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Starting from version 14.3, Madhead introduced Dragonware, a variation of Dragonary Crafts that increases the power of certain cards by equipping the Dragonware in the team. A Dragonware can only be equipped to its specific cards. To make and use Dragonware, at least two copies of a card will be needed.

RequirementsEdit

To forge a dragonware for a certain card the following is needed:

  • 5* or higher form of the card (This will be lost upon creating the Dragonware, so make sure you use an extra copy!)
  • Component x 2 (both components must be the same)

TutorialEdit

To forge a Dragonware:

  1. Go to the Craft Forge. (This is the blue, egg-shaped structure in the bottom left of the lower map. Alternatively, the Craft Forge button can be selected from the Craft Box section of the Inventory.)
  2. Select "Forge Dragonware" and select the materials to be used. The first position is the card, followed by the two components.

Dragonware Available:Edit

Currently the following sets of Dragonware are available:

  • Protagonists ★5 or ★6
    004i
    008i
    012i
    016i
    020i
    408i
    409i
    410i
    411i
    412i
    • Effects (Increase Attack and Recovery by 10%)
      • 1:  Active Skill CD of the Monster -1.
      • 2: By dissolving 20 or more Runestones, the Monster's Attack x 2.
  • Servants of Dragons ★6 or ★7
    414i
    416i
    418i
    420i
    422i
    1066i
    1067i
    1068i
    1069i
    1070i
    • Effects (Increase HP and Attack by 10%)
      • 1: After entering a Stage, Active Skill CD of the Monster -3.
      • 2: By dissolving a group of 6 or more Runestones of the Monster's Attribute, Dragon Attack x 1.15.
  • Chinese Gods ★7
    591i
    592i
    593i
    594i
    595i
    1081i
    1082i
    1083i
    1084i
    1085i
    1086i
    1087i
    1088i
    1089i
    1090i
    • Effects (Increase HP, Attack and Recovery by 10%)
      • 1: Extend Runestone-moving time by 1 second.
      • 2. Active Skill CD of the monster -1.
      • 3:  Upon the Round of activation of the Monster's Active Skill, Attack of the Monster's Attribute x 1.15.
  • The Norns ★6
    481i
    482i
    483i
    484i
    485i
    • Effects (Increase HP and Recovery by 10%)
      • 1: By dissolving a group of 5 or more Runestones of the Monster's Attribute, God Attack x 1.2.
      • 2: By dissolving 4 or more Heart Runestones, recover HP as much as 1.5x Team Recovery.
  • Egyptian Gods ★7 (VR only)
    1380i
    1381i
    1382i
    1383i
    1384i
    1385i
    1386i
    1387i
    1388i
    1389i
    • Effects (Increase HP and Attack by 10%)
      • 1: Damage received from the superior Attribute -10% (no superimposing).
      • 2: Upon the Round of activation of the Monster's Active Skill, Attack of the Monster's Attribute x 1.15.
  • Paladins ★6
    686i
    687i
    688i
    689i
    690i
    • Effects (Increase HP and Recovery by 10%)
      • 1: Extend Runestone-moving time by 1 second.
      • 2: By dissolving 15 or more Runestones, the Monster's Attack x 2.2.