FANDOM


Craft Skill 1 Skill 2 Skill 3
DC1 Vague Pique Pattern Team Attack increases by 10% for 1 Round
DC2 Vague Pique Seal Team Attack increases by 10% for 1 Round
DC3 Vague Pique Spell Team Attack increases by 10% for 1 Round
DC4 Spiral Suspire Pattern Water Attack increases by 20% for 1 Round 50% of total HP will be recovered for 1 Round
DC5 Molten Suspire Spell Fire Attack increases by 20% for 1 Round 50% of total HP will be recovered for 1 Round
DC6 Wooded Suspire Pattern Earth Attack increases by 20% for 1 Round 50% of total HP will be recovered for 1 Round
DC7 Glittering Suspire Seal Light Attack increases by 20% for 1 Round 50% of total HP will be recovered for 1 Round
DC8 Shadowy Suspire Spell Dark Attack increases by 20% for 1 Round 50% of total HP will be recovered for 1 Round
DC9 Successive Timely Pattern Human Attack increases by 20% for 1 Round 1 random Human Members reduces Skill CD by 2 Team Attack increases by 20% for 1 Round
DC10 Prayer Totem Seal Beast Attack increases by 20% for 1 Round 20% of Damage will be dealt on enemies regardless of "Puzzle Shield" for 1 Round Team Attack increases by 20% for 1 Round
DC11 Aggressive Primitive Spell God Attack increases by 20% for 1 Round 20% of Damage will be dealt on enemies regardless of "Quintet Elemental Shield" for 1 Round Team Attack increases by 20% for 1 Round
DC12 Prayer Jolt Pattern Dragon Attack increases by 20% for 1 Round 20% of Damage will be dealt on enemies regardless of "Initial Shield" Team Attack increases by 20% for 1 Round
DC13 Defensive Timely Seal Elf Attack increases by 20% for 1 Round 3 random Elf Members reduces Skill CD by 1 Team Attack increases by 20% for 1 Round
DC14 Aggressive Timely Spell Demon Attack increases by 20% for 1 Round 1 random Demon Members reduces Skill CD by 2 Team Attack increases by 20% for 1 Round
DC15 Aggressive Suspire Seal 50% of total HP will be recovered for 1 Round Team Attack increases by 20% for 1 Round
DC16 Aggressive Suspire Spell 50% of total HP will be recovered for 1 Round. Team Attack increases by 20% for 1 Round.
DC17 Defensive Pique Pattern Team Attack increases by 10% for 1 Round.
DC18 Aggressive Barricade Seal Damage received - 50% for 1 Round Deal 25000 non-Attributive Damage to all enemies for 1 Round
DC19 Aggressive Cannon Seal Damage received - 50% for 1 Round Deal 25000 non-Attributive Damage to all enemies for 1 Round
DC20 Successive Barricade Seal Damage received - 50% for 1 Round Deal 25000 non-Attributive Damage to all enemies for 1 Round
DC21 Defensive Cannon Spell Damage received - 50% for 1 Round Deal 25000 non-Attributive Damage to all enemies for 1 Round
DC22 Prayer Cannon Pattern Damage received - 50% for 1 Round Deal 25000 non-Attributive Damage to all enemies for 1 Round
DC23 Successive Cannon Seal Damage received - 50% for 1 Round Deal 25000 non-Attributive Damage to all enemies for 1 Round
DC24 Spiral Pique Seal Team Recovery increases by 50% for 1 Round Water Attack increases by 30% for 1 Round Attacks will be launched regardless of Attribute Relation for 1 Round
DC25 Molten Pique Pattern Team Recovery increases by 50% for 1 Round Fire Attack increases by 30% for 1 Round Attacks will be launched regardless of Attribute Relation for 1 Round
DC26 Wooded Pique Spell Team Recovery increases by 50% for 1 Round. Earth Attack increases by 30% for 1 Round. Attacks will be launched regardless of Attribute Relation for 1 Round
DC27 Glittering Pique Seal Team Recovery increases by 50% for 1 Round. Light Attack increases by 30% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
DC28 Shadowy Pique Spell Team Recovery increases by 50% for 1 Round. Dark Attack increases by 30% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
DC29 Prayer Barricade Spell Team Attack increases by 20% for 1 Round 80% of total HP will be recovered for 1 Round
DC30 Defensive Suspire Spell Team Attack increases by 20% for 1 Round. 80% of total HP will be recovered for 1 Round.
DC31 Aggressive Suspire Pattern Team Attack increases by 20% for 1 Round 80% of total HP will be recovered for 1 Round
DC32 Successive Suspire Seal Team Attack increases by 20% for 1 Round. 80% of total HP will be recovered for 1 Round.
DC33 Prayer Suspire Seal Team Attack increases by 20% for 1 Round. 80% of total HP will be recovered for 1 Round.
DC34 Successive Barricade Pattern Team Attack increases by 20% for 1 Round. Damage received - 80% for 1 Round
DC35 Prayer Pique Amulet Team Attack increases by 10% for 1 Round.
DC36 Successive Tyrannical Amulet Single Attack becomes Full Attack for 1 Round. Human Attack increases by 30% for 1 Round.
DC37 Aggressive Wild Amulet Single Attack becomes Full Attack for 1 Round. Beast Attack increases by 30% for 1 Round.
DC38 Successive Vicious Amulet Single Attack becomes Full Attack for 1 Round. God Attack increases by 30% for 1 Round.
DC39 Successive Fierce Amulet Single Attack becomes Full Attack for 1 Round. Dragon Attack increases by 30% for 1 Round.
DC40 Defensive Brutal Amulet Single Attack becomes Full Attack for 1 Round. Elf Attack increases by 30% for 1 Round.
DC41 Aggressive Frenzied Amulet Single Attack becomes Full Attack for 1 Round. Demon Attack increases by 30% for 1 Round.
DC42 Spiral Intimidating Amulet Water Attack increases by 20% for 1 Round. Delay the actions of Fire Attribute enemies for 1 Rounds.
DC43 Molten Intimidating Amulet Fire Attack increases by 20% for 1 Round. Delay the actions of Earth Attribute enemies for 1 Rounds.
DC44 Wooded Intimidating Seal Earth Attack increases by 20% for 1 Round. Delay the actions of Water Attribute enemies for 1 Rounds.
DC45 Glittering Intimidating Amulet Light Attack increases by 20% for 1 Round. Delay the actions of Dark Attribute enemies for 1 Rounds.
DC46 Shadowy Intimidating Seal Dark Attack increases by 20% for 1 Round. Delay the actions of Light Attribute enemies for 1 Rounds.
DC47 Aggressive Primitive Seal Human Attack increases by 20% for 1 Round. 50% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round. Water Attack increases by 30% for 1 Round.
DC48 Aggressive Totem Spell Human Attack increases by 20% for 1 Round. 50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round. Fire Attack increases by 30% for 1 Round.
DC49 Successive Jolt Amulet Human Attack increases by 20% for 1 Round. 50% of Damage will be dealt to enemies regardless of "Initial Shield" Earth Attack increases by 30% for 1 Round.
DC50 Aggressive Tyrannical Pattern Human Attack increases by 20% for 1 Round. 60% of total HP will be recovered for 1 Round. Light Attack increases by 30% for 1 Round.
DC51 Successive Suspire Amulet Human Attack increases by 20% for 1 Round. 60% of total HP will be recovered for 1 Round. Dark Attack increases by 30% for 1 Round.
DC52 Spiral Standstill Spell Skill CDs of 2 random Water -1 Water Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC53 Molten Standstill Amulet Skill CDs of 2 random Fire -1 Fire Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC54 Wooded Standstill Pattern Skill CDs of 2 random Earth -1 Earth Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC55 Glittering Barricade Amulet Skill CDs of 2 random Light -1 Light Attack increases by 30% for 1 Round. Damage received - 80% for 1 Round
DC56 Shadowy Barricade Seal Skill CDs of 2 random Dark -1 Dark Attack increases by 30% for 1 Round. Damage received - 80% for 1 Round
DC57 Aggressive Pique Amulet 50% of total HP will be recovered for 1 Round. Skill CDs of 3 random God -1 Team Attack increases by 50% for 1 Round.
DC58 Vague Pique Jasper Team Attack increases by 10% for 1 Round.
DC59 Spiral Pique Jasper Team Attack and Recovery increase by 15% for 1 Round. Increases Water Monsters' Attack on Water enemies for 1 Round
DC60 Molten Pique Jasper Team Attack and Recovery increase by 15% for 1 Round. Increases Fire Monsters' Attack on Fire enemies for 1 Round
DC61 Wooded Pique Jasper Team Attack and Recovery increase by 15% for 1 Round. Increases Earth Monsters' Attack on Earth enemies for 1 Round
DC62 Glittering Pique Jasper Team Attack and Recovery increase by 15% for 1 Round. Increases Light Monsters' Attack on Light enemies for 1 Round
DC63 Shadowy Pique Jasper Team Attack and Recovery increase by 15% for 1 Round. Increases Dark Monsters' Attack on Dark enemies for 1 Round
DC64 Successive Timely Jasper Team Attack and Recovery increase by 15% for 1 Round. Team Attack increases by 20% for 1 Round. Skill CDs of 2 random God -2
DC65 Spiral Pique Spell Team Recovery increases by 75% for 1 Round. Team Attack increases by 25% for 1 Round.
DC66 Molten Pique Seal Team Recovery increases by 75% for 1 Round. Team Attack increases by 25% for 1 Round.
DC67 Wooded Suspire Amulet Team Recovery increases by 75% for 1 Round. Team Attack increases by 25% for 1 Round.
DC68 Glittering Pique Pattern Team Recovery increases by 75% for 1 Round. Team Attack increases by 25% for 1 Round.
DC69 Shadowy Pique Seal Team Recovery increases by 75% for 1 Round. Team Attack increases by 25% for 1 Round.
DC70 Spiral Elixir Pattern Team Attack increases by 15% for 1 Round. 65% of total HP will be recovered for 1 Round. Team Attack increases by 25% for 1 Round.
DC71 Wooded Frenzied Spell Demon Attack increases by 15% for 1 Round. Skill CDs of 2 random Demon -2 50% of total HP will be recovered for 1 Round.
DC72 Vague Wild Amulet Beast Attack increases by 20% for 1 Round. Skill CDs of 4 random Beast -2 100% of total HP will be recovered for 1 Round.
DC73 Vague Jolt Amulet Team Attack increases by 15% for 1 Round. Demon Attack increases by 20% for 1 Round. Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
DC74 Molten Frenzied Seal Demon Attack increases by 20% for 1 Round Fire Attack increases by 20% for 1 Round 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
DC75 Vague Pique Blade Team Attack increases by 10% for 1 Round.
DC76 Wooded Pique Blade Team Attack increases by 15% for 1 Round Attack increases by 15 %, while attacks will be launched regardless of Attribute Relation for 1 Round
DC77 Spiral Pique Blade Team Attack increases by 15% for 1 Round Attack increases by 15 %, while attacks will be launched regardless of Attribute Relation for 1 Round
DC78 Glittering Pique Blade Team Attack increases by 15% for 1 Round Attack increases by 15 %, while attacks will be launched regardless of Attribute Relation for 1 Round
DC79 Molten Pique Blade Team Attack increases by 15% for 1 Round Attack increases by 15 %, while attacks will be launched regardless of Attribute Relation for 1 Round
DC80 Shadowy Pique Blade Team Attack increases by 15% for 1 Round Attack increases by 15 %, while attacks will be launched regardless of Attribute Relation for 1 Round
DC81 Spiral Barrier Blade Water Attack increases by 20% for 1 Round. 50% of total HP will be recovered for 1 Round. Damage received - 80% for 1 Round
DC82 Prayer Remedy Blade Elf recovered increases by 100% for 1 Round Skill CDs of 4 random Elf -2 After Dragonic Compulsion, turn Runestones that are the most in number into Heart Runestones.
DC83 Glittering Shrewd Blade Team Attack increases by 15% for 1 Round 50% of total HP will be recovered for 1 Round Team Attack increases by 25% for 1 Round
DC84 Successive Timely Blade Team Attack increases by 15% for 1 Round. Team Attack increases by 25% for 1 Round. Skill CDs of 2 random Human -2
DC85 Spiral Rejuvenation Amulet Defense of all enemies -50% for 1 Round 100% of total HP will be recovered for 1 Round.
DC86 Molten Rejuvenation Spell Defense of all enemies -50% for 1 Round 100% of total HP will be recovered for 1 Round.
DC87 Wooded Rejuvenation Seal Defense of all enemies -50% for 1 Round 100% of total HP will be recovered for 1 Round.
DC88 Glittering Rejuvenation Amulet Defense of all enemies -50% for 1 Round. 100% of total HP will be recovered for 1 Round.
DC89 Shadowy Rejuvenation Pattern Defense of all enemies -50% for 1 Round 100% of total HP will be recovered for 1 Round.
DC90 Prayer Decoction Seal Team Attack increases by 15% for 1 Round 50% of total HP will be recovered for 1 Round Skill CDs of 2 random Dragon -2
DC91 Successive Therapy Spell Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round 65% of total HP will be recovered for 1 Round. Deal 100,000 non-Attributive Damage to all enemies for 1 Round.
DC92 Molten Timely Pattern 50% of total HP will be recovered for 1 Round. Skill CDs of 3 random God -2 Team Attack increases by 15% for 1 Round.
DC93 Successive Frenzied Pattern Team Attack increases by 15% for 1 Round. Demon Attack increases by 20% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC94 Successive Suspire Spell Team Attack increases by 15% for 1 Round. Team Recovery increases by 50% for 1 Round. Damage received - 80% for 1 Round
DC95 Aggressive Rejuvenation Pattern Team Attack increases by 15% for 1 Round. 100% of total HP will be recovered for 1 Round. Skill CDs of 2 random Beast -2
DC96 Spiral Alteration Amulet Dodge the Attack of Earth enemies for 1 Round. After Dragonic Compulsion, turn Earth Runestones into Heart Runestones.
DC97 Molten Alteration Pattern Dodge the Attack of Water enemies for 1 Round. After Dragonic Compulsion, turn Water Runestones into Heart Runestones.
DC98 Wooded Alteration Spell Dodge the Attack of Fire enemies for 1 Round. After Dragonic Compulsion, turn Fire Runestones into Heart Runestones.
DC99 Glittering Alteration Seal Dodge the Attack of Dark enemies for 1 Round. After Dragonic Compulsion, turn Dark Runestones into Heart Runestones.
DC100 Shadowy Alteration Seal Dodge the Attack of Light enemies for 1 Round. After Dragonic Compulsion, turn Light Runestones into Heart Runestones.
DC101 Molten Primitive Amulet Fire Attack increases by 20% for 1 Round. 90% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round. Team Attack and Recovery increase by 30% for 1 Round.
DC102 Successive Elixir Spell God Attack increases by 15% for 1 Round. 50% of total HP will be recovered for 1 Round. Attack increases by 20%, while attacks will be launched regardless of Attribute Relation for 1 Round
DC103 Aggressive Bloodlust Spell Beast Attack increases by 15% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect) Skill CDs of 2 random Beast -2
DC104 Glittering Bloodlust Pattern Demon Attack increases by 15% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect) Skill CDs of 2 random Demon -2
DC105 Shadowy Bloodlust Amulet Demon Attack increases by 15% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect) Skill CDs of 2 random Demon -2
DC106 Wooded Decoction Seal Dragon Attack increases by 15% for 1 Round. 50% of total HP will be recovered for 1 Round. Deal 100000 non-Attributive Damage to all enemies for 1 Round.
DC107 Successive Decoction Pattern Dragon Attack increases by 15% for 1 Round. 50% of total HP will be recovered for 1 Round. Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
DC108 Vague Frenzied Amulet Damage received - 50% for 1 Round Team Attack increases by 15% for 1 Round. 50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
DC109 Aggressive Vicious Seal Attacks will be launched regardless of Attribute Relation for 1 Round Team Attack increases by 20% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC110 Successive Downstream Jasper Team Attack and Recovery increase by 15% for 1 Round. After Dragonic Compulsion, turn random 1 column(s) of Runestones into Heart Runestones. Elf Attack increases by 50% for 1 Round.
DC111 Successive Tyrannical Jasper 50% of total HP will be recovered for 1 Round. Team Attack increases by 20% for 1 Round. Skill CDs of 3 random Human -2
DC112 Vague Pique Opal Team Attack increases by 10% for 1 Round.
DC113 Spiral Intimidating Opal Water Attack increases by 20% for 1 Round. Delay the actions of Fire Attribute enemies for 1 Rounds.
DC114 Molten Intimidating Opal Fire Attack increases by 20% for 1 Round. Delay the actions of Earth Attribute enemies for 1 Rounds.
DC115 Wooded Intimidating Opal Earth Attack increases by 20% for 1 Round. Delay the actions of Water Attribute enemies for 1 Rounds.
DC116 Glittering Intimidating Opal Light Attack increases by 20% for 1 Round. Delay the actions of Dark Attribute enemies for 1 Rounds.
DC117 Shadowy Intimidating Opal Dark Attack increases by 20% for 1 Round. Delay the actions of Light Attribute enemies for 1 Rounds.
DC118 Successive Shrewd Opal Team Attack increases by 15% for 1 Round. Team Attack and Recovery increase by 20% for 1 Round. Skill CDs of 2 random God -2
DC119 Successive Suspire Opal Team Attack increases by 10% for 1 Round. 50% of total HP will be recovered for 1 Round. After Dragonic Compulsion, turn Runestones that are the most in number into Heart Runestones.
DC120 Vague Frenzied Opal Damage received - 50% for 1 Round Team Attack increases by 20% for 1 Round. Team Attack and Recovery increase by 20% for 1 Round.
DC121 Shadowy Pique Pattern Skill CDs of 3 random Dark -2 Dark Attack increases by 30% for 1 Round. Recover 12000 HP for 1 Round.
DC122 Spiral Totem Spell Team Attack increases by 15% for 1 Round. 50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round. Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round
DC123 Aggressive Frenzied Opal Demon Attack increases by 15% for 1 Round. Team Attack increases by 15% for 1 Round. CDs of all enemies will be delayed for 1 Rounds
DC124 Wooded Pique Opal Team Attack increases by 15% for 1 Round. Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round 50% of total HP will be recovered for 1 Round.
DC125 Molten Pique Amulet Team Attack increases by 15% for 1 Round. Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round 50% of total HP will be recovered for 1 Round.
DC126 Glittering Intimidating Pattern After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones. CDs of all enemies will be delayed for 1 Rounds 50% of total HP will be recovered for 1 Round.
DC127 Glittering Totem Opal Single Attack becomes Full Attack for 1 Round. 50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round. Team Attack increases by 20% for 1 Round.
DC128 Molten Coronation Spell Skill CDs of 2 random Fire -2 After Dragonic Compulsion, turn Fire Runestones into Enchanted Runestones. Fire Attack increases by 30% for 1 Round.
DC129 Wooded Coronation Pattern Skill CDs of 2 random Earth -2 After Dragonic Compulsion, turn Earth Runestones into Enchanted Runestones. Earth Attack increases by 30% for 1 Round.
DC130 Vague Suspire Seal Recover 8000 HP for 1 Round. Team Attack increases by 10% for 1 Round. Attack increases by 20%, while attacks will be launched regardless of Attribute Relation for 1 Round
DC131 Spiral Disarming Amulet Skill CDs of 2 random Water -2 Defense of all enemies -80% for 1 Round. Water Attack increases by 30% for 1 Round.
DC132 Molten Pique Opal 75% of total HP will be recovered for 1 Round. Team Attack increases by 10% for 1 Round. For 1 Round, Fire Members launch an extra Fire attack as much as 20% of its attack.
DC133 Vague Remedy Spell Deal 35000 Fire Damage to an enemy regardless of defense for 1 Round. Elf Recovery increases by 100% for 1 Round. After Dragonic Compulsion, turn Earth Runestones into Heart Runestones.
DC134 Successive Aegis Pattern God Attack increases by 10% for 1 Round. Damage received - 80% for 1 Round Team Attack increases by 20% for 1 Round.
DC135 Vague Timely Opal Defense of all enemies -80% for 1 Round. Skill CDs of 4 random Dragon -2 Dragon Attack increases by 20% for 1 Round.
DC136 Vague Totem Amulet Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round 50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC137 Aggressive Pique Spell After Dragonic Compulsion, turn Runestones that are the most in number into Heart Runestones. Team Attack increases by 15% for 1 Round. 40% of Damage will be dealt to enemies regardless of "Initial Shield"
DC138 Shadowy Tyrannical Pattern Damage received - 50% for 1 Round Human Attack increases by 30% for 1 Round. Deal 35000 Dark Damage to an enemy regardless of defense for 1 Round.
DC139 Wooded Shrewd Amulet After Dragonic Compulsion, turn random 1 column(s) of Runestones into Earth Runestones. Team Attack and Recovery increase by 20% for 1 Round. 40% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC140 Shadowy Jolt Pattern Dark Attack increases by 10% for 1 Round. 30% of Damage will be dealt to enemies regardless of "Initial Shield" Demon Attack increases by 40% for 1 Round.
DC141 Wooded Frenzied Opal Skill CDs of 3 random Demon -2 Demon Attack increases by 30% for 1 Round. 90% of total HP will be recovered for 1 Round.
DC142 Glittering Tyrannical Opal Skill CDs of 3 random Human -2 Human Attack increases by 30% for 1 Round. 90% of total HP will be recovered for 1 Round.
DC143 Vague Brutal Amulet Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round Elf Attack increases by 40% for 1 Round. CDs of all enemies will be delayed for 1 Rounds
DC144 Aggressive Suspire Amulet Damage received - 50% for 1 Round 80% of total HP will be recovered for 1 Round. After Dragonic Compulsion, turn random 3 column(s) of Runestones into Heart Runestones.
DC145 Molten Frenzied Pattern The Damage received will be turned into a 3000% non-Attributive counterattack to all enemies for 1 Round Demon Attack increases by 50% for 1 Round. Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
DC146 Shadowy Downstream Spell Dark Attack increases by 20% for 1 Round. After Dragonic Compulsion, turn random 2 column(s) of Runestones into Dark Runestones. 0% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC147 Aggressive Pique Seal 10% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect) Attack increases by 30%, while attacks will be launched regardless of Attribute Relation for 1 Round CDs of all enemies will be delayed for 2 Rounds
DC148 Vague Rejuvenation Amulet Team Attack increases by 20% for 1 Round. Fully recover HP for 1 Round Skill CDs of 4 random God -2
DC149 Successive Timely Opal Recover 12000 HP for 1 Round. Skill CDs of 3 random Human -2 Team Attack and Recovery increase by 30% for 1 Round.
DC150 Spiral Defiance Spell Attacks will be launched regardless of Attribute Relation for 1 Round Team Attack increases by 20% for 1 Round. After Dragonic Compulsion, turn random 2 column(s) of Runestones into Water Runestones.
DC151 Molten Defiance Opal Attacks will be launched regardless of Attribute Relation for 1 Round Team Attack increases by 20% for 1 Round. After Dragonic Compulsion, turn random 2 column(s) of Runestones into Fire Runestones.
DC152 Wooded Defiance Pattern Attacks will be launched regardless of Attribute Relation for 1 Round Team Attack increases by 20% for 1 Round. Skill CDs of 3 random Dragon -2
DC153 Glittering Agility Seal Dodge the Attack of Dark enemies for 1 Round. Team Attack increases by 20% for 1 Round. After Dragonic Compulsion, turn random 2 column(s) of Runestones into Light Runestones.
DC154 Shadowy Agility Amulet Dodge the Attack of Light enemies for 1 Round. Team Attack increases by 20% for 1 Round. Skill CDs of 3 random Demon -2
DC155 Aggressive Suspire Pattern (155) Team Recovery increases by 75% for 1 Round. Human Attack increases by 30% for 1 Round. CDs of all enemies will be delayed for 1 Rounds
DC156 Successive Vicious Opal Skill CDs of 3 random God -2 God Attack increases by 30% for 1 Round. Damage received - 80% for 1 Round
DC157 Aggressive Frenzied Spell After Dragonic Compulsion, turn Runestones that are the most in number into Fire Runestones. Demon Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC158 Vague Remedy Amulet Defense of all enemies -80% for 1 Round. Elf Recovery increases by 30% for 1 Round. Skill CDs of 3 random Elf -2
DC159 Successive Wild Spell Defense of all enemies -80% for 1 Round. Beast Attack increases by 30% for 1 Round. Skill CDs of 3 random Beast -2
DC160 Vague Fierce Seal After Dragonic Compulsion, turn Runestones that are the most in number into Earth Runestones. Dragon Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC161 Molten Tyrannical Spell Recover 12000 HP for 1 Round. Team Attack increases by 20% for 1 Round. After Dragonic Compulsion, turn random 3 column(s) of Runestones into Fire Runestones.
DC162 Vague Suspire Spell Team Attack increases by 20% for 1 Round. Team Recovery increases by 30% for 1 Round. Attacks will be launched regardless of Attribute Relation for 1 Round
DC163 Successive Timely Spell After Dragonic Compulsion, turn Runestones that are the most in number into Dark Runestones. Skill CDs of 3 random Dragon -2 Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC164 Aggressive Frenzied Seal Defense of all enemies -80% for 1 Round. Demon Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC165 Wooded Vicious Opal Skill CDs of 2 random Earth -2 God Attack increases by 30% for 1 Round. 40% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC166 Aggressive Timely Amulet After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones. Skill CDs of 3 random Human -2 Human Attack increases by 50% for 1 Round.
DC167 Glittering Fierce Seal Skill CDs of 2 random Dragon -2 Dragon Attack increases by 50% for 1 Round. After Dragonic Compulsion, turn random 3 column(s) of Runestones into Light Runestones.
DC168 Successive Defiance Opal Attacks will be launched regardless of Attribute Relation for 1 Round Skill CDs of 3 random Beast -2 Beast Attack increases by 50% for 1 Round.
DC169 Shadowy Barricade Amulet After Dragonic Compulsion, turn Runestones that are the most in number into Heart Runestones. Damage received - 80% for 1 Round Elf Attack increases by 50% for 1 Round.
DC170 Spiral Wild Pattern Dodge the Attack of Earth enemies for 1 Round. Beast Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
DC171 Vague Pique Chain Team Attack increases by 10% for 1 Round.
DC172 Aggressive Barricade Chain Team Attack increases by 15% for 1 Round. Damage received - 80% for 1 Round
DC173 Vague Suspire Chain Team Attack increases by 15% for 1 Round. Team Recovery increases by 60% for 1 Round.
DC174 Aggressive Vicious Chain Skill CDs of 3 random God -2 Team Attack increases by 20% for 1 Round. God Attack increases by 50% for 1 Round.
DC175 Spiral Pique Chain After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones. Water Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
DC176 Successive Cannon Chain Team Attack increases by 15% for 1 Round. Deal 25000 non-Attributive Damage to all enemies for 1 Round.
DC177 Glittering Pique Chain After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones. Light Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC178 Successive Frenzied Chain Skill CDs of 3 random Demon -2 Demon Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
DC179 Aggressive Shrewd Blade Team Attack and Recovery increase by 10% for 1 Round.
DC180 Successive Tyrannical Blade Human Attack increases by 20% for 1 Round.
DC181 Spiral Timely Blade Water Attack increases by 20% for 1 Round. Skill CDs of 3 random Water -2
DC182 Molten Timely Blade Fire Attack increases by 20% for 1 Round. Skill CDs of 3 random Fire -2
DC183 Wooded Timely Blade Earth Attack increases by 20% for 1 Round. Skill CDs of 3 random Earth -2
DC184 Shadowy Tyrannical Blade After Dragonic Compulsion, turn Runestones that are the most in number into Dark Runestones. Human Attack increases by 30% for 1 Round. 40% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC185 Aggressive Frenzied Blade Attacks will be launched regardless of Attribute Relation for 1 Round Demon Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC186 Glittering Downstream Blade Skill CDs of 3 random Light -2 After Dragonic Compulsion, turn random 2 column(s) of Runestones into Light Runestones. CDs of all enemies will be delayed for 1 Rounds
DC187 Successive Alteration Blade After Dragonic Compulsion, turn Runestones that are the most in number into Earth Runestones. Skill CDs of 3 random Dragon -2 Beast Attack increases by 50% for 1 Round.
DC188 Successive Vicious Blade Recover 12000 HP for 1 Round. God Attack increases by 30% for 1 Round. Skill CDs of 4 random God -2
DC189 Vague Barricade Blade Skill CDs of 3 random Beast -2 Damage received - 80% for 1 Round After Dragonic Compulsion, turn random 3 column(s) of Runestones into Fire Runestones.
DC190 Spiral Tyrannical Blade After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones. Human Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round

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