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Skill IDEnemy SkillDescription
3001SI233SI161 5 Round Recovery -30% · Kamikaze 20%Team Recovery -30% for 5 Rounds. The enemy will deplete 20% of its HP each round while receiving no Damage until defeated, regardless of all Controlling Skills.
3002SI233SI161 4 Round Recovery -30% · Kamikaze 25%Team Recovery -30% for 4 Rounds. The enemy will deplete 25% of its HP each round while receiving no Damage until defeated, regardless of all Controlling Skills.
3004SI160SI034SI116SI124 First Strike · Fixed Conversion - Light and WFED · Light Combo Trojan and Team Attack -100% · Uncontrollable
FSD: 100%
At the beginning of the first Round, the enemy attacks once. Upon receiving an attack from the enemy, 12 Runestones at fixed positions will be turned into Light Runestones; Runestones at other positions will be turned into Water, Fire, Earth and Dark Runestones. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. The enemy disregards all Controlling Skills.
3005SI169SI037SI260SI251 3 Round Attack Lock · WFE Combo - HP Recovery and 200% Reflect · PhantomSummoner's Attack becomes 0 for 3 Rounds. When a Water, Fire or Earth Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3006SI250SI424 Initial Shield · Non-Beast Explode - Increase Attack and Lower DamageThe enemy will not receive any Damage until its first Attack. All non-Beast Runestones will be exploded when the enemy first attacks. The more the Runestones exploded by the enemy, the higher the enemy's Attack and the lower the enemy's Damage received.
3007SI250SI424 Initial Shield · Non-Beast Explode - Increase Attack and Lower DamageThe enemy will not receive any Damage until its first Attack. All non-Beast Runestones will be exploded when the enemy first attacks. The more the Runestones exploded by the enemy, the higher the enemy's Attack and the lower the enemy's Damage received.
3008SI250SI123SI121SI117 Initial Shield · Non-Beast Neutralize SP · Dark Combo Trojan and Team Attack -100%The enemy receives no Attack-damage until its first Attack. Upon receiving an attack from the enemy for the first Round, all effects of non-Beasts in play will be cancelled; Skill CDs and accumulated Rounds of all non-Beasts will be reset. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.
3009SI054SI224SI165SI005 Fixed Conversion - LH and Masked WFED · 2 Second Round · Dark Combo - HP RecoveryTurn Runestones at fixed positions into 2 Light and 6 Heart Runestones, other Runestones into 22 Water, Fire, Earth and Dark Masked Runestones. Runestone-moving time will be reduced to 2 seconds. When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3010SI054SI224SI104SI034 Fixed Conversion - LH and Masked WFED · 6+ Combo Shield · All Light Shield• Runestones at fixed positions will be turned into 2 Light and 6 Heart Runestones;
• Other Runestones will be turned into 22 Water, Fire, Earth and Dark Masked Runestones.

• The enemy receives Damage only when 6 Combos are made in the first batch.

• Attack-damage dealt to the enemy will be 1 unless
all present Light Runestones are dissolved in the first batch
(dissolving Light Runestones is necessary).
3011SI122SI139SI012 Beast Absent - Lockdown · Trojan HP Attack - 25% · Fire Combo - HP RecoveryIf no Beast(s) is present,the enemy will lock the Active Skills of all Members. 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. When a Fire Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3012SI135SI219SI031 70% Poison · Initial Frozen Water · All Water Shield• The enemy poisons all Members,
⇒ deducting 70% of Summoner's HP each Round until its defeat.

• All Water Runestones will be frozen in the first Round and
cannot be dissolved in the next 3 Rounds.

• Attack-damage dealt to the enemy will be 1 unless
all present Water Runestones are dissolved in the first batch
(dissolving Water Runestones is necessary).
3013SI135SI219SI032 70% Poison · Initial Frozen Fire · All Fire Shield• The enemy poisons all Members,
⇒ deducting 70% of Summoner's HP each Round until its defeat.

• All Fire Runestones will be frozen in the first Round and
cannot be dissolved in the next 3 Rounds.

• Attack-damage dealt to the enemy will be 1 unless
all present Fire Runestones are dissolved in the first batch
(dissolving FIre Runestones is necessary).
3014SI135SI219SI033 70% Poison · Initial Frozen Earth · All Earth Shield• The enemy poisons all Members,
⇒ deducting 70% of Summoner's HP each Round until its defeat.

• All Earth Runestones will be frozen in the first Round and
cannot be dissolved in the next 3 Rounds.

• Attack-damage dealt to the enemy will be 1 unless
all present Earth Runestones are dissolved in the first batch
(dissolving Earth Runestones is necessary).
3015SI159SI121SI123SI248SI124 CD Set - 3 · Neutralize EX · Enchanted Quintet Shield · Uncontrollable• CD of the enemy's first attack will be 3.

• All effects in play will be cancelled by the enemy at the beginning of the first Round;
⇒ CDs of the cancelled Skills will be reset.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.

• The enemy disregards all Controlling Skills.
3016SI228SI128 Dual Sticky · 50% HP Reduction2 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. 50% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3017SI228SI128SI255 Triple Sticky · 70% HP Reduction · Determination 50%3 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. 70% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). When the enemy's HP >50%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only).
3018SI228SI128SI255SI132 Quad Sticky · 90% HP Reduction · Determination 50% - 100% HP Reduction4 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. 90% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). When the enemy's HP >50%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); 100% of Summoner‘s HP will be deducted when the enemy attacks.
3019SI160SI229SI036 Ambush 10% - Dual Burn 10% · Random Conversion - Heart
FSD: 10%
The enemy raids once at the beginning of the first Round. Upon receiving this Damage, 2 random positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. Runestones of a random Attribute will be turned into Heart Runestones each Round.
3020SI160SI229SI036SI045 Ambush 65% - Triple Burn 10% · Random Conversion - Heart · Heart Combo - HP Recovery
FSD: 65%
The enemy raids once at the beginning of the first Round. Upon receiving this Damage, 3 random positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. Runestones of a random Attribute will be turned into Heart Runestones each Round. When Heart Runestones are dissolved, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3021SI160SI229SI036SI045 First Strike - Quad Burn 10% · Random Conversion - Heart · Heart Combo - HP Recovery
FSD: 100%
The enemy raids once at the beginning of the first Round. Upon receiving this Damage, 4 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. Runestones of a random Attribute will be turned into Heart Runestones each Round. When Heart Runestones are dissolved, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3022SI160SI221SI103 Ambush 10% - 2 Water Weathered 3k Mines · 5+ Combo Shield
FSD: 10%
The enemy raids once at the beginning of the first Round. Upon receiving this Damage, 2 Water Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. The enemy receives Damage only when 5 or more Combos are made.
3023SI160SI221SI104SI124 Ambush 65% - 3 Water Weathered 9k Mines · 6+ Combo Shield EX · Uncontrollable
FSD: 65%
The enemy raids once at the beginning of the first Round. Upon receiving this Damage, 3 Water Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. The enemy disregards all Controlling Skills.
3024SI160SI221SI105SI124 First Strike - 4 Water Weathered 15k Mines · 7+ Combo Shield EX · Uncontrollable
FSD: 100%
The enemy raids once at the beginning of the first Round. Upon receiving this Damage, 4 Water Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. The enemy disregards all Controlling Skills.
3025SI047SI113SI001SI002 Initial Random Conversion - Water ‧ Water Combo Trojan & Team Damage -100% ‧ Water and Fire Damage -100%At the beginning of the first Round, a random type of Runestones will be turned into Water Runestones. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. The enemy receives no Damage dealt by Water and Fire attacks.
3026SI159SI160SI306SI043 CD Set - 1 ‧ Ambush ‧ Board Conversion - Heart ‧ Heart Block
FSD: 99%,player
CD of the enemy's first attack will be 1. At the beginning of the first Round, 99% of Summoner's current HP will be deducted (Damage-reducing or increasing effects apply); all Runestones will be turned into Heart Runestones. CD of the enemy's second attack will be 1. Heart Runestones cannot be dissolved.
3027SI047SI113SI001SI002 Random Conversion - Water ‧ Water Combo Trojan & Team Damage -100% ‧ Water and Fire Damage -100%At the beginning of the first Round, a random type of Runestones will be turned into Water Runestones. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. The enemy receives no Damage dealt by Water and Fire attacks.
3028SI159SI160SI306SI043SI261 CD Set - 1 ‧ Ambush - 99% Current HP ‧ Board Conversion - Heart ‧ Heart Block ‧ Determination 40% - HP and Attack x2
FSD: 99%,player
CD of the enemy's first attack will be 1. At the beginning of the first Round, 99% of Summoner's current HP will be deducted (Damage-reducing or increasing effects apply); all Runestones will be turned into Heart Runestones. Heart Runestones cannot be dissolved. When the enemy's HP >40%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); HP and Attack of the enemy x 2.
3029SI159SI160SI306SI043SI261 CD Set - 1 ‧ Ambush - 99% Current HP ‧ Board Conversion - Heart ‧ Heart Block ‧ Determination 60% - HP and Attack x2
FSD: 99%,player
CD of the enemy's first attack will be 1. At the beginning of the first Round, 99% of Summoner's current HP will be deducted (Damage-reducing or increasing effects apply); all Runestones will be turned into Heart Runestones. Heart Runestones cannot be dissolved. When the enemy's HP >60%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); HP and Attack of the enemy x 2.
3030SI225SI005SI095SI116 Row Shot EX - Top or Bottom · Non-Dark Damage -90% · Initial 5 Combo Shield · Light Combo Trojan and Team Attack -100%At the beginning of the first Round, the top or bottom row will be shot . If any shot positions are touched, Runestone movement will be stopped immediately and the enemy receives no Attack-damage that Round. Damage dealt to the enemy by non-Dark attacks will be lowered to 10%. The enemy receives Attack-damage only when 5 Combos are made in the first batch. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.
3031SI225SI005SI095SI116 Row Shot EX - Left or RIght · Non-Dark Damage -100% · Initial 6 Combo Shield · Light Combo Trojan and Team Attack -100%At the beginning of the first Round, the far left and far right columns will be shot . If any shot positions are touched, Runestone movement will be stopped immediately and no Damage could be dealt to the enemy that Round. The enemy only receives Attack-damage dealt by Dark attacks. The enemy receives Attack-damage only when 6 Combos are made in the first batch. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.
3032SI005SI121SI158 Anti-Dark Runestone Shield (First Batch) - Recovery ‧ If There Is Non-God / Non-Beast - Clear Skills & Battle Rounds - FatigueIf Dark Runestones are dissolved in the first batch and the enemy is hit: ⓵ The enemy receives no Damage. ⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. If there is a non-God or non-Beast Member(s) in the Team: ⓵ Skill CDs and accumulated Rounds of all Members will be reset. ⓶ For 7 Rounds, Team Attack will be lowered to 50%.
3033SI015SI005SI121SI158 Turning into Dark Runestones ‧ Anti-Dark Runestone Shield (First Batch) - Recovery ‧ If There Is Non-God / Non-Beast - Clear Skills & Battle Rounds - Fatigue• A random type of Runestones will be turned into Dark Runestones each Round.

• If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

• If there is a non-God or non-Beast Member(s) in the Team:
⓵ Skill CDs and accumulated Rounds of all Members will be reset.
⓶ For 7 Rounds,
Team Attack will be lowered to 50%.
3034SI160SI013SI003 Ambush 65% · Initial Row and Column Conversion - Earth · Earth Combo - HP Recovery
FSD: 65%
The enemy raids once at the beginning of the first Round, and a random row and a random column of Runestones will be turned into Earth Runestones. When an Earth Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3035SI160SI013SI003SI260 Ambush 65% · Initial Row and Column Conversion - Earth · Earth Combo - HP Recovery and 2x 50% Reflect
FSD: 65%
The enemy raids once at the beginning of the first Round, and a random row and a random column of Runestones will be turned into Earth Runestones. When an Earth Combo is made and an attack is launched, the enemy reflects 50% of its Attack twice and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3036SI160SI013SI221SI003SI260 Ambush 65% · Initial Row and Column Conversion - Earth Weathered 9k Mines· Earth Combo - HP Recovery and 2x 50% Reflect
FSD: 65%
The enemy raids once at the beginning of the first Round, and a random row and a random column of Runestones will be turned into Earth Weathered Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner. When an Earth Combo is made and an attack is launched, the enemy reflects 50% of its Attack twice and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3037SI160SI013SI003SI260 Ambush 65% · Initial Row and Column Conversion - Earth · Column and Row Conversion - Earth · Earth Combo - HP Recovery and 2x 50% Reflect
FSD: 65%
The enemy raids once at the beginning of the first Round, and a random row and a random column of Runestones will be turned into Earth Runestones. After that, upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Earth Runestones; for the second time, a random row of Runestones will be turned into Earth Runestones. The above runs as a cycle (excluding the first attack). When an Earth Combo is made and an attack is launched, the enemy reflects 50% of its Attack twice and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3038SI160SI013SI221SI003SI260 Ambush 65% · Initial Row and Column Conversion - Earth Weathered 9k Mines· Column and Row Conversion - Earth · Earth Combo - HP Recovery and 2x 50% Reflect
FSD: 65%
The enemy raids once at the beginning of the first Round, and a random row and a random column of Runestones will be turned into Earth Weathered Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner. After that, upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Earth Runestones; for the second time, a random row of Runestones will be turned into Earth Runestones. The above runs as a cycle (excluding the first attack). When an Earth Combo is made and an attack is launched, the enemy reflects 50% of its Attack twice and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3039SI159SI181SI188SI124 CD Set - 1 · Puzzle Shield EX - Weakness Attribute · Attack+ · UncontrollableCD of the enemy's first attack will be 1. The enemy receives Damage only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy disregards all Controlling Skills.
3040SI159SI237SI124SI251 CD Set - 1 · 6 Petrified 2-layer Runes - Defense x1000 · Uncontrollable · PhantomCD of the enemy's first attack will be 1. 6 random Runestones will be petrified with 2 layers at the beginning of the first Round. A layer of a Petrified Runestone can be unpetrified by dissoving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 1000. The enemy disregards all Controlling, Damage-reducing and Willpower Skills.
3041SI159SI002SI211SI251 CD Set - 1 · Non-Fire Damage -100% · Revival - 5 Attacks · PhantomCD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Fire attacks. The enemy will revive after defeated until Summoner took 5 attacks; the enemy's Attack -50% after each of the first 5 revivals. The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3042SI159SI165SI211SI251 CD Set - 1 · 2 Second Round · Revival - 5 Attacks · PhantomCD of the enemy's first attack will be 1. Runestone-moving time will be reduced to 2 seconds. The enemy will revive after defeated until Summoner took 5 attacks; the enemy's Attack -20% after each of the first 5 revivals. The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3043SI159SI124SI110SI261 CD Set - 1 · Uncontrollable · Initial Combo Shield - Attack IncreaseCD of the enemy's first attack will be 1. The enemy will not receive any Damage including those caused by Active Skills. The enemy disregards all Controlling Skills. 20% of the enemy's HP will be deducted when a random number of Combos assigned are made (only the first batch of Runestones dissolved will be counted). If not, the enemy's Attack greatly increases.
3044SI160SI012SI165SI002 First Strike · Initial 2nd and 5th Column Conversion - Fire · Time Conversion - Fire · Fire Combo - Team Attack -100%
FSD: 100%
• The enemy attacks once at the beginning of the first Round.
• The 2nd and 5th columns of Runestones will be turned into Fire Runestones.

• Runestones of a random Attribute will be turned into Fire Runestones each Round.
• For each Fire Runestone dissolved,
⇒ 0.2 second will be deducted from Runestone-moving time next Round;
• For each Enchanted Fire Runestone dissolved,
⇒ 1 second will be deducted from Runestone-moving time next Round
(bottom out at 1 second for Runestone-moving time).

• If Fire Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.
3045SI160SI012SI165SI002SI188SI251 First Strike · Initial Odd Row Conversion - Fire · Time Conversion EX - Fire · Fire Combo - Team Attack -100% ‧ HP < 50% - Phantom Attack x2
FSD: 100%
• The enemy attacks once at the beginning of the first Round
• The odd rows will be turned into Fire Runestones.

• Runestones of a random Attribute will be turned into Fire Runestones each Round.
• When enemy's HP is <50%,
⇒ Runestones of 2 random Attributes will be turned.
• For each Fire Runestone dissolved,
⇒ 0.2 second will be deducted from Runestone-moving time next Round;
• For each Enchanted Fire Runestone dissolved,
⇒ 1 second will be deducted from Runestone-moving time next Round
(bottom out at 1 second for Runestone-moving time).

• If Fire Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• If the enemy's HP is <50%,
its Attack x 2,
it disregards all Damage-reducing and Willpower Skills.
3046SI160SI012SI165SI002SI188SI251 First Strike · Initial Board Conversion - Fire · Time Conversion EX - Fire · Fire Combo - Team Attack -100% ‧ HP < 50% - Phantom Attack x3
FSD: 100%
• The enemy attacks once at the beginning of the first Round.
• All Runestones will be turned into Fire Runestones.

• Runestones of a random Attribute will be turned into Fire Runestones each Round.
• When enemy's HP is <50%,
Runestones of 2 random Attributes will be turned.

• For each Fire Runestone dissolved,
⇒ 0.2 second will be deducted from Runestone-moving time next Round;
• For each Enchanted Fire Runestone dissolved,
⇒ 1 second will be deducted from Runestone-moving time next Round
(bottom out at 1 second for Runestone-moving time).

• If Fire Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• If the enemy's HP is <50%,
⇒ its Attack x 3.
⇒ it disregards all Damage-reducing and Willpower Skills.
3047SI159SI237SI058SI132 CD Set - 2 · 4 Petrified 2-layer Runes - Defense x10000 · Disabled Conversion · 100% HP ReductionCD of the enemy's first attack will be 2. 4 random Runestones will be petrified with 2 layers at the beginning of the first Round. A layer of a Petrified Runestone can be unpetrified by dissoving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 10000. All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3048SI159SI237SI058SI132 CD Set - 2 · 4 Petrified 3-layer Runes - Defense x10000 · Disabled Conversion · 100% HP ReductionCD of the enemy's first attack will be 2. 4 random Runestones will be petrified with 3 layers at the beginning of the first Round. A layer of a Petrified Runestone can be unpetrified by dissoving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 10000. All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3049SI159SI237SI058SI229SI132 CD Set - 2 · 4 Petrified 3-layer Runes - Defense x10000 · Disabled Conversion · Burning Trail - 2000 · 100% HP ReductionCD of the enemy's first attack will be 2. 4 random Runestones will be petrified with 2 layers at the beginning of the first Round. A layer of a Petrified Runestone can be unpetrified by dissoving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 10000. All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited). When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 2000. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3050SI159SI237SI058SI229SI132 CD Set - 2 · 4 Petrified 3-layer Runes - Defense x10000 · Disabled Conversion · Burning Trail - 5000 · 100% HP ReductionCD of the enemy's first attack will be 2. 4 random Runestones will be petrified with 3 layers at the beginning of the first Round. A layer of a Petrified Runestone can be unpetrified by dissoving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 10000. All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited). When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 5000. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3051SI224SI005SI189 4 Masked Runes · Trojan Masked · Dark Combo - HP Recovery4 random Runestones will be masked each Round. The more the Masked Runestones, the more times the enemy attacks in the Round. When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3052SI224SI005SI189 8 Masked Runes · Trojan Masked · Dark Combo - HP Recovery8 random Runestones will be masked each Round. The more the Masked Runestones, the more times the enemy attacks in the Round. When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3053SI224SI005SI189SI061 12 Masked Runes · Trojan Masked · Dark Combo - HP Recovery · Non-God Damage -100%12 random Runestones will be masked each Round. The more the Masked Runestones, the more times the enemy attacks in the Round. When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy only receives Damage dealt by Gods.
3054SI224SI005SI189SI061 16 Masked Runes · Trojan Masked · Dark Combo - HP Recovery · Non-God Damage -100%16 random Runestones will be masked each Round. The more the Masked Runestones, the more times the enemy attacks in the Round. When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy only receives Damage dealt by Gods.
3055SI183SI233SI217 Green to Red Vortex - Attack and Recovery · Recovery -20% per Damage Received · Overheal ShieldAttack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition) Team Recovery -20% upon receiving Damage from enemy's attacks. The more number of Damages the Summoner received, the more the Team Recovery will decrease, bottom out at -100%. After Summoner's HP is fully recovered, Recovery surplus will become an attack.
3056SI183SI233SI217 Green to Red Vortex - Attack and Recovery · Recovery -25% per Damage Received · Overheal ShieldAttack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition) Team Recovery -25% upon receiving Damage from enemy's attacks. The more number of Damages the Summoner received, the more the Team Recovery will decrease, bottom out at -100%. After Summoner's HP is fully recovered, Recovery surplus will become an attack.
3057SI226SI001SI002SI003SI004SI124 Monochrome Runes · WFEL Combo - Team Attack -100% · Uncontrollable• All Runestones will be in black and white.

• If Water, Fire, Earth or Light Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• The enemy disregards all Controlling Skills.
3058SI158SI121SI226 Fatigue ‧ Clear Skills & EP ‧ B&W Zone• For 5 Rounds,
Team Attack will be lowered to 0%.

• At the beginning of the first Round,
Skill CDs, EPs and accumulated Rounds of all non-Light Memberss will be reset.

• All Runestones will be turned into black and white.
3059SI340SI254SI061 Dark Lock - Team Attack -100% · Enchanted Shield · Non-God Damage -100%• Each Round before Summoner starts moving Runestones,
all Dark Runestones will be locked.
• Team Attack -100% for each Locked Runestone dissolved
(triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

The enemy only receives Damage dealt by Gods.
3060SI129SI225SI241 70% HP Reduction · Alternate Column & Row Shot · Fusion Shield - LD70% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). When the enemy's CD reaches 2, the enemy shoots a column of positions; when it reaches 1, the enemy shoots a row of positions. If any shot positions is touched, Runestone movement will be stopped immediately. The enemy will receive Damage only when Light and Dark Runestones are dissolved in the same Round.
3061SI131SI225SI245 90% HP Reduction · Alternate Column & Row Shot · E-Fusion Shield - LD90% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).

• When the enemy's CD reaches 2,
⇒ a column will be shot;
• When its CD reaches 1,
⇒ a row will be shot.
• If any shot positions are touched,
• Runestone movement will be stopped immediately.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Light and Dark)
are dissolved in the same Round.
3062SI212SI229SI241 Life Hack · Burn Trail 2000 · Fusion Shield EX - LD• The enemy's HP will be fully recovered each Round.

• When moving Runestones, recently touched positions would be burned.
• Every time when a burned position is touched,
⇒ a Damage of 2,000 will be dealt to Summoner.

• Damage dealt to the enemy will be 1 unless
Light and Dark Runestones are dissolved in the same Round.

• If Water, Fire or Earth Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.
3063SI212SI229SI245 Life Hack · Burn Trail 5000 · E-Fusion Shield EX - LD• The enemy's HP will be fully recovered each Round.

• When moving Runestones, recently touched positions would be burned.
• Every time when a burned position is touched,
⇒ a Damage of 5,000 will be dealt to Summoner.

• Damage dealt to the enemy will be 1 unless
Enchanted Runestones (Light and Dark) are dissolved in the same Round.

• If Water, Fire or Earth Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.
3064SI159SI094SI132SI227 CD Set - 2 · Initial 4 Combo Shield · 100% HP Reduction · 12 Water & 12 Dark MetasphereCD of the enemy's first attack will be 2. The enemy receives Damage only when 4 Combos are made (only the first batch of Runestones dissolved will be counted). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). 2 positions will be changed into Water Metasphere and Dark Metasphere respectively. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). The enemy receives Damage only when 12 or more Water Runestones and 12 or more Dark Runestones are dissolved in the same Round.
3065SI159SI096SI132SI227 CD Set - 1 · Initial 6 Combo Shield · 100% HP Reduction · 15 Water & 15 Dark MetasphereCD of the enemy's first attack will be 1. The enemy receives Damage only when 6 Combos are made (only the first batch of Runestones dissolved will be counted). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). 2 positions will be changed into Water Metasphere and Dark Metasphere respectively. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). The enemy receives Damage only when 15 or more Water Runestones and 15 or more Dark Runestones are dissolved in the same Round.
3066SI011SI165 Initial Random, Row and Column Conversion - Water · 2 Second RoundA random type of Runestones will be turned into Water Runestones at the beginning of the first Round. When the enemy attacks for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above runs as a cycle. Runestone-moving time will be reduced to 2 seconds.
3067SI165SI106SI011 2 Second Round · 8+ Combo Shield · Water Combo - HP RecoveryRunestone-moving time will be reduced to 2 seconds. The enemy receives Damage only when 8 or more Combos are made. When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3068SI165SI108SI011 2 Second Round · 10+ Combo Shield · Water Combo - HP RecoveryRunestone-moving time will be reduced to 2 seconds. The enemy receives Damage only when 10 or more Combos are made. When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3069SI109SI011SI058 20+ Combo Shield · Water Combo - HP Recovery · Disabled ConversionThe enemy receives Damage only when 20 or more Combos are made. When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited).
3070SI165SI106SI011 2 Second Round · 8+ Combo Shield EX · Water Combo - HP RecoveryRunestone-moving time will be reduced to 2 seconds. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3071SI165SI108SI011 2 Second Round · 10+ Combo Shield EX · Water Combo - HP RecoveryRunestone-moving time will be reduced to 2 seconds. The enemy receives Damage only when 10 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made. When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3072SI109SI011SI058 20+ Combo Shield EX · Water Combo - HP Recovery · Disabled ConversionThe enemy receives Damage only when 20 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 20 and the number of Combos made. When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited).
3073SI156SI108SI038 3 Rounds Recovery Lock · 10+ Combo Shield · Water BlockTeam Recovery becomes 0 for 3 Rounds. The enemy receives Damage only when 10 or more Combos are made. Water Runestones cannot be dissolved.
3074SI156SI109SI038SI058 5 Rounds Recovery Lock · 20+ Combo Shield · Water Block · Disabled ConversionTeam Recovery becomes 0 for 5 Rounds. The enemy receives Damage only when 20 or more Combos are made. Water Runestones cannot be dissolved. All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited).
3075SI161SI213SI256SI128 Foul Play · Rejuvenate - 800 · Marred Hindrance <100% · 50% HP ReductionAt the beginning of the first Round, Summoner's HP will be depleted to 1. The enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 800. The enemy receives Damage only when Summoner's HP is not full before moving Runestones (including Active Skills). 50% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3076SI161SI213SI256SI129 Foul Play · Rejuvenate - 800 · Marred Hindrance <100% · 70% HP ReductionAt the beginning of the first Round, Summoner's HP will be depleted to 1. The enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 800. The enemy receives Damage only when Summoner's HP is not full before moving Runestones (including Active Skills). 70% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3077SI161SI213SI256SI131 Foul Play · Rejuvenate - 800 · Marred Hindrance <100% · 90% HP ReductionAt the beginning of the first Round, Summoner's HP will be depleted to 1. The enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 800. The enemy receives Damage only when Summoner's HP is not full before moving Runestones (including Active Skills). 90% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3078SI159SI214SI188SI256SI124 CD Set - 1 · HP Restore - 100% · Attack+ · Marred Hindrance <100% · UncontrollableCD of the enemy's first attack will be 1. Summoner's HP will be fully recovered at the beginning of the first round. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy receives Damage only when Summoner's HP is not full before moving Runestones (including Active Skills). The enemy disregards all Controlling Skills.
3079SI159SI214SI229SI256 CD Set - 1 · HP Restore - 100% · Quad Burn - 20% · Marred Hindrance <100%CD of the enemy's first attack will be 1. Summoner's HP will be fully recovered at the beginning of the first round. 4 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The enemy receives Damage only when Summoner's HP is not full before moving Runestones (including Active Skills).
3080SI123SI121SI250SI188SI124 Neutralize EX · 15 Cumulative Weakness Shield EX · Attack+ · UncontrollableThe enemy will turn into Water Attribute at the beginning of the first Round. The enemy only receives Damage if 15 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy disregards all Controlling Skills.
3081SI123SI121SI232SI043SI124 Neutralize EX · Board Lock · Heart Block · UncontrollableThe enemy will turn into Water Attribute at the beginning of the first Round. All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. All Runestones will be locked in the first Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. Heart Runestones cannot be dissolved. The enemy disregards all Controlling Skills.
3082SI123SI121SI250SI188SI124 Neutralize EX · 15 Cumulative Weakness Shield EX · Attack+ · UncontrollableThe enemy will turn into Fire Attribute at the beginning of the first Round. The enemy only receives Damage if 15 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy disregards all Controlling Skills.
3083SI123SI121SI219SI107SI124 Neutralize EX · Frozen Board · 9+ Combo Shield EX · UncontrollableThe enemy will turn into Fire Attribute at the beginning of the first Round. All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. All Runestones will be frozen at the beginning of the first Round. Frozen Runestones cannot be dissolved for 3 Rounds. The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. The enemy disregards all Controlling Skills.
3084SI123SI121SI250SI188SI124 Neutralize EX · 15 Cumulative Weakness Shield EX · Attack+ · UncontrollableThe enemy will turn into Earth Attribute at the beginning of the first Round. The enemy only receives Damage if 15 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy disregards all Controlling Skills.
3085SI123SI121SI229SI013SI124 Neutralize EX · Burn Trail - 5000 · All Earth Shield · Uncontrollable• At the beginning of the first Round,
the enemy's Attribute will be altered into Earth.

• At the beginning of the first Round:
⇒ All effects in play will be cancelled by the enemy.
⇒ CDs of the cancelled Skills will be reset.

• When moving Runestones,
⇒ recently touched positions would be burned.
• Every time when a burned position is touched,
⇒ a Damage of 5000 will be dealt to Summoner.

• Attack-damage dealt to the enemy will be 1 unless
all present Earth Runestones are dissolved in the first batch
(dissolving Earth Runestones is necessary).

• The enemy disregards all Controlling Skills.
3086SI315SI041SI124 Explode Light Runes - Increase Attack · Light Block · UncontrollableThe enemy will turn into Light Attribute at the beginning of the first Round. All Light Runestones will be exploded by the enemy before the end of each Round. The more the Light Runestones exploded by the enemy in the Round, the higher the enemy's next Attack. Light Runestones cannot be dissolved. The enemy disregards all Controlling Skills.
3087SI123SI121SI227SI114SI124 Neutralize EX · Shrouded Runes · Fire Combo Trojan & Team Damage -100%· UncontrollableThe Attribute of the enemy will be altered into Light. In the first Round, All effects in play will be cancelled and CDs of the cancelled Skills will be reset. Summoner will not be able to see the true Attributes of Runestones. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. The enemy disregards all Controlling Skills.
3088SI168SI042SI124 Explode Dark Runes - Increase Attack · Dark Block · UncontrollableThe enemy will turn into Dark Attribute at the beginning of the first Round. All Dark Runestones will be removed at the end of each Round. The more the Dark Runestones removed in the Round, the higher the enemy's next Attack. Dark Runestones cannot be dissolved. The enemy disregards all Controlling Skills.
3089SI123SI121SI227SI113SI124 Neutralize EX · Shrouded Runes · Water Combo Trojan & Team Damage -100% · UncontrollableThe Attribute of the enemy will be altered into Dark. In the first Round, All effects in play will be cancelled and CDs of the cancelled Skills will be reset. Summoner will not be able to see the true Attributes of Runestones. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. The enemy disregards all Controlling Skills.
3090SI250SI257SI124 Initial Rune Shield EX - 16-25 Runes · Tumbler 25% · UncontrollableThe enemy receives Damage only when the specified number of Runestones are dissolved (only the first batch of Runestones dissolved will be counted). If the condition is fulfilled, the enemy will not attack in the Round; if not, the enemy launches X+1 attacks (X=the difference between the specified no. of Runestones and the actual no. of Runestones dissolved). Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation). The enemy disregards all Controlling Skills.
3091SI123SI250SI161SI224SI005SI124 Neutralize · Initial Shield - 99% Current HP & Masked Board · Dark Combo - HP Recovery · UncontrollableAll effects in play will be cancelled by the enemy at the beginning of the first Round. The enemy will not receive any Damage until its first Attack. 99% of Summoner‘s current HP will be deducted when the enemy first attacks (Damage-reducing or increasing effects apply). Upon receiving this Damage, all Runestones will be masked. When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills.
3092SI229SI033SI188 X Burn 20% · All Earth Shield · Attack+• 10 fixed positions will be burned.
• Every time when a burned position is touched,
⇒ 20% of Summoner's HP will be deducted.

• Attack-damage dealt to the enemy will be 1 unless
all present Earth Runestones are dissolved in the first batch
(dissolving Earth Runestones is necessary).

• The more the enemy attacks,
⇒ the more its Attack will greatly increase.
• When it has attacked for a certain number of times,
⇒ the enemy attacks twice a Round.
3093SI229SI034SI188 X Burn 20% · All Light Shield · Attack+• 10 fixed positions will be burned.
• Every time when a burned position is touched,
⇒ 20% of Summoner's HP will be deducted.

• Attack-damage dealt to the enemy will be 1 unless
all present Light Runestones are dissolved in the first batch
(dissolving Light Runestones is necessary).

• The more the enemy attacks,
⇒ the more its Attack will greatly increase.
• When it has attacked for a certain number of times,
⇒ the enemy attacks twice a Round.
3094SI229SI035SI188 X Burn 20% · All Dark Shield · Attack+• 10 fixed positions will be burned.
• Every time when a burned position is touched,
⇒ 20% of Summoner's HP will be deducted.

• Attack-damage dealt to the enemy will be 1 unless
all present Dark Runestones are dissolved in the first batch
(dissolving Dark Runestones is necessary).

• The more the enemy attacks,
⇒ the more its Attack will greatly increase.
• When it has attacked for a certain number of times,
⇒ the enemy attacks twice a Round.
3095SI250SI230SI183SI251 Initial 13 Runes Shield · Anti-Enchanted Shield · Green to Red Vortex - Attack and Recovery · Phantom• Damage dealt to the enemy will be 1 unless 13 Runestones are dissolved in the first batch.

• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 1.

• Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition)

• The enemy disregards all Damage-reducing and Willpower Skills.
3096SI250SI230SI183SI251 Initial 17 Runes Shield · Anti-Enchanted Shield · Green to Red Vortex - Attack and Recovery · Phantom• Damage dealt to the enemy will be 1 unless 17 Runestones are dissolved in the first batch.

• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 1.

• Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition)

• The enemy disregards all Damage-reducing and Willpower Skills.
3097SI250SI230SI183SI251 Initial 23 Runes Shield · Anti-Enchanted Shield · Green to Red Vortex - Attack and Recovery · Phantom• Damage dealt to the enemy will be 1 unless 23 Runestones are dissolved in the first batch.

• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 1.

• Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition)

• The enemy attacks disregards all Damage-reducing and Willpower Skills.
3098SI250SI230SI183SI251 Initial 27 Runes Shield · Anti-Enchanted Shield · Green to Red Vortex - Attack and Recovery · Phantom• Damage dealt to the enemy will be 1 unless 27 Runestones are dissolved in the first batch.

• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 1.

• Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)

• The enemy disregards all Damage-reducing and Willpower Skills.
3099SI250SI238SI183SI251 Initial 13 Runes Shield · Enchanted Damage -90% · Green to Red Vortex - Attack & Recovery · Phantom• Damage dealt to the enemy will be 1 unless 13 Runestones are dissolved in the first batch.

• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 10%.

• Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)

• The enemy disregards all Damage-reducing and Willpower Skills.
3100SI250SI238SI183SI251 Initial 17 Runes Shield · Enchanted Damage -90% · Green to Red Vortex - Attack & Recovery · Phantom• Damage dealt to the enemy will be 1 unless 17 Runestones are dissolved in the first batch.

• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 10%.

• Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition)

• The enemy attacks disregards all Damage-reducing and Willpower Skills.
3101SI250SI238SI183SI251 Initial 23 Runes Shield · Enchanted Damage -90% · Green to Red Vortex - Attack & Recovery · Phantom• Damage dealt to the enemy will be 1 unless 23 Runestones are dissolved in the first batch.

• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 10%.

• Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition)

• The enemy attacks disregards all Damage-reducing and Willpower Skills.
3102SI250SI238SI183SI251 Initial 27 Runes Shield · Enchanted Damage -90% · Green to Red Vortex - Attack & Recovery · Phantom• Damage dealt to the enemy will be 1 unless 27 Runestones are dissolved in the first batch.

• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 10%.

• Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition)

• The enemy attacks disregards all Damage-reducing and Willpower Skills.
3103SI005SI047SI215SI015 Dark Damage -100% · Initial Heart to Dark Conversion · Monochrome Runes · Dark Combo - Team Attack -100%• The enemy will not receive Damage dealt by Dark attacks.

• At the beginning of the first Round, all Heart Runestones will be turned into Dark Runestones .

• All Runestones will be in black and white.

• If Dark Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.
3104SI005SI047SI215 Dark Damage -100% · Initial Heart to Dark Conversion · Monochrome RunesThe enemy will not receive Damage dealt by Dark attacks. All Heart Runestones will be turned into Dark Runestones at the beginning of the first Round. All Runestones will be in black and white. When Dark Runestones are dissolved, attacks of the Team will be nullified (only the first batch of Runestones dissolved will be counted).
3105SI159SI047SI229 Gray - CD Set 2 & Initial Water to Heart Conversion · Column & Row Conversion - Water · HP ≤ 50% - Burned Water 10%When there is "Ice-magic Wizard - Gray" in the Team, CD of the enemy's first attack will be 2; Water Runestones will be turned into Heart Runestones at the beginning of the first Round. Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Water Runestones; for the second time, a random row of Runestones will be turned into Water Runestones. The above runs as a cycle. When the enemy's HP ≤50%, Water Runestone position(s) will be burned next Round before Summoner starts moving Runestones. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
3106SI159SI047SI229SI011 Gray - CD Set 2 & Initial Water to Heart Conversion · Column & Row Conversion - Water · HP ≤ 50% - Burned Water 10% · Water Combo - Team Attack -100%• When there is "Ice-magic Wizard - Gray" in the Team:
⇒ CD of the enemy's first attack will be 2;
⇒ Water Runestones will be turned into Heart Runestones at the beginning of the first Round.

• If Water Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• Upon receiving an attack from the enemy for the first time,
⇒ a random column of Runestones will be turned into Water Runestones;
• For the second time,
⇒ a random row of Runestones will be turned into Water Runestones.
• The above runs as a cycle.

• When the enemy's HP ≤50%,
⇒ Water Runestone position(s) will be burned next Round before Summoner starts moving Runestones.
• Every time when a burned position is touched,
⇒ 10% of Summoner's HP will be deducted.
3107SI159SI047SI229SI011 Gray - CD Set 2 & Initial Water to Heart Conversion · Column & Row Conversion - Water · HP ≤ 50% - Burned Water 20% · Water Combo - HP Recovery & 200% ReflectWhen there is "Ice-magic Wizard - Gray" in the Team: ⇒ CD of the enemy's first attack will be 2; ⇒ Water Runestones will be turned into Heart Runestones at the beginning of the first Round. If Water Runestones are dissolved in the first batch and the enemy is hit: ⓵ The enemy receives no Damage. ⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. ⓷ The enemy reflects 100% of its Attack. Upon receiving an attack from the enemy for the first time, ⇒ a random column of Runestones will be turned into Water Runestones; For the second time, ⇒ a random row of Runestones will be turned into Water Runestones. The above runs as a cycle. When the enemy's HP ≤50%, ⇒ Water Runestone position(s) will be burned next Round before Summoner starts moving Runestones. Every time when a burned position is touched, ⇒ 20% of Summoner's HP will be deducted.
3108SI165SI201 5 Round, 1 Second Waning Time · Determination - Attack x2, 4 Ice Roses 3kRunestone-moving time will be reduced by 1 second for 5 Rounds. When the enemy's HP >30%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, the enemy recovers 50% of its HP (one activation only). When the enemy's HP has been ≤30%, its Attack x 2 starting from its next attack; 4 random Runestones will be turned into Ice Roses (one activation only). If any Ice Rose is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner.
3109SI165SI201 5 Round, 2 Second Waning Time · Determination - Attack x2, 8 Ice Roses 6kRunestone-moving time will be reduced by 2 seconds for 5 Rounds. When the enemy's HP >30%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, the enemy recovers 70% of its HP (one activation only). When the enemy's HP has been ≤30%, its Attack x 2 starting from its next attack; 8 random Runestones will be turned into Ice Roses (one activation only). If any Ice Rose is touched, Runestone movement will be stopped immediately and a Damage of 6,000 will be dealt to Summoner.
3110SI165SI201 5 Round, 3 Second Waning Time · Determination - Attack x2, 12 Ice Roses 9kRunestone-moving time will be reduced by 3 seconds for 5 Rounds. When the enemy's HP >30%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only). When the enemy's HP ≤30%, its Attack x 2 starting from its next attack; 12 random Runestones will be turned into Ice Roses (one activation only). If any Ice Rose is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner.
3111SI125SI161 FAIRY TAIL - CD Restore · Kamikaze 100%The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. When there is FAIRY TAIL Collaborative Monster(s) in the Team (including those in the Seal "Fairy's Light", Mavis, Makarov, Juvia & Panther Lily), Skill CD(s) of the Monster(s) becomes 0.
3112SI125SI157SI161 FAIRY TAIL - CD Restore & Attack x2 · Kamikaze 100%The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. When there is FAIRY TAIL Collaborative Monster(s) (including those in the Seal "Fairy's Light", Mavis, Makarov, Juvia & Panther Lily) in the Team, Skill CD(s) of the Monster(s) becomes 0; Attack of the Monster(s) x 2 for 7 Rounds.
3113SI160SI229SI001SI004SI005SI122SI157 Erza Lockdown EX · 3 Rounds Natsu Attack x3 · First Strike · Dual Burn - 20% · Water, Light or Dark Combo - HP Recovery & 200% Reflect
FSD: 100%
Active Skill and Attack of “Fairy Queen Titania - Erza” will be locked. For 3 Rounds, ⇒ Attack of “Salamander of Fire - Natsu” x 3. At the beginning of the first Round: ⇒ The enemy attacks once; ⇒ 2 random positions will be burned. Every time when a burned position is touched, ⇒ 20% of Summoner's HP will be deducted. If Water, Light ot Dark Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 200% of its Attack.
3114SI159SI236SI105SI124 CD Set - 1 · 7 Fixed Electrified Runes · 7+ Combo Shield EX · UncontrollableCD of the enemy's first attack will be 1. 7 fixed positions will be electrified at the beginning of the first Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. The enemy disregards all Controlling Skills.
3115SI002SI047SI229 Fire Damage -100% · Column & Row Conversion - Fire · Burn Fungus +2 - 20%The enemy will not receive Damage dealt by Fire attacks. Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Fire Runestones; for the second time, a random row of Runestones will be turned into Fire Runestones. The above runs as a cycle. 1 random position will be burned. The burning area will extend to 2 adjacent positions each Round afterwards. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.
3116SI002SI261SI216SI124 Fire Damage -100% · Determination 1% - HP & ATK 2x · Retaliation EX - 3,000 · UncontrollableThe enemy will not receive Damage dealt by Fire attacks. When the enemy's HP >1%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); HP and Attack of the enemy x 2. A Damage of 3,000 will be dealt to every Member who launches an Attack. The enemy disregards all Controlling Skills.
3117SI002SI261SI216SI124 Fire Damage -100% · Determination 1% - HP & ATK 2x · Retaliation - 3,000 · UncontrollableThe enemy will not receive Damage dealt by Fire attacks. When the enemy's HP >1%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); HP and Attack of the enemy x 2. A Damage of 3,000 will be dealt to every Member who launches an Attack. The enemy disregards all Controlling Skills.
3118SI121SI123SI224SI117SI156 No Mavis & Natsu - EP Neutralize SP · Left & Right Column Masked Runes · Dark Combo Trojan & Team Damage -100% · Recovery LockAll effects in play will be cancelled; Skill CDs, EPs and accumulated Rounds of all Members will be reset. If there is “Fairy Tactician - Mavis” or “Salamander of Fire - Natsu” in the Team, the above effects will not be triggered. At the beginning of the first Round, the far left and far right columns will be turned into Masked Runestones. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. Team Recovery becomes 0.
3119SI159SI005SI226SI244SI043 CD Set - 1 · Dark Damage -99% · Monochrome Runes · Fusion Shield - Quint · Heart Block• CD of the enemy's first attack will be 1.

• Damage dealt to the enemy by Dark attacks will be lowered to 1%.

• All Runestones will be in black and white.

• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• Heart Runestones cannot be dissolved.
3120SI159SI005SI226SI248SI043 CD Set - 1 · Dark Damage -99% · Monochrome Runes · E-Fusion Shield - Quint · Heart Block• CD of the enemy's first attack will be 1.

• Dark Damage dealt to the enemy will be lowered to 1%.

• All Runestones will be in black and white.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.

• Heart Runestones cannot be dissolved.
3121SI250SI228SI047SI124 50 Cumulative Fire Shield EX ‧ Sticky Fire - 20% ‧ Fire to Earth Conversion ‧ UncontrollableThe enemy only receives Damage if 50 or more Fire Runestones are dissolved cumulatively. If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. Fire Runestone position(s) will become sticky and Fire Runestones will be turned into Earth Runestones each Round. By touching a sticky position, Runestone movement will be stopped immediately. The enemy disregards all Controlling Skills.
3122SI159SI221SI115SI124 CD Set - 1 · Earth Weathered 15k Mines · Earth Combo Trojan & Team Damage -100% · UncontrollableCD of the enemy's first attack will be 1. All Earth Runestones will be weathered each Round before Runestone movement. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. If Earth Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch. The enemy disregards all Controlling Skills.
3123SI250SI236SI047SI124 50 Cumulative Dark Shield EX ‧ Electrified Dark ‧ Dark to Light Conversion ‧ UncontrollableThe enemy only receives Damage if 50 or more Dark Runestones are dissolved cumulatively. If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. At the beginning of the first Round, all Dark Runestones will be electrified and turned into Light Runestones. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy disregards all Controlling Skills.
3124SI159SI140SI181SI124 CD Set - 1 · Energize Reset · Puzzle Shield EX - Enchanted Dark · UncontrollableCD of the enemy's first attack will be 1. The enemy will clear the power gathered in the Craft Apparatus at the beginning of the first Round. The enemy receives Damage only when Enchanted Dark Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). The enemy disregards all Controlling Skills.
3125SI250SI158SI047SI124 50 Cumulative Light Shield EX ‧ Light to Locked Dark Conversion - Team Attack -20% ‧ UncontrollableThe enemy only receives Damage if 50 or more Light Runestones are dissolved cumulatively. If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. At the beginning of the first Round, all Light Runestones will be locked and turned into Dark Runestones; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). The enemy disregards all Controlling Skills.
3126SI159SI226SI188SI140SI124 CD Set - 1 · Monochrome Runes · Explode Dark Runes - Increase Attack · Energize Reset - Decrease Damage · UncontrollableCD of the enemy's first attack will be 1. All Runestones will be in black and white. In the first Round, the enemy explodes all Dark Runestones to increase its Attack onwards, and clear the power gathered in the Craft Apparatus to decrease its Damage received onwards. The enemy disregards all Controlling Skills.
3127SI188SI036SI124 Explode Heart Runes - Increase Attack · All Heart Shield · Uncontrollable• In the first Round and at the end of each Round,
⇒ all Heart Runestones will be exploded.
• The more the Heart Runestones exploded by the enemy in the Round,
⇒ the higher the enemy's next Attack.

• Attack-damage dealt to the enemy will be 1 unless
all present Heart Runestones are dissolved in the first batch
(dissolving Heart Runestones is necessary).

• The enemy disregards all Controlling Skills.
3128SI259SI140SI121 Immortal · Energize Reset · Non-Machina CD and EP ResetAll attacks will be nullified (including all Skills). The power gathered in the Craft Apparatus will be cleared; Skill CDs, EPs and accumulated Rounds of non-Machinas will be reset.
3129SI259SI183SI251 Immortal · Green to Red Vortex - Attack and Recovery · PhantomAll attacks will be nullified (including all Skills). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3130SI259SI224SI004SI260 Immortal · Initial Row and Column Masked Runes · Light Combo - HP Recovery and 100% ReflectAll attacks will be nullified (including all Skills). A random row and a random column of Runestones will be masked at the beginning of the first Round. When a Light Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3131SI159SI158SI132SI124 CD Set - 1 · Initial Board Lock - Attack -20% · 100% HP Reduction · UncontrollableCD of the enemy's first attack will be 1. All Runestones will be locked at the beginning of the first Round; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills.
3132SI159SI223SI158SI132SI124 CD Set - 1 · Compulsion Block · Initial Board Lock - Attack -20% · 100% HP Reduction · UncontrollableCD of the enemy's first attack will be 1. No Dragonic Compulsion can be tapped and launched. All Runestones will be locked at the beginning of the first Round; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills.
3133SI158SI304SI124 Fatigue ‧ Turning into Light Runestones ‧ Uncontrollable• For 4 Rounds,
Summoner's Attack will be lowered to 0%.

• Runestones of a random Attribute will be turned into Light Runestones each Round.

• The enemy disregards all Controlling Skills.
3134SI214SI014SI107SI166 HP Restore - 100% · Column and Row Conversion - Light · 9+ Combo Shield · 9 Second RoundSummoner's HP will be fully recovered at the beginning of the first round. Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Light Runestones; for the second time, a random row of Runestones will be turned into Light Runestones. The above runs as a cycle. The enemy receives Damage only when 9 or more Combos are made. Runestone-moving time will be 9 seconds.
3135SI160SI228SI128 Ambush · Dual Sticky · 50% HP ReductionThe enemy raids once at the beginning of the first Round, and 2 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. 50% of Summoner's HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3136SI160SI228SI129SI255 Ambush · Triple Sticky · 70% HP Reduction · 50% DeterminationThe enemy raids once at the beginning of the first Round, and 3 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. 70% of Summoner's HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). When the enemy's HP >50%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only).
3137SI160SI228SI131SI255SI132 Ambush · Quad Sticky · 90% HP Reduction · Determination 50% - 100% HP ReductionThe enemy attacks once at the beginning of the first Round, and 4 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. 90% of Summoner's HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). When the enemy's HP >50%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); 100% of Summoner‘s HP will be deducted when the enemy attacks.
3138SI312SI164SI124 Explode Water Runes - 0.2s Time Reduction · UncontrollableAll Water Runestones will be removed at the end of each Round; Runestone-moving time will be reduced by 0.2 seconds in the next Round for each Water Runestone removed (bottom out at 1 second for Runestone-moving time; some Skills will be affected). The enemy disregards all Controlling Skills.
3139SI038SI312SI164SI124 3 Round Water Block · Explode Water Runes - 0.3s Time Reduction · UncontrollableWater Runestones cannot be dissolved for 3 Rounds. All Water Runestones will be removed at the end of each Round; Runestone-moving time will be reduced by 0.3 seconds in the next Round for each Water Runestone removed (bottom out at 1 second for Runestone-moving time). The enemy disregards all Controlling Skills.
3140SI038SI312SI164SI124 Water Block · Explode Water Runes - 0.5s Time Reduction · UncontrollableWater Runestones cannot be dissolved. All Water Runestones will be removed at the end of each Round; Runestone-moving time will be reduced by 0.5 seconds in the next Round for each Water Runestone removed (bottom out at 1 second for Runestone-moving time). The enemy disregards all Controlling Skills.
3141SI011SI038SI312SI164SI124 Initial Board Conversion - Water · Water Block · Explode Water Runes - 0.5s Time Reduction · UncontrollableTurn all Runestones into Water Runestones at the beginning of the first Round. Water Runestones cannot be dissolved. All Water Runestones will be removed at the end of each Round; Runestone-moving time will be reduced by 0.5 seconds in the next Round for each Water Runestone removed (bottom out at 1 second for Runestone-moving time). The enemy disregards all Controlling Skills.
3142SI313SI188SI124 Explode Fire Runes - +0.2x Attack · UncontrollableAll Fire Runestones will be removed at the end of each Round; the enemy's next Attack increases by x 0.2 for each Fire Runestone removed, to the max x 7. The enemy disregards all Controlling Skills.
3143SI039SI313SI188SI124 3 Round Fire Block · Explode Fire Runes - +0.3x Attack · UncontrollableFire Runestones cannot be dissolved for 3 Rounds. All Fire Runestones will be removed at the end of each Round; the enemy's next Attack increases by x 0.3 for each Fire Runestone removed, to the max x 10. The enemy disregards all Controlling Skills.
3144SI039SI313SI188SI124 Fire Block · Explode Fire Runes - +0.5x Attack · UncontrollableFire Runestones cannot be dissolved. All Fire Runestones will be removed at the end of each Round; the enemy's next Attack increases by x 0.5 for each Fire Runestone removed, to the max x 16. The enemy disregards all Controlling Skills.
3145SI012SI039SI313SI188SI124 Initial Board Conversion - Fire · Fire Block · Explode Fire Runes - +0.5x Attack · UncontrollableTurn all Runestones into Fire Runestones at the beginning of the first Round. Fire Runestones cannot be dissolved. All Fire Runestones will be removed at the end of each Round; the enemy's next Attack increases by x 0.5 for each Fire Runestone removed, to the max x 16. The enemy disregards all Controlling Skills.
3146SI314SI158SI124 Explode Earth Runes - 2% Enfeeble · UncontrollableAll Earth Runestones will be removed at the end of each Round; Team Attack -2% in the next Round for each Earth Runestone removed, to the max -50%. The enemy disregards all Controlling Skills.
3147SI040SI314SI158SI124 3 Round Earth Block · Explode Earth Runes - 3% Enfeeble · UncontrollableEarth Runestones cannot be dissolved for 3 Rounds. All Earth Runestones will be removed at the end of each Round; Team Attack -3% in the next Round for each Earth Runestone removed, to the max -70%. The enemy disregards all Controlling Skills.
3148SI047SI040SI314SI158SI124 Earth Block · Explode Earth Runes - 5% Enfeeble · UncontrollableEarth Runestones cannot be dissolved. All Earth Runestones will be removed at the end of each Round; Team Attack -5% in the next Round for each Earth Runestone removed, to the max -90%. The enemy disregards all Controlling Skills.
3149SI013SI040SI314SI158SI124 Initial Board Conversion - Earth · Earth Block · Explode Earth Runes - 5% Enfeeble · UncontrollableTurn all Runestones into Earth Runestones at the beginning of the first Round. Earth Runestones cannot be dissolved. All Earth Runestones will be removed at the end of each Round; Team Attack -5% in the next Round for each Earth Runestone removed, to the max -90%. The enemy disregards all Controlling Skills.
3150SI160SI229SI227SI161 Ambush - 99% Current HP · 4 Burned Corner Runes - 20% · Shrouded Runes · Kamikaze 20%At the beginning of the first Round, the enemy raids and deducts 99% of Summoner's current HP (Damage-reducing or increasing effects apply); the 4 positions in the 4 corners will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. Summoner will not be able to see the true Attributes of Runestones. The enemy will deplete 20% of its HP each round while receiving no Damage until defeated, regardless of all Controlling Skills.
3151SI159SI012SI181SI002 CD Set - 2 · Random Conversion - Fire · Puzzle Shield EX - Enemy Weakness Attribute · Fire Combo - HP RecoveryCD of the enemy's first attack will be 2. Runestones of a random Attribute will be turned into Fire Runestones each Round. The enemy receives Damage only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). When a Fire Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3152SI159SI012SI181SI002 CD Set - 2 · Random Conversion - Fire · Puzzle Shield EX - Enemy Attribute · Fire Combo - HP RecoveryCD of the enemy's first attack will be 2. Runestones of a random Attribute will be turned into Fire Runestones each Round. The enemy receives Damage only when Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). When a Fire Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3153SI236SI117SI124 3 Electrified Dark Runes · Dark Combo Trojan & Team Damage -100% · Uncontrollable3 Dark Runestones will be electrified each Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately. If any Electrified Runestone is not dissolved, the enemy receives no Damage. that Round. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. The enemy disregards all Controlling Skills.
3154SI250SI236SI124 40 Hit Shield · 3 Electrified Runes · UncontrollableThe enemy receives Damage only after Summoner's 40th attack. Upon receiving Damage from the enemy's attack, 3 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy disregards all Controlling Skills.
3155SI047SI250SI161SI257 Initial Fixed Board Conversion · Non-Initial Enemy Attribute Dissolve - 20% and Attribute Change · Uncontrollable · PhantomTurn all Runestones into 10 Runestones of the enemy's Attribute and Runestones of other types (4 Runestones for each type). By dissolving Runestones of the enemy's Attribute (the first batch of Runestones dissolved will NOT be counted), the enemy will deplete 20% of its HP and change its Attribute. The enemy receives no Damage and disregards all Controlling, Damage-reducing and Willpower Skills.
3156SI159SI122SI188SI124 CD Set - 1 · Non-Machina Lockdown · Trojan EX · UncontrollableCD of the enemy's first attack will be 1. The enemy will lock the Active Skills of all non-Machinas from the first Round onwards. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round. The enemy disregards all Controlling Skills.
3157SI160SI014SI041SI315SI124 Ambush · Initial 3 Column Conversion - Light · Light Block · Explode Light Runes - +0.5x Attack · UncontrollableThe enemy raids once at the beginning of the first Round and 3 columns of Runestones will be turned into Light Runestones. Light Runestones cannot be dissolved. All Light Runestones will be removed at the end of each Round; the enemy's next Attack increases by x 0.5 for each Light Runestone removed, to the max x 16. The enemy disregards all Controlling Skills.
3158SI159SI004SI132SI124 CD Set - 3 · Light Combo - HP Recovery · 100% HP Reduction · UncontrollableCD of the enemy's first attack will be 3. When a Light Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills.
3159SI159SI225SI116SI124 CD Set - 1 · Column Shot · Light Combo Trojan and Team Damage -100% · UncontrollableCD of the enemy's first attack will be 1. A random column will be shot. If any shot positions are touched, Runestone movement will be stopped immediately. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. The enemy disregards all Controlling Skills.
3160SI003SI011SI113 Non-Earth Damage -75% · Random Conversion - Water · Alternate Row and Column Conversion - Water · Water Combo Trojan and Team Damage -100%Non-Earth Attack-damage will be lowered to 25%. At the beginning of the first Round, a random type of Runestones will be turned into Water Runestones. When the enemy attacks for the first time, a random row will be turned into Water Runestones; for the second time, a random column will be turned into Water Runestones. The above runs as a cycle. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.
3161SI003SI011SI113SI124 Non-Earth Damage -90% · Random Conversion - Water · Alternate Row and Column Conversion - Water · Water Combo Trojan and Team Damage -100% · UncontrollableNon-Earth Attack-damage will be lowered to 25%. At the beginning of the first Round, a random type of Runestones will be turned into Water Runestones. When the enemy attacks for the first time, a random row will be turned into Water Runestones; for the second time, a random column will be turned into Water Runestones. The above runs as a cycle. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. The enemy disregards all Controlling Skills.
3162SI161SI379SI363 Kamikaze 100% · 6* Gifted Scientists - 7 Rounds Machina and Human Attack x2The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. When there is 6* Monster(s) of "Gifted Scientists" in the Team, Machina Attack and Human Attack x 2 for 7 Rounds.
3163SI379SI363SI221SI105 6* Gifted Scientists - 7 Rounds Machina and Human Attack x2 · Left or Right Column Weathered 9k Mines · 7+ Combo Shield EXWhen there is 6* Monster(s) of "Gifted Scientists" in the Team, Machina Attack and Human Attack x 2 for 7 Rounds. The column of positions on the far left or far right side will be weathered in the first Round and upon receiving Damage from the enemy's attack. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.
3164SI004SI121SI104 Non-Light Damage -100% · CD and EP Reset · 6+ Combo Shield EXThe enemy only receives Damage dealt by Light attacks. Skill CDs, EPs and accumulated Rounds of all Monsters will be reset. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.
3165SI004SI121SI107 Non-Light Damage -100% · CD and EP Reset · 9+ Combo Shield EXThe enemy only receives Damage dealt by Light attacks. Skill CDs, EPs and accumulated Rounds of all Monsters will be reset. The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.
3166SI159SI046SI236SI166SI132 CD Set - 4 · Initial Board Revolution · Left or Right Electrified Column · 6 Second Round · 100% HP ReductionCD of the enemy's first attack will be 4. At the beginning of the first Round, the enemy will randomly change the types of all Runestones; the column of positions on the far left or far right side will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. Runestone-moving time will be 6 seconds. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3167SI159SI046SI236SI165SI132 CD Set - 3 · Initial Board Revolution · Left and Right Electrified Columns · 4 Second Round · 100% HP ReductionCD of the enemy's first attack will be 3. At the beginning of the first Round, the enemy will randomly change the types of all Runestones; the columns of positions on the far left and far right sides will be electrified. If any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. Runestone-moving time will be 4 seconds. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3168SI002SI188SI225 Fire Combo - Team Attack -100% · Trojan · Alternate Column and Row Shot EX• If Fire Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• The lower the enemy's HP,
⇒ the greater its Attack will be.
• When its HP drops to a certain level,
⇒ the enemy attacks twice a Round.

• When the enemy's CD reaches 2,
⇒ a column will be shot;
• When its CD reaches 1,
⇒ a row will be shot.
• If any shot position is touched:
⇒ Runestone movement will be stopped immediately.
⇒ The enemy recieves no Attack-damage that Round.
3169SI002SI188SI225 Fire Combo - Team Attack -100% · Trojan EX · Alternate Column and Row Shot EX• If Fire Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• The lower the enemy's HP,
⇒ the dramatically greater its Attack will be
• When its HP drops to a certain level,
⇒ the enemy attacks twice a Round.

• When the enemy's CD reaches 2,
⇒ a column will be shot;
• When its CD reaches 1,
⇒ a row will be shot.
• If any shot position is touched:
⇒ Runestone movement will be stopped immediately.
⇒ The enemy recieves no Attack-damage that Round.
3170SI228SI045 2 or 3 Sticky · Alternate Row and Column Conversion - Heart2 or 3 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Heart Runestones; for the second time, a random column of Runestones will be turned into Heart Runestones. The above runs as a cycle.
3171SI156SI213SI045SI131 Recovery Lock · Rejuvenate - 800 · Alternate Row and Column Conversion - Heart · 90% HP ReductionTeam Recovery becomes 0. The enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 800. Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Heart Runestones; for the second time, a random column of Runestones will be turned into Heart Runestones. The above runs as a cycle. 90% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3172SI202 Skill 3172Summoner will be infected until the end of the Battle: 1 Infectious Runestone will be generated for each group of Runestones dissolved (only the first batch of Runestones dissolved will be counted); 20% of Summoner's HP will be deducted for each Infectious Runestone dissolved.
3173SI203 Skill 3173The following effect stays in play until the Summoner's defeat or the end of the Battle: 1 Poisonous Runestone will be generated for each group of Runestones dissolved; 20% of Summoner's HP will be deducted for each Poisonous Runestone dissolved.
3174SI202 Skill 3174Summoner will be infected until the end of the Battle: 1 to 3 Runestone(s) will be turned into Infectious Runestone(s) each Round; a Runestone adjacent to each Infectious Runestone will also be infected in the next Round; 20% of Summoner's HP will be deducted for each Infectious Runestone dissolved.
3175SI203 Skill 3175The following effect stays in play until the Summoner's defeat or the end of the Battle: 1 to 3 random Runestone(s) will be poisoned each Round; a Runestone adjacent to each Poisonous Runestone will be poisoned in the next Round; 20% of Summoner's HP will be deducted for each Poisonous Runestone dissolved.
3176SI011SI260 Water Combo - HP Recovery and 50% ReflectWhen a Water Combo is made and an attack is launched, the enemy reflects 50% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3177SI012SI260 Fire Combo - HP Recovery and 50% ReflectWhen a Fire Combo is made and an attack is launched, the enemy reflects 50% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3178SI013SI260 Earth Combo - HP Recovery and 50% ReflectWhen an Earth Combo is made and an attack is launched, the enemy reflects 50% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3179SI014SI260 Light Combo - HP Recovery and 50% ReflectWhen a Light Combo is made and an attack is launched, the enemy reflects 50% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3180SI015SI260 Dark Combo - HP Recovery and 50% ReflectWhen a Dark Combo is made and an attack is launched, the enemy reflects 50% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3181SI045SI260 Heart Combo - HP Recovery and 50% ReflectWhen Heart Runestones are dissolved and an attack is launched, the enemy reflects 50% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3182SI093SI188 Fixed 3 Combo Shield · Attack+The enemy receives Damage only when 3 Combos are made (only the first batch of Runestones dissolved will be counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
3183SI094SI188 Fixed 4 Combo Shield · Attack+The enemy receives Damage only when 4 Combos are made (only the first batch of Runestones dissolved will be counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
3184SI095SI188 Fixed 5 Combo Shield · Attack+The enemy receives Damage only when 5 Combos are made (only the first batch of Runestones dissolved will be counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
3185SI096SI188 Fixed 6 Combo Shield · Attack+The enemy receives Damage only when 6 Combos are made (only the first batch of Runestones dissolved will be counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
3186SI087SI188 Fixed 7 Combo Shield · Attack+The enemy receives Damage only when 7 Combos are made (only the first batch of Runestones dissolved will be counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
3187SI088SI188 Fixed 8 Combo Shield · Attack+The enemy receives Damage only when 8 Combos are made (only the first batch of Runestones dissolved will be counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
3188SI089SI188 Fixed 9 Combo Shield · Attack+The enemy receives Damage only when 9 Combos are made (only the first batch of Runestones dissolved will be counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
3189SI090SI188 Fixed 10 Combo Shield · Attack+The enemy receives Damage only when 10 Combos are made (only the first batch of Runestones dissolved will be counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
3190SI063SI107SI121 Non-Human Damage -100% · 9+ Combo Shield · Non-Human - CD and EP ResetThe enemy only receives Damage dealt by Humans. The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. If non-Human(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset.
3191SI159SI063SI004SI005SI156 CD Set - 1 · Non-Human Damage -100% · LD Combo - HP Recovery · Recovery LockCD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Humans. When a Light or Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Team Recovery becomes 0.
3192SI063SI182SI121 Non-Human Damage -100% · Green to Red Vortex - Attack and Recovery · Non-Human - CD and EP ResetThe enemy only receives Damage dealt by Humans. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). If non-Human(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset.
3193SI159SI063SI246SI251 CD Set - 1 · Non-Human Damage -100% · Fusion Shield EX - Enchanted WFE · Phantom• CD of the enemy's first attack will be 1.

• The enemy only receives Damage dealt by Humans.

• Damage dealt to the enemy will be 1 unless
Enchanted Runestones (Water, Fire and Earth) are dissolved in the same Round.

• If Light or Dark Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• The enemy disregards all Damage-reducing and Willpower Skills.
3194SI064SI255SI121 Non-Beast Damage -100% · 20 Million Damage Shield · Non-Beast - CD and EP ResetThe enemy only receives Damage dealt by Beasts. The enemy will only receive Damage when the Monster's attack is over 20 million Damage. If non-Beast(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset.
3195SI159SI122SI064SI248 CD Set - 1 · Lockdown · Non-Beast Damage -100% · E-Fusion Shield - Quint• CD of the enemy's first attack will be 1.

• At the beginning of the first Round,
⇒ Active Skills of all Members will be locked.

• The enemy only receives Damage dealt by Beasts.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.
3196SI064SI221SI121 Non-Beast Damage -100% · Heart Weathered 15k Mines · Non-Beast - CD and EP ResetThe enemy only receives Damage dealt by Beasts. Each Round before Summoner starts moving Runestones, all Heart Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. If non-Beast(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset.
3197SI159SI064SI216SI124 CD Set - 1 · Non-Beast Damage -100% · Retaliation EX 5,000 · UncontrollableCD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Beasts. A Damage of 5,000 will be dealt to every Member who launches an Attack. The enemy disregards all Controlling Skills.
3198SI131SI256SI121 90% HP Reduction · 5% Heart Damage · Non-Elf - CD and EP Reset90% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy will not receive any Damage including those caused by Active Skills. For each Heart Runestone dissolved, 5% of the enemy's HP will be deducted. If non-Elf(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset.
3199SI159SI066SI181SI168 CD Set - 1 · Non-Elf Damage -100% · Puzzle Shield EX - Heart · Explode Heart Runes - HP RecoveryCD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Elves. The enemy receives Damage only when Heart Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). All Heart Runestones will be removed at the end of each Round. The more the Heart Runestones removed in the Round, the more the enemy's HP recovers.
3200SI217SI139SI121 Overheal Shield · Trojan HP Attack - 20% · Non-Elf - CD and EP ResetAfter Summoner's HP is fully recovered, Recovery surplus will become an attack. 20% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. If non-Elf(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset.
3201SI159SI066SI224SI116 CD Set - 1 · Non-Elf Damage -100% · 7 Masked Runes · Light Combo Trojan & Team Damage -100%CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Elves. At the beginning of the first Round and upon receiving an attack from the enemy, 7 random Runestones will be turned into Masked Runestones. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.
3202SI065SI221SI121 Non-Dragon Damage -100% · 8 Weathered Mines · Non-Dragon - CD and EP ResetThe enemy only receives Damage dealt by Dragons. Each Round before Summoner starts moving Runestones, 8 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. If non-Dragon(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset.
3203SI159SI065SI257SI229 CD Set - 1 · Non-Dragon Damage -100% · Tumbler 25% · Burn Trail 5,000CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Dragons. Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation). When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 5000.
3204SI065SI220SI121 Non-Dragon Damage -100% · Initial Freezing Board · Non-Dragon - CD and EP ResetThe enemy only receives Damage dealt by Dragons. All Runestones will be frozen in the first Round. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. If non-Dragon(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset.
3205SI159SI065SI250SI188SI251 CD Set - 1 · Non-Dragon Damage -100% · Initial Shield · First Attack - Attack x20 · PhantomCD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Dragons. The enemy will not receive any Damage until its first Attack. The enemy's Attack greatly increases when it first attacks. The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3206SI061SI274SI121 Non-God Damage -100% · 3 Rounds Movement Damage - 1,000 · Non-God - CD and EP ResetThe enemy only receives Damage dealt by Gods. Upon receiving Damage from enemy's attacks, the Summoner receives a Damage of 1000 for every step moved while moving Runestones for 3 Rounds. If non-God(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset.
3207SI159SI061SI161SI011SI188 CD Set - 1 · Non-God Damage -100% · Foul Play · Initial Heart to Water Conversion · Random Conversion - Water · Trojan EXCD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Gods. At the beginning of the first Round, Summoner's HP will be depleted to 1; Heart Runestones will be turned into Water Runestones. Every Round when the enemy attacks, a random type of Runestones will be turned into Water Runestones. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.
3208SI061SI228SI121 Non-God Damage -100% · Sticky Trail EX · Non-God - CD and EP ResetThe enemy only receives Damage dealt by Gods. When moving Runestones, all touched Runestones will become sticky. If Sticky Runestones are touched, Runestone movement will be stopped immediately. If non-God(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset.
3209SI159SI061SI139SI149 CD Set - 1 · Non-God Damage -100% · 50%/100% HP Reduction · Earth & Dark Combo ShieldCD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Gods. 50% of Summoner's HP will be deducted upon receiving Damage from the enemy's attack for the first time, and 100% for the attacks afterward (regardless of all Damage-reducing and Willpower Skills). The enemy receives Damage only when dissolving the same number of Earth and Dark Combos (only the first batch of Runestones dissolved will be counted).
3210SI062SI237SI121 Non-Demon Damage -100% · 4 Petrified 2-Layer Runes - Defense x100,000 · Non-Demon - CD and EP ResetThe enemy only receives Damage dealt by Demons. 4 random Runestones will be petrified with 2 layers at the beginning of the first Round. A layer of a Petrified Runestone can be unpetrified by dissoving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 100000. If non-Demon(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset.
3211SI159SI062SI236SI005 CD Set - 1 · Non-Demon Damage -100% · Electrified Row & Column · Dark Combo - HP RecoveryCD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Demons. A row and a column of positions will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3212SI061SI158SI121 Non-Demon Attack Weakening ‧ Fatigue ‧ If There Is Non-Demon - Clear Skills & EP• Non-Demon Damage will be lowered to 0%.

• For 5 Rounds,
Team Attack will be lowered to 20%.

• If there is a non-Demon(s) in the Team,
Skill CDs, EPs and accumulated Rounds of all Members will be reset.
3213SI159SI062SI219SI032 CD Set - 1 · Non-Demon Damage -100% · Frozen Row & Column · All Fire Shield• CD of the enemy's first attack will be 1.

• The enemy only receives Damage dealt by Demons.

At the beginning of the first Round,
⇒ a row and a column of Runestones will be frozen.
⇒ Frozen Runestones cannot be dissolved for 3 Rounds.

• Attack-damage dealt to the enemy will be 1 unless
all present Fire Runestones are dissolved in the first batch
(dissolving Fire Runestones is necessary).
3214SI085SI043SI121 Non-Machina Damage -100% · Heart Block · Non-Machina- CD and EP ResetThe enemy only receives Damage dealt by Machinas. Heart Runestones cannot be dissolved. If non-Machina(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset.
3215SI159SI085SI181SI132 CD Set - 1 · Non-Machina Damage -100% · Puzzle Shield EX - Enchanted Fire · 100% HP ReductionCD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Machinas. The enemy receives Damage only when Enchanted Fire Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3216SI085SI039SI121 Non-Machina Damage -100% · Fire Block · Non-Machina- CD and EP ResetThe enemy only receives Damage dealt by Machinas. Fire Runestones cannot be dissolved. If non-Machina(s) is present, Skill CDs, EPs and accumulated Rounds of all Monsters will be reset.
3217SI159SI085SI224SI245 CD Set - 1 · Non-Machina Damage -100% · Masked Trail EX · E-Fusion Shield EX - LD• CD of the enemy's first attack will be 1.

• The enemy only receives Damage dealt by Machinas.

When moving Runestones,
⇒ all touched Runestones will be turned into Masked Runestones.

• Damage dealt to the enemy will be 1 unless
Enchanted Runestones (Light and Dark) are dissolved in the same Round.

• If Water, Fire or Earth Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.
3218SI282SI004SI124 Tornado - Left & Right · Light Damage -95% · UncontrollableThe columns of positions on the far left and far right sides will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately. Damage dealt to the enemy by Light attacks will be lowered to 5%. The enemy disregards all Controlling Skills.
3219SI159SI339SI238SI188 CD Set - 1 · Random Conversion - Locked Light - Team Attack -20% · Enchanted Damage -90% · Trojan EX• CD of the enemy's first attack will be 1.

• Each Round before Summoner starts moving Runestones,
a random type of Runestones will be turned into Locked Light Runestones;
• Team Attack -20% for each Locked Runestone dissolved
(triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 10%.

• The lower the enemy's HP,
the dramatically greater its Attack will be.
• When its HP drops to a certain level,
the enemy attacks twice a Round.
3220SI159SI339SI231SI188 CD Set - 1 · Random Conversion - Locked Light - Team Attack -20% · Enchanted Damage -75% · Trojan EX• CD of the enemy's first attack will be 1.

• Each Round before Summoner starts moving Runestones,
a random type of Runestones will be turned into Locked Light Runestones;
• Team Attack -20% for each Locked Runestone dissolved
(triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 25%.

• The lower the enemy's HP,
the dramatically greater its Attack will be.
• When its HP drops to a certain level,
the enemy attacks twice a Round.
3221SI160SI274SI047SI005 Raid · 5 Rounds Movement Damage - 1,000 · Heart to Self Attribute Conversion · Dark Damage -95%
FSD: 10%
The enemy raids once at the beginning of the first Round. The Summoner receives a Damage of 1000 for every step moved while moving Runestones for 5 Rounds. Heart Runestones will be turned into Runestones of the enemy's Attribute each Round. Damage dealt to the enemy by Dark attacks will be lowered to 5%.
3222SI257SI135SI005 Tumbler 20% · Poison 90% · Dark Damage -95%Damage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation). The enemy poisons all Monsters, causing a Damage of 90% of Summoner's HP every Round until its defeat. Damage dealt to the enemy by Dark attacks will be lowered to 5%.
3223SI159SI121SI123SI316SI132 CD Set - 2 · Neutralize EX · Explode Dark Runes - Decrease Damage · 100% HP ReductionCD of the enemy's first attack will be 2. All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. In the first Round, all Dark Runestones will be removed to reduce the enemy's Damage received onwards. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3224SI122SI181SI251 Human Lockdown EX · Puzzle Shield EX - Enemy Attribute · PhantomThe enemy will lock the Active Skills and attacks of all Humans from the first Round onwards. The enemy receives Damage only when Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3225SI122SI181SI251 Human Lockdown EX · Puzzle Shield EX - Enchanted Fire · PhantomThe enemy will lock the Active Skills and attacks of all Humans from the first Round onwards. The enemy receives Damage only when Enchanted Fire Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3226SI159SI161SI013SI150SI124 CD Set - 1 · Foul Play · Initial Conversion - Heart to Earth · Fire & Heart Combo Shield · UncontrollableCD of the enemy's first attack will be 1. At the beginning of the first Round, Summoner's HP will be depleted to 1; Heart Runestones will be turned into Earth Runestones. The enemy receives Damage only when dissolving the same number of Fire and Heart Combos (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills.
3227SI159SI188SI150SI124 CD Set - 1 · Attack+ · Fire & Heart Combo Shield · UncontrollableCD of the enemy's first attack will be 1. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy receives Damage only when dissolving the same number of Fire and Heart Combos (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills.
3228SI002SI254SI124 Fire Damage -50% · Enchanted Shield · Uncontrollable• Fire Attack-damage will be lowered to 50%.

• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• The enemy disregards all Controlling Skills.
3229SI002SI254SI261SI124 Fire Damage -75% · Enchanted Shield · Determination 1 - HP Recovery, Attack x2 & CD 1 · Uncontrollable• Fire Attack-damage will be lowered to 25%.

• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• When the enemy's HP ≥1,
the next Damage dealt will not defeat the enemy (including Active Skills).
• When the enemy's HP becomes 1,
⓵ Its HP will be fully recovered (one activation only).
⓶ Its Attack x 2 and its CD becomes 1.

• The enemy disregards all Controlling Skills.
3230SI002SI254SI261SI124 Fire Damage -90% · Enchanted Shield · Determination 1 - HP Recovery, Attack x3 & CD 1 · Uncontrollable• Fire Attack-damage will be lowered to 10%.

• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• When the enemy's HP ≥1,
the next Damage dealt will not defeat the enemy (including Active Skills).
• When the enemy's HP becomes 1,
⓵ Its HP will be fully recovered (one activation only).
⓶ Its Attack x 3 and its CD becomes 1.

• The enemy disregards all Controlling Skills.
3231SI003SI167SI242 Earth Damage -50% · Double Attack · Fusion Shield - WFEDamage dealt to the enemy by Earth attacks will be lowered to 50%. The enemy attacks twice every Round. The enemy will receive Damage only when Water, Fire and Earth Runestones are dissolved in the same Round.
3232SI003SI244 Earth Damage -75% · Fusion Shield - Quint - Missing Trojan• Damage dealt to the enemy by Earth attacks will be lowered to 25%.

• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ it launches an extra attack for
each undissolved Attribute in the Round.
3233SI003SI248 Earth Damage -90% · E-Fusion Shield - Quint - Missing TrojanDamage dealt to the enemy by Earth attacks will be lowered to 10%.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ it launches an extra attack for each undissolved Attribute in the Round.
3234SI005SI103SI221 Dark Damage -50% · 5+ Combo Shield EX · 1 Weathered 3k Mine - MovingDamage dealt to the enemy by Dark attacks will be lowered to 10%. The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made. Each Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3000 will be dealt to Summoner.
3235SI005SI104SI221 Dark Damage -75% · 6+ Combo Shield EX · 1 Weathered 9k Mine - MovingDamage dealt to the enemy by Dark attacks will be lowered to 25%. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. Each Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9000 will be dealt to Summoner.
3236SI005SI105SI221 Dark Damage -90% · 7+ Combo Shield EX · 1 Weathered 15k Mine - MovingDamage dealt to the enemy by Dark attacks will be lowered to 10%. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. Each Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.
3237SI002SI104SI013SI221 Non-Fire Damage -75% · 6+ Combo Shield EX · Bottom Corner Conversion - Earth Weathered 9k MinesDamage dealt to the enemy by non-Fire attacks will be lowered to 25%. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. Each Round before Summoner starts moving Runestones, Runestones in the bottom left and right corners will be weathered and turned into Earth Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9000 will be dealt to Summoner.
3238SI002SI106SI013SI221 Non-Fire Damage -90% · 8+ Combo Shield EX · Top Corner Conversion - Earth Weathered 15k MinesDamage dealt to the enemy by non-Fire attacks will be lowered to 10%. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. Each Round before Summoner starts moving Runestones, Runestones in the top left and right corners will be weathered and turned into Earth Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.
3239SI012SI114SI124 Initial Random Conversion - Fire · Fire Combo Trojan & Team Attack -100% · UncontrollableAt the beginning of the first Round, a random type of Runestones will be turned into Fire Runestones. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. The enemy disregards all Controlling Skills.
3240SI012SI002SI260SI124 Random Conversion - Fire · Fire Combo - HP Recovery and 100% Reflect · UncontrollableEach Round before Summoner starts moving Runestones, a random type of Runestones will be turned into Fire Runestones. When a Fire Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills.
3241SI160SI224SI117SI005 First Strike - Masked Row · Dark Combo Trojan & Team Attack -100% · Masked Trail · Dark Damage -100%At the beginning of the first Round, the enemy raids once. A random row will be turned into Masked Runestones. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. Runestones recently touched while moving will be turned into Masked Runestones. The enemy receives no Dark Attack-Damage.
3242SI159SI093SI128SI124 CD Set - 1 · 3 Combo Shield · 50% HP Reduction · UncontrollableCD of the enemy's first attack will be 1. The enemy receives Damage only when 3 Combos are made (only the first batch of Runestones dissolved will be counted). 50% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills.
3243SI160SI224SI117SI005 First Strike - Masked Row & Column · Dark Combo Trojan & Team Attack -100% · Masked Trail EX · Dark Damage -100%At the beginning of the first Round, the enemy attacks once. A random row and a random column will be turned into Masked Runestones. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. All Runestones touched while moving will be turned into Masked Runestones. The enemy receives no Dark Attack-Damage.
3244SI159SI093SI141SI124 CD Set - 1 · 3 Combo Shield · 99% HP Reduction · UncontrollableCD of the enemy's first attack will be 1. The enemy receives Damage only when 3 Combos are made (only the first batch of Runestones dissolved will be counted). 99% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills.
3245SI121SI123SI181SI039 Neutralize EX · Puzzle Shield EX - Heart · Fire BlockAll effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. The enemy receives Damage only when Heart Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). Fire Runestones cannot be dissolved.
3246SI159SI326SI229SI157SI251 CD Set - 1 · Explode Heart - Decrease Damage · Quad Burn - 20% · HP ≤ 70% - Phantom Attack x5CD of the enemy's first attack will be 1. In the first Round, all Heart Runestones will be removed to reduce the enemy's Damage received onwards. 4 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. When the enemy's HP ≤70%, the enemy's Attack x 5 starting from next Round, regardless of all Damage-reducing and Willpower Skills.
3247SI160SI165SI103SI251 Ambush - 3 Rounds, 1s Time Reduction · 5+ Combo Shield EX · PhantomThe enemy raids once at the beginning of the first Round. Upon receiving this attack, Runestone-moving time will be reduced by 1 second for 3 Rounds. The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made. The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3248SI160SI165SI104SI251 Ambush - 3 Rounds, 2s Time Reduction · 6+ Combo Shield EX · PhantomThe enemy raids once at the beginning of the first Round. Upon receiving this attack, Runestone-moving time will be reduced by 2 seconds for 3 Rounds. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3249SI160SI165SI105SI251 Ambush - 3 Rounds, 3s Time Reduction · 7+ Combo Shield EX · PhantomThe enemy attacks once at the beginning of the first Round. Upon receiving this attack, Runestone-moving time will be reduced by 3 seconds for 3 Rounds. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3250SI160SI122SI236SI124 Ambush - 1 Round Team Lockdown · 1 Electrified Rune · Uncontrollable
FSD: 10%
The enemy raids once at the beginning of the first Round. Upon receiving this attack, Active Skills and attacks of all Members will be locked for 1 Round. After that, 1 random Runestone will be electrified upon receiving Damage from the enemy's attack. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy disregards all Controlling Skills.
3251SI160SI122SI236SI124 Ambush - 2 Round Team Lockdown · 2 Electrified Rune · Uncontrollable
FSD: 65%
The enemy raids once at the beginning of the first Round. Upon receiving this attack, Active Skills and attacks of all Members will be locked for 2 Rounds. After that, 2 random Runestones will be electrified upon receiving Damage from the enemy's attack. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy disregards all Controlling Skills.
3252SI160SI122SI236SI124 First Strike - 3 Rounds Team Lockdown · 3 Electrified Runes · Uncontrollable
FSD: 100%
The enemy attacks once at the beginning of the first Round. Upon receiving this attack, Active Skills and attacks of all Members will be locked for 3 Rounds. After that, 3 random Runestones will be electrified upon receiving Damage from the enemy's attack. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy disregards all Controlling Skills.
3253SI125SI157SI161 Saint Seiya - CD Restore & Attack x2 · Kamikaze 100%The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. When there are "Saint Seiya" Collaborative Monsters in the Team (except "Saori Kido the Goddess Athena", Active Skill CD(s) of the Monster(s) becomes 0 & EP will be fully restored; Attack of the Monster(s) x 2 for 7 Rounds.
3254SI304SI047SI014SI260SI124 Random Conversion - Light · Light Combo - HP Recovery & 2x 50% Reflect · UncontrollableRunestones of a random Attribute will be turned into Light Runestones each Round. When a Light Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round and reflects 50% of its Attack twice (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills.
3255SI014SI041SI124 Initial Outside Conversion - Light · Light Block · Explode Light Runes - Increase Attack & Lower Damage · UncontrollableCD of the enemy's first attack will be 2. The outermost 18 Runestones will be turned into Light Runestones at the beginning of the first Round. Light Runestones cannot be dissolved. All Light Runestones will be removed at the end of each Round. The more the Light Runestones removed in the Round, the higher the enemy's next Attack and the lower the enemy's Damage received. The enemy disregards all Controlling Skills.
3256SI250SI161SI158SI124 Initial Shield ‧ Raid - Fatigue ‧ Uncontrollable• The enemy will not receive any Damage until its first Attack.

• 99% of Summoner‘s current HP will be deducted
when the enemy attacks for the first time
(Damage-reducing or increasing effects apply);
upon receiving this attack,
Team Attack will be lowered to 0% for 1 Round.

• The enemy disregards all Controlling Skills.
3257SI250SI132SI124 Initial Shield · 100% HP Reduction · UncontrollableThe enemy will not receive any Damage until its first Attack. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills.
3258SI181SI216SI124 Puzzle Shield EX - Enemy Weakness Attribute · Enemy Reflect 50% · UncontrollableThe enemy receives Damage only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack. The enemy disregards all Controlling Skills.
3259SI087SI188SI251 Initial 7 Combo Shield · Trojan Attack · PhantomThe enemy receives Damage only when 7 Combos are made (only the first batch of Runestones dissolved will be counted). The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3260SI159SI237SI058SI132 CD Set - 1 · 6 Petrified 3-Layer Runes - Defense x10,000 · Disabled Conversion · 100% HP ReductionCD of the enemy's first attack will be 3. 6 random Runestones will be petrified with 3 layers at the beginning of the first Round. A layer of a Petrified Runestone can be unpetrified by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 10000. All Runestone-turning Skills will be nullified. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3261SI183SI216SI161SI124 Green to Red Vortex - Attack & Recovery · CD1+ - Revival & CD Set - 2 · Kamikaze 100% · UncontrollableAttack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). When CD of the enemy is 1 or above, it will revive after defeated and its CD will become 2; 100% of the enemy's HP will be deducted when its CD reaches 0. The enemy disregards all Controlling Skills.
3262SI183SI305SI047SI124 Green to Red Vortex - Attack & Recovery · Column & Row Conversion - Dark · UncontrollableAttack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). When the enemy attacks for the first time, a random column of Runestones will be turned into Dark Runestones; for the second time, a random row of Runestones will be turned into Dark Runestones. The above runs as a cycle. The enemy disregards all Controlling Skills.
3263SI122SI215SI227SI121SI123SI224SI043 5 Rounds Team Lockdown · Multi Skill (B&W Zone, Runestones in Disguise, Purifying, Masked Path, Undissolvable Heart) · UncontrollableActive Skills and attacks of all Members will be locked for 5 Rounds. Different Boss Skills will appear upon receiving Damage from the enemy's attack: B&W Zone, Runestones in Disguise, Purifying (All effects in play will be cancelled by the enemy; CD of the cancelled Skills will be reset), Masked Path, Undissolvable Heart. The enemy disregards all Controlling Skills.
3264SI159SI237SI132 CD Set - 2 · 4 Petrified 3-layer Runes · 100% HP Reduction · UncontrollableCD of the enemy's first attack will be 2. 4 random Runestones will be petrified with 3 layers at the beginning of the first Round. A layer of a Petrified Runestone can be unpetrified by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 10000. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills.
3265SI121SI123SI164SI124 Summon Shield · Neutralize EX · UncontrollableThe enemy summons minions when its CD reaches 0, but if any of the minions survives at the time, it attacks. All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. The enemy disregards all Controlling Skills.
3266SI165SI121SI123SI164SI124 2 Second Round · Summon Shield · Neutralize EX · UncontrollableRunestone-moving time will be reduced to 2 seconds.The enemy summons minions when its CD reaches 0, but if any of the minions survives at the time, it attacks. All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. The enemy disregards all Controlling Skills.
3267SI316SI124 Explode Dark Runes - Increase Attack & Lower Damage · UncontrollableAll Dark Runestones will be exploded by the enemy in the first Round and before the end of each Round. The more the Dark Runestones exploded by the enemy in the Round, the higher the enemy's next Attack and the lower the enemy's next Damage received. The enemy disregards all Controlling Skills.
3268SI005SI316SI124 Dark Damage -100% · Explode Dark Runes - Increase Attack & Lower Damage · UncontrollableThe enemy will not receive Damage dealt by Dark attacks. All Dark Runestones will be exploded by the enemy in the first Round and before the end of each Round. The more the Dark Runestones exploded by the enemy in the Round, the higher the enemy's next Attack and the lower the enemy's next Damage received. The enemy disregards all Controlling Skills.
3269SI160SI236SI139 Ambush · 1-3 Electrified Runes · Trojan HP Attack - 20%
FSD: 10%
The enemy raids once at the beginning of the first Round. 1 to 3 Runestones will be electrified in the first Round and before the end of each Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. 20% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.
3270SI110SI183SI263 Initial Orb Shield - 25% Damage · Green to Red Vortex - Attack & Recovery ·A random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same number of Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). 25% of the enemy's HP will be deducted when a random number of Combos assigned are made (only the first batch of Runestones dissolved will be counted); the enemy receives no other Damage (including Active Skills).
3271SI110SI183SI263 Initial Orb Shield EX - Moving & 20% Damage · Green to Red Vortex - Attack & RecoveryEach Round while Summoner starts moving Runestones, a random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same number of Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). 20% of the enemy's HP will be deducted when a random number of Combos assigned are made (only the first batch of Runestones dissolved will be counted); the enemy receives no other Damage (including Active Skills).
3272SI159SI089SI124SI251 CD Set - 1 · 9 Combo Shield · Uncontrollable · PhantomCD of the enemy's first attack will be 1. The enemy receives Damage only when 9 Combos are made (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling, Damage-reducing and Willpower Skills.
3273SI229SI256SI422 Burn Fungus +1 - 10% · 5% Heart Damage · Demon Racism EX1 random position will be burned. The burning area will extend to 1 adjacent position each Round afterwards. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. For each Heart Runestone dissolved, 5% of the enemy's HP will be deducted; the enemy receives no other Damage (including Active Skills). If Demon(s) is present, the enemy's Attack increases.
3274SI229SI256SI422 Burn Fungus +2 - 10% · 2% Heart Damage · Demon Racism EX1 random position will be burned. The burning area will extend to 2 adjacent positions each Round afterwards. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. For each Heart Runestone dissolved, 2% of the enemy's HP will be deducted. Other than this, the enemy will not receive any Damage (including Active Skills). If Demon(s) is present, the enemy's Attack increases.
3275SI252SI014SI251 Crumbling Walls · Light Combo - HP Recovery · PhantomThe enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect. When a Light Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3276SI343SI250SI014SI251 Demon Damage -100% · Crumbling Walls · Light Combo - HP Recovery · PhantomThe enemy will not receive Damage dealt by Demon attacks. The enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect. When a Light Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3277SI159SI306SI047SI132SI124 CD Set - 1 · Board Conversion - Heart · 100% HP Reduction · UncontrollableCD of the enemy's first attack will be 1. All Runestones will be turned into Heart Runestones. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills.
3278SI122SI227 3 Rounds Team Lockdown · Shrouded RunesActive Skills and attacks of all Members will be locked for 3 Rounds. Summoner will not be able to see the true Attributes of Runestones.
3279SI122SI227SI118 Team Lockdown EX - 5 Rounds · Shrouded Runes · Heart Combo Trojan & Team Damage -100%Active Skills and attacks of all Members will be locked for 5 Rounds. Summoner will not be able to see the true Attributes of Runestones. If Heart Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.
3280SI160SI203SI015 Ambush · Scarlet Needle · Dark Combo - HP Recovery
FSD: 10%
The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack, a Scarlet Needle will be released to 1 position; if there are 5 Scarlet Needles, Summoner will be defeated immediately. When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3281SI160SI118 Ambush · Scarlet Needle · Dark Combo Trojan - 200% Reflect & Recover HP
FSD: 10%
The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack, a Scarlet Needle will be released to 1 position; if there are 3 Scarlet Needles, Summoner will be defeated immediately. When a Dark Combo is made, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3282SI221SI047SI254SI188 Weathered Column & Row Conversion - Earth · Enchanted Shield · HP < 20% - Attack & Defense x5• Upon receiving an attack from the enemy for the first time,
a random column will be weathered and turned into Earth Runestones;
• for the second time,
a random row will be weathered and turned into Earth Runestones.
• If any Weathered Runestone is touched,
⓵ Runestone movement will be stopped immediately
⓶ A Damage of 3,000 will be dealt to Summoner.
• The above runs as a cycle.

• Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved.

• When the enemy's HP <20%,
its Defense and Attack x 5 starting from the next attack.
3283SI221SI047SI254SI188 Weathered Column & Row Conversion - Earth · Enchanted Shield · HP < 50% - Attack & Defense x10• Upon receiving an attack from the enemy for the first time,
a random column will be weathered and turned into Earth Runestones;
• for the second time,
a random row will be weathered and turned into Earth Runestones.
• If any Weathered Runestone is touched,
⓵ Runestone movement will be stopped immediately
⓶ A Damage of 15,000 will be dealt to Summoner.
• The above runs as a cycle.

• Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved.

• When the enemy's HP <50%,
its Defense and Attack x 10 starting from the next attack.
3284SI159SI058SI013SI260 CD Set - 1 · Disabled Conversion · Earth Combo - Reflect 200% & HP RecoveryCD of the enemy's first attack will be 1. All Runestone-turning Skills will be nullified. When an Earth Combo is made, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3285SI159SI165SI058SI013SI260 CD Set - 1 · 3 Second Waning Time · Disabled Conversion · Earth Combo - Reflect 200% & HP RecoveryCD of the enemy's first attack will be 1. Runestone-moving time will be reduced by 3 seconds for 5 Rounds. All Runestone-turning Skills will be nullified. When an Earth Combo is made, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3286SI160SI219SI124 Ambush · 2 Frozen Runes · Uncontrollable
FSD: 10%
The enemy raids once at the beginning of the first Round. When the enemy attacks, 2 random Runestones will be frozen. Frozen Runestones cannot be dissolved for 3 Rounds. The enemy disregards all Controlling Skills.
3287SI160SI219SI124 Ambush · 4 Frozen Runes · Uncontrollable
FSD: 65%
The enemy raids once at the beginning of the first Round. When the enemy attacks, 4 random Runestones will be frozen. Frozen Runestones cannot be dissolved for 3 Rounds. The enemy disregards all Controlling Skills.
3288SI160SI220SI156SI124 Ambush - 99% Current HP · Freezing Column · Recovery Block · UncontrollableAt the beginning of the first Round, 99% of Summoner's current HP will be deducted (Damage-reducing or increasing effects apply); upon receiving this attack, a random column of Runestones will be frozen. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. Team Recovery becomes 0. The enemy disregards all Controlling Skills.
3289SI160SI219SI156SI124 Ambush - 99% Current HP · Frozen Column · Recovery Block · UncontrollableAt the beginning of the first Round, 99% of Summoner's current HP will be deducted (Damage-reducing or increasing effects apply); upon receiving this attack, a random column of Runestones will be frozen. Frozen Runestones cannot be dissolved for 3 Rounds. Team Recovery becomes 0. The enemy disregards all Controlling Skills.
3290SI160SI220SI043SI124 Ambush - 99% Current HP · Freezing Column · 3 Round Heart Block · UncontrollableAt the beginning of the first Round, 99% of Summoner's current HP will be deducted (Damage-reducing or increasing effects apply); upon receiving this attack, a random column of Runestones will be frozen. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. Heart Runestones cannot be dissolved for 3 Rounds. The enemy disregards all Controlling Skills.
3291SI160SI219SI043SI124 Ambush - 99% Current HP · Frozen Column · 3 Round Heart Block · UncontrollableAt the beginning of the first Round, 99% of Summoner's current HP will be deducted (Damage-reducing or increasing effects apply); upon receiving this attack, a random column of Runestones will be frozen. Frozen Runestone cannot be dissolved for 3 Rounds. Heart Runestones cannot be dissolved for 3 Rounds. The enemy disregards all Controlling Skills.
3292SI159SI220SI132SI124 CD Set - 2 · Initial Frozen Board · 100% HP Reduction · UncontrollableCD of the enemy's first attack will be 2. All Runestones will be frozen at the beginning of the first Round; If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills.
3293SI159SI219SI132SI124 CD Set - 1 · Initial Frozen Board · 100% HP Reduction · UncontrollableCD of the enemy's first attack will be 1. All Runestones will be frozen at the beginning of the first Round. Frozen Runestones cannot be dissolved for 3 Rounds. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills.
3294SI160SI201SI113SI251 Ambush · 4 Black Roses · Water Combo Trojan & Team Damage -100% · Phantom
FSD: 10%
At the beginning of the first Round, the enemy raids once. 4 random Runestones will be turned into Black Roses each Round. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. The enemy disregards all Damage-reducing and Willpower Skills.
3295SI160SI201SI113SI251 Ambush · 8 Black Roses · Water Combo Trojan · Phantom
FSD: 65%
At the beginning of the first Round, the enemy raids once. 8 random Runestones will be turned into Black Roses each Round. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. The enemy disregards all Damage-reducing and Willpower Skills.
3296SI201SI124 White Rose - 100% HP Reduction · Uncontrollable1 random Runestone will be turned into White Rose Runestone each Round. The White Rose Runestone will be turned into Red Rose Runestone next Round; all Red Rose Runestones will be exploded at the end of the Round or upon defeating the enemy ── 100% of Summoner‘s HP will be deducted (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills.
3297SI201SI124 2 White Roses - 100% HP Reduction · Uncontrollable2 random Runestones will be turned into White Roses each Round. White Roses will be turned into Red Roses next Round; all Red Roses will be exploded at the end of the Round or upon defeating the enemy ── 100% of Summoner‘s HP will be deducted (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills.
3298SI201SI124 3 White Roses - 100% HP Reduction · Uncontrollable3 random Runestones will be turned into White Roses each Round. White Roses will be turned into Red Roses next Round; all Red Roses will be exploded at the end of the Round or upon defeating the enemy ── 100% of Summoner‘s HP will be deducted (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills.
3299SI305SI047SI055SI260SI124 Random Conversion - Dark · Dark & Heart Combo - HP Recovery & 2x 50% Reflect · UncontrollableRunestones of a random Attribute will be turned into Dark Runestones each Round. When any Dark or Heart Runestones are dissolved, the enemy reflects 50% of its Attack twice and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills.
3300SI305SI047SI055SI260SI124 Random Conversion - Dark · Dark & Heart Combo - HP Recovery & 200% Reflect · UncontrollableRunestones of a random Attribute will be turned into Dark Runestones each Round. When any Dark or Heart Runestones are dissolved, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills.
3301SI157SI305SI047SI055SI260SI124 5 Rounds Dohko Attack x3 · Random Conversion - Dark · Dark & Heart Combo - HP Recovery & 200% Reflect · UncontrollableLibra Dohko's Attack x 3 for 5 Rounds. Runestones of a random Attribute will be turned into Dark Runestones each Round. When any Dark or Heart Runestones are dissolved, the enemy reflects 50% of its Attack twice and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills.
3302SI015SI005SI124 Random Conversion - Dark · Dark & Heart Combo - 200% Reflect & HP Recovery · UncontrollableLibra Dohko's Attack x 3 for 5 Rounds. Runestones of a random Attribute will be turned into Dark Runestones each Round. When any Dark or Heart Runestones are dissolved, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills.
3303SI159SI004SI042SI316SI124 CD Set - 1 · Non-Light Damage -100% · Dark Block · Explode Dark · Increase Attack & Decrease Damage · UncontrollableCD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Light attacks. Dark Runestones cannot be dissolved. All Dark Runestones will be removed at the end of each Round. The more the Dark Runestones removed in the Round, the higher the enemy's next Attack and the lower the enemy's next Damage received. The enemy disregards all Controlling Skills.
3304SI003SI303SI181SI251 Non-Earth Damage -100% · Puzzle Shield EX - Earth · PhantomThe enemy only receives Damage dealt by Earth attacks. The enemy receives Damage only when Earth Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3305SI003SI023SI181SI251 Non-Earth Damage -100% · Puzzle Shield EX - Enchanted Earth · PhantomThe enemy only receives Damage dealt by Earth attacks. The enemy receives Damage only when Enchanted Earth Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3306SI159SI270SI303SI306SI132 CD Set - 4 · 10 Heart & 10 Earth Metasphere · 100% HP ReductionCD of the enemy's first attack will be 4. 2 positions will be changed into Heart Metasphere and Earth Metasphere respectively. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). The enemy receives Damage only when 10 or more Heart Runestones and 10 or more Earth Runestones are dissolved in the same Round. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3307SI227SI132 15 Heart & 15 Earth Metasphere · 100% HP ReductionCD of the enemy's first attack will be 2. 2 positions will be changed into Heart Metasphere and Earth Metasphere respectively. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). The enemy receives Damage only when 15 or more Heart Runestones and 15 or more Earth Runestones are dissolved in the same Round. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3308SI254SI301SI047SI011 Enchanted Shield · Row & Column Conversion - Water · Water Combo - HP Recovery• Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved.

• Upon receiving an attack from the enemy for the first time,
⇒ a random row of Runestones will be turned into Water Runestones;
• For the second time,
⇒ a random column of Runestones will be turned into Water Runestones.
• The above runs as a cycle.

• If Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
3309SI005SI112SI251 Non-Dark Damage -75% · Light & Dark Combo Shield · PhantomDamage dealt to the enemy by non-Dark Attack will be lowered to 25%. The enemy receives Damage only when dissolving the same number of Light and Dark Combos (only the first batch of Runestones dissolved will be counted). The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3310SI005SI112SI251 Non-Dark Damage -90% · WFELD Combo Shield · PhantomDamage dealt to the enemy by non-Dark Attack will be lowered to 10%. The enemy receives Damage only when dissolving the same number of Water, Fire, Earth, Light and Dark Combos (only the first batch of Runestones dissolved will be counted). The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3311SI250SI430 Initial Shield · Human Racism 10x ATKThe enemy will not receive any Damage until its first Attack. If Human(s) is present, the enemy's Attack increases. The enemy disregards all Controlling Skills.
3312SI250SI431 Initial Shield · Beast Racism 10x ATKThe enemy will not receive any Damage until its first Attack. If Beast(s) is present, the enemy's Attack increases. The enemy disregards all Controlling Skills.
3313SI250SI433 Initial Shield · Elf Racism 10x ATKThe enemy will not receive any Damage until its first Attack. If Elf(s) is present, the enemy's Attack increases. The enemy disregards all Controlling Skills.
3314SI250SI432 Initial Shield · Dragon Racism 10x ATKThe enemy will not receive any Damage until its first Attack. If Dragon(s) is present, the enemy's Attack increases. The enemy disregards all Controlling Skills.
3315SI250SI428 Initial Shield · God Racism 10x ATKThe enemy will not receive any Damage until its first Attack. If God(s) is present, the enemy's Attack increases. The enemy disregards all Controlling Skills.
3316SI250SI429 Initial Shield · Demon Racism 10x ATKThe enemy will not receive any Damage until its first Attack. If Demon(s) is present, the enemy's Attack increases. The enemy disregards all Controlling Skills.
3317SI250SI434 Initial Shield · Machina Racism 10x ATKThe enemy will not receive any Damage until its first Attack. If Machina(s) is present, the enemy's Attack increases. The enemy disregards all Controlling Skills.
3318SI230SI011SI113 Non-Enchanted Shield · Random Conversion - Water · Water Combo Trojan & Team Damage -100%• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 1.

• A random type of Runestones will be turned into Water Runestones each Round.

• When a Water Combo is made in the first batch,
attacks of the Team will be nullified.
• The more Water Combos made,
the more times the enemy attacks in the Round.
3319SI230SI012SI114 Non-Enchanted Shield · Random Conversion - Fire · Fire Combo Trojan & Team Damage -100%• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 1.

• A random type of Runestones will be turned into Fire Runestones each Round.

• When a Fire Combo is made in the first batch,
attacks of the Team will be nullified.
• The more Fire Combos made,
the more times the enemy attacks in the Round.
3320SI230SI013SI115 Non-Enchanted Shield · Random Conversion - Earth · Earth Combo Trojan & Team Damage -100%• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 1.

• A random type of Runestones will be turned into Earth Runestones each Round.

• When a Earth Combo is made in the first batch,
attacks of the Team will be nullified.
• The more Earth Combos made,
the more times the enemy attacks in the Round.
3321SI230SI014SI116 Non-Enchanted Shield · Random Conversion - Light · Light Combo Trojan & Team Damage -100%• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 1.

• A random type of Runestones will be turned into Light Runestones each Round.

• When a Light Combo is made in the first batch,
attacks of the Team will be nullified.
• The more Light Combos made,
the more times the enemy attacks in the Round.
3322SI230SI015SI117 Non-Enchanted Shield · Random Conversion - Dark · Dark Combo Trojan & Team Damage -100%• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 1.

• A random type of Runestones will be turned into Dark Runestones each Round.

• When a Dark Combo is made in the first batch,
attacks of the Team will be nullified.
• The more Dark Combos made,
the more times the enemy attacks in the Round.
3323SI230SI045SI118 Non-Enchanted Shield · Random Conversion - Heart · Heart Combo Trojan & Team Damage -100%• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 1.

• A random type of Runestones will be turned into Heart Runestones each Round.

• When a Heart Combo is made in the first batch,
attacks of the Team will be nullified.
• The more Heart Combos made,
the more times the enemy attacks in the Round.
3324DCmd1 Pattern of ConnectionPattern of Connection
3325DCmd2 Seal of TranspositionSeal of Transposition
3326DCmd3 Spell of DestructionSpell of Destruction
3327DCmd4 Amulet of ReflectionAmulet of Reflection
3328DCmd7 Opal of ShadowfallOpal of Shadowfall
3329DCmd6 Blade of SlashingBlade of Slashing
3330DCmd9 Bubble of MirrorBubble of Mirror
3335SI013SI270SI303 Earth Combo - HP Recovery · 2 Earth MetasphereWhen an Earth Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

2 random positions will be changed into Earth Metasphere. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected).
3336SI013SI260SI303SI270SI047 2 Earth Metasphere · Initial Column Conversion - Earth · Metasphere Adjacent Conversion - Earth · Earth Combo - HP Recovery & 100% Reflect2 random positions will be changed into Earth Metasphere. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected).

At the beginning of the first Round, turn a random column of Runestones into Earth Runestones. After that, turn Runestones adjacent to each Metasphere into Earth Runestones.

When an Earth Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3337SI013SI260SI303SI270SI047 3 Earth Metasphere · Initial Row Conversion - Earth · Metasphere Adjacent Conversion - Earth · Earth Combo - HP Recovery & 200% Reflect3 random positions will be changed into Earth Metasphere. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected).

At the beginning of the first Round, turn a random row of Runestones into Earth Runestones. After that, turn Runestones adjacent to each Metasphere into Earth Runestones.

When an Earth Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3338SI236SI011 2 Electrified Runestones · Water Combo - HP Recovery2 random Runestones will be electrified in the first Round and upon receiving Damage from the enemy's attack. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3339SI236SI011SI260SI251 3 Electrified Runestones · Water Combo - HP Recovery & 100% Reflect· Phantom3 random Runestones will be electrified in the first Round and upon receiving Damage from the enemy's attack. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

When a Water Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3340SI236SI011SI260SI251 4 Electrified Runestones · Water Combo - HP Recovery & 200% Reflect· Phantom4 random Runestones will be electrified in the first Round and upon receiving Damage from the enemy's attack. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

When a Water Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3341SI015SI183 Dark Combo - HP Recovery · Green to Red Vortex - Attack & RecoveryWhen a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3342SI015SI260SI183 2 Rounds Lockdown · Dark Combo - HP Recovery & 100% Reflect · Green to Red Vortex - Attack & RecoveryActive Skills of all Members will be locked for 2 Rounds.

When a Dark Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Dark Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3343SI015SI260SI183 4 Rounds Lockdown · Dark Combo - HP Recovery & 200% Reflect · Green to Red Vortex - Attack & RecoveryActive Skills of all Members will be locked for 4 Rounds.

When a Dark Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Dark Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3344SI061SI012SI229 Non-God Damage -90% · Initial Random, Row & Column Conversion - Fire · Burn Trail - 2000Damage dealt to the enemy by non-Gods will be lowered to 10%.

A random type of Runestones will be turned into Fire Runestones at the beginning of the first Round.

When the enemy attacks for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above runs as a cycle.

When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 2000.
3345SI061SI012SI229 Non-God Damage -100% · Initial Random, Row & Column Conversion - Fire · Burn Trail - 5000The enemy only receives Damage dealt by Gods.

A random type of Runestones will be turned into Fire Runestones at the beginning of the first Round.

When the enemy attacks for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above runs as a cycle.

When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 5000.
3346SI076SI302SI047SI229 Non-Beast Damage -90% · Initial Random, Row & Column Conversion - Fire · Burn Trail - 2000Damage dealt to the enemy by non-Beasts will be lowered to 10%.

A random type of Runestones will be turned into Fire Runestones at the beginning of the first Round.

When the enemy attacks for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above runs as a cycle.

When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 2000.
3347SI076SI302SI047SI229 Non-Beast Damage -100% · Initial Random, Row & Column Conversion - Fire · Burn Trail - 5000The enemy only receives Damage dealt by Beasts.

A random type of Runestones will be turned into Fire Runestones at the beginning of the first Round.

When the enemy attacks for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above runs as a cycle.

When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 5000.
3348SI003SI160SI011 Non-Earth Damage -100% · Ambush · Row Conversion - Water · Water Combo - HP RecoveryThe enemy only receives Damage dealt by Earth attacks.

The enemy raids once at the beginning of the first Round, and a random row of Runestones will be turned into Water Runestones.

When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3349SI159SI011SI158SI188 CD Set - 1 · Initial Outside Conversion - Water · Water Enfeeble 50% · Trojan EXCD of the enemy's first attack will be 1.

The outermost 18 Runestones will be turned into Water Runestones at the beginning of the first Round.

The enemy casts the following permanent debuff on Summoner from the first Round onwards: every Round when Water Runestones are dissolved, Team Attack -50%.

The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.
3350SI003SI160SI011SI260 Non-Earth Damage -100% · Ambush · Row and Column Conversion - Water · Water Combo - HP Recovery & 200% ReflectThe enemy only receives Damage dealt by Earth attacks.

The enemy raids once at the beginning of the first Round, and a random row and column of Runestones will be turned into Water Runestones.

When a Water Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3351SI159SI011SI158SI188 CD Set - 1 · Initial Outside Conversion - Water · Water Enfeeble 99% · Trojan EXCD of the enemy's first attack will be 1.

The outermost 18 Runestones will be turned into Water Runestones at the beginning of the first Round.

The enemy casts the following permanent debuff on Summoner from the first Round onwards: every Round when Water Runestones are dissolved, Team Attack -99%.

The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.
3352SI157SI121SI265SI251 If Fire Member - Attack + ‧ Clear Skills & EP ‧ Handprint Areas ‧Defense BreakIf there is a Fire Member in the Team at the beginning:
⓵ enemy's Attack x 2.
⓶ Skill CDs, EPs and accumulated Rounds of all Characters will be reset.

【Show during Runestone movement】
• 1 random position will be changed into Handprint Area.
• If any Runestone in a Handprint Area is touched:
⓵ Runestone Movement will be stopped immediately.
⓶ Team Attack will become 0.

• The enemy disregards all Damage-reducing and Willpower Skills.
3353SI157SI121SI265SI251 If Fire Member - Attack + ‧ Clear Skills & EP ‧ Handprint Areas ‧Defense BreakIf there is a Fire Member in the Team at the beginning:
⓵ enemy's Attack x 3.
⓶ Skill CDs, EPs and accumulated Rounds of all Characters will be reset.

【Show during Runestone movement】
• 1 random position will be changed into Handprint Area.
• If any Runestone in a Handprint Area is touched:
⓵ Runestone Movement will be stopped immediately.
⓶ Team Attack will become 0.

• The enemy disregards all Damage-reducing and Willpower Skills.
3354SI160SI219SI032 Ambush - 3 Frozen Water Runes · Fire to Frozen Water Conversion · 9 Cumulative Fire ShieldThe enemy raids once at the beginning of the first Round, and 3 random Runestones will be frozen and turned into Water Runestones. Frozen Runestones cannot be dissolved for 3 Rounds.

After that, Fire Runestones will be frozen and turned into Water Runestones;. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds.

The enemy only receives Damage if 9 or more Fire Runestones are dissolved cumulatively.
3355SI160SI219SI032 Ambush - 6 Frozen Water Runes · Fire to Frozen Water Conversion · 15 Cumulative Fire ShieldThe enemy raids once at the beginning of the first Round, and 6 random Runestones will be frozen and turned into Water Runestones. Frozen Runestones cannot be dissolved for 3 Rounds.

After that, Fire Runestones will be frozen and turned into Water Runestones.; If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds.

The enemy only receives Damage if 15 or more Fire Runestones are dissolved cumulatively.
3356SI160SI219SI032 Ambush - 9 Frozen Water Runes · Fire to Frozen Water Conversion · 30 Cumulative Fire Shield EXThe enemy raids once at the beginning of the first Round, and 9 random Runestones will be frozen and turned into Water Runestones. Frozen Runestones cannot be dissolved for 3 Rounds.

After that, Fire Runestones will be frozen and turned into Water Runestones.; If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds.

The enemy only receives Damage if 30 or more Fire Runestones are dissolved cumulatively. If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
3357SI121SI303SI047SI115 Non-God & Non-Beast - CD and EP Reset · Random Conversion - Earth · Earth Combo Trojan & Team Damage -100%If there is a non-God(s) or non-Beast(s) in the Team,
Skill CDs, EPs and accumulated Rounds of all Members will be reset.

A random type of Runestones will be turned into Earth Runestones each Round.

If Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.
3358SI159SI181SI115SI251 CD Set - 1 · Puzzle Shield EX - Enemy Attribute · Earth Combo - HP Recovery · PhantomCD of the enemy's first attack will be 1.

The enemy receives Damage only when Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together).

When an Earth Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3359SI250SI326SI313SI251 Initial Shield · Explode Heart and Fire - Increase Attack & Lower Damage · PhantomThe enemy will not receive any Damage until its first Attack.

Upon receiving Damage from the enemy's attack for the first time, the enemy explodes all Heart Runestones and Fire Runestones to increase its Attack onwards and decrease its Damage received onwards.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3361SI252SI002SI229SI251 Crumbling Walls · Fire Combo - HP Recovery & 2 Burned Positions - 20% · PhantomThe enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect.

When a Fire Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round,and 2 random positions will be burned (only the first batch of Runestones dissolved will be counted). Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3362SI159SI257SI254SI132 CD Set - 2 · Control Shield · Enchanted Shield · 100% HP Reduction• CD of the enemy's first attack will be 2.

• The enemy receives Damage only when there is a Controlling Skill on it.

• Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved.

• 100% of Summoner‘s HP will be deducted when the enemy attacks
(regardless of all Damage-reducing and Willpower Skills).
3363SI159SI216SI257SI132 CD Set - 2 · Retaliation - 10,000 · Tumbler 20% · 100% HP ReductionCD of the enemy's first attack will be 2.

A Damage of 10,000 will be dealt to every Member who launches an Attack.

Damage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation).

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3364SI159SI216SI257SI132 CD Set - 2 · Retaliation - 6,000 · Tumbler 20% · 100% HP ReductionCD of the enemy's first attack will be 2.

A Damage of 6,000 will be dealt to every Member who launches an Attack.

Damage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation).

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3365SI004SI282SI251 Non-Light Damage -100% · Tornado - Random Left/Right · PhantomThe enemy only receives Damage dealt by Light attacks.

The column of positions on the far left or far right side will be struck by a tornado. If there are 2 or more Attributes in the Team, both sides will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3366SI233SI161SI183 5 Round Recovery -90% · Kamikaze 20% · Green to Red Vortex - Attack and RecoveryTeam Recovery -90% for 5 Rounds.

The enemy will deplete 20% of its HP each round while receiving no Damage until defeated, regardless of all Controlling Skills.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)
3367SI159SI004SI122SI316SI140SI251 CD Set - 1 · Non-Light Damage -100% · 1 Round Lockdown · Explode Dark Runes - Increase Attack · Energize Reset - Decrease Damage · PhantomCD of the enemy's first attack will be 1.

The enemy only receives Damage dealt by Light attacks.

Active Skills of all Members will be locked for 1 Round.

In the first Round, all Dark Runestones will be removed to increase the enemy's Attack onwards, and the power gathered in the Craft Apparatus will be cleared to reduce the enemy's Damage received onwards.
The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3368SI005SI260SI183 Dark Damage -100% · Dark Combo - HP Recovery & 100% Reflect · Green To Red Vortex - Attack & RecoveryThe enemy will not receive Damage dealt by Dark attacks.

When a Dark Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

Attack and Recovery can only be triggered when Summoner starts moving Runestones (Dark Runestones rank first in priority) from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3369SI005SI224SI120 Dark Damage -100% · Initial Masked Board · WFELD Combo ShieldThe enemy will not receive Damage dealt by Dark attacks.

All Runestones will be masked by the enemy at the beginning of the first Round.

The enemy receives Damage only when dissolving the same number of Water, Fire, Earth, Light and Dark Combos (only the first batch of Runestones dissolved will be counted).
3370SI005SI270SI303SI304 Dark Damage -100% · 15 Earth & 15 Light MetasphereThe enemy will not receive Damage dealt by Dark attacks.

2 positions will be changed into Earth Metasphere and Light Metasphere respectively. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected).

The enemy receives Damage only when 15 or more Earth Runestones and 15 or more Light Runestones are dissolved in the same Round.
3371SI001SI260SI183 Water Combo - HP Recovery & 100% Reflect · Green to Red Vortex - Attack and RecoveryWhen a Water Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Water Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3372SI002SI260SI183 Fire Combo - HP Recovery & 100% Reflect · Green to Red Vortex - Attack and RecoveryWhen a Fire Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Fire Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3373SI003SI260SI183 Earth Combo - HP Recovery & 100% Reflect · Green to Red Vortex - Attack and RecoveryWhen an Earth Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Earth Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3374SI004SI260SI183 Light Combo - HP Recovery & 100% Reflect · Green to Red Vortex - Attack and RecoveryWhen a Light Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Light Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3375SI005SI260SI183 Dark Combo - HP Recovery & 100% Reflect · Green to Red Vortex - Attack and RecoveryWhen a Dark Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Dark Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3376SI036SI260SI183 Heart Combo - HP Recovery & 100% Reflect · Green to Red Vortex - Attack and RecoveryWhen a Heart Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Heart Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3377SI250SI251 First Blood Shield · PhantomSummoner can only deal Damage to other enemies after defeating this enemy.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3378SI250SI124SI251 First Blood Shield · Uncontrollable · PhantomSummoner can only deal Damage to other enemies after defeating this enemy.

The enemy disregards all Controlling, Damage-reducing and Willpower Skills.
3379SI250SI047SI301SI124 First Blood Shield · Column & Row Conversion - Water · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Water Runestones; for the second time, a random row of Runestones will be turned into Water Runestones. The above runs as a cycle.

The enemy disregards all Controlling Skills.
3380SI250SI047SI302SI124 First Blood Shield · Column & Row Conversion - Fire · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Fire Runestones; for the second time, a random row of Runestones will be turned into Fire Runestones. The above runs as a cycle.

The enemy disregards all Controlling Skills.
3381SI250SI047SI303SI124 First Blood Shield · Column & Row Conversion - Earth · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Earth Runestones; for the second time, a random row of Runestones will be turned into Earth Runestones. The above runs as a cycle.

The enemy disregards all Controlling Skills.
3382SI250SI047SI304SI124 First Blood Shield · Column & Row Conversion - Light · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Light Runestones; for the second time, a random row of Runestones will be turned into Light Runestones. The above runs as a cycle.

The enemy disregards all Controlling Skills.
3383SI250SI047SI305SI124 First Blood Shield · Column & Row Conversion - Dark · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Dark Runestones; for the second time, a random row of Runestones will be turned into Dark Runestones. The above runs as a cycle.

The enemy disregards all Controlling Skills.
3384SI250SI047SI306SI124 First Blood Shield · Column & Row Conversion - Heart · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Heart Runestones; for the second time, a random row of Runestones will be turned into Heart Runestones. The above runs as a cycle.

The enemy disregards all Controlling Skills.
3385SI250SI227SI124 First Blood Shield · Shrouded Runes · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Summoner will not be able to see the true Attributes of Runestones.

The enemy disregards all Controlling Skills.
3386SI250SI226SI124 First Blood Shield · Monochrome Runes · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

All Runestones will be in black and white.

The enemy disregards all Controlling Skills.
3387SI250SI165SI124 First Blood Shield · 2 Second Round · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Runestone-moving time will be reduced to 2 seconds.

The enemy disregards all Controlling Skills.
3388SI250SI221SI124 First Blood Shield · 1 Weathered 6k Mine · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Each Round before Summoner starts moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 6,000 will be dealt to Summoner.

The enemy disregards all Controlling Skills.
3389SI250SI221SI124 First Blood Shield · 1 Weathered 15k Mine · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Each Round before Summoner starts moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

The enemy disregards all Controlling Skills.
3390SI250SI221SI124 First Blood Shield · 2 Weathered 6k Mines · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Each Round before Summoner starts moving Runestones, 2 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 6,000 will be dealt to Summoner.

The enemy disregards all Controlling Skills.
3391SI250SI221SI124 First Blood Shield · 2 Weathered 15k Mines · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Each Round before Summoner starts moving Runestones, 2 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

The enemy disregards all Controlling Skills.
3392SI250SI221SI124 First Blood Shield · 3 Weathered 6k Mines · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 6,000 will be dealt to Summoner.

The enemy disregards all Controlling Skills.
3393SI250SI221SI124 First Blood Shield · 3 Weathered 15k Mines · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

The enemy disregards all Controlling Skills.
3394SI250SI236SI124 First Blood Shield · 1 Electrified Rune · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Each Round before Summoner starts moving Runestones, 1 random Runestone will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

The enemy disregards all Controlling Skills.
3395SI250SI236SI124 First Blood Shield · 2 Electrified Runes · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Each Round before Summoner starts moving Runestones, 2 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

The enemy disregards all Controlling Skills.
3396SI250SI236SI124 First Blood Shield · 3 Electrified Runes · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Each Round before Summoner starts moving Runestones, 3 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

The enemy disregards all Controlling Skills.
3397SI250SI228SI124 First Blood Shield · Sticky · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

1 random position will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.

The enemy disregards all Controlling Skills.
3398SI250SI228SI124 First Blood Shield · Dual Sticky · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

2 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.

The enemy disregards all Controlling Skills.
3399SI250SI228SI124 First Blood Shield · Triple Sticky · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

3 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.

The enemy disregards all Controlling Skills.
3400SI250SI228SI124 First Blood Shield · Sticky Trail EX · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

When moving Runestones, all touched Runestones will become sticky. If Sticky Runestones are touched, Runestone movement will be stopped immediately.

The enemy disregards all Controlling Skills.
3401SI250SI229SI124 First Blood Shield · Burn - 20% · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

1 random position will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

The enemy disregards all Controlling Skills.
3402SI250SI229SI124 First Blood Shield · Dual Burn - 20% · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

2 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

The enemy disregards all Controlling Skills.
3403SI250SI229SI124 First Blood Shield · Triple Burn - 20% · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

3 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

The enemy disregards all Controlling Skills.
3404SI250SI229SI124 First Blood Shield · Burn Trail 1,000 · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 1000.

The enemy disregards all Controlling Skills.
3405SI250SI229SI124 First Blood Shield · Burn Trail 2,000 · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 2000.

The enemy disregards all Controlling Skills.
3406SI250SI229SI124 First Blood Shield · Burn Trail 5,000 · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 5000.

The enemy disregards all Controlling Skills.
3407SI250SI257SI124 First Blood Shield · Tumbler 50% · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Damage dealt to the enemy each Round will not exceed 50% of its total HP (Active Skill is excepted from this limitation).

The enemy disregards all Controlling Skills.
3408SI250SI257SI124 First Blood Shield · Tumbler 25% · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation).

The enemy disregards all Controlling Skills.
3409SI250SI257SI124 First Blood Shield · Tumbler 20% · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Damage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation).

The enemy disregards all Controlling Skills.
3410SI250SI257SI124 First Blood Shield · Tumbler 10% · UncontrollableSummoner can only deal Damage to other enemies after defeating this enemy.

Damage dealt to the enemy each Round will not exceed 10% of its total HP (Active Skill is excepted from this limitation).

The enemy disregards all Controlling Skills.
3411SI160SI236SI254 Ambush · 1 Electrified Rune · Enchanted Shield
FSD: 10%
• At the beginning of the first Round, the enemy raids once.

• Each Round when the enemy attacks,
1 random Runestone will be electrified.
• If any Electrified Runestone is touched,
Runestone movement will be stopped immediately.
• If any Electrified Runestone is not dissolved,
the enemy receives no Attack-damage that Round.

• Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved.
3412SI160SI236SI254SI260 Ambush · 2 Electrified Runes · Mirror Shield - 100%
FSD: 25%
The enemy raids once at the beginning of the first Round.

When the enemy attacks, 2 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

The enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by Damage dealt by non-Enchanted Runestones, the enemy will reflect 100% of its Attack.
3413SI160SI236SI254SI260 Ambush · 3 Electrified Runes · Mirror Shield - 100%
FSD: 65%
The enemy raids once at the beginning of the first Round.

When the enemy attacks, 3 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

The enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by Damage dealt by non-Enchanted Runestones, the enemy will reflect 100% of its Attack.
3414SI160SI236SI254SI014SI260 Ambush · 3 Electrified Runes · Enchanted Shield · Light Combo - HP Recovery & 100% Reflect
FSD: 65%
• At the beginning of the first Round, the enemy raids once.

• Each Round when the enemy attacks,
3 random Runestones will be electrified.
• If any Electrified Runestone is touched,
Runestone movement will be stopped immediately.
• If any Electrified Runestone is not dissolved,
the enemy receives no Attack-damage that Round.

• Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved.

When a Light Combo is made in the first batch and an attack is launched,
⓵ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓶ The enemy reflects 100% of its Attack.
3415SI250SI122SI216SI124 Stealth - 1 Round Lockdown EX · Rage - CD Set - 1 · UncontrollableThe enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. After the enemy has attacked while being invisible, the enemy will lock the Active Skills and attacks of all Members for 1 Round.

The enemy will revive once after defeated and its CD becomes 1.

The enemy disregards all Controlling Skills.
3416SI250SI122SI216SI124 Stealth - 3 Round Lockdown EX · Rage - 2x & CD Set - 1 · UncontrollableThe enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. After the enemy has attacked while being invisible, the enemy will lock the Active Skills and attacks of all Members for 3 Rounds.

The enemy will revive once after defeated; its Attack, HP and Defense x 2 and its CD becomes 1.

The enemy disregards all Controlling Skills.
3417SI250SI122SI216SI124 Stealth - 5 Round Lockdown EX · Rage - 3x & CD Set - 1 · UncontrollableThe enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. After the enemy has attacked while being invisible, the enemy will lock the Active Skills and attacks of all Members for 5 Rounds.

The enemy will revive once after defeated; its Attack, HP and Defense x 3 and its CD becomes 1.

The enemy disregards all Controlling Skills.
3419SI122SI011SI266 3 Rounds, 2 Random Member Lockdown EX · Water Combo - HP Recovery · 2 Fogged PositionsThe enemy will lock the Active Skills and attacks of 2 random Members (excluding the Leader) for 3 Rounds.

When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

2 random positions will be shrouded in mist each Round.
3420SI122SI011SI260SI266 3 Round Member Lockdown EX · Water Combo - HP Recovery & 100% Reflect · 4 Fogged PositionsThe enemy will lock the Active Skills and attacks of 4 random Members (excluding the Leader) for 3 Rounds.

When a Water Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

4 random positions will be shrouded in mist each Round.
3421SI001SI229SI124 Non-Water Damage -90% · Dual Burn - 10% · UncontrollableDamage dealt to the enemy by non-Water attacks will be lowered to 10%.

When the enemy attacks, 2 random positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.

The enemy disregards all Controlling Skills.
3422SI001SI229SI124 Non-Water Damage -100% · Triple Burn - 20% · UncontrollableThe enemy only receives Damage dealt by Water attacks.

When the enemy attacks, 3 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

The enemy disregards all Controlling Skills.
3423SI250SI014SI260SI124 Initial Shield · Light Combo - HP Recovery & 100% Reflect · UncontrollableThe enemy will not receive any Damage until its first Attack.

When a Light Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

The enemy disregards all Controlling Skills.
3425SI159SI047SI012SI114SI124SI251 CD Set - 1 · Random Conversion - Fire · Fire Combo Trojan & Team Damage -100% · Uncontrollable · PhantomCD of the enemy's first attack will be 1.

At the beginning of the first Round, a random type of Runestones will be turned into Fire Runestones.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

The enemy disregards all Controlling, Damage-reducing and Willpower Skills.
3426SI107SI165SI124 9+ Combo Shield EX · 4 Second Round · UncontrollableThe enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.

Runestone-moving time will be 4 seconds.

The enemy disregards all Controlling Skills.
3427SI107SI266SI124 9+ Combo Shield EX · Fogged Bottom Row · UncontrollableThe enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.

The bottom row of Runestones will be shrouded in mist.

The enemy disregards all Controlling Skills.
3428SI159SI316SI042SI124 CD Set - 1 · Explode Dark - Increase Attack · Dark Block · UncontrollableCD of the enemy's first attack will be 1.

In the first Round and at the end of each Round, all Dark Runestones will be removed. The more the Dark Runestones removed in the Round, the higher the enemy's next Attack.
The enemy disregards all Controlling Skills.

Dark Runestones cannot be dissolved.

The enemy disregards all Controlling Skills.
3429SI125SI157SI161 Ultraman - CD/EP Restore & Attack x2 · Kamikaze 100%The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round.

When there are "Ultraman" in the Team, Active Skill CD(s) of the Monster(s) becomes 0 & EP will be fully restored; Attack of "Ultraman" x 2 for 7 Rounds.
3430SI012SI254 Fire Combo - HP Recovery · Enchanted Shield• When a Fire Combo is made in the first batch,
the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

• Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved.
3431SI012SI260SI254SI229 Fire Combo - HP Recovery & 100% Reflect · Enchanted Shield · Alternate Burned Row & Column - 10%• When a Fire Combo is made in the first batch and an attack is launched:
⓵ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓶ The enemy reflects 100% of its Attack.

• Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved.

• In the first Round, a row will be burned.
• In the second Round, a column will be burned.
• Every time when a burned position is touched,
20% of Summoner's HP will be deducted.
• The above runs as a cycle.
3432SI012SI260SI254SI229 Fire Combo - HP Recovery & 200% Reflect · Enchanted Shield · Alternate Burned Row & Column - 20%• When a Fire Combo is made in the first batch and an attack is launched:
⓵ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓶ The enemy reflects 200% of its Attack.

• Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved.

• In the first Round, a row will be burned.
• In the second Round, a column will be burned.
• Every time when a burned position is touched,
20% of Summoner's HP will be deducted.
• The above runs as a cycle.
3433SI014SI165 Light Combo - HP Recovery · 2 Second RoundWhen a Light Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

Runestone-moving time will be reduced to 2 seconds.
3434SI014SI260SI165SI047SI304 Light Combo - HP Recovery & 100% Reflect · 2 Second Round · Bottom Corner Conversion - LightWhen a Light Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

Runestone-moving time will be reduced to 2 seconds.

Turn the Runestones in the bottom left and bottom right corners into Light Runestones every Round.
3435SI014SI260SI165SI047SI304 Light Combo - HP Recovery & 200% Reflect · 2 Second Round · Corner Conversion - LightWhen a Light Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

Runestone-moving time will be reduced to 2 seconds.

Turn the Runestones in the 4 corners into Light Runestones every Round.
3436SI142SI132SI147SI251 Dragonary Strike · Dark Combo - HP Recovery & 200% Reflect · Phantom
FSD: 100%
If Summoner is equipped with Dragonary Craft:
The enemy raids once at the beginning of the first Round and shatters the Craft Apparatus (excluding ORB Calibur).

If not, 100% of Summoner's HP will be deducted at the beginning of the first Round (the damage cannot be avoided nor transferred into HP).

When a Dark Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3437SI160SI047SI015SI260SI251 Ambush · Fixed Conversion - Dark & WFEL · Dark Combo - HP Recovery & 200% Reflect · PhantomThe enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack, 12 Runestones at fixed positions will be turned into Dark Runestones; other Runestones into Water, Fire, Earth and Light Runestones.

When a Dark Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3438SI282SI004SI156 Tornado - Left & Right · Non-Light Damage -100% · Recovery LockThe columns of positions on the far left and far right sides will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately.

The enemy only receives Damage dealt by Light attacks.

Team Recovery becomes 0.
3439SI160SI203SI004SI251 Ambush · 2 Columns Evil Haze - 20% · Non-Light Damage -100% · Phantom
FSD: 10%
The enemy raids once at the beginning of the first Round. 2 random adjacent columns will be modified to become Evil Haze Runestones. Team Attack -20% for each Evil Haze Runestone dissolved.

The enemy only receives Damage dealt by Light attacks.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3440SI159SI183SI224SI257 CD Set - 1 · Green to Red Vortex - Attack & Recovery · Masked Trail EX · Tumbler 25%CD of the enemy's first attack will be 1.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

When moving Runestones, all touched Runestones will become Masked Runestones.

Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation).
3441SI252SI183SI121 Crumbling Walls · Green to Red Vortex - Attack & Recovery · Repeating CD Reset - DarkThe enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

Starting from next Round, Skill CD(s) and accumulated Rounds of Dark Member(s) will be reset each Round.
3442SI159SI248SI132SI124 CD Set - 2 · E-Fusion Shield - Quint · 100% HP Reduction · Uncontrollable• CD of the enemy's first attack will be 2.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.

• 100% of Summoner‘s HP will be deducted when the enemy attacks
(regardless of all Damage-reducing and Willpower Skills).

• The enemy disregards all Controlling Skills.
3443SI159SI047SI305SI042SI054 CD Set - 1 · Board Conversion - Dark · Dark Block · Light & Heart Combo ShieldCD of the enemy's first attack will be 1.

All Runestones will be turned into Dark Runestones at the beginning of the first Round.

Dark Runestones cannot be dissolved.

The enemy receives Damage only when Summoner dissolves the same number of Light Combos and Heart Combos.
3444SI159SI047SI305SI120SI139 CD Set - 1 · Board Conversion - Dark · WFELH Combo Shield · Trojan HP Attack - 25%CD of the enemy's first attack will be 1.

All Runestones will be turned into Dark Runestones at the beginning of the first Round.

The enemy receives Damage only when dissolving the same number of Water, Fire, Earth, Light and Heart Combos (only the first batch of Runestones dissolved will be counted).

25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.
3445SI160SI047SI124 Ambush · Bullet Screen · Initial Fixed Earth and Heart & Non-Earth and Non-Heart Conversion · UncontrollableThe enemy raids once at the beginning of the first Round.

Bullet comments pop out!

In the first Round, 5 Runestones and 2 Runestones at fixed positions will be turned into Earth and Heart Runestones respectively; other Runestones will be turned into non-Earth and non-Heart Runestones.

The enemy disregards all Controlling Skills.
3446SI160SI047SI124 Ambush · Bullet Screen · Initial Fixed Earth and Heart & Non-Earth and Non-Heart Conversion · Row and Column Conversion - Earth · Uncontrollable
FSD: 3939
The enemy raids once at the beginning of the first Round.

Bullet comments pop out!!

In the first Round, 5 Runestones and 2 Runestones at fixed positions will be turned into Earth and Heart Runestones respectively; other Runestones will be turned into non-Earth and non-Heart Runestones.

After that, upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Earth Runestones; for the second time, a random row of Runestones will be turned into Heart Runestones. The above runs as a cycle (excluding the first attack).

The enemy disregards all Controlling Skills.
3447SI160SI047SI124 Ambush · Bullet Screen · Initial Fixed Earth and Heart & Non-Earth and Non-Heart Conversion · Row and Column Conversion - Earth · UncontrollableThe enemy raids once at the beginning of the first Round.

Bullet comments pop out!!!

In the first Round, 5 Runestones and 2 Runestones at fixed positions will be turned into Earth and Heart Runestones respectively; other Runestones will be turned into non-Earth and non-Heart Runestones.

After that, upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Earth Runestones; for the second time, a random row of Runestones will be turned into Heart Runestones. The above runs as a cycle (excluding the first attack).

The enemy disregards all Controlling Skills.
3448SI270SI102SI124 Rotating Runes · 4+ Combo Shield EX · UncontrollableAll Runestones are rotating.

The enemy receives Damage only when 4 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 4 and the number of Combos made.

The enemy disregards all Controlling Skills.
3449SI270SI103SI124 Rotating Runes · 5+ Combo Shield EX · UncontrollableAll Runestones are rotating.

The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made.

The enemy disregards all Controlling Skills.
3450SI270SI104SI124 Rotating Runes · 6+ Combo Shield EX · UncontrollableAll Runestones are rotating.

The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.

The enemy disregards all Controlling Skills.
3451SI160SI048SI254SI124 First Strike · Board Restore · Mirror Shield - 100% · Uncontrollable
FSD: 25%
The enemy raids once at the beginning of the first Round.

All Runestones will be restored to normal state
(the effect of Race Runestones will remain).

The enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by Damage dealt by non-Enchanted Runestones, the enemy will reflect 100% of its Attack.

The enemy disregards all Controlling Skills.
3452SI160SI225SI124 First Strike · Board Restore EX · Rune Group Shield - 20% · UncontrollableThe enemy raids once at the beginning of the first Round.

All Runestones will be restored to normal state.

The enemy will not receive any Damage including those caused by Active Skills.

By dissolving the specific number of groups of a specific type of Runestones, 20% of enemy's HP will be deducted. The enemy attacks one more time in the Round for each of them missing.

The enemy disregards all Controlling Skills.
3453SI159SI178SI188SI251 CD Set - 1 · WFED Combo Shield · Trojan Attack · PhantomCD of the enemy's first attack will be 1.

The enemy receives Damage only when dissolving the same number of Water, Fire, Earth and Dark Combos (only the first batch of Runestones dissolved will be counted).

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3454SI159SI041SI315SI188SI124 CD Set - 1 · Light Block · Explode Light - More Attacks · UncontrollableCD of the enemy's first attack will be 1.

Light Runestones cannot be dissolved.

All Light Runestones will be exploded by the enemy before the end of each Round. The more the Light Runestones exploded by the enemy, the more times the enemy attacks in the next Round, to the max 20 attacks.

The enemy disregards all Controlling Skills.
3455SI047SI302SI183SI144SI124 Initial Random & Earth Conversion - Fire · Green to Red Vortex - Attack & Recovery · Fire Combo - HP Recovery & 100% Reflect · UncontrollableA random type of Runestones will be turned into Fire Runestones at the beginning of the first Round.

After that, Earth Runestones will be turned into Fire Runestones every Round.

Attack and Recovery can only be triggered when Summoner starts moving Runestones (Fire Runestones rank first in priority) from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

When a Fire Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

The enemy disregards all Controlling Skills.
3456SI183SI144SI124 Green to Red Vortex - Attack & Recovery · Fire Combo - HP Recovery & 100% Reflect · UncontrollableAttack and Recovery can only be triggered when Summoner starts moving Runestones (Fire Runestones rank first in priority) from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

When a Fire Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

The enemy disregards all Controlling Skills.
3457SI159SI156SI181SI124 CD Set - 2 · Recovery Block · Puzzle Shield EX - Enchanted Enemy Weakness Attribute · UncontrollableCD of the enemy's first attack will be 2.

Team Recovery becomes 0.

The enemy receives Damage only when Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together).

The enemy disregards all Controlling Skills.
3458SI160SI250SI107SI221 CD Set - 1 · Enemy Attribute Damage -100% · 9+ Combo Shield EX · 3 Dark Weathered 15k MinesCD of the enemy's first attack will be 1.

The enemy will turn into Dark Attribute at the beginning of the first Round.

The enemy will not receive Damage dealt by attacks of the enemy's Attribute.

The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.

3 Dark Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.
3459SI121SI012SI114SI156 Non-Machina - CD & EP Reset · Row Conversion - Fire · Fire Combo Trojan & Team Attack -100% · Recovery BlockIf there is a non-Machina(s) in the Team,
Skill CDs, EPs and accumulated Rounds of all Members will be reset.

A specific row of Runestones will be turned into Fire Runestones each Round.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

Team Recovery becomes 0.
3460SI159SI250SI188SI124 CD Set - 1 · 39 Hit Shield · Trojan Attack · UncontrollableCD of the enemy's first attack will be 1.

The enemy receives Damage only after Summoner's 39th attack.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

The enemy disregards all Controlling Skills.
3461SI159SI250SI229SI124 CD Set - 1 · 39 Hit Shield · Burn Fungus +1 - 20% · UncontrollableCD of the enemy's first attack will be 1.

The enemy receives Damage only after Summoner's 39th attack.

1 random position will be burned at the beginning of the first Round. 1 more position will be burned each Round afterwards, to the max 10 positions. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

The enemy disregards all Controlling Skills.
3462SI125SI157SI161 Hatsune Miku - CD Restore & Attack x2 · Kamikaze 100%The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round.

When there are "Hatsune Miku" Collaborative Monster(s) in the Team, Active Skill CD(s) of the Monster(s) becomes 0; Attack of "Hatsune Miku" Collaborative Monster(s) x 2 for 7 Rounds.
3463SI125SI288SI124 Machina Only - CD Restore · 3 Hatsune Runes · UncontrollableIf the Team consists of only Machina Members, Skill CD(s) of all Members becomes 0.

3 random Runestones will be turned into “Hatsune Runestones” each Round. If any “Hatsune Runestone” is not dissolved, no Damage could be dealt to the enemy that Round.

The enemy disregards all Controlling Skills.
3464SI125SI288SI124 Machina Only - CD Restore · 9 Hatsune Runes · UncontrollableIf the Team consists of only Machina Members, Skill CD(s) of all Members becomes 0.

9 random Runestones will be turned into “Hatsune Runestones” each Round. If any “Hatsune Runestone” is not dissolved, no Damage could be dealt to the enemy that Round.

The enemy disregards all Controlling Skills.
3465SI250SI251SI168SI124 Stealth - Phantom · 3 Locked Bombs - 20% HP Reduction · UncontrollableThe enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Damage-reducing and Willpower Skills.

Upon receiving Damage from the enemy's attack, 3 random Runestones will be locked. If any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.

The enemy disregards all Controlling Skills.
3466SI159SI266SI096SI183 CD Set - 2 · Shrouded Middle Row · Initial 6 Combo Shield · Green to Red Vortex - Attack & RecoveryCD of the enemy's first attack will be 2.

The 3rd row of Runestones will be shrouded in mist.

The enemy receives Damage only when 6 Combos are made (only the first batch of Runestones dissolved will be counted).

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)
3467SI250SI251SI168SI124 Stealth - Phantom & CD Reset · 6 Locked Bombs - 20% HP Reduction · UncontrollableThe enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Damage-reducing and Willpower Skills.

After the enemy has attacked while being invisible, Skill CDs and accumulated Rounds of all Monsters will be reset.

Upon receiving Damage from the enemy's attack, 6 random Runestones will be locked. If any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.

The enemy disregards all Controlling Skills.
3468SI159SI266SI096SI183 CD Set - 2 · Shrouded Row & Column · Initial 6 Combo Shield · Green to Red Vortex - Attack & RecoveryCD of the enemy's first attack will be 2.

A column and a row of Runestones will be shrouded in mist.

The enemy receives Damage only when 6 Combos are made (only the first batch of Runestones dissolved will be counted).

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3469SI340SI236SI132 Dark Enfeeble 99% · 4 Electrified Dark · 100% HP ReductionThe enemy casts the following permanent debuff on Summoner from the first Round onwards: every Round when Dark Runestones are dissolved, Team Attack -99%.

4 Dark Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3470SI159SI014SI146SI257SI229 CD Set - 2 · Bottom Row Conversion - Light · Light Combo - HP Recovery & 100% Reflect · Tumbler 20% · Burned Row - 50%CD of the enemy's first attack will be 2.

The bottom row of Runestones will be turned into Light Runestones at the beginning of the first Round.

When a Light Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

Damage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation).

A row of Runestones will be burned each Round. Every time when a burned position is touched, 50% of Summoner's HP will be deducted.
3471SI250SI011SI113 Initial Shield · Random Conversion - Water · Water Combo Trojan & Team Attack -100%The enemy receives no Attack-damage until its first Attack.

A random type of Runestones will be turned into Water Runestones each Round.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.
3472SI159SI011SI230SI143SI251 CD Set - 1 · First Strike, 3 Row Conversion - Water · Non-Enchanted Shield · Water Combo - HP Recovery & 100% Reflect · Phantom
FSD: 100%
• CD of the enemy's first attack will be 1.

• The enemy attacks once at the beginning of the first Round.
• 3 rows will be turned into Water Runestones.

• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 1.

• When a Water Combo is made in the first batch and an attack is launched,
⓵ The enemy reflects 100% of its Attack.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

• The enemy disregards all Damage-reducing and Willpower Skills.
3473SI114SI012SI255SI124 Fire Combo Trojan & Team Attack -100% · Random Conversion - Fire · Determination 20% · UncontrollableIf Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

A random type of Runestones will be turned into Fire Runestones each Round.

When the enemy's HP is ≥20%,
the next Damage dealt will not defeat the enemy (including Active Skills).
When the enemy's HP becomes 1, its HP will be fully recovered.

The enemy disregards all Controlling Skills.
3474SI159SI181SI122SI313SI251 CD Set - 1 · Puzzle Shield EX - Enchanted Enemy Weakness Attribute · 1 Round Lockdown · Explode Fire - Increase Attack · PhantomCD of the enemy's first attack will be 1.

The enemy receives Damage only when Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together).

At the beginning of the first Round, Active Skills of all Members will be locked for 1 Round.

At the beginning of the first Round, all Fire Runestones will be removed to increase the enemy's Attack onwards.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3475SI140SI121SI046SI110 Energize Reset EX · EP Neutralize SP · Revolution · Initial Combo Shield - 20%The enemy will clear the power gathered in the Craft Apparatus each Round. All effects in play will be cancelled; Skill CDs, EPs and accumulated Rounds of all Monsters will be reset.

The enemy will randomly change the types of all Runestones every Round.

The enemy will not receive any Damage including those caused by Active Skills.

The enemy disregards all Controlling Skills.

20% of the enemy's HP will be deducted when a random number of Combos assigned are made (only the first batch of Runestones dissolved will be counted).
3476SI159SI250SI135SI233SI232SI124 CD Set - 2 · Invincible - 90% Poison - Team Recovery -90% · Locked Board - HP Recovery · UncontrollableCD of the enemy's first attack will be 2.

The enemy becomes “invincible” until its first Attack; When its CD reaches 0 next time, the enemy will not attack and becomes “invincible” again until its next attack. The above runs as a cycle.

When the enemy is “invincible”, the enemy poisons all Monsters, causing a Damage of 90% of Summoner's HP every Round; Team Recovery -90%.

Upon receiving Damage from enemy's attacks, all Runestones will be locked. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy disregards all Controlling Skills.
3477SI236SI014SI116SI124 4 Electrified Corner Runes - Light Conversion · Light Combo Trojan & Team Attack -100% · UncontrollableThe 4 Runestones in the 4 corners will be electrified and turned into Light Runestones each Round.
If any Electrified Runestone is touched,
Runestone movement will be stopped immediately.
If any Electrified Runestone is not dissolved,
the enemy receives no Attack-damage that Round.

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
3478SI159SI236SI245SI251 CD 1 · 2 Electrified Columns - Attack+ · Enchanted Light & Enchanted Dark Runestone Shield (Water/Fire/Earth Restricted) · Defense Break• CD of the enemy's first attack will be 1.

• The enemy attacks once at the beginning of the first Round.
• Upon receiving this attack,
⇒ 2 columns of Runestones will be electrified.

• The more the enemy attacks,
⇒ the more the Electrified Runestones will be.
• If any Electrified Runestone is touched,
⇒ Runestone movement will be stopped immediately;
• If any Electrified Runestone is not dissolved,
⇒ the enemy receives no Damage that Round.

• Damage dealt to the enemy will be 1 unless
Enchanted Runestones (Light and Dark) are dissolved in the same Round.

• If Water, Fire or Earth Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• The enemy disregards all Damage-reducing and Willpower Skills.
3479SI161SI015SI233SI306 Kamikaze 20% · Board Conversion - Dark · Team Recovery -90% · 1 Heart MetasphereThe enemy will deplete 20% of its HP each round while receiving no Damage until defeated, regardless of all Controlling Skills.

All Runestones will be turned into Dark Runestones each Round.

Team Recovery -90%.

1 random position will be changed into Heart Metasphere. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected).
3480SI159SI224SI121SI132 CD Set - 1 · Masked Board · Non-God CD & EP Reset · 100% HP ReductionCD of the enemy's first attack will be 1.

All Runestones will be masked at the beginning of the first Round.

Skill CDs, EPs and accumulated Rounds of non-God(s) will be reset.

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3481SI110SI165SI124 Initial Orb Shield · 4 Second Round EX · UncontrollableDamage can be dealt to the enemy only by making the same or ±2 number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted).
If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.

Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy disregards all Controlling Skills.
3482SI110SI165SI124 Initial Orb Shield EX · 4 Second Round EX · UncontrollableDamage can be dealt to the enemy only by making the same number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted).
If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.

Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy disregards all Controlling Skills.
3483SI110SI165SI124 Initial Orb Shield - Moving · 4 Second Round EX · Uncontrollable【Shown while moving Runestones】
Damage can be dealt to the enemy only by making the same or ±2 number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted).
If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.

Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy disregards all Controlling Skills.
3484SI110SI165SI124 Initial Orb Shield EX - Moving · 4 Second Round EX · Uncontrollable【Shown while moving Runestones】
Damage can be dealt to the enemy only by making the same number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted).
If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.

Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy disregards all Controlling Skills.
3485SI110SI165SI124 Initial Orb Shield · 3 Second Round EX · UncontrollableDamage can be dealt to the enemy only by making the same or ±2 number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted).
If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.

Runestone-moving time becomes 3 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy disregards all Controlling Skills.
3486SI110SI165SI124 Initial Orb Shield EX · 3 Second Round EX · UncontrollableDamage can be dealt to the enemy only by making the same number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted).
If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.

Runestone-moving time becomes 3 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy disregards all Controlling Skills.
3487SI110SI165SI124 Initial Orb Shield - Moving · 3 Second Round EX · Uncontrollable【Shown while moving Runestones】
Damage can be dealt to the enemy only by making the same or ±2 number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted).
If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.

Runestone-moving time becomes 3 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy disregards all Controlling Skills.
3488SI110SI165SI124 Initial Orb Shield EX - Moving · 3 Second Round EX · Uncontrollable【Shown while moving Runestones】
Damage can be dealt to the enemy only by making the same number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted).
If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.

Runestone-moving time becomes 3 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy disregards all Controlling Skills.
3489SI110 Initial Orb ShieldDamage can be dealt to the enemy only by making the same or ±2 number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted).
If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.
3490SI110 Combo SealThe enemy only receives Damage when the assigned number of Combos are made. If the condition is fulfilled, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.
3491SI110 Initial Orb Shield - Moving【Shown while moving Runestones】
Damage can be dealt to the enemy only by making the same or ±2 number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted).
If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.
3492SI110 Combo SealThe enemy only receives Damage when the assigned number of Combos are made. If the condition is fulfilled, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.
3493SI110SI165SI124 Initial Orb Shield · 4 Second Round EX · UncontrollableDamage can be dealt to the enemy only by making the same or ±2 number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted).
If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.

Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy disregards all Controlling Skills.
3494SI110SI165SI124 Initial Orb Shield EX · 4 Second Round EX · UncontrollableDamage can be dealt to the enemy only by making the same number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted).
If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.

Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy disregards all Controlling Skills.
3495SI110SI165SI124 Initial Orb Shield - Moving · 4 Second Round EX · Uncontrollable【Shown while moving Runestones】
Damage can be dealt to the enemy only by making the same or ±2 number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted).
If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.

Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy disregards all Controlling Skills.
3496SI110SI165SI124 Initial Orb Shield EX - Moving · 4 Second Round EX · Uncontrollable【Shown while moving Runestones】
Damage can be dealt to the enemy only by making the same number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted).
If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.

Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy disregards all Controlling Skills.
3497SI110SI165SI124 Initial Orb Shield · 3 Second Round EX · UncontrollableDamage can be dealt to the enemy only by making the same or ±2 number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted).
If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.

Runestone-moving time becomes 3 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy disregards all Controlling Skills.
3498SI110SI165SI124 Initial Orb Shield EX · 3 Second Round EX · UncontrollableDamage can be dealt to the enemy only by making the same number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted).
If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.

Runestone-moving time becomes 3 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy disregards all Controlling Skills.
3499SI110SI165SI124 Initial Orb Shield - Moving · 3 Second Round EX · Uncontrollable【Shown while moving Runestones】
Damage can be dealt to the enemy only by making the same or ±2 number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted).
If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.

Runestone-moving time becomes 3 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy disregards all Controlling Skills.
3500SI110SI165SI124 Initial Orb Shield EX - Moving · 3 Second Round EX · Uncontrollable【Shown while moving Runestones】
Damage can be dealt to the enemy only by making the same number of the assigned Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted).
If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.

Runestone-moving time becomes 3 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy disregards all Controlling Skills.
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