FANDOM


Craft Skill 1 Skill 2 Skill 3
DC1 Vague Pique Pattern Team Attack increases by 10% for 1 Round
DC2 Vague Pique Seal Team Attack increases by 10% for 1 Round
DC3 Vague Pique Spell Team Attack increases by 10% for 1 Round
DC4 Spiral Suspire Pattern Water Attack increases by 20% for 1 Round 50% of total HP will be recovered for 1 Round
DC5 Molten Suspire Spell Fire Attack increases by 20% for 1 Round 50% of total HP will be recovered for 1 Round
DC6 Wooded Suspire Pattern Earth Attack increases by 20% for 1 Round 50% of total HP will be recovered for 1 Round
DC7 Glittering Suspire Seal Light Attack increases by 20% for 1 Round 50% of total HP will be recovered for 1 Round
DC8 Shadowy Suspire Spell Dark Attack increases by 20% for 1 Round 50% of total HP will be recovered for 1 Round
DC9 Successive Timely Pattern Human Attack increases by 20% for 1 Round 1 random Human Members reduces Skill CD by 2 Team Attack increases by 20% for 1 Round
DC10 Prayer Totem Seal Beast Attack increases by 20% for 1 Round 20% of Damage will be dealt on enemies regardless of "Puzzle Shield" for 1 Round Team Attack increases by 20% for 1 Round
DC11 Aggressive Primitive Spell God Attack increases by 20% for 1 Round 20% of Damage will be dealt on enemies regardless of "Quintet Elemental Shield" for 1 Round Team Attack increases by 20% for 1 Round
DC12 Prayer Jolt Pattern Dragon Attack increases by 20% for 1 Round 20% of Damage will be dealt on enemies regardless of "Initial Shield" Team Attack increases by 20% for 1 Round
DC13 Defensive Timely Seal Elf Attack increases by 20% for 1 Round 3 random Elf Members reduces Skill CD by 1 Team Attack increases by 20% for 1 Round
DC14 Aggressive Timely Spell Demon Attack increases by 20% for 1 Round 1 random Demon Members reduces Skill CD by 2 Team Attack increases by 20% for 1 Round
DC15 Aggressive Suspire Seal 50% of total HP will be recovered for 1 Round Team Attack increases by 20% for 1 Round
DC16 Aggressive Suspire Spell 50% of total HP will be recovered for 1 Round. Team Attack increases by 20% for 1 Round.
DC17 Defensive Pique Pattern Team Attack increases by 10% for 1 Round.
DC18 Aggressive Barricade Seal Damage received - 50% for 1 Round Deal 25000 non-Attributive Damage to all enemies for 1 Round
DC19 Aggressive Cannon Seal Damage received - 50% for 1 Round Deal 25000 non-Attributive Damage to all enemies for 1 Round
DC20 Successive Barricade Seal Damage received - 50% for 1 Round Deal 25000 non-Attributive Damage to all enemies for 1 Round
DC21 Defensive Cannon Spell Damage received - 50% for 1 Round Deal 25000 non-Attributive Damage to all enemies for 1 Round
DC22 Prayer Cannon Pattern Damage received - 50% for 1 Round Deal 25000 non-Attributive Damage to all enemies for 1 Round
DC23 Successive Cannon Seal Damage received - 50% for 1 Round Deal 25000 non-Attributive Damage to all enemies for 1 Round
DC24 Spiral Pique Seal Team Recovery increases by 50% for 1 Round Water Attack increases by 30% for 1 Round Attacks will be launched regardless of Attribute Relation for 1 Round
DC25 Molten Pique Pattern Team Recovery increases by 50% for 1 Round Fire Attack increases by 30% for 1 Round Attacks will be launched regardless of Attribute Relation for 1 Round
DC26 Wooded Pique Spell Team Recovery increases by 50% for 1 Round. Earth Attack increases by 30% for 1 Round. Attacks will be launched regardless of Attribute Relation for 1 Round
DC27 Glittering Pique Seal Team Recovery increases by 50% for 1 Round. Light Attack increases by 30% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
DC28 Shadowy Pique Spell Team Recovery increases by 50% for 1 Round. Dark Attack increases by 30% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
DC29 Prayer Barricade Spell Team Attack increases by 20% for 1 Round 80% of total HP will be recovered for 1 Round
DC30 Defensive Suspire Spell Team Attack increases by 20% for 1 Round. 80% of total HP will be recovered for 1 Round.
DC31 Aggressive Suspire Pattern Team Attack increases by 20% for 1 Round 80% of total HP will be recovered for 1 Round
DC32 Successive Suspire Seal Team Attack increases by 20% for 1 Round. 80% of total HP will be recovered for 1 Round.
DC33 Prayer Suspire Seal Team Attack increases by 20% for 1 Round. 80% of total HP will be recovered for 1 Round.
DC34 Successive Barricade Pattern Team Attack increases by 20% for 1 Round. Damage received - 80% for 1 Round
DC35 Prayer Pique Amulet Team Attack increases by 10% for 1 Round.
DC36 Successive Tyrannical Amulet Single Attack becomes Full Attack for 1 Round. Human Attack increases by 30% for 1 Round.
DC37 Aggressive Wild Amulet Single Attack becomes Full Attack for 1 Round. Beast Attack increases by 30% for 1 Round.
DC38 Successive Vicious Amulet Single Attack becomes Full Attack for 1 Round. God Attack increases by 30% for 1 Round.
DC39 Successive Fierce Amulet Single Attack becomes Full Attack for 1 Round. Dragon Attack increases by 30% for 1 Round.
DC40 Defensive Brutal Amulet Single Attack becomes Full Attack for 1 Round. Elf Attack increases by 30% for 1 Round.
DC41 Aggressive Frenzied Amulet Single Attack becomes Full Attack for 1 Round. Demon Attack increases by 30% for 1 Round.
DC42 Spiral Intimidating Amulet Water Attack increases by 20% for 1 Round. Delay the actions of Fire Attribute enemies for 1 Rounds.
DC43 Molten Intimidating Amulet Fire Attack increases by 20% for 1 Round. Delay the actions of Earth Attribute enemies for 1 Rounds.
DC44 Wooded Intimidating Seal Earth Attack increases by 20% for 1 Round. Delay the actions of Water Attribute enemies for 1 Rounds.
DC45 Glittering Intimidating Amulet Light Attack increases by 20% for 1 Round. Delay the actions of Dark Attribute enemies for 1 Rounds.
DC46 Shadowy Intimidating Seal Dark Attack increases by 20% for 1 Round. Delay the actions of Light Attribute enemies for 1 Rounds.
DC47 Aggressive Primitive Seal Human Attack increases by 20% for 1 Round. 50% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round. Water Attack increases by 30% for 1 Round.
DC48 Aggressive Totem Spell Human Attack increases by 20% for 1 Round. 50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round. Fire Attack increases by 30% for 1 Round.
DC49 Successive Jolt Amulet Human Attack increases by 20% for 1 Round. 50% of Damage will be dealt to enemies regardless of "Initial Shield" Earth Attack increases by 30% for 1 Round.
DC50 Aggressive Tyrannical Pattern Human Attack increases by 20% for 1 Round. 60% of total HP will be recovered for 1 Round. Light Attack increases by 30% for 1 Round.
DC51 Successive Suspire Amulet Human Attack increases by 20% for 1 Round. 60% of total HP will be recovered for 1 Round. Dark Attack increases by 30% for 1 Round.
DC52 Spiral Standstill Spell Skill CDs of 2 random Water -1 Water Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC53 Molten Standstill Amulet Skill CDs of 2 random Fire -1 Fire Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC54 Wooded Standstill Pattern Skill CDs of 2 random Earth -1 Earth Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC55 Glittering Barricade Amulet Skill CDs of 2 random Light -1 Light Attack increases by 30% for 1 Round. Damage received - 80% for 1 Round
DC56 Shadowy Barricade Seal Skill CDs of 2 random Dark -1 Dark Attack increases by 30% for 1 Round. Damage received - 80% for 1 Round
DC57 Aggressive Pique Amulet 50% of total HP will be recovered for 1 Round. Skill CDs of 3 random God -1 Team Attack increases by 50% for 1 Round.
DC58 Vague Pique Jasper Team Attack increases by 10% for 1 Round.
DC59 Spiral Pique Jasper Team Attack and Recovery increase by 15% for 1 Round. Increases Water Monsters' Attack on Water enemies for 1 Round
DC60 Molten Pique Jasper Team Attack and Recovery increase by 15% for 1 Round. Increases Fire Monsters' Attack on Fire enemies for 1 Round
DC61 Wooded Pique Jasper Team Attack and Recovery increase by 15% for 1 Round. Increases Earth Monsters' Attack on Earth enemies for 1 Round
DC62 Glittering Pique Jasper Team Attack and Recovery increase by 15% for 1 Round. Increases Light Monsters' Attack on Light enemies for 1 Round
DC63 Shadowy Pique Jasper Team Attack and Recovery increase by 15% for 1 Round. Increases Dark Monsters' Attack on Dark enemies for 1 Round
DC64 Successive Timely Jasper Team Attack and Recovery increase by 15% for 1 Round. Team Attack increases by 20% for 1 Round. Skill CDs of 2 random God -2
DC65 Spiral Pique Spell Team Recovery increases by 75% for 1 Round. Team Attack increases by 25% for 1 Round.
DC66 Molten Pique Seal Team Recovery increases by 75% for 1 Round. Team Attack increases by 25% for 1 Round.
DC67 Wooded Suspire Amulet Team Recovery increases by 75% for 1 Round. Team Attack increases by 25% for 1 Round.
DC68 Glittering Pique Pattern Team Recovery increases by 75% for 1 Round. Team Attack increases by 25% for 1 Round.
DC69 Shadowy Pique Seal Team Recovery increases by 75% for 1 Round. Team Attack increases by 25% for 1 Round.
DC70 Spiral Elixir Pattern Team Attack increases by 15% for 1 Round. 65% of total HP will be recovered for 1 Round. Team Attack increases by 25% for 1 Round.
DC71 Wooded Frenzied Spell Demon Attack increases by 15% for 1 Round. Skill CDs of 2 random Demon -2 50% of total HP will be recovered for 1 Round.
DC72 Vague Wild Amulet Beast Attack increases by 20% for 1 Round. Skill CDs of 4 random Beast -2 100% of total HP will be recovered for 1 Round.
DC73 Vague Jolt Amulet Team Attack increases by 15% for 1 Round. Demon Attack increases by 20% for 1 Round. Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
DC74 Molten Frenzied Seal Demon Attack increases by 20% for 1 Round Fire Attack increases by 20% for 1 Round 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
DC75 Vague Pique Blade Team Attack increases by 10% for 1 Round.
DC76 Wooded Pique Blade Team Attack increases by 15% for 1 Round Attack increases by 15 %, while attacks will be launched regardless of Attribute Relation for 1 Round
DC77 Spiral Pique Blade Team Attack increases by 15% for 1 Round Attack increases by 15 %, while attacks will be launched regardless of Attribute Relation for 1 Round
DC78 Glittering Pique Blade Team Attack increases by 15% for 1 Round Attack increases by 15 %, while attacks will be launched regardless of Attribute Relation for 1 Round
DC79 Molten Pique Blade Team Attack increases by 15% for 1 Round Attack increases by 15 %, while attacks will be launched regardless of Attribute Relation for 1 Round
DC80 Shadowy Pique Blade Team Attack increases by 15% for 1 Round Attack increases by 15 %, while attacks will be launched regardless of Attribute Relation for 1 Round
DC81 Spiral Barrier Blade Water Attack increases by 20% for 1 Round. 50% of total HP will be recovered for 1 Round. Damage received - 80% for 1 Round
DC82 Prayer Remedy Blade Elf recovered increases by 100% for 1 Round Skill CDs of 4 random Elf -2 After Dragonic Compulsion, turn Runestones that are the most in number into Heart Runestones.
DC83 Glittering Shrewd Blade Team Attack increases by 15% for 1 Round 50% of total HP will be recovered for 1 Round Team Attack increases by 25% for 1 Round
DC84 Successive Timely Blade Team Attack increases by 15% for 1 Round. Team Attack increases by 25% for 1 Round. Skill CDs of 2 random Human -2
DC85 Spiral Rejuvenation Amulet Defense of all enemies -50% for 1 Round 100% of total HP will be recovered for 1 Round.
DC86 Molten Rejuvenation Spell Defense of all enemies -50% for 1 Round 100% of total HP will be recovered for 1 Round.
DC87 Wooded Rejuvenation Seal Defense of all enemies -50% for 1 Round 100% of total HP will be recovered for 1 Round.
DC88 Glittering Rejuvenation Amulet Defense of all enemies -50% for 1 Round. 100% of total HP will be recovered for 1 Round.
DC89 Shadowy Rejuvenation Pattern Defense of all enemies -50% for 1 Round 100% of total HP will be recovered for 1 Round.
DC90 Prayer Decoction Seal Team Attack increases by 15% for 1 Round 50% of total HP will be recovered for 1 Round Skill CDs of 2 random Dragon -2
DC91 Successive Therapy Spell Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round 65% of total HP will be recovered for 1 Round. Deal 100,000 non-Attributive Damage to all enemies for 1 Round.
DC92 Molten Timely Pattern 50% of total HP will be recovered for 1 Round. Skill CDs of 3 random God -2 Team Attack increases by 15% for 1 Round.
DC93 Successive Frenzied Pattern Team Attack increases by 15% for 1 Round. Demon Attack increases by 20% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC94 Successive Suspire Spell Team Attack increases by 15% for 1 Round. Team Recovery increases by 50% for 1 Round. Damage received - 80% for 1 Round
DC95 Aggressive Rejuvenation Pattern Team Attack increases by 15% for 1 Round. 100% of total HP will be recovered for 1 Round. Skill CDs of 2 random Beast -2
DC96 Spiral Alteration Amulet Dodge the Attack of Earth enemies for 1 Round. After Dragonic Compulsion, turn Earth Runestones into Heart Runestones.
DC97 Molten Alteration Pattern Dodge the Attack of Water enemies for 1 Round. After Dragonic Compulsion, turn Water Runestones into Heart Runestones.
DC98 Wooded Alteration Spell Dodge the Attack of Fire enemies for 1 Round. After Dragonic Compulsion, turn Fire Runestones into Heart Runestones.
DC99 Glittering Alteration Seal Dodge the Attack of Dark enemies for 1 Round. After Dragonic Compulsion, turn Dark Runestones into Heart Runestones.
DC100 Shadowy Alteration Seal Dodge the Attack of Light enemies for 1 Round. After Dragonic Compulsion, turn Light Runestones into Heart Runestones.
DC101 Molten Primitive Amulet Fire Attack increases by 20% for 1 Round. 90% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round. Team Attack and Recovery increase by 30% for 1 Round.
DC102 Successive Elixir Spell God Attack increases by 15% for 1 Round. 50% of total HP will be recovered for 1 Round. Attack increases by 20%, while attacks will be launched regardless of Attribute Relation for 1 Round
DC103 Aggressive Bloodlust Spell Beast Attack increases by 15% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect) Skill CDs of 2 random Beast -2
DC104 Glittering Bloodlust Pattern Demon Attack increases by 15% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect) Skill CDs of 2 random Demon -2
DC105 Shadowy Bloodlust Amulet Demon Attack increases by 15% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect) Skill CDs of 2 random Demon -2
DC106 Wooded Decoction Seal Dragon Attack increases by 15% for 1 Round. 50% of total HP will be recovered for 1 Round. Deal 100000 non-Attributive Damage to all enemies for 1 Round.
DC107 Successive Decoction Pattern Dragon Attack increases by 15% for 1 Round. 50% of total HP will be recovered for 1 Round. Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
DC108 Vague Frenzied Amulet Damage received - 50% for 1 Round Team Attack increases by 15% for 1 Round. 50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
DC109 Aggressive Vicious Seal Attacks will be launched regardless of Attribute Relation for 1 Round Team Attack increases by 20% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC110 Successive Downstream Jasper Team Attack and Recovery increase by 15% for 1 Round. After Dragonic Compulsion, turn random 1 column(s) of Runestones into Heart Runestones. Elf Attack increases by 50% for 1 Round.
DC111 Successive Tyrannical Jasper 50% of total HP will be recovered for 1 Round. Team Attack increases by 20% for 1 Round. Skill CDs of 3 random Human -2
DC112 Vague Pique Opal Team Attack increases by 10% for 1 Round.
DC113 Spiral Intimidating Opal Water Attack increases by 20% for 1 Round. Delay the actions of Fire Attribute enemies for 1 Rounds.
DC114 Molten Intimidating Opal Fire Attack increases by 20% for 1 Round. Delay the actions of Earth Attribute enemies for 1 Rounds.
DC115 Wooded Intimidating Opal Earth Attack increases by 20% for 1 Round. Delay the actions of Water Attribute enemies for 1 Rounds.
DC116 Glittering Intimidating Opal Light Attack increases by 20% for 1 Round. Delay the actions of Dark Attribute enemies for 1 Rounds.
DC117 Shadowy Intimidating Opal Dark Attack increases by 20% for 1 Round. Delay the actions of Light Attribute enemies for 1 Rounds.
DC118 Successive Shrewd Opal Team Attack increases by 15% for 1 Round. Team Attack and Recovery increase by 20% for 1 Round. Skill CDs of 2 random God -2
DC119 Successive Suspire Opal Team Attack increases by 10% for 1 Round. 50% of total HP will be recovered for 1 Round. After Dragonic Compulsion, turn Runestones that are the most in number into Heart Runestones.
DC120 Vague Frenzied Opal Damage received - 50% for 1 Round Team Attack increases by 20% for 1 Round. Team Attack and Recovery increase by 20% for 1 Round.
DC121 Shadowy Pique Pattern Skill CDs of 3 random Dark -2 Dark Attack increases by 30% for 1 Round. Recover 12000 HP for 1 Round.
DC122 Spiral Totem Spell Team Attack increases by 15% for 1 Round. 50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round. Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round
DC123 Aggressive Frenzied Opal Demon Attack increases by 15% for 1 Round. Team Attack increases by 15% for 1 Round. CDs of all enemies will be delayed for 1 Rounds
DC124 Wooded Pique Opal Team Attack increases by 15% for 1 Round. Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round 50% of total HP will be recovered for 1 Round.
DC125 Molten Pique Amulet Team Attack increases by 15% for 1 Round. Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round 50% of total HP will be recovered for 1 Round.
DC126 Glittering Intimidating Pattern After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones. CDs of all enemies will be delayed for 1 Rounds 50% of total HP will be recovered for 1 Round.
DC127 Glittering Totem Opal Single Attack becomes Full Attack for 1 Round. 50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round. Team Attack increases by 20% for 1 Round.
DC128 Molten Coronation Spell Skill CDs of 2 random Fire -2 After Dragonic Compulsion, turn Fire Runestones into Enchanted Runestones. Fire Attack increases by 30% for 1 Round.
DC129 Wooded Coronation Pattern Skill CDs of 2 random Earth -2 After Dragonic Compulsion, turn Earth Runestones into Enchanted Runestones. Earth Attack increases by 30% for 1 Round.
DC130 Vague Suspire Seal Recover 8000 HP for 1 Round. Team Attack increases by 10% for 1 Round. Attack increases by 20%, while attacks will be launched regardless of Attribute Relation for 1 Round
DC131 Spiral Disarming Amulet Skill CDs of 2 random Water -2 Defense of all enemies -80% for 1 Round. Water Attack increases by 30% for 1 Round.
DC132 Molten Pique Opal 75% of total HP will be recovered for 1 Round. Team Attack increases by 10% for 1 Round. For 1 Round, Fire Members launch an extra Fire attack as much as 20% of its attack.
DC133 Vague Remedy Spell Deal 35000 Fire Damage to an enemy regardless of defense for 1 Round. Elf Recovery increases by 100% for 1 Round. After Dragonic Compulsion, turn Earth Runestones into Heart Runestones.
DC134 Successive Aegis Pattern God Attack increases by 10% for 1 Round. Damage received - 80% for 1 Round Team Attack increases by 20% for 1 Round.
DC135 Vague Timely Opal Defense of all enemies -80% for 1 Round. Skill CDs of 4 random Dragon -2 Dragon Attack increases by 20% for 1 Round.
DC136 Vague Totem Amulet Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round 50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC137 Aggressive Pique Spell After Dragonic Compulsion, turn Runestones that are the most in number into Heart Runestones. Team Attack increases by 15% for 1 Round. 40% of Damage will be dealt to enemies regardless of "Initial Shield"
DC138 Shadowy Tyrannical Pattern Damage received - 50% for 1 Round Human Attack increases by 30% for 1 Round. Deal 35000 Dark Damage to an enemy regardless of defense for 1 Round.
DC139 Wooded Shrewd Amulet After Dragonic Compulsion, turn random 1 column(s) of Runestones into Earth Runestones. Team Attack and Recovery increase by 20% for 1 Round. 40% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC140 Shadowy Jolt Pattern Dark Attack increases by 10% for 1 Round. 30% of Damage will be dealt to enemies regardless of "Initial Shield" Demon Attack increases by 40% for 1 Round.
DC141 Wooded Frenzied Opal Skill CDs of 3 random Demon -2 Demon Attack increases by 30% for 1 Round. 90% of total HP will be recovered for 1 Round.
DC142 Glittering Tyrannical Opal Skill CDs of 3 random Human -2 Human Attack increases by 30% for 1 Round. 90% of total HP will be recovered for 1 Round.
DC143 Vague Brutal Amulet Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round Elf Attack increases by 40% for 1 Round. CDs of all enemies will be delayed for 1 Rounds
DC144 Aggressive Suspire Amulet Damage received - 50% for 1 Round 80% of total HP will be recovered for 1 Round. After Dragonic Compulsion, turn random 3 column(s) of Runestones into Heart Runestones.
DC145 Molten Frenzied Pattern The Damage received will be turned into a 3000% non-Attributive counterattack to all enemies for 1 Round Demon Attack increases by 50% for 1 Round. Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
DC146 Shadowy Downstream Spell Dark Attack increases by 20% for 1 Round. After Dragonic Compulsion, turn random 2 column(s) of Runestones into Dark Runestones. Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC147 Aggressive Pique Seal 10% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect) Attack increases by 30%, while attacks will be launched regardless of Attribute Relation for 1 Round CDs of all enemies will be delayed for 2 Rounds
DC148 Vague Rejuvenation Amulet Team Attack increases by 20% for 1 Round. Fully recover HP for 1 Round Skill CDs of 4 random God -2
DC149 Successive Timely Opal Recover 12000 HP for 1 Round. Skill CDs of 3 random Human -2 Team Attack and Recovery increase by 30% for 1 Round.
DC150 Spiral Defiance Spell Attacks will be launched regardless of Attribute Relation for 1 Round Team Attack increases by 20% for 1 Round. After Dragonic Compulsion, turn random 2 column(s) of Runestones into Water Runestones.
DC151 Molten Defiance Opal Attacks will be launched regardless of Attribute Relation for 1 Round Team Attack increases by 20% for 1 Round. After Dragonic Compulsion, turn random 2 column(s) of Runestones into Fire Runestones.
DC152 Wooded Defiance Pattern Attacks will be launched regardless of Attribute Relation for 1 Round Team Attack increases by 20% for 1 Round. Skill CDs of 3 random Dragon -2
DC153 Glittering Agility Seal Dodge the Attack of Dark enemies for 1 Round. Team Attack increases by 20% for 1 Round. After Dragonic Compulsion, turn random 2 column(s) of Runestones into Light Runestones.
DC154 Shadowy Agility Amulet Dodge the Attack of Light enemies for 1 Round. Team Attack increases by 20% for 1 Round. Skill CDs of 3 random Demon -2
DC155 Aggressive Suspire Pattern (155) Team Recovery increases by 75% for 1 Round. Human Attack increases by 30% for 1 Round. CDs of all enemies will be delayed for 1 Rounds
DC156 Successive Vicious Opal Skill CDs of 3 random God -2 God Attack increases by 30% for 1 Round. Damage received - 80% for 1 Round
DC157 Aggressive Frenzied Spell After Dragonic Compulsion, turn Runestones that are the most in number into Fire Runestones. Demon Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC158 Vague Remedy Amulet Defense of all enemies -80% for 1 Round. Elf Recovery increases by 30% for 1 Round. Skill CDs of 3 random Elf -2
DC159 Successive Wild Spell Defense of all enemies -80% for 1 Round. Beast Attack increases by 30% for 1 Round. Skill CDs of 3 random Beast -2
DC160 Vague Fierce Seal After Dragonic Compulsion, turn Runestones that are the most in number into Earth Runestones. Dragon Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC161 Molten Tyrannical Spell Recover 12000 HP for 1 Round. Team Attack increases by 20% for 1 Round. After Dragonic Compulsion, turn random 3 column(s) of Runestones into Fire Runestones.
DC162 Vague Suspire Spell Team Attack increases by 20% for 1 Round. Team Recovery increases by 30% for 1 Round. Attacks will be launched regardless of Attribute Relation for 1 Round
DC163 Successive Timely Spell After Dragonic Compulsion, turn Runestones that are the most in number into Dark Runestones. Skill CDs of 3 random Dragon -2 Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC164 Aggressive Frenzied Seal Defense of all enemies -80% for 1 Round. Demon Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC165 Wooded Vicious Opal Skill CDs of 2 random Earth -2 God Attack increases by 30% for 1 Round. 40% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC166 Aggressive Timely Amulet After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones. Skill CDs of 3 random Human -2 Human Attack increases by 50% for 1 Round.
DC167 Glittering Fierce Seal Skill CDs of 2 random Dragon -2 Dragon Attack increases by 50% for 1 Round. After Dragonic Compulsion, turn random 3 column(s) of Runestones into Light Runestones.
DC168 Successive Defiance Opal Attacks will be launched regardless of Attribute Relation for 1 Round Skill CDs of 3 random Beast -2 Beast Attack increases by 50% for 1 Round.
DC169 Shadowy Barricade Amulet After Dragonic Compulsion, turn Runestones that are the most in number into Heart Runestones. Damage received - 80% for 1 Round Elf Attack increases by 50% for 1 Round.
DC170 Spiral Wild Pattern Dodge the Attack of Earth enemies for 1 Round. Beast Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
DC171 Vague Pique Chain Team Attack increases by 10% for 1 Round.
DC172 Aggressive Barricade Chain Team Attack increases by 15% for 1 Round. Damage received - 80% for 1 Round
DC173 Vague Suspire Chain Team Attack increases by 15% for 1 Round. Team Recovery increases by 60% for 1 Round.
DC174 Aggressive Vicious Chain Skill CDs of 3 random God -2 Team Attack increases by 20% for 1 Round. God Attack increases by 50% for 1 Round.
DC175 Spiral Pique Chain After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones. Water Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
DC176 Successive Cannon Chain Team Attack increases by 15% for 1 Round. Deal 25000 non-Attributive Damage to all enemies for 1 Round.
DC177 Glittering Pique Chain After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones. Light Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC178 Successive Frenzied Chain Skill CDs of 3 random Demon -2 Demon Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
DC179 Aggressive Shrewd Blade Team Attack and Recovery increase by 10% for 1 Round.
DC180 Successive Tyrannical Blade Human Attack increases by 20% for 1 Round.
DC181 Spiral Timely Blade Water Attack increases by 20% for 1 Round. Skill CDs of 3 random Water -2
DC182 Molten Timely Blade Fire Attack increases by 20% for 1 Round. Skill CDs of 3 random Fire -2
DC183 Wooded Timely Blade Earth Attack increases by 20% for 1 Round. Skill CDs of 3 random Earth -2
DC184 Shadowy Tyrannical Blade After Dragonic Compulsion, turn Runestones that are the most in number into Dark Runestones. Human Attack increases by 30% for 1 Round. 40% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC185 Aggressive Frenzied Blade Attacks will be launched regardless of Attribute Relation for 1 Round Demon Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC186 Glittering Downstream Blade Skill CDs of 3 random Light -2 After Dragonic Compulsion, turn random 2 column(s) of Runestones into Light Runestones. CDs of all enemies will be delayed for 1 Rounds
DC187 Successive Alteration Blade After Dragonic Compulsion, turn Runestones that are the most in number into Earth Runestones. Skill CDs of 3 random Dragon -2 Beast Attack increases by 50% for 1 Round.
DC188 Successive Vicious Blade Recover 12000 HP for 1 Round. God Attack increases by 30% for 1 Round. Skill CDs of 4 random God -2
DC189 Vague Barricade Blade Skill CDs of 3 random Beast -2 Damage received - 80% for 1 Round After Dragonic Compulsion, turn random 3 column(s) of Runestones into Fire Runestones.
DC190 Spiral Tyrannical Blade After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones. Human Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
DC191 Spiral Alteration Seal After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones. Water Attack increases by 20% for 1 Round. Skill CDs of 3 random Water -2
DC192 Spiral Downstream Amulet Attacks will be launched regardless of Attribute Relation for 1 Round After Dragonic Compulsion, turn random 2 column(s) of Runestones into Water Runestones. Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC193 Molten Pique Spell After Dragonic Compulsion, turn Runestones that are the most in number into Fire Runestones. Fire Attack increases by 20% for 1 Round. Skill CDs of 3 random Fire -2
DC194 Molten Downstream Spell Skill CDs of 2 random Fire -2 After Dragonic Compulsion, turn random 2 column(s) of Runestones into Fire Runestones. The Damage received will not lead to your defeat for 1 Round.
DC195 Wooded Alteration Opal After Dragonic Compulsion, turn Runestones that are the most in number into Earth Runestones. Earth Attack increases by 20% for 1 Round. Skill CDs of 3 random Earth -2
DC196 Wooded Downstream Amulet Defense of all enemies -80% for 1 Round. After Dragonic Compulsion, turn random 2 column(s) of Runestones into Earth Runestones. Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
DC197 Glittering Alteration Pattern After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones. Light Attack increases by 20% for 1 Round. Skill CDs of 3 random Light -2
DC198 Glittering Downstream Opal Recover 12000 HP for 1 Round. After Dragonic Compulsion, turn random 2 column(s) of Runestones into Light Runestones. CDs of all enemies will be delayed for 1 Rounds
DC199 Shadowy Timely Seal After Dragonic Compulsion, turn Runestones that are the most in number into Dark Runestones. Dark Attack increases by 20% for 1 Round. Skill CDs of 3 random Dark -2
DC200 Shadowy Downstream Amulet Deal 20000 Dark Damage to an enemy regardless of Defense for 1 Round. After Dragonic Compulsion, turn random 2 column(s) of Runestones into Dark Runestones. CDs of all enemies will be delayed for 1 Rounds
DC201 Vague Primitive Pattern Skill CDs of 3 random Fire -2 50% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round. Human Attack increases by 40% for 1 Round.
DC202 Aggressive Wild Seal Skill CDs of 3 random Dark -2 Beast Attack increases by 30% for 1 Round. 5% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
DC203 Vague Brutal Spell After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones. Elf Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC204 Vague Fierce Pattern After Dragonic Compulsion, turn Runestones that are the most in number into Dark Runestones. Dragon Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC205 Vague Timely Amulet Skill CDs of 3 random Light -2 50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round. God Attack increases by 40% for 1 Round.
DC206 Vague Downstream Seal Attacks will be launched regardless of Attribute Relation for 1 Round After Dragonic Compulsion, turn random 2 column(s) of Runestones into Earth Runestones. Demon Attack increases by 40% for 1 Round.
DC207 Successive Brutal Spell Skill CDs of 2 random Elf -2 Elf Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC208 Aggressive Brutal Amulet Skill CDs of 2 random Elf -2 Elf Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
DC209 Defensive Timely Amulet Skill CDs of 2 random Elf -2 Elf Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
DC210 Vague Timely Seal After Dragonic Compulsion, turn Runestones that are the most in number into Heart Runestones. Skill CDs of 3 random Elf -2 CDs of all enemies will be delayed for 1 Rounds
DC211 Vague Brutal Opal Attacks will be launched regardless of Attribute Relation for 1 Round Elf Attack increases by 30% for 1 Round. After Dragonic Compulsion, turn random 3 column(s) of Runestones into Heart Runestones.

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