Skill ID | Enemy Skill | Description |
---|---|---|
3001 | 5 Round Recovery -30% · Kamikaze 20% | Team Recovery -30% for 5 Rounds. The enemy will deplete 20% of its HP each round while receiving no Damage until defeated, regardless of all Controlling Skills. |
3002 | 4 Round Recovery -30% · Kamikaze 25% | Team Recovery -30% for 4 Rounds. The enemy will deplete 25% of its HP each round while receiving no Damage until defeated, regardless of all Controlling Skills. |
3004 | First Strike · Fixed Conversion - Light and WFED · Light Combo Trojan and Team Attack -100% · Uncontrollable FSD: 100% | At the beginning of the first Round, the enemy attacks once. Upon receiving an attack from the enemy, 12 Runestones at fixed positions will be turned into Light Runestones; Runestones at other positions will be turned into Water, Fire, Earth and Dark Runestones. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
3005 | 3 Round Attack Lock · WFE Combo - HP Recovery and 200% Reflect · Phantom | Summoner's Attack becomes 0 for 3 Rounds. When a Water, Fire or Earth Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3006 | Initial Shield · Non-Beast Explode - Increase Attack and Lower Damage | The enemy will not receive any Damage until its first Attack. All non-Beast Runestones will be exploded when the enemy first attacks. The more the Runestones exploded by the enemy, the higher the enemy's Attack and the lower the enemy's Damage received. |
3007 | Initial Shield · Non-Beast Explode - Increase Attack and Lower Damage | The enemy will not receive any Damage until its first Attack. All non-Beast Runestones will be exploded when the enemy first attacks. The more the Runestones exploded by the enemy, the higher the enemy's Attack and the lower the enemy's Damage received. |
3008 | Initial Shield · Non-Beast Neutralize SP · Dark Combo Trojan and Team Attack -100% | The enemy receives no Attack-damage until its first Attack. Upon receiving an attack from the enemy for the first Round, all effects of non-Beasts in play will be cancelled; Skill CDs and accumulated Rounds of all non-Beasts will be reset. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. |
3009 | Fixed Conversion - LH and Masked WFED · 2 Second Round · Dark Combo - HP Recovery | Turn Runestones at fixed positions into 2 Light and 6 Heart Runestones, other Runestones into 22 Water, Fire, Earth and Dark Masked Runestones. Runestone-moving time will be reduced to 2 seconds. When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3010 | Fixed Conversion - LH and Masked WFED · 6+ Combo Shield · All Light Shield | • Runestones at fixed positions will be turned into 2 Light and 6 Heart Runestones; • Other Runestones will be turned into 22 Water, Fire, Earth and Dark Masked Runestones. • The enemy receives Damage only when 6 Combos are made in the first batch. • Attack-damage dealt to the enemy will be 1 unless all present Light Runestones are dissolved in the first batch (dissolving Light Runestones is necessary). |
3011 | Beast Absent - Lockdown · Trojan HP Attack - 25% · Fire Combo - HP Recovery | If no Beast(s) is present,the enemy will lock the Active Skills of all Members. 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. When a Fire Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3012 | 70% Poison · Initial Frozen Water · All Water Shield | • The enemy poisons all Members, ⇒ deducting 70% of Summoner's HP each Round until its defeat. • All Water Runestones will be frozen in the first Round and cannot be dissolved in the next 3 Rounds. • Attack-damage dealt to the enemy will be 1 unless all present Water Runestones are dissolved in the first batch (dissolving Water Runestones is necessary). |
3013 | 70% Poison · Initial Frozen Fire · All Fire Shield | • The enemy poisons all Members, ⇒ deducting 70% of Summoner's HP each Round until its defeat. • All Fire Runestones will be frozen in the first Round and cannot be dissolved in the next 3 Rounds. • Attack-damage dealt to the enemy will be 1 unless all present Fire Runestones are dissolved in the first batch (dissolving FIre Runestones is necessary). |
3014 | 70% Poison · Initial Frozen Earth · All Earth Shield | • The enemy poisons all Members, ⇒ deducting 70% of Summoner's HP each Round until its defeat. • All Earth Runestones will be frozen in the first Round and cannot be dissolved in the next 3 Rounds. • Attack-damage dealt to the enemy will be 1 unless all present Earth Runestones are dissolved in the first batch (dissolving Earth Runestones is necessary). |
3015 | CD Set - 3 · Neutralize EX · Enchanted Quintet Shield · Uncontrollable | • CD of the enemy's first attack will be 3. • All effects in play will be cancelled by the enemy at the beginning of the first Round; ⇒ CDs of the cancelled Skills will be reset. • Damage dealt to the enemy will be 1 unless Enchanted Runestones of 5 Attributes are dissolved in the same Round. • The enemy disregards all Controlling Skills. |
3016 | Dual Sticky · 50% HP Reduction | 2 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. 50% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3017 | Triple Sticky · 70% HP Reduction · Determination 50% | 3 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. 70% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). When the enemy's HP >50%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only). |
3018 | Quad Sticky · 90% HP Reduction · Determination 50% - 100% HP Reduction | 4 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. 90% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). When the enemy's HP >50%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); 100% of Summoner‘s HP will be deducted when the enemy attacks. |
3019 | Ambush 10% - Dual Burn 10% · Random Conversion - Heart FSD: 10% | The enemy raids once at the beginning of the first Round. Upon receiving this Damage, 2 random positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. Runestones of a random Attribute will be turned into Heart Runestones each Round. |
3020 | Ambush 65% - Triple Burn 10% · Random Conversion - Heart · Heart Combo - HP Recovery FSD: 65% | The enemy raids once at the beginning of the first Round. Upon receiving this Damage, 3 random positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. Runestones of a random Attribute will be turned into Heart Runestones each Round. When Heart Runestones are dissolved, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3021 | First Strike - Quad Burn 10% · Random Conversion - Heart · Heart Combo - HP Recovery FSD: 100% | The enemy raids once at the beginning of the first Round. Upon receiving this Damage, 4 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. Runestones of a random Attribute will be turned into Heart Runestones each Round. When Heart Runestones are dissolved, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3022 | Ambush 10% - 2 Water Weathered 3k Mines · 5+ Combo Shield FSD: 10% | The enemy raids once at the beginning of the first Round. Upon receiving this Damage, 2 Water Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. The enemy receives Damage only when 5 or more Combos are made. |
3023 | Ambush 65% - 3 Water Weathered 9k Mines · 6+ Combo Shield EX · Uncontrollable FSD: 65% | The enemy raids once at the beginning of the first Round. Upon receiving this Damage, 3 Water Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. The enemy disregards all Controlling Skills. |
3024 | First Strike - 4 Water Weathered 15k Mines · 7+ Combo Shield EX · Uncontrollable FSD: 100% | The enemy raids once at the beginning of the first Round. Upon receiving this Damage, 4 Water Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. The enemy disregards all Controlling Skills. |
3025 | Initial Random Conversion - Water ‧ Water Combo Trojan & Team Damage -100% ‧ Water and Fire Damage -100% | At the beginning of the first Round, a random type of Runestones will be turned into Water Runestones. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. The enemy receives no Damage dealt by Water and Fire attacks. |
3026 | CD Set - 1 ‧ Ambush ‧ Board Conversion - Heart ‧ Heart Block FSD: 99%,player | CD of the enemy's first attack will be 1. At the beginning of the first Round, 99% of Summoner's current HP will be deducted (Damage-reducing or increasing effects apply); all Runestones will be turned into Heart Runestones. CD of the enemy's second attack will be 1. Heart Runestones cannot be dissolved. |
3027 | Random Conversion - Water ‧ Water Combo Trojan & Team Damage -100% ‧ Water and Fire Damage -100% | At the beginning of the first Round, a random type of Runestones will be turned into Water Runestones. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. The enemy receives no Damage dealt by Water and Fire attacks. |
3028 | CD Set - 1 ‧ Ambush - 99% Current HP ‧ Board Conversion - Heart ‧ Heart Block ‧ Determination 40% - HP and Attack x2 FSD: 99%,player | CD of the enemy's first attack will be 1. At the beginning of the first Round, 99% of Summoner's current HP will be deducted (Damage-reducing or increasing effects apply); all Runestones will be turned into Heart Runestones. Heart Runestones cannot be dissolved. When the enemy's HP >40%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); HP and Attack of the enemy x 2. |
3029 | CD Set - 1 ‧ Ambush - 99% Current HP ‧ Board Conversion - Heart ‧ Heart Block ‧ Determination 60% - HP and Attack x2 FSD: 99%,player | CD of the enemy's first attack will be 1. At the beginning of the first Round, 99% of Summoner's current HP will be deducted (Damage-reducing or increasing effects apply); all Runestones will be turned into Heart Runestones. Heart Runestones cannot be dissolved. When the enemy's HP >60%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); HP and Attack of the enemy x 2. |
3030 | Row Shot EX - Top or Bottom · Non-Dark Damage -90% · Initial 5 Combo Shield · Light Combo Trojan and Team Attack -100% | At the beginning of the first Round, the top or bottom row will be shot . If any shot positions are touched, Runestone movement will be stopped immediately and the enemy receives no Attack-damage that Round. Damage dealt to the enemy by non-Dark attacks will be lowered to 10%. The enemy receives Attack-damage only when 5 Combos are made in the first batch. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. |
3031 | Row Shot EX - Left or RIght · Non-Dark Damage -100% · Initial 6 Combo Shield · Light Combo Trojan and Team Attack -100% | At the beginning of the first Round, the far left and far right columns will be shot . If any shot positions are touched, Runestone movement will be stopped immediately and no Damage could be dealt to the enemy that Round. The enemy only receives Attack-damage dealt by Dark attacks. The enemy receives Attack-damage only when 6 Combos are made in the first batch. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. |
3032 | Anti-Dark Runestone Shield (First Batch) - Recovery ‧ If There Is Non-God / Non-Beast - Clear Skills & Battle Rounds - Fatigue | If Dark Runestones are dissolved in the first batch and the enemy is hit: ⓵ The enemy receives no Damage. ⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. If there is a non-God or non-Beast Member(s) in the Team: ⓵ Skill CDs and accumulated Rounds of all Members will be reset. ⓶ For 7 Rounds, Team Attack will be lowered to 50%. |
3033 | Turning into Dark Runestones ‧ Anti-Dark Runestone Shield (First Batch) - Recovery ‧ If There Is Non-God / Non-Beast - Clear Skills & Battle Rounds - Fatigue | • A random type of Runestones will be turned into Dark Runestones each Round. • If Dark Runestones are dissolved in the first batch and the enemy is hit: ⓵ The enemy receives no Damage. ⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. • If there is a non-God or non-Beast Member(s) in the Team: ⓵ Skill CDs and accumulated Rounds of all Members will be reset. ⓶ For 7 Rounds, Team Attack will be lowered to 50%. |
3034 | Ambush 65% · Initial Row and Column Conversion - Earth · Earth Combo - HP Recovery FSD: 65% | The enemy raids once at the beginning of the first Round, and a random row and a random column of Runestones will be turned into Earth Runestones. When an Earth Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3035 | Ambush 65% · Initial Row and Column Conversion - Earth · Earth Combo - HP Recovery and 2x 50% Reflect FSD: 65% | The enemy raids once at the beginning of the first Round, and a random row and a random column of Runestones will be turned into Earth Runestones. When an Earth Combo is made and an attack is launched, the enemy reflects 50% of its Attack twice and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3036 | Ambush 65% · Initial Row and Column Conversion - Earth Weathered 9k Mines· Earth Combo - HP Recovery and 2x 50% Reflect FSD: 65% | The enemy raids once at the beginning of the first Round, and a random row and a random column of Runestones will be turned into Earth Weathered Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner. When an Earth Combo is made and an attack is launched, the enemy reflects 50% of its Attack twice and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3037 | Ambush 65% · Initial Row and Column Conversion - Earth · Column and Row Conversion - Earth · Earth Combo - HP Recovery and 2x 50% Reflect FSD: 65% | The enemy raids once at the beginning of the first Round, and a random row and a random column of Runestones will be turned into Earth Runestones. After that, upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Earth Runestones; for the second time, a random row of Runestones will be turned into Earth Runestones. The above runs as a cycle (excluding the first attack). When an Earth Combo is made and an attack is launched, the enemy reflects 50% of its Attack twice and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3038 | Ambush 65% · Initial Row and Column Conversion - Earth Weathered 9k Mines· Column and Row Conversion - Earth · Earth Combo - HP Recovery and 2x 50% Reflect FSD: 65% | The enemy raids once at the beginning of the first Round, and a random row and a random column of Runestones will be turned into Earth Weathered Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner. After that, upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Earth Runestones; for the second time, a random row of Runestones will be turned into Earth Runestones. The above runs as a cycle (excluding the first attack). When an Earth Combo is made and an attack is launched, the enemy reflects 50% of its Attack twice and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3039 | CD Set - 1 · Puzzle Shield EX - Weakness Attribute · Attack+ · Uncontrollable | CD of the enemy's first attack will be 1. The enemy receives Damage only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy disregards all Controlling Skills. |
3040 | CD Set - 1 · 6 Petrified 2-layer Runes - Defense x1000 · Uncontrollable · Phantom | CD of the enemy's first attack will be 1. 6 random Runestones will be petrified with 2 layers at the beginning of the first Round. A layer of a Petrified Runestone can be unpetrified by dissoving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 1000. The enemy disregards all Controlling, Damage-reducing and Willpower Skills. |
3041 | CD Set - 1 · Non-Fire Damage -100% · Revival - 5 Attacks · Phantom | CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Fire attacks. The enemy will revive after defeated until Summoner took 5 attacks; the enemy's Attack -50% after each of the first 5 revivals. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3042 | CD Set - 1 · 2 Second Round · Revival - 5 Attacks · Phantom | CD of the enemy's first attack will be 1. Runestone-moving time will be reduced to 2 seconds. The enemy will revive after defeated until Summoner took 5 attacks; the enemy's Attack -20% after each of the first 5 revivals. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3043 | CD Set - 1 · Uncontrollable · Initial Combo Shield - Attack Increase | CD of the enemy's first attack will be 1. The enemy will not receive any Damage including those caused by Active Skills. The enemy disregards all Controlling Skills. 20% of the enemy's HP will be deducted when a random number of Combos assigned are made (only the first batch of Runestones dissolved will be counted). If not, the enemy's Attack greatly increases. |
3044 | First Strike · Initial 2nd and 5th Column Conversion - Fire · Time Conversion - Fire · Fire Combo - Team Attack -100% FSD: 100% | • The enemy attacks once at the beginning of the first Round. • The 2nd and 5th columns of Runestones will be turned into Fire Runestones. • Runestones of a random Attribute will be turned into Fire Runestones each Round. • For each Fire Runestone dissolved, ⇒ 0.2 second will be deducted from Runestone-moving time next Round; • For each Enchanted Fire Runestone dissolved, ⇒ 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time). • If Fire Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. |
3045 | First Strike · Initial Odd Row Conversion - Fire · Time Conversion EX - Fire · Fire Combo - Team Attack -100% ‧ HP < 50% - Phantom Attack x2 FSD: 100% | • The enemy attacks once at the beginning of the first Round • The odd rows will be turned into Fire Runestones. • Runestones of a random Attribute will be turned into Fire Runestones each Round. • When enemy's HP is <50%, ⇒ Runestones of 2 random Attributes will be turned. • For each Fire Runestone dissolved, ⇒ 0.2 second will be deducted from Runestone-moving time next Round; • For each Enchanted Fire Runestone dissolved, ⇒ 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time). • If Fire Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • If the enemy's HP is <50%, its Attack x 2, it disregards all Damage-reducing and Willpower Skills. |
3046 | First Strike · Initial Board Conversion - Fire · Time Conversion EX - Fire · Fire Combo - Team Attack -100% ‧ HP < 50% - Phantom Attack x3 FSD: 100% | • The enemy attacks once at the beginning of the first Round. • All Runestones will be turned into Fire Runestones. • Runestones of a random Attribute will be turned into Fire Runestones each Round. • When enemy's HP is <50%, Runestones of 2 random Attributes will be turned. • For each Fire Runestone dissolved, ⇒ 0.2 second will be deducted from Runestone-moving time next Round; • For each Enchanted Fire Runestone dissolved, ⇒ 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time). • If Fire Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • If the enemy's HP is <50%, ⇒ its Attack x 3. ⇒ it disregards all Damage-reducing and Willpower Skills. |
3047 | CD Set - 2 · 4 Petrified 2-layer Runes - Defense x10000 · Disabled Conversion · 100% HP Reduction | CD of the enemy's first attack will be 2. 4 random Runestones will be petrified with 2 layers at the beginning of the first Round. A layer of a Petrified Runestone can be unpetrified by dissoving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 10000. All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3048 | CD Set - 2 · 4 Petrified 3-layer Runes - Defense x10000 · Disabled Conversion · 100% HP Reduction | CD of the enemy's first attack will be 2. 4 random Runestones will be petrified with 3 layers at the beginning of the first Round. A layer of a Petrified Runestone can be unpetrified by dissoving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 10000. All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3049 | CD Set - 2 · 4 Petrified 3-layer Runes - Defense x10000 · Disabled Conversion · Burning Trail - 2000 · 100% HP Reduction | CD of the enemy's first attack will be 2. 4 random Runestones will be petrified with 2 layers at the beginning of the first Round. A layer of a Petrified Runestone can be unpetrified by dissoving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 10000. All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited). When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 2000. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3050 | CD Set - 2 · 4 Petrified 3-layer Runes - Defense x10000 · Disabled Conversion · Burning Trail - 5000 · 100% HP Reduction | CD of the enemy's first attack will be 2. 4 random Runestones will be petrified with 3 layers at the beginning of the first Round. A layer of a Petrified Runestone can be unpetrified by dissoving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 10000. All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited). When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 5000. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3051 | 4 Masked Runes · Trojan Masked · Dark Combo - HP Recovery | 4 random Runestones will be masked each Round. The more the Masked Runestones, the more times the enemy attacks in the Round. When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3052 | 8 Masked Runes · Trojan Masked · Dark Combo - HP Recovery | 8 random Runestones will be masked each Round. The more the Masked Runestones, the more times the enemy attacks in the Round. When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3053 | 12 Masked Runes · Trojan Masked · Dark Combo - HP Recovery · Non-God Damage -100% | 12 random Runestones will be masked each Round. The more the Masked Runestones, the more times the enemy attacks in the Round. When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy only receives Damage dealt by Gods. |
3054 | 16 Masked Runes · Trojan Masked · Dark Combo - HP Recovery · Non-God Damage -100% | 16 random Runestones will be masked each Round. The more the Masked Runestones, the more times the enemy attacks in the Round. When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy only receives Damage dealt by Gods. |
3055 | Green to Red Vortex - Attack and Recovery · Recovery -20% per Damage Received · Overheal Shield | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition) Team Recovery -20% upon receiving Damage from enemy's attacks. The more number of Damages the Summoner received, the more the Team Recovery will decrease, bottom out at -100%. After Summoner's HP is fully recovered, Recovery surplus will become an attack. |
3056 | Green to Red Vortex - Attack and Recovery · Recovery -25% per Damage Received · Overheal Shield | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition) Team Recovery -25% upon receiving Damage from enemy's attacks. The more number of Damages the Summoner received, the more the Team Recovery will decrease, bottom out at -100%. After Summoner's HP is fully recovered, Recovery surplus will become an attack. |
3057 | Monochrome Runes · WFEL Combo - Team Attack -100% · Uncontrollable | • All Runestones will be in black and white. • If Water, Fire, Earth or Light Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • The enemy disregards all Controlling Skills. |
3058 | Fatigue ‧ Clear Skills & EP ‧ B&W Zone | • For 5 Rounds, Team Attack will be lowered to 0%. • At the beginning of the first Round, Skill CDs, EPs and accumulated Rounds of all non-Light Memberss will be reset. • All Runestones will be turned into black and white. |
3059 | Dark Lock - Team Attack -100% · Enchanted Shield · Non-God Damage -100% | • Each Round before Summoner starts moving Runestones, all Dark Runestones will be locked. • Team Attack -100% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. The enemy only receives Damage dealt by Gods. |
3060 | 70% HP Reduction · Alternate Column & Row Shot · Fusion Shield - LD | 70% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). When the enemy's CD reaches 2, the enemy shoots a column of positions; when it reaches 1, the enemy shoots a row of positions. If any shot positions is touched, Runestone movement will be stopped immediately. The enemy will receive Damage only when Light and Dark Runestones are dissolved in the same Round. |
3061 | 90% HP Reduction · Alternate Column & Row Shot · E-Fusion Shield - LD | 90% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). • When the enemy's CD reaches 2, ⇒ a column will be shot; • When its CD reaches 1, ⇒ a row will be shot. • If any shot positions are touched, • Runestone movement will be stopped immediately. • Damage dealt to the enemy will be 1 unless Enchanted Runestones (Light and Dark) are dissolved in the same Round. |
3062 | Life Hack · Burn Trail 2000 · Fusion Shield EX - LD | • The enemy's HP will be fully recovered each Round. • When moving Runestones, recently touched positions would be burned. • Every time when a burned position is touched, ⇒ a Damage of 2,000 will be dealt to Summoner. • Damage dealt to the enemy will be 1 unless Light and Dark Runestones are dissolved in the same Round. • If Water, Fire or Earth Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. |
3063 | Life Hack · Burn Trail 5000 · E-Fusion Shield EX - LD | • The enemy's HP will be fully recovered each Round. • When moving Runestones, recently touched positions would be burned. • Every time when a burned position is touched, ⇒ a Damage of 5,000 will be dealt to Summoner. • Damage dealt to the enemy will be 1 unless Enchanted Runestones (Light and Dark) are dissolved in the same Round. • If Water, Fire or Earth Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. |
3064 | CD Set - 2 · Initial 4 Combo Shield · 100% HP Reduction · 12 Water & 12 Dark Metasphere | CD of the enemy's first attack will be 2. The enemy receives Damage only when 4 Combos are made (only the first batch of Runestones dissolved will be counted). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). 2 positions will be changed into Water Metasphere and Dark Metasphere respectively. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). The enemy receives Damage only when 12 or more Water Runestones and 12 or more Dark Runestones are dissolved in the same Round. |
3065 | CD Set - 1 · Initial 6 Combo Shield · 100% HP Reduction · 15 Water & 15 Dark Metasphere | CD of the enemy's first attack will be 1. The enemy receives Damage only when 6 Combos are made (only the first batch of Runestones dissolved will be counted). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). 2 positions will be changed into Water Metasphere and Dark Metasphere respectively. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). The enemy receives Damage only when 15 or more Water Runestones and 15 or more Dark Runestones are dissolved in the same Round. |
3066 | Initial Random, Row and Column Conversion - Water · 2 Second Round | A random type of Runestones will be turned into Water Runestones at the beginning of the first Round. When the enemy attacks for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above runs as a cycle. Runestone-moving time will be reduced to 2 seconds. |
3067 | 2 Second Round · 8+ Combo Shield · Water Combo - HP Recovery | Runestone-moving time will be reduced to 2 seconds. The enemy receives Damage only when 8 or more Combos are made. When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3068 | 2 Second Round · 10+ Combo Shield · Water Combo - HP Recovery | Runestone-moving time will be reduced to 2 seconds. The enemy receives Damage only when 10 or more Combos are made. When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3069 | 20+ Combo Shield · Water Combo - HP Recovery · Disabled Conversion | The enemy receives Damage only when 20 or more Combos are made. When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited). |
3070 | 2 Second Round · 8+ Combo Shield EX · Water Combo - HP Recovery | Runestone-moving time will be reduced to 2 seconds. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3071 | 2 Second Round · 10+ Combo Shield EX · Water Combo - HP Recovery | Runestone-moving time will be reduced to 2 seconds. The enemy receives Damage only when 10 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made. When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3072 | 20+ Combo Shield EX · Water Combo - HP Recovery · Disabled Conversion | The enemy receives Damage only when 20 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 20 and the number of Combos made. When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited). |
3073 | 3 Rounds Recovery Lock · 10+ Combo Shield · Water Block | Team Recovery becomes 0 for 3 Rounds. The enemy receives Damage only when 10 or more Combos are made. Water Runestones cannot be dissolved. |
3074 | 5 Rounds Recovery Lock · 20+ Combo Shield · Water Block · Disabled Conversion | Team Recovery becomes 0 for 5 Rounds. The enemy receives Damage only when 20 or more Combos are made. Water Runestones cannot be dissolved. All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited). |
3075 | Foul Play · Rejuvenate - 800 · Marred Hindrance <100% · 50% HP Reduction | At the beginning of the first Round, Summoner's HP will be depleted to 1. The enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 800. The enemy receives Damage only when Summoner's HP is not full before moving Runestones (including Active Skills). 50% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3076 | Foul Play · Rejuvenate - 800 · Marred Hindrance <100% · 70% HP Reduction | At the beginning of the first Round, Summoner's HP will be depleted to 1. The enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 800. The enemy receives Damage only when Summoner's HP is not full before moving Runestones (including Active Skills). 70% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3077 | Foul Play · Rejuvenate - 800 · Marred Hindrance <100% · 90% HP Reduction | At the beginning of the first Round, Summoner's HP will be depleted to 1. The enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 800. The enemy receives Damage only when Summoner's HP is not full before moving Runestones (including Active Skills). 90% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3078 | CD Set - 1 · HP Restore - 100% · Attack+ · Marred Hindrance <100% · Uncontrollable | CD of the enemy's first attack will be 1. Summoner's HP will be fully recovered at the beginning of the first round. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy receives Damage only when Summoner's HP is not full before moving Runestones (including Active Skills). The enemy disregards all Controlling Skills. |
3079 | CD Set - 1 · HP Restore - 100% · Quad Burn - 20% · Marred Hindrance <100% | CD of the enemy's first attack will be 1. Summoner's HP will be fully recovered at the beginning of the first round. 4 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The enemy receives Damage only when Summoner's HP is not full before moving Runestones (including Active Skills). |
3080 | Neutralize EX · 15 Cumulative Weakness Shield EX · Attack+ · Uncontrollable | The enemy will turn into Water Attribute at the beginning of the first Round. The enemy only receives Damage if 15 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy disregards all Controlling Skills. |
3081 | Neutralize EX · Board Lock · Heart Block · Uncontrollable | The enemy will turn into Water Attribute at the beginning of the first Round. All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. All Runestones will be locked in the first Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. Heart Runestones cannot be dissolved. The enemy disregards all Controlling Skills. |
3082 | Neutralize EX · 15 Cumulative Weakness Shield EX · Attack+ · Uncontrollable | The enemy will turn into Fire Attribute at the beginning of the first Round. The enemy only receives Damage if 15 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy disregards all Controlling Skills. |
3083 | Neutralize EX · Frozen Board · 9+ Combo Shield EX · Uncontrollable | The enemy will turn into Fire Attribute at the beginning of the first Round. All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. All Runestones will be frozen at the beginning of the first Round. Frozen Runestones cannot be dissolved for 3 Rounds. The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. The enemy disregards all Controlling Skills. |
3084 | Neutralize EX · 15 Cumulative Weakness Shield EX · Attack+ · Uncontrollable | The enemy will turn into Earth Attribute at the beginning of the first Round. The enemy only receives Damage if 15 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy disregards all Controlling Skills. |
3085 | Neutralize EX · Burn Trail - 5000 · All Earth Shield · Uncontrollable | • At the beginning of the first Round, the enemy's Attribute will be altered into Earth. • At the beginning of the first Round: ⇒ All effects in play will be cancelled by the enemy. ⇒ CDs of the cancelled Skills will be reset. • When moving Runestones, ⇒ recently touched positions would be burned. • Every time when a burned position is touched, ⇒ a Damage of 5000 will be dealt to Summoner. • Attack-damage dealt to the enemy will be 1 unless all present Earth Runestones are dissolved in the first batch (dissolving Earth Runestones is necessary). • The enemy disregards all Controlling Skills. |
3086 | Explode Light Runes - Increase Attack · Light Block · Uncontrollable | The enemy will turn into Light Attribute at the beginning of the first Round. All Light Runestones will be exploded by the enemy before the end of each Round. The more the Light Runestones exploded by the enemy in the Round, the higher the enemy's next Attack. Light Runestones cannot be dissolved. The enemy disregards all Controlling Skills. |
3087 | Neutralize EX · Shrouded Runes · Fire Combo Trojan & Team Damage -100%· Uncontrollable | The Attribute of the enemy will be altered into Light. In the first Round, All effects in play will be cancelled and CDs of the cancelled Skills will be reset. Summoner will not be able to see the true Attributes of Runestones. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
3088 | Explode Dark Runes - Increase Attack · Dark Block · Uncontrollable | The enemy will turn into Dark Attribute at the beginning of the first Round. All Dark Runestones will be removed at the end of each Round. The more the Dark Runestones removed in the Round, the higher the enemy's next Attack. Dark Runestones cannot be dissolved. The enemy disregards all Controlling Skills. |
3089 | Neutralize EX · Shrouded Runes · Water Combo Trojan & Team Damage -100% · Uncontrollable | The Attribute of the enemy will be altered into Dark. In the first Round, All effects in play will be cancelled and CDs of the cancelled Skills will be reset. Summoner will not be able to see the true Attributes of Runestones. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
3090 | Initial Rune Shield EX - 16-25 Runes · Tumbler 25% · Uncontrollable | The enemy receives Damage only when the specified number of Runestones are dissolved (only the first batch of Runestones dissolved will be counted). If the condition is fulfilled, the enemy will not attack in the Round; if not, the enemy launches X+1 attacks (X=the difference between the specified no. of Runestones and the actual no. of Runestones dissolved). Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation). The enemy disregards all Controlling Skills. |
3091 | Neutralize · Initial Shield - 99% Current HP & Masked Board · Dark Combo - HP Recovery · Uncontrollable | All effects in play will be cancelled by the enemy at the beginning of the first Round. The enemy will not receive any Damage until its first Attack. 99% of Summoner‘s current HP will be deducted when the enemy first attacks (Damage-reducing or increasing effects apply). Upon receiving this Damage, all Runestones will be masked. When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills. |
3092 | X Burn 20% · All Earth Shield · Attack+ | • 10 fixed positions will be burned. • Every time when a burned position is touched, ⇒ 20% of Summoner's HP will be deducted. • Attack-damage dealt to the enemy will be 1 unless all present Earth Runestones are dissolved in the first batch (dissolving Earth Runestones is necessary). • The more the enemy attacks, ⇒ the more its Attack will greatly increase. • When it has attacked for a certain number of times, ⇒ the enemy attacks twice a Round. |
3093 | X Burn 20% · All Light Shield · Attack+ | • 10 fixed positions will be burned. • Every time when a burned position is touched, ⇒ 20% of Summoner's HP will be deducted. • Attack-damage dealt to the enemy will be 1 unless all present Light Runestones are dissolved in the first batch (dissolving Light Runestones is necessary). • The more the enemy attacks, ⇒ the more its Attack will greatly increase. • When it has attacked for a certain number of times, ⇒ the enemy attacks twice a Round. |
3094 | X Burn 20% · All Dark Shield · Attack+ | • 10 fixed positions will be burned. • Every time when a burned position is touched, ⇒ 20% of Summoner's HP will be deducted. • Attack-damage dealt to the enemy will be 1 unless all present Dark Runestones are dissolved in the first batch (dissolving Dark Runestones is necessary). • The more the enemy attacks, ⇒ the more its Attack will greatly increase. • When it has attacked for a certain number of times, ⇒ the enemy attacks twice a Round. |
3095 | Initial 13 Runes Shield · Anti-Enchanted Shield · Green to Red Vortex - Attack and Recovery · Phantom | • Damage dealt to the enemy will be 1 unless 13 Runestones are dissolved in the first batch. • When Enchanted Attributive Runestones are dissolved, ⇒ the Damage of that Attribute(s) will be lowered to 1. • Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition) • The enemy disregards all Damage-reducing and Willpower Skills. |
3096 | Initial 17 Runes Shield · Anti-Enchanted Shield · Green to Red Vortex - Attack and Recovery · Phantom | • Damage dealt to the enemy will be 1 unless 17 Runestones are dissolved in the first batch. • When Enchanted Attributive Runestones are dissolved, ⇒ the Damage of that Attribute(s) will be lowered to 1. • Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition) • The enemy disregards all Damage-reducing and Willpower Skills. |
3097 | Initial 23 Runes Shield · Anti-Enchanted Shield · Green to Red Vortex - Attack and Recovery · Phantom | • Damage dealt to the enemy will be 1 unless 23 Runestones are dissolved in the first batch. • When Enchanted Attributive Runestones are dissolved, ⇒ the Damage of that Attribute(s) will be lowered to 1. • Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition) • The enemy attacks disregards all Damage-reducing and Willpower Skills. |
3098 | Initial 27 Runes Shield · Anti-Enchanted Shield · Green to Red Vortex - Attack and Recovery · Phantom | • Damage dealt to the enemy will be 1 unless 27 Runestones are dissolved in the first batch. • When Enchanted Attributive Runestones are dissolved, ⇒ the Damage of that Attribute(s) will be lowered to 1. • Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition) • The enemy disregards all Damage-reducing and Willpower Skills. |
3099 | Initial 13 Runes Shield · Enchanted Damage -90% · Green to Red Vortex - Attack & Recovery · Phantom | • Damage dealt to the enemy will be 1 unless 13 Runestones are dissolved in the first batch. • When Enchanted Attributive Runestones are dissolved, ⇒ the Damage of that Attribute(s) will be lowered to 10%. • Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition) • The enemy disregards all Damage-reducing and Willpower Skills. |
3100 | Initial 17 Runes Shield · Enchanted Damage -90% · Green to Red Vortex - Attack & Recovery · Phantom | • Damage dealt to the enemy will be 1 unless 17 Runestones are dissolved in the first batch. • When Enchanted Attributive Runestones are dissolved, ⇒ the Damage of that Attribute(s) will be lowered to 10%. • Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition) • The enemy attacks disregards all Damage-reducing and Willpower Skills. |
3101 | Initial 23 Runes Shield · Enchanted Damage -90% · Green to Red Vortex - Attack & Recovery · Phantom | • Damage dealt to the enemy will be 1 unless 23 Runestones are dissolved in the first batch. • When Enchanted Attributive Runestones are dissolved, ⇒ the Damage of that Attribute(s) will be lowered to 10%. • Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition) • The enemy attacks disregards all Damage-reducing and Willpower Skills. |
3102 | Initial 27 Runes Shield · Enchanted Damage -90% · Green to Red Vortex - Attack & Recovery · Phantom | • Damage dealt to the enemy will be 1 unless 27 Runestones are dissolved in the first batch. • When Enchanted Attributive Runestones are dissolved, ⇒ the Damage of that Attribute(s) will be lowered to 10%. • Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition) • The enemy attacks disregards all Damage-reducing and Willpower Skills. |
3103 | Dark Damage -100% · Initial Heart to Dark Conversion · Monochrome Runes · Dark Combo - Team Attack -100% | • The enemy will not receive Damage dealt by Dark attacks. • At the beginning of the first Round, all Heart Runestones will be turned into Dark Runestones . • All Runestones will be in black and white. • If Dark Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. |
3104 | Dark Damage -100% · Initial Heart to Dark Conversion · Monochrome Runes | The enemy will not receive Damage dealt by Dark attacks. All Heart Runestones will be turned into Dark Runestones at the beginning of the first Round. All Runestones will be in black and white. When Dark Runestones are dissolved, attacks of the Team will be nullified (only the first batch of Runestones dissolved will be counted). |
3105 | Gray - CD Set 2 & Initial Water to Heart Conversion · Column & Row Conversion - Water · HP ≤ 50% - Burned Water 10% | When there is "Ice-magic Wizard - Gray" in the Team, CD of the enemy's first attack will be 2; Water Runestones will be turned into Heart Runestones at the beginning of the first Round. Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Water Runestones; for the second time, a random row of Runestones will be turned into Water Runestones. The above runs as a cycle. When the enemy's HP ≤50%, Water Runestone position(s) will be burned next Round before Summoner starts moving Runestones. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. |
3106 | Gray - CD Set 2 & Initial Water to Heart Conversion · Column & Row Conversion - Water · HP ≤ 50% - Burned Water 10% · Water Combo - Team Attack -100% | • When there is "Ice-magic Wizard - Gray" in the Team: ⇒ CD of the enemy's first attack will be 2; ⇒ Water Runestones will be turned into Heart Runestones at the beginning of the first Round. • If Water Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • Upon receiving an attack from the enemy for the first time, ⇒ a random column of Runestones will be turned into Water Runestones; • For the second time, ⇒ a random row of Runestones will be turned into Water Runestones. • The above runs as a cycle. • When the enemy's HP ≤50%, ⇒ Water Runestone position(s) will be burned next Round before Summoner starts moving Runestones. • Every time when a burned position is touched, ⇒ 10% of Summoner's HP will be deducted. |
3107 | Gray - CD Set 2 & Initial Water to Heart Conversion · Column & Row Conversion - Water · HP ≤ 50% - Burned Water 20% · Water Combo - HP Recovery & 200% Reflect | When there is "Ice-magic Wizard - Gray" in the Team: ⇒ CD of the enemy's first attack will be 2; ⇒ Water Runestones will be turned into Heart Runestones at the beginning of the first Round. If Water Runestones are dissolved in the first batch and the enemy is hit: ⓵ The enemy receives no Damage. ⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. ⓷ The enemy reflects 100% of its Attack. Upon receiving an attack from the enemy for the first time, ⇒ a random column of Runestones will be turned into Water Runestones; For the second time, ⇒ a random row of Runestones will be turned into Water Runestones. The above runs as a cycle. When the enemy's HP ≤50%, ⇒ Water Runestone position(s) will be burned next Round before Summoner starts moving Runestones. Every time when a burned position is touched, ⇒ 20% of Summoner's HP will be deducted. |
3108 | 5 Round, 1 Second Waning Time · Determination - Attack x2, 4 Ice Roses 3k | Runestone-moving time will be reduced by 1 second for 5 Rounds. When the enemy's HP >30%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, the enemy recovers 50% of its HP (one activation only). When the enemy's HP has been ≤30%, its Attack x 2 starting from its next attack; 4 random Runestones will be turned into Ice Roses (one activation only). If any Ice Rose is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. |
3109 | 5 Round, 2 Second Waning Time · Determination - Attack x2, 8 Ice Roses 6k | Runestone-moving time will be reduced by 2 seconds for 5 Rounds. When the enemy's HP >30%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, the enemy recovers 70% of its HP (one activation only). When the enemy's HP has been ≤30%, its Attack x 2 starting from its next attack; 8 random Runestones will be turned into Ice Roses (one activation only). If any Ice Rose is touched, Runestone movement will be stopped immediately and a Damage of 6,000 will be dealt to Summoner. |
3110 | 5 Round, 3 Second Waning Time · Determination - Attack x2, 12 Ice Roses 9k | Runestone-moving time will be reduced by 3 seconds for 5 Rounds. When the enemy's HP >30%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only). When the enemy's HP ≤30%, its Attack x 2 starting from its next attack; 12 random Runestones will be turned into Ice Roses (one activation only). If any Ice Rose is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner. |
3111 | FAIRY TAIL - CD Restore · Kamikaze 100% | The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. When there is FAIRY TAIL Collaborative Monster(s) in the Team (including those in the Seal "Fairy's Light", Mavis, Makarov, Juvia & Panther Lily), Skill CD(s) of the Monster(s) becomes 0. |
3112 | FAIRY TAIL - CD Restore & Attack x2 · Kamikaze 100% | The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. When there is FAIRY TAIL Collaborative Monster(s) (including those in the Seal "Fairy's Light", Mavis, Makarov, Juvia & Panther Lily) in the Team, Skill CD(s) of the Monster(s) becomes 0; Attack of the Monster(s) x 2 for 7 Rounds. |
3113 | Erza Lockdown EX · 3 Rounds Natsu Attack x3 · First Strike · Dual Burn - 20% · Water, Light or Dark Combo - HP Recovery & 200% Reflect FSD: 100% | Active Skill and Attack of “Fairy Queen Titania - Erza” will be locked. For 3 Rounds, ⇒ Attack of “Salamander of Fire - Natsu” x 3. At the beginning of the first Round: ⇒ The enemy attacks once; ⇒ 2 random positions will be burned. Every time when a burned position is touched, ⇒ 20% of Summoner's HP will be deducted. If Water, Light ot Dark Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 200% of its Attack. |
3114 | CD Set - 1 · 7 Fixed Electrified Runes · 7+ Combo Shield EX · Uncontrollable | CD of the enemy's first attack will be 1. 7 fixed positions will be electrified at the beginning of the first Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. The enemy disregards all Controlling Skills. |
3115 | Fire Damage -100% · Column & Row Conversion - Fire · Burn Fungus +2 - 20% | The enemy will not receive Damage dealt by Fire attacks. Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Fire Runestones; for the second time, a random row of Runestones will be turned into Fire Runestones. The above runs as a cycle. 1 random position will be burned. The burning area will extend to 2 adjacent positions each Round afterwards. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. |
3116 | Fire Damage -100% · Determination 1% - HP & ATK 2x · Retaliation EX - 3,000 · Uncontrollable | The enemy will not receive Damage dealt by Fire attacks. When the enemy's HP >1%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); HP and Attack of the enemy x 2. A Damage of 3,000 will be dealt to every Member who launches an Attack. The enemy disregards all Controlling Skills. |
3117 | Fire Damage -100% · Determination 1% - HP & ATK 2x · Retaliation - 3,000 · Uncontrollable | The enemy will not receive Damage dealt by Fire attacks. When the enemy's HP >1%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); HP and Attack of the enemy x 2. A Damage of 3,000 will be dealt to every Member who launches an Attack. The enemy disregards all Controlling Skills. |
3118 | No Mavis & Natsu - EP Neutralize SP · Left & Right Column Masked Runes · Dark Combo Trojan & Team Damage -100% · Recovery Lock | All effects in play will be cancelled; Skill CDs, EPs and accumulated Rounds of all Members will be reset. If there is “Fairy Tactician - Mavis” or “Salamander of Fire - Natsu” in the Team, the above effects will not be triggered. At the beginning of the first Round, the far left and far right columns will be turned into Masked Runestones. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. Team Recovery becomes 0. |
3119 | CD Set - 1 · Dark Damage -99% · Monochrome Runes · Fusion Shield - Quint · Heart Block | • CD of the enemy's first attack will be 1. • Damage dealt to the enemy by Dark attacks will be lowered to 1%. • All Runestones will be in black and white. • Damage dealt to the enemy will be 1 unless Runestones of 5 Attributes are dissolved in the same Round. • Heart Runestones cannot be dissolved. |
3120 | CD Set - 1 · Dark Damage -99% · Monochrome Runes · E-Fusion Shield - Quint · Heart Block | • CD of the enemy's first attack will be 1. • Dark Damage dealt to the enemy will be lowered to 1%. • All Runestones will be in black and white. • Damage dealt to the enemy will be 1 unless Enchanted Runestones of 5 Attributes are dissolved in the same Round. • Heart Runestones cannot be dissolved. |
3121 | 50 Cumulative Fire Shield EX ‧ Sticky Fire - 20% ‧ Fire to Earth Conversion ‧ Uncontrollable | The enemy only receives Damage if 50 or more Fire Runestones are dissolved cumulatively. If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. Fire Runestone position(s) will become sticky and Fire Runestones will be turned into Earth Runestones each Round. By touching a sticky position, Runestone movement will be stopped immediately. The enemy disregards all Controlling Skills. |
3122 | CD Set - 1 · Earth Weathered 15k Mines · Earth Combo Trojan & Team Damage -100% · Uncontrollable | CD of the enemy's first attack will be 1. All Earth Runestones will be weathered each Round before Runestone movement. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. If Earth Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
3123 | 50 Cumulative Dark Shield EX ‧ Electrified Dark ‧ Dark to Light Conversion ‧ Uncontrollable | The enemy only receives Damage if 50 or more Dark Runestones are dissolved cumulatively. If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. At the beginning of the first Round, all Dark Runestones will be electrified and turned into Light Runestones. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy disregards all Controlling Skills. |
3124 | CD Set - 1 · Energize Reset · Puzzle Shield EX - Enchanted Dark · Uncontrollable | CD of the enemy's first attack will be 1. The enemy will clear the power gathered in the Craft Apparatus at the beginning of the first Round. The enemy receives Damage only when Enchanted Dark Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). The enemy disregards all Controlling Skills. |
3125 | 50 Cumulative Light Shield EX ‧ Light to Locked Dark Conversion - Team Attack -20% ‧ Uncontrollable | The enemy only receives Damage if 50 or more Light Runestones are dissolved cumulatively. If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. At the beginning of the first Round, all Light Runestones will be locked and turned into Dark Runestones; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). The enemy disregards all Controlling Skills. |
3126 | CD Set - 1 · Monochrome Runes · Explode Dark Runes - Increase Attack · Energize Reset - Decrease Damage · Uncontrollable | CD of the enemy's first attack will be 1. All Runestones will be in black and white. In the first Round, the enemy explodes all Dark Runestones to increase its Attack onwards, and clear the power gathered in the Craft Apparatus to decrease its Damage received onwards. The enemy disregards all Controlling Skills. |
3127 | Explode Heart Runes - Increase Attack · All Heart Shield · Uncontrollable | • In the first Round and at the end of each Round, ⇒ all Heart Runestones will be exploded. • The more the Heart Runestones exploded by the enemy in the Round, ⇒ the higher the enemy's next Attack. • Attack-damage dealt to the enemy will be 1 unless all present Heart Runestones are dissolved in the first batch (dissolving Heart Runestones is necessary). • The enemy disregards all Controlling Skills. |
3128 | Immortal · Energize Reset · Non-Machina CD and EP Reset | All attacks will be nullified (including all Skills). The power gathered in the Craft Apparatus will be cleared; Skill CDs, EPs and accumulated Rounds of non-Machinas will be reset. |
3129 | Immortal · Green to Red Vortex - Attack and Recovery · Phantom | All attacks will be nullified (including all Skills). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3130 | Immortal · Initial Row and Column Masked Runes · Light Combo - HP Recovery and 100% Reflect | All attacks will be nullified (including all Skills). A random row and a random column of Runestones will be masked at the beginning of the first Round. When a Light Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3131 | CD Set - 1 · Initial Board Lock - Attack -20% · 100% HP Reduction · Uncontrollable | CD of the enemy's first attack will be 1. All Runestones will be locked at the beginning of the first Round; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
3132 | CD Set - 1 · Compulsion Block · Initial Board Lock - Attack -20% · 100% HP Reduction · Uncontrollable | CD of the enemy's first attack will be 1. No Dragonic Compulsion can be tapped and launched. All Runestones will be locked at the beginning of the first Round; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
3133 | Fatigue ‧ Turning into Light Runestones ‧ Uncontrollable | • For 4 Rounds, Summoner's Attack will be lowered to 0%. • Runestones of a random Attribute will be turned into Light Runestones each Round. • The enemy disregards all Controlling Skills. |
3134 | HP Restore - 100% · Column and Row Conversion - Light · 9+ Combo Shield · 9 Second Round | Summoner's HP will be fully recovered at the beginning of the first round. Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Light Runestones; for the second time, a random row of Runestones will be turned into Light Runestones. The above runs as a cycle. The enemy receives Damage only when 9 or more Combos are made. Runestone-moving time will be 9 seconds. |
3135 | Ambush · Dual Sticky · 50% HP Reduction | The enemy raids once at the beginning of the first Round, and 2 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. 50% of Summoner's HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3136 | Ambush · Triple Sticky · 70% HP Reduction · 50% Determination | The enemy raids once at the beginning of the first Round, and 3 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. 70% of Summoner's HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). When the enemy's HP >50%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only). |
3137 | Ambush · Quad Sticky · 90% HP Reduction · Determination 50% - 100% HP Reduction | The enemy attacks once at the beginning of the first Round, and 4 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. 90% of Summoner's HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). When the enemy's HP >50%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); 100% of Summoner‘s HP will be deducted when the enemy attacks. |
3138 | Explode Water Runes - 0.2s Time Reduction · Uncontrollable | All Water Runestones will be removed at the end of each Round; Runestone-moving time will be reduced by 0.2 seconds in the next Round for each Water Runestone removed (bottom out at 1 second for Runestone-moving time; some Skills will be affected). The enemy disregards all Controlling Skills. |
3139 | 3 Round Water Block · Explode Water Runes - 0.3s Time Reduction · Uncontrollable | Water Runestones cannot be dissolved for 3 Rounds. All Water Runestones will be removed at the end of each Round; Runestone-moving time will be reduced by 0.3 seconds in the next Round for each Water Runestone removed (bottom out at 1 second for Runestone-moving time). The enemy disregards all Controlling Skills. |
3140 | Water Block · Explode Water Runes - 0.5s Time Reduction · Uncontrollable | Water Runestones cannot be dissolved. All Water Runestones will be removed at the end of each Round; Runestone-moving time will be reduced by 0.5 seconds in the next Round for each Water Runestone removed (bottom out at 1 second for Runestone-moving time). The enemy disregards all Controlling Skills. |
3141 | Initial Board Conversion - Water · Water Block · Explode Water Runes - 0.5s Time Reduction · Uncontrollable | Turn all Runestones into Water Runestones at the beginning of the first Round. Water Runestones cannot be dissolved. All Water Runestones will be removed at the end of each Round; Runestone-moving time will be reduced by 0.5 seconds in the next Round for each Water Runestone removed (bottom out at 1 second for Runestone-moving time). The enemy disregards all Controlling Skills. |
3142 | Explode Fire Runes - +0.2x Attack · Uncontrollable | All Fire Runestones will be removed at the end of each Round; the enemy's next Attack increases by x 0.2 for each Fire Runestone removed, to the max x 7. The enemy disregards all Controlling Skills. |
3143 | 3 Round Fire Block · Explode Fire Runes - +0.3x Attack · Uncontrollable | Fire Runestones cannot be dissolved for 3 Rounds. All Fire Runestones will be removed at the end of each Round; the enemy's next Attack increases by x 0.3 for each Fire Runestone removed, to the max x 10. The enemy disregards all Controlling Skills. |
3144 | Fire Block · Explode Fire Runes - +0.5x Attack · Uncontrollable | Fire Runestones cannot be dissolved. All Fire Runestones will be removed at the end of each Round; the enemy's next Attack increases by x 0.5 for each Fire Runestone removed, to the max x 16. The enemy disregards all Controlling Skills. |
3145 | Initial Board Conversion - Fire · Fire Block · Explode Fire Runes - +0.5x Attack · Uncontrollable | Turn all Runestones into Fire Runestones at the beginning of the first Round. Fire Runestones cannot be dissolved. All Fire Runestones will be removed at the end of each Round; the enemy's next Attack increases by x 0.5 for each Fire Runestone removed, to the max x 16. The enemy disregards all Controlling Skills. |
3146 | Explode Earth Runes - 2% Enfeeble · Uncontrollable | All Earth Runestones will be removed at the end of each Round; Team Attack -2% in the next Round for each Earth Runestone removed, to the max -50%. The enemy disregards all Controlling Skills. |
3147 | 3 Round Earth Block · Explode Earth Runes - 3% Enfeeble · Uncontrollable | Earth Runestones cannot be dissolved for 3 Rounds. All Earth Runestones will be removed at the end of each Round; Team Attack -3% in the next Round for each Earth Runestone removed, to the max -70%. The enemy disregards all Controlling Skills. |
3148 | Earth Block · Explode Earth Runes - 5% Enfeeble · Uncontrollable | Earth Runestones cannot be dissolved. All Earth Runestones will be removed at the end of each Round; Team Attack -5% in the next Round for each Earth Runestone removed, to the max -90%. The enemy disregards all Controlling Skills. |
3149 | Initial Board Conversion - Earth · Earth Block · Explode Earth Runes - 5% Enfeeble · Uncontrollable | Turn all Runestones into Earth Runestones at the beginning of the first Round. Earth Runestones cannot be dissolved. All Earth Runestones will be removed at the end of each Round; Team Attack -5% in the next Round for each Earth Runestone removed, to the max -90%. The enemy disregards all Controlling Skills. |
3150 | Ambush - 99% Current HP · 4 Burned Corner Runes - 20% · Shrouded Runes · Kamikaze 20% | At the beginning of the first Round, the enemy raids and deducts 99% of Summoner's current HP (Damage-reducing or increasing effects apply); the 4 positions in the 4 corners will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. Summoner will not be able to see the true Attributes of Runestones. The enemy will deplete 20% of its HP each round while receiving no Damage until defeated, regardless of all Controlling Skills. |
3151 | CD Set - 2 · Random Conversion - Fire · Puzzle Shield EX - Enemy Weakness Attribute · Fire Combo - HP Recovery | CD of the enemy's first attack will be 2. Runestones of a random Attribute will be turned into Fire Runestones each Round. The enemy receives Damage only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). When a Fire Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3152 | CD Set - 2 · Random Conversion - Fire · Puzzle Shield EX - Enemy Attribute · Fire Combo - HP Recovery | CD of the enemy's first attack will be 2. Runestones of a random Attribute will be turned into Fire Runestones each Round. The enemy receives Damage only when Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). When a Fire Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3153 | 3 Electrified Dark Runes · Dark Combo Trojan & Team Damage -100% · Uncontrollable | 3 Dark Runestones will be electrified each Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately. If any Electrified Runestone is not dissolved, the enemy receives no Damage. that Round. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
3154 | 40 Hit Shield · 3 Electrified Runes · Uncontrollable | The enemy receives Damage only after Summoner's 40th attack. Upon receiving Damage from the enemy's attack, 3 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy disregards all Controlling Skills. |
3155 | Initial Fixed Board Conversion · Non-Initial Enemy Attribute Dissolve - 20% and Attribute Change · Uncontrollable · Phantom | Turn all Runestones into 10 Runestones of the enemy's Attribute and Runestones of other types (4 Runestones for each type). By dissolving Runestones of the enemy's Attribute (the first batch of Runestones dissolved will NOT be counted), the enemy will deplete 20% of its HP and change its Attribute. The enemy receives no Damage and disregards all Controlling, Damage-reducing and Willpower Skills. |
3156 | CD Set - 1 · Non-Machina Lockdown · Trojan EX · Uncontrollable | CD of the enemy's first attack will be 1. The enemy will lock the Active Skills of all non-Machinas from the first Round onwards. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round. The enemy disregards all Controlling Skills. |
3157 | Ambush · Initial 3 Column Conversion - Light · Light Block · Explode Light Runes - +0.5x Attack · Uncontrollable | The enemy raids once at the beginning of the first Round and 3 columns of Runestones will be turned into Light Runestones. Light Runestones cannot be dissolved. All Light Runestones will be removed at the end of each Round; the enemy's next Attack increases by x 0.5 for each Light Runestone removed, to the max x 16. The enemy disregards all Controlling Skills. |
3158 | CD Set - 3 · Light Combo - HP Recovery · 100% HP Reduction · Uncontrollable | CD of the enemy's first attack will be 3. When a Light Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
3159 | CD Set - 1 · Column Shot · Light Combo Trojan and Team Damage -100% · Uncontrollable | CD of the enemy's first attack will be 1. A random column will be shot. If any shot positions are touched, Runestone movement will be stopped immediately. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
3160 | Non-Earth Damage -75% · Random Conversion - Water · Alternate Row and Column Conversion - Water · Water Combo Trojan and Team Damage -100% | Non-Earth Attack-damage will be lowered to 25%. At the beginning of the first Round, a random type of Runestones will be turned into Water Runestones. When the enemy attacks for the first time, a random row will be turned into Water Runestones; for the second time, a random column will be turned into Water Runestones. The above runs as a cycle. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. |
3161 | Non-Earth Damage -90% · Random Conversion - Water · Alternate Row and Column Conversion - Water · Water Combo Trojan and Team Damage -100% · Uncontrollable | Non-Earth Attack-damage will be lowered to 25%. At the beginning of the first Round, a random type of Runestones will be turned into Water Runestones. When the enemy attacks for the first time, a random row will be turned into Water Runestones; for the second time, a random column will be turned into Water Runestones. The above runs as a cycle. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
3162 | Kamikaze 100% · 6* Gifted Scientists - 7 Rounds Machina and Human Attack x2 | The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. When there is 6* Monster(s) of "Gifted Scientists" in the Team, Machina Attack and Human Attack x 2 for 7 Rounds. |
3163 | 6* Gifted Scientists - 7 Rounds Machina and Human Attack x2 · Left or Right Column Weathered 9k Mines · 7+ Combo Shield EX | When there is 6* Monster(s) of "Gifted Scientists" in the Team, Machina Attack and Human Attack x 2 for 7 Rounds. The column of positions on the far left or far right side will be weathered in the first Round and upon receiving Damage from the enemy's attack. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. |
3164 | Non-Light Damage -100% · CD and EP Reset · 6+ Combo Shield EX | The enemy only receives Damage dealt by Light attacks. Skill CDs, EPs and accumulated Rounds of all Monsters will be reset. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. |
3165 | Non-Light Damage -100% · CD and EP Reset · 9+ Combo Shield EX | The enemy only receives Damage dealt by Light attacks. Skill CDs, EPs and accumulated Rounds of all Monsters will be reset. The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. |
3166 | CD Set - 4 · Initial Board Revolution · Left or Right Electrified Column · 6 Second Round · 100% HP Reduction | CD of the enemy's first attack will be 4. At the beginning of the first Round, the enemy will randomly change the types of all Runestones; the column of positions on the far left or far right side will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. Runestone-moving time will be 6 seconds. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3167 | CD Set - 3 · Initial Board Revolution · Left and Right Electrified Columns · 4 Second Round · 100% HP Reduction | CD of the enemy's first attack will be 3. At the beginning of the first Round, the enemy will randomly change the types of all Runestones; the columns of positions on the far left and far right sides will be electrified. If any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. Runestone-moving time will be 4 seconds. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3168 | Fire Combo - Team Attack -100% · Trojan · Alternate Column and Row Shot EX | • If Fire Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • The lower the enemy's HP, ⇒ the greater its Attack will be. • When its HP drops to a certain level, ⇒ the enemy attacks twice a Round. • When the enemy's CD reaches 2, ⇒ a column will be shot; • When its CD reaches 1, ⇒ a row will be shot. • If any shot position is touched: ⇒ Runestone movement will be stopped immediately. ⇒ The enemy recieves no Attack-damage that Round. |
3169 | Fire Combo - Team Attack -100% · Trojan EX · Alternate Column and Row Shot EX | • If Fire Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • The lower the enemy's HP, ⇒ the dramatically greater its Attack will be • When its HP drops to a certain level, ⇒ the enemy attacks twice a Round. • When the enemy's CD reaches 2, ⇒ a column will be shot; • When its CD reaches 1, ⇒ a row will be shot. • If any shot position is touched: ⇒ Runestone movement will be stopped immediately. ⇒ The enemy recieves no Attack-damage that Round. |
3170 | 2 or 3 Sticky · Alternate Row and Column Conversion - Heart | 2 or 3 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Heart Runestones; for the second time, a random column of Runestones will be turned into Heart Runestones. The above runs as a cycle. |
3171 | Recovery Lock · Rejuvenate - 800 · Alternate Row and Column Conversion - Heart · 90% HP Reduction | Team Recovery becomes 0. The enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 800. Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Heart Runestones; for the second time, a random column of Runestones will be turned into Heart Runestones. The above runs as a cycle. 90% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3172 | Skill 3172 | Summoner will be infected until the end of the Battle: 1 Infectious Runestone will be generated for each group of Runestones dissolved (only the first batch of Runestones dissolved will be counted); 20% of Summoner's HP will be deducted for each Infectious Runestone dissolved. |
3173 | Skill 3173 | The following effect stays in play until the Summoner's defeat or the end of the Battle: 1 Poisonous Runestone will be generated for each group of Runestones dissolved; 20% of Summoner's HP will be deducted for each Poisonous Runestone dissolved. |
3174 | Skill 3174 | Summoner will be infected until the end of the Battle: 1 to 3 Runestone(s) will be turned into Infectious Runestone(s) each Round; a Runestone adjacent to each Infectious Runestone will also be infected in the next Round; 20% of Summoner's HP will be deducted for each Infectious Runestone dissolved. |
3175 | Skill 3175 | The following effect stays in play until the Summoner's defeat or the end of the Battle: 1 to 3 random Runestone(s) will be poisoned each Round; a Runestone adjacent to each Poisonous Runestone will be poisoned in the next Round; 20% of Summoner's HP will be deducted for each Poisonous Runestone dissolved. |
3176 | Water Combo - HP Recovery and 50% Reflect | When a Water Combo is made and an attack is launched, the enemy reflects 50% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3177 | Fire Combo - HP Recovery and 50% Reflect | When a Fire Combo is made and an attack is launched, the enemy reflects 50% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3178 | Earth Combo - HP Recovery and 50% Reflect | When an Earth Combo is made and an attack is launched, the enemy reflects 50% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3179 | Light Combo - HP Recovery and 50% Reflect | When a Light Combo is made and an attack is launched, the enemy reflects 50% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3180 | Dark Combo - HP Recovery and 50% Reflect | When a Dark Combo is made and an attack is launched, the enemy reflects 50% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3181 | Heart Combo - HP Recovery and 50% Reflect | When Heart Runestones are dissolved and an attack is launched, the enemy reflects 50% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3182 | Fixed 3 Combo Shield · Attack+ | The enemy receives Damage only when 3 Combos are made (only the first batch of Runestones dissolved will be counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
3183 | Fixed 4 Combo Shield · Attack+ | The enemy receives Damage only when 4 Combos are made (only the first batch of Runestones dissolved will be counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
3184 | Fixed 5 Combo Shield · Attack+ | The enemy receives Damage only when 5 Combos are made (only the first batch of Runestones dissolved will be counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
3185 | Fixed 6 Combo Shield · Attack+ | The enemy receives Damage only when 6 Combos are made (only the first batch of Runestones dissolved will be counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
3186 | Fixed 7 Combo Shield · Attack+ | The enemy receives Damage only when 7 Combos are made (only the first batch of Runestones dissolved will be counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
3187 | Fixed 8 Combo Shield · Attack+ | The enemy receives Damage only when 8 Combos are made (only the first batch of Runestones dissolved will be counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
3188 | Fixed 9 Combo Shield · Attack+ | The enemy receives Damage only when 9 Combos are made (only the first batch of Runestones dissolved will be counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
3189 | Fixed 10 Combo Shield · Attack+ | The enemy receives Damage only when 10 Combos are made (only the first batch of Runestones dissolved will be counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
3190 | Non-Human Damage -100% · 9+ Combo Shield · Non-Human - CD and EP Reset | The enemy only receives Damage dealt by Humans. The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. If non-Human(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset. |
3191 | CD Set - 1 · Non-Human Damage -100% · LD Combo - HP Recovery · Recovery Lock | CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Humans. When a Light or Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Team Recovery becomes 0. |
3192 | Non-Human Damage -100% · Green to Red Vortex - Attack and Recovery · Non-Human - CD and EP Reset | The enemy only receives Damage dealt by Humans. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). If non-Human(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset. |
3193 | CD Set - 1 · Non-Human Damage -100% · Fusion Shield EX - Enchanted WFE · Phantom | • CD of the enemy's first attack will be 1. • The enemy only receives Damage dealt by Humans. • Damage dealt to the enemy will be 1 unless Enchanted Runestones (Water, Fire and Earth) are dissolved in the same Round. • If Light or Dark Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • The enemy disregards all Damage-reducing and Willpower Skills. |
3194 | Non-Beast Damage -100% · 20 Million Damage Shield · Non-Beast - CD and EP Reset | The enemy only receives Damage dealt by Beasts. The enemy will only receive Damage when the Monster's attack is over 20 million Damage. If non-Beast(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset. |
3195 | CD Set - 1 · Lockdown · Non-Beast Damage -100% · E-Fusion Shield - Quint | • CD of the enemy's first attack will be 1. • At the beginning of the first Round, ⇒ Active Skills of all Members will be locked. • The enemy only receives Damage dealt by Beasts. • Damage dealt to the enemy will be 1 unless Enchanted Runestones of 5 Attributes are dissolved in the same Round. |
3196 | Non-Beast Damage -100% · Heart Weathered 15k Mines · Non-Beast - CD and EP Reset | The enemy only receives Damage dealt by Beasts. Each Round before Summoner starts moving Runestones, all Heart Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. If non-Beast(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset. |
3197 | CD Set - 1 · Non-Beast Damage -100% · Retaliation EX 5,000 · Uncontrollable | CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Beasts. A Damage of 5,000 will be dealt to every Member who launches an Attack. The enemy disregards all Controlling Skills. |
3198 | 90% HP Reduction · 5% Heart Damage · Non-Elf - CD and EP Reset | 90% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy will not receive any Damage including those caused by Active Skills. For each Heart Runestone dissolved, 5% of the enemy's HP will be deducted. If non-Elf(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset. |
3199 | CD Set - 1 · Non-Elf Damage -100% · Puzzle Shield EX - Heart · Explode Heart Runes - HP Recovery | CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Elves. The enemy receives Damage only when Heart Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). All Heart Runestones will be removed at the end of each Round. The more the Heart Runestones removed in the Round, the more the enemy's HP recovers. |
3200 | Overheal Shield · Trojan HP Attack - 20% · Non-Elf - CD and EP Reset | After Summoner's HP is fully recovered, Recovery surplus will become an attack. 20% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. If non-Elf(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset. |
3201 | CD Set - 1 · Non-Elf Damage -100% · 7 Masked Runes · Light Combo Trojan & Team Damage -100% | CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Elves. At the beginning of the first Round and upon receiving an attack from the enemy, 7 random Runestones will be turned into Masked Runestones. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. |
3202 | Non-Dragon Damage -100% · 8 Weathered Mines · Non-Dragon - CD and EP Reset | The enemy only receives Damage dealt by Dragons. Each Round before Summoner starts moving Runestones, 8 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. If non-Dragon(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset. |
3203 | CD Set - 1 · Non-Dragon Damage -100% · Tumbler 25% · Burn Trail 5,000 | CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Dragons. Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation). When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 5000. |
3204 | Non-Dragon Damage -100% · Initial Freezing Board · Non-Dragon - CD and EP Reset | The enemy only receives Damage dealt by Dragons. All Runestones will be frozen in the first Round. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. If non-Dragon(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset. |
3205 | CD Set - 1 · Non-Dragon Damage -100% · Initial Shield · First Attack - Attack x20 · Phantom | CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Dragons. The enemy will not receive any Damage until its first Attack. The enemy's Attack greatly increases when it first attacks. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3206 | Non-God Damage -100% · 3 Rounds Movement Damage - 1,000 · Non-God - CD and EP Reset | The enemy only receives Damage dealt by Gods. Upon receiving Damage from enemy's attacks, the Summoner receives a Damage of 1000 for every step moved while moving Runestones for 3 Rounds. If non-God(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset. |
3207 | CD Set - 1 · Non-God Damage -100% · Foul Play · Initial Heart to Water Conversion · Random Conversion - Water · Trojan EX | CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Gods. At the beginning of the first Round, Summoner's HP will be depleted to 1; Heart Runestones will be turned into Water Runestones. Every Round when the enemy attacks, a random type of Runestones will be turned into Water Runestones. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round. |
3208 | Non-God Damage -100% · Sticky Trail EX · Non-God - CD and EP Reset | The enemy only receives Damage dealt by Gods. When moving Runestones, all touched Runestones will become sticky. If Sticky Runestones are touched, Runestone movement will be stopped immediately. If non-God(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset. |
3209 | CD Set - 1 · Non-God Damage -100% · 50%/100% HP Reduction · Earth & Dark Combo Shield | CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Gods. 50% of Summoner's HP will be deducted upon receiving Damage from the enemy's attack for the first time, and 100% for the attacks afterward (regardless of all Damage-reducing and Willpower Skills). The enemy receives Damage only when dissolving the same number of Earth and Dark Combos (only the first batch of Runestones dissolved will be counted). |
3210 | Non-Demon Damage -100% · 4 Petrified 2-Layer Runes - Defense x100,000 · Non-Demon - CD and EP Reset | The enemy only receives Damage dealt by Demons. 4 random Runestones will be petrified with 2 layers at the beginning of the first Round. A layer of a Petrified Runestone can be unpetrified by dissoving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 100000. If non-Demon(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset. |
3211 | CD Set - 1 · Non-Demon Damage -100% · Electrified Row & Column · Dark Combo - HP Recovery | CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Demons. A row and a column of positions will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3212 | Non-Demon Attack Weakening ‧ Fatigue ‧ If There Is Non-Demon - Clear Skills & EP | • Non-Demon Damage will be lowered to 0%. • For 5 Rounds, Team Attack will be lowered to 20%. • If there is a non-Demon(s) in the Team, Skill CDs, EPs and accumulated Rounds of all Members will be reset. |
3213 | CD Set - 1 · Non-Demon Damage -100% · Frozen Row & Column · All Fire Shield | • CD of the enemy's first attack will be 1. • The enemy only receives Damage dealt by Demons. At the beginning of the first Round, ⇒ a row and a column of Runestones will be frozen. ⇒ Frozen Runestones cannot be dissolved for 3 Rounds. • Attack-damage dealt to the enemy will be 1 unless all present Fire Runestones are dissolved in the first batch (dissolving Fire Runestones is necessary). |
3214 | Non-Machina Damage -100% · Heart Block · Non-Machina- CD and EP Reset | The enemy only receives Damage dealt by Machinas. Heart Runestones cannot be dissolved. If non-Machina(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset. |
3215 | CD Set - 1 · Non-Machina Damage -100% · Puzzle Shield EX - Enchanted Fire · 100% HP Reduction | CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Machinas. The enemy receives Damage only when Enchanted Fire Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3216 | Non-Machina Damage -100% · Fire Block · Non-Machina- CD and EP Reset | The enemy only receives Damage dealt by Machinas. Fire Runestones cannot be dissolved. If non-Machina(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset. |
3217 | CD Set - 1 · Non-Machina Damage -100% · Masked Trail EX · E-Fusion Shield EX - LD | • CD of the enemy's first attack will be 1. • The enemy only receives Damage dealt by Machinas. When moving Runestones, ⇒ all touched Runestones will be turned into Masked Runestones. • Damage dealt to the enemy will be 1 unless Enchanted Runestones (Light and Dark) are dissolved in the same Round. • If Water, Fire or Earth Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. |
3218 | Tornado - Left & Right · Light Damage -95% · Uncontrollable | The columns of positions on the far left and far right sides will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately. Damage dealt to the enemy by Light attacks will be lowered to 5%. The enemy disregards all Controlling Skills. |
3219 | CD Set - 1 · Random Conversion - Locked Light - Team Attack -20% · Enchanted Damage -90% · Trojan EX | • CD of the enemy's first attack will be 1. • Each Round before Summoner starts moving Runestones, a random type of Runestones will be turned into Locked Light Runestones; • Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). • When Enchanted Attributive Runestones are dissolved, ⇒ the Damage of that Attribute(s) will be lowered to 10%. • The lower the enemy's HP, the dramatically greater its Attack will be. • When its HP drops to a certain level, the enemy attacks twice a Round. |
3220 | CD Set - 1 · Random Conversion - Locked Light - Team Attack -20% · Enchanted Damage -75% · Trojan EX | • CD of the enemy's first attack will be 1. • Each Round before Summoner starts moving Runestones, a random type of Runestones will be turned into Locked Light Runestones; • Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). • When Enchanted Attributive Runestones are dissolved, ⇒ the Damage of that Attribute(s) will be lowered to 25%. • The lower the enemy's HP, the dramatically greater its Attack will be. • When its HP drops to a certain level, the enemy attacks twice a Round. |
3221 | Raid · 5 Rounds Movement Damage - 1,000 · Heart to Self Attribute Conversion · Dark Damage -95% FSD: 10% | The enemy raids once at the beginning of the first Round. The Summoner receives a Damage of 1000 for every step moved while moving Runestones for 5 Rounds. Heart Runestones will be turned into Runestones of the enemy's Attribute each Round. Damage dealt to the enemy by Dark attacks will be lowered to 5%. |
3222 | Tumbler 20% · Poison 90% · Dark Damage -95% | Damage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation). The enemy poisons all Monsters, causing a Damage of 90% of Summoner's HP every Round until its defeat. Damage dealt to the enemy by Dark attacks will be lowered to 5%. |
3223 | CD Set - 2 · Neutralize EX · Explode Dark Runes - Decrease Damage · 100% HP Reduction | CD of the enemy's first attack will be 2. All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. In the first Round, all Dark Runestones will be removed to reduce the enemy's Damage received onwards. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3224 | Human Lockdown EX · Puzzle Shield EX - Enemy Attribute · Phantom | The enemy will lock the Active Skills and attacks of all Humans from the first Round onwards. The enemy receives Damage only when Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3225 | Human Lockdown EX · Puzzle Shield EX - Enchanted Fire · Phantom | The enemy will lock the Active Skills and attacks of all Humans from the first Round onwards. The enemy receives Damage only when Enchanted Fire Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3226 | CD Set - 1 · Foul Play · Initial Conversion - Heart to Earth · Fire & Heart Combo Shield · Uncontrollable | CD of the enemy's first attack will be 1. At the beginning of the first Round, Summoner's HP will be depleted to 1; Heart Runestones will be turned into Earth Runestones. The enemy receives Damage only when dissolving the same number of Fire and Heart Combos (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills. |
3227 | CD Set - 1 · Attack+ · Fire & Heart Combo Shield · Uncontrollable | CD of the enemy's first attack will be 1. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy receives Damage only when dissolving the same number of Fire and Heart Combos (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills. |
3228 | Fire Damage -50% · Enchanted Shield · Uncontrollable | • Fire Attack-damage will be lowered to 50%. • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. • The enemy disregards all Controlling Skills. |
3229 | Fire Damage -75% · Enchanted Shield · Determination 1 - HP Recovery, Attack x2 & CD 1 · Uncontrollable | • Fire Attack-damage will be lowered to 25%. • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. • When the enemy's HP ≥1, the next Damage dealt will not defeat the enemy (including Active Skills). • When the enemy's HP becomes 1, ⓵ Its HP will be fully recovered (one activation only). ⓶ Its Attack x 2 and its CD becomes 1. • The enemy disregards all Controlling Skills. |
3230 | Fire Damage -90% · Enchanted Shield · Determination 1 - HP Recovery, Attack x3 & CD 1 · Uncontrollable | • Fire Attack-damage will be lowered to 10%. • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. • When the enemy's HP ≥1, the next Damage dealt will not defeat the enemy (including Active Skills). • When the enemy's HP becomes 1, ⓵ Its HP will be fully recovered (one activation only). ⓶ Its Attack x 3 and its CD becomes 1. • The enemy disregards all Controlling Skills. |
3231 | Earth Damage -50% · Double Attack · Fusion Shield - WFE | Damage dealt to the enemy by Earth attacks will be lowered to 50%. The enemy attacks twice every Round. The enemy will receive Damage only when Water, Fire and Earth Runestones are dissolved in the same Round. |
3232 | Earth Damage -75% · Fusion Shield - Quint - Missing Trojan | • Damage dealt to the enemy by Earth attacks will be lowered to 25%. • Damage dealt to the enemy will be 1 unless Runestones of 5 Attributes are dissolved in the same Round. • When the enemy attacks, ⇒ it launches an extra attack for each undissolved Attribute in the Round. |
3233 | Earth Damage -90% · E-Fusion Shield - Quint - Missing Trojan | Damage dealt to the enemy by Earth attacks will be lowered to 10%. • Damage dealt to the enemy will be 1 unless Enchanted Runestones of 5 Attributes are dissolved in the same Round. • When the enemy attacks, ⇒ it launches an extra attack for each undissolved Attribute in the Round. |
3234 | Dark Damage -50% · 5+ Combo Shield EX · 1 Weathered 3k Mine - Moving | Damage dealt to the enemy by Dark attacks will be lowered to 10%. The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made. Each Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3000 will be dealt to Summoner. |
3235 | Dark Damage -75% · 6+ Combo Shield EX · 1 Weathered 9k Mine - Moving | Damage dealt to the enemy by Dark attacks will be lowered to 25%. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. Each Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9000 will be dealt to Summoner. |
3236 | Dark Damage -90% · 7+ Combo Shield EX · 1 Weathered 15k Mine - Moving | Damage dealt to the enemy by Dark attacks will be lowered to 10%. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. Each Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. |
3237 | Non-Fire Damage -75% · 6+ Combo Shield EX · Bottom Corner Conversion - Earth Weathered 9k Mines | Damage dealt to the enemy by non-Fire attacks will be lowered to 25%. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. Each Round before Summoner starts moving Runestones, Runestones in the bottom left and right corners will be weathered and turned into Earth Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9000 will be dealt to Summoner. |
3238 | Non-Fire Damage -90% · 8+ Combo Shield EX · Top Corner Conversion - Earth Weathered 15k Mines | Damage dealt to the enemy by non-Fire attacks will be lowered to 10%. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. Each Round before Summoner starts moving Runestones, Runestones in the top left and right corners will be weathered and turned into Earth Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. |
3239 | Initial Random Conversion - Fire · Fire Combo Trojan & Team Attack -100% · Uncontrollable | At the beginning of the first Round, a random type of Runestones will be turned into Fire Runestones. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
3240 | Random Conversion - Fire · Fire Combo - HP Recovery and 100% Reflect · Uncontrollable | Each Round before Summoner starts moving Runestones, a random type of Runestones will be turned into Fire Runestones. When a Fire Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills. |
3241 | First Strike - Masked Row · Dark Combo Trojan & Team Attack -100% · Masked Trail · Dark Damage -100% | At the beginning of the first Round, the enemy raids once. A random row will be turned into Masked Runestones. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. Runestones recently touched while moving will be turned into Masked Runestones. The enemy receives no Dark Attack-Damage. |
3242 | CD Set - 1 · 3 Combo Shield · 50% HP Reduction · Uncontrollable | CD of the enemy's first attack will be 1. The enemy receives Damage only when 3 Combos are made (only the first batch of Runestones dissolved will be counted). 50% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
3243 | First Strike - Masked Row & Column · Dark Combo Trojan & Team Attack -100% · Masked Trail EX · Dark Damage -100% | At the beginning of the first Round, the enemy attacks once. A random row and a random column will be turned into Masked Runestones. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. All Runestones touched while moving will be turned into Masked Runestones. The enemy receives no Dark Attack-Damage. |
3244 | CD Set - 1 · 3 Combo Shield · 99% HP Reduction · Uncontrollable | CD of the enemy's first attack will be 1. The enemy receives Damage only when 3 Combos are made (only the first batch of Runestones dissolved will be counted). 99% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
3245 | Neutralize EX · Puzzle Shield EX - Heart · Fire Block | All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. The enemy receives Damage only when Heart Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). Fire Runestones cannot be dissolved. |
3246 | CD Set - 1 · Explode Heart - Decrease Damage · Quad Burn - 20% · HP ≤ 70% - Phantom Attack x5 | CD of the enemy's first attack will be 1. In the first Round, all Heart Runestones will be removed to reduce the enemy's Damage received onwards. 4 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. When the enemy's HP ≤70%, the enemy's Attack x 5 starting from next Round, regardless of all Damage-reducing and Willpower Skills. |
3247 | Ambush - 3 Rounds, 1s Time Reduction · 5+ Combo Shield EX · Phantom | The enemy raids once at the beginning of the first Round. Upon receiving this attack, Runestone-moving time will be reduced by 1 second for 3 Rounds. The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3248 | Ambush - 3 Rounds, 2s Time Reduction · 6+ Combo Shield EX · Phantom | The enemy raids once at the beginning of the first Round. Upon receiving this attack, Runestone-moving time will be reduced by 2 seconds for 3 Rounds. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3249 | Ambush - 3 Rounds, 3s Time Reduction · 7+ Combo Shield EX · Phantom | The enemy attacks once at the beginning of the first Round. Upon receiving this attack, Runestone-moving time will be reduced by 3 seconds for 3 Rounds. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3250 | Ambush - 1 Round Team Lockdown · 1 Electrified Rune · Uncontrollable FSD: 10% | The enemy raids once at the beginning of the first Round. Upon receiving this attack, Active Skills and attacks of all Members will be locked for 1 Round. After that, 1 random Runestone will be electrified upon receiving Damage from the enemy's attack. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy disregards all Controlling Skills. |
3251 | Ambush - 2 Round Team Lockdown · 2 Electrified Rune · Uncontrollable FSD: 65% | The enemy raids once at the beginning of the first Round. Upon receiving this attack, Active Skills and attacks of all Members will be locked for 2 Rounds. After that, 2 random Runestones will be electrified upon receiving Damage from the enemy's attack. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy disregards all Controlling Skills. |
3252 | First Strike - 3 Rounds Team Lockdown · 3 Electrified Runes · Uncontrollable FSD: 100% | The enemy attacks once at the beginning of the first Round. Upon receiving this attack, Active Skills and attacks of all Members will be locked for 3 Rounds. After that, 3 random Runestones will be electrified upon receiving Damage from the enemy's attack. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy disregards all Controlling Skills. |
3253 | Saint Seiya - CD Restore & Attack x2 · Kamikaze 100% | The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. When there are "Saint Seiya" Collaborative Monsters in the Team (except "Saori Kido the Goddess Athena", Active Skill CD(s) of the Monster(s) becomes 0 & EP will be fully restored; Attack of the Monster(s) x 2 for 7 Rounds. |
3254 | Random Conversion - Light · Light Combo - HP Recovery & 2x 50% Reflect · Uncontrollable | Runestones of a random Attribute will be turned into Light Runestones each Round. When a Light Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round and reflects 50% of its Attack twice (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills. |
3255 | Initial Outside Conversion - Light · Light Block · Explode Light Runes - Increase Attack & Lower Damage · Uncontrollable | CD of the enemy's first attack will be 2. The outermost 18 Runestones will be turned into Light Runestones at the beginning of the first Round. Light Runestones cannot be dissolved. All Light Runestones will be removed at the end of each Round. The more the Light Runestones removed in the Round, the higher the enemy's next Attack and the lower the enemy's Damage received. The enemy disregards all Controlling Skills. |
3256 | Initial Shield ‧ Raid - Fatigue ‧ Uncontrollable | • The enemy will not receive any Damage until its first Attack. • 99% of Summoner‘s current HP will be deducted when the enemy attacks for the first time (Damage-reducing or increasing effects apply); upon receiving this attack, Team Attack will be lowered to 0% for 1 Round. • The enemy disregards all Controlling Skills. |
3257 | Initial Shield · 100% HP Reduction · Uncontrollable | The enemy will not receive any Damage until its first Attack. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
3258 | Puzzle Shield EX - Enemy Weakness Attribute · Enemy Reflect 50% · Uncontrollable | The enemy receives Damage only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack. The enemy disregards all Controlling Skills. |
3259 | Initial 7 Combo Shield · Trojan Attack · Phantom | The enemy receives Damage only when 7 Combos are made (only the first batch of Runestones dissolved will be counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3260 | CD Set - 1 · 6 Petrified 3-Layer Runes - Defense x10,000 · Disabled Conversion · 100% HP Reduction | CD of the enemy's first attack will be 3. 6 random Runestones will be petrified with 3 layers at the beginning of the first Round. A layer of a Petrified Runestone can be unpetrified by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 10000. All Runestone-turning Skills will be nullified. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3261 | Green to Red Vortex - Attack & Recovery · CD1+ - Revival & CD Set - 2 · Kamikaze 100% · Uncontrollable | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). When CD of the enemy is 1 or above, it will revive after defeated and its CD will become 2; 100% of the enemy's HP will be deducted when its CD reaches 0. The enemy disregards all Controlling Skills. |
3262 | Green to Red Vortex - Attack & Recovery · Column & Row Conversion - Dark · Uncontrollable | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). When the enemy attacks for the first time, a random column of Runestones will be turned into Dark Runestones; for the second time, a random row of Runestones will be turned into Dark Runestones. The above runs as a cycle. The enemy disregards all Controlling Skills. |
3263 | 5 Rounds Team Lockdown · Multi Skill (B&W Zone, Runestones in Disguise, Purifying, Masked Path, Undissolvable Heart) · Uncontrollable | Active Skills and attacks of all Members will be locked for 5 Rounds. Different Boss Skills will appear upon receiving Damage from the enemy's attack: B&W Zone, Runestones in Disguise, Purifying (All effects in play will be cancelled by the enemy; CD of the cancelled Skills will be reset), Masked Path, Undissolvable Heart. The enemy disregards all Controlling Skills. |
3264 | CD Set - 2 · 4 Petrified 3-layer Runes · 100% HP Reduction · Uncontrollable | CD of the enemy's first attack will be 2. 4 random Runestones will be petrified with 3 layers at the beginning of the first Round. A layer of a Petrified Runestone can be unpetrified by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 10000. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
3265 | Summon Shield · Neutralize EX · Uncontrollable | The enemy summons minions when its CD reaches 0, but if any of the minions survives at the time, it attacks. All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. The enemy disregards all Controlling Skills. |
3266 | 2 Second Round · Summon Shield · Neutralize EX · Uncontrollable | Runestone-moving time will be reduced to 2 seconds.The enemy summons minions when its CD reaches 0, but if any of the minions survives at the time, it attacks. All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. The enemy disregards all Controlling Skills. |
3267 | Explode Dark Runes - Increase Attack & Lower Damage · Uncontrollable | All Dark Runestones will be exploded by the enemy in the first Round and before the end of each Round. The more the Dark Runestones exploded by the enemy in the Round, the higher the enemy's next Attack and the lower the enemy's next Damage received. The enemy disregards all Controlling Skills. |
3268 | Dark Damage -100% · Explode Dark Runes - Increase Attack & Lower Damage · Uncontrollable | The enemy will not receive Damage dealt by Dark attacks. All Dark Runestones will be exploded by the enemy in the first Round and before the end of each Round. The more the Dark Runestones exploded by the enemy in the Round, the higher the enemy's next Attack and the lower the enemy's next Damage received. The enemy disregards all Controlling Skills. |
3269 | Ambush · 1-3 Electrified Runes · Trojan HP Attack - 20% FSD: 10% | The enemy raids once at the beginning of the first Round. 1 to 3 Runestones will be electrified in the first Round and before the end of each Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. 20% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. |
3270 | Initial Orb Shield - 25% Damage · Green to Red Vortex - Attack & Recovery · | A random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same number of Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). 25% of the enemy's HP will be deducted when a random number of Combos assigned are made (only the first batch of Runestones dissolved will be counted); the enemy receives no other Damage (including Active Skills). |
3271 | Initial Orb Shield EX - Moving & 20% Damage · Green to Red Vortex - Attack & Recovery | Each Round while Summoner starts moving Runestones, a random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same number of Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). 20% of the enemy's HP will be deducted when a random number of Combos assigned are made (only the first batch of Runestones dissolved will be counted); the enemy receives no other Damage (including Active Skills). |
3272 | CD Set - 1 · 9 Combo Shield · Uncontrollable · Phantom | CD of the enemy's first attack will be 1. The enemy receives Damage only when 9 Combos are made (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling, Damage-reducing and Willpower Skills. |
3273 | Burn Fungus +1 - 10% · 5% Heart Damage · Demon Racism EX | 1 random position will be burned. The burning area will extend to 1 adjacent position each Round afterwards. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. For each Heart Runestone dissolved, 5% of the enemy's HP will be deducted; the enemy receives no other Damage (including Active Skills). If Demon(s) is present, the enemy's Attack increases. |
3274 | Burn Fungus +2 - 10% · 2% Heart Damage · Demon Racism EX | 1 random position will be burned. The burning area will extend to 2 adjacent positions each Round afterwards. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. For each Heart Runestone dissolved, 2% of the enemy's HP will be deducted. Other than this, the enemy will not receive any Damage (including Active Skills). If Demon(s) is present, the enemy's Attack increases. |
3275 | Crumbling Walls · Light Combo - HP Recovery · Phantom | The enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect. When a Light Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3276 | Demon Damage -100% · Crumbling Walls · Light Combo - HP Recovery · Phantom | The enemy will not receive Damage dealt by Demon attacks. The enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect. When a Light Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3277 | CD Set - 1 · Board Conversion - Heart · 100% HP Reduction · Uncontrollable | CD of the enemy's first attack will be 1. All Runestones will be turned into Heart Runestones. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
3278 | 3 Rounds Team Lockdown · Shrouded Runes | Active Skills and attacks of all Members will be locked for 3 Rounds. Summoner will not be able to see the true Attributes of Runestones. |
3279 | Team Lockdown EX - 5 Rounds · Shrouded Runes · Heart Combo Trojan & Team Damage -100% | Active Skills and attacks of all Members will be locked for 5 Rounds. Summoner will not be able to see the true Attributes of Runestones. If Heart Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch. |
3280 | Ambush · Scarlet Needle · Dark Combo - HP Recovery FSD: 10% | The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack, a Scarlet Needle will be released to 1 position; if there are 5 Scarlet Needles, Summoner will be defeated immediately. When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3281 | Ambush · Scarlet Needle · Dark Combo Trojan - 200% Reflect & Recover HP FSD: 10% | The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack, a Scarlet Needle will be released to 1 position; if there are 3 Scarlet Needles, Summoner will be defeated immediately. When a Dark Combo is made, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3282 | Weathered Column & Row Conversion - Earth · Enchanted Shield · HP < 20% - Attack & Defense x5 | • Upon receiving an attack from the enemy for the first time, a random column will be weathered and turned into Earth Runestones; • for the second time, a random row will be weathered and turned into Earth Runestones. • If any Weathered Runestone is touched, ⓵ Runestone movement will be stopped immediately ⓶ A Damage of 3,000 will be dealt to Summoner. • The above runs as a cycle. • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. • When the enemy's HP <20%, its Defense and Attack x 5 starting from the next attack. |
3283 | Weathered Column & Row Conversion - Earth · Enchanted Shield · HP < 50% - Attack & Defense x10 | • Upon receiving an attack from the enemy for the first time, a random column will be weathered and turned into Earth Runestones; • for the second time, a random row will be weathered and turned into Earth Runestones. • If any Weathered Runestone is touched, ⓵ Runestone movement will be stopped immediately ⓶ A Damage of 15,000 will be dealt to Summoner. • The above runs as a cycle. • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. • When the enemy's HP <50%, its Defense and Attack x 10 starting from the next attack. |
3284 | CD Set - 1 · Disabled Conversion · Earth Combo - Reflect 200% & HP Recovery | CD of the enemy's first attack will be 1. All Runestone-turning Skills will be nullified. When an Earth Combo is made, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3285 | CD Set - 1 · 3 Second Waning Time · Disabled Conversion · Earth Combo - Reflect 200% & HP Recovery | CD of the enemy's first attack will be 1. Runestone-moving time will be reduced by 3 seconds for 5 Rounds. All Runestone-turning Skills will be nullified. When an Earth Combo is made, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3286 | Ambush · 2 Frozen Runes · Uncontrollable FSD: 10% | The enemy raids once at the beginning of the first Round. When the enemy attacks, 2 random Runestones will be frozen. Frozen Runestones cannot be dissolved for 3 Rounds. The enemy disregards all Controlling Skills. |
3287 | Ambush · 4 Frozen Runes · Uncontrollable FSD: 65% | The enemy raids once at the beginning of the first Round. When the enemy attacks, 4 random Runestones will be frozen. Frozen Runestones cannot be dissolved for 3 Rounds. The enemy disregards all Controlling Skills. |
3288 | Ambush - 99% Current HP · Freezing Column · Recovery Block · Uncontrollable | At the beginning of the first Round, 99% of Summoner's current HP will be deducted (Damage-reducing or increasing effects apply); upon receiving this attack, a random column of Runestones will be frozen. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. Team Recovery becomes 0. The enemy disregards all Controlling Skills. |
3289 | Ambush - 99% Current HP · Frozen Column · Recovery Block · Uncontrollable | At the beginning of the first Round, 99% of Summoner's current HP will be deducted (Damage-reducing or increasing effects apply); upon receiving this attack, a random column of Runestones will be frozen. Frozen Runestones cannot be dissolved for 3 Rounds. Team Recovery becomes 0. The enemy disregards all Controlling Skills. |
3290 | Ambush - 99% Current HP · Freezing Column · 3 Round Heart Block · Uncontrollable | At the beginning of the first Round, 99% of Summoner's current HP will be deducted (Damage-reducing or increasing effects apply); upon receiving this attack, a random column of Runestones will be frozen. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. Heart Runestones cannot be dissolved for 3 Rounds. The enemy disregards all Controlling Skills. |
3291 | Ambush - 99% Current HP · Frozen Column · 3 Round Heart Block · Uncontrollable | At the beginning of the first Round, 99% of Summoner's current HP will be deducted (Damage-reducing or increasing effects apply); upon receiving this attack, a random column of Runestones will be frozen. Frozen Runestone cannot be dissolved for 3 Rounds. Heart Runestones cannot be dissolved for 3 Rounds. The enemy disregards all Controlling Skills. |
3292 | CD Set - 2 · Initial Frozen Board · 100% HP Reduction · Uncontrollable | CD of the enemy's first attack will be 2. All Runestones will be frozen at the beginning of the first Round; If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
3293 | CD Set - 1 · Initial Frozen Board · 100% HP Reduction · Uncontrollable | CD of the enemy's first attack will be 1. All Runestones will be frozen at the beginning of the first Round. Frozen Runestones cannot be dissolved for 3 Rounds. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
3294 | Ambush · 4 Black Roses · Water Combo Trojan & Team Damage -100% · Phantom FSD: 10% | At the beginning of the first Round, the enemy raids once. 4 random Runestones will be turned into Black Roses each Round. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. The enemy disregards all Damage-reducing and Willpower Skills. |
3295 | Ambush · 8 Black Roses · Water Combo Trojan · Phantom FSD: 65% | At the beginning of the first Round, the enemy raids once. 8 random Runestones will be turned into Black Roses each Round. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. The enemy disregards all Damage-reducing and Willpower Skills. |
3296 | White Rose - 100% HP Reduction · Uncontrollable | 1 random Runestone will be turned into White Rose Runestone each Round. The White Rose Runestone will be turned into Red Rose Runestone next Round; all Red Rose Runestones will be exploded at the end of the Round or upon defeating the enemy ── 100% of Summoner‘s HP will be deducted (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
3297 | 2 White Roses - 100% HP Reduction · Uncontrollable | 2 random Runestones will be turned into White Roses each Round. White Roses will be turned into Red Roses next Round; all Red Roses will be exploded at the end of the Round or upon defeating the enemy ── 100% of Summoner‘s HP will be deducted (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
3298 | 3 White Roses - 100% HP Reduction · Uncontrollable | 3 random Runestones will be turned into White Roses each Round. White Roses will be turned into Red Roses next Round; all Red Roses will be exploded at the end of the Round or upon defeating the enemy ── 100% of Summoner‘s HP will be deducted (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
3299 | Random Conversion - Dark · Dark & Heart Combo - HP Recovery & 2x 50% Reflect · Uncontrollable | Runestones of a random Attribute will be turned into Dark Runestones each Round. When any Dark or Heart Runestones are dissolved, the enemy reflects 50% of its Attack twice and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills. |
3300 | Random Conversion - Dark · Dark & Heart Combo - HP Recovery & 200% Reflect · Uncontrollable | Runestones of a random Attribute will be turned into Dark Runestones each Round. When any Dark or Heart Runestones are dissolved, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills. |
3301 | 5 Rounds Dohko Attack x3 · Random Conversion - Dark · Dark & Heart Combo - HP Recovery & 200% Reflect · Uncontrollable | Libra Dohko's Attack x 3 for 5 Rounds. Runestones of a random Attribute will be turned into Dark Runestones each Round. When any Dark or Heart Runestones are dissolved, the enemy reflects 50% of its Attack twice and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills. |
3302 | Random Conversion - Dark · Dark & Heart Combo - 200% Reflect & HP Recovery · Uncontrollable | Libra Dohko's Attack x 3 for 5 Rounds. Runestones of a random Attribute will be turned into Dark Runestones each Round. When any Dark or Heart Runestones are dissolved, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills. |
3303 | CD Set - 1 · Non-Light Damage -100% · Dark Block · Explode Dark · Increase Attack & Decrease Damage · Uncontrollable | CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Light attacks. Dark Runestones cannot be dissolved. All Dark Runestones will be removed at the end of each Round. The more the Dark Runestones removed in the Round, the higher the enemy's next Attack and the lower the enemy's next Damage received. The enemy disregards all Controlling Skills. |
3304 | Non-Earth Damage -100% · Puzzle Shield EX - Earth · Phantom | The enemy only receives Damage dealt by Earth attacks. The enemy receives Damage only when Earth Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3305 | Non-Earth Damage -100% · Puzzle Shield EX - Enchanted Earth · Phantom | The enemy only receives Damage dealt by Earth attacks. The enemy receives Damage only when Enchanted Earth Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3306 | CD Set - 4 · 10 Heart & 10 Earth Metasphere · 100% HP Reduction | CD of the enemy's first attack will be 4. 2 positions will be changed into Heart Metasphere and Earth Metasphere respectively. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). The enemy receives Damage only when 10 or more Heart Runestones and 10 or more Earth Runestones are dissolved in the same Round. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3307 | 15 Heart & 15 Earth Metasphere · 100% HP Reduction | CD of the enemy's first attack will be 2. 2 positions will be changed into Heart Metasphere and Earth Metasphere respectively. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). The enemy receives Damage only when 15 or more Heart Runestones and 15 or more Earth Runestones are dissolved in the same Round. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3308 | Enchanted Shield · Row & Column Conversion - Water · Water Combo - HP Recovery | • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. • Upon receiving an attack from the enemy for the first time, ⇒ a random row of Runestones will be turned into Water Runestones; • For the second time, ⇒ a random column of Runestones will be turned into Water Runestones. • The above runs as a cycle. • If Water Runestones are dissolved in the first batch and the enemy is hit: ⓵ The enemy receives no Damage. ⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
3309 | Non-Dark Damage -75% · Light & Dark Combo Shield · Phantom | Damage dealt to the enemy by non-Dark Attack will be lowered to 25%. The enemy receives Damage only when dissolving the same number of Light and Dark Combos (only the first batch of Runestones dissolved will be counted). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3310 | Non-Dark Damage -90% · WFELD Combo Shield · Phantom | Damage dealt to the enemy by non-Dark Attack will be lowered to 10%. The enemy receives Damage only when dissolving the same number of Water, Fire, Earth, Light and Dark Combos (only the first batch of Runestones dissolved will be counted). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3311 | Initial Shield · Human Racism 10x ATK | The enemy will not receive any Damage until its first Attack. If Human(s) is present, the enemy's Attack increases. The enemy disregards all Controlling Skills. |
3312 | Initial Shield · Beast Racism 10x ATK | The enemy will not receive any Damage until its first Attack. If Beast(s) is present, the enemy's Attack increases. The enemy disregards all Controlling Skills. |
3313 | Initial Shield · Elf Racism 10x ATK | The enemy will not receive any Damage until its first Attack. If Elf(s) is present, the enemy's Attack increases. The enemy disregards all Controlling Skills. |
3314 | Initial Shield · Dragon Racism 10x ATK | The enemy will not receive any Damage until its first Attack. If Dragon(s) is present, the enemy's Attack increases. The enemy disregards all Controlling Skills. |
3315 | Initial Shield · God Racism 10x ATK | The enemy will not receive any Damage until its first Attack. If God(s) is present, the enemy's Attack increases. The enemy disregards all Controlling Skills. |
3316 | Initial Shield · Demon Racism 10x ATK | The enemy will not receive any Damage until its first Attack. If Demon(s) is present, the enemy's Attack increases. The enemy disregards all Controlling Skills. |
3317 | Initial Shield · Machina Racism 10x ATK | The enemy will not receive any Damage until its first Attack. If Machina(s) is present, the enemy's Attack increases. The enemy disregards all Controlling Skills. |
3318 | Non-Enchanted Shield · Random Conversion - Water · Water Combo Trojan & Team Damage -100% | • When Enchanted Attributive Runestones are dissolved, ⇒ the Damage of that Attribute(s) will be lowered to 1. • A random type of Runestones will be turned into Water Runestones each Round. • When a Water Combo is made in the first batch, attacks of the Team will be nullified. • The more Water Combos made, the more times the enemy attacks in the Round. |
3319 | Non-Enchanted Shield · Random Conversion - Fire · Fire Combo Trojan & Team Damage -100% | • When Enchanted Attributive Runestones are dissolved, ⇒ the Damage of that Attribute(s) will be lowered to 1. • A random type of Runestones will be turned into Fire Runestones each Round. • When a Fire Combo is made in the first batch, attacks of the Team will be nullified. • The more Fire Combos made, the more times the enemy attacks in the Round. |
3320 | Non-Enchanted Shield · Random Conversion - Earth · Earth Combo Trojan & Team Damage -100% | • When Enchanted Attributive Runestones are dissolved, ⇒ the Damage of that Attribute(s) will be lowered to 1. • A random type of Runestones will be turned into Earth Runestones each Round. • When a Earth Combo is made in the first batch, attacks of the Team will be nullified. • The more Earth Combos made, the more times the enemy attacks in the Round. |
3321 | Non-Enchanted Shield · Random Conversion - Light · Light Combo Trojan & Team Damage -100% | • When Enchanted Attributive Runestones are dissolved, ⇒ the Damage of that Attribute(s) will be lowered to 1. • A random type of Runestones will be turned into Light Runestones each Round. • When a Light Combo is made in the first batch, attacks of the Team will be nullified. • The more Light Combos made, the more times the enemy attacks in the Round. |
3322 | Non-Enchanted Shield · Random Conversion - Dark · Dark Combo Trojan & Team Damage -100% | • When Enchanted Attributive Runestones are dissolved, ⇒ the Damage of that Attribute(s) will be lowered to 1. • A random type of Runestones will be turned into Dark Runestones each Round. • When a Dark Combo is made in the first batch, attacks of the Team will be nullified. • The more Dark Combos made, the more times the enemy attacks in the Round. |
3323 | Non-Enchanted Shield · Random Conversion - Heart · Heart Combo Trojan & Team Damage -100% | • When Enchanted Attributive Runestones are dissolved, ⇒ the Damage of that Attribute(s) will be lowered to 1. • A random type of Runestones will be turned into Heart Runestones each Round. • When a Heart Combo is made in the first batch, attacks of the Team will be nullified. • The more Heart Combos made, the more times the enemy attacks in the Round. |
3324 | Pattern of Connection | Pattern of Connection |
3325 | Seal of Transposition | Seal of Transposition |
3326 | Spell of Destruction | Spell of Destruction |
3327 | Amulet of Reflection | Amulet of Reflection |
3328 | Opal of Shadowfall | Opal of Shadowfall |
3329 | Blade of Slashing | Blade of Slashing |
3330 | Bubble of Mirror | Bubble of Mirror |
3335 | Earth Combo - HP Recovery · 2 Earth Metasphere | When an Earth Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). 2 random positions will be changed into Earth Metasphere. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). |
3336 | 2 Earth Metasphere · Initial Column Conversion - Earth · Metasphere Adjacent Conversion - Earth · Earth Combo - HP Recovery & 100% Reflect | 2 random positions will be changed into Earth Metasphere. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). At the beginning of the first Round, turn a random column of Runestones into Earth Runestones. After that, turn Runestones adjacent to each Metasphere into Earth Runestones. When an Earth Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3337 | 3 Earth Metasphere · Initial Row Conversion - Earth · Metasphere Adjacent Conversion - Earth · Earth Combo - HP Recovery & 200% Reflect | 3 random positions will be changed into Earth Metasphere. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). At the beginning of the first Round, turn a random row of Runestones into Earth Runestones. After that, turn Runestones adjacent to each Metasphere into Earth Runestones. When an Earth Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3338 | 2 Electrified Runestones · Water Combo - HP Recovery | 2 random Runestones will be electrified in the first Round and upon receiving Damage from the enemy's attack. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3339 | 3 Electrified Runestones · Water Combo - HP Recovery & 100% Reflect· Phantom | 3 random Runestones will be electrified in the first Round and upon receiving Damage from the enemy's attack. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. When a Water Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3340 | 4 Electrified Runestones · Water Combo - HP Recovery & 200% Reflect· Phantom | 4 random Runestones will be electrified in the first Round and upon receiving Damage from the enemy's attack. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. When a Water Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3341 | Dark Combo - HP Recovery · Green to Red Vortex - Attack & Recovery | When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3342 | 2 Rounds Lockdown · Dark Combo - HP Recovery & 100% Reflect · Green to Red Vortex - Attack & Recovery | Active Skills of all Members will be locked for 2 Rounds. When a Dark Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Dark Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3343 | 4 Rounds Lockdown · Dark Combo - HP Recovery & 200% Reflect · Green to Red Vortex - Attack & Recovery | Active Skills of all Members will be locked for 4 Rounds. When a Dark Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Dark Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3344 | Non-God Damage -90% · Initial Random, Row & Column Conversion - Fire · Burn Trail - 2000 | Damage dealt to the enemy by non-Gods will be lowered to 10%. A random type of Runestones will be turned into Fire Runestones at the beginning of the first Round. When the enemy attacks for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above runs as a cycle. When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 2000. |
3345 | Non-God Damage -100% · Initial Random, Row & Column Conversion - Fire · Burn Trail - 5000 | The enemy only receives Damage dealt by Gods. A random type of Runestones will be turned into Fire Runestones at the beginning of the first Round. When the enemy attacks for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above runs as a cycle. When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 5000. |
3346 | Non-Beast Damage -90% · Initial Random, Row & Column Conversion - Fire · Burn Trail - 2000 | Damage dealt to the enemy by non-Beasts will be lowered to 10%. A random type of Runestones will be turned into Fire Runestones at the beginning of the first Round. When the enemy attacks for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above runs as a cycle. When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 2000. |
3347 | Non-Beast Damage -100% · Initial Random, Row & Column Conversion - Fire · Burn Trail - 5000 | The enemy only receives Damage dealt by Beasts. A random type of Runestones will be turned into Fire Runestones at the beginning of the first Round. When the enemy attacks for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above runs as a cycle. When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 5000. |
3348 | Non-Earth Damage -100% · Ambush · Row Conversion - Water · Water Combo - HP Recovery | The enemy only receives Damage dealt by Earth attacks. The enemy raids once at the beginning of the first Round, and a random row of Runestones will be turned into Water Runestones. When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3349 | CD Set - 1 · Initial Outside Conversion - Water · Water Enfeeble 50% · Trojan EX | CD of the enemy's first attack will be 1. The outermost 18 Runestones will be turned into Water Runestones at the beginning of the first Round. The enemy casts the following permanent debuff on Summoner from the first Round onwards: every Round when Water Runestones are dissolved, Team Attack -50%. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round. |
3350 | Non-Earth Damage -100% · Ambush · Row and Column Conversion - Water · Water Combo - HP Recovery & 200% Reflect | The enemy only receives Damage dealt by Earth attacks. The enemy raids once at the beginning of the first Round, and a random row and column of Runestones will be turned into Water Runestones. When a Water Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3351 | CD Set - 1 · Initial Outside Conversion - Water · Water Enfeeble 99% · Trojan EX | CD of the enemy's first attack will be 1. The outermost 18 Runestones will be turned into Water Runestones at the beginning of the first Round. The enemy casts the following permanent debuff on Summoner from the first Round onwards: every Round when Water Runestones are dissolved, Team Attack -99%. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round. |
3352 | If Fire Member - Attack + ‧ Clear Skills & EP ‧ Handprint Areas ‧Defense Break | If there is a Fire Member in the Team at the beginning: ⓵ enemy's Attack x 2. ⓶ Skill CDs, EPs and accumulated Rounds of all Characters will be reset. 【Show during Runestone movement】 • 1 random position will be changed into Handprint Area. • If any Runestone in a Handprint Area is touched: ⓵ Runestone Movement will be stopped immediately. ⓶ Team Attack will become 0. • The enemy disregards all Damage-reducing and Willpower Skills. |
3353 | If Fire Member - Attack + ‧ Clear Skills & EP ‧ Handprint Areas ‧Defense Break | If there is a Fire Member in the Team at the beginning: ⓵ enemy's Attack x 3. ⓶ Skill CDs, EPs and accumulated Rounds of all Characters will be reset. 【Show during Runestone movement】 • 1 random position will be changed into Handprint Area. • If any Runestone in a Handprint Area is touched: ⓵ Runestone Movement will be stopped immediately. ⓶ Team Attack will become 0. • The enemy disregards all Damage-reducing and Willpower Skills. |
3354 | Ambush - 3 Frozen Water Runes · Fire to Frozen Water Conversion · 9 Cumulative Fire Shield | The enemy raids once at the beginning of the first Round, and 3 random Runestones will be frozen and turned into Water Runestones. Frozen Runestones cannot be dissolved for 3 Rounds. After that, Fire Runestones will be frozen and turned into Water Runestones;. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. The enemy only receives Damage if 9 or more Fire Runestones are dissolved cumulatively. |
3355 | Ambush - 6 Frozen Water Runes · Fire to Frozen Water Conversion · 15 Cumulative Fire Shield | The enemy raids once at the beginning of the first Round, and 6 random Runestones will be frozen and turned into Water Runestones. Frozen Runestones cannot be dissolved for 3 Rounds. After that, Fire Runestones will be frozen and turned into Water Runestones.; If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. The enemy only receives Damage if 15 or more Fire Runestones are dissolved cumulatively. |
3356 | Ambush - 9 Frozen Water Runes · Fire to Frozen Water Conversion · 30 Cumulative Fire Shield EX | The enemy raids once at the beginning of the first Round, and 9 random Runestones will be frozen and turned into Water Runestones. Frozen Runestones cannot be dissolved for 3 Rounds. After that, Fire Runestones will be frozen and turned into Water Runestones.; If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. The enemy only receives Damage if 30 or more Fire Runestones are dissolved cumulatively. If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. |
3357 | Non-God & Non-Beast - CD and EP Reset · Random Conversion - Earth · Earth Combo Trojan & Team Damage -100% | If there is a non-God(s) or non-Beast(s) in the Team, Skill CDs, EPs and accumulated Rounds of all Members will be reset. A random type of Runestones will be turned into Earth Runestones each Round. If Earth Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch. |
3358 | CD Set - 1 · Puzzle Shield EX - Enemy Attribute · Earth Combo - HP Recovery · Phantom | CD of the enemy's first attack will be 1. The enemy receives Damage only when Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). When an Earth Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3359 | Initial Shield · Explode Heart and Fire - Increase Attack & Lower Damage · Phantom | The enemy will not receive any Damage until its first Attack. Upon receiving Damage from the enemy's attack for the first time, the enemy explodes all Heart Runestones and Fire Runestones to increase its Attack onwards and decrease its Damage received onwards. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3361 | Crumbling Walls · Fire Combo - HP Recovery & 2 Burned Positions - 20% · Phantom | The enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect. When a Fire Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round,and 2 random positions will be burned (only the first batch of Runestones dissolved will be counted). Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3362 | CD Set - 2 · Control Shield · Enchanted Shield · 100% HP Reduction | • CD of the enemy's first attack will be 2. • The enemy receives Damage only when there is a Controlling Skill on it. • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. • 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3363 | CD Set - 2 · Retaliation - 10,000 · Tumbler 20% · 100% HP Reduction | CD of the enemy's first attack will be 2. A Damage of 10,000 will be dealt to every Member who launches an Attack. Damage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3364 | CD Set - 2 · Retaliation - 6,000 · Tumbler 20% · 100% HP Reduction | CD of the enemy's first attack will be 2. A Damage of 6,000 will be dealt to every Member who launches an Attack. Damage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3365 | Non-Light Damage -100% · Tornado - Random Left/Right · Phantom | The enemy only receives Damage dealt by Light attacks. The column of positions on the far left or far right side will be struck by a tornado. If there are 2 or more Attributes in the Team, both sides will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3366 | 5 Round Recovery -90% · Kamikaze 20% · Green to Red Vortex - Attack and Recovery | Team Recovery -90% for 5 Rounds. The enemy will deplete 20% of its HP each round while receiving no Damage until defeated, regardless of all Controlling Skills. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition) |
3367 | CD Set - 1 · Non-Light Damage -100% · 1 Round Lockdown · Explode Dark Runes - Increase Attack · Energize Reset - Decrease Damage · Phantom | CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Light attacks. Active Skills of all Members will be locked for 1 Round. In the first Round, all Dark Runestones will be removed to increase the enemy's Attack onwards, and the power gathered in the Craft Apparatus will be cleared to reduce the enemy's Damage received onwards. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3368 | Dark Damage -100% · Dark Combo - HP Recovery & 100% Reflect · Green To Red Vortex - Attack & Recovery | The enemy will not receive Damage dealt by Dark attacks. When a Dark Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Attack and Recovery can only be triggered when Summoner starts moving Runestones (Dark Runestones rank first in priority) from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3369 | Dark Damage -100% · Initial Masked Board · WFELD Combo Shield | The enemy will not receive Damage dealt by Dark attacks. All Runestones will be masked by the enemy at the beginning of the first Round. The enemy receives Damage only when dissolving the same number of Water, Fire, Earth, Light and Dark Combos (only the first batch of Runestones dissolved will be counted). |
3370 | Dark Damage -100% · 15 Earth & 15 Light Metasphere | The enemy will not receive Damage dealt by Dark attacks. 2 positions will be changed into Earth Metasphere and Light Metasphere respectively. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). The enemy receives Damage only when 15 or more Earth Runestones and 15 or more Light Runestones are dissolved in the same Round. |
3371 | Water Combo - HP Recovery & 100% Reflect · Green to Red Vortex - Attack and Recovery | When a Water Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Water Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3372 | Fire Combo - HP Recovery & 100% Reflect · Green to Red Vortex - Attack and Recovery | When a Fire Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Fire Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3373 | Earth Combo - HP Recovery & 100% Reflect · Green to Red Vortex - Attack and Recovery | When an Earth Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Earth Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3374 | Light Combo - HP Recovery & 100% Reflect · Green to Red Vortex - Attack and Recovery | When a Light Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Light Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3375 | Dark Combo - HP Recovery & 100% Reflect · Green to Red Vortex - Attack and Recovery | When a Dark Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Dark Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3376 | Heart Combo - HP Recovery & 100% Reflect · Green to Red Vortex - Attack and Recovery | When a Heart Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Heart Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3377 | First Blood Shield · Phantom | Summoner can only deal Damage to other enemies after defeating this enemy. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3378 | First Blood Shield · Uncontrollable · Phantom | Summoner can only deal Damage to other enemies after defeating this enemy. The enemy disregards all Controlling, Damage-reducing and Willpower Skills. |
3379 | First Blood Shield · Column & Row Conversion - Water · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Water Runestones; for the second time, a random row of Runestones will be turned into Water Runestones. The above runs as a cycle. The enemy disregards all Controlling Skills. |
3380 | First Blood Shield · Column & Row Conversion - Fire · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Fire Runestones; for the second time, a random row of Runestones will be turned into Fire Runestones. The above runs as a cycle. The enemy disregards all Controlling Skills. |
3381 | First Blood Shield · Column & Row Conversion - Earth · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Earth Runestones; for the second time, a random row of Runestones will be turned into Earth Runestones. The above runs as a cycle. The enemy disregards all Controlling Skills. |
3382 | First Blood Shield · Column & Row Conversion - Light · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Light Runestones; for the second time, a random row of Runestones will be turned into Light Runestones. The above runs as a cycle. The enemy disregards all Controlling Skills. |
3383 | First Blood Shield · Column & Row Conversion - Dark · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Dark Runestones; for the second time, a random row of Runestones will be turned into Dark Runestones. The above runs as a cycle. The enemy disregards all Controlling Skills. |
3384 | First Blood Shield · Column & Row Conversion - Heart · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Heart Runestones; for the second time, a random row of Runestones will be turned into Heart Runestones. The above runs as a cycle. The enemy disregards all Controlling Skills. |
3385 | First Blood Shield · Shrouded Runes · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Summoner will not be able to see the true Attributes of Runestones. The enemy disregards all Controlling Skills. |
3386 | First Blood Shield · Monochrome Runes · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. All Runestones will be in black and white. The enemy disregards all Controlling Skills. |
3387 | First Blood Shield · 2 Second Round · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Runestone-moving time will be reduced to 2 seconds. The enemy disregards all Controlling Skills. |
3388 | First Blood Shield · 1 Weathered 6k Mine · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Each Round before Summoner starts moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 6,000 will be dealt to Summoner. The enemy disregards all Controlling Skills. |
3389 | First Blood Shield · 1 Weathered 15k Mine · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Each Round before Summoner starts moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. The enemy disregards all Controlling Skills. |
3390 | First Blood Shield · 2 Weathered 6k Mines · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Each Round before Summoner starts moving Runestones, 2 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 6,000 will be dealt to Summoner. The enemy disregards all Controlling Skills. |
3391 | First Blood Shield · 2 Weathered 15k Mines · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Each Round before Summoner starts moving Runestones, 2 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. The enemy disregards all Controlling Skills. |
3392 | First Blood Shield · 3 Weathered 6k Mines · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 6,000 will be dealt to Summoner. The enemy disregards all Controlling Skills. |
3393 | First Blood Shield · 3 Weathered 15k Mines · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. The enemy disregards all Controlling Skills. |
3394 | First Blood Shield · 1 Electrified Rune · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Each Round before Summoner starts moving Runestones, 1 random Runestone will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy disregards all Controlling Skills. |
3395 | First Blood Shield · 2 Electrified Runes · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Each Round before Summoner starts moving Runestones, 2 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy disregards all Controlling Skills. |
3396 | First Blood Shield · 3 Electrified Runes · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Each Round before Summoner starts moving Runestones, 3 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy disregards all Controlling Skills. |
3397 | First Blood Shield · Sticky · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. 1 random position will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. The enemy disregards all Controlling Skills. |
3398 | First Blood Shield · Dual Sticky · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. 2 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. The enemy disregards all Controlling Skills. |
3399 | First Blood Shield · Triple Sticky · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. 3 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. The enemy disregards all Controlling Skills. |
3400 | First Blood Shield · Sticky Trail EX · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. When moving Runestones, all touched Runestones will become sticky. If Sticky Runestones are touched, Runestone movement will be stopped immediately. The enemy disregards all Controlling Skills. |
3401 | First Blood Shield · Burn - 20% · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. 1 random position will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The enemy disregards all Controlling Skills. |
3402 | First Blood Shield · Dual Burn - 20% · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. 2 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The enemy disregards all Controlling Skills. |
3403 | First Blood Shield · Triple Burn - 20% · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. 3 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The enemy disregards all Controlling Skills. |
3404 | First Blood Shield · Burn Trail 1,000 · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 1000. The enemy disregards all Controlling Skills. |
3405 | First Blood Shield · Burn Trail 2,000 · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 2000. The enemy disregards all Controlling Skills. |
3406 | First Blood Shield · Burn Trail 5,000 · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 5000. The enemy disregards all Controlling Skills. |
3407 | First Blood Shield · Tumbler 50% · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Damage dealt to the enemy each Round will not exceed 50% of its total HP (Active Skill is excepted from this limitation). The enemy disregards all Controlling Skills. |
3408 | First Blood Shield · Tumbler 25% · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation). The enemy disregards all Controlling Skills. |
3409 | First Blood Shield · Tumbler 20% · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Damage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation). The enemy disregards all Controlling Skills. |
3410 | First Blood Shield · Tumbler 10% · Uncontrollable | Summoner can only deal Damage to other enemies after defeating this enemy. Damage dealt to the enemy each Round will not exceed 10% of its total HP (Active Skill is excepted from this limitation). The enemy disregards all Controlling Skills. |
3411 | Ambush · 1 Electrified Rune · Enchanted Shield FSD: 10% | • At the beginning of the first Round, the enemy raids once. • Each Round when the enemy attacks, 1 random Runestone will be electrified. • If any Electrified Runestone is touched, Runestone movement will be stopped immediately. • If any Electrified Runestone is not dissolved, the enemy receives no Attack-damage that Round. • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. |
3412 | Ambush · 2 Electrified Runes · Mirror Shield - 100% FSD: 25% | The enemy raids once at the beginning of the first Round. When the enemy attacks, 2 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by Damage dealt by non-Enchanted Runestones, the enemy will reflect 100% of its Attack. |
3413 | Ambush · 3 Electrified Runes · Mirror Shield - 100% FSD: 65% | The enemy raids once at the beginning of the first Round. When the enemy attacks, 3 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by Damage dealt by non-Enchanted Runestones, the enemy will reflect 100% of its Attack. |
3414 | Ambush · 3 Electrified Runes · Enchanted Shield · Light Combo - HP Recovery & 100% Reflect FSD: 65% | • At the beginning of the first Round, the enemy raids once. • Each Round when the enemy attacks, 3 random Runestones will be electrified. • If any Electrified Runestone is touched, Runestone movement will be stopped immediately. • If any Electrified Runestone is not dissolved, the enemy receives no Attack-damage that Round. • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. When a Light Combo is made in the first batch and an attack is launched, ⓵ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. ⓶ The enemy reflects 100% of its Attack. |
3415 | Stealth - 1 Round Lockdown EX · Rage - CD Set - 1 · Uncontrollable | The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. After the enemy has attacked while being invisible, the enemy will lock the Active Skills and attacks of all Members for 1 Round. The enemy will revive once after defeated and its CD becomes 1. The enemy disregards all Controlling Skills. |
3416 | Stealth - 3 Round Lockdown EX · Rage - 2x & CD Set - 1 · Uncontrollable | The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. After the enemy has attacked while being invisible, the enemy will lock the Active Skills and attacks of all Members for 3 Rounds. The enemy will revive once after defeated; its Attack, HP and Defense x 2 and its CD becomes 1. The enemy disregards all Controlling Skills. |
3417 | Stealth - 5 Round Lockdown EX · Rage - 3x & CD Set - 1 · Uncontrollable | The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. After the enemy has attacked while being invisible, the enemy will lock the Active Skills and attacks of all Members for 5 Rounds. The enemy will revive once after defeated; its Attack, HP and Defense x 3 and its CD becomes 1. The enemy disregards all Controlling Skills. |
3419 | 3 Rounds, 2 Random Member Lockdown EX · Water Combo - HP Recovery · 2 Fogged Positions | The enemy will lock the Active Skills and attacks of 2 random Members (excluding the Leader) for 3 Rounds. When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). 2 random positions will be shrouded in mist each Round. |
3420 | 3 Round Member Lockdown EX · Water Combo - HP Recovery & 100% Reflect · 4 Fogged Positions | The enemy will lock the Active Skills and attacks of 4 random Members (excluding the Leader) for 3 Rounds. When a Water Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). 4 random positions will be shrouded in mist each Round. |
3421 | Non-Water Damage -90% · Dual Burn - 10% · Uncontrollable | Damage dealt to the enemy by non-Water attacks will be lowered to 10%. When the enemy attacks, 2 random positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. The enemy disregards all Controlling Skills. |
3422 | Non-Water Damage -100% · Triple Burn - 20% · Uncontrollable | The enemy only receives Damage dealt by Water attacks. When the enemy attacks, 3 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The enemy disregards all Controlling Skills. |
3423 | Initial Shield · Light Combo - HP Recovery & 100% Reflect · Uncontrollable | The enemy will not receive any Damage until its first Attack. When a Light Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills. |
3425 | CD Set - 1 · Random Conversion - Fire · Fire Combo Trojan & Team Damage -100% · Uncontrollable · Phantom | CD of the enemy's first attack will be 1. At the beginning of the first Round, a random type of Runestones will be turned into Fire Runestones. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. The enemy disregards all Controlling, Damage-reducing and Willpower Skills. |
3426 | 9+ Combo Shield EX · 4 Second Round · Uncontrollable | The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. Runestone-moving time will be 4 seconds. The enemy disregards all Controlling Skills. |
3427 | 9+ Combo Shield EX · Fogged Bottom Row · Uncontrollable | The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. The bottom row of Runestones will be shrouded in mist. The enemy disregards all Controlling Skills. |
3428 | CD Set - 1 · Explode Dark - Increase Attack · Dark Block · Uncontrollable | CD of the enemy's first attack will be 1. In the first Round and at the end of each Round, all Dark Runestones will be removed. The more the Dark Runestones removed in the Round, the higher the enemy's next Attack. The enemy disregards all Controlling Skills. Dark Runestones cannot be dissolved. The enemy disregards all Controlling Skills. |
3429 | Ultraman - CD/EP Restore & Attack x2 · Kamikaze 100% | The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. When there are "Ultraman" in the Team, Active Skill CD(s) of the Monster(s) becomes 0 & EP will be fully restored; Attack of "Ultraman" x 2 for 7 Rounds. |
3430 | Fire Combo - HP Recovery · Enchanted Shield | • When a Fire Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. |
3431 | Fire Combo - HP Recovery & 100% Reflect · Enchanted Shield · Alternate Burned Row & Column - 10% | • When a Fire Combo is made in the first batch and an attack is launched: ⓵ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. ⓶ The enemy reflects 100% of its Attack. • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. • In the first Round, a row will be burned. • In the second Round, a column will be burned. • Every time when a burned position is touched, 20% of Summoner's HP will be deducted. • The above runs as a cycle. |
3432 | Fire Combo - HP Recovery & 200% Reflect · Enchanted Shield · Alternate Burned Row & Column - 20% | • When a Fire Combo is made in the first batch and an attack is launched: ⓵ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. ⓶ The enemy reflects 200% of its Attack. • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. • In the first Round, a row will be burned. • In the second Round, a column will be burned. • Every time when a burned position is touched, 20% of Summoner's HP will be deducted. • The above runs as a cycle. |
3433 | Light Combo - HP Recovery · 2 Second Round | When a Light Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Runestone-moving time will be reduced to 2 seconds. |
3434 | Light Combo - HP Recovery & 100% Reflect · 2 Second Round · Bottom Corner Conversion - Light | When a Light Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Runestone-moving time will be reduced to 2 seconds. Turn the Runestones in the bottom left and bottom right corners into Light Runestones every Round. |
3435 | Light Combo - HP Recovery & 200% Reflect · 2 Second Round · Corner Conversion - Light | When a Light Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Runestone-moving time will be reduced to 2 seconds. Turn the Runestones in the 4 corners into Light Runestones every Round. |
3436 | Dragonary Strike · Dark Combo - HP Recovery & 200% Reflect · Phantom FSD: 100% | If Summoner is equipped with Dragonary Craft: The enemy raids once at the beginning of the first Round and shatters the Craft Apparatus (excluding ORB Calibur). If not, 100% of Summoner's HP will be deducted at the beginning of the first Round (the damage cannot be avoided nor transferred into HP). When a Dark Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3437 | Ambush · Fixed Conversion - Dark & WFEL · Dark Combo - HP Recovery & 200% Reflect · Phantom | The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack, 12 Runestones at fixed positions will be turned into Dark Runestones; other Runestones into Water, Fire, Earth and Light Runestones. When a Dark Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3438 | Tornado - Left & Right · Non-Light Damage -100% · Recovery Lock | The columns of positions on the far left and far right sides will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately. The enemy only receives Damage dealt by Light attacks. Team Recovery becomes 0. |
3439 | Ambush · 2 Columns Evil Haze - 20% · Non-Light Damage -100% · Phantom FSD: 10% | The enemy raids once at the beginning of the first Round. 2 random adjacent columns will be modified to become Evil Haze Runestones. Team Attack -20% for each Evil Haze Runestone dissolved. The enemy only receives Damage dealt by Light attacks. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3440 | CD Set - 1 · Green to Red Vortex - Attack & Recovery · Masked Trail EX · Tumbler 25% | CD of the enemy's first attack will be 1. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). When moving Runestones, all touched Runestones will become Masked Runestones. Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation). |
3441 | Crumbling Walls · Green to Red Vortex - Attack & Recovery · Repeating CD Reset - Dark | The enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). Starting from next Round, Skill CD(s) and accumulated Rounds of Dark Member(s) will be reset each Round. |
3442 | CD Set - 2 · E-Fusion Shield - Quint · 100% HP Reduction · Uncontrollable | • CD of the enemy's first attack will be 2. • Damage dealt to the enemy will be 1 unless Enchanted Runestones of 5 Attributes are dissolved in the same Round. • 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). • The enemy disregards all Controlling Skills. |
3443 | CD Set - 1 · Board Conversion - Dark · Dark Block · Light & Heart Combo Shield | CD of the enemy's first attack will be 1. All Runestones will be turned into Dark Runestones at the beginning of the first Round. Dark Runestones cannot be dissolved. The enemy receives Damage only when Summoner dissolves the same number of Light Combos and Heart Combos. |
3444 | CD Set - 1 · Board Conversion - Dark · WFELH Combo Shield · Trojan HP Attack - 25% | CD of the enemy's first attack will be 1. All Runestones will be turned into Dark Runestones at the beginning of the first Round. The enemy receives Damage only when dissolving the same number of Water, Fire, Earth, Light and Heart Combos (only the first batch of Runestones dissolved will be counted). 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. |
3445 | Ambush · Bullet Screen · Initial Fixed Earth and Heart & Non-Earth and Non-Heart Conversion · Uncontrollable | The enemy raids once at the beginning of the first Round. Bullet comments pop out! In the first Round, 5 Runestones and 2 Runestones at fixed positions will be turned into Earth and Heart Runestones respectively; other Runestones will be turned into non-Earth and non-Heart Runestones. The enemy disregards all Controlling Skills. |
3446 | Ambush · Bullet Screen · Initial Fixed Earth and Heart & Non-Earth and Non-Heart Conversion · Row and Column Conversion - Earth · Uncontrollable FSD: 3939 | The enemy raids once at the beginning of the first Round. Bullet comments pop out!! In the first Round, 5 Runestones and 2 Runestones at fixed positions will be turned into Earth and Heart Runestones respectively; other Runestones will be turned into non-Earth and non-Heart Runestones. After that, upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Earth Runestones; for the second time, a random row of Runestones will be turned into Heart Runestones. The above runs as a cycle (excluding the first attack). The enemy disregards all Controlling Skills. |
3447 | Ambush · Bullet Screen · Initial Fixed Earth and Heart & Non-Earth and Non-Heart Conversion · Row and Column Conversion - Earth · Uncontrollable | The enemy raids once at the beginning of the first Round. Bullet comments pop out!!! In the first Round, 5 Runestones and 2 Runestones at fixed positions will be turned into Earth and Heart Runestones respectively; other Runestones will be turned into non-Earth and non-Heart Runestones. After that, upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Earth Runestones; for the second time, a random row of Runestones will be turned into Heart Runestones. The above runs as a cycle (excluding the first attack). The enemy disregards all Controlling Skills. |
3448 | Rotating Runes · 4+ Combo Shield EX · Uncontrollable | All Runestones are rotating. The enemy receives Damage only when 4 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 4 and the number of Combos made. The enemy disregards all Controlling Skills. |
3449 | Rotating Runes · 5+ Combo Shield EX · Uncontrollable | All Runestones are rotating. The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made. The enemy disregards all Controlling Skills. |
3450 | Rotating Runes · 6+ Combo Shield EX · Uncontrollable | All Runestones are rotating. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. The enemy disregards all Controlling Skills. |
3451 | First Strike · Board Restore · Mirror Shield - 100% · Uncontrollable FSD: 25% | The enemy raids once at the beginning of the first Round. All Runestones will be restored to normal state (the effect of Race Runestones will remain). The enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by Damage dealt by non-Enchanted Runestones, the enemy will reflect 100% of its Attack. The enemy disregards all Controlling Skills. |
3452 | First Strike · Board Restore EX · Rune Group Shield - 20% · Uncontrollable | The enemy raids once at the beginning of the first Round. All Runestones will be restored to normal state. The enemy will not receive any Damage including those caused by Active Skills. By dissolving the specific number of groups of a specific type of Runestones, 20% of enemy's HP will be deducted. The enemy attacks one more time in the Round for each of them missing. The enemy disregards all Controlling Skills. |
3453 | CD Set - 1 · WFED Combo Shield · Trojan Attack · Phantom | CD of the enemy's first attack will be 1. The enemy receives Damage only when dissolving the same number of Water, Fire, Earth and Dark Combos (only the first batch of Runestones dissolved will be counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3454 | CD Set - 1 · Light Block · Explode Light - More Attacks · Uncontrollable | CD of the enemy's first attack will be 1. Light Runestones cannot be dissolved. All Light Runestones will be exploded by the enemy before the end of each Round. The more the Light Runestones exploded by the enemy, the more times the enemy attacks in the next Round, to the max 20 attacks. The enemy disregards all Controlling Skills. |
3455 | Initial Random & Earth Conversion - Fire · Green to Red Vortex - Attack & Recovery · Fire Combo - HP Recovery & 100% Reflect · Uncontrollable | A random type of Runestones will be turned into Fire Runestones at the beginning of the first Round. After that, Earth Runestones will be turned into Fire Runestones every Round. Attack and Recovery can only be triggered when Summoner starts moving Runestones (Fire Runestones rank first in priority) from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). When a Fire Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills. |
3456 | Green to Red Vortex - Attack & Recovery · Fire Combo - HP Recovery & 100% Reflect · Uncontrollable | Attack and Recovery can only be triggered when Summoner starts moving Runestones (Fire Runestones rank first in priority) from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). When a Fire Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills. |
3457 | CD Set - 2 · Recovery Block · Puzzle Shield EX - Enchanted Enemy Weakness Attribute · Uncontrollable | CD of the enemy's first attack will be 2. Team Recovery becomes 0. The enemy receives Damage only when Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). The enemy disregards all Controlling Skills. |
3458 | CD Set - 1 · Enemy Attribute Damage -100% · 9+ Combo Shield EX · 3 Dark Weathered 15k Mines | CD of the enemy's first attack will be 1. The enemy will turn into Dark Attribute at the beginning of the first Round. The enemy will not receive Damage dealt by attacks of the enemy's Attribute. The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. 3 Dark Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. |
3459 | Non-Machina - CD & EP Reset · Row Conversion - Fire · Fire Combo Trojan & Team Attack -100% · Recovery Block | If there is a non-Machina(s) in the Team, Skill CDs, EPs and accumulated Rounds of all Members will be reset. A specific row of Runestones will be turned into Fire Runestones each Round. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. Team Recovery becomes 0. |
3460 | CD Set - 1 · 39 Hit Shield · Trojan Attack · Uncontrollable | CD of the enemy's first attack will be 1. The enemy receives Damage only after Summoner's 39th attack. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy disregards all Controlling Skills. |
3461 | CD Set - 1 · 39 Hit Shield · Burn Fungus +1 - 20% · Uncontrollable | CD of the enemy's first attack will be 1. The enemy receives Damage only after Summoner's 39th attack. 1 random position will be burned at the beginning of the first Round. 1 more position will be burned each Round afterwards, to the max 10 positions. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The enemy disregards all Controlling Skills. |
3462 | Hatsune Miku - CD Restore & Attack x2 · Kamikaze 100% | The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. When there are "Hatsune Miku" Collaborative Monster(s) in the Team, Active Skill CD(s) of the Monster(s) becomes 0; Attack of "Hatsune Miku" Collaborative Monster(s) x 2 for 7 Rounds. |
3463 | Machina Only - CD Restore · 3 Hatsune Runes · Uncontrollable | If the Team consists of only Machina Members, Skill CD(s) of all Members becomes 0. 3 random Runestones will be turned into “Hatsune Runestones” each Round. If any “Hatsune Runestone” is not dissolved, no Damage could be dealt to the enemy that Round. The enemy disregards all Controlling Skills. |
3464 | Machina Only - CD Restore · 9 Hatsune Runes · Uncontrollable | If the Team consists of only Machina Members, Skill CD(s) of all Members becomes 0. 9 random Runestones will be turned into “Hatsune Runestones” each Round. If any “Hatsune Runestone” is not dissolved, no Damage could be dealt to the enemy that Round. The enemy disregards all Controlling Skills. |
3465 | Stealth - Phantom · 3 Locked Bombs - 20% HP Reduction · Uncontrollable | The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Damage-reducing and Willpower Skills. Upon receiving Damage from the enemy's attack, 3 random Runestones will be locked. If any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded. The enemy disregards all Controlling Skills. |
3466 | CD Set - 2 · Shrouded Middle Row · Initial 6 Combo Shield · Green to Red Vortex - Attack & Recovery | CD of the enemy's first attack will be 2. The 3rd row of Runestones will be shrouded in mist. The enemy receives Damage only when 6 Combos are made (only the first batch of Runestones dissolved will be counted). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition) |
3467 | Stealth - Phantom & CD Reset · 6 Locked Bombs - 20% HP Reduction · Uncontrollable | The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Damage-reducing and Willpower Skills. After the enemy has attacked while being invisible, Skill CDs and accumulated Rounds of all Monsters will be reset. Upon receiving Damage from the enemy's attack, 6 random Runestones will be locked. If any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded. The enemy disregards all Controlling Skills. |
3468 | CD Set - 2 · Shrouded Row & Column · Initial 6 Combo Shield · Green to Red Vortex - Attack & Recovery | CD of the enemy's first attack will be 2. A column and a row of Runestones will be shrouded in mist. The enemy receives Damage only when 6 Combos are made (only the first batch of Runestones dissolved will be counted). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3469 | Dark Enfeeble 99% · 4 Electrified Dark · 100% HP Reduction | The enemy casts the following permanent debuff on Summoner from the first Round onwards: every Round when Dark Runestones are dissolved, Team Attack -99%. 4 Dark Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3470 | CD Set - 2 · Bottom Row Conversion - Light · Light Combo - HP Recovery & 100% Reflect · Tumbler 20% · Burned Row - 50% | CD of the enemy's first attack will be 2. The bottom row of Runestones will be turned into Light Runestones at the beginning of the first Round. When a Light Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Damage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation). A row of Runestones will be burned each Round. Every time when a burned position is touched, 50% of Summoner's HP will be deducted. |
3471 | Initial Shield · Random Conversion - Water · Water Combo Trojan & Team Attack -100% | The enemy receives no Attack-damage until its first Attack. A random type of Runestones will be turned into Water Runestones each Round. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. |
3472 | CD Set - 1 · First Strike, 3 Row Conversion - Water · Non-Enchanted Shield · Water Combo - HP Recovery & 100% Reflect · Phantom FSD: 100% | • CD of the enemy's first attack will be 1. • The enemy attacks once at the beginning of the first Round. • 3 rows will be turned into Water Runestones. • When Enchanted Attributive Runestones are dissolved, ⇒ the Damage of that Attribute(s) will be lowered to 1. • When a Water Combo is made in the first batch and an attack is launched, ⓵ The enemy reflects 100% of its Attack. ⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. • The enemy disregards all Damage-reducing and Willpower Skills. |
3473 | Fire Combo Trojan & Team Attack -100% · Random Conversion - Fire · Determination 20% · Uncontrollable | If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. A random type of Runestones will be turned into Fire Runestones each Round. When the enemy's HP is ≥20%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered. The enemy disregards all Controlling Skills. |
3474 | CD Set - 1 · Puzzle Shield EX - Enchanted Enemy Weakness Attribute · 1 Round Lockdown · Explode Fire - Increase Attack · Phantom | CD of the enemy's first attack will be 1. The enemy receives Damage only when Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). At the beginning of the first Round, Active Skills of all Members will be locked for 1 Round. At the beginning of the first Round, all Fire Runestones will be removed to increase the enemy's Attack onwards. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3475 | Energize Reset EX · EP Neutralize SP · Revolution · Initial Combo Shield - 20% | The enemy will clear the power gathered in the Craft Apparatus each Round. All effects in play will be cancelled; Skill CDs, EPs and accumulated Rounds of all Monsters will be reset. The enemy will randomly change the types of all Runestones every Round. The enemy will not receive any Damage including those caused by Active Skills. The enemy disregards all Controlling Skills. 20% of the enemy's HP will be deducted when a random number of Combos assigned are made (only the first batch of Runestones dissolved will be counted). |
3476 | CD Set - 2 · Invincible - 90% Poison - Team Recovery -90% · Locked Board - HP Recovery · Uncontrollable | CD of the enemy's first attack will be 2. The enemy becomes “invincible” until its first Attack; When its CD reaches 0 next time, the enemy will not attack and becomes “invincible” again until its next attack. The above runs as a cycle. When the enemy is “invincible”, the enemy poisons all Monsters, causing a Damage of 90% of Summoner's HP every Round; Team Recovery -90%. Upon receiving Damage from enemy's attacks, all Runestones will be locked. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. The enemy disregards all Controlling Skills. |
3477 | 4 Electrified Corner Runes - Light Conversion · Light Combo Trojan & Team Attack -100% · Uncontrollable | The 4 Runestones in the 4 corners will be electrified and turned into Light Runestones each Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately. If any Electrified Runestone is not dissolved, the enemy receives no Attack-damage that Round. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
3478 | CD 1 · 2 Electrified Columns - Attack+ · Enchanted Light & Enchanted Dark Runestone Shield (Water/Fire/Earth Restricted) · Defense Break | • CD of the enemy's first attack will be 1. • The enemy attacks once at the beginning of the first Round. • Upon receiving this attack, ⇒ 2 columns of Runestones will be electrified. • The more the enemy attacks, ⇒ the more the Electrified Runestones will be. • If any Electrified Runestone is touched, ⇒ Runestone movement will be stopped immediately; • If any Electrified Runestone is not dissolved, ⇒ the enemy receives no Damage that Round. • Damage dealt to the enemy will be 1 unless Enchanted Runestones (Light and Dark) are dissolved in the same Round. • If Water, Fire or Earth Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • The enemy disregards all Damage-reducing and Willpower Skills. |
3479 | Kamikaze 20% · Board Conversion - Dark · Team Recovery -90% · 1 Heart Metasphere | The enemy will deplete 20% of its HP each round while receiving no Damage until defeated, regardless of all Controlling Skills. All Runestones will be turned into Dark Runestones each Round. Team Recovery -90%. 1 random position will be changed into Heart Metasphere. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). |
3480 | CD Set - 1 · Masked Board · Non-God CD & EP Reset · 100% HP Reduction | CD of the enemy's first attack will be 1. All Runestones will be masked at the beginning of the first Round. Skill CDs, EPs and accumulated Rounds of non-God(s) will be reset. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3481 | Initial Orb Shield · 4 Second Round EX · Uncontrollable | Damage can be dealt to the enemy only by making the same or ±2 number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy disregards all Controlling Skills. |
3482 | Initial Orb Shield EX · 4 Second Round EX · Uncontrollable | Damage can be dealt to the enemy only by making the same number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy disregards all Controlling Skills. |
3483 | Initial Orb Shield - Moving · 4 Second Round EX · Uncontrollable | 【Shown while moving Runestones】 Damage can be dealt to the enemy only by making the same or ±2 number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy disregards all Controlling Skills. |
3484 | Initial Orb Shield EX - Moving · 4 Second Round EX · Uncontrollable | 【Shown while moving Runestones】 Damage can be dealt to the enemy only by making the same number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy disregards all Controlling Skills. |
3485 | Initial Orb Shield · 3 Second Round EX · Uncontrollable | Damage can be dealt to the enemy only by making the same or ±2 number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Runestone-moving time becomes 3 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy disregards all Controlling Skills. |
3486 | Initial Orb Shield EX · 3 Second Round EX · Uncontrollable | Damage can be dealt to the enemy only by making the same number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Runestone-moving time becomes 3 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy disregards all Controlling Skills. |
3487 | Initial Orb Shield - Moving · 3 Second Round EX · Uncontrollable | 【Shown while moving Runestones】 Damage can be dealt to the enemy only by making the same or ±2 number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Runestone-moving time becomes 3 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy disregards all Controlling Skills. |
3488 | Initial Orb Shield EX - Moving · 3 Second Round EX · Uncontrollable | 【Shown while moving Runestones】 Damage can be dealt to the enemy only by making the same number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Runestone-moving time becomes 3 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy disregards all Controlling Skills. |
3489 | Initial Orb Shield | Damage can be dealt to the enemy only by making the same or ±2 number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. |
3490 | Combo Seal | The enemy only receives Damage when the assigned number of Combos are made. If the condition is fulfilled, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. |
3491 | Initial Orb Shield - Moving | 【Shown while moving Runestones】 Damage can be dealt to the enemy only by making the same or ±2 number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. |
3492 | Combo Seal | The enemy only receives Damage when the assigned number of Combos are made. If the condition is fulfilled, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. |
3493 | Initial Orb Shield · 4 Second Round EX · Uncontrollable | Damage can be dealt to the enemy only by making the same or ±2 number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy disregards all Controlling Skills. |
3494 | Initial Orb Shield EX · 4 Second Round EX · Uncontrollable | Damage can be dealt to the enemy only by making the same number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy disregards all Controlling Skills. |
3495 | Initial Orb Shield - Moving · 4 Second Round EX · Uncontrollable | 【Shown while moving Runestones】 Damage can be dealt to the enemy only by making the same or ±2 number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy disregards all Controlling Skills. |
3496 | Initial Orb Shield EX - Moving · 4 Second Round EX · Uncontrollable | 【Shown while moving Runestones】 Damage can be dealt to the enemy only by making the same number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy disregards all Controlling Skills. |
3497 | Initial Orb Shield · 3 Second Round EX · Uncontrollable | Damage can be dealt to the enemy only by making the same or ±2 number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Runestone-moving time becomes 3 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy disregards all Controlling Skills. |
3498 | Initial Orb Shield EX · 3 Second Round EX · Uncontrollable | Damage can be dealt to the enemy only by making the same number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Runestone-moving time becomes 3 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy disregards all Controlling Skills. |
3499 | Initial Orb Shield - Moving · 3 Second Round EX · Uncontrollable | 【Shown while moving Runestones】 Damage can be dealt to the enemy only by making the same or ±2 number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Runestone-moving time becomes 3 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy disregards all Controlling Skills. |
3500 | Initial Orb Shield EX - Moving · 3 Second Round EX · Uncontrollable | 【Shown while moving Runestones】 Damage can be dealt to the enemy only by making the same number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Runestone-moving time becomes 3 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy disregards all Controlling Skills. |
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Enemy Skills By ID/4
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