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Combine Skills List

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Combine Skills are powerful skills that becomes available when two specific Monsters are in the team. To use these skills, both Monsters must be level 50 or above. Combine Skills have a symbol of two dragons entangled to distinguish them from normal Active Skills. Using the Combine Skill will reset both Monsters' cooldown.

Enchantment LegacyEdit

Skill Name Card/s Skill Effect
Enchantment Legacy - Water
287i
EvoPlus
202i
506i
1021i
Turn Water, Fire and Heart Runestones into Enchanted Water Runestones.
Enchantment Legacy - Fire
287i
EvoPlus
204i
507i
1023i
Turn Fire, Earth and Heart Runestones into Enchanted Fire Runestones.
Enchantment Legacy - Earth
287i
EvoPlus
206i
508i
1025i
Turn Earth, Water and Heart Runestones into Enchanted Earth Runestones.
Enchantment Legacy - Light
287i
EvoPlus
208i
509i
1027i
Turn Light, Dark and Heart Runestones into Enchanted Light Runestones.
Enchantment Legacy - Dark
287i
EvoPlus
210i
510i
1029i
Turn Dark, Light and Heart Runestones into Enchanted Dark Runestones.

Enchantment InjunctionEdit

Skill Name Card/s Skill Effect
Enchanted Injunction - Water
506i
EvoPlus
739i
Turn Water, Fire and Heart Runestones into Enchanted Water Runestones; Earth Runestones into Heart Runestones.
Enchanted Injunction - Fire
507i
EvoPlus
739i
Turn Fire, Earth and Heart Runestones into Enchanted Fire Runestones; Water Runestones into Heart Runestones.
Enchanted Injunction - Earth
508i
EvoPlus
739i
Turn Earth, Water and Heart Runestones into Enchanted Earth Runestones; Fire Runestones into Heart Runestones.
Enchanted Injunction - Light
509i
EvoPlus
739i
Turn Light, Dark and Heart Runestones into Enchanted Light Runestones; Fire Runestones into Heart Runestones.
Enchanted Injunction - Dark
510i
EvoPlus
739i
Turn Dark, Light and Heart Runestones into Enchanted Dark Runestones; Earth Runestones into Heart Runestones.
Enchanted Injunction - Water EX
1021i
EvoPlus
739i
1309i
1310i
Turn Water, Fire and Heart Runestones into Enchanted Water Runestones; Earth Runestones into Enchanted Heart Runestones.
Enchanted Injunction - Fire EX
1023i
EvoPlus
739i
1309i
1310i
Turn Fire, Earth and Heart Runestones into Enchanted Fire Runestones; Water Runestones into Enchanted Heart Runestones.
Enchanted Injunction - Earth EX
1025i
EvoPlus
739i
1309i
1310i
Turn Earth, Water and Heart Runestones into Enchanted Earth Runestones; Fire Runestones into Enchanted Heart Runestones.
Enchanted Injunction - Light EX
1027i
EvoPlus
739i
1309i
1310i
Turn Light, Dark and Heart Runestones into Enchanted Light Runestones; Fire Runestones into Enchanted Heart Runestones.
Enchanted Injunction - Dark EX
1029i
EvoPlus
739i
1309i
1310i
Turn Dark, Light and Heart Runestones into Enchanted Dark Runestones; Earth Runestones into Enchanted Heart Runestones.

Curing RunestonesEdit

Skill Name Card/s Skill Effect
Curing Runestones - EX
285i
EvoPlus
296i
299i
302i
305i
308i
All Attributive Runestones also possess 50% effect of Heart Runestones for 2 Rounds.

Source of LifeEdit

Skill Name Card/s Skill Effect
Source of Life
742i
EvoPlus
296i
299i
302i
305i
308i
Drop rate of Heart Runestone increases for 2 Rounds. All Attributive Runestones also possess the effect of Heart Runestones.

Notes: No need to active Plunder of Life.

Spirited RunestonesEdit

Skill Name Card/s Skill Effect
Spirited Runestones - Water
543i
EvoPlus
350i
All Runestones also possess the effect of Water Runestones for 1 Round.
Spirited Runestones - Fire
543i
EvoPlus
351i
All Runestones also possess the effect of Fire Runestones for 1 Round.
Spirited Runestones - Earth
543i
EvoPlus
352i
All Runestones also possess the effect of Earth Runestones for 1 Round.
Spirited Runestones - Light
543i
EvoPlus
353i
563i
All Runestones also possess the effect of Light Runestones for 1 Round.
Spirited Runestones - Dark
543i
EvoPlus
354i
All Runestones also possess the effect of Dark Runestones for 1 Round.

Crowned EnchantmentEdit

Skill Name Card/s Skill Effect
Crowned Enchantment - Earth & Heart
8006i
EvoPlus
8023i
Turn Heart Runestones into Enchanted Earth Runestones; Water Runestones into Enchanted Heart Runestones.

Imprint of RefinementEdit

Skill Name Card/s Skill Effect
Imprint of Refinement - Water
192i
EvoPlus
579i
1017i
All dropping Water Runestones will be adjacent for 1 Round. If there is a Water Trace on the enemy, Water Damage dealt will escalate to the max of the Trace.
Imprint of Refinement - Fire
194i
EvoPlus
579i
1017i
All dropping Fire Runestones will be adjacent for 1 Round. If there is a Fire Trace on the enemy, Fire Damage dealt will escalate to the max of the Trace.
Imprint of Refinement - Earth
196i
EvoPlus
579i
1017i
All dropping Earth Runestones will be adjacent for 1 Round. If there is an Earth Trace on the enemy, Earth Damage dealt will escalate to the max of the Trace.
Imprint of Refinement - Light
198i
EvoPlus
579i
1017i
All dropping Light Runestones will be adjacent for 1 Round. If there is a Light Trace on the enemy, Light Damage dealt will escalate to the max of the Trace.
Imprint of Refinement - Dark
200i
EvoPlus
579i
1017i
All dropping Dark Runestones will be adjacent for 1 Round. If there is a Dark Trace on the enemy, Dark Damage dealt will escalate to the max of the Trace.

ImprintEdit

Skill Name Card/s Skill Effect
Imprint of Water
941i
EvoPlus
579i
All dropping Water Runestones will be adjacent for 1 Round. If there is a Water Trace staying in play, Water Attack will escalate to the max.
Imprint of Fire
942i
EvoPlus
579i
All dropping Fire Runestones will be adjacent for 1 Round. If there is a Fire Trace staying in play, Fire Attack will escalate to the max.
Imprint of Earth
943i
EvoPlus
579i
All dropping Earth Runestones will be adjacent for 1 Round. If there is a Earth Trace staying in play, Earth Attack will escalate to the max.
Imprint of Light
944i
EvoPlus
579i
All dropping Light Runestones will be adjacent for 1 Round. If there is a Light Trace staying in play, Light Attack will escalate to the max.
Imprint of Dark
945i
EvoPlus
579i
All dropping Dark Runestones will be adjacent for 1 Round. If there is a Dark Trace staying in play, Dark Attack will escalate to the max.
Imprint of Water - EX
941i
EvoPlus
1017i
All dropping Water Runestones will be adjacent for 1 Round. If there is a Water Trace in play, Water Attack will escalate to the max of the Trace. After the Round, turn the column of Runestones below the Monster into Water Runestones.
Imprint of Fire - EX
942i
EvoPlus
1017i
All dropping Fire Runestones will be adjacent for 1 Round. If there is a Fire Trace in play, Fire Attack will escalate to the max of the Trace. After the Round, turn the column of Runestones below the Monster into Fire Runestones.
Imprint of Earth - EX
943i
EvoPlus
1017i
All dropping Earth Runestones will be adjacent for 1 Round. If there is a Earth Trace in play, Earth Attack will escalate to the max of the Trace. After the Round, turn the column of Runestones below the Monster into Earth Runestones.
Imprint of Light - EX
944i
EvoPlus
1017i
All dropping Light Runestones will be adjacent for 1 Round. If there is a Light Trace in play, Light Attack will escalate to the max of the Trace. After the Round, turn the column of Runestones below the Monster into Light Runestones.
Imprint of Dark - EX
945i
EvoPlus
1017i
All dropping Dark Runestones will be adjacent for 1 Round. If there is a Dark Trace in play, Dark Attack will escalate to the max of the Trace. After the Round, turn the column of Runestones below the Monster into Dark Runestones.

Battlefield of ThunderEdit

Skill Name Card/s Skill Effect
Battlefield of Thunder
293i
998i
EvoPlus
389i
721i

391i
722i

393i
723i

395i
724i

397i
725i
Turn all enemies' Attributes into Dark; Light Attack on Dark enemies massively increases for 2 Rounds.

Celebration MomentEdit

Skill Name Card/s Skill Effect
Celebration Moment
705i
EvoPlus
479i
All Runestones also possess the effect of other Attributes for 1 Round.

Spirits of VirtuesEdit

Skill Name Card/s Skill Effect
Spirits of Virtues
757i
EvoPlus
767i
Recover 10,000 HP for 5 Rounds. Team Attack x 1.5 in the first Round.

Rune ExcitationEdit

Skill Name Card/s Skill Effect
Rune Excitation - Heart
876i
EvoPlus
862i
1191i

864i
1192i

866i
1193i

868i
1194i

870i
1195i
Explode all non-Heart Runestones to recover HP and generate Enchanted Runestones.

Intimate LoversEdit

Skill Name Card/s Skill Effect
Intimate Lovers
877i
EvoPlus
878i
Turn all Runestones into Water, Fire, Earth and Enchanted Heart Runestones of fixed numbers and fixed locations.

Elixir of ImmortalityEdit

Skill Name Card/s Skill Effect
Elixir of Immortality
618i
EvoPlus
978i
Turn Light and Earth Runestones into Heart Runestones; Water Runestones into Enchanted Dark Runestones.

Crimson OathEdit

Skill Name Card/s Skill Effect
Crimson Oath
1020i
EvoPlus
711i
712i
713i
714i
715i
If 3 types of Runestones are dissolved in the same Round, Team Attack x 3 for that Round. Also, the no. of enemies defeated in the Round of activation becomes the number of Rounds the following effect stays in play: Team Attack x 2. As long as you can defeat an enemy in the subsequent Rounds, the number of Rounds with "Team Attack x 2" will not reduce.

Pearl of the Dragon DuosEdit

Skill Name Card/s Skill Effect
Pearl of the Dragon Duos - Fire
1067i
EvoPlus
572i
Turn Heart, Earth and Fire Runestones into Enchanted Fire Runestones; column below Monster becomes Fire Runestones.
Pearl of the Dragon Duos - Light
1069i
EvoPlus
574i
Turn Heart, Dark and Light Runestones into Enchanted Light Runestones; column below Monster becomes Light Runestones.

Dragons' Lashing Tail - EarthEdit

Skill Name Card/s Skill Effect
Dragons' Lashing Tail - Earth
1068i
EvoPlus
573i
Turn Heart and Water Runestones into Earth Runestones. Recover HP as much as 50% HP of Dragons, and Earth Members in the Team.

Blade of FatalityEdit

Skill Name Card/s Skill Effect
Blade of Fatality
1133i
EvoPlus
802i
804i
806i
808i
810i
For 1 Round, extend Runestone-moving time to 8 seconds; the more number and Attributes of Runestones dissolved, the higher the Team Attack, to the max x 5 for 30 Runestones of 5 different Attributes dissolved.
Blade of Fatality - EX
1133i
EvoPlus
1216i
1217i
1218i
1219i
1220i
For 1 Round, extend Runestone-moving time to 10 seconds; the more number and Attributes of Runestones dissolved, the higher the Team Attack, to the max x 5 for 30 Runestones of 5 different Attributes dissolved.

Tricolor Encirclement - EnchantedEdit

Skill Name Card/s Skill Effect
Tricolor Encirclement - Enchanted
1188i
EvoPlus
785i
787i
789i
Turn all Runestones into fixed numbers of Enchanted Water, Enchanted Fire and Enchanted Earth Runestones.

Blade of Tricolor RaysEdit

Skill Name Card/s Skill Effect
Blade of Tricolor Rays
1277i
EvoPlus
1281i
1293i
Turn Light Runestones into Enchanted Water Runestones, Dark Runestones into Enchanted Fire Runestones, Heart Runestones into Enchanted Earth Runestones. Each Monster launches 2 extra Light Attacks for 1 Round.

Captivating Beauty - KillingEdit

Skill Name Card/s Skill Effect
Captivating Beauty - Killing
1291i
EvoPlus
1296i
Team Attack x 3 for 1 Round. Turn Runestones into fixed numbers of Heart Runestones and Dark Runestones. Diaochan's current Skill CD -4.

Interweaving Light SpiritsEdit

Skill Name Card/s Skill Effect
Interweaving Light Spirits
1438i
EvoPlus
740i
Fully recover HP. Turn all Runestones into Light and Enchanted Heart Runestones of fixed numbers and fixed positions.

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