD 19 Min CD 8
Monster(s) 1505i 1513i
1808 Flow of Light in Raging Sea Skill Effect Light Attack x 1.5 and Light Human Attack x 2. The effects stay in play until not all present Light Runestones are dissolved (only the first batch of Runestones dissolved will be counted).
Begin CD 19 Min CD 8
Monster(s) 1520i
1809 The Bloodthirsty Destroyers Skill Effect Explode all Runestones which are not of Team Members' Attributes to generate Attributive Runestones. For 1 Round, 2.5% of Attack-damage dealt to enemies will be converted to HP Recovery (Damage dealt by Active Skills will not trigger the effect). The max HP Recovery is 50% of Summoner's total HP (no superimposing).
Begin CD 34 Min CD 5
Monster(s) 1522i
1810 Spirits of Dancing Flames Skill Effect Fire Runestones also possess 50% effect of Heart Runestones until no Fire Runestones are dissolved (Skill CD will not drop when the Skill is in play).
Begin CD 20 Min CD 6
Monster(s) 1521i
1811 The God of Destruction Skill Effect By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be exploded to generate Enchanted Dark Runestones. Monster's Attack x 5 for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 1518i
1812 Spots of Starlight Skill Effect Turn Runestones in 3 random corners into 3 Water Runestones, 3 Light Runestones and 3 Heart Runestones.
Begin CD 14 Min CD 3
Monster(s) 1491i
1814 Shade of Shooting Stars Skill Effect By dissolving Attributive Runestones, the Monster launches an extra Attack of that Attribute. The Skill stays in play until not 3 or more Attributes of Runestones are dissolved in the Round.
Begin CD 16 Min CD 5
Monster(s) 1537i
1818 End of Chaos Skill Effect Impose a Mark on all enemies, and turn all Runestones into Runestones of 5 Attributes. When the Mark is in play, Boss Skill "B&W Zone" will be nullified; extend Runestone-moving time regardlessly by 3 seconds.
Begin CD 18 Min CD 7
Monster(s) 1564i
1819 Beam of Metazord Skill Effect Launch 5 Fire attacks to all enemies. Extend Runestone-moving time to 8 seconds for 1 Round.
Begin CD 39 Min CD 5
Monster(s) 620i
1820 Destruction of Illusion - Water Skill Effect Restore all Runestones to normal state. All Runestones also possess the effect of Water Runestones for 1 Round.
Begin CD 27 Min CD 16
Monster(s) 1327i
1821 Destruction of Illusion - Fire Skill Effect Restore all Runestones to normal state. All Runestones also possess the effect of Fire Runestones for 1 Round.
Begin CD 27 Min CD 16
Monster(s) 1329i
1822 Destruction of Illusion - Earth Skill Effect Restore all Runestones to normal state. All Runestones also possess the effect of Earth Runestones for 1 Round.
Begin CD 27 Min CD 16
Monster(s) 1331i
1823 Shield of Astralists Skill Effect For 1 Round, reduce Damage received according to the number of accumulated Rounds: -12.5% for each Round, to the max -100% for 8 Rounds. Counting resets when the Skill is activated.
Begin CD 12 Min CD 1
Monster(s) 1547i
1824 Spell of Spirits Skill Effect Randomly turn 4 to 7 Runestones into Enchanted Heart Runestones.
Begin CD 17 Min CD 3
Monster(s) 1551i
1825 Blast of Striking Ice Skill Effect For 1 Round, all Runestones also possess the effect of Water Runestones; if Water, Light and Heart Runestones are dissolved in the same Round, Skill CDs of all Water Monsters (excluding this Monster) -2.
Begin CD 18 Min CD 7
Monster(s) 1552i
1826 Oath of the Sea Skill Effect Each Round before Summoner starts moving Runestones, a random number ranging from 4 to 6 will be assigned. By making Combos of the specific number, Water Attack x 2 and recover 5000 HP (only the first batch of Runestones dissolved will be counted). The Skill stays in play until the condition is not fulfilled.
Begin CD 16 Min CD 5
Monster(s) 1556i
1827 Flamboyance of Spirits Skill Effect Turn Light and Dark Runestones into Fire God Runestones; Water and Earth Runestones into Heart Runestones.
Begin CD 18 Min CD 7
Monster(s) 1539i
1828 Soul-Devouring Pursuit Skill Effect 2 extra Dark Attacks will be launched by the first Dragon with the highest Attack from the left. The Skill stays in play until no Attack is launched by that Monster.
Begin CD 19 Min CD 8
Monster(s) 1549i
1830 Wings of the Guardian Skill Effect For 1 Round, extend Runestone-moving time to 10 seconds; Dark Runestones also possess the effect of Heart Runestones; if there are 5 Attributes in the Team, Dark Runestones also possess the effects of all Runestones.
Begin CD 20 Min CD 9
Monster(s) 1561i
1831 Bright Light of the Sky Skill Effect For 3 Rounds, drop rate of Dark Runestones will be transferred to that of Light Runestones; Light Human Runestones may drop.
Begin CD 19 Min CD 8
Monster(s) 1560i
1832 Combo Strike - Watery Moon Skill Effect Turn 3 Water Runestones into Enchanted Water Runestones. Launch 10 Water Attacks.
Begin CD 14 Min CD 5
Monster(s) 1531i
1833 Combo Strike - Fiery Shadow Skill Effect Turn 3 Fire Runestones into Enchanted Fire Runestones. Launch 10 Fire Attacks.
Begin CD 14 Min CD 5
Monster(s) 1532i
1834 Combo Strike - Spring Leaves Skill Effect Turn 3 Earth Runestones into Enchanted Earth Runestones. Launch 10 Earth Attacks.
Begin CD 14 Min CD 5
Monster(s) 1533i
1835 Combo Strike - Shining Light Skill Effect Turn 3 Light Runestones into Enchanted Light Runestones. Launch 10 Light Attacks.
Begin CD 14 Min CD 5
Monster(s) 1534i
1836 Combo Strike - Lurking Darkness Skill Effect Turn 3 Dark Runestones into Enchanted Dark Runestones. Launch 10 Dark Attacks.
Begin CD 14 Min CD 5
Monster(s) 1535i
1837 Offensive Stance - Waves Skill Effect Turn Heart Runestones into Water Runestones; 1 Water Runestones into Enchanted Water Runestones.
Begin CD 14 Min CD 5
Monster(s) 1526i
1838 Offensive Stance - Flames Skill Effect Turn Heart Runestones into Fire Runestones; 1 Fire Runestones into Enchanted Fire Runestones.
Begin CD 14 Min CD 5
Monster(s) 1527i
1839 Offensive Stance - Vines Skill Effect Turn Heart Runestones into Earth Runestones; 1 Earth Runestones into Enchanted Earth Runestones.
Begin CD 14 Min CD 5
Monster(s) 1528i
1840 Offensive Stance - Beam Skill Effect Turn Heart Runestones into Light Runestones; 1 Light Runestones into Enchanted Light Runestones.
Begin CD 14 Min CD 5
Monster(s) 1529i
1841 Offensive Stance - Gloom Skill Effect Turn Heart Runestones into Dark Runestones; 1 Dark Runestones into Enchanted Dark Runestones.
Begin CD 14 Min CD 5
Monster(s) 1530i
1842 Multiple Piercing Raids Skill Effect Deal non-Attributive Damage as much as 150x the Monster's Attack to all enemies at the expense of 50% of current HP, regardless of "Initial Shield". For 1 Round, Damage can be dealt to the enemies regardless of Initial Shield.
Begin CD 22 Min CD 8
Monster(s) 819i
1844 Shadows of Snake Spirits Skill Effect Unlimited Runestone movement in 15 seconds without dissolving. If the Team consists of only Gods and Elves, Team Attack x 2 for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 1541i
1845 Enchantment of Moonlight Shadow Skill Effect Turn Light and Dark Runestones into Enchanted Runestones. If there are 3 or more Beasts in the Team, modify Enchanted Runestones to become Beast Runestones.
Begin CD 16 Min CD 5
Monster(s) 1543i
1846 Shield Blast - EX Skill Effect Stun all enemies to inactivate them for 5 Rounds. The effect stays in play until they are attacked by Damages dealt by Active Skills or by the first batch of Runestones dissolved. Team Attack x 1.5 when the Skill is in play.
Begin CD 21 Min CD 10
Monster(s) 816i
1847 Never-ending Dream Skill Effect For 3 Rounds, Damage received -95%; no attacks could be launched; 50% of total HP will be recovered each Round (dissolving Runestones is necessary).
Begin CD 21 Min CD 10
Monster(s) 1523i
1849 Armor of Fierceness Skill Effect The Monster's Attack x 3; 20% of total HP will be deducted each Round. Attack multiplier +1 after the Monster has launched an attack in the Round, to the max x 8. the Skill stays in play until reactivation or defeated.
Begin CD 17 Min CD 6
Monster(s) 1555i
1850 Truculence of Killer - Blood Oath Skill Effect I. Team Attack x 1.5.
II. According to the number of enemies defeated by Initial Direct Damage or Attack-damage upon the Round of Skill activation,
⇒ the Skill stays in play for a number of Rounds.
III. If an enemy is defeated by Initial Direct Damage or Attack-damage,
⇒ the above effect stays in play.
Begin CD 21 Min CD 10
Monster(s) 1326i 1328i 1330i 1332i 1334i
1851 Clouds of Rising Ashes Skill Effect For 1 Round, Fire Attack x 1.5; extend Runestone-moving time to 8 seconds. If all present Fire Runestones are dissolved, turn random Runestones into Fire Runestones next Round until there are 12 Fire Runestones (only the first batch of Runestones dissolved will be counted).
Begin CD 19 Min CD 8
Monster(s) 1553i
1852 Cursed Runestones - Gloom Skill Effect Turn all Runestones into Enchanted Runestones. All Runestones also possess the effect of Dark Runestones for 1 Round.
Begin CD 20 Min CD 8
Monster(s) 1525i
1853 Blood Sacrifice - Light Skill Effect All Runestones also possess the effect of Light Runestones at the expense of 75% of current HP. If not all enemies in the Wave are defeated in the Round, the deducted HP will be recovered.
Begin CD 20 Min CD 9
Monster(s) 1333i
1854 Blood Sacrifice - Dark Skill Effect All Runestones also possess the effect of Dark Runestones at the expense of 75% of current HP. If not all enemies in the Wave are defeated in the Round, the deducted HP will be recovered.
Begin CD 20 Min CD 9
Monster(s) 1335i
1855 Shroud of Mist Skill Effect For 1 Round, Water Attack & Recovery x 1.5; when there is any additional effect in play, the multiplier becomes 2.25.
Begin CD 19 Min CD 8
Monster(s) 1559i
1856 Enchanted Trinity - Spread of Fire Skill Effect Turn Water, Fire and Earth Runestones into Enchanted Runestones. Water and Earth Runestones also possess the effect of Fire Runestones for 1 Round.
Begin CD 16 Min CD 5
Monster(s) 1558i
1857 Melodious Tune Skill Effect Turn the column of Runestones below the Monster into Enchanted Runestones; the type(s) of Runestones turned also possess the effect of Runestones of the Monster's Attribute. Extend Runestone-moving time by 2 seconds for 1 Round.
Begin CD 16 Min CD 5
Monster(s) 1557i
1858 Magic Field of Enchantment Skill Effect Turn all Runestones into Enchanted Runestones. For 1 Round, God Attack & Demon Attack x 2; Light Runestones also possess 50% effect of Heart Runestones; Dark Runestones also possess 50% effect of Light Runestones.
Begin CD 15 Min CD 6
Monster(s) 1439i
1860 Meat Bun Feast Skill Effect Release the locked Skills of all Water Monsters. There is a 75% chance of having HP fully recovered. This Skill will not be locked.
Begin CD 16 Min CD 5
Monster(s) 1566i 1571i
1863 Kicks of Phoenix Dance Skill Effect For 1 Round, modify all Runestones touched while moving to become Human Runestones; launch 20 extra Earth Attacks as much as 30% of the Monster's Attack.
Begin CD 19 Min CD 8
Monster(s) 1568i 1573i
1864 Ferocious Electric Fist Skill Effect Turn Light Runestones and the column of Runestones below the Monster into Enchanted Light Runestones. Monster's Attack x 5 for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 1567i 1574i
1865 Power Geyser Skill Effect For 1 Round, Water, Dark and Heart Runestones also possess the effect of Light Runestones; the Monster launches 3 extra Light Attacks.
Begin CD 18 Min CD 7
Monster(s) 1569i 1577i
1866 Gigatech Pressure Skill Effect Turn 2 random columns of Runestones into Dark Runestones. Attack of the Monsters in that 2 columns increases for 1 Round: Human Attack x 5, non-Human Attack x 2.5.
Begin CD 20 Min CD 9
Monster(s) 1580i
1867 Backmove No.85 - Base of Zero Skill Effect Turn Water, Light and Heart Runestones into Enchanted Heart Runestones. Heart Runestones also possess the effects of all Attributive Runestones for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 1581i
1868 Shining Crystal Bit - Crystal Shoot Skill Effect For 4 Rounds, Human Attack x 1.3 and Damage received -30%; if Runestones of 5 Attributes are dissolved in a Round when the effect is in play, Human Attack x 2 and the Skill stops staying in play (only the first batch of Runestones dissolved will be counted).
Begin CD 19 Min CD 8
Monster(s) 1570i 1578i
1869 Meat Bun Feast - EX Skill Effect Release the locked Skills of all Water Monsters. HP will be fully recovered. This Skill will not be locked.
Begin CD 16 Min CD 5
Monster(s) 1571i
1870 Chaos Skill Effect For 1 Round, 6 Water Runestones will be generated for each Attribute of Runestones dissolved, to the max 30 Water Runestones to be generated for 5 Attributes of Runestones dissolved.
Begin CD 19 Min CD 8
Monster(s) 1579i
1871 Shermie Carnival Skill Effect Impose a Mark on all enemies. When the Mark is in play, Team Attack x 1.3; the more the number of attacks the enemies received, the higher the Team Attack, to the max x 2.8 for 15 attacks.
Begin CD 18 Min CD 7
Monster(s) 1584i
1872 Power of Fortitude - EX Skill Effect Team Attack x 1.8 for 3 Rounds. HP will be fully recovered after 3 Rounds.
Begin CD 18 Min CD 7
Monster(s) 1338i
1873 Duo Enchantment of Light & Dark Skill Effect Turn Earth Runestones into Enchanted Light Runestones; Fire Runestones into Enchanted Dark Runestones.
Begin CD 16 Min CD 5
Monster(s) 1339i
1874 Land of Extreme - Lightning EX Skill Effect Turn all enemies' Attributes into Dark; Light and Dark Attack on Dark enemies increases for 1 Round.
Begin CD 21 Min CD 10
Monster(s) 1339i
1875 Violent Darkness of the Moon Skill Effect Slightly increase the drop rate of Dark Runestones. When the Team consists of only Dark Beasts, Team Attack x 1.5; drop rate of Heart Runestones will be transferred to that of Dark Runestones. The Skill stays in play until no Dark Runestones are dissolved.
Begin CD 19 Min CD 8
Monster(s) 1588i
1876 V Slasher Skill Effect For 1 Round, turn all enemies' Attributes into Fire. Turn 10 Runestones at fixed positions into Water Runestones (in the shape of "V").
Begin CD 17 Min CD 6
Monster(s) 1585i
1877 Time-biding Exertion Skill Effect Team Attack x 2.2 and Damage received -50% for 1 Round. If no attacks are launched upon the Round of Skill activation, Team Attack x 3 next Round.
Begin CD 19 Min CD 8
Monster(s) 826i
1878 Spell of Drifting Clouds - EX Skill Effect Turn 4 to 7 random Runestones into Enchanted Water Runestones (Light and Dark Runestones rank first in priority). If there are 4 or more Humans in the Team, the chance of turning 7 Runestones greatly increases.
Begin CD 17 Min CD 3
Monster(s) 1336i
1880 Twister Drive Skill Effect For 1 Round, the Monster launches an extra Fire Attack for each Water Runestone dissolved, to the max 10 extra Fire Attacks for 10 Water Runestones dissolved. If 10 or more Enchanted Water Runestones are dissolved, the effect stays in play for 2 Rounds.
Begin CD 17 Min CD 6
Monster(s) 1582i
1881 Backmove No.108 - 8 Sake Cups Skill Effect For 2 Rounds, ignite all enemies to inactivate them and change their Attribute into Dark. The effect stays in play until they are attacked. Human Attack x 2.5 for 2 Rounds.
Begin CD 18 Min CD 9
Monster(s) 1575i
1882 MAX Forbidden Move No.1211 - 8 Virgins Skill Effect For 1 Round, reduce the Attack and Defense of all enemies to 0; Monster's Attack x 1.5; launch 8 extra Dark Attacks as much as 30% of the Monster's Attack. After all Monsters have launched attacks, deal Dark Damage to all enemies as much as 30x the Monster's Attack. This Skill can be activated only when the Craft Apparatus is fully charged; no Dragonic Compulsion can be launched upon the Round of Skill activation.
Begin CD 18 Min CD 9
Monster(s) 1575i
1883 Assailing Ninjutsu of Hornet Skill Effect Turn all Runestones into fixed numbers of Fire, Earth, Dark and Heart Runestones.
Begin CD 17 Min CD 8
Monster(s) 1576i
1884 MAX Assailing Ninjutsu of Hornet Skill Effect Turn all Runestones into Fire, Earth, Dark and Heart Runestones of fixed numbers and fixed positions. This Skill can be activated only when the Craft Apparatus is fully charged; no Dragonic Compulsion can be launched upon the Round of Skill activation.
Begin CD 17 Min CD 8
Monster(s) 1576i
1885 Million Bash Stream Skill Effect Upon the completion of moving and dissolving Runestones, Combos made in the first batch of Runestones dissolved will be added to the total Combo count. The Skill stays in play until 15 or more Combos are made.
Begin CD 19 Min CD 8
Monster(s) 1583i
1886 Purifying Elimination of Spirits Skill Effect Clear all additional effect(s) in play. Explode all Heart Runestones to generate Enchanted Runestones.
Begin CD 17 Min CD 6
Monster(s) 1565i
1887 Sun-piercing Arrows Skill Effect For 1 Round, the Monster launches 9 extra Earth Attacks. Current Skill CD -1 for each enemy defeated upon the Round of Skill activation, to the max -5.
Begin CD 20 Min CD 6
Monster(s) 1587i
1888 Gourmand of Glutinous Blue Skill Effect For 3 Rounds, Water and Elf Attack x 1.5; Water Elf Attack x 2.25. If HP is not full upon Skill activation, recover 8000 HP each Round when the Skill is in play.
Begin CD 19 Min CD 8
Monster(s) 1586i
1889 MAX Backmove No.108 - Orochi Nagi Skill Effect The Monster enters Power-charging State: the Monster's Attack increases by x 3 each Round, to the max x 9. The Skill stays in play until not a group of 6 or more Fire Runestones are dissolved. This Skill can be activated only when the Craft Apparatus is fully charged; no Dragonic Compulsion can be launched upon the Round of Skill activation.
Begin CD 16 Min CD 7
Monster(s) 1572i
1890 Dance of the Evil King - EX Skill Effect For 2 Rounds, the more the Races in the Team, the higher the Team Attack and Recovery, to the max x 2 for 5 Races.
Begin CD 24 Min CD 10
Monster(s) 674i
1891 Sacred Spirits of All Skill Effect All Attributive Runestones also possess the effect of Light Runestones for 1 Round.
Begin CD 19 Min CD 5
Monster(s) 703i
1893 Evil Spirits of All Skill Effect All Attributive Runestones also possess the effect of Dark Runestones for 1 Round.
Begin CD 19 Min CD 5
Monster(s) 704i
1895 Ultimate Attack - Strike Skill Effect For 1 Round, if HP is full upon Skill activation, HP will be depleted to 1 and turn Heart Runestones into Runestones of the Monster's Attribute; the lower the HP, the higher the Team Attack, to the max x 3. If HP is not full upon Skill activation, the lower the HP, the higher the Team Attack, to the max x 4.
Begin CD 22 Min CD 8
Monster(s) 1309i
1896 Almighty Allfather - EX Skill Effect For 1 Round, Team Attack x 3; if a group of 5 or more Runestones is dissolved in the columns on both the far left and far right sides, Team Attack x 3 in the next Round.
Begin CD 22 Min CD 8
Monster(s) 1310i
1897 Noxious Replacement - EX Skill Effect Randomly change Attributes of all Runestones, while Heart Runestones will become Enchanted Runestones. All Attributive Runestones also possess 50% effect of Heart Runestones for 2 Rounds.
Begin CD 22 Min CD 8
Monster(s) 742i
1899 Courage of Sacrifice - EX Skill Effect Team Attack x 2.5 for 1 Round at the expense of 75% of current HP.
Begin CD 24 Min CD 10
Monster(s) 850i
1902 Gravity Force - Elements Skill Effect All Attributive Runestones also possess the effect of Runestones of the Monster's Attribute for 1 Round.
Begin CD 22 Min CD 8
Monster(s) 1188i
1904 Boundless Void Skill Effect 3 rows of Enchanted Runestones will be added. Unlimited Runestone movement in 15 seconds without dissolving.
Begin CD 23 Min CD 9
Monster(s) 1135i
1905 Consolidated Sorcery - EX Skill Effect For 1 Round:
I. Team Attack x 1.5.
II. Attack basic value of Light Memebers -50%.
III. Demon Attack basic value becomes 0.
IV. Add the deducted Attack basic value to the Character's Attack basic value.
V. Attack will be launched only when Light Runestones are dissolved.
(The Skill stays in play until reactivation or defeated.)
Begin CD 21 Min CD 8
Monster(s) 998i
1906 Terrific Foresight - Light Skill Effect Deal 5x Light Damage to all enemies, regardless of Defense.
Begin CD 19 Min CD 5
Monster(s) 1589i
1907 Ougi for Final Fight - Nought Skill Effect Explode Runestones not of Team Members' Attributes to generate Enchanted Runestones. For 1 Round, Monster's Attack x 1.5 and 4 extra Fire Attacks will be launched by the Monster.
Begin CD 16 Min CD 7
Monster(s) 1572i
1908 Wave Impact Skill Effect Deal 3x Water Damage to all enemies. If any enemy is defeated by this Skill, the Skill will be ready for reactivation immediately.
Begin CD 14 Min CD 5
Monster(s) 1592i
1909 Flame Impact Skill Effect Deal 3x Fire Damage to all enemies. If any enemy is defeated by this Skill, the Skill will be ready for reactivation immediately.
Begin CD 14 Min CD 5
Monster(s) 1593i
1910 Land Impact Skill Effect Deal 3x Earth Damage to all enemies. If any enemy is defeated by this Skill, the Skill will be ready for reactivation immediately.
Begin CD 14 Min CD 5
Monster(s) 1594i
1911 Flash Impact Skill Effect Deal 3x Light Damage to all enemies. If any enemy is defeated by this Skill, the Skill will be ready for reactivation immediately.
Begin CD 14 Min CD 5
Monster(s) 1595i
1912 Shadow Impact Skill Effect Deal 3x Dark Damage to all enemies. If any enemy is defeated by this Skill, the Skill will be ready for reactivation immediately.
Begin CD 14 Min CD 5
Monster(s) 1596i
1913 Heat Drive Skill Effect Monster's Attack x 8 for 1 Round. At the end of the Round, turn the column of Runestones below the Monster into Fire Runestones. If its neighboring Member(s) is also a Fire Monster, turn the column(s) of Runestones below likewise.
Begin CD 20 Min CD 9
Monster(s) 1590i
1914 Diamond Edge Skill Effect Turn the column of Runestones below the Monster into Enchanted Water Runestones. Charge the Craft Apparatus. If the Craft Apparatus is already fully charged, freeze all enemies to inactivate them and turn their Attribute into Water for 1 Round (one activation in the Round).
Begin CD 17 Min CD 6
Monster(s) 1591i
1916 Midsummer Flowers Skill Effect Turn 2 random columns of Runestones below Fire Monsters into 3 Enchanted Fire Runestones and 2 Enchanted Heart Runestones for each column.
Begin CD 16 Min CD 5
Monster(s) 1778i
1919 Hatred of Disillusion Skill Effect This Skill can be activated only when there are ≥3 Attributes in the Team:
Attack bonus +30% for Combos made,
until the Character launches no Attack.
Begin CD 19 Min CD 8
Monster(s) 1606i
1920 Chill of Blue Skill Effect Turn the column of Runestones below the Monster into 3 Water Runestones and 2 Heart Runestones. If its neighboring Member(s) is also an Elf or a Water Monster, turn the column(s) of Runestones below likewise.
Begin CD 18 Min CD 7
Monster(s) 1612i
1921 Spines of Spiritedness Skill Effect The more the Heart Runestones dissolved, the higher the Team Attack & Recovery, to the max x 2 for 8 Heart Runestones dissolved; Damage received x 1.5. The Skill stays in play until no Heart Runestones are dissolved.
Begin CD 17 Min CD 6
Monster(s) 1622i
1922 Toxicity of Spirits Skill Effect Active Skill CD(s) of all Elves -1 (except "Unorthodox Envy - Hyacinth" in the Team). When HP is full, turn the column of Runestones below the Monster into Dark Runestones; if not, turn the column of Runestones into Heart Runestones.
Begin CD 15 Min CD 4
Monster(s) 1616i
1923 Wings of Crane Flower Skill Effect For 1 Round, launch an extra non-Attributive Attack as much as 3x the Monster's Attack for every 3 Heart Runestones dissolved, to the max 10 extra Attacks for 30 Runestones dissolved.
Begin CD 18 Min CD 7
Monster(s) 1608i
1924 Touch-me-not Skill Effect For 1 Round, Damage received -50%; Team Attack x 1.5; Elf Attack x 2. If Team HP ≥50% at the end of the Round, the current Skill CD -5.
Begin CD 17 Min CD 6
Monster(s) 1618i
1925 Sweetness of Toxic Nectar Skill Effect Team Attack x 2. Deduct 1% of total HP for every step moved while moving Runestones (bottom out at 1). The Skill stays in play until deactivation or defeated.
Begin CD 18 Min CD 7
Monster(s) 1619i
1926 Flames of Arrogance Skill Effect For 1 Round, Dark Runestones also possess the effect of Fire Runestones; the Monster launches an extra Fire Attack for each group of Attributive Runestones dissolved (only the first batch of Runestones dissolved will be counted). Upon Skill activation, Active Skill CD of "Poker Queen - Judith" in the Team -5.
Begin CD 19 Min CD 8
Monster(s) 1597i
1928 Jacks or Better Skill Effect For 1 Round, Fire Runestones also possess the effect of Earth Runestones; the Monster's Attack x 4. Upon Skill activation, Active Skill CD of "Poker King - Paxton" in the Team -5.
Begin CD 19 Min CD 8
Monster(s) 1598i
1930 Darkened Selfish Spirits Skill Effect Earth Runestones also possess the effect of Dark Runestones for 1 Round. Turn Heart Runestones into Dark Runestones. Upon Skill activation, Active Skill CD of "Poker Knight - Ogier" in the Team -5.
Begin CD 19 Min CD 8
Monster(s) 1599i
1931 Elimination of Opposition Skill Effect Team Attack x 1.3 for 1 Round. Explode all Runestones which are not of the enemy's Weakness Attribute to generate Runestones which are not of the enemy's Attribute. If the Team consists of only Elves, Combo count +8 for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 1602i
1932 Mastery of the Skysword - SP Skill Effect I. Light Human and Dark Human Attack basic value -50%.
II. Add the deducted Attack basic value to the Character's Attack basic value.
(the above effects stay in play until deactivation or defeated).
III. Turn 3 Runestones into Enchanted Dark Runestones upon the Rounds of Skill activation and deactivation (Water, Fire and Earth Runestones rank first in priority).


This Skill can be deactivated anytime. Upon deactivation of the Skill:
⇒ the current Skill CD -2.
Begin CD 14 Min CD 5
Monster(s) 1510i
1933 Mastery of the Skysword - SP+ Skill Effect I. Light Human and Dark Human Attack basic value becomes 0.
II. Add 1.5x the deducted Attack basic value to the Character's Attack basic value.
(The above effects stay in play until deactivation or defeated.)
III. Turn 6 Runestones into 3 Enchanted Light Runestones and 3 Enchanted Dark Runestones upon the Rounds of Skill activation and deactivation (Water, Fire and Earth Runestones rank first in priority).

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⇒ the current Skill CD -2.
Begin CD 14 Min CD 5
Monster(s) 1510i
1934 Requiting of Spirits Skill Effect Team Attack x 1.5 until no Heart Runestones are dissolved. CD will not drop when the Skill is in play.
Begin CD 17 Min CD 6
Monster(s) 7010i
1936 Spirits in a Row Skill Effect Tap and turn a row of Runestones into Enchanted Heart Runestones. Elf Attack x 2 for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 1610i
1937 Colored Petals of Spirits Skill Effect Turn Heart Runestones into Enchanted Runestones of the Attribute of the Monster in the column. If Team HP is 1 or full upon Skill activation, current Skill CD -3.
Begin CD 16 Min CD 5
Monster(s) 1614i
1938 Engulfed in Flames Skill Effect Turn Fire Runestones into Enchanted Fire Runestones. For 1 Round, when 2 or more groups of Fire Runestones are dissolved, Fire Attack x 2.5; the more the groups of Fire Runestones dissolved, the higher the Fire Attack, to the max x 3.5 for 4 groups.
Begin CD 19 Min CD 8
Monster(s) 1617i
1939 Billows of Freedom Skill Effect Unlimited Runestone movement without dissolving in 15 seconds. If all present Water Runestones are dissolved, Water Attack x 1.8 (only the first batch of Runestones dissolved will be counted).
Begin CD 17 Min CD 8
Monster(s) 1626i
1940 The King's Blessing Skill Effect For 1 Round, upon Skill activation, for Monster(s) with Attack basic value <1500, Monster's Attack x 4; for other Monster(s), an extra Dark Attack will be launched.
Begin CD 18 Min CD 7
Monster(s) 1620i
1941 Call of the Clock Skill Effect For 1 Round, the fewer Races in the Team, the higher the Team Attack & Recovery, to the max x 2.2 for only 1 Race. Current Skill CD may become 0 immediately after activation.
Begin CD 17 Min CD 6
Monster(s) 1621i
1943 Tender Love of Support Skill Effect No attacks could be launched by the Monster. Dark Runestones also possess 50% effect of Heart Runestones. Modify all Dark Runestones touched while moving to become God Runestones. An extra Dark Attack will be launched by "Loki the Everlasting Iniquity", "Corruption of the Deceased - Loki" and "Alteration of Sins - Loki" in the Team. The Skill stays in play until deactivation or defeated. This Skill can be deactivated anytime.
Begin CD 20 Min CD 6
Monster(s) 1563i
1944 Beam of Tactics Skill Effect Team Recovery -50%. Light Attack x 1.5; if the Team consists of only Humans, Light Attack x 1.3 additionally. The Skill stays in play until deactivation or defeated.
Begin CD 19 Min CD 8
Monster(s) 1686i
1945 Killing Sweetness Skill Effect The first Light Monster with the highest Attack from the left x 10 for 1 Round.
Begin CD 24 Min CD 10
Monster(s) 1623i
1946 Enchantment of Bubble Explosion Skill Effect Bubblize all enemies for 2 Rounds:
▋110% of the Damage dealt to enemies
(excluding non-Attributive Damage)
will be stored for 1 extra non-Attributive attack
to be launched at the end of each Round
regardless of Defense.
▋At the end of each Round,
⇒ turn all Runestones into Enchanted Runestones.
Begin CD 19 Min CD 8
Monster(s) 1341i
1947 Ignition - EX Skill Effect Turn all enemies into Fire Attribute, deal Fire Damage as much as 60x the Monster's Attack to all enemies each Round. When the Skill is in play, Summoner's HP will not be deducted when touching burned positions (not including positions burned with Hellfire).
Begin CD 17 Min CD 6
Monster(s) 1342i
1948 Yield of Life - EX Skill Effect For 3 Rounds, Team Attack x 1.5; Elf Attack x 2; 20% of Damage dealt to the enemies will be converted to HP Recovery.
Begin CD 19 Min CD 8
Monster(s) 1343i
1949 Elfish Diffusion Skill Effect For 3 Rounds:
Modify all Runestones touched while moving to become Elf Runestones.
50% of Attack-damage dealt to an enemy will be diffused to other enemies.
Begin CD 19 Min CD 8
Monster(s) 1344i
1952 Bewitchment - EX Skill Effect Enemies attack themselves or each other once for 3 Rounds.
Begin CD 24 Min CD 13
Monster(s) 1345i
1953 Extension of Time Skill Effect If HP ≥50% upon Skill activation: For 1 Round, Damage received -40%; extend Runestone-moving time to 10 seconds. If not: Damage received -80%; extend Runestone-moving time to 15 seconds.
Begin CD 16 Min CD 5
Monster(s) 1347i
1954 Elemental Assassination Skill Effect Randomly turn Runestones (one each for Water, FIre, Earth, Light and Dark) into Enchanted Runestones. For 1 Round, by dissolving Enchanted Attributive Runestones, the Monster launches an extra attack of that Attribute.
Begin CD 16 Min CD 5
Monster(s) 1350i
1957 Atrocity of Gloom Skill Effect Turn 3 Runestones into Enchanted Dark Beast Runestones (Heart Runestones rank first in priority). When the Team consists of only Dark Beasts, the effect of Enchanted Runestones +15%.
Begin CD 15 Min CD 4
Monster(s) 1651i
1963 Ice-breaking Waves Skill Effect Water Attack x 1.6 for 1 Round. Explode 4 present Frozen Runestones to generate Enchanted Water Runestones.
Begin CD 17 Min CD 6
Monster(s) 1628i
1964 Non-weakening Vines Skill Effect Eath Attack x 1.6 for 1 Round. Explode 2 types of present Weakened Runestones to generate Enchanted Earth Runestones.
Begin CD 17 Min CD 6
Monster(s) 1629i
1965 Insulating Beam Skill Effect Light Attack x 1.6 for 1 Round. Explode 3 present Electrified Runestones to generate Enchanted Light Runestones.
Begin CD 17 Min CD 6
Monster(s) 1630i
1966 Diffusion of Demonic Notions Skill Effect Attack of Leader and Ally x 2.5 for 1 Round. If both of them are Demons, turn the columns of Runestones below them into Runestones of their Attributes.
Begin CD 18 Min CD 7
Monster(s) 1641i
1967 Overwhelming Chilliness Skill Effect Turn 2 random columns of Runestones below Demons into Water Runestones. For 2 Rounds, Team Attack x 1.5; Water Damages can overpower Earth enemies.
Begin CD 19 Min CD 8
Monster(s) 1655i
1969 Dimensions of Dreams Skill Effect For 1 Round, Runestones can be dissolved by aligning 2 or more of them, until 30 Runestones of one type are dissolved.
Begin CD 21 Min CD 10
Monster(s) 1639i
1970 Creation of Radiance Skill Effect Deduct 15% of current HP for each Light Monster in the Team. Turn Attributive Runestones in the column(s) below Light Monster(s) into Enchanted Light Runestones.
Begin CD 18 Min CD 7
Monster(s) 1649i
1971 Billows of the Water Dragon Skill Effect For 1 Round:
I. Dragon Attack & Water Attack x 1.6.
II. If all present Water Runestones are dissolved the first batch,
⇒ Dragon Attack & Water Attack x 2 instead.
III.If an enemy is defeated by Initial Direct Damage or Attack-damage upon the Round of Skill activation,
⇒ fully recover HP at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 1637i
1972 Poisonous Fountain Skill Effect Poison all enemies with the Monster's Attack each Round, regardless of Defense and Attribute until defeated. When the effect is in play, Team Attack x 1.6; extend Runestone-moving time to 15 seconds.
Begin CD 19 Min CD 8
Monster(s) 1689i
1973 Heart-Connecting Time Freezer Skill Effect For 1 Round, unlimited Runestone movement without dissolving in 12 seconds; all dropping Heart Runestones will be adjacent.
Begin CD 22 Min CD 8
Monster(s) 1627i
1975 Blessings of Elements - Holy Light Skill Effect The Character's Attack x 2; the Character launches an extra Light attack each Round, until the Character launches no attack..
Begin CD 17 Min CD 6
Monster(s) 1656i
1976 Flames of Destruction Skill Effect For 1 Round, the Monster launches an extra attack as much as 3x the Monster's Attack; if neighboring Members are also Fire Monsters or Dragons, the Skill also applies to them.
Begin CD 17 Min CD 6
Monster(s) 1652i
1978 Harvest of Spirits Skill Effect 2.5% of Attack-damage dealt to the enemies by Dragons will be converted to HP Recovery. The Skill stays in play until HP is full at the end of the Round. CD will not drop when the Skill is in play. Dragon Attack x 1.5 upon the Round of Skill activation.
Begin CD 17 Min CD 6
Monster(s) 1653i
1980 Elemental Assembly - Billows Skill Effect For 1 Round, extend Runestone-moving time to 12 seconds; the more the types of Runestones dissolved, the higher the Water Attack, to the max x 2.2.
Begin CD 21 Min CD 10
Monster(s) 1351i
1981 Elemental Assembly - Blaze Skill Effect For 1 Round, extend Runestone-moving time to 12 seconds; the more the types of Runestones dissolved, the higher the Fire Attack, to the max x 2.2.
Begin CD 21 Min CD 10
Monster(s) 1352i
1982 Elemental Assembly - Wood Skill Effect For 1 Round, extend Runestone-moving time to 12 seconds; the more the types of Runestones dissolved, the higher the Earth Attack, to the max x 2.2.
Begin CD 21 Min CD 10
Monster(s) 1353i
1983 Assembly of Billows - Demons Skill Effect Modify all Runestones to become Demon Runestones. For 1 Round, the more the types of Runestones dissolved, the higher the Water Attack, to the max x 2.2.
Begin CD 21 Min CD 10
Monster(s) 1808i
1986 Enchanted Magical Stage - Beam Skill Effect For 1 Round, if a group of 4 or more Runestones is dissolved in a column, 2 Enchanted Light Runestones will be generated in that column (only the first batch of Runestones dissolved will be counted).
Begin CD 23 Min CD 12
Monster(s) 1354i
1987 Enchanted Magical Stage - Gloom Skill Effect For 1 Round, if a group of 4 or more Runestones is dissolved in a column, 2 Enchanted Dark Runestones will be generated in that column (only the first batch of Runestones dissolved will be counted).
Begin CD 23 Min CD 12
Monster(s) 1355i
1988 Moment of Miracles Skill Effect Upon Skill activation, if there are 3 or more Humans or Elves with Attack basic value ≤1500, Team Attack x 2.6 for 1 Round; otherwise, explode Light and Dark Runestones to generate Fire and Heart Runestones. If there is "Santa Claus the Deep Thinker" or "Santa Claus the Inspired Thinker" in the Team, both of the above effects will be triggered.
Begin CD 22 Min CD 8
Monster(s) 1658i
1989 Forceful Coronation of Elements Skill Effect For 3 Rounds, modify Earth Runestones to become God Runestones upon Skill activation and at the beginning of each Round; all Runestones to be dropped will be Enchanted Runestones.
Begin CD 18 Min CD 7
Monster(s) 1657i
1990 Flowing Stream of Notions Skill Effect For 1 Round, Team Attack x 2; by dissolving the same number of Water Combos and Heart Combos, current Skill CD -5 (only the first batch of Runestones dissolved will be counted).
Begin CD 18 Min CD 7
Monster(s) 1647i
1992 Elimination of Elements Skill Effect Explode all Runestones to deal Light Damage to all enemies. The first Runestone to be dropped in each column will be Light Runestone.
Begin CD 16 Min CD 5
Monster(s) 1654i
1993 Source of Power Skill Effect For 1 Round, the Monster's Attack x 4; Combo count +6; for each Dragon, Beast or Elf present in the Team, Combo count +1 additionally, to the max +6.
Begin CD 17 Min CD 6
Monster(s) 1643i
1994 Strike of the Warlord Skill Effect For 1 Round, the more Combos made, the higher the Monster's Attack, to the max x 15 for 10 Combos.
Begin CD 21 Min CD 10
Monster(s) 1672i
1996 Force of the Heroine Skill Effect 1 force point can be obtained when 3 or more Attributes of Runestones are dissolved, to the max 5 force points in accumulation. Monster's Attack x 2.5 for 1 Round. The more accumulated force points upon Skill activation, the higher the Monster's Attack, to the max x 10. Accumulation resets when the Skill is activated.
Begin CD 16 Min CD 5
Monster(s) 1674i
1999 Grassy Barrier Skill Effect Damage received -6.25% for each Earth Runestone dissolved, to the max -75% for 12 Earth Runestones, until no Earth Runestones are dissolved (only the first batch of Runestones dissolved will be counted). CD will not drop when the Skill is in play.
Begin CD 17 Min CD 6
Monster(s) 1676i
2000 Heart-Breaking Arrow Skill Effect I. Light Human Attack basic value will be lowered to 0
II. Add 1.5x the deducted Attack basic value to the Character's Attack basic value.
(the Skill stays in play until reactivation or defeated).
III. Attack will be launched only when Light Runestones are dissolved.

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⇒ the current Skill CD -2.
Begin CD 22 Min CD 8
Monster(s) 1678i
2002 Tricolor Territory Skill Effect Modify Water, Fire and Earth Runestones to become Human Runestones. Explode all Light, Dark and Heart Runestones to generate Water, Fire and Earth Runestones.
Begin CD 17 Min CD 6
Monster(s) 1682i
2003 Aspiration of Flames Skill Effect Turn all Runestones into Fire Runestones and Runestones of 2 other Attributes (Team Members' Attributes rank first in priority). Other Attributive Runestones also possess 50% effect of Fire Runestones for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 1684i
2007 Followers in Good Graces Skill Effect For 1 Round, each of the Monsters who have activated the Active Skills in the Round launches an extra Dark attack as much as 4x its own Attack.
Begin CD 17 Min CD 6
Monster(s) 1691i
2008 Flow of Flash & Flame Skill Effect For 1 Round, for each Combo made in the Round, the Monster launches an extra Light attack as much as 30% the Monster's Attack; if 6 or more Combos are made, the Monster launches an extra Fire attack as much as 6x the Monster's Attack additionally (only the first batch of Runestones dissolved will be counted).
Begin CD 17 Min CD 6
Monster(s) 7014i
2009 Fueling Up - Water Skill Effect When the Monster attacks in the Round, the Attack becomes a Water Damage of 1,600,000. The Monster's Fuel +20%.
Begin CD 16 Min CD 5
Monster(s) 1696i
2010 Fueling Up - Fire Skill Effect When the Monster attacks in the Round, the Attack becomes a Fire Damage of 1,600,000. The Monster's Fuel +20%.
Begin CD 16 Min CD 5
Monster(s) 1697i
2011 Fueling Up - Earth Skill Effect When the Monster attacks in the Round, the Attack becomes an Earth Damage of 1,600,000. The Monster's Fuel +20%.
Begin CD 16 Min CD 5
Monster(s) 1698i
2012 Power of Convergent Elements Skill Effect By dissolving 15 or more Runestones of the Monster's Attribute, Team Attack x 2 for 1 Round.
Begin CD 16 Min CD 5
Monster(s) 1699i
2013 Bolt of Enchantment Skill Effect Turn Heart Runestones into God Runestones of the Monster's Attribute.
Begin CD 16 Min CD 5
Monster(s) 1699i
2015 Fight Safe - Command Skill Effect For 1 Round, if ≤12 Runestones are dissolved, recover 25000 HP; otherwise, Team Attack x 2.2 (only the first batch of Runestones dissolved will be counted).
Begin CD 19 Min CD 8
Monster(s) 1366i 1367i
2016 Play Wild - Command Skill Effect For 1 Round, if ≤12 Runestones are dissolved, Damage will be dealt regardless of enemies' Defense; otherwise, Team Attack x 2.2 (only the first batch of Runestones dissolved will be counted).
Begin CD 19 Min CD 8
Monster(s) 1368i 1370i
2017 Rounds of Pre-Battle Ammunition Skill Effect Deal 60x non-Attributive Damage to all enemies each Round before attacks (dissolving Runestones is necessary). The Skill stays in play until deactivation or defeated. This Skill can be deactivated anytime. Upon deactivation of the Skill, Active Skill CDs of Machinas-1.
Begin CD 16 Min CD 5
Monster(s) 1348i
2018 Blessed Power of Peaches Skill Effect For 1 Round, Human & God Attack x 1.5; the more Coins obtained, the higher the Attack, to the max x 2.5 for 40000 Coins.
Begin CD 21 Min CD 7
Monster(s) 1695i
2028 Swastika of Coronation Skill Effect Turn all Runestones into Heart and Enchanted Runestones of the Monster's Attribute of fixed numbers and fixed positions.
Begin CD 19 Min CD 10
Monster(s) 1666i
2029 Power of the Rake Skill Effect For 2 Rounds, increase the Attack of 2 random Monsters: Beast Attack x 5, non-Beast Attack x 3.
Begin CD 16 Min CD 7
Monster(s) 1668i
2030 Coronation of the Skeleton Skill Effect Turn the columns of Runestones below Dragons, Beasts and Elves into Enchanted Runestones. For 1 Round, the current Skill CD -1 for every 5 Enchanted Runestones dissolved, to the max CD -4 for 20 Enchanted Runestones dissolved (only the first batch of Runestones dissolved will be counted).
Begin CD 14 Min CD 5
Monster(s) 1669i
2033 Battlefield of Spiderweb Skill Effect For 2 Rounds, turn all enemies' Attributes into Light; Dark Attack on Light enemies increases; if the enemy is Human, Beast or God, the Monster's Attack x 3 additionally.
Begin CD 19 Min CD 10
Monster(s) 1670i
2039 Godly Runestones - Triple Waves Skill Effect For 3 Rounds, turn 5 Fire Runestones into Enchanted Water God Runestones each Round.
Begin CD 17 Min CD 6
Monster(s) 1357i
2040 Godly Runestones - Triple Flames Skill Effect For 3 Rounds, turn 5 Earth Runestones into Enchanted Fire God Runestones each Round.
Begin CD 17 Min CD 6
Monster(s) 1359i
2041 Godly Runestones - Triple Vines Skill Effect For 3 Rounds, turn 5 Water Runestones into Enchanted Earth God Runestones each Round.
Begin CD 17 Min CD 6
Monster(s) 1361i
2042 Godly Runestones - Triple Beam Skill Effect For 3 Rounds, turn 5 Dark Runestones into Enchanted Light God Runestones each Round.
Begin CD 17 Min CD 6
Monster(s) 1363i
2043 Godly Runestones - Triple Gloom Skill Effect For 3 Rounds, turn 5 Light Runestones into Enchanted Dark God Runestones each Round.
Begin CD 17 Min CD 6
Monster(s) 1365i
2045 Race Runestones - Waves Skill Effect Modify Water Runestones to become Runestones of the Character's Race;
Turn Heart Runestones into Enchanted Water Runestones.
Begin CD 19 Min CD 5
Monster(s) 1661i
2046 Race Runestones - Flames Skill Effect Modify Fire Runestones to become Runestones of the Character's Race;
Turn Heart Runestones into Enchanted Fire Runestones.
Begin CD 19 Min CD 5
Monster(s) 1662i
2047 Race Runestones - Vines Skill Effect Modify Earth Runestones to become Runestones of the Character's Race;
Turn Heart Runestones into Enchanted Earth Runestones.
Begin CD 19 Min CD 5
Monster(s) 1663i
2048 Race Runestones - Beam Skill Effect Modify Light Runestones to become Runestones of the Character's Race;
Turn Heart Runestones into Enchanted Light Runestones.
Begin CD 19 Min CD 5
Monster(s) 1664i
2049 Race Runestones - Gloom Skill Effect Modify Dark Runestones to become Runestones of the Character's Race;
Turn Heart Runestones into Enchanted Dark Runestones.
Begin CD 19 Min CD 5
Monster(s) 1665i
2050 Power of Grasslands Skill Effect Human Attack x 1.6 for 1 Round. For every extra Earth Monster present in the Team, the number of Round the Skill stays in play +1, to the max 6 Rounds.
Begin CD 17 Min CD 6
Monster(s) 1688i
2051 Red Reinforcements Skill Effect When 4 or more Combos are made, Attack of the Monster and the neighboring Fire Member on the left x 2.5 (the Skill stays in play until deactivation or defeated). This Skill can be deactivated anytime. Upon deactivation of the Skill, turn all Runestones into Enchanted Runestones.
Begin CD 17 Min CD 6
Monster(s) 1694i
2052 Soul-reaping Sickle Skill Effect Turn 6 random Runestones into Water Human Runestones. When 6 or more Combos are made, the Monster's Attack x 6 for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 1690i
2053 Twine of Vines Skill Effect Turn Heart Runestones into Enchanted Earth Runestones. By dissolving a group of 4 Earth Runestones, Team Attack x 1.16 for 1 Round; the more Earth Runestones dissolved in a group, the higher the Attack, to the max x 1.8 for 8 Runestones dissolved.
Begin CD 16 Min CD 5
Monster(s) 1692i
2054 Coronation of Duality - Fire Skill Effect Turn Light and Dark Runestones into Enchanted Fire Runestones.
Begin CD 17 Min CD 8
Monster(s) 1667i
2055 Convergence of Attributive Power Skill Effect For 1 Round, the more Attributes in the Team, the higher the Team Attack, to the max x 3 for 4 Attributes.
Begin CD 17 Min CD 8
Monster(s) 1667i
2056 Play Safe - Command Skill Effect For 1 Round, if ≤12 Runestones are dissolved, Damage received -85%; otherwise, Team Attack x 2.2 (only the first batch of Runestones dissolved will be counted).
Begin CD 19 Min CD 8
Monster(s) 1369i
2057 Trace of Notion - Watery Moon Skill Effect Water Attack continues to increase until no groups of 5 or more Water Runestones are dissolved (only the first batch of Runestones dissolved will be counted). For every 20 Runestones dissolved, increase of Water Attack speeds up. The Attack multiplier resets every Wave.
Begin CD 19 Min CD 8
Monster(s) 1356i
2058 Trace of Notion - Fiery Shadow Skill Effect Fire Attack continues to increase until no groups of 5 or more Fire Runestones are dissolved (only the first batch of Runestones dissolved will be counted). For every 20 Runestones dissolved, increase of Fire Attack speeds up. The Attack multiplier resets every Wave.
Begin CD 19 Min CD 8
Monster(s) 1358i
2059 Trace of Notion - Spring Leaves Skill Effect Earth Attack continues to increase until no groups of 5 or more Earth Runestones are dissolved (only the first batch of Runestones dissolved will be counted). For every 20 Runestones dissolved, increase of Earth Attack speeds up. The Attack multiplier resets every Wave.
Begin CD 19 Min CD 8
Monster(s) 1360i
2060 Trace of Notion - Shining Light Skill Effect Light Attack continues to increase until no groups of 5 or more Light Runestones are dissolved (only the first batch of Runestones dissolved will be counted). For every 20 Runestones dissolved, increase of Light Attack speeds up. The Attack multiplier resets every Wave.
Begin CD 19 Min CD 8
Monster(s) 1362i
2061 Trace of Notion - Lurking Darkness Skill Effect Dark Attack continues to increase until no groups of 5 or more Dark Runestones are dissolved (only the first batch of Runestones dissolved will be counted). For every 20 Runestones dissolved, increase of Dark Attack speeds up. The Attack multiplier resets every Wave.
Begin CD 19 Min CD 8
Monster(s) 1364i
2067 Floral Corners - Billows Skill Effect Turn a total of 8 Runestones in 2 random corners into Water God Runestones.
Begin CD 16 Min CD 5
Monster(s) 1375i
2068 Floral Corners - Gloom Skill Effect Turn a total of 8 Runestones in 2 random corners into Dark God Runestones.
Begin CD 16 Min CD 5
Monster(s) 1379i
2071 Treaty of Fiery Shadow - EX Skill Effect Modify Fire Runestones to become God Runestones. For 1 Round, by dissolving a group of 5 or more Fire Runestones, Fire Attack x 1.6.
Begin CD 16 Min CD 5
Monster(s) 1376i
2072 Treaty of Spring Leaves - EX Skill Effect Modify Earth Runestones to become God Runestones. For 1 Round, by dissolving a group of 5 or more Earth Runestones, Earth Attack x 1.6.
Begin CD 16 Min CD 5
Monster(s) 1377i
2074 Enchanted Quintuple Coherence Skill Effect For 1 Round, all Runestones also possess 30% of the effect of other Attributive Runestones; if there are 5 or more Races in the Team, randomly turn 3 Water, 3 Fire, 3 Earth, 3 Light and 3 Dark Runestones into Enchanted Runestones.
Begin CD 17 Min CD 6
Monster(s) 1378i
2075 Steering of Billows Skill Effect For 1 Round, Machina Attack & Water Attack x 1.8; for each additional effect in play, Attack multiplier +0.4 additionally, to the max Attack x 3.
Begin CD 16 Min CD 5
Monster(s) 1346i
2076 Charmer of Allure Skill Effect For 2 Rounds, unlimited Runestone movement without dissolving; modify all Heart Runestones touched while moving to become Elf Runestones
Begin CD 18 Min CD 7
Monster(s) 1710i
2077 Demonic Runestones - Enchanted Skill Effect Turn all Runestones into Enchanted Demon Runestones.
Begin CD 18 Min CD 7
Monster(s) 1895i
2078 Blood Feud Skill Effect The Monster's Attack becomes 0; Human & Demon Attack x 2.2. The effect stays in play until no attacks are launched by the Team.
Begin CD 19 Min CD 8
Monster(s) 1711i
2079 Blood Feud Shield Skill Effect Damage received -30%. The Monster's Attack becomes 0; Human & Demon Attack x 2.2. The Skill stays in play until no attacks are launched by the Team.
Begin CD 19 Min CD 8
Monster(s) 1711i
2080 Blessing of the Chick Skill Effect HP will be fully recovered. When the Team consists of only Beasts, for 1 Round, the next Damage received will not lead to your defeat.
Begin CD 24 Min CD 10
Monster(s) 1717i
2082 Fiery Vanity Skill Effect For 1 Round, ignite all enemies to inactivate them and change their Attribute into Fire; when the effect is in play, enemies' Defense -80%.
Begin CD 17 Min CD 6
Monster(s) 1702i
2088 Pledge of Life Skill Effect The Skill can be activated only when Team HP ≥50%. The Monster's Attack x 2.5; when there is an additional effect in play, the Attack multiplier increases to x 5. The Skill stays in play until Team HP <50%.
Begin CD 20 Min CD 6
Monster(s) 1716i
2089 Tricolor Blades - Humans Skill Effect For 1 Round, the first 30 Runestones to be dropped will be Water Human, Fire Human and Earth Human Runestones.
Begin CD 17 Min CD 6
Monster(s) 1693i
2092 Flaming Bellicosity Skill Effect Turn Water Runestones into Enchanted Fire Runestones. Damage dealt to Fire enemies by the Team x 2 for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 1706i
2093 Spirits of Spring Leaves Skill Effect Turn 5 Runestones into Enchanted Earth God Runestones (Heart Runestones rank first in priority). For 1 Round, recover 3000 HP for each God Runestone dissolved, to the max recover 90000 HP for 30 God Runestones dissolved (only the first batch of Runestones dissolved will be counted).
Begin CD 16 Min CD 5
Monster(s) 1707i
2094 Radiance of the Eight Xian Skill Effect For 1 Round:
I. The Character's Attack x 9 (no sharing).
II. If an enemy is defeated by Initial Direct Damage or Attack-damage upon the Round of Skill activation,
⇒ "The Eight Xian" (series) Members
(except "Longevous Child - Zhang Guolao"):
▋ Skill CDs -2.
Begin CD 20 Min CD 9
Monster(s) 1708i
2095 Soul-tearing Spear Skill Effect The Monster's Attack x 3; if there is a Frozen Runestone, the Attack multiplier increases to x 6. The effect stays in play until no Water Runestones are dissolved.
Begin CD 19 Min CD 8
Monster(s) 1712i
2096 Spirits of Melting Ice Skill Effect For 1 Round, Frozen Runestones can be dissolved; by dissolving Frozen Runestones, Team Attack increases and HP will be recovered; Attack multiplier +0.2 and recover 3000 HP for each Frozen Runestone dissolved, to the max Team Attack x 3 and recover 30000 HP for 10 Frozen Runestones dissolved.
Begin CD 17 Min CD 6
Monster(s) 1713i
2097 Darkening Beam Skill Effect Turn Light Runestones into Dark Runestones. For 1 Round, the current Skill CD -1 for each group of Dark Runestones dissolved, to the max -3 for 3 groups (only the first batch of Runestones dissolved will be counted).
Begin CD 16 Min CD 5
Monster(s) 1714i
2099 Summon of Gods & Elves Skill Effect Turn the columns of Runestones below Gods and Elves into Runestones of the Race of the Monster in that column. For 1 Round, by dissolving God Runestones, Team Attack x 2; by dissolving Elf Runestones, each Elf in the Team launches an extra attack of its Attribute.
Begin CD 22 Min CD 8
Monster(s) 1624i
2102 Blue Melancholy Skill Effect For 1 Round, extend Runestone-moving time to 10 seconds; Attack & Recovery of Gods & Elves x 1.5; if there are 2 or more Elves in the Team, other types of Runestones also possess 50% effect of Water Runestones.
Begin CD 19 Min CD 8
Monster(s) 1864i
2103 Mastery of Elements - Enchantment Skill Effect For 1 Round, turn all Runestones into fixed numbers of Enchanted Water, Enchanted Fire, Enchanted Earth, Enchanted Light, Enchanted Dark and Enchanted Heart Runestones; all Attributive Runestones also possess the effect of other Attributive Runestones.
Begin CD 24 Min CD 10
Monster(s) 1716i
2105 Soul-penetrating Power Skill Effect Earth Attack & Machina Attack x 1.8; if the Monster's Fuel is 100% upon Skill activation, the Attack multiplier increases to x 2.2. If there are 3 or more Machinas in the Team, extend Runestone-moving time regardlessly by 3 seconds. The Skill stays in play within the Wave.
Begin CD 17 Min CD 6
Monster(s) 1703i
2106 Trigram of Gloom Skill Effect By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be exploded to generate Enchanted Dark God Runestones. For 1 Round, Dark Runestones also possess 50% effect of other Attributive Runestones.
Begin CD 17 Min CD 6
Monster(s) 1705i
2107 Runestone Burst - Billows EX Skill Effect Turn Water Runestones into Enchanted Water Runestones. Explode all non-Water Runestones to deal a Water Damage to all enemies and increase Water Attack & Recovery, to the max x 2 if 20 Runestones are exploded.
Begin CD 21 Min CD 10
Monster(s) 1380i
2108 Runestone Burst - Blaze EX Skill Effect Turn Fire Runestones into Enchanted Fire Runestones. Explode all non-Fire Runestones to deal a Fire Damage to all enemies and increase Fire Attack & Recovery, to the max x 2 if 20 Runestones are exploded.
Begin CD 21 Min CD 10
Monster(s) 1382i
2109 Runestone Burst - Wood EX Skill Effect Turn Earth Runestones into Enchanted Earth Runestones. Explode all non-Earth Runestones to deal a Earth Damage to all enemies and increase Earth Attack & Recovery, to the max x 2 if 20 Runestones are exploded.
Begin CD 21 Min CD 10
Monster(s) 1384i
2110 Runestone Burst - Beam EX Skill Effect Turn Light Runestones into Enchanted Light Runestones. Explode all non-Light Runestones to deal a Light Damage to all enemies and increase Light Attack & Recovery, to the max x 2 if 20 Runestones are exploded.
Begin CD 21 Min CD 10
Monster(s) 1386i
2111 Runestone Burst - Gloom EX Skill Effect Turn Dark Runestones into Enchanted Dark Runestones. Explode all non-Dark Runestones to deal a Dark Damage to all enemies and increase Dark Attack & Recovery, to the max x 2 if 20 Runestones are exploded.
Begin CD 21 Min CD 10
Monster(s) 1388i
2112 Final Judgment - Water Skill Effect Turn 3 Runestones into Enchanted Water Runestones. If all enemies' Attributes are Fire upon Skill activation, for 1 Round, increase Water Damage dealt to Fire enemies; otherwise, turn all enemies' Attributes into Fire.
Begin CD 16 Min CD 5
Monster(s) 1381i
2113 Final Judgment - Fire Skill Effect Turn 3 Runestones into Enchanted Fire Runestones. If all enemies' Attributes are Earth upon Skill activation, for 1 Round, increase Fire Damage dealt to Earth enemies; otherwise, turn all enemies' Attributes into Earth.
Begin CD 16 Min CD 5
Monster(s) 1383i
2114 Final Judgment - Earth Skill Effect Turn 3 Runestones into Enchanted Earth Runestones. If all enemies' Attributes are Water upon Skill activation, for 1 Round, increase Earth Damage dealt to Water enemies; otherwise, turn all enemies' Attributes into Water.
Begin CD 16 Min CD 5
Monster(s) 1385i
2115 Final Judgment - Light Skill Effect Turn 3 Runestones into Enchanted Light Runestones. If all enemies' Attributes are Dark upon Skill activation, for 1 Round, increase Light Damage dealt to Dark enemies; otherwise, turn all enemies' Attributes into Dark.
Begin CD 16 Min CD 5
Monster(s) 1387i
2116 Final Judgment - Dark Skill Effect Turn 3 Runestones into Enchanted Dark Runestones. If all enemies' Attributes are Light upon Skill activation, for 1 Round, increase Dark Damage dealt to Light enemies; otherwise, turn all enemies' Attributes into Light.
Begin CD 16 Min CD 5
Monster(s) 1389i
2117 Anti-Passive Orientation Skill Effect Randomly turn Runestones into Enchanted Water Runestones until there are 20 Enchanted Water Runestones. Attack & Recovery of Machinas, Beasts and Demons x 2 for 3 Rounds.
Begin CD 19 Min CD 8
Monster(s) 1726i
2119 Telegram of Adoration Skill Effect Turn Heart Runestones into Enchanted Fire Human Runestones. Explode all Water and Light Runestones to increase Fire Attack, to the max x 1.8 for 8 Runestones exploded (the Attack multiplier stays in play for 2 Rounds). For 2 Rounds, drop rate of Heart Runestones will be transferred to that of Fire Runestones; all Fire Runestones to be dropped will be Enchanted Fire Runestones.
Begin CD 18 Min CD 7
Monster(s) 1727i
2120 Jade Thesis Skill Effect Turn Water and Fire Runestones into Enchanted Heart Runestones. Explode all Light and Dark Runestones to generate Enchanted Water, Enchanted Fire and Enchanted Earth Runestones. Damage received -4% for every Runestone exploded, to the max -40% for 10 Runestones exploded (the Damage-reducing effect stays in play for 2 Rounds). Extend Runestone-moving time to 8 seconds for 2 Rounds.
Begin CD 18 Min CD 7
Monster(s) 1728i
2122 Lightning Pulse Driver Skill Effect Turn Earth Runestones into Enchanted Light Runestones. For 1 Round, the first batch of 15 Runestones to be dropped will be Light Human Runestones.
Begin CD 17 Min CD 6
Monster(s) 1729i
2123 Daydream Catcher Skill Effect Exploded all non-Enchanted Runestones to generate Enchanted Attributive Runestones. For 2 Rounds, Damage received -40%; Damage dealt to Gods by the Monster x 3.
Begin CD 19 Min CD 8
Monster(s) 1730i
2124 Full Moon Dance Skill Effect Explode all Runestones to generate non-Fire Runestones. For 1 Round, all Water and Heart Runestones to be dropped will be Enchanted Water and Enchanted Heart Runestones.
Begin CD 17 Min CD 6
Monster(s) 1731i
2125 Absolute Zero Skill Effect Turn 8 non-Heart Runestones into Enchanted Heart Runestones. For 1 Round, The 1st batch of Runestones to be dropped will be Water, Light and Dark Runestones; all Water Runestones to be dropped will be Enchanted Water Runestones. Active Skill CD of the neighboring Member on the right -1.
Begin CD 18 Min CD 7
Monster(s) 1732i
2126 Fahrenheit's Inferno Skill Effect Explode 10 Runestones at fixed positions (in the shape of "X") to generate Enchanted Fire Runestones. For 2 Rounds, Damage received -30%; drop rate of Heart Runestones will be transferred to that of Fire Runestones
Begin CD 18 Min CD 7
Monster(s) 1733i
2127 Gleaming Deep World Skill Effect Turn Water, Fire and Earth Runestones into Enchanted Heart Runestones; Dark Runestones into Light Runestones. For 1 Round, deal non-Attributive Damage on all enemies as much as HP Recovery in the Round, regardless of Defense.
Begin CD 18 Min CD 7
Monster(s) 1734i
2128 Crimson Incineration Sword Skill Effect Explode Fire, Earth and Light Runestones. Turn the 3 bottom rows of Runestones into Enchanted Runestones. Water Attack x 1.6 for 2 Rounds.
Begin CD 18 Min CD 7
Monster(s) 1736i
2129 Uninstall Period Skill Effect For 1 Round, extend Runestone-moving time to 10 seconds; Fire Attack x 1.6; Attack basic value of all Fire Members will synchronize with that of the Fire Member that has the highest Attack basic value.
Begin CD 18 Min CD 7
Monster(s) 1737i
2130 Victorious Glory Thrust Skill Effect Turn Earth Runestones into Enchanted Light Runestones. Explode Heart Runestones to generate non-Earth Runestones and increase the Monster's Attack, to the max x 6 for 5 Runestones exploded (the Attack multiplier stays in play for 2 Rounds).
Begin CD 18 Min CD 7
Monster(s) 1738i
2131 Balance of Breakthrough Skill Effect Turn Light and Earth Runestones into Enchanted Water Runestones, Dark and Heart Runestones into Enchanted Fire Runestones. For 1 Round, extend Runestone-moving time by 3 seconds; drop rate of Water Runestones decreases.
Begin CD 17 Min CD 6
Monster(s) 1739i
2132 Eight Plagues Skill Effect Turn Fire and Earth Runestones into Water Runestones. For 1 Round, the first batch of 15 Runestones to be dropped will be Water Human Runestones.
Begin CD 19 Min CD 8
Monster(s) 1741i
2133 Fueling Up - Beam Skill Effect When the Monster attacks in the Round, the Attack becomes a Light Damage of 1,600,000. Fuel of Machinas +5%.
Begin CD 16 Min CD 5
Monster(s) 1743i
2134 Fueling Up - Gloom Skill Effect When the Monster attacks in the Round, the Attack becomes a Dark Damage of 1,600,000. Fuel of Machinas +5%.
Begin CD 16 Min CD 5
Monster(s) 1744i
2135 Yellow Delusion Skill Effect Turn Fire Runestones into Earth Runestones, Water Runestones into Light Runestones. For 3 Rounds, drop rate of Fire Runestones decreases; Damage dealt to Gods by the Monster x 2.5.
Begin CD 16 Min CD 5
Monster(s) 1742i
2136 Convergence of Lights Skill Effect This Skill can be activated when the Active Skills of all or ≥4 Monsters in the Team are ready. Upon activation, Skill CDs of the Team will be reset. For 1 Round, the Monster's Attack & Recovery x 10 (no sharing to other Team Members).
Begin CD 16 Min CD 5
Monster(s) 1349i
2137 Doubtless Wisdom Skill Effect Turn Fire Runestones into Light Human Runestones, Weathered Runestones into Light Runestones. For 2 Rounds, drop rate of Earth Runestones will be transferred to that of Light Runestones
Begin CD 17 Min CD 6
Monster(s) 1740i
2138 Enchantment of Armor Skill Effect Randomly turn the columns of Runestones below 2 Machinas into Enchanted Runestones. Machina Attack & Recovery x 1.3 for 1 Round.
Begin CD 15 Min CD 6
Monster(s) 1720i
2139 Enchantment of Armaments Skill Effect Turn the columns of Runestones below Machinas into Enchanted Runestones. Machina Attack & Recovery x 1.6 for 1 Round.
Begin CD 25 Min CD 6
Monster(s) 1725i
2140 Flashing Gun Skill Effect The Monster's Attack x 3 for 1 Round; the more the Machinas in the Team, the higher the Monster's Attack, to the max x 5 for 5 Machinas.
Begin CD 16 Min CD 7
Monster(s) 1723i
2141 Firing Spirits Skill Effect If Team HP is 1 upon Skill activation, turn all Runestones into Enchanted Fire and Enchanted Heart Runestones of fixed numbers and fixed positions; otherwise, turn the column of Runestones on the far left side into Enchanted Fire Runestones, the column of Runestones on the far right side into Enchanted Heart Runestones.
Begin CD 15 Min CD 6
Monster(s) 1721i
2142 Desperate Aggression Skill Effect Team HP will be depleted to 1 (this Skill cannot be activated when Team HP is 1). For 1 Round, the 3 Machinas with the highest Attack basic value x 2.5.
Begin CD 15 Min CD 6
Monster(s) 1724i
2144 Frontiers of Tricolor Siege Skill Effect Turn all Runestones into Enchanted Water, Enchanted Fire and Enchanted Earth Runestones of fixed numbers and fixed positions. Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
Begin CD 17 Min CD 8
Monster(s) 1719i
2145 Transgression - Waves Skill Effect A Water Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 2. Counting resets when the Skill is activated.
Begin CD 12 Min CD 1
Monster(s) 1746i
2146 Transgression - Flames Skill Effect A Fire Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 2. Counting resets when the Skill is activated.
Begin CD 12 Min CD 1
Monster(s) 1747i
2147 Transgression - Vines Skill Effect An Earth Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 2. Counting resets when the Skill is activated.
Begin CD 12 Min CD 1
Monster(s) 1748i
2148 Transgression - Beam Skill Effect A Light Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 2. Counting resets when the Skill is activated.
Begin CD 12 Min CD 1
Monster(s) 1749i
2149 Transgression - Gloom Skill Effect A Dark Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 2. Counting resets when the Skill is activated.
Begin CD 12 Min CD 1
Monster(s) 1750i
2151 Renewable Energy Skill Effect For every type of Runestones dissolved, recover 10% of total HP of Machinas, to the max 50% for 5 types of Runestones dissolved (the Skill stays in play until reactivation or defeated).
Begin CD 14 Min CD 5
Monster(s) 1722i
2152 Fearless Heart Skill Effect Heart Runestones also possess 50% effect of Runestones of the Monster's Attribute; the number of Rounds with the Skill staying in play +1 for every Heart Runestone present upon the Round of Skill activation, to the max for 4 Rounds for 3 present Heart Runestones.
Begin CD 17 Min CD 6
Monster(s) 1745i
2166 Switching (2166) Skill Effect Switch. Modify all Runestones to become Enchanted Runestones.
Begin CD 8 Min CD 8
Monster(s) 1762i
2167 Switching (2167) Skill Effect Switch. Modify all Runestones to become Human Runestones.
Begin CD 8 Min CD 8
Monster(s) 1764i
2169 Switching (2169) Skill Effect Switch. Modify all Runestones to become Dragon Runestones.
Begin CD 8 Min CD 8
Monster(s) 2207i
2173 Switching (2173) Skill Effect Switch. Dodge the first attack of the first attacking enemy for 1 Round.
Begin CD 8 Min CD 8
Monster(s) 1766i
2174 Fist of Aura Skill Effect For 1 Round, Fire, Earth and Heart Runestones also possess the effect of Water Runestones; the Monster launches an extra Water attack as much as 3.5x the Monster's Attack.
Begin CD 19 Min CD 8
Monster(s) 1759i
2175 Yummy Dim Sum Skill Effect For 3 Rounds, recover HP in proportion to the number of Humans in the Team at the end of each Round if HP is not full, to the max 15000 HP for 6 Humans.
Begin CD 22 Min CD 8
Monster(s) 1872i
2176 Magical Esthetician Skill Effect Turn 4 Runestones into Enchanted Heart Runestones (Runestones not of Team Members' Attributes rank first in priority). For every extra Human present in the Team, turn 1 extra Runestone into Heart Runestone.
Begin CD 15 Min CD 4
Monster(s) 1760i
2178 Total Destruction (2178) Skill Effect One of the following effects will be triggered according to the number of enemies upon Skill activation:
1 enemy: For 1 Round, the Monster's Attack x 6, regardless of Defense.
2 enemies: For 1 Round, the Monster's Attack x 4; 50% of Attack-damage dealt to an enemy will be diffused to other enemies.
≥3 enemies: For 1 Round, the Monster's Attack x 2; Single Attack becomes Full Attack.
Begin CD 17 Min CD 6
Monster(s) 2171i
2179 Jajanken Skill Effect For 1 Round:
One of the following effects will be triggered when Summoner starts moving Runestones from one of the specific positions:
Scissors: Team Attack & Recovery x 1.6.
Rock: The Monster's Attack x 7, regardless of Defense.
Paper: Deal 30x Earth Damage to all enemies before attacks.
(Dissolving Runestones is necessary.)
Begin CD 17 Min CD 6
Monster(s) 1762i
2180 Dowsing Chain Skill Effect The Monster's Attack x 4 and its Damage can overpower the enemies. The Skill stays in play until a group of 6 or more Light Runestones are dissolved (only the first batch of Runestones dissolved will be counted).
Begin CD 17 Min CD 6
Monster(s) 1764i
2182 Jajanken - Rock Skill Effect Explode all non-Earth Runestones. Turn all Runestones into Enchanted Runestones. For 1 Round, the Monster's Attack x 30, regardless of Defense. No attacks could be launched by other Members. Team Recovery x 1.6. Deal 30x Earth Damage to all enemies before attacks. The Charater enters a dying state (fatigue state) at the end of the Round (the state stays in play for 2 Rounds).
Begin CD 16 Min CD 10
Monster(s) 1763i
2187 Absolute Time Skill Effect For 2 Rounds, Team Attack x 2; 20% of Team HP will be deducted at the beginning of each Round; extend Runestone-moving time to 25 seconds; Monsters' Active Skills will not be locked; when there are 2 or more Monsters of "HUNTER×HUNTER" in the Team, restore all Runestones to normal state upon Skill activation.
Begin CD 16 Min CD 10
Monster(s) 1765i
2188 Thunderbolt Skill Effect Turn 4 Runestones into Enchanted Dark Runestones (Heart Runestones rank first in priority). For 1 Round, the Monster launches an extra Light attack as much as 25% of the Monster's Attack.
Begin CD 14 Min CD 3
Monster(s) 1766i
2189 Whirlwind Skill Effect Turn 4 Runestones into Enchanted Dark Runestones (Heart Runestones rank first in priority). For 1 Round, the Monster launches 2 extra Light attacks.
Begin CD 9 Min CD 3
Monster(s) 1767i
2192 Bungee Gum Skill Effect For 1 Round, Team Attack x 1.2. The Attack multiplier increases according to the distance between the starting and ending positions for moving Runestones, to the max x 3 for a distance of 9 positions.
Begin CD 17 Min CD 6
Monster(s) 1768i
2193 Needle People Skill Effect For 2 Rounds, inactivate all enemies; when the effect is in play, 10% of the enemy's current HP will be deducted at the end of each Round.
Begin CD 20 Min CD 9
Monster(s) 1769i
2195 Aura Synthesis Skill Effect For 1 Round, Attack of all enemies -50%, adding the deducted Attack basic value to the Character's Attack.
Begin CD 16 Min CD 5
Monster(s) 1771i
2197 Skill Hunter Skill Effect For 1 Round, all Attributive Runestones also possess 50% effects of other Attributive Runestones; all Damages can overpower the enemies.
Begin CD 17 Min CD 6
Monster(s) 1770i
2198 Hundred Guanyin Bodhisattva Skill Effect Turn Water, Fire and Earth Runestones into Light Runestones, Dark Runestones into Heart Runestones, Light and Heart Runestones into Enchanted Runestones. For 1 Round, the Monster launches 10 extra Light attacks as much as 10% of the Monster's Attack. No attacks could be launched by the Monster in the next Round.
Begin CD 17 Min CD 6
Monster(s) 1772i
2199 Terpsichora Skill Effect Unlimited Runestone movement for 8 seconds without dissolving. Elf & Demon Attack x 1.6 for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 1773i
2200 Doctor Blythe Skill Effect For 3 Rounds, recover 30% of Team HP each Round if HP is not full.
Begin CD 19 Min CD 8
Monster(s) 1773i
2202 Spiritual Message Skill Effect For 2 Rounds, modify Runestones of Team Members' Attributes to become Elf Runestones; damage received -10% for each Elf Runestone dissolved in the Round, to the max -80% for 8 Runestones dissolved.
Begin CD 19 Min CD 8
Monster(s) 1776i
2203 Silent Waltz Skill Effect Turn the outermost Runestones into Enchanted Water Human Runestones. When the Team consists of only Water Humans, Active Skill CDs of all Members (except this Monster) -1.
Begin CD 19 Min CD 8
Monster(s) 1774i
2204 Rage Blast Skill Effect For 1 Round, the Monster's Attack increases according to the number of accumulated Rounds (dissolving Runestones is necessary), to the max x 6. The multiplier will reset after activation.
Begin CD 13 Min CD 2
Monster(s) 1775i
2207 Fist of Real Form Skill Effect The Monster's Attack x 6 for 1 Round (no sharing to other Team Members).
Begin CD 11 Min CD 5
Monster(s) 1761i
2208 Magical Esthetician - EX Skill Effect Turn 4 Runestones into Enchanted Heart Runestones (Runestones not of Team Members' Attributes rank first in priority). For every extra Human present in the Team, turn 1 extra Runestone into Enchanted Heart Runestone.
Begin CD 10 Min CD 4
Monster(s) 1761i
2209 Jajanken (2209) Skill Effect For 1 Round, one of the following effects will be triggered when Summoner starts moving Runestones from one of the specific positions:
Scissors: Team Attack & Recovery x 1.6.
Rock: The Monster's Attack x 7, regardless of Defense.
Paper: Deal 30x Earth Damage to all enemies before attacks.
Begin CD 12 Min CD 6
Monster(s) 1763i
2210 Dowsing Chain (2210) Skill Effect The Monster's Attack x 4 and its Damage can overpower the enemies. The Skill stays in play until a group of 6 or more Light Runestones are dissolved (only the first batch of Runestones dissolved will be counted).
Begin CD 12 Min CD 6
Monster(s) 1765i
2211 Speed of Lightning Skill Effect Turn all Runestones into Enchanted Runestones. Arrange Dark Runestones from top left to right. Combo count +5 for 1 Round.
Begin CD 12 Min CD 8
Monster(s) 1767i
2212 Switching (2212) Skill Effect Switch. Team Attack x 1.5 for 1 Round.
Begin CD 8 Min CD 8
Monster(s) 1760i
2215 Prolonging Ploy Skill Effect For 1 Round, no attacks could be launched by the Monster; Damage received -20%; turn columns of Runestones below 3 Humans into Runestones of that Monster's Attribute at the beginning of next Round.
Begin CD 16 Min CD 5
Monster(s) 1779i
2217 Strike of Fiery Claw - EX Skill Effect Turn Runestones at 10 fixed positions into Enchanted Fire Runestones. For 1 Round, Fire Attack x 2; Fire Beast and Beast Attack x 3.
Begin CD 17 Min CD 6
Monster(s) 1391i
2218 Force of Forest - EX Skill Effect For 1 Round, Earth Attack and Beast Attack x 1.5; Earth Beast Attack x 1.8.
Begin CD 16 Min CD 5
Monster(s) 1392i
2219 Leafy Speedy Steps - EX Skill Effect Fully recover HP. Dodge all attacks of enemies for 1 Round. All Runestones also possess the effects of Runestones of the Beasts' Attributes in the Team for 2 Rounds.
Begin CD 23 Min CD 12
Monster(s) 1392i
2220 Arrogance of Qilin - EX Skill Effect For 1 Round, dodge all attacks of enemies. Turn all Runestones into Enchanted Dragon Runestones before the beginning of the next Round. Team Attack x 1.5 for the next Round.
Begin CD 20 Min CD 9
Monster(s) 1393i
2223 Tornado Fist Skill Effect Arrange Earth Runestones from top left to bottom. For 1 Round, if a group of 5 or more Runestones is dissolved in a column, 2 Earth Elf Runestones will be generated in that column (only the first batch of Runestones dissolved will be counted).
Begin CD 19 Min CD 8
Monster(s) 1805i
2224 Cage of Hell Skill Effect Turn Water Runestones into Enchanted Elf Runestones. By dissolving Elf Runestones, Elf Attack x 1.5 for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 1806i
2225 Crystal Tears Skill Effect Freeze all enemies to inactivate them and change their Attribute into Water for 1 Round; extend Runestone-moving time regardlessly by 5 seconds when the Skill is in play.
Begin CD 17 Min CD 6
Monster(s) 1807i
2226 Motor of Machines Skill Effect Turn Runestones as many as the accumulated Rounds +1 into Runestones of the Monster's Attribute, to the max 6 Runestones (dissolving Runestones is necessary). If there are 3 or more Machinas in the Team, the Runestones turned will become Machina Runestones. If the Skill is activated when accumulation reaches the max of 6 Runestones, Monster's Attack x 2. The number of Runestones to be converted will reset after activation.
Begin CD 15 Min CD 1
Monster(s) 1809i
2227 Spirits of Dual Elimination Skill Effect Explode Light & Dark Runestones to generate Enchanted Runestones. For 2 Rounds, 50% drop rate of Light & Dark Runestones will be transferred to that of Heart Runestones after moving Runestones.
Begin CD 17 Min CD 6
Monster(s) 1896i
2228 Imminent Danger Skill Effect I. The Character's HP will be deducted to 1.
For 1 Round:
II. Add the deducted HP to the Character's Attack basic value (no sharing to other Team Members).
Begin CD 17 Min CD 6
Monster(s) 1810i
2229 Boundless Inferno Skill Effect For each Fire Combo made, the Monster launches an extra Fire attack, and turn 1 random Runestone into Fire Runestone at the beginning of next Round, to the max 4 extra attacks and 4 Runestones to be turned. The Skill stays in play until not 4 or more Fire Runestones are dissolved (only the first batch of Runestones dissolved will be counted).
Begin CD 19 Min CD 8
Monster(s) 7015i
2230 Evil Conjury of Watery Spirits Skill Effect Turn the top row of Runestones into Heart Runestones; 4 Runestones in the column on the far right side into Water Elf Runestones.
Begin CD 15 Min CD 4
Monster(s) 7016i
2231 Spirit Gun Skill Effect Turn 9 random Runestones into 3 Enchanted Water, 3 Enchanted Light and 3 Enchanted Heart Runestones. For 1 Round, the more Water, Light or Heart Runestones dissolved, the higher the Monster's Attack, to the max x 7 for 15 Runestones.
Begin CD 17 Min CD 6
Monster(s) 1786i
2232 Raw Power Skill Effect By dissolving 5 or more Dark Runestones, the Monster's Attack x 5.5; the required number of Dark Runestones to be dissolved +1 each Round, and the multiplier +1.5 additionally when the condition is fulfilled, to the max Attack x 10. The Skill stays in play until the condition is not fulfilled. Only the first batch of Runestones dissolved will be counted.
Begin CD 17 Min CD 6
Monster(s) 1817i
2233 Dimensional Cutter Skill Effect For 1 Round, tap and explode a row and a column of Runestones to generate Enchanted Demon Runestones; the first 20 Runestones to be dropped will be Fire and Dark Runestones.
Begin CD 22 Min CD 9
Monster(s) 1798i
2234 Demon Absorption Wall Skill Effect Modify Earth Runestones to become Elf Runestones. For 1 Round, absorb the first Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc. of the enemy in the Round. Launch an Earth Counterattack as much as 50x the absorbed attack to it.
Begin CD 19 Min CD 8
Monster(s) 1799i
2237 Dimension Sword Skill Effect For 1 Round, turn the columns of Runestones below the Leader and the Ally into Runestones of that Monster's Attribute; if the Leader and Ally are Monsters of "Yu☆Yu☆Hakusho", Team Attack x 1.8.
Begin CD 17 Min CD 6
Monster(s) 1792i
2239 Strike of the War Master Skill Effect Turn Water and Light Runestones into Enchanted Runestones; Dark Runestones into Enchanted Heart Runestones. For 1 Round, Damage dealt to non-Humans by the Monster x 5.
Begin CD 17 Min CD 6
Monster(s) 1795i
2241 The Wicked Seal - Ma Fu Kan Skill Effect For 1 Round, Damage received -90%; turn 5 Runestones into Heart Runestones (Water and Earth Runestones rank first in priority).
Begin CD 18 Min CD 7
Monster(s) 1796i
2242 Fist of the Mortal Flame Skill Effect Turn Earth Runestones into Dark Demon Runestones; Heart Runestones into Fire Demon Runestones.
Begin CD 16 Min CD 5
Monster(s) 1793i
2243 Rose Whip Thorn Wheel Skill Effect Randomly change Attributes of all Runestones; increase the Occurrence rate of Earth Runestones while Earth Runestones will become Elf Runestones.
Begin CD 17 Min CD 6
Monster(s) 1790i
2244 Binding Fist of the Demonic Vine Skill Effect For 2 Rounds:
I. The Character's Attack x 4
II. If an enemy is defeated by Initial Direct Damage or Attack-damage upon the Round of Skill activation,
⇒ the Skill stays in play.
Begin CD 11 Min CD 5
Monster(s) 1791i
2245 Crimson Ball Wave Skill Effect Turn Light Runestones into Enchanted Human Runestones. For 1 Round, by dissolving 6 or more Light or Dark Runestones in total, the Monster launches 3 extra Dark attacks as much as 2x the Monster's Attack.
Begin CD 17 Min CD 6
Monster(s) 1803i
2246 Violet Blaze Shots Skill Effect I. Turn Light Runestones into Enchanted Human Runestones.
For 1 Round:
II. By dissolving ≥6 Light or Dark Runestones in total,
⇒ the Character launches 5 extra Dark attacks as much as 2x its own Attack.
III. 50% of Attack-damage dealt to an enemy will be diffused to other enemies.
Begin CD 12 Min CD 6
Monster(s) 1804i
2247 Spirit Gun (2247) Skill Effect Turn 9 random Runestones into 3 Enchanted Water, 3 Enchanted Light and 3 Enchanted Heart Runestones. For 1 Round, the more Water, Light or Heart Runestones dissolved, the higher the Monster's Attack, to the max x 7 for 15 Runestones.
Begin CD 12 Min CD 6
Monster(s) 1787i
2248 Mega Spirit Gun Skill Effect Randomly turn all Runestones into Enchanted Water, Enchanted Light and Enchanted Heart Runestones. For 1 Round, the more Water, Light or Heart Runestones dissolved, the higher the Character's Attack, to the max x 9 for 27 Runestones. Turn columns of Runestones below Humans, Elves and Demons into Enchanted Runestones of that Character's Attribute at the end of the Round.
Begin CD 16 Min CD 10
Monster(s) 1787i
2249 Summon of Demonic Plants Skill Effect For 1 Round, Earth Attack and Elf Attack x 2.5; explode the columns of Runestones on the far left and far right sides to generate Enchanted Earth Elf Runestones; explode other columns of Runestones to generate Enchanted Runestones.
Begin CD 14 Min CD 8
Monster(s) 1791i
2251 Shapeshifting Combat Skill Effect The first Damage received will not lead to your defeat for 1 Round. Turn 6 random Runestones into Dark Runestones and all Runestones into Enchanted Runestones next Round.
Begin CD 20 Min CD 9
Monster(s) 1797i
2252 Switching (2252) Skill Effect Switch. At the end of the Round, Fire and Heart Runestones will be restored to the distribution upon Skill activation (including the effects of Race Runestones and Enchanted Runestones).
Begin CD 8 Min CD 8
Monster(s) 1788i
2253 Switching (2253) Skill Effect Switch. Turn Runestones as many as the accumulated Rounds +6 into Enchanted Runestones, to the max 30 Runestones (dissolving Runestones is necessary).
Begin CD 6 Min CD 6
Monster(s) 1786i
2254 The Demonic Fox Skill Effect Switch. Active Skill CDs of Elves and Demons -1 (except "Kurama"). Unlimited Runestone movement without dissolving for 1 Round.
Begin CD 8 Min CD 8
Monster(s) 1790i
2255 Jagan the Evil Eye Skill Effect Switch. For 1 Round, the more the accumulated Rounds, the higher the effect that all Runestones also possess the effects of Fire and Dark Runestones, to the max 100% for 9 accumulated Rounds (dissolving Runestones is necessary).
Begin CD 6 Min CD 6
Monster(s) 1793i
2256 Sacred Energy Armor Skill Effect Switch. Clear all additional effect(s) in play. For 1 Round, Damage received -25% for each effect cancelled, to the max -100%.
Begin CD 8 Min CD 8
Monster(s) 1803i
2257 Blade of the Guillotine Skill Effect Turn the top row of Runestones into Enchanted Water Runestones. By dissolving the bottom row of Runestones, Team Attack x 2.5 for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 1816i
2258 Genkai's Spirit Gun Skill Effect Turn 3 Runestones into Fire Runestones (Heart Runestones rank first in priority). For 1 Round, alter the Attribute of the Monster's attack into Water; the more Water, Fire and Earth Runestones dissolved in total, the higher the Monster's Attack, to the max x 5 for 10 Runestones dissolved.
Begin CD 17 Min CD 6
Monster(s) 1788i
2259 Genkai's Spirit Gun (2259) Skill Effect Turn 3 Runestones into Fire Runestones (Heart Runestones rank first in priority). For 1 Round, alter the Attribute of the Monster's attack into Water; the more Water, Fire and Earth Runestones dissolved in total, the higher the Monster's Attack, to the max x 5 for 10 Runestones dissolved.
Begin CD 12 Min CD 6
Monster(s) 1789i
2260 Spirit Reflection Blast Skill Effect For 1 Round, launch a Water Counterattack as much as the enemy's attack, regardless of Defense; Damage received -90%.
Begin CD 13 Min CD 7
Monster(s) 1789i
2261 Sword of the Darkness Flame Skill Effect Turn the column of Runestones below the Monster into Enchanted Dark Demon Runestones; the columns of Runestones below Fire Demons into Enchanted Fire Demon Runestones.
Begin CD 12 Min CD 6
Monster(s) 1794i
2263 Draco of the Darkness Flame Skill Effect For 1 Round, turn the first 8 Runestones touched while moving into Enchanted Dark Demon Runestones; the Monster's Attack x 15 (no sharing to other Team Members); Damage received will be converted to HP Recovery.
Begin CD 18 Min CD 12
Monster(s) 1794i
2267 Maximization of Power Skill Effect By dissolving 5 or more Dark Runestones, the Monster's Attack x 5.5; the required number of Dark Runestones to be dissolved +1 each Round, and the multiplier +1.5 additionally when the condition is fulfilled, to the max Attack x 10. The Skill stays in play until the condition is not fulfilled. Only the first batch of Runestones dissolved will be counted.
Begin CD 12 Min CD 6
Monster(s) 1802i
2268 Twisted Twister Skill Effect Damage received -20%. Deal 250,000 Light Damage to all enemies at the end of each Round (dissolving Runestones is necessary). The Skill stays in play within the Wave.
Begin CD 11 Min CD 5
Monster(s) 1804i
2269 Switching (2269) Skill Effect Switch. HP will be fully recovered.
Begin CD 8 Min CD 8
Monster(s) 1817i
2270 Finger Flip Bullets Skill Effect Turn 4 Runestones into Enchanted Dark Runestones (Heart Runestones rank first in priority).
Begin CD 9 Min CD 3
Monster(s) 1802i
2272 Floral Sea of Sakura - EX Skill Effect Modify Fire and Heart Runestones to become Elf Runestones. Upon the Round of activation, the number of Combos made in the Round will be recorded. At the beginning of next Round, turn non-Fire and non-Heart Runestones into Enchanted Fire Runestones of a number same as the recorded number of Combos made.
Begin CD 17 Min CD 6
Monster(s) 1604i
2273 Conversion of Watery Moonlight - EX Skill Effect For 2 Rounds, turn all Fire Runestones touched while moving into Enchanted Water Runestones, Dark Runestones touched into Enchanted Light Runestones.
Begin CD 16 Min CD 5
Monster(s) 1701i
2274 Promise of Protection - Water Skill Effect Damage received -20%, until both Water and Heart Runestones are not dissolved. Runestones dissolved by Active and Leader Skills will not be counted.
Begin CD 19 Min CD 8
Monster(s) 1231i
2275 Spiritual Power - Elf EX Skill Effect Explode all Heart Runestones to generate Enchanted Runestones and increase Elf Attack, to the max x 3 if 8 Heart Runestones are exploded.
Begin CD 19 Min CD 8
Monster(s) 1232i
2276 Rampage of Gorilla - EX Skill Effect Team Attack continues to increase for 3 Rounds, to the max x 2.2.
Begin CD 19 Min CD 8
Monster(s) 1234i
2277 Spiritual Power - Beast EX Skill Effect Explode all Heart Runestones to generate Enchanted Runestones and increase Beast Attack, to the max x 3 if 8 Heart Runestones are exploded.
Begin CD 19 Min CD 8
Monster(s) 1235i
2278 Extension of Elements - Waves Skill Effect Tap and turn a row of Runestones into Enchanted Water Runestones.
Begin CD 16 Min CD 5
Monster(s) 956i 961i
2279 Extension of Elements - Flames Skill Effect Tap and turn a row of Runestones into Enchanted Fire Runestones.
Begin CD 16 Min CD 5
Monster(s) 957i 962i
2280 Extension of Elements - Vines Skill Effect Tap and turn a row of Runestones into Enchanted Earth Runestones.
Begin CD 16 Min CD 5
Monster(s) 958i 963i
2281 Extension of Elements - Beam Skill Effect Tap and turn a row of Runestones into Enchanted Light Runestones.
Begin CD 16 Min CD 5
Monster(s) 959i 964i
2282 Extension of Elements - Gloom Skill Effect Tap and turn a row of Runestones into Enchanted Dark Runestones.
Begin CD 16 Min CD 5
Monster(s) 960i 965i
2283 Deliberate Trick - Gloom Skill Effect For 1 Round, Dark Attack x 1.5; turn the first 6 Runestones touched while moving into Enchanted Dark Runestones.
Begin CD 17 Min CD 6
Monster(s) 1436i
2284 Blazing Leadership Skill Effect For 2 Rounds, turn 5 random Runestones into Runestones of the Monster's Attribute each Round.
Begin CD 17 Min CD 6
Monster(s) 996i
2289 Reform of Chaos Skill Effect Clear the negative effect of "B&W Zone". Tap and explode 2 columns of Runestones to generate Enchanted Water God Runestones.
Begin CD 16 Min CD 5
Monster(s) 1837i
2290 Beginning of Power Skill Effect Clear the negative effect of "B&W Zone". For 1 Round, extend Runestone-moving time regardlessly by 6 seconds; the Monster's Attack x 6; Combo count +6.
Begin CD 17 Min CD 6
Monster(s) 1839i
2291 Notion of Salvation Skill Effect Clear the negative effect of "B&W Zone". For 1 Round, Damage received -50%; the more the God Runestones dissolved, the higher the Team Attack, to the max x 2 for 5 Runestones.
Begin CD 16 Min CD 5
Monster(s) 1845i
2299 Heavenly Billows Skill Effect For 1 Round, 1 Enchanted Water God Runestone will be generated for every 2 Water Runestones dissolved (only the first batch of Runestones dissolved will be counted). For every extra God present in the Team, the number of Round the Skill stays in play +1, to the max 5 Rounds.
Begin CD 17 Min CD 6
Monster(s) 1847i
2300 Flickering Flare Skill Effect Unlimited Runestone movement without dissolving for 1 Round. For every extra God present in the Team, the number of Round the Skill stays in play +1, to the max 5 Rounds.
Begin CD 17 Min CD 6
Monster(s) 1849i
2301 Unswerving Support Skill Effect Leader & Ally Attack x 4 for 1 Round. For every extra God present in the Team, the number of Rounds the Skill stays in play +1, to the max 5 Rounds.
Begin CD 17 Min CD 6
Monster(s) 1841i
2302 Promise of Godly Power Skill Effect By dissolving Light, Dark and Heart Runestones in the same Round, Team Attack x 2.2 for 1 Round. For every extra God present in the Team, the number of Rounds the Skill stays in play +1, to the max 5 Rounds.
Begin CD 17 Min CD 6
Monster(s) 1843i
2303 Uncontrollable Obsession Skill Effect God Attack & Recovery x 1.5 for 1 Round. For every extra God present in the Team, the number of Rounds the Skill stays in play +1, to the max 5 Rounds.
Begin CD 17 Min CD 6
Monster(s) 1851i
2305 Spirits for Elves Skill Effect Turn Fire Runestones into Enchanted Heart Elf Runestones.
Begin CD 17 Min CD 6
Monster(s) 1852i
2306 Disruption to Ice & Lightning Skill Effect Explode Frozen and Electrified Runestones to generate Enchanted Water Runestones.
Begin CD 17 Min CD 6
Monster(s) 1852i
2307 Call of Beasts Skill Effect Modify the columns below Beasts to become Beast Runestones. For 1 Round, each Beast launches an extra Light attack as much as 2.5x its Attack.
Begin CD 19 Min CD 8
Monster(s) 1866i
2308 Wings of Firebird Skill Effect For 1 Round, extend Runestone-moving time to 10 seconds; Fire Attack x 1.5; when there is an additional effect in play, Fire Beast Attack x 3.
Begin CD 19 Min CD 8
Monster(s) 1853i
2310 Guru of Chakra Skill Effect Turn Runestones at 7 fixed positions into Light God Runestones. Synchronize the Attack of all Gods and Demons as the greatest God or Demon Attack launched for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 1854i
2311 Chasing the Sun Skill Effect I. Team Attack x 1.8 for 1 Round.
II. Turn 7 random Runestones into Enchanted God Runestones.
III. For every God Runestone dissolved in the Round, the Monster's current Skill CD -1 at the end of the Round, to the max CD -7.
Begin CD 19 Min CD 8
Monster(s) 2142i
2312 Power of Anatta Skill Effect Team Attack x 2 (except this Monster). If there is no "Chittamatra - Brahma" in the Team, Damage received x 1.5. The Skill stays in play until reactivation of the Skill or defeated.
Begin CD 17 Min CD 6
Monster(s) 1855i
2313 Godly Protection Skill Effect When the Team consists of only Gods, for 2 Rounds: Damage received -80% and Leader & Ally Attack x 3.5; otherwise, Damage received -50% and Leader & Ally Attack x 2.
Begin CD 19 Min CD 8
Monster(s) 1856i
2316 Assault of Beasts Skill Effect Explode the columns below the Leader and Ally to generate Enchanted Beast Runestones. For 1 Round, each Beast launches 3 extra attacks of random Attributes as much as 30% of its attack.
Begin CD 19 Min CD 8
Monster(s) 1867i
2317 Stomping Strength Skill Effect Turn Earth Runestones into Enchanted Beast Runestones. Deal an Earth Damage as much as 25x of total Beast HP to all enemies.
Begin CD 16 Min CD 5
Monster(s) 1858i
2318 Diffusion of Water Spirits Skill Effect Explode the column of Runestones below the Monster to generate Enchanted Water and Enchanted Heart Runestones; if neighboring Members are also Water Gods, the Skill also applies to them.
Begin CD 16 Min CD 5
Monster(s) 1822i
2319 Diffusion of Fire Spirits Skill Effect Explode the column of Runestones below the Monster to generate Enchanted Fire and Enchanted Heart Runestones; if neighboring Members are also Fire Gods, the Skill also applies to them.
Begin CD 16 Min CD 5
Monster(s) 1824i
2320 Diffusion of Earth Spirits Skill Effect Explode the column of Runestones below the Monster to generate Enchanted Earth and Enchanted Heart Runestones; if neighboring Members are also Earth Gods, the Skill also applies to them.
Begin CD 16 Min CD 5
Monster(s) 1826i
2321 Diffusion of Light Spirits Skill Effect Explode the column of Runestones below the Monster to generate Enchanted Light and Enchanted Heart Runestones; if neighboring Members are also Light Gods, the Skill also applies to them.
Begin CD 16 Min CD 5
Monster(s) 1828i
2322 Dispersal of Dark Spirits Skill Effect Explode the column of Runestones below the Monster to generate Enchanted Dark and Enchanted Heart Runestones; if neighboring Members are also Dark Gods, the Skill also applies to them.
Begin CD 16 Min CD 5
Monster(s) 1830i
2324 Love in Horizon Skill Effect For 1 Round, extend Runestone-moving time to 15 seconds; by dissolving a group of 6 or more Fire Runestones, Fire Attack x 2.
Begin CD 16 Min CD 5
Monster(s) 2376i
2338 Blade of Manipulation - Water Skill Effect For 1 Round, unlimited Runestone movement without dissolving in 10 seconds; by dissolving a group of 6 or more Water Runestones, Water Attack x 2.
Begin CD 21 Min CD 10
Monster(s) 1821i
2339 Blade of Manipulation - Fire Skill Effect For 1 Round, unlimited Runestone movement without dissolving in 10 seconds; by dissolving a group of 6 or more Fire Runestones, Fire Attack x 2.
Begin CD 21 Min CD 10
Monster(s) 1823i
2340 Blade of Manipulation - Earth Skill Effect For 1 Round, unlimited Runestone movement without dissolving in 10 seconds; by dissolving a group of 6 or more Earth Runestones, Earth Attack x 2.
Begin CD 21 Min CD 10
Monster(s) 1825i
2341 Blade of Manipulation - Light Skill Effect For 1 Round, unlimited Runestone movement without dissolving in 10 seconds; by dissolving a group of 6 or more Light Runestones, Light Attack x 2.
Begin CD 21 Min CD 10
Monster(s) 1827i
2342 Blade of Manipulation - Dark Skill Effect For 1 Round, unlimited Runestone movement without dissolving in 10 seconds; by dissolving a group of 6 or more Dark Runestones, Dark Attack x 2.
Begin CD 21 Min CD 10
Monster(s) 1829i
2343 Burst of Potential Skill Effect For 1 Round, the higher the Team HP, the higher the Machina Attack and Fuel, to the max Attack x 2.2 and Fuel +40% for 40000 HP.
Begin CD 17 Min CD 6
Monster(s) 1865i
2344 Machine Component - Water Skill Effect Modify Water Runestones to become Machina Runestones.
Begin CD 16 Min CD 5
Monster(s) 1859i
2345 Machine Component - Fire Skill Effect Modify Fire Runestones to become Machina Runestones.
Begin CD 16 Min CD 5
Monster(s) 1860i
2346 Machine Component - Earth Skill Effect Modify Earth Runestones to become Machina Runestones.
Begin CD 16 Min CD 5
Monster(s) 1861i
2347 Machine Component - Light Skill Effect Modify Light Runestones to become Machina Runestones.
Begin CD 16 Min CD 5
Monster(s) 1862i
2348 Machine Component - Dark Skill Effect Modify Dark Runestones to become Machina Runestones.
Begin CD 16 Min CD 5
Monster(s) 1863i
2349 Savory Dish - Water Skill Effect The more Water Members in the Team, the more the HP to be recovered, to the max 6000 HP.
Begin CD 16 Min CD 5
Monster(s) 1873i 1899i 2251i
2350 Savory Dish - Fire Skill Effect The more Fire Members in the Team, the more the HP to be recovered, to the max 6000 HP.
Begin CD 16 Min CD 5
Monster(s) 1874i 1900i 2252i
2351 Savory Dish - Earth Skill Effect The more Earth Members in the Team, the more the HP to be recovered, to the max 6000 HP.
Begin CD 16 Min CD 5
Monster(s) 1875i 1901i 2253i
2352 Savory Dish - Light Skill Effect The more Light Members in the Team, the more the HP to be recovered, to the max 6000 HP.
Begin CD 16 Min CD 5
Monster(s) 1876i 1902i 2254i
2353 Savory Dish - Dark Skill Effect The more Dark Members in the Team, the more the HP to be recovered, to the max 6000 HP.
Begin CD 16 Min CD 5
Monster(s) 1877i 1903i 2255i
2354 Raging Blaze Skill Effect For 1 Round, no attacks could be launched by the Monster; Damage received -60%. For the next Round, Fire and Human Attack x 2; Fire Damages can overpower Water enemies.
Begin CD 16 Min CD 5
Monster(s) 1781i
2355 Pentagrammic Coherence - EX Skill Effect All Runestones also possess 50% effect of all Attributive Runestones for 1 Round. Active Skill CDs of "Paladins" -2.
Begin CD 19 Min CD 8
Monster(s) 7004i
2356 Giant Waterspout Skill Effect Turn the columns of Runestones below 2 Machinas into Enchanted Water Runestones. If the Leader and Ally are Machinas, Leader & Ally Attack x 2.5 for 1 Round.
Begin CD 16 Min CD 5
Monster(s) 1831i
2358 Phoenix from the Ashes Skill Effect Team HP will be depleted to 1 (this Skill cannot be activated when Team HP is 1). For 1 Round, if a group of 5 or more Runestones is dissolved in a column, 4 Enchanted Fire Runestones will be generated in that column; if a group of 5 or more Runestones is dissolved in 2 or more columns, HP will be fully recovered (only the first batch of Runestones dissolved will be counted).
Begin CD 17 Min CD 6
Monster(s) 1832i
2359 Sylvan Spirits Skill Effect Turn 5 Runestones into Enchanted Heart Runestones (Light and Dark Runestones rank first in priority). Heart Runestones also possess 50% effect of Earth Runestones for 1 Round; the effect +50% for every extra Earth Machina present in the Team, to the max 300%.
Begin CD 17 Min CD 6
Monster(s) 1833i
2360 Lightning Strikes Skill Effect For 1 Round, Beast & Machina Attack x 1.5; Damage will be dealt regardless of 80% of enemies' Defense. If the Monster's Fuel is 100% upon Skill activation, the Attack multiplier increases to x 2 and Damage will be dealt regardless of Defense.
Begin CD 17 Min CD 6
Monster(s) 1834i
2361 Darkness of Devourer Skill Effect I. Turn Light and Heart Runestones into Enchanted Heart Runestones.
II. Turn Water and Dark Runestones into Enchanted Dark Runestones.
For 1 Round:
III. If HP is 1 upon Skill activation,
⇒ the Character's Attack basic value +2000 (no superimposing).
Begin CD 17 Min CD 6
Monster(s) 1835i
2362 Stream of Sweeping Darkness - EX Skill Effect For 1 Round, Team Attack x 1.5; for each group of non-Dark Runestones dissolved, 2 Dark Runestones will be generated (only the first batch of Runestones dissolved will be counted).
Begin CD 16 Min CD 5
Monster(s) 1554i
2363 Counter Striker - EX Skill Effect The Monster's Attack x 2.5. When the enemy attacks, Humans and Demons will launch an extra attack of its own Attribute as much as 50% of its own Attack next Round. The effect stays in play until Runestones of 5 Attributes are dissolved (only the first batch of Runestones dissolved will be counted).
Begin CD 17 Min CD 6
Monster(s) 1680i
2364 Lotus Power - EX Skill Effect God Attack x 2; for each group of Heart Runestones or Runestones of Team Members' Attributes dissolved, 1 Enchanted God Runestone will be generated, to the max 6 Runestones to be generated (only the first batch of Runestones dissolved will be counted). The Skill stays in play until receiving Damage from enemies' attacks.
Begin CD 16 Min CD 5
Monster(s) 1704i
2365 Indomitable Will Skill Effect When 4 or more Combos are made, the Monster launches an extra Light attack and an extra Dark attack; when 6 or more Combos are made, the Monster's Attack x 3; when 8 or more Combos are made, the Monster's Damage will be dealt to enemies regardless of "Fixed Combo Shield". The Skill stays in play until no more than 3 Combos are made.
Begin CD 14 Min CD 5
Monster(s) 1818i
2366 Melody of Scorching Screams Skill Effect For 2 Rounds, turn 3 random Runestones into Enchanted Fire Runestones; modify all Fire Runestones touched while moving to become Beast Runestones.
Begin CD 16 Min CD 5
Monster(s) 1904i
2367 Crimson Linkage - EX Skill Effect If 3 types of Runestones are dissolved in the Round, Team Attack x 3 for that Round; turn the columns of Runestones below 3 Demons into Enchanted Demon Runestones at the beginning of next Round.
Begin CD 19 Min CD 8
Monster(s) 1395i
2369 Blade of Chill - EX Skill Effect The more Runestones dissolved, the higher the Team Attack, to the max x 2.5 for 30 Runestones dissolved. The Skill stays in play until not 12 or more Runestones of the Monster's Attribute are dissolved.
Begin CD 24 Min CD 10
Monster(s) 1397i
2372 Bloodthirsty Desire Skill Effect When Team HP is full before moving Runestones, Demon Attack x 2. When the Team consists of only Demons, 3% of Attack-damage dealt to enemies by the Monster will be converted to HP Recovery. The Skill stays in play until Team HP ≤20%.
Begin CD 19 Min CD 8
Monster(s) 7017i
2373 Sorcery of Ice Skill Effect For 1 Round, no attacks could be launched by the Monster; Damage received -60%. For the next Round, other types of Runestones also possess 150% effect of Water Runestones.
Begin CD 17 Min CD 6
Monster(s) 1780i
2374 Explosion Magic Skill Effect Turn the top and bottom rows of Runestones into Enchanted Fire Runestones. Deal 8 million Fire Damage to all enemies, regardless of Defense and Enchanted Runestone Shield. The Monster enters a fatigue state at the end of the Round (the state stays in play for 1 Round).
Begin CD 18 Min CD 7
Monster(s) 1883i
2375 Explosion Magic - Crimson Blaze Skill Effect Turn the odd rows of Runestones into Enchanted Fire Runestones. Deal 10 million Fire Damage to all enemies, regardless of Defense and Enchanted Runestone Shield. The Monster enters a fatigue state at the end of the Round, while Humans and Gods (except "Glittering Explosion - Megumin") enter a hyper state (the states stay in play for 2 Rounds). This Skill can be activated only when the Craft Apparatus is fully charged; no Dragonic Compulsion can be launched upon the Round of Skill activation.
Begin CD 18 Min CD 7
Monster(s) 1883i
2377 Strength of Shield Skill Effect Drop rate of Heart Runestones will be transferred to that of Light Runestones. Damage received -15%; upon receiving Damage from the enemy's attack, the effect will increase by 10%, to the max Damage received -35%. The Skill stays in play until deactivation or defeated. This Skill can be deactivated anytime. Upon deactivation of the Skill, turn 8 random Runestones into Heart Runestones.
Begin CD 19 Min CD 8
Monster(s) 1885i
2379 Steal Skill Effect Explode the columns of Runestones below Monsters of "KonoSuba" to generate Enchanted Runestones. One of the following effects will be triggered randomly:
Sword - Team Attack x 1.8 for 1 Round.
Pants - Team Attack & Recovery x 2 for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 1884i
2380 Cursed Crystal Prison Skill Effect The Monster's Attack x 1.5. When there are 3 or more Attributes in the Team, alter the Attribute of the Monster's attack into Water; the Monster's Attack x 3.5. The Skill stays in play until deactivation or defeated. Upon deactivation of the Skill, freeze all enemies to inactivate them and change their Attribute into Water for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 1886i
2381 Vanir-style Death Ray Skill Effect Turn 6 Runestones into Dark Demon Runestones (non-Dark and non-Heart Runestones rank first in priority). Deal 80,000 Fire Damage to an enemy, regardless of Defense.
Begin CD 17 Min CD 6
Monster(s) 1890i
2382 Ore of Corona Skill Effect For 1 Round, the Monster randomly launches 1 to 5 extra attack(s) of random Attributes as much as 1.5x the Monster's Attack; if the Monster's Fuel is 100% upon Skill activation, the Monster will launch 5 extra attacks. For every extra Machina present in the Team, the number of Rounds the Skill stays in play +1, to the max for 6 Rounds.
Begin CD 17 Min CD 6
Monster(s) 1892i
2383 Triple Blast Skill Effect Explode the bottom row of Runestones 3 times successively to deal Fire Damage to all enemies. For 1 Round, the Monster's Attack x 3.5.
Begin CD 17 Min CD 6
Monster(s) 1879i
2384 Juicy Sweetie - Water Skill Effect Modify Water Runestones to become Elf Runestones. For 1 Round, Heart Runestones also possess 50% effect of Water Runestones; if Runestones of 5 Attributes are dissolved in the same Round in the first batch, the Monster's current Skill CD -2.
Begin CD 17 Min CD 6
Monster(s) 2437i
2385 Juicy Sweetie - Fire Skill Effect Modify Fire Runestones to become Elf Runestones. For 1 Round, Heart Runestones also possess 50% effect of Fire Runestones; if Runestones of 5 Attributes are dissolved in the same Round, the Monster's current Skill CD -2 (only the first batch of Runestones dissolved will be counted).
Begin CD 17 Min CD 6
Monster(s) 1906i
2386 Juicy Sweetie - Earth Skill Effect Modify Earth Runestones to become Elf Runestones. For 1 Round, Heart Runestones also possess 50% effect of Earth Runestones; if Runestones of 5 Attributes are dissolved in the same Round, the Monster's current Skill CD -2 (only the first batch of Runestones dissolved will be counted).
Begin CD 17 Min CD 6
Monster(s) 1905i
2387 Juicy Sweetie - Light Skill Effect Modify Light Runestones to beome Elf Runestones. For 1 Round, Heart Runestones also possess 50% effect of Light Runestones; if Runestones of 5 Attributes are dissolved in the same Round, the Monster's current Skill CD -2 (only the first batch of Runestones dissolved will be counted).
Begin CD 17 Min CD 6
Monster(s) 1907i
2388 Juicy Sweetie - Dark Skill Effect Modify Dark Runestones to become Elf Runestones. For 1 Round, Heart Runestones also possess 50% effect of Dark Runestones; if Runestones of 5 Attributes are dissolved in the first batch in the same Round, the Monster's current Skill CD -2.
Begin CD 17 Min CD 6
Monster(s) 2438i
2389 Triple Blast of Elements Skill Effect Explode the 2 bottom rows of Runestones 3 times successively to generate Enchanted Runestones and deal non-Atrributive Damage to all enemies. For 1 Round, all Attributive Runestones also possess the effects of Water, Fire and Earth Runestones.
Begin CD 19 Min CD 8
Monster(s) 1881i
2390 Operation of Command Skill Effect For 1 Round, for each group of Water, Fire or Earth Runestones dissolved, the Monster launches an extra attack of a random Attribute as much as 2x the Monster's Attack; for each group of Light or Dark Runestones dissolved, recover 3000 HP (only the first batch of Runestones dissolved will be counted).
Begin CD 17 Min CD 6
Monster(s) 1881i
2391 Input of Command Skill Effect For 1 Round, the Monster launches 3 extra attacks of random Attributes; by dissolving 3 or more Attributes of Runestones, Team Attack x 2 and recover 6000 HP.
Begin CD 17 Min CD 6
Monster(s) 1880i
2392 Possession of Dual Elements Skill Effect For 1 Round, Light, Dark and Heart Runestones also possess 50% effects of Water, Fire and Earth Runestones; if the Monster's Fuel is ≥50 % upon Skill activation, the effects will increase to 100%.
Begin CD 17 Min CD 6
Monster(s) 1878i
2393 Sacred Break Spell Skill Effect Clear all additional effect(s) in play. For 1 Round, Damage dealt to Demons and Machinas x 3.
Begin CD 18 Min CD 7
Monster(s) 1882i
2394 God Blow Skill Effect For 1 Round, the first batch of Runestones can be dissolved by aligning 2 or more of them; if 25 or more Runestones are dissolved, randomly turn all Runestones into Water, Fire, Earth, Light and Dark Runestones next Round (only the first batch of Runestones dissolved will be counted).
Begin CD 19 Min CD 8
Monster(s) 1882i
2395 Guild of Light Spirits Skill Effect Turn the columns of Runestones below a Human and a Demon into Enchanted Light Runestones; the columns of Runestones below a God and an Elf into Enchanted Heart Runestones.
Begin CD 17 Min CD 6
Monster(s) 1893i
2399 Advanced Magic - Light of Saber Skill Effect Turn 6 Runestones into 3 Enchanted Fire and 3 Enchanted Heart Runestones (Attributive Runestones not of Team Members' Attributes rank first in priority); if there is "Glittering Explosion - Megumin" in the Team, the Skill will be ready for reactivation immediately (once only within the Wave).
Begin CD 14 Min CD 3
Monster(s) 1888i
2404 Sequence in Order Skill Effect For 1 Round, unlimited Runestone movement without dissolving in 12 seconds; Dark Runestones also possess 50% effects of other Attributive Runestones.
Begin CD 17 Min CD 6
Monster(s) 1998i
2405 Secret Promise Skill Effect When the Team includes only Humans and Gods, the next Damage received will not lead to your defeat; HP will be fully recovered at the end of the Round.
Begin CD 24 Min CD 10
Monster(s) 1894i 9017i
2407 Premonition of Death Skill Effect Put a curse on a Human enemy: deduct 15% of the enemy's total HP each Round. The Skill stays in play until receiving Damage from the enemy's attack.
Begin CD 16 Min CD 5
Monster(s) 1891i
2408 Skill Lock Skill Effect Turn Dark, Light and Heart Runestones into Enchanted Water, Enchanted Fire and Enchanted Earth Runestones respectively. For 1 Round, Damage dealt to Demons by the Monster x 5.
Begin CD 17 Min CD 6
Monster(s) 1889i
2409 The Cursed Sword Gram Skill Effect Explode the columns of Runestones below the Monster, Leader and Ally. If any additional effect(s) is in play, Team Attack x 2 for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 1887i
2410 The Cursed Sword Gram - EX Skill Effect By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be exploded to generate Runestones of other types. If any additional effect(s) is in play, Team Attack x 2.5 for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 1887i
2413 Sieging Force - Waves Skill Effect 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 18 seconds with unlimited Runestone movement without dissolving, while Water Attack increases. When 10 or more Combos are made, Active Skill CD(s) of 6* Monster(s) of "Protagonists - Power Release" (except this Monster and "Authoress Katherin") -2.
Begin CD 19 Min CD 8
Monster(s) 408i
2414 Sieging Force - Flames Skill Effect 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 18 seconds with unlimited Runestone movement without dissolving, while Fire Attack increases. When 10 or more Combos are made, Active Skill CD(s) of 6* Monster(s) of "Protagonists - Power Release" (except this Monster and "Authoress Katherin") -2.
Begin CD 19 Min CD 8
Monster(s) 409i
2415 Sieging Force - Vines Skill Effect 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 18 seconds with unlimited Runestone movement without dissolving, while Earth Attack increases. When 10 or more Combos are made, Active Skill CD(s) of 6* Monster(s) of "Protagonists - Power Release" (except this Monster and "Authoress Katherin") -2.
Begin CD 19 Min CD 8
Monster(s) 410i
2416 Sieging Force - Beam Skill Effect 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 18 seconds with unlimited Runestone movement without dissolving, while Light Attack increases. When 10 or more Combos are made, Active Skill CD(s) of 6* Monster(s) of "Protagonists - Power Release" (except this Monster and "Authoress Katherin") -2.
Begin CD 19 Min CD 8
Monster(s) 411i
2417 Sieging Force - Gloom Skill Effect 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 18 seconds with unlimited Runestone movement without dissolving, while Dark Attack increases. When 10 or more Combos are made, Active Skill CD(s) of 6* Monster(s) of "Protagonists - Power Release" (except this Monster and "Authoress Katherin") -2.
Begin CD 19 Min CD 8
Monster(s) 412i
2418 Sieging Force - Protagonists Skill Effect 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 20 seconds with unlimited Runestone movement without dissolving. When 10 or more Combos are made, Attack of 6* Monster(s) of "Protagonists - Power Release" x 2.
Begin CD 18 Min CD 7
Monster(s) 1298i
2419 Christmas Surprise Skill Effect Unlimited Runestone movement in 15 seconds without dissolving. Human Attack and Elf Attack x 2 for 1 Round.
Begin CD 24 Min CD 10
Monster(s) 1944i
2420 Phenomenal Detonation Skill Effect Turn all Runestones into Enchanted Beast Runestones. When the Team consists of only Beasts, for 1 Round, Runestones can be dissolved singly or in groups of 2 or more.
Begin CD 21 Min CD 10
Monster(s) 1926i
2422 Spying Feline Skill Effect This Skill can be activated only when the enemies' HP is full. All Monsters will be undercover with their Attack x 3. The effect stays in play until the Damage is dealt to the enemy. CD will not drop when the Skill is in play.
Begin CD 19 Min CD 8
Monster(s) 1930i
2424 Cog in the Machine - Fire Skill Effect Turn 3 random Fire Runestones into Enchanted Machina Runestones.
Begin CD 14 Min CD 3
Monster(s) 1909i
2425 Cog in the Machine - Earth Skill Effect Turn 3 random Earth Runestones into Enchanted Machina Runestones.
Begin CD 14 Min CD 3
Monster(s) 1908i
2429 Dynamo of Watery Spirits Skill Effect For 1 Round, Human Attack & Recovery x 1.6; Machina Attack & Recovery x 1.6; the first batch of 15 Runestones to be dropped will be Water and Heart Runestones.
Begin CD 19 Min CD 8
Monster(s) 1910i
2431 Meaty Paws Skill Effect For 2 Rounds, HP will be fully recovered; if the Skill is activated in the last Wave, Beast Attack x 2.5.
Begin CD 17 Min CD 6
Monster(s) 1922i
2432 Twinkling of Flames Skill Effect Turn 3 Runestones into Fire Runestones (Heart Runestones rank first in priority). The Monster's Attack x 8 for 1 Round (no sharing to other Team Members). If this is the last Skill activated in the Round, the Monster's current Skill CD -3.
Begin CD 19 Min CD 8
Monster(s) 1924i
2433 The Master Key Skill Effect Release the locked Skills of all Beasts and Machinas. Turn the columns of Runestones below 3 Beasts or Machinas into Enchanted Runestones. This Skill will not be locked.
Begin CD 17 Min CD 6
Monster(s) 1932i
2434 Catalyst of Enchantment Skill Effect Explode the column(s) of Runestones below Beast(s) to generate Enchanted Runestones. For 1 Round, by dissolving Light and Dark Runestones, the Monster launches an extra Light attack. If this is the first Skill activated in the Round, the Monster's current Skill CD -3.
Begin CD 17 Min CD 6
Monster(s) 1934i
2435 Elemental Calculation Skill Effect For 1 Round
I. For each group of Heart Runestones dissolved in the first batch,
⇒ 3 Heart Runestones will be generated;
For each group of Attributive Runestones dissolved in the first batch,
⇒ 3 Runestones of its Counter Attribute(s) will be generated.
* Dark Runestones rank first in priority and
Runestones to be dropped later will be arranged in proper order.
II. If the Skill is activated in the last Wave of a Stage,
⇒ Beast Attack x 2.5.
Begin CD 17 Min CD 6
Monster(s) 1936i
2436 Treasure Alchemy Skill Effect For 1 Round, turn all non-Enchanted Runestones into Enchanted Runestones; the more the Runestones turned, the higher the Team Attack, to the max x 2.8 for 30 Runestones turned.
Begin CD 18 Min CD 7
Monster(s) 1940i
2438 Massacre Stance - EX Skill Effect For 1 Round, Attack of the Monster and the neighboring Members x 2.5; if the neighboring Members are also Demons or Water Monsters, their Attack x 5.
Begin CD 18 Min CD 7
Monster(s) 1953i
2439 Dance Party of Evils Skill Effect For 2 Rounds, Dark Attack & Recovery x 2; Elf Attack & Recovery x 2.
Begin CD 22 Min CD 8
Monster(s) 1946i
2440 Shield of Elves Skill Effect HP will be fully recovered. When the Team consists of only Elves, the first Damage received in the Round will not lead to your defeat.
Begin CD 22 Min CD 8
Monster(s) 1946i
2441 Spell of Phantoms Skill Effect Modify the columns of Runestones below 2 Elves to become Elf Runestones. For 1 Round, the more the Elf Runestones dissolved, the higher the Team Attack, to the max x 3 for 25 Runestones dissolved.
Begin CD 20 Min CD 6
Monster(s) 1947i
2442 Switching (2442) Skill Effect Switch. Modify all Runestones to become Elf Runestones.
Begin CD 8 Min CD 8
Monster(s) 1947i
2443 Switching (2443) Skill Effect Switch. Modify all Runestones to become Elf Runestones. If there is "Loki the Everlasting Iniquity" or "Corruption of the Deceased - Loki" in the Team, turn all Heart Runestones into Enchanted Dark Runestones.
Begin CD 8 Min CD 8
Monster(s) 1948i
2444 Shadows of Gods & Elves Skill Effect Turn 3 Runestones into Enchanted Dark Runestones (Heart Runestones rank first in priority). When the Team consists of only Gods and Elves, 6 Runestones will be turned.
Begin CD 10 Min CD 3
Monster(s) 1948i 1949i
2445 Overload of Darkened Spirits Skill Effect For 3 Rounds, drop rate of Heart Runestones will be transferred to that of Dark Runestones; all Dark Runestones to be dropped will be Enchanted Dark Runestones; the more the Dark Runestones dissolved, the higher the God Attack and Elf Attack, to the max x 3.5 for 25 Runestones dissolved (only the first batch of Runestones dissolved will be counted).
Begin CD 17 Min CD 10
Monster(s) 1949i
2451 Tension of Muscles Skill Effect Explode all Runestones to generate Runestones of the Attribute of the Beast in the column. For column(s) below non-Beast(s), Runestones will be dropped randomly.
Begin CD 19 Min CD 8
Monster(s) 1938i
2452 Kitty Cure Skill Effect For 3 Rounds, recover HP in proportion to the number of Beasts in the Team, to the max 15000 HP for 6 Beasts. If the Skill is activated in a Wave of odd numbers, HP Recovery x 2, to the max 30000 HP.
Begin CD 17 Min CD 6
Monster(s) 1937i
2453 Dichotomy of Day & Night Skill Effect Turn all Runestones into fixed numbers of Light and Dark Runestones. If the Skill is activated in an even Wave, the Runestones will become Enchanted Runestones.
Begin CD 21 Min CD 10
Monster(s) 1939i
2454 Restless Gang Skill Effect Explode the columns of Runestones below the Monster, a Fire Beast and an Earth Beast. By dissolving 6 or more Beast Runestones, Beast Attack x 2.2 for 1 Round.
Begin CD 16 Min CD 5
Monster(s) 1941i
2455 Gourmet Record Skill Effect Turn Heart Runestones into Enchanted Runestones; Modify Water, Fire and Earth Runestones to become Beast Runestones. For 1 Round, all Water, Fire and Earth Runestones to be dropped will be Enchanted Beast Runestones.
Begin CD 16 Min CD 5
Monster(s) 1942i
2456 Leafy Strikes Skill Effect For 1 Round, the Monster launches 2 extra Earth attacks as much as 3x its Attack; if there are Beast Runestones present upon Skill activation, the effect stays in play for 3 Rounds.
Begin CD 16 Min CD 5
Monster(s) 1943i
2458 Shelter of Forest Skill Effect For 1 Round, no attacks could be launched by the Monster; Damage received -60%; Damage received -90% in the next Round. Launch an Earth Counterattack as much as 50x the Monster's Attack, regardless of Defense.
Begin CD 16 Min CD 5
Monster(s) 1782i
2459 Rising Tide of Double Nine Skill Effect Turn 9 Runestones into Enchanted Water Runestones (Fire Runestones rank first in priority). For 1 Round, by dissolving all present Water Runestones, the Monster launches 9 extra Water attacks (only the first batch of Runestones dissolved will be counted).
Begin CD 17 Min CD 6
Monster(s) 1952i
2460 Fire Dragon's Iron Fist Skill Effect Turn all enemies into Fire Attribute; deal Fire Damage as much as 30x the Monster's Attack to all enemies each Round; when the effect is in play, the Monster's Attack x 5.
Begin CD 17 Min CD 6
Monster(s) 1956i
2461 Fire Dragon's Roar Skill Effect Explode the columns of Runestones below Fire Members or Dragons to generate Enchanted Runestones. Deal 1.5 million Fire Damage to all enemies, regardless of Defense. CDs of all enemies will be delayed for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 1956i
2462 Gate of the Water Bearer Opening: Aquarius Skill Effect Turn Water Runestones into Enchanted Runestones; Team Attack x 2.5; Damage received -50%. The Skill stays in play until receiving Damage from the enemy's attack.
Begin CD 17 Min CD 6
Monster(s) 1955i
2464 Dance of the Frenzied Masses Skill Effect Turn Runestones adjacent to 3 Water Runestones into Enchanted Water Runestones. For 1 Round, the Monster launches an extra Water attack for every 3 Water Runestones dissolved, to the max 5 extra attacks to be launched.
Begin CD 17 Min CD 6
Monster(s) 1960i
2465 Sky Dragon's Wing Attack Skill Effect For 1 Round, turn 3 random Runestones into Heart Runestones; Human Attack & Recovery x 1.3. The Skill may be ready for reactivation immediately (one activation each Wave).
Begin CD 15 Min CD 4
Monster(s) 1957i
2466 Roaring Thunder Skill Effect For 1 Round, explode Dark and Heart Runestones to generate Enchanted Light Human Runestones; the more the Runestones exploded, the higher the Monster's Attack, to the max x 8 for 14 Runestones exploded (no sharing to other Team Members).
Begin CD 17 Min CD 6
Monster(s) 1961i
2467 Iron Dragon Sword Skill Effect Turn 9 Runestones of fixed positions in the column below the Monster and its neighboring column into 6 Enchanted Dark Runestones and 3 Dark Runestones. For 1 Round, by dissolving all present Dark Runestones, enemies' Defense will be reduced to 0 (only the first batch of Runestones dissolved will be counted).
Begin CD 17 Min CD 6
Monster(s) 1959i
2468 Satan Soul Skill Effect For 3 Rounds, turn Dark and Heart Runestones into Enchanted Runestones; the Team will not be poisoned; extend Runestone-moving time to 15 seconds.
Begin CD 19 Min CD 8
Monster(s) 1962i
2469 Grand Chariot Skill Effect This Skill can be activated only when the Team consists of Water and Light Members. Turn all Runestones into 6 types of Runestones of fixed numbers and fixed positions.
Begin CD 18 Min CD 7
Monster(s) 1963i
2470 Fire Dragon King's Roar Skill Effect For 1 Round, extend Runestone-moving time to 12 seconds; explode the columns of Runestones below the Leader and Ally to generate Enchanted Fire Runestones; deal 2 million Fire Damage to all enemies, regardless of Defense.
Begin CD 18 Min CD 7
Monster(s) 1964i
2471 Death Predation Skill Effect Turn all enemies into Dark Attribute; reduce the Defense of all enemies to 0; when the effect is in play, Dark Damage dealt to the enemies x 2.5. Turn Light and Heart Runestones into Enchanted Dark Runestones. Turn the column of Runestones below the Monster into Enchanted Dark Runestones at the beginning of the next Round.
Begin CD 18 Min CD 7
Monster(s) 1965i
2472 Dark Dragon's Breath Attack Skill Effect This Skill can be activated only when the Team consists of only Dragons. For 1 Round, other Attributive Runestones also possess 50% effect of Dark Runestones (effects can be superimposed); the Monster's Attack x 10; attacks could be launched only by Dark Dragons.
Begin CD 20 Min CD 9
Monster(s) 1966i
2473 Fairy Law Skill Effect Deal 200x non-Attributive Damage to all enemies; when there are 4 or more FAIRY TAIL Collaborative Monsters in the Team (including those in the Seal "Fairy's Light", Mavis, Makarov, Juvia & Panther Lily), the Damage will be dealt regardless of Boss Skills and attack bonus of the Team.
Begin CD 17 Min CD 6
Monster(s) 1967i
2474 Bustermarm Skill Effect Turn the top row of Runestones into Enchanted Earth Runestones. For 1 Round, Single Attack becomes Full Attack; by dissolving Runestones of 3 or more Attributes, the Monster's Attack x 8 (no sharing to other Team Members).
Begin CD 18 Min CD 7
Monster(s) 1968i
2475 Water Nebula Skill Effect Explode Dark Runestones to generate Enchanted Water Runestones. For 1 Round, drop rate of Dark Runestones will be transferred to that of Water Runestones.
Begin CD 17 Min CD 6
Monster(s) 1969i
2476 Rosen Krone Skill Effect For 1 Round, Team Attack x 2.5; Damage received -70%.
Begin CD 19 Min CD 8
Monster(s) 1970i
2477 Fairy Tactician's Tactics Skill Effect For 5 Rounds, modify Light Runestones to become Elf Runestones; Team Attack x 1.5; for FAIRY TAIL Collaborative Monsters (including those in the Seal "Fairy's Light", Mavis, Makarov, Juvia & Panther Lily), the Attack multiplier increases to x 2.25.
Begin CD 21 Min CD 10
Monster(s) 1971i
2480 Utmost Glory Skill Effect For 1 Round, no attacks could be launched by the Monster; Damage received -60%; turn Runestones of 2 Attributes that are the most in number into Enchanted Light Human Runestones at the end of the Round.
Begin CD 16 Min CD 5
Monster(s) 1783i
2481 Feathers of Fairy Skill Effect Turn 9 random Runestones into 3 Enchanted Light God, 3 Enchanted Dark God and 3 Enchanted Heart God Runestones. Combo count +9 for 1 Round..
Begin CD 18 Min CD 7
Monster(s) 1984i
2482 Wave Strike - EX Skill Effect Deal 20x Water Damage to all enemies
Begin CD 19 Min CD 10
Monster(s) 1976i 2051i
2483 Flame Strike - EX Skill Effect Deal 20x Fire Damage to all enemies
Begin CD 19 Min CD 10
Monster(s) 1977i 2053i 2061i
2484 Land Strike - EX Skill Effect Deal 20x Earth Damage to all enemies
Begin CD 19 Min CD 10
Monster(s) 1978i 2055i
2485 Flash Strike - EX Skill Effect Deal 20x Light Damage to all enemies
Begin CD 19 Min CD 10
Monster(s) 1979i 2057i 2063i
2486 Shadow Strike - EX Skill Effect Deal 20x Dark Damage to all enemies
Begin CD 19 Min CD 10
Monster(s) 1980i 2059i 2065i
2491 Madness of Beasts Skill Effect Turn the column of Runestones below the Monster into Enchanted Earth Beast Runestones. When the Team consists of only Beasts, turn 3 Runestones in the column below the Monster into Enchanted Earth Beast Runestones, until no Beast Runestones are dissolved.
Begin CD 17 Min CD 6
Monster(s) 1975i
2492 Hanging Execution Skill Effect By dissolving a group of 5 or more Runestones, Team Attack increases for the Round; the more the groups dissolved, the higher the Team Attack, to the max x 2.6 for 3 groups dissolved in the same Round. The Skill stays in play within the Wave.
Begin CD 17 Min CD 6
Monster(s) 1974i
2493 Definitive Judgment Skill Effect Fuel of Water and Light Machinas increases to 100%. When all Machinas in the Team have 100% Fuel, modify all Runestones to become Machina Runestones; Attack of the neighboring Water and Light Machinas x 2.5; the effects stays in play until no Light Runestones are dissolved (only the first batch of Runestones dissolved will be counted).
Begin CD 17 Min CD 6
Monster(s) 1752i
2499 Philosophy of Despotism Skill Effect Restore all Runestones to normal state. By tapping a Runestone on the Magic Circle of Elements for three times, turn Runestones of fixed positions into Enchanted Runestones of the tapped Attribute(s).
Begin CD 19 Min CD 10
Monster(s) 1983i
2500 Divine Sacred Encirclement Skill Effect Turn Light Runestones into Enchanted Light Human Runestones, other Runestones into Light Runestones. If the Team consists of only Humans, Combo count +5 for 1 Round.
Begin CD 23 Min CD 10
Monster(s) 1986i
2501 Tenrin Pentagram Sword Skill Effect For 1 Round, turn Runestones into Light Human Runestones (non-Water, non-Light and non-Heart Runestones rank first in priority), increase Combo count and launch extra attacks as many as the number of accumulated Rounds +1 (dissolving Runestones is necessary), to the max 5 Light Human Runestones, Combo count +5 and 5 extra Light attacks to be launched, each as much as 50% of the Monster's attack. Counting resets when the Skill is activated.
Begin CD 12 Min CD 1
Monster(s) 1958i
2517 Summons of Souls Skill Effect For 1 Round, no attacks could be launched by the Monster; Damage received -60%; the Monster's Attack x 2 in the next Round; the more the additional effect(s) in play, the higher the Attack increases additionally, to the max x 8 for 4 additional effects.
Begin CD 16 Min CD 5
Monster(s) 1784i
2518 Flash of Waves Skill Effect Turn Fire and Heart Runestones into Enchanted Heart Runestones; Water and Dark Runestones into Enchanted Water Runestones. Fuel of Machinas +30%; when all Machinas in the Team have 100% Fuel, the Monster's current Skill CD -2.
Begin CD 17 Min CD 6
Monster(s) 1991i
2519 Mechanics of Flames Skill Effect Turn the columns of Runestones below 2 Machinas into Enchanted Fire Runestones. When both the Leader and Ally are Machinas, their Attack x 2.5 for 1 Round.
Begin CD 16 Min CD 5
Monster(s) 1992i
2520 Electric Shock Skill Effect Electrify all enemies to inactivate them for 3 Rounds; Machina Attack x 1.5 when the Skill is in play.
Begin CD 21 Min CD 10
Monster(s) 1993i
2521 Flash of Lightning Skill Effect Turn Dark and Heart Runestones into Enchanted Heart Runestones; Light and Fire Runestones into Enchanted Light Runestones. Fuel of Machinas +30%; when all Machinas in the Team have 100% Fuel, the Monster's current Skill CD -2.
Begin CD 17 Min CD 6
Monster(s) 1994i
2522 Mechanics of Shadows Skill Effect Turn the columns of Runestones below 2 Machinas into Enchanted Dark Runestones. When both the Leader and Ally are Machinas, their Attack x 2.5 for 1 Round.
Begin CD 16 Min CD 5
Monster(s) 1995i
2523 Principle of Water Skill Effect For 3 Rounds, the first batch of 8 Runestones to be dropped will be Enchanted Water Runestones. When all Machinas in the Team have 100% Fuel when the effect is in play, the Monster's Attack x 3.
Begin CD 17 Min CD 6
Monster(s) 2007i
2524 Summer's Power Skill Effect The more Attributes of Runestones dissolved, the higher the Monster's Attack, to the max x 6 for 5 Attributes. The Skill stays in play until not 3 or more Attributes of Runestones are dissolved in the Round.
Begin CD 22 Min CD 8
Monster(s) 2209i
2525 Experiment of Elements Skill Effect Explode all Runestones to generate Enchanted Runestones. For 1 Round, the more the Attributes of Runestones exploded, the higher the Monster's Attack, to the max x 6. When Runestones of 5 Attributes are dissolved, the Monster's current Skill CD -3.
Begin CD 17 Min CD 6
Monster(s) 2011i
2526 Machine Decoder Skill Effect Release the locked Skills of all Machinas. For 3 Rounds, Machina Attack & Recovery x 1.8; when all Machinas in the Team have 100% Fuel upon Skill activation, extend Runestone-moving time to 15 seconds. This Skill will not be locked.
Begin CD 17 Min CD 6
Monster(s) 2015i
2527 Alluring Poison Skill Effect Release the locked Skills of all Water Members. Poison all enemies with 10x the Monster's Attack each Round, regardless of Defense and Attribute until defeated. This Skill will not be locked.
Begin CD 17 Min CD 6
Monster(s) 2017i
2528 Gravity of Flames Skill Effect For 1 Round, the first batch of 15 Runestones to be dropped will be Enchanted Fire Runestones; all dropping Fire Runestones will be adjacent.
Begin CD 18 Min CD 7
Monster(s) 2009i
2529 Flow of Electric Current Skill Effect Turn the columns of Runestones below 2 random Members into Enchanted Runestones of the Race of the Monster in that column; when there are 2 or more Races in the Team, turn all Runestones into Enchanted Runestones of the Race of the Monster in that column.
Begin CD 17 Min CD 6
Monster(s) 2013i
2530 Retentive Memory Skill Effect For 2 Rounds:
Runestones will be restored to the distribution upon Skill activation
at the end of each Round
(including the effects of Race Runestones and Enchanted Runestones).
Begin CD 19 Min CD 8
Monster(s) 2021i
2531 The Robotic Arm Skill Effect For 1 Round, Machina Attack & Recovery x 1.6; when "Republic Theory - Plato" and "Ether Fission - Aristotle" have 100% Fuel at the end of the Round, the Monster's current Skill CD -5.
Begin CD 17 Min CD 6
Monster(s) 2019i
2532 Record of Mechanics Skill Effect For 2 Rounds, turn Fire, Earth and Dark Runestones into Enchanted Machina Runestones; when "Method of Elenchus - Socrates" and "Ether Fission - Aristotle" have 100% Fuel upon Skill activation, turn all Runestones into Enchanted Machina Runestones.
Begin CD 17 Min CD 6
Monster(s) 2022i
2533 Eudaimonic Happiness Skill Effect For 1 Round, the Monster's Attack x 5 (no sharing to other Team Members); when "Method of Elenchus - Socrates" and "Republic Theory - Plato" have 100% Fuel upon Skill activation, the Attack multiplier increases to x 10.
Begin CD 18 Min CD 7
Monster(s) 2024i
2534 Galleon in Full Sail Skill Effect For 1 Round, each Machina launches 3 extra attacks (Water, Fire and Earth each); turn Water, Fire and Earth Runestones into Enchanted Runestones at the end of the Round.
Begin CD 19 Min CD 8
Monster(s) 2025i
2535 The Hero in Marble Skill Effect Heart Runestones also possess the effect of Earth Runestones. Attack of the Leader and Ally x 1.5. The Skill stays in play until no more than 5 Combos are made.
Begin CD 17 Min CD 6
Monster(s) 2026i
2536 Billows of Thoughts Skill Effect Unlimited Runestone movement in 15 seconds without dissolving. If Team HP is 1 upon Skill activation, Skill CD -2 for each of the Monsters who have activated the Active Skills in the Round.
Begin CD 19 Min CD 8
Monster(s) 2030i
2537 Melody of Life Skill Effect Record the Damage dealt to enemies each Round (excluding non-Attributive Damage), to the max 2 billion. This Skill can be deactivated anytime. Upon deactivation of the Skill, deal non-Attributive Damage as much as 1% of the recorded Damage to all enemies (the effect will be cleared in 3 Rounds).
Begin CD 18 Min CD 7
Monster(s) 2290i
2538 Scheme of Raid Skill Effect Record the present distribution of Fire Runestones. This Skill can be deactivated anytime. Upon deactivation of the Skill, explode the Runestones at the recorded positions to deal non-Attributive Damage to all enemies.
Begin CD 18 Min CD 7
Monster(s) 2031i
2545 Equation of Quantum Skill Effect Explode the columns of Runestones below the 3 Machinas with the highest Attack basic value to generate Runestones of the Member's Attribute in each column. If Team HP is 1 upon Skill activation, Active Skill CDs of Machinas -2.
Begin CD 17 Min CD 6
Monster(s) 2027i
2546 Ageless Beauty Skill Effect When there are 3 or more Demons in the Team, Attack bonus +30% for Combos made; turn 3 random Runestones into Enchanted Demon Runestones at the end of each Round (Runestones of Team Members' Attributes rank first in priority). The Skill stays in play until no Demon Runestones are dissolved.
Begin CD 17 Min CD 6
Monster(s) 2028i
2547 Sweety Honey Skill Effect Turn Heart Runestones into Light Machina Runestones. For 1 Round, Damage received -10% for each Machina Runestone dissolved, to the max -80% for 8 Runestones dissolved (only the first batch of Runestones dissolved will be counted).
Begin CD 21 Min CD 7
Monster(s) 2033i
2548 Pressure of Earth Skill Effect For 1 Round, the more the Earth Runestones dissolved, the higher the Monster's Attack, to the max x 10 for 30 Runestones dissolved (no sharing to other Team Members).
Begin CD 19 Min CD 8
Monster(s) 2032i
2550 Feats of Flames Skill Effect No attacks could be launched by the Monster. Fire Leader and Fire Ally randomly launch 4 to 8 extra Fire attacks. The Skill stays in play within the Wave.
Begin CD 19 Min CD 8
Monster(s) 2029i
2553 Heliocentrism Skill Effect Explode all Runestones; turn all Runestones into Enchanted Light Runestones and Dark Runestones of fixed numbers and fixed positions.
Begin CD 21 Min CD 10
Monster(s) 2023i
2555 Flashing Gun - EX Skill Effect For 1 Round, the Monster's Attack x 3; the more the Machinas in the Team, the higher the Monster's Attack, to the max x 8 for 5 Machinas.
Begin CD 16 Min CD 7
Monster(s) 1725i
2556 Switching (2556) Skill Effect Switch. Recover 20000 HP. Active Skill CDs of other Water Members -1. Modify Water Runestones to become Human Runestones.
Begin CD 8 Min CD 8
Monster(s) 2041i
2557 Switching (2557) Skill Effect Switch. Recover 20000 HP. Active Skill CDs of other Fire Members -1. Modify Fire Runestones to become Human Runestones.
Begin CD 8 Min CD 8
Monster(s) 2043i
2558 Switching (2558) Skill Effect Switch. Recover 20000 HP. Active Skill CDs of other Earth Members -1. Modify Earth Runestones to become Human Runestones.
Begin CD 8 Min CD 8
Monster(s) 2045i
2559 Switching (2559) Skill Effect Switch. Recover 20000 HP. Active Skill CDs of other Light Members -1. Modify Light Runestones to become Human Runestones.
Begin CD 8 Min CD 8
Monster(s) 2047i
2560 Switching (2560) Skill Effect Switch. Recover 20000 HP. Active Skill CDs of other Dark Members -1. Modify Dark Runestones to become Human Runestones.
Begin CD 8 Min CD 8
Monster(s) 2049i
2561 Runestone Assimilation - Water EX Skill Effect Randomly turn 3 to 5 Runestones into Enchanted Water Runestones (Heart Runestones rank first in priority). If Team HP is full upon Skill activation, the Skill may be ready for reactivation immediately.
Begin CD 12 Min CD 3
Monster(s) 2041i
2562 Runestone Assimilation - Fire EX Skill Effect Randomly turn 3 to 5 Runestones into Enchanted Fire Runestones (Heart Runestones rank first in priority). If Team HP is full upon Skill activation, the Skill may be ready for reactivation immediately.
Begin CD 12 Min CD 3
Monster(s) 2043i
2563 Runestone Assimilation - Earth EX Skill Effect Randomly turn 3 to 5 Runestones into Enchanted Earth Runestones (Heart Runestones rank first in priority). If Team HP is full upon Skill activation, the Skill may be ready for reactivation immediately.
Begin CD 12 Min CD 3
Monster(s) 2045i
2564 Runestone Assimilation - Light EX Skill Effect Randomly turn 3 to 5 Runestones into Enchanted Light Runestones (Heart Runestones rank first in priority). If Team HP is full upon Skill activation, the Skill may be ready for reactivation immediately.
Begin CD 12 Min CD 3
Monster(s) 2047i
2565 Runestone Assimilation - Dark EX Skill Effect Randomly turn 3 to 5 Runestones into Enchanted Dark Runestones (Heart Runestones rank first in priority). If Team HP is full upon Skill activation, the Skill may be ready for reactivation immediately.
Begin CD 12 Min CD 3
Monster(s) 2049i
2566 Runestone Assimilation - Clouds EX Skill Effect Randomly turn 4 to 6 Runestones into Enchanted Water Runestones (Fire Runestones rank first in priority). If Team HP is full upon Skill activation, the Runestones turned will become Human Runestones.
Begin CD 9 Min CD 4
Monster(s) 2042i
2567 Runestone Assimilation - Flames EX Skill Effect Randomly turn 4 to 6 Runestones into Enchanted Fire Runestones (Earth Runestones rank first in priority). If Team HP is full upon Skill activation, the Runestones turned will become Human Runestones.
Begin CD 9 Min CD 4
Monster(s) 2044i
2568 Runestone Assimilation - Thorns EX Skill Effect Randomly turn 4 to 6 Runestones into Enchanted Earth Runestones (Water Runestones rank first in priority). If Team HP is full upon Skill activation, the Runestones turned will become Human Runestones.
Begin CD 9 Min CD 4
Monster(s) 2046i
2569 Runestone Assimilation - Lightning EX Skill Effect Randomly turn 4 to 6 Runestones into Enchanted Light Runestones (Dark Runestones rank first in priority). If Team HP is full upon Skill activation, the Runestones turned will become Human Runestones.
Begin CD 9 Min CD 4
Monster(s) 2048i
2570 Runestone Assimilation - Shadow EX Skill Effect Randomly turn 4 to 6 Runestones into Enchanted Dark Runestones (Light Runestones rank first in priority). If Team HP is full upon Skill activation, the Runestones turned will become Human Runestones.
Begin CD 9 Min CD 4
Monster(s) 2050i
2571 Purifying Staff - EX Skill Effect Monster's Attack x 10 for 1 Round. Clear all additional effect(s) in play. If all enemies in the Wave are defeated, the Monster's EP +2.
Begin CD 13 Min CD 8
Monster(s) 2042i
2572 Swastika of Coronation - Flames Skill Effect Turn all Runestones into Enchanted Heart and Enchanted Fire Runestones of fixed numbers and fixed positions.
Begin CD 13 Min CD 8
Monster(s) 2044i
2573 Healing of Wood - EX Skill Effect Turn Heart Runestones into Enchanted Earth Human Runestones. The Monster's Attack increases by x 1 and recover 10% HP for each Runestone turned, to the max Attack x 8 and recover up to 100% HP.
Begin CD 11 Min CD 6
Monster(s) 2046i
2574 Power of Contemplation - EX Skill Effect For 1 Round, Light Attack & Recovery x 2.5; unlimited Runestone movement for 12 seconds without dissolving.
Begin CD 13 Min CD 8
Monster(s) 2048i
2575 Swastika of Coronation - Gloom Skill Effect Turn all Runestones into Enchanted Heart and Enchanted Dark Runestones of fixed numbers and fixed positions.
Begin CD 13 Min CD 8
Monster(s) 2050i
2576 Classy Elegance Skill Effect For 2 Rounds, unlimited Runestone movement without dissolving; Water Attack and Elf Attack x 2.
Begin CD 18 Min CD 7
Monster(s) 2052i
2577 Flaming Charm Skill Effect For 1 Round, modify Runestones touched while moving to become Demon Runestones; the Demon with the highest Attack basic value from the left launches an extra attack.
Begin CD 17 Min CD 6
Monster(s) 2062i
2578 Uncontrollable Desire Skill Effect Modify Earth Runestones to become Elf Runestones. For 1 Round, the more the attacks launched by the Team by dissolving Runestones, the less the Damage received, to the max -100% for 10 attacks launched.
Begin CD 19 Min CD 8
Monster(s) 2056i
2579 Dazzling Smile Skill Effect Clear all additional effect(s) in play. Fully recover HP. When all Members have the same Recovery basic value, Active Skill CDs of other Members in the Team (except "Suicidal Romance - Yang Yuhuan") -1.
Begin CD 18 Min CD 7
Monster(s) 2064i
2580 Brutality of Beauty Skill Effect Leader and Ally Attack x 2.5 until Heart Runestones are dissolved (only the first batch of Runestones dissolved will be counted).
Begin CD 17 Min CD 6
Monster(s) 2066i
2581 The Mystery of Magic Skill Effect Turn all Runestones into Enchanted Water Human, Enchanted Fire Human and Enchanted Earth Human Runestones of fixed numbers. For 1 Round, by dissolving Enchanted Water, Enchanted Fire and Enchanted Earth Runestones, Team Attack x 2 and Damage will be dealt regardless of "Quintet Elemental Shield".
Begin CD 15 Min CD 6
Monster(s) 2081i
2582 Torture of Human Swine Skill Effect Turn 2 Runestones into Enchanted Earth Runestones (Water and Heart Runestones rank first in priority) upon Skill activation and at the beginning of each Round. By dissolving 2 or more groups of Earth Runestones, Attack of the Monster and the Earth Member to its left x 2.5 (only the first batch of Runestones dissolved will be counted). The Skill stays in play until deactivation or defeated.
Begin CD 17 Min CD 6
Monster(s) 2067i
2583 Departure to the Frontier Skill Effect Elf Attack x 1.5. For each group of Runestones dissolved, 1 Enchanted Elf Runestone will be generated, to the max 8 Runestones to be generated (only the first batch of Runestones dissolved will be counted). The Skill stays in play until no Race Runestones are dissolved.
Begin CD 16 Min CD 5
Monster(s) 2068i
2584 Legend of the Beauty Skill Effect Turn the 3 columns of Runestones on the left into Enchanted Water, Enchanted Fire, Enchanted Earth, Enchanted Light and Enchanted Dark Runestones of fixed numbers and fixed positions. If the Team consists of only Elves, the Monster's Active Skill CD -2.
Begin CD 18 Min CD 7
Monster(s) 2069i
2585 Shield of Ornanments Skill Effect Explode Fire and Heart Runestones to generate Enchanted non-Fire and non-Heart Runestones. For 1 Round, Damage received -30%; when there is other additional effect(s) in play, Damage received -60%.
Begin CD 17 Min CD 6
Monster(s) 2072i
2586 The Devil's Plot Skill Effect For 1 Round, the enemies attack themselves or each other once; the Monster's Attack will synchronize with that of the Leader; the Monster launches 5 extra attacks (one Attribute each).
Begin CD 19 Min CD 8
Monster(s) 2070i
2587 Buns of Flesh Skill Effect For 2 Rounds:
I. The Character's Attack x 4.
II. The Character launches an extra Fire attack.
III. If an enemy is defeated by Initial Direct Damage or Attack-damage while the Skill is in play,
⇒ the Character's Active Skill CD -1.
Begin CD 17 Min CD 6
Monster(s) 2071i
2588 Farewell of the Concubine Skill Effect Turn the columns of Runestones below 2 Humans into Enchanted Water Human Runestones. For 2 Rounds, turn all enemies' Attributes into Fire.
Begin CD 17 Min CD 6
Monster(s) 2073i
2589 Transfiguration - Pure Hearts Skill Effect Randomly turn Runestones as many as the accumulated Rounds into Enchanted Heart Runestones, to the max 7 Runestones (dissolving Runestones is necessary). If the Skill is activated when accumulation reaches the max of 7 Runestones, Monster's Attack x 7 for 1 Round. The number of Runestones to be converted will reset after activation.
Begin CD 15 Min CD 1
Monster(s) 2079i
2590 Tech of Revival Skill Effect Team HP will be depleted to 1 (this Skill cannot be activated when Team HP is 1). The Damage received in the Round will not lead to your defeat. When all Machinas in the Team have 100% Fuel, fully recover HP at the end of the Round.
Begin CD 22 Min CD 8
Monster(s) 2034i
2591 Scheme for Authority Skill Effect Explode Runestones not of Team Members' Attributes to generate Enchanted Runestones. For 1 Round, extend Runestone-moving time to 12 seconds. For every 2 groups of Runestones dissolved, each Demon and Light Member in the Team launch an extra Light attack as much as 30% of its own attack, to the max 5 extra attacks to be launched by each Monster (only the first batch of Runestones dissolved will be counted).
Begin CD 19 Min CD 8
Monster(s) 2058i
2592 The Forbidden Temptation Skill Effect Turn Fire and Heart Runestones into Enchanted Demon Runestones. When both the Leader and Ally are "Origin of All Sins - Eve", all "Origin of All Sins - Eve" in the Team gets a Forbidden Fruit.
Begin CD 14 Min CD 3
Monster(s) 2054i
2593 Taste of Forbidden Fruit Skill Effect When both the Leader and Ally are "Origin of All Sins - Eve", the Skill can be activated at the expense of 2 Forbidden Fruits of the Ally. For 1 Round, Fire Attack and Demon Attack x 2.2; Damage of "Origin of All Sins - Eve" in the Team will be dealt regardless of enemies' Defense.
Begin CD 14 Min CD 3
Monster(s) 2054i
2594 Top of the Pyramid Skill Effect Tap and turn 2 columns of Runestones into Enchanted Dark Demon Runestones. For 1 Round, Demon and Elf Attack x 2.
Begin CD 17 Min CD 6
Monster(s) 2060i
2595 Spirit of Chivalry Skill Effect Explode Water Runestones to generate Enchanted non-Water Runestones. For 1 Round, the first batch of 15 Runestones to be dropped will be Human Runestones; the Monster launches an extra attack for every 3 Human Runestones dissolved, to the max 10 extra attacks to be launched.
Begin CD 16 Min CD 5
Monster(s) 2035i
2597 Fiery Heart Unlocked Skill Effect I. Release the locked Skills of all Fire Members (this Skill will not be locked).
For 2 Rounds
II. Drop rate of Heart Runestones will be transferred to that of Fire Runestones.
III. All Runestones also possess 50% effect of Fire Runestones.
Begin CD 19 Min CD 8
Monster(s) 2099i
2598 Wings of Butterflies - EX Skill Effect I. Turn 3 Runestones into Water Elf Runestones (Fire Runestones rank first in priority).
II. For 1 Round, Damage received -40%. When Water and Heart Runestones are dissolved in the same Round, Damage received -65%; Water Attack & Elf Attack x 1.5.
Begin CD 16 Min CD 5
Monster(s) 2087i
2599 Powerful Influence of Demons - EX Skill Effect For 1 Round, Demon Attack & Recovery x 1.6; if neighboring Members are also Earth Monsters, their Attack x 1.5 additionally.
Begin CD 17 Min CD 6
Monster(s) 2088i
2600 Abandonment of Love - EX Skill Effect Team HP will be depleted to 1. Deal Light Damage as much as 50x the deducted HP to all enemies regardless of Defense and Enchanted Runestone Shield.
Begin CD 18 Min CD 7
Monster(s) 2085i
2601 Soul-hunting Gloominess - EX Skill Effect I. Explode all Weathered Runestones and Frozen Runestones.
II. Modify all Runestones to become Demon Runestones.
III. For 1 Round, Dark Attack x 2; the Monster's Attack x 3 additionally.
Begin CD 19 Min CD 8
Monster(s) 2086i
2602 Aquarius Gold Cloth Skill Effect This Skill can be activated only when the Monster is equipped with the Dragonware "Aquarius Gold Cloth".
I. Switch.
II. Unlimited Runestone movement without dissolving for 1 Round.
Begin CD 8 Min CD 8
Monster(s) 2101i
2603 Leo Gold Cloth Skill Effect This Skill can be activated only when the Monster is equipped with the Dragonware "Leo Gold Cloth".
I. Switch.
II. Turn the column(s) of Runestones below all "Saint Seiya" First Crossover Character(s) (except "Saori Kido the Goddess Athena") into Enchanted Human Runestones.
Begin CD 8 Min CD 8
Monster(s) 2103i
2604 Libra Gold Cloth Skill Effect This Skill can be activated only when the Monster is equipped with the Dragonware "Libra Gold Cloth".
I. Switch.
II. Fully recover HP.
III. Earth Runestones also possess the effects of other Attributive Runestones for 1 Round.
Begin CD 8 Min CD 8
Monster(s) 2105i
2605 Sagittarius Gold Cloth Skill Effect This Skill can be activated only when the Character is equipped with the Dragonware "Sagittarius Gold Cloth".
I. Switch.
II. Explode the column(s) of Runestones below all "Saint Seiya" First Crossover Character(s) (except "Saori Kido the Goddess Athena") to generate Runestones of the Member's Attribute in that column.
Begin CD 8 Min CD 8
Monster(s) 2107i
2606 Virgo Gold Cloth Skill Effect This Skill can be activated only when the Monster is equipped with the Dragonware "Virgo Gold Cloth".
I. Switch.
II. The Monster's Attack & Recovery x 4 for 1 Round.
Begin CD 8 Min CD 8
Monster(s) 2109i
2607 Diamond Dust Skill Effect I. Turn Runestones at 8 fixed positions into Water Human Runestones.
II. For 1 Round, the Monster launches 10 extra Water attacks as much as 50% of its Attack.
Begin CD 17 Min CD 6
Monster(s) 2101i
2608 Rising Dragon Punch Skill Effect Explode all Runestones to generate Earth Runestones in the column below the Monster; Runestones in other columns will be dropped randomly.
II. For 1 Round, the Monster's Attack x 7; Damage received x 1.5.
Begin CD 17 Min CD 6
Monster(s) 2105i
2609 Pegasus Meteor Fist Skill Effect I. Turn Runestones at 12 fixed positions into Enchanted Light Runestones.
II. For 1 Round, the Monster launches 12 extra Light attacks as much as 30% of its Attack.
Begin CD 18 Min CD 7
Monster(s) 2107i
2610 Aurora Thunder Attack Skill Effect I. Turn Runestones at 12 fixed positions into 6 Water Human Runestones and 6 Fire Human Runestones respectively.
II. For 1 Round, the Monster launches 5 extra Water attacks and 5 extra Fire attacks.
Begin CD 12 Min CD 6
Monster(s) 2102i
2611 Aurora Execution Skill Effect I. Restore all Runestones to normal state. Randomly modify Runestones to become Frozen Runestones until there are 7 Frozen Runestones. Frozen Runestones cannot be dissolved for 3 Rounds.
II. Turn other Runestones into Water Human Runestones.
III. Restore Frozen Runestones to normal state after dissolving Runestones.
IV. Freeze all enemies to inactivate them and change their Attribute into Water for 1 Round.
Begin CD 16 Min CD 10
Monster(s) 2102i
2612 Soaring Mountain Dragon Skill Effect I. Explode all Runestones to generate Earth Human Runestones in the column below the Monster; Runestones in other columns will be dropped randomly.
II. For 1 Round, the Monster's Attack x 7.
Begin CD 13 Min CD 7
Monster(s) 2106i
2613 One Hundred Rising Dragons Skill Effect I. Turn all Runestones into fixed numbers of Enchanted Earth and Enchanted Heart Runestones.
II. For 1 Round, the first batch of 30 Runestones to be dropped will be Earth and Heart Runestones.
Begin CD 16 Min CD 10
Monster(s) 2106i
2614 Pegasus Comet Fist Skill Effect I. Turn Runestones at fixed positions into 12 Enchanted Light Human Runestones and 18 Enchanted Heart Runestones respectively.
II. For 1 Round, the Monster launches an extra Light attack as much as 3x of its Attack.
Begin CD 15 Min CD 9
Monster(s) 2108i
2615 Arrow of Sagittarius Skill Effect For 1 Round:
I. Extend Runestone-moving time to 12 seconds.
II. The Monster's Attack x 12. The Damage will be dealt regardless of Defense and Puzzle Shield. No attacks could be launched by other Members.
Begin CD 16 Min CD 10
Monster(s) 2108i
2616 Phantom Demon Fist - EX Skill Effect I. Explode the 3 bottom rows of Runestones to generate Enchanted Runestones.
II. Damage received -50% for 1 Round.
Begin CD 12 Min CD 6
Monster(s) 2104i
2617 Fiery Phoenix Skill Effect I. For 1 Round, Summoner's HP will not be deducted when touching burned positions (not including positions burned with Hellfire).
II. For each type of Runestones dissolved, 5 Enchanted Fire Runestones will be generated, to the max 30 Runestones to be generated for 6 types of Runestones dissolved (only the first batch of Runestones dissolved will be counted).
Begin CD 15 Min CD 9
Monster(s) 2104i
2618 Nebula Stream Skill Effect I. Turn the 18 outermost Runestones into Enchanted Runestones.
II. Team Attack x 2 for 1 Round.
Begin CD 12 Min CD 6
Monster(s) 2110i
2619 Nebula Storm Skill Effect I. Turn the 18 outermost Runestones into Dark Runestones; other Runestones into Water, Fire, Earth and Light Runestones (3 Runestones for each Attribute).
II. Deal 1 million Dark Damage to all enemies at the end of the Round (dissolving Runestones is necessary.)
Begin CD 14 Min CD 8
Monster(s) 2110i
2620 Aurora Execution - Camus Skill Effect I. Turn the 2 middle columns of Runestones into Enchanted Water Runestones.
II. Freeze all enemies to inactivate them and change their Attribute into Water for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 2111i
2621 Excalibur - Shura Skill Effect I. Turn Earth Runestones into Enchanted Human Runestones.
II. For 1 Round, Attack of the Monster, "Dragon Shiryu" and "Gold Saint of Libra - Shiryu" x 3 and disregards enemies' Defense.
Begin CD 17 Min CD 6
Monster(s) 2112i
2622 Lightning Bolt - Aiolia Skill Effect I. Turn Heart Runestones into Enchanted Fire Runestones.
II. Turn Dark Runestones into Enchanted Light Runestones.
Combo count +7 for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 2113i
2623 Tenbu Hōrin Skill Effect For 2 Rounds:
I. Human Attack x 2.
II. Use Tenbu trap to inactivate all enemies and reduce their Attack and Defense to 0.
Begin CD 19 Min CD 8
Monster(s) 2120i
2624 Galactic Starburst Skill Effect I. Explode Water, Fire and Earth Runestones twice.
For 1 Round:
II. The Monster's Attack x 4 (no sharing to other Team Members).
III. Dark Damage dealt to enemies x 2.
Begin CD 20 Min CD 9
Monster(s) 2121i
2625 Spinning Stardust Skill Effect I. Turn all Runestones into Enchanted Human Runestones.
II. The distribution of Runestones will be recorded upon the completion of moving Runestones (including the effects of Enchanted Runestones and Race Runestones). The 1st batch of Runestones to be dropped will be the recorded Runestones.
Begin CD 19 Min CD 8
Monster(s) 2122i
2626 Starlight Extinction Skill Effect For 1 Round:
The higher the current HP, the higher the Team Attack, to the max x 2.2.
II. All Humans in the Team launch an extra Light Attack.
Begin CD 20 Min CD 9
Monster(s) 2123i
2627 One Hundred Rising Dragons - Dohko Skill Effect I. Explode all Runestones. The first Runestone to be dropped in each column will be Earth Runestone.
II. For 1 Round, all Monsters launch 10 extra Earth attacks as much as 30% of its Attack.
Begin CD 19 Min CD 8
Monster(s) 2124i
2628 Great Horn Skill Effect I. Turn the column of Runestones below the Monster into Enchanted Fire Runestones.
II. For 1 Round, the Monster's Attack x 6 and alter the Attribute of the Monster's attack into Light.
Begin CD 18 Min CD 7
Monster(s) 2115i
2629 Praesepe Underworld Wave Skill Effect I. Turn Runestones at 10 fixed positions into Enchanted Dark Runestones.
II. For 1 Round, the Monster's Attack x 4. When there is a Controlling Skill on an enemy, the Attack multiplier increases to x 8.
Begin CD 19 Min CD 8
Monster(s) 2117i
2630 Scarlet Needle Skill Effect For 1 Round:
I. For each Dark Runestone dissolved, The Monster launches an extra Fire attack as much as 30% of its Attack, to the max 14 extra attacks to be launched.
II. When 6 or more Combos are made, the Monster launches an extra Dark attack as much as 6x of its Attack.
Begin CD 18 Min CD 7
Monster(s) 2118i
2631 Royal Demon Roses Skill Effect Poison all enemies with 15x the Monster's Attack each Round, regardless of Defense and Attribute until defeated. When the effect is in play, reduce the Defense of the enemy to 0 and its Attack by 30%.
Begin CD 19 Min CD 8
Monster(s) 2114i
2632 Rise of Saints Skill Effect I. Recover the total HP of all "Saint Seiya" First Crossover Characters (except "Saori Kido the Goddess Athena") in the Team.
II. For "Saint Seiya" First Crossover Characters (except "Saori Kido the Goddess Athena"), Attack x 2.5 and Active Skill CDs -2.
Begin CD 19 Min CD 8
Monster(s) 2116i
2633 Atomic Thunderbolt Skill Effect I. For 1 Round, the Monster launches 10 extra Light attacks as much as 50% of its Attack
II. If all enemies in the Wave are defeated, the Monster's Active Skill CD -3.
Begin CD 17 Min CD 6
Monster(s) 2125i
2634 Meteor Fist Skill Effect For 1 Round, the Monster, "Pegasus Seiya" and "Gold Saint of Sagittarius - Seiya" launch 10 extra Water attacks as much as 30% of their own Attack.
Begin CD 18 Min CD 7
Monster(s) 2126i
2635 Claw of Thunder Skill Effect I.Turn 6 Runestones into 3 Enchanted Light Human Runestones and 3 Enchanted Dark Human Runestones respectively (Water, Fire and Earth Runestones rank first in priority).
II. For 1 Round, alter the Attribute of the Monster's attack into Light; Damage dealt by the Monster disregards enemies' Defense.
Begin CD 16 Min CD 5
Monster(s) 2127i
2636 Electric Theory Skill Effect For 1 Round, electrify all enemies to inactivate them; Machina Attack x 1.5; turn the first 6 Runestones touched while moving into Enchanted Light Runestones.
Begin CD 18 Min CD 7
Monster(s) 2090i
2637 Rhyming Quatrains Skill Effect For 1 Round, the first batch of Water, Fire and Earth Runestones can be dissolved by aligning 2 or more of them.
Begin CD 17 Min CD 6
Monster(s) 2091i
2638 Emblem of Humans Skill Effect I. By tapping a Runestone on the Magic Circle of Elements, explode Runestones of that type to generate Runestones not of that type.
II. For 1 Round, The 1st batch of Runestones to be dropped will be Human Runestones; the Monster launches an extra attack for every 2 Human Runestones dissolved, to the max 10 extra attacks to be launched.
Begin CD 16 Min CD 5
Monster(s) 2039i
2639 Phantom Demon Fist Skill Effect I. Explode the bottom row of Runestones to generate Enchanted Runestones.
II. Damage received -50% for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 2103i
2640 Nebula Chain Skill Effect For 1 Round:
I. The Monster's Attack x 3.
II. Turn the first 10 Runestones touched while moving into Enchanted Runestones.
Begin CD 17 Min CD 6
Monster(s) 2109i
2646 Aurora Execution - EX Skill Effect I. Restore all Runestones to normal state. Randomly turn Runestones into Frozen Runestones until there are 7 Frozen Runestones. Frozen Runestones cannot be dissolved for 3 Rounds.
II. Turn other Runestones into Water Human Runestones.
III. Restore Frozen Runestones to normal state after dissolving Runestones.
For 1 Round
IV. Combo count +8.
V. Freeze all enemies to inactivate them and change their Attribute into Water.
Begin CD 16 Min CD 10
Monster(s) 2102i
2647 Division of Heaven & Earth Skill Effect Unlimited Runestone movement within 12 seconds. Turn Runestones touched while moving into Enchanted Runestones of the type picked up to start moving.
No Runestones will be dissolved by the movement and this will not be counted as 1 Round.
Begin CD 23 Min CD 9
Monster(s) 2139i
2648 Removal of Rocky Mountains Skill Effect I. Restore all Petrified Runestones to normal state.
II. Randomly change Attributes of all Runestones. Occurrence rate of Earth Runestones becomes 0. Light Runestones to be dropped will become Human Runestones.
Begin CD 16 Min CD 5
Monster(s) 2143i
2649 Chains of Deep Sea Skill Effect For 1 Round:
I. Extend Runestone-moving time to 12 seconds.
II. The more the groups of Runestones dissolved, the higher the Team Attack, to the max x 2.5 for 10 groups.
Begin CD 17 Min CD 6
Monster(s) 2082i
2651 Elimination of Beam & Gloom - EX Skill Effect I. Explode all Light and Dark Runestones to generate Enchanted Water, Enchanted Fire, Enchanted Earth and Enchanted Heart Runestones.
II. Turn Earth Runestones into Enchanted Runestones.
III. When the Team consists of only Gods, turn Earth Runestones into Enchanted God Runestones.
Begin CD 16 Min CD 5
Monster(s) 2084i
2652 Quick Flicks of Light Skill Effect For 2 Rounds:
I. Light Attack x 1.6.
II. Turn the first 6 Runestones touched while moving into Enchanted Light Human Runestones.
Begin CD 17 Min CD 6
Monster(s) 2089i
2658 Spirits of Agility Skill Effect I. Turn Water Runestones and the column of Runestones below the Monster into Enchanted Heart Runestones.
II. If the Monster's Xian Point (XP) is 10 upon Skill activation, Heart Runestones also possess 50% effect of Earth Runestones for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 2135i
2659 Strength of Determination Skill Effect I. Turn 1 random Runestone into Enchanted Light God Runestone for each Xian Point of the Monster.
II. If the Monster's Xian Point (XP) is 10 upon Skill activation, recover HP as much as total HP of Gods and Beasts in the Team.
Begin CD 16 Min CD 5
Monster(s) 2136i
2660 Path of the Stars Skill Effect I. Explode Heart Runestones to generate Enchanted Dark God Runestones.
II. Explode Water and Light Runestones to generate Enchanted Runestones.
III. If the Monster's Xian Point (XP) is 10 upon Skill activation, the Damage received in the Round will not lead to your defeat.
Begin CD 18 Min CD 7
Monster(s) 2133i
2661 Souls of Herbs Skill Effect For 1 Round:
I. Water, Light, Dark and Heart Runestones also possess 50% effect of Fire and Earth Runestones.
II. If there are "Primal Divinity - Fuxi" and "Ancestral Creation - Nüwa" in the Team, God Attack & Recovery x 2.2.
Begin CD 18 Min CD 7
Monster(s) 2138i
2662 Unrest of Blaze Skill Effect I. Explode all Runestones.
II. The first Runestone to be dropped in each column will be Fire Runestone. If there are 3 or more Monsters of "Primal Deities" in the Team, the Runestones to be dropped will be Runestones of the Attribute of the Monster in that column.
Begin CD 19 Min CD 8
Monster(s) 2137i
2663 Waves of Deluge Skill Effect For 1 Round, reduce the Defense of all enemies to 0, adding the deducted Defense into the Monster's Attack, to the max up to 20000.
Begin CD 19 Min CD 8
Monster(s) 2141i
2664 Flames of Beasts Skill Effect When there are 3 or more Beasts in the Team:
I. Modify 3 random Runestones to become Beast Runestones upon Skill activation and at the end of each Round.
II. Damage received -5% for every Beast Runestone dissolved, to the max -30%.
The effect stays in play by dissolving Beast or God Runestones.
Begin CD 16 Min CD 5
Monster(s) 2140i
2665 Speed of Godly Power Skill Effect For 1 Round, the more the Attributes of Gods in the Team, the higher the God Attack, to the max x 3 for 4 Attributes.
Begin CD 19 Min CD 8
Monster(s) 2144i
2666 Slyness of Godly Power Skill Effect I. Explode Dark Runestones and Runestones that are the most in number.
II. If 8 or more Runestones are exploded, God Attack x 2 for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 2145i
2667 Spirits of Godly Power Skill Effect I. Modify Dark Runestones in the column(s) below God(s) to become God Runestones.
II. Modify Dark Runestones in the column(s) below Machina(s) to become Machina Runestones.
III. For 1 Round, for every group of Runestones dissolved, 1 Enchanted God Runestone will be generated, to the max 10 Runestones (only the first batch of Runestones dissolved will be counted).
Begin CD 16 Min CD 5
Monster(s) 2146i
2668 Frozen Sweetness Skill Effect I. Turn Water and Earth Runestones into Enchanted Human Runestones.
II. For 1 Round, Human Attack & Recovery x 1.5.
III. When there are 10 or more Human Runestones, the Monster's Active Skill CD -3.
Begin CD 17 Min CD 6
Monster(s) 2147i
2669 Cool Freshness Skill Effect By dissolving Human Runestones, the Monster's Attack x 1.5 and the Monster launches 3 extra attacks (one each for Water, Fire and Earth). The Skill stays in play until no Human Runestones are dissolved.
Begin CD 17 Min CD 6
Monster(s) 2148i
2670 Emblem of Beasts Skill Effect I. By tapping a Runestone on the Magic Circle of Elements, explode Runestones of that type to generate Runestones not of that type.
For 1 Round:
II. The 1st batch of Runestones to be dropped will be Beast Runestones.
III. Recover 2000 HP for each Beast Runestone dissolved, to the max recover up to 100% HP.
Begin CD 16 Min CD 5
Monster(s) 2040i
2671 Phenomenal Power of Steps Skill Effect For 1 Round:
I. The more the steps moved while moving Runestones, the higher the Team Attack, to the max x 3 for 20 steps moved.
When the Team consists of only Beasts:
II. Damage dealt by Beasts can overpower the enemies.
II. Boss Skills "Burning" (excluding "Hellfire") and "Sticky Land" will be nullified.
III. Runestone movement will not be stopped when an Electrified Runestone is touched.
Begin CD 15 Min CD 6
Monster(s) 2149i
2672 Mystery of Alchemy Skill Effect I. Recover HP as much as 2x HP of Beasts in the Team.
II. For 1 Round, extend Runestone-moving time to 12 seconds.
Begin CD 15 Min CD 6
Monster(s) 2149i
2674 Blood-stained Morale - EX Skill Effect I. Team Attack x 2.
II. Drop rate of Fire Runestones increases.
This Skill can be deactivated anytime.
Upon deactivation of the Skill, the current Skill CD -4 (the Skill stays in play until deactivation or defeated).
Begin CD 19 Min CD 8
Monster(s) 1047i
2675 ZERO Wide Shot Skill Effect I. Turn the bottom row of Runestones and the column of Runestones on the far right side into Enchanted Water Runestones.
II. For 1 Round, the Monster's Damage dealt to Beasts and Machinas x 3.
III. When Team HP is full upon Skill activation, Team Attack x 1.5 additionally.
Begin CD 16 Min CD 5
Monster(s) 2150i
2676 Beyond the Limits Skill Effect I. Switch.
II. Turn the column(s) of Runestones below "Ultraman ZERO" and "Ultraman ZERO Beyond" into Enchanted Water God Runestones.
III. For 1 Round, Water and Dark Runestones also possess the effect of Heart Runestones.
Begin CD 8 Min CD 8
Monster(s) 2150i
2677 Emerium Slash Skill Effect I. Turn Runestones at 14 fixed positions into 7 Enchanted Water God Runestones and 7 Enchanted Dark God Runestones.
For 1 Round:
II. The Monster's Damage dealt on Beasts and Machinas x 3.
III. When Team HP is full upon Skill activation, Team Attack x 1.5 additionally.
Begin CD 11 Min CD 5
Monster(s) 2151i
2678 Cyclone Ray Skill Effect I. Explode 8 non-Water and non-Dark Runestones.
For 1 Round:
II. Combo count +8.
III. The Monster launches 8 extra attacks.
Begin CD 15 Min CD 9
Monster(s) 2151i
2679 ORB Supreme Calibur Skill Effect I. Turn the 3 Runestones at the bottom of each column of Runestones into Enchanted God Runestones of each type respectively.
I. For 1 Round:
II. The Monster launches an attack as much as 2x Attack of Gods and "Ultraman" in the Team.
No attacks could be launched by Gods not of "Ultraman".
III. When both the Leader and Ally are "Ultraman ORB" and the Leader is equipped with Dragonary Craft, the effetcs of Team Skill "ORB Supreme Calibur" can be triggered by picking up Runestones of different Attributes to start moving (dissolving Runestones is necessary).
Begin CD 18 Min CD 7
Monster(s) 2154i
2680 Orb Shower Skill Effect I. Bubblize all enemies for 2 Rounds:
▋100% of the Damage dealt to enemies
(excluding non-Attributive Damage)
will be stored for 1 extra non-Attributive attack
to be launched at the end of each Round
regardless of Defense.
For 2 Rounds:
II. Team Attack x 2.
III. Explode the top row at the end of each Round
⇒ to generate Enchanted Runestones.
Begin CD 18 Min CD 7
Monster(s) 2154i
2681 Burnmite Skill Effect I. Turn Fire Runestones into Enchanted God Runestones;
Turn other Runestones into Fire Runestones.
II. At the end of the Round ,
⇒ fully recover HP.
For 1 Round:
III. If there are 3 or more "Ultraman" in the Team,
⇒ Combo count +5.
Begin CD 18 Min CD 7
Monster(s) 2154i
2682 Sperion Ray Skill Effect For 1 Round:
I. All Runestones also possess 50% effects of Water, Fire, Light and Dark Runestones.
II. When there are Water, Fire, Light and Dark Runestones upon Skill activation,
⇒ all Runestones also possess the effects of other Runestones.
Begin CD 18 Min CD 7
Monster(s) 2154i
2683 Zpecium Ray Skill Effect I. Turn the 2nd, 3rd and 4th rows of Runestones into Light, Dark and Heart Runestones respectively.
II. For 1 Round, by dissolving any 3 rows of Runestones,
⇒ Team Attack x 3 (only the first batch of Runestones dissolved will be counted).
Begin CD 18 Min CD 7
Monster(s) 2154i
2684 Zepellion Ray Skill Effect I. Turn all Runestones into 6 types of Runestones of fixed numbers and positions.
II. For 1 Round, turn the first 9 Runestones touched while moving into Enchanted God Runestones.
Begin CD 18 Min CD 7
Monster(s) 2157i
2685 Beam of Hopes Skill Effect I. Switch.
II. For 1 Round, Team Attack & Recovery x 2.
For every extra "Ultraman" present in the Team, the number of Rounds the Skill stays in play +1, to the max 6 Rounds.
Begin CD 8 Min CD 8
Monster(s) 2157i
2686 Glitter Zepellion Ray Skill Effect I. Turn all Runestones into 6 types of Runestones of fixed numbers and positions.
II. For 1 Round, turn the first 9 Runestones touched while moving into Enchanted God Runestones.
III. When there are 2 or more "Ultraman" in the Team, restore all Runestones to normal state upon Skill activation.
Begin CD 13 Min CD 7
Monster(s) 2158i
2687 Eye Slugger Skill Effect I. Explode the top row of Runestones.
⇒At the end of the Round, the positions will be restored to the Runestones before the explosion (including the effects of Enchanted Runestones and Race Runestones).
II. For 1 Round,
⇒the Monster launches 2 extra Water attacks as much as 50% of its Attack;
⇒1 extra attack for each of other Attributes as much as 50% of its Attack.
Begin CD 18 Min CD 7
Monster(s) 2156i
2688 Storium Ray Skill Effect I. Turn the 3 columns of Runestones on the far right sides into Fire, Earth, Light, Dark and Water Runestones of fixed numbers and fixed positions.
II. When there are 3 or more "Ultraman" in the Team,
⇒ modify the 3 columns of Runestones into God Runestones.
Begin CD 18 Min CD 7
Monster(s) 2152i
2690 Photon Edge Skill Effect I. An Earth Damage of accumulated Rounds (dissolving Runestones is necessary) x 100,000 will be dealt to all enemies, to the max 500,000.
II. Turn Runestones in the column below the Monster and neighboring "Ultraman" into Enchanted Heart Runestones.
* No. of Runestones to be turned = accumulated Rounds +1 (dissolving Runestones is necessary).
Counting resets when the Skill is activated.
Begin CD 13 Min CD 2
Monster(s) 2153i
2691 Specium Ray Skill Effect I. Release the locked Skills of all Monsters of "Ultraman" (this Skill will not be locked).
II. Clear all additional effect(s) in play.
III. Turn the columns of Runestones below "Ultraman" into Enchanted Runestones.
Begin CD 16 Min CD 5
Monster(s) 2159i
2692 Solgent Ray Skill Effect I. Explode all Frozen Runestones, Electrified Runestones, Heart Runestones and Runestones of the Monster's Attribute to generate God Runestones of the Monster's Attribute.
II. For 2 Rounds, reduce the Defense of all enemies to 0.
Begin CD 16 Min CD 5
Monster(s) 2155i
2693 One Trillion Degree Fireball Skill Effect I. Turn the first 4 Runestones in the columns below the Leader and Ally into Enchanted Fire Beast Runestones.
II. If the Leader is "Space Dinosaur - Zetton", the Monster's Skill CD -3 at the end of the Round.
Begin CD 16 Min CD 5
Monster(s) 2160i
2694 Crescent Moon Shockwave Skill Effect The more the times of activation of this Skill, the more the Dark Runestones turned and extra attacks to be launched.

When this Skill is activated for 3 or more times,
⇒ turn 18 Runestones at fixed positions into Dark Runestones

⇒ the Monster launches 3 extra Dark attacks.
Begin CD 15 Min CD 4
Monster(s) 2161i
2695 Giga Battle Nizer Skill Effect I. Modify Dark Runestones to become Demon Runestones.
II. For 1 Round, the Monster launches no Attack.
⇒ Each Dark Member in the Team launches an extra attack as much as 2x of its own Attack.
⇒ "Invaders" and "Gomora" launches an extra attack as much as 4x of its own Attack.
Begin CD 17 Min CD 6
Monster(s) 2162i
2696 Switching (2696) Skill Effect This Skill can be activated only when there are 14 or more Dark Runestones.
I. Switch.
II. Explode all Runestones to generate Enchanted Runestones.
III. For 1 Round:
⇒ Other Runestones also possess the effect of Dark Runestones.
⇒ Combo count +5.
Begin CD 3 Min CD 3
Monster(s) 2162i
2697 Giga Battle Nizer - EX Skill Effect I. Turn Dark Runestones into Enchanted Demon Runestones.
II. For 1 Round, the Monster launches no Attack.
⇒ Each Dark Member in the Team launches an extra attack as much as 2x of its own Attack.
⇒ "Invaders" and "Gomora" launches an extra attack as much as 4x of its own Attack.
Begin CD 12 Min CD 6
Monster(s) 2163i
2698 Dark Energy Slash Skill Effect I. Turn the top and bottom row of Runestones into Enchanted Dark Demon Runestones.
For 1 Round:
II. The Monster's Attack x 10.
(no sharing to other Team Members).
III. The Monster's Damage will be dealt regardless of enemies' Defense.
Begin CD 15 Min CD 9
Monster(s) 2163i
2699 Shadow Mist Skill Effect I. Petrify all enemies to inactivate them for 3 Rounds.
When the effect is in play, the Monster's Attack x 5.
Begin CD 21 Min CD 10
Monster(s) 2164i
2700 Maga Thunderclap Skill Effect I. For 1 Round:
⇒ Fire Beast Attack x 1.75.
⇒ Clear all additional effect(s) in play.

II. The more the effects cleared, the higher the Fire Beast Attack increases, to the max x 2.75.

III. When the Team consists of only Beasts, unlimited Runestone movement without dissolving.
Begin CD 17 Min CD 6
Monster(s) 2165i
2701 Super Oscillatory Wave Skill Effect I. Release the locked Skills of the Monster and "Invaders" (this Skill will not be locked).
II. Deal 100,000 Fire Damage to all enemies.
III. For 1 Round, Attack of Beasts and "Invaders" x 2.5.
Begin CD 17 Min CD 6
Monster(s) 2166i
2702 Ultimate Ripper Skill Effect Turn 14 Runestones at fixed positions into Dark God Runestones.
Begin CD 22 Min CD 8
Monster(s) 2169i
2703 Red Freezer Ray Skill Effect For 2 Rounds, freeze all enemies to inactivate them and change their Attribute into Fire.
Begin CD 19 Min CD 8
Monster(s) 2167i
2705 Destructive Beams Skill Effect I. Deal 100,000 Light Damage to all enemies.
II. Turn the 2nd and 5th columns of Runestones into Light Machina Runestones.
Begin CD 16 Min CD 5
Monster(s) 2168i
2706 Execution by Electrocution Skill Effect For 3 Rounds:
I. Modify Light Runestones to become Machina Runestones.
II. If there are Electried Runestones upon Skill activation, the Monster's Attack x 4 for the Round.
Begin CD 17 Min CD 6
Monster(s) 2172i
2707 Torture of Interrogation Skill Effect I. Turn Dark Runestones into Enchanted Demon Runestones.
II. Turn Light and Heart Runestones into Enchanted Heart Runestones,
III. For 1 Round:
⇒ The Monster's Attack x 3.
⇒ The Monster's Damage dealt to Human enemies x 3 additionally.
Begin CD 17 Min CD 6
Monster(s) 2212i
2708 Bows of Gods Skill Effect I. God Attack & Recovery x 1.6.
II. At the beginning of each Round, turn Light and Dark Runestones into Enchanted God Runestones.
The Skill stays in play until deactivation or defeated.
Upon deactivation of the Skill:
III. Clear all additional effect(s) in play.
⇒ Skill CDs of Gods -2 for each effect cleared.
IV. Explode all Runestones.
Begin CD 19 Min CD 8
Monster(s) 2176i
2709 Claw Cutting Skill Effect Turn 14 Runestones at fixed positions into Water God Runestones.
Begin CD 22 Min CD 8
Monster(s) 2169i
2710 Sparks of Fire Skill Effect The more the types of Runestones dissolved, the higher the Fire Attack.
⇒ Attack x 1.5 for 2 types, to the max x 2 for 4 types.
The Skill stays in play until Heart Runestones are dissolved (only the first batch of Runestones dissolved will be counted).
Begin CD 17 Min CD 6
Monster(s) 2173i
2711 Illusion of Gods Skill Effect I. Turn Water Runestones into Enchanted Light God Runestones.
II. Turn Fire Runestones into Enchanted Dark God Runestones.
III. Turn Earth Runestones into Enchanted Heart God Runestones.
IV. For 1 Round, Damage of Gods will be dealt to enemies regardless of enemies' Defense and Initial Shield.
Begin CD 16 Min CD 5
Monster(s) 2177i
2712 Pureness of Water Skill Effect I. Turn Heart Runestones into Enchanted Water Human Runestones.
For 1 Round:
II. The Monster launches 5 extra Water attacks.
III. There is a 50% chance of dodging the enemy's attacks.
Begin CD 17 Min CD 6
Monster(s) 2174i
2713 Pureness of Earth Skill Effect I. Turn Heart Runestones into Enchanted Earth Human Runestones.
For 1 Round:
II. The Monster launches 5 extra Earth attacks.
III. There is a 50% chance of dodging the enemy's attacks.
Begin CD 17 Min CD 6
Monster(s) 2175i
2714 Emblem of Elves Skill Effect I. By tapping a Runestone on the Magic Circle of Elements, explode Runestones of that type to generate Runestones not of that type.
For 1 Round:
II. The 1st batch of Runestones to be dropped will be Elf Runestones.
III. Extend Runestone-moving time to 12 seconds.
Begin CD 16 Min CD 5
Monster(s) 2036i
2715 Mark of Cross Skill Effect Turn 14 Runestones at fixed positions into Dark God Runestones.
Begin CD 22 Min CD 8
Monster(s) 9018i
2716 Flame-quenching Fan - EX Skill Effect I. Earth Damages can overpower Fire and Earth enemies.
II. For every 2 Earth Runestones dissolved, the Monster launches an extra Earth attack, to the max 10 extra attacks (the Skill stays in play until deactivation or defeated).

This Skill can be deactivated anytime.
Upon deactivation of the Skill:
⇒ Current Skill CD -2.
⇒Turn all Runestones into Enchanted Earth Runestones.
Begin CD 15 Min CD 6
Monster(s) 1981i
2717 Watery Savagery - EX Skill Effect For 1 Round:
I. Water Attack x 1.5.
II. Select the Leader or Ally to turn the column of Runestones below it into Enchanted Water God Runestones.
Begin CD 16 Min CD 5
Monster(s) 1311i
2718 Earth Savagery - EX Skill Effect For 1 Round:
I. Earth Attack x 1.5.
II. Select the Leader or Ally to turn the column of Runestones below it into Enchanted Earth God Runestones.
Begin CD 16 Min CD 5
Monster(s) 1313i
2719 Dark Savagery - EX Skill Effect For 1 Round:
I. Dark Attack x 1.5.
II. Select the Leader or Ally to turn the column of Runestones below it into Enchanted Dark God Runestones.
Begin CD 16 Min CD 5
Monster(s) 1315i
2720 Power from Dragon's Den Skill Effect For 1 Round, the more Dragons in the Team, the higher the Water and Dragon Attack, to the max x 2.5 if there are 4 Dragons.
Begin CD 17 Min CD 6
Monster(s) 1121i
2721 Demonic Blood Spell - Earth Skill Effect Earth Attack and Demon Attack increases at the expense of 30% of current HP.
The more the HP consumed, the higher the Attack, to the max x 3 for 10,000 HP.
Begin CD 17 Min CD 6
Monster(s) 1123i
2722 Destructive Power - Dragon Skill Effect For 1 Round:
I. Dragon Attack x 2.
II. Reduce the Defense of all enemies to 0.
Begin CD 18 Min CD 7
Monster(s) 1125i
2723 Heads of Dragons - Wail Skill Effect For 2 Rounds:
I. Dragon Attack x 2.
II. If all present Fire Runestones are dissolved,
⇒ the Monster launches 9 extra Fire attacks as much as 50% of its Attack.
Begin CD 20 Min CD 6
Monster(s) 7008i
2724 Bloodthirsty Dragon Blade - EX Skill Effect For 1 Round:
I. Team Attack x 1.5.
II. 5% of Damage dealt to enemies will be converted to HP Recovery (Damage dealt by Active and Leader Skills will not trigger the effect).
III. When the Team consists of only Dragons,
⇒ the Skill stays in play for 5 Rounds.
Begin CD 17 Min CD 6
Monster(s) 1185i
2725 Attack Reinforcement - Fire Skill Effect I. Turn Heart Runestones into Enchanted Fire Runestones; the column of Runestones below the Monster into Fire Dragon Runestones.
Begin CD 16 Min CD 5
Monster(s) 1067i
2726 Dragons' Shielding - EX Skill Effect I. Modify all Runestones to become Dragon Runestones.
II. Damage received decreases in proportion to the no. of Dragons for 1 Round, to the max -90%.
Begin CD 16 Min CD 5
Monster(s) 1068i
2727 Attack Reinforcement - Light Skill Effect I. Turn Heart Runestones into Enchanted Light Runestones; the column of Runestones below the Monster into Light Dragon Runestones.
Begin CD 16 Min CD 5
Monster(s) 1069i
2731 Spell of Shadow - EX Skill Effect I. Turn 4 to 7 Runestones into Enchanted Dark Dragon Runestones (Water, Fire and Earth Runestones rank first in priority).
II. If there are 4 or more Dragons in the Team, the chance of turning 7 Runestones greatly increases.
Begin CD 17 Min CD 3
Monster(s) 1394i
2732 Demonic Blood Spell - Light Skill Effect Light Attack and Demon Attack increases at the expense of 30% of current HP.
The more the HP consumed, the higher the Attack, to the max x 3 for 10,000 HP.
Begin CD 17 Min CD 6
Monster(s) 1054i
2733 Outburst of Oceans Skill Effect I. Turn Water, Fire and Heart Runestones into Enchanted Water Runestones.
II. Turn Earth Runestones into Enchanted Heart Runestones.
III. When there is another additional effect in play,
⇒ the Monster's Attack x 4 for 1 Round.
Begin CD 19 Min CD 5
Monster(s) 2181i
2734 Outburst of Flames Skill Effect I. Turn Fire, Earth and Heart Runestones into Enchanted Fire Runestones.
II. Turn Water Runestones into Enchanted Heart Runestones.
III. When there is another additional effect in play,
⇒ the Monster's Attack x 4 for 1 Round.
Begin CD 19 Min CD 5
Monster(s) 2182i
2735 Outburst of Nature Skill Effect I. Turn Water, Earth and Heart Runestones into Enchanted Earth Runestones.
II. Turn Fire Runestones into Enchanted Heart Runestones.
III. When there is another additional effect in play,
⇒ the Monster's Attack x 4 for 1 Round.
Begin CD 19 Min CD 5
Monster(s) 2183i
2736 Flaring Gaze - EX+ Skill Effect For 3 Rounds:
I. Reduce the Defense of all enemies to 0.
II. Team Attack x 1.5.
III. Turn the first 5 Runestones touched while moving into Enchanted God Runestones.
Begin CD 20 Min CD 6
Monster(s) 2184i
2737 Enchanting Beauty Skill Effect For 1 Round:
I. Unlimited Runestone movement without dissolving within 20 seconds.
II. Turn all Runestones touched while moving into Enchanted Runestones.
III. The more the Runestones dissolved, the higher the Team Attack, to the max x 3.55 for 30 Runestones dissolved.
Begin CD 22 Min CD 8
Monster(s) 2185i
2738 Dominance of Dragon King Skill Effect I. Explode all Runestones to generate Dragon Runestones.
II. Extend Runestone-moving time to 10 seconds for 1 Round.
Begin CD 20 Min CD 6
Monster(s) 2181i
2739 Samadhi Flames Skill Effect I. Deal 3 million Fire Damage to all enemies, regardless of Defense and Enchanted Runestone Shield.
II. Damage received -90% for 1 Round.
Begin CD 20 Min CD 6
Monster(s) 2182i
2740 Force of Supremacy Skill Effect For 1 Round:
I. Earth Runestones can be dissolved by aligning 2 or more of them (only the first batch of Runestones dissolved will be counted).
II. Attack of neighboring Members x 2.5.
III. The more the Earth Runestones dissolved, the higher the Team Attack, to the max x 3 for 16 Runestones dissolved.
Begin CD 20 Min CD 6
Monster(s) 2183i
2741 Stone into Gold Skill Effect By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be exploded to generate Enchanted Light Runestones.
II. Turn Light Runestones into Runestones of random Races.
Begin CD 20 Min CD 6
Monster(s) 2184i
2742 Matchless Beauty Skill Effect For 1 Round:
I. All Runestones also possess 50% effect of other Runestones.
II. When the Team consists of only Elves,
⇒ dodge the first attack of the first attacking enemy.
Begin CD 20 Min CD 6
Monster(s) 2185i
2746 Vividness of Light Skill Effect I. Turn Dark Runestones into Enchanted Heart Runestones.
For 1 Round:
II. Heart Runestones also possess 50% effect of Light Runestones.
III. If the Team HP is 1 upon Skill activation,
⇒ Attack of "Butterfly Bond - Kagamine Rin & Len", "Upbeat Vocal - Kagamine Rin" and "Uplifting Tune - Kagamine Len" x 2.
Begin CD 16 Min CD 5
Monster(s) 2192i
2747 Coolness of Light Skill Effect I. Team HP will be depleted to 1 (this Skill cannot be activated when Team HP is 1).
II. Turn Dark Runestones into Enchanted Heart Runestones.
III. For 1 Round, the lower the Team HP before moving Runestones,
⇒ the higher the Machina Attack, to the max x 2.2.
IV. If the Monster's Fuel is 100% upon Skill activation,
⇒ turn the columns of Runestones below "Butterfly Bond - Kagamine Rin & Len", "Upbeat Vocal - Kagamine Rin" and "Uplifting Tune - Kagamine Len" into Enchanted Runestones.
Begin CD 16 Min CD 5
Monster(s) 2193i
2748 Explosive Experiment Skill Effect I. For 1 Round:
Damage of Machinas will be dealt regardless of Initial Shield.
II. Explode all non-Light Runestones
⇒ to deal 100,000 Light Damage to all enemies.
III. Turn Light Runestones into Enchanted Machina Runestones.
Begin CD 19 Min CD 8
Monster(s) 2194i
2750 Day of Machines Skill Effect I. Turn the columns of Runestones below Humans and Machinas into Runestones of the Member's Race in each column.
II. When the Team consists of only Humans and Machinas,
⇒ Runestones will be turned into Race Runestones of the Attribute of the Monster in that column.
Begin CD 19 Min CD 8
Monster(s) 2205i
2751 Magic of Snowy Crystals Skill Effect I. Explode all Frozen Runestones.
II. The Character's Attack basic value will be 1.
III. Attack bonus +39% for Ex.Combos or Combos made.
The Skill stays in play until no more than 3 Combos are made.
Begin CD 17 Min CD 6
Monster(s) 2196i
2752 Yummy Leek Skill Effect Upon Skill activation and at the beginning of each Round:
I. Turn Runestones of Team Members' Attribute into Enchanted Runestones.
II. Turn the columns of Runestones below the Leader and Ally into 4 Earth Runestones and 1 Heart Runestone in each column.
The Skill stays in play within the Wave.
Begin CD 17 Min CD 6
Monster(s) 2198i
2754 The Lost Singing Skill Effect I. Turn Runestones of Team Members' Attribute into Enchanted Runestones.
II. For 1 Round:
⇒ Clear all additional effect(s) in play.
⇒ Attack of other Team Members x 2.

III. The more the effects cleared, the higher the Attack increases, to the max x 3.9.
Begin CD 18 Min CD 7
Monster(s) 2203i
2755 Non-stop Spinning Skill Effect Upon Skill activation and at the beginning of each Round:
I. Randomly turn 5 non-Dark Runestones into Dark Machina Runestones.
II. Machina Attack continues to increase, to the max x 2.4.
For every 15 Runestones dissolved, increase of Machina Attack speeds up.
The Skill stays in play until no groups of 5 or more Dark Runestones are dissolved.
Begin CD 17 Min CD 6
Monster(s) 2199i
2756 Flow of Passion Skill Effect I. Explode all Runestones to generate Heart Runestones and Runestones of Team Members' Attributes.
II. If the Monster's Fuel is 100% upon Skill activation,
⇒ extend Runestone-moving time to 12 seconds for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 2190i
2757 Eyes of Blue Skill Effect I. Turn the columns of Runestones below the Monster and neighboring Machinas into Enchanted Machina Runestones.
II. Fuel of neighboring Machinas +20%.
III. When all Machinas in the Team have 100% Fuel,
⇒ Machina Attack & Recovery x 1.8 for 1 Round.
Begin CD 14 Min CD 3
Monster(s) 2191i
2758 Eyes of Brown Skill Effect I. Turn the column of Runestones below the Monster into Heart Runestones.
II. Fuel of Machinas +20%.
III. When all Machinas in the Team have 100% Fuel,
⇒ turn the columns of Runestones below neighboring Members into Heart Runestones.
Begin CD 14 Min CD 3
Monster(s) 2187i
2759 Rock 'n' Roll Fever Skill Effect For 1 Round:
I. Team Attack & Recovery x 1.3.
II. Runestones can be dissolved by aligning 2 or more of them (only the first batch of Runestones dissolved will be counted).
III. When all Machinas in the Team have 100% Fuel,
⇒ Combo count +1 for every 2 groups of Runestones dissolved in the first batch.
Begin CD 18 Min CD 7
Monster(s) 2204i
2760 Melodies of Hearts Skill Effect I. Modify the columns of Runestones below Gods to become God Runestones.
For 1 Round:
II. Heart Runestones also possess 50% effect of all Attributive Runestones.
III. 1 Enchanted Heart Runestone will be generated for every God Runestone dissolved (only the first batch of Runestones will be counted).
Begin CD 17 Min CD 6
Monster(s) 2097i
2761 Blaze of Leadership Skill Effect I. By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be turned into Runestones of the Monster's Attribute.
For 2 Rounds:
II. Turn 5 Runestones into Runestones of the Monster's Attribute at the end of the Round (non-Heart Runestones and Runestones not of the Monster's Attribute rank first in priority).
III. Runestones of the Monster's Attribute also possess 50% effect of Heart Runestones.
Begin CD 17 Min CD 6
Monster(s) 2178i
2762 Emblem of Dragons Skill Effect I. By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be exploded to generate Runestones not of that type.
For 1 Round:
II. The 1st batch of Runestones to be dropped will be Dragon Runestones.
III. The Monster's Attack x 6.
Begin CD 16 Min CD 5
Monster(s) 2037i
2763 Allure of the Jade Skill Effect I. By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be turned into Enchanted Dragon Runestones.
II. Turn all enemies' into that Attribute for 5 Rounds.
III. The Monster's Attack x 5 for 1 Round.
Begin CD 14 Min CD 5
Monster(s) 2207i
2764 Reverse of Dragon Scales Skill Effect I. Release the locked Skills of all Dragons.
This Skill will not be locked.
For 1 Round:
II. Dragon Attack x 2.5.
III. Damage received from Boss Skill "Burning" will be converted to HP.
IV. By dissolving Dragon Runestones,
⇒ Damage of Dragons will be dealt regardless of Fixed Combo Shield.
Begin CD 15 Min CD 6
Monster(s) 1868i
2765 Accuracy of Arrows Skill Effect The Monster launches a 3x extra attack.
⇒ The Monster launches one more extra attack every next Round, to the max 5 extra attacks.
The Skill stays in play until no groups of 6 or more Heart Runestones are dissolved.
Begin CD 17 Min CD 6
Monster(s) 2180i
2766 Destined Encirclement Skill Effect If the Skill is activated in a Wave of odd numbers,
⇒ turn all Runestones into Light Runestones.
If the Skill is activated in a Wave of even numbers,
⇒ turn all Runestones into Heart Runestones.
Begin CD 21 Min CD 10
Monster(s) 2206i
2767 Allure of the Jade (2767) Skill Effect I. By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be turned into Enchanted Dragon Runestones.
II. Turn all enemies' into that Attribute for 5 Rounds.
III. The Monster's Attack x 5 for 1 Round.
Begin CD 10 Min CD 5
Monster(s) 2208i
2768 Solidity of the Jade Skill Effect For 3 Rounds:
I. Drop rate of Heart Runestones will be transferred to that of other Runestones.
II. The Team will not be poisoned.
III. Earth and Dragon Attack x 2.
Begin CD 11 Min CD 6
Monster(s) 2208i
2771 Baneful Replacement of Spirits Skill Effect I. Randomly change Attributes of all Runestones:
⇒ Occurrence rate of Heart Runestones increases.
⇒ Heart Runestones will become Enchanted Elf Runestones.
II. When all Members have the same Recovery basic value,
⇒ all Attributive Runestones also possess 50% effect of Heart Runestones.
Begin CD 20 Min CD 6
Monster(s) 2214i
2772 Plunder of Life - EX Skill Effect For 3 Rounds:
I. Convert 30% Damage dealt to the enemies to HP Recovery.
II. If Team Recovery is 0 at the end of the Round, the number of Rounds with the Skill staying in play will not reduce.
Begin CD 22 Min CD 8
Monster(s) 2214i
2773 Quintet Flourishment Skill Effect Explode all Runestones to generate Enchanted Runestones of 5 Attributes.
Begin CD 20 Min CD 6
Monster(s) 2215i
2774 Five Hearts as One Skill Effect All Attributive Runestones also possess the effect of Heart Runestones for 2 Rounds.
Begin CD 22 Min CD 8
Monster(s) 2215i
2775 Beams of Affection Skill Effect For 1 Round:
I. Light Runestones also possess the effect of Heart Runestones.
II. The first batch of 10 Runestones to be dropped will be Light Human Runestones.
Begin CD 17 Min CD 6
Monster(s) 2256i
2776 Combos of Affection Skill Effect I. Turn Light Runestones and the column of Runestones below the Monster into Enchanted Human Runestones.
For 1 Round:
II. Combo count +1 for every 2 Light or Heart Runestones dissolved, to the max Combo count +15.
Begin CD 17 Min CD 6
Monster(s) 2257i
2778 Jade Green Hunt Skill Effect The Skill can be activated only when the Leader is an Elf:
Add 3x the Recovery basic value of each Elf into its own Attack basic value.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Explode all Runestones to generate Enchanted Runestones.
⓶ Fully recover HP.
Begin CD 17 Min CD 6
Monster(s) 2221i
2779 Playground of Diamonds Skill Effect For 2 Rounds:
I. Team Attack x 2.
II. Extend Runestone-moving time to 20 seconds.
III. Damage received will be lowered to 0.
(applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.)
Begin CD 21 Min CD 10
Monster(s) 2223i
2781 Flames of Bug - EX Skill Effect For 1 Round:
I. Heart Runestones can be dissolved by aligning 2 or more of them (overriding the Leader Skill).
II. Turn all Runestones into Enchanted Heart Elf Runestones and Enchanted Fire Elf Runestones of fixed numbers and fixed positions.
Begin CD 19 Min CD 8
Monster(s) 2219i
2782 Sparks of Sapphire Skill Effect I. Ignite all enemies for 3 Rounds:
⇒ When the effect is in play, enemies' Defense will be reduced to 0.
II. For 1 Round:
Elf Attack x 1.6.
⇒ The less the time spent on moving Runestones each Round,
⇒ the higher the Attack, to the max x 2.6 for 4 seconds left.
Begin CD 16 Min CD 5
Monster(s) 2217i
2783 Chill of Ruby Skill Effect I. Freeze all enemies for 3 Rounds:
⇒ When the effect is in play, enemies' Defense will be reduced to 0.
II. Turn 6 non-Fire and non-Heart Runestones into Enchanted Fire Elf Runestones.
For 1 Round:
III. Upon the completion of moving Runestones, the Monster launches an extra attack for every present Heart Runestone, to the max 6 extra attacks.
Begin CD 17 Min CD 6
Monster(s) 2227i
2784 Gentleness of Emerald Skill Effect For 1 Round:
I. Elf Attack & Recovery x 1.5.
II. Turn the first 6 Runestones touched while moving into Enchanted Heart Elf Runestones.
III. If Team HP is 1 upon Skill activation,
⇒ the Skill stays in play for 2 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2229i
2785 Play of Colors Skill Effect I. Explode all Weathered Runestones, Weakened Runestones and Lock-for-Recovery Runestones.
For 1 Round:
II. By dissolving all present Runestones of an Attribute, the Monster's Attack x 5 (only the first batch of Runestones dissolved will be counted).
Begin CD 17 Min CD 6
Monster(s) 2231i
2786 Blade of Shadows Skill Effect For 1 Round:
I. Combo count +2.
II. Release all locked Skills of Elves.
This Skill will not be locked.
III. The more the Skills unlocked, the higher the Combo count, to the max +12 for 6 Elves.
Begin CD 16 Min CD 5
Monster(s) 2225i
2787 Mine of Wisdom Skill Effect This Skill can be activated only when there are 2 or more Elves in the Team:
Turn all Runestones into fixed numbers and fixed positions of Heart Elf Runestones and Elf Runestones of 5 Attributes.
Begin CD 18 Min CD 7
Monster(s) 2232i
2788 Fragments of Light Skill Effect I. Explode Light Runestones to generate Enchanted Heart Runestones.
For 1 Round:
II. Attributive Damage dealt to enemies x 2.
III. Non-Attributive Damage dealt to enemies x 3.
Begin CD 18 Min CD 7
Monster(s) 2233i
2789 Miracles of 23 Skill Effect I. Turn Light Runestones into Enchanted Runetsones.
For 1 Round:
II. The Combo count will be 23 (dissolving Runestones is necessary).
III. Modify all Runestones to become Elf Runestones at the end of the Round.
Begin CD 34 Min CD 23
Monster(s) 2234i
2790 Schiller of Love Skill Effect For 1 Round:
I. Elf Attack & Recovery x 2.2.
II. By dissolving all present Heart Runestones, the number of Rounds with the Skill staying in play will not reduce (only the first batch of Runestones dissolved will be counted).
Begin CD 17 Min CD 6
Monster(s) 2235i
2791 Dancing Red Corals Skill Effect I. Explode Runestones of the enemy's Attribute to generate Enchanted Fire Runestones.
For 1 Round:
II. For every 2 groups of Runestones dissolved, each Elf in the Team launches an extra Fire attack as much as 30% of its own Attack, to the max 5 extra attacks.
Begin CD 19 Min CD 8
Monster(s) 2236i
2792 Mystery of Onyx Skill Effect For 1 Round:
I. Boss Skill "Burning" (excluding "Hellfire") will be nullified.
II. The more the steps moved while moving Runestones. the higher the Monster's Attack, to the max x 15 for 50 steps.
Begin CD 20 Min CD 9
Monster(s) 2237i
2793 Flow of Pearls Skill Effect For 1 Round:
I. The Character's Attack basic value will be reduced to 0.
II. Attack of other Members x 2.
III. When the Team has only Elves,
⇒ Attack of other Members x 2.5.
Begin CD 17 Min CD 6
Monster(s) 2238i
2794 Crown of Blues Skill Effect I. Modify all Enchanted Runestones to become Elf Runestones.
II. Turn all non-Enchanted Runestones into Enchanted Runestones.
For 1 Round:
III. By dissolving ≥10 Elf Runestones,
⇒ the Character's Attack x 4.
Begin CD 17 Min CD 6
Monster(s) 2239i
2795 Charm of Wildness Skill Effect I. Explode Fire Runestones and the columns below Elves
⇒ to generate Enchanted Runestones.
For 1 Round:
II. By dissolving ≥20 Enchanted Runestones,
⇒ Fire Attack & Elf Attack x 1.6.
⇒ Fire Elf Attack x 2.2.
Begin CD 19 Min CD 8
Monster(s) 2240i
2796 Purple Protection Skill Effect For 4 Rounds:
I. Elf Attack x 1.6.
II. Damage received -40%.
III. Upon receiving Damage from the enemy's attacks, the Monster's Skill CD -1.
Begin CD 19 Min CD 8
Monster(s) 2241i
2797 Fatal Electricity Flow Skill Effect I. Electrify all enemies for 3 Rounds.
For 1 Round:
II. Runestone movement will not be stopped when touching Electrified Runestones.
III. The Monster's Attack x 3.
Begin CD 17 Min CD 6
Monster(s) 2243i
2798 Emblem of Demons Skill Effect I. By tapping a Runestone on the Magic Circle of Elements, explode Runestones of that type to generate Runestones not of that type.
For 1 Round:
II. Deal 100,000 Earth Damage to all enemies, regardless of Defense.
III. The 1st batch of Runestones to be dropped will be Demon Runestones.
Begin CD 16 Min CD 5
Monster(s) 2038i
2799 Enchantment of Hearts Skill Effect Turn all Heart Runestones into Enchanted Runestones.
Begin CD 14 Min CD 3
Monster(s) 2216i 2218i 2220i 2222i 2224i 2226i 2228i 2230i 2242i
2803 Flames of Bug Skill Effect Turn all Runestones into Enchanted Heart Elf Runestones and Enchanted Fire Elf Runestones of fixed numbers and positions.
Begin CD 19 Min CD 8
Monster(s) 2219i
2804 Blade of Tricolor Stream - EX Skill Effect I. Turn Light Runestones into Enchanted Water Runestones.
II. Turn Dark Runestones into Enchanted Fire Runestones.
III. Turn Heart Runestones into Enchanted Earth Runestones.
IV. For 1 Round, Water Runestones also possess 50% effect of Heart Runestones.
Begin CD 16 Min CD 5
Monster(s) 2259i
2805 Crowned Spirits of Yin & Yang - EX Skill Effect I. Turn Light and Dark Runestones into Enchanted Heart Runestones.
II. Turn the columns of Runestones below "Valorous Legend - Guan Yu" and "Fate of Revolution - Liu Bei" into Enchanted Human Runestones.
III. Damage received -60% for 2 Rounds.
Begin CD 22 Min CD 8
Monster(s) 2260i
2806 Pursuing Rays of Light - EX Skill Effect For 1 Round:
I. The first batch of Water, Fire and Earth Runestones can be dissolved by aligning 2 or more of them.
II. The Monster launches an extra Light Attack for every group of Water, Fire or Earth Runestones dissolved, to the max 10 Attacks.
Begin CD 16 Min CD 5
Monster(s) 2261i
2807 Crowned Chains of Shadow - EX Skill Effect I. Turn Dark Runestones into Enchanted Runestones.
II. Turn Runestones of other Attributes (one each for Water, Fire, Earth and Light) into Enchanted Runestones.
III. Combo count +8 for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 2262i
2809 Nen Stitches Skill Effect Upon the Round of Skill activation:
I. Fully recover HP.
II. 2 random positions will be locked each Round.

⓵ By passing through 1 locked position when moving Runestones,
⇒ Team Attack x 1.5 for the Round
⇒ the Monster's Attack x 1.5 additionally.

⓶ By passing through 2 locked positions when moving Runestones,
⇒ Team Attack x 2.5 for the Round
⇒ the Monster's Attack x 2.5 additionally.

The Skill stays in play when locked positions are touched.
Begin CD 17 Min CD 6
Monster(s) 2281i
2810 Texture Surprise Skill Effect I. Modify all Runestones to become Human Runestones.
For 1 Round:
II. Extend Runestone-moving time to 10 seconds.
III. Damage reflected from enemies -100%.
IV. Upon the activation of the Skill "Let's Play Together!",
⇒ 【JOKER】will be guaranteed.
Begin CD 17 Min CD 6
Monster(s) 2282i
2811 Let's Play Together! Skill Effect Draw a card to trigger the effects:
【HEART】
⓵ Randomly turn 3 non-Fire and non-Heart Runestones into Heart Runestones.
⓶ Turn Heart Runestones into Enchanted Human Runestones.
⓷ For 1 Round, Heart Runestones also possess the effects of all Attributive Runestones.

【DIAMOND】
⓵ Randomly turn 3 non-Fire and non-Heart Runestones into Fire Runestones.
⓶ Turn Fire Runestones into Enchanted Human Runestones.
⓷ For 1 Round, the Monster's Attack x 5 (no sharing to other Team Members).

【JOKER】
⓵ Randomly turn 6 non-Fire and non-Heart Runestones into 3 Fire Runestones and 3 Heart Runestones.
⓶ Turn Fire and Heart Runestones into Enchanted Human Runestones.
For 1 Round:
⓷ Heart Runestones also possess the effects of all Attributive Runestones.
⓸ For 1 Round, the Monster's Attack x 5 (no sharing to other Team Members).
Begin CD 17 Min CD 6
Monster(s) 2282i
2812 The Spider's Tattoo Skill Effect I. Turn the columns of Runestones below Leader and Ally into Enchanted Dark Human Runestones.
For 1 Round:
II. The more Attributes in the Team, the higher the Team Attack, to the max x 2.5 for 3 Attributes.
III. When the Team consists of only Monsters of "Phantom Troupe":
⓵ Restore all Runestones to normal state.
⓶ Turn all Runestones into Enchanted Human Runestones.
Begin CD 19 Min CD 8
Monster(s) 2285i
2813 Double Machine Gun Skill Effect For 1 Round:
I. Deal 30x Earth Damage to all enemies before attacks.
II. Launch 10 extra Earth attacks as much as 50% of the Monster's Attack.
Begin CD 18 Min CD 7
Monster(s) 2283i
2814 The Laidō Master Skill Effect I. Turn the outermost Runestones into Runestones of the Monster's Attribute.
For 1 Round:
II. Enemies' Defense will be reduced to 0.
III. When the Leader is a Monster of "Phantom Troupe",
⇒ Runestones of the Monster's Attribute also possess 50% effect of other Runestones.
Begin CD 18 Min CD 7
Monster(s) 2286i
2815 Memory Bomb Skill Effect I. Turn the columns of Runestones below other Monsters into the column of Runestones below the Monster (the effects of Enchanted Runestones and Race Runestones apply).
II. When the Leader is a Monster of "Phantom Troupe",
⇒ turn all Runestones into Enchanted Human Runestones.
Begin CD 18 Min CD 7
Monster(s) 2284i
2816 Black Voice Skill Effect For 2 Rounds, the enemies attack themselves or each other once as much as 10x their Attack.
Begin CD 20 Min CD 9
Monster(s) 2287i
2817 Pain Packer Skill Effect For 1 Round:
I. Alter the Attribute of the Monster's attack into Fire.
II. Fire Runestones also possess 50% effect of Dark Runestones.
III. The first batch of 15 Runestones to be dropped will be Enchanted Fire Runestones.
IV. When the Leader is a Monster of "Phantom Troupe",
⇒ the first batch of all Runestones to be dropped will be Enchanted Fire Runestones.
Begin CD 20 Min CD 9
Monster(s) 2288i
2818 Blinky Skill Effect I. Explode all Weathered, Electrified and Heart Runestones to generate Enchanted non-Heart Runestones.
For 1 Round:
II. The Monster's Attack x 3.
III. 5% of Attack-damage dealt to enemies by the Monster will be converted to HP Recovery.
IV. When the overhealing HP Recovery is ≥500,000,
⇒ the current Skill CD -2.
Begin CD 18 Min CD 7
Monster(s) 2289i
2819 Big Bang Impact Skill Effect I. Explode all Weakened Runestones.
II. Restore all Petrified Runestones to normal state.
For 1 Round:
III. Alter the Attribute of the Monster's Attack into Fire.
The Monster's Attack x 8 (no sharing to other Members).
V. If the Skill is activated in the last Wave,
⇒ the Monster's Attack x 1.5 additionally.
Begin CD 17 Min CD 6
Monster(s) 2291i
2820 Aura Ball Skill Effect I. Explode non-Light and non-Dark Runestones to generate Enchanted Light and Enchanted Dark Runestones.
For 1 Round:
II. The Character's Attack basic value +300 for each Runestone exploded.
III. Alter the Attribute of the Character's Attack into Dark.
IV. The Character's Damage will be dealt to enemies regardless of Puzzle Shield.
Begin CD 19 Min CD 8
Monster(s) 2292i
2821 Dance of the Serpent's Bite Skill Effect For 1 Round:
I. Unlimited Runestone movement without dissolving.
II. Water, Dark and Heart Runestones can be dissolved singly or in groups of 2 or more.
Begin CD 20 Min CD 9
Monster(s) 2294i
2822 Chain Jail Skill Effect For 2 Rounds:
I. Restrain all enemies to inactivate them.
II. Damage dealt to enemies x 1.5
III. Runestone movement will not be stopped when touching Electrified Runestones.
Begin CD 20 Min CD 9
Monster(s) 2293i
2823 Target of Scarlet Eyes Skill Effect For 1 Round:
I. The Monster's Attack x 3.
II. Damage dealt to Humans by the Monster x 2 additionally.
III. When there is a Controlling Skill on an enemy,
⇒ the Monster's Attack x 1.5 additionally.
Begin CD 19 Min CD 8
Monster(s) 2293i
2824 Power of Best Friends Skill Effect I. Explode non-Fire and non-Heart Runestones to generate Enchanted Runestones of Team Members' Attributes.

For 1 Round:
II. The Monster's Attack x 10, regardless of Defense.
No attacks could be launched by other Members.

III. When there is "Hisoka" in the Team,
⇒ the Damage received in the Round will not lead to your defeat.

IV. When there is "Biscuit" in the Team,
⇒ Fire and Heart Runestones also possess the effects of each other for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 2295i
2825 Gallery Fake Skill Effect I. Turn the 3 columns of Runestones on the right into the 3 columns of Runestones on the left (the effects of Enchanted Runestones and Race Runestones apply).
II. If the Runestone in the bottom left corner is picked up to start moving,
⇒ the effect stays in play for 2 Rounds.
Begin CD 15 Min CD 4
Monster(s) 2296i
2826 Battle Cantabile Skill Effect I. Arrange Runestones of the Monster's Attribute from top left to right.
II. For 1 Round, the Monster launches an extra non-Attributive attack as much as 5x its Attack.
Begin CD 17 Min CD 6
Monster(s) 2297i
2827 Ripper Cyclotron Skill Effect I. Turn 3-15 Runestones into Enchanted Human Runestones (non-Enchanted and non-Race Runestones rank first in priority).
II. For 1 Round, the more the Light Runestones dissolved, the higher the Monster's Attack, to the max x 10 for 15 Light Runestones dissolved.
Begin CD 15 Min CD 6
Monster(s) 2298i
2828 Stars Down to the Earth Skill Effect Turn all Runestones into Enchanted God Runestones.
Begin CD 18 Min CD 7
Monster(s) 2301i
2829 Cleansing Aura of Gods Skill Effect I. Clear all additional effect(s) in play.
II. Fully recover HP.
III. When the Team consists of only Gods,
⇒ Team Attack x 2.5 for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 2301i
2830 Back to Beginning Skill Effect I. Clear the negative effect of "B&W Zone".
II. Restore all Runestones to normal state.
III. Randomly change Attributes of all Runestones.
IV. When the Team has only Gods,
⇒ each Member launches 2 extra attacks as much as 20% of its Attack for 1 Round.
Begin CD 20 Min CD 9
Monster(s) 2280i
2831 Rocking around the Christmas Tree Skill Effect I. Unlimited Runestone movement in 12 seconds without dissolving.
II. When all Machinas in the Team have 100% Fuel upon Skill activation,
⇒ Machina Attack & Recovery x 1.8 for 1 Round.
Begin CD 22 Min CD 8
Monster(s) 2279i
2832 Dragonic Enchantment Skill Effect I. Turn Runestones as many as the accumulated Rounds +1 into Enchanted Dragon Runestones, to the max 8 Runestones (dissolving Runestones is necessary).
II. If the Skill is activated when accumulation reaches the max of 8 Runestones,
⇒ Skill CDs of all Dragons -1.
The number of Runestones to be converted will reset after activation.
Begin CD 13 Min CD 2
Monster(s) 2245i
2834 Liveliness of Gods Skill Effect I. Recover 50% HP.
For 1 Round:
II. The Monster, God Leader and God Ally launch 4 extra attacks as much as 50% of own Attack.
III. When 6 or more Combos are made (only the first batch of Runestones dissolved will be counted),
⇒ current Skill CD -5.
Begin CD 17 Min CD 6
Monster(s) 2096i
2835 Auspicious Aura Skill Effect I. Turn 3 random Runestones into Enchanted God Runestones.
For 1 Round:
II. God & Beast Attack x 1.6.
III. When God Runestones are dissolved, the Attack multiplier increases to x 2.
Begin CD 15 Min CD 4
Monster(s) 2302i
2836 The Bird's Determination Skill Effect This Skill can be activated only when the Leader is God.
I. Xian Point (XP) of Monsters of "Primal Deities" +5.
II. Modify Runestones of the Attributes of Gods in the Team to become God Runestones.
III. Ex. Combo count will be added to the next Round.
Begin CD 14 Min CD 3
Monster(s) 2303i
2837 Ja-jan-ken! Skill Effect For 1 Round, one of the following effects will be triggered when Summoner starts moving Runestones from one of the specific positions:
【Scissors】
⓵ Team Attack & Recovery x 1.5.
【Rock】⓵ The Monster's Attack x 6, regardless of Defense.
【Paper】
⓵ Deal 25x Earth Damage to all enemies before attacks.
Begin CD 17 Min CD 6
Monster(s) 2300i
2838 Speed of Lightning - Earth Skill Effect I. Turn all Runestones into Enchanted Runestones.
II. Arrange Earth Runestones from top left to right.
III. Combo count +8 for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 2300i
2839 Genius-Level Intellect Skill Effect I. Explode all Runestones to generate Enchanted Earth Human Runestones in the column below the Character.
II. If there is any "Gon" in the Team,
for 1 Round:
⓵ Extend Runestone-moving time to 12 seconds.
⓶ The Characetr's Attack x 6 (no sharing to other Members).
Begin CD 17 Min CD 6
Monster(s) 2299i
2847 Power of the Master Skill Effect I. The Monster launches 2 extra attacks.
II. Damage received -60%.
The effect stays in play until no God Runestones are dissolved.

III. If the Leader is a Monster of "Primal Deities", dodge an attack from an enemy once.
Begin CD 17 Min CD 6
Monster(s) 2316i
2848 Nine Shades of Shadow Skill Effect I. Turn 9 Runestones at fixed positions into Enchanted Dark Beast Runestones.

II. For 1 Round, Dark Runestones also possess 50% effect of Heart Runestones.
Begin CD 17 Min CD 6
Monster(s) 2317i
2849 Emergence of Emerald Lights Skill Effect I. Clear the negative effect of "B&W Zone".

For 1 Round:
II. For each Attribute of Runestones dissolved in the first batch,
⇒ 6 Earth Runestones will be generated,
⇒ to the max 30 Earth Runestones to be generated for 5 Attributes.

III. When ≥30 Earth Runestones are dissolved,
⇒ current Skill CD -4.
Begin CD 19 Min CD 8
Monster(s) 2318i
2850 Boundless Void - EX Skill Effect I. 3 rows of Enchanted Runestones will be added.
II. Unlimited Runestone movement in 15 seconds without dissolving.
III. When there are ≥4 Races in the Team, the 3 rows of added Runestones will be Runestones of all types (3 Runestones for each type).
Begin CD 22 Min CD 8
Monster(s) 2092i
2851 Reset of Everything Skill Effect I. Clear the negative effect of "B&W Zone".
II. Clear the negative effect of Petrified Runestones.
III. For 1 Round, the first batch of 15 Runestones to be dropped will be Enchanted Dark Runestones.
Begin CD 22 Min CD 8
Monster(s) 2092i
2852 Motion of Notion - EX Skill Effect For 2 Rounds:
I. Turn all Runestones into Enchanted Runestones upon Skill activation and at the end of each Round.
II. Extend Runestone-moving time to 12 seconds.
III. Unlimited Runestone movement without dissolving.
Begin CD 19 Min CD 8
Monster(s) 2100i
2853 Grassy Barrier - EX Skill Effect Damage received -6.25% for each Earth Runestone dissolved in the first batch, to the max -100% for 16 Earth Runestones dissolved.
The Skill stays in play until no Earth Runestones are dissolved in the first batch.
CD will not drop when the Skill is in play.
Begin CD 16 Min CD 5
Monster(s) 2263i
2854 Heart-Breaking Arrow - EX Skill Effect I. Light Human Attack becomes 0.
II. Add 1.5x the deducted Attack basic value to the Character's Attack basic value.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Turn 6 Runestones into Enchanted Light Human Runestones (non-Light Runestones rank first in priority).
⓶ The current Skill CD -2.
Begin CD 20 Min CD 6
Monster(s) 2264i
2855 Beam of Tactics - EX Skill Effect I. Team Recovery -25%.
II. Light Attack x 1.5.
III. If the Team consists of only Humans, Light Attack x 1.6 additionally.
The Skill stays in play until deactivation or defeated.

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⇒ Skill CDs of Light Members -1.
Begin CD 17 Min CD 6
Monster(s) 2265i
2856 Overwhelming Flow of Darkness - EX Skill Effect I. Turn Light and Heart Runestones into Enchanted Dark Human Runestones.

II. For 1 Round, the more the Dark Runestones dissolved in a group in the first batch, the more the Combo count increases, to the max Combo count +10 for a group of 10 Dark Runestones dissolved.
Begin CD 16 Min CD 5
Monster(s) 2266i
2857 Captivating Beauty - EX Skill Effect Turn Runestones into fixed numbers of Enchanted Dark Runestones and Enchanted Heart Runestones.
Begin CD 19 Min CD 8
Monster(s) 2267i
2859 The Beckoning Paws Skill Effect I. Explode the columns of Runestones below Leader and Ally to generate Enchanted Fire Runestones.
II. For 1 Round, by dissolving all present Fire Runestones in the first batch, modify all Runestones to become Beast Runestones next Round.
Begin CD 18 Min CD 7
Monster(s) 2320i
2862 Waves of the Runedragon Skill Effect The Skill can be activated only when Team HP ≥50%.
I. Modify the columns of Runestones below 3 Dragons to become Dragon Runestones.
II. Team Recovery becomes 0.
III. Dragon Attack x 2.
The Skill stays in play until Team HP <50%.
Begin CD 18 Min CD 7
Monster(s) 2311i
2863 Breaths of the Runedragon Skill Effect I. Clear all additional effect(s) in play.
II. For 1 Round, Leader & Ally Attack x 2; the more the additional effects cleared, the more the Attack increases additionally, to the max Attack x 6.
Begin CD 18 Min CD 7
Monster(s) 2312i
2864 Ice-breaking Notion Skill Effect I. Restore all Frozen Runestones to normal state.
II. Turn Earth, Light and Dark Runestones into Enchanted Heart Runestones.

III. When there is an additional effect in play upon Skill activation, Attack of the Monster and "Fire of Sagacity - Enlil" x 3 for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 2313i
2865 Call of the Elemental Beast Skill Effect For 1 Round:
I. Attack of the Monster and neighboring Beast(s) x 2.5.
II. If HP is not full upon Skill activation, the Monster's Attack x 1.5 additionally.
III. If the Skill is activated in the last Wave, Beast Attack x 2.5 additionally.
Begin CD 17 Min CD 6
Monster(s) 2308i
2866 Clouds of the Runedragon Skill Effect For 1 Round:
I. Electrify all enemies to inactivate them.
II. Extend Runestone-moving time to 12 seconds.
III. If the Team consists of only Dragons, extend Runestone-moving time to 25 seconds.
Begin CD 18 Min CD 7
Monster(s) 2309i
2867 Determination of the Runedragon Skill Effect I. Boss Skill "Sticky Land" will be nullified.
II. Recover 5% HP for every time when a sticky position is touched (no overhealing).
III. Each Monster in the Team launches an extra attack each Round.
The Skill stays in play within the Wave.

IV. Restore all Weathered Runestones to normal state.
V. Turn all Runestones into Enchanted Runestones.
VI. Skill CDs of all Gods, Beasts and Dragons (except "Auspice of Protection - Cang Bi") -1.
Begin CD 17 Min CD 6
Monster(s) 2306i
2868 Unquenchable Flames Skill Effect I. Fire Damage can overpower Water enemies.
II. By dissolving Race Runestones, the Monster launches an extra Fire attack and an extra Earth attack.
The Skill stays in play until deactivation or defeated.

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⇒ Explode the columns of Runestones below Gods to generate Enchanted God Runestones.
Begin CD 17 Min CD 6
Monster(s) 2307i
2869 Shield of Purple Blood Skill Effect At the expense of 20% HP (this Skill cannot be activated when Team HP is 1):
I. Turn Dark Runestones into Enchanted Beast Runestones.

For 1 Round:
II. The Monster's Attack x 6.
III. Damage dealt by Beasts will disregard enemies' Defense and Puzzle Shield.
Begin CD 16 Min CD 5
Monster(s) 2310i
2870 Explosion of Dragonic Flames Skill Effect I. Explode Fire and Heart Runestones to generate Fire Dragon Runestones.
II. Deal Fire Damage to all enemies in proportion to Dragon HP and the number of Runestones exploded.
Begin CD 16 Min CD 5
Monster(s) 2314i
2871 Jet-Black Gloominess Skill Effect For 1 Round:
I. Turn all enemies' Attributes into Dark.
II. The more the Race Runestones dissolved, the higher the Team Attack, to the max x 3 for 10 Runestones dissolved.
Begin CD 19 Min CD 8
Monster(s) 2315i
2875 Pair of Fliers Skill Effect I. Turn 9 Runestones into 3 Water, 3 Light and 3 Heart Runestones (non-Water, non-Light and non-Heart Runestones rank first in priority).
II. For 1 Round, the more the Water Runestones dissolved, the higher the Water Attack, to the max x 2.5 for 10 Runestones dissolved.
Begin CD 17 Min CD 6
Monster(s) 2322i
2876 Grace of Dance Skill Effect For 1 Round:
I. Elf Attack & Recovery x 1.6.
II. Modify Runestones touched while moving to become Elf Runestones.
III. When all Members have the same Recovery basic value upon Skill activation:
⓵ Turn Runestones touched while moving into Enchanted Elf Runestones.
⓶ The effects stay in play for 3 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2323i
2877 Colours of Water Skill Effect I. If there are ≤2 Attributes in the Team:
⓵ Turn Earth Runestones into Enchanted Runestones.
⓶ For 1 Round, all Runestones also possess 50% effect of Earth Runestones for 1 Round.

II. If there are ≥3 Attributes in the Team:
⓵ Turn 2 types of Runestones that are the most in number into Enchanted Runestones.
⓶ For 1 Round, Earth Runestones also possess 50% effect of other Runestones.
Begin CD 16 Min CD 5
Monster(s) 2324i
2878 Gales of Laughter Skill Effect Explore Dark and Heart Runestones to generate non-Dark and non-Heart Enchanted Demon Runestones.
Begin CD 16 Min CD 5
Monster(s) 2325i
2879 Secrets of Magic Skill Effect I. Turn the column of Runestones below the Leader into Machina Runestones of the Leader's Attribute.
II. Turn the column of Runestones below the Ally into Machina Runestones of the Ally's Attribute.
III. When all Machinas in the Team have 100% Fuel, Attack of Team Members x 2 for 1 Round (Leader and Ally excluded).
Begin CD 17 Min CD 6
Monster(s) 2326i
2880 Total Control Skill Effect By tapping a Runestone on the Magic Circle of Elements twice:
I. Explode Runestones of that type to generate Runestones not of that type.
For 1 Round:
II. Combo count +1 for every group of Runestones dissolved in the first batch, to the max +10.
IV. The 1st batch of Runestones to be dropped in each column will be Runestones of each type respectively.
Begin CD 24 Min CD 10
Monster(s) 2329i
2881 Over the Mountains and Rivers Skill Effect I. Restore all Runestones to normal state.
For 1 Round:
II. By tapping a Runestone on the Magic Circle of Elements, Runestones not of that type can be dissolved singly or in groups of 2 or more.
III. Unlimited Runestone movement without dissolving.
Begin CD 17 Min CD 8
Monster(s) 2305i
2882 Lotus of the Kingdom Skill Effect I. Modify 3 columns of Runestones below Gods to become God Runestones.
For 1 Round:
II. Recover 2000 HP for every God Runestone dissolved, to the max 60000 HP for 30 Runestones dissolved.
III. By dissolving God Runestones in the first batch, effect II stays in play for 2 Rounds.
Begin CD 16 Min CD 5
Monster(s) 2321i
2883 Advancing Hooves Skill Effect Modify the bottom row to become Runestones of the Member's Race in each column.

The more the times of activation of this Skill,
⇒ the more the rows to be modified,
⇒ to the max 5 rows.
Begin CD 14 Min CD 3
Monster(s) 2319i
2884 Tricolor Territory - EX Skill Effect I. Explode all Light, Dark and Heart Runestones to generate Water, Fire and Earth Runestones.
II. Turn Water, Fire and Earth Runestones into Enchanted Human Runestones.
Begin CD 16 Min CD 5
Monster(s) 2268i
2885 Extension of Fiery Stars - EX Skill Effect I. Turn 8 Runestones at fixed positions into Enchanted Fire Runestones.
For 1 Round:
II. Extend Runestone-moving time to 10 seconds.
III. By dissolving ≥4 groups of Fire Runestones, Team Attack x 2 additionally.
Begin CD 17 Min CD 6
Monster(s) 2269i
2886 Elimination of Enemies Skill Effect I. When there are ≥3 Attributes in the Team, explode all Runestones to generate Runestones of Team Members' Attributes.
II. When there are ≥3 Attributes and ≥2 Races in the Team, the first batch of Fire, Earth and Dark Runestones can be dissolved by aligning 2 or more of them.
Begin CD 17 Min CD 6
Monster(s) 2270i
2887 Strategy of Beam - EX Skill Effect Turn the column(s) below Monster(s) with Skills not yet ready into Enchanted Runestones of that Monster's Attribute.
Begin CD 16 Min CD 5
Monster(s) 2271i
2888 Super Counter Striker Skill Effect I. The Monster's Attack x 3.
II. Each of Humans and Demons in the Team launches an extra attack as much as 50% of its attack.
III. When the enemy attacks, Humans and Demons will launch one more extra attack next Round.
The effects stay in play until Runestones of 6 types are dissolved in the first batch.
Begin CD 17 Min CD 6
Monster(s) 2272i
2889 Equivalent Exchange Skill Effect Select one of the following effects for 1 Round.

【HP】
⓵ The Damage received in the Round will not lead to your defeat.
└ Cost: Team Attack & Recovery become 0.

【Attack】
⓵ The Character's Attack x 9.
└ Cost: I. Damage received x 1.5.
II. Team Recovery -50%.

【Recovery】
⓵ Recovery of Humans and Machinas x 3.5.
└ Cost: Team Attack -50%.
Begin CD 17 Min CD 6
Monster(s) 2338i
2890 The Giant Armor Skill Effect I. By tapping a Runestone on the Magic Circle of Elements twice,
⇒ turn 18 Runestones at fixed positions into Runestones of that type.

For 1 Round:
II. The Damage received in the Round will not lead to your defeat.
III. The Team will not be poisoned.
Begin CD 19 Min CD 8
Monster(s) 2339i
2891 Equivalent Exchange - EX Skill Effect Select one of the following effects for 1 Round.

【HP】
⓵ The Damage received in the Round will not lead to your defeat.
└ Cost: Team Attack & Recovery -80%.

【Attack】
⓵ The Character's Attack x 10.
└ Cost: I. Damage received x 1.5.
II. Team Recovery -50%.

【Recovery】
⓵ Recovery of Humans and Machinas x 4.5.
└ Cost: I. Team Attack -40%.
Begin CD 29 Min CD 6
Monster(s) 2344i
2892 The Giant Armor - EX Skill Effect I. By tapping a Runestone on the Magic Circle of Elements three times,
⇒ turn 18 Runestones at fixed positions into Runestones of that type.

For 1 Round:
II. The Damage received in the Round will not lead to your defeat.
III. The Team will not be poisoned.
Begin CD 31 Min CD 8
Monster(s) 2344i
2893 Fiery Transmutation Circle Skill Effect I. Explode the 2 bottom rows three times to generate non-Water Runestones and deal Fire Damage to all enemies (regardless of Enchanted Runestone Shield).
For 2 Rounds:
II. Fire Attack x 1.8.
III. Drop rate of Water Runestones will be transferred to that of Fire Runestones.
Begin CD 17 Min CD 6
Monster(s) 2337i
2894 Fiery Transmutation Circle - EX Skill Effect I. Explode the 2 bottom rows three times to generate non-Water Enchanted Runestones and deal Fire Damage to all enemies (regardless of Enchanted Runestone Shield).
For 2 Rounds:
II. Fire Attack x 2.
III. Drop rate of Water Runestones will be transferred to that of Fire Runestones.
IV. All Fire Runestones to be dropped will be Enchanted Fire Runestones.
Begin CD 29 Min CD 6
Monster(s) 2345i
2897 Cough-Up Teaching Skill Effect I. Attack of the Character and neighboring Members x 2.
II. If the neighboring Member(s) is a Machina, the Attack of the Character and the Member(s) increases to x 3.
The Skill stays in play until deactivation or defeated.

This Skill can be deactivated anytime. Upon deactivation of the Skill:
Explode the columns below the Character and Machinas to generate Enchanted Runestones.
Begin CD 17 Min CD 6
Monster(s) 2336i
2898 The Hawk's Eye Skill Effect I. Explode non-Fire Runestones twice to generate non-Water Runestones.
For 1 Round:
II. Launch 6 extra Fire attacks as much as 30% of the Character's attack.
Begin CD 17 Min CD 6
Monster(s) 2341i
2899 The Hawk's Eye - EX Skill Effect I. Explode non-Fire Runestones three times to generate non-Water Runestones.
For 1 Round:
II. Launch 6 extra Fire attacks as much as 50% of the Character's attack.
Begin CD 29 Min CD 6
Monster(s) 2345i
2900 The Strong Arm Skill Effect I. Restore all Petrified Runestones.
II. Explode all Weathered Runestones.
For 1 Round:
III. The Character's Attack x 5.
IV. CDs of enemies who have received Damage will be delayed for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 2342i
2901 The Strongest Shield Skill Effect I. Explode all Runestones to generate Enchanted Human Runestones.
II. For every Dark or Heart Runestone exploded,
⇒ Damage received -10%, to the max -100%.
Begin CD 19 Min CD 8
Monster(s) 2340i
2902 The Dark Martial Art Skill Effect I. Turn 3 Runestones into Enchanted Dark Human Runestones (Heart Runestones rank first in priority).
For 1 Round:
II. Single Attack becomes Full Attack.
III. The Character's Attack x 3.
IV. When there are two or more enemies,
⇒ the Character's Attack x 2 additionally.
Begin CD 16 Min CD 5
Monster(s) 2343i
2903 Deconstruction & Destruction Skill Effect By tapping a Runestone on the Magic Circle of Elements:
I. Explode all Runestones to generate Runestones not of that type.
For 2 Rounds:
II. Drop rate of that type of Runestones becomes 0.
III. The Character's Attack x 2.5.
Begin CD 17 Min CD 6
Monster(s) 2346i
2904 The Ultimate Eye Skill Effect I. The Character's Attack x 2.5.
II. The Character's Damage will be dealt regardless of enemies' Defense.
III. By dissolving 9 Runestones at fixed positions:
⓵ Team Attack x 1.5.
⓶ Turn Runestones at fixed positions into Enchanted Runestones at the end of the Round.

The effects stay in play by dissolving any Runestone at fixed positions in the first batch.
Begin CD 17 Min CD 6
Monster(s) 2347i
2905 Bond of Blood Skill Effect This Skill can be activated if the enemy is not a God.
I. Clear all additional effect(s) in play.
II. Restore all Runestones to normal state.

For 1 Round:
III. Attack of all enemies becomes 1, adding the deducted Attack to the Character's Attack.
No attacks could be launched by other Members.

IV. Extend Runestone-moving time to 12 seconds.
V. Turn all Runestones touched while moving into Enchanted God Runestones.
Begin CD 21 Min CD 10
Monster(s) 2348i
2906 Super Strength & Speed Skill Effect I. For every Demon present in the Team, modify 3 Runestones to become Demon Runestones.

For 1 Round:
II. The more the Demon Runestones dissolved in the first batch, the higher the Character's Attack, to the max x 7 for 12 Runestones dissolved.
Begin CD 17 Min CD 6
Monster(s) 2349i
2907 Breaking the Ice Skill Effect I. Explode all Frozen Runestones to generate Enchanted Water Human and Enchanted Heart Human Runestones.
For 1 Round:
II. Each Human in the Team launches an extra attack.
III. Combo count +1 for every extra Human present in the Team, to the max Combo count +6.
Begin CD 18 Min CD 7
Monster(s) 2350i
2908 Attacks in the Shadow Skill Effect I. Turn Light Runestones into Enchanted Dark Runestones.
For 1 Round:
II. Damage received -40%.
III. Other Runestones also possess 50% effect of Dark Runestones.
IV. For every extra Dark Member present in the Team,
⇒ the number of Rounds the Skill stays in play +1, to the max 6 Rounds.
Begin CD 19 Min CD 8
Monster(s) 2352i
2909 Souls of the Stone Skill Effect I. Turn all Runestones into Enchanted Runestones.
For 1 Round:
II. The first batch of Runestones can be dissolved by aligning 2 or more of them.
III. Damage dealt to God and Demon enemies x 3 additionally.
Begin CD 20 Min CD 9
Monster(s) 2354i
2910 Transmutation Pentagram Skill Effect I. Characters' Active Skills will not be locked for 3 Rounds.
II. Launch five 20x Earth attacks.
III. Turn 10 Runestones at fixed positions into Enchanted Earth Runestones.
Begin CD 17 Min CD 6
Monster(s) 2353i
2911 The Flaming Enthusiasm Skill Effect I. Turn Water and Earth Runestones into Heart Runestones.
For 1 Round:
II. Extend Runestone-moving time to 12 seconds; Heart Runestones also possess the effect of Fire Runestones.
III. If the Leader is "Roy Mustang" or "Roy & Riza",
⇒ turn all Runestones into Enchanted Runestones.
Begin CD 17 Min CD 6
Monster(s) 2351i
2912 Twinge of Envy Skill Effect I. Turn the column below the Character into Enchanted Earth Beast Runestones.

For 1 Round:
II. If the Attack basic value of neighboring Members is lower than that of the Character, the Character's Attack x 2.
III. If the Attack basic value of a neighboring Member is higher than that of the Character, the Character's Attack x 6.
No attacks could be launched by that Member.
Begin CD 17 Min CD 6
Monster(s) 2355i
2913 Non-stop Eating Skill Effect For 1 Round, Damage received will be converted to HP Recovery.
Begin CD 18 Min CD 7
Monster(s) 2356i
2914 The Strongest Halberd Skill Effect For 1 Round:
I. Turn all Runestones touched while moving into Enchanted Runestones.
II. The Character's Attack x 3.5.
III. The Character's Damage will be dealt regardless of enemies' Defense.
Begin CD 17 Min CD 6
Monster(s) 2357i
2915 The Best Automail Skill Effect I. Fully recover HP.
II. When the Team includes only Humans and Machinas,
in the next Round:
⓵ Fuel of all Machinas increases to 100%.
⓶ Fully recover HP at the beginning of next Round.
Begin CD 18 Min CD 7
Monster(s) 2359i
2916 Colours of Five Skill Effect For 1 Round:
I. The Character's Attack becomes 0.
II. The Leader launches 5 extra attacks (one Attribute each).
III. If the Leader is an Earth Character, the Leader's Damage will be dealt regardless of Quintet Elemental Shield.
Begin CD 18 Min CD 7
Monster(s) 2335i
2917 Water Healing Skill Effect I. Select and swipe to remove 3 rows of Runestones.
II. For 1 Round, recover 3000 HP for every group of Water Runestones dissolved.
Begin CD 16 Min CD 5
Monster(s) 2361i
2918 Flames' Burst Skill Effect I. Select and swipe to remove 3 rows of Runestones.
II. For 1 Round, Fire Damage will be dealt regardless of enemies' Defense.
Begin CD 16 Min CD 5
Monster(s) 2362i
2919 Gold Barrier Skill Effect I. Select and swipe to remove 3 rows of Runestones.
II. For 1 Round, Damage received -60%.
Begin CD 16 Min CD 5
Monster(s) 2363i
2920 Wheel of Power Skill Effect I. Select and swipe to remove 3 rows of Runestones.
II. For 1 Round, unlimited Runestone movement without dissolving.
Begin CD 16 Min CD 5
Monster(s) 2364i
2921 Gold Extraction Skill Effect I. Select and swipe to remove 3 rows of Runestones.
II. For 1 Round, Team Attack x 2.
Begin CD 16 Min CD 5
Monster(s) 2365i
2922 Rapid Strength & Curing Skill Effect For 1 Round, for every group of Water, Fire, Earth or Heart Runestones dissolved in the first batch:
⓵ The Monster launches an extra attack, to the max 10 attacks.
⓶ Recover 10% HP, to the max for a full Recovery.
Begin CD 18 Min CD 7
Monster(s) 2373i
2924 Advancing Steps - EX Skill Effect For 1 Round, in the first batch of Runestones dissolved:
I. If ≤4 Combos are made, the Monster launches an extra attack regardless of Defense.
II. If 5-6 Combos are made, Team Attack x 2.
III. If ≥7 Combos are made:
⓵ Effects I & II will be triggered.
⓶ The Monster launches 5 more extra attacks (one Attribute each).
Begin CD 20 Min CD 6
Monster(s) 2333i
2925 Blindness & Poison Relief Skill Effect I. Clear the negative effect of "B&W Zone".
For 2 Rounds:
II. The Team will not be poisoned.
III. Turn the first 5 Runestones touched while moving into Enchanted Runestones.
Begin CD 18 Min CD 7
Monster(s) 2366i
2926 Drizzle of Elfish Spirits Skill Effect For 2 Rounds:
I. Drop rate of Heart Runestones will be transferred to that of Water Runestones.
II. All Water Runestones to be dropped will be Elf Runestones.
III. If the Team includes only Gods and Elves, other Runestones also possess 50% effect of Water Runestones.
Begin CD 20 Min CD 6
Monster(s) 1625i
2934 Fizzing with Bubbles Skill Effect I. Turn the outermost Runestones into Enchanted Runestones.
For 1 Round:
II. If Team HP is full upon Skill activation, Team Attack x 1.5.
III. If not, fully recover HP.
Begin CD 16 Min CD 5
Monster(s) 2374i
2935 Coolness Overload Skill Effect I. Turn the outermost Runestones into Enchanted Runestones.
II. For 1 Round, Heart Runestones also possess 50% effect of Attributive Runestones.
Begin CD 16 Min CD 5
Monster(s) 2375i
2936 Strike of the Warlord - EX Skill Effect I. Explode all Weathered and Electrified Runestones.
II. Turn Water Runestones into Enchanted Human Runestones.
For 1 Round:
III. Unlimited Runestone movement without dissolving.
IV. The more Combos made, the higher the Monster's Attack, to the max x 15 for 10 Combos.
Begin CD 19 Min CD 8
Monster(s) 2273i
2937 Shimmer of Watery Moon - EX Skill Effect I. Turn the column below the Leader into Enchanted Water Runestones.
II. Turn the column below the Ally into Enchanted Light Runestones.

For 1 Round:
III. Each Water Member launches an extra Light attack.
IV. Each Light Member launches an extra Water attack.
V. If the Team consists of only Water and Light Member,
⇒ each Member launches an extra Light attack and an extra Water attack.
Begin CD 18 Min CD 7
Monster(s) 2274i
2938 Force of the Heroine - EX Skill Effect I. 1 force point can be obtained for every 3 types of Runestones dissolved, to the max 10 force points in accumulation.

For 1 Round:
II. The more the force points accumulated, the higher the Monster's Attack, to the max x 10.
III. For each force point, turn 3 Runestones into Enchanted Human Runestones, to the max 30 Runestones.
IV. When the Monster has 10 force points upon Skill activation, the Monster's Damage will be dealt regardless of Puzzle Shield and enemies' Defense.

Force points -50% after Skill activation.
Begin CD 16 Min CD 5
Monster(s) 2275i
2939 Aspiration of Flames - EX Skill Effect I. Turn all Runestones into Enchanted Fire Human Runestones and Enchanted Human Runestones of 2 other Attributes (Team Members' Attributes rank first in priority).
II. For 1 Round, other Runestones also possess the effect of Fire Runestones.
Begin CD 19 Min CD 8
Monster(s) 2276i
2940 Water & Light Conjuring Spell Skill Effect Upon Skill activation and at the beginning of next Round, turn 10 non-Water and non-Light Runestones into 5 Enchanted Water Human and 5 Enchanted Light Human Runestones.
Begin CD 14 Min CD 3
Monster(s) 2277i
2941 Radiant Gloomy Heart Skill Effect I. When there are no Water, Fire and Earth Runestones present upon Skill activation:
⇒ Light and Dark Runestones also possess the effect of each other.
II. When there are Water, Fire or Earth Runestones present upon Skill activation:
⇒ Turn Water Runestones into Enchanted Light Runestones.
⇒ Turn Fire Runestones into Enchanted Dark Runestones.
⇒ Turn Earth Runestones into Enchanted Heart Runestones.
Begin CD 19 Min CD 6
Monster(s) 997i 998i
2942 Gravity Force - EX Skill Effect For 1 Round:
I. Light and Dark Runestones also possess the effect of Runestones of the Monster's Attribute.
II. If the Team consists of only Gods and Demons, Combo count +8.
Begin CD 21 Min CD 7
Monster(s) 1188i
2943 Tricolor Circle - Blood & Blaze EX Skill Effect Randomly turn all Runestones into Enchanted Water, Enchanted Fire, Enchanted Earth and Enchanted Heart Runestones.
⓵ Increase the Occurrence rate of Fire Runestones.
⓶ Fire Runestones will become Enchanted God Runestones.
Begin CD 15 Min CD 4
Monster(s) 2083i
2944 Divine Aquatic Encirclement Skill Effect I. Turn Water Runestones into Enchanted Water God Runestones.
II. Turn other Runestones into Water Runestones.
III. If the Team consists of only Water Gods, Combo count +10 for 1 Round.
Begin CD 23 Min CD 10
Monster(s) 1753i
2945 Flaming Devil Universe Skill Effect I. Turn Fire Runestones into Enchanted Demon Runestones.
For 1 Round:
II. Other Runestones also possess the effect of Fire Runestones.
III. If the Leader is a Fire Demon, the possessing effect stays in play for 2 Rounds.
Begin CD 21 Min CD 8
Monster(s) 1754i
2947 Divine Sylvan Encirclement Skill Effect I. Turn Earth Runestones into Enchanted Earth God Runestones.
II. Turn other Runestones into Earth Runestones.
III. If the Team consists of only Earth Gods, Combo count +10 for 1 Round.
Begin CD 23 Min CD 10
Monster(s) 1755i
2950 Imprecation of Desperation Skill Effect I. Explode all Weathered, Frozen, Weakened, Electrified and Petrified Runestones.
II. By tapping an Attribute on the Magic Circle of Elements,
⇒ each Member launches an extra attack of each Attribute dissolved.
III. If the Team consists of only Elves, turn all Runestones into Enchanted Elf Runestones.
Begin CD 15 Min CD 6
Monster(s) 2380i
2953 Switching (2953) Skill Effect This Skill can be activated only when the Monster is equipped with the exclusive Dragonware:

I. Explode non-Water Runestones to generate Enchanted Attributive Runestones.
For 1 Round
II. Attack of Dragons, God & Beasts x 2.5.
III. If the Leader and Ally are "Auspice of Protection - Cang Bi" or "Billows of Freedom - Cang Bi" upon Skill activation,
⇒ Dragon Point becomes 0.

If the Leader is “Crimson Runedragon - Hong Ai” and the Ally is “Crimson Runedragon - Hong Ai”, "Auspice of Protection - Cang Bi" or "Billows of Freedom - Cang Bi":

I. Explode non-Water and non-Fire Runestones to generate Enchanted Attributive Runestones.
For 1 Round,
II. Attack of Dragons, Humans, Elves & Demons x 2.5.
III. Red Dragon Point increases to 100.
Begin CD 8 Min CD 8
Monster(s) 2306i
2954 Determination of the Runedragon - EX Skill Effect I. Boss Skill "Sticky Land" will be nullified.
II. Recover 5% HP for each time when a sticky position is touched (no overhealing).
III. Each Monster in the Team launches an extra attack each Round.
The above effects stays in play within the Wave.

IV. Restore all Weathered Runestones to normal state.
V. Turn all Runestones into Enchanted Runestones.
VI. Skill CDs of all Gods, Beasts and Dragons (except "Auspice of Protection - Cang Bi") -2.
Begin CD 12 Min CD 6
Monster(s) 2377i
2955 Assault of the Jade Skill Effect For 1 Round:
I. The Monster's Attack x 3.
II. Turn Heart Runestones into Enchanted Water Runestones at the end of the Round.
III. If the Leader and Ally are "Auspice of Protection - Cang Bi" or "Billows of Freedom - Cang Bi":
⓵ Dragon Point -50.
⓶ Turn Heart Runestones into Enchanted Water Dragon Runestones.
Begin CD 10 Min CD 4
Monster(s) 2377i
2956 Forests in Floods Skill Effect I. Turn all Runestones into Enchanted Runestones.
For 1 Round:
II. Combo count +6.
III. Water Damage can overpower Earth enemies.
IV. If the Leader and Ally are "Creeds of Earthlings", Combo count +15.
Begin CD 18 Min CD 7
Monster(s) 2381i
2957 Uncontrollable Winds Skill Effect For 1 Round:
According to the number of accumulated Rounds +1 (dissolving Runestones is necessary):
⓵ The Monster and "Fire of Sagacity - Enlil" launch extra attacks as much as 50% of own Attack, to the max 8 extra attacks.
⓶ Explode Weathered, Frozen, Electrified and non-Earth Runestones to generate Earth Human Runestones, to the max 8 Runestones to be exploded.
Accumulated Rounds -50% after Skill activation.
Begin CD 13 Min CD 2
Monster(s) 2383i
2958 Awakening Potentials Skill Effect I. Release the locked Skills of all Members.
(This Skill will not be locked.)
II. When there are 5*, 6*, 7* and 8* Monsters in the Team, restore all Runestones to normal state.
III. Explode all Runestones to generate Enchanted Runestones in the columns below 7* and 8* Monsters.
IV. For 1 Round, other Runestones also possess the effect of Dark Runestones.
Begin CD 18 Min CD 7
Monster(s) 2385i
2959 Fists on Fire Skill Effect I. Explode the Runestones around Fire Runestones to generate Enchanted Runestones.
For 1 Round:
II. The Monster's Attack x 5 (no sharing to other Team Members).
III. If ≥8 Runestones are exploded, the Monster's Damage will be dealt regardless of Initial Shield.
Begin CD 17 Min CD 6
Monster(s) 2382i
2960 Morale Booster Skill Effect I. Fully recover HP.
For 1 Round:
II. Human Attack x 1.6.
III. Combo count +3.
IV. For every extra Monster of "Creeds of Earthlings" present in the Team,
⇒ the number of Rounds the Skill stays in play +1, to the max 5 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2386i
2961 Cross of Hunting Skill Effect Tap a Runestone to turn the row and the column into Runestones of the type.
After Skill activation, there is a 40% chance that CD will become 0 again.
Begin CD 16 Min CD 5
Monster(s) 2384i
2962 Dizzy Darkness Skill Effect I. Team HP will be depleted to 1 (this Skill cannot be activated when Team HP is 1).
II. Reset the Skill of "No. 1125 - Zack" in the Team.

III. Stun all enemies to inactivate them for 3 Rounds.
IV. The effect stays in play until they are attacked by Monsters not of "Creeds of Earthlings".
Begin CD 17 Min CD 6
Monster(s) 2387i
2963 Fatal Thoughts Skill Effect I. Turn the top Runestones in the columns below 3 Humans into Enchanted Runestones of the Member's Attribute in each column.
II. Turn the top Runestones in the columns below 3 Machinas into Enchanted Heart Runestones.
III. If Team HP is 1 upon Skill activation, all Runestones in the columns will be turned.
Begin CD 17 Min CD 6
Monster(s) 2388i
2964 Mask of Toughness Skill Effect For 2 Rounds:
I. The Character's Attack x 3.
II. If an enemy is defeated by Initial Direct Damage or Attack-damage,
⇒ the Skill stays in play.
III. If all Members have the same Recovery basic value,
⇒ Attack of neighboring Elves x 3.
Begin CD 17 Min CD 6
Monster(s) 2389i
2965 Tricks of Runes Skill Effect I. Turn all Runestones into Enchanted Runestones.
II. Arrange 6 types of Runestones in different columns.
*Random arrangement for the 6th Runestone onwards.
III. For 1 Round, all Attributive Runestones also possess 50% effect of other Attributive Runestones.
Begin CD 18 Min CD 7
Monster(s) 2390i
2966 Demonic Desire Skill Effect I. Modify all Runestones to become Demon Runestones.
For 1 Round:
II. Extend Runestone-moving time to 25 seconds.
III. Dodge all attacks of Dark enemies.
IV. If an enemy is defeated by Initial Direct Damage or Attack-damage,
⇒ "Crimson Aggression - Rlim" and
the first "Mind Corrupter - Xada" from the left:
Skill CDs -2.
Begin CD 19 Min CD 8
Monster(s) 2391i
2967 Demonic Violence Skill Effect For 1 Round:
I. Damage dealt to Beast, Elf and Dragon enemies by the Character x 4 additionally.
II. At the end of the Round,
⇒ turn Fire Runestones into Water Demon Runestones.
III. If an enemy is defeated by Initial Direct Damage or Attack-damage,
⇒ the Skill stays in play.
Begin CD 17 Min CD 6
Monster(s) 2393i
2968 Billows of the Giant Dragon Skill Effect I. If the Monster is in the 3 columns on the left, turn the 3 columns into Water Dragon, Heart Dragon and Water Dragon Runestones respectively.
II. If the Monster is in the 3 columns on the right, turn the 3 columns into Enchanted Water, Enchanted Fire and Enchanted Earth Runestones respectively.
Begin CD 17 Min CD 6
Monster(s) 2394i
2969 Electrifying Valor Skill Effect I. Electrify all enemies for 3 Rounds.
II. Turn the upper 3 Runestones in each column into Enchanted Heart, Enchanted Dark, Enchanted Light, Enchanted Earth, Enchanted Fire and Enchanted Water Runestones respectively.
III. For 1 Round, turn the first 10 Runestones touched while moving into Enchanted God Runestones.
Begin CD 18 Min CD 7
Monster(s) 2392i
2970 Sleepless Battles Skill Effect I. Clear the negative effect of "B&W Zone".
II. Deal 2.5 million Dark Damage to all enemies.
III. Ignite all enemies to inactivate them and alter their Attributes into Fire for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 2395i
2971 Maximization of Profit Skill Effect I. Release the locked Skills of the Monster and neighboring Member(s).
(This Skill will not be locked.)
For 1 Round:
II. Combo count +5.
III. Damage will be dealt to enemies regardless of Trio Elemental Shield.
Begin CD 18 Min CD 7
Monster(s) 2396i
2972 Neat Arrangement Skill Effect I. Arrange Runestones of the Monster's Attribute from bottom left to right.
For 1 Round:
II. Team Recovery x 2.
III. By dissolving all Runestones of the Monster's Attribute in the first batch, Team Recovery x 2.5 next Round.
Begin CD 16 Min CD 5
Monster(s) 2397i
2973 Spray Painting Skill Effect For 1 Round:
I. Turn the first 6 Runestones touched while moving into Water Elf Runestones.
II. Turn Water Runestones touched while moving into Enchanted Water Runestones.
Begin CD 17 Min CD 6
Monster(s) 2401i
2974 BANG! Skill Effect For 2 Rounds:
I. Explode 6 Runestones to generate Fire Runestones.
II. Ignite all enemies.
Begin CD 16 Min CD 5
Monster(s) 2402i
2975 Aim at the Target Skill Effect Tap a Runestone as the centre of "3x3" explosion.
After Skill activation, there is a 80% chance that the Skill may be ready for reactivation immediately.
(at most three times of activation each Round)
Begin CD 16 Min CD 5
Monster(s) 2403i
2976 Lights of Noise Skill Effect I. Turn the lower 4 Runestones in the columns below the Leader and Ally into Enchanted Light Runestones.
II. CDs of all enemies will be delayed for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 2404i
2977 Panty Thief Skill Effect One of the following effects will be triggered randomly:

【Sword】
⓵ Turn the 3 columns on the left into Enchanted Runestones.
⓶ Elf Attack & Recovery x 1.5.

【Panty】
⓵ Turn the 3 columns on the right into Enchanted Runestones.
⓶ Elf Attack & Recovery x 1.8.
Begin CD 17 Min CD 6
Monster(s) 2405i
2979 Extermination of Beam & Gloom Skill Effect I. Explode Light and Dark Runestones to generate Water, Fire, Earth and Heart Runestones.
For 1 Round:
II. By dissolving the same number of groups of Water, Fire and Earth Runestones, Damage will be dealt regardless of Fixed Combo Shield.
III. When all Machinas in the Team have 100% Fuel, each Member launches an extra attack.
Begin CD 17 Min CD 6
Monster(s) 2378i
2980 Flames of Wisdom Skill Effect I. Modify the column(s) of Runestones below God(s) to become God Runestones.
II. Turn the column(s) of Runestones below Beast(s) into Beast Runestones.
III. Unlimited Runestone movement without dissolving within 15 seconds.
IV. If the Monster's Xian Point (XP) is 10 upon Skill activation, Team Attack & Recovery x 2 for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 2130i
2981 Magic of Five Elements Skill Effect For 1 Round:
I. Ex. Combo count +2 for every group of Runestones dissolved, to the max Ex. Combo count +20.
II. If the Monster's Xian Point (XP) is 10 upon Skill activation:
⓵ The Skill stays in play for 2 Rounds.
⓶ Ex. Combo count to the max +30.
III. If the Leader or Ally is a Monster of "Primal Deities", the Skill stays in play for 1 more Round.
Begin CD 17 Min CD 6
Monster(s) 2131i
2982 Peaches of Immortality Skill Effect For 1 Round
I. Ex. Combo count +3.
II. Xian Point (XP) of Monsters of "Primal Deities" (except this Monster) +5.
II. Turn the column of Runestones below the Ally into the column of Runestones below this Monster (the effects of Enchanted Runestones and Race Runestones apply).
III. If the Monster is the Ally, modify the column below the Monster to become God Runestones.
IV. If the Monster's XP is 10 upon Skill activation, Ex. Combo count +8.
Begin CD 14 Min CD 3
Monster(s) 2132i
2986 Supreme Trace of Notion - Water Skill Effect I. Water Attack continues to increase and Water Damage on Fire enemies x 1.5 additionally until no groups of ≥5 Water Runestones are dissolved.
II. For every 15 Water Runestones dissolved, Water Attack further increases.
III. When the Attack multiplier reaches the maximum, turn Water Runestones into Enchanted God Runestones.
The Attack multiplier resets every Wave.
Begin CD 17 Min CD 6
Monster(s) 2431i
2987 Supreme Trace of Notion - Fire Skill Effect I. Fire Attack continues to increase and Fire Damage on Earth enemies x 1.5 additionally until no groups of ≥5 Fire Runestones are dissolved.
II. For every 15 Fire Runestones dissolved, Fire Attack further increases.
III. When the Attack multiplier reaches the maximum, turn Fire Runestones into Enchanted God Runestones.
The Attack multiplier resets every Wave.
Begin CD 17 Min CD 6
Monster(s) 2432i
2988 Supreme Trace of Notion - Earth Skill Effect I. Earth Attack continues to increase and Earth Damage on Water enemies x 1.5 additionally until no groups of ≥5 Earth Runestones are dissolved.
II. For every 15 Earth Runestones dissolved, Earth Attack further increases.
III. When the Attack multiplier reaches the maximum, turn Earth Runestones into Enchanted God Runestones.
The Attack multiplier resets every Wave.
Begin CD 17 Min CD 6
Monster(s) 2433i
2989 Supreme Trace of Notion - Light Skill Effect I. Light Attack continues to increase and Light Damage on Dark enemies x 1.5 additionally until no groups of ≥5 Light Runestones are dissolved.
II. For every 15 Light Runestones dissolved, Light Attack further increases.
III. When the Attack multiplier reaches the maximum, turn Light Runestones into Enchanted God Runestones.
The Attack multiplier resets every Wave.
Begin CD 17 Min CD 6
Monster(s) 2434i
2990 Supreme Trace of Notion - Dark Skill Effect I. Dark Attack continues to increase and Dark Damage on Light enemies x 1.5 additionally until no groups of ≥5 Dark Runestones are dissolved.
II. For every 15 Dark Runestones dissolved, Dark Attack further increases.
III. When the Attack multiplier reaches the maximum, turn Dark Runestones into Enchanted God Runestones.
The Attack multiplier resets every Wave.
Begin CD 17 Min CD 6
Monster(s) 2435i
2991 Divine Runestones - Triple Waves Skill Effect I. By tapping a Runestone on the Magic Circle of Elements:
For 3 Rounds,
Turn 6 Runestones of that type into Enchanted Water God Runestones
upon Skill activation and at the end of each Round.
II. For every Water God Runestone dissolved, recover HP as much as 5% of Team HP.
Begin CD 17 Min CD 6
Monster(s) 2431i
2992 Divine Runestones - Triple Flames Skill Effect I. By tapping a Runestone on the Magic Circle of Elements:
For 3 Rounds,
Turn 6 Runestones of that type into Enchanted Fire God Runestones upon Skill activation and at the end of each Round.
II. For every Fire God Runestone dissolved, recover HP as much as 5% of Team HP.
Begin CD 17 Min CD 6
Monster(s) 2432i
2993 Divine Runestones - Triple Vines Skill Effect I. By tapping a Runestone on the Magic Circle of Elements:
For 3 Rounds,
Turn 6 Runestones of that type into Enchanted Earth God Runestones upon Skill activation and at the end of each Round.
II. For every Earth God Runestone dissolved, recover HP as much as 5% of Team HP.
Begin CD 17 Min CD 6
Monster(s) 2433i
2994 Divine Runestones - Triple Beam Skill Effect I. By tapping a Runestone on the Magic Circle of Elements:
For 3 Rounds,
Turn 6 Runestones of that type into Enchanted Light God Runestones upon Skill activation and at the end of each Round.
II. For every Light God Runestone dissolved, recover HP as much as 5% of Team HP.
Begin CD 17 Min CD 6
Monster(s) 2434i
2995 Divine Runestones - Triple Gloom Skill Effect I. By tapping a Runestone on the Magic Circle of Elements:
For 3 Rounds,
Turn 6 Runestones of that type into Enchanted Dark God Runestones upon Skill activation and at the end of each Round.
II. For every Dark God Runestone dissolved, recover HP as much as 5% of Team HP.
Begin CD 17 Min CD 6
Monster(s) 2435i
2996 Lagann Impact Skill Effect I. Release the locked Skills of all "Team Dai-Gurren" Characters.
(This Skill will not be locked.)
II. Explode Petrified Runestones and the 3 bottom rows to generate Enchanted Runestones.
For 1 Round:
III. The Character's Attack x 5.
IV. The Character's Damage can be dealt regardless of Initial Shield.
V. The Character launches an extra attack.
Begin CD 18 Min CD 7
Monster(s) 2407i
2997 Who Do You Think I'm! Skill Effect I. 3 rows of Runestones will be added.
II. Extend Runestone-moving time to 10 seconds.
For 1 Round:
III. Attack & Recovery of "Team Dai-Gurren" Characters x 2.
IV. Modify Runestones touched while moving to become Machina Runestones.
Begin CD 18 Min CD 7
Monster(s) 2408i
2998 Rifle Shot Skill Effect I. Upon Skill activation and at the end of each Round:
⓵ Turn Light Runestones into Enchanted Fire Runestones.
⓶ Turn Dark Runestones into Enchanted Heart Runestones.
II. The Leader's Attack x 3.
III. By dissolving all Runestones in the first batch, Skill CDs of "Team Dai-Gurren" Characters -3.
IV. Deal 2 million non-Attributive Damage to an enemy before attacks (dissolving Runestones is necessary) (regardless of Defense and Enchanted Runestone Shield).
The Skill stays in play until deactivation or defeated.

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Turn all Runestones into Enchanted Runestones of 5 Attributes (6 Runestones for each Attribute).
Begin CD 16 Min CD 5
Monster(s) 2411i
2999 Giga Drill Break Skill Effect I. Release the locked Skills of all "Team Dai-Gurren" Characters.
(This Skill will not be locked.)
II. Explode Petrified Runestones and the 3 bottom rows to generate Enchanted Runestones.
For 1 Round:
III. The Character's Attack x 8.
IV. The Character's Damage can be dealt regardless of Initial Shield.
Begin CD 18 Min CD 7
Monster(s) 2414i
3000 Blazing Chariot Kick! Skill Effect I. 3 rows of Enchanted Runestones will be added, including 6 Fire, 6 Earth and 6 Heart Runestones.
For 1 Round:
II. Extend Runestone-moving time to 12 seconds.
III. Attack & Recovery of "Team Dai-Gurren" Characters x 2.5.
IV. Modify Runestones touched while moving to become Machina Runestones.
V. Modify all Runestones to become Machina Runestones at the end of the Round.
(This Skill will not be locked.)
Begin CD 18 Min CD 7
Monster(s) 2414i
3001 Giga Drill Maximum Skill Effect I. Release the locked Skills of all "Team Dai-Gurren" Characters.
(This Skill will not be locked.)
II. Explode Petrified Runestones and the 3 bottom rows.
III. Turn the upper Runestones on the left into 3 Enchanted Water, 3 Enchanted Fire and 3 Enchanted Earth Runestones.
IV. Turn the upper Runestones on the right into 3 Enchanted Light, 3 Enchanted Dark and 3 Enchanted Heart Runestones.
For 1 Round:
V. The Character's Attack x 5.
VI. If the Craft Apparatus is full upon Skill activation, the Character's Damage can be dealt regardless of Defense.
Begin CD 18 Min CD 7
Monster(s) 2422i
3002 Space-Time Shattering Burst Spinning Punch! Skill Effect I. Release the locked Skills of all "Team Dai-Gurren" Characters.
(This Skill will not be locked.)
II. Explode Petrified Runestones and the 3 bottom rows.
III. Turn the upper Runestones on the left into 3 Enchanted Water, 3 Enchanted Fire and 3 Enchanted Earth Runestones.
IV. Turn the upper Runestones on the right into 3 Enchanted Light, 3 Enchanted Dark and 3 Enchanted Heart Runestones.
For 1 Round:
V. The Character's Attack x 5.
VI. The Character's Damage can be dealt regardless of Defense.
Begin CD 30 Min CD 7
Monster(s) 2423i
3003 Dual Swordsmanship - EX Skill Effect I. Turn all Runestones into Enchanted Machina Runestones.
For 1 Round:
II. Dodge an attack of a Human, Machina or Demon enemy.
III. After dodging an attack, Damage dealt to all enemies x 2.5 next Round.
(This Skill will not be locked.)
Begin CD 30 Min CD 7
Monster(s) 2423i
3004 Super Galaxy Giga Drill Break Skill Effect I. Release the locked Skills of all "Team Dai-Gurren" Characters.
(This Skill will not be locked.)
II. Explode Petrified Runestones and the 3 bottom rows.
III. Turn the upper Runestones on the left into 3 Enchanted Water, 3 Enchanted Fire and 3 Enchanted Earth Runestones.
IV. Turn the upper Runestones on the right into 3 Enchanted Light, 3 Enchanted Dark and 3 Enchanted Heart Runestones.
For 1 Round:
V. The Character's Attack x 6.
VI. The Character's Damage can be dealt regardless of Defense.
Begin CD 54 Min CD 7
Monster(s) 2424i
3005 King Kittan Stinger - Space & Time Skill Effect I. Unlimited Runestone movement without dissolving within 15 seconds.
II. For 1 Round, Combo count +2 for every group of Runestones dissolved in the first batch.
(This Skill will not be locked.)
Begin CD 54 Min CD 7
Monster(s) 2424i
3006 Lazengann Overload Skill Effect For 2 Rounds:
I. Combo count +1 for every group of Runestones dissolved.
For 1 Round:
II. Use Spiral Power on all enemies to inactivate them.
III. Damage dealt to enemies x 2.5.
Begin CD 62 Min CD 3
Monster(s) 2425i
3007 This is Tengen Toppa! This is Gurren Lagann! Skill Effect I. 3 rows of Enchanted Runestones will be added, including Enchanted Machina Runestones of all types arranged in columns (3 Runestones for each type).
For 1 Round:
II. Extend Runestone-moving time to 15 seconds.
III. The Character launches 4 extra attacks.
IV. The Character's Damage will be dealt regardless of Puzzle Shield and Fixed Combo Shield.
V. The Character enters a dying state (fatigue state) at the end of the Round.
Begin CD 65 Min CD 6
Monster(s) 2425i
3012 Machinery Mastery Skill Effect I. Turn the column below the Character into Enchanted Runestones.
II. When the Team consists of only Humans and Machinas, Fuel of all Machinas +50%.
III. When all Machinas in the Team have 100% Fuel, fully recover HP.
IV. If the Leader is a "Team Dai-Gurren" Character, restore all cracked positions.
Begin CD 16 Min CD 5
Monster(s) 2406i
3013 Dual Swordsmanship Skill Effect I. Turn all Runestones into Enchanted Runestones.
For 1 Round:
II. Dodge an attack of a Human, Machina or Demon enemy.
III. After dodging an attack, Damage dealt to all enemies x 2.5 next Round.
Begin CD 19 Min CD 8
Monster(s) 2412i
3014 Unshaken Will Skill Effect I. Turn all Runestones into Earth and Heart Runestones of fixed numbers and fixed positions.
II. If the Leader is a "Team Dai-Gurren" Character, turn Runestones into Fire and Light Runestones of fixed numbers and fixed positions.
Begin CD 19 Min CD 8
Monster(s) 2409i
3015 Light of Hope Skill Effect For 1 Round:
I. Light and Heart Runestones also possess the effect of other Attributive Runestones.
II. When there is "Simon & Lagann", "Team Dai-Gurren Leader - Simon & GURREN LAGANN" or "GURREN LAGANN" in the Team:
⓵ The Character's Attack basic value becomes 0.
⓶ Add 2.5x the deducted Attack basic value to each of the above Character(s).
Begin CD 17 Min CD 6
Monster(s) 2410i
3016 King Kittan Stinger Skill Effect For 1 Round:
I. Unlimited Runestone movement without dissolving.
II. Combo count +2 for every "Team Dai-Gurren" Character present in the Team.
Begin CD 17 Min CD 6
Monster(s) 2413i
3017 King Kittan Giga Drill Break Skill Effect This Skill can be activated only when the Craft Apparatus is fully charged.
I. 100% of the power gathered will be depleted.
For 1 Round:
II. The Character's Attack x 10.
III. The Character enters a dying state (fatigue state) at the end of the Round (the state stays in play for 2 Rounds)
Begin CD 17 Min CD 6
Monster(s) 2413i
3018 Gember Press Skill Effect I. Explode non-Light and non-Heart Runestones to generate Runestones of random Attributes and deal 100,000 Light Damage to all enemies.
For 1 Round:
II. By dissolving ≥6 Light or Heart Runestones, Damage received -60%.
Begin CD 17 Min CD 6
Monster(s) 2418i
3019 Deadly Buzzsaw Skill Effect For 1 Round:
I. By dissolving a group of ≥4 Runestones,
⇒ the Character's Attack x 2.5.
II. By dissolving ≥2 groups of ≥4 Runestones,
⇒ the Character's Attack x 4.
III. When Team HP is 1 upon Skill activation,
⇒ unlimited Runestone movement without dissolving.
Begin CD 17 Min CD 6
Monster(s) 2417i
3020 Condemn Blaze Skill Effect For 1 Round:
I. The more the steps moved while moving Runestones, the higher the Beast & Machina Attack increases, to the max x 2.2 for 25 steps.
II. When all enemies' Defense is 0 upon Skill activation, the Character launches an extra Fire attack.
Begin CD 17 Min CD 6
Monster(s) 2416i
3021 Stinger Attack Skill Effect For 1 Round:
I. The Character's Damage dealt to Water enemies x 6.
II. When the Team consists of only Machinas of 2 Attributes, the Skill stays in play for 2 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2415i
3022 Lethal Fangs Skill Effect For 1 Round:
I. All Attributive Runestones also possess 50% effect of other Attributive Runestones.
II. When the Character's Fuel is 100% upon Skill activation, the effect will increase to 100%.
Begin CD 18 Min CD 7
Monster(s) 2419i
3023 Human Annihilation Skill Effect Instantly kill a Human enemy with current HP ≤1 million.
Begin CD 18 Min CD 7
Monster(s) 2419i
3024 Flagship Missiles Skill Effect I. Fuel of Machinas +20%.
For 2 Rounds:
II. Each Machina or Demon launches an extra attack.
III. When there is "Granzeboma" in the Team, Machina & Demon Attack x 2.
Begin CD 19 Min CD 8
Monster(s) 2420i
3025 Forever and Ever (3025) Skill Effect Turn all Runestones into Light and Heart Runestones of fixed numbers and fixed positions.
Begin CD 16 Min CD 5
Monster(s) 2426i
3026 Immense Power of Golden Liquid Skill Effect I. Damage received will be lowered to 10.
(applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.)
II. The Character's Attack x 5.
III. If an enemy is defeated by Initial Direct Damage or Attack-damage,
⇒ turn all Runestones into Enchanted Machina Runestones at the end of the Round.
IV. If all Machinas in the Team have 100% Fuel,
⇒ the Character's Damage can overpower enemies.

The Skill stays in play until receiving Damage from an enemy's attack.
Begin CD 22 Min CD 8
Monster(s) 1871i
3028 Raid of Watery Moon Skill Effect I. When there are ≥10 Water Runestones present upon Skill activation:
⓵ Turn all Runestones into Enchanted Runestones.
⓶ Machina Attack & Recovery x 1.8 for 1 Round.
II. Turn random Runestones into Enchanted Water Runestones until there are 10 Enchanted Water Runestones.
Begin CD 17 Min CD 6
Monster(s) 2439i
3029 Lightning of Dragons Skill Effect I. Electrify all enemies for 3 Rounds.
II. Modify all Runestones to become Dragon Runestones.
For 1 Round:
III. By dissolving all present Runestones of a type in the first batch, modify all Runestones to become Dragon Runestones at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 2249i
3030 Bars of Bells Skill Effect I. Turn the lower 3 Runestones in odd columns into Dark Runestones.
II. Turn the lower 3 Runestones in even columns into Heart Runestones.
At the end of the Round:
III. Turn the upper 3 Runestones in odd columns into Dark Runestones.
IV. Turn the upper 3 Runestones in even columns into Heart Runestones.
Begin CD 17 Min CD 6
Monster(s) 2098i
3031 Savoury Smell of Dumplings Skill Effect I. Turn the column and the row of an Earth Runestone into Earth Runestones.
II. If there are no Earth Runestones present upon Skill activation, turn all Runestones into Earth Runestones.
Begin CD 17 Min CD 6
Monster(s) 2436i
3032 Refinement Multiplier - Combos Skill Effect I. Turn the column(s) below "ChronosGate" Monster(s) and God(s) into Enchanted Runestones.
For 2 Rounds,
II. Combo count +6 (Combo & Ex. Combo).
III. The first batch to be dropped will be Race Runestones of the Attribute of "ChronosGate" Monster(s).
Begin CD 16 Min CD 5
Monster(s) 2637i
3033 Burning Effect Skill Effect I. Select and swipe to remove 2 rows of Runestones.
For 2 Rounds,
II. Boss Skill "Burning" will be nullified.
Begin CD 17 Min CD 6
Monster(s) 2640i
3034 Refinement Multiplier - Gods Skill Effect For 1 Round:
I. The more the accumulated Rounds (dissolving Runestones is necessary),
⇒ the more the Enchanted God Runestones to be turned into,
⇒ to the max 30 Runestones
(Runestones of Members' Attributes and non-Race Runestones rank first in priority).
II. For every Race Runestone dissolved in the first batch,
⇒ 1 Enchanted Light Runestone will be generated.
Begin CD 14 Min CD 3
Monster(s) 2639i
3035 Healing Effect Skill Effect I. Select and swipe to remove 2 rows of Runestones.
II. Recover 60% HP.
III. If the Leader is a Monster of "Heroes of Dimensions",
⇒ CDs of all enemies will be delayed for 1 Round.
Begin CD 16 Min CD 5
Monster(s) 2639i
3036 Ultimate Guard Break Skill Effect Upon Skill activation (activatable when HP is 1):
⇒ Deplete 10% of current HP.
For 1 Round:
I. The Character's Attack x 8.
II. The Character's Damage will be dealt regardless of Defense.
III. If an enemy is defeated by Initial Direct Damage or Attack-damage,
⇒ the Skill stays in play.
Begin CD 19 Min CD 8
Monster(s) 2640i
3037 Stickiness Removal Skill Effect I. Select and swipe to remove 3 rows of Runestones.
For 2 Rounds,
II. Boss Skill "Sticky Land" will be nullified.
Begin CD 16 Min CD 5
Monster(s) 2637i
3038 Howl of Matches Skill Effect I. Select and swipe to remove 2 rows of Runestones.
For 1 Round,
II. Attack bonus +200% for Combos made.
III. If the Leader is a Monster of "Heroes of Dimensions",
⇒ the effect stays in play for 3 Rounds.
Begin CD 16 Min CD 5
Monster(s) 2636i
3039 5-Match Fire Blast Skill Effect I. Recover 50% HP.
For 1 Round:
II. For every group of Runestones dissolved in the first batch, 3 Fire Runestones will be generated in the first batch.
III. By dissolving a group of ≥5 Fire Runestones, Team Attack x 2.5.
Begin CD 16 Min CD 5
Monster(s) 2641i
3040 Strength of the Gusts Skill Effect I. Select and swipe to remove 2 rows of Runestones and generate Enchanted Earth Elf Runestones.
For 1 Round,
II. Deal an Earth Damage of 5-million to all enemies before attacks.
(Dissolving Runestones is necessary.)
Begin CD 16 Min CD 5
Monster(s) 2638i
3041 Diamond Barrier Skill Effect I. Select and swipe to remove 2 rows of Runestones.
II. Damage received -80% for 2 Rounds.
Begin CD 16 Min CD 5
Monster(s) 2643i
3042 Polar Conversion - Thunder Skill Effect I. Select and swipe to remove 2 rows of Runestones.
II. Turn Earth Runestones into Enchanted Light Elf Runestones.
Begin CD 16 Min CD 5
Monster(s) 2642i
3043 Flames' Reversion - Wind Skill Effect I. If the Leader is a Beast,
⇒ the Monster's Skill CD -4.
II. Poison all enemies with 100x the Monster's Attack each Round,
regardless of Defense and Attribute until defeated.
For 1 Round,
III. Fire and Heart Runestones also possess 50% effect of Earth Runestones.
Begin CD 16 Min CD 5
Monster(s) 2652i
3044 Roar of Fury Skill Effect I. CDs of all enemies will be delayed for 1 Round.
II. Team Recovery becomes 0.
III. All Attributive Runestones also possess the effect of Water, Light and Dark Runestones.
The Skill stays in play within the Wave.
Begin CD 18 Min CD 7
Monster(s) 2644i
3045 Sylvan Spirits - EX Skill Effect I. Turn 5 Runestones into Enchanted Heart Runestones (Water and Dark Runestones rank first in priority).
For 1 Round:
II. Heart Runestones also possess 50% effect of Earth and Light Runestones.
III. For every Earth or Light Machina present in the Team, the effect increases by 50%, to the max to 300%.
Begin CD 17 Min CD 6
Monster(s) 1833i
3049 Infinity Big Bang Storm! Skill Effect I. 100% of the power gathered in the Craft Apparatus will be depleted.
II. Fully recover HP.
III. Explode Runestones of the enemy's Attribute to generate Enchanted Dark Runestones.
For 1 Round:
IV. The Monster's Attack x 4. The more the additional effects in play, the higher the Monster's Attack, to the max x 8 for 5 effects.
Begin CD 17 Min CD 6
Monster(s) 2421i
3058 Humanity Annihilation System Skill Effect For 5 Rounds:
Upon Skill activation and at the end of each Round, turn 6 random Runestones into Enchanted Dark Runestones.
Begin CD 17 Min CD 6
Monster(s) 2410i
3059 Overlapping Runes - Solar Skill Effect For 1 Round, all Runestones also possess the effect of Water, Light & Heart Runestones.
Begin CD 19 Min CD 5
Monster(s) 2446i
3060 Command of Lords - Beasts Skill Effect I. Turn Dark & Heart Runestones into Enchanted Light Beast Runestones.
For 1 Round,
II. Turn all enemies' Attributes into Dark.
III. The effect of Light Runestones increases by 200%.
Begin CD 22 Min CD 8
Monster(s) 2446i
3061 Overlapping Runes - Lunar Skill Effect For 1 Round, all Runestones also possess the effect of Fire, Earth & Dark Runestones.
Begin CD 19 Min CD 5
Monster(s) 2448i
3062 Command of Devils - Beasts Skill Effect I. Turn Light & Heart Runestones into Enchanted Dark Beast Runestones.
For 1 Round,
II. Turn all enemies' Attributes into Light.
III. The effect of Dark Runestones increases by 200%.
Begin CD 22 Min CD 8
Monster(s) 2448i
3063 The Bloodthirsty Destroyers - EX Skill Effect I. Explode Runestones not of Team Members' Attributes to generate Attributive Runestones.
For 1 Round,
II. Beast Attack x 2.
III. 2.5% of Attack-damage dealt to enemies will be converted to HP Recovery (Damage dealt by Active Skills will not trigger the effect). The max HP Recovery is 80% of the total HP (no superimposing).
Begin CD 34 Min CD 5
Monster(s) 2450i
3064 Assorted Enchanted Encirclement - Fenrir Skill Effect I. Turn all Runestones into Enchanted Runestones of Team Members' Attributes.
For 1 Round,
II. All Runestones also possess the effect of other Runestones.
III. Deal Damage to enemies regardless of Fixed Combo Shield.
Begin CD 37 Min CD 8
Monster(s) 2450i
3065 Twined Light Skill Effect I. Turn 9 Runestones at fixed positions into Enchanted Light Runestones.
II. Active Skill CD of “Lunar Sirius of Apocalypse” -1.
Begin CD 17 Min CD 3
Monster(s) 2447i
3066 Lightning of Beasts Skill Effect I. Modify Light Runestones to become Beast Runstones.
II. Electrify all enemies to inactivate them for 3 Rounds.
III. When the effect is in play, for each group of Light or Dark Runestones dissolved, Combo count +2.
Begin CD 24 Min CD 10
Monster(s) 2447i
3067 Twined Darkness Skill Effect I. Turn 9 Runestones at fixed positions into Enchanted Dark Runestones.
II. Active Skill CD of “Solar Sirius of Apocalypse” -1.
Begin CD 17 Min CD 3
Monster(s) 2449i
3068 Animosity of Beasts Skill Effect I. Modify Dark Runestones to become Beast Runestones.
II. Clear the negative effect of "B&W Zone".
For 3 Rounds:
III. The Character and the other Beast with the highest Attack launch 2 extra attacks.
Begin CD 24 Min CD 10
Monster(s) 2449i
3069 Hunter Fest Skill Effect For 1 Round,
I. Attack basic value of other Members will be lowered to 20%.
II. Attack of all enemies -80%.
III. Add the deducted Attack basic value to the Character's Attack basic value.
IV. Damage dealt to Demon enemies by the Character x 5 additionally.
V. 50% of Attack-damage dealt to enemies by the Character will be converted to HP Recovery.
Begin CD 17 Min CD 6
Monster(s) 2451i
3070 Spirit Spear Chastiefol, Fifth Form: "Increase" Skill Effect I. Turn Water Runestones into Enchanted Earth Elf Runestones.
For 1 Round,
II. For every Earth Runestone dissolved in the first batch,
⇒ +1 Combo
⇒ to the max + 10 Combos.
Begin CD 17 Min CD 6
Monster(s) 2452i
3071 Spirit Spear Chastiefol, Fourth Form: "Sunflower" Skill Effect For 1 Round,
I. Runestones can be dissolved by aligning 2 or more of them in the first batch.
II. For every group of Runestones dissolved in the first batch,
⇒ the Character launches an extra Earth Attack as much as 30% of his Attack
⇒ to the max 10 extra attacks.
Begin CD 19 Min CD 8
Monster(s) 2452i
3072 True Spirit Spear Chastiefol, First Form: "Tyrant Tempest" Skill Effect I. Explode Water Runestones to generate Enchanted Earth Elf Runestones.
For 1 Round,
II. For every Earth Runestone dissolved in the first batch,
⇒ +1 Combo
⇒ to the max + 10 Combos.
Begin CD 17 Min CD 6
Monster(s) 2452i
3073 True Spirit Spear Chastiefol, Fourth Form: "Sunflower" Skill Effect I. Turn all Runestones into Enchanted Earth Elf Runestones, Enchanted Light and Enchanted Heart Runestones of fixed numbers and fixed positions.
For 1 Round,
II. For every group of Earth, Light or Heart Runestones dissolved,
⇒ the Character launches an extra Light attack as much as 50% of his Attack
⇒ to the max 20 extra attacks.
Begin CD 19 Min CD 8
Monster(s) 2452i
3074 Full Counter Skill Effect For 1 Round,
I. The Character launches no Attack.
II. The Damage received in the Round will not lead to your defeat.
(The Damage-reducing effect is applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.)
III. Launch an Attribute-effective Counterattack as much as 1,000x Damage received regardless of Defense and Enchanted Runestone Shield.
IV. Next Round, add 3x of the Damage received in the Round
⇒ to Character's Attack
⇒ to the max to 32,500.

Note: When facing the Boss Skill "Defense Collapse" other than "deducting a specific % of Summoner's HP", "Full Counter" will lead to your defeat due to insufficient HP.
Begin CD 18 Min CD 7
Monster(s) 2454i
3075 Switching (3075) Skill Effect I. Switch.
II. Explode Heart Runestones to generate Enchanted Dark Demon Runestones.
For 2 Rounds,
III. Drop rate of Heart Runestones will be transferred to that of Dark Runestones.
IV. All Dark Runestones to be dropped will be Enchanted Dark Demon Runestones.
V. Demon Attack & Recovery x 1.7.
Begin CD 18 Min CD 7
Monster(s) 2454i
3076 Full Counter - EX Skill Effect For 1 Round,
I. The Character launches no Attack
II. The Damage received in the Round will not lead to your defeat.
(The Damage-reducing effect is applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.)
III. Launch an Attribute-effective Counterattack as much as 2,000x Damage received regardless of Defense and Enchanted Runestone Shield.
IV. Next Round, add 5x of the Damage received in the Round
⇒ to Character's Attack
⇒ to the max to 56,000.

Note: When facing the Boss Skill "Defense Collapse" other than "deducting a specific % of Summoner's HP", "Full Counter" will lead to your defeat due to insufficient HP.
Begin CD 13 Min CD 7
Monster(s) 2455i
3077 Kami Chigiri Skill Effect I. Ignite all enemies.
II. Change their Attribute into Dark.
III. Deal Dark Damage as much as 100x the Character's Attack to all enemies each Round until defeated.
IV. When the effect is in play,
⇒ Dark & Demon Attack x 1.7.
Begin CD 13 Min CD 7
Monster(s) 2455i
3078 Deathpecker Skill Effect I. Explode all Weakened Runestones.
For 1 Round,
II. The Character launches 5 extra Light and Dark attacks as much as 30% of his Attack.
III. For every group of Fire Runestones dissolved in the first batch,
⇒ Ex. Combo +1.
Begin CD 17 Min CD 6
Monster(s) 2456i
3079 Crazy Rush Skill Effect I. Restore all Petrified Runestones.
After restoring,
⇒ the Character's Skill CD -5.
For 1 Round,
II. Unlimited Runestone movement without dissolving.
III. Turn Earth Runestones touched while moving into Enchanted Earth Human Runestones.
IV. The Character launches 3 extra Earth Attacks.
Begin CD 17 Min CD 6
Monster(s) 2457i
3080 Healing Skill Effect I. Fully recover HP.
II. Turn the column below the Character
⇒ into Enchanted Heart Runestones.
For 1 Round,
III. The Team will not be poisoned.
IV. If other Team Members are Characters of “The Seven Deadly Sins”,
⇒ Effects I - III stay in play for 3 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2453i
3081 Shock Stinger Skill Effect For 3 Rounds,
I. Turn the columns below Leader and Ally
⇒ into Enchanted Dark Runestones upon the activation of the Skill and at the end of the Round.

For 2 Rounds,
II. Electrify all enemies to inactivate them.
Begin CD 19 Min CD 8
Monster(s) 2458i
3082 Jack Skill Effect For 1 Round,
I. The enemies attack themselves or each other once.
II. When the effect is in play, the enemy's Defense becomes 0.
Begin CD 18 Min CD 7
Monster(s) 2459i
3084 Tempest Falls Skill Effect For 1 Round
I. Single Attack becomes Full Attack.
II. Team Attack x 1.5.
III. Elf Attack x 2.
IV. Runestone movement will not be stopped when a tornado is touched.
V. When “Ban the Fox Sin of Greed” or “King the Grizzly Sin of Sloth” is in the Team,
⇒ Combo count +5.
Begin CD 17 Min CD 6
Monster(s) 2463i
3085 Omega Ark Skill Effect I. Clear the negative effect of "B&W Zone".
II. Modify all Runestones to become God Runestones.
III. When there is a Demon enemy, turn all Runestones into Enchanted God Runestones.
For 1 Round,
IV. The first batch of 15 Runestones to be dropped will be Enchanted Light God Runestones.
Begin CD 19 Min CD 8
Monster(s) 2464i
3086 Gloom Cocoon Skill Effect I. Turn outer 18 Runestones into Dark Demon Runestones.
For 1 Round,
II. Attack of all enemies becomes 0.
III. Dark Runestones also possess the effect of Heart Runestones.
Begin CD 18 Min CD 7
Monster(s) 2467i
3087 Killing Saucer Skill Effect I. Turn a total of 8 Runestones in 2 random corners into Enchanted Dark Demon Runestones.
For 1 Round,
II. Dark Attack & Recovery x 2.
III. If an enemy is defeated by Initial Direct Damage or Attack-damage,
⇒ the Character's Skill CD -3.
Begin CD 18 Min CD 7
Monster(s) 2468i
3088 Ominous Nebula Skill Effect I. Randomly change Attributes of all Runestones.
II. Turn inner 12 Runestones into Enchanted Dark Demon Runestones.
For 1 Round,
III. Turn all Runestones touched while moving into Enchanted Demon Runestones.
IV. Extend Runestone-moving time to 20 seconds.
Begin CD 19 Min CD 8
Monster(s) 2469i
3089 Crimson Requiem Skill Effect I. Ignite all enemies to change their Attribute into Fire.
II. Deal Fire Damage as much as 200x the Character's Attack to all enemies each Round until defeated.
III. When the effect is in play,
⓵ Defense of affected enemies becomes 0
⓶ The Character's Damage will be dealt regardless of enemies' specific Damage-reducing Resistance.
Begin CD 19 Min CD 8
Monster(s) 2470i
3090 Gigant Gauntlet Skill Effect I. Turn the columns on the far left and far right sides into Enchanted Earth Runestones.
II. Explode the middle 4 columns.
Begin CD 17 Min CD 6
Monster(s) 2465i
3091 Cursed Vine Tree Skill Effect I. Deal a Light Damage of accumulated Rounds (dissolving Runestones is necessary) x 500,000 to all enemies,
⇒ to the max 3,000,000
⇒ regardless of Initial Shield & Enchanted Runestone Shield.
II. If the Skill is activated when accumulation reaches the max Damage,
⇒ Damage received -90% for 1 Round.

Counting resets when the Skill is activated.
Begin CD 13 Min CD 2
Monster(s) 2466i
3092 Super Slash Skill Effect I. Turn Heart Runestones into Enchanted Light Runestones.
For 1 Round,
II. Convert the Damage of "Burning" (excluding "Hellfire") to HP Recovery.
III. The Character's Attack x 6.
Begin CD 20 Min CD 6
Monster(s) 2460i
3093 Switching (3093) Skill Effect This Skill can be activated only when ≥60 Light Runestones are dissolved in the first batch cumulatively:

I. Switch
II. For 1 Round, Damage received will be lowered to 0.
(applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.)
Begin CD 17 Min CD 3
Monster(s) 2460i
3094 Cruel Sun Skill Effect I. Explode non-Light Runestones to generate Enchanted Fire Runestones.
For 1 Round,
II. Change the Character's Attack into Fire Attribute.
III. Fire Runestones also possess the effect of other Attributive Runestones.
Begin CD 13 Min CD 6
Monster(s) 2461i
3095 Divine Sword Escanor Skill Effect I. Turn Heart Runestones into Enchanted Light Human Runestones.
For 1 Round,
II. Convert the Damage of "Burning" to HP Recovery.
III. The Character's Attack x 12.
IV. The Character's Damage will be dealt regardless of Initial Shield & Quintet Elemental Shield.
Begin CD 15 Min CD 8
Monster(s) 2461i
3096 Ark Skill Effect I. Restore all Runestones to normal state.
For 1 Round,
II. CDs of enemies who have received Damage will be delayed for 1 Round.
III. CDs of Demon enemies who have received Damage will be delayed for 1 Round additionally.
Begin CD 22 Min CD 8
Monster(s) 2473i
3097 Let There Be Light Skill Effect By tapping a non-Light Runestone on the Magic Circle of Elements,

I. Explode Runestones of that type.
For 2 Rounds,
II. Drop rate of that Runestones will be transferred to that of Light Runestones.
III. Light Runestones also possess 50% effect of other Attributive Runestones.
Begin CD 22 Min CD 8
Monster(s) 2473i
3098 Chorizo Strike Skill Effect For 1 Round, the Character randomly launches 20 extra Fire and Light attacks totally as much as 10% of its Attack.
Begin CD 16 Min CD 5
Monster(s) 2462i
3099 Red Bite Skill Effect I. Deduct 5% of the enemy's current HP and convert to HP Recovery.
Begin CD 19 Min CD 8
Monster(s) 2471i
3100 Demonic Blood Skill Effect For 1 Round,
I. By dissolving a group of 6 Runestones of the bottom row in the first batch, Demon Attack x 1.5.
II. By dissolving a group of 6 Runestones of the top row in the first batch, Damaged received -50%.
Begin CD 17 Min CD 6
Monster(s) 2472i
3101 Explosive Spirit Skill Effect I. Clear all additional effect(s) in play.
II. Explode all Heart Runestones to generate Enchanted Runestones.
Begin CD 10 Min CD 5
Monster(s)
3102 Spirit Summoning Skill Effect I. Clear all additional effect(s) in play.
II. Explode the column below the Monster to generate Heart Runestones.
Begin CD 16 Min CD 5
Monster(s)
3103 Elemental Trail Skill Effect I. Clear all additional effect(s) in play.
For 1 Round,
II. Turn the first 6 Runestones touched while moving into Runestones of the Monster's Attribute.
Begin CD 16 Min CD 5
Monster(s)
3104 Ignition of Potential Skill Effect I. Clear all additional effect(s) in play.
For 1 Round,
II. The Monster's Attack x 5.
Begin CD 16 Min CD 5
Monster(s)
3105 Liberated Mind Skill Effect I. Release the locked Skill of the Monster (This Skill will not be locked).
II. Clear all additional effect(s) in play.
⇒ Fully recover HP.
Begin CD 16 Min CD 5
Monster(s)
3106 Shock of Smell Skill Effect I. Explode the columns below Elves
⓵ to generate Enchanted Elf Runestones of the Attributes of “Frutties” in the columns below “Frutties".
⓶ to generate Enchanted Elf Runestones in the columns below other Members.

For 1 Round,
II. Elf Attack x 2.8.
III. Turn the columns below “Frutties" into Enchanted Elf Runestones of the Attributes of “Frutties” at the end of the Round.
IV. For every “Frutties" present in the Team,
⇒ Effect II & III stay in play for 2 Rounds additionally,
⇒ to the max 5 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2440i
3107 Inspiration for Humans and Gods Skill Effect This Skill can be activated only when Human and God are in the Team:
I. Attack of the Monster and neighboring Human & God x 3.
II. When there is another additional effect in play, extend Runestone-moving time by 3 seconds until not ≥6 Earth Runestones are dissolved.
Begin CD 16 Min CD 5
Monster(s) 2474i
3108 Carnival of Light Skill Effect I. When both the Leader and Ally are “Origin of All Sins - Eve”, all "Origin of All Sins - Eve" gets 2 Forbidden Fruits.
For 2 Rounds,
II. Turn the bottom row into Enchanted Runestones.
III. Light & Demon Attack x 2.
Begin CD 17 Min CD 6
Monster(s) 2476i
3109 Neat and Tidy Skill Effect For 1 Round,
I. Human Attack x 1.8.
II. Water Runestones also possess 50% effect of other Attributive Runestones.
III. If ≥10 Runestones of one type are dissolved, the Monster's current Skill CD -6.
Begin CD 18 Min CD 7
Monster(s) 2475i
3110 Aquatic Tune Skill Effect For 1 Round,
I. Water & Heart Runestones can be dissolved by aligning 2 or more of them in the first batch.
II. If ≥20 Runestones are dissolved in the first batch, turn all Runestones into Runestones of all types next Round.
Begin CD 17 Min CD 6
Monster(s) 2094i
3113 Defrosting Fountain Skill Effect For 3 Rounds,
I. Frozen Runestones can be dissolved.
II. Beast & God Attack & Recovery x 2.
III. For every Beast or God Runestone dissolved,
⇒ Recover 3000 HP.
Begin CD 19 Min CD 8
Monster(s) 2441i
3114 Auspicious Fire Skill Effect I. Ignite all enemies for 3 Rounds.
II. When the effect is in play, enemies' Defense will be reduced to 0.
For 3 Rounds,
III. Modify the first 6 Runestones touched while moving to become Beast Runestones.
IV. If the Team has only Beasts or Gods, Boss Skill "Burning" (excluding "Hellfire") will be nullified.
Begin CD 19 Min CD 8
Monster(s) 2442i
3116 Blaze Slasher - Billows of Runes EX Skill Effect For 1 Round,
I. Other Runestones also possess the effect of Water Runestones.
II. If there are Runestones of 5 Attributes upon Skill activation,
⓵ Turn Attributive Runestones into Enchanted Runestones.
⓶ Current Skill CD -3.
III. If not, turn all Runestones into random Runestones of 5 Attributes.
Begin CD 17 Min CD 6
Monster(s) 2481i
3117 Slash of Roaring Flames - EX Skill Effect For 1 Round,
I. Team Attack x 2.
II. God Attack x 2.5
III. If the Leader is a Fire God,
⇒ Fire Runestones can be dissolved by aligning 2 or more of them in the first batch.
IV. If there are ≥5 Fire Runestones upon Skill activation,
⇒ Effect I - III stay in play for 2 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2482i
3118 Coronation of Beasts - EX Skill Effect I. Turn the column below the Monster and Earth Runestones
⇒ into Enchanted Earth Beast Runestones.
II. If the Leader is a Beast,
⇒ fully charge the Craft Apparatus.
III. If there are no Heart Runestones upon Skill activation,
⇒ turn all Runestones into Enchanted Beast Runestones.
Begin CD 16 Min CD 5
Monster(s) 2483i
3119 Charm of Flowing Glow - EX Skill Effect For 3 Rounds,
I. Turn 3 Runestones into Enchanted Light Human Runestones (Heart Runestones rank first in priority).
II. If all Light Runestones are dissolved in the first batch,
⇒ turn the bottom row into Enchanted Light Runestones at the beginning of next Round.
Begin CD 17 Min CD 6
Monster(s) 2484i
3120 Coronation - Dark & Gods EX Skill Effect I. Turn Light Runestones into Enchanted Dark Runestones.
II. Turn Dark Runestones into Enchanted Dark God Runestones.
For 1 Round,
III. When the Team has only Gods,
⇒ Dark Runestones can be dissolved by aligning 3 or more of them in the first batch.
Begin CD 14 Min CD 3
Monster(s) 2485i
3121 Mighty Eight Hand Mirror - EX Skill Effect I. Turn all Runestones into Enchanted God Runestones.
For 2 Rounds,
II. Absorb the first Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc. of the enemy in the Round.
III. Launch a Fire Counterattack as much as 1,000x the absorbed Attack to it regardless of Defense and Enchanted Runestone Shield.
Begin CD 21 Min CD 10
Monster(s) 2486i
3122 Immense Power of Earth Spirits - EX Skill Effect I. Turn all Runestones into Enchanted Heart Runestones and Enchanted Earth God Runestones of fixed numbers and fixed positions.
For 1 Round,
II. Earth and Heart Runestones can be dissolved by aligning 2 or more of them in the first batch.
Begin CD 19 Min CD 8
Monster(s) 2487i
3123 Time-freezing Notion - EX Skill Effect I. Extend Runestone-moving time to 10 seconds.
II. Unlimited Runestone movement without dissolving within Runestone-moving time.
III. Enemies' Defense will be reduced to 0. The Skill stays in play until deactivation or defeated.

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Modify all Runestones to become God Runestones.
⓶ Turn Dark Runestones into Enchanted God Runestones.
Begin CD 17 Min CD 6
Monster(s) 2488i
3124 Gunfire Blast Skill Effect I. Clear the negative effect of "B&W Zone".
II. Attack of Member(s) with additional effect in play and "Gospel of Stars - Saint" x 2.2.
III. By dissolving God Runestones,
⇒ God(s) launches an extra attack as much as 50% of own Attack. The Skill stays in play until deactivation or defeated.

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Fully recover HP.
⓶ Turn the column below God
⇒ into Enchanted Runestones.
Begin CD 17 Min CD 6
Monster(s) 2497i
3125 Deformity Skill Effect I. Turn all Enchanted Runestones
⇒ into non-Enchanted Runestones.
II. Unlimited Runestone movement in 12 seconds without dissolving and this will not be counted as 1 Round.
For 1 Round,
III. Team Attack & Recovery x 2.6.
Begin CD 17 Min CD 6
Monster(s) 2498i
3126 Astrology Manipulation Skill Effect I. By tapping a Runestone on the Magic Circle of Elements:
⇒ Explode Runestones of this type
⇒ to generate Enchanted God Runestones of the same type.
For 1 Round,
II. If Water, Fire or Earth Runestones are exploded:
⓵ Light & God Attack x 2.
⓶ "Twelve Zodiacs" & "Star Burst Pulses"
⇒ Active Skill CD -2.
III. If Light or Dark Runestones are exploded:
For every group of Runestones dissolved in the first batch,
⇒ Combo & Ex. Combo +1
⇒ to the max +10.
IV. If Heart Runestones are exploded:
⓵ Light & God Attack x 1.6.
⓶ For every 2 groups of Runestones dissolved in the first batch,
⇒ Combo & Ex. Combo +1
⇒ to the max +10.
⓷ "Twelve Zodiacs" & "Star Burst Pulses"
⇒ Active Skill CD -1.
Begin CD 17 Min CD 6
Monster(s) 2499i
3127 Monument of Life Skill Effect I. Explode all Weakened, Frozen Runestones and the column below the Monster to generate Water Runestones.
For 1 Round,
II. Combo & Ex. Combo +3.
Begin CD 16 Min CD 5
Monster(s) 2496i
3128 Bloody Blossom Skill Effect For 1 Round,
I. Attack basic value of all Members becomes 0.
⓵ Add 2x the deducted Attack basic value of each Demon to the Character.
⓶ Add the deducted Attack basic value of non-Demon Members to the Character.
II. The Character's Damage will be dealt regardless of Initial Shield.
III. If an enemy is defeated by Initial Direct Damage or Attack-damage,
⇒ The Character's Skill CD -2.
Begin CD 18 Min CD 7
Monster(s) 2501i
3129 Earth Dominion Skill Effect I. Explode Fire Runestones to generate Enchanted Earth Demon Runestones.
For 1 Round,
II. Extend Runestone-moving time to 15 seconds.
Begin CD 18 Min CD 7
Monster(s) 2502i
3130 Demonic Inferno Skill Effect I. Turn Earth Runestones into Enchanted Fire Demon Runestones.
For 1 Round,
II. For every group of Runestones dissolved in the first batch,
⓵ consume 15% HP
⓶ increase the Monster's Attack
⇒ to the max x 8 for 7 groups dissolved.
Begin CD 18 Min CD 7
Monster(s) 2502i
3131 Dazzle of Thunder Skill Effect I. Explode the column of Electrified Runestone to generate Enchanted Runestones.
For 1 Round,
II. Electrify all enemies.
III. Attack of affected enemies -50%.
IV. God Attack basic value becomes 0.
V. Add the deducted Attack basic value to God Leader & God Ally.
Begin CD 17 Min CD 6
Monster(s) 2503i
3132 Venom Corrosion Skill Effect For 1 Round,
I. Boss Skill "Sticky Land" will be nullified.
II. Dark Runestones also possess 50% effect of other Attributive Runestones.
Begin CD 17 Min CD 6
Monster(s) 2500i
3133 Burst of Despair Skill Effect I. Explode all Runestones
⓵ to generate Earth Runestones in odd columns.
⓶ to generate Fire Runestones in even columns.
II. When the Team has only Demons,
⇒ modify all Runestones to become Demon Runestones.
Begin CD 19 Min CD 8
Monster(s) 2504i
3134 Power of Soulstone Skill Effect I. Modify all Runestones to become Machina Runestones.
For 1 Round,
II. The distribution of Runestones will be recorded upon the completion of moving Runestones
(including the effects of Enchanted Runestones and Race Runestones). ⇒ The 1st batch of Runestones to be dropped will be the recorded Runestones.
Begin CD 19 Min CD 8
Monster(s) 2478i
3136 Ruthless Waves Skill Effect I. Turn Heart and Fire Runestones into Enchanted Water Beast Runestones.
For 1 Round,
II. Drop rate of Heart Runestones becomes 0.
III. If there are ≥3 Attributes in the Team,
⇒ Active Skill CD -3 upon Skill activation.
Begin CD 16 Min CD 5
Monster(s) 2508i
3137 Ice Cannibalism Skill Effect I. Freeze all enemies for 2 Rounds.
For 1 Round,
II. The 10 Runestones to be dropped in the first batch will be Water Demon Runestones.
Begin CD 18 Min CD 7
Monster(s) 2505i
3138 Serpent Aggression Skill Effect I. Explode Weathered Runestones.
Upon successful explosion,
⇒ CDs of all enemies will be delayed for 2 Rounds.
For 1 Round,
II. Turn the first 8 Runestones touched while moving into Beast Runestones of the Monster's Attribute.
Begin CD 16 Min CD 5
Monster(s) 2506i
3139 Roar of Storm Skill Effect For 2 Rounds,
I. Enemies' Defense will be reduced to 0.
II. Damaged received -40%.
III. By dissolving all Earth Runestones in the first batch,
⇒ God's and Elf's Damage will be dealt regardless of Puzzle Shield.
Begin CD 18 Min CD 7
Monster(s) 2507i
3140 Mooncake Bomb Skill Effect I. Ignite all enemies and turn them into Fire Attributes for 2 Rounds.
For 2 Rounds,
II. Turn Earth Runestones into Fire Demon Runestones.
III. Turn Dark Runestones into Light Demon Runestones.
Begin CD 20 Min CD 6
Monster(s) 2489i
3141 Hypnotic Nightmare Skill Effect I. Hypnotize all enemies.
II. Affected enemies will be inactivated for 3 Rounds.
III. When the effect is in play,
⇒ Damage dealt to enemies x 1.5.
IV. When Heart Runestones are dissolved in the first batch,
⇒ enemies will be woken up.
Begin CD 22 Min CD 8
Monster(s) 7018i
3143 Flow of Elves Skill Effect I. Modify 10 Runestones to become Elf Runestones (non-Race Runestones rank first in priority).
For 1 Round,
II. Runestones can be dissolved by aligning 2 or more of them in the first batch.
Begin CD 18 Min CD 7
Monster(s) 2490i
3144 Anti-poison Belly Skill Effect For 3 Rounds,
I. The Team will not be poisoned.
II. Extend Runestone-moving time to 12 seconds.
Begin CD 19 Min CD 8
Monster(s) 2443i
3145 Good Fortune Skill Effect For 3 Rounds,
the more Races and Attributes in the Team,
⇒ the less the Damage received,
⇒ to the max -88% for 5 Attributes and 6 Races in the Team.
Begin CD 19 Min CD 8
Monster(s) 2444i
3146 Hiss of Snake Skill Effect For 3 Rounds,
I. Turn Dark Runestones touched while moving into Enchanted Beast Runestones.
II. If the Team has only Beasts,
turn Runestones touched while moving into Enchanted Beast Runestones.
Begin CD 19 Min CD 8
Monster(s) 2445i
3147 Enchanted Overflow Skill Effect I. Turn all Runestones into Enchanted Runestones of 5 Attributes.
For 1 Round,
II. The more Attributes dissolved,
⇒ the higher the Attack of the Character & "Fire of Sagacity - Enlil",
⇒ to the max x 6.
III. If an enemy is defeated by Initial Direct Damage or Attack-damage,
⇒ turn the column below the Character and "Fire of Sagacity - Enlil" into Enchanted Runestones of the Character's Attribute next Round.
Begin CD 18 Min CD 7
Monster(s) 2477i
3148 Phantom of Demon Skill Effect I. Fully recover HP.
II. All "Demon of Omniscience - Laplace":
⇒ change to 【Phantom】 mode.
Begin CD 13 Min CD 4
Monster(s) 2480i
3149 Truth of Demon Skill Effect I. By tapping a Runestone on the Magic Circle of Elements twice:
⓵ Remove Runestones of the 1st type.
⓶ Generate Runestones of the 2nd type.
II. Turn all Runestones into Enchanted Demon Runestones.
For 1 Round:
III. Unlimited Runestone movement without dissolving.
IV. Each Demon launches 1 extra attack.
V. Demon Damage will be dealt regardless of
Trio Elemental Shield and Quintet Elemental Shield.
VI. All "Demon of Omniscience - Laplace":
⇒ change to 【True】 mode.
Begin CD 15 Min CD 6
Monster(s) 2480i
3150 Abyss Assault Skill Effect For 1 Round:
Attack of the first Dark Member with the highest Attack basic value from the left x 10.
Begin CD 24 Min CD 10
Monster(s) 1623i
3151 Rages Unleash Skill Effect I. Release the locked Skill of the Monster.
For 1 Round,
II. The Monster's Attack x 20.
III. The Monster's Damage will be dealt regardless of enemies' Defense and Fixed Combo Shield.
IV. No attacks could be launched by other Members.
Begin CD 22 Min CD 8
Monster(s) 2543i
3152 Battlefield of Waves - Water Skill Effect I. Alter the Attributes of all enemies into Fire.
II. Water Damage dealt to Fire enemies will increase additionally.
Effect I - II stay in play for 2 Rounds.
For 2 Rounds:
III. Each Member launches 1 extra Water Attack.
Begin CD 22 Min CD 8
Monster(s) 2546i
3153 Battlefield of Waves - Fire Skill Effect I. Alter the Attributes of all enemies into Earth.
II. Fire Damage dealt to Earth enemies will increase additionally.
Effect I - II stay in play for 2 Rounds.
For 2 Rounds:
III. Each Member launches 1 extra Fire Attack.
Begin CD 22 Min CD 8
Monster(s) 2547i
3156 Death Blow Skill Effect I. If enemy's HP ≤15%,
⇒ instantly kill.
II. If enemy's HP >15%,
⇒ deduct 40% of the enemy's current HP.
Begin CD 22 Min CD 8
Monster(s) 2550i
3157 Can't Escape! Skill Effect For 1 Round,
I. The Character's Attack x 4.
II. Extend Runestone-moving time to 25 seconds.
III. The Frozen Runestones touched while moving will be restored to normal state.
IV. If there are ≥3 “EVA Pilots” in the Team,
⇒ refresh “A.T. Field”.
Begin CD 19 Min CD 8
Monster(s) 2516i
3158 Switching (3158) Skill Effect I. Switch.
II. The limit of the Character's “Sync Rate” becomes 400%.
III. The Character's “Sync Rate” increases by 100%.
IV. Explode the columns of “EVA Pilots” to generate Enchanted God Runestones of that Character's Attribute.
V. At the end of the Round, turn the columns of “EVA Pilots” into Enchanted God Runestones of that Character's Attribute.
Begin CD 19 Min CD 8
Monster(s) 2516i
3159 A.T. Field Open Skill Effect I. Explode all Runestones and Petrified Runestones to generate Enchanted Runestones of 5 Attributes.
For 2 Rounds,
II. The Character's Attack x 3.
III. By dissolving Attributive Runestones,
⇒ the Character launches an extra attack of each Attribute dissolved.
IV. By dissolving ≥3 Attributes of Runestones, the Character's Damage will be dealt regardless of Puzzle Shield.
V. If there are ≥3 “EVA Pilots” in the Team,
⇒ refresh “A.T. Field”.
Begin CD 14 Min CD 8
Monster(s) 2517i
3160 Firm Resolution Skill Effect I. Restore all Runestones to normal state.
For 1 Round,
II. Unlimited Runestone movement without dissolving.
III. Stun and Inactivate the enemies after attacking based on the Character's “Sync Rate”:
▋100% - 199%:1 Round
▋200% - 299%:2 Rounds
▋300% - 400%:3 Rounds
Begin CD 16 Min CD 10
Monster(s) 2517i
3161 Please Give Me Wings Skill Effect This Skill can be activated only when the current EP of “Shinji Ikari & Test Type-01 Awaken” is ≥8 :

I. Upon Skill activation,
⓵ The “Shinji Ikari & Test Type-01 Awaken” with the lowest EP in the Team
⇒ the Character's EP becomes 0.
⓶ Reset the Skill of all “Rei Ayanami & EVA Proto Type-00”.
II. All enemies
⓵ Attack -50%.
⓶ Defense will be reduced to 0.
III. Explode all Runestones, Frozen Runestones and Petrified Runestones to generate Enchanted Runestones of 5 Attributes in the rows.
For 1 Round,
IV. Attacks could be launched only by “Shinji Ikari & Test Type-01 Awaken”.
V. All Attributive Runestones also possess 200% effect of other Attributive Runestones.
VI. Record the distribution of Runestones upon the completion of moving Runestones
(including the effects of Enchanted Runestones and Race Runestones).
⇒ The first batch of Runestones to be dropped will be the recorded Runestones.
VII. The Damage of “Shinji Ikari & Test Type-01 Awaken” will be dealt regardless of enemies' Defense and Puzzle Shield.
Begin CD 19 Min CD 8
Monster(s) 2520i
3162 Combat Mode Skill Effect I. Turn all enemies' Attributes into Earth for 2 Rounds.
II. Turn the top and bottom row into Enchanted God Runestones.
III. Turn the middle 3 rows into Enchanted God Runestones of each type in the columns.
For 1 Round,
IV. The 10 Runestones to be dropped in the first batch will be Enchanted Fire Runestones.
V. If there are ≥3 “EVA Pilots” in the Team,
⇒ refresh “A.T. Field”.
Begin CD 18 Min CD 7
Monster(s) 2518i
3163 Battle Mode Skill Effect For 1 Round,
I. Extend Runestone-moving time by 7 seconds.
II. Turn the first 7 Runestones touched while moving into Enchanted God Runestones.
(Runestone-turning Path - Special Type)
III. God Attack & Recovery x 2.7.
IV. If there are ≥3 “EVA Pilots” in the Team,
⇒ refresh “A.T. Field”.
Begin CD 16 Min CD 5
Monster(s) 2536i
3164 Switching (3164) Skill Effect I. Switch.
II. The Character enters Deadly Dormancy after 7 Rounds.
For 7 Rounds,
III. The Character's Attack & Recovery x 3.7.
IV. Refresh “A.T. Field” each Round.
Begin CD 18 Min CD 7
Monster(s) 2536i
3165 Annihilation Skill Effect I. Upon Skill activation and at the beginning of each Round:
⇒ Deduct 50% of Team HP (bottom out at 1)
II. The Character's Attack & Recovery x 2.5.
III. Active Skills of “EVA Pilots” will not be locked.
The Skill stays in play until HP is 1.
Begin CD 12 Min CD 6
Monster(s) 2537i
3166 Wild Raid Skill Effect I. Turn all Runestones into Enchanted Fire God Runestones and Heart Runestones of fixed numbers and fixed positions.
II. If the Leader is “EVA Pilots”,
⓵ the Character's EP +2 after activation.
⓶ Damage of the Team will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield for 1 Round.
Begin CD 12 Min CD 6
Monster(s) 2537i
3167 N2 Missile Skill Effect I. Restore all Runestones to normal state.
II. Explode all Runestones
⇒ to generate Enchanted God Runestones.
III. Deal a Light Damage of 50 million
to all enemies regardless of Defense,
Enchanted Runestone Shield and
Fixed Combo Shield.
For 1 Round:
IV. Gods:
⇒ Each launches 1 extra Light attack.
For 3 Rounds:
V. The Character:
⇒ 【Skill & Attack Lock】
Begin CD 18 Min CD 7
Monster(s) 2520i
3168 Desperate Strike Skill Effect For 2 Rounds,
I. Recovery becomes 0.
II. Human and God Attack x 2.5.
III. If there are ≥3 “EVA Pilots” in the Team,
⇒ The Character's Skill CD -2.
Begin CD 16 Min CD 5
Monster(s) 2522i
3169 Blood-stained Strike Skill Effect For 2 Rounds,
I. Damage received x 1.5.
II. Increase the drop rate of Runestones of the Leader's Attribute.
III. Human and God Attack x 2.
IV. If there are ≥3 “EVA Pilots” in the Team,
⇒ The Character's Skill CD -2.
Begin CD 16 Min CD 5
Monster(s) 2523i
3170 Magic Strike Skill Effect For 2 Rounds,
I. Nullify all Damage-reducing Skills.
II. Ex. Combo +1 for every Combo made,
⇒ to the max +10 Ex. Combo.
III. If there are ≥3 “EVA Pilots” in the Team,
⇒ The Character's Skill CD -2.
Begin CD 16 Min CD 5
Monster(s) 2524i
3171 The Promised Moment Skill Effect I. Turn 12 Runestones in 4 corners into Enchanted Water, Fire, Earth and Light Runestones (3 for each).
For 1 Round,
II. Runestones can be dissolved by aligning 3 or more of them in the first batch.
III. The first batch of Runestones to be dropped in the column below the Character will be Enchanted Dark Runestones.
IV. The first batch of Runestones to be dropped in the columns below “Shinji Ikari & EVA Test Type-01” and “Shinji Ikari & Test Type-01 Awaken” will be Heart Runestones.
Begin CD 16 Min CD 5
Monster(s) 2521i
3172 Battle Time Skill Effect I. Explode Earth Runestones and the column below the Character to generate Enchanted Earth Runestones.
For 1 Round,
II. Earth Runestones also possess 50% effect of other Attributive Runestones.
III. Dodge an attack of a Human, God or Machina enemy.
IV. After dodging an attack,
⇒ the Character's Skill CD -4.
Begin CD 17 Min CD 6
Monster(s) 2519i
3173 Bellicose Snipping Skill Effect I. Explode Weathered Runestones, Earth Runestones and the column below the Character to generate Enchanted Earth God Runestones.
For 1 Round,
II. Earth Runestones also possess the effect of other Attributive Runestones.
III. Boss Skill "Sticky Land" will be nullified.
IV. For every Race Runestone dissolved in the first batch,
⓵ Combo count +1,
⇒ to the max Combo count +8.
⓶ The Character launches an extra attack as much as 30% of her own Attack,
⇒ to the max 8 extra attacks.
Begin CD 17 Min CD 6
Monster(s) 2538i
3174 Fire Cannons Skill Effect I. Explode the columns below Fire God and Earth God to generate corresponding Attributes of God Runestones.

For 1 Round,
II. The Character, "Asuka & EVA Production Model-02 (Rebuild) Combat Mode", "Asuka & EVA Production Model-02 (Rebuild) Beast Mode 4th Phase" & "Mari & EVA Production Model Custom Type-08β"
⇒ launch 3 extra attacks of their own Attribute as much as 50% of their own Attack.
III. For every "Asuka & EVA Production Model-02 (Rebuild) Combat Mode", "Asuka & EVA Production Model-02 (Rebuild) Beast Mode 4th Phase" & "Mari & EVA Production Model Custom Type-08β" present in the Team,
⇒ the Skill stays in play for 1 more Round
⇒ to the max 5 Rounds.
Begin CD 18 Min CD 7
Monster(s) 2539i
3175 Human Instrumentality Project Skill Effect This Skill can be activated only when HP is full:
I. The Character's Attack becomes 0.
II. Human and God Attack x 2.
III. Attack of “EVA Pilots” x 1.4 additionally.
The Skill stays in play until Team HP ≤40%.
Begin CD 17 Min CD 6
Monster(s) 2534i
3176 Attack of The 4th Angel Skill Effect Consume 50% Team HP to activate the Skill.
(can be activated only when HP >50%)

I. Explode Electrified Runestones and the column below the Character
⇒ to deal 4 million non-Attributive Damage to all enemies.
For 1 Round,
II. The Character's Damage dealt to God and Machina enemies x 2.5 additionally.
Begin CD 16 Min CD 5
Monster(s) 2525i
3177 Energy Whips Skill Effect I. Turn the far left and far right columns into Enchanted Fire Runestones.
For 1 Round,
II. The Character launches 6 extra attacks as much as 50% of its own Attack.
Begin CD 16 Min CD 5
Monster(s) 2526i
3178 Particle Beam Skill Effect I. Randomly change Attributes of all Runestones.
II. Turn all non-Enchanted Runestones into Enchanted Runestones.
For 1 Round,
III. For each Enchanted Runestone turned,
⇒ Damage received -5%
⇒ to the max -100%.
Begin CD 20 Min CD 6
Monster(s) 2527i
3179 Blazing Particle Beam Skill Effect I. Randomly change Attributes of all Runestones.
II. Turn all non-Enchanted Runestones into Enchanted Runestones.
III. For each Enchanted Runestone turned,
⇒ deal 500,000 non-Attributive Damage to all enemies.
IV. Ignite all enemies for 3 Rounds.
Begin CD 20 Min CD 6
Monster(s) 2528i
3180 Charged Particle Beam Skill Effect I. Randomly change Attributes of all Runestones.
II. Turn all non-Enchanted Runestones into Enchanted Runestones.
III. For each Enchanted Runestone turned,
⇒ deal 500,000 non-Attributive Damage to all enemies.
IV. Electrify all enemies for 3 Rounds.
Begin CD 20 Min CD 6
Monster(s) 2529i
3181 Velocity of Fall Skill Effect I. Explode Weakened Runestones and non-Fire Runestones
⇒ to generate Enchanted Runestones.
For 1 Round,
II. Extend Runestone-moving time to 15 seconds.
III. When there is Boss Skill "Burning" in play,
⇒ Unlimited Runestone movement without dissolving.
Begin CD 17 Min CD 6
Monster(s) 2530i
3182 Infection Spread Skill Effect I. Modify all Runestones to become God Runestones.
For 1 Round,
II. The Attack basic value of God Member on the left becomes 0.
III. Add 3.5x the deducted Attack basic value to the Character's Attack.
IV. The Character's Damage will be dealt regardless of enemies' Defense.
V. If the Member on the left is “Asuka & EVA Production Model-02”,
⇒ the effect stays in play for 5 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2531i
3183 This is an Order Skill Effect For 3 Rounds:
I. Water, Fire and Earth Runestones also possess the effect of Light and Dark Runestones.
II. “Rei Ayanami & EVA Proto Type-00” & "Shinji Ikari & Kaworu Nagisa & EVA 13"
⇒ Attack basic value becomes 0.
III. Add 3x the deducted Attack basic value to the Character's Attack basic value.
Begin CD 17 Min CD 6
Monster(s) 2540i
3184 Overpowered Assault Skill Effect For 1 Round,
I. Turn the first 6 Runestones touched while moving into Enchanted Light God Runestones.
II. Light Runestones also possess 50% effect of other Runestones.
III. For every God Runestone dissolved in the first batch,
⇒ recover 3,000 HP
⇒ to the max 30,000 HP.
Begin CD 17 Min CD 6
Monster(s) 2532i
3185 Switching (3185) Skill Effect I. Switch.
II. Skill CD of “Angels” other than “The 10th Angel” -8.
III. Explode 18 fixed positions of Runestones in a cross shape
⇒ to generate Enchanted God Runestones.
Begin CD 19 Min CD 8
Monster(s) 2532i
3186 Overpowered Assault - EX Skill Effect For 1 Round,
I. Turn the first 8 Runestones touched while moving into Enchanted Light God Runestones.
II. Light Runestones also possess the effect of other Runestones.
III. For every God Runestone dissolved in the first batch,
⇒ recover 3,000 HP
⇒ to the max 30,000 HP.
Begin CD 12 Min CD 6
Monster(s) 2533i
3187 Penetrable Ray Skill Effect For 1 Round
I. Attack of “Angels” x 3.
II. The Character launches 3 extra Light and 3 extra Dark attacks
as much as 50% of its own Attack.
III. When the Team has only Gods,
⇒ the Character's Damage will be dealt regardless of "Quintet Elemental Shield".
Begin CD 12 Min CD 6
Monster(s) 2533i
3188 Spear of Longinus Skill Effect I. Tap and explode 2 columns to generate Enchanted Runestones of the Member's Attribute in each column.
II. After Skill activation, there is a 40% chance that Skill CD will become 0 (one activation each Wave). This Skill will not be locked.
Begin CD 17 Min CD 5
Monster(s) 2541i
3189 Seal Unlocked Skill Effect I. Release the locked Skills of Gods.
(This Skill will not be locked)
For 1 Round,
II. Team Attack x 2.
III. The Combo count will be 13.
Begin CD 19 Min CD 7
Monster(s) 2541i
3190 Bravo Show Skill Effect For 1 Round,
I. Boss Skill "Burning" (excluding "Hellfire") will be nullified.
II. Boss Skill "Sticky Land" will be nullified.
III. Leader, Ally, “Maurice the Ringmaster” & “Circus Wonder” series,
⇒ Attack x 3.5.
Begin CD 18 Min CD 7
Monster(s) 2510i
3191 Sinful Monologue Skill Effect I. Upon Skill activation, lock the Skill of other Member(s) whose Skill is currently activable.
II. The Monster's Attack & Recovery x 5.
The Skill stays in play within the Wave.
Begin CD 17 Min CD 6
Monster(s) 2542i
3192 Ablaze Tune Skill Effect I. Turn Fire and Heart Runestones into Enchanted God Runestones.
For 1 Round,
II. Fire & God Attack & Recovery x 1.8.
III. By dissolving ≥5 types of Runestones in the first batch,
⇒ the Monster's Skill CD -5.
Begin CD 17 Min CD 6
Monster(s) 2095i
3193 Gloomy Pursuit Skill Effect I. Turn 12 Runestones into Enchanted Elf Runestones (non-Race Runestones rank first in priority).
For 1 Round,
II. The Monster's Attack becomes 0.
III. The Member on the left launches 6 extra attacks.
Begin CD 17 Min CD 6
Monster(s) 2495i
3196 Tide of Freedom Skill Effect I. Unlimited Runestone movement without dissolving in 15 seconds.
For 1 Round,
II. Team Attack x 2.2.
III. If the Team has only Water Monsters,
⇒ Water Runestones can be dissolved singly or in groups of 2 or more.
⇒ The effect stays in play until 30 Water Runestones are dissolved.
Begin CD 17 Min CD 8
Monster(s) 2545i
3197 Wrath of Demons - Water Skill Effect I. Turn 2 random columns into Water Demon Runestones.
For 1 Round,
II. The Attack of Leader and Ally x 3.
Begin CD 16 Min CD 5
Monster(s) 2551i
3198 Wrath of Demons - Fire Skill Effect I. Turn 2 random columns into Fire Demon Runestones.
For 1 Round,
II. The Attack of Leader and Ally x 3.
Begin CD 16 Min CD 5
Monster(s) 2552i
3201 Wrath of Demons - Dark Skill Effect I. Turn 2 random columns into Dark Demon Runestones.
For 1 Round,
II. The Attack of Leader and Ally x 3.
Begin CD 16 Min CD 5
Monster(s) 2555i
3203 Wrath of Demons - Water EX Skill Effect I. Restore all cracked positions.
II. Explode the left column of the Monster and 1 random column
⇒ to generate Enchanted Water Demon Runestones.
For 1 Round,
III. The Monster, Leader and Ally
⇒ Attack x 3.5.
Begin CD 31 Min CD 5
Monster(s) 2556i
3204 Battlefield of Tides Skill Effect I. Alter the Attributes of all enemies into Fire.
II. Water Damage dealt to Fire enemies will increase additionally
Effect I - II stay in play for 2 Rounds.
III. If all enemies in a Wave are defeated when the Skill is in play,
⇒ current Skill CDs -4.
For 2 Rounds:
IV. Each Member launches 1 extra Water attack.
Begin CD 34 Min CD 8
Monster(s) 2556i
3205 Wrath of Demons - Fire EX Skill Effect I. Restore all cracked positions.
II. Explode the left column of the Monster and 1 random column
⇒ to generate Enchanted Fire Demon Runestones.
For 1 Round,
III. The Monster, Leader and Ally
⇒ Attack x 3.5.
Begin CD 31 Min CD 5
Monster(s) 2557i
3206 Battlefield of Torridity Skill Effect I. Alter the Attributes of all enemies into Earth.
II. Fire Damage dealt to Earth enemies will increase additionally
Effect I - II stay in play for 2 Rounds.
III. If all enemies in a Wave are defeated when the Skill is in play,
⇒ current Skill CDs -4.
For 2 Rounds:
IV. Each Member launches 1 extra Fire attack.
Begin CD 34 Min CD 8
Monster(s) 2557i
3211 Wrath of Demons - Dark EX Skill Effect I. Restore all cracked positions.
II. Explode the left column of the Monster and 1 random column
⇒ to generate Enchanted Dark Demon Runestones.
For 1 Round,
III. The Monster, Leader and Ally
⇒ Attack x 3.5.
Begin CD 31 Min CD 5
Monster(s) 2560i
3212 Speed Kill - Fearless Tornado Skill Effect I. If the enemy's HP is ≤40%,
⇒ instantly kill.
II. If not,
⇒ deplete 40% of the enemy's total HP.

For 2 Rounds,
III. Runestone movement will not be stopped when a tornado is touched.
IV. Boss Skill "Burning" will be nullified.
V. Team Attack x 2.6.
VI. No attacks could be launched in the 3rd Round.
Begin CD 34 Min CD 8
Monster(s) 2560i
3213 Beast Forces Skill Effect Tap an animal icon on the Magic Circle to change the Character's mode.
【Deer】
⓵ Explode all Runestones.
For 3 Rounds,
⓶ Team Recovery becomes 0.
⓷ Recover 45,000 HP each Round.

【Bear】
For 1 Round,
⓵ Damage received will become 0.
(applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.)

【Wolf】
⓵ Turn the Attributive Runestones of Beasts and Heart Runestones into Enchanted Runestones.
For 1 Round,
⓶ Beast Attack x 2.
⓷ Damage of the Team will be dealt regardless of Initial Shield.

【Eagle】
⓵ CD of Beasts other than "Dagda" -1.
For 1 Round,
⓶ All Runestones also possess the effect of other Attributive Runestones.
Begin CD 18 Min CD 7
Monster(s) 2568i
3214 Intertwined Fate Skill Effect I. Restore all Runestones to normal state.
II. Explode all Runestones to generate Enchanted Water Dragon Runestones and Enchanted Fire Dragon Runestones of fixed numbers and fixed positions.
For 1 Round,
III. Dragons, Humans, Elves & Demons,
⇒ Attack x 2.
IV. Damage of the Team will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield.
Begin CD 19 Min CD 8
Monster(s) 2567i
3216 Rage of Fire Dragon Skill Effect I. Red Dragon Point +50.
II. Turn Heart Runestones into Enchanted Fire Dragon Runestones.
For 1 Round,
III. The Monster's Attack x 3.
IV. Turn Heart Runestones into Enchanted Fire Runestones at the end of the Round.
Begin CD 10 Min CD 4
Monster(s) 2377i
3217 Destined Protection Skill Effect For 1 Round,
I. Heart Runestones also possess 200% effect of Attributive Runestones.
II. Runestones can be dissolved by aligning 2 or more of them, until 25 Runestones of one type are dissolved.
III. The Monster enters a dying state (fatigue state) at the end of the Round for 2 Rounds.
Begin CD 19 Min CD 8
Monster(s) 2570i
3218 Bloodline of Demon & Human Skill Effect I. Explode all Runestones to generate:
⓵ Demon Runestones in the columns below Demons;
⓶ Human Runestones in the columns below Humans.
For 1 Round,
II. The Character's Attack will be lowered to 0.
III. Damage received will be lowered to 100.
(applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.)
Begin CD 19 Min CD 8
Monster(s) 2566i
3219 Charm of Earth Skill Effect For 2 Rounds,
I. Earth Members & Elves:
⇒ Attack & Recovery x 1.8.
II. If all Members have the same Recovery basic value,
⓵ Extend Runestone-moving time by 4 seconds.
⓶ Runestone movement will not be stopped when an Electrified Runestone is touched.
III. If an enemy is defeated by Initial Direct Damage or Attack-damage,
⇒ the Skill stays in play.
Begin CD 17 Min CD 6
Monster(s) 2571i
3220 Beast Covenant (3220) Skill Effect For 2 Rounds
I. When the Team has only Beasts:
⓵ Team Attack & Recovery x 1.8.
⓶ Damage of the Team will be dealt regardless of Fixed Combo Shield.
II. Otherwise,
⓵ Race Runestones of the Monster's Attributes will be dropped in the columns in the first batch.
III. When the Team has “Guardian of Reverie - Ingrid”,
⇒ both effects I & II will be granted.
Begin CD 17 Min CD 6
Monster(s) 2569i
3221 Machine Slam Skill Effect I. Fully recover HP.
II. Turn Water, Fire & Earth Runestones into Enchanted Runestones.
For 1 Round,
III. Machinas launch an extra Light and Dark attack.
IV. If HP is 1 upon Skill activation,
⇒ dodge the first attack of the first attacking enemy.
Begin CD 18 Min CD 7
Monster(s) 2573i
3222 Divinity of Elements Skill Effect For 1 Round,
I. Unlimited Runestone movement without dissolving.
II. By dissolving Attributive Runestones, the Monster, “Enoch”, “Charlouette the Magic Agency” and “The Eight Xian” launch an extra attack of the corresponding Attribute as much as 50% of its own Attack.
Begin CD 17 Min CD 6
Monster(s) 2572i
3223 The Gehenna Skill Effect I. Explode Earth Runestones to generate Enchanted Fire Runestones.
II. Demon Attack x 1.8.
III. When Demons activate their Active Skills for the 1st time each Round,
⇒ deal 6-million Fire Damage to all enemies regardless of Defense.
The Skill stays in play within the Wave.
Begin CD 18 Min CD 7
Monster(s) 2574i
3224 Heidi's Punch Skill Effect By tapping a type of Runestone on the Magic Circle of Elements:
For 3 Rounds,
I. Turn this type of Runestones touched while moving into Enchanted Earth Runestones.
II. The Monster's Attack x 4.
Begin CD 18 Min CD 7
Monster(s) 2575i
3225 Arts of Defrosting Skill Effect I. Explode all Frozen Runestones.
II. Turn 15 Runestones at fixed positions into Enchanted Dark Runestones.
III. For every group of Dark Runestones dissolved in the first batch,
⇒ Ex. Combo +1,
⇒ to the max +15.
Begin CD 18 Min CD 7
Monster(s) 2576i
3226 Demonic Tornado Skill Effect I. Turn Earth and Heart Runestones into Enchanted Demon Runestones.
For 1 Round,
II. Boss Skill "Sticky Land" will be nullified.
III. Runestone movement will not be stopped when a tornado is touched.
IV. For every Demon Runestone dissolved in the first batch,
⇒ Combo count +1,
⇒ to the max +10.
Begin CD 19 Min CD 8
Monster(s) 2578i
3227 God Flames Skill Effect This Skill can be activated only when the Leader is God:
For 1 Round,
I. God Attack x 1.8.
II. God(s) launches an extra Fire and Light attack as much as 50% of own Attack.
III. By dissolving Fire God Runestones in the first batch,
⇒ current Skill CD -3.
Begin CD 17 Min CD 6
Monster(s) 2579i
3228 Roar of Gloom Skill Effect I. Turn 12 Runestones at fixed positions into 6 Enchanted Light Beast Runestones and 6 Enchanted Dark Beast Runestones.
II. Beasts (other than “Hostile Lightning Flash - Hundun”) whose current Skill CD ≥5
⇒ Skill CD -1.
Begin CD 17 Min CD 6
Monster(s) 2582i
3229 Dance in the Snow Skill Effect I. Explode all Frozen Runestones and Fire Runestones to generate Water Human Runestones.
For 2 Rounds,
II. Drop rate of Fire Runestones will be transferred to that of Water Runestones.
III. Boss Skill "Burning" (excluding "Hellfire") will be nullified.
Begin CD 18 Min CD 7
Monster(s) 2580i
3230 X'mas Dazzles Skill Effect I. Turn all Runestones into Enchanted Runestones.
For 1 Round,
II. Team Attack & Recovery x 1.5.
III. The 1st batch of Runestones to be dropped will be Enchanted Runestones.
IV. If the Team has Humans and Elves,
⇒ Skill CD -2 upon Skill activation.
Begin CD 17 Min CD 6
Monster(s) 2581i
3231 Dragon Howls Skill Effect I. Turn Heart Runestones into Runestones of the Leader's Attribute.
II. Turn Water Runestones into Enchanted Dragon Runestones.
For 1 Round,
III. Combo count +3.
IV. For every extra Race in the Team,
⇒ the Skill stays in play for 1 more Round,
⇒ to the max 3 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2561i
3232 Tentacles Smash Skill Effect I. Turn Heart Runestones into Runestones of the Leader's Attribute.
II. Turn Fire Runestones into Enchanted Elf Runestones.
For 1 Round,
III. Runestones of the Leader's Attribute also possess 50% effect of other Runestones.
IV. For every extra Race in the Team,
⇒ the Skill stays in play for 1 more Round,
⇒ to the max 3 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2562i
3233 Dungeon of Torment Skill Effect I. Turn Heart Runestones into Runestones of the Leader's Attribute.
II. Turn Earth Runestones into Enchanted God Runestones.
For 1 Round,
III. The Leader's and Monster's Attack x 3.
IV. For every extra Race in the Team,
⇒ the Skill stays in play for 1 more Round,
⇒ to the max 3 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2563i
3234 The One Eye Skill Effect I. Turn Light Runestones into Enchanted Demon Runestones.
II. Turn Heart Runestones into Runestones of the Leader's Attribute.
For 1 Round,
III. The Leader and the Monster launch 4 extra attacks as much as 50% of their own Attack.
IV. For every extra Race in the Team,
⇒ the Skill stays in play for 1 more Round,
⇒ to the max 3 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2564i
3235 Venom of Serpent Skill Effect I. Turn Dark Runestones into Enchanted Beast Runestones.
II. Turn Heart Runestones into Runestones of the Leader's Attribute.
For 1 Round,
III. Damage received -65%.
IV. For every extra Race in the Team,
⇒ the Skill stays in play for 1 more Round,
⇒ to the max 3 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2565i
3236 Petrification Breaker Skill Effect I. Turn Earth Runestones into Enchanted Beast Runestones.
II. Restore all Petrified Runestones.
After restoring,
⇒ the Monster's Skill CD -5.
For 1 Round,
III. The Monster's Attack x 4.
IV. The Monster's Damage can be dealt regardless of Initial Shield.
Begin CD 17 Min CD 6
Monster(s) 2577i
3237 Fix Breaker Skill Effect I. Turn 12 Runestones into Enchanted Elf Runestones (non-Race Runestones rank first in priority).
For 1 Round,
II. The Monster's Attack becomes 0.
III. Attack of the Member on the left x 5.
IV. Damage of the Member on the left will be dealt regardless of Fixed Combo Shield.
Begin CD 17 Min CD 6
Monster(s) 2494i
3242 Stream of Wisdom Skill Effect Turn 5 to 8 Runestones into Enchanted Water Runestones (Heart Runestones rank first in priority).
Begin CD 12 Min CD 3
Monster(s) 2545i
3243 Overpressure Skill Effect For 2 Rounds,
I. Inactivate all enemies.
II. When the effect is in play, deduct 10% of the enemy's current HP at the end of each Round.
Begin CD 20 Min CD 9
Monster(s) 2589i
3244 Release of Lust Skill Effect I. The Monster's Attack x 4.
II. The Monster's Damage can overpower the enemies.
The Skill stays in play until a group of ≥6 Light Runestones are dissolved in the first batch.
Begin CD 17 Min CD 6
Monster(s) 2588i
3245 Extreme Battle Skill Effect I. When there are ≥3 Light Human in the Team,
⇒ restore all Runestones to normal state.

For 2 Rounds,
II. Deduct 25% of Team HP at the beginning of each Round.
III. Team Attack x 2.
IV. Extend Runestone-moving time to 20 seconds.
V. Active Skills of the Team will not be locked.
Begin CD 20 Min CD 9
Monster(s) 2588i
3246 Strong Defense Skill Effect I. Damage received -75% for 1 Round.
II. Dodge all Attacks of enemies next Round.
Begin CD 18 Min CD 7
Monster(s) 2590i
3247 Blazing Power Skill Effect I. Explode non-Fire & non-Heart Runestones
⇒ to generate Enchanted Runestones of Members' Attributes.

For 1 Round,
II. The Monster's Attack x 10, regardless of Defense. No attacks could be launched by other Members.

III. If the Team has “Auspice of Protection - Cang Bi” or “Billows of Freedom - Cang Bi”,
⇒ the Damage received in the Round will not lead to your defeat.

IV. If the Team has “No. 8299 - Leonard”,
⇒ Fire and Heart Runestones also possess the effect of each other.
Begin CD 19 Min CD 8
Monster(s) 2587i
3248 Combo Covenant Skill Effect I. Explode all Frozen and Weakened Runestones.
II. The Character's Attack basic value will be 1.
III. Attack bonus +40% for Ex.Combos or Combos made.
The Skill stays in play until Combo count <4.
Begin CD 17 Min CD 6
Monster(s) 2586i
3249 Defensive Stance - Water+ Skill Effect I. Turn Fire Runestones into Enchanted Heart Runestones.
II. Turn the column below the Monster into Heart Runestones.
Begin CD 14 Min CD 5
Monster(s) 571i
3250 Defensive Stance - Fire+ Skill Effect I. Turn Earth Runestones into Enchanted Heart Runestones.
II. Turn the column below the Monster into Heart Runestones.
Begin CD 14 Min CD 5
Monster(s) 572i
3251 Defensive Stance - Earth+ Skill Effect I. Turn Water Runestones into Enchanted Heart Runestones.
II. Turn the column below the Monster into Heart Runestones.
Begin CD 14 Min CD 5
Monster(s) 573i
3252 Thunder Chains Skill Effect I. Turn Light Runestones into Enchanted Light Dragon Runestones.
II. Turn Heart Runestones into Enchanted Heart Runestones.
III. Deal 1,500,000 Light Damage to all enemies regardless of Defense and Enchanted Runestone Shield.
Begin CD 19 Min CD 8
Monster(s) 574i
3253 Darkness Void Skill Effect I. Turn Dark Runestones into Enchanted Dark Dragon Runestones.
II. Turn Heart Runestones into Enchanted Heart Runestones.
III. Deal 1,500,000 Dark Damage to all enemies regardless of Defense and Enchanted Runestone Shield.
Begin CD 19 Min CD 8
Monster(s) 575i
3255 Dragon Frost Skill Effect I. Turn the column below the Monster into Enchanted Dragon Runestones.
II. Freeze all enemies to inactivate them and change their Attributes into Water for 1 Round.
III. If the Leader and Ally are Dragons,
⇒ the effect stays in play for 3 Rounds.
Begin CD 22 Min CD 8
Monster(s) 2602i
3256 Fire Dragon Claws Skill Effect I. Explode Heart Runestones and the column below the Monster to generate Enchanted Fire Dragon Runestones.
For 1 Round,
II. If the Leader and Ally are Dragons,
⇒ the Monster's Attack x 5.
Begin CD 16 Min CD 5
Monster(s) 2603i
3257 Scorching Flames Skill Effect I. Turn the column below the Monster into Enchanted Dragon Runestones.
II. Ignite all enemies to inactivate them and change their Attributes into Fire for 1 Round.
III. If the Leader and Ally are Dragons,
⇒ the effect stays in play for 3 Rounds.
Begin CD 19 Min CD 8
Monster(s) 2604i
3258 Dragons' Shielding - EX+ Skill Effect I. Modify all Runestones to become Dragon Runestones.
II. If the Team has only Dragons,
⇒ turn Runestones into Enchanted Dragon Runestones.
For 1 Round,
III. Damage received decreases in proportion to the no. of Dragons, to the max -100%.
Begin CD 16 Min CD 5
Monster(s) 2605i
3259 Skycracking Howls Skill Effect I. Explode all Runestones to generate Enchanted Runestones.
For 1 Round,
II. Combo count +5.
III. If the Leader and Ally are Dragons,
⇒ Combo count +10.
Begin CD 17 Min CD 6
Monster(s) 2606i
3260 Light Dragon Claws Skill Effect I. Explode Heart Runestones and the column below the Monster to generate Enchanted Light Dragon Runestones.
For 1 Round,
II. If the Leader and Ally are Dragons,
⇒ the Monster's Attack x 5.
Begin CD 16 Min CD 5
Monster(s) 2607i
3261 Swastika of Light Skill Effect I. Turn all Runestones into Enchanted Light and Enchanted Heart Runestones of fixed numbers and fixed positions.
For 1 Round,
II. Light and Dragon Attack x 2.
Begin CD 19 Min CD 8
Monster(s) 2608i
3262 Dragon Centralization - Gloom EX Skill Effect I. Dragon Attack basic value becomes 0.
II. Add 1.5x the deducted Attack basic value to the Character's Attack basic value.
III. The Character's Damage can be dealt regardless of Initial Shield.
IV. At the beginning of each Round, modify 3 random Runestones to become Dragon Runestones (the Skill stays in play until deactivation or defeated).

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Modify the columns below Water and Dark Dragons to become Dragon Runestones.
Begin CD 17 Min CD 6
Monster(s) 2609i
3263 Animosity of Dragons Skill Effect I. Clear the negative effect of "B&W Zone".
For 1 Round,
II. Modify all Runestones touched while moving to become Dragon Runestones.
III. The neighboring Members launch 2 extra Dark attacks.
Begin CD 17 Min CD 6
Monster(s) 2610i
3267 Godspeed Flames Skill Effect I. Turn 3 Runestones into Enchanted Fire Runestones (Earth Runestones rank first in priority).
II. Before the end of the Round,
⇒ the Skill can be reactivated once.
III. At the end of the Round,
⇒ Skill CD will be reset.
For 1 Round,
IV. The Character's Attack x 2.
V. If there are ≥2 enemies present upon Skill activation,
⇒ the Character's Attack x 3 additionally.
Begin CD 16 Min CD 5
Monster(s) 2618i
3268 Ion Gun Skill Effect I. Electrify all enemies to inactivate them for 1 Round.
II. Attack of electrified enemies -50% for 2 Rounds.
Begin CD 18 Min CD 7
Monster(s) 2614i
3269 Melt Creeper Skill Effect I. Explode the columns below Machinas in order; to generate Runestones of Machina's Attributes and Heart Runestones.
II. Ignite all enemies to change their Attribute into Fire for 3 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2617i
3270 Strafing Barrage Skill Effect I. Explode 10 random Runestones not adjacent to each other (including Frozen and Petrified Runestones) to generate Light Runestones.
For 1 Round,
II. If the Character's Fuel is 100% upon Skill activation,
⇒ Light Runestones can be dissolved by aligning 2 or more of them.
Begin CD 16 Min CD 5
Monster(s) 2615i
3271 Angel Aura Skill Effect I. Fully recover HP.
II. Explode Heart Runestones.
⓵ By exploding ≥1 Heart Runestone(s):
For 2 Rounds
▋Team Attack x 1.6.
▋Damage received -40%.
⓶ By exploding ≥8 Heart Runestones:
⇒ the effect stays in play for 4 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2619i
3272 Lock-on Strike Skill Effect I. Modify 1 type of Runestones that are the most in number to become Machina Runestones.
For 1 Round,
II. For every Machina Runestone dissolved,
“Vile” and “Vile (Goliath)”:
⓵ Launch an extra attack, to the max 10 extra attacks.
⓶ Damage dealt to electrified enemies x 2.5 additionally.
Begin CD 17 Min CD 6
Monster(s) 2623i
3273 Enemy-tracking Device Skill Effect For 1 Round,
I. Damage received -80%.
II. Damage of “Sigma” will be dealt regardless of Defense.
III. Unlimited Runestone movement without dissolving.
IV. Turn Runestones touched while moving into Enchanted Runestones.
V. When all Machinas in the Team have 100% Fuel upon Skill activation,
⇒ the effect stays in play for 3 Rounds.
Begin CD 15 Min CD 4
Monster(s) 2626i
3274 Raikousen Skill Effect For 1 Round
I. The Character's Attack x 5.
II. Electrify enemies when attacking to inactivate them for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 2628i
3275 C-Flasher Skill Effect I. Explode the bottom 2 rows to generate Light or Dark Runestones and deal 200,000 non-Attributive Damage to all enemies.
For 1 Round,
II. Single Attack becomes Full Attack.
III. The Character's Damage will be dealt regardless of Defense.
Begin CD 18 Min CD 7
Monster(s) 2628i
3276 Crimson Shadow Skill Effect I. Turn Fire Runestones into Enchanted Fire Machina Runestones.
For 1 Round,
II. The Character launches 3 extra attacks.
For 3 Rounds,
III. The Character enters a frenzied state.
Begin CD 16 Min CD 5
Monster(s) 2627i
3277 Beat the Mavericks Skill Effect I. Fuel of Machinas +20%.
II. Explode the column(s) below Machina(s).
⇒ As for the column(s) of "ROCKMAN X DiVE" Diamond Seal Characters and “Navigator RiCO”,
⇒ Runestones of that Character's Attribute will be generated.
Begin CD 18 Min CD 7
Monster(s) 2632i
3278 Energy Dash Skill Effect I. Turn Water Runestones into Light Runestones.
II. Turn Fire Runestones into Dark Runestones.
III. Turn Earth Runestones into Heart Runestones.
IV. When all Machinas in the Team have 100% Fuel upon Skill activation,
⇒ turn all Runestones into Enchanted Machina Runestones.
Begin CD 17 Min CD 6
Monster(s) 2625i
3279 Electric Shock Round Skill Effect I. “Vile” and “Vile (Goliath)”:
⓵ Fuel increases to 100%.
⓶ Skill CD -1.
II. Turn all Runestones into Enchanted Runestones.
III. Electrify all enemies to inactivate them for 1 Round.
Begin CD 20 Min CD 6
Monster(s) 2624i
3280 Whirlwind (3280) Skill Effect I. Deal 2 million Earth Damage to all enemies.
For 2 Rounds,
II. Damage received -70%.
Begin CD 17 Min CD 6
Monster(s) 2631i
3281 Flurry of Flame Skill Effect I. Turn the top row into Fire Runestones.
For 1 Round,
II. Frozen Runestones can be dissolved.
III. The Character's Attack x 4.
IV. The Character's Damage will be dealt regardless of Defense.
Begin CD 17 Min CD 6
Monster(s) 2629i
3282 Shotgun Ice Skill Effect For 1 Round
I. Freeze all enemies to inactivate them and alter their Attributes into Water.
II. When the effect is in play,
Runestone movement will not be stopped when a tornado is touched.
Begin CD 17 Min CD 6
Monster(s) 2630i
3283 Charge Shot Skill Effect I. Fuel of Machinas +15%.
II. Turn Runestones as many as the accumulated Rounds +2 (dissolving Runestones is necessary)
⇒ into Enchanted Machina Runestones of the Character's Attribute
(Runestones of the Character's Counter Attribute rank first in priority),
⇒ to the max 7 Runestones.
For 1 Round,
III. The more the accumulated Rounds (dissolving Runestones is necessary),
⇒ the higher the Character's Attack,
⇒ to the max x 4 for 5 accumulated Rounds.
IV. If the Skill is activated when accumulation reaches the max,
⇒ restore all cracked positions.
The accumulated Rounds will be reset upon Skill activation.
Begin CD 13 Min CD 2
Monster(s) 2611i
3284 Spiral Blast Shot - Whirlpool Skill Effect I. Tap 3 rows to explode them (including Frozen Runestones) and generate Enchanted Water Runestones and Enchanted Heart Runestones of fixed numbers and fixed positions
For 1 Round,
II. Attack of all "X" x 2.2.
Begin CD 18 Min CD 7
Monster(s) 2620i
3285 Spiral Blast Shot - Lightning Skill Effect I. Tap 3 rows to explode them and generate Enchanted Light Runestones and Enchanted Heart Runestones of fixed numbers and fixed positions.
For 1 Round,
II. The Character launches an extra Water attack and an extra Fire attack as much as 4x of its Attack.
Begin CD 18 Min CD 7
Monster(s) 2621i
3286 Nova Strike Skill Effect For 1 Round,
I. Generate Enchanted Machina Runestones in the first batch based on the type of the last Runestone you let go to end moving.
II. If the Leader is "Ultimate Armor X",
⇒ the Character's Skill CD -3 at the end of the Round.
Begin CD 19 Min CD 8
Monster(s) 2622i
3287 Ryuuenjin Skill Effect I. Explode all Frozen Runestones.
II. Turn 3 non-Fire and non-Heart Runestones into Enchanted Fire Machina Runestones.
III. Ignite all enemies to change their Attribute into Fire for 1 Round.
For 1 Round,
IV. The more the Fire Runestones dissolved,
⇒ the higher the Character's Attack,
⇒ to the max x 5 for 10 Fire Runestones dissolved.
Begin CD 15 Min CD 4
Monster(s) 2612i
3288 Switching (3288) Skill Effect I. Switch.
For 1 Round,
II. Dodge the first attack of the first attacking enemy.
III. When the Character's Fuel is 100% upon Skill activation,
⇒ dodge all Attacks of enemies.
Begin CD 19 Min CD 8
Monster(s) 2612i
3289 Blood Moon Skill Effect I. Explode Electrified Runestones and Runestones of the enemy's Attribute to generate Runestones not of the enemy's Attribute.
II. If ≥8 Runestones are exploded,
⇒ the Character's EP +2.
For 1 Round,
III. The first batch of 8 Runestones to be dropped will be Fire Machina Runestones.
Begin CD 11 Min CD 5
Monster(s) 2613i
3290 Flames of Illusion Skill Effect I. Turn 5 non-Fire and non-Heart Runestones into Enchanted Fire Machina Runestones.
II. Ignite all enemies to change their Attribute into Fire for 2 Rounds.
For 2 Rounds,
III. The Character's Damage will be dealt regardless of Initial Shield.
IV. The more the Fire Runestones dissolved,
⇒ the higher the Character's Attack,
⇒ to the max x 6 for 10 Fire Runestones dissolved.
V. If an enemy is defeated,
⇒ the Character's EP +2.
Begin CD 14 Min CD 8
Monster(s) 2613i
3291 Floating Mines Skill Effect For 2 Rounds,
I. Damage received -40%.
II. Runestone movement will not be stopped when an Electrified Runestone is touched.
III. If you start with an Attributive Runestone,
⇒ turn the first 5 Runestones touched while moving
⇒ into Enchanted Runestones of the Attribute you started with.
(Runestone-turning Path - Special Type)
IV. Fire attack can overpower Fire enemies.
V. When the effect is in play,
each time another Machina activates its Active Skill,
⇒ the effect stays in play for 1 more Round,
⇒ to the max for 5 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2616i
3292 Heroic Mettle Skill Effect I. If the Leader is "Divinity of War - Chiyou",
⇒ restore all cracked positions.
II. Tap one of the board setups to:
⓵ Remove all Runestones.
⓶ Generate Runestones according to the setup.

▋Setup 1【Water, Fire, Earth】
▋Setup 2【5-Attribute & Heart】
▋Setup 3【Light, Dark, Heart】

Available only in the "Berserk" mode:
▋Setup 4【Ultimate - 5-Attribute & Heart】
Begin CD 17 Min CD 8
Monster(s) 2595i
3294 Prestige of Beasts Skill Effect For 1 Round,
I. Extend Runestone-moving time to 12 seconds.
II. The Frozen Runestones touched while moving will be restored to normal state.
III. Modify Runestones touched while moving to become Beast Runestones.
IV. For every 3 Beast Runestones dissolved in the first batch,
⇒ Combo count +1.
Begin CD 18 Min CD 7
Monster(s) 2596i
3295 Mystic Colors Skill Effect For 2 Rounds,
I. Elf Attack & Recovery x 1.6.
II. "Sticky" will be nullified.
III. Modify Runestones touched while moving to become Elf Runestones.
IV. If an enemy is defeated by Initial Direct Damage or Attack-damage,
⇒ the number of Rounds that the Skill staying in play will not reduce.
V. When the Team has the same Recovery basic value,
⇒ the Monster's Attack x 5.
Begin CD 18 Min CD 7
Monster(s) 2597i
3296 Corrupted Spirit Skill Effect I. Fully recover HP.
For 1 Round,
II. For Dark and Heart Runestones that are Electrified, Frozen, Weakened, Lock-for-Recovery and Petrified,
⇒ they will be restored to normal state upon being touched.
III. By dissolving Dark or Heart Runestones in the first batch,
⇒ Damage of Elves will be dealt regardless of Puzzle Shield and Initial Shield.
Begin CD 20 Min CD 6
Monster(s) 3001i
3297 Etiquette of Elves Skill Effect I. For the columns below Elves:
⓵ Turn the 1st and 5th Runestones into Enchanted Heart Runestones.
⓶ Turn the 2nd, 3rd and 4th Runestones into Enchanted Runestones of the Member's Attribute in each column.
For 1 Round,
II. Team Attack x 2.
III. If all Runestones are dissolved in the first batch,
⇒ modify all Runestones to become Elf Runestones at the end of the Round.
Begin CD 20 Min CD 6
Monster(s) 3001i
3298 Claw of Sky Skill Effect For 1 Round,
I. The first batch of 8 Runestones to be dropped will be Runestones of the Leader's Attribute.
II. If the Team has only Dragons,
the effect stays in play for 2 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2591i
3299 Crimson Raid Skill Effect For 1 Round,
I. Team Recovery becomes 0.
II. The Monster launches 4 to 6 extra attacks randomly.
III. For every extra Fire Member present in the Team,
⇒ the Skill stays in play for 1 more Round,
⇒ to the max 5 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2592i
3300 Play Wild - Fire Skill Effect For 1 Round,
I. By dissolving ≤4 types of Runestones in the first batch:
⓵ The Monster's Attack x 6 (no sharing).
⓶ Deal 60x Fire Damage to all enemies before attacks.
II. By dissolving ≥5 types of Runestones in the first batch:
⓵ The Monster launches 5 extra attacks (one Attribute each).
⓶ The Monster's Damage will be dealt regardless of Defense.
Begin CD 20 Min CD 6
Monster(s) 2593i
3301 Moves of Charm Skill Effect I. Turn 12 Runestones into Enchanted Elf Runestones (non-Race Runestones rank first in priority).
For 1 Round,
II. Unlimited Runestone movement without dissolving.
III. The Monster's Attack becomes 0.
IV. Attack of the Member on the left x 4.
V. Damage of the Member on the left will be dealt regardless of Defense.
Begin CD 17 Min CD 6
Monster(s) 2493i
3302 Overpowering Blast Skill Effect Deal 500,000,000 non-Attributive Damage to all enemies regardless of Defense.
Begin CD 5 Min CD 5
Monster(s) 60021i
3303 Breakthrough of Tricolor Siege Skill Effect I. Release the locked Skills of Machinas.
(This Skill will not be locked)
II. Remove all Runestones to generate Enchanted Water, Enchanted Fire and Enchanted Earth Runestones of fixed numbers and fixed positions.
For 1 Round,
III. Damage will be dealt regardless of Puzzle Shield and Initial Shield.
IV. Damage of “Ruler of Scorching Flames - Pompeii” will be dealt regardless of Quintet Elemental Shield.
Begin CD 17 Min CD 8
Monster(s) 2634i
3304 Arts of Shaman Skill Effect I. The Monster's Attack x 2.5.
II. Modify the column below the Monster to become Beast Runestones.
III. Heart Runestones also possess the effect of Attributive Runestones,
until no Beast Runestones are dissolved.
Begin CD 17 Min CD 6
Monster(s) 2645i
3305 Symphony of Gods Skill Effect I. Explode the columns below the Monster and neighboring Members
⇒ to generate Enchanted God Runestones.
II. If the neighboring Member(s) is a God or a Water Monster,
⇒ Enchanted God Runestones of that neighboring Member's Attribute will be generated in the columns below the neighboring Member(s).
Begin CD 16 Min CD 5
Monster(s) 2649i
3306 Ice Breaking Vortex Skill Effect I. Explode all Frozen Runestones to generate Water Runestones.
For 1 Round:
II. Attack & Recovery of Gods and Water Monsters x 2.
III. If Frozen Runestones are exploded,
⇒ the Monster's Skill CD -4.
Begin CD 16 Min CD 5
Monster(s) 2648i
3307 Sense of Creation Skill Effect I. Explode Water, Earth and Light Runestones
⇒ to generate Enchanted Fire, Enchanted Dark and Enchanted Heart Runestones.
For 1 Round:
II. Unlimited Runestone movement without dissolving.
III. If all Runestones are dissolved in the first batch,
⇒ modify all Runestones to become Human Runestones at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 2646i
3308 Elemental Talent Skill Effect For 1 Round:
I. The 1st batch of Runestones to be dropped will be Enchanted Runestones.
II. Runestones can be dissolved by aligning 2 or more of them in the first batch.
III. The Monster's Attack x 4.
IV. The Monster's Damage will be dealt regardless of Defense.
Begin CD 18 Min CD 7
Monster(s) 2647i
3309 Arts of Blood Skill Effect I. Turn all Race Runestones into Fire Runestones.
For 2 Rounds:
II. Attack & Recovery of Beasts and Fire Monsters x 1.5.
Begin CD 16 Min CD 5
Monster(s) 2651i
3310 Dark Elemental Power Skill Effect I. Upon Skill activation and at the end of each Round (dissolving Runestones is necessary),
⇒ turn 1 type of Runestones that are the most in number into Enchanted Dark Runestones.
II. If Dark Runestones are the most in number,
⇒ the Monster's Skill CD -3.
The Skill stays in play within the Wave.

III. Release the locked Skill of the Monster. (This Skill will not be locked)
Begin CD 16 Min CD 5
Monster(s) 2655i
3311 Spring of Wisdom Skill Effect By tapping an Attributive Runestone on the Magic Circle of Elements:
I. Explode the Runestones other than that Attribute to generate Heart Runestones.
For 1 Round:
II. Extend Runestone-moving time to 10 seconds.
III. Heart Runestones and Runestones of that Attribute also possess 50% effect of each other.
Begin CD 17 Min CD 6
Monster(s) 2654i
3312 Dark Mystics Skill Effect I. Turn Weathered Runestones into Enchanted Dark Human Runestones upon Skill activation.

II. If the Runestone in the bottom left corner is picked up to start moving,
⇒ the Character's Attack x 3.5.
III. If the Runestone in the bottom right corner is picked up to start moving,
⇒ the Character's Attack & Recovery x 2.
The Skill stays in play until the Character launches no attack.
Begin CD 16 Min CD 5
Monster(s) 2650i
3313 Heart Confession Skill Effect For 2 Rounds:
I. Drop rate of Light Runestones will be transferred to that of Heart Runestones.
II. Heart Runestones to be dropped will be Enchanted Runestones.
III. Human Attack & Recovery x 1.8.
Begin CD 17 Min CD 6
Monster(s) 2635i
3314 Fearless Mind Skill Effect For 1 Round:
I. Unlimited Runestone movement without dissolving.
II. For Heart Runestones that are Electrified, Frozen, Weakened, Lock-for-Recovery and Petrified, they will be restored to normal state and turned into Enchanted Human Runestones upon being touched.
III. By dissolving all Heart Runestones in the first batch,
⇒ the Monster's Skill CD -2.
Begin CD 16 Min CD 5
Monster(s) 7019i
3315 Bravery of Humans Skill Effect I. Turn all Runestones into Enchanted Human Runestones.
For 1 Round:
II. By tapping an Attributive Runestone on the Magic Circle of Elements:
⓵ The Monster's Attack x 12 (no sharing).
⓶ Change the Monster's Attack into that Attribute.
⓷ The Monster's Damage will be dealt regardless of Defense, Initial Shield and Puzzle Shield.
Begin CD 17 Min CD 6
Monster(s) 7019i
3316 Elven Tactics Skill Effect I. Turn 12 Runestones into Enchanted Elf Runestones (non-Race Runestones rank first in priority).
For 1 Round,
II. The Monster's Attack becomes 0.
III. Attack of the Member on the left x 3.
IV. The Member on the left launches an extra Water, Fire and Dark attack as much as 50% of their own Attack.
Begin CD 17 Min CD 6
Monster(s) 2492i
3317 Improvised Path Skill Effect For 1 Round:
I. Extend Runestone-moving time to 20 seconds.
II. Runestones can be dissolved by aligning 2 or more of them in the first batch.
III. Team Attack x 2.
IV. Beast Attack x 2.5.
Begin CD 17 Min CD 6
Monster(s) 7024i
3318 Carrot Lure Skill Effect For 1 Round:
I. Turn the first 8 Runestones touched while moving into Enchanted Heart Runestones.
II. The enemies attack themselves or each other once.
Begin CD 18 Min CD 7
Monster(s) 7023i
3319 Burst of Soft Drinks Skill Effect For 1 Round:
I. Boss Skill "Burning" (excluding "Hellfire") will be nullified.
II. The Character launches 4 extra attacks (Fire, Earth, Light and Dark each).
III. If the Leader is a Character of "PUI PUI MOLCAR",
⇒ the Leader also gets the extra attack effect.
Begin CD 17 Min CD 6
Monster(s) 7021i
3320 Mol Mission Skill Effect I. Turn all Runestones into Heart, Light and Dark Runestones of fixed numbers and fixed positions.
For 1 Round,
II. Heart Runestones also possess 200% effect of Attributive Runestones.
Begin CD 17 Min CD 6
Monster(s) 7025i
3321 Anti-zombie Armor Skill Effect For 1 Round:
I. Damage received -35%.
II. Explode all Frozen, Electrified and Petrified Runestones to generate Enchanted Heart Beast Runestones.
III. If ≥3 Runestones are exploded,
⇒ the Character's Skill CD -4.
Begin CD 15 Min CD 4
Monster(s) 7022i
3322 Total Concentration - Water Breathing Skill Effect For 1 Round:
I. Extend Runestone-moving time to 20 seconds.
II. Turn Runestones touched while moving into Enchanted Runestones.
(Runestone-turning Path - Special Type)
III. Based on the first batch of Combos made in the Round,
⇒ one of the Forms of Water Breathing will be activated for 1 Round.

▋1-3 Combos
【Water Breathing Third Form: Flowing Dance】
⓵ Dodge an attack of Demon enemy.
⓶ The Character's Attack x 3.
⓷ The Character's Damage will be dealt regardless of Quintet Elemental Shield.
⓸ Turn the column below the Character into Enchanted Water Human Runestones at the end of the Round.

▋4-8 Combos
【Water Breathing Eighth Form: Waterfall Basin】
⓵ Single Attack becomes Full Attack.
⓶ The Character's Attack x 8.
⓷ The Character's Damage will be dealt regardless of Fixed Combo Shield.
⓸ Turn Runestones around 3 Water Runestones into Enchanted Water Human Runestones at the end of the Round.

▋≥9 Combos
【Water Breathing Tenth Form: Constant Flux】
⓵ The Character's Attack x 10.
⓶ No attacks could be launched by other Members.
⓷ The Character's Damage will be dealt regardless of Quintet Elemental Shield, Fixed Combo Shield and Puzzle Shield.
⓸ The 1st batch of Runestones to be dropped will be Enchanted Human Runestones.
Begin CD 17 Min CD 6
Monster(s) 2661i
3323 Switching (3323) Skill Effect This Skill can be activated only when the current HP is ≤40% or "Nezuko Kamado" is in the Team or ≥30 Water Runestones are dissolved cumulatively:
I. Switch.
II. Turn all Runestones into Enchanted Water and Enchanted Fire Runestones of fixed numbers and fixed positions.
Begin CD 6 Min CD 6
Monster(s) 2661i
3324 Hinokami Kagura Skill Effect For 1 Round:
I. Attack basic value of other Team Members becomes 0.
II. Add 3.5x the original Attack basic value of “Tanjiro Kamado”, “Hinokami - Tanjiro Kamado” and “Nezuko Kamado” to the Character's Attack basic value.
III. Change the Character's Attack into Fire Attribute.
IV. The Character's Damage will be dealt regardless of:
⓵ Runestone Combo Nullifying;
⓶ Combo Seal
V. Water and Fire Runestones can be dissolved singly or in groups of 2 or more in the first batch.
VI. The more groups of Water and Fire Runestones dissolved in the first batch,
⇒ the more extra attacks to be launched by the Character,
⇒ to the max 6 extra attacks.
Begin CD 12 Min CD 6
Monster(s) 2662i
3325 Hinokami Kagura - EX Skill Effect For 2 Rounds:
I. Attack basic value of other Team Members becomes 0.
II. Add 3.5x the original Attack basic value of “Tanjiro Kamado”, “Hinokami - Tanjiro Kamado” and “Nezuko Kamado” to the Character's Attack basic value.
III. Change the Character's Attack into Fire Attribute.
IV. The Character's Damage will be dealt regardless of:
⓵ Runestone Combo Nullifying;
⓶ Combo Seal.
V. Water and Fire Runestones can be dissolved singly or in groups of 2 or more, until 20 Water or Fire Runestones are dissolved.
VI. The more groups of Water and Fire Runestones dissolved in the first batch,
⇒ the more extra Fire attacks to be launched by the Character,
⇒ to the max 6 extra attacks.
VII. At the end of this Skill effect,
⇒ the Character enters a fatigue state for 2 Rounds.

This Skill can be activated only when the Craft Apparatus is fully charged; no Dragonic Compulsion can be launched upon the Round of Skill activation.
Begin CD 16 Min CD 10
Monster(s) 2662i
3326 Exploding Blood Skill Effect For 2 Rounds:
I. Ignite all enemies.
II. Change their Attribute into Fire; deal Fire Damage as much as 500x the Character's Attack to all enemies each Round.
III. Extend Runestone-moving time regardlessly by 5 seconds.
IV. Turn Dark Runestones into Enchanted Fire Runestones.
V. Turn Light Runestones into Enchanted Water Runestones.
Begin CD 15 Min CD 4
Monster(s) 2663i
3327 Beast Breathing Fang Three: Devour Skill Effect I. Clear the hypnotized state of the Character.
(This Skill can be activated regardless of Hypnosis.)
II. Explode 10 Runestones at fixed positions (in the shape of "X")
⇒ to generate Enchanted Race Runestones at random (Earth Human, Heart Human, Earth Beast and Heart Beast).
For 1 Round:
III. "Sticky" will be nullified.
IV. The Team launches an extra Afterattack as much as 2.5x the Character's Attack to all enemies.
V. If the Leader is a Beast,
⇒ the current Skill CD -3 at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 2664i
3328 Thunder Breathing First Form: Thunderclap and Flash Sixfold Skill Effect I. Remove hypnosis of the Character.
II. Turn 13 Runestones at fixed positions into Enchanted Light Human Runestones.
For 1 Round,
III. The Character launches 6 extra Light attacks.
IV. Electrify enemies when attacking.
V. The Character's Attack will be dealt regardless of
⓵ Defense;
⓶ Puzzle Shield.
VI. If Team HP is ≤50% upon Skill activation,
⇒ the Character's Attack x 2.
Begin CD 17 Min CD 6
Monster(s) 2665i
3329 Insect Breathing Butterfly Dance Caprice Skill Effect I. Poison all enemies.
Absorb enemies' HP each Round as much as 300x the Character's Recovery
regardless of Attribute and Defense until the enemies' defeat.
If the enemies are Demons, this Damage will be dealt regardless of their Skills.
II. If there are ≥3 "Demon Slayer: Kimetsu no Yaiba” Diamond Seal Characters in the Team,
⓵ Clear all additional effect(s) in play;
⓶ Fully recover HP.
Begin CD 17 Min CD 6
Monster(s) 2669i
3330 Rapid Three Slashes Skill Effect I. Tap and explode 3 Runestones and Runestones adjacent to them
⇒ to generate Enchanted Heart Runestones.
For 1 Round:
II. Heart Runestones also possess the effects of Attributive Runestones.
Begin CD 16 Min CD 5
Monster(s) 2666i
3331 Magical Aroma of Daylight (3331) Skill Effect I. Explode Heart Runestones
⇒ to generate non-Heart Runestones.
For 1 Round:
II. The enemies attack themselves or each other once.
III. If the enemies are Demons,
⇒ the Skill stays in play for 1 more Round.
Begin CD 17 Min CD 6
Monster(s) 2670i
3332 Magical Aroma of Daylight (3332) Skill Effect I. Explode Heart Runestones
⇒ to generate Enchanted Runestones.
For 1 Round:
II. The neighboring Members:
⓵ Attack & Recovery x 3.5.
⓶ Damage will be dealt regardless of Initial Shield.
Begin CD 17 Min CD 6
Monster(s) 2670i
3333 Bog Domain Skill Effect I. Turn 9 random Runestones into Enchanted Water, Enchanted Fire and Enchanted Earth Runestones.
For 1 Round:
II. Boss Skill "Sticky Land" will be nullified.
III. By dissolving Runestones of ≥3 Attributes in the first batch,
⇒ the Character launches 3 extra attacks as much as 50% of its own Attack.
Begin CD 17 Min CD 6
Monster(s) 2674i
3334 Rapid Drumming Skill Effect I. Turn all Runestones
⇒ into Demon Runestones of Demon Members' Attributes and Heart Demon Runestones.
II. If the Team has only Demons,
⇒ turn all Runestones once again at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 2677i
3335 Total Concentration Water Breathing Eleventh Form: Dead Calm Skill Effect I. Restore all Runestones to normal state.
II. Turn the outermost Runestones into Water Runestones.
For 1 Round:
III. Damage received will be lowered to 0.
(applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.)
Next Round:
IV. Turn Runestones touched while moving into Enchanted Human Runestones.
V. Team Attack x 2.2.
VI. The Character's Damage dealt on Demon enemies x 5 additionally.
Begin CD 18 Min CD 7
Monster(s) 2667i
3336 Flame Breathing Esoteric Art Ninth Form: Rengoku (3336) Skill Effect I. By tapping a Runestone on the Magic Circle of Elements:
⇒ Explode Runestones of this type
⇒ to generate Enchanted Fire Runestones.
For 1 Round:
II. The Character's Attack x 10 (no sharing).
III. The Character's Damage will be dealt regardless of Initial Shield and Trio Elemental Shield.
IV. HP becomes 1 at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 2668i
3337 Flame Breathing Esoteric Art Ninth Form: Rengoku (3337) Skill Effect I. By tapping 2 Runestones on the Magic Circle of Elements:
⇒ Explode Runestones of these 2 types
⇒ to generate Enchanted Fire Human Runestones.
For 1 Round:
II. The Character's Attack x 15 (no sharing).
III. The Character's Damage will be dealt regardless of Initial Shield, Trio Elemental Shield and Puzzle Shield.
IV. At the end of the Round, for 2 Rounds:
⓵ The Character enters a fatigue state.
⓶ Humans other than the Character enter a hyper state.

This Skill can be activated only when the Craft Apparatus is fully charged; no Dragonic Compulsion can be launched upon the Round of Skill activation.
Begin CD 17 Min CD 6
Monster(s) 2668i
3338 Water Element Strike Skill Effect For 1 Round:
I. The 1st batch of Runestones to be dropped will be Water and Heart Runestones.
II. Each Human launches an extra Water attack.
III. If the Team has “Tanjiro Kamado”, “Giyu Tomioka” or “Sabito & Makomo”,
⇒ the Skill stays in play for 1 more Round.
Begin CD 17 Min CD 6
Monster(s) 2671i
3339 Eyes of Forced Unconscious Sleep Skill Effect I. Hypnotize all enemies.
II. Affected enemies will be inactivated for 2 Rounds.
III. If the enemies are Humans,
⇒ the effect stays in play for 5 Rounds.
IV. When Heart Runestones are dissolved in the first batch,
⇒ the enemies will wake up.
V. Damage dealt to hypnotized enemies x 1.5 additionally.
Begin CD 19 Min CD 8
Monster(s) 2679i
3340 Human Hunt Skill Effect I. Turn Runestones at fixed positions into 15 Earth Runestones and 5 Fire Runestones.
For 3 Rounds:
II. Damage received -50%.
III. The Character launches 3 extra attacks as much as 50% of its own Attack.
IV. If an enemy is defeated,
⇒ the number of Rounds that the Skill staying in play will not reduce.
Begin CD 17 Min CD 6
Monster(s) 2675i
3341 Mariasobi - Koketsu Arrow (3341) Skill Effect For 1 Round:
I. Fire Runestones can be dissolved singly or in groups of 2 or more.
II. For every group of Fire Runestones dissolved in the first batch,
⇒ the Character launches an extra attack as much as 50% of its own Attack,
⇒ to the max 8 extra attacks.
Begin CD 18 Min CD 7
Monster(s) 2676i
3342 Mariasobi - Koketsu Arrow (3342) Skill Effect For 1 Round:
I. Unlimited Runestone movement without dissolving in 12 seconds.
II. Turn all Runestones touched while moving into Enchanted Demon Runestones.
Begin CD 18 Min CD 7
Monster(s) 2676i
3343 Cutting Thread Rotation Skill Effect Lock the positions in 4 corners:
I. The more locked positions Summoner passes through while moving (each position will be counted once only),
⇒ the higher the Character's Attack,
⇒ to the max x 2 for passing through 4 corners.
II. If Summoner ends moving Runestones at a locked position:
⓵ The Character's Attack x 3 additionally.
⓶ The Character's Damage will be dealt regardless of Fixed Combo Shield.
(The Skill stays in play until deactivation or defeated)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Explode 18 Runestones of fixed positions to generate Enchanted Runestones.
Begin CD 17 Min CD 6
Monster(s) 2678i
3344 Destructive Death: Compass Needle (3344) Skill Effect I. Explode all Runestones
⇒ to generate Enchanted Runestones of 5 Attributes at fixed numbers and fixed positions.
For 1 Round:
II. Runestones can be dissolved by aligning 2 or more of them in the first batch.
III. The first batch of Runestones to be dropped will be Enchanted Water Demon Runestones.
Begin CD 18 Min CD 7
Monster(s) 2680i
3345 Destructive Death: Compass Needle (3345) Skill Effect I. Explode all Runestones
⇒ to generate Enchanted Runestones of 5 Attributes at fixed numbers and fixed positions.
For 2 Rounds:
II. The Character's Damage will be dealt regardless of
⓵ Puzzle Shield;
⓶ Defense.
III. The Character launches 6 extra attacks.
Begin CD 18 Min CD 7
Monster(s) 2680i
3346 Total Concentration Breathing Skill Effect I. Turn the top row into Enchanted Water Runestones.
II. Turn the bottom row into Enchanted Heart Runestones.
For 1 Round:
III. The Character's Attack x 3.5.
IV. At the end of the Round,
turn the columns below “Tanjiro Kamado” and “Giyu Tomioka” into Enchanted Water Human Runestones.
Begin CD 17 Min CD 6
Monster(s) 2672i
3347 Human Attack Boost Skill Effect I. The Character's Attack becomes 0.
II. Human Attack x 2.2.
III. Attack of “Tanjiro Kamado” and “Hinokami - Tanjiro Kamado” x 1.5 additionally.
(The Skill stays in play until deactivation or defeated)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Turn all Runestones into Heart Runestones.
Begin CD 17 Min CD 6
Monster(s) 2673i
3348 Mess Around Skill Effect By tapping an Attributive Runestone on the Magic Circle of Elements:
⇒ Turn Runestones of that Attribute into Enchanted Runestones with the corresponding effect:

【Water】Lemme freeze you up ლ(`∀´ლ)
【Fire】I don't want "Puzzle" ╚|░☀▄☀░|╝
【Earth】Like a stone (☉_☉)
【Light】Disperse the dark with love ヾ(*´∇`)ノ
【Dark】Let there be dark 个o(・_・。)
Begin CD 17 Min CD 6
Monster(s) 2398i
3349 Frozen Icicles Skill Effect I. Team Attack basic value becomes 0.
II. Add 5x the original Attack basic value of each Character into its own Recovery.
III. Recovery surplus will become a Full Attack each Round (the Skill stays in play until reactivation or defeat).
Begin CD 17 Min CD 6
Monster(s) 1987i
3350 Scarlet Spirits Skill Effect I. Team Attack -50%.
II. Damage received -50%.
III. Drop rate of Heart Runestones increases.
IV. Heart Runestones to be dropped will be Enchanted Heart Runestones (the Skill stays in play until reactivation or defeated).
Begin CD 17 Min CD 6
Monster(s) 1988i
3351 Resonating Hearts Skill Effect I. Attack and Recovery can only be triggered when ≥3 Heart Runestones are dissolved.
II. Recovery bonus +120% for Combos made (the Skill stays in play until deactivation or defeated).
Begin CD 17 Min CD 6
Monster(s) 1989i
3352 Machina Link Skill Effect If there are ≥3 Machinas in the Team:
I. Attack bonus +30% for Combos made.
II. At the end of the Round, turn 3 Runestones into Enchanted Machina Runestones
(Runestones of Team Members' Attributes rank first in priority), until no Machina Runestones are dissolved.
Begin CD 17 Min CD 6
Monster(s) 2682i
3354 Laser Shot! Skill Effect I. Explode all Runestones to generate Enchanted Runestones.
For 1 Round:
II. All Runestones also possess 50% effect of other Attributive Runestones.
III. Damage of the Team dealt to Beast enemies x 2 additionally.
Begin CD 18 Min CD 7
Monster(s) 7026i
3355 Icicle Crush - EX Skill Effect I. Deal 3 million Water Damage to all enemies, regardless of Defense and Enchanted Runestone Shield.
II. Turn 10 Runestones into fixed numbers of Water Dragon and Heart Dragon Runestones (non-Water and non-Heart Runestones rank first in priority).
Begin CD 17 Min CD 6
Monster(s) 1181i
3356 Promise of Protection - Blaze Skill Effect I. Damage received -40%.
II. Turn Fire Runestones touched while moving into Fire Dragon Runestones.
III. By dissolving Dragon Runestones,
⇒ Dragon Attack x 1.8.
The effect stays in play when Fire or Heart Runestones are dissolved.
Begin CD 19 Min CD 8
Monster(s) 1182i
3357 Utmost Fighter - EX Skill Effect For 1 Round:
I. Team Attack x 2.5.
II. If the Leader is a Dragon or Beast:
⓵ The Team will not be poisoned.
⓶ The effect stays in play for 2 Rounds.
III. In the next Round, Team Recovery becomes 0.
Begin CD 17 Min CD 6
Monster(s) 1183i
3358 Ethnic Resonance - EX Skill Effect For 1 Round:
I. If the Team has only Dragons:
⓵ Team Attack x 1.6.
⓶ Damage of the Team will be dealt regardless of Initial Shield and Quintet Elemental Shield.
II. Otherwise, the more the Races of Monsters in the Team,
⇒ the higher the Team Attack & Recovery,
⇒ to the max x 3 for 4 Races.
Begin CD 16 Min CD 5
Monster(s) 1184i
3359 Extensive Elimination Skill Effect Explode all Runestones to generate Enchanted Dragon Runestones of the Attribute of the Dragon(s) in the column(s).
For column(s) below non-Dragon(s), Runestones will be dropped randomly.
Begin CD 19 Min CD 8
Monster(s) 1645i
3360 Dragonic Pact Skill Effect I. If there is a Human, God or Demon in the Team,
⇒ turn 15 random Runestones into Enchanted Runestones.
II. If 2 out of 3 Races above are present in the Team,
⇒ turn all Runestones into Enchanted Runestones.

III. If there is a Dragon, Beast or Elf in the Team,
⇒ Team Attack x 2 for 1 Round.
IV. If 2 out of 3 Races above are present in the Team:
⓵ Team Attack x 2.5.
⓶ Damage of the Team will be dealt regardless of Initial Shield.

V. If there is a Machina in the Team,
For 1 Round:
⓵ Fully recover HP.
⓶ Damage will be dealt regardless of Defense.
Begin CD 19 Min CD 8
Monster(s) 1857i
3361 Spirit Alternation - Combustion Skill Effect I. Turn Dark Runestones into Fire Dragon Runestones.
For 1 Round:
II. Ignite all enemies to change their Attribute into Fire.
Begin CD 16 Min CD 5
Monster(s) 7001i
3362 Sphere of Waves Skill Effect For 3 Rounds:
I. Team Attack x 1.5.
II. Dragon Attack x 1.8.
III. Turn Water Runestones into Enchanted Water Runestones upon Skill activation and at the end of each Round.
IV. Drop rate of Heart Runestones will be transferred to that of Water Runestones.
Begin CD 17 Min CD 6
Monster(s) 2246i
3363 Dragonic Enchantment - Compliance Skill Effect I. Turn Runestones as many as the accumulated Rounds +4 into Enchanted Dragon Runestones, to the max 20 Runestones (dissolving Runestones is necessary).
For 1 Round,
II. For every non-Leader Attribute of Runestones dissolved,
⇒ generate 5 Runestones of Leader's Attribute,
⇒ to the max 20 Runestones for 4 Attributes dissolved.
Begin CD 17 Min CD 6
Monster(s) 2247i
3364 Assorted Dragonic & Beast Enchantment Skill Effect I. Turn all Runestones into Enchanted Dragon and Enchanted Beast Runestones of the Attributes of Dragons and Beasts in the Team.
II. If there are ≥3 Attributes in the Team,
⇒ Team Attack x 1.5.
Begin CD 19 Min CD 8
Monster(s) 2248i
3365 Call of Dragon - Dark Skill Effect This Skill can be activated only when there are Race Runestones:
For 1 Round:
I. For every Attribute of Runestones dissolved,
⇒ 5 Dark Runestones will be generated,
⇒ to the max 25 Runestones for 5 Attributes dissolved.
II. If the Team has only Dark Dragons,
⇒ Dark Runestones to be dropped will be Enchanted Dark Dragon Runestones.
III. If the Team has only Dragons,
⇒ Combo count +6.
Begin CD 16 Min CD 5
Monster(s) 2250i
3366 Intimidating Dragons Skill Effect Dragon Attack x 2 until neither a group of 4 Earth Runestones nor a group of 4 Dark Runestones are dissolved.
Begin CD 17 Min CD 6
Monster(s) 1493i
3367 Drops of Daybreak Dew Skill Effect For 1 Round:
I. The 1st batch of Runestones to be dropped will be Dark Runestones.
II. Damage will be dealt regardless of Fixed Combo Shield.
III. If the Leader and Ally are Beasts,
⇒ Skill CD of the Monster -2.
Begin CD 18 Min CD 7
Monster(s) 1545i
3368 Mist of the Beast Skill Effect I. Modify the column below the Monster to become Beast Runestones.
For 1 Round:
II. Other Runestones also possess 200% effect of Water Runestones.
III. Water Runestones can be dissolved by aligning 3 or more of them in the first batch.
IV. If the Monster's Xian Point (XP) is 10 upon Skill activation,
⇒ the Monster launches 8 extra attacks for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 2129i
3369 Wings of Flames Skill Effect I. Turn Dark Runestones into Fire Runestones.
II. Turn Fire Runestones into Enchanted Beast Runestones.
III. If the Leader is a God or Beast,
⇒ turn the column below each God and Beast into Race Runestones of that Member's Attribute.
IV. If the Monster's Xian Point (XP) is 10 upon Skill activation,
⇒ Damage of Beast(s) will be dealt regardless of Initial Shield.
Begin CD 16 Min CD 5
Monster(s) 2134i
3370 Control of Situation Skill Effect I. Unlimited Runestone movement in 15 seconds without dissolving.
For 1 Round:
II. If the Leader and Ally are Beasts:
⓵ Team Attack x 2.5
⓶ The Damage received in the Round will not lead to your defeat.
Begin CD 19 Min CD 8
Monster(s) 1928i
3371 Illegitimate Coronation Skill Effect I. Turn the Runestones of the Team Members' Attributes into Enchanted Runestones.
For 1 Round:
II. Effect of Enchanted Runestones +15%.
III. If there are ≥3 Attributes in the Team, ⇒ current Skill CD -3.
Begin CD 17 Min CD 6
Monster(s) 7006i
3372 Bellow of Billows - EX Skill Effect I. Turn 4 random Runestones into Water Elf Runestones.
For 1 Round:
II. The Monster's Attack x 20
(no sharing to other Team Members).
III. The Monster's Damage will be dealt regardless of Initial Shield.
Begin CD 19 Min CD 8
Monster(s) 1390i
3373 Arcane Mystic Skill Effect I. Release the locked Skill(s) of Dragon(s) and Beast(s).
(This Skill will not be locked)
II. Remove all Runestones to generate Enchanted Heart Runestones.
For 1 Round:
III. All Runestones also possess 200% effect of other Runestones.
IV. If there are ≥2 Dragons or Beasts in the Team:
⓵ Team Attack & Recovery x 2.5.
⓶ Damage of the Team will be dealt regardless of Puzzle Shield.
Begin CD 15 Min CD 6
Monster(s) 2660i
3374 Dragonic Frenzy Skill Effect I. If the Leader is a Dragon or Beast,
⇒ the Monster will turn into【Dragon】form upon Skill activation.
II. Turn the column(s) below Dragon(s) into Enchanted Dragon Runestones.
For 1 Round:
III. By tapping an Attributive Runestone on the Magic Circle of Elements twice:
⓵ Runestones of those 2 types can be dissolved singly or in groups of 2 or more in the first batch.
⓶ The Monster and Member(s) with an additional effect in play launch an extra attack of each of those 2 Attributes as much as 50% of their own Attack.
Begin CD 19 Min CD 8
Monster(s) 2688i
3375 Assault of Wildness Skill Effect I. If the Leader is a Dragon or Beast:
⓵ The Monster will turn into【Beast】form upon Skill activation.
⓶ Restore all cracked positions.
II. Turn the column(s) below Beast(s) into Enchanted Beast Runestones.
For 1 Round:
III. Attack bonus +50% for Combos made.
IV. Damage reflected from enemies -100%.
V. Boss Skill “Death Damage” (receiving Damage upon the defeat of the enemy) will be nullified.
Begin CD 18 Min CD 7
Monster(s) 2689i
3376 Dragon Pneuma Burst Skill Effect I. If the Leader is a Dragon or Beast,
⇒ the Monster will turn into【Dragon】form upon Skill activation.
II. Tap 2 rows and turn each of them into 3 Enchanted Dark Dragon and 3 Enchanted Water Dragon Runestones at fixed positions.
For 1 Round:
III. Team Attack x 2.
IV. The Attack of all Members in the next Round will be the same as this Round.
Begin CD 18 Min CD 7
Monster(s) 2690i
3377 Arcane Elements Skill Effect For 1 Round:
I. Runestones of the Monster's and the Leader's Attribute also possess 50% effect of other Attributive Runestones.
II. If the Monster and the Leader are of the same Attribute,
⇒ the effect will increase to 100%.
III. For every extra Dragon present in the Team,
⇒ the Skill stays in play for 1 more Round,
⇒ to the max 5 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2686i
3378 Wildness Massacre Skill Effect I. If the Leader is a Dragon or Beast,
⇒ the Monster will turn into【Beast】form upon Skill activation.
II. Explode the column below the Monster and Frozen Runestones
⇒ to generate Runestones of the Monster's and the Leader's Attribute.
For 2 Rounds:
III. Boss Skill "Sticky Land" will be nullified.
IV. Runestone movement will not be stopped when a tornado is touched.
V. Attack & Recovery of Fire Monster(s) & Beast(s) x 1.8.
Begin CD 18 Min CD 7
Monster(s) 2687i
3379 Lightning Howl Skill Effect I. Tap and turn a column into Enchanted Earth Beast Runestones.
For 1 Round:
II. Electrify all enemies.
III. When the effect is in play,
Damage dealt to the enemies x 1.5 additionally.
IV. If there are ≥3 Beasts in the Team upon Skill activation,
⇒ the Monster's Skill CD -3.
Begin CD 17 Min CD 6
Monster(s) 2691i
3380 Bestial Insulation Skill Effect I. If the Leader is a Dragon or Beast,
⇒ the Monster will turn into【Beast】form upon Skill activation.
II. Explode the column below the Monster and Electrified Runestones
⇒ to generate Runestones of the Monster's and the Leader's Attribute.
For 2 Rounds:
III. Light Monster(s) & Beast(s):
⓵ Damage will be dealt regardless of "Quintet Elemental Shield".
⓶ Launch an extra Attack of their own Attribute as much as 50% of their own Attack.
Begin CD 18 Min CD 7
Monster(s) 2692i
3381 Phantom of Dragons Skill Effect I. Tap and turn a row into Enchanted Dark Dragon Runestones.
For 1 Round:
II. Combo count +3.
III. If there is a Dragon with ≥4000 Attack basic value in the Team upon Skill activation,
⇒ the Monster's Skill CD -4.
Begin CD 16 Min CD 5
Monster(s) 2693i
3382 Will of Heart Skill Effect For 1 Round:
I. Attack of the Leader and Ally x 2.5.
II. Turn the first 6 Runestones touched while moving into Enchanted Heart Runestones.
III. If ≥8 Heart Runestones are dissolved in the first batch,
⇒ the Skill keeps staying in play.
Begin CD 18 Min CD 7
Monster(s) 2659i
3383 Fire Resistance Skill Effect For 1 Round:
I. Boss Skill "Burning" (excluding "Hellfire") will be nullified.
II. Attack of Earth Monster(s) & Elf(s) x 2.2.
III. By dissolving all present Earth Runestones in the first batch:
⓵ Stun the enemies after attacking to inactivate them for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 2658i
3384 Top Maker Skill Effect For 1 Round:
I. Extend Runestone-moving time to 12 seconds.
II. Combo count +8.
III. If the Leader is a Human, Dragon or Beast,
⇒ Runestone movement will not be stopped when an Electrified Runestone is touched.
Begin CD 19 Min CD 8
Monster(s) 2684i
3385 Devouring Weakness Skill Effect For 2 Rounds:
I. Weaken the Attack of all enemies by 70%.
II. Nullify all Damage-reducing Skills.
III. If the Leader is a Human, Dragon or Beast,
⇒ Boss Skill "Burning" (excluding "Hellfire") will be nullified.
Begin CD 19 Min CD 8
Monster(s) 2685i
3386 Super Axe Strike (3386) Skill Effect I. Explode Light and Dark Runestones to generate non-Light and non-Dark Beast Runestones.
For 1 Round:
II. Combo count +8.
III. If 9 or more Runestones are exploded,
⇒ the Monster's Skill CD -4.
Begin CD 22 Min CD 8
Monster(s) 2696i
3387 Super Axe Strike (3387) Skill Effect I. Explode Water, Fire and Earth Runestones to generate Light Beast, Dark Beast and Heart Beast Runestones.
II. CDs of all enemies will be delayed for 2 Rounds.
III. If 14 or more Runestones are exploded,
⇒ the Monster's Skill CD -2.
Begin CD 22 Min CD 8
Monster(s) 2696i
3388 Summit of Dragon Power Skill Effect I. Turn the bottom row into Water Dragon Runestones.
II. Turn the bottom row into Water Dragon Runestones at the end of the Round.
For 2 Rounds:
III. The first Dragon with the highest Attack from the left,
⇒ the Character's Attack basic value +4000.
Begin CD 17 Min CD 6
Monster(s) 2695i
3390 Dragonic Catastrophe Skill Effect I. Charge the Craft Apparatus.
For 1 Round:
II. The Character's Attack x 10.
III. The Character's Damage will be dealt regardless of Defense and Trio Elemental Shield.
IV. Non-Dragon(s) & non-Beast(s):
⇒ No attacks could be launched for 3 Rounds.
Begin CD 22 Min CD 8
Monster(s) 7020i
3391 War of Jungle Skill Effect I. Explode the column below the Character to generate Light Runestones.
II. Explode the columns below the neighboring Members to generate Earth Runestones.
III. The Skill may be ready for reactivation immediately (one reactivation each Wave).
Begin CD 17 Min CD 6
Monster(s) 2657i
3392 Dark Manipulation Skill Effect I. Release the locked Skill of the Monster. (This Skill will not be locked)
For 1 Round:
II. Unlimited Runestone movement without dissolving.
III. Turn all Runestones touched while moving for the first time into Dark Dragon Runestones.
Begin CD 19 Min CD 8
Monster(s) 2683i
3393 Heat Ray Skill Effect I. Damage received -95%.
II. Deal 5,000x non-Attributive Damage to an enemy each Round before attacks.
III. The Character's Attack x 5.
IV. The Character's Damage will be dealt regardless of Fixed Combo Shield, until receiving Damage from the enemy's attack.
Begin CD 18 Min CD 7
Monster(s) 7028i
3394 Ultrasonic Wave Beam Skill Effect I. Upon Skill activation and at the end of each Round, turn the bottom row into Enchanted Heart Runestones.
II. By dissolving all present Heart Runestones in the first batch,
⇒ the Leader launches an extra Water attack.

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Explode all Runestones;
⓶ Fully Recover HP.
Begin CD 19 Min CD 8
Monster(s) 7031i
3395 Uranium Heat Beam Skill Effect I. Frozen Runestones can be dissolved.
For 1 Round:
II. Extend Runestone-moving time by 5 seconds.
III. Boss Skill "Burning" (excluding "Hellfire") and “Sticky Land" will be nullified.
Begin CD 16 Min CD 5
Monster(s) 7030i
3396 Gravity Beam Skill Effect I. Turn the 1st and 2nd columns into Light Runestones.
II. Turn the 5th and 6th columns into Dark Runestones.
III. By tapping a Runestone on the Magic Circle of Elements, the 3rd and 4th columns will be turned into Runestones of that type.
For 1 Round:
IV. The first 15 Runestones to be dropped will be Dragon Runestones of the selected type.
Begin CD 19 Min CD 8
Monster(s) 7032i
3397 Mega Buster Skill Effect I. Upon the activation of the Skill and at the end of the Round:
⓵ Turn the 2nd row into Light Machina Runestones.
⓶ Turn the 4th row into Dark Machina Runestones.
For 1 Round:
II. The Character launches 5 extra attacks as much as 50% of its own Attack.
III. The Character's Damage will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield.
Begin CD 18 Min CD 7
Monster(s) 7033i
3398 Bubble Heat Ray Skill Effect For 1 Round:
I. Upon the activation of the Skill and at the end of the Round, turn the column below the Character into Earth Beast Runestones.
II. Runestone movement will not be stopped when a tornado is touched.
III. For every extra Beast or Elf in the Team,
⇒ the Skill stays in play for 1 more Round,
⇒ to the max 5 Rounds.
Begin CD 19 Min CD 8
Monster(s) 7029i
3399 Flurry Slash Skill Effect I. Turn Light and Dark Runestones into Earth Runestones.
For 1 Round:
II. The Character and the neighboring Humans:
⇒ Launch an extra Water attack and an extra Fire attack as much as 25% of their own Attack.
Begin CD 19 Min CD 8
Monster(s) 1996i
3400 Hex of Blood Skill Effect I. Each God launches an extra attack of its own Attribute as much as 50% of its own Attack.
II. Deduct 1% of total HP for every step moved while moving Runestones (bottom out at 1).
The Skill stays in play until deactivation or defeated.

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ HP will be depleted to 1.
⓶ Explode all Runestones to generate Runestones of 5 Attributes.
Begin CD 17 Min CD 6
Monster(s) 1990i
3401 Dragon Resonance - Speed Skill Effect For 2 Rounds,
I. Synchronize the Attack of all Dragons as the greatest Dragon Attack launched.
II. The Frozen Runestones touched while moving will be restored to normal state and modified to become Dragon Runestones.
III. By dissolving a group of ≥6 Dragon Runestones in the first batch,
⇒ the Monster's Skill CD -1.
Begin CD 22 Min CD 8
Monster(s) 2601i
3402 Elven Blades Skill Effect I. Turn 12 Runestones into Enchanted Elf Runestones (non-Race Runestones rank first in priority).
For 1 Round,
II. The Character's Attack becomes 0.
III. Attack of the Member on the left x 2.
IV. Runestones can be dissolved by aligning 2 or more of them in the first batch.
V. If the Leader is an Elf,
⇒ the Character's Skill CD-2 after Skill activation.
Begin CD 18 Min CD 7
Monster(s) 2491i
3403 Human Dreams Are Not That Simple! Skill Effect I. Turn the bottom row into Enchanted Runestones of the Character's Attribute.
For 1 Round:
II. The Character's Attack x 3.
III. The Character launches 8 extra attacks as much as 50% of his own Attack.
IV. The Character's Damage will be dealt regardless of Defense and Puzzle Shield.
V. If the Leader is a【KAMEN RIDER】:
⇒ Dodge the first attack of an enemy next Round.
Begin CD 17 Min CD 6
Monster(s) 2701i
3404 I Must Stop You! Skill Effect For 1 Round:
I. Electrify all enemies to inactivate them for 1 Round.
II. The Character's Attack x 4.
III. The Character launches 8 extra attacks as much as 50% of his own Attack.
IV. The Character's Damage will be dealt regardless of Defense, Initial Shield and Puzzle Shield.
V. Turn 23 Runestones at fixed positions into Enchanted Earth Runestones at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 2719i
3405 Perfect Conclusion Learning 5! Skill Effect I. CDs of all enemies will be delayed for 1 Round.
II. Turn the first 8 Runestones touched while moving into Evil Runestones (Enchanted Dark Human Runestones).
(Runestone-turning Path - Special Type)
For 1 Round:
III. The Character's Attack x 12 (no sharing).
IV. The Character's Damage will be dealt regardless of Defense and Quintet Elemental Shield.
V. The Character enters a fatigue state at the end of the Round (the state stays in play for 1 Round).
Begin CD 18 Min CD 7
Monster(s) 2720i
3407 This Might Tickle a Bit! Skill Effect Turn 10 random Runestones into Enchanted Dark Runestones.
Begin CD 16 Min CD 5
Monster(s) 2704i
3408 Final Kamen Ride: Decade! Skill Effect I. Turn the column(s) below Human(s) into Enchanted Runestones.
For 1 Round:
II. The Character's Attack & Recovery x 5.
III. If the Dragonware "K-TOUCH" is equipped,
⇒ switch.
Begin CD 8 Min CD 10
Monster(s) 2704i
3409 Final Attackride Skill Effect For 1 Round:
I. All Runestones also possess 200% effect of other Runestones.
II. Based on the Attribute(s) of【KAMEN RIDER】in the Team,
⇒ the Character launches a corresponding number of extra attack(s) of corresponding Attribute(s).
III.【KAMEN RIDER】other than "KAMEN RIDER DECADE" and "KAMEN RIDER DECADE COMPLETE FORM":
⇒ CD -2 & EP +2.
Begin CD 16 Min CD 10
Monster(s) 2705i
3410 Remember That! Skill Effect Tap "K-TOUCH" to acquire an effect for 1 Round:

【KUUGA】
⓵ The Character's Attack x 3.
⓶ Ignite all enemies to change their Attributes into Fire.
⓷ Damage dealt to Fire enemies by the Team x 1.5 additionally.

【DEN-O】
⓵ Explode all Runestones to generate Human Runestones.

【BLACK】
⓵ Reduce the Damage by “Burning” to 1.
⓶ Runestone movement will not be stopped when an Electrified Runestone is touched.

【1】
⓵ Runestone movement will not be stopped when a tornado is touched.
⓶ Skill CD of【KAMEN RIDER】-1.
Begin CD 11 Min CD 5
Monster(s) 2705i
3411 Super Henshin! Skill Effect For 2 Rounds:
I. The Character's Attack x 4.
II. If a Water, Earth or Dark Runestone is picked up to start moving, the corresponding effect will be triggered:

【Water】
⓵ The Character's Damage will be dealt regardless of Fixed Combo Shield.
⓶ The Character launches an extra Water attack.

【Earth】
⓵ The Character's Damage will be dealt regardless of Initial Shield.
⓶ The Character launches an extra Earth attack.

【Dark】
⓵ Damage received -70%.
⓶ The Character launches an extra Dark attack.
Begin CD 18 Min CD 7
Monster(s) 2699i
3412 Watch! My Henshin! Skill Effect I. Explode all Runestones to generate Enchanted Runestones of all types.
II. If the Dragonware "ARCLE" is equipped,
⇒ switch.
Begin CD 8 Min CD 8
Monster(s) 2699i
3413 I Want People to Smile! Skill Effect Explode the column below the Character to generate Enchanted Runestones of 5 Attributes.
Begin CD 10 Min CD 4
Monster(s) 2700i
3414 Owner of 2000 Skills Skill Effect For 2 Rounds:
I. Ignite all enemies to change their Attribute into Fire.
II. Damage received -60%.
III. The Character's Attack x 3.
IV. For every group of Attributive Runestones dissolved,
⇒ the Character launches an extra attack of each Attribute dissolved
as much as 10% of his own Attack,
⇒ to the max 10 extra attacks.
V. When Runestones of 5 Attributes are dissolved:
⓵ The Character's Damage will be dealt regardless of Initial Shield and Fixed Combo Shield.
Begin CD 14 Min CD 8
Monster(s) 2700i
3415 Kingstone Flash Skill Effect For 1 Round:
I. Boss Skill "Burning" (excluding "Hellfire") will be nullified.
II. Runestone movement will not be stopped when an Electrified Runestone is touched.
III. The Character launches an extra Light attack.
IV. Light Human Runestones will be generated in the column below the Character in the first batch.
V. By dissolving ≥5 Light Runestones,
⇒ the Character's Damage will be dealt regardless of Initial Shield.
Begin CD 17 Min CD 6
Monster(s) 2702i
3416 Henshin! (3416) Skill Effect I. Turn all Runestones into Fire, Light and Dark Runestones of fixed numbers and fixed positions.
II. If the Dragonware "SUN RISER" is equipped,
⇒ switch.
Begin CD 8 Min CD 8
Monster(s) 2702i
3417 Kingstone Flash - EX Skill Effect For 1 Round:
I. Boss Skill "Burning" will be nullified.
II. Runestone movement will not be stopped when an Electrified Runestone is touched.
III. The Character launches an extra Light attack.
IV. Enchanted Light Human Runestones will be generated in the column below the Character in the first batch.
V. By dissolving ≥5 Light Runestones,
⇒ the Character's Damage will be dealt regardless of Initial Shield.
Begin CD 12 Min CD 6
Monster(s) 2703i
3418 RX Kick! Skill Effect I. Turn all Runestones into Light and Dark Runestones of fixed numbers and fixed positions.
For 1 Round:
II. Attack of all enemies -100%.
Begin CD 14 Min CD 8
Monster(s) 2703i
3419 I Decide the Ending! Skill Effect I. Explode the 3rd row to generate Enchanted Fire Runestones.
For 1 Round:
II. Ignite all enemies to change their Attribute into Fire.
III. The Character's Attack x 4.
IV. The Character's Damage dealt to Fire enemies x 1.5 additionally.
V. By dissolving all present Fire Runestones in the first batch,
⇒ turn the outermost Runestones into Enchanted Fire Runestones at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 2706i
3420 Rider Kick! Skill Effect I. Release the locked Skill(s) of “KAMEN RIDER” Diamond Seal Character(s).
(This Skill will not be locked)
For 1 Round:
II. Runestone movement will not be stopped when a tornado is touched.
III. The Character's Attack x 3.
Begin CD 17 Min CD 6
Monster(s) 2707i
3421 At the Climax from the Start! Skill Effect I. Explode the 3rd row and the column below the Character to generate Fire Human Runestones.
For 1 Round:
II. The Team launches an extra Light attack as much as 30% of their own Attack.
III. If the Leader is a【KAMEN RIDER】,
⇒ restore all cracked positions.
Begin CD 17 Min CD 6
Monster(s) 2708i
3422 I'll Clear This with No Continues! Skill Effect I. Explode the 3 columns on the right to generate Enchanted Human Runestones.
II. If the Leader is a【KAMEN RIDER】,
⇒ Heart and Light Runestones of fixed numbers and fixed positions will be generated.
For 1 Round:
III. Other Runestones also possess the effect of Light Runestones.
Begin CD 18 Min CD 7
Monster(s) 2709i
3423 Got a Feeling This Will Work Out! Skill Effect For 1 Round:
I. Extend Runestone-moving time to 20 seconds.
II. Unlimited Runestone movement without dissolving within Runestone-moving time.

III. Tap to acquire an effect for 1 Round:

【DECADE】
⓵ Explode the columns below the Character and neighboring Members
⇒ to generate Enchanted Runestones of that Member's Attribute.

【KUUGA】
⓵ The Character's Attack x 3.
⓶ The Character's Damage will be dealt regardless of Initial Shield.

【DEN-O】
⓵ The Character launches 3 extra Light attacks.

【EX-AID】
⓵ Combo count +4.
Begin CD 20 Min CD 6
Monster(s) 2710i
3424 End Time! OHMA ZI-O Finishing Strike! Skill Effect I. Unlimited Runestone movement without dissolving in 20 seconds and this will not be counted as 1 Round.
For 2 Rounds:
II. Damage of "KAMEN RIDER ZI-O" and "KAMEN RIDER OHMA ZI-O" will be dealt regardless of Defense.
III. Record the distribution of Runestones upon the end of Runestone movement
(including the effects of Race Runestones and Enchanted Runestones).
⇒ Runestones will be restored to the recorded distribution at the end of the Round.
Begin CD 21 Min CD 7
Monster(s) 2721i
3425 Supernatural Combustion Skill Effect For 2 Rounds:
I. Ignite all enemies to change their Attribute into Fire.
II. Unlimited Runestone movement without dissolving.
III. Turn Fire and Light Runestones touched while moving into Enchanted Runestones.
IV. By dissolving all present Fire Runestones in the first batch,
⇒ the first 15 Runestones to be dropped will be Light Runestones.
Begin CD 19 Min CD 8
Monster(s) 2713i
3426 I Don't Need a Heart! Skill Effect For 2 Rounds:
I. Turn the first 5 Runestones touched while moving into Enchanted Dark Runestones.
II. The Character's Attack x 4.
III. The Character's Damage will be dealt regardless of Trio Elemental Shield, Quartet Elemental Shield and Quintet Elemental Shield.
IV. At the end of the Round, poison all enemies with 500x the Character's Attack each Round,
regardless of Defense and Attribute until defeated.
Begin CD 18 Min CD 7
Monster(s) 2714i
3427 Henshin! (3427) Skill Effect I. Explode non-Dark Runestones to generate Enchanted Runestones.
For 1 Round:
II. For each Runestone exploded,
⇒ the Character's Attack basic value +200.
III. If the Dragonware "ZETSUMETSU DRIVER" is equipped,
⇒ Switch.
Begin CD 8 Min CD 8
Monster(s) 2714i
3428 The Will of MetsubouJinrai Skill Effect For 2 Rounds:
I. Turn the first 5 Runestones touched while moving into Enchanted Dark Machina Runestones.
II. The Character's Attack x 4.
III. The Character's Damage will be dealt regardless of Trio Elemental Shield, Quartet Elemental Shield and Quintet Elemental Shield.
IV. At the end of the Round, poison all enemies with 500x the Character's Attack each Round,
regardless of Defense and Attribute until defeated.
Begin CD 13 Min CD 7
Monster(s) 2722i
3429 This is Crusade! Skill Effect For 2 Rounds:
I. The Team will not be poisoned.
II. Dark Runestones will be generated in odd columns in the first batch.
III. Heart Runestones will be generated in even columns in the first batch.
Begin CD 13 Min CD 7
Monster(s) 2722i
3430 Satan Saber Skill Effect I. Explode all Runestones to generate Fire, Earth and Light Runestones at fixed numbers and fixed positions.
For 1 Round:
II. Fire, Earth and Light Runestones also possess 50% effect of other Attributive Runestones.
III. If the Leader is a【KAMEN RIDER】,
⇒ the effect will increase to 100%.
Begin CD 19 Min CD 8
Monster(s) 2715i
3431 Eden Impact Skill Effect For 1 Round:
I. Deduct 1% of total HP for every step moved while moving Runestones (bottom out at 1).
II. Turn all Runestones touched while moving into Enchanted Runestones.
III. The Character's Attack x 5.
IV. The Character's Damage dealt to Humans, Gods and Machinas x 2 additionally.
V. The Character's Damage will be dealt regardless of Initial Shield and Puzzle Shield.
Begin CD 18 Min CD 7
Monster(s) 2716i
3432 Muteki! The Golden Strongest Gamer! Skill Effect I. Turn all Runestones into Enchanted Runestones.
II. Bubblize all enemies for 2 Rounds:
▋150% of the Damage dealt to enemies
(excluding non-Attributive Damage)
will be stored for 1 extra non-Attributive attack
to be launched at the end of each Round
regardless of Defense.
For 2 Rounds:
III. Humans and “KAMEN RIDER GENM ZOMBIE ACTION GAMER LEVEL X-0”:
⇒ Each launches 1 extra attack.
Begin CD 17 Min CD 6
Monster(s) 2717i
3433 1000% Impossible! Skill Effect For 1 Round:
I. Human Attack basic value becomes 0.
II. Add 10x the deducted Attack basic value to the Character's Attack basic value.
III. The Character's Damage will be dealt regardless of Initial Shield.
Begin CD 19 Min CD 8
Monster(s) 2711i
3434 I'm God! Skill Effect I. Fully recover HP.
For 99 Rounds:
II. Fully recover HP at the end of each Round.
III. "KAMEN RIDER EX-AID MUTEKI GAMER", "KAMEN RIDER EX-AID" & "KAMEN RIDER GENM ZOMBIE ACTION GAMER LEVEL X-0":
⇒ Attack x 3.
Begin CD 36 Min CD 25
Monster(s) 2712i
3435 Against the Evil Skill Effect I. Explode Dark Runestones to generate non-Dark Runestones.
For 3 Rounds:
II. Drop rate of Dark Runestones will be transferred to that of Heart Runestones.
III. Heart Runestones also possess 50% effect of Attributive Runestones.
Begin CD 17 Min CD 6
Monster(s) 2723i
3436 Covenant of Gloom Skill Effect I. Combo count +3.
II. The Character and the neighboring Dark Members:
⇒ Attack x 2.
III. By dissolving ≥6 Dark Runestones in the first batch:
⇒ Damage of the Character and the neighboring Members will be dealt regardless of Duet Elemental Shield and Trio Elemental Shield.

The Skill stays in play until <6 Dark or Heart Runestones are dissolved in the first batch.
Begin CD 18 Min CD 7
Monster(s) 2751i
3437 Binding Boon Skill Effect I. Upon the Round of Skill activation,
⇒ fully recover HP.
II. 2 random positions will be locked each Round.

⓵ By passing through 1 locked position when moving Runestones:
⇒ Team Attack x 1.5 for the Round.
⇒ The Monster's Attack x 1.5 additionally.

⓶ By passing through 2 locked positions when moving Runestones:
⇒ Team Attack x 2.5 for the Round.
⇒ The Monster's Attack x 2.5 additionally.

The Skill stays in play when a locked position is touched in the Round.
Begin CD 17 Min CD 6
Monster(s) 2724i
3441 Valiant Strike Skill Effect Upon the completion of moving and dissolving Runestones, Combos made in the first batch will be added to the total Combo count. The Skill stays in play until ≥15 Combos are made.
Begin CD 17 Min CD 6
Monster(s) 2727i
3442 Heidi's Smash Skill Effect For 1 Round,
as many as the accumulated Rounds +1 (dissolving Runestones is necessary):

⓵ Turn Runestones into Light Human Runestones (Fire, Earth and Dark Runestones rank first in priority),
⇒ to the max 5 Light Human Runestones;

⓶ Increase Combo count,
⇒ to the max +5;

⓷ Launch a number of extra Light attacks as much as 50% of the Monster's Attack,
⇒ to the max 5 extra attacks.

Counting resets when the Skill is activated.
Begin CD 12 Min CD 1
Monster(s) 2728i
3443 Dun's Assassination Skill Effect I. Explode non-Light and non-Dark Runestones to generate Enchanted Light and Enchanted Dark Runestones.
For 1 Round:
II. The Character's Attack basic value +500 for each Runestone exploded.
III. Alter the Attribute of the Character's Attack into Dark.
IV. The Character's Damage will be dealt regardless of Puzzle Shield.
Begin CD 21 Min CD 7
Monster(s) 2729i
3444 Breakthrough - Waves Skill Effect I. Add 3 rows of Enchanted Runestones.
For 1 Round:
II. Extend Runestone-moving time to 20 seconds.
III. Water Runestones can be dissolved by aligning 2 or more of them in the first batch.
IV. The more the groups of Runestones dissolved,
⇒ the higher the Monster's Attack,
⇒ to the max x 10 for 15 groups.
Begin CD 18 Min CD 7
Monster(s) 2511i
3445 Breakthrough - Flames Skill Effect I. Add 3 rows of Enchanted Runestones.
For 1 Round:
II. Extend Runestone-moving time to 20 seconds.
III. Fire Runestones can be dissolved by aligning 2 or more of them in the first batch.
IV. The more the groups of Runestones dissolved,
⇒ the higher the Character's Attack,
⇒ to the max x 10 for 15 groups.
Begin CD 18 Min CD 7
Monster(s) 2512i
3446 Breakthrough - Vines Skill Effect I. Add 3 rows of Enchanted Runestones.
For 1 Round:
II. Extend Runestone-moving time to 20 seconds.
III. Earth Runestones can be dissolved by aligning 2 or more of them in the first batch.
IV. The more the groups of Runestones dissolved,
⇒ the higher the Character's Attack,
⇒ to the max x 10 for 15 groups.
Begin CD 18 Min CD 7
Monster(s) 2513i
3447 Breakthrough - Beam Skill Effect I. Add 3 rows of Enchanted Runestones.
For 1 Round:
II. Extend Runestone-moving time to 20 seconds.
III. Light Runestones can be dissolved by aligning 2 or more of them in the first batch.
IV. The more the groups of Runestones dissolved,
⇒ the higher the Character's Attack,
⇒ to the max x 10 for 15 groups.
Begin CD 18 Min CD 7
Monster(s) 2514i
3448 Breakthrough - Gloom Skill Effect I. Add 3 rows of Enchanted Runestones.
For 1 Round:
II. Extend Runestone-moving time to 20 seconds.
III. Dark Runestones can be dissolved by aligning 2 or more of them in the first batch.
IV. The more the groups of Runestones dissolved,
⇒ the higher the Character's Attack,
⇒ to the max x 10 for 15 groups.
Begin CD 18 Min CD 7
Monster(s) 2515i
3450 Shiny Magic Skill Effect I. Release the locked Skills of all Members.
(This Skill will not be locked.)
II. Explode Heart Runestones to generate Light Dragon Runestones.
III. Recover 5,000 HP for each Runestone exploded.
For 1 Round:
IV. Weaken the Attack of all enemies by 99%.
Begin CD 18 Min CD 7
Monster(s) 10047i
3451 Groundbreaking Fist Skill Effect I. Explode all Runestones to generate Enchanted Beast Runestones.
II. The Character and the neighboring Members:
⓵ Attack x 3.
⓶ Stun the enemies after attacking to inactivate them for 1 Round.
*Effects II stays in play until no Beast Runestones are dissolved.
Begin CD 17 Min CD 6
Monster(s) 10048i
3453 The Only Strike Skill Effect I. Explode the columns below neighboring Members to generate Enchanted Dark and Enchanted Heart Runestones of fixed numbers and fixed positions.
II. Explode the column below the Character to generate Enchanted Light and Enchanted Heart Runestones of fixed numbers and fixed positions.
For 1 Round:
III. Combo count +10.
Begin CD 15 Min CD 4
Monster(s) 10050i
3464 Triple Alteration Skill Effect Tap 3 Runestones on the screen:
I. Turn those columns and rows into Runestones of that type(s) (including the effects of Enchanted Runestones and Race Runestones).
II. If an Elf Runestone is tapped:
⇒ For 3 Rounds:
⓵ The Character's Attack & Recovery x 3.
⓶ The Character's Damage will be dealt regardless of Defense.
Begin CD 17 Min CD 6
Monster(s) 10054i
3465 Slashes of Thorns Skill Effect I. Explode Runestones of the enemy's Attribute to generate Earth Beast Runestones.
For 1 Round
II. Team Attack x 2.
III. When Team HP is full upon Skill activation,
⇒ Beast Attack x 1.5 additionally.
IV. For every extra Beast present in the Team,
⇒ the Character's Skill CD -1 at the end of the Round, to the max -3.
Begin CD 17 Min CD 6
Monster(s) 10055i
3466 Secret Skills of the Dragon Skill Effect I. Explode Heart Runestones, Electrified Runestones and Runestones of the enemy's Attribute to generate Enchanted Dragon Runestones.
For 1 Round:
II. Dragon Attack x 1.8.
III. Turn Light and Heart Runestones into Enchanted Dragon Runestones at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 10056i
3467 Brutal Tidal Forces Skill Effect I. Modify Water and Heart Runestones to become Beast Runestones.
For 1 Round:
II. The Character and the neighboring Beast or Water Member on the left:
⓵ Attack x 5.
⓶ Damage will be dealt regardless of Defense.
Begin CD 18 Min CD 7
Monster(s) 10051i
3468 Quintuple Raids Skill Effect I. Turn the columns below Dragons and Beasts into Enchanted Runestones.
For 1 Round:
II. The Character launches five extra attacks (one Attribute each) as much as 20% of its attack.
Begin CD 18 Min CD 7
Monster(s) 10052i
3469 The Breakaway Spell Skill Effect For 1 Round:
I. Extend Runestone-moving time to 12 seconds.
II. Boss Skills "Burning" (excluding "Hellfire") and "Sticky" will be nullified.
III. If the Leader is a Beast or Dragon:
⇒ the Skill stays in play for 3 Rounds.
Begin CD 18 Min CD 7
Monster(s) 10053i
3470 Summoning the Sun Skill Effect I. By tapping a Runestone on the Magic Circle of Elements,
⇒ explode Runestones of that type to generate Enchanted Light Beast Runestones.
For 1 Round:
II. The more the Runestones exploded,
⇒ the lower the Damage received,
⇒ to the max -100% for 10 Runestones.
Begin CD 18 Min CD 7
Monster(s) 10058i
3471 Blades of Resistance Skill Effect I. Damage received from the enemy's Counterattack -60%.
II. Extend Runestone-moving time regardlessly by 1 second.
III. Team Recovery becomes 0.

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ CDs of all enemies will be delayed for 1 Round.
Begin CD 37 Min CD 8
Monster(s) 10057i
3472 Blizzard Strike Skill Effect For 1 Round:
I. Extend Runestone-moving time to 12 seconds.
II. Dragon & Beast Attack x 2.
III. Turn Runestones touched while moving into Enchanted Runestones.
Begin CD 18 Min CD 7
Monster(s) 10059i
3473 Azure Party Skill Effect I. Turn the column below the Leader into Dragon Runestones of the Leader's Attribute.
II. Turn the column below the Ally into Heart Dragon Runestones.
For 1 Round:
III. For each Dragon Runestone dissolved:
⇒ Recover 10% HP,
⇒ to the max 100% HP.
Begin CD 20 Min CD 6
Monster(s) 2736i
3474 Pharmaceutical Explosion Skill Effect I. Turn Heart and Earth Runestones into Earth Elf Runestones.
For 1 Round:
II. For each Earth Runestone dissolved in the first batch:
⇒ Combo count +1.
III. When ≥12 Combos are made,
⇒ the above effect stays in play.
Begin CD 17 Min CD 6
Monster(s) 10061i
3475 Excision Spell Skill Effect I. By tapping a Runestone on the Magic Circle of Elements,
⇒ explode all Runestones to generate Elf Runestones not of that type.
For 2 Rounds:
II. Drop rate of that type of Runestones becomes 0.
III. Each Elf and Water Member in the Team launches 2 extra attacks as much as 30% of its attack.
Begin CD 20 Min CD 6
Monster(s) 10060i
3476 Dispirited Storm Skill Effect I. Explode all Runestones to generate Elf Runestones of 5 Attributes.
For 1 Round:
II. Drop rate of Heart Runestones will be lowered to 0.
III. Team Recovery will be lowered to 0.
IV. Add 4x the deducted Recovery of each Member to its own Attack basic value.
Begin CD 20 Min CD 6
Monster(s) 10060i
3478 Order of the Sun & Moon Skill Effect I. If the Charcater is in the 3rd column from the left,
⇒ turn the 3 columns on the left into Enchanted Runestones in this order: Light, Dark, Light.
II. If the Character is in the 3rd column from the right,
⇒ turn the 3 columns on the right into Enchanted Runestones in this order: Dark, Light, Dark.
For 1 Round:
III. If the Leader is "Solar Sirius", "Lunar Sirius" or "Fenrir":
⇒ Petrify all enemies to inactivate them.
Begin CD 20 Min CD 6
Monster(s) 3002i
3479 Principle of Duality Skill Effect I. Restore all Runestones to normal state.
For 1 Round:
II. Light and Dark Runestones can be dissolved by aligning 2 or more of them in the first batch.
III. If all Team Members are Dragons or Beasts,
⇒ Light and Dark Runestones can be dissolved by aligning 2 or more of them in the Round,
⇒ until 30 Light or Dark Runestones are dissolved in total.
Begin CD 22 Min CD 8
Monster(s) 3002i
3480 Blade of Manipulation - Water EX Skill Effect For 1 Round:
I. Extend Runestone-moving time to 12 seconds.
II. Unlimited Runestone movement without dissolving.
III. Water Attack x 2.2.
IV. For every 6 Runestones dissolved,
⇒ each Water God launches an extra attack,
⇒ to the max 5 extra attacks.
Begin CD 18 Min CD 7
Monster(s) 2731i
3481 Diffusion of Water Spirits - EX Skill Effect I. Explode Frozen Runestones and the columns below the Character and neighboring Members to generate Enchanted Water God Runestones and Enchanted Heart God Runestones.
For 1 Round:
II. If a neighboring Member is a Water God:
⇒ Attack of the Character and that Member x 3.
Begin CD 17 Min CD 6
Monster(s) 2731i
3482 Blade of Manipulation - Fire EX Skill Effect For 1 Round:
I. Extend Runestone-moving time to 12 seconds.
II. Unlimited Runestone movement without dissolving.
III. Fire Attack x 2.2.
IV. For every 6 Runestones dissolved,
⇒ each Fire God launches an extra attack,
⇒ to the max 5 extra attacks.
Begin CD 18 Min CD 7
Monster(s) 2732i
3483 Diffusion of Fire Spirits - EX Skill Effect I. Explode Frozen Runestones and the columns below the Character and neighboring Members to generate Enchanted Fire God Runestones and Enchanted Heart God Runestones.
For 1 Round:
II. If a neighboring Member is a Fire God:
⇒ Attack of the Character and that Member x 3.
Begin CD 17 Min CD 6
Monster(s) 2732i
3484 Blade of Manipulation - Earth EX Skill Effect For 1 Round:
I. Extend Runestone-moving time to 12 seconds.
II. Unlimited Runestone movement without dissolving.
III. Earth Attack x 2.2.
IV. For every 6 Runestones dissolved,
⇒ each Earth God launches an extra attack,
⇒ to the max 5 extra attacks.
Begin CD 18 Min CD 7
Monster(s) 2733i
3485 Diffusion of Earth Spirits - EX Skill Effect I. Explode Frozen Runestones and the columns below the Character and neighboring Members to generate Enchanted Earth God Runestones and Enchanted Heart God Runestones.
For 1 Round:
II. If a neighboring Member is an Earth God:
⇒ Attack of the Character and that Member x 3.
Begin CD 17 Min CD 6
Monster(s) 2733i
3486 Blade of Manipulation - Light EX Skill Effect For 1 Round:
I. Extend Runestone-moving time to 12 seconds.
II. Unlimited Runestone movement without dissolving.
III. Light Attack x 2.2.
IV. For every 6 Runestones dissolved,
⇒ each Light God launches an extra attack,
⇒ to the max 5 extra attacks.
Begin CD 18 Min CD 7
Monster(s) 2734i
3487 Diffusion of Light Spirits - EX Skill Effect I. Explode Frozen Runestones and the columns below the Character and neighboring Members to generate Enchanted Light God Runestones and Enchanted Heart God Runestones.
For 1 Round:
II. If a neighboring Member is a Light God:
⇒ Attack of the Character and that Member x 3.
Begin CD 17 Min CD 6
Monster(s) 2734i
3488 Blade of Manipulation - Dark EX Skill Effect For 1 Round:
I. Extend Runestone-moving time to 12 seconds.
II. Unlimited Runestone movement without dissolving.
III. Dark Attack x 2.2.
IV. For every 6 Runestones dissolved,
⇒ each Dark God launches an extra attack,
⇒ to the max 5 extra attacks.
Begin CD 18 Min CD 7
Monster(s) 2735i
3489 Diffusion of Dark Spirits - EX Skill Effect I. Explode Frozen Runestones and the columns below the Character and neighboring Members to generate Enchanted Dark God Runestones and Enchanted Heart God Runestones.
For 1 Round:
II. If a neighboring Member is a Dark God:
⇒ Attack of the Character and that Member x 3.
Begin CD 17 Min CD 6
Monster(s) 2735i
3491 Waltz of Waves Skill Effect For 1 Round:
I. Human Attack x 1.8.
II. Water Runestones can be dissolved by aligning 2 or more of them in the first batch.
III. When Team Members of ≥3 Attributes launch attacks in the Round:
⇒ the Character's Skill CD -6 at the end of the Round.
Begin CD 18 Min CD 7
Monster(s) 2730i
3496 Regions of Pilgrimage Skill Effect For 1 Round:
I. Beast Attack & Recovery x 2.3.
II. Turn 23 random Runestones into non-Enchanted Runestones of 5 Attributes (5 for Water, Fire and Earth; 4 for Light and Dark).
III. By dissolving ≥23 Runestones, the Character's Skill CD -5.
Begin CD 20 Min CD 6
Monster(s) 1870i
3497 Melodic Tunes of Runes Skill Effect I. Unlimited Runestone movement in 12 seconds without dissolving.
For 1 Round:
II. Turn the Runestones touched while moving at first into Enchanted Earth Elf Runestones.
III. Earth Attack & Elf Attack x 2.
IV. Earth & Elf Damage will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield.
Begin CD 21 Min CD 7
Monster(s) 1869i
3498 Charms of the Season Skill Effect I. Turn all Runestones into Runestones of six types of fixed numbers and fixed positions.
For 1 Round:
II. Turn the first 9 Runestones touched while moving into Enchanted Human Runestones.
Begin CD 18 Min CD 7
Monster(s) 2725i
3499 Switching (3499) Skill Effect I. Switch
For 1 Round:
II. Team Attack & Recovery x 2.
III. For every extra Human present in the Team:
⇒ the effect stays in play for 1 more Round,
⇒ to the max 6 Rounds.
Begin CD 19 Min CD 8
Monster(s) 2725i
3500 Charms of the Season - EX Skill Effect I. Turn all Runestones into Runestones of six types of fixed numbers and fixed positions.
For 1 Round:
II. Turn the first 9 Runestones touched while moving into Enchanted Human Runestones.
III. When there are ≥3 Light Humans in the Team:
⇒ restore all Runestones to normal state.
Begin CD 13 Min CD 7
Monster(s) 2726i
3505 Pegasus Meteor Fist! Skill Effect I. Turn all Runestones into all types of Enchanted Runestones of fixed numbers and fixed positions.
For 1 Round:
II. The Character launches 12 extra attacks as much as 30% of its attack.
(The first 5 attacks include 1 attack of each Attribute, and the other 7 attacks are of random Attributes.)
Begin CD 18 Min CD 7
Monster(s) 10072i
3506 Pegasus God Cloth Skill Effect This Skill can be activated only when the Character is equipped with the Dragonware "Pegasus God Cloth":

I . Switch
II. Explode non-Light Runestones to generate Attributive Human Runestones.
III. If the Leader is a【Saint】,
⇒ Power of Craft Apparatus +50%.
For 1 Round:
IV. Absorb the first Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc. of the enemy in the Round.
V. Convert 10x of the absorbed Attack-damage to HP Recovery.
Begin CD 8 Min CD 8
Monster(s) 10072i
3507 Pegasus Rolling Crush Skill Effect For 1 Round:
I. The Character's Attack x 6.
II. Runestone movement will not be stopped when a tornado is touched.
III. Combo count +3.
Begin CD 19 Min CD 8
Monster(s) 10072i
3508 Pegasus Meteor Fist!! Skill Effect I. Turn all Runestones into all types of Enchanted Human Runestones of fixed numbers and fixed positions.
For 1 Round:
II. The Character launches 12 extra attacks as much as 30% of its attack.
(The first 5 attacks include 1 attack of each Attribute, and the other 7 attacks are of random Attributes.)
Begin CD 13 Min CD 7
Monster(s) 10073i
3509 Burning! Pegasus Comet Fist! Skill Effect For 1 Round:
I. Ignite all enemies to reduce their Defense to 0.
II. The Character's Damage will be dealt regardless of Initial Shield.
III. Effect of Light Runestones increases by 100%.
IV. Light Runestones can be dissolved singly or in groups of 2 or more in the first batch.
Begin CD 15 Min CD 9
Monster(s) 10073i
3511 Nebula Chain! Skill Effect I. Explode Electrified Runestones and the column below the Character to generate Enchanted Dark Runestones.
For 1 Round:
II. "Final Bronze Cloth of Andromeda - Shun" and "God Cloth of Andromeda - Shun":
⓵ Attack x 3.
⓶ Damage will be dealt regardless of Fixed Combo Shield.
Begin CD 18 Min CD 7
Monster(s) 10074i
3512 Andromeda God Cloth Skill Effect This Skill can be activated only when the Character is equipped with the Dragonware "Andromeda God Cloth":

I. Switch.
II. Turn all Runestones into Enchanted Runestones.
III. If the Character is the Leader,
⇒ Power of Craft Apparatus +50%.
For 2 Rounds:
IV. Attack bonus +150% for Combos made.
Begin CD 8 Min CD 8
Monster(s) 10074i
3513 Thunder Wave Skill Effect I. Turn Water Runestones into Heart Human Runestones.
II. Turn Earth Runestones into Fire Human Runestones.
III. Turn Light Runestones into Dark Human Runestones.
For 1 Round:
IV. Damage received -80%.
V. If Damage is received from an enemy's attack in the Round,
⇒ the above effect stays in play.
Begin CD 13 Min CD 7
Monster(s) 10075i
3514 Nebula Storm! Skill Effect For 2 Rounds:
I. Impede all enemies with a storm to inactivate them; Damage dealt to the affected enemies x 2.5.
II. Each Member launches an extra attack regardless of Defense.
Begin CD 15 Min CD 9
Monster(s) 10075i
3515 Fiery Phoenix! Skill Effect This Skill can be activated at the expense of 49% of total Team HP (bottom out at 1).
(This Skill cannot be activated when Team HP is 1)

I. Tap and turn 2 columns into Enchanted Runestones of the Member's Attribute in each column.
For 2 Rounds:
II. The 1st batch of Runestones to be dropped in the columns below "Final Bronze Cloth of Phoenix - Ikki" and "God Cloth of Phoenix - Ikki" will be Enchanted Fire Human Runestones.
III. The 1st batch of Runestones to be dropped in the columns below "Final Bronze Cloth of Andromeda - Shun" and "God Cloth of Andromeda - Shun" will be Enchanted Heart Human Runestones.
Begin CD 16 Min CD 5
Monster(s) 10068i
3516 Phoenix God Cloth Skill Effect This Skill can be activated only when the Character is equipped with the Dragonware "Phoenix God Cloth":

I. Switch.
II. Fully recover HP.
III. Explode the column below each Fire Member to generate Enchanted Fire Runestones.
IV. If the Character is the Leader,
⇒ Power of Craft Apparatus +50%.
Begin CD 8 Min CD 8
Monster(s) 10068i
3517 Fiery Phoenix!! Skill Effect This Skill can be activated at the expense of 49% of total Team HP (bottom out at 1).
(This Skill cannot be activated when Team HP is 1)

I. Tap and explode 3 columns to generate Enchanted Runestones of the Member's Attribute in each column.
For 3 Rounds:
II. The 1st batch of Runestones to be dropped in the columns below "Final Bronze Cloth of Phoenix - Ikki" and "God Cloth of Phoenix - Ikki" will be Enchanted Fire Human Runestones.
III. The 1st batch of Runestones to be dropped in the columns below "Final Bronze Cloth of Andromeda - Shun" and "God Cloth of Andromeda - Shun" will be Enchanted Heart Human Runestones.
Begin CD 12 Min CD 6
Monster(s) 10069i
3518 Phantom Demon Fist! Skill Effect I. Explode Weathered Runestones and Petrified Runestones.
II. Deal a non-Attributive Damage of 100x the Character's Attack basic value to all enemies.
For 2 Rounds:
III. The enemies attack themselves or each other once.
Begin CD 14 Min CD 8
Monster(s) 10069i
3519 Rising Dragon Punch! Skill Effect I. Explode all Runestones.
II. Turn 14 Runestones at fixed positions into Enchanted Earth Runestones.
For 1 Round:
III. The Character's Attack x 5.
Begin CD 18 Min CD 7
Monster(s) 10070i
3520 Dragon God Cloth Skill Effect This Skill can be activated only when the Character is equipped with the Dragonware "Dragon God Cloth":

I. Switch.
II. Modify the column below each Human and Dragon to become Runestones of that Race.
III. Turn Earth and Heart Runestones into Enchanted Runestones.
For 2 Rounds:
IV. "Step Damage" will become 0.
Begin CD 8 Min CD 8
Monster(s) 10070i
3521 High Dragon Punch! Skill Effect I. Release the locked Skill of the Character. (This Skill will not be locked)
II. Restore all Runestones to normal state.
III. Restore all cracked positions.
IV. The Character enters Deadly Dormancy after 1 Round.
For 1 Round:
V. The Character's Attack x 9.
VI. 1% of total Team HP will be depleted for every step moved (bottom out at 1).
Begin CD 18 Min CD 7
Monster(s) 10070i
3522 Rising Dragon Punch!! Skill Effect I. Explode all Runestones.
II. Turn the columns below "Final Bronze Cloth of Dragon - Shiryu" and "God Cloth of Dragon - Shiryu" into Enchanted Earth Runestones.
For 1 Round:
III. The Character's Attack x 7.
IV. The Character's Damage will be dealt regardless of Quintet Elemental Shield.
Begin CD 13 Min CD 7
Monster(s) 10071i
3523 One Hundred Rising Dragons! Skill Effect For 1 Round:
I. The Character launches 10 extra Earth attacks as much as 10% of its attack.
II. By dissolving ≥10 Runestones in the first batch,
⇒ the first 100 Runestones to be dropped will be Enchanted Earth Runestones.
Begin CD 16 Min CD 10
Monster(s) 10071i
3524 Diamond Dust! Skill Effect I. Explode Frozen Runestones.
II. Tap a Runestone to turn its column and row into Enchanted Water Runestones.
For 1 Round:
III. The Character launches 4 extra Water attacks.
Begin CD 17 Min CD 6
Monster(s) 10066i
3525 Cygnus God Cloth Skill Effect This Skill can be activated only when the Character is equipped with the Dragonware "Cygnus God Cloth":

I. Switch.
II. Modify the column below each Human and Beast to become Runestones of that Race.
III. Turn Water and Heart Runestones into Enchanted Runestones.
For 2 Rounds:
IV. The Team will not be poisoned.
Begin CD 8 Min CD 8
Monster(s) 10066i
3526 Aurora Thunder Attack! Skill Effect I. Explode Frozen Runestones.
II. If Frozen Runestones are exploded, the Character's EP +2.
III. Tap a Runestone to turn its column and row into Enchanted Water Human Runestones.
For 1 Round:
IV. The Character launches 3 extra Water attacks and 3 extra Fire attacks.
Begin CD 13 Min CD 7
Monster(s) 10067i
3527 Aurora Execution! Skill Effect I. Explode the columns below the Character and neighboring Members to generate Enchanted Water and Enchanted Heart Runestones of fixed numbers and fixed positions.
For 2 Rounds:
II. Freeze all enemies to alter their Attribute into Water.
For 1 Round:
III. Team Attack x 2.
IV. Water Runestones can be dissolved singly or in groups of 2 or more in the first batch.
Begin CD 14 Min CD 8
Monster(s) 10067i
3528 Flames of the Underworld Skill Effect For 2 Rounds:
I. Electrify all enemies to alter their Attributes into Fire.
II. Team Recovery will be lowered to 0.
III. Human & God Attack x 2.5.
Begin CD 17 Min CD 6
Monster(s) 10078i
3529 Stringer Requiem Skill Effect This Skill can only be activated when there are ≥3 【Saints】 in the Team:

I. Clear all additional effect(s) in play.
For 3 Rounds:
II. Hypnotize all enemies to inactivate them.
When Heart Runestones are dissolved in the first batch, the enemies will wake up.
Begin CD 20 Min CD 9
Monster(s) 10076i
3530 Galaxian Explosion! (Kanon) Skill Effect I. By tapping a Runestone on the Magic Circle of Elements for 3 times, explode that type of Runestones to generate Light Runestones.
For 1 Round:
II. Unlimited Runestone movement without dissolving.
III. The Character's Attack x 3.
Begin CD 18 Min CD 7
Monster(s) 10077i
3531 Illusion Demon Fist! Skill Effect For 2 Rounds:
Ignite all enemies to alter their Attributes into Dark.
Attack of affected enemies -70%.
Begin CD 18 Min CD 7
Monster(s) 10077i
3532 Maximum Precaution Skill Effect For 1 Round:
I. Turn the first 10 Runestones touched while moving into Enchanted Dragon Runestones of the type picked up to start moving.
II. Attack of【Specters】, Gods & Dragons x 2.
III. The Character's Attack x 2 additionally.
IV. The Character's Damage will be dealt regardless of Fixed Combo Shield.
Begin CD 18 Min CD 7
Monster(s) 10089i
3533 Eternal Sleep Skill Effect I. Frozen Runestones can be dissolved.
II. Turn the 3 columns on the left into Light and Dark Runestones of fixed numbers and fixed positions.
For 1 Round:
III. Light Members & Gods:
⇒ Attack & Recovery x 1.8.
Begin CD 16 Min CD 5
Monster(s) 10090i
3534 The Greatest Eclipse Skill Effect For 2 Rounds:
I. All Attributive Runestones also possess the effect of other Attributive Runestones.
II. At the end of the Round, turn all Runestones into Runestones of the type used to end moving.
III. If HP is not recovered while the Skill is in play, turn all Runestones into Enchanted God Runestones at the end of the Round.
Begin CD 19 Min CD 8
Monster(s) 10091i
3535 Sacred Sword Excalibur! Skill Effect I. Tap and turn a column into Earth Human Runestones.
For 1 Round:
II. The Character's Attack x 3.
III. The Charater's Damage will be dealt regardless of Trio Elemental Shield.
IV. When there are ≥3 【Saints】 in the Team,
⇒ the Character's Skill CD -2 at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 10084i
3536 Aurora Execution! (Camus) Skill Effect For 2 Rounds:
I. Turn the first 5 Runestones touched while moving into Water Human Runestones.
II. Clear the negative state of Frozen Runestones and Electrified Runestones touched while moving.
III. When there are ≥3 【Saints】 in the Team,
⇒ turn all Runestones into Enchanted Runestones at the end of each Round.
Begin CD 17 Min CD 6
Monster(s) 10083i
3537 Galaxian Explosion! (Saga) Skill Effect I. By tapping a Runestone on the Magic Circle of Elements for 3 times, explode that type of Runestones to generate Dark Runestones.
For 1 Round:
II. The Character launches 3 extra attacks.
III. When there are ≥3【Saints】in the Team,
⇒ the Character's Damage will be dealt regardless of Puzzle Shield.
Begin CD 18 Min CD 7
Monster(s) 10085i
3538 Spinning Stardust! Skill Effect For 1 Round:
I. Human Attack x 1.5.
II. Attack of【Saints】x 1.5 additionally.
III. Runestones can be dissolved by grouping 3 or more of them.
IV. At the end of the Round,【Saints】in the Team (except the Character):
⇒ Skill CD -1 and EP +1.
Begin CD 16 Min CD 5
Monster(s) 10086i
3539 Garuda Flap Skill Effect I. Mark a random position with the【X】symbol each Round.
II. If Summoner ends moving Runestones at the【X】position,
⇒ Team Attack x 2.
III. Otherwise, the Character launches no attack in the Round.
IV. At the end of each Round, turn 10 Runestones at fixed positions into Enchanted Runestones.
The Skill stays in play until reactivation of the Skill or defeated.

Upon reactivation of the Skill:
⓵ CDs of all enemies will be delayed for 1 Round.
Begin CD 19 Min CD 8
Monster(s) 10087i
3540 Cosmic Marionette Skill Effect For 1 Round:
I. Extend Runestone-moving time to 10 seconds.
II. Runestone movement will not be stopped when a shot position of Laser Trap is touched.
III. The more the Runestones dissolved in a group in the first batch,
⇒ the higher the Combo count and Ex. Combo count,
⇒ to the max +10 for both.
Begin CD 18 Min CD 7
Monster(s) 10088i
3541 Majesty of the Underworld Lord Skill Effect I. Skill CDs of 【Specters】, "Chapter Hades" and "Commander of Inferno - Pandora" -2.
For 1 Round:
II. Unlimited Runestone movement without dissolving and this will not be counted as 1 Round.
III. Boss Skill "Burning" (excluding "Hellfire") will be nullified.
Begin CD 17 Min CD 6
Monster(s) 10082i
3542 Fairy Thronging Skill Effect I. Turn Earth Runestones into Enchanted Elf Runestones.
For 1 Round:
II. According to the number of Earth Elf Runestones dissolved in the first batch:
Deal an Earth Damage to all enemies before attacks (the number of Runestones x 50,000).
Begin CD 17 Min CD 6
Monster(s) 10080i
3543 Fire Whip Skill Effect For 1 Round:
I. The Character launches 9 extra Fire attacks as much as 30% of its Attack.
II. The enemy will be ignited upon receiving Damage until defeated.
III. For every extra 【Specter】 in the Team,
⇒ the Skill stays in play for 1 more Round,
⇒ to the max 5 Rounds.
Begin CD 17 Min CD 6
Monster(s) 10081i
3544 Terrible Providence Skill Effect I. Clear the negative state of Petrified Runetones.
II. Turn the 3 columns on the right into Enchanted Light and Dark God Runestones of fixed numbers and fixed positions.
For 1 Round:
III. Each Dark Member and God launches an extra attack as much as 50% of its Attack regardless of Initial Shield.
Begin CD 17 Min CD 6
Monster(s) 10092i
3545 Majesty of the Sea God Skill Effect For 1 Round:
I. The Character launches no attack.
II. Absorb all the Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc. of Huamn enemies in the Round.
III. Launch a 25 million Water Counterattack to each attacker regardless of Defense, Enchanted Runestone Shield and Puzzle Shield.
Begin CD 18 Min CD 7
Monster(s) 10093i
3546 Staff of the Goddess of Victory Skill Effect I. Attack of【Saints】x 2.
II. Each Human launches an extra attack as much as 50% of its attack.
III. At the end of each Round, turn the column below the Character into Enchanted Runestones of 5 Attributes in order.
The Skill stays in play until deactivation or defeated.

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Explode the column below each Human to generate Runestones same as the column below the Character (including the effects of Enchanted Runestones and Race Runestones).
Begin CD 17 Min CD 6
Monster(s) 10079i
3548 Dual Wield Skill Effect I. Explode the column below “Valiant Brilliance - Ourea” to generate Light God Runestones.

II. Team Attack x 1.5.
III. For every group of ≥5 Attributive Runestones dissolved,
⇒ the Character launches an extra attack of each Attribute dissolved
as much as 25% of its Attack
(to the max 5 extra attacks for each Attribute).
IV. At the end of the Round, turn Heart Runestones into Attributive Runestones and recover 20% HP for each Runestone turned (no overhealing).

(Effects II - IV stay in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Explode all Runestones to generate Race Runestones of the Member's Attribute in each column.
Begin CD 17 Min CD 6
Monster(s) 10100i
3549 Protodemon Chronometer Skill Effect For 2 Rounds:
I. Extend Runestone-moving time to 10 seconds.
II. Unlimited Runestone movement without dissolving.
III. The Character and neighboring Members launch 3 extra attacks as much as 50% of their Attack.
IV. By dissolving ≥5 Demon Runestones in the first batch,
⇒ the Skill stays in play.
Begin CD 17 Min CD 6
Monster(s) 10101i
3550 Benevolent Cure Skill Effect I. Fully recover HP.
II. By tapping a Runestone on the Magic Circle of Elements,
⇒ explode that type of Runestones to generate Heart Runestones.
For 1 Round:
III. If an enemy is defeated by Initial Direct Damage or Attack-damage:
⓵ Deduct 5% of the current HP.
⓶ The Character's Skill CD -5.
Begin CD 17 Min CD 6
Monster(s) 10102i
3551 Encyclopedic Analysis Skill Effect For 1 Round:
I. Team Attack x 2.
II. According to the number of times the Skill is activated,
⇒ reduce Damage received,
⇒ to the max -100% by activating the Skill 5 times.

III. The corresponding effects will be triggered by activating the Skill for different times:

▋≥2 times: Combo count will be 15.
▋≥3 times: Damage will be dealt regardless of Puzzle Shield.
▋≥4 times: The Skill stays in play for 2 Rounds.
Begin CD 17 Min CD 6
Monster(s) 10103i
3552 Round-table Gathering of Humans - Ex Skill Effect For 2 Rounds,
I. Team Attack & Recovery x 2.
II. The Team will not be poisoned.
III. For every extra Water or Light Human present in the Team,
⇒ the Skill stays in play for 1 more Round,
⇒ to the max 6 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2740i
3553 Forcing Moments Skill Effect For 2 Rounds:
I. Attack of the 3 Humans with the highest Attack basic value x 3.
II. If the Team has only Humans:
⓵ The Character's Attack x 2.
⓶ The Character's Damage will be dealt regardless of Defense.
Begin CD 17 Min CD 6
Monster(s) 2741i
3554 Recovery Talent - Quintet Attack Skill Effect For 1 Round:
I. The more Attributes in the Team,
⇒ the higher the Team Attack and Recovery, to the max x 3.5.
II. When all Members in the Team has the same Recovery basic value:
⓵ The Character launches 5 extra attacks (one Attribute each).
⓶ Each Member launches an extra Dark attack.
⓷ 5% of Attack-damage dealt to enemies by the Team will be converted to HP Recovery.
Begin CD 17 Min CD 6
Monster(s) 2742i
3555 Dark Power of Blade - Ex Skill Effect I. Explode Water Runestones to generate Enchanted Dark Runestones.
II. Explode Light Runestones to generate Enchanted Heart Runestones.
III. At the end of the Round,
turn Runestones into Enchanted Dark Demon Runestones of a number same as that of the Enchanted Runestones dissolved in the Round (Water and Light Runestones rank first in priority).
Begin CD 16 Min CD 5
Monster(s) 2743i
3558 Mind-distortion Skill Effect For 1 Round:
The enemies attack themselves or each other once.
Begin CD 18 Min CD 7
Monster(s) 2737i
3559 Omnicure Skill Effect I. Fully recover HP.
For 1 Round:
II. Team Attack becomes 0.
III. 200% of the Damage received will be converted to HP Recovery.
Begin CD 18 Min CD 7
Monster(s) 2737i
3560 Tenebrous Field Skill Effect I. Explode the 4th, 5th and 6th columns to generate Enchanted Dark Runestones.
II. Turn Dark Runestones in the 1st, 2nd and 3rd columns into non-Dark Enchanted Runestones.
III. If the Leader is an Elf,
⇒ the Character's Skill CD -2.
Begin CD 17 Min CD 6
Monster(s) 10098i
3561 Mingling of Elements Skill Effect For 1 Round:
I. Water, Fire and Earth Runestones also possess the effect of each other.
II. By dissolving all Water Runestones in the first batch,
⇒ freeze the enemies hit to inactivate them and alter their Attributes into Water.
III. By dissolving all Fire Runestones in the first batch,
⇒ the Character launches 3 extra attacks (one each for Water, Fire and Earth);
IV. By dissolving all Earth Runestones in the first batch,
⇒ fully recover HP.
Begin CD 18 Min CD 7
Monster(s) 2738i
3562 Doom Engulfment Skill Effect I. Explode all Weathered, Electrified, Frozen and Heart Runestones to generate Enchanted Attributive Beast Runestones.
II. The following effects will be triggered according to the number of Runestones exploded:
▋≥5 Runestones: The Character's Attack x 5.
▋≥8 Runestones: The Character's Skill CD -5.
▋≥15 Runestones: The Character's Damage will be dealt regardless of Runestone Combo Nullifying and Combo Seal.
▋≥30 Runestones:
⓵ The Character's Skill CD -2
⓶ The Character launches 5 extra attacks (one Attribute each).
Begin CD 17 Min CD 6
Monster(s) 10099i
3563 Overhaul Skill Effect I. Restore all Runestones to normal state.
II. Fully recover HP.
III. If Team HP is full upon Skill activation,
⇒ turn all Runestones into Enchanted Runestones.
Begin CD 17 Min CD 6
Monster(s) 10097i
3564 Hankering of the Elemental Dragon Skill Effect For 1 Round:
I. All Attributive Runestones also possess the effect of other Attributive Runestones.
II. At the end of the Round, turn all Runestones into Runestones of the type used to end moving.
Begin CD 17 Min CD 6
Monster(s) 10096i
3565 Undermind Skill Effect I. Turn all Runestones into Enchanted Runestones upon Skill activation and at the end of the Round.
For 1 Round:
II. The enemies attack themselves or each other once.
Begin CD 18 Min CD 7
Monster(s) 10094i
3566 Vigilant Surveillance Skill Effect For 1 Round:
I. Damage received -80%.
II. If Team HP is ≥50% at the end of the Round,
⇒ Skill CD of Beasts -2.
Begin CD 18 Min CD 7
Monster(s) 10095i
3567 Berserk Almighty Skill Effect For 2 Rounds:
I. God Attack x 3.
II. God Damage will be dealt regardless of Initial Shield and Defense.
III. By dissolving ≥10 God Runestones in the first batch,
⇒ the Damage received in the Round will not lead to your defeat.
IV. Upon Skill activation, if the power of Craft Apparatus is 0 (equipping Crafts is necessary),
⓵ God Attack x 2 additionally.
⓶ God Damage will be dealt regardless of Puzzle Shield and Quintet Elemental Shield.
Begin CD 24 Min CD 10
Monster(s) 3003i
3568 Heroes' Disorder Skill Effect I. Turn Runestones of the enemy's Attribute into Enchanted Dark God Runestones.
For 1 Round:
II. Runestones of the enemy's Attribute will not be dropped in the first batch.
III. By dissolving all Dark Runestones in the first batch,
⇒ the Character's Skill CD -2 at the end of the Round.
Begin CD 19 Min CD 5
Monster(s) 3003i
3574 Tripitaka of Light Divinity Skill Effect I. Remove all Electrified, Weathered, Frozen and Petrified Runestones to generate random Race Runestones.
For 1 Round:
II. Light Attack and Recovery x 2.2.
III. When all Members have the same Attack basic value,
⇒ all Runestones also possess the effect of other Runestones.
Begin CD 14 Min CD 5
Monster(s) 1982i
3575 Magic Field of Enchantment - EX Skill Effect I. Turn all Runestones into Enchanted Runestones.
For 1 Round:
II. Attack of Light Members, Gods and Demons x 2.
III. For Light Gods and Light Demons,
⓵ Attack x 2.5.
⓶ Damage will be dealt regardless of Fixed Combo Shield.
IV. Light, Dark and Heart Runestones also possess the effect of each other.
Begin CD 15 Min CD 6
Monster(s) 2379i
3577 Tricolor Circle - Deific Woods Skill Effect For 1 Round:
I. The Leader and Ally enter a hyper state.
II. Turn all Runestones into Enchanted Light, Enchanted Dark, Enchanted Earth and Enchanted Heart Runestones:
⓵ Increase the Occurrence rate of Earth Runestones.
⓶ Earth Runestones will become Enchanted Earth God Runestones.
Begin CD 15 Min CD 4
Monster(s) 2083i
3578 Smothering Checkmate Skill Effect I. Explode non-Fire Attributive Runestones that are the most in number to generate Enchanted Fire Runestones.
II. At ther end of the Round, explode Runestones of that Attribute to generate Runestones not of that type.
Begin CD 18 Min CD 7
Monster(s) 1499i
3579 Delaware Smash Skill Effect I. Explode all Runestones and Petrified Runesontes.
If the Leader is “Midoriya Izuku”,
⇒ generate Attributive Runestones of fixed numbers.
For 1 Round:
II. The Character's Attack x 5.
III. Combo count will be 20.
Begin CD 31 Min CD 25
Monster(s) 10123i
3580 One For All 1,000,000% Delaware Detroit Smash Skill Effect I. Explode all Runestones and Petrified Runesontes.
If the Leader is “Midoriya Izuku”,
⇒ generate all types of Enchanted Runestones of fixed numbers and fixed positions.
For 1 Round:
II. Other Members cannot attack.
III. The Character's Attack x 10.
IV. Combo count will be 100.
V. At the end of the Round,
⓵ Team HP will be depleted to 1.
⓶ The Character enters a fatigue state for 4 Rounds.
⓷ Members of 【U.A. High School】besides "Midoriya Izuku":
⇒ enter a hyper state for 4 Rounds.
Begin CD 106 Min CD 100
Monster(s) 10123i
3581 X-Catapult Skill Effect I. Release the locked Skill of "Bakugo Katsuki".
(This Skill will not be locked.)
II. Tap a Runestone as the centre of "3x3" explosion to generate rows of Enchanted Runestones (Water, Earth and Fire ).

III. Deal a Fire Damage of 500x Attack basic value to all enemies regardless of Defense and Enchanted Runestone Shield.

IV. Upon the first Skill activation of the Character each Round,
⇒ the Character's Skill CD -5.
Begin CD 16 Min CD 5
Monster(s) 10122i
3582 Flashfreeze Heatwave (3582) Skill Effect I. Turn Water and Heart Runestones into Enchanted Human Runestones.
For 2 Rounds:
II. Freeze all enemies to inactivate them and alter their Attributes into Water.
III. Water Runestones will be dropped in the 3 columns on the left in the first batch.
IV. Water and Human Attack x 2.5.
V. Boss Skill "Burning" will be nullified.
Begin CD 19 Min CD 8
Monster(s) 10121i
3583 Flashfreeze Heatwave (3583) Skill Effect I. Turn Fire and Heart Runestones into Enchanted Human Runestones.
For 2 Rounds:
II. Ignite all enemies to inactivate them and alter their Attributes into Fire;
the enemies will receive a Fire Damage of 100x the Character's Attack basic value each Round.
III. Fire Runestones will be dropped in the 3 columns on the right in the first batch.
IV. Fire & Human Attack x 2.5.
V. Clear the negative state of Frozen Runestones touched while moving.
Begin CD 19 Min CD 8
Monster(s) 10121i
3584 Meteor Shower Skill Effect I. By tapping 2 Runestones on the Magic Circle of Elements:
⇒ explode Runestones of that type(s) and Petrified Runestones.
II. For each Runestone exploded,
⇒ deal a non-Attributive Damage of 50,000 to all enemies,
⇒ to the max 30 Damages.
III. If the Leader is a Member of 【U.A. High School】,
⇒ restore all cracked positions.
Begin CD 17 Min CD 6
Monster(s) 10126i
3585 Red Riot Unbreakable Skill Effect I. Turn the outermost Runestones into Fire Runestones.
For 2 Rounds:
II. Damage received -80%.
III. "Kirishima Eijiro" & "Bakugo Katsuki":
⓵ Attack x 2.5.
⓶ Damage will be dealt regardless of Defense.
Begin CD 17 Min CD 6
Monster(s) 10127i
3586 Froppy's Tongue Skill Effect I. Unlimited Runestone movement in 12 seconds without dissolving.
For 1 Round:
II. Stun all enemies to inactivate them.
III.Turn the Runestones touched while moving at first into Enchanted Heart Runestones.
Begin CD 19 Min CD 8
Monster(s) 10128i
3587 Reciproburst Skill Effect For 1 Round:
I. Runestone movement will not be stopped when an Electrified Runestone is touched.
II. Turn the first 10 Runestones touched while moving into Runestones of the Leader's Attribute.
III. By moving with the Character's Character Runestone,
⇒ turn the first 10 Runestones touched while moving into Runestones of the Character's Attribute.
Begin CD 16 Min CD 5
Monster(s) 10124i
3588 Brainwashing Skill Effect I. Members of 【U.A. High School】 besides Shinso Hitoshi:
⓵ Skill CD -2
⓶ Skill EP +10
II. Hypnotize all enemies and alter their Attributes into Dark for 3 Rounds.
III. While the effect is in play,
⇒ Attack of the enemies will be lowered to 0.
IV. By dissolving Runestones of the Character's Attribute in the first batch,
⇒ the enemies will wake up at the end of the Round.
Begin CD 20 Min CD 9
Monster(s) 10125i
3589 Detroit Smash Skill Effect I. Turn Runestones at 20 fixed positions into Enchanted Human Runestones of 5 Attributes.
II. Remove "Tornado".
For 1 Round:
III. The Character's Attack basic value will be 50,000.
IV. If the Leader is a member of【U.A. High School】,
⇒ the Character's Damage will be dealt regardless of Puzzle Shield.
Begin CD 18 Min CD 7
Monster(s) 10129i
3590 Erasure Skill Effect I. Clear all additional effect(s) in play.
For 2 Rounds:
II. Weaken the Attack of all enemies by 70% for 2 Rounds.
III. If the Leader is a Member of 【U.A. High School】,
⇒ the skill stays in play for 4 Rounds.
Begin CD 19 Min CD 8
Monster(s) 10130i
3591 Flashfire Fist Skill Effect I. Frozen Runestones can be dissolved.
II. Turn non-Water Runestones into Enchanted Fire Runestones.

III. Fire Damage received -50%.
IV. At the end of each Round,
⇒ turn non-Water Runestones in the column below "Endeavor" into Enchanted Fire Runestones.
V. Attack of “Endeavor ” & “Todoroki Shoto” x 2.
Effects III - V stay in play until no Fire Runestones are dissolved in the first batch.
Begin CD 18 Min CD 7
Monster(s) 10131i
3592 Fierce Wings Skill Effect For 1 Round:
I. Dodge the first attack of an enemy.
II. Boss Skills "Sticky" and "Burning" (excluding "Hellfire") will be nullified.
IV. Extend Runestone-moving time to 20 seconds.
V. The Leader launches 5 extra attacks (one Attribute each).
VI. By dissolving all Runestones in the first batch,
⇒ Leader's Skill CD -2.
Begin CD 21 Min CD 10
Monster(s) 10132i
3593 Decay Skill Effect I. Tap 5 columns to explode them and generate Enchanted Heart Runestones and Echanted Runestones of the Member's Attribute in each column.
For 1 Round:
II. Boss Skills "Handprint Areas" and "Sticky" will be nullified.
III. Attack of【League of Villains】Members x 4.
Begin CD 19 Min CD 8
Monster(s) 10135i
3594 All For One (3594) Skill Effect I. Restore all Runestones to normal state.
II. Skill CDs of【League of Villains】Members (besides "All For One") -2.
For 2 Rounds:
III. Team Attack basic value will be lowered to 0.
IV. Add 2x the deducted Attack basic value to the Character's Attack basic value.
V. At the end of the Round,
restore Runestones to the distribution upon the end of Runestone movement (including the effects of Enchanted Runestones and Race Runestones).
Begin CD 19 Min CD 8
Monster(s) 10136i
3595 Transform (3595) Skill Effect I. The Character's icon will transform into the Member on the left (except Combined and Annexed Character).
II. Turn the column below the Character into Enchanted Human Runestones of the Attribute of the Member on the left.
For 1 Round:
III. The Character launched 4 extra attacks of the Attribute of the Member on the left as much as 50% of its Attack.
IV. Convert 5% of the Character's Attack-damage dealt to the enemy into HP Recovery.
V. If an enemy is defeated by Initial Direct Damage or Attack-damage,
at the end of the Round:
⇒ the Character's Skill CD -4.
Begin CD 17 Min CD 6
Monster(s) 10133i
3596 Cremation Skill Effect I. Explode Runestones of the enemy's Attribute to generate Enchanted Runestones of the Members' Attributes.
For 2 Rounds:
II. Ignite all enemies and alter their Attributes into Dark;
the enemies will receive a Fire Damage of 500x the Character's Attack basic value each Round.
III. While the effect is in play,
⇒ Damage received by the enemies x 2.
Begin CD 17 Min CD 6
Monster(s) 10134i
3597 Epicene Beauty (3597) Skill Effect I. Explode the columns below the Character, Leader and Ally.
For 1 Round:
II. When there is another additional effect in play,
⇒ Team Attack x 2.
Begin CD 17 Min CD 6
Monster(s) 10112i
3598 Epicene Beauty (3598) Skill Effect I. By tapping a Runestone on the Magic Circle of Elements:
⇒ explode Runestones of that type to generate Runestones not of that type.
For 1 Round:
II. When there is another additional effect in play,
⇒ Team Attack x 2.5.
Begin CD 17 Min CD 6
Monster(s) 10112i
3599 Takoyaki Attack Skill Effect I. Upon Skill activation and at the end of each Round:
⓵ Turn Light Runestones into Enchanted Fire Runestones.
⓶ Turn Dark Runestones into Enchanted Heart Runestones.
II. Leader's Attack x 3.
III. By dissolving all Runestones in the first batch,
⇒ Skill CDs of Dragons -1.
IV. Deal a non-Attributive Damage of 2 million to an enemy before attacks
regardless of Defense and Enchanted Runestone Shield
(dissolving Runestones is necessary).
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Turn all Runestones into Enchanted Runestones of 5 Attributes (6 for each Attribute).
Begin CD 16 Min CD 5
Monster(s) 10113i
3600 Elfish Speech Skill Effect I. Modify Earth Runestones to become Elf Runestones.
For 1 Round:
II. Absorb the first Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc. of the enemy in the Round.
III. Launch an Earth Counterattack of 50x the absorbed Attack to that enemy.
Begin CD 19 Min CD 8
Monster(s) 10114i
3601 Melodic Rules Skill Effect I. Deal a non-Attributive Damage of 200x the Character's Attack basic value to all enemies.
II. If there are ≥4 Light Humans in the Team,
⇒ this Damage will be dealt regardless of Boss Skills and attack bonus of the Team.
Begin CD 17 Min CD 6
Monster(s) 10115i
3602 Unshackled Euphony Skill Effect I. Release the locked Skills of all Gods.
(This Skill will not be locked.)
For 1 Round:
II. Team Attack x 2.
III. Combo count will be 13.
Begin CD 19 Min CD 7
Monster(s) 10116i
3603 Evocative Duet Skill Effect I. Tap 2 columns to explode them and generate Enchanted Runestones of the Member's Attribute in each column.
II. After Skill activation, there is a 40% chance that Skill CD will become 0 (one activation each Wave).
(This Skill will not be locked.)
Begin CD 17 Min CD 5
Monster(s) 10116i
3604 5-Layered Magic Formula Skill Effect By activating the 5-Layered Magic Formula, tap to acquire an effect for 1 Round:

【Time Freeze】
▋Extend Runestone-moving time by 10 seconds.
▋Boss Skill "Burning" will be nullified.

【Elemental Deception】
▋Explode all Runestones,
Frozen and Petrified Runestones.
▋Alter the Attribute of all enemies into Earth.

【Space Distortion】
▋Add 3 rows of Runestones.
▋Modify the Runestones touched while moving
to become Dragon Runestones.

【Matter Breakdown】
▋Team Attack x 2.5.
▋Skill CD of "Flames of Divine Order - Ke Hun" -1.

【Concept Overwriting】
▋Damage will be dealt regardless of
Anti-Runestone Shield (First Batch).
▋Turn all Runestones into Enchanted
Runestones.

Each layer of the magic formula can be activated once only in a battle.

After the 3rd activation of "5-Layered Magic Formula", the effect for each Skill activation will change as follows:

For 1 Round:
I. Alter the Attribute of all enemies into Earth.
II. Restore all Runestones to normal state.
III. Add 3 rows of Enchanted Dragon Runestones of 5 Attributes and Heart. (one type in each column)
IV. Unlimited Runestone-movement in 15 seconds without dissolving.
V. Team Attack & Recovery x 2.5.
VI. Damage will be dealt regardless of Anti-Runestone Shield (First Batch).
VII. Boss Skill "Burning" will be nullified.
Begin CD 13 Min CD 4
Monster(s) 10117i
3605 Bullet of Termination Skill Effect I. Tap 3 Runestones to explode them and generate Enchanted Human Runestones.

For 1 Round:
II. If the tapped Runestones are of different types:
⓵ Turn all Runestones into Enchanted Human Runestones.
⓶ Extend Runestone-moving time by 5 seconds.
III. If the tapped Runestones are of the same type:
⓵ The Character's Attack x 3.
⓶ Combo count +6.
Begin CD 16 Min CD 5
Monster(s) 10118i
3606 Magic Current Skill Effect I. Change the state of Members from fatigue into hyper.

II. Extend Runestone-moving time by 2 seconds.
III. Attack bonus +20% for each Ex.Combo or Combo made.
IV. At the end of the Round,
modify the column below the Character to become God Runestones.
(Effects II - IV stay in play until deactivation of the Skill or defeated.)

Upon deactivation of the Skill:
⓵ Fully recover HP.
For 1 Round:
⓶ Team Recovery will be lowered to 0.
⓷ The Character enters a fatigue state.
Begin CD 17 Min CD 6
Monster(s) 10119i
3607 Kitty Wish Skill Effect For 4 Rounds:
I. Beast Attack x 2.
II. Beast Damage will be dealt regardless of Initial Shield.
III. Upon Skill activation and at the end of the Round,
⇒ turn Heart Runestones into Fire Beast Runestones.
Begin CD 17 Min CD 6
Monster(s) 2750i
3608 Venomous Flames Skill Effect For 2 Rounds:
I. Damage received from "Burning" and "Poison" will be converted to HP Recovery.
II. Unlimited Runestone movement without dissolving.
III. When the Team has only Earth Members,
⇒ Active Skills of the Team will not be locked.
Begin CD 19 Min CD 8
Monster(s) 10111i
3609 Demonic Slaughter Skill Effect For 1 Round:
I. "Sticky" will be nullified.
II. Damage received from "Burning" will be converted to HP Recovery.
III. Refresh the protective shield.
IV. When the Leader is a Demon:
⓵ Modify the column(s) below Demon(s) to become Demon Runestones.
⓶ Turn the bottom Runestone in the column(s) under Water Demon(s) into Water Runestones.
Begin CD 17 Min CD 6
Monster(s) 10107i
3610 Strike of Dragon Spirit (3610) Skill Effect I. Unlimited Runestone movement without dissolving for 20 seconds.
For 1 Round:
II. Synchronize the Attack of all Dragons as the greatest Dragon Attack.
Begin CD 17 Min CD 6
Monster(s) 10110i
3611 Strike of Dragon Spirit (3611) Skill Effect I. Explode all Runestones to generate Enchanted Dragon Runestones of 5 Attributes.
For 1 Round:
II. Attributive Runestones also possess the effect of Heart Runestones.
III. Dragon Recovery x 20.
Begin CD 17 Min CD 6
Monster(s) 10110i
3612 Crushing Strength Skill Effect I. Recover 50% HP after Runestone movement (no overhealing).
II. Earth Runestones to be dropped will become Earth Dragon Runestones.
III. Attack of Dragon Leader x 3.
(The Skill stays in play until deactivation or defeated.)

Upon deactivation of the Skill:
⓵ Explode all Runestones.
⓶ Recover 50% HP (no overhealing).
Begin CD 17 Min CD 6
Monster(s) 10106i
3613 Blaze of Dragonkeeper Skill Effect I. Tap a Runestone to turn the row and column into Runestones of that type.
For 1 Round:
II. Attack of the neighboring Members x 2.
III. Damage of the neighboring Members will be dealt regardless of Fixed Combo Shield.
IV. For every Dragon present in the Team,
⇒ the Character's Skill CD -1 at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 10108i
3614 2234 Attack Command Skill Effect I. Team Fuel +20%.
II. Modify the column below the Character to become Machina Runestones.
III. Deal a 3 million non-Attributive Damage to all enemies.
IV. If the Character's Fuel is 100% upon Skill activation,
⇒ for 2 Rounds:
⓵ The Character's Attack x 3.
⓶ Combo count +3.
Begin CD 14 Min CD 3
Monster(s) 10109i
3615 7208 Skill Command Skill Effect I. Explode Water Runestones and Frozen Runestones.
II. Turn the top row into Enchanted Water Runestones.
For 2 Rounds:
III. Other Members enter a hyper state.
Begin CD 18 Min CD 7
Monster(s) 10104i
3616 5213 Skill Command Skill Effect I. Explode Fire Runestones and Petrified Runestones.
II. Turn the bottom row into Enchanted Fire Runestones.
For 2 Rounds:
III. The Character's Attack x 3.
For each additional effect in play,
⇒ the Character's Attack multiplier +1
⇒ to the max Attack x 6 for 4 effects in play.
Begin CD 18 Min CD 7
Monster(s) 10105i
3617 Courage of Sacrifice - Will Skill Effect I. Deplete 99% of current HP
(This Skill cannot be activated when Team HP is 1.)
II. Modify all Runestones to become Dragon Runestones.
For 1 Round:
III. Team Attack x 2.5.
IV. If Combo count ≥10,
⇒ the Skill stays in play.
Begin CD 20 Min CD 6
Monster(s) 2748i
3618 Dragonic Anabiosis - Extra Attack Skill Effect I. Recover HP as much as 3x Dragon HP.
For 1 Round:
II. The Character launches an extra attack for each Attribute not of Team Members.
III. Damage of Dragons and Beasts will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield and Quintet Elemental Shield.
Begin CD 22 Min CD 8
Monster(s) 2748i
3619 Dragon Tactics Skill Effect I. Explode the columns below the first 2 Dragons from the left (including Frozen and Petrified Runestones) to generate Dragon Runestones of the Member's Attribute in each column.
For 2 Rounds:
II. Each of the 2 Dragons launches an extra Earth attack.
Begin CD 20 Min CD 6
Monster(s) 2749i
3620 Dragon Squall Skill Effect I. Explode Weathered Runestones to generate Dragon Runestones of the Members' Attributes.
For 2 Rounds:
II. All Members will be poisoned, causing a Damage of 10% HP.
III. Other Attributive Runestones also possess 200% effect of Earth Runestones.
Begin CD 22 Min CD 8
Monster(s) 2749i
3621 Spirit Blast Skill Effect I. Turn all Runestones into Enchanted Fire and Enchanted Heart Runestones.
II. If the Leader is an Elf:
⓵ Restore all Runestones to normal state.
⓶ Turn Runestones at fixed positions into Enchanted Fire Elf and Enchanted Heart Elf Runestones.
Begin CD 20 Min CD 6
Monster(s) 3004i
3622 Flames of Perdition Skill Effect I. Ignite all enemies to alter their Attributes into Fire for 3 Rounds.
II. For every ignited enemy defeated,
⇒ the Character's Skill CD -2.
Begin CD 18 Min CD 4
Monster(s) 3004i
3623 Legendary Sword of the King - Execute Skill Effect Turn all Runestones into columns of Enchanted Runestones in this order:
Light, Fire, Earth, Water, Dark, Heart
Begin CD 18 Min CD 7
Monster(s) 2746i
3624 Legendary Sword of the King - Slay Skill Effect For 1 Round:
I. By dissolving Water Runestones,
⇒ Damage received -85%.
II. By dissolving Fire Runestones,
⓵ Damage will be dealt regardless of Defense.
⓶ The Character launches 2 extra Fire attacks.
III. By dissolving Earth Runestones,
⇒ recover 100,000 HP.
IV. By dissolving Water, Fire and Earth Runestones in the same Round:
⓵ Team Attack x 2.5.
⓶ Damage will be dealt regardless of Initial Shield.
Begin CD 18 Min CD 7
Monster(s) 2746i
3625 Burning Righteousness - EX Skill Effect I. When ≥5 Combos are made,
⇒ Attack of the Character's Attribute x 2.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Skill CDs of the Members of the Character's Attribute -1.
⓶ Skill CDs of 【Knights of the Round Table】-1.
Begin CD 17 Min CD 6
Monster(s) 2747i
3626 Floral Corners - Frost Skill Effect I. Freeze all enemies to alter their Attributes into Water for 2 Rounds.
II. Turn a total of 8 random Runestones at 2 corners into Human Runestones of the Character's Attribute.
Begin CD 16 Min CD 5
Monster(s) 2745i
3627 Mysterious Technique - Pyres Skill Effect I. Ignite all enemies to alter their Attributes into Earth for 2 Rounds.
II. Tap a column to turn it into Human Runestones of the Character's Attribute.
Begin CD 15 Min CD 4
Monster(s) 2744i
3628 Gunhead Martial Arts Skill Effect I. Turn a Runestone of each Attribute into Enchanted Runestone.
For 2 Rounds:
II. The Character and the neighbouring Members of 【U.A. High School】,
⇒ Attack x 3.
Begin CD 17 Min CD 6
Monster(s) 10126i
3629 Tyrannical Ticker Skill Effect I. Turn Runestones as many as 4x the accumulated Rounds (dissolving Runestones is necessary)
⇒ into Enchanted Heart Beast Runestones.
(Runestones of non-Members' Attribute rank first in priority),
⇒ to the max 30 Runestones.
II. When the accumulation reaches 30,
Upon Skill activation,
⇒ For 1 Round:
Beast Attack & Recovery x 2.5.

After Skill activation,
Accumulated Rounds -50% after Skill activation.
Begin CD 13 Min CD 2
Monster(s) 10099i
3630 Heartening Tune Skill Effect For 1 Round:
I. The Character's Attack x 4.
II. Extend Runestone-moving time to 25 seconds.
III. Clear the negative state of Frozen Runestones touched while moving.
Begin CD 106 Min CD 8
Monster(s) 10200i
3631 Ariose Zone Skill Effect I. Explode all Runestones and Petrified Runestones to generate Enchanted Runestones of 5 Attributes.
For 2 Rounds:
II. The Character's Attack x 3.
III. By dissolving Attributive Runestones,
⇒ the Character launches an extra attack for each Attribute dissolved.
IV. By dissolving Runestones of ≥3 Attributes,
⇒ the Character's Damage will be dealt regardless of Puzzle Shield.
Begin CD 106 Min CD 8
Monster(s) 10200i
3632 Fruit of Poison Skill Effect I. Golden Fruit of All "Innocent Temptation - Eve" +1 each Round.
II. If both the Leader & Ally are "Origin of All Sins - Eve",
⇒ Forbidden Fruit of All "Origin of All Sins - Eve" +1 each Round.
III. Extend Runestone-moving time regardlessly by 2 seconds.
IV. Damage of Demons can overpower Water and Earth enemies.
V. If there are ≥2 Demons or Water Members in the Team,
⓵ Attack bonus +40% for each Ex.Combo or Combo made.
⓶ At the end of the Round, modify the bottom row to become Demon Runestones.
(the Skill stays in play until deactivation or defeated)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ For every Golden Fruit the Character has,
⇒ Combo count +3 that Round (to the max +12).
⓶ If the Character has 4 Golden Fruits:
▋ Damage will be dealt regardless of Initial Shield that Round.
▋ Current Skill CD -2.
Begin CD 15 Min CD 6
Monster(s) 2585i
3633 New Testament - Song of Empathy for Evil Skill Effect 【Phase 1】
I. Explode all Runestones to generate Enchanted Dark and Enchanted Heart Runestones of fixed numbers and fixed positions.
For 1 Round:
II. Each Member launches an extra attack.
III. Damage will be dealt regardless of Fixed Combo Shield.
IV. The Character launches one more extra attack as much as 1.3x the total Attack of Elves and 【Monster Strike】 Members in the Team to all enemies.

【Phase 2】
(This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.)
I. Restore all Runestones to normal state.
II. Explode all Runestones to generate Enchanted Dark and Enchanted Heart Runestones of fixed numbers and fixed positions.
For 1 Round:
III. Each Member launches an extra attack.
IV. Damage will be dealt regardless of Fixed Combo Shield and Initial Shield.
V. The Character launches one more extra attack as much as 3x the total Attack of Elves and 【Monster Strike】 Members in the Team to all enemies.
Begin CD 18 Min CD 7
Monster(s) 10145i
3634 Water of Absolute Skill Effect 【Phase 1】
I. Turn the bottom row into Enchanted Water Elf Runestones.
II. Turn 4 Runestones in the column on the far left side into Enchanted Heart Elf Runestones.
III. Damage dealt to enemies x 1.5 additionally for 1 Round.

【Phase 2】
(This Skill can be activated by accumulating 3 more Battle Rounds after CD becomes 0.)
I. Upon Skill activation and at the end of the Round:
⓵ Turn the bottom row into Enchanted Water Elf Runestones.
⓶ Turn 4 Runestones in the column on the far left side into Enchanted Heart Elf Runestones.
II. Damage dealt to enemies x 1.5 additionally for 2 Rounds.
Begin CD 15 Min CD 4
Monster(s) 10139i
3635 Flaming Sword of God-Devil Resonance Skill Effect 【Phase 1】
For 1 Round:
I. "Black Holes" will be nullified.
II. Modify the Runestones touched while moving to become God Runestones.
III. The Character launches an extra attack as much as 6x its Attack.
IV. The Character's Damage will be dealt regardless of Defense.

【Phase 2】
(This Skill can be activated by accumulating 3 more Battle Rounds after CD becomes 0.)
I. Turn all Runestones into Enchanted Runestones.
For 1 Round:
II. "Black Hole" will be nullified.
III. Modify the Runestones touched while moving to become God Runestones.
IV. The Character launches an extra attack as much as 10x its Attack.
V. The Character's Damage will be dealt regardless of Defense and Initial Shield.
Begin CD 17 Min CD 6
Monster(s) 10140i
3636 Inheritance of Fate, Creation of Hope Skill Effect 【Phase 1】
I. Deal an Earth Damage and a Dark Damage of 1200x the Character's Attack basic value to all enemies regardless of Defense and Enchanted Runestone Shield.
For 1 Round:
II. 【Monster Strike】 Members, Earth Members and Elves :
⇒ Attack & Recovery x 2.

【Phase 2】
(This Skill can be activated by accumulating 3 more Battle Rounds after CD becomes 0.)
I. Deal an Earth Damage and a Dark Damage of 1800x the Character's Attack basic value to all enemies regardless of Defense, Enchanted Runestone Shield and Fixed Combo Shield.
For 2 Rounds:
II. 【Monster Strike】 Members, Earth Members and Elves:
⇒ Attack & Recovery x 2.2.
Begin CD 16 Min CD 5
Monster(s) 10141i
3637 Holy Light of Excalibur Skill Effect 【Phase 1】
I. Tap a column and a row to turn them into Enchanted Light Runestones.
For 1 Round:
II. The Character's Attack x 3.
III. The Character's Damage will be dealt regardless of Puzzle Shield.

【Phase 2】
(This Skill can be activated by accumulating 4 more Battle Rounds after CD becomes 0.)
I. Tap a column and a row to turn them into Enchanted Light Human Runestones.
For 1 Round:
II. The first 10 Runestones to be dropped will be Light Runestones.
III. The Character's Attack x 8.
IV. The Character's Damage will be dealt regardless of Puzzle Shield.
Begin CD 16 Min CD 5
Monster(s) 10142i
3638 Wrecks of Souls - Lightning Soul-reaping Skill Effect 【Phase 1】
By tapping an Attribute on the Magic Circle of Elements:
For 1 Round:
I. Alter the Attributes of all enemies into the selected Attribute.
II. Increase Dark Damage dealt to enemies of that Attribute.

【Phase 2】
(This Skill can be activated by accumulating 3 more Battle Rounds after CD becomes 0.)
By tapping an Attribute on the Magic Circle of Elements:
For 2 Rounds:
I. Alter the Attributes of all enemies into the selected Attribute.
II. Greatly increase Dark Damage dealt to enemies of that Attribute.
III. The Character launches an extra Dark attack as much as 5x its Attack.
Begin CD 18 Min CD 7
Monster(s) 10143i
3639 Light of the Nine Heavens Skill Effect 【Phase 1】
I. Clear all additional effect(s) in play.
For 1 Round:
II. Runestones can be dissolved by aligning 2 or more of them in the first batch.
III. Damage will be dealt regardless of Attribute Relation.
IV. Each Member launches an extra non-Attributive attack.

【Phase 2】
(This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.)
I. Clear all additional effect(s) in play.
For 1 Round:
II. Runestones can be dissolved by aligning 2 or more of them in the first batch.
III. All Damage can overpower the enemies.
IV. Each Member launches an extra non-Attributive attack.
Begin CD 18 Min CD 7
Monster(s) 10144i
3640 Soul-merging ‧ Resonance ‧ Mode Skill Effect Select 【Soul-merging】
or 【Resonance】 mode:
⇒ All "The First Synthetic Soul - Lilith" will enter the selected mode.

【Soul-merging】
▋Explode all Runestones to generate
5 Machina Runestones of each type.

【Resonance】
▋Remove all Runestones to generate
Enchanted Runestones.
Begin CD 15 Min CD 6
Monster(s) 10150i
3642 Intellectual Quashing - Burn Skill Effect I. Remove all Runestones.
II. By tapping a Runestone on the Magic Circle of Elements 3 times,
⇒ generate columns of Enchanted Runestones of the tapped type(s) (2 columns for each).
Begin CD 17 Min CD 8
Monster(s) 2752i
3643 World Usurpation Skill Effect I. Annex the neighboring Member on the right with its HP, Attack & Recovery basic value.
(Combined Characters cannot be annexed.)

II. Clear the Skill effects of the Character and the annexed Character.
Begin CD 11 Min CD 2
Monster(s) 2752i
3644 Intellectual Quashing - Bury Skill Effect I. Remove all Runestones.
II. By tapping a Runestone on the Magic Circle of Elements 6 times,
⇒ generate columns of Enchanted Runestones of the tapped type(s).
Begin CD 17 Min CD 8
Monster(s) 2753i
3645 Blaze A Trail - Conquer Skill Effect For 1 Round:
I. Upon Skill activation and at the end of the Round:
⓵ Modify the left column of the Character to become Demon Runestones.
⓶ Modify the right column of the Character to become Dragon Runestones.
II. For each Dark Runestone dissolved,
⇒ Combo count +1,
⇒ to the max +15.
Begin CD 13 Min CD 4
Monster(s) 2753i
3646 Giddy Drive Skill Effect I. Explode all Runestones, Frozen Runestones and Petrified Runestones
⇒ to generate 3 rows of Enchanted Demon Runestones of 5 Attributes of fixed numbers and fixed positions.
II. Refresh the protective shield.
For 1 Round:
III. For every group of Attributive Runestones dissolved in the first batch,
⇒ the Character launches an extra attack of that Attribute(s) as much as 50% of its Attack,
⇒ to the max 4 extra attacks for each Attribute.
IV. The Character's Damage will be dealt regardless of Defense and Fixed Combo Shield.
Begin CD 18 Min CD 7
Monster(s) 10137i
3647 Experimental Domain Skill Effect I. Turn the bottom 2 rows into Enchanted Runestones of all types of fixed numbers and fixed positions.
II. Freeze all enemies to alter their Attributes into Water and lower their Defense to 0 for 3 Rounds.
For 1 Round:
III. The Team will not be poisoned.
IV. Runestones can be dissolved by aligning 2 or more of them in the first batch.
V. When all Machinas in the Team have 100% Fuel upon Skill activation,
⇒ Effects III & IV stay in play for 3 Rounds.
Begin CD 17 Min CD 6
Monster(s) 10138i
3648 Beast Guarding Spell Skill Effect 【Linking Magic Formula】
I. Modify non-Race Runestones to become Beast Runestones.
For 2 Rounds:
II. If the Damage received is less than total HP,
⇒ Damage received -80%.
III. Beast, Dragon & Elf Attack x 2.
IV. For each Race Runestone dissolved in the first batch,
⇒ Combo count +1,
⇒ to the max +15.
Begin CD 18 Min CD 7
Monster(s) 10146i
3649 Blistering Blaze Skill Effect 【Linking Magic Formula】
For 2 Rounds:
I. Upon Skill activation and at the end of each Round:
⓵ Dragons stay in a hyper state for 1 more Round.
⓶ Turn Fire Runestones into Enchanted Fire Dragon Runestones.
⓷ Turn Heart Runestones into Enchanted Runestones of the Leader's Attribute.
II. If the Leader is a Dragon, Beast or Elf,
⇒ Damage received from "Scorching Areas" -80%.
Begin CD 16 Min CD 5
Monster(s) 10147i
3650 Overpowering Elements Skill Effect I. If the Leader is "Enoch" or "The Savior - Enoch",
⇒ Power of Craft Apparatus +50%.
II. Turn the 1st to 3rd rows into 3 Enchanted Runestones of each type at fixed positions.
For 1 Round:
III. Runestones of the Member's Attribute will be generated in each column in the first batch.
IV. If the Leader is "The Savior - Enoch",
⇒ Boss Skill〖Corruption〗 will be nullified.
Begin CD 19 Min CD 8
Monster(s) 10165i
3651 Summoning Technique Skill Effect For 1 Round:
I. The Character enters a fatigue state.
II. If the Leader is "The Savior - Enoch",
⇒ get 1 “Enoch Seal” for summoning.
(to the max 8 Seal Cards)
Begin CD 13 Min CD 2
Monster(s) 10165i
3652 Heavenly Enchantress Skill Effect I. Fire, Dark and Heart Runestones can be dissolved by aligning 2 or more of them in the first batch.
II. "The Savior - Enoch" & "Sparkling Visionary - Ingrid":
⇒ each Character launches an extra Fire attack and an extra Dark attack as much as 50% of its Attack.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Explode all Runestones, Petrified Runestones and Frozen Runestones to generate Human Runestones.
For 1 Round:
⓶ The Character enters a fatigue state.
⓷ "The Savior - Enoch" enters a hyper state.
Begin CD 17 Min CD 6
Monster(s) 10166i
3654 Unremitting Perseverance Skill Effect I. All Members enter/stay in a hyper state for 2 Rounds.
For 1 Round:
II. If the Leader is an Elf or a God:
⓵ The Character's Attack x 1.5.
⓶ The Character's Damage will be dealt regardless of Puzzle Shield.
Begin CD 17 Min CD 6
Monster(s) 10275i 10276i
3657 Programmed Explosion Skill Effect I. Explode all Runestones to generate Enchanted Runestones.
II. When the Team has only Machinas:
⇒ Enchanted Runestones of the Leader's Attribute will be generated.
For 1 Round:
III. Combo count +5.
IV. If the Character's Fuel is 100% upon Skill activation,
⓵ Combo count +10.
⓶ At the end of the Round, the Character's Skill CD -2.
Begin CD 18 Min CD 7
Monster(s) 10151i
3658 Stormy Dynamite Skill Effect I. Explode Weathered Runestones and Petrified Runestones.
II. Stun all the enemies to inactivate them for 2 Rounds.
The effect stays in play until they are attacked.
For 2 Rounds:
III. The Character's Attack x 4.
IV. When there is a Controlling Skill on an enemy,
⇒ the Character's Damage will be dealt regardless of that enemy's Puzzle Shield.
Begin CD 19 Min CD 8
Monster(s) 10153i
3659 Spattering Malice Skill Effect I. Recover 20% HP.
For 1 Round:
II. Team Attack x 1.2.
III. Tap 2 Runestones to turn the adjacent Runestones into Enchanted Runestones of that type(s).
Begin CD 15 Min CD 4
Monster(s) 10152i
3660 Poisonous Fangs Skill Effect For 1 Round:
I. The first Dragon from the left with the highest Attack basic value:
⇒ Attack basic value +2000.
II. When "B&W Zone" is in play,
⇒ the Character's Skill CD -1.
III. By dissolving all present Runestones of one type in the first batch,
⇒ the Character's Skill CD -1.
Begin CD 19 Min CD 5
Monster(s) 3005i
3661 Lethal Venom Skill Effect I. Fully recover HP.
II. Turn all Runestones into Enchanted Dragon Runestones.
For 1 Round:
III. All Members except the first Dragon from the left with the highest Attack basic value
⇒ launch no attack.
IV. Combo count will be 33.

This Skill can only be activated at the expense of 100% of the power gathered in the fully charged Craft Apparatus; no Dragonic Compulsion can be launched upon the Round of Skill activation.
Begin CD 26 Min CD 12
Monster(s) 3005i
3662 Mechanistic Training - Earth Skill Effect I. Turn Earth and Heart Runestones into Enchanted Machina Runestones.
II. Fuel of Machinas +25%.
For 1 Round:
III. If all Machinas in the Team have 100% Fuel upon Skill activation,
⇒ Heart Runestones possess 150% effect of Earth Runestones.
Begin CD 14 Min CD 3
Monster(s) 10155i
3663 Mechanistic Training - Water Skill Effect I. Turn Water and Heart Runestones into Enchanted Machina Runestones.
II. Fuel of Machinas +25%.
For 1 Round:
III. If all Machinas in the Team have 100% Fuel upon Skill activation,
⇒ Heart Runestones possess 150% effect of Water Runestones.
Begin CD 14 Min CD 3
Monster(s) 10154i
3664 Barrenont Hounding - Lynch Skill Effect I. Release the locked Skills of the Character and Beast Leader.
(This Skill will not be locked)
For 2 Rounds:
II. The Character and Beast Leader:
⓵ Attack x 3.
⓶ Damage will be dealt regardless of Initial Shield.
Begin CD 18 Min CD 7
Monster(s) 10156i
3665 Barrenont Hounding - Zap Skill Effect I. Release the locked Skills of the Character and Beast Leader.
(This Skill will not be locked)
For 1 Round:
II. All Members except the Leader launch no attack.
III. Leader Attack x 3.
IV. Attack of Beast Leader x 2 additionally.
V. The Leader's Damage will be dealt regardless of Fixed Combo Shield.
Begin CD 18 Min CD 7
Monster(s) 10157i
3666 Ghastly Carcass Skill Effect I. Attack of the neighboring Members x 2.5.
II. If the neighboring Member is a Demon,
⇒ Attack of that Member x 3.5.
(The Skill stays in play until deactivation or defeat.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
For 1 Round:
⓵ Damage of the neighboring Members will be dealt regardless of Fixed Combo Shield.
Begin CD 18 Min CD 7
Monster(s) 10158i
3667 Darkness Engulfment (3667) Skill Effect I. Clear the negative effect of "B&W Zone".
II. Turn the top 2 rows into Enchanted Runestones of 3 types (Light, Dark, Heart) of fixed numbers and fixed positions.
For 1 Round:
III. Light, Dark and Heart Runestones can be dissolved by aligning 2 or more of them in the first batch.
Begin CD 18 Min CD 7
Monster(s) 10159i
3668 Darkness Engulfment (3668) Skill Effect I. Clear the negative effect of "B&W Zone".
II. Turn the bottom 2 rows into Enchanted Runestones of 3 types (Water, Fire, Earth) of fixed numbers and fixed positions.
For 1 Round:
III. Water, Fire and Earth Runestones can be dissolved by aligning 2 or more of them in the first batch.
Begin CD 18 Min CD 7
Monster(s) 10159i
3669 Cutie Punch Skill Effect I. Turn Earth Runestones into Enchanted Dark Runestones.
II. Deal a Dark Damage to all enemies 24 times.
For 1 Round:
⇒ Ex. Combo count +24.
Begin CD 18 Min CD 7
Monster(s) 10161i
3670 Uplifting Erudition Skill Effect For 3 Rounds:
I. The first 9 Runestones to be dropped will be Light Beast Runestones.
II. Alter the Attributes of all enemies into the Leader's Counter Attribute for 3 Rounds.
Begin CD 18 Min CD 7
Monster(s) 10160i
3671 Power of Auspicious Dragon Skill Effect I. Turn the column below the Leader into Race Runestones of the Leader's Attribute.
II. Turn other columns into Runestones of random Attributes.
III. If the Leader is a Water Member or a Dragon,
⇒ the Character's Skill CD -2.
Begin CD 16 Min CD 5
Monster(s) 10162i
3672 Calf Love Crisis Skill Effect I. Restore all Runestones to normal state.
II. Turn all Runestones into Fire and Heart Runestones of fixed numbers and fixed positions.
For 1 Round:
III. Team Attack & Recovery x 2.
IV. Damage will be dealt regardless of Quintet Elemental Shield.
V. By dissolving all Heart Runestones in the first batch,
⇒ the Character's Skill CD -2.
Begin CD 75 Min CD 6
Monster(s) 10164i
3673 Assimilation Spell Skill Effect I. Upon Skill activation and at the end of the Round,
⇒ turn random Runestones not of Members' Attribute(s) into Race Runestones of Members' Attribute(s).
II. Skill CD of any "Saruman" -10.
Begin CD 16 Min CD 5
Monster(s) 10163i
3674 Everchanging Elements Skill Effect Upon Skill activation and at the end of each Round,
⇒ turn all Runestones into Enchanted Runestones of random Attributes.
The Skill stays in play within the Wave.
Begin CD 17 Min CD 6
Monster(s) 10149i
3676 Wishing You Good Fortune Skill Effect I. Turn the top row into Enchanted Fire Human Runestones.
II. Turn the bottom row into Enchanted Human Runestones of 3 Attributes (Water, Fire, Earth), Enchanted Runestones of 2 Attributes (Light & Dark), and a Heart Runestone.
For 1 Round:
III. Leader's Attack x 3.
Begin CD 17 Min CD 6
Monster(s) 10169i
3678 Celestial Crisis Skill Effect For 2 Rounds:
I. Water Attack x 1.5.
II. If there are ≥2 【Monster Strike】Members in the Team:
⓵ "Burning" will be nullified.
⓶ When a burned position is touched,
⇒ Team Attack x 1.5 additionally.
Begin CD 17 Min CD 6
Monster(s) 841i
3679 Rise Again! Skill Effect For 3 Rounds:
I. Upon Skill activation and at the end of each Round:
⇒ fully recover HP.
II. By triggering a Character Runestone,
⇒ change the state of that Character from fatigue into hyper.
Begin CD 21 Min CD 10
Monster(s) 842i
3680 Yakumo Skill Effect For 3 Rounds:
I. The more the steps moved while moving Runestones,
⇒ the higher the Team Attack,
⇒ to the max x 2 for 20 steps.
II. If neighboring Members are also Earth Characters,
⇒ "Sticky" will be nullified.
Begin CD 18 Min CD 7
Monster(s) 843i
3681 Rattle of Mo-liang's Rain Skill Effect I. Explode the columns below the Leader and Ally to generate Enchanted Runestones of the Member's Attribute in each column.
For 1 Round:
II. Team Attack x 1.5.
III. By dissolving all Runestones in the columns below the Leader and Ally in the first batch,
⇒ the Character's Skill CD -1.
Begin CD 17 Min CD 6
Monster(s) 844i
3682 Fly Me to the Moon Skill Effect For 1 Round:
I. Enemies' Defense will be lowered to 0.
II. The Character launches 5 extra Dark attacks.
III. 10% of Attack-damage dealt to enemies will be converted to HP Recovery
⇒ to the max for a full Recovery.
Begin CD 17 Min CD 6
Monster(s) 845i
3683 Mega Blast Skill Effect Deal a Fire Damage as much as 300x the Character's Attack basic value to all enemies for 15 to 20 times randomly regardless of Defense and Enchanted Runestone Shield.
Begin CD 12 Min CD 3
Monster(s) 846i
3684 Striking Force Skill Effect For 1 Round:
I. The Character launches 5 to 10 extra Light attacks.
II. If the Leader is a 【Monster Strike】Member,
⇒ the first 5 extra attacks include 1 attack of each Attribute.
Begin CD 16 Min CD 7
Monster(s) 847i
3685 Surge from Yomi Skill Effect For 1 Round:
I. Extend Runestone-moving time to 20 seconds.
II. Turn the Runestones touched while moving into Enchanted Runestones.
III. The Team launches an extra Fire Afterattack as much as 2x Team Attack to all enemies.
Begin CD 22 Min CD 8
Monster(s) 848i
3686 True Blaze Slasher Skill Effect For 1 Round:
I. Turn the first 10 Runestones touched while moving into Enchanted Water Human Runestones.
II. The Character's Attack equals 5x total Water Attack basic value of the Team.
III. No attacks can be launched by other Water Members.
Begin CD 21 Min CD 7
Monster(s) 1098i
3687 No Skill Skill Effect No Skill
Begin CD 17 Min CD 8
Monster(s)
3689 Unswerving Guardianship Skill Effect I. Tap one of the images to:
⇒ Turn all Runestones according to the setup.

▋【Enchanted Water & Enchanted Heart】
▋【Enchanted Water & Enchanted Fire】
▋【5-Attribute & Heart】

For 1 Round:
II. The Character's Attack x 4.
III. The Character's Damage will be dealt regardless of Defense and Equal-Combo Shield.
Begin CD 19 Min CD 8
Monster(s) 10172i
3690 Fight with All Your Might Skill Effect I. Upon Skill activation,
⇒ record the distribution of Runestones.
II. Team Recovery becomes 0.
III. Damage received from "Burning" and "Step Damage" will be lowered to 1.
IV. "Shiroyasha (Gintoki Sakata)" launches an extra non-Attributive attack.
V. At the end of the Round,
turn all Runestones into Runestones of all types.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Explode all Runestones to generate Runestones as in the recorded distribution
(including the effects of Race Runestones and Enchanted Runestones).
⓶ Current HP will become 40% of total HP.
Begin CD 18 Min CD 7
Monster(s) 10184i
3691 Ruinous Strength Skill Effect I. Restore all Runestones to normal state.
For 1 Round:
II. The Character's Attack x 5.
III. At the end of the Round,
the Character enters a fatigue state for 1 Round.
IV. Runestone movement will not be stopped when a "Tornado" or a shot position of Laser Trap is touched.
V. "Sticky" will be nullified.
Begin CD 17 Min CD 6
Monster(s) 10173i
3692 Unrelenting Bushido Skill Effect I. If the Leader is a 【Gintama】 Member,
⇒ restore all cracked positions.
II. Tap 2 columns to explode them and generate Enchanted Runestones of the Member's Attribute and Race in each column.
For 1 Round:
III. Combo count +8.
IV. Each【Yorozuya】Member launches 8 extra attacks as much as 80% of its Attack.
V. If Team HP is ≤80% upon Skill activation,
⇒ the Character's Skill CD -3 at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 10176i
3693 The Unknown Alien's Onslaught Skill Effect For 2 Rounds:
I. Turn the first 10 Runestones touched while moving into Runestones of the Leader's Attribute.
II. If the Leader is "Kotarou Katsura" or a 【Yorozuya】 Member:
⓵ Turn the Runestones into Enchanted Human Runestones.
⓶ Effects I & II stay in play for 3 Rounds.
Begin CD 17 Min CD 6
Monster(s) 10177i
3694 Harmonic Aspiration Skill Effect I. Deplete 60% of current HP.
II. Deal an Earth Damage as much as 6,000x the Character's Attack basic value to all enemies.
For 1 Round:
III. Leader's Attack x 4.
IV. Attack bonus +50% for Combos made.
Begin CD 17 Min CD 6
Monster(s) 10174i
3695 Owooooah~ Skill Effect For 1 Round:
I. When the Team has only Beasts:
⓵ Team Attack x 2.
⓶ Damage will be dealt regardless of Puzzle Shield.
II. Otherwise, Runestones can be dissolved by aligning 2 or more of them in the first batch.
III. When there is "Kagura" in the Team,
⇒ both effects I & II will be granted.
Begin CD 17 Min CD 6
Monster(s) 10175i
3696 Annihilate Corruption Skill Effect I. Unlimited Runestone movement in 10 seconds without dissolving
and this will not be counted as 1 Round.
For 1 Round:
II. Dark Runestones also possess the effect of other Runestones.
III. The Character's Attack x 2.
IV. The Character launches 6 extra attacks as much as 40% of its Attack.
V. The Character's Damage will be dealt regardless of Puzzle Shield.
Begin CD 18 Min CD 7
Monster(s) 10179i
3697 Katsura's Bombs Skill Effect I. Explode the 2 bottom rows 3 times
⇒ to generate Attributive Human Runestones.
For 3 Rounds:
II. 150% of the Damage dealt to enemies
(excluding non-Attributive Damage)
will be stored for 1 extra non-Attributive attack
to be launched at the end of each Round
regardless of Defense.
The effect resets when Summoner enters the next Wave.
Begin CD 16 Min CD 5
Monster(s) 10178i
3698 Flaring Broom Skill Effect I. Fully recover HP.
For 1 Round:
II. The Character, "Gintoki Sakata", "Otose":
⓵ Attack x 3.
⓶ Launches an extra Fire attack and an extra Light attack.
Begin CD 17 Min CD 6
Monster(s) 10192i
3699 Pay the Damned Rent Skill Effect For 1 Round:
I.【Gintama】 Members and Humans:
⇒ Attack & Recovery x 1.6.
II. The more the Coins obtained,
⇒ the more the Rounds the Skill stays in play,
⇒ to the max 4 Rounds for 24,000 Coins obtained.
Begin CD 17 Min CD 6
Monster(s) 10193i
3700 Listen to the Melodies of Souls Skill Effect I. Inactivate all enemies;
Damage dealt to the enemies x 1.5 additionally for 1 Round.
II. Turn all Runestones into Enchanted Runestones of all types.
Begin CD 18 Min CD 7
Monster(s) 10185i
3701 Kill with A Smile Skill Effect I. Human Attack x 2.
II. Human Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield and Quintet Elemental Shield.
The Skill stays in play until <6 Combos are made.
Begin CD 18 Min CD 7
Monster(s) 10186i
3702 Ceaseless Slaughter (3702) Skill Effect For 1 Round, the Leader:
⓵ Attack x 3.
⓶ Launches 5 extra attacks (one Attribute each).
⓷ Damage will be dealt regardless of Fixed Combo Shield.
Begin CD 17 Min CD 6
Monster(s) 10187i
3703 Ceaseless Slaughter (3703) Skill Effect I. Explode all Runestones
⇒ to generate rows of Runestones (Light, Dark, Water, Fire and Earth).
For 1 Round:
II. Combo count +8.
Begin CD 17 Min CD 6
Monster(s) 10187i
3704 Love And Peace Skill Effect I. Turn 12 Runestones at fixed positions into Enchanted Heart Runestones.
For 1 Round:
II. All Runestones also possess the effect of other Attributive Runestones.
III. Effect of Heart Runestones increases by 100%.
IV. At the end of the Round,
turn 8 Runestones at fixed positions into Enchanted Fire Runestones.
Begin CD 17 Min CD 6
Monster(s) 10196i
3705 Jyoui-shishi Eradication Skill Effect For 1 Round:
I. Damage received will be lowered to 4,000.
(applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.)
II. Human Damage can overpower the enemies.
III. Each Human launches an extra attack.
IV. By dissolving Runestones,
⇒ Damage will be dealt regardless of Fixed Combo Shield.
Begin CD 19 Min CD 8
Monster(s) 10183i
3706 Irresistible Combat Capability Skill Effect For 1 Round:
I. The Character's Attack x 12 (no sharing).
II. The Character's Damage will be dealt regardless of:
⓵ Puzzle Shield
⓶ Initial Shield.
III. If an enemy is defeated by Initial Direct Damage or Attack-damage,
⇒ the Character's Skill CD -2.
Begin CD 19 Min CD 8
Monster(s) 10182i
3707 Fight for Your Belief Skill Effect I. Release the locked Skills of 【Shinsengumi】 and 【Yorozuya】 Members.
(This Skill will not be locked.)
For 1 Round:
II. Extend Runestone-moving time to 14 seconds.
III. Combo count +14.
Begin CD 19 Min CD 8
Monster(s) 10181i
3708 Anpan, Anpan, Anpan Skill Effect Explode the columns below 【Shinsengumi】 and 【Yorozuya】 Members
⇒ to generate Enchanted Human Runestones of the Member's Attribute in each column.
Begin CD 19 Min CD 8
Monster(s) 10180i
3709 Kunai-throwing Skill Effect I. Turn all Runestones into Enchanted Human Runestones.
For 1 Round:
II. Damage will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield.
Begin CD 18 Min CD 7
Monster(s) 10191i
3710 Swordswoman's Ingenuity Skill Effect I. Modify Earth Runestones to become Human Runestones.
For 1 Round:
II. Combo count +9.
III. The Team will not be poisoned.
Begin CD 18 Min CD 7
Monster(s) 10189i
3711 Natto Attack Skill Effect I. Turn 18 Runestones at fixed positions into Enchanted Dark Runestones.
II. The Character enters a fatigue state for 1 Round.
III. Attack of all enemies will be lowered to 0 for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 10190i
3712 Charred Tamagoyaki Skill Effect I. Clear all additional effects in play.
II. Poison all enemies with a non-Attributive Damage of 150,000
regardless of Defense for 3 Rounds.
If the Leader is "Shinpachi Shimura",
this Damage will be dealt regardless of their Skills.
Begin CD 18 Min CD 7
Monster(s) 10188i
3713 Keep Striving Skill Effect I. Recover 3 HP.
II. Turn the 3 Runestones in the bottom right corner into Enchanted Runestones.
III. After Skill activation, there is a 30% chance that the Skill may be ready for reactivation immediately.
Begin CD 14 Min CD 3
Monster(s) 10195i
3714 Euphonic Sinfonietta Skill Effect I. Upon Skill activation and at the end of each Round,
⇒ turn the top row into Enchanted Heart Elf Runestones.
II. Modify the Runestones touched while moving to become Elf Runestones.
III. Unlimited Runestone movement without dissolving within Runestone-moving time.
IV. If the Leader is an Elf or a God,
⇒ Elves and Gods:
Attack & Recovery x 1.8.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Skill CDs of Light Elves -1.
Begin CD 17 Min CD 6
Monster(s) 10170i
3715 Feather of Sacrifice Skill Effect Consume 1 "Feather" to activate this Skill:
I. Tap a Runestone to explode all Runestones and Petrified Runestones
⇒ and generate Enchanted God Runestones not of that type.
II. Modify the top row to become Protected Runestones.
For 1 Round:
III. Drop rate of Runestones of that type will be lowered to 0.
IV. Elves and Gods:
⇒ Attack & Recovery x 2.
V. "Burning" will be nullified.
Begin CD 12 Min CD 1
Monster(s) 10171i
3716 Dragon Sanctification Skill Effect 【Linking Magic Formula】
For 2 Rounds:
I. Unlimited Runestone movement without dissolving.
II. Remove "Tornado".
III. Modify the Runestones touched while moving to become Dragon Runestones.
IV. Every time a Water Runestone is touched while moving,
⇒ recover 5% HP,
⇒ until Team HP is full.
V. At the end of this 【Linking Magic Formula】 Skill effect,
⇒ all Dragons in the Team enter a hyper state for 2 Rounds.
Begin CD 18 Min CD 7
Monster(s) 10197i
3717 Inscriptive Exorcism Skill Effect I. Explode Weathered Runestones, Electrified Runestones and Frozen Runestones.
II. For each Runestone exploded,
⇒ the Character enters a hyper state for 1 Round,
⇒ to the max for 5 Rounds.
For 1 Round:
III. Turn the Weakened Runestones and Lock-for-Recovery Runestones touched while moving
into Enchanted Dark Human Runestones.
IV. Humans and Elves:
⓵ Attack x 2.2.
⓶ Damage will be dealt regardless of Initial Shield.
Begin CD 16 Min CD 5
Monster(s) 10198i
3718 Shield of Paladin Skill Effect I. Damage received -20%.
II. Upon receiving Damage from the enemy's attacks,
⇒ Damage-reducing effect increases by 10%,
⇒ to the max Damage received -40%.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Turn all Runestones into Enchanted Human Runestones.
Begin CD 19 Min CD 8
Monster(s) 2755i
3719 Hircine Stipulation Skill Effect I. Turn the column below the Character and Heart Runestones into Enchanted Water Beast Runestones.
For 1 Round:
II. For each Beast Runestone dissolved in the first batch,
⇒ Combo count +1,
⇒ to the max +20.
Begin CD 15 Min CD 4
Monster(s) 2761i
3720 Easter Eggs-plorers Skill Effect I. Turn the 3 columns on the right into rows of Enchanted Runestones in this order:
Earth, Water, Heart, Fire, Earth.
For 1 Round:
II. Dodge all the attacks of Human enemies.
Begin CD 18 Min CD 7
Monster(s) 10205i
3721 Trace of Pegasus Skill Effect I. Turn the odd rows into Enchanted Earth Runestones.
II. Turn the even rows into Enchanted Runestones of the Leader's Attribute.
For 1 Round:
III. The Character launches no attack.
Begin CD 17 Min CD 6
Monster(s) 10207i
3722 A Prince's Certitude Skill Effect I. Explode all Runestones.
II. Modify all Runestones to become Runestones of the Member's Race in each column.
For 2 Rounds:
III. Active Skills of the Team will not be locked.
IV. The Team will not be poisoned.
Begin CD 17 Min CD 6
Monster(s) 10206i
3723 Scarlet Divertimento Skill Effect For 2 Rounds:
I. Team Attack x 1.5.
II. Elves:
⓵ Each launches 2 extra attacks (one each for Earth and Dark).
⓶ Damage will be dealt regardless of Defense.
III. By dissolving Elf Runestones in the first batch,
⇒ the Skill stays in play.
Begin CD 17 Min CD 6
Monster(s) 10208i
3724 Sanguinary Holocaust Skill Effect I. Explode the column below the Character
⇒ to generate Enchanted Fire Demon Runestones.
II. Explode the columns below Dark Demons
⇒ to generate Enchanted Dark Demon Runestones.
For 1 Round:
III. "Burning" (excluding "Hellfire") will be nullified.
IV. After dissolving Runestones,
the first 12 Runestones to be dropped will be Fire Demon Runestones.
Begin CD 17 Min CD 6
Monster(s) 10202i
3725 Jurisdiction of the Olympus Ruler Skill Effect I. When the Team has only Gods:
⓵ Turn all Runestones into Enchanted God Runestones.
For 1 Round:
⓶ Gods:
▋Attack x 2.
▋Damage will be dealt regardless of Initial Shield and Defense.

II. Otherwise, for 1 Round:
⓵ Attack basic value of non-God Members will be lowered to 0.
⓶ Add 3x the deducted Attack basic value to the Character's Attack basic value.
⓷ The Character's Damage will be dealt regardless of Trio Elemental Shield, Quartet Elemental Shield and Quintet Elemental Shield.
Begin CD 17 Min CD 6
Monster(s) 10201i
3726 Elemental Assembly - Billows EX Skill Effect For 1 Round:
I. Extend Runestone-moving time to 15 seconds.
II. Other Runestones also possess 200% effect of Water Runestones.
III. The more the types of Runestones dissolved,
⇒ the higher the Attack of Water Members and Demons,
⇒ to the max x 3.5.
Begin CD 18 Min CD 7
Monster(s) 2756i
3727 Wintry Abode Skill Effect I. Freeze all enemies for 1 Round to:
⓵ Inactivate them.
⓶ Alter their Attributes into Water.
For 1 Round:
II. If the Leader is a Demon,
⇒ upon Skill activation and at the end of the Round,
refresh the protective shield.
Begin CD 17 Min CD 6
Monster(s) 2756i
3728 Elemental Assembly - Blaze EX Skill Effect For 1 Round:
I. Extend Runestone-moving time to 15 seconds.
II. Other Runestones also possess 200% effect of Fire Runestones.
III. The more the types of Runestones dissolved,
⇒ the higher the Attack of Fire Members and Demons,
⇒ to the max x 3.5.
Begin CD 18 Min CD 7
Monster(s) 2757i
3729 Infernal Abode Skill Effect I. Ignite all enemies for 1 Round to:
⓵ Inactivate them.
⓶ Alter their Attributes into Fire.
For 1 Round:
II. If the Leader is a Demon,
⇒ upon Skill activation and at the end of the Round,
refresh the protective shield.
Begin CD 17 Min CD 6
Monster(s) 2757i
3730 Elemental Assembly - Wood EX Skill Effect For 1 Round:
I. Extend Runestone-moving time to 15 seconds.
II. Other Runestones also possess 200% effect of Earth Runestones.
III. The more the types of Runestones dissolved,
⇒ the higher the Attack of Earth Members and Demons,
⇒ to the max x 3.5.
Begin CD 18 Min CD 7
Monster(s) 2758i
3731 Sylvan Abode Skill Effect I. Petrify all enemies for 1 Round to:
⓵ Inactivate them.
⓶ Alter their Attributes into Earth.
For 1 Round:
II. If the Leader is a Demon,
⇒ upon Skill activation and at the end of the Round,
refresh the protective shield.
Begin CD 17 Min CD 6
Monster(s) 2758i
3732 Enchanted Magical Stage - Beam EX Skill Effect For 1 Round:
I. "Sticky" will be nullified.
II. For every group of ≥4 Runestones dissolved in the first batch,
⇒ 5 Enchanted Light Demon Runestones will be generated,
⇒ to the max 30 Runestones for 6 groups dissolved.
Begin CD 17 Min CD 6
Monster(s) 2759i
3733 Noxious Abode Skill Effect I. Venom all ememies with a non-Attributive Damage of
1,000x the Character's Attack basic value each Round,
regardless of Defense until defeated.
For 1 Round:
II. If the Leader is a Demon,
⇒ upon Skill activation and at the end of the Round,
refresh the protective shield.
Begin CD 18 Min CD 7
Monster(s) 2759i 2760i
3734 Enchanted Magical Stage - Gloom EX Skill Effect For 1 Round:
I. "Sticky" will be nullified.
II. For every group of ≥4 Runestones dissolved in the first batch,
⇒ 5 Enchanted Dark Demon Runestones will be generated,
⇒ to the max 30 Runestones for 6 groups dissolved.
Begin CD 17 Min CD 6
Monster(s) 2760i
3735 Dual Crimson Skill Effect I. Explode all Runestones to generate Attributive Runestones.
II. All Members enter a hyper state for 1 Round.
III. If there are ≥3 Humans in the Team,
⇒ all Members enter a hyper state for 3 Rounds.
Begin CD 16 Min CD 5
Monster(s) 10203i
3736 In the Name of Love Skill Effect I. Explode all Runestones to generate Attributive Runestones.
II. All Members enter a hyper state for 1 Round.
III. If there are ≥3 Elves in the Team,
⇒ all Members enter a hyper state for 3 Rounds.
Begin CD 16 Min CD 5
Monster(s) 10204i
3737 Preeminent Invention - Rhapsody Skill Effect I. Tap 2 Runetones to turn those rows into Runestones of that type(s)
(including the effects of Race Runestones and Enchanted Runestones).
For 1 Round:
II. By dissolving Attributive Runestones,
⇒ the Character launches an extra attack of that Attribute.
III. If all Machinas in the Team have 100% Fuel upon Skill activation,
⇒ the Skill stays in play for 1 more Round.
Begin CD 19 Min CD 5
Monster(s) 10209i
3738 Preeminent Invention - Ascent Skill Effect I. Tap 2 Runetones to turn those columns into Runestones of that type(s)
(including the effects of Race Runestones and Enchanted Runestones).
For 1 Round:
II. The Character's Attack x 3.5.
III. The Character's Damage will be dealt regardless of Puzzle Shield.
IV. If all Machinas in the Team have 100% Fuel upon Skill activation,
⇒ the Skill stays in play for 1 more Round.
Begin CD 19 Min CD 5
Monster(s) 10209i
3739 Moe's Billows Skill Effect I. Beast Attack & Recovery x 1.5.
II. Water Runestones also possess 50% effect of other Runestones.
The Skill stays in play until no Beast Runestones are dissolved.
Begin CD 17 Min CD 6
Monster(s) 10210i
3740 Serum Cube: Coffin Blade Skill Effect 【Phase 1】
I. Turn all Runestones into Enchanted Runestones.
For 1 Round:
II. The Character:
⓵ Attack x 8.
⓶ Attacks will be altered into non-Attributive.
⓷ Damage will be dealt regardless of
Defense and Initial Shield.

【Phase 2】
(This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.)

I. Turn all Runestones into Enchanted Runestones.
II. Modify all Runestones to become Human Runestones.
III. The Character:
⓵ Attack x 12.
⓶ Attacks will be altered into non-Attributive.
⓷ Damage will be dealt regardless of
Defense, Initial Shield,
Runestone Combo Nullifying and Combo Seal.
Begin CD 16 Min CD 5
Monster(s) 10211i
3741 Serum Cube: Awake Melody Skill Effect 【Phase 1】
For 1 Round:
I. "Burning" and "Black Holes" will be nullified.
II. Runestone movement will not be stopped when a shot position of Laser Trap is touched.
III. Receive no Damage when touching an "Explosive Bomb".
IV. Extend Runestone-moving time by 10 seconds.
V. If the Leader is a 【Monster Strike】 Member:
⇒ Damage received from "Scorching Areas" -50%.

【Phase 2】
(This Skill can be activated by accumulating 1 more Battle Rounds after CD becomes 0.)

For 1 Round:
I. "Burning" and "Black Holes" will be nullified.
II. Runestone movement will not be stopped when a shot position of Laser Trap is touched.
III. Receive no Damage when touching an "Explosive Bomb".
IV. Extend Runestone-moving time by 15 seconds.
V. Team Attack x 2.
VI. If the Leader is a 【Monster Strike】 Member:
⓵ Damage received from "Scorching Areas" -80%.
⓶ Damage will be dealt regardless of Fixed Combo Shield.
Begin CD 16 Min CD 5
Monster(s) 10212i
3742 Affinity of Mana Skill Effect 【Phase 1】
I. Explode all Runestones
⇒ to generate Enchanted Fire and Heart Runestones of fixed numbers and fixed positions.
For 1 Round:
II. Each Member launches an extra attack as much as 1.3x its Attack.
III. Damage will be dealt regardless of Puzzle Shield.

【Phase 2】
(This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.)

I. Restore all Runestones to normal state.
II. Explode all Runestones
⇒ to generate Enchanted Fire and Enchanted Heart Runestones of fixed numbers and fixed positions.
For 1 Round:
III. Each Member launches an extra attack as much as 1.5x its Attack.
IV. Damage will be dealt regardless of
Puzzle Shield and Initial Shield.
Begin CD 18 Min CD 7
Monster(s) 10213i
3743 L'Aiguille creuse Skill Effect 【Phase 1】
I. Explode Heart Runestones to generate Enchanted Attributive Runestones.
For 1 Round:
II. Team Attack & Recovery x 1.8.
III. Effect of all Runestones increases by 100%.
IV. When the Team has ≥4 【Monster Strike】 Members:
⇒ Damage will be dealt regardless of Anti-Runestone Shield (First Batch).

【Phase 2】
(This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.)

I. Explode Heart Runestones to generate Enchanted Attributive Runestones.
For 1 Round:
II. Unlimited Runestone movement without dissolving.
III. Team Attack & Recovery x 1.8.
IV. Effect of all Runestones increases by 100%.
V. All Runestones also possess the effect of other Runestones.
VI. When the Team has ≥4 【Monster Strike】 Members:
⓵ Restore all cracked positions.
⓶ Damage will be dealt regardless of Anti-Runestone Shield (First Batch).
Begin CD 16 Min CD 5
Monster(s) 10216i
3744 Splendid Rise☆Nostredame Kingdom Skill Effect 【Phase 1】
For 1 Round:
I. Clear the negative state of Petrified Runestones touched while moving.
II. Receive no Damage when touching an "Explosive Bomb".
III. The Character launches an extra attack
for each Attribute not of Team Members.
IV. If there are ≥2 【Monster Strike】 Members,
⇒ Damage will be dealt regardless of
Trio Elemental Shield and Quintet Elemental Shield.

【Phase 2】
(This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.)

For 1 Round:
I. Clear the negative state of Petrified Runestones touched while moving.
II. Receive no Damage when touching an "Explosive Bomb".
III. The Character launches an extra attack
for each Attribute not of Team Members
as much as 1.5x its Attack.
IV. If there are ≥2 【Monster Strike】 Members,
⇒ Damage will be dealt regardless of
Trio Elemental Shield and Quintet Elemental Shield.
Begin CD 17 Min CD 6
Monster(s) 10217i
3745 Pride of the Round Table Skill Effect 【Phase 1】
I. Explode all Runestones
⇒ to generate Enchanted Runestones in the column below each 【Monster Strike】 Member of its Attribute.
For 1 Round:
II. The Character:
⓵ Attack x 1.5.
⓶ Damage will be dealt regardless of Defense and Fixed Combo Shield.
III. Each Member launches an extra attack.

【Phase 2】
(This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.)

I. Explode all Runestones
⇒ to generate Enchanted Runestones in the column below each 【Monster Strike】 Member of its Attribute and Race.
For 1 Round:
II. The Character:
⓵ Attack x 3.
⓶ Damage will be dealt regardless of Defense and Fixed Combo Shield.
III. Each Member launches an extra attack.
Begin CD 18 Min CD 7
Monster(s) 10218i
3746 The Apocalypse: Finale Skill Effect 【Phase 1】
I. Turn Runestones of fixed numbers and fixed positions into Enchanted Earth and Enchanted Dark Runestones.
For 1 Round:
II. The Character's Attack x 8.
III. Elf Damage will be dealt regardless of Puzzle Shield.
IV. Venom all enemies with a non-Attributive Damage of
800x the Character's Recovery basic value each Round
regardless of Defense until defeated.
V. If the Leader is a 【Monster Strike】Member,
⇒ the above venom Damage will be dealt regardless of enemies' Skills.

【Phase 2】
(This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.)

I. Turn Runestones of fixed numbers and fixed positions into Enchanted Earth Elf and Enchanted Dark Elf Runestones.
For 1 Round:
II. The Character's Attack x 8.
III. Elf Damage will be dealt regardless of Puzzle Shield.
IV. Venom all enemies with a non-Attributive Damage of
1,600x the Character's Recovery basic value each Round
regardless of Defense until defeated.
V. If the Leader is a 【Monster Strike】Member,
⇒ the above venom Damage will be dealt regardless of enemies' Skills.
Begin CD 18 Min CD 7
Monster(s) 10214i
3747 Gagaku of Love and Mercy Skill Effect 【Phase 1】
I. Deplete 60% of current HP.
For 1 Round:
II. The Character's Attack x 4.
III. The Character's Damage will be dealt regardless of Defense.
IV. By triggering a Character Runestone:
⓵ "Burning" and "Black Holes" will be nullified.
⓶ Runestone movement will not be stopped when a shot position of Laser Trap is touched.
⓷ Receive no Damage when touching an "Explosive Bomb".

【Phase 2】
(This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.)

I. Deplete 80% of current HP.
For 1 Round:
II. The Character's Attack x 8.
III. The Character's Damage will be dealt regardless of Defense.
IV. By triggering a Character Runestone:
⓵ "Burning" and "Black Holes" will be nullified.
⓶ Runestone movement will not be stopped when a shot position of Laser Trap is touched.
⓷ Receive no Damage when touching an "Explosive Bomb".
Begin CD 16 Min CD 5
Monster(s) 10219i
3748 Keys to Heaven: Gates of Heaven's Soul Skill Effect 【Phase 1】
By tapping a Runestone on the Magic Circle of Elements:
I. Turn that type of Runestones into Enchanted Light Runestones.
For 1 Round:
II. Drop rate of that type of Runestones will be transferred to that of Light Runestones.
III. Light Runestones to be dropped will be Enchanted Light Elf Runestones.
IV. Light Runestones also possess 50% effect of other Ruestones.

【Phase 2】
(This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.)

By tapping a Runestone on the Magic Circle of Elements:
I. Turn that type of Runestones into Enchanted Light Runestones.
For 2 Rounds:
II. Drop rate of that type of Runestones will be transferred to that of Light Runestones.
III. Light Runestones to be dropped will be Enchanted Light Elf Runestones.
For 1 Round:
IV. Light Runestones also possess the effect of other Runestones.
Begin CD 16 Min CD 5
Monster(s) 10215i
3749 Pandora's Box - Curse Reverse Skill Effect 【Phase 1】
I. Deal a non-Attributive Damage as much as
6,000x the Character's Attack basic value to all enemies.
II. Electrify all enemies.
For 2 Rounds, electrified enemies:
⓵ Attack -30%.
⓶ Defense -90%.
III. If the Leader is a 【Monster Strike】 Member,
⇒ refresh the protective shield.

【Phase 2】
(This Skill can be activated by accumulating 3 more Battle Rounds after CD becomes 0.)

I. Deal a non-Attributive Damage as much as
8,000x the Character's Attack basic value to all enemies.
II. Electrify all enemies.
For 2 Rounds, electrified enemies:
⓵ Will be inactivated.
⓶ Attack -30%.
⓷ Defense -100%.
III. If the Leader is a 【Monster Strike】 Member,
⇒ refresh the protective shield.
Begin CD 17 Min CD 6
Monster(s) 10220i
3750 Deification Mode Simulation: Excalibur Skill Effect I. Deplete 50% of current HP.
(This Skill cannot be activated when Team HP is 1.)
⇒ Deal a non-Attributive Damage as much as 50x the HP depleted to all enemies
regardless of Defense and Enchanted Runestone Shield.
For 1 Round:
II. Add the depleted HP to the Character's Attack basic value (no sharing).
III. "Burning" (excluding "Hellfire") will be nullified.
Begin CD 17 Min CD 6
Monster(s) 10226i
3751 Get the Jeweled Branch of Hōrai Against All Odds Skill Effect I. Turn all Runestones into Enchanted Water and Heart Runestones of fixed numbers and fixed positions.
For 1 Round:
II. Attack of other Members x 2.
III. Each Member launches an extra attack.
IV. Damage will be dealt regardless of Puzzle Shield and Equal-Combo Shield.
Begin CD 19 Min CD 8
Monster(s) 10227i
3752 The Ultimate Philosophical Question of Inner Good and Evil Skill Effect 【Phase 1】
I. Deal a non-Attributive Damage as much as
6,000x the Character's Attack basic value to all enemies
regardless of Defense and Enchanted Runestone Shield.
II. Restore all Runestones to normal state.
III. All Members enter/stay in a hyper state for 1 Round.
IV. If the Leader is a 【Monster Strike】 Member or Demon,
⇒ Damage received from "Scorching Areas" -80%.

【Phase 2】
(This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.)

I. Deal a non-Attributive Damage as much as
8,000x the Character's Attack basic value to all enemies
regardless of Defense and Enchanted Runestone Shield.
II. Restore all Runestones to normal state.
III. All Members enter/stay in a hyper state for 3 Rounds.
IV. If the Leader is a 【Monster Strike】 Member or Demon,
⇒ Damage received from "Scorching Areas" -100%.
Begin CD 19 Min CD 8
Monster(s) 10228i
3753 Etemenanki Skill Effect I. Tap 3 columns to explode them
⇒ to generate Enchanted Dark Runestones.
For 1 Round:
II. Runestone movement will not be stopped when a shot position of Laser Trap is touched.
Begin CD 16 Min CD 5
Monster(s) 10224i
3754 Eye of Destruction Skill Effect I. Venom all enemies with a non-Attributive Damage of
1,000x the Character's Attack basic value each Round,
regardless of Defense until defeated.
For 1 Round:
II. By triggering the Character's Character Runestone:
⓵ "Burning" and "Black Holes" will be nullified.
⓶ Runestone movement will not be stopped when a shot position of Laser Trap is touched.
⓷ Receive no Damage when touching an "Explosive Bomb".
III. If the Leader is a 【Monster Strike】 Member,
⇒【Monster Strike】 Members enter a hyper state for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 10225i
3755 LINK Skill Effect 【Phase 1】
I. All Members enter a hyper state for 1 Round.
II. Explode non-Dark Runestones
⇒ to generate Enchanted Runestones.
For 1 Round:
III. The Character's Attack x 2.
IV. CDs of enemies who have received Damage will be delayed for 2 Rounds.

【Phase 2】
(This Skill can be activated by accumulating 1 more Battle Round after CD becomes 0.)

I. All Members enter a hyper state for 2 Rounds.
II. Explode non-Dark Runestones
⇒ to generate Enchanted Runestones.
For 1 Round:
III. The Character's Attack x 3.
IV. CDs of enemies who have received Damage will be delayed for 2 Rounds.
Begin CD 19 Min CD 8
Monster(s) 10221i
3756 Runestones & Strike Shot Skill Effect I. Freeze all enemies for 1 Round to:
⓵ Inactivate them.
⓶ Alter their Attributes into Water.
For 1 Round:
II. Extend Runestone-moving time to 15 seconds.
III. Fire Damage can overpower Water enemies.
IV. If the Leader is equipped with a Dragonary Craft ("Jasper of Sprinting" mode),
⇒ Team Attack & Recovery x 1.5.
Begin CD 18 Min CD 7
Monster(s) 10222i
3757 Blood-pumping Rejuvenation - Attack Skill Effect I. For each Battle Round accumulated (dissolving Runestones is necessary):
⓵ Recover 15,000 HP,
⇒ to the max 90,000 HP.
⓶ Combo count +1,
⇒ to the max +6.
II. When the accumulation reaches the max of 6 Rounds,
upon Skill activation:
⓵ Turn Water Runestones into Enchanted Human Runestones.
For 1 Round:
⓶ Human Attack x 1.5.
Accumulated Rounds -50% after Skill activation.
Begin CD 12 Min CD 1
Monster(s) 2762i
3758 Spell of Pricking Thorns - Explode Skill Effect I. Release the locked Skills of 【Sengoku】Members.
(This Skill will not be locked.)
II. Tap a Runestone as the centre of "3x3" explosion
⇒ to generate Enchanted Earth Runestones.
Begin CD 17 Min CD 3
Monster(s) 2763i
3759 Dauntless in Battles - Burn Skill Effect For 1 Round:
I. Damage received from "Burning" will be converted to HP Recovery.
II. Damage received will be converted to HP Recovery.
III. Members in a hyper state:
⇒ Attack x 2.
IV. If no enemy launches an attack upon the Round of Skill activation,
⇒ the Character's Skill CD - 2.
Begin CD 18 Min CD 7
Monster(s) 2764i
3760 Magical Stage - Spirits EX Skill Effect For 1 Round:
I. For every group of ≥4 Runestones dissolved in the first batch,
⇒ 5 Enchanted Heart Elf Runestones will be generated,
⇒ to the max 30 Runestones for 6 groups dissolved.
Begin CD 17 Min CD 6
Monster(s) 2765i
3761 Irresistible Voice Skill Effect I. Restore all Runestones to normal state.
II. Turn the outermost Runestones into Water Runestones.
For 1 Round:
III. Damage received will be lowered to 0.
(applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.)
Next Round:
IV. Turn Runestones touched while moving into Enchanted Human Runestones.
V. Team Attack x 2.2.
VI. The Character's Damage dealt to Demon enemies x 5 additionally.
Begin CD 18 Min CD 7
Monster(s) 10230i
3762 Entrancing Steps of Gods Skill Effect I. Turn the 3 columns on the right into Enchanted Attributive Runestones (Fire, Earth, Light, Dark, Water) of fixed numbers and fixed positions.
II. If there are ≥3 Gods in the Team,
⇒ modify the 3 columns on the right to become God Runestones.
Begin CD 18 Min CD 7
Monster(s) 10231i
3763 Idol Agreement Skill Effect For 1 Round:
I. Damage received -80%.
II. The Character's Damage will be dealt regardless of Defense.
III. Unlimited Runestone movement without dissolving.
IV. Turn the Runestones touched while moving into Enchanted Runestones.
V. If all Machinas in the Team have 100% Fuel upon Skill activation,
⇒ the Skill stays in play for 3 Rounds.
Begin CD 15 Min CD 4
Monster(s) 10232i
3764 Aria's Allure Skill Effect I. Turn Light Runestones into Enchanted Human Runestones.
For 1 Round:
II. By dissolving ≥6 Light or Dark Runestones in total,
⇒ the Character launches 5 extra Dark attacks as much as 2x its own Attack.
III. 50% of Attack-damage dealt to an enemy will be diffused to other enemies.
Begin CD 17 Min CD 6
Monster(s) 10233i
3765 Aria's Benignity Skill Effect For 1 Round:
Clear all additional effects in play.
For each effect cleared,
⇒ Damage received -50%,
⇒ to the max -100%.
Begin CD 19 Min CD 8
Monster(s) 10233i
3766 Stage Rocker Skill Effect By tapping a Runestone on the Magic Circle of Elements:
I. Explode all Runestones to generate Runestones not of that type.
For 2 Rounds:
II. Drop rate of that type of Runestones will be lowered to 0.
III. The Character's Attack x 3.
Begin CD 17 Min CD 6
Monster(s) 10234i
3767 Spellbinding Charm Skill Effect I. The enemies attack themselves or each other once for 1 Round.
For 1 Round:
II. Damage will be dealt regardless of Initial Shield.
Begin CD 17 Min CD 8
Monster(s) 2770i
3768 Blinding Pulchritude Skill Effect For 1 Round:
I. Runestones can be dissolved singly or in groups of 2 or more in the first batch.
II. Damage will be dealt regardless of Anti-Runestone Shield (First Batch).
Begin CD 17 Min CD 8
Monster(s) 2770i
3769 Stormy Bloodshed Skill Effect I. Explode all Runestones
⇒ to generate Enchanted Runestones.
II. If there are ≥3 Races in the Team,
⇒ the Character's Skill CD -2.
For 1 Round:
III. Effect of Fire Runestones increases by 50%.
IV. Fire Runestones can be dissolved singly or in groups of 2 or more in the first batch.
Begin CD 19 Min CD 8
Monster(s) 10243i
3770 Transcendent Fanship (3770) Skill Effect I. Turn Light Runestones into Water Runestones.
II. Turn Dark Runestones into Fire Runestones.
III. Turn Heart Runestones into Earth Runestones.
For 1 Round:
IV. If all Runestones are dissolved in the first batch,
⇒ at the end of the Round:
⓵ The Character's Skill CD - 3.
⓶ The Character enters a hyper state for 3 Rounds.
Begin CD 17 Min CD 6
Monster(s) 10229i
3771 Transcendent Fanship (3771) Skill Effect I. Turn Water Runestones into Light Runestones.
II. Turn Fire Runestones into Dark Runestones.
III. Turn Earth Runestones into Heart Runestones.
IV. If all Runestones are dissolved in the first batch,
⇒ at the end of the Round:
⓵ The Character's Skill CD - 3.
⓶ The Character enters a hyper state for 3 Rounds.
Begin CD 17 Min CD 6
Monster(s) 10229i
3772 Vainglorious Glide Skill Effect I. Turn the columns below other Elves into
Runestones same as the column below the Character
(including the effects of Enchanted Runestones and Race Runestones).
II. If the Leader is an Elf,
⇒ modify all Runestones to become Elf Runestones.
Begin CD 15 Min CD 4
Monster(s) 10241i
3773 Sticky Cancellation Skill Effect I. Explode Dark Runestones and Weathered Runestones
⇒ to generate Earth and Heart Runestones.
For 1 Round:
II. "Sticky" will be nullified.
III. All Runestones also possess 50% effect of Earth and Heart Runestones.
IV. If there are ≥2 Races in the Team,
⇒ the Skill stays in play for 2 more Rounds.
Begin CD 18 Min CD 7
Monster(s) 10238i
3774 Burning Cancellation Skill Effect I. Explode Light Runestones and Petrified Runestones
⇒ to generate Fire and Heart Runestones.
For 1 Round:
II. "Burning" (excluding "Hellfire") will be nullified.
III. All Runestones also possess 50% effect of Fire and Heart Runestones.
IV. If there are ≥2 Races in the Team,
⇒ the Skill stays in play for 2 more Rounds.
Begin CD 18 Min CD 7
Monster(s) 10237i
3775 Butterfly's Dream Skill Effect I. Release all locked Skills of Water Members and Elves.
(This Skill will not be locked.)
II. “Death Damage” (receiving Damage upon the defeat of the enemy) will be nullified.
III. The Character enters a fatigue state for 3 Rounds.
For 3 Rounds:
IV. Elf Attack x 2.
V. Damage received from the enemy's Counterattack -100%.
Begin CD 19 Min CD 8
Monster(s) 10239i
3776 Dragon's Ego Skill Effect I. Turn Runestones of fixed numbers and fixed positions into Earth, Fire and Heart Runestones.
For 1 Round:
II. Each Human, Dragon and God
⇒ launches an extra Earth attack and an extra Fire attack
as much as 50% of its Attack.
III. At the end of the Round:
For every ≤5* Member present in the Team,
⇒ the Character's Skill CD -1,
⇒ to the max -5.
Begin CD 17 Min CD 6
Monster(s) 10240i
3777 Ruler of Existence and Destruction (3777) Skill Effect I. Explode all Runestones
⇒ to generate Attributive Runestones of fixed numbers and fixed positions.
For 1 Round:
II. Members of the Character's Race:
⇒ Attack & Recovery x 2.
III. If an enemy is defeated:
⓵ At the end of the Round,
Members of the Character's Race
enter a hyper state for 2 Rounds.
⓶ For 2 Rounds, any "Destruction & Creation - Monesis":
⇒ Active Skill(s) will not be locked.
Begin CD 22 Min CD 8
Monster(s) 2598i 3015i 3016i 3017i 3018i 3019i
3778 Ruler of Existence and Destruction (3778) Skill Effect I. Remove all Runestones
⇒ to generate Enchanted Runestones of all types of fixed numbers and fixed positions.
For 1 Round:
II. Members of the Character's Race:
⇒ Attack & Recovery x 3.
III. If an enemy is defeated:
⓵ At the end of the Round,
Members of the Character's Race
enter a hyper state for 3 Rounds.
⓶ For 3 Rounds, any "Destruction & Creation - Monesis" and Members of its Race:
⇒ Active Skills will not be locked.

This Skill can be activated only when the Craft Apparatus is fully charged;
no Dragonic Compulsion can be launched upon the Round of Skill activation.
Begin CD 22 Min CD 8
Monster(s) 2598i 3015i 3016i 3017i 3018i 3019i
3779 Vampire Covenant (3779) Skill Effect I. Turn all Runestones into Enchanted Runestones.
For 1 Round:
II. Team Attack x 1.8.
III. Damage will be dealt regardless of Defense.
IV. The more the Runestones dissolved in a group in the first batch,
⇒ the more the Combo count increases.
V. If the Leader is "Hubristic Vampire - Dracula",
⇒ dodge the first attack of an enemy in the next Round.
Begin CD 17 Min CD 6
Monster(s) 10235i
3780 Vampire Covenant (3780) Skill Effect This Skill can be activated only when HP is full:
I. Team HP will be deducted to 1.
II. "Hubristic Vampire - Dracula" enters a hyper state for 3 Rounds.
For 3 Rounds:
III. Team Recovery will be lowered to 0.
IV. "Burning" will be nullified.
V. Runestone movement will not be stopped when an Electrified Runestone is touched.
VI. "Hubristic Vampire - Dracula":
⓵ Attack x 2.
⓷ Damage will be dealt regardless of Puzzle Shield and Fixed Combo Shield.
Begin CD 17 Min CD 6
Monster(s) 10235i
3781 Lepidopteran World Skill Effect I. Remove “Tornado” for 1 Round.
II. Clear the negative state of Frozen Runestones.
III. By tapping a Runestone on the Magic Circle of Elements twice,
⇒ turn Runestones of the 1st type tapped into
Enchanted Elf Runestones of the 2nd type tapped.
For 1 Round:
IV. Team Attack x 1.5.
V. Elf Attack x 1.5 additionally.
VI. By dissolving ≥30 Runestones in the first batch,
⇒ the Character's Skill CD -4 at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 10236i
3782 Terrific Foresight - Lightning Skill Effect Upon Skill activation and each time Summoner enters the next Wave,
⇒ deal a Light Damage of 500x the Character's Attack basic value to all enemies
regardless of Defense and Enchanted Runestone Shield.
(The Skill stays in play until deactivation or defeated.)

Upon deactivation of the Skill:
⓵ Remove all Runestones
⇒ to generate Enchanted Runestones of all types.
Begin CD 19 Min CD 5
Monster(s) 2771i
3783 Pepper Breath Skill Effect I. Remove “Tornado” for 1 Round.
II. If the Leader is a 【DigiDestined】Member,
⇒ Power of Craft Apparatus +50%.
III. Deal a Fire Damage of 5 million to
all enemies regardless of Defense, and
⇒ ignite all enemies for 1 Round to
alter their Attributes into Fire.
IV. Tap a row to explode it
(including Frozen Runestones and Petrified Runestones)
⇒ and generate Enchanted Fire Dragon Runestones.
Begin CD 15 Min CD 4
Monster(s) 10245i
3784 Terra Force Skill Effect I. Deal a Fire Damage of 20 million to all enemies regardless of Defense.
II. Tap 3 rows to explode them to:
⓵ Generate Enchanted Dragon Runestones (Heart, Fire and Heart) on the left.
⓶ Generate Enchanted Dragon Runestones (Fire, Heart and Fire) on the right.
For 1 Round:
III. Damage will be dealt regardless of
Duet Elemental Shield, Trio Elemental Shield,
Quartet Elemental Shield and Quintet Elemental Shield.
IV. Damage received from the enemy's Counterattack -100%.
Begin CD 18 Min CD 7
Monster(s) 10265i
3785 Blue Blaster Skill Effect I. Deal a non-Attributive Damage of 5 million to all enemies regardless of Defense.
Ignite all enemies for 2 Rounds to alter their Attributes into Fire.
For 2 Rounds:
II. "Burning" will be nullified.
III. The Character's Damage will be dealt regardless of Runestone Combo Nullifying.
IV.【DigiDestined】 Members and Beasts:
⇒ Attack x 2.5.
Begin CD 17 Min CD 6
Monster(s) 10244i
3786 Freezing Breath Skill Effect I. Freeze all enemies for 2 Rounds to:
⓵ Inactivate them.
⓶ Alter their Attributes into Water.
⓷ Deal 5 million Water Damage to them each Round.
II. Explode all Runestones (including Frozen Runestones)
⇒ to generate Beast Runestones.
For 1 Round:
III. Water and Heart Runestones can be dissolved singly or in groups of 2 or more in the first batch.
Begin CD 19 Min CD 8
Monster(s) 10264i
3788 Supreme Cannon Skill Effect For 1 Round:
I. Damage of 【DigiDestined】 Members will be dealt regardless of:
⓵ Enchanted Runestone Shield
⓶ Puzzle Shield
⓷ Combo Seal
⓸ Defense
II. Deal a Light Damage of 150 million to all enemies.
III. If an enemy is defeated by the above Damage,
⇒ the Character's Skill CD -6.
IV. Otherwise,
⇒ the Character enters a hyper state for 3 Rounds.
Begin CD 30 Min CD 7
Monster(s) 10267i
3789 Transcendent Sword Skill Effect I. Remove “Tornado” for 1 Round.
II. If the Leader is a 【DigiDestined】Member,
⓵ Power of Craft Apparatus +50%.
⓶ Remove all Runestones to:
▋Generate Enchanted God Runestones
(Light and Heart)
of fixed numbers and positions
in the column below “Omegamon”.
▋Generate Enchanted Runestones of
the corresponding Member's Attribute
and Race in each column below
other 【DigiDestined】 Members.
III. Otherwise,
⓵ Remove the far left column
⇒ to generate Enchanted Light Runestones.
⓶. Remove the far right column
⇒ to generate Enchanted Runestones of
the corresponding Member's Attribute
and Race in each column.

For 2 Rounds:
IV. The Character's Attack x 3.
V. If the Character is in a hyper state,
⇒ Attack x 5 instead.
Begin CD 30 Min CD 7
Monster(s) 10267i
3790 Lightning Paw Skill Effect I. Tap a Runestone to turn that type of Runestones into Enchanted Light God Runestones.
For 1 Round:
II. The Character:
⓵ Attack x 4.
⓶ Damage will be dealt regardless of Puzzle Shield and Fixed Combo Shield.
III. If the Leader is a 【DigiDestined】Member,
⇒ the Skill stays in play for 2 more Rounds.
Begin CD 17 Min CD 6
Monster(s) 10247i
3791 Air Shot Skill Effect I. Tap a Runestone to explode that type of Runestones
⇒ and generate Enchanted Heart God Runestones.
For 1 Round:
II. Heart Runestones also possess 200% effect of Attributive Runestones.
III. If the Leader is a 【DigiDestined】Member,
⇒ the Skill stays in play for 2 more Rounds.
Begin CD 17 Min CD 6
Monster(s) 10247i
3792 Heaven's Gate Skill Effect I. Turn Dark Runestones into Enchanted Light God Runestones.
For 2 Rounds:
II. The Character:
⓵ Attack x 6.
⓶ Damage will be dealt regardless of
Duet Elemental Shield, Trio Elemental Shield,
Quartet Elemental Shield, Quintet Elemental Shield
and Defense.
Begin CD 17 Min CD 6
Monster(s) 10266i
3793 Celestial Arrow (3793) Skill Effect I. Explode non-Light Runestones
⇒ to generate Enchanted Runestones.
For 2 Rounds:
II. The Character launches 7 extra attacks as much as 50% of its Attack.
III. If an enemy is defeated by Initial Direct Damage or Attack-damage,
⇒ the Skill stays in play.
Begin CD 17 Min CD 6
Monster(s) 10266i
3794 Marching Fishes Skill Effect For 2 Rounds:
I. Turn the first 6 Runestones touched while moving into Enchanted Water Beast Runestones.
II. Combo count +6.
III. If the Leader is a 【DigiDestined】 Member,
⇒ Combo count +12.
Begin CD 16 Min CD 5
Monster(s) 10249i
3795 Spiral Twister Skill Effect I. Explode Weathered Runestones
⇒ to generate Beast Runestones.
For 2 Rounds:
II. Unlimited Runestone movement without dissolving.
Begin CD 16 Min CD 5
Monster(s) 10250i
3796 Poison Ivy Skill Effect I. Poison all enemies with a non-Attributive Damage of
800x the Character's Attack basic value each Round
regardless of Defense until defeated.
II. If the Leader is a 【DigiDestined】 Member:
⇒ When the effect is in play,
the Team will not be poisoned.
For 1 Round:
III. The Character:
⓵ Attack x 5.
⓶ Damage will be dealt regardless of Fixed Combo Shield.
IV.【DigiDestined】 Members:
⇒ Damage will be dealt regardless of Puzzle Shield.
Begin CD 17 Min CD 6
Monster(s) 10246i
3797 Fist of the Beast King Skill Effect I. Turn all Runestones into 5 Runestones of each type.
For 1 Round:
II. The Character's Attack x 3.5.
III. For every 【DigiDestined】 Member present in the Team,
⇒ the Character's Skill CD -1 at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 10251i
3798 Super Shocker Skill Effect Electrify all enemies for 2 Rounds to:
⓵ Alter their Attributes into the Leader's Counter Attribute upon Skill activation.
⓶ Weaken their Attack by 50%.
Begin CD 19 Min CD 8
Monster(s) 10248i
3799 Trump Sword Skill Effect For 1 Round:
I. Fire, Dark and Heart Runestones also possess the effect of each other.
II. The Character's Attack x 4.
III. The Character's Damage will be dealt regardless of Defense.
IV. For every group of Attributive Runestones dissolved in the first batch,
⇒ the Character launches an extra Fire attack,
⇒ to the max 4 extra attacks.
Begin CD 17 Min CD 6
Monster(s) 10259i
3800 Dark Skill Effect I. Clear all additional effects in play.
For 1 Round:
II. All Runestones also possess the effect of other Runestones.
III. Unlimited Runestone movement without dissolving.
IV. When "B&W Zone" is in play:
⓵ Fully recover HP.
⓶ The Character's Attack x 10.
⓷ The Character's Damage will be dealt regardless of Fixed Combo Shield.
Begin CD 17 Min CD 6
Monster(s) 10260i
3801 Catastrophe Cannon Skill Effect I. Explode all Runestones
⇒ to generate 6 Enchanted Runestones of each Attribute.
II. "Diaboromon" enters/stays in a hyper state for 2 Rounds.
For 1 Round:
III. Dodge the first attack of an enemy.
IV. After Runestone movement,
the first 30 Runestones to be dropped will be Enchanted Dark Runestones.
Begin CD 22 Min CD 8
Monster(s) 10261i
3802 Pummel Whack Skill Effect I. Explode the 3 columns on the right
⇒ to generate Beast Runestones (Earth and Dark) of fixed numbers and fixed positions.
For 1 Round:
II. The Character's Attack x 5.
III. The Character's attacks will be altered into Dark.
Begin CD 17 Min CD 6
Monster(s) 10253i
3803 Death Claw Skill Effect I. Turn the columns below the Leader and Ally into Dark Demon Runestones.
II. Modify the column(s) below Demon(s) to become Demon Runestones.
For 1 Round:
III. Runestone movement will not be stopped when a "Tornado" is touched.
IV. If there is a "Tornado" upon Skill activation,
⇒ the Character's Skill CD -5 at the end of the Round.
Begin CD 16 Min CD 5
Monster(s) 10252i
3804 Darkness Wave Skill Effect Venom all enemies for 2 Rounds to:
⓵ Lower their Attack to 0.
⓶ Deal a non-Attributive Damage to each enemy
as much as 200x its deducted Attack each Round
regardless of Defense.
Begin CD 19 Min CD 8
Monster(s) 10254i
3805 Venom Infusion Skill Effect For 2 Rounds:
I. Upon Skill activation and at the end of each Round,
⇒ Demons enter/stay in a hyper state for 1 Round.
II. Team Recovery will be lowered to 0.
III. When the Character attacks,
venom the enemy(s) with a non-Attributive Damage of
500x the Character's Attack basic value each Round,
regardless of Defense until defeated.
IV. If the venomed enemy(s) is a Machina,
⇒ inactivate it for 2 Rounds.
Begin CD 18 Min CD 7
Monster(s) 10255i
3806 River of Power Skill Effect I. Deal a Light Damage of 6,000x the Character's Attack basic value to all enemies
regardless of Defense, Enchanted Runestone Shield and Initial Shield.
For 1 Round:
II. The Damage received in the Round will not lead to your defeat.
III. Launch an Attribute-effective Counterattack
as much as 1,500x Damage received to the attacking enemies,
regardless of Defense, Enchanted Runestone Shield and Initial Shield.
Begin CD 18 Min CD 7
Monster(s) 10256i
3807 Infinity Cannon Skill Effect I. Tap 2 columns to explode them
⇒ and generate Enchanted Runestones of the Member's Attribute and Race in each column.
Upon successful explosion,
⇒ deal a Dark Damage of
3,000x the Character's Attack basic value
to all enemies regardless of Defense.
For 1 Round:
II. Runestone movement will not be stopped when a shot position of Laser Trap is touched.
III. For every group of Runestones dissolved,
⇒ the Character launches an extra Fire attack,
⇒ to the max 5 extra attacks.
Begin CD 17 Min CD 6
Monster(s) 10258i
3808 Puppet Pummel Skill Effect I. Explode 10 Runestones at fixed positions (in the shape of "X")
⇒ to generate Enchanted Fire and Enchanted Earth Runestones.
For 1 Round:
II. Fire and Earth Runestones also possess the effect of each other.
III. The Character:
⓵ Attack x 2.
⓶ Damage will be dealt regardless of Fixed Combo Shield.
IV. If all present Fire or Earth Runestones are dissolved in the first batch,
⇒ the Character's Skill CD -4 at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 10257i
3809 Sticky Net - Vee Head Butt (3809) Skill Effect I. Turn all Runestones into Water and Light Runestones of fixed numbers and fixed positions.
II. If the Leader is a 【Digidestined】 Member,
⇒ turn all Runestones into Enchanted Water Dragon and Enchanted Light Dragon Runestones of fixed numbers and fixed positions.
Begin CD 76 Min CD 7
Monster(s) 10262i
3810 Sticky Net - Vee Head Butt (3810) Skill Effect For 2 Rounds:
I. Team Recovery becomes 0.
II. The Team will not be poisoned.
III. Each 【DigiDestined】 Member, Beast, Elf and Dragon:
⇒ launches an extra attack of its Counter Attribute as much as 1.5x its Attack.
Begin CD 76 Min CD 7
Monster(s) 10262i
3811 Megadeath Skill Effect I. Explode all Runestones
⇒ to generate Enchanted Runestones of all types of fixed numbers and fixed positions.
For 1 Round:
II. By dissolving all Runestones in the first batch:
⓵ The Character's Attack x 3.
⓶ The Character's Skill CD -2 at the end of the Round.
Begin CD 77 Min CD 8
Monster(s) 10268i
3812 Gigadeath Skill Effect I. Explode Water, Fire and Earth Runestones
⇒ to generate Enchanted Light, Enchanted Dark and Enchanted Heart Runestones.
For 1 Round:
II. The Character's Attack x 8.
Begin CD 77 Min CD 8
Monster(s) 10269i
3813 Unconfined Watery Moon Skill Effect For 2 Rounds:
I. Water Members and Humans:
⓵ Attack x 2.
⓶ Damage will be dealt regardless of Quintet Elemental Shield.
II. At the end of the Round,
⇒ turn the column below the Character into Enchanted Water Human Runestones.
Begin CD 17 Min CD 6
Monster(s) 2766i
3814 Waves & Forests Burnt Down - EX Skill Effect I. Explode all Runestones
⇒ to generate Enchanted Human Runestones (Fire, Light & Dark).
For 1 Round:
II. Team Attack & Recovery x 1.6.
III. If all Runestones are dissolved in the first batch,
⇒ at the end of the Round,
turn all Runestones into Fire, Light and Dark Runestones.
Begin CD 17 Min CD 6
Monster(s) 2767i
3815 Waves & Forests in Flames - EX Skill Effect I. Explode Water and Earth Runestones
⇒ to generate Enchanted Fire Human Runestones.
For 1 Round:
II. Combo count +5.
III. For every extra 【Sengoku】 Member present in the Team,
⇒ the Skill stays in play for 1 more Round,
⇒ to the max for 3 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2768i
3816 Unshackled Ambition Skill Effect I. Release the locked Skills of 【Sengoku】 Members.
(This Skill will not be locked.)
II. If the Team has only Demons,
⇒ "Death Damage" (receiving Damage upon the defeat of the enemy) will be nullified.
For 1 Round:
III.【Sengoku】 Members and Demons:
⇒ Attack x 2.5.
Begin CD 21 Min CD 7
Monster(s) 2769i
3817 Frosting Moment - EX Skill Effect I. Freeze all enemies for 3 Rounds to:
⓵ Inactivate them.
⓶ Alter their Attributes into Water.
⓷ Reduce their Defense to 0.
For 3 Rounds:
II. Defense of all enemies will be lowered to 0.
III. Extend Runestone-moving time regardlessly by 5 seconds.
IV. Turn the Runestones touched while moving into Enchanted God Runestones.
Begin CD 24 Min CD 10
Monster(s) 2775i
3818 Time Trickster of Fire - EX Skill Effect I. Unlimited Runestone movement in 12 seconds without dissolving.
For 1 Round:
II. Fire Members and Gods:
⇒ Attack x 2.2.
III. Ex. Combo count +8.
If the Team has only Gods,
⇒ Combo count +8.
Begin CD 20 Min CD 6
Monster(s) 2777i
3819 Punishing Parasitism Skill Effect I. Clear the negative effect of "B&W Zone".
After clearing the negative effect,
⇒ the Character's Skill CD -4.
II. All enemies will be parasitized:
⓵ Deal a non-Attributive Damage as much as
10x the Character's Recovery basic value to each enemy
regardless of Defense and enemy Skills
each Round until defeated.
⓶ Recover HP as much as 10x the Character's Recovery basic value.
(This effect can be superimposed at most 5 times.)
III. If the effect is superimposed ≥2 times,
⇒ Damage will be dealt regardless of Equal-Combo Shield.
IV. If the Leader is a God,
⇒ turn all Runestones into Enchanted Runestones.
Begin CD 19 Min CD 5
Monster(s) 2779i
3820 Reviving Thaumaturgy Skill Effect I. Clear the negative state of Petrified Runestones.
II. Restore the cracked positions in the columns below Light Members and Gods.
For 5 Rounds:
III. Recover HP as much as 80x the Character's Recovery basic value.
Begin CD 20 Min CD 6
Monster(s) 2781i
3821 Cut Through - EX Skill Effect I. Release all the locked Skills of all Members.
(This Skill will not be locked.)
II. Clear all Controlling Skills on all enemies.
For 1 Round:
III. Team Attack x 2.
IV. Combo count will be 13.
V. If all enemies are defeated in the Round of Skill activation,
⇒ Team Attack x 2.5 next Round.
Begin CD 21 Min CD 7
Monster(s) 2783i
3822 Aqueous Dominion Skill Effect I. Explode all Runestones
⇒ to generate 15 Enchanted Water God Runestones and 15 Enchanted Heart God Runestones.
For 1 Round:
II. After dissolving Runestones,
the first 30 Runestones to be dropped will be Water and Heart Runestones.
Begin CD 21 Min CD 7
Monster(s) 2776i
3823 Fiery Dominion Skill Effect I. Explode all Runestones
⇒ to generate 15 Enchanted Fire God Runestones and 15 Enchanted Heart God Runestones.
For 1 Round:
II. After dissolving Runestones,
the first 30 Runestones to be dropped will be Fire and Heart Runestones.
Begin CD 21 Min CD 7
Monster(s) 2778i
3824 Wooded Dominion Skill Effect I. Explode all Runestones
⇒ to generate 15 Enchanted Earth God Runestones and 15 Enchanted Heart God Runestones.
For 1 Round:
II. After dissolving Runestones,
the first 30 Runestones to be dropped will be Earth and Heart Runestones.
Begin CD 21 Min CD 7
Monster(s) 2780i
3825 Luminous Dominion Skill Effect I. Explode all Runestones
⇒ to generate 15 Enchanted Light God Runestones and 15 Enchanted Heart God Runestones.
For 1 Round:
II. After dissolving Runestones,
the first 30 Runestones to be dropped will be Light and Heart Runestones.
Begin CD 21 Min CD 7
Monster(s) 2782i
3826 Adumbral Dominion Skill Effect I. Explode all Runestones
⇒ to generate 15 Enchanted Dark God Runestones and 15 Enchanted Heart God Runestones.
For 1 Round:
II. After dissolving Runestones,
the first 30 Runestones to be dropped will be Dark and Heart Runestones.
Begin CD 21 Min CD 7
Monster(s) 2784i
3828 Abyss of Contrition Skill Effect I. Team Attack x 1.5.
II. Increase the drop rate of Runestones of the Character's Attribute.
III. "Shackles of Souls - Anubis":
⇒ Launches an extra non-Attributive attack as much as 50% of its Attack.
IV. Upon Skill activation and at the end of each Round:
⇒ turn Runestones of the Character's Attribute into Enchanted God Runestones.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Explode the columns below the Character and neighboring God(s) to generate Enchanted God Runestones.
For 1 Round:
⓶ God Attack & Recovery x 2.
⓷ Skill CD of "Shackles of Souls - Anubis" -2.
Begin CD 14 Min CD 5
Monster(s) 2244i
3829 Primacy of the Seas - EX Skill Effect I. Turn Water, Fire and Heart Runestones into Enchanted Water God Runestones.
For 1 Round:
II. If the Team has only Water Gods,
⇒ Damage will be dealt regardless of
Trio Elemental Shield and Quintet Elemental Shield.
Begin CD 17 Min CD 6
Monster(s) 2001i
3830 Primacy of the Blaze - EX Skill Effect I. Turn Fire, Earth and Heart Runestones into Enchanted Fire God Runestones.
For 1 Round:
II. If the Team has only Fire Gods,
⇒ Damage will be dealt regardless of
Trio Elemental Shield and Quintet Elemental Shield.
Begin CD 17 Min CD 6
Monster(s) 2002i
3831 Primacy of the Forests - EX Skill Effect I. Turn Earth, Water and Heart Runestones into Enchanted Earth God Runestones.
For 1 Round:
II. If the Team has only Earth Gods,
⇒ Damage will be dealt regardless of
Trio Elemental Shield and Quintet Elemental Shield.
Begin CD 17 Min CD 6
Monster(s) 2003i
3832 Primacy of Holy Light - EX Skill Effect I. Turn Light, Dark and Heart Runestones into Enchanted Light God Runestones.
For 1 Round:
II. If the Team has only Light Gods,
⇒ Damage will be dealt regardless of
Trio Elemental Shield and Quintet Elemental Shield.
Begin CD 17 Min CD 6
Monster(s) 2004i
3833 Primacy of Shadowy Gloom - EX Skill Effect I. Turn Dark, Light and Heart Runestones into Enchanted Dark God Runestones.
For 1 Round:
II. If the Team has only Dark Gods,
⇒ Damage will be dealt regardless of
Trio Elemental Shield and Quintet Elemental Shield.
Begin CD 17 Min CD 6
Monster(s) 2005i
3834 Unbeatable Benison - EX Skill Effect For 1 Round:
I. God Attack & Recovery x 2.
II. The Runestones to be dropped will be Enchanted God Runestones.
III. By dissolving ≥10 God Runestones,
⇒ the Damage received in the Round will not lead to your defeat.
Begin CD 19 Min CD 8
Monster(s) 2001i 2002i 2003i 2004i 2005i
3840 Antecedent Mastership Skill Effect For 1 Round:
I. Gods and Demons:
⓵ Attack basic value +2,000.
⓶ Damage will be dealt regardless of
Fixed Combo Shield and Defense.
II. If the Craft Apparatus is full upon Skill activation,
⇒ Gods and Demons:
⓵ Attack x 1.5.
⓶ Damage will be dealt regardless of
Runestone Combo Nullifying and Combo Seal.
Begin CD 21 Min CD 7
Monster(s) 3006i
3841 Dual Invasion Skill Effect I. Turn all Runestones into Light and Dark Runestones of fixed numbers and fixed positions.
II. If the Team has only Gods and Demons:
⓵ Modify Light Runestones to become God Runestones.
⓶ Modify Dark Runestones to become Demon Runestones.
Begin CD 21 Min CD 7
Monster(s) 3006i
3842 Elemental Fragmentation Skill Effect For 1 Round:
I. Runestones can be dissolved by aligning 2 or more of them in the first batch.
II. The Character's Attack x 3.
III. Based on the Attribute(s) and number of Members in the Team,
⇒ the Character launches a corresponding number of extra attack(s) of the corresponding Attribute(s).
Begin CD 19 Min CD 8
Monster(s) 10270i
3843 Mechanical Armament Skill Effect For 1 Round:
I. Damage received will be reduced according to the number of Machinas present in the Team,
⇒ to the max -100%.
Begin CD 19 Min CD 8
Monster(s) 10270i
3844 Machina Furor Skill Effect This Skill can be activated when there are only Machinas in the Team and all Members have 100% Fuel:

I. Turn all Runestones into Enchanted Machina Runestones.
II. Fuel of Machinas will be lowered to 0%.
III. "Contrivance Creator - Omega":
⇒ Skill CD will be reset.
IV. Members except "Contrivance Creator - Omega":
⇒ Skill CD -6.
V. All Members enter/stay in a hyper state for 3 Rounds.
Begin CD 19 Min CD 8
Monster(s) 10270i
3845 Flashing Retaliation Skill Effect I. Clear the hypnotized state of all Members.
(This Skill can be activated regardless of Hypnosis.)
II. Turn all Runestones into Runestones of all types of fixed numbers and fixed positions .
III. Modify Heart Runestones to become Protected Runestones.
For 1 Round:
IV. The Damage received in the Round will not lead to your defeat.
V. Launch a Counterattack for each Attribute
as much as 1,000x the Damage received
to the attacking enemies
regardless of Defense and Enchanted Runestone Shield.
Begin CD 18 Min CD 7
Monster(s) 10271i
3846 Corrodent Insignia Skill Effect I. Turn Heart Runestones into Enchanted Runestones of the Members' Attributes.
For 1 Round:
II. The Character and the neighboring Beast(s):
⇒ Attack x 3.
III. Runestone movement will not be stopped when a "Tornado" is touched.
IV. At the end of the Round,
for every extra Beast present in the Team,
⇒ the Character's Skill CD -1.
Begin CD 17 Min CD 6
Monster(s) 10273i
3847 Elemental Domination Skill Effect I. By tapping a Runestone on the Magic Circle of Elements,
⇒ turn non-Earth Runestones into Enchanted Runestones of that type.
For 1 Round:
II. At the end of the Round:
⇒ turn non-Earth Runestones into Enchanted Runestones of that type.
III. All Members:
⓵ Attack & Recovery x 1.5.
⓶ Damage will be dealt regardless of Defense.
Begin CD 17 Min CD 6
Monster(s) 10274i
3848 Breathtaking Strike Skill Effect I. Turn all Runestones into Enchanted Runestones (Earth, Water, Fire & Heart) of fixed numbers.
For 1 Round:
II. Each【Yanxi】Member:
⓵ Launches 7 extra attacks as much as 50% of its Attack.
⓶ Damage will be dealt regardless of Puzzle Shield.
Begin CD 18 Min CD 7
Monster(s) 2787i
3849 Flowing Sparks Skill Effect I. Explode the column below the Character and Petrified Runestones
⇒ to generate Enchanted Fire Runestones.
II. Petrify all enemies for 2 Rounds to:
⓵ Inactivate them.
⓶ Alter their Attributes into Earth.
Begin CD 22 Min CD 8
Monster(s) 2786i
3850 Concerted Oblation Skill Effect I. Turn each column into Runestones of the Member's Attribute in that column.
II. Turn the 3rd row into Enchanted Heart Runestones.
Begin CD 76 Min CD 7
Monster(s) 2785i
3851 Yanxi Ecstasy Skill Effect I.【Yanxi】 Members enter a hyper state for 2 Rounds.
For 2 Rounds:
II. Attack of 【Yanxi】 Members x 3.
III. Earth 【Yanxi】 Members except the Character:
⇒ Skill CD -1.
Begin CD 72 Min CD 3
Monster(s) 2785i
3852 Babaric Genocide Skill Effect I. Explode Heart Runestones, Electrified Runestones and Frozen Runestones
⇒ to generate Beast Runestones of the Leader's Attribute.
For 1 Round:
II. Runestones of the Leader's Attribute can be dissolved singly or in groups of 2 or more in the first batch.
Begin CD 21 Min CD 7
Monster(s) 10277i
3853 Wrath of Monk Skill Effect I. Remove “Tornado” for 1 Round.
II. Tap 2 columns and explode them
⇒ to generate Runestones of the corresponding
Member's Attribute in each column.
For 1 Round:
III. Combo count +8.
Begin CD 17 Min CD 6
Monster(s) 2772i
3854 Elfin Beatitude Skill Effect For 2 Rounds:
I. Earth Members and Elves:
⇒ Attack & Recovery x 1.8.
II. 50% of Attack-damage dealt to an enemy will be diffused to other enemies.
III. If the Leader is an Elf:
⓵ Damage received from Scorching Areas -100%.
⓶ Damage received from Step Damage will be lowered to 0.
Begin CD 18 Min CD 7
Monster(s) 2773i
3855 Spear of Holy Spirits Skill Effect I. Drop rate of Heart Runestones will be transferred to that of Light Runestones.
II. Light Runestones to be dropped will be Enchanted Light Runestones.
III. Upon Skill activation and at the end of each Round,
⇒ turn Earth Runestones into Enchanted Dark Runestones.
IV. By dissolving all Runestones in the first batch,
⇒ Skill CDs of Light Elves & Light Gods -1.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Turn Earth Runestones into Enchanted Dark Runestones.
⓶ Elves & Gods enter/stay in a hyper state for 2 Rounds.
Begin CD 15 Min CD 6
Monster(s) 10062i
3856 Water Stream Rock Smashing Fist (Silverfang) Skill Effect For 1 Round:
I. If Runestone movement starts with a Water, Earth or Light Runestone,
the corresponding effect will be triggered:

【Water】
▋ The Character launches no attack.
▋ The Damage received in the Round will not lead to your defeat.

【Earth】
▋ Turn the Runestones touched during the first Runestone movement into Enchanted Water Runestones.

【Light】
▋ Team Attack x 1.8.
▋ Damage will be dealt regardless of Defense.

II. By dissolving all present Water, Earth or Light Runestones in the first batch,
⇒ the Character's Skill CD -1.
Begin CD 18 Min CD 7
Monster(s) 10291i
3857 Incineration Cannons Skill Effect I. Deal a Fire Damage of 100 million to all enemies.
For 1 Round:
II. The Character's Attack x 5.
III. The Character's Damage will be dealt regardless of:
⓵ Puzzle Shield
⓶ Enchanted Runestone Shield
⓷ Defense
⓸ Enemies' specific Damage-reducing Resistance
IV. At the end of the Round:
⓵ Team HP will be depleted to 1.
⓶ The Character enters a fatigue state for 2 Rounds.
Begin CD 17 Min CD 6
Monster(s) 10292i
3858 Psychokinesis Skill Effect I. Release the locked Skills of 【Hero Association】 Members.
(This Skill will not be locked.)
For 2 Rounds:
II. Unlimited Runestone movement without dissolving.
III. Turn the Runestones touched while moving into Enchanted Runestones.
IV. 【Hero Association】 Members:
⇒ Damage will be dealt regardless of Equal-Combo Shield.
V. For every group of Runestones dissolved in the first batch,
⇒ the Character launches 2 extra Attributive attacks
(one each for Fire and Earth) and
1 extra non-Attributive attack
as much as 50% of its Attack,
⇒ to the max 30 extra attacks for 10 groups of Runestones dissolved.
Begin CD 18 Min CD 7
Monster(s) 10293i
3859 Serious Punch Skill Effect I. Remove all Runestones to generate Light Runestones.
For 1 Round:
II. The Character's Attack x 25 (no sharing).
III. The Character's Damage will be dealt regardless of:
⓵ Duet Elemental Shield, Trio Elemental Shield,
Quartet Elemental Shield, Quintet Elemental Shield
⓶ Puzzle Shield
⓷ Fixed Combo Shield
⓸ Runestone Number Shield (First Batch)
Begin CD 17 Min CD 8
Monster(s) 10294i
3860 KING Engine Skill Effect I. Electrify all enemies for 2 Rounds.
II. Skill CDs of 【Hero Association】 Members -1.
III. Skill CD of "Saitama" -1 additionally.
For 2 Rounds:
IV. The Character's Attack will be lowered to 0.
V. Team Attack x 2.5.
VI. Damage will be dealt regardless of Initial Shield.
Begin CD 18 Min CD 7
Monster(s) 10295i
3861 Hell Storm Skill Effect I. Deal an Earth Damage of 10 million to all enemies regardless of Defense.
II. Alter all enemies' Attributes into Water for 1 Round.
For 1 Round:
III. Runestones of the Leader's Attribute and Heart Runestones
can be dissolved singly or in groups of 2 or more in the first batch.
IV. "Hellish Blizzard", "Terrible Tornado"
and 【Hero Association】 Leader:
⇒ Damage will be dealt regardless of Anti-Runestone Shield (First Batch).
Begin CD 18 Min CD 7
Monster(s) 10296i
3862 Justice Crash Skill Effect For 1 Round:
I. Extend Runestone-moving time to 15 seconds.
II. For all Runestones touched while moving:
⓵ Turn them into Enchanted Human Runestones.
⓶ Clear the negative state of Electrified Runestones, Weakened Runestones and Petrified Runestones.
Begin CD 17 Min CD 6
Monster(s) 10297i
3863 Exploding Shuriken Skill Effect I. Tap a Runestone to
⇒ explode the adjacent Runestones of that type of Runestones and
⇒ generate Enchanted Dark Runestones.
For 1 Round:
II. 100% of Damage dealt to enemies
(excluding non-Attributive Damage)
will be stored for 1 extra non-Attributive attack to be launched
at the end of the Round regardless of Defense.
The effect resets when Summoner enters the next Wave.
Begin CD 15 Min CD 4
Monster(s) 10299i
3864 Water Stream Rock Smashing Fist (Garou) Skill Effect For 1 Round:
I. For every group of Attributive Runestones dissolved,
⇒ the Character launches an extra attack for each Attribute dissolved as much as 1.5x its Attack,
⇒ to the max 6 extra attacks for each Attribute.
II. For every group of Heart Runestones dissolved,
⇒ the Character launches an extra non- Attributive attack as much as 1.5x its Attack,
⇒ to the max 6 extra attacks.
III. If an enemy is defeated by Initial Direct Damage or Attack-damage
⇒ "Garou" enters/stays in a hyper state for 2 Rounds.
Begin CD 17 Min CD 6
Monster(s) 10300i
3865 Meteoric Burst Skill Effect I. Explode all Runestones and Petrified Runestones
⇒ to generate Enchanted God Runestones of all types of fixed numbers.
For 2 Rounds:
II. Extend Runestone-moving time to 15 seconds.
III. The Character's Attack x 5.
IV. The Character's Damage will be dealt regardless of:
⓵ Initial Shield
⓶ Fixed Combo Shield
⓷ Combo Seal
V. Combo count +5.
Begin CD 19 Min CD 8
Monster(s) 10301i
3866 Ruby Incitement Skill Effect I. The Character launches 3 extra attacks
(one each for Water, Fire and Earth)
as much as 2.5x its Attack.
II. The Character's Damage will be dealt regardless of:
⇒ Duet Elemental Shield and Trio Elemental Shield.
(The Skill stays in play until deactivation or defeated.)

Upon deactivation of the Skill:
⓵ Stun all enemies to inactivate them for 1 Round.
⓶ Skill CDs of 【Crystal Octavius】 Members -2.
Begin CD 18 Min CD 7
Monster(s) 10305i
3867 Emerald Incitement Skill Effect I. Restore the cracked positions in the columns below 【Crystal Octavius】 Members and Elves.
II. Turn Earth and Heart Runestones into Enchanted Runestones of the Leader's Race.
For 2 Rounds:
III. Team Attack & Recovery x 1.6.
IV. After dissolving Runestones,
⇒ The 1st batch of Runestones to be dropped in
the columns below Humans, Elves and Gods
will be Enchanted Heart Runestones of the Leader's Race.
Begin CD 18 Min CD 7
Monster(s) 10304i
3868 Citrine Incitement Skill Effect I. Turn the 3 columns on the left into
Water, Fire, Earth and Heart Runestones
of fixed numbers and fixed positions.
II. Other 【Crystal Octavius】 Members:
⇒ Skill CDs -2.
For 2 Rounds:
III. All Runestones also possess the effect of Light Runestones.
IV. Combo count +3.
Begin CD 17 Min CD 6
Monster(s) 10303i
3869 Amethyst Incitement Skill Effect I. Turn the 3 columns on the right into
Light, Dark and Heart Runestones
of fixed numbers and fixed positions.
II. Other 【Crystal Octavius】 Members:
⇒ Skill CDs -2.
For 2 Rounds:
III. All Runestones also possess the effect of Dark Runestones.
IV. Combo count +3.
Begin CD 17 Min CD 6
Monster(s) 10302i
3870 Hemo-manipulation Skill Effect I. Tap 3 columns to remove them and
⇒ generate Enchanted Runestones of the Member's Attribute in each column.
II. Every time a column below a Beast is tapped,
⇒ that Member enters/stays in a hyper state for 1 Round.
For 2 Rounds:
III. Damage of Beasts will be dealt regardless of:
⓵ Equal-Combo Shield
⓶ Defense
Begin CD 15 Min CD 6
Monster(s) 10280i
3871 Hemo-magic Skill Effect 【Linking Magic Formula】
For 2 Rounds:
I. Only the first batch of Runestones can be dissolved.
II. Attack bonus +100% for Combos made.
III. Damage received from Step Damage will be lowered to 0.
IV. Remove "Tornado".
V. Modify the Runestones touched while moving to become Beast Runestones.
Begin CD 15 Min CD 6
Monster(s) 10280i
3872 The Mystery of Magic - EX Skill Effect I. Explode all Runestones
⇒ to generate Enchanted Human Runestones (Water, Fire and Earth)
of fixed numbers and fixed positions.
II. If the Team has only Water Members or Humans:
⇒ Remove all Runestones
⇒ to generate Enchanted Human Runestones (Water, Fire and Earth)
of fixed numbers and fixed positions.
For 1 Round:
III. Team Attack x 2.5.
IV. Damage will be dealt regardless of
⇒ Duet Elemental Shield, Trio Elemental Shield,
Quartet Elemental Shield and Quintet Elemental Shield.
Begin CD 15 Min CD 6
Monster(s) 2791i
3873 Haven of the Bygones Skill Effect I. Explode Electrified Runestones and Frozen Runestones.
II. Turn all Runestones into Enchanted Dragon Runestones.

【Linking Magic Formula】
For 2 Rounds:
III. Team Attack x 2.
IV. "Prolonged Benignity - Yulia" and
"Bereaved Cornflower- Entelec":
⓵ Each launches 3 extra attacks.
⓶ Damage will be dealt regardless of:
▋ Fixed Combo Shield
▋ Puzzle Shield
▋ Defense
Begin CD 18 Min CD 7
Monster(s) 10278i
3874 Unfettered Punches Skill Effect I. Release the locked Skills of Gods.
(This Skill will not be locked.)
II. Turn Fire Runestones into Enchanted God Runestones.
For 1 Round:
III. Fire Members and Gods:
⓵ Each launches 2 extra attacks (one each for Light and Dark).
⓶ Damage will be dealt regardless of:
▋ Initial Shield
▋ Equal-Combo Shield
IV. If ≥20 Runestones are dissolved in the first batch:
⇒ At the end of the Round,
restore Runestones to the distribution upon Skill activation
(including the effects of Race Runestones and Enchanted Runestones).
Begin CD 18 Min CD 7
Monster(s) 10279i
3875 Pinnacle of Fencing Skill Effect Select 【Rapier】
or 【Excalibur】 mode:
⇒ All "Heir of Excalibur - Frederick" will enter the selected mode.

【Rapier】
▋Explode the column(s) below "Heir of Excalibur - Frederick"
⇒ to generate Enchanted Light Runestones.
For 1 Round:
▋ "Heir of Excalibur - Frederick":
⓵ Attack x 4.
⓶ Damage will be dealt regardless of
Initial Shield and Defense.

【Excalibur】
▋Explode the bottom row
⇒ to generate Enchanted Light Human Runestones.
For 1 Round:
▋The Character's Attack x 8.
▋Combo count +8.
Begin CD 17 Min CD 6
Monster(s) 10284i
3876 Alicorn's Blessings Skill Effect I. Team Attack x 1.5.
II. Each Beast launches an extra attack as much as 50% of its Attack.
III. At the end of each Round,
⇒ explode the bottom row
⇒ to generate Dark Beast Runestones.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
For 2 Rounds:
⓵ Unlimited Runestone movement without dissolving.
⓶ Runestone movement will not be stopped
when an Electrified Runestone or
a shot position of Laser Trap is touched.
⓷ Attack of "Gliding Gait - Hugo" x 3 additionally.
Begin CD 17 Min CD 6
Monster(s) 10285i
3877 Art of Haemokinesis Skill Effect For 3 Rounds:
I. Damage received from Step Damage will be lowered to 0.
II. By triggering a Character Runestone,
⇒ that Member enters a hyper state for 1 Round.
III. Damage of Members in a hyper state will be dealt regardless of:
⓵ Initial Shield
⓶ Equal-Combo Shield

IV. If the Team has only Elves or Demons,
⇒ fully recover HP upon Skill activation.
Begin CD 17 Min CD 6
Monster(s) 10286i
3878 Storm of Flames Skill Effect For 1 Round:
I. The Character's Attack x 4.
II. "Burning", "Sticky" and "Black Holes" will be nullified.
III. Turn the first 8 Runestones touched while moving into Enchanted Fire Runestones.
Begin CD 17 Min CD 6
Monster(s) 10287i
3879 Corsair Oberhau Skill Effect I. Explode Weathered Runestones
⇒ to generate Enchanted Demon Runestones.
For 3 Rounds:
II. The Character and the Leader:
⓵ Attack x 3.
⓶ Damage will be dealt regardless of
Quartet Elemental Shield and Quintet Elemental Shield.
Begin CD 17 Min CD 6
Monster(s) 10281i
3880 Warring Pellets Skill Effect I. Explode Electrified Runestones and Frozen Runestones
⇒ to generate Enchanted Beast Runestones.
II. Turn Runestones of the enemy's Attribute into
Runestones of the Leader's Attribute.
For 3 Rounds:
III. The Team will not be poisoned.
Begin CD 17 Min CD 6
Monster(s) 10282i
3881 Insomnious Weapon Skill Effect I. Clear the hypnotized state of the Character.
(This Skill can be activated regardless of Hypnosis.)
II. Explode Weathered Runestones, Electrified Runestones and Frozen Runestones.
III. Upon successful explosion,
⇒ the Character's Skill CD -4.
For 2 Rounds:
IV. The Character and the neighboring Earth Member(s) or Machina(s):
⇒ Each launches 2 extra attacks (one each for Light and Dark).
Begin CD 16 Min CD 5
Monster(s) 10283i
3882 Machina's Chasse Skill Effect I. Turn all Runestones into Enchanted Machina Runestones.
For 2 Rounds:
II. Absorb the first Attack-damage and
Damage received from Boss Skills deducting a specific % of Summoner's HP
such as "Bloody Scythe" etc. of the enemy in the Round.
III. Launch a Dark Counterattack as much as
1,000x the absorbed Attack to the enemy
regardless of Defense and Enchanted Runestone Shield.
Begin CD 24 Min CD 10
Monster(s) 10307i
3883 Machina's Fallaway Skill Effect I. Fuel of Machinas +75%.
II. If the Character has 100% Fuel after Skill activation,
⇒ the Character's Skill CD -1.
For 1 Round:
III. If the Leader is "Gown Capriccio - Lilith" or "The First Synthetic Soul - Lilith":
⇒ Damage of Machinas will be dealt regardless of:
⓵ Anti-Runestone Shield (First Batch)
⓶ Enemies' specific Damage-reducing Resistance
Begin CD 20 Min CD 6
Monster(s) 10307i
3884 Flock of Lights Skill Effect I. Clear the negative effect of "B&W Zone".
II. Turn Light and Dark Runestones into Enchanted Runestones.
For 3 Rounds:
III. After dissolving Runestones,
⇒ The 1st batch of Runestones to be dropped
will be Light and Dark Runestones.
Begin CD 17 Min CD 6
Monster(s) 10306i
3885 Mace of Flares Skill Effect I. Release the locked Skills of 【Yanxi】 Members.
(This Skill will not be locked.)
For 1 Round:
II. 【Yanxi】 Members, Gods and Demons:
⇒ Damage will be dealt regardless of
Trio Elemental Shield and Quintet Elemental Shield.
III. God & Demon Attack x 1.8.
IV. Attack of 【Yanxi】 Members x 2.5 additionally.
Begin CD 17 Min CD 6
Monster(s) 2792i
3886 Bows of Gods - EX Skill Effect I.【Yanxi】 Members and Gods:
⇒ Attack & Recovery x 2.
II. Upon Skill activation and at the end of the Round,
⇒ turn Light and Dark Runetones and
Runestones of 【Yanxi】 Members' Attributes
into Enchanted God Runestones.
(The Skill stays in play until deactivation or defeated.)

Upon deactivation of the Skill:
⓵ Clear all additional effects in play.
For each effect cleared,
⇒ Skill CDs of Gods -2
⓶ Explode all Runestones
⇒ to generate Enchanted God Runestones.
Begin CD 19 Min CD 8
Monster(s) 2789i
3887 Illusion of Gods - EX Skill Effect I. Restore the cracked positions in the columns
below 【Yanxi】 Members and Gods.
II. Explode Water Runestones
⇒ to generate Enchanted Light God Runestones.
III. Explode Fire Runestones
⇒ to generate Enchanted Dark God Runestones.
IV. Explode Earth Runestones
⇒ to generate Enchanted Heart God Runestones.
For 1 Round:
V.【Yanxi】 Members and Gods:
⓵ Damage will be dealt regardless of
Initial Shield and Defense.
⓶ Each launches 3 extra attacks
(one each for Water, Fire and Earth)
as much as 25% of its Attack.
Begin CD 16 Min CD 5
Monster(s) 2790i
3888 Honeyed Bouquet Skill Effect I. Turn the column below the Character into Enchanted Heart Elf Runestones.
For 1 Round:
II. The more Elves, Light or 【Yanxi】 Members present in the Team:
⓵ The more Combo count increases;
⇒ to the max Combo count +8.
⓶ The more Rounds the Skill stays in play,
⇒ to the max for 4 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2793i
3889 Arboraceous Howl Skill Effect I. Deal an Earth and a Dark Damage of 500x the Character's Attack basic value to all enemies.
II. Turn the top row into Earth Runestones.
III. Turn the bottom row into Dark Runestones.
IV. If the Team has only Dragons:
⓵ Turn the odd rows into Earth Runestones.
⓶ Turn the even rows into Dark Runestones.
Begin CD 15 Min CD 4
Monster(s) 2794i
3890 Elemental Convert Skill Effect Turn all Runestones into Runestones of all types of fixed numbers.
Begin CD 17 Min CD 6
Monster(s) 10290i
3891 Elemental Convert - X Skill Effect Turn all Runestones into Runestones of all types of fixed numbers and fixed positions.
Begin CD 17 Min CD 6
Monster(s) 10290i
3892 Ensanguined Cessation Skill Effect I. Remove “Tornado” for 2 Rounds.
For 2 Rounds:
II. Team Attack x 2.
III. For every group of Runestones dissolved in the first batch,
⇒ Combo count +1.
IV. If the Team has only 1 Attribute,
⇒ each Member launches 5 extra attacks
(one Attribute each) as much as 20% of its Attack.
Begin CD 20 Min CD 6
Monster(s) 10288i
3893 Vampiric Reborn Skill Effect I. Refresh the Protective Shield.
II. Turn all Runestones into Enchanted Demon Runestones.
For 2 Rounds:
III. Attributive Damage dealt to enemies x 2 additionally.
Begin CD 20 Min CD 6
Monster(s) 10288i
3894 Antecedent Order Skill Effect I. Turn all Runestones into Enchanted Runestones (Water, Fire and Earth) of fixed numbers and fixed positions.
For 1 Round:
II. Gods and Demons:
⓵ Each launches an extra attack for each Attribute not of the Members.
⓶ Damage will be dealt regardless of Puzzle Shield.
Begin CD 22 Min CD 8
Monster(s) 3007i
3895 Precursory Truth Skill Effect I. Gods enter a hyper state for 2 Rounds.
For 1 Round:
II. Combo count +10.
III. By triggering a God's Character Runestone,
⇒ turn the Runestones touched while moving into Enchanted God Runestones.
IV. By triggering a Demon's Character Runestone,
⇒ turn the Runestones touched while moving into Enchanted Demon Runestones.
Begin CD 20 Min CD 6
Monster(s) 3007i
3897 Apocalyptic Dawn Skill Effect I. Gods enter/stay in a hyper state for 2 Rounds.
II. Petrify all enemies for 2 Rounds to:
⓵ Inactivate them.
⓶ Alter their Attributes into Light.
III. By tapping a Runestone on the Magic Circle of Elements,
⇒ explode that type of Runestones
⇒ to generate Enchanted Runestones not of that type.
For 2 Rounds:
IV. After dissolving Runestones,
⇒ The 1st batch of Runestones to be dropped will be Enchanted Runestones of that type.
Begin CD 21 Min CD 10
Monster(s) 2304i
3903 Indomitable Will - EX Skill Effect I. The Character launches 2 extra attacks (one each for Light and Dark).
II. When ≥3 Combos are made:
⓵ The Character's Attack x 4.
⓶ The Character's Damage will be dealt regardless of
Trio Elemental Shield and Quintet Elemental Shield
III. When ≥5 Combos are made:
⓵ The Character launches 2 extra attacks (one each for Water and Fire) as much as 50% of its Attack.
⓶ The Character's Damage will be dealt regardless of Fixed Combo Shield.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ By tapping a Runestone on the Magic Circle of Elements,
⇒ remove all Runestones
⇒ to generate Human Runestones not of that type.
Begin CD 16 Min CD 5
Monster(s) 2739i
3904 666 the Demon Skill Effect I. Deal a non-Attributive Damage of 66.66 million to all enemies
regardless of Defense, Enchanted Runestone Shield and Initial Shield.
For 1 Round:
II. The Character's Attack basic value will be 6666.
III. Damage of “Absolute Authoritarian - Baal” will be dealt regardless of:
⓵ Runestone Combo Nullifying
⓶ Combo Seal
IV. If the Leader is “Absolute Authoritarian - Baal”,
⓵ Attack of “Absolute Authoritarian - Baal” x 6.
⓶ Refresh the Protective Shield.
Begin CD 16 Min CD 7
Monster(s) 2584i
3905 Life Termination Skill Effect I. Clear the negative state of Weathered Runestones.
For 1 Round:
II. Runestones can be dissolved by aligning 2 or more of them.
⇒ The effect stays in play until
18 Runestones of a specified type
(Fire, Earth or Dark) are dissolved.
III. If there are ≥3 【SPY×FAMILY】 Members in the Team,
⇒ Damage will be dealt regardless of:
▋ Anti-Runestone Shield (First Batch)
▋ Equal-Combo Shield
Begin CD 16 Min CD 7
Monster(s) 10327i
3906 Undercover Operations Skill Effect I. Restore all cracked positions.
II. Turn all Runestones into Enchanted Human Runestones.
For 1 Round:
III. The Character's Attack x 3.
IV. Record the distribution of Runestones
upon the end of Runestone movement
(including the effects of Race Runestones
and Enchanted Runestones).
⇒ The 1st batch of Runestones to be dropped
after dissolving Runestones will be
the recorded Runestones.
V. At the end of the Round:
⇒ Runestones will be restored to the recorded distribution.
VI. If there are ≥3 【SPY×FAMILY】 Members in the Team:
⓵ "Burning" will be nullified.
⓶ Damage received from Step Damage will be lowered to 0.
Begin CD 16 Min CD 7
Monster(s) 10328i
3907 Mind-reading Skill Effect I. Unlimited Runestone movement without dissolving within Runestone-moving time.
II. Defense of all enemies will be lowered to 0.
III. The Character's Attack basic value will be 1.
IV. Human Attack x 2.
V.【SPY×FAMILY】Members:
⇒ Attack x 1.5 additionally.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ By tapping a Runestone on the Magic Circle of Elements 3 times,
⇒ turn Runestones at 30 fixed positions into Runestones of the tapped type(s).
Begin CD 16 Min CD 7
Monster(s) 10329i
3908 We're Family! Skill Effect I. Restore all Runestones to normal state.
II. Modify Heart Runestones to become Protected Runestones.
For 1 Round:
III. All Attributive Runestones can be dissolved by aligning 1 or more of them in the first batch.
IV. The Character's Attack x 3;
If both the neighboring Members are【SPY×FAMILY】Members,
⇒ The Character and the neighboring Members:
⇒ Attack x 5.
Begin CD 21 Min CD 7
Monster(s) 10330i
3909 Cooking Catastrophe Skill Effect I. Fully recover HP.
For 1 Round:
II. By tapping a Runestone on the Magic Circle of Elements,
⇒ alter all enemies' Attributes into the tapped Attribute.
III. "Black Holes" will be nullified.
IV. Damage will be dealt regardless of Defense.
V. If the Leader is a 【SPY×FAMILY】 Member,
⇒【SPY×FAMILY】Members enter/stay in a hyper state for 2 Rounds.
Begin CD 17 Min CD 6
Monster(s) 10339i
3910 Anya's Smile Skill Effect I. Clear the fatigue state of all Humans.
If the above Members are 【SPY×FAMILY】 Members,
⇒ change the state of those Members from fatigue into hyper.
For 1 Round:
II. "Sticky" will be nullified.
III. Turn all Runestones into Enchanted Runestones of 5 Attributes.
Begin CD 16 Min CD 5
Monster(s) 10337i
3911 Extrasensory Perception Skill Effect For 1 Round:
I. If there are only Beasts in the Team:
⓵ Team Attack x 2.
⓶ 150% of Damage dealt to enemies
(excluding non-Attributive Damage)
will be stored for 1 extra non-Attributive attack
to be launched at the end of each Round
regardless of Defense.
The effect resets when Summoner enters the next Wave.
II. Otherwise:
⓵ Runestone movement will not be stopped
when a shot position of Laser Trap is touched.
⓶ Damage will be dealt regardless of Defense.
⓷ 【SPY×FAMILY】 Members:
⇒ Damage will be dealt regardless of Initial Shield.
III. If there is "Anya the Telepath"
or "Anya Forger" in the Team,
⇒ both effects I & II will be granted.
Begin CD 18 Min CD 7
Monster(s) 10333i
3912 Extraordinary Elegance Skill Effect I. Turn Runestones of the Members' Attributes into Enchanted Runestones.
For 1 Round:
II. Combo count will be 17.
III. If the Leader is a 【SPY×FAMILY】Member,
⇒ the Skill stays in play for 2 more Rounds.
Begin CD 17 Min CD 6
Monster(s) 10334i
3913 Aristocratic Pride Skill Effect I. Tap 3 columns to explode them
⇒ and generate Enchanted Runestones of the Member's Attribute in each column.
II. If a column below a 【SPY×FAMILY】Member is tapped,
⇒ that Member's Skill CD -1.
Begin CD 17 Min CD 6
Monster(s) 10335i
3914 Precocious Preppy Skill Effect For 1 Round:
I. Each Member launches an extra attack for all Members' Attribute(s) as much as 25% of its Attack.
II. If the Leader is a 【SPY×FAMILY】 Member:
⓵ The extra attack(s) to be launched will be as much as 50% of the Member's Attack.
⓶ Damage will be dealt regardless of Defense.
Begin CD 17 Min CD 6
Monster(s) 10332i
3915 Intel Provider Skill Effect I. Release the locked Skills of 【SPY×FAMILY】 Members.
(This Skill will not be locked.)
II. Skill CD of "The Spy <Twilight>" -5.
For 1 Round:
III. Unlimited Runestone movement without dissolving.
IV. Leader:
⓵ Attack x 5.
⓶ Damage will be dealt regardless of
Trio Elemental Shield and Quintet Elemental Shield.
Begin CD 17 Min CD 6
Monster(s) 10331i
3916 Sibling Protective Attachment Skill Effect I. Clear the hypnotized state of 【SPY×FAMILY】 Members.
II. "The Assassin <Thorn Princess>" and "Yor Forger":
⇒ Skill CDs -5.
III. Explode all Runestones
⇒ to generate Runestones of all types
of fixed numbers and fixed positions.
IV. If there is "The Assassin <Thorn Princess>" or
"Yor Forger" in the Team:
⇒ Remove all Runestones
⇒ to generate Enchanted Human Runestones of all types
of fixed numbers and fixed positions.
Begin CD 17 Min CD 6
Monster(s) 10336i
3917 Frostbound Teleportation Skill Effect I. Release the locked Skills of Humans.
(This Skill will not be locked.)
II. Clear the hypnotized state of Humans.
(This Skill can be activated regardless of Hypnosis.)
III. Modify Earth and Dark Runestones to become Protected Runestones.
IV. Freeze all enemies to inactivate them for 1 Round.
V. The Character:
⓵ Launches an extra attack for each Attribute.
⓶ Damage will be dealt regardless of Defense.
This effect stays in play until receiving Damage from an enemy's attack.
VI. If the Leader is “Prodigious Wizardry - Cilovic”,
⇒ dodge the first attack of an enemy in the next Round.
Begin CD 16 Min CD 7
Monster(s) 10320i
3918 Frozen Death - EX Skill Effect I. Team Recovery will be lowered to 0.
II. Add 4x Recovery basic value of each Member to its own Attack basic value.
III. Human Leader and the Character:
⓵ Attack x 1.5.
⓶ Damage will be dealt regardless of Initial Shield.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Current Skill CD -4.
⓶ Modify the columns below Humans to become Human Runestones.
⓷ Recover HP as much as the total HP of Humans in the Team.
Begin CD 19 Min CD 8
Monster(s) 2795i
3919 Elemental Bulwark - Water Skill Effect I. By tapping a Runestone on the Magic Circle of Elements,
⇒ explode that type of Runestones
⇒ to generate Enchanted Water Protected Runestones.
II. Ignite all enemies for 2 Rounds to:
⓵ Alter their Attributes into Fire.
⓶ Increase Water Damage dealt to Fire enemies.
For 2 Rounds:
III. 45% of Fire Damage received
(excluding Boss Skills)
will be converted to HP Recovery.
IV. If Team HP is ≤50% at the end of the Round,
⇒ the Character's Skill CD -2.
Begin CD 18 Min CD 7
Monster(s) 2796i
3920 Blood-stained Morale - EX (3920) Skill Effect I. Team Attack x 2.2.
II. Increase the drop rate of Fire Runestones to 25%.
III. Damage Received x 1.5.
IV. Human Leader and the Character:
⓵ Attack x 1.5 additionally.
⓶ Damage will be dealt regardless of Quintet Elemental Shield.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Current Skill CD -4.
⓶ Modify the columns below Humans to become Human Runestones.
For 1 Round:
⓷ By dissolving all Fire Runestones in the first batch,
⇒ Skill CDs of Humans -1.
Begin CD 19 Min CD 8
Monster(s) 2797i
3921 Elemental Bulwark - Fire Skill Effect I. By tapping a Runestone on the Magic Circle of Elements,
⇒ explode that type of Runestones
⇒ to generate Enchanted Fire Protected Runestones.
II. Petrify all enemies for 2 Rounds:
⓵ Alter their Attributes into Earth.
⓶ Increase Fire Damage dealt to Earth enemies.
For 2 Rounds:
III. 45% of Earth Damage received
(excluding Boss Skills)
will be converted to HP Recovery
IV. If Team HP is ≤50% at the end of the Round,
⇒ the Character's Skill CD -2.
Begin CD 18 Min CD 7
Monster(s) 2798i
3922 Magic Double-edged Blade - EX Skill Effect I. Attack and Recovery can only be triggered when ≥4 Combos are made.
II. Attack bonus +50% for Combos made.
III. All Damage-reducing effects will be nullified.
IV. Human Leader and the Character:
⓵ Attack x 1.5.
⓶ Damage will be dealt regardless of Puzzle Shield.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Current Skill CD -4.
⓶ Modify the columns below Humans to become Human Runestones.
For 1 Round:
⓷ Combo count +8.
Begin CD 19 Min CD 8
Monster(s) 2799i
3923 Elemental Bulwark - Earth Skill Effect I. By tapping a Runestone on the Magic Circle of Elements,
⇒ explode that type of Runestones
⇒ to generate Enchanted Earth Protected Runestones.
II. Electrify all enemies for 2 Rounds:
⓵ Alter their Attributes into Water.
⓶ Increase Earth Damage dealt to Water enemies.
For 2 Rounds:
III. 45% of Water Damage received
(excluding Boss Skills)
will be converted to HP Recovery.
IV. If Team HP is ≤50% at the end of the Round,
⇒ the Character's Skill CD -2.
Begin CD 18 Min CD 7
Monster(s) 2800i
3924 Blood-stained Morale - Slaughter EX Skill Effect I. Team Attack x 2.5.
II. Increase the drop rate of Fire Runestones to 25%.
III. Human Leader and the Character:
⓵ Attack x 2 additionally.
⓶ Damage will be dealt regardless of Quintet Elemental Shield.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ The Character's Skill CD -4.
⓶ Modify the columns below Humans to become Human Runestones.
For 1 Round:
⓷ By dissolving all Fire Runestones in the first batch,
⇒ Skill CDs of Humans -1.
Begin CD 19 Min CD 8
Monster(s) 2797i
3925 Shackles of Shooting Stars Skill Effect I. 【Star Burst Pulses】 Members:
⇒ Attack x 1.5.
II. 【Star Burst Pulses】 Members and Elves:
⇒ Damage can overpower enemies.
III. By dissolving Attributive Runestones,
⇒ the Character launches an extra attack of each Attribute dissolved.
IV. By dissolving Heart Runestones,
⇒ the Character launches an extra non-Attributive attack.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Turn all Runestones into Enchanted Runestones of all types of fixed numbers.
Begin CD 16 Min CD 5
Monster(s) 2803i
3926 Flamboyance of Spirits - EX Skill Effect I. Explode Light and Dark Runestones
⇒ to generate Enchanted Fire God Runestones.
II. Explode Water and Earth Runestones
⇒ to generate Enchanted Heart God Runestones.
For 1 Round:
III. Fire and Heart Runestones also possess the effect of each other.
IV. Gods:
⓵ Attack x 1.5.
⓶ Damage will be dealt regardless of Fixed Combo Shield.
Begin CD 18 Min CD 7
Monster(s) 2804i
3927 Spell of Spirits - EX Skill Effect I. Gods enter/stay in a hyper state for 2 Rounds.
II. Turn 4 to 7 Runestones into Enchanted Heart Runestones.
(Attributive Runestones not of the Members' Attributes rank first in priority)
III. If there are ≥4 Gods in the Team,
⇒ the chance of turning 7 Runestones greatly increases.
Begin CD 17 Min CD 3
Monster(s) 2805i
3928 Claws of Nightfall Skill Effect For 1 Round:
I. By tapping a Runestone on the Magic Circle of Elements:
⓵ That type of Runestones also possesses
the effect of all Attributive Runestones.
⓶ The 1st batch of Runestones to be dropped
after dissolving Runestones will be
Enchanted Runestones of that type.
II. Damage will be dealt regardless of:
⓵ Fixed Combo Shield
⓶ Defense
III. By dissolving ≥20 Runestones,
【Star Burst Pulses】 Members and Beasts:
⇒ Attack x 2.
IV. If both the Leader and Ally are 【Star Burst Pulses】 Members or Beasts,
⇒ the Character's Skill CD -2.
Begin CD 18 Min CD 7
Monster(s) 2806i
3929 Leader of Idols Skill Effect I. Fully Recover HP.
For 99 Rounds:
II. At the end of each Round,
⇒ fully recover HP.
III. Attack of【Miss Idols】 Members x 3.
Begin CD 36 Min CD 25
Monster(s) 10321i
3930 Canorous Versatility Skill Effect I. Release the locked Skills of 【Miss Idols】 Members.
(This Skill will not be locked.)
II. Explode Petrified Runestones and the bottom 3 rows.
III. Turn the upper Runestones on the left
into 3 Enchanted Runestones of
each specified Attribute (Water, Fire and Earth).
IV. Turn the upper Runestones on the right
into 3 Enchanted Runestones of
each specified type (Light, Dark and Heart).
For 1 Round:
V. The Character's Attack x 5.
VI. If the Craft Apparatus is full upon Skill activation,
⇒ the Character's Damage will be dealt regardless of Defense.
Begin CD 18 Min CD 7
Monster(s) 10322i
3931 Exhilarating Dance Skill Effect I. Upon Skill activation and at the end of each Round,
⇒ turn the bottom row into Enchanted Heart Runestones.
II. By dissolving all Heart Runestones in the first batch,
⇒ the Leader launches an extra Water attack.

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Explode all Runestones.
⓶ Fully recover HP.
Begin CD 17 Min CD 6
Monster(s) 10323i
3932 Loveliest Harmony Skill Effect I. By tapping a Runestone on the Magic Circle of Elements 2 times,
⇒ turn 18 Runestones at fixed positions into Enchanted Runestones of the tapped type(s).
For 1 Round:
II. The Damage received in the Round will not lead to your defeat.
III. The Team will not be poisoned.
Begin CD 19 Min CD 8
Monster(s) 10324i
3933 Flaming Calls Skill Effect I. Ignite all enemies to:
⓵ Alter their Attributes into Fire.
⓶ Lower their Defense to 0.
⓷ Deal a Fire Damage as much as
400x the Character's Attack basic value
to them each Round until defeated.
II. While the effect is in play:
⓵ The Character's Attack x 4.
⓶ The Character's Damage will be dealt regardless of enemies' specific Damage-reducing Resistance.
Begin CD 19 Min CD 8
Monster(s) 10325i
3935 Thaumaturgic Charisma Skill Effect I. Captivate all enemies for 1 Round
⇒ to inactivate them;
⇒ Damage dealt to the enemies x 2.5.
For 2 Rounds:
II. For every group of Runestones dissolved
⇒ Combo count +1.
Begin CD 62 Min CD 3
Monster(s) 10326i
3936 We Are Idols! We Are NOVA-H! Skill Effect I. Add 3 rows of Enchanted Machina Runestones
of all types (one type in each column).
For 1 Round:
II. Extend Runestone-moving time to 15 seconds.
III. The Character launches 4 extra attacks.
IV. The Character's Damage will be dealt regardless of:
▋ Puzzle Shield
▋ Fixed Combo Shield
V. At the end of the Round,
⇒ the Character enters a fatigue state for 1 Round.
Begin CD 65 Min CD 6
Monster(s) 10326i
3937 Seduction Enchantment Skill Effect I. By tapping a Runestone on the Magic Circle of Elements 2 times,
⇒ turn the Runestones of the 1st type tapped into
Enchanted Runestones of the 2nd type tapped.
For 1 Round:
II. Modify the Runestones touched while moving to become God Runestones.
III. "Wily Vulpes - Jiang Xiang":
⓵ Attack x 3.
⓶ Damage will be dealt regardless of:
▋ Equal-Combo Shield
▋ Defense.
IV. If an enemy is defeated by Initial Direct Damage or Attack-damage
⇒ the Skill stays in play.
Begin CD 17 Min CD 6
Monster(s) 10309i
3938 Fungal Web Skill Effect I. Restore all cracked positions.
II. Turn all Runestones into Enchanted Runestones.
For 2 Rounds:
III. Smog will be nullified.
IV. After dissolving Runestones,
⇒ The 1st batch of Runestones to be dropped
in the 3 columns on the left will be
Enchanted Runestones of the Leader's Attribute.
V. After dissolving Runestones,
⇒ The 1st batch of Runestones to be dropped
in the 3 columns on the right will be
Enchanted Runestones of the Ally's Attribute.
Begin CD 17 Min CD 6
Monster(s) 10310i
3939 Poisonous Spores Skill Effect Poison all enemies with a non-Attributive Damage of 500x the Character's Attack basic value each Round regardless of Defense until defeated.
Begin CD 17 Min CD 6
Monster(s) 10310i
3940 Icy Flames (3940) Skill Effect I. Turn Water and Fire Runestones into Enchanted Water Runestones.
II. Freeze all enemies for 2 Rounds to:
⓵ Alter their Attributes into Water.
⓶ Deal a Water Damage of 500x
the Character's Attack basic value each Round.
For 2 Rounds:
III. Water Runestones can be dissolved by
aligning 2 or more of them in the first batch.
Begin CD 17 Min CD 6
Monster(s) 10311i
3941 Icy Flames (3941) Skill Effect I. Turn Water and Fire Runestones into Enchanted Fire Runestones.
II. Ignite all enemies for 2 Rounds to:
⓵ Alter their Attributes into Fire.
⓶ Deal a Fire Damage of 500x
the Character's Attack basic value each Round.
For 2 Rounds:
III. Fire Runestones can be dissolved by
aligning 2 or more of them in the first batch.
Begin CD 17 Min CD 6
Monster(s) 10311i
3942 Bearish Crit Skill Effect I. CDs of all enemies will be delayed for 1 Round.
For 1 Round:
II. Combo(s) made in the first batch will be added to the total Combo count.
III. When there is a "Tornado",
⇒ Combo(s) made in the first batch will be added twice to the total Combo count.
Begin CD 18 Min CD 7
Monster(s) 10312i
3943 Flitting Breakout - Water Skill Effect I. Release the locked Skills of the Character.
(This Skill will not be locked.)
Upon successful release,
⇒ the Character enters a hyper state for 3 Rounds.
II. Turn Earth Runestones into Heart Runestones.
III. Turn Fire Runestones into Water Runestones.
For 3 Rounds:
IV. The Character launches 5 extra attacks.
Begin CD 17 Min CD 6
Monster(s) 10313i
3944 Flitting Breakout - Earth Skill Effect I. Release the locked Skills of the Character.
(This Skill will not be locked.)
Upon successful release,
⇒ the Character enters a hyper state for 3 Rounds.
II. Turn Fire Runestones into Heart Runestones.
III. Turn Water Runestones into Earth Runestones.
For 3 Rounds:
IV. Turn the Runestones touched while moving into Enchanted Runestones.
Begin CD 17 Min CD 6
Monster(s) 10314i
3945 Flitting Breakout - Light Skill Effect I. Release the locked Skills of the Character.
(This Skill will not be locked.)
Upon successful release,
⇒ the Character enters a hyper state for 3 Rounds.
II. Turn Fire Runestones into Heart Runestones.
III. Turn Earth Runestones into Light Runestones.
For 3 Rounds:
IV. Damage received -60%.
Begin CD 17 Min CD 6
Monster(s) 10315i
3946 Ghostly Assassination Skill Effect For 1 Round:
I. According to the number of accumulated Battle Rounds +1
(dissolving Runestones is necessary):
⓵ Turn Runestones into Enchanted Dragon Runestones
(Non-Race and Attributive Runestones rank first in priority)
⇒ to the max 7 Runestones to be turned.
⓶ Combo count increases, to the max +7.
II. If the Skill is activated when ≥6 Battle Rounds are accumulated,
⇒ dodge the first attack of an enemy.
Counting resets when the Skill is activated.
Begin CD 13 Min CD 2
Monster(s) 10317i
3947 Bloody Craze Skill Effect I. Clear the hypnotized state of the Character.
(This Skill can be activated regardless of Hypnosis.)
II. Change the state of the Character from fatigue into hyper.
For 1 Round:
III. Team Attack & Recovery x 1.5.
IV. Members in a hyper state:
⇒ Attack & Recovery x 1.5 additionally.
Begin CD 20 Min CD 6
Monster(s) 10318i
3948 Chubby Dexterity Skill Effect I. The Character's Attack will be lowered to 0.
II. Team Attack x 2.
III. At the end of each Round:
⇒ Turn Runestones of a random Attribute
not of the Members into Heart Runestones.
If there are 5 Attributes in the Team:
⇒ Turn Heart Runestones into Runestones of the Leader's Attribute.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ The Character's current Skill CD -2.
⓶ Explode 1 type of Runestones that are the most in number
⇒ to generate Enchanted Human Runestones.
Begin CD 75 Min CD 6
Monster(s) 10319i
3949 Water Hose Skill Effect I. Fully recover HP.
II. Explode Heart Runestones,
Weathered Runestones and Electrified Runestones
⇒ to generate Enchanted Attributive Human Runestones.
For 2 Rounds:
III. "Burning" (excluding "Hellfire") will be nullified.
IV. "Sticky" will be nullified.
V. If no attack is received while the Skill is in play,
⇒ the Character's Skill CD -1 at the end of the Round.
Begin CD 21 Min CD 7
Monster(s) 10316i
3950 Elemental Unity Skill Effect For 1 Round:
I. Unlimited Runestone movement without dissolving.
II. After dissolving Runestones,
⇒ all dropping Runestones in the first batch will be adjacent according to their types.
Begin CD 17 Min CD 6
Monster(s) 2801i
3951 Doggy Punches Skill Effect I. By tapping a Runestone on the Magic Circle of Elements 2 times,
⇒ turn the Runestones tapped for the first time into Enchanted Runestones of the Attribute (Fire, Light or Heart) tapped for the second time.
For 1 Round:
II. Team Attack x 1.8.
II. Each Beast launches 2 extra attacks
(one each for Fire and Light)
as much as 50% of its Attack.
Begin CD 17 Min CD 6
Monster(s) 2802i
3952 Cooking Papa Skill Effect I. Clear the negative effect of "B&W Zone".
For 1 Round:
II. The Character launches 5 extra attacks (one Attribute each);
If there are ≥3 【SPY×FAMILY】 Members in the Team,
⇒ each 【SPY×FAMILY】 Member launches 5 extra attacks (one Attribute each).
Begin CD 17 Min CD 6
Monster(s) 10338i
3953 Palm of the World Skill Effect This Skill can be activated only when the Leader is a God:
For 1 Round:
I. Alter the Attributes of all enemies into the Character's Counter Attribute.
II. Team Attack x 1.8.
III. Extend Runestone-moving time regardlessly by 2 seconds.
IV. If the Leader is a Character of "Norse Gods",
⇒ the Character's Skill CD -5 at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 1562i
3954 Evil Sealing (3954) Skill Effect I. Clear the negative effect of “B&W Zone”.
For 1 Round:
II. Each Member launches 5 extra attacks
(one Attribute each)
as much as 20% of its Attack.
III. The Character and 【Sailor Guardians】 Members:
⇒ Each launches 5 extra attacks (one Attribute each) as much as 100% of its Attack.
Begin CD 18 Min CD 7
Monster(s) 10351i
3955 Evil Sealing (3955) Skill Effect I. Tap a Runestone to
⇒ explode Runestones not of that type and
⇒ generate that type of Runestones
(including the effects of Race Runestones and Enchanted Runestones).
For 1 Round:
II.【Sailor Guardians】 Members:
⓵ Attack x 3.
⓶ Damage will be dealt regardless of:
▋ Combo Seal
▋ Initial Shield
Begin CD 18 Min CD 7
Monster(s) 10351i
3956 Silver Moon Crystal Power Skill Effect I. Turn all Runestones into Enchanted Runestones.
For 1 Round:
II. Combo and Ex. Combo count +10.
III. After dissolving Runestones:
⓵ Enchanted Heart Runestones will be generated in odd columns in the first batch.
⓶ Enchanted Light Runestones will be generated in even columns in the first batch.
Begin CD 18 Min CD 7
Monster(s) 10344i
3957 Moon Crisis Make Up! Skill Effect I. Switch.
II. Modify all Runestones to become Human Runestones.
III. “Tuxedo Mask” and 【Sailor Guardians】 Members:
⇒ enter/stay in a hyper state for 2 Rounds.
IV. Attack of all enemies will be lowered to 0 for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 10344i
3958 Silver Moon Crystal Power - EX Skill Effect I. Turn all Runestones into Enchanted Human Runestones.
For 1 Round:
II. Combo and Ex. Combo count +10.
III. After dissolving Runestones,
⓵ Heart Human Runestones will be generated in odd columns in the first batch.
⓶ Light Human Runestones will be generated in even columns in the first batch.
Begin CD 12 Min CD 7
Monster(s) 10345i
3959 Starlight Honeymoon Therapy Kiss Skill Effect I. Turn all Runestones into Runestones of all types
of fixed numbers and fixed positions.
For 2 Rounds:
II. Attack bonus +200% for Combos made.
III. The Character's Damage will be dealt
regardless of Anti-Runestone Shield (First Batch).
Begin CD 12 Min CD 7
Monster(s) 10345i
3960 Light of Pegasus Purification Skill Effect I. Fully recover HP.
II. Clear the hypnotized state of all Members.
(This Skill can be activated regardless of Hypnosis.)
For 2 Rounds:
III. Team Attack x 2.
IV.【Sailor Guardians】 Members:
⇒ Attack x 1.5 additionally.
V. After dissolving Runestones,
⇒ The 1st batch of Runestones to be dropped will be Enchanted Heart Runestones.
VI. If the Leader is a 【Sailor Guardians】 Member:
⇒ the Damage received in the Round will not lead to your defeat.
Begin CD 18 Min CD 7
Monster(s) 10347i
3962 Silence Wall Skill Effect I. Damage received will be lowered to 0.
(applicable to Boss Skills deducting
a specific % of Summoner's HP
such as "Bloody Scythe" etc.)
II. The Character's Attack x 3.5.
This effect stays in play until
receiving the 3rd attack from an enemy.
(Skill CD will be paused when the Skill is in play.)
III. If the Team has only 【Sailor Guardians】 Members,
⇒ Skill CD will not be paused when the Skill is in play.
Begin CD 18 Min CD 7
Monster(s) 10346i
3963 Mercury Aqua Rhapsody Skill Effect I. Explode Frozen Runestones and
the Runestones adjacent to Water Runestones
⇒ to generate Enchanted Runestones.
For 1 Round:
II. Damage received from Step Damage will be lowered to 1.
III. For each Runestone exploded,
⇒【Sailor Guardians】 and Water Members:
Attack increases additionally,
⇒ to the max x 3 for 10 Runestones exploded.
IV. After dissolving Runestones,
⇒ The 1st batch of Runestones to be dropped
in even columns will be
Enchanted Water Runestones.
Begin CD 17 Min CD 6
Monster(s) 10341i
3964 Mars Flame Sniper Skill Effect For 1 Round:
I. “Burning” will be nullified.
II. The Character's Attack x 4.
III. If there are ≥2 【Sailor Guardians】 Members in the Team,
⇒ Damage will be dealt regardless of Puzzle Shield.
IV. If an Elf or Demon enemy is defeated in the Round,
⇒ the Character's Skill CD -5 at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 10342i
3965 Jupiter Oak Evolution Skill Effect I. Electrify all enemies for 1 Round.
For 1 Round:
II. Earth and Light Runestones also possess the effect of each other.
III. For each Earth Runestone dissolved in the first batch:
⓵ The Character launches an extra Earth attack
as much as 50% of its Attack,
⇒ to the max 5 extra attacks.
⓶ Combo count +1,
⇒ to the max +5.
IV. If there are ≥2 【Sailor Guardians】 Members in the Team,
⇒ the extra attack will be launched
as much as 100% of the Character's Attack.
Begin CD 18 Min CD 7
Monster(s) 10343i
3966 Venus Love and Beauty Shock Skill Effect I. Turn odd rows into Enchanted Heart Runestones.
II. If the Leader is a 【Sailor Guardians】 Member,
⇒ turn the even rows into
Enchanted Human Runestones
of the Leader's Attribute.
Begin CD 16 Min CD 5
Monster(s) 10348i
3967 Dead Scream Skill Effect I. Skill CD of “Super Sailor Saturn” -2.
For 2 Rounds:
II. “Sticky” will be nullified.
III. Extend Runestone-moving time to 15 seconds.
IV. Unlimited Runestone movement without dissolving in 15 seconds
IV. Turn the Runestones touched while moving into Enchanted Human Runestones.
V.【Sailor Guardians】 Members:
⇒ Active Skills will not be locked.
Begin CD 17 Min CD 6
Monster(s) 10349i
3968 Truth Revelation Skill Effect I. Skill CD of “Nehalennia” -4.
For 1 Round:
II. Combo count +4.
III. Elves and Demons:
⇒ Each launches 3 extra attacks
(one each for Water, Fire and Earth)
as much as 40% of its Attack.
Begin CD 15 Min CD 4
Monster(s) 10359i
3969 Eternal Youth Skill Effect For 4 Rounds:
I. “Nehalennia” and “Zirconia”:
⓵ Attack x 4.
⓶ Damage will be dealt regardless of:
▋ Combo Seal
▋ Puzzle Shield
II. At the end of the Round:
⇒ Turn all Runestones into 6 Enchanted Elf Runestones of each type.
Begin CD 19 Min CD 8
Monster(s) 10360i
3970 Order of Orbs Skill Effect I. “Nehalennia” and other 【Amazoness Quartet】 Members:
⇒ Skill CDs -1.
II. Explode the column below the Character
⇒ to generate Enchanted Water Runestones.
For 1 Round:
III. Clear the negative state of Frozen Runestones touched while moving.
IV. The Character launches 4 extra attacks.
V. For every extra 【Amazoness Quartet】 Member present in the Team,
⇒ the Skill stays in play for 1 more Round,
⇒ to the max for 4 Rounds.
Begin CD 16 Min CD 5
Monster(s) 10355i
3971 Sealing Orb Skill Effect I. “Nehalennia” and other 【Amazoness Quartet】 Members:
⇒ Skill CDs -1.
II. Explode the column below the Character
⇒ to generate Enchanted Fire Runestones.
For 1 Round:
III. “Burning” (excluding "Hellfire") will be nullified.
IV. The Character's Attack x 4.
V. For every extra 【Amazoness Quartet】 Member present in the Team,
⇒ the Skill stays in play for 1 more Round,
⇒ to the max for 4 Rounds.
Begin CD 16 Min CD 5
Monster(s) 10356i
3972 Dream Mirror Skill Effect I. “Nehalennia” and other 【Amazoness Quartet】 Members:
⇒ Skill CDs -1.
II. Explode the column below the Character
⇒ to generate Enchanted Earth Runestones.
For 1 Round:
III. “Sticky” will be nullified.
IV. Damage received -50%.
V. For every extra 【Amazoness Quartet】 Member present in the Team,
⇒ the Skill stays in play for 1 more Round,
⇒ to the max for 4 Rounds.
Begin CD 16 Min CD 5
Monster(s) 10357i
3973 Acrobatic Magic Skill Effect I. “Nehalennia” and other 【Amazoness Quartet】 Members:
⇒ Skill CDs -1.
II. Explode the column below the Character
⇒ to generate Enchanted Dark Runestones.
For 1 Round:
III. Clear the negative state of Petrified Runestones touched while moving.
IV. Team Attack x 2.
V. For every extra 【Amazoness Quartet】 Member present in the Team,
⇒ the Skill stays in play for 1 more Round,
⇒ to the max for 4 Rounds.
Begin CD 16 Min CD 5
Monster(s) 10358i
3974 Deep Submerge Skill Effect I. Skill CD of “Super Sailor Uranus” -1.
II. Tap 1 row to
⇒ turn it into 3 Enchanted Heart Runestones
and 3 Enchanted Water Runestones.
III. Petrify all enemies for 1 Round to:
⓵ Inactivate them.
⓶ Alter their Attributes into the Leader's Counter Attribute.
For 1 Round:
IV. Water Members and Humans:
⇒ Each launches an extra Water attack.
V. 【Sailor Guardians】 Members:
⇒ Damage will be dealt regardless of Fixed Combo Shield.
Begin CD 18 Min CD 7
Monster(s) 10352i
3975 World Shaking Skill Effect I. Skill CD of “Super Sailor Neptune” -1.
II. Tap 1 row to
⇒ turn it into 3 Enchanted Light Runestones
and 3 Enchanted Heart Runestones.
III. Electrify all enemies for 1 Round to:
⓵ Inactivate them.
⓶ Alter their Attributes into the Leader's Counter Attribute.
For 1 Round:
IV. The Character‘s Attack x 6.
V. 【Sailor Guardians】 Members:
⇒ Damage will be dealt regardless of
Trio Elemental Shield and Quintet Elemental Shield.
Begin CD 18 Min CD 7
Monster(s) 10353i
3976 Tuxedo La Smoking Bomber Skill Effect I. Explode all Runestones and Frozen Runestones
⇒ to generate Runestones
(Earth, Heart and Enchanted Fire)
of fixed numbers and positions.
II. If the Leader is a 【Sailor Guardians】 Member,
⇒ Skill CDs of 【Sailor Guardians】 Members -1.
Begin CD 17 Min CD 6
Monster(s) 10354i
3977 Over the Mountains and Rivers - EX Skill Effect I. Restore all Runestones to normal state.
II. By tapping a Runestone on the Magic Circle of Elements,
⇒ modify that type of Runestones to become Protected Runestones.
For 1 Round:
III. Other types of Runestones can be dissolved by aligning 1 or more of them in the first batch.
IV. Unlimited Runestone movement without dissolving.
V. Damage will be dealt regardless of:
⓵ Fixed Combo Shield
⓶ Anti-Runestone Shield (First Batch)
Begin CD 17 Min CD 8
Monster(s) 2814i
3978 Grim Twister Skill Effect For 1 Round:
I. Damage will be dealt regardless of:
⓵ Equal-Combo Shield
⓶ Combo Seal
⓷ Runestone Combo Nullifying
II. “Cessation of Ones - Una”:
⇒ Attack x 1.6.
III. If the Leader is “Cessation of Ones - Una”
or “Devisal of Zeroes - Nulla”,
⇒ Damage will be dealt regardless of
Anti-Runestone Shield (First Batch).
IV. The enemies enter a Gashed state:
⇒ Damage dealt to the enemies x4 each Round.
This effect stays in play until defeated.
V. Deal a Light Damage of 100 million to all enemies
regardless of Defense and Enchanted Runestone Shield.
Begin CD 7 Min CD 3
Monster(s) 10371i
3979 Fortressed Walls Skill Effect I. Remove all Runestones
⇒ to generate Enchanted Runestones of all types
of fixed numbers and fixed positions.
II. Modify Heart Runestones to become Protected Runestones.
III. “Death Damage” (receiving Damage upon the defeat of the enemy) will be nullified.
For 1 Round:
IV. Damage received from “Scorching Areas” -100%.
V. Team Attack & Recovery x 2.5.
Begin CD 10 Min CD 6
Monster(s) 10370i
3980 Devilish Breath Skill Effect For 2 Rounds:
I. “Sticky” will be nullified.
II. Modify the Runestones touched while
moving to become Demon Runestones.
III. By dissolving ≥8 groups of Runestones in the first batch,
⇒ the Character's Skill CD -1.
Begin CD 20 Min CD 6
Monster(s) 3008i
3981 Demoniac Pulse Skill Effect For 2 Rounds:
I. Demon Runestones can be dissolved singly or in groups of 1 or more with the adjacent Runestones of the same type(s) in the first batch.
II. Attack bonus +100% for Combos made.
III. When there is another additional effect in play,
⇒ the Character's Damage will be dealt
regardless of Puzzle Shield.
Begin CD 22 Min CD 8
Monster(s) 3008i
3982 Worry-Free Skill Effect I. Clear the negative effect of "B&W Zone".
II. Turn the column below the Character into
Enchanted Runestones of the Character's Attribute.
For 1 Round:
III. Team Attack x 2.
IV.【Yanxi】 Members and Machinas:
⇒ Damage will be dealt regardless of
Anti-Runestone Shield (First Batch).
V. At the end of the Round,
⇒ turn the columns below
【Yanxi】 Members and Machinas into
Enchanted Runestones of the Member's Attribute in each column.
VI. For every extra 【Yanxi】 Member present in the Team,
⇒ the Skill stays in play for 1 more Round,
⇒ to the max for 4 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2813i
3983 Sinking Dreamland Skill Effect I. Hypnotize all enemies to
⇒ inactivate them for 2 Rounds.
II. Damage dealt to the hypnotized enemies x 1.5 additionally.
For 2 Rounds:
III. Recover 50% HP each Round
(dissolving Runestones is necessary).
Begin CD 18 Min CD 7
Monster(s) 10363i
3984 Dream-slaughter Machine Skill Effect I. Release the locked Skills of Machinas.
(This Skill will not be locked.)
II. Turn all Runestones into
Enchanted Machina Runestones
of all types of fixed numbers.
III. If all Machinas in the Team have
100% Fuel upon Skill activation,
⇒ turn all Runestones into
Enchanted Machina Runestones of all types
of fixed numbers and fixed positions.
For 1 Round:
IV. For each group of Runestones dissolved in the first batch,
⇒ Combo count +1.
V. The Character's Damage will be dealt
regardless of Defense.
Begin CD 18 Min CD 7
Monster(s) 10364i
3986 Bouncy Greetings Skill Effect I. Release the Character's locked Skill.
(This Skill will not be locked.)
II. Tap 1 column to:
⓵ Explode it and generate Enchanted Fire Runestones.
⓶ Release the locked Skill of the Member in that column.
Begin CD 20 Min CD 6
Monster(s) 10369i
3987 Mystifying Move Skill Effect I. Stun all enemies
⇒ to inactivate them for 3 Rounds.
The effect stays until Runestones of the Members' Attributes are dissolved in the first batch.
For 3 Rounds:
II. Extend Runestone-moving time regardlessly by 5 seconds.
III. Turn the Runestones touched while
moving into Enchanted Human Runestones.
Begin CD 24 Min CD 10
Monster(s) 10365i
3988 Forcing Move Skill Effect I. Restore all Runestones to normal state.
II. Explode all Runestones
⇒ to generate Water, Dark and Heart Runestones
of fixed numbers and fixed positions.
For 2 Rounds:
III. The Character launches 3 extra attacks
as much as 2x its own Attack.
IV. Combo count +10.
Begin CD 22 Min CD 8
Monster(s) 10366i
3989 Inspired Move Skill Effect I. By tapping a Runestone on the Magic Circle of Elements 3 times,
⓵ Remove Runestones of the 1st and 2nd types tapped.
⓶ Generate Enchanted Runestones of the 3rd type tapped.
For 1 Round:
II. The Character:
⓵ Attack x 10 (no sharing).
⓶ Damage will be dealt regardless of:
▋Fixed Combo Shield
▋Combo Seal
Begin CD 19 Min CD 8
Monster(s) 10367i
3990 Shiny Reinforcements Skill Effect I. The Character and the neighboring Machinas:
⇒ Attack x 2.
II. If the neighboring Machina is the Leader or Ally,
⇒ that Member launches 3 extra attacks
(one each for Water, Fire and Earth).
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Modify all Runestones to become Machina Runestones.
Begin CD 17 Min CD 6
Monster(s) 2811i
3991 Power of the Rake - EX Skill Effect I. Beasts enter a hyper state for 3 Rounds.
For 3 Rounds:
II. Upon Skill activation and at the end of the Round,
⇒ modify all Runestones to become Beast Runestones.
III. Beast Attack x 2;
⇒ Attack of Beasts in a hyper state x 3.
Begin CD 17 Min CD 6
Monster(s) 2812i
3992 Rising Idol Skill Effect I. Turn odd columns into Runestones of the Leader's Attribute.
II. Turn even columns into Light Runestones.
For 1 Round:
III. Humans:
⓵ Attack x 1.8.
⓶ Damage will be dealt regardless of
Quintet Elemental Shield.
Begin CD 17 Min CD 6
Monster(s) 10361i
3993 Idol Wannabe Skill Effect I. Turn odd columns into Runestones of the Leader's Attribute.
II. Turn even columns into Dark Runestones.
For 1 Round:
III. Humans:
⓵ Attack x 1.8.
⓶ Damage will be dealt regardless of
Quintet Elemental Shield.
Begin CD 17 Min CD 6
Monster(s) 10362i
3994 Juicy Fruits Skill Effect For 1 Round:
I. The Character's Attack x 3.
II. If the neighboring Member is a Dragon or Beast,
⇒ the Character and that Member:
⓵ Attack x 3.5.
⓶ Damage will be dealt regardless of
Trio Elemental Shield and Quintet Elemental Shield.
III. If there are ≥3 Beasts or ≥3 Attributes in the Team,
⇒ the Skill stays in play for 3 Rounds.
Begin CD 15 Min CD 6
Monster(s) 10036i
3995 Stepping in Flames Skill Effect For 1 Round:
I. Extend Runestone-moving time to 15 seconds.
II. The more the steps moved while moving Runestones,
⇒ the higher the Team Attack,
⇒ to the max x 2.5 for 15 steps.
III. If there are ≥3 Beasts or ≥3 Attributes in the Team:
⓵ Unlimited Runestone movement without dissolving.
⓶ Damage received from “Burning” (excluding “Hellfire”) will become 1.
Begin CD 15 Min CD 6
Monster(s) 10037i
3996 Throwing Fruits Skill Effect I. Deal an Earth Damage of 5 million
to all enemies regardless of Defense.
II. Explode all Runestones,
Frozen Runestones and Petrified Runestones
⇒ to generate Enchanted Runestones
(Water, Fire and Earth).
For 1 Round:
III. The Character's Attack x 4.
Begin CD 16 Min CD 7
Monster(s) 10038i
3997 Reek and Sweetness Skill Effect I. Explode all Runestones
⇒ to generate Demon Runestones.
For 1 Round:
II. Damage received will be converted to HP Recovery.
III. If Team HP is full upon Skill activation,
⇒ Team Attack x 2.2.
Begin CD 16 Min CD 7
Monster(s) 10039i
3998 Piercing the Souls Skill Effect I. Explode all Runestones, Frozen Runestones
and Petrified Runestones to generate:
⇒ Enchanted Light Runestones in the 1st column.
⇒ Enchanted Dark Runestones in the 6th column.
For 2 Rounds:
II. Combo count will be 10.
III. Effect of Light and Dark Runestones increases by 100%.
Begin CD 16 Min CD 7
Monster(s) 10040i
3999 Breaths of Dragons Skill Effect I. Recover HP as much as 2x Dragon HP.
For 1 Round:
II. Extend Runestone-moving time to 12 seconds.
III. Unlimited Runestone movement without dissolving.
IV. Modify Runestones touched while
moving to become Dragon Runestones.
V. Team Attack x 2.5.
Begin CD 16 Min CD 7
Monster(s) 10041i
4001 Melodious Notes of the Flute Skill Effect For 1 Round:
I. Upon Skill activation and at the end of the Round,
⇒ fully recover HP.
For 2 Rounds:
II. Extend Runestone-moving time by 5 seconds.
III. Turn the Runestones touched while moving
into Enchanted God Runestones.
IV. Combo count and Ex. Combo count +10.
Begin CD 16 Min CD 7
Monster(s) 10043i
4002 Beams of Annihilation Skill Effect I. Modify all Runestones to become Machina Runestones.
II. If all Machinas in the Team have 100% Fuel upon Skill activation,
⇒ turn all Runestones into Enchanted Machina Runestones.
For 1 Round:
III. Machina Damage will be dealt regardless of Defense.
IV. For each Machina Runestone dissolved in the first batch:
⇒ the Character launches an extra Light attack
as much as 50% of its attack,
⇒ to the max 30 extra attacks.
Begin CD 16 Min CD 7
Monster(s) 10044i
4003 Pulsation of Electric Forces Skill Effect I. Electrify all enemies
⇒ to inactivate them for 1 Round.
For 1 Round:
II. The Character and the neighboring Members:
⇒ Attack x 3.
III. If all Machinas in the Team have 100% Fuel upon Skill activation,
⇒ Skill CDs of Machinas -1.
Begin CD 16 Min CD 7
Monster(s) 10045i
4004 Undetectable Shattering Skill Effect I. Restore the cracked positions
in the columns below the Leader and Ally.
II. If the Leader is a Beast or Dragon,
⇒ restore all cracked positions.
III. Petrify all enemies for 2 Rounds to:
⓵ Inactivate them.
⓶ Alter their Attributes into Earth.
Begin CD 19 Min CD 8
Monster(s) 10167i
4005 Elemental Summoning Skill Effect For 1 Round:
I. Upon Skill activation and at the end of the Round,
⇒ turn all Runestones into
5 Enchanted Elf Runestones of each type.
II. Unlimited Runestone movement without dissolving.
Begin CD 17 Min CD 6
Monster(s) 10168i
4006 Lunar Blessings Skill Effect I. Release the locked Skills of the Character
and Members of “Greek Gods” (series).
(This Skill will not be locked.)
II. Alter all enemies' Attributes into
the Character's Counter Attribute
for 2 Rounds.
For 1 Round:
III. Gods:
⓵ Attack x 1.5.
⓶ Damage will be dealt regardless of
Trio Elemental Shield, Quartet Elemental Shield
and Quintet Elemental Shield.
IV. When “Enclosed Areas” are in play:
⇒ God Attack x 3 additionally.
Begin CD 18 Min CD 7
Monster(s) 10368i
4007 Virulent Love-charm Skill Effect I. Unlimited Runestone movement without dissolving in 20 seconds.
For 1 Round:
II. Attack bonus +75% for Combos made.
Begin CD 17 Min CD 6
Monster(s) 2901i
4011 Elemental Bolt Skill Effect I. Remove “Tornado” for 1 Round.
After successful removal,
⇒ Skill CDs of other Demons -5.
II. Explode all Runestones
⇒ to generate Enchanted Runestones of all types
of fixed numbers and fixed positions.
For 1 Round:
III. Humans, Demons and Machinas:
⇒ Attack x 2.
Begin CD 18 Min CD 7
Monster(s) 2903i
4012 Trailblazing Beams Skill Effect I. Release the locked Skills of the Character
and the neighboring Members.
(This Skill will not be locked.)
For 1 Round:
II. “Sticky” will be nullified.
III. Damage will be dealt regardless of Initial Shield.
IV. If there are ≥2 Machinas in the Team,
⇒ the Skill stays in play for 2 more Rounds.
Begin CD 17 Min CD 6
Monster(s) 2902i
4013 Gatling Impulse Skill Effect For 1 Round:
I. Damage will be dealt regardless of Defense.
II. Launch 30 Dark attacks to all enemies
Begin CD 16 Min CD 5
Monster(s) 2902i
4014 Watery Promise - God's Enchantment Skill Effect I. Remove Dark and Heart Runestones
⇒ to generate Enchanted Water God Runestones.
For 2 Rounds:
II. Team Attack x 3.
III. Extend Runestone-moving time to 20 seconds.
IV. Clear the negative state of
Frozen Runestones and Petrified Runestones
touched while moving.
V.【Yanxi】 and Water Members:
⇒ Damage will be dealt regardless of
Quintet Elemental Shield.
Begin CD 15 Min CD 6
Monster(s) 1371i
4015 Enormous Waves - EX Skill Effect I. Increase the drop rate of Water Runestones to 25%.
II. Upon Skill activation and at the end of each Round,
⇒ modify Water Runestones to become God Runestones.
III. The more the Water Runestones dissolved,
⇒ the higher the Attack of 【Yanxi】 and Water Members,
⇒ to the max x 3 for 8 Runestones dissolved.
The Skill stays in play until no God Runestones are dissolved.
Begin CD 15 Min CD 6
Monster(s) 1372i
4016 Fiery Pact - God's Enchantment Skill Effect I. Modify the Runestones touched while moving
to become God Runestones.
II. When ≥4 Combos are made:
⓵ Team Attack x 2.
⓶ Damage will be dealt regardless of Defense.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime.
Upon deactivation of the Skill:
⓵ The Character's Skill CD -2.
⓶ Turn the columns below
the Character, Leader and Ally into
Enchanted Heart God Runestones.
Begin CD 15 Min CD 6
Monster(s) 1373i
4017 Flames of Blossoms - EX Skill Effect I. Drop rate of Earth Runestones will be transferred to that of Fire Runestones.
II. Fire Runestones to be dropped will be Enchanted Fire God Runestones.
III. By dissolving God Runestones,
⇒ drop rate of Fire Runestones increases to 40%.
(The Skill stays in play until reactivation of the Skill or defeated.)

IV. Upon reactivation of the Skill:
⇒ Remove all Runestones to generate
Enchanted God Runestones of all types
of fixed numbers.
Begin CD 15 Min CD 6
Monster(s) 1374i
4018 Lightning Hook (4018) Skill Effect I. Fully recover HP.
II. Turn the 1st column into Enchanted Light Machina Runestones.
III. Turn the 2nd column into Enchanted Heart Machina Runestones.
For 1 Round:
IV. Extend Runestone-moving time to 15 seconds.
V. Clear the negative state of Electrified Runestones, Frozen Runestones, Weakened Runestones, Lock-for-Recovery Runestones and Petrified Runestones touched while moving.
Begin CD 18 Min CD 7
Monster(s) 10408i
4019 Lightning Hook (4019) Skill Effect I. Deduct 5% of current HP.
II. Turn the 5th column into Enchanted Heart Machina Runestones.
III. Turn the 6th column into Enchanted Light Machina Runestones.
For 1 Round:
III. The Character:
⓵ Attack x 8.
⓶ Damage will be dealt regardless of:
▋ Initial Shield
▋ Trio Elemental Shield, Quartet Elemental Shield
and Quintet Elemental Shield.
Begin CD 18 Min CD 7
Monster(s) 10408i
4020 Explosion Fiesta Skill Effect I. Explode the 1st to 6th columns in ascending order
⇒ to generate 5 Enchanted Machina Runestones of each type.
For 2 Rounds:
II. Runestone movement will not be stopped and
Damage can be dealt when
a shot position of Laser Trap is touched.
III. “Black Holes” will be nullified.
IV. Machinas:
⇒ Attack basic value +1,000.
Begin CD 17 Min CD 6
Monster(s) 10373i
4021 Bloody Catena Skill Effect I. Fully recover HP.
II. Turn the 1st and 2nd columns into Enchanted Demon Runestones (Water and Heart) of fixed numbers and fixed positions.
III. Tap 1 column
⇒ to lock the corresponding Member's Active Skill for 3 Rounds.
For 3 Rounds:
IV. That Member's Attack basic value will be lowered to 0.
V. Add 2x the deducted Attack basic value to the Attack basic value of other Members.
Begin CD 17 Min CD 6
Monster(s) 10372i
4022 Pain of Salvation Skill Effect For 1 Round:
I. The enemies attack themselves or each other once.
II. When the Character attacks,
⇒ venom the enemy(s) with a non-Attributive Damage of
1,000x the Character's Attack basic value each Round
regardless of Defense until defeated.
For 2 Rounds:
III. The Character:
⓵ Attack x 3.
⓶ Damage will be dealt regardless of Fixed Combo Shield.
IV. By dissolving Attributive Runestones,
⇒ the Character launches an extra attack of each Attribute dissolved.
Begin CD 18 Min CD 7
Monster(s) 10409i
4023 Detrimental Slashes Skill Effect For 1 Round:
I. Turn the first 5 Runestones touched while moving into
Enchanted Runestones of the first type picked up to start moving.
II. Combo count +10.
III. By dissolving a group of ≥5 Runestones in the shape of【十】 in the first batch,
⇒ the Skill stays in play.
IV. Upon the end of the Skill:
⓵ Dark Elves:
▋Enter/stay in a hyper state for 1 Round.
▋Skill CDs -1.
For 1 Round:
⓶ After dissolving Runestones,
⇒ all dropping Heart Runestones will be adjacent.
Begin CD 17 Min CD 6
Monster(s) 10416i
4024 Distorted Death Skill Effect I. Recover the current HP to 50% of the total HP.
II. Explode Attributive Runestones (Fire, Earth, Dark), Weathered Runestones and Frozen Runestones
⇒ to generate Enchanted Runestones (Water, Light and Heart).
For 1 Round:
III. “Burning” will be nullified.
IV. The Character's Attack x 5.
V. 10% of the Character's Attack-damage dealt to enemies will be converted to HP recovery.
VI. If the Leader is a Human, Elf or Demon,
⇒ Damage received from “Scorching Areas” -100%.
Begin CD 16 Min CD 5
Monster(s) 10417i
4025 Yes My Lady Skill Effect For 1 Round:
I. Extend Runestone-moving time to 15 seconds.
II. Damage of Machinas will be dealt regardless of:
⓵ Initial Shield
⓶ Fixed Combo Shield
III. Combo count +5;
If all Machinas in the Team have 100% Fuel upon Skill activation,
⇒ Combo count +15.
Begin CD 21 Min CD 7
Monster(s) 10377i
4026 Divine Punishment - Winds Skill Effect I. “Thundering Taiko - Haruka”:
⇒ Enter/stay in a hyper state for 3 Rounds.
II. Remove “Tornado” for 1 Round.
After successful removal,
⇒ the Character's Skill CD -4.
III. Explode Weathered Runestones
⇒ to generate Enchanted God Runestones.
For 1 Round:
IV. God Attack & Recovery x 1.8.
Begin CD 17 Min CD 6
Monster(s) 10374i
4027 Divine Punishment - Thunder Skill Effect I. “Wrathful Gales - Shinatsuhiko”:
⇒ Enter/stay in a hyper state for 3 Rounds.
II. Remove “Laser Trap” for 1 Round.
After successful removal,
⇒ the Character's Skill CD -4.
III. Explode Electrified Runestones
⇒ to generate Enchanted God Runestones.
For 1 Round:
IV. God Attack & Recovery x 1.8.
Begin CD 17 Min CD 6
Monster(s) 10375i
4028 Stormy Heritage Skill Effect I. “Hina Celebration - Kyoko”, “Wrathful Gales - Shinatsuhiko”
and “Thundering Taiko - Haruka”:
⓵ Release their locked Skills.
⓶ Clear their hypnotized state.
(This Skill can be activated regardless of Skill Lock and Hypnosis.)
II. “Wrathful Gales - Shinatsuhiko” and “Thundering Taiko - Haruka”:
⇒ Skill CDs -5.
III. Modify all Runestones to become God Runestones.
IV. By dissolving ≥5 God Runestones,
⇒ God Damage will be dealt regardless of:
⓵ Puzzle Shield
⓶ Initial Shield
V. If “Wrathful Gales - Shinatsuhiko” or
“Thundering Taiko - Haruka” is in a hyper state upon skill activation,
⇒ Combo count +10.
Begin CD 17 Min CD 6
Monster(s) 10376i
4029 Fortess Rampage Skill Effect I. If Fuel of Machinas isn't full upon Skill activation,
⇒ Fuel of Machinas increases to 100%.
II. Otherwise,
⇒ the Character's Skill CD -1.
III. Clear the hypnotized state of Machinas.
(This Skill can be activated regardless of Hypnosis.)
Upon successful clearance,
⇒ the Character's Skill CD -2.
IV. Explode all Runestones
⇒ to generate Enchanted Runestones of the Machinas' Attributes in the Team.
Begin CD 20 Min CD 6
Monster(s) 10380i
4030 Retrofuturistic Weaponization Skill Effect This Skill can be activated when
all Machinas in the Team have 100% Fuel:
I. Turn all Runestones into Enchanted Runestones.
II. Fuel of Machinas will be lowered to 0%.
For 1 Round:
III. Team Recovery becomes 0.
IV. Machina Damage will be dealt regardless of:
⓵ Equal-Combo Shield
⓶ Defense
Begin CD 20 Min CD 6
Monster(s) 10380i
4031 Words of Immutable Futures Skill Effect I. “Death Damage” (receiving Damage upon the defeat of the enemy) will be nullified.
II. Modify all Runestones to become Elf Runestones.
For 1 Round:
III. Dodge the first attack of each enemy.
IV. Receive no Damage when touching an “Explosive Bomb”.
Begin CD 18 Min CD 7
Monster(s) 10379i
4032 A Thread of Love Skill Effect I. The Character's Attack basic value will be lowered to 0.
II. Add 2.5x the deducted Attack basic value to the Attack basic value of other Gods.
III. Effect of Heart Runestones increases by 50%.
IV. Gods:
⇒ Damage will be dealt regardless of Fixed Combo Shield.
(The Skill stays in play until deactivation or defeated.)

Upon deactivation of the Skill:
⓵ By tapping a Runestone on the Magic Circle of Elements 2 times,
⇒ turn that type(s) of Runestones into Enchanted Heart God Runestones.
⓶ Fire Members and Gods:
⇒ Skill CDs -1.
Begin CD 17 Min CD 6
Monster(s) 2816i
4033 Spinning Bloodbath Skill Effect For 3 Rounds:
I. Damage will be dealt regardless of Defense.
II. All Runestones also possess the effect of all Runestones.
III. Upon Skill activation and at the end of the Round,
⇒ turn all Runestones into Enchanted Heart Runestones and
Enchanted Runestones of the Members' Attributes.
Begin CD 18 Min CD 7
Monster(s) 2817i
4034 Jim's Punches Skill Effect I. Clear the hypnotized state of Beasts.
(This Skill can be activated regardless of Hypnosis.)
II. By tapping a Runestone on the Magic Circle of Elements 1 time,
⇒ explode all Runestones
⇒ to generate Beast Runestones not of that type.
For 1 Round:
III. After dissolving Runestones,
⇒ Runestones not of that type will be dropped.
IV. Dodge all attacks of Beast enemies.
Begin CD 75 Min CD 6
Monster(s) 10381i
4035 Project Extirpation (4035) Skill Effect I. All “Mechanical Reincarnation - Glauox Junior”:
⇒ Turn into 【Mechanical Egg】 form.
II. CDs of all enemies will be delayed for 1 Round.
III. Restore all Runestones to normal state.
IV. Explode all Runestones
⇒ to generate Earth and Heart Runestones of fixed numbers and fixed positions.
V. Modify Heart Runestones to become Protected Runestones.
Begin CD 18 Min CD 7
Monster(s) 2815i
4036 Project Extirpation (4036) Skill Effect I. All “Mechanical Reincarnation - Glauox Junior”:
⇒ Turn into 【Battle】 form.
II. If the Leader is “Prodigious Wizardry - Cilovic” or
“Mechanical Reincarnation - Glauox Junior”,
⇒ restore all cracked positions.
III. Turn all Runestones into Enchanted Machina Runestones (Earth and Heart) of fixed numbers and fixed positions.
For 1 Round:
IV. Humans and Machinas:
⇒ Attack x 2.2.
Begin CD 18 Min CD 7
Monster(s) 2815i
4037 Coordinate Ability Skill Effect I. Release the locked Skills of 【Scout Regiment】,
【Titans】 and Fire Members.
(This Skill will not be locked.)
For 1 Round:
II. The Character:
⓵ Attack x 5.
⓶ Damage will be dealt regardless of Defense.
III. Stun the enemies after attacking to
inactivate them for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 10383i
4038 Switch (4038) Skill Effect This Skill can be activated only when the current HP is ≤50% or
≥30 Fire Runestones are dissolved cumulatively:
I. Switch.
II. Turn all Runestones into Fire Runestones.
III. Fully recover HP.
Begin CD 17 Min CD 6
Monster(s) 10383i
4039 Eradicate All Titans! Skill Effect I. Release the locked Skills of 【Scout Regiment】,
【Titans】 and Fire Members.
(This Skill will not be locked.)
For 1 Round:
II. The Character:
⓵ Attack x 6.
⓶ Damage will be dealt regardless of Defense.
III. Stun the enemies after attacking to
inactivate them for 1 Round.
Begin CD 13 Min CD 7
Monster(s) 10384i
4040 Attack Titan - Hardened Skill Effect I. “Attack Titan”:
⇒ Enters the 【Hardened】 mode.
II. Restore all Runestones to normal state.
For 1 Round:
III. Damage received will be lowered to 0.
(applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.)
IV. If the Leader is a 【Scout Regiment】 or【Titans】 Member,
⇒ Damage received from Scorching Areas -80%.
(This Skill will not be locked.)
Begin CD 13 Min CD 7
Monster(s) 10384i
4041 Annexation Skill Effect I. Annex the neighboring Member on the right with its HP, Attack & Recovery basic value.
II. Clear the Skill effects of the Character and the annexed Character.
Begin CD 15 Min CD 4
Monster(s) 10383i
4046 Will of Freedom Skill Effect I. Release the locked Skills of Members of the Character's Attribute,
【Scout Regiment】 and 【Titans】 Members.
(This Skill will not be locked.)
For 1 Round:
II. The Character:
⓵ Attack x 6.
⓶ Damage will be dealt regardless of Defense.
III. Stun the enemies after attacking to
inactivate them for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 10403i 10404i 10405i 10406i 10407i
4047 Power of the Cart Titan Skill Effect I. Deal a Water Damage of 150 million to all enemies
regardless of Defense and Enchanted Runestone Shield.
If an enemy is defeated by the above Damage,
⇒ the Character's Skill CD -6.
II. Otherwise,【Titans】 Members:
⇒ Enter/stay in a hyper state for 2 Rounds.
(This Skill will not be locked.)
Begin CD 17 Min CD 6
Monster(s) 10403i
4048 Power of the Colossus Titan Skill Effect I. Add 3 rows of Runestones.
II. Extend Runestone-moving time to 20 seconds.
For 1 Round:
III. After dissolving Runestones,
⇒ The 1st batch of Runestones to be dropped will be Fire Runestones.
IV. By dissolving ≥30 Fire Runestones,
⇒ Damage will be dealt regardless of:
⓵ Fixed Combo Shield
⓶ Puzzle Shield
(This Skill will not be locked.)
Begin CD 19 Min CD 8
Monster(s) 10404i
4049 Power of the Jaw Titan Skill Effect For 1 Round:
I. Damage will be dealt regardless of Initial Shield.
II. Explode all Runestones
⇒ to generate Enchanted Human Runestones
of all types in each column
in a specific order from left to right.
(This Skill will not be locked.)
Begin CD 17 Min CD 6
Monster(s) 10405i
4050 Power of the War Hammer Titan Skill Effect For 1 Round:
I. The Character's Attack x 4.
II. Damage received will be lowered to 0.
(applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.)
(This Skill will not be locked.)
Begin CD 18 Min CD 7
Monster(s) 10406i
4051 Power of the Beast Titan Skill Effect I. Explode all Runestones to:
⓵ Deal a Dark Damage to all enemies.
⓶ Generate Enchanted Human Runestones of all types of fixed numbers.
For 1 Round:
II. Damage will be dealt regardless of Defense.
III.【Titans】 Members:
⇒ Each launches 10 extra Dark attacks as much as 50% of its Attack.
(This Skill will not be locked.)
Begin CD 19 Min CD 8
Monster(s) 10407i
4052 Spinning Slash Skill Effect I. Turn all Runestones into Enchanted Runestones of 5 Attributes
of fixed numbers and fixed positions;
If the Leader is “Lieutenant Levi”,
⇒ remove all Runestones
⇒ to generate Enchanted Runestones of 5 Attributes
of fixed numbers and fixed positions.

For 2 Rounds:
II. The Character:
⓵ Attack x 4.
⓶ Launches 4 extra attacks as much as 50% of its Attack.
III. Damage received from the enemy's Counterattack -100%.
IV. The Character's Damage will be dealt regardless of:
⓵ Puzzle Shield
⓶ Equal-Combo Shield
V. If an enemy is defeated:
⇒ At the end of the Round,
⇒ turn all Runestones into Enchanted Runestones of 5 Attributes
of fixed numbers and fixed positions.
Begin CD 18 Min CD 7
Monster(s) 10388i
4053 For Eren's Sake Skill Effect I. The Character:
⓵ Attack x 1.5.
⓶ Damage will be dealt regardless of Initial Shield.
II. Turn the Runestones touched while moving into Enchanted Runestones.
III. By dissolving Attributive Runestones,
⇒ the Character launches 1 extra attack of each Attribute dissolved.
IV. By dissolving Water or Fire Runestones in the first batch,
⇒ Combo count +5.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Modify Water, Fire and Light Runestones to become Human Runestones.
⓶ If there are ≥2 【Scout Regiment】 Members in the Team,
⇒ modify all Runestones to become Human Runestones.
Begin CD 17 Min CD 6
Monster(s) 10382i
4054 Problem Solver Skill Effect I. Restore all cracked positions.
II. Explode Weathered Runestones.

III. Team Attack x 1.5.
IV.【Scout Regiment】 Members:
⇒ Attack x 1.5 additionally.
V. Each Member launches an extra Light attack
as much as 50% of its Attack.
Effects III - V stay in play within the Wave.
Begin CD 17 Min CD 6
Monster(s) 10386i
4055 Switch (4055) Skill Effect I. Deplete 50% of the current HP.
II. Switch.
III. Explode all Runestones
⇒ to generate Enchanted Runestones.
IV. “Death Damage” (receiving Damage upon the defeat of the enemy) will be nullified.
For 1 Round:
V. Damage will be dealt regardless of:
⓵ Trio Elemental Shield, Quartet Elemental Shield
and Quintet Elemental Shield
⓶ Defense
VI. Deal a Light Damage of 100 million to all enemies.
Begin CD 19 Min CD 8
Monster(s) 10386i
4056 Strength of the Colossus Titan Skill Effect I. Restore all cracked positions.
II. Explode all Runestones.
⇒ to generate Human Runestones.

III. Team Attack x 1.5.
IV.【Scout Regiment】 Members:
⇒ Attack x 1.5 additionally.
V. Each Member launches an extra Light attack.
Effects III - V stay in play within the Wave.
Begin CD 12 Min CD 6
Monster(s) 10387i
4057 Scorching Steam (Armin) Skill Effect For 4 Rounds:
I. Damage received -50%.
II. Unlimited Runestone movement without dissolving.
III. Turn the Runestones touched while moving into Enchanted Runestones.
Begin CD 12 Min CD 8
Monster(s) 10387i
4058 Pragmatic Dedication Skill Effect I.【Scout Regiment】 Members:
⓵ Skill CD -1.
⓶ Skill EP +1.
(one reactivation each Wave)
II. Turn all Runestones into Enchanted Runestones of all types of fixed numbers.
III. If the Leader is a 【Scout Regiment】 Member:
⇒ Turn all Runestones into Enchanted Runestones of all types
of fixed numbers and fixed positions.
Begin CD 17 Min CD 6
Monster(s) 10389i
4059 Wild Sense Skill Effect For 1 Round:
I. Upon Skill activation and at the end of the Round,
⇒ fully recover HP.
II. “Sticky” will be nullified.
III. Dodge the first attack of each non-Human enemy.
IV. If the Leader is a 【Scout Regiment】 Member:
⇒ Dodge the first attack of each enemy.
V. After dodging an attack,
⇒ all Members enter/stay in a hyper state for 2 Rounds.
Begin CD 17 Min CD 6
Monster(s) 10385i
4060 Royal Blood Skill Effect For 2 Rounds:
I. Damage received from Step Damage will be lowered to 0.
II. Turn the first 5 Runestones touched while moving
into Enchanted Light Human Runestones.
III. The Character:
⓵ Attack x 4.
⓶ Damage will be dealt regardless of Initial Shield.
Begin CD 17 Min CD 6
Monster(s) 10390i
4061 Insatiable Titan Researcher Skill Effect I. Clear all additional effects in play.
For 1 Round:
II. “Burning” will be nullified.
III. By tapping a Runestone on the Magic Circle of Elements 2 times:
⓵ Runestones of the 1st type tapped can be dissolved singly or in groups of 2 or more.
⓶ According to the 2nd type tapped:
⇒ Each 【Scout Regiment】 Member launches an extra attack of that type;
If the Heart Runestone is tapped:
⇒ Each 【Scout Regiment】 Member launches an extra non-Attributive attack.
Begin CD 19 Min CD 8
Monster(s) 10391i
4062 Moving Artillery Skill Effect I. Deal a Water Damage of 20 million to all enemies
regardless of Defense and Enchanted Runestone Shield.
If an enemy is defeated by the above Damage,
⇒ the Character's Skill CD -6.
II. Otherwise, 【Titans】 Members:
⇒ Enter/stay in a hyper state for 1 Round.
Begin CD 17 Min CD 6
Monster(s) 10396i
4063 Crushing Teeth Skill Effect I. “Jaw Titan”:
⇒ Enters the 【Hardened】 mode.
II. If the Character is in the three columns on the left:
⇒ Explode the three columns on the left
⇒ to generate Enchanted Human Runestones (Earth, Heart, Earth).
III. If the Character is in the three columns on the right:
⇒ Explode the three columns on the right
⇒ to generate Enchanted Human Runestones (Water, Fire, Earth).
For 1 Round:
IV. The Character:
⓵ Attack x 3.
⓶ Damage will be dealt regardless of Initial Shield.
Begin CD 17 Min CD 6
Monster(s) 10397i
4064 Structural Hardening Skill Effect I. “War Hammer Titan”:
⇒ Enters the 【Hardened】 mode.
For 1 Round:
II. Clear the negative state of Frozen Runestones touched while moving.
⇒ and turn them into Light Human Runestones.
III. By dissolving Light Runestones,
⇒ the Character's Attack x 4.
IV. By dissolving Heart Runestones,
⇒ the Damage received in the Round will not lead to your defeat.
Begin CD 19 Min CD 8
Monster(s) 10399i
4065 Scorching Steam (Berthold) Skill Effect I. Add 3 rows of Runestones.
II. Extend Runestone-moving time to 15 seconds.
For 1 Round:
III. After dissolving Runestones,
⇒ The 1st batch of Runestones to be dropped will be Fire Runestones.
IV. By dissolving ≥30 Fire Runestones,
【Titans】 Members:
⇒ Damage will be dealt regardless of:
⓵ Fixed Combo Shield
⓶ Puzzle Shield
Begin CD 19 Min CD 8
Monster(s) 10395i
4066 Extraordinary Combat Skills Skill Effect I. “Annie Leonhart & Female Titan”:
⇒ Enters the 【Hardened】 mode.
For 1 Round:
II. Team Damage can overpower enemies.
III. The Character's Attack x 3.
IV. Each Member launches 1 extra non-Attributive attack.
Begin CD 17 Min CD 6
Monster(s) 10398i
4067 Head-on Charge Skill Effect I. Clear the hypnotized state of 【Scout Regiment】 Members.
(This Skill can be activated regardless of Hypnosis.)
II. Change the state of 【Scout Regiment】 Members from fatigue into hyper.
III.【Scout Regiment】 Members:
⇒ Enter/stay in a hyper state for 2 Rounds.
IV. If the Leader is a 【Scout Regiment】 Member,
⇒ Combo count +10.
Begin CD 17 Min CD 6
Monster(s) 10392i
4068 Armored Tackle Skill Effect I. “Reiner Braun & Armored Titan”:
⇒ Enters the 【Hardened】 mode.
For 1 Round:
II. Damage received -70%.
III. Team Attack x 2.
IV. In the next Round:
⓵ Damage received will be lowered to 0.
(applicable to Boss Skills deducting
a specific % of Summoner's HP
such as "Bloody Scythe" etc.)
⓶ Team Attack x 3.
Begin CD 18 Min CD 7
Monster(s) 10400i
4069 Rock Bombardment Skill Effect I. Explode non-Dark Runestones to:
⓵ Deal a Dark Damage to all enemies.
⓶ Generate Human Runestones.
For 1 Round:
II. Damage will dealt regardless of Defense.
III.【Titans】 Members:
⇒ Each launches 10 extra Dark attacks
as much as 30% of its Attack.
Begin CD 19 Min CD 8
Monster(s) 10401i
4070 The Ripper's Shots Skill Effect Tap 3 Runestones:
I. With each tapped Runestone as a center,
⇒ turn Runestones at the “3x3” positions
into that tapped Runestone.
(including the effects of Race Runestones and Enchanted Runestones).
For 1 Round:
II. The Character's Attack x 4.
Begin CD 17 Min CD 6
Monster(s) 10393i
4071 World Purification Skill Effect I. By tapping a Runestone on the Magic Circle of Elements 1 time,
⇒ turn that type of Runestones into Enchanted Earth Human Runestones.
II. Clear all additional effects in play.
For 1 Round:
III. The Character's Attack x 6.
Begin CD 12 Min CD 6
Monster(s) 2904i
4072 Antipoisonous Fan Skill Effect For 1 Round:
I. The Team will not be poisoned.
II. The Character launches 4 extra Dark attacks.
III. By dissolving ≥1 group of ≥5 Dark Runestones in the first batch,
⇒ the Skill stays in play.

IV. When the Skill effect ends,
⇒ turn all Runestones into Enchanted Dark Runestones.
Begin CD 17 Min CD 6
Monster(s) 2905i
4073 Purpose of Humanity Skill Effect I. Explode all Runestones
⇒ to generate Human Runestones.
For 1 Round:
II. The Character and the neighboring Members:
⇒ Each launches 5 extra attacks (one Attribute each).
III. If there is “Disguised Self - Chessia” in the Team:
⓵ The Skill stays in play for 1 more Round.
⓶ Damage will be dealt regardless of
Duet Elemental Shield, Trio Elemental Shield,
Quartet Elemental Shield, Quintet Elemental Shield.
Begin CD 17 Min CD 6
Monster(s) 2906i
4074 Long Live Evil Skill Effect I. Explode all Runestones, Frozen Runestones
and Petrified Runestones.
II. By tapping a Runestone on the Magic Circle of Elements 2 times:
⓵ Turn odd rows into Enchanted Runestones
of the 1st type tapped.
⓶ Turn even rows into Demon Runestones
of the 2nd type tapped.
Begin CD 17 Min CD 6
Monster(s) 2907i
4075 Glow of Constellations Skill Effect I. Explode all Runestones
⇒ to generate Runestones of all types of fixed numbers.
II. If the Team has only 【Star Burst Pulses】 Members:
⇒ Explode all Runestones
⇒ to generate Enchanted Runestones of all types
of fixed numbers and fixed positions.
Begin CD 17 Min CD 6
Monster(s) 2808i
4076 Wrath of Snakes Skill Effect I. Unlimited Runestone movement without dissolving in 15 seconds.
For 1 Round:
II. If the Team has only 【Star Burst Pulses】 Members, Gods or Elves:
⓵ Team Attack x 3.
⓶ Damage will be dealt regardless of Initial Shield.
Begin CD 18 Min CD 7
Monster(s) 2808i
4077 Enchantment of Star Clusters Skill Effect I. Release the locked Skills of 【Star Burst Pulses】 Members and Beasts.
(This Skill will not be locked.)
II. Turn the columns below 【Star Burst Pulses】 Members and Beasts into Runestones of the Member's Attribute and Race in each column;
If the Team has only 【Star Burst Pulses】 Members or Beasts:
⇒ The Runestones turned will become Enchanted Runestones.
III. Turn the columns below other Members into Heart Runestones.
Begin CD 17 Min CD 6
Monster(s) 2809i
4078 Soul-Devouring Pursuit - EX Skill Effect I. The first Dragon with the highest Attack from the left:
⓵ Launches 4 extra attacks
(one each for Water, Fire, Earth and Light)
as much as 50% of its Attack.
⓶ Launches 2 extra Dark attacks.
II. Recovery will be lowered to 0.
The Skill stays in play until no Attack is launched by that Dragon.
Begin CD 17 Min CD 6
Monster(s) 2810i
4079 Shield of Astralists - EX Skill Effect For 1 Round:
I. According to the number of accumulated Battle Rounds,
⇒ reduce Damage received:
For each accumulated Round,
⇒ Damage received -12.5%,
⇒ to the max -100% for 8 Rounds.
II. If the Skill is activated when ≥8 Battle Rounds are accumulated,
⇒【Star Burst Pulses】 and Fire Members:
⇒ Attack & Reovery x 2.
Counting will be reduced by half when the Skill is activated.
Begin CD 12 Min CD 1
Monster(s) 2807i
4080 Reprehensible Flames Skill Effect I. By tapping a Runestone on the Magic Circle of Elements 2 times,
⇒ explode the Runestones of the 1st type tapped
⇒ to generate Enchanted Runestones of the 2nd type tapped.
II. If a Fire Runestone is tapped,
⇒ the Character's Skill CD -2.
For 1 Round:
III. Fire Members and Humans:
⇒ Attack x 2.
Begin CD 17 Min CD 6
Monster(s) 10378i
4081 The Blooming Elf Skill Effect I. Tap 2 Runestones to turn the adjacent Runestones into Enchanted Elf Runestones of that type(s).
For 3 Rounds:
II. Runestones of the 1st type tapped also possess the effect of other Attributive Runestones.
Begin CD 15 Min CD 6
Monster(s) 10042i
4082 Fading of Flames Skill Effect I. By tapping a Runestone on the Magic Circle of Elements,
⇒ turn Runestones of that type into
Enchanted Human Runestones.
For 1 Round:
II. When all present Runestones of the tapped type are dissolved in the first batch,
⇒ the Character, “Hegemon of the Empire - Xiang Yu”
and “Emperor's Agony - Xiang Yu”:
⇒ Damage will be dealt regardless of Puzzle Shield.
III. Boss Skill "Burning" (excluding "Hellfire") will be nullified.
IV. The more the types of Runestones dissolved,
⇒ the higher the Team Attack,
⇒ to the max x 2.8.
Begin CD 19 Min CD 8
Monster(s) 2430i
4083 Mystifying Move - EX Skill Effect I. Stun all enemies
⇒ to inactivate them for 3 Rounds.
For 3 Rounds:
II. Extend Runestone-moving time regardlessly by 5 seconds.
III. Turn the Runestones touched while
moving into Enchanted Human Runestones.
Begin CD 24 Min CD 10
Monster(s) 10367i
4084 Cursed Technique Lapse: Blue, Cursed Technique Reversal: Red Skill Effect I. “Satoru Gojo”:
⓵ Release its locked Skill.
(This Skill will not be locked.)
⓶ Clear its fatigue, hypnotized and windswept state.
(This Skill can be activated regardless of
Hypnosis and Windswept State.)
II. Explode the 3 columns on the right
⇒ to generate Enchanted Runestones
(Light, Water and Heart)
of fixed numbers and fixed positions.
III. Explode the 3 columns on the left
⇒ to generate Enchanted Runestones
(Dark, Fire and Earth)
of fixed numbers and fixed positions.
For 1 Round:
IV. The Character's Attack x 5.
V. After dissolving Runestones,
⇒ the first and second batches of Runestones to be dropped will be Enchanted Runestones of the Character's Attribute.
VI. The Character's Damage will be dealt regardless of:
▋ Fixed Combo Shield
▋ Anti-Runestone Shield (First Batch)
Begin CD 17 Min CD 6
Monster(s) 10428i
4086 Divergent Fist Skill Effect I. Explode all Runestones,
Frozen Runestones and Petrified Runestones,
⇒ to generate Enchanted Runestones of all types
of fixed numbers and fixed positions.
For 1 Round:
II. The Character:
⓵ Attack x 4.
⓶ Launches 1 extra Water attack as much as 2x its Attack.
III. If an enemy is defeated by Initial Direct Damage or Attack-damage,
⇒ “Yuji Itadori” and “Aoi Todo”:
Skill CDs -3.
Begin CD 17 Min CD 6
Monster(s) 10427i
4089 Ten Shadows Technique Skill Effect Tap a Shikigami icon on the Magic Circle to change the Character's mode.

【Totality】
⓵ Turn all Runestones into 10 Enchanted Runestones
of each specified Attribute (Light, Dark and Heart).
For 3 Rounds:
⓶ “Smog” will be nullified.
⓷ Damage received from Step Damage will be lowered to 0.
⓸ The Character's Attack x 3.5.
⓹ The Character's Damage will be dealt regardless of Defense.

【Nue】
⓵ Explode all Runestones
⇒ to generate Human Runestones.
⓶ Electrify all enemies for 1 Round to:
▋ Inactivate them.
▋ Damage dealt to them x 2;
If it is a Water enemy,
⇒ Damage dealt to it x 3.5.

【Max Elephant】
⓵ Deal a Water Damage of 50 million to all enemies regardless of Defense.
For 3 Rounds:
⓶ Damage received from “Burning” will be lowered to 1.
⓷ All Members:
▋ Attack x 1.5.
▋ Damage will be dealt regardless of
Duet Elemental Shield, Trio Elemental Shield,
Quartet Elemental Shield and Quintet Elemental Shield.

【Toad】
⓵ Turn all Runestones into Enchanted Runestones.
⓶ 【Jujutsu Sorcerer】 Members
(except “Megumi Fushiguro”):
⇒ Skill CDs -2.
⓷ For 3 Rounds:
⇒ “Sticky” will be nullified.
Begin CD 18 Min CD 7
Monster(s) 10431i
4090 Cursed Speech Skill Effect I. Restore all Runestones to normal state.
II. CDs of all enemies will be delayed for 1 Round;
If the Leader is a 【Jujutsu Sorcerer】 Member:
⓵ CDs of all enemies will be delayed for 2 Rounds.
⓶ Fully recover HP.
Begin CD 18 Min CD 7
Monster(s) 10424i
4091 Special Grade Cursed Tool: Playful Cloud Skill Effect I. Turn the top row into Enchanted Fire Human Runestones.
II. Turn the bottom row into Enchanted Heart Human Runestones.
For 1 Round:
III. The Character's Attack x 4.
IV. If there are ≥2 【Jujutsu Sorcerer】 Members in the Team,
⇒ Damage will be dealt regardless of Fixed Combo Shield.
Begin CD 17 Min CD 6
Monster(s) 10425i
4092 Resonance Skill Effect I. Turn the top row into
⇒ 3 Enchanted Dark Runestones and
3 Enchanted Earth Runestones.
II. Turn the bottom row into
⇒ 3 Enchanted Earth Runestones and
3 Enchanted Dark Runestones.
For 1 Round:
III. The Character's Attack x 5.
IV. The Character's Damage will be dealt regardless of Initial Shield.
V. If the Leader and Ally are 【Jujutsu Sorcerer】 Members,
⇒ the Character's Attack in the next Round
will be the same as this Round.
Begin CD 18 Min CD 7
Monster(s) 10429i
4093 Ratio Technique Skill Effect I. Remove “Tornado” for 1 Round.
For 1 Round:
II. The Character's Attack x 7.
III. Turn 10 Runestones at fixed positions into
Enchanted Runestones (Light and Heart)
of fixed numbers and fixed positions.
IV. By dissolving 7 Light Runestones and
3 Heart Runestones in the first batch,
⇒ the Character's Damage will be dealt regardless of:
⓵ Initial Shield
⓶ Enemies' specific Damage-reducing Resistance
⓷ Defense
Begin CD 18 Min CD 7
Monster(s) 10430i
4094 Unblockable Drumming Beat Skill Effect I. Explode Heart Runestones
⇒ to generate Enchanted Earth Beast Runestones.
If there are no Heart Runestones upon Skill activation,
⇒ turn all Runestones into Enchanted Beast Runestones.
II. 【Jujutsu Sorcerer】 Members and Beasts:
⓵ Attack x 1.6.
⓶ Damage will be dealt regardless of Puzzle Shield.
Effect II stays in play until Heart Runestones are dissolved in the first batch.

For 1 Round:
III. If the Leader is a Beast or a 【Jujutsu Sorcerer】 Member:
⓵ Beast Runestones also possess the effect of all Race Runestones.
⓶ The Damage received in the Round will not lead to your defeat.
Begin CD 18 Min CD 7
Monster(s) 10426i
4095 Cursed Buds Skill Effect I. All enemies will be parasitized:
⓵ Deal a non-Attributive Damage of
10x the enemy's Defense + 1 million
to each enemy regardless of Defense and
enemy Skills each Round until defeated.
⓶ Recover HP as much as the non-Attributive Damage dealt.
(This effect can be superimposed at most 2 times.)
II. When the effect is superimposed ≥2 times,
⇒ the enemies will be inactivated for 1 Round.
III. If ≥2 enemies are parasitized,
⇒ the Character's Skill CD -6.
Begin CD 17 Min CD 6
Monster(s) 10437i
4096 Construction Jujutsu Technique Skill Effect Consume 1 Bullet to activate this Skill:
I. Deal a Fire Damage of 50 million
to all enemies regardless of Defense
and Enchanted Runestone Shield.
II. The Character's Attack x 4.
III. The Character's Damage will be dealt regardless of
Duet Elemental Shield, Trio Elemental Shield,
Quartet Elemental Shield and Quintet Elemental Shield.
Effects II - III stay in play until no Fire Runestones are dissolved in the first batch.
Begin CD 17 Min CD 6
Monster(s) 10432i
4097 Boogie Woogie Skill Effect I. Arrange all Runestones according to their types from the top left to bottom.
II. Turn all Runestones into Enchanted Human Runestones.
For 1 Round:
III. For each Runestone turned,
⇒ the Character's Attack basic value +200,
⇒ to the max +6,000.
IV. Damage received -50%.
V. The Character's Damage will be dealt regardless of Puzzle Shield.
Begin CD 17 Min CD 6
Monster(s) 10433i
4099 Idle Transfiguration Skill Effect By tapping a Runestone on the Magic Circle of Elements 2 times,
⇒ turn that type(s) of Runestones into
Enchanted Water Demon Runestones.
Begin CD 17 Min CD 6
Monster(s) 10435i
4100 Domain Expansion: Self-Embodiment of Perfection Skill Effect I. Petrify all enemies to
⇒ alter their Attributes into Dark until the enemies are defeated.
II. Each Member launches 2 extra Water attacks.
III. Damage dealt to Dark enemies by Water Members x 3 additionally.
Effects II - III stay in play within the Wave.
Begin CD 19 Min CD 8
Monster(s) 10435i
4101 Domain Expansion: Coffin of the Iron Mountain Skill Effect I. Turn all Runestones into Enchanted Runestones (Fire and Heart) of fixed numbers.
II. Ignite all enemies to:
⓵ Alter their Attributes into Fire.
⓶ Deal a Fire Damage of 1,000x the Character's Attack basic value
each Round until the enemies are defeated.
III. Damage dealt to Fire enemies by Demons x 3 additionally.
(This effect stays in play within the Wave.)
Begin CD 17 Min CD 6
Monster(s) 10436i
4102 Power of Curse Users (4102) Skill Effect I. Ignite all enemies to
⇒ alter their Attributes into Fire until they are defeated.
II. Turn the 3 columns on the left into
Enchanted Runestones (Water, Fire and Earth)
of fixed numbers and fixed positions.
For 1 Round:
III. The Character:
⓵ Attack x 6.
⓶ Damage will be dealt regardless of Quintet Elemental Shield.
IV. The Character's attacks will be altered into Water.
Begin CD 17 Min CD 6
Monster(s) 10439i
4103 Power of Curse Users (4103) Skill Effect I. Venom all enemies with a non-Attributive Damage of
800x the Character's Recovery basic value each Round
regardless of Defense until defeated;
If the Leader is “Suguru Geto”,
⇒ the above venom Damage will be dealt regardless of the enemies' Skills.
II. Explode the 3 columns on the right
⇒ to generate Enchanted Runestones (Earth and Heart) of fixed numbers and fixed positions.
For 1 Round:
III. The Character:
⓵ Attack x 8.
⓶ Damage will be dealt regardless of Equal-Combo Shield.
Begin CD 17 Min CD 6
Monster(s) 10439i
4104 Reverse Cursed Technique Skill Effect I. Fully recover HP.
II. If the Leader is a Dark Member or a Demon,
⇒ refresh the Protective Shield.
For 1 Round:
III. The Damage received in the Round will not lead to your defeat.
(applicable to Boss Skills deducting
a specific % of Summoner's HP
such as "Bloody Scythe" etc)
IV. Launch a Dark Counterattack as much as 1,000x the Damage received to the attacking enemies regardless of Defense and Enchanted Runestone Shield.
V. In the next Round,
⇒ the Character:
⓵ Attack x 6.
⓶ Launches 5 extra attacks (one Attribute each).

Note: Summoners may still be defeated because of insufficient HP when Boss Skills other than "Bloody Scythe", such as "Defense Break", are in play even after this Skill is activated.
Begin CD 18 Min CD 7
Monster(s) 10434i
4105 Undying Preservation Skill Effect For 1 Round:
I. Fire Members and Gods:
⇒ Damage will be dealt regardless of Puzzle Shield.
II. Extend Runestone-moving time by 10 seconds.
III. “Sticky” will be nullified.
IV. Every time a “Sticky” position is touched while moving,
⇒ recover 10% HP,
⇒ until Team HP is full.
V. When the Character attacks,
⇒ venom the enemy(s) with a non-Attributive Damage of
1,000x the Character's Attack basic value each Round
regardless of Defense until defeated.
Begin CD 17 Min CD 6
Monster(s) 10413i
4106 Thievery Tactics Skill Effect I. Attack of all enemies will be lowered to 0 for 2 Rounds.
For 2 Rounds:
II. Add the deducted Attack to the Character's Attack basic value,
⇒ at most 50,000.
III. The Character launches 5 extra attacks (one Attribute each).
IV. The Character's Damage will be dealt regardless of Quintet Elemental Shield.
Begin CD 19 Min CD 8
Monster(s) 10420i
4107 A Ninja's Motto - Shinobi Skill Effect I. Tap 1 Runestone
⇒ to turn the Runestone and the adjacent Runestones into Enchanted Light Runestones.
II. If a Light Runestone is tapped
Or
If there is “Battle-crazed Swordswoman - Jubei Yagyu” in the Team:
Upon the first Skill activation of the Character each Round,
⇒ the Character's Skill CD -5.
For 1 Round:
III. By dissolving a group of ≥5 Runestones in the shape of 【十】,
⇒ the Character launches 3 extra attacks.
Begin CD 16 Min CD 5
Monster(s) 10418i
4108 A Ninja's Motto - Kunoichi Skill Effect I. Tap 1 Runestone
⇒ to turn the Runestone and the adjacent Runestones into Enchanted Dark Runestones.
II. If a Dark Runestone is tapped;
or
If there is “Battle-crazed Swordswoman - Jubei Yagyu” in the Team:
Upon the first Skill activation of the Character each Round,
⇒ the Character's Skill CD -5.
For 1 Round:
III. By dissolving a group of ≥5 Runestones in the shape of 【十】,
⇒ the Character launches 3 extra attacks.
Begin CD 16 Min CD 5
Monster(s) 10419i
4109 Rainy Leap Skill Effect For 1 Round:
I. Only the first batch of Runestones can be dissolved.
II. Runestones can be dissolved by aligning 2 or more of them in the first batch.
III. The Character:
⓵ Attack x 8 (no sharing).
⓶ Damage will be dealt regardless of:
▋ Defense
▋ Puzzle Shield
IV. When “Enclosed Areas” are in play,
⇒ the Character's Skill CD -6.
Begin CD 19 Min CD 8
Monster(s) 2818i
4110 A Pluck of Spike Lute Skill Effect I. According to the number of accumulated Battle Rounds x6
(dissolving Runestones is necessary):
⇒ Turn Runestones into Water Demon Runestones
(Runestones not of the Members' Attributes rank first in priority)
⇒ to the max 30 Runestones to be turned;
II. If the Skill is activated when accumulation reaches the max,
⇒ turn Runestones into Enchanted Water Demon Runestones.
Counting resets when the Skill is activated.
Begin CD 12 Min CD 1
Monster(s) 2819i
4111 Abyss of Contrition - EX Skill Effect I. Team Attack x 1.5.
II. Drop rate of Runestones of the Character's Attribute increases.
III. “Shackles of Souls - Anubis”:
⇒ Launche 1 extra non-Attributive attack as much as 50% of its Attack.
IV. Upon Skill activation and at the end of the Round,
⇒ turn Runestones of the Character's Attribute into Enchanted God Runestones.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Explode the columns below the Character and the neighboring Members
⇒ to generate Enchanted God Runestones.
For 1 Round:
⓶ Team Attack & Recovery x 2.
⓷ “Shackles of Souls - Anubis” and
“Egyptian Gods - Supreme Reckoning” (series) Members:
⇒ Skill CDs - 2.
Begin CD 14 Min CD 5
Monster(s) 2244i
4112 Solar Star Skill Effect I. Remove all Runestones
⇒ to generate Enchanted Machina Runestones (Fire and Light) of fixed numbers and fixed positions.
II. Change the state of Machinas from fatigue and hypnotized into hyper.
III. Machinas:
⇒ Enter/stay in a hyper state for 2 Rounds.
For 1 Round:
IV. Machinas:
⇒ Damage will be dealt regardless of
⓵ Duet Elemental Shield, Trio Elemental Shield,
Quartet Elemental Shield, Quintet Elemental Shield
⓶ Runestone Combo Nullifying
V. If the Leader is “The Ever-blazing Sol - Atum”:
⓵ The Protective Shield will be lowered to 1 point.
⓶ Add 50% of the deducted points to the Attack basic value of “The Ever-blazing Sol - Atum”.
Begin CD 15 Min CD 6
Monster(s) 10410i
4114 Praising Combos - Dragon Skill Effect I. Modify all Runestones to become Dragon Runestones.
For 1 Round:
II. According to the number of Dragon Runestones dissolved in the first batch,
⇒ Combo count increases.
III. If the Team has only Dragons:
⇒ For 2 Rounds,
the Damage received in the Rounds will not lead to your defeat.
Begin CD 18 Min CD 7
Monster(s) 10415i
4115 The Perfect Heist Skill Effect I. Explode the columns below the Character and the neighboring Members
⇒ to generate Enchanted Dark Runestones.
For 1 Round:
II. Attack basic value of the neighboring Members will be lowered to 0.
III. Add 2.5x the deducted Attack basic value to the Character's Attack basic value.
Begin CD 17 Min CD 6
Monster(s) 10412i
4116 Deceptive Tales Skill Effect For 1 Round:
I. Extend Runestone-moving time by 10 seconds;
For every extra Elf present in the Team,
⇒ extend Runestone-moving time by 6 seconds additionally,
⇒ to the max 40 seconds.
II. Turn the Runestones touched while moving into Enchanted Heart Elf Runestones.
Begin CD 17 Min CD 6
Monster(s) 10440i
4117 Demonic Strikes Skill Effect The first Demon with the highest Attack from the left:
⓵ Launches 5 extra attacks
(one Attribute each)
as much as 50% of its Attack.
⓶ Damage will be dealt regardless of Initial Shield.
The Skill stays in play until that Demon launches no attack in the Round.
Begin CD 17 Min CD 6
Monster(s) 10421i
4118 Petrifying Declaration Skill Effect I. Explode Weathered Runestones
and Petrified Runestones.
II. Petrify all enemies for 2 Rounds;
If an enemy's Attack is greater than the Team's total HP:
⇒ Petrify that enemy for 2 Rounds to
⇒ inactivate it.
III. While the effect is in play,
⇒ Runestone movement will not be stopped when a “Tornado” is touched.
Begin CD 18 Min CD 7
Monster(s) 10414i
4119 Self-destructive Mode Skill Effect I. The Character enters Deadly Dormancy after 6 Rounds.
II. During the countdown,
⇒ the Character's Attack & Recovery x 3.
For 6 Rounds:
III. The Character's Damage will be dealt regardless of Combo Seal.
IV. Refresh the Protective Shield each Round.
Begin CD 17 Min CD 6
Monster(s) 10411i
4120 Day of Final Reckoning - Billows Skill Effect I. Explode non-Water Runestones
⇒ to deal a Water Damage to all enemies.
II. Turn all Runestones into Enchanted Runestones of the corresponding Member's Race in each column.
III. For each Runestone turned,
⇒ deal 1 million Water Damage to all enemies.
For 1 Round:
IV. Water Members:
⇒ Attack & Recovery x 2.
Begin CD 17 Min CD 6
Monster(s) 2820i
4121 The God's Decree - Water Skill Effect I. Alter the Attributes of all enemies into Fire until they are defeated.
For 1 Round:
II. Water Members:
⇒ Damage will be dealt regardless of
⓵ Fixed Combo Shield
⓶ Defense
Begin CD 17 Min CD 6
Monster(s) 2820i
4122 Day of Final Reckoning - Blaze Skill Effect I. Explode non-Fire Runestones
⇒ to deal a Fire Damage to all enemies.
II. Turn all Runestones into Enchanted Runestones of the corresponding Member's Race in each column.
III. For each Runestone turned,
⇒ deal 1 million Fire Damage to all enemies
For 1 Round:
IV. Fire Members:
⇒ Attack & Recovery x 2.
Begin CD 17 Min CD 6
Monster(s) 2821i
4123 The God's Decree - Fire Skill Effect I. Alter the Attributes of all enemies into Earth until they are defeated.
For 1 Round:
II. Fire Members:
⇒ Damage will be dealt regardless of
⓵ Fixed Combo Shield
⓶ Defense
Begin CD 17 Min CD 6
Monster(s) 2821i
4124 Day of Final Reckoning - Wood Skill Effect I. Explode non-Earth Runestones
⇒ to deal an Earth Damage to all enemies.
II. Turn all Runestones into Enchanted Runestones of the corresponding Member's Race in each column.
III. For each Runestone turned,
⇒ deal 1 million Earth Damage to all enemies
For 1 Round:
IV. Earth Members:
⇒ Attack & Recovery x 2.
Begin CD 17 Min CD 6
Monster(s) 2822i
4125 The God's Decree - Earth Skill Effect I. Alter the Attributes of all enemies into Water until they are defeated.
For 1 Round:
II. Earth Members:
⇒ Damage will be dealt regardless of
⓵ Fixed Combo Shield
⓶ Defense
Begin CD 17 Min CD 6
Monster(s) 2822i
4126 Day of Final Reckoning - Beam Skill Effect I. Explode non-Light Runestones
⇒ to deal a Light Damage to all enemies.
II. Turn all Runestones into Enchanted Runestones of the corresponding Member's Race in each column.
III. For each Runestone turned,
⇒ deal 1 million Light Damage to all enemies
For 1 Round:
IV. Light Members:
⇒ Attack & Recovery x 2.
Begin CD 17 Min CD 6
Monster(s) 2823i
4127 The God's Decree - Light Skill Effect I. Alter the Attributes of all enemies into Dark until they are defeated.
For 1 Round:
II. Light Members:
⇒ Damage will be dealt regardless of
⓵ Fixed Combo Shield
⓶ Defense
Begin CD 17 Min CD 6
Monster(s) 2823i
4128 Day of Final Reckoning - Gloom Skill Effect I. Explode non-Dark Runestones
⇒ to deal a Dark Damage to all enemies.
II. Turn all Runestones into Enchanted Runestones of the corresponding Member's Race in each column.
III. For each Runestone turned,
⇒ deal 1 million Dark Damage to all enemies
For 1 Round:
IV. Dark Members:
⇒ Attack & Recovery x 2.
Begin CD 17 Min CD 6
Monster(s) 2824i
4129 The God's Decree - Dark Skill Effect I. Alter the Attributes of all enemies into Light until they are defeated.
For 1 Round:
II. Dark Members:
⇒ Damage will be dealt regardless of
⓵ Fixed Combo Shield
⓶ Defense
Begin CD 17 Min CD 6
Monster(s) 2824i
4130 Consolidated Sorcery - Ultimate Skill Effect I. Damage received from Step Damage will be lowered to 1.
II. Attack basic value of Light Members will be lowered to 10%.
III. Attack basic value of Demons will be lowered to 0.
IV. Add 2.5x the deducted Attack basic value to the Character's Attack basic value.
V. Damage will be dealt regardless of:
⓵ Initial Shield
⓶ Quintet Elemental Shield
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ The current Skill CD -1.
Begin CD 19 Min CD 6
Monster(s) 2911i
4131 Radiant Gloomy Heart - Explode Skill Effect I. Explode Water Runestones
⇒ to generate Enchanted Light Runestones.
II. Explode Fire Runestones
⇒ to generate Enchanted Dark Runestones.
III. Explode Earth Runestones
⇒ to generate Enchanted Heart Runestones.
IV. Modify Light and Dark Runestones to become God Runestones.
V. If there is “Libra of Justice - Luna” in the Team,
⇒ Effect I - IV will change to:
Remove all Runestones
⇒ to generate Enchanted God Runestones (Light, Dark and Heart) of fixed numbers and positions.
For 1 Round:
VI. Light, Dark and Heart Runestones also possess 200% effect of each other.
Begin CD 19 Min CD 6
Monster(s) 2911i
4132 Sacred Conviction Skill Effect I. Alter the Attribute of all enemies into Dark.
II. Light Members:
⇒ Damage dealt to Dark enemies greatly increases.
Effects I - II stay in play for 2 Rounds.
For 2 Rounds:
III. Each Member launches 1 extra Light attack.
Begin CD 19 Min CD 6
Monster(s) 2912i
4133 Radiant Gloomy Heart - Release Skill Effect I. Remove “Tornado” for 1 Round.
For 1 Round:
II. The Character's Attack x 6.
III. The Character's Damage will be dealt
regardless of Equal-Combo Shield.
IV. Tap 3 Runestones to turn the Runestones
and the adjacent Runestones into
Enchanted Runestones (Light, Dark and Heart) respectively.
V. If all enemies are defeated by
Initial Direct Damage or Attack-damage
in the Round,
⇒ the current Skill CD -4.
Begin CD 19 Min CD 6
Monster(s) 2912i
4134 Ultimate Cannon Skill Effect I. Deal a Light Damage of 30 million to all enemies regardless of Defense and Enchanted Runestone Shield;
If the Leader is a 【Jujutsu Sorcerer】 Member,
⇒ deal a Light Damage of 300 million to all enemies regardless of Defense and Enchanted Runestone Shield.
II. Turn the columns below the Character and the
neighboring Members into Enchanted Light Runestones.
For 1 Round:
III. The Character:
⓵ Attack x 3.
⓶ Damage will be dealt regardless of Fixed Combo Shield.
Begin CD 17 Min CD 6
Monster(s) 10438i
4135 Ratio Technique: Collapse Skill Effect I. The Character enters/stays in a hyper state for 3 Rounds.
II. Turn 3 or 7 random Runestones
into Light Human Runestones.
(Non-Light Runestones rank first in priority.)
Begin CD 14 Min CD 3
Monster(s) 10430i
4136 Beacon of God Skill Effect For 1 Round:
I. The Character and neighboring Members:
⇒ Attack & Recovery x 1.8.
II. By dissolving all Light Runestones in the first batch,
⇒ each God launches 5 extra Dark attacks
as much as 20% of its attack.
III. By dissolving all Dark Runestones in the first batch,
⇒ each God launches 5 extra Light attacks
as much as 20% of its attack.
IV. If there is "Wings of Chaos - Lucifer" or "Wings of Blind Fury - Lucifer" in the Team,
⇒ restore all cracked positions.
Begin CD 20 Min CD 7
Monster(s) 2479i
4137 Pureness of Divine Water Skill Effect I. Turn Water Runestones into Enchanted God Runestones.
II. If there is “Shackles of Souls - Anubis” or
“Rain of Reconciliation - Tefnut” in the Team:
⓵ “Shackles of Souls - Anubis” and
“Rain of Reconciliation - Tefnut”:
⇒ Enter/stay in a hyper state for 1 Round.
For 1 Round:
⓶ Water Members and Gods:
⇒ Attack & Recovery x 1.5.
Begin CD 12 Min CD 1
Monster(s) 1916i
4138 Flames of Extreme Jealousy Skill Effect For 1 Round:
I. According to the number of accumulated Battle Rounds +1
(dissolving Runestones is necessary):
⓵ Turn Runestones into Enchanted Fire God Runestones,
(non-Fire Runestones rank first in priority)
⇒ to the max 8 Runestones to be turned.
⓶ Combo count increases,
⇒ to the max +8.
II. If the Skill is activated when the accumulation reaches the max,
⇒ the Character, “Shackles of Souls - Anubis”
and “Wardragon's Rise - Seth”:
⓵ Each launches 5 extra Fire attacks.
⓶ Damage will be dealt regardless of Puzzle Shield.
Counting resets when the Skill is activated.
Begin CD 13 Min CD 2
Monster(s) 1917i
4139 Inheritance of Divine Earth Skill Effect I. Turn 6 Runestones into 3 Enchanted God Runestones of each specified Attribute (Earth and Heart).
(non-Earth and non-Heart Runestones rank first in priority)
For 1 Round:
II. If there is “Shackles of Souls - Anubis” or
“Wings of Tempest - Shu” in the Team:
⓵ Earth Members and Gods:
⇒ Attack x 1.5.
⓶ The Skill will be ready for reactivation immediately.
(One reactivation each Wave.)
Begin CD 14 Min CD 3
Monster(s) 1918i
4140 Stratagems of Victory Skill Effect Explode the columns below 3 random Gods
⇒ to generate Enchanted Runestones of the corresponding Member's Attribute in each column;
If there is “Shackles of Souls - Anubis” or
“The Sun's Guidance - Ra” in the Team:
⇒ Explode all the columns below Light Members and Gods
⇒ to generate Enchanted Runestones of the corresponding Member's Attribute in each column.
Begin CD 15 Min CD 4
Monster(s) 1919i
4141 Hieroglyphic Runes Skill Effect I. Turn the bottom row into 3 Enchanted God Runestones of each specified Attribute (Light and Heart).
II. Turn 4 Runestones in the far left and far right columns into Enchanted Dark God Runestones.
III. If there is “Shackles of Souls - Anubis” or
“Guide of Souls - Osiris” in the Team:
⇒ Turn all Runestones into Enchanted God Runestones of all types of fixed numbers and fixed positions.
IV. If an enemy is defeated by Initial Direct Damage or Attack-damage upon the Round of Skill activation,
⇒ at the end of the Round,
fully recover HP.
Begin CD 16 Min CD 5
Monster(s) 1920i
4142 Earth Outburst Skill Effect I. Turn Earth Runestones, Heart Runestones,
Weakened Runestones and Electrified Runestones
into Enchanted Earth Demon Runestones.
For 1 Round:
II. The Character's Attack x 3.
Begin CD 19 Min CD 5
Monster(s) 2548i
4143 Triple Enchantment Skill Effect I. Turn Heart Runestones into
Enchanted Light Demon Runestones.
II. Turn Dark Runestones into
Enchanted Heart Demon Runestones.
III. Turn Earth Runestones into
Enchanted Water Demon Runestones.
For 1 Round:
IV. The Character's Attack x 3.
Begin CD 19 Min CD 5
Monster(s) 2549i
4144 Rosa Double-hit - EX Skill Effect For 3 Rounds:
I. Each Demon launches 1 extra Earth attack.
II. Upon Skill activation and at the end of the Round,
⇒ turn the column(s) below Demon(s)
into Enchanted Runestones.
Begin CD 17 Min CD 6
Monster(s) 2553i
4145 Last Trick - EX Skill Effect For 2 Rounds:
I. Upon Skill activation and at the end of the Round,
⇒ modify all Runestones to become Runestones of
the corresponding Member's Race in each column.
II. Deduct 15% of total HP each Round and inactivate all enemies.
(This effect will be canceled when HP becomes <15%.)
Begin CD 19 Min CD 8
Monster(s) 2554i
4146 Earth Outburst - EX Skill Effect I. Explode the column below the Character,
Earth Runestones, Heart Runestones,
Weakened Runestones and Electrified Runestones
⇒ to generate Enchanted Earth Demon Runestones.
For 1 Round:
II. If ≥8 Runestones are exploded,
⇒ Combo count +10.
Begin CD 31 Min CD 5
Monster(s) 2558i
4147 Sylvan Combos Skill Effect For 3 Rounds:
I. Earth Members and Demons:
⇒ Each launches 1 extra Earth attack
as much as 1.5x its Attack.
II. Upon Skill activation and at the end of the Round,
⇒ turn the columns below Earth Members and Demons
into Enchanted Demon Runestones.
Begin CD 32 Min CD 6
Monster(s) 2558i
4148 Triple Enchantment Array Skill Effect Turn all Runestones into:
▋12 Enchanted Light Demon Runestones
▋9 Enchanted Water Demon Runestones
▋9 Enchanted Heart Demon Runestones
Begin CD 31 Min CD 5
Monster(s) 2559i
4149 Final Trick - EX Skill Effect For 3 Rounds:
I. Upon Skill activation and at the end of the Round,
⇒ turn all Runestones into Enchanted Runestones of
the corresponding Member's Race in each column.
II. Deduct 15% of total HP each Round
and inactivate all enemies.
(This effect will be canceled when HP becomes <15%.)
Begin CD 34 Min CD 8
Monster(s) 2559i
4150 Sword Unsheathing - EX Skill Effect I. Combo count +5.
II. The Character's Attack x 5.
III. The Character's Damage will be dealt regardless of Initial Shield.
The Skill stays in play until the Character launches no attack.
Begin CD 16 Min CD 5
Monster(s) 2743i
4158 Melting Power Skill Effect I. Explode all Runestones and Frozen Runestones
⇒ to generate Demon Runestones of 5 Attributes.
II. Extend Runestone-moving time to 12 seconds.
III. Turn the first 8 Runestones touched while
moving into Enchanted Demon Runestones.
IV. Team Attack x 1.8;
If there are only Demons in the Team,
⇒ Team Attack x 1.3 additionally.
Effects II - IV stay in play until no Enchanted Runestones are dissolved.
Begin CD 17 Min CD 6
Monster(s) 1811i
4159 Demonic Pervasiveness Skill Effect I. Turn 3 random Runestones into Enchanted Demon Runestones each Round;
If there are only Demons in the Team:
⓵ Turn 6 random Runestones into Enchanted Demon Runestones each Round.
⓶ “Burning” will be nullified.
II. Demons:
⇒ Each launches 1 extra attack as much as 1.5x its Attack.
The Skill stays in play until no Demon Runestones are dissolved.
Begin CD 17 Min CD 6
Monster(s) 1812i
4160 Protective Field of Demons Skill Effect I. If there are ≥3 Demons in the Team:
⓵ Combo count +3.
⓶ Damage received -40%.
II. If there are only Demons in the Team:
⓵ Combo count +3.
⓶ “Sticky” will be nullified.
The Skill stays in play until Heart Runestones are dissolved in the first batch.
Begin CD 17 Min CD 6
Monster(s) 1813i
4161 Demonic Light of Power Skill Effect I. Electrify all enemies for 2 Rounds
to alter their Attributes into Light.
For 2 Rounds:
II. Light Members and Demons:
⓵ Attack x 2.
⓶ Damage will be dealt regardless of
▋Defense
▋Puzzle Shield
III. If there are only Demons in the Team,
⇒ Team Attack x 1.5 additionally.
Begin CD 17 Min CD 6
Monster(s) 1814i
4162 Dark Curse Skill Effect I. Tap 1 Runestone
⇒ to turn Runestones of that type into
Enchanted Dark Demon Runestones.
II. Petrify all enemies for 1 Round to:
⓵ Alter their Attributes into Dark.
⓶ Inactivate them.
⓷ Increase Demon Damage dealt to Dark enemies.
If the Leader is a Character of “Demon Savants” (series),
⇒ the Skill stays in play for 1 more Round.
Begin CD 17 Min CD 6
Monster(s) 1815i
4163 Wheel of Chaos Skill Effect I. Explode all Runestones
⇒ to generate Enchanted Runestones of all types
of fixed numbers and fixed positions.
For 1 Round:
II. Record the distribution of Runestones
upon the end of Runestone movement
(including the effects of Race Runestones and Enchanted Runestones).
⇒ After dissolving Runestones,
⇒ The 1st batch of Runestones to be dropped
will be the recorded Runestones.
III. At the end of the Round,
⇒ Runestones will be restored to the recorded distribution.
Begin CD 20 Min CD 6
Monster(s) 3009i
4164 Orderly Fall Skill Effect I. Remove “Tornado” for 1 Round.
II. Restore all cracked positions.
For 1 Round:
III. All Members:
⓵ Attack x 2.
⓶ Damage will be dealt regardless of
Enemies' Specific Damage-reducing Resistance.
IV. For every group of Runestones dissolved,
⇒ 9 Runestones of that type(s) will be generated,
⇒ to the max 27 Runestones to be generated for each type.
Begin CD 22 Min CD 8
Monster(s) 3009i
4165 Phenomenal Power of Steps - EX Skill Effect For 1 Round:
I. The more the steps moved during Runestone movement,
⇒ the higher the Team Attack,
⇒ to the max x 4.5 for 20 steps.
II. Attack-damage of Beasts can overpower enemies.
III. “Sticky” and “Burning” will be nullified.
IV. Clear the negative state of Electrified Runestones,
Frozen Runestones, Petrified Runestones
and Condensed Runestones touched while moving
⇒ and turn them into Enchanted Beast Runestones.
V. If the Leader is a Beast,
⇒ Damage received from “Scorching Areas”
will be converted to HP Recovery.
Begin CD 15 Min CD 6
Monster(s) 2835i
4166 Scarlet Heartbeat - Beast Skill Effect I. Restore current HP to 100% of total HP.
II. Clear the fatigue state of Beasts.
For 1 Round:
III. Extend Runestone-moving time to 20 seconds.
IV. If the Leader is a Beast:
⓵ Runestones of the Leader's Attribute
can be dissolved singly or in groups of 2 or more.
⓶ Beast Damage will be dealt regardless of
enemies' specific damage-reducing resistance.
Begin CD 15 Min CD 6
Monster(s) 2835i
4167 Elimination of Opposition - EX Skill Effect I. By tapping a Runestone on the Magic Circle of Elements 2 times
⇒ explode Runestones of that Attribute(s)
⇒ to generate Enchanted Runestones of
other Attributes except the enemy's Attribute(s).
For 1 Round:
II. Team Attack & Recovery x 2.
III. Damage will be dealt regardless of
Runestone Combo Nullifying.
IV. Combo count +8.
V. If there are only Water Members or Elves in the Team,
⇒ Damage will be dealt regardless of
Anti-Runestone Shield (First Batch).
Begin CD 17 Min CD 6
Monster(s) 2827i
4169 Hatred of Disillusion - Elf Skill Effect This Skill can be activated only when
there are ≥3 Attributes or only Elves in the Team:
I. Extend Runestone-moving time by 2 seconds.
II. Attack bonus +30% for Combos and Ex. Combos made.
III. At the end of each Round,
⇒ modify the bottom row to become Elf Runestones.
The Skill stays in play until the Character launches no attack.
Begin CD 17 Min CD 6
Monster(s) 2829i
4170 Toxicity of Spirits - EX Skill Effect I. Elves (except “Unorthodox Envy - Hyacinth”
and “Unresolved Repentance - Hyacinth”):
⇒ Skill CDs -1.
II. Elves enter/stay in a hyper state for 1 Round.
III. If HP is full:
⓵ Turn the column below the Character
into Enchanted Dark Elf Runestones.
For 1 Round:
⓶ Team Attack x 1.5.
IV. Otherwise:
⓵ Recover 50% HP.
⓶ Turn the column below the Character
into Enchanted Heart Elf Runestones.
Begin CD 15 Min CD 4
Monster(s) 2834i
4171 Chill of Blue - EX Skill Effect I. Modify the 1st and 6th columns to become Protected Runestones.
II. Turn the columns below the Character and
the neighboring Water Members or Elves into
⇒ 3 Enchanted Water Runestones and
2 Enchanted Heart Runestones;
If both the neighboring Members are Elves:
⓵ Turn the columns into
⇒ 3 Enchanted Water Elf Runestones and
2 Enchanted Heart Elf Runestones
⓶ The Character's Skill CD -1.
Begin CD 16 Min CD 5
Monster(s) 2832i
4172 Blood-hunting Pendant Skill Effect I. Release the locked Skills of Demons.
(This Skill will not be locked.)
II. Remove all Runestones
⇒ to generate Enchanted Runestones of 5 Attributes
of fixed numbers and fixed positions.
For 1 Round:
III. Runestones can be dissolved singly or
in groups of 2 or more in the first batch.
IV. The Character's Damage will be dealt regardless of
Anti-Runestone Shield (First Batch).
Begin CD 17 Min CD 8
Monster(s) 10450i
4173 Bloodred Revenge Skill Effect I. Tap 2 Runestones
⇒ to remove that row(s) and
⇒ generate Enchanted Runestones of that type(s).
For 1 Round:
II. The Character:
⓵ Attack x 4.
⓶ Damage will be dealt regardless of
▋Duet Elemental Shield, Trio Elemental Shield,
Quartet Elemental Shield, Quintet Elemental Shield
▋Defense
Begin CD 13 Min CD 4
Monster(s) 10450i
4174 Flashlight Beams Skill Effect I. Damage received -95%.
II. Deal a non-Attributive Damage of
5,000x the Character's Attack
to all enemies before attacks each Round.
III. The Character's Attack x 5.
IV. The Character's Damage will be dealt
regardless of Fixed Combo Shield.
The Skill stays in play until receiving Damage from an enemy's attack.
Begin CD 17 Min CD 6
Monster(s) 10441i
4175 Summer's Angelic Rockfest (4175) Skill Effect I. CDs of all enemies will be delayed for 1 Round.
II. Turn the first 8 Runestones touched while moving
into Enchanted Earth Human Runestones.
For 1 Round:
III. The Character:
⓵ Attack x 12 (no sharing).
⓶ Damage will be dealt regardless of
▋Duet Elemental Shield, Trio Elemental Shield,
Quartet Elemental Shield, Quintet Elemental Shield
▋Defense
IV. At the end of the Round:
⇒ the Character enters a fatigue state for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 10442i
4176 Summer's Angelic Rockfest (4176) Skill Effect For 2 Rounds:
I. The Team will not be poisoned.
II. The 1st batch of Runestones to be dropped
in odd columns will be Earth Runestones.
III. The 1st batch of Runestones to be dropped
in even columns will be Heart Runestones.
Begin CD 18 Min CD 7
Monster(s) 10442i
4177 Summer's Fanatic Pursuit Skill Effect I. Explode all Runestones to:
⓵ Generate Enchanted Human Runestones.
⓶ The first Runestone to be generated in each column
will be Enchanted Dark Human Runestone.
For 1 Round:
II. Each Member launches 10 extra attacks
as much as 30% of its Attack.
(The first 5 attacks include 1 attack of each Attribute,
and the other 5 attacks are of random Attributes.)
Begin CD 17 Min CD 6
Monster(s) 10443i
4178 Summer's Rave Skill Effect I. Electrify all enemies for 2 Rounds
to alter their Attributes into Light.
For 2 Rounds:
II. Recovery will be lowered to 0.
III. Humans and Gods:
⇒ Attack x 2.5.
Begin CD 17 Min CD 6
Monster(s) 10443i
4179 Summer's Wall Skill Effect I. Turn Water Runestones into Heart Human Runestones.
II. Turn Earth Runestones into Fire Human Runestones.
III. Turn Light Runestones into Dark Human Runestones.
For 1 Round:
IV. Damage received -80%.
V. If Damage is received from an enemy's attack in the Round,
⇒ the Skill stays in play.
Begin CD 18 Min CD 7
Monster(s) 10444i
4180 Summer's Elemental Charm Skill Effect I. Explode Electrified Runestones and
the column below the Character
⇒ to generate Enchanted Dark Runestones.
For 1 Round:
II.【I Love Summers】Members:
⓵ Attack x 3.
⓶ Damage will be dealt regardless of
Fixed Combo Shield.
Begin CD 18 Min CD 7
Monster(s) 10444i
4181 Summer's Crit Skill Effect I. Remove “Tornado” for 1 Round.
II. Turn all Runestones into Enchanted Human Runestones
of all types of fixed numbers and fixed positions.
For 1 Round:
III. The Character's Attack basic value will be 50,000.
IV. If there are ≥2 【I Love Summers】 Members in the Team,
⇒ the Character's Damage will be dealt
regardless of Puzzle Shield.
Begin CD 18 Min CD 7
Monster(s) 10445i
4182 Winter's Billows Skill Effect I. Turn the 1st and 6th columns into
Enchanted Water Runestones.
For 1 Round:
II. Water Members and Humans:
⇒ Attack x 2.
Begin CD 16 Min CD 5
Monster(s) 10446i
4183 Summer's Heartbeat (4183) Skill Effect Turn all Runestones into random Enchanted Runestones.
Begin CD 16 Min CD 5
Monster(s) 1500i
4185 Soul Annihilator Skill Effect I. Remove Frozen Runestones, Petrified Runestones
and the column below the Character
⇒ to generate Enchanted Runestones of Members' Attributes.
For 1 Round:
II. Team Attack x 2.
III. Team Attack in the next Round will be the same as this Round.
IV. If the Leader is a 【Blood Extortioner】 Member:
⇒ The Damage received in the Round will not lead to your defeat.
Begin CD 18 Min CD 7
Monster(s) 10455i
4186 Decapitation Machine Skill Effect I. Upon Skill activation and at the end of the Round,
⇒ explode all Runestones
⇒ to generate Enchanted Runestones of
the Machinas' Attributes in the Team;
If there are only Machinas in the Team,
⇒ generate Enchanted Machina Runestones
of the Members' Attributes.
For 1 Round:
II. Damage received from Scorching Areas -80%.
III. The Character's Attack x 3.5.
IV. The Character's Damage will be dealt regardless of Defense.
Begin CD 17 Min CD 6
Monster(s) 10456i
4187 Heartwarming Glow Skill Effect I. The Character enters a fatigue state for 1 Round.
For 2 Rounds:
II. “Sticky” will be nullified.
III. The Character's Attack will be lowered to 0.
IV. Light Members and Beasts:
⇒ Attack x 1.8.
V. At the end of the Round:
If the Character is in a fatigue state,
⇒ the Skill stays in play.
Begin CD 17 Min CD 6
Monster(s) 10451i
4188 Crimson Breath Skill Effect I. The Character enters a fatigue state for 1 Round.
For 2 Rounds:
II. Runestone movement will not be stopped
when a shot position of Laser Trap is touched.
III. The Character's Attack will be lowered to 0.
IV. Fire Members and Demons:
⇒ Attack x 1.8.
V. At the end of the Round:
If the Character is in a fatigue state,
⇒ the Skill stays in play.
Begin CD 17 Min CD 6
Monster(s) 10452i
4189 Rotten Aggression Skill Effect I. Explode all Runestones
⇒ to generate Enchanted Runestones.
II. If “Sticky” is in play,
⇒ the Character's Skill CD -5.
For 1 Round:
III. “Sticky” will be nullified.
IV. The first Demon with the highest Attack from the left:
⇒ Launches 5 extra attacks (one Attribute each).
Begin CD 17 Min CD 6
Monster(s) 10453i
4190 Hedonistic Explosion Skill Effect I. By tapping a Runestone on the Magic Circle of Elements,
⇒ explode all Runestones to:
⓵ Generate Enchanted Earth Demon Runestones in odd columns.
⓶ Generate Runestones of the type tapped in even columns.
For 2 Rounds:
II. The Team will not be poisoned.
Begin CD 17 Min CD 6
Monster(s) 10454i
4191 Incessant Grayscale Skill Effect I. Turn all Runestones into Enchanted Runestones.
II. Modify all Runestones to become God Runestones.
III. If there are ≥3 【Hei Jiajia】 Members in the Team,
⇒ the Character's Skill CD -2.
For 1 Round:
IV. The Character:
⓵ Attack x 4.
⓶ Damage will be dealt regardless of Puzzle Shield.
V. When “B&W Zone” is in play:
⇒ the Character's Attack x 3 additionally.
Begin CD 18 Min CD 7
Monster(s) 10458i
4192 Capturing Race Skill Effect I. Turn all Runestones into Enchanted Human Runestones
of all types of fixed numbers and fixed positions.
For 1 Round:
II. The Character launches 12 extra attacks
as much as 30% of its Attack.
(The first 5 attacks include 1 attack of each Attribute,
and the other 7 attacks are of random Attributes.)
Begin CD 76 Min CD 7
Monster(s) 10457i
4193 A Step Ahead Skill Effect For 1 Round:
I. Extend Runestone-moving time to 12 seconds.
II. The Character:
⓵ Attack x 12.
⓶ Damage will be dealt regardless of
▋Puzzle Shield
▋Defense
III. Other Members launch no attack.
Begin CD 77 Min CD 8
Monster(s) 10457i
4194 Hemolurgic Pact Skill Effect I. Turn Fire and Heart Runestones into Enchanted Fire Runestones.
II. If the Leader is a Beast,
⇒ clear all additional effects in play.
For each additional effect cleared,
⇒ Beasts enter/stay in a hyper state for 1 Round,
⇒ to the max for 6 Rounds.
Begin CD 21 Min CD 7
Monster(s) 10475i
4195 Definition of Justice Skill Effect For 1 Round:
I. Combo count +6.
II. Beasts:
⓵ Each launches 2 extra Fire attacks
as much as 50% of its Attack.
⓶ Damage will be dealt regardless of Initial Shield.
Begin CD 21 Min CD 7
Monster(s) 10475i
4196 Arrow Poisons Skill Effect I. Clear the hypnotized state of Demons.
(This Skill can be activated regardless of Hypnosis.)
For 3 Rounds:
II. Upon Skill activation and at the end of the Round,
⇒ fully recover HP.
III. The Character:
⓵ Attack x 4.
⓶ Damage will be dealt regardless of
enemies' specific Damage-reducing Resistance.
IV. When the Character attacks,
⇒ venom the enemy(s) with a non-Attributive Damage
of 1,000x the Character's Attack basic value
each Round regardless of Defense until defeated.
Begin CD 75 Min CD 6
Monster(s) 10447i
4197 All the Way Ahead Skill Effect I. Explode the 1st and 2nd columns
⇒ to generate Enchanted Runestones of
the corresponding Members' Attributes and Races.
II. Explode the 5th and 6th columns
⇒ to generate Enchanted Runestones of
the corresponding Members' Attributes and Races.
For 1 Round:
III. By dissolving 1 group of ≥5 Runestones in the
columns below the Leader and Ally in the first batch,
⇒ the Character's Attack x 2.
IV. If all Machinas in the Team have
100% Fuel upon Skill activation,
⇒ the Character's Damage will be dealt regardless of:
⓵ Puzzle Shield
⓶ Defense
Begin CD 19 Min CD 5
Monster(s) 10448i
4198 Spirit of Protection - Antipoison Skill Effect I. By tapping a Runestone on the Magic Circle of Elements,
⇒ turn Runestones of that type into
Enchanted Heart Runestones.
For 1 Round:
II. Heart Runestones can be dissolved
by aligning 2 or more of them.
III. For each Heart Runestone dissolved,
⇒ recover 5,000 HP,
⇒ until Team HP is full.
IV. If the Leader is a Dragon,
⇒ the Team will not be poisoned.
Begin CD 15 Min CD 4
Monster(s) 2825i
4199 Morale Boost Skill Effect I. Turn Dark Runestones and
the column below the Character
into Enchanted Heart Runestones.
II. Modify other Runestones to
become Protected Runestones.
III. Change the state of Gods
from fatigue into hyper.
IV. Gods:
⇒ Enter/stay in a hyper state for 2 Rounds.
Begin CD 15 Min CD 4
Monster(s) 2826i
4200 Time-transcending Ingenuity Skill Effect I. Deal a Water Damage of 100 million
to all enemies regardless of Defense
and Enchanted Runestone Shield.
For 1 Round:
II.【Hikaru no Go】 Members:
⇒ Attack x 2.
III. Damage will be dealt regardless of:
⓵ Anti-Runestone Shield (First Batch)
⓶ Equal-Combo Shield
IV. For each group of Runestones
dissolved in the first batch,
⇒ Combo count +1.
V. After dissolving Runestones,
⇒ The 1st batch of Runestones to be dropped
in the columns below 【Hikaru no Go】 Members
will be Enchanted Runestones of the
corresponding Member's Attribute in each column.
Begin CD 18 Min CD 7
Monster(s) 10459i
4202 An Answer After a Millennium Skill Effect I. Deal a Water Damage of 200 million
to all enemies regardless of Defense
and Enchanted Runestone Shield.
For 1 Round:
II.【Hikaru no Go】 Members:
⇒ Attack x 2.5.
III. Damage will be dealt regardless of:
⓵ Anti-Runestone Shield (First Batch)
⓶ Equal-Combo Shield
IV. For each group of Runestones
dissolved in the first batch,
⇒ Combo count +1.
V. After dissolving Runestones,
⇒ The 1st batch of Runestones to be dropped
in the columns below 【Hikaru no Go】 Members
will be Enchanted Runestones of the
corresponding Member's Attribute in each column.
Begin CD 30 Min CD 7
Monster(s) 10471i
4203 The Meaning of Rivalry Skill Effect I. By tapping a Runestone on the Magic Circle of Elements 2 times:
⇒ According to the number of accumulated Battle Rounds +1
(dissolving Runestones is necessary),
⇒ turn a number of Runestones
(Runestones of the 1st type rank first in priority)
into Runestones of the 2nd type (i.e. Water, Light or Dark)
⇒ to the max 6 Runestones to be turned.
For 1 Round:
II. According to the number of accumulated Battle Rounds +1
(dissolving Runestones is necessary),
⇒ the Character launches a number of extra Water attacks,
⇒ to the max 6 extra attacks.
III. If the Skill is activated when accumulation reaches the max,
⇒ the Character launches 5 extra Attributive attacks
(one Attribute each) and 1 non-Attributive attack.
Accumulated Rounds -50% after Skill activation.
Begin CD 24 Min CD 1
Monster(s) 10471i
4204 Fearless Attempt Skill Effect I. Upon activation of the Skill:
⓵ Clear the hypnotized and fatigue state
of 【Hikaru no Go】 Members.
(This Skill can be activated regardless of Hypnosis.)
⓶ Record the distribution of Runestones
(including the effects of Race Runestones
and Enchanted Runestones).
II. The Character and its neighboring Members:
⓵ Attack x 2.5.
⓶ Damage will be dealt regardless of Initial Shield.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Explode all Runestones
⇒ to generate Runestones as in the recorded distribution.
Begin CD 17 Min CD 6
Monster(s) 10462i
4205 Prodigious Talents Skill Effect I. Remove “Tornado” for 1 Round.
II. Clear the negative effect of "B&W Zone".
III. Restore all Runestones to normal state.
For 3 Rounds:
IV. Combo count +5.
V.【Hikaru no Go】 Members:
⇒ Damage will be dealt
regardless of Puzzle Shield.
VI. If the Leader is a 【Hikaru no Go】 Member:
⓵ The Damage received in the Round
will not lead to your defeat.
⓶ Launch an Earth Counterattack as
much as 1,000x the Damage received.
Begin CD 17 Min CD 6
Monster(s) 10461i
4206 Outstanding Competence Skill Effect I. Turn 5 Runestones into Enchanted Water Runestones.
(Heart Runestones and Runestones not of the Members' Attributes rank first in priority.)
For 1 Round:
II. The Character and its neighboring Members:
⓵ Attack x 2.5.
⓶ Damage will be dealt regardless of Defense.
III. If the Leader is a 【Hikaru no Go】 Member:
⓵ Change the state of 【Hikaru no Go】 Members
from fatigue into hyper.
⓶ 【Hikaru no Go】 Members:
⇒ Enter/stay in a hyper state for 2 Rounds.
Begin CD 17 Min CD 6
Monster(s) 10463i
4207 In Search for A Breakthrough Skill Effect I. Turn 5 Runestones into Enchanted Fire Runestones.
(Heart Runestones and Runestones not of the Members' Attributes rank first in priority.)
For 1 Round:
II. The Character launches 18 extra attacks
(9 each for Light and Dark)
as much as 30% of its Attack.
III. If the Leader is a 【Hikaru no Go】 Member,
⇒ the Character's Attack-damage will be dealt
regardless of Fixed Combo Shield.
Begin CD 17 Min CD 6
Monster(s) 10460i
4208 An Astounding Gift in Go Skill Effect I. Turn 5 Runestones into Enchanted Earth Runestones.
(Heart Runestones and Runestones not of the Members' Attributes rank first in priority.)
For 3 Rounds:
II. Damage received from Burning and Step Damage will be lowered to 1.
III. If the Leader is a 【Hikaru no Go】 Member,
⇒ restore all cracked positions.
Begin CD 17 Min CD 6
Monster(s) 10464i
4209 Enthusiasm for Go Skill Effect I. Tap 2 Runestones
⇒ to turn those Runestones and the
adjacent Runestones into
Enchanted Heart Runestones.
For 1 Round:
II. Heart Runestones also possess 150%
effect of the Members' Attributes in the Team.
Begin CD 17 Min CD 6
Monster(s) 10465i
4210 Secrets of Playing One-Color Go Skill Effect I. Release the locked Skills of 【Hikaru no Go】 Members.
(This Skill will not be locked.)
For 1 Round:
II. Turn the Runestones touched
in the first Runestone movement
into the type picked up to start moving.
III. At the end of the Round,
⇒ turn all Runestones into Enchanted Heart Runestones.
Begin CD 18 Min CD 7
Monster(s) 10472i
4211 A Beginner's Guide to Go Skill Effect I. Turn the columns below 【Hikaru no Go】 Members
into Enchanted Heart Runestones.
For 1 Round:
II. 【Hikaru no Go】 Members:
⇒ Attack x 2.
III. For every 【Hikaru no Go】 Member
(except the Character)
present in the Team,
⇒ the Character's Skill CD -1,
⇒ to the max -5.
Begin CD 17 Min CD 6
Monster(s) 10468i
4212 Universe on the Goban Skill Effect I. If there are only 【Hikaru no Go】 Members in the Team,
⇒ clear all additional effects in play.
For 1 Round:
II. The Character's Attack x 5.
III. Tap 5 Runestones
⇒ to explode those types of Runestones
⇒ and generate Enchnated Light Runestones;
If there is “Sai Fujiwara” or
“Sai Fujiwara & Hikaru Shindo” in the Team:
⇒ Explode all Runestones
⇒ to generate Enchanted Runestones of the corresponding 【Hikaru no Go】 Member's Attribute in each column.
IV. If there is “Akira Toya” in the Team,
⇒ the Character's Skill CD -2 at the end of the Round.
Begin CD 18 Min CD 7
Monster(s) 10469i
4213 Never-ending Rivalry Skill Effect I. If there are only 【Hikaru no Go】 Members in the Team,
⇒ clear all additional effects in play.
For 1 Round:
II. The Character's Attack x 5.
III. Tap 5 columns to explode them
⇒ and generate Enchanted Earth Runestones;
If there is “Koyo Toya” in the Team:
⇒ Explode all Runestones
⇒ to generate Enchanted Runestones (Earth and Heart)
of fixed numbers and fixed positions.
IV. If there is “Hikaru Shindo” in the Team,
⇒ the Character's Skill CD -2 at the end of the Round.
Begin CD 18 Min CD 7
Monster(s) 10470i
4214 The Gosei's Insight Skill Effect I. By tapping a Runestone on the Magic Circle of Elements 2 times,
⇒ explode that type(s) of Runestones
⇒ to generate Enchanted Dark Human Runestones.
II. The Character's Attack x 4.
III. Stun the enemies after attacking to inactivate them for 2 Rounds.
IV. At the end of the Round,
⇒ the Character enters a fatigue state for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 10473i
4215 The Top Go Player Skill Effect I. Explode all Runestones
⇒ to generate Enchanted Human Runestones
of all types of fixed numbers.
For 1 Round:
II. Unlimited Runestone movement without dissolving.
III. For each Earth, Light or Dark Runestone
dissolved in the first batch,
⇒ Combo count +1,
⇒ to the max +15.
IV. If all Runestones are dissolved in the first batch,
⇒【Hikaru no Go】 Members:
Attack x 3.
Begin CD 19 Min CD 8
Monster(s) 10474i
4216 God & Demon Resonance - EX Skill Effect For 2 Rounds:
I. Synchronize the Attack of all Gods and Demons as the greatest God or Demon Attack launched.
II. If all enemies are defeated by Initial Direct Damage or Attack-damage in the Round,
⇒ the Skill stays in play.
Begin CD 20 Min CD 8
Monster(s) 822i
4220 Enchanted Tahtib Skill Effect I. Restore all Runestones to normal state.
II. Modify all Runestones to become Runestones of
the corresponding Member's Race in each column.
III. Petrify all enemies for 2 Rounds to inactivate them.
For 2 Rounds:
IV. Beasts, Elves and Demons:
⓵ Attack x 1.8.
⓶ Damage will be dealt regardless of
Equal-Combo Shield.
Begin CD 18 Min CD 7
Monster(s) 10480i
4221 Starving Skeleton's Strum Skill Effect I. Team Attack & Recovery x 1.5.
II. Add 3.5x Recovery basic value of each Elf
and Demon to its own Attack basic value.
III. Upon Skill activation and at the end of each Round,
⇒ turn all Runestones into Enchanted Runestones.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime.
Upon deactivation of the Skill:
⓵ Modify all Runestones to become Demon Runestones.
⓶ Combo count +6.
Begin CD 17 Min CD 6
Monster(s) 10481i
4222 Tip of the Truth Iceberg Skill Effect I. Team Attack x 1.6.
II. Upon Skill activation and at the end of each Round,
⇒ turn the 6th column into Enchanted Light God Runestones.
III. The more Runestones are dissolved,
⇒ the more the Combo count increases additionally,
⇒ to the max +10 for 20 Runestones dissolved.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime.
Upon deactivation of the Skill:
⓵ Restore all Runestones to normal state.
⓶ Explode the column below each God
⇒ to generate Enchanted God Runestones of
the corresponding Member's Attribute.
For 1 Round:
⓷ Damage will be dealt regardless of Puzzle Shield.
Begin CD 17 Min CD 6
Monster(s) 10489i
4223 Live Injection Skill Effect I. The Character and its neighboring Members:
⇒ Enter a hyper state for 3 Rounds.
For 3 Rounds:
II. Upon Skill activation and at the end of each Round:
⓵ Fully recover HP.
⓶ Modify the columns below the Character and
the neighboring Members to become Runestones
of the corresponding Members' Races.
III. Members in a hyper state:
⓵ Each launches 2 extra attacks
(one each of Fire and Light).
⓶ At the end of the Round,
⇒ Skill CDs -1.
Begin CD 17 Min CD 6
Monster(s) 10490i
4224 Floral Sea of Sakura - Deluxe Skill Effect I. Restore all Runestones to normal state.
II. Explode all Runestones
⇒ to generate Enchanted Elf Runestones
(Fire and Heart)
of fixed numbers and fixed positions.
For 1 Round:
III. Elves:
⓵ Attack & Recovery x 1.6.
⓶ Damage will be dealt regardless of
Duet Elemental Shield, Trio Elemental Shield,
Quartet Elemental Shield, Quintet Elemental Shield.
IV. If there are only Elves in the Team:
At the end of the Round,
⇒ turn all Runestones into Fire and Heart Runestones
of fixed numbers and fixed positions.
Begin CD 17 Min CD 6
Monster(s) 2828i
4225 Wings of Crane Flower - EX Skill Effect For 1 Round:
I. For every 3 Heart Runestones or Elf Runestones dissolved
(each Heart Elf Runestone will be counted twice),
⇒ the Character launches 1 extra non-Attributive
attack as much as 3x its Attack,
⇒ to the max 10 extra attacks.
II. If the Leader is “Blossoming Heart - Sakura”:
⇒ At the end of the Round,
the Character's Skill CD -3.
Begin CD 17 Min CD 6
Monster(s) 2830i
4226 Colored Petals of Spirits - EX Skill Effect I. Turn the columns below 【Elfish Perennials】 Members
into Enchanted Elf Runestones of the
corresponding Members' Attributes.
II. Turn the columns below other Members
into Enchanted Heart Elf Runestones.
III. If Team HP is 1 or full upon Skill activation,
⇒ the Character's Skill CD -3.
Begin CD 16 Min CD 5
Monster(s) 2833i
4227 Wedding Spirits Skill Effect I. Select and swipe to remove 2 rows of Runestones
⇒ to generate Enchanted Heart Elf Runestones.
For 1 Round:
II. Elves:
⓵ Attack & Recovery x 2.5.
⓶ Damage will be dealt regardless of Puzzle Shield.
III. If there are only “Carnivorous Gulf - Nepenthes”
or Elves in the Team,
⇒ at the end of the Round,
the Character's Skill CD -3.
Begin CD 17 Min CD 6
Monster(s) 2831i
4228 Engulfed in Carnivorous Petals Skill Effect I. Turn all Runestones into Enchanted Runestones.
For 1 Round:
II. Team Attack x 2.5;
By dissolving ≥2 groups of Fire, Dark
or Heart Runestones in total:
⓵ Team Attack x 3.5.
⓶ “Hatred Ender - Rose” and
“Carnivorous Gulf - Nepenthes”:
⇒ Damage will be dealt regardless of enemies'
specific Damage-reducing Resistance.
Begin CD 17 Min CD 6
Monster(s) 1617i
4229 Combo Splash Skill Effect For 1 Round:
I. Combo count will be 20.
II. After dissolving Runestones,
⇒ The 1st batch of Runestones to be dropped
will be Machina Runestones.
III. By dissolving ≥1 groups of ≥10 Runestones:
⓵ Team Attack x 2.
⓶ Damage will be dealt regardless of
Equal-Combo Shield.
Begin CD 76 Min CD 7
Monster(s) 10479i
4230 Indomitable Breakers Skill Effect I. Clear the fatigue state of Machinas.
II. “The First Synthetic Soul - Lilith”,
“Gown Capriccio - Lilith”,
“Summertime Dabbling - Lilith”:
⇒ Enter a hyper state for 2 Rounds.
For 2 Rounds:
III. The Team will not be poisoned.
IV. Damage received from Step Damage
will be lowered to 0.
Begin CD 75 Min CD 6
Monster(s) 10479i
4231 Cyber Reconstruction Skill Effect I. By tapping a Runestone on the
Magic Circle of Elements 2 times:
⓵ Turn Water, Fire and Earth Runestones
into the 1st type tapped.
⓶ Turn Light, Dark and Heart Runestones
into the 2nd type tapped.
For 2 Rounds:
II. At the end of each Round,
⇒ the above effects repeat.
Begin CD 17 Min CD 6
Monster(s) 10486i
4232 Futuristic Computation Skill Effect I. Refresh the Protective Shield.
For 2 Rounds:
II. All Runestones also possess
200% effect of Earth Runestones.
Begin CD 19 Min CD 8
Monster(s) 10486i
4233 Cloak of Elements Skill Effect I. Turn Light Runestones into
Enchanted Heart Runestones.
II. Turn Dark Runestones into
Enchanted Water Runestones.
For 3 Rounds:
III. The Team will not be poisoned.
IV. The Leader and the Character:
⇒ Each launches 5 extra attacks
(one Attribute each)
as much as 20% of its Attack.
Begin CD 18 Min CD 7
Monster(s) 10487i
4234 Ride the Wave Skill Effect I. Explode the columns below Demons
⇒ to generate Demon Runestones.
II. “Sticky” will be nullified.
III. For every 3 Demon Runestones dissolved,
⇒ Combo count +1.
Effects II - III stay in play until no Demon Runestones are dissolved in the first batch.
Begin CD 17 Min CD 6
Monster(s) 10483i
4235 Toward the Setting Sun Skill Effect I. Explode the columns below Beasts
⇒ to generate Beast Runestones.
II. “Burning” will be nullified.
III. For every 3 Beast Runestones dissolved,
⇒ Combo count +1.
Effects II - III stay in play until no Beast Runestones are dissolved in the first batch.
Begin CD 17 Min CD 6
Monster(s) 10482i
4236 Aquatic Music Festival Skill Effect I. Refresh the Protective Shield.
For 1 Round:
II. The Character's Attack x 4.
III. After dissolving Runestones,
⇒ The 1st batch of Runestones to be dropped
in the columns below Elves will be
Enchanted Water Elf Runestones.
IV. By dissolving ≥20 Water Runestones,
⇒ all Members:
⓵ Each launches 1 extra Light attack.
⓶ Damage will be dealt regardless of Puzzle Shield.
Begin CD 17 Min CD 6
Monster(s) 10484i
4237 Family Moments in Summer Skill Effect I. Turn the columns below Beasts
into Enchanted Light Beast Runestones.
II. Turn the columns below other
Members into Dark Runestones.
For 1 Round:
III. Only the first batch of Runestones can be dissolved.
IV. For each Light or Dark Runestone
dissolved in the first batch,
⇒ Combo count +1,
⇒ to the max +15.
V. If an enemy is defeated by Initial Direct Damage or Attack-damage:
At the end of the Round,
⇒ explode the columns below Beasts
⇒ to generate Heart Runestones.
Begin CD 17 Min CD 6
Monster(s) 10485i
4238 Embracing the Heat Skill Effect I. Turn the 1st column into
Enchanted Dark Demon Runestones.
II. Turn the 6th column into
Enchanted Light Demon Runestones.
For 1 Round:
III. Demon Damage will be dealt regardless of
Equal-Combo Shield.
IV. By dissolving Light and Dark Runestones,
⇒ the Character and “Hubristic Vampire - Dracula”:
Skill CDs -3.
Begin CD 17 Min CD 6
Monster(s) 10488i
4239 Unhallowed Efflorescence Skill Effect For 3 Rounds:
I. Demon Attack x 1.8.
II. Combo count +6.
III. Upon Skill activation and at the end of each Round,
⇒ turn the columns below “Eve”, “Origin of All Sins - Eve”,
“Innocent Temptation - Eve”, “Summer Paradise - Eve”,
“Glamorous Corruption - Eve” into Demon Runestones
of the corresponding Members' Attributes.
Begin CD 17 Min CD 6
Monster(s) 2908i
4240 Art of Decimation Skill Effect I. Turn all Runestones into Enchanted God Runestones
of 5 Attributes of fixed numbers and fixed positions.
For 1 Round:
II. “Divinity of War - Chiyou” and “Start of Novelty - Chiyou”:
⓵ Attack x 3.
⓶ Damage will be dealt regardless of
enemies' specific damage-reducing resistance.
III. Record the distribution of Runestones
upon the end of Runestone movement
(including the effects of Race Runestones and Enchanted Runestones).
⇒ After dissolving Runestones,
The 1st batch of Runestones to be dropped will be the recorded Runestones.
Begin CD 17 Min CD 6
Monster(s) 2909i
4241 Tornado Diffusion Skill Effect I. Remove “Tornado” for 1 Round.
For 1 Round:
II. Team Recovery will be lowered to 0.
III. Upon Skill activation and at the end of the Round,
⇒ arrange Runestones according to their types from top left to right.
IV. All Runestones can be dissolved by aligning 2 or more of them in the first batch.
V. Each Elf launches 1 extra non-Attributive attack.
Begin CD 17 Min CD 6
Monster(s) 2910i
4242 Existence Rubout Skill Effect I. Deal a Damage of 50 million of the
Character's Attribute to all enemies.
II. Explode Runestones not of the Character's Attribute
⇒ to generate God Runestones of the Character's Attribute.
For 1 Round:
III. The Character's Attack x 4.
IV. The Character's Damage will be dealt regardless:
⓵ Equal-Combo Shield
⓶ Enchanted Runestone Shield
⓷ Defense
Begin CD 17 Min CD 6
Monster(s) 2836i
4243 Fortified Aggression Skill Effect I. Fire Members and Machinas:
⇒ Attack x 2.
II. By dissolving ≤3 types of Runestones in the first batch,
⇒ recover 50% HP.
III. By dissolving 4 to 5 types of Runestones in the first batch,
⇒ Damage received -50%.
IV. By dissolving 6 types of Runestones in the first batch:
⓵ Both effects II & III will be granted.
⓶ The Character launches 5 extra attacks
(one Attribute each).
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime.
Upon deactivation of the Skill:
⓵ Turn all Runestones into Enchanted Machina Runestones.
Begin CD 17 Min CD 6
Monster(s) 2837i
4244 Blaze of Passion Skill Effect I. Fully recover HP.
II. By tapping a Runestone on the Magic Circle of Elements,
⇒ turn 3 Runestones into Enchanted God Runestones of that type.
For 1 Round:
III. Team Attack x 2.
IV. Extend Runestone-moving time to 15 seconds.
V. Unlimited Runestone movement without dissolving.
VI. If the Character Runestone of
“Adventure Navigator - Ashley” is triggered,
⇒ Damage of “Adventure Navigator - Ashley”
will be dealt regardless of:
⓵ Fixed Combo Shield
⓶ Puzzle Shield
VII. If an enemy is defeated by Initial Direct Damage or Attack-damage,
⇒ the Character's Skill CD -2 at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 10423i
4245 Horizontal Square Skill Effect I. 【SAO】 Members
(except “The Black Swordsman - Kirito”):
⇒ Skill CDs -1.
II. Turn the 1st and 5th rows into Enchanted Heart Runestones.
III. Remove the 1st and 6th columns
⇒ to generate Enchanted Dark Runestones.
For 1 Round:
IV. Combo count +4.
V. The Character:
⓵ Launches 4 extra attacks.
⓶ Damage will be dealt regardless of
Duet Elemental Shield, Trio Elemental Shield,
Quartet Elemental Shield, Quintet Elemental Shield.
Begin CD 15 Min CD 4
Monster(s) 10495i
4246 Starburst Stream Skill Effect I. Remove “Tornado” for 1 Round.
II. Turn all Runestones into Enchanted Runestones
of 5 Attributes of fixed numbers and fixed positions.
For 1 Round:
III. The Damage received in the Round will not lead to your defeat.
IV. Damage received from the enemy's Counterattack -100%.
V. After dissolving Runestones:
⓵ The 1st batch of Runestones to be dropped will be
Enchanted Runestones (Water and Dark)
of fixed numbers and fixed positions.
⓶ The 2nd batch of Runestones to be dropped will be
Enchanted Runestones of all types
of fixed numbers and fixed positions.
VI. The Character's Damage will be dealt regardless of:
⓵ Puzzle Shield
⓶ Anti-Runestone Shield (First Batch)
⓷ Defense
VII. The Character launches 14 extra attacks
as much as 30% of its Attack.
(The first 5 attacks include 1 attack of each Attribute,
and the other 9 attacks are of random Attributes.)
VIII. The Character launches 1 extra Dark attack
as much as 5x its Attack.
Begin CD 18 Min CD 7
Monster(s) 10495i
4247 SAO Switch! Skill Effect I. Fully recover HP.
II. Restore all Runestones to normal state.
III. If there are ≥3 Members and
only 【SAO】 Members in the Team:
⇒ Tap a Member's column (except the Ally)
⇒ to swap that Member's position with the Leader.
(Members in Deadly Dormancy cannot be swapped.)
The effect stays in play until the Skill is reactivated.
Begin CD 18 Min CD 7
Monster(s) 10495i
4248 Sword Skills Imported Skill Effect I. By starting Runestone movement with
a Water, Light or Heart Runestone:
⓵ “Burning” will be nullified.
⓶ “The Spriggan - Kirito”:
⇒ Launches 1 extra Water attack as much as 3x its Attack.
II. By starting Runestone movement with
a Fire, Earth or Dark Runestone:
⓵ “Smog” will be nullified.
⓶ “The Spriggan - Kirito”:
⇒ Launches 1 extra Fire attack as much as 3x its Attack.
III. At the end of each Round,
⇒ turn the bottom row into Enchanted Runestones
of the last type used to end Runestone movement.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Refresh the Fending Shield.
⓶ Explode all Runestones
⇒ to generate Enchanted Runestones of all types
of fixed numbers and fixed positions.
Begin CD 17 Min CD 6
Monster(s) 10506i
4249 Starry Tear Skill Effect I. Tap 2 Runestones
⇒ to turn those Runestones and
the adjacent Runestones
into Enchanted Fire Human Runestones.
II. If the Leader is a 【SAO】 Member:
⇒ CDs of all enemies will be delayed for 1 Round.
For 2 Rounds:
III. Extend Runestone-moving time by 10 seconds.
IV. Combo count +10.
V. The Character launches 5 extra attacks
as much as 1.5x its Attack.
VI. The Character's Damage will be
dealt regardless of:
⓵ Initial Shield
⓶ Combo Seal
⓷ Runestone Combo Nullifying
Begin CD 17 Min CD 6
Monster(s) 10492i
4250 Berserk Healing Magic Skill Effect I. Recover 50 million HP.
II. Clear the negative effect of "B&W Zone".
III. Restore all cracked positions.
IV. Restore all Runestones to normal state.
V. Clear the hypnotized state of Elves.
(This Skill can be activated regardless of Hypnosis.)
For 1 Round:
VI. Team Attack x 1.5.
VII.【ALO】 Members:
⓵ Attack x 1.5 additionally.
⓶ Damage will be dealt regardless of
enemies' specific damage-reducing resistance.
Begin CD 18 Min CD 7
Monster(s) 10505i
4251 Mother's Rosario (Asuna) Skill Effect I. “The Zekken - Yuuki” and
“The Berserk Healer - Asuna”:
⇒ Enter/stay in a hyper state for 1 Round.
II. Explode Fire and Light Runestones,
Electrified Runestones and Weathered Runestones
⇒ to generate Water Protected Runestones.
III. Turn all Runestones into Enchanted Elf Runestones.
For 1 Round:
IV. Combo and Ex. Combo count will be 11.
V. The Character launches 11 extra attacks
as much as 1.5x its Attack.
VI. The Character's Damage will be dealt regardless of:
⓵ Fixed Combo Shield
⓶ Combo Seal
⓷ Runestone Combo Nullifying
Begin CD 17 Min CD 6
Monster(s) 10505i
4252 Sword Skill Imitation Skill Effect I. The enemies attack themselves or each other once for 1 Round.
For 1 Round:
II. Upon Skill activation and at the end of the Round,
⇒ recover 50% HP.
III. Attack bonus +100% for each Combo made.
IV. Damage received from Scorching Areas -100%.
V. If the Leader is an 【ALO】 Member:
⇒ Effects II - IV stay in play for 2 Rounds.
Begin CD 18 Min CD 7
Monster(s) 10499i
4253 Master of Archery Skill Effect I. Deal a Light Damage of 20 million to all enemies
regardles of Defense and Enchanted Runestone Shield;
If the Leader is a 【ALO】 Member:
⇒ Deal a Light Damage of 200 million.
II. Tap 1 row to explode it
⇒ and generate Enchanted Light Elf Runestones.
III. “Death Damage” (receiving Damage upon the defeat of the enemy) will be nullified.
For 1 Round:
IV. Recovery will be lowered to 0.
V. Add 3x the Recovery basic value of
“The Light Bow Archer - Sinon”
and “The Spriggan - Kirito”
into their own Attack basic value.
VI. “The Light Bow Archer - Sinon”
and “The Spriggan - Kirito”:
⇒ Damage will be dealt regardless of
Puzzle Shield.
Begin CD 17 Min CD 6
Monster(s) 10500i
4254 Mother's Rosario (Yuuki) Skill Effect I. “The Zekken - Yuuki” and
“The Berserk Healer - Asuna”:
⇒ Enter/stay in a hyper state for 2 Rounds.
II. Explode Electrified Runestones
and Weathered Runestones
⇒ to generate Dark Protected Runestones.
III. Turn all Runestones into Enchanted Elf Runestones.
For 1 Round:
IV. Combo and Ex. Combo count will be 11.
V. The Character launches 11 extra attacks
as much as 1.5x its Attack.
VI. The Character's Damage will be dealt regardless of:
⓵ Fixed Combo Shield
⓶ Combo Seal
⓷ Runestone Combo Nullifying
Begin CD 17 Min CD 6
Monster(s) 10501i
4255 Stepping Forward Skill Effect I. Charge the Craft Apparatus.
II. Explode all Runestones
⇒ to generate Enchanted Runestones of the
corresponding Member's Attribute and Race
in each column;
If the Leader is a 【SAO】 Member:
⇒ remove all Runestones instead.
Begin CD 16 Min CD 5
Monster(s) 10507i
4256 Mental Health Counseling Skill Effect I.【SAO】 Members and Machinas:
⇒ Attack x 2.2.
II. “The Black Swordsman - Kirito”,
“The Spriggan - Kirito”,
“The Lightning Flash - Asuna”,
“The Berserk Healer - Asuna”:
⇒ Attack x 1.5 additionally.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime.
Upon deactivation of the Skill:
⓵ Explode all Runestones
⇒ to generate Runestones of the
corresponding Member's Attribute
in each column below
【SAO】 Members and Machinas.
Begin CD 17 Min CD 6
Monster(s) 10494i
4257 Collapsing Encounter Skill Effect I. The Character enters Deadly Dormancy after 6 Rounds.
II. During the countdown before the
Character enters Deadly Dormancy,
⇒ the Character's Attack & Recovery x 2.
For 1 Round:
III. Upon Skill activation and at the end of the Round,
⇒ turn the 1st column into Enchanted Water Human Runestones.
IV. If the Leader is a 【SAO】 Member,
⇒ Damage received will be lowered to 1224.
(applicable to Boss Skills deducting
a specific % of Summoner's HP
such as “Bloody Scythe” etc)
V. For every extra 【SAO】 Member present in the Team,
⇒ Effects III - IV stay in play for 1 more Round,
⇒ to the max 6 Rounds.
Begin CD 17 Min CD 6
Monster(s) 10491i
4258 Familiar Recovery Skill Effect For 1 Round:
I. Upon Skill activation and at the end of the Round,
⇒ fully recover HP.
II. Change the state of 【SAO】 Members
and Dragons from fatigue into hyper.
III.【SAO】 Members and Dragons:
⇒ Enter/stay in a hyper state for 1 Round;
If the Leader is a 【SAO】 Member or Dragon:
⇒ Enter/stay in a hyper state for 2 Rounds.
Begin CD 17 Min CD 6
Monster(s) 10497i
4259 Weapon Forging Skill Effect I. Clear all additional effects in play.
II. Turn the 3 columns on the left into
Runestones of the Leader's Attribute.
III. Turn the 3 columns on the right into
Runestones of the Ally's Attribute.
IV. If the Leader is a 【SAO】 Member:
⇒ Turn the columns into Enchanted Runestones
of the Leader's and Ally's Attributes and Races.
Begin CD 16 Min CD 5
Monster(s) 10498i
4260 Reaver Skill Effect I. The Character enters/stays in a hyper state for 2 Rounds.
For 2 Rounds:
II. Extend Runestone-moving time by 10 seconds.
III. Unlimited Runestone movement without dissolving.
IV. Turn the first 4 Runestones touched while moving
into Enchanted Fire Human Runestones.
V. Combo count +4.
VI. By starting Runestone movement with the
Character Runestone of “Furin Kazan - Klein”,
⇒ Damage received from Scorching Areas -80%.
Begin CD 17 Min CD 6
Monster(s) 10496i
4261 Lethal Battle Axe Skill Effect I. Explode the columns below the neighboring Members
⇒ to generate Runestones of the
corresponding Members' Attributes.
II. Turn the column below the Character
into Heart Runestones.
For 1 Round:
III. The neighboring Members:
⇒ Attack x 2.5;
If the neighboring Members are 【SAO】 Members:
⇒ Attack x 4.
Begin CD 17 Min CD 6
Monster(s) 10493i
4262 Water Magic (4262) Skill Effect I. Turn 12 Runestones at fixed positions
into Enchanted Water Elf Runestones;
If the Leader is an 【ALO】 Member:
⇒ Explode all Runestones and Frozen Runestones
⇒ to generate Enchanted Elf Runestones
(Water and Heart)
of fixed numbers and fixed positions.
For 1 Round:
II. Upon Skill activation and at the end of the Round,
⇒ fully recover HP.
III. Team Attack x 2.
Begin CD 17 Min CD 6
Monster(s) 10502i
4263 Wind Magic Skill Effect I. Tap 2 columns to explode them
⇒ and generate Runestones of the
corresponding Members' Attributes.
II. If the Leader is an 【ALO】 Member:
⇒ Remove “Tornado” for 1 Round.
For 1 Round:
III.【ALO】 Members:
⓵ Each launches 1 extra Water attack.
⓶ Damage will be dealt regardless of
Puzzle Shield.
Begin CD 16 Min CD 5
Monster(s) 10503i
4264 Flaring Claws Skill Effect I. Select and swipe to remove 2 rows
⇒ and generate Enchanted Light Elf Runestones.
II. If the Leader is an 【ALO】 Member:
⇒ Remove “Laser Trap” for 1 Round.
For 1 Round:
III.【ALO】 Members:
⓵ Each launches 1 extra Fire attack.
⓶ Damage will be dealt regardless of
Quintet Elemental Shield.
Begin CD 16 Min CD 5
Monster(s) 10504i
4265 Venomous Spell Skill Effect I. CDs of all enemies will be delayed for 1 Round.
II. Venom all enemies with a non-Attributive Damage of
1,000x the Character's Attack basic value each Round
regardless of Defense until defeated.
For 2 Rounds:
III. The Character's Attack x 4.
Begin CD 17 Min CD 6
Monster(s) 10512i
4266 Spear-wielder's Ambush Skill Effect I. Deal a Damage of 60 to all enemies 7 times
regardless of Defense in this order:
Water, Fire, Earth, Light, Dark, Dark, Non-Attributive
For 2 Rounds:
II. The Character's Attack becomes 0.
III. The Team will not be poisoned.
IV. Dodge the first attack of each Dark enemy.
Begin CD 17 Min CD 6
Monster(s) 10513i
4267 Demonic Slash Skill Effect I. Explode all Runestones to:
⓵ Generate Beast Runestones of the
corresponding Members' Attributes
in the columns below Beasts.
⓶ Generate Water Runestones in
the columns below other Members.
II. Freeze all enemies for 1 Round to:
⓵ Inactivate them.
⓶ Alter their Attributes into Dark.
III. The Character enters/stays in a hyper state for 1 Round.
For 2 Rounds:
IV. Beast and Water Damage can overpower Earth and Dark enemies.
Begin CD 17 Min CD 6
Monster(s) 10510i
4268 Skeletal Blades Skill Effect I. Explode the 2nd, 3rd and 4th rows
⇒ to generate Enchanted Runestones
(Fire and Heart)
of fixed numbers and fixed positions.
For 1 Round:
II. After dissolving Runestones,
⇒ The 1st batch of Runestones to be dropped will
be 15 Fire Runestones and 15 Heart Runestones.
(The dropping Runestones will be adjacent
according to their types.)
Begin CD 17 Min CD 6
Monster(s) 10511i
4269 Giant's Hammers Skill Effect I. Turn 3 Runestones in each corner
into Enchanted Dark Runestones.
For 1 Round:
II. The Character launches 4 extra attacks.
III. If Team HP is not full upon Skill activation:
⓵ Combo count +8.
⓶ When the Character attacks,
⇒ venom the enemy(s) with
a non-Attributive Damage of
1,000x its Attack basic value
each Round regardless of Defense until defeated.
Begin CD 18 Min CD 7
Monster(s) 10515i
4270 ALO Administrator Privileges Skill Effect For 3 Rounds:
I. The Character's Attack x 3.
II. “The Berserk Healer - Asuna”
and “The Lightning Flash - Asuna”:
⇒【Skill Lock】
III. Attack basic value of “The Berserk Healer - Asuna”
and “The Lightning Flash - Asuna” will be lowered to 0.
IV. Add 2x the deducted Attack basic value
to the Character's Attack basic value.
V. If a Member's Skill/Attack is locked,
⇒ the Character's Damage will be dealt regardless of:
⓵ Initial Shield
⓶ Enemies' specific damage-reducing resistance
Begin CD 18 Min CD 7
Monster(s) 10514i
4271 Holy Sword Skill Effect I. Tap 2 Runestones:
⓵ Turn the 1st Runestone and
the adjacent Runestones into
Enchanted Heart Runestones.
⓶ Turn the 2nd Runestone and
the adjacent Runestones into
Enchanted Fire Runestones.
For 1 Round:
II. The Character's Attack x 10.
III. Heart Runestones also possess
the effect of all Attributive Runestones.
Begin CD 17 Min CD 6
Monster(s) 10509i
4272 Code of Immortality Skill Effect I. Fully recover HP.
II. Restore all Runestones to normal state.
III. Explode all Runestones
⇒ to generate Enchanted Human Runestones (Fire and Heart) of fixed numbers and fixed positions.
For 1 Round:
IV. Damage received will be lowered to 0.
(applicable to Boss Skills deducting
a specific % of Summoner's HP
such as “Bloody Scythe” etc)
Begin CD 19 Min CD 8
Monster(s) 10509i
4273 Bullets of Death Skill Effect I. Release the locked Skills of all Members.
(This Skill will not be locked.)
II. Explode all Heart Runestones and Electrified Runestones
⇒ to generate Enchanted Dark Human Runestones.
III. Electrify all enemies;
If the enemies are Humans:
⇒ Inactivate them for 1 Round.
For 1 Round:
IV. The Character:
⓵ Attack x 4.
⓶ Damage dealt to electrified enemies x 2 additionally.
Begin CD 18 Min CD 7
Monster(s) 10518i
4274 Double Circular Skill Effect I. Deal an Earth and a Dark Damage of 25 million
to all enemies regardless of Defense and
Enchanted Runestone Shield.
II. Turn the top row into Enchanted Dark Runestones.
III. Turn the bottom row into Enchanted Earth Runestones.
For 1 Round:
IV. The Character:
⓵ Attack x 4.
⓶ Damage will be dealt regardless of Defense.
V. Dodge the first attack of each enemy.
VI. If there is “The Ice Sniper - Sinon” in the Team,
⇒ the Skill stays in play for 1 more Round.
Begin CD 17 Min CD 6
Monster(s) 10517i
4275 Sniper Rifle Mastery Skill Effect I. Team Recovery will be lowered to 0.
II. Humans and Elves:
⇒ Attack x 1.8.
III.【GGO】 Members:
⇒ Attack x 1.5 additionally.
IV. The Character's Attack-damage will
be dealt regardless of:
⓵ Puzzle Shield
⓶ Defense
V. Each Round before attacks:
⇒ Deal a non-Attributive Damage of 2 million
to an enemy regardless of Defense each Round
(dissolving Runestones is necessary).
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime.
Upon deactivation of the Skill:
For 1 Round:
⓵ 【GGO】 Members:
⇒ Attack x 3.3.
⓶ Fully recover HP.
Begin CD 18 Min CD 7
Monster(s) 10516i
4276 SAO Switch! (4276) Skill Effect For 1 Round:
I. Team Attack x 1.5.
II.【ALO】 Members:
⇒ Damage dealt to Human and Elf enemies x 2 additionally.
III. If there are ≥3 Members and
only 【ALO】Members in the Team:
⇒ Tap a Member's column (except the Ally)
⇒ to swap that Member's position with the Leader.
(Members in Deadly Dormancy cannot be swapped.)
The effect stays in play until the Skill is reactivated.
Begin CD 18 Min CD 7
Monster(s) 10506i
4277 Three as One Skill Effect I. Restore all Runestones to normal state.
II. Modify Fire, Light and Dark Runestones
to become Protected Runestones.
For 1 Round:
III. Recovery will be lowered to 0.
IV. All Runestones also possess 200%
effect of Fire, Light and Dark Runestones.
Begin CD 17 Min CD 6
Monster(s) 10507i
4279 Champion Strike Skill Effect I. Turn all Runestones into Attributive Runestones (Water, Fire and Light) of fixed numbers and fixed positions.
For 1 Round:
II. The Character's Attack x 3.
III. By starting Runestone movement with
a Water, Fire or Light Runestone,
⇒ the corresponding effect will be triggered:

【Water】
▋ Turn the Runestones touched while
moving into Enchanted Runestones.
▋ The Character's Damage will be dealt
regardless of Fixed Combo Shield.

【Fire】
▋ “Burning” will be nullified.
▋ The Character launches 2 extra attacks
(one each of Water and Fire)
as much as 50% of its Attack.

【Light】
▋ Modify the Runestones touched while
moving to become Human Runestones.
▋Clear the negative state of
Electrified Runestones touched while moving,
⇒ and turn them into Enchanted Light Runestones.

IV. By dissolving all Runestones in the first batch:
⓵ Team Attack x 2.
⓶ At the end of the Round,
⇒ the Character's Skill CD -3.
Begin CD 18 Min CD 7
Monster(s) 10553i
4280 Illusionary Prophecy Skill Effect I. Turn all Runestones into 15 Enchanted Runestones of each specified Attribute (Earth and Dark).
For 1 Round:
II. By dissolving all present Earth Runestones in the first batch,
⇒ The 1st batch of Runestones to be dropped will be 15 Enchanted Heart Runestones.
III. By dissolving all present Dark Runestones in the first batch,
⇒ The 1st batch of Runestones to be dropped will be 15 Enchanted Heart Runestones.
IV. By dissolving all Runestones in the first batch,
⇒ Team Attack x 2.
Begin CD 18 Min CD 7
Monster(s) 10561i
4285 Water and Heart Encirclement - 39 Skill Effect I. Turn 16 Runestones at fixed positions into Enchanted Water Machina Runestones.
II. Turn 14 Runestones at fixed positions into Enchanted Heart Machina Runestones.
For 1 Round:
III. If there are only Machinas in the Team,
⇒ Combo count +9.
Begin CD 17 Min CD 6
Monster(s) 2186i
4286 Sounds of Forests Skill Effect I. Remove Earth Runestones
⇒ to generate non-Earth Enchanted Machina Runestones.
For 1 Round:
II. Humans and Machinas:
⇒ Damage will be dealt regardless of Fixed Combo Shield.
III. All Runestones also possess the effect of all Runestones
IV. If the Character has 100% Fuel upon Skill activation:
⓵ Clear the negative state of Electrified Runestones,
Frozen Runestones, Weakened Runestones,
Lock-for-Recovery Runestones, and
Petrified Runestones touched while moving.
⓶ Effects II - IV stay in play for 3 Rounds.
Begin CD 16 Min CD 5
Monster(s) 2188i
4287 Mirrors of Sounds Skill Effect I. “Upbeat Vocal - Kagamine Rin” and
“Uplifting Tune - Kagamine Len”:
⇒ Skill CDs -4.
For 1 Round:
II. Extend Runestone-moving time to 15 seconds.
III. By dissolving ≥6 Machina Runestones,
⇒ Machina Attack-damage will be dealt regardless of
Duet Elemental Shield, Trio Elemental Shield,
Quartet Elemental Shield, Quintet Elemental Shield.
IV. If “Upbeat Vocal - Kagamine Rin” and
“Uplifting Tune - Kagamine Len”
have 100% Fuel upon Skill activation,
⇒ Combo count +10.
Begin CD 17 Min CD 6
Monster(s) 2189i
4288 Guilty of All My Love Crimes Skill Effect I. Fuel of Machinas +40%.
For 1 Round:
II. Damage received -40%.
III. The Character launches 4 extra attacks
(one each for Water, Earth, Light and Dark)
as much as 40% of its Attack.
IV. After Skill activation,
⇒ there is a 40% chance that Skill CD will become 0.
(One activation each Wave.)
Begin CD 15 Min CD 4
Monster(s) 10529i
4289 I... Still Want to... Sing... Skill Effect I. The Character enters a fatigue state for 1 Round.
II. Turn all Runestones into Enchanted Runestones of all types.
Begin CD 14 Min CD 3
Monster(s) 10530i
4290 Thank You... And... Goodbye... Skill Effect I. The Character enters Deadly Dormancy after 39 Rounds.
II. During the countdown before the
Character enters Deadly Dormancy:
⇒ the Character's Attack & Recovery x 3.9.
Begin CD 20 Min CD 9
Monster(s) 10530i
4291 So I Smile and Close My Eyes Skill Effect I. Remove “Tornado” for 1 Round.
For 1 Round:
II. Turn all Runestones into Heart Runestones
and Runestones of the Leader's Attribute
of fixed numbers and fixed positions.
III. Machinas:
⇒ Damage will be dealt regardless of
Duet Elemental Shield, Trio Elemental Shield,
Quartet Elemental Shield, Quintet Elemental Shield.
IV. Combo count will be 33.
V. If the Leader is a 【Virtual Singer】 Member:
⓵ Combo count +33 instead.
⓶ At the end of the Round,
⇒ turn all Runestones into Heart Runestones
and Runestones of the Leader's Attribute
of fixed numbers and fixed positions.
Begin CD 18 Min CD 7
Monster(s) 10534i
4292 Hey, Run As Fast As You Can Skill Effect I. Tap 1 Runestone as the center of a “3x3” explosion
⇒ to generate Enchanted Heart Runestones and Runestones of that type
of fixed numbers and fixed positions.
For 1 Round:
II. The Character:
⓵ Attack x 2.
⓶ Damage will be dealt regardless of Fixed Combo Shield.
⓷ Launches 6 extra attacks
(2 each for Water, Fire and Light).
III. If the Leader is a【Virtual Singer】 Member,
⇒ the Leader's Skill CD -1 at the end of the Round.
Begin CD 16 Min CD 5
Monster(s) 10532i
4293 Let Me Steal Your Sorrow Skill Effect I. Tap 3 columns to explode them
⇒ and generate Enchanted Machina Runestones of 5 Attributes
of fixed numbers and fixed positions.
II. No positions will be cracked.
III. The Character's Attack x 3.9.
IV. Attack bonus +39% for each Combo and Ex. Combo made.
The Skill stays in play until no Machina Runestones are dissolved.
Begin CD 18 Min CD 7
Monster(s) 10535i
4294 Fill This World With Smiles Skill Effect I.【Virtual Singer】 Members:
⇒ Enter/stay in a hyper state for 3 Rounds.
For 1 Round:
II. Unlimited Runestone movement without dissolving.
III. Turn the Runestones touched while moving into Enchanted Machina Runestones.
IV.【Virtual Singer】 Members:
⓵ Attack x 3.9.
⓶ Damage will be dealt regardless of
▋ Initial Shield
▋ Anti-Runestone Shield (First Batch)
V. The Beat judgment (Team Skill) must be 【Strong】.
Begin CD 18 Min CD 7
Monster(s) 10531i
4295 Blue-painted Tune Skill Effect I. Clear the negative effect of “B&W Zone”.
II. Turn the column below the Character
into Enchanted Heart Runestones.
III. Modify Heart Runestones to become
Protected Runestones.
For 1 Round:
IV. Runestone movement will not be stopped
when a “Tornado” is touched.
V. If all present Heart Runestones are
dissolved in the first batch,
⇒ the Character's Skill CD -4.
Begin CD 16 Min CD 5
Monster(s) 10536i
4296 Enegetic Shout Skill Effect I. Restore all Runestones to normal state.
II. If the Leader is a【Virtual Singer】 Member,
⇒ modify all Runestones to become Machina Runestones.
For 1 Round
III. Team Attack x 1.5.
IV. When “Enclosed Areas” are in play,
⇒ Team Attack x 2 additionally.
Begin CD 17 Min CD 6
Monster(s) 10537i
4297 Music Carousel Skill Effect I.【Virtual Singer】 Members:
⇒ Attack & Recovery x 1.39.
II. Upon Skill activation and at the end of the 1st Round:
⇒ Turn the 1st and 6th columns into
Enchanted Machina Runestones (Earth and Heart)
of fixed numbers and fixed positions.
III. At the end of the 2nd Round:
⇒ Turn the 1st and 5th rows into
Enchanted Machina Runestones (Earth and Heart)
of fixed numbers and fixed positions.
IV. At the end of the 3rd Round:
⇒ Turn the 1st and 6th columns into
Enchanted Machina Runestones (Earth and Heart)
of fixed numbers and fixed positions.
V. At the end of the 4th Round:
⇒ Turn the 1st and 5th rows into
Enchanted Machina Runestones (Earth and Heart)
of fixed numbers and fixed positions.
The above runs as a cycle.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime. Upon deactivation of the Skill:
For 1 Round:
⓵ Machina Damage will be dealt regardless of:
▋ Trio Elemental Shield
▋ Quintet Elemental Shield
Begin CD 16 Min CD 5
Monster(s) 10533i
4298 Lockfree Mirrors Skill Effect I. Release the locked Skills of Machinas.
(This Skill will not be locked.)
If the locked Skill of “Electric Reverberation - Kagamine Len” is released,
⇒ the Character and “Electric Reverberation - Kagamine Len”:
Skill CDs -3.
II. Turn the 3 columns on the left into columns of Machina Runestones in this order:
Light, Heart, Light
For 1 Round:
III. The Character and “Electric Reverberation - Kagamine Len”:
⓵ Attack x 2.
⓶ Damage will be dealt regardless of Fixed Combo Shield.
Begin CD 17 Min CD 6
Monster(s) 10538i
4299 Sleepless Mirrors Skill Effect I. Clear the hypnotized state of Machinas.
(This Skill can be activated regardless of Hypnosis.)
If the hypnotized state of “Cadenced Raves - Kagamine Rin” is cleared,
⇒ the Character and “Cadenced Raves - Kagamine Rin”:
Skill CDs -3
II. Turn the 3 columns on the right into columns of Machina Runestones in this order:
Heart, Light, Heart
For 1 Round:
III. The Character and “Cadenced Raves - Kagamine Rin”:
⓵ Attack x 2.
⓶ Damage will be dealt regardless of Puzzle Shield.
Begin CD 17 Min CD 6
Monster(s) 10539i
4300 Breathy Aria Skill Effect I. By tapping a Runestone on the Magic Circle of Elements,
⇒ turn Runestones of that type into
Enchanted Dark Runestones.
For 1 Round:
II. Drop rate of the tapped type will be
transferred to that of Dark Runestones.
III. Dark Runestones to be dropped will be
Enchanted Dark Machina Runestones.
IV. Dark Runestones also possess
50% effect of other Runestones.
Begin CD 18 Min CD 7
Monster(s) 10540i
4301 No More Magical Girl Skill Effect I. Turn 16 Runestones at fixed positions into
Enchanted Dark Machina Runestones.
For 1 Round:
II. The Characer's Attack x 3.
III. Combo count +9.
IV. If all present Dark Runestones are dissolved in the first batch,
⇒【Virtual Singer】 Members:
Skill CDs -1
Begin CD 17 Min CD 6
Monster(s) 10545i
4302 Hatsune Miku Creations Skill Effect For 1 Round:
I. Extend Runestone-moving time to 16 seconds.
II. Machina Attack & Recovery x 1.6.
III. The first 16 Runestones to be dropped will be Enchanted Earth Machina Runestones.
Begin CD 17 Min CD 6
Monster(s) 10543i
4303 To What Depths Shall I Descend Skill Effect I. Explode all Runestones and
⇒ the first Runestone to be dropped in
each column will be
Enchanted Water Machina Runestone.
II. Bubblize all enemies for 3 Rounds:
150% of the Damage dealt to enemies
(excluding non-Attributive Damage)
will be stored for 1 extra non-Attributive attack
to be launched at the end of each Round
regardless of Defense.
For 3 Rounds:
III. After dissolving Runestones:
⇒ 9 Enchanted Water Machina Runestones
will be generated in the columns below
3 random 【Virtual Singer】 Members.
Begin CD 17 Min CD 6
Monster(s) 10541i
4304 Will You Help Me Save the World? Skill Effect For 1 Round:
I. Upon Skill activation and at the end of the Round,
⇒ modify all Runestones to become Machina Runestones.
II. Combo count will be 23.
III. Light Members and Machinas:
⇒ Damage will be dealt regardless of
⓵ Puzzle Shield
⓶ Defense
IV. If the Leader is a 【Virtual Singer】 Member:
⇒ Damage received from Scorching Areas -100%.
Begin CD 21 Min CD 7
Monster(s) 10544i
4305 An Ocean of Pink Skill Effect I. Explode all Runestones
⇒ to generate Machina Runestones
(Fire and Heart) of
fixed numbers and fixed positions.
For 1 Round:
II. Machinas:
⓵ Attack & Recovery x 1.6.
⓶ Damage will be dealt regardless of
Duet Elemental Shield, Trio Elemental Shield,
Quartet Elemental Shield, Quintet Elemental Shield.
III. If there are only Machinas in the Team:
At the end of the Round,
⇒ turn all Runestones into Fire and Heart Runestones
of fixed numbers and fixed positions.
Begin CD 17 Min CD 6
Monster(s) 10542i
4306 Honeyed Explosion Skill Effect I. Tap 1 Runestone
⇒ to explode Runestones of other types
⇒ and generate Enchanted Attributive Elf Runestones.
For 1 Round:
II. For each Runestone of the tapped type
dissolved in the first batch,
⇒ Combo count +3,
⇒ to the max +39.
Begin CD 17 Min CD 6
Monster(s) 10547i
4307 Sanguine Clone Skill Effect I. Turn other columns into Enchanted Runestones same as the 5th column.
For 1 Round:
II. Combo count +5.
III. Light Members and Demons:
⇒ Attack x 2.
Begin CD 17 Min CD 6
Monster(s) 10548i
4308 Dragonspirit Remedy Skill Effect I. Fully recover HP.
For 1 Round:
II. Team Attack x 2.
III. After dissolving Runestones:
⓵ The 1st batch of Runestones to be dropped
in odd columns will be Dark Dragon Runestones.
⓶ The 1st batch of Runestones to be dropped
in even columns will be Enchanted Heart Runestones.
Begin CD 17 Min CD 6
Monster(s) 10549i
4309 Counter the Worst Past Skill Effect I. Change the state of 【Virtual Singer】 Members
from hypnotized into hyper.
(This Skill can be activated regardless of Hypnosis.)
II.【Virtual Singer】 Members:
⇒ Enter/stay in a hyper state for 2 Rounds.
For 2 Rounds:
III. Upon Skill activation and at the end of each Round,
⇒ turn the columns below the Leader and Ally
into Enchanted Light Runestones.
IV.【Virtual Singer】 Members:
⇒ Each launches 2 extra Fire attacks.
Begin CD 17 Min CD 6
Monster(s) 10550i
4310 Oh No No No Skill Effect I. Restore all cracked positions.
For 1 Round:
II. If the first Runestone movement is started with
a Runestone in the 3 columns on the left:
⇒ Turn the Runestones touched while moving into
Enchanted Dark Machina Runestones.
III. If the first Runestone movement is started with
a Runestone in the 3 columns on the right:
⇒ Turn the Runestones touched while moving into
Enchanted Heart Machina Runestones.
IV. Record the distribution of Runestones
upon the end of Runestone movement
(including the effects of Race Runestones
and Enchanted Runestones).
⇒ At the end of the Round:
Runestones will be restored to the recorded distribution.
V. If ≥15 Runestones are dissolved,
⇒ Team Attack x 2.
Begin CD 17 Min CD 6
Monster(s) 10551i
4311 I Once Lived! Skill Effect I. Clear the fatigue state of 【Virtual Singer】 Members.
II. Turn 3 or 9 Runestones into
⇒ Enchanted Machina Runestones of the Character's Attribute.
(Heart Runestones rank first in priority.)
Begin CD 14 Min CD 3
Monster(s) 10552i
4312 Farewell Is No Bad Ending Skill Effect I. If there is a Member to
enter Deadly Dormancy
upon Skill activation,
⇒ the Character's Skill CD -3.
For 39 Rounds:
II. Damage received from Step Damage
will be lowered to 0.
III. Add the Attack basic value of the
Members in Deadly Dormancy
to the Character's Attack basic value.
IV. Machina Damage will be dealt regardless of
Equal-Combo Shield.
V. If the Leader is a “Hatsune Miku” 2nd Crossover Character:
⓵ The Beat judgment (Team Skill) must be 【Strong】.
⓶ At the end of each Round,
⇒ fully recover HP.
Begin CD 20 Min CD 9
Monster(s) 10552i
4313 May I? May I Have A Bite? Skill Effect I. Explode all Runestones and Petrified Runestones
⇒ to generate Machina Runestones.
For 2 Rounds:
II. Damage received will be converted to HP Recovery.
III. At the end of the Round,
⇒ 【Virtual Singer】 Members:
Enter/stay in a hyper state for 1 Round.
Begin CD 18 Min CD 7
Monster(s) 10546i
4314 Until I Eat All Of You Skill Effect I. Restore all Runestones to normal state.
For 1 Round:
II. Team Recovery becomes 0.
III. Machina Attack x 2.
IV.【Virtual Singer】 Members:
⇒ Attack x 1.5 additionally.
V. Damage dealt to the enemies will be converted to HP Recovery.
VI. If the Leader is a 【Virtual Singer】 Member,
⇒ the Skill stays in play for 2 more Rounds.
Begin CD 18 Min CD 7
Monster(s) 10546i
4315 Runedragonic Conversion Skill Effect I. “Death Damage” (receiving Damage upon the defeat of the enemy) will be nullified.
II. Select 【Shapeshifting (Human)】
or 【Dragon Howl】 mode:
⇒ All “Dawning Ether - Cang Bi” will enter the selected mode.


【Shapeshifting (Human)】
▋Restore all Runestones to normal state.
For 1 Round:
▋Attack bonus +100% for Combos made.
▋Damage will be dealt regardless of Initial Shield.

【Dragon Howl】
For 2 Rounds:
▋Water and Fire Runestones can be dissolved singly or in groups of 2 or more.
⇒ The effect stays in play until 20 Runestones of the specified Attributes are dissolved in total.
▋Humans and Dragons:
⓵ Attack x 2.5.
⓶ Damage will be dealt regardless of Anti-Runestone Shield (First Batch).
Begin CD 17 Min CD 6
Monster(s) 10519i
4316 Stentorious Blast Skill Effect I. Deal a Fire Damage of 100 million to all enemies;
If the Leader is a Human or Dragon:
⇒ Deal a Fire Damage of 300 million instead.
For 1 Round:
II. The Character's Attack x 5.
III. The Character's Damage will be dealt regardless of:
⓵ Equal-Combo Shield
⓶ Enchanted Runestone Shield
⓷ Defense
Begin CD 17 Min CD 6
Monster(s) 10520i
4318 Arid Tempest Skill Effect For 1 Round:
I. Upon Skill activation and at the end of the Round,
⇒ modify all Runestones to become Dragon Runestones.
II. Water and Fire Runestones also possess 200% effect of Dark Runestones.
III. After dissolving Runestones,
⇒ in the columns below Dragons:
⓵ The 1st batch of Runestones to be dropped will be Water Runetones.
⓶ The 2nd batch of Runestones to be dropped will be Fire Runestones.
IV. By dissolving Water and Fire Runestones,
⇒ Dragon Damage will be dealt regardless of:
▋Trio Elemental Shield, Quartet Elemental Shield,
Quintet Elemental Shield
Begin CD 75 Min CD 6
Monster(s) 10527i
4319 Absolute Freeze Skill Effect I. Freeze all enemies for 1 Round to
⇒ alter their Attributes into Water.
For 1 Round:
II. Clear the negative state of Frozen Runestones touched while moving.
III. Each Beast launches 2 extra attacks.
IV. If an enemy is defeated by Initial Direct Damage or Attack-damage,
⇒ the Character's Skill CD -2 at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 10521i
4320 Absolute Blaze Skill Effect I. Ignite all enemies for 1 Round to
⇒ alter their Attributes into Fire.
For 1 Round:
II. “Burning” will be nullified.
III. Each Dragon launches 2 extra attacks.
IV. If an enemy is defeated by Initial Direct Damage or Attack-damage,
⇒ the Character's Skill CD -2 at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 10522i
4321 Enigmatic Sublimity Skill Effect I. Elves:
⇒ Enter a hyper state for 2 Rounds.
For 2 Rounds:
II. Only the first batch of Runestones can be dissolved.
III. If an enemy is defeated by Initial Direct Damage or Attack-damage,
⇒ the Skill stays in play.
IV. When all Members have the same Recovery basic value:
⓵ Turn the Runestones touched while moving into Enchanted Runestones.
⓶ After dissolving Runestones,
⇒ the 1st batch of Runestones to be dropped
in the column below each Elf will be
Enchanted Runestones of the corresponding Member's Attribute.
Begin CD 17 Min CD 6
Monster(s) 10523i
4322 Valorous Pledge Skill Effect I. Explode the 3 columns on the left
⇒ to generate Enchanted God Runestones (Light and Dark)
of fixed numbers and fixed positions;
If there is “Stellary Aide - Elpis” in the Team:
⇒ Remove the columns instead.
For 1 Round:
II. Humans and Gods:
⓵ Attack x 2.
⓶ Damage will be dealt regardless of Initial Shield.
Begin CD 16 Min CD 5
Monster(s) 10524i
4323 Indomitable Love Skill Effect I. Turn the 3 columns on the right into
Enchanted Human Runestones (Light and Dark)
of fixed numbers and fixed positions;
If there is “Hopebringing Traveler - Enkidu” in the Team:
⇒ Explode the columns instead.
For 1 Round:
II. Humans and Gods:
⇒ Each launches 1 extra non-Attributive attack.
Begin CD 16 Min CD 5
Monster(s) 10525i
4324 Unbridled Radiance Skill Effect I. Refresh the Protective Shield.
II. Clear the negative effect of “B&W Zone”.
III. Release the locked Skills of Light Members and Elves.
(This Skill will not be locked.)
IV. “Blazing Mentor - Nocturne”,
“Perfect Execution - Nocturne”,
“Prodigious Leader - Nocturne”,
“Kaleido Keyboardist - Nocturne”,
“Erudite Expedition - Nocturne”:
⇒ Enter a hyper state for 2 Rounds.
For 2 Rounds:
V. Upon Skill activation and at the end of each Round,
⓵ Turn the column below the Character
into Enchanted Heart Elf Runestones.
⓶ Turn the columns below other Elves into
Enchanted Elf Runestones of the
corresponding Members' Attributes.
Begin CD 17 Min CD 6
Monster(s) 10528i
4325 Free from Restraints Skill Effect For 2 Rounds:
I. The Character's Attack x 6.
II. Elves:
⓵ Active Skills will not be locked.
⓶ Damage will be dealt regardless of
▋Puzzle Shield
▋Defense
III. If the Leader is a Fire Member or Elf:
⇒ Fire Damage received will be lowered to 1
(applicable to Boss Skills deducting
a specific % of Summoner's HP
such as “Bloody Scythe” etc)
Begin CD 17 Min CD 6
Monster(s) 10049i
4326 Magic of Happiness Skill Effect I. Tap 2 Runestones
⇒ to turn that type of Runestones into
Enchanted Dark Demon Runestones.
For 1 Round:
II. Dark Members and Demons:
⇒ Damage will be dealt regardless of Puzzle Shield.
III. By dissolving ≥15 Runestones,
⇒ Dark Members and Demons:
Attack x 2.2.
Begin CD 17 Min CD 6
Monster(s) 2856i
4327 Impregnable Resilience Skill Effect I. Turn all Runestones into Enchanted Runestones.
II. Damage received will be lowered to 0
(applicable to Boss Skills deducting
a specific % of Summoner's HP
such as “Bloody Scythe” etc).
⇒ The effect stays in play until receiving Damage from an enemy's attack.
Begin CD 19 Min CD 8
Monster(s) 2857i
4328 Roaring Waves Skill Effect For 1 Round:
I. Upon Skill activation and at the end of the Round,
⇒ fully recover HP.
II. Water Members and Dragons:
⇒ Attack x 2;
If all present Water Runestones are dissolved in the first batch,
⇒ Attack x 2.5 instead.
III. For all Water Runestones touched while moving,
⇒ clear the negative states of Electrified Runestones,
Frozen Runestones, Weakened Runestones,
Lock-for-Recovery Runestones and Petrified Runestones;
If the Leader is a 【Prologue of the Universe】 Member:
⓵ Clear the negative states of Electrified Runestones,
Frozen Runestones, Weakened Runestones,
Lock-for-Recovery Runestones and
Petrified Runestones touched while moving.
⓶ Turn them into Enchanted Water Dragon Runestones.
Begin CD 16 Min CD 5
Monster(s) 2838i
4329 Unconstrained Malevolence Skill Effect I. Release the locked Skills of the Leader, Ally,
and 【Prologue of the Universe】 Members.
(This Skill will not be locked.)
II. Turn the columns below the Leader and Ally into
Runestones of the corresponding Members' Attributes and Races.
For 1 Round:
III. Leader and Ally:
⇒ Attack x 3.
Begin CD 16 Min CD 5
Monster(s) 2840i
4330 Slaughterous Storm Skill Effect I. Explode all Runestones to:
⓵ Generate Enchanted Runestones of the corresponding
Member's Attribute and Race in the column below
each 【Prologue of the Universe】 Member and Dragon.
⓶ Generate Enchanted Heart Runestones in the columns below other Members.
II. If the Leader is a 【Prologue of the Universe】Member:
⇒ Remove all Runestones instead.
For 1 Round:
III.【Prologue of the Universe】Members and Dragons:
⇒ Damage will be dealt regardless of Puzzle Shield.
IV. If there are only 【Prologue of the Universe】Members or Dragons in the Team:
⓵ Dragons enter a frenzied state for 1 Round.
⓶ The Character's Skill CD -2.
Begin CD 17 Min CD 6
Monster(s) 2842i
4331 Arachnoid Onslaught Skill Effect I. Clear the negative state of
Petrified Runestones and Frozen Runestones.
After clearing the negative state,
⇒ the Character's Skill CD -4.
II. Tap 1 Runestone
⇒ to turn that Runestone and the adjacent Runestones
into Enchanted Dark Beast Runestones.
For 1 Round:
III. If there are only Dark Beasts in the Team:
⓵ Unlimited Runestone movement without dissolving within Runestone-moving time.
⓶ Dark Runestones can be dissolved by aligning 2 or more of them.
Begin CD 15 Min CD 4
Monster(s) 2845i
4332 Aetherial Maneuvers Skill Effect I. If the Leader is a Human:
⇒ Restore all Runestones to normal state.
II. Extend Runestone-moving time to 20 seconds.
III. Add 3 rows of Enchanted Runestones
(Heart and the Character's Attribute)
of fixed numbers and positions.
For 1 Round:
IV. Modify the Runestones touched while moving
to become Human Runestones.
V. Members of the Character's Attribute:
⓵ Attack x 2.5.
⓶ Damage will be dealt regardless of
Equal-Combo Shield.
VI. When ≥10 Combos are made,
⇒ the Character's Skill CD -3.
Begin CD 17 Min CD 6
Monster(s) 2846i 2848i 2850i 2852i 2854i
4333 Soul-frosting Arts Skill Effect I. Deal a Water Damage of 20 million to all enemies
regardless of Defense and Enchanted Runestone Shield.
II. Freeze all enemies for 1 Round.
For 1 Round:
III. All Runestones also possess 50% effect of Water Runestones.
IV. Non-Water Runestones can be dissolved singly
or in groups of 2 or more in the first batch.
Begin CD 16 Min CD 5
Monster(s) 2847i
4334 Soul-blazing Arts Skill Effect I. Deal a Fire Damage of 20 million to all enemies
regardless of Defense and Enchanted Runestone Shield.
II. Ignite all enemies for 1 Round.
For 1 Round:
III. All Runestones also possess 50% effect of Fire Runestones.
IV. Non-Fire Runestones can be dissolved singly
or in groups of 2 or more in the first batch.
Begin CD 16 Min CD 5
Monster(s) 2849i
4335 Soul-binding Arts Skill Effect I. Deal an Earth Damage of 20 million to all enemies
regardless of Defense and Enchanted Runestone Shield.
II. Petrify all enemies for 1 Round.
For 1 Round:
III. All Runestones also possess 50% effect of Earth Runestones.
IV. Non-Earth Runestones can be dissolved singly
or in groups of 2 or more in the first batch.
Begin CD 16 Min CD 5
Monster(s) 2851i
4336 Soul-fusing Arts Skill Effect I. Deal a Light Damage of 20 million to all enemies
regardless of Defense and Enchanted Runestone Shield.
II. Electrify all enemies for 1 Round.
For 1 Round:
III. All Runestones also possess 50% effect of Light Runestones.
IV. Non-Light Runestones can be dissolved singly
or in groups of 2 or more in the first batch.
Begin CD 16 Min CD 5
Monster(s) 2853i
4337 Soul-shaping Arts Skill Effect I. Deal a Dark Damage of 20 million to all enemies
regardless of Defense and Enchanted Runestone Shield.
II. Eclipse all enemies for 1 Round.
For 1 Round:
III. All Runestones also possess 50% effect of Dark Runestones.
IV. Non-Dark Runestones can be dissolved singly
or in groups of 2 or more in the first batch.
Begin CD 16 Min CD 5
Monster(s) 2855i
4338 Flames of Destiny Skill Effect I. Turn 3 - 9 random non-Fire Runestones
into Fire Machina Runestones.
For 1 Round
II. If all Machinas in the Team have 100% Fuel upon Skill activation::
⓵ 3 Random “Hatsune Miku”:
⇒ Attack x 9.
⓶ Other Members launch no attack.
Begin CD 20 Min CD 9
Monster(s) 2195i
4339 Blooms of Miku Skill Effect I. Release the locked Skills of “Hatsune Miku”.
(This Skill will not be locked.)
For 1 Round:
II. Machina Attack x 1.5.
III. Any “Hatsune Miku”:
⇒ Attack x 3 additionally.
Begin CD 17 Min CD 6
Monster(s) 2197i
4340 Nocturnal Flight Skill Effect For 1 Round:
I. If Runestone movement starts with an Attributive Runestone,
⇒ each God launches 1 extra attack of that Attribute.
II. If Runestone movement starts with a Heart Runestone,
⇒ each God launches 1 extra non-Attributive attack.
III. At the end of the Round,
⇒ turn all Runestones into Enchanted Runestones
of the last type used to end Runestone movement.
Begin CD 20 Min CD 6
Monster(s) 10526i
4341 Mortiferous Weapon Skill Effect I. Restore all cracked positions.
II. Restore all Runestones to normal state.
III. Modify all Runestones to become Machina Runestones.
IV. Deal a Water Damage of 100 million to all enemies 4 times.
For 1 Round:
V. Damage will be dealt regardless of:
⓵ Defense
⓶ Equal-Combo Shield
⓷ Enchanted Runestone Shield
⓸ Fixed Combo Shield.
Begin CD 15 Min CD 6
Monster(s) 10150i
4365 Storm of Notions Skill Effect I. Clear the fatigue state of
【Prologue of the Universe】 Members.
II. Arrange Water and Heart Runestones from bottom right to left.
For 1 Round:
III. Team Attack x 2.5.
IV.【Prologue of the Universe】 Members:
⇒ Damage will be dealt regardless of Initial Shield.
V. If the same number of Water and
Heart Combos are made in the first batch,
⇒ the Character's Skill CD -5.
Begin CD 17 Min CD 6
Monster(s) 2843i
4366 Despairing Dreams Skill Effect For 1 Round:
I.【Prologue of the Universe】 Members:
⇒ Damage will be dealt regardless of:
⓵ Anti-Runestone Shield (First Batch)
⓶ Runestone Combo Nullifying
⓷ Combo Seal
II. All Runestones can be dissolved
by aligning 2 or more of them.
⇒ The effect stays in play until
30 Runestones of one type are dissolved.
III. Combos made in the Round will be added
to the Combo count next Round.
IV. If there are only 【Prologue of the Universe】
Members in the Team,
⇒ the Character's Skill CD -2
at the end of the Round.
Begin CD 19 Min CD 8
Monster(s) 2839i
4367 Power of Transcendence Skill Effect For 1 Round:
I. Upon Skill activation and at the end of the Round,
⇒ turn the column below the Character into
Enchanted Runestones of Light Members' Races.
II. The Character's Attack x 4.
III. Beasts, Elves & Dragons:
⇒ Damage will be dealt regardless of
Trio Elemental Shield, Quintet Elemental Shield.
IV. Combo count +6;
For every Beast, Elf or Dragon present in the Team,
⇒ Combo count +2 additionally,
⇒ to the max +12.
V. For every 2 Beasts, Elves or Dragons present in the Team,
⇒ the Skill stays in play for 1 more Round,
⇒ to the max for 3 Rounds.
Begin CD 17 Min CD 6
Monster(s) 2841i
4368 Creation of Radiance - EX Skill Effect I. If the Leader is a Beast or
【Prologue of the Universe】 Member:
⓵ Remove “Laser Trap” and “Tornado” for 1 Round.
⓶ The Character enters a hyper state for 1 Round.
II. For every 【Prologue of the Universe】
or Light Member present in the Team,
⇒ 15% of the current HP will be deducted.
III. Turn the column below each 【Prologue of the Universe】
and Light Member into Enchanted Runestones of
the corresponding Member's Attribute and Race.
⇒ Modify the columns of other Members to
become Protected Runestones.
Begin CD 17 Min CD 6
Monster(s) 2844i
4369 Crossing Spell - Water Skill Effect I. Tap 2 Runestones
⇒ to turn those Runestones and the adjacent Runestones
into Enchanted Water Dragon Runestones.
For 1 Round:
II. Dragon Attack x 2.
III. If there are only Dragons in the Team,
⇒ the Character's Skill CD -4 at the end of the Round.
Begin CD 16 Min CD 5
Monster(s) 10554i
4370 Crossing Spell - Dark Skill Effect I. Tap 2 Runestones
⇒ to turn those Runestones and the adjacent Runestones
into Enchanted Dark Dragon Runestones.
For 1 Round:
II. Dragons:
⇒ Each launches 1 extra attack of its Counter Attribute.
III. If there are only Dragons in the Team,
⇒ the Character's Skill CD -4 at the end of the Round.
Begin CD 16 Min CD 5
Monster(s) 10555i
4371 Trap of Temptation Skill Effect I. Turn 18 Runestones at fixed positions
into 9 Enchanted Runestones of
each specified Attribute (Water and Dark).
II. If the Leader is a Water or Dark Member,
⇒ turn all Runestones into Enchanted Runestones
(Water, Dark and Heart)
of fixed numbers and fixed positions.
Begin CD 17 Min CD 6
Monster(s) 10558i
4372 Monotonous Undulations - Heart Skill Effect I. By tapping a Runestone on the Magic Circle of Elements 2 times,
⇒ explode those types of Runestones
⇒ to generate Enchanted Heart Runestones.
For 1 Round:
II. Dragons:
⇒ Damage will be dealt regardless of
Trio Elemental Shield, Quartet Elemental Shield,
Quintet Elemental Shield.
III. For each Heart Runestone dissolved in the first batch,
⇒ each Dragon launches 1 non-Attributive extra attack
as much as 30% of its Attack,
⇒ to the max 10 extra attacks for 10 Runestones dissolved.
Begin CD 17 Min CD 6
Monster(s) 10557i
4373 Resplendence of Wisdom Skill Effect I. Clear the hypnotized state of Gods.
(This Skill can be activated regardless of Hypnosis.)
II. Gods enter/stay in a hyper state for 1 Round.
III. Explode Dark Runestones
⇒ to generate Enchanted Light Runestones.
IV. Light Damage dealt to all enemies x 2 additionally.
This effect stays in play when one of the following conditions is fulfilled in the Round:
▋ ≥10 Combos are made.
▋ ≥10 Light Runestones are dissolved.
Begin CD 17 Min CD 6
Monster(s) 10556i
4374 Whispering Horror Skill Effect I. “Death Damage” (receiving Damage upon
the defeat of the enemy) will be nullified.
II. Explode all Runestones
⇒ to generate Enchanted Dragon Runestones
(Water and Dark) of fixed numbers and fixed positions;
If there is “Gyre of Resonance - Novalis & Ursula” in the Team,
⇒ remove all Runestones instead.
For 2 Rounds:
III. Deal a Dark Damage of 100 million
to all enemies before attacks.
IV. Dragons:
⓵ Damage dealt to all enemies x 3 additionally.
⓶ Damage will be dealt regardless of Initial Shield.
Begin CD 17 Min CD 6
Monster(s) 10559i
4375 Ruinous Insanity Skill Effect I. “Gyre of Resonance - Novalis & Ursula”:
⇒ Enter the 【Demented】 mode.
II. By tapping a Runestone on the Magic Circle of Elements:
⓵ Modify that type of Runestones to become Protected Runestones.
⓶ Remove other Runestones
⇒ to generate Enchanted Dragon Runestones.
For 1 Round:
⓷ The Character's attacks will be altered into that Attribute;
if the Heart Runestone is tapped,
⇒ the Character's attacks will be altered into non-Attributive instead.
III. The Character's Attack x 6.
IV. Dagons:
⇒ Damage will be dealt regardless of:
⓵ Equal-Combo Shield
⓶ Enemies' Specific Damage-reducing Resistance
Begin CD 15 Min CD 6
Monster(s) 10560i
4376 Sanity Restored Skill Effect I. Restore the cracked positions
in the columns below Dragons.
II. Change the state of Dragons from
fatigue, hypnotized and windswept into hyper.
(This Skill can be activated regardless of Hypnosis and Windswept State.)
III. Dragons:
⇒ Enter/stay in a hyper state for 2 Rounds.
IV. End the 【Demented】 mode of
“Gyre of Resonance - Novalis & Ursula”.
V. The current HP becomes 100% of total HP.
For 1 Round:
VI. Damage received in the Round will be lowered to 0
(applicable to Boss Skills deducting
a specific % of Summoner's HP
such as “Bloody Scythe” etc).
Begin CD 16 Min CD 7
Monster(s) 10560i
4377 The Bull's Bellow Skill Effect For 1 Round:
I. If there are only Beasts in the Team,
⇒ all Members:
⓵ Attack x 2.
⓶ Damage will be dealt regardless of Initial Shield.
II. Otherwise,
⇒ Damage received -80%.
III. If there is “Sinners' Redemption - Cilovic” in the Team:
⓵ Both effects I & II will be granted.
⓶ The Skill stays in play for 1 more Round.
Begin CD 17 Min CD 6
Monster(s) 10567i
4378 Tricolor Magic Skill Effect I. Turn Light Runestones into
Enchanted Fire Runestones.
II. Turn Dark Runestones into
Enchanted Water Runestones.
III. Turn Heart Runestones into
Enchanted Earth Runestones.
For 1 Round:
IV. By dissolving Water, Fire and Earth Runestones,
⇒ explode all Runestones at the end of the Round
⇒ to generate 10 Enchanted Runestones of
each specified Attribute (Water, Fire and Earth).
Begin CD 17 Min CD 6
Monster(s) 10568i
4379 Purposeful Crusade Skill Effect I. Tap one of the board setups to
⇒ turn all Runestones according to the setup.

▋【5-Attribute & Heart】
▋【Dark & Heart (Enchanted)】
▋【Light & Dark (Enchanted)】

For 1 Round:
II. The Character's Attack x 4.
III. The Character's Damage will be dealt regardless of:
⓵ Defense
⓶ Equal-Combo Shield
Begin CD 17 Min CD 6
Monster(s) 10566i
4380 Cutthroat Sonority (4380) Skill Effect I. Explode all Runestones
⇒ to generate Enchanted Dragon Runestones of
5 Attributes of fixed numbers and fixed positions.
For 1 Round:
II. Team Attack x 2.
III. By dissolving all Runestones in the first batch,
⇒ the Character's Skill CD -2 at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 10565i
4381 Cutthroat Sonority (4381) Skill Effect I. Remove Water, Fire and Earth Runestones
⇒ to generate Enchanted Dragon Runestones (Light, Dark and Heart).
For 1 Round:
II. The Character's Attack x 8.
III. By dissolving all Runestones in the first batch,
⇒ the Character's Skill CD -2 at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 10565i
4382 Hell Fire - Hell Ice (4382) Skill Effect I. Turn Water and Heart Runestones into
Enchanted Dragon Runestones.
II. Freeze all enemies for 2 Rounds to:
⓵ Inactivate them.
⓶ Alter their Attributes into Water.
For 2 Rounds:
III. After dissolving Runestones,
⇒ the 1st batch of Runestones to be dropped
in the 3 columns on the left will be Water Runestones.
IV. Dragons, 【Good Shepherd】 and Water Members:
⇒ Attack x 2.5.
V. “Burning” will be nullified.
Begin CD 19 Min CD 8
Monster(s) 10562i
4383 Hell Fire - Hell Ice (4383) Skill Effect I. Turn Fire and Heart Runestones
into Enchanted Dragon Runestones.
II. Ignite all enemies for 2 Rounds to:
⓵ Inactivate them.
⓶ Alter their Attributes into Fire.
⓷ Deal a Fire Damage as much as
100x the Character's Attack basic value
to them each Round.
For 2 Rounds:
III. After dissolving Runestones,
⇒ the 1st batch of Runestones to be dropped in
the 3 columns on the right will be Fire Runestones.
IV. Dragons, 【Good Shepherd】 and Fire Members:
⇒ Attack x 2.5.
V. Clear the negative state of Frozen Runestones touched while moving.
Begin CD 19 Min CD 8
Monster(s) 10562i
4384 Menticide Bay Skill Effect I. Clear all additional effects in play.
For 1 Round:
II. All Runestones also possess the
effect of all Runestones.
III. Unlimited Runestone movement
without dissolving.
IV. If there is “Sinners' Redemption - Cilovic”
in the Team:
⓵ Fully recover HP.
⓶ The Character's Attack x 10.
⓷ The Character's Damage will be
dealt regardless of Puzzle Shield.
Begin CD 17 Min CD 6
Monster(s) 10564i
4385 Sacrifice of Flesh Skill Effect I. Turn all Runestones into Enchanted Fire Runestones
and Heart Runestones of fixed numbers and fixed positions.
For 1 Round:
II. Attack of other Members x 2.
III. Each Member launches 1 extra attack.
IV. Damage will be dealt regardless of:
⓵ Puzzle Shield
⓶ Equal-Combo Shield
Begin CD 19 Min CD 8
Monster(s) 10563i
4386 Immense Power of Golden Liquid - EX Skill Effect I. Upon Skill activation and
at the end of each Round,
⇒ turn all Runestones into
Enchanted Machina Runestones.
II. Damage received will be lowered to 10
(applicable to Boss Skills deducting
a specific % of Summoner's HP
such as “Bloody Scythe” etc).
III. The Character's Attack x 10.
IV. The Character launches 5 extra attacks
(one Attribute each)
as much as 10% of its Attack.
V. If all Machinas in the Team have 100% Fuel,
⇒ the Character's Attack-damage
can overpower all enemies.
The Skill stays in play until receiving Damage from an enemy's attack.
Begin CD 20 Min CD 6
Monster(s) 2330i
4387 Fort of Self-deception Skill Effect For 1 Round:
I. Damage dealt to God and Demon
enemies x 3 additionally.
II. Dodge the attacks of all enemies;
After dodging an attack,
⇒ the Character's Skill CD -5.
III. For each Runestone of the Members'
Attributes touched while moving,
⇒ recover 10,000 HP,
⇒ until HP is full.
III. “Burning” and “Sticky” will be nullified.
IV. Receive no Damage when
touching an “Explosive Bomb”.
V. The Team will not be poisoned.
Begin CD 24 Min CD 10
Monster(s) 2330i
4389 Parasitic Enlightenment Skill Effect I. All enemies will be parasitized:
Deal a non-Attributive Damage as much as
100x the Character's Recovery basic value to each enemy
regardless of Defense and enemy Skills
each Round until defeated
⇒ Damage dealt to the enemies will be converted to HP Recovery
For 1 Round:
II. “Smog” and “Sticky” will be nullified.
III. For every extra 【Good Shepherd】 Member
present in the Team,
⇒ the Skill stays in play for 1 more Round,
⇒ to the max for 3 Rounds.
IV. If an enemy is defeated by
Initial Direct Damage or Attack-damage,
⇒ turn all Runestones into Enchanted Runestones
at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 10570i
4390 Tricolor Sacrifice Skill Effect I. Explode Light Runestones
⇒ to generate Enchanted Water Runestones.
II. Explode Dark Runestones
⇒ to generate Enchanted Fire Runestones.
III. Explode Heart Runestones
⇒ to generate Enchanted Earth Runestones.
IV. If there is “Sinners' Redemption - Cilovic” in the Team:
⇒ Explode all Runestones and Petrified Runestones
⇒ to generate Enchanted Human Runestones
(Water, Fire and Earth)
of fixed numbers and fixed positions.
For 1 Round:
V. Water, Fire and Earth Runestones also possess
the effect of Dark Runestones.
VI. By dissolving Water, Fire or Earth Runestones,
⇒ the Character and “Sinners' Redemption - Cilovic”:
Damage will be dealt regardless of Quintet Elemental Shield.
Begin CD 17 Min CD 6
Monster(s) 10569i
4391 Heart of Crystals Skill Effect I. Upon Skill activation and at the end of the Round,
⇒ turn the top row into Enchanted Heart Runestones.
II. Team Attack x 1.5; Recovery x 2.5.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime.
Upon deactivation of the Skill:
⓵ Explode Attributive Runestones
⇒ to generate Heart Runestones.
Begin CD 19 Min CD 8
Monster(s) 10571i
4392 Pack of Flames Skill Effect I. If the Leader is a Beast,
⇒ CDs of all enemies will be delayed for 1 Round.
For 2 Rounds:
II. Upon Skill activation and
at the end of each Round:
⓵ Recover 50% HP.
⓶ Turn the column below the Leader
into Enchanted Fire Beast Runestones.
III. Leader:
⓵ Attack x 2.5.
⓶ Damage will be regardless of Fixed Combo Shield.
Begin CD 17 Min CD 6
Monster(s) 10573i
4393 Kingly Explosion Skill Effect I. Deal a Light Damage of 30 million to all enemies regardless of Defense and Enchanted Runestone Shield.
II. By tapping a Runestone on the Magic Circle of Elements 3 times,
⇒ explode all Runestones to:
▋Generate Dragon Runestones of the 1st type tapped in the 1st and 2nd columns.
▋Generate Dragon Runestones of the 2nd type tapped in the 3rd and 4th columns.
▋Generate Dragon Runestones of the 3rd type tapped in the 5th and 6th columns.
Begin CD 18 Min CD 7
Monster(s) 10572i
4394 Blessings of Ichor Skill Effect I. By tapping a Runestone on the Magic Circle of Elements 2 times,
⇒ explode Runestones not of the 1st type tapped
⇒ to generate Enchanted Human Runestones of the 2nd type tapped.
For 1 Round:
II.【Believer of Forests】 Members:
⇒ Attack x 2.
III. The Character's Attack x 2.5 additionally.
IV. If Dark Runestone is tapped,
⇒ turn all Runestones into Enchanted Dark Runestones at the end of the Round.
Begin CD 74 Min CD 5
Monster(s) 10575i
4395 Cleansing Blizzard Skill Effect I. Clear the fatigue, hypnotized and windswept state
of 【Believer of Forests】 Members.
(This Skill can be activated regardless of
Hypnosis and Windswept State.)
II.【Believer of Forests】 Members:
⇒ Enter/stay in a hyper state for 2 Rounds.
For 1 Round:
III. The Character's Attack x 10.
IV. Non-【Believer of Forests】 Members:
⇒ launch no attack.
Begin CD 75 Min CD 6
Monster(s) 10575i
4397 Mechanized Billow Skill Effect I. Deal 15 Water Damages to all enemies;
If the Leader is a Water Member or Dragon:
⇒ Deal 30 Water Damages instead.
For 1 Round:
II. Water Members and Dragons:
⇒ Attack x 1.8.
III. At the end of the Round:
⓵ Explode Fire Runestones
⇒ to generate Enchanted Water Dragon Runestones.
⓶ Explode Earth Runestones
⇒ to generate Enchanted Heart Dragon Runestones.
Begin CD 17 Min CD 6
Monster(s) 2858i
4398 Burning Revenge Skill Effect I. Turn Water Runestones into
Enchanted Fire God Runestones.
II. Turn Earth Runestones into
Enchanted Heart God Runestones.
III. Turn Light Runestones into
Enchanted Dark God Runestones.
IV. The Character:
⓵ Attack x 4.
⓶ Damage will be dealt regardless of
Trio Elemental Shield, Quintet Elemental Shield.
IV. The Skill stays in play when ≥1 group(s) of
≥5 Fire Runestones are dissolved in the first batch.
Begin CD 17 Min CD 6
Monster(s) 2859i
4399 Source of Heart Skill Effect For 2 Rounds:
I. Heart Runestones also possess 150%
effect of all Attributive Runestones.
II. After dissolving Runestones,
⇒ the first 15 Runestones to be dropped
will be Heart Runestones.
Begin CD 20 Min CD 6
Monster(s) 10576i
4400 Wonderland Ascendancy Skill Effect For 1 Round:
I. Heart Runestones and Runestones of the Leader's Attribute
can be dissolved singly or in groups of 2 or more in the first batch.
II. For every group of Heart Runestones or
Runestones of the Leader's Attribute dissolved in the first batch,
⇒ Combo count +1,
⇒ to the max +10.
III. Demons:
⇒ Damage will be dealt regardless of:
⓵ Fixed Combo Shield
⓶ Runestone Combo Nullifying
Begin CD 17 Min CD 6
Monster(s) 10574i
4401 Star Platinum Skill Effect I. “Jotaro Kujo & Star Platinum”:
⇒ Enters the【Stand】mode.
II. The Character's Skill CD -8.
For 3 Rounds:
III. All enemies will be inactivated.
Begin CD 19 Min CD 8
Monster(s) 10581i
4402 Star Platinum - Combo Skill Effect I. Explode Frozen Runestones and Petrified Runestones
in the columns below 【Golden Spirit】 Members.
II. Turn Runestones of the enemy's Attribute and
Heart Runestones into Enchanted Dark Runestones;
If Dark Runestones are turned:
⇒ Turn them into Enchanted Dark Human Runestones instead.
For 1 Round:
III. According to the number of Runestones turned,
⇒ Combo count increases,
⇒ to the max +5.
Begin CD 16 Min CD 5
Monster(s) 10581i
4403 Star Platinum - Barrage of Strikes Skill Effect For 3 Rounds:
I. Extend Runestone-moving time by 2 seconds.
II. The Character's Damage will be dealt regardless of:
⓵ Initial Shield
⓶ Boss Skill〖Corruption〗
III. Non-【Golden Spirit】Members launch no attack.
IV. The Character launches 30 extra Dark attacks as much as 30% of its Attack.
Begin CD 19 Min CD 8
Monster(s) 10581i
4404 Star Finger Skill Effect I. Explode Frozen Runestones, Petrified Runestones
and Condensed Runestones in the columns
below 【Golden Spirit】 Members.
II. Deal a Dark Damage of 300 million to all enemies
regardless of Defense and Enchanted Runestone Shield.
III. Turn Heart Runestones and
Runestones of the enemy's Attribute into
Enchanted Dark Human Runestones.
For 1 Round:
IV. According to the number of Runestones turned,
⇒ Combo count increases,
⇒ to the max +8.
Begin CD 16 Min CD 5
Monster(s) 10581i
4405 Overdrive Skill Effect Tap 1 Hamon to acquire the corresponding effects for 1 Round.

【Turquoise Blue Overdrive】
▋Turn the bottom row into Enchanted Water Runestones.
▋After dissolving Runestones,
⇒ the 1st batch of Runestones to be dropped will be Water Runestones.
▋Clear the negative state of Electrified Runestones touched while moving.
▋The Character's Attack x 8.
▋The Character's Attacks will be altered into Water.
▋At the end of the Round,
⇒ the Character's Skill CD -2.

【Scarlet Overdrive】
▋Turn the 1st and 6th columns into Enchanted Fire Runestones.
▋After dissolving Runestones,
⇒ the 1st batch of Runestones to be dropped will be Fire Runestones.
▋“Burning” will be nullified.
▋The Character's Attack x 8.
▋The Character's Attacks will be altered into Fire.
▋At the end of the Round,
⇒ the Character's Skill CD -2.

【Life Magnetism Overdrive】
▋Turn the top row into Enchanted Earth Runestones.
▋After dissolving Runestones,
⇒ the 1st batch of Runestones to be dropped will be Earth Runestones.
▋“Sticky” will be nullified.
▋The Character's Attack x 8.
▋The Character's Attacks will be altered into Earth.
▋At the end of the Round,
⇒ the Character's Skill CD -2.

【Sunlight Yellow Overdrive】
▋Turn all Runestones into Enchanted Runestones
(Fire and Light) of fixed numbers and fixed positions.
▋The Character's Damage will be dealt regardless of
Duet Elemental Shield, Trio Elemental Shield,
Quartet Elemental Shield, Quintet Elemental Shield.
▋The Character's Attack x 10.
▋The Character launches 5 extra attacks of
each specified Attribute (Fire & Light)
as much as 10% of its Attack
▋Non-【Golden Spirit】 Members launch no attacks.
▋If the Leader is a 【Golden Spirit】 Member or Light Human:
⇒ Damage received from Scorching Areas -100%.
Begin CD 19 Min CD 8
Monster(s) 10580i
4406 Beat of Hamon Overdrive Skill Effect I. Petrify all enemies for 1 Round to
⇒ inactivate them;
If the enemies are Demons:
⇒ Inactivate them for 2 Rounds instead.
For 2 Rounds:
II. Team Attack x 2.
III. The Character's Attacks will be altered into Light.
IV. At the end of each Round,
⇒【Golden Spirit】 Members:
Skill CDs -1.
Begin CD 19 Min CD 8
Monster(s) 10579i
4407 Hamon-infused Weapons Skill Effect For 2 Rounds:
I.【Golden Spirit】 Members:
⇒ Attack-damage will be dealt regardless of Green-red Vortex.
II. Different “Weapon” icons will appear at 4 fixed positions.
By ending the last Runestone movement in
different “Weapon” positions:
(dissolving Runestones is necessary)
⓵ The Skill stays in play.
⓶ Different effects will be granted:

【Clackers】
▋【Golden Spirit】 Members:
⇒ Attack x 2.
【Tommy Gun】
▋Launch 10 Fire attacks to all enemies before attacks.
【Hammer】
▋Damage received -70%.
【Crossbow】
▋The Character launches 1 extra Light Afterattack
as much as 1.5x Team Attack to all enemies.
Begin CD 18 Min CD 7
Monster(s) 10579i
4408 Silver Chariot Skill Effect I. “Jean Pierre Polnareff & Silver Chariot”:
⇒ Enter the 【Stand】 mode.
II. Restore all cracked positions.
III. Tap 1 Runestone to
⇒ turn that type of Runestones into Water Runestones.
IV. The Character's Skill CD -6.
For 1 Round:
V. The Character's Attack x 1.5.
Begin CD 17 Min CD 6
Monster(s) 10582i
4409 Rapier Fencing Skill Effect I. Restore all cracked positions.
II. Tap 2 Runestones to
⇒ explode those types of Runestones and
⇒ generate Enchanted Water Human Runestones.
For 1 Round:
III. The Character's Attack x 1.5.
IV. The Character launches 15 extra Water attacks
as much as 20% of its Attack;
If the Leader is a 【Golden Spirit】 Member:
⇒ The Character launches 15 extra attacks
as much as 30% of its Attack instead.
(The first 5 attacks include 1 attack of each Attribute,
and the other 10 are Water attacks.)
Begin CD 17 Min CD 6
Monster(s) 10582i
4410 Magician's Red Skill Effect I. “Mohammed Avdol & Magician's Red”:
⇒ Enter the 【Stand】 mode.
II. The Character's Skill CD -7.
III.Turn 10 Runestones at fixed positions
into Fire Runestones.
IV. Ignite all enemies for 1 Round to:
⓵ Alter their Attributes into Fire.
⓶ Inactivate them.
For 1 Round:
V. The Character's Attack x 1.5.
Begin CD 17 Min CD 6
Monster(s) 10578i
4411 Crossfire Hurricane Special Skill Effect I. Ignite all enemies for 1 Round to:
⓵ Alter their Attributes into Fire.
⓶ Inactivate them.
II. Tap 3 Runestones to
⇒ turn them and the adjacent Runestones into
Enchanted Runestones of specified Attributes in this order:
Fire, Dark, Fire
For 1 Round:
III.【Golden Spirit】 and Fire Members:
⇒ Damage will be dealt regardless of Quintet Elemental Shield.
IV. If the Leader is a 【Golden Spirit】 Member,
⇒ Effects I & III stay in play for 2 Rounds.
Begin CD 18 Min CD 7
Monster(s) 10578i
4412 Hierophant Green Skill Effect I. “Noriaki Kakyoin & Hierophant Green”:
⇒ Enters the 【Stand】 mode.
(This Skill will not be locked.)
II. Turn all Runestones into Earth and Heart Runestones
of fixed numbers and fixed positions.
III. The Character's Skill CD -6.
For 1 Round:
IV. The Character's Attack x 1.5.
Begin CD 17 Min CD 6
Monster(s) 10583i
4413 Emerald Splash Skill Effect I. Release the locked Skills of 【Golden Spirit】 and Earth Members.
(This Skill will not be locked.)
II. Launch 20 Earth attacks to all enemies.
III. Explode all Runestones
⇒ to generate Enchanted Runestones
(Earth and Heart) of fixed numbers and fixed positions.
For 1 Round:
IV. “Smog” will be nullified.
V. The Character's Attack x 4.
VI. If the Leader is a 【Golden Spirit】 Member:
At the end of the Round,
⇒ explode all Runestones
⇒ to generate Enchanted Runestones
(Earth and Heart) of fixed numbers and fixed positions.
Begin CD 17 Min CD 6
Monster(s) 10583i
4414 The Fool Skill Effect I. “Iggy & The Fool”:
⇒ Enters the 【Stand】 mode.
II. Tap 3 columns to explode them
⇒ and generate Runestones of the corresponding
Member's Attribute in each column.
III. Every time a column below a 【Golden Spirit】 Member is tapped,
⇒ the corresponding Member enters/stays in a hyper state for 1 Round.
IV. The Character's Skill CD -6.
For 1 Round:
V. The Character's Attack x 1.5.
Begin CD 17 Min CD 6
Monster(s) 10584i
4415 A Proud Soul Skill Effect I. Tap 3 columns to explode them
⇒ and generate Enchanted Runestones of the corresponding
Member's Attribute and Race in each column.
II. Every time a column below a 【Golden Spirit】 Member is tapped,
⇒ the corresponding Member enters/stays in a hyper state for 1 Round.
For 1 Round:
III.【Golden Spirit】and Light Members:
⇒ Damage will be dealt regardless of Fixed Combo Shield;
If the Leader is a 【Golden Spirit】 Member:
⇒ Effect IV stays in play for 2 Rounds instead.
Begin CD 17 Min CD 6
Monster(s) 10584i
4416 Hamon Bubble Launcher Skill Effect I. Clear the negative state of Frozen Runestones
and Bubbly Runestones.
II. Turn 15 Runestones at fixed positions
into Water Human Runestones;
If the Leader is “Joseph Joestar”:
⇒ Turn all Runestones into
Enchanted Human Runestones (Water, Fire & Earth)
of fixed numbers and fixed positions instead.
For 1 Round:
III. Water, Fire and Earth Runestones also possess
the effect of all Runestones.
IV. Water, Fire and Earth Runestones can be dissolved
singly or in groups of 2 or more in the first batch.
V.【Golden Spirit】 Members:
⓵ Attack x 2.
⓶ Damage will be dealt regardless of:
▋ Anti-Runestone Shield (First Batch)
▋ Runestone Combo Nullifying
Begin CD 18 Min CD 7
Monster(s) 10577i
4417 Hope of Survival Skill Effect For 2 Rounds:
I.【Golden Spirit】 Members:
⇒ Damage will be dealt regardless of
Equal-Combo Shield.
II. The more the Coins are obtained,
⇒ the higher the Attack of 【Golden Spirit】 Members increases,
⇒ to the max x 2.5 for 30,000 Coins obtained.
Begin CD 17 Min CD 6
Monster(s) 10585i
4418 Ultimate Deep Pass Overdrive Skill Effect I. The Character's Attack basic value will be lowered to 0.
II. Add 2.5x the deducted Attack basic value
to the Attack basic value of all “Jonathan Joestar”.
III. 50% of Attack-damage dealt to an enemy
will be diffused to other enemies.
IV. “Jonathan Joestar”:
⇒ Damage will be dealt regardless of Initial Shield.
V. If the Leader is “Jonathan Joestar” upon Skill activation:
⇒ Team Recovery becomes 0.
(The Skill stays in play until deactivation or defeated.)

This Skill can be deactivated anytime.
Upon deactivation of the Skill:
⓵ Restore all Runestones to normal state.
⓶ Turn 18 outermost Runestones into Water Runestones.
Begin CD 17 Min CD 6
Monster(s) 10588i
4419 Tears of Devotion Skill Effect I. Clear all additional effects in play.
II. Restore all Runestones to normal state.
For 1 Round:
III. Upon Skill activation and at the end of the Round,
⇒ fully recover HP.
IV. “Jonathan Joestar” and “Joseph Joestar”:
⓵ Attack x 2.5.
⓶ At the end of the Round,
⇒ Skill CDs -3.
Begin CD 18 Min CD 7
Monster(s) 10587i
4420 Vaporization Freezing Technique Skill Effect I. Turn all Runestones into
6 Enchanted Runestones of each Attribute.
II. Freeze all enemies for 1 Round to:
⓵ Alter their Attributes into Water.
⓶ Inactivate them.
For 1 Round:
III. Demons:
⇒ Damage dealt to Human and Demon enemies x 3 additionally.
IV.【Vampire】 Members:
⇒ Damage will be dealt regardless of Puzzle Shield.
Begin CD 17 Min CD 6
Monster(s) 10589i
4421 Snake Muffler Skill Effect I. Electrify all enemies for 1 Round to
⇒ inactivate them.
For 1 Round:
II. The Character, “Joseph Joestar”
and “Caesar Anthonio Zeppeli”:
⓵ Attack x 3.
⓶ Damage will be dealt regardless of
enemies' specific Damage-reducing Resistance.
III. If the Leader is “Joseph Joestar”,
⇒ Effects I & II stay in play for 2 Rounds.
Begin CD 18 Min CD 7
Monster(s) 10590i
4422 Erratic Blaze King's Prison Skill Effect I. Deal a Fire Damage of
500x the Summoner's maximum HP
to all enemies regardless of Defense
and Enchanted Runestone Shield.
II. Turn all Runestones into
Fire and Heart Runestones
of fixed numbers and fixed positions.
For 1 Round:
III. If there are ≥2【Pillar Man】 Members in the Team,
⇒ Combo count +6.
Begin CD 17 Min CD 6
Monster(s) 10592i
4423 Divine Sandstorm Skill Effect I. Remove “Tornado” for 1 Round.
II. Turn the 1st and 6th columns into Enchanted Earth Runestones.
III. CDs of all enemies will be delayed for 1 Round.
For 1 Round:
IV. If there are ≥2 【Pillar Man】 Members in the Team,
⇒ dodge the first attack of each enemy.
Begin CD 18 Min CD 7
Monster(s) 10591i
4424 Brilliant Bone Blade Skill Effect I. Restore all cracked positions.
II. Explode Heart Runestones,
Petrified Runestones and Frozen Runestones
⇒ to generate Enchanted Dark Demon Runestones.
III. Clear the fatigue, hypnotized and windswept state
of the Leader and 【Pillar Man】 Members.
(This Skill can be activated regardless of
Hypnosis and Windswept State.)
IV. Leader and 【Pillar Man】 Members:
⇒ Enter/stay in a hyper state for 1 Round.
For 1 Round:
V. The Character:
⓵ Attack x 2.
⓶ Each launches 5 extra attacks (one Attribute each).
VI. If there are ≥2 【Pillar Man】 Members in the Team,
⇒ Effects IV & V stay in play for 1 more Round.
Begin CD 17 Min CD 6
Monster(s) 10593i
4425 Hermit Purple Skill Effect I. Eclipse all enemies for 1 Round to
⇒ inactivate them.
II. Clear the fatigue and hypnotized state
of 【Golden Spirit】 Members.
(This Skill can be activated regardless of Hypnosis.)
III.【Golden Spirit】 Members:
⇒ Enter/stay in a hyper state for 2 Rounds.
For 1 Round:
IV. If the Leader is a 【Golden Spirit】 Member,
⇒ all Members' attacks will be altered into Light.
Begin CD 17 Min CD 6
Monster(s) 10594i
4426 Horus' Ice Spikes Skill Effect I. Freeze all enemies to
⇒ alter their Attributes into Water
until they are defeated.
II. Beasts:
⇒ Damage dealt to Beast and frozen enemies x 3 additionally.
III. In the 1st Round:
⇒ turn the 1st to 3rd rows into Enchanted Runestones
(Water and Heart) of fixed numbers and fixed positions.
In the 2nd Round:
⇒ turn the 3rd to 5th rows into Enchanted Runestones
(Water and Heart) of fixed numbers and fixed positions.
The above runs as a cycle.
Effects II - III stay in play within the Wave.
Begin CD 17 Min CD 6
Monster(s) 10596i
4427 Emperor's Bullets Skill Effect I. “Death Damage” (receiving Damage upon the defeat of the enemy) will be nullified.
II. Deal a Damage of each Attribute of 10 million
to all enemies regardless of Defense and
Enchanted Runestone Shield.
For 1 Round:
III. Damage received from the enemy's Counterattack -100%.
Begin CD 17 Min CD 6
Monster(s) 10595i
4428 Dark Void Skill Effect For 1 Round:
I. “Smog” and “Black Holes” will be nullified.
II. Tap 1 Runestone to
⇒ remove that type of Runestones
⇒ and generate Enchanted Attributive Runestones not of that type;
If the Leader is “DIO & The World”:
⇒ Remove all Runestones to
⇒ generate Enchanted Attributive Runestones not of that type.
Begin CD 17 Min CD 6
Monster(s) 10597i
4429 The World Skill Effect I. “DIO & The World”:
⇒ Enter the 【Stand】 mode.
II. The Character's Skill CD -8.
For 1 Round:
III. Absorb all Attack-damage and Damage received
from Boss Skills deducting a specific % of Summoner's HP
such as “Bloody Scythe” etc. of the enemy in the Round.
IV. The Character's Attack x 10.
Begin CD 19 Min CD 8
Monster(s) 10598i
4430 5 Seconds Now Skill Effect I. Explode Heart Runestones and
Runestones of the enemy's Attribute to
⇒ generate Enchanted Light Runestones.
For 1 Round:
II. Extend Runestone-moving time by 5 seconds.
III. Effect of Light Runestones increases by 50%.
Begin CD 16 Min CD 5
Monster(s) 10598i
4431 The World! Time Stops! Skill Effect I. Unlimited Runestone movement without dissolving
in 9 seconds and this will not be counted as 1 Round.
For 1 Round:
II. All Runestones can be dissolved singly or
in groups of 2 or more in the first batch.
III. The Character launches 30 extra Light attacks
as much as 30% of its Attack.
IV. Other Members launch no attack.
V. “Daggers” of 6 types (one each for five Attributes and Heart)
will appear at 6 random positions.
VI. By dissolving Runestones of the same types
at the “Dagger” positions in the first batch:
⇒ the more the types are dissolved, the more the effects will be granted:

【≥2 types】
▋The Character's Attack x 2.5.
【≥3 types】
▋The Character's Damage will be dealt regardless of:
⓵ Anti-Runestone Shield (First Batch)
⓶ Runestone Combo Nullifying
⓷ Fixed Combo Shield
【≥4 types】
▋After the Character attacks and hits the enemies,
⇒ stun the enemies for 1 Round to inactivate them.
【≥5 types】
▋At the end of the Round,
⇒ this Skill CD -3.
Begin CD 19 Min CD 8
Monster(s) 10598i
4432 Take My Steam Roller Skill Effect I. Explode all Runestones to
⇒ generate Enchanted Runestones of all types
of fixed numbers and fixed positions;
If the Leader is “DIO & The World”:
⇒ Remove all Runestones instead.
For 1 Round:
II. After dissolving Runestones,
⇒ the 1st and 2nd batches of Runestones to be
dropped will be Enchanted Light Runestones.
III. Damage received from Scorching Areas
will be converted to HP Recovery.
Begin CD 18 Min CD 7
Monster(s) 10598i
4433 A Call for Embrace Skill Effect I. Turn all Runestones into Enchanted Runestones.
II. Restore all cracked positions in the columns below Humans and Gods.
For 1 Round:
III. Humans & Gods:
⇒ Damage will be dealt regardless of:
⓵ Combo Seal
⓶ Fixed Combo Shield
IV. The Character and the neighboring Human(s) and God(s):
⇒ Each launches 5 extra attacks (one Attribute each) as much as 50% of its Attack.
V. If an enemy is defeated by Initial Direct Damage or Attack-damage,
⇒ the Character's Skill CD -3 at the end of the Round.
Begin CD 17 Min CD 6
Monster(s) 10618i
4434 Quadruple Myths - God Skill Effect I. Deal a Light Damage of 40 million
to all enemies regardless of Defense,
Enchanted Runestone Shield, and Initial Shield.
II. If the Leader is a God,
⇒ turn all Runestones into Enchanted God Runestones.
For 1 Round:
III. Gods:
⇒ Attack & Recovery basic value +4,000.
IV. By dissolving ≥1 group(s) of ≥6 Runestones in the first batch,
⇒ Combo count +10.
Begin CD 18 Min CD 4
Monster(s) 10601i
4435 Quadruple Myths - Dragon Skill Effect I. Deal a Light Damage of 40 million
to all enemies regardless of Defense,
Enchanted Runestone Shield, and Initial Shield.
II. If the Leader is a Dragon,
⇒ fully recover HP.
For 1 Round:
III. Dragons:
⇒ Attack & Recovery basic value +4,000.
IV. After dissolving Runestones,
⇒ generate 8 Enchanted Light Runestones.
Begin CD 18 Min CD 4
Monster(s) 10603i
4436 Quadruple Myths - Beast Skill Effect I. Deal a Light Damage of 40 million
to all enemies regardless of Defense,
Enchanted Runestone Shield, and Initial Shield;
If the Leader is a Beast:
⇒ Deal 4 Light Damages of 40 million
to all enemies regardless of Defense,
Enchanted Runestone Shield, and Initial Shield instead.
For 1 Round:
II. Beasts:
⇒ Attack & Recovery basic value +4,000.
III. The Character ignites the enemies for 1 Round after attacking.
IV. The Character's Damage dealt to
Fire and Dark enemies x 1.5 additionally.
Begin CD 18 Min CD 4
Monster(s) 10602i
4437 Prismatic Enchantment Skill Effect I. “Runestones in Disguise” will be nullified for 1 Round.
II. Remove “Laser Trap” for 1 Round.
III. “Oriental Heiress - Hitomi Tsukishita”:
⇒ Enter a frenzied state for 2 Rounds.
For 1 Round:
IV. Runestone movement will not be stopped
when an Electrified Runestone is touched.
V. Absorb the first Attack-damage and Damage
received from Boss Skills deducting a
specific % of Summoner's HP such as
"Bloody Scythe” etc. of the enemy in the Round.
VI. Launch 7 Light Counterattacks of
1,000x the absorbed Attack to
that enemy regardless of Defense
and Enchanted Runestone Shield.
VII. If “Oriental Heiress - Hitomi Tsukishita”
is in a frenzied state,
⇒ the Skill stays in play.
Begin CD 18 Min CD 7
Monster(s) 10604i
4438 Gusty Wisps Skill Effect I. Clear the fatigue and windswept state of Elves.
(This Skill can be activated regardless of Windswept State.)
II. Elves:
⇒ Enter/stay in a hyper state for 2 Rounds.
III. Explode Weathered Runestones,
Petrified Runestones and Frozen Runestones
⇒ to generate Protected Water Runestones.
For 2 Rounds:
IV. “Black Holes” will be nullified.
V. All Runestones also possess 200% effect of all Runestones.
Begin CD 75 Min CD 6
Monster(s) 10599i
4439 Flammable Powder Skill Effect I. The neighboring Demons:
⇒ Enter a frenzied state for 1 Round.
II. Explode Water, Earth, Light and Dark Runestones
⇒ to generate Demon Runestones
(Fire and Heart).
For 1 Round:
III. By dissolving all present Fire and
Heart Runestones in the first batch:
⇒ At the end of the Round,
turn all Runestones into 15 Demon Runestones
of each specified Attribute (Fire and Heart).
Begin CD 17 Min CD 6
Monster(s) 10605i
4440 Billowing Defense Skill Effect I. The neighboring Elves:
⇒ Enter a frenzied state for 1 Round.
II. Explode Fire, Earth, Light and Dark Runestones to
⇒ generate Elf Runestones (Water and Heart).
For 1 Round:
III. By dissolving all present Water and
Heart Runestones in the first batch:
⇒ At the end of the Round,
turn all Runestones into 15 Elf Runestones
of each specified Attribute (Water and Heart).
Begin CD 17 Min CD 6
Monster(s) 10606i
4441 Plumes fo Dracoflames Skill Effect I. Damage received from “Burning” will be lowered to 1;
If a “Burning” position is touched,
⇒ the Character's Attack x 3.
II. By dissolving Fire Runestones:
⓵ Dragons:
⇒ Damage will be dealt regardless of
▋Trio Elemental Shield
▋Quintet Elemental Shield
⓶ At the end of the Round,
⇒ explode the 1st column
⇒ to generate Enchanted Fire Runestones.
III. By dissolving Dark Runestones:
⓵ Each Dragon launches 1 extra Fire attack.
⓶ At the end of the Round,
⇒ explode the 6th column
⇒ generate Enchanted Dark Runestones.
The Skill stays in play until no Dragon Runestones are dissolved.
Begin CD 22 Min CD 8
Monster(s) 10611i
4442 Ekionic Breath Skill Effect I. Explode the 2nd and 4th columns
⇒ to generate Dragon Runestones of the Leader's Attribute.
II. Explode the 3rd and 5th columns
⇒ to generate Dragon Runestones of the Ally's Attribute.
For 1 Round:
III. By dissolving all Runestones in the first batch,
⇒ the Character's Skill CD -1.
Begin CD 20 Min CD 6
Monster(s) 10611i
4443 Dusking Recollection Skill Effect I. Members of the Character's Attribute:
⇒ Damage dealt to all enemies x 2 additionally.
II. Upon Skill activation and at the end of each Round,
⇒ turn the columns below the Leader, Ally
and the Character into Enchanted
Runestones of the Leader's Race.
The Skill stays in play until deactivation or defeated.

This Skill can be deactivated anytime.
Upon deactivation of the Skill:
⓵ Explode all Runestones
⇒ to generate Enchanted Runestones
not of the Character's Attribute.
Begin CD 17 Min CD 6
Monster(s) 10607i
4444 Mechanical Colony Skill Effect I. Fuel of Machinas increases to 100%.
II. Turn all Runestones into Fire and Dark Runestones of fixed numbers and fixed positions.
For 1 Round:
III. Damage received from “Burning” and “Scorching Areas” will not lead to your defeat.
IV. Team Attack x 1.8.
V. If Team HP is 1 at the end of the Round,
⇒ the Character's Skill CD -5.
Begin CD 17 Min CD 6
Monster(s) 10613i
4445 Stinging Swarm Skill Effect For 1 Round:
I. Heart Runestones and Runestones of Humans'
and Elves' Attributes can be dissolved singly
or in groups of 2 or more in the first batch.
II. By dissolving all Runestones in the first batch:
⓵ Team Attack x 2.
⓶ Damage will be dealt regardless of
Anti-Runestone Shield (First Batch).
Begin CD 17 Min CD 6
Monster(s) 10612i
4446 New Year's Game Skill Effect I. Clear the hypnotized state of the
Dragon Leader and 【Hei Jiajia】 Members.
(This Skill can be activated regardless of Hypnosis.)
II. If there are ≥3 【Hei Jiajia】 Members in the Team,
⇒ the Character's Skill CD -2
III. Turn Heart Runestones into Runestones of the Members' Attributes.
For 1 Round:
IV. “Sticky”, “Burning” and “Smog” will be nullified.
V. Add the number of Combos made in the first batch
to the total Combo count in the Round.
For every extra 【Hei Jiajia】 Member
or Dragon in the Team,
⇒ the Combos to be added x2,
⇒ to the max x6 for 5 【Hei Jiajia】 Members
or Dragons in the Team.
Begin CD 18 Min CD 7
Monster(s) 10615i
4447 Nature Lessons Skill Effect I. Release the locked Skills of the Beast Leader and 【Hei Jiajia】 Members.
(This Skill will not be locked.)
II. If there are ≥3【Hei Jiajia】 Members,
⇒ the Character's Skill CD -2.
For 1 Round:
III. Attack bonus +80% for Combos made.
IV. 【Hei Jiajia】Members and Beasts:
⓵ Attack x 2.5.
⓶ Damage will be dealt regardless of
Duet Elemental Shield, Trio Elemental Shield,
Quartet Elemental Shield, Quintet Elemental Shield.
Begin CD 18 Min CD 7
Monster(s) 10614i
4448 False Bond of Love Skill Effect I. Launch a Light attack of 10 million to all enemies before attacking.
II. By dissolving ≥4 groups of Runestones in the first batch,
⇒ Humans and Machinas:
⓵ Attack x 2.2.
⓶ Damage will be dealt regardless of Defense.
III. Otherwise,
⇒ Damage received -50%.
The Skill stays in play until the Character launches no attack.
Begin CD 17 Min CD 6
Monster(s) 2861i
4449 Taste of Vainglory Skill Effect I. Explode Heart Runestones and Runesontes of the Character's Weakness Attribute.
For 1 Round:
II. After dissolving Runestones,
all dropping Runestones of the Character's Attribute will be adjacent.
III. For each Runestone of the Character's Attribute dissolved.
⇒ Combo count +2,
⇒ to the max +24.
Begin CD 17 Min CD 6
Monster(s) 2862i
4450 Radiating Foresight Skill Effect For 1 Round:
I. Turn the Runestones touched
in the first Runestone movement
into Enchanted Light God Runestones.
II. Clear the negative state of Electrified Runestones, Frozen Runestones, Weakened Runestones, Lock-for-Recovery Runestones, and Petrified Runestones touched while moving,
⇒ and turn them into Enchanted Light God Runestones.
III. The Character:
⓵ Launches 11 extra attacks.
⓶ Damage will be dealt regardless of:
▋ Equal-Combo Shield
▋ Initial Shield
IV. If the Leader is “Sanctified Will - Prometheus”
or “Crystallic Resplendence - Nero”:
⓵ The Character's Damage will be dealt regardless of Cross-shaped Shield.
⓶ For every “Sanctified Will - Prometheus” in the Team,
⇒ Combo count +11.
V. If no enemy is defeated in the Round,
⇒ dodge the first attack of each enemy in the Round.
Begin CD 13 Min CD 8
Monster(s) 10616i
4451 Illusory Paradise Skill Effect I. Release the locked Skills of all Members.
(This Skill will not be locked.)
II. Clear the fatigue, hypnotized, windswept
and paralyzed state of all Members.
(This Skill can be activated regardless of
Hypnosis, and Windswept State.)
III. Remove all Runestones
⇒ to generate Enchanted Runestones of
all types of fixed numbers and fixed positions.
Begin CD 10 Min CD 5
Monster(s) 10617i
4452 Horn of Purification Skill Effect I. Clear all additional effects in play.
II. Restore all Runestones to normal state.
For 1 Round:
III. By tapping a Runestone on the Magic Circle of Elements 6 times:
⓵ Runestones of that type(s) can be dissolved singly or in groups of 2 or more in the first batch.
⓶ Each Member launches 1 extra attack of that Attribute(s);
If the Heart Runestone is tapped:
⇒ Each Member launches 1 extra non-Attributive attack instead.
IV. Beasts and Gods:
⇒ Damage will be dealt regardless of:
⓵ Anti-Runestone Shield (First Batch)
⓶ Puzzle Shield
(This Skill can be activated regardless of Skill Lock, Hypnosis, and Windswept State.)
Begin CD 12 Min CD 7
Monster(s) 10617i
4453 Joining Hearts Skill Effect I. Turn all Runestones into Fire and
Heart Runestones of fixed numbers
and fixed positions.
For 1 Round:
II. Fire and Heart Runestones also possess
the effect of all Runestones.
III. For every group of Fire Runestones
dissolved in the first batch,
⇒ generate 3 Heart Runestones.
IV. For every group of Heart Runestones
dissolved in the first batch,
⇒ generate 3 Fire Runestones.
Begin CD 17 Min CD 6
Monster(s) 10610i
4454 Pauper's Rules Skill Effect I. Turn the column below the Character into
Enchanted Runestones (Light, Dark & Heart)
of fixed numbers and fixed positions.
For 1 Round:
II. Team Recovery becomes 0.
III. For each step made,
⇒ deduct 1% Team HP
(bottom out at 1).
IV. The lower the Team HP
after Runestone movement,
⇒ the higher the Character's Attack,
⇒ to the max x 3.5.
Begin CD 15 Min CD 4
Monster(s) 10608i
4455 Switch (4455) Skill Effect This Skill can be activated only when the Character
is equipped with the Dragonware “Gold Sycee”:
I. Switch.
II. Explode all columns
⇒ to generate Runestones same as
the column below the Character
(including the effects of Enchanted Runestones and Race Runestones).
Begin CD 8 Min CD 8
Monster(s) 10608i
4456 Rolling in Money Skill Effect For 1 Round:
I. For each step made,
⇒ recover 1% HP,
⇒ until Team HP is full.
II. The higher the Team HP after Runestone movement,
⇒ the higher the Character's Attack,
⇒ to the max x 3.5.
Begin CD 10 Min CD 4
Monster(s) 10609i
4457 Ka-ching Ka-ching Skill Effect I. Clear the negative effect of “B&W Zone”.
II. Restore all cracked positions.
III. Restore all Runestones to normal state.
IV. Turn all Runestones into Enchanted God Runestones.
For 1 Round:
V. The Character:
⓵ Attack x 6.
⓶ Attack-damage can overpower enemies.
⓷ Damage will be dealt regardless of Defense.
VI. Combo count +8.
Begin CD 14 Min CD 8
Monster(s) 10609i
4458 Heroic Mettle - EX. Skill Effect I. Restore all cracked positions.
II. The Character enters a tempestuous state for 1 Round.
III. Tap one of the board setups to:
⓵ Remove all Runestones.
⓶ Generate Enchanted God Runestones according to the setup.

▋Setup 1【Water, Fire, Earth】
▋Setup 2【5 Attributes & Heart】
▋Setup 3【Light, Dark, Heart】
▋Setup 4【Ultimate - 5 Attributes & Heart】
Begin CD 17 Min CD 8
Monster(s) 2863i
4459 Heroic Mettle - EX. Tempest Skill Effect I. Remove “Enclosed Areas” for 1 Round.
II. Restore all cracked positions.
III. The Character enters a tempestuous state for 2 Rounds.
IV. Tap one of the board setups to:
⓵ Remove all Runestones.
⓶ Generate Enchanted God Runestones according to the setup.

▋Setup 1【Water, Fire, Earth】
▋Setup 2【5 Attributes & Heart】
▋Setup 3【Light, Dark, Heart】
▋Setup 4【Ultimate - 5 Attributes & Heart】
Begin CD 17 Min CD 8
Monster(s) 2863i
4462 Fallen Darkness Skill Effect I. Turn Heart Runestones into Enchanted Dark God Runestones.
For 1 Round:
II. Each Member launches 1 extra Dark attack.
III. If there is a hypnotized enemy:
⓵ Damage will be dealt regardless of
▋ Fixed Combo Shield
▋ Duet Elemental Shield, Trio Elemental Shield
Quartet Elemental Shield, Quintet Elemental Shield
⓶ If the hypnotized enemy is defeated by
Initial Direct Damage or Attack-damage,
⇒ the Character's Skill CD -1.
Begin CD 22 Min CD 8
Monster(s) 7018i
4463 Dragonic Immortality Skill Effect For 1 Round:
I. The Character launches no attack.
II. Launch 1 Attribute-effective Counterattack
as much as 1,500x the Damage received
to the attacking enemies regardless of
Defense and Enchanted Runestone Shield.
III. If the Leader and Ally are both Dragons,
⇒ the Damage received in the Round
will not lead to your defeat.
(applicable to Boss Skills deducting
a specific % of Summoner's HP
such as "Bloody Scythe" etc.)

Note: Summoners may still be defeated because of insufficient HP when Boss Skills other than "Bloody Scythe", such as "Defense Break", are in play even after this Skill is activated.
Begin CD 20 Min CD 6
Monster(s) 7020i
4466 Imprecation of Desperation - EX Skill Effect I. Recover HP as much as 50,000x Team Recovery basic value.
II. “Death Damage” (receiving Damage upon the
defeat of the enemy) will be nullified.
III. Remove all Runestones
⇒ to generate Enchanted Heart Elf Runestones and
Enchanted Elf Runestones of the Members' Attributes.
IV. If Explosive Bombs, Weathered Runestones,
Electrified Runestones, Frozen Runestones,
Petrified Runestones or Weakened Runestones are removed,
⇒ the Character's Attack x 2,
⇒ to the max x6 for 5 Runestones removed.
For 1 Round:
V. By tapping a Runestone on the Magic Circle of Elements:
⓵ Modify Runestones of that type to become Protected Runestones.
⓶ Each Member launches 1 extra attack of that Attribute.
⓷ Each Elf launches 4 extra attacks of that Attribute as much as 50% of its Attack.
If the Heart Runestone is tapped:
⇒ non-Attributive attacks will be launched instead for effects ⓶ & ⓷.
Begin CD 15 Min CD 6
Monster(s) 2860i
4467 Forbidden Talisman Skill Effect I. Stun all enemies for 1 Round
⇒ to inactivate them.
II. All enemies will be parasitized:
Deal a non-Attributive Damage of
30x the enemy's Defense + 1 million
to each enemy regardless of Defense and
enemy Skills each Round until defeated.
(This effect can be superimposed at most 3 times.)
III. 【Intoxicating Charms】Members:
⓵ Release their locked Skills.
(This Skill will not be locked.)
⓶ Clear their fatigue, hypnotized, windswept
and paralyzed state.
(This Skill can be activated regardless of
Hypnosis and Windswept State.)
IV. Remove “Tornado” for 1 Round.
For 1 Round:
V. Damage will be dealt regardless of
⓵ Duet Elemental Shield, Trio Elemental Shield,
Quartet Elemental Shield, Quintet Elemental Shield
⓶ Attack Shield
Begin CD 17 Min CD 6
Monster(s) 10622i
4468 Grievous Thirst Skill Effect Tap 1 column:
I. Explode that column to generate
Enchanted Runestones of the
corresponding Member's Attribute and Race.
For 1 Round:
II. The corresponding Member's Attack
will synchronize with that of the Leader.
Begin CD 8 Min CD 2
Monster(s) 10620i
4469 Nil Skill Effect Nil
Begin CD 12 Min CD 1
Monster(s) 10620i
4470 Insatiable Thirst Skill Effect I. Explode all columns to
⇒ generate Runestones of the
corresponding Member's Attribute
in each column.
For 1 Round:
II. After dissolving Runestones,
⇒ generate 69 Enchanted Heart Demon Runestones.
III. Damage received from “Scorching Areas”
will be converted to HP Recovery.
Begin CD 11 Min CD 6
Monster(s) 10620i
4471 Compulsive Thirst Skill Effect I. Other Members:
⇒ Enter a fatigue state for 1 Round.
For 1 Round:
II. Damage received will be lowered to 69.
(applicable to Boss Skills deducting
a specific % of Summoner's HP
such as “Bloody Scythe” etc)
Begin CD 11 Min CD 6
Monster(s) 10620i
4472 Raging Thirst Skill Effect For 1 Round:
I. Combo and Ex. Combo count will be 69.
II. Leader's Damage will be dealt
regardless of “Equal-Combo Shield”.
III. Only the first batch of Runestones can be dissolved.
Begin CD 11 Min CD 6
Monster(s) 10620i
4475 Ringing Pursuit Skill Effect I. Upon Skill activation and at the end of each Round,
⇒ “Bells” will appear at 6 random positions,
⇒ to the max 6 “Bells” to be present.
II. For each Runestone dissolved at a “Bell” position:
⓵ Combo count +1,
⇒ to the max +6.
⓶ “Peachy Glamor - Chen Yuanyuan”:
⇒ Kitten +1.
⓷ The “Bell” at that position will disappear.
III. By dissolving Runestones at 6 “Bell” positions,
⇒ Elves and Demons:
Skill CDs -1.
The Skill stays in play until deactivation or defeated.

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ By tapping a Runestone on the Magic Circle of Elements:
⇒ For every Kitten the Character has,
⇒ turn 1 random Runestone into the tapped type,
⇒ to the max 30 Runestones to be turned.
⓶ The current Skill CDs -2.
⓷ Reset the number of Kittens that
each “Peachy Glamor - Chen Yuanyuan” has.
Begin CD 17 Min CD 6
Monster(s) 10621i
4476 Deceitful Propagation Skill Effect I. Deal a Damage of each Attribute of 5.2 million
to all enemies regardless of Defense and
Enchanted Runestone Shield.
For 1 Round:
II. According to the first enemy from the left upon Skill activation:
⓵ All Runestones also possess 150% effect of
Heart Runestones and Runestones of
the Attributes of the Character and
that enemy.
⓶ Upon Skill activation and
at the end of the Round,
⇒ turn all Runesontes into Heart Elf Runestones
and Runestones of that enemy's Attribute and Race
of fixed numbers and fixed positions.
Begin CD 16 Min CD 5
Monster(s) 10625i
4477 Explosive Gluttony Skill Effect Tap 1 column:
⇒ explode that column to
⇒ to generate Weathered Heart Runestones;
 If the Leader is a 【Intoxicating Charms】 Member:
⇒ Remove the column instead.
Begin CD 12 Min CD 1
Monster(s) 10623i
4478 Whizzing Motor Skill Effect For 1 Round:
I. By dissolving ≥1 group of 3 Runestones,
⇒ Team Attack & Recovery x 1.5.
II. By dissolving ≥1 group of 4 Runestones,
⇒ CDs of all enemies will be delayed for 1 Round.
III. By dissolving ≥1 group of 5 Runestones,
⇒ Elves and Demons:
Damage will be dealt regardless of Initial Shield.
IV. By dissolving ≥1 group of 6 Runestones,
⇒ Elves and Demons:
Damage will be dealt regardless of
▋ Combo Seal
▋ Runestone Combo Nullifying
V. When all the above conditions are fulfilled,
⇒ the Character's Skill CD -5.
Begin CD 17 Min CD 6
Monster(s) 10624i
4479 Drunken Slashes Skill Effect For 1 Round:
I. Upon Skill activation and
at the end of the Round,
⇒ turn the 3 columns on the left into
Enchanted Runestones (Water & Heart)
of fixed numbers and fixed positions.
II. Leader:
⓵ Attack x 3.
⓶ Damage will be dealt regardless of
Fixed Combo Shield.
Begin CD 16 Min CD 5
Monster(s) 10626i
4480 Fuming Prod Skill Effect For 1 Round:
I. Upon Skill activation and
at the end of the Round,
⇒ turn the 3 columns on the right into
Enchanted Runestones (Fire & Heart)
of fixed numbers and fixed positions.
II. Ally:
⓵ Attack x 3.
⓶ Damage will be dealt regardless of
Puzzle Shield.
Begin CD 16 Min CD 5
Monster(s) 10627i
4481 Talismanic Illusion Skill Effect For 1 Round:
I. If the Leader is “Undeadly Allure - Lin Daiyu”:
⓵ Remove all Runestones to
⇒ generate Enchanted Demon Runestones
(Earth, Dark & Heart) of fixed numbers and fixed positions.
⓶ Earth, Dark and Heart Runestones can be dissolved
by aligning 2 or more of them in the first batch.
⓷ “Cryptic Incantation - Jia Baoyu” and
“Undeadly Allure - Lin Daiyu”:
Damage will be dealt regardless of
▋ Anti-Runestone Shield (First Batch)
▋ Runestone Combo Nullifying
▋ Runestone Number Shield (First Batch)
II. Otherwise:
⓵ Explode all Runestones to
⇒ generate Enchanted Runestones (Earth & Dark)
of fixed numbers and fixed positions.
⓶ Earth and Dark Runestones can be dissolved by
aligning 2 or more of them in the first batch.
⓷ The Character and the Demon Leader:
⇒ Damage will be dealt regardless of
▋ Anti-Runestone Shield (First Batch)
▋ Runestone Combo Nullifying
Begin CD 17 Min CD 6
Monster(s) 10628i
4482 Sutra Chant Skill Effect I. Modify all columns to become Runestones of
the corresponding Member's Race in each column. 
II. Upon each activation of the Skill “Sutra Chant”:
⇒ Turn 6 Runestones into Enchanted Runestones,
⇒ to the max 30 Runestones to be turned for 5 activations.
Begin CD 14 Min CD 3
Monster(s) 10629i
4483 Desire-dispelling Incantation Skill Effect I. The Character enters/stays in a hyper state for 1 Round.
For 1 Round:
II. The Character launches 1 extra attack of
each Attribute as much as 69% of its Attack.
III. Add the Attack basic value of the
first “Unwholesome Roots - Pan Jinlian” from the left
to the Character's Attack basic value.
IV. The following effects will be triggered according to
the number of activations of the Skill “Sutra Chant”:
【≥2 times】
▋The Character enters/stays in a hyper state for 2 Rounds.
▋If the Leader is a 【Intoxicating Charms】 Member:
⇒ The Character stays in a hyper state for 2 more Rounds.
【≥3 times】
For 1 Round:
▋The Character launches 5 extra non-Attributive
attacks as much as 69% of its Attack.
【≥4 times】
For 1 Round:
▋The Character's Attack-damage will be dealt regardless of:
⓵ Defense
⓶ Quintet Elemental Shield
【≥5 times】
For 1 Round:
▋The Character's Attack-damage will be dealt regardless of
Enemies' Specific Damage-reducing Resistance.
Begin CD 16 Min CD 5
Monster(s) 10629i
4484 Absolute Mediation Skill Effect For 3 Rounds:
I. Upon Skill activation and
at the end of each Round,
⇒ turn Runestones of the Members' Attributes
into Enchanted Heart Runestones.
II. All Members launch no attack.
III. All enemies' Attack and Defense
will be lowered to 0 for 3 Rounds.
Begin CD 18 Min CD 7
Monster(s) 10631i
4485 Allure of the Jade - Camouflage Skill Effect By tapping an Attributive Runestone
on the Magic Circle of Elements:
I. Turn Runestones of that Attribute
into Enchanted Dragon Runestones.
II. Alter all enemies' Attributes into that Attribute
until they are defeated.
For 1 Round:
III. The Character:
⓵ Attack x 5
⓶ Damage will be dealt regardless of:
▋ Puzzle Shield
▋ Initial Shield
IV. By dissolving Dragon Runestones,
⇒ Dragon Attack x 2.
Begin CD 14 Min CD 5
Monster(s) 2864i
4486 Switch (4486) Skill Effect I. Switch.
II. Turn all Runestones into Enchanted Runestones.
III. Modify all Runestones to become Dragon Runestones.
IV.【Runedragon】 Members:
⓵ Skill CDs -4.
⓶ Skill EPs +4.
Begin CD 17 Min CD 8
Monster(s) 2864i
4487 Allure of the Jade - Explosion Skill Effect By tapping a Runestone on the Magic Circle of Elements:
I. Explode Runestones of that type to
⇒ generate Enchanted Dragon Runestones not of that type.
II. Alter all enemies' Attributes into that Attribute until they are defeated;
If the Heart Runestone is tapped:
⇒ Recover HP as much as 10x the total HP of Dragons in the Team.
For 1 Round:
III. The Character:
⓵ Attack x 5,
⓶ Damage will be dealt regardless of:
▋ Puzzle Shield
▋ Duet Elemental Shield, Trio Elemental Shield,
Quartet Elemental Shield, Quintet Elemental Shield.
IV. By dissolving Dragon Runestones,
⇒ each Dragon launches 2 extra attacks.
Begin CD 10 Min CD 5
Monster(s) 2865i
4488 Solidity of the Jade - EX Skill Effect By tapping a Runestone on the Magic Circle of Elements:
I. Remove Runestones of that type.
For 3 Rounds:
II. Drop rate of that type will be transferred
to that of other Runestones.
III. The Team will not be poisoned.
IV. Earth Members and Dragons:
⇒ Attack x 2.5.
Begin CD 11 Min CD 6
Monster(s) 2865i
4489 Golden Bell Technique Skill Effect I. Turn Runestones of the Members' Attributes
into Enchanted Beast Runestones.
For 1 Round:
II. For each Runestone turned,
⇒ the Character's Attack basic value +300,
⇒ to the max +9,000.
III. For every 1,000 of the Character's Attack basic value,
⇒ the Character launches 1 extra Attributive attack
as much as 10% of its Attack,
⇒ to the max 30 extra attacks.
(The 5 Attributes run as a cycle.)
IV. The Character's Damage will be dealt
regardless of Puzzle Shield.
Begin CD 18 Min CD 7
Monster(s) 2874i
4491 Royal Etiquette Skill Effect I. Explode all Runestones, Frozen Runestones,
and Petrified Runestones to
⇒ generate Enchanted Runestones of
the Character's and Members'
Attributes and Races of
fixed numbers and fixed positions.
For 1 Round:
II. By dissolving all Runestones in the first batch:
At the end of the Round,
⇒ turn each column into Enchanted Runestones of
the corresponding Member's Attribute and Race.
Begin CD 75 Min CD 6
Monster(s) 10630i
4492 Strategic Sorcery Skill Effect I. Clear the negative effect of “B&W Zone”.
For 1 Round:
II. If the Leader is a Dark Member:
⓵ Effect of Runestones of the Character's
Attribute increases by 100%.
⓶ Damage will be dealt regardless of
Puzzle Shield.
III. Otherwise:
⓵ All Runestones also possess the effect of
Runestones of the Character's Attribute.
⓶ Damage will be dealt regardless of Initial Shield.
IV. If there is “Halo Warfare - Nesoi” in the Team:
⇒ Effects II & III will be granted.
Begin CD 17 Min CD 6
Monster(s) 10632i
4493 Prophecy of the Stars Skill Effect I. Tap 3 Runestones to
⇒ remove them and
⇒ generate Enchanted Light Dragon Runestones.
II. After Skill activation,
⇒ there is a 50% chance that the Skill may
be ready for reactivation immediately
(One activation each Wave);
If there is “Halo Warfare - Nesoi” in the Team:
⇒ The chance will be 100% instead.
Begin CD 14 Min CD 3
Monster(s) 10634i
4494 Flow of Nature Skill Effect I. The Character enters a fatigue state for 1 Round.
For 1 Round:
II. Upon Skill activation and at the end of the Round:
⓵ Turn Water Runestones into
Enchanted Light Dragon Runestones.
⓶ Turn Fire Runestones into
Enchanted Dark Dragon Runestones.
III. Leader and Ally:
⇒ Attack x 2.
IV. Dragon Runestones also possess
the effect of all Race Runestones.
V. For every extra Light Member present in the Team,
⇒ Effects II - IV stay in play for 1 more Round,
⇒ to the max 3 Rounds.
Begin CD 18 Min CD 7
Monster(s) 10634i
4495 In Between Dreams Skill Effect I. Hypnotize all enemies for 2 Rounds to inactivate them.
For 2 Rounds:
II. Upon Skill activation and at the end of each Round,
⇒ fully recover HP.
Begin CD 21 Min CD 7
Monster(s) 10633i
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