ID | Skill Name | Skill Details | |||
---|---|---|---|---|---|
1 | Wave Hit | Skill Effect | Deal 3x Water Damage to all enemies | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
2 | Wave Slam | Skill Effect | Deal 5x Water Damage to all enemies | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
3 | Wave Strike | Skill Effect | Deal 10x Water Damage to all enemies | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
4 | Wave Blast | Skill Effect | Deal 15x Water Damage to all enemies | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
5 | Flame Hit | Skill Effect | Deal 3x Fire Damage to all enemies | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
6 | Flame Slam | Skill Effect | Deal 5x Fire Damage to all enemies | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
7 | Flame Strike | Skill Effect | Deal 10x Fire Damage to all enemies | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
8 | Flame Blast | Skill Effect | Deal 15x Fire Damage to all enemies | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
9 | Land Hit | Skill Effect | Deal 3x Earth Damage to all enemies | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
10 | Land Slam | Skill Effect | Deal 5x Earth Damage to all enemies | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
11 | Land Strike | Skill Effect | Deal 10x Earth Damage to all enemies | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
12 | Land Blast | Skill Effect | Deal 15x Earth Damage to all enemies | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
13 | Flash Hit | Skill Effect | Deal 3x Light Damage to all enemies | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
14 | Flash Slam | Skill Effect | Deal 5x Light Damage to all enemies | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
15 | Flash Strike | Skill Effect | Deal 10x Light Damage to all enemies | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
16 | Flash Blast | Skill Effect | Deal 15x Light Damage to all enemies | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
17 | Shadow Hit | Skill Effect | Deal 3x Dark Damage to all enemies | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
18 | Shadow Slam | Skill Effect | Deal 5x Dark Damage to all enemies | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
19 | Shadow Strike | Skill Effect | Deal 10x Dark Damage to all enemies | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
20 | Shadow Explosion | Skill Effect | Deal 15x Dark Damage to all enemies | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
21 | Ice Slash | Skill Effect | Deal 5x Water Damage to an enemy. | ||
Begin CD | 14 | Min CD | 10 | ||
Monster(s) | |||||
22 | Ice Slash - EX | Skill Effect | Deal 10x Water Damage to an enemy. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
23 | Burning Strike | Skill Effect | Deal 5x Fire Damage to an enemy. | ||
Begin CD | 14 | Min CD | 10 | ||
Monster(s) | |||||
24 | Burning Strike - EX | Skill Effect | Deal 10x Fire Damage to an enemy. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
25 | Earth Smash | Skill Effect | Deal 5x Earth Damage to an enemy. | ||
Begin CD | 14 | Min CD | 10 | ||
Monster(s) | |||||
26 | Earth Smash - EX | Skill Effect | Deal 10x Earth Damage to an enemy. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
27 | Light Beam | Skill Effect | Deal 5x Light Damage to an enemy. | ||
Begin CD | 14 | Min CD | 10 | ||
Monster(s) | |||||
28 | Light Beam - EX | Skill Effect | Deal 10x Light Damage to an enemy. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
29 | Dark Torment | Skill Effect | Deal 5x Dark Damage to an enemy. | ||
Begin CD | 14 | Min CD | 10 | ||
Monster(s) | |||||
30 | Dark Torment - EX | Skill Effect | Deal 10x Dark Damage to an enemy. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
31 | Shield | Skill Effect | Damage received -50% for 3 Rounds. | ||
Begin CD | 24 | Min CD | 15 | ||
Monster(s) | |||||
32 | The Shield of Great Sea | Skill Effect | Damage received -50% for 5 Rounds. | ||
Begin CD | 24 | Min CD | 15 | ||
Monster(s) | |||||
33 | Shield Destructor | Skill Effect | Enemies' Defense -75% for 3 Rounds. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
34 | Healing Potion | Skill Effect | Recover HP by 5x Monster's Recovery | ||
Begin CD | 14 | Min CD | 10 | ||
Monster(s) | |||||
35 | Super Healing Potion | Skill Effect | Recover HP by 10x Monster's Recovery | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
36 | Full Recovery | Skill Effect | Fully recover HP | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
37 | Archer's Strike | Skill Effect | Deal 15x Earth Damage to an enemy, regardless of Defense. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
38 | Wipeout | Skill Effect | Deal 5x Fire Damage to all enemies, regardless of Defense. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
39 | Stopwatch | Skill Effect | Unlimited Runestone movement in 6 seconds without dissolving. | ||
Begin CD | 24 | Min CD | 15 | ||
Monster(s) | |||||
40 | Hourglass | Skill Effect | Unlimited Runestone movement in 8 seconds without dissolving. | ||
Begin CD | 24 | Min CD | 15 | ||
Monster(s) | |||||
41 | Time Machine | Skill Effect | Unlimited Runestone movement in 10 seconds without dissolving. | ||
Begin CD | 24 | Min CD | 15 | ||
Monster(s) | |||||
42 | Time Tunnel | Skill Effect | Unlimited Runestone movement in 20 seconds without dissolving. | ||
Begin CD | 29 | Min CD | 15 | ||
Monster(s) | |||||
43 | Lethal Strike | Skill Effect | Instantly kill any enemy with HP below 20%. | ||
Begin CD | 26 | Min CD | 12 | ||
Monster(s) | |||||
44 | Freeze | Skill Effect | Freeze all enemies to inactivate them and change their Attribute into Water for 3 Rounds. | ||
Begin CD | 30 | Min CD | 16 | ||
Monster(s) | |||||
45 | Petrification | Skill Effect | Petrify all enemies to inactivate them and change their Attribute into Earth for 3 Rounds. | ||
Begin CD | 30 | Min CD | 16 | ||
Monster(s) | |||||
46 | Poison | Skill Effect | Poison all enemies with the Monster's Attack each Round, regardless of Defense and Attribute until defeated. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
47 | Parasitism | Skill Effect | Absorb enemies' HP each Round in an amount equal to Monster's Recovery, regardless of Defense and Attribute until defeated. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
48 | Sacred Saint | Skill Effect | Massive HP Recovery for 5 Rounds. | ||
Begin CD | 24 | Min CD | 15 | ||
Monster(s) | |||||
49 | Summer's Heartbeat (49) | Skill Effect | Refresh all Runestones | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
50 | Runestone Shift - Water | Skill Effect | Turn all Fire Runestones into Water Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
51 | Runestone Shift - Fire | Skill Effect | Turn all Earth Runestones into Fire Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
52 | Runestone Shift - Earth | Skill Effect | Turn all Water Runestones into Earth Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
53 | Runestone Shift - Light | Skill Effect | Turn all Dark Runestones into Light Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
54 | Runestone Shift - Dark | Skill Effect | Turn all Light Runestones into Dark Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
55 | Offensive Stance - Water | Skill Effect | Turn all Heart Runestones into Water Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
56 | Offensive Stance - Fire | Skill Effect | Turn all Heart Runestones into Fire Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
57 | Offensive Stance - Earth | Skill Effect | Turn all Heart Runestones into Earth Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
58 | Offensive Stance - Light | Skill Effect | Turn all Heart Runestones into Light Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
59 | Offensive Stance - Dark | Skill Effect | Turn all Heart Runestones into Dark Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
60 | Defensive Stance - Water | Skill Effect | Turn all Fire Runestones into Heart Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
61 | Defensive Stance - Fire | Skill Effect | Turn all Earth Runestones into Heart Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
62 | Defensive Stance - Earth | Skill Effect | Turn all Water Runestones into Heart Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
63 | Defensive Stance - Dark | Skill Effect | Turn all Light Runestones into Heart Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
64 | Defensive Stance - Light | Skill Effect | Turn all Dark Runestones into Heart Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
65 | Command of Ocean | Skill Effect | Turn all Fire and Heart Runestones into Water Runestones. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
66 | Command of Flame | Skill Effect | Turn all Earth and Heart Runestones into Fire Runestones. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
67 | Command of Nature | Skill Effect | Turn all Water and Heart Runestones into Earth Runestones. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
68 | Command of Lords | Skill Effect | Turn all Dark and Heart Runestones into Light Runestones. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
69 | Command of Devils | Skill Effect | Turn all Light and Heart Runestones into Dark Runestones. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
70 | Water Trace | Skill Effect | Water Damage dealt to enemies continues to increase until no Water Damage is dealt. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
71 | Fire Trace | Skill Effect | Fire Damage dealt to enemies continues to increase until no Fire Damage is dealt. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
72 | Earth Trace | Skill Effect | Earth Damage dealt to enemies continues to increase until no Earth Damage is dealt. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
73 | Light Trace | Skill Effect | Light Damage dealt to enemies continues to increase until no Light Damage is dealt. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
74 | Dark Trace | Skill Effect | Dark Damage dealt to enemies continues to increase until no Dark Damage is dealt. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
75 | Rune Enchantment - Water | Skill Effect | Turn all Water Runestones into Enchanted Water Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
76 | Rune Enchantment - Fire | Skill Effect | Turn all Fire Runestones into Enchanted Fire Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
77 | Rune Enchantment - Earth | Skill Effect | Turn all Earth Runestones into Enchanted Earth Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
78 | Rune Enchantment - Light | Skill Effect | Turn all Light Runestones into Enchanted Light Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
79 | Rune Enchantment - Dark | Skill Effect | Turn all Dark Runestones into Enchanted Dark Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
80 | Runestone Release - Water | Skill Effect | Explode all Earth Runestones to deal a Water Damage to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
81 | Runestone Release - Fire | Skill Effect | Explode all Water Runestones to deal a Fire Damage to all enemies | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
82 | Runestone Release - Earth | Skill Effect | Explode all Fire Runestones to deal an Earth Damage to all enemies | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
83 | Runestone Release - Light | Skill Effect | Explode all Dark Runestones to deal a Light Damage to all enemies | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
84 | Runestone Release - Dark | Skill Effect | Explode all Light Runestones to deal a Dark Damage to all enemies | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
85 | Fiery Gaze | Skill Effect | Enemies' Defense will be reduced to 0 for 1 Round | ||
Begin CD | 24 | Min CD | 15 | ||
Monster(s) | |||||
88 | Wave Combo | Skill Effect | Launch 5 Water Attacks. | ||
Begin CD | 9 | Min CD | 5 | ||
Monster(s) | |||||
89 | Wave Combo - EX | Skill Effect | Launch 15 Water Attacks. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
90 | Flame Combo | Skill Effect | Launch 5 Fire Attacks. | ||
Begin CD | 9 | Min CD | 5 | ||
Monster(s) | |||||
91 | Flame Combo - EX | Skill Effect | Launch 15 Fire Attacks. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
92 | Foliage Combo | Skill Effect | Launch 5 Earth Attacks. | ||
Begin CD | 9 | Min CD | 5 | ||
Monster(s) | |||||
93 | Foliage Combo - EX | Skill Effect | Launch 15 Earth Attacks. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
94 | Sacred Sword Combo | Skill Effect | Launch 5 Light Attacks. | ||
Begin CD | 9 | Min CD | 5 | ||
Monster(s) | |||||
95 | Sacred Sword Combo - EX | Skill Effect | Launch 15 Light Attacks. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
96 | Evil Fork Combo | Skill Effect | Launch 5 Dark Attacks. | ||
Begin CD | 9 | Min CD | 5 | ||
Monster(s) | |||||
97 | Evil Fork Combo - EX | Skill Effect | Launch 15 Dark Attacks. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
98 | Runestone Burst - Water | Skill Effect | Explode all non-Water Runestones to deal a Water Damage to all enemies | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
99 | Runestone Burst - Fire | Skill Effect | Explode all non-Fire Runestones to deal a Fire Damage to all enemies | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
100 | Runestone Burst - Earth | Skill Effect | Explode all non-Earth Runestones to deal an Earth Damage to all enemies | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
101 | Runestone Burst - Light | Skill Effect | Explode all non-Light Runestones to deal a Light Damage to all enemies | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
102 | Runestone Burst - Dark | Skill Effect | Explode all non-Dark Runestones to deal a Dark Damage to all enemies | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
104 | Rune Excitation - Water | Skill Effect | Explode all Earth Runestones to: ⇒ Deal a Water Damage to all enemies. ⇒ Generate Enchanted Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
105 | Rune Excitation - Fire | Skill Effect | Explode all Water Runestones to: ⇒ Deal a Fire Damage to all enemies. ⇒ Generate Enchanted Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
106 | Rune Excitation - Earth | Skill Effect | Explode all Fire Runestones to: ⇒ Deal a Earth Damage to all enemies. ⇒ Generate Enchanted Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
107 | Rune Excitation - Light | Skill Effect | Explode all Dark Runestones to: ⇒ Deal a Light Damage to all enemies. ⇒ Generate Enchanted Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
108 | Rune Excitation - Dark | Skill Effect | Explode all Light Runestones to: ⇒ Deal a Dark Damage to all enemies. ⇒ Generate Enchanted Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
109 | Bewitchment | Skill Effect | Enemies attack themselves or each other once for 3 Rounds. | ||
Begin CD | 24 | Min CD | 15 | ||
Monster(s) | |||||
113 | Harvest of Life | Skill Effect | 20% Damage dealt to the enemies will be converted to HP Recovery for 3 Rounds. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
117 | Thunder Strike | Skill Effect | Deal 15,000 Light Damage to an enemy, regardless of Defense. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
118 | Darkness Assault | Skill Effect | Deal 15,000 Dark Damage to an enemy, regardless of Defense. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
120 | Emergency Defense | Skill Effect | Damage received -50% for 1 Round | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
126 | Defensive Stance EX - Water | Skill Effect | Turn all Fire Runestones into Enchanted Heart Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
127 | Defensive Stance EX - Fire | Skill Effect | Turn all Earth Runestones into Enchanted Heart Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
128 | Defensive Stance EX - Earth | Skill Effect | Turn all Water Runestones into Enchanted Heart Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
129 | Defensive Stance EX - Light | Skill Effect | Turn all Dark Runestones into Enchanted Heart Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
130 | Defensive Stance EX - Dark | Skill Effect | Turn all Light Runestones into Enchanted Heart Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
131 | Avalanche | Skill Effect | Deal 15x Water Damage to an enemy. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
132 | Eruption | Skill Effect | Deal 15x Fire Damage to an enemy. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
133 | Tornado | Skill Effect | Deal 15x Earth Damage to an enemy. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
134 | Holy Beam | Skill Effect | Deal 15x Light Damage to an enemy. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
135 | Inferno Darkness | Skill Effect | Deal 15x Dark Damage to an enemy. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
136 | Life Remedy | Skill Effect | Recover HP by 15x Recovery. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
138 | Under Siege | Skill Effect | Team Attack x 1.5; Drop rate of Fire Runestones increases; Damage received x 1.5 (the Skill stays in play until reactivation or defeated). | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
141 | Soaring Rage | Skill Effect | Attack bonus +25% for Combos made; Attack and Recovery can only be triggered when 4 or more Combos are made. Nullify all Damage-reducing Skills. (the Skill stays in play until reactivation or defeated). | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
147 | Cursed Runestones - Water | Skill Effect | Other Attributive Runestones also possess 50% of the effect of Water Runestones for 1 Round. | ||
Begin CD | 20 | Min CD | 8 | ||
Monster(s) | |||||
148 | Cursed Runestones - Fire | Skill Effect | Othee Attributive Runestones also possess 50% of the effect of Fire Runestones for 1 Round. | ||
Begin CD | 20 | Min CD | 8 | ||
Monster(s) | |||||
149 | Cursed Runestones - Earth | Skill Effect | Other Attributive Runestones also possess 50% of the effect of Earth Runestones for 1 Round. | ||
Begin CD | 20 | Min CD | 8 | ||
Monster(s) | |||||
150 | Cursed Runestones - Light | Skill Effect | Other Attributive Runestones also possess 50% of the effect of Light Runestones for 1 Round. | ||
Begin CD | 20 | Min CD | 8 | ||
Monster(s) | |||||
151 | Cursed Runestones - Dark | Skill Effect | Other Attributive Runestones also possess 50% of the effect of Dark Runestones for 1 Round. | ||
Begin CD | 20 | Min CD | 8 | ||
Monster(s) | |||||
155 | Bubble Burst | Skill Effect | Bubblize all enemies: ▋70% of the Damage dealt to enemies in 3 Rounds (excluding non-Attributive Damage) will be stored for 1 extra non-Attributive Attack to be launched at the end of the 3rd Round regardless of Defense. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
156 | Ignition | Skill Effect | For 3 Rounds, turn all enemies into Fire Attribute; deal Fire Damage as much as 30x the Monster's Attack to all enemies each Round. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
158 | Pervasion | Skill Effect | 50% of Attack-damage dealt to an enemy will be diffused to other enemies for 3 Rounds. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
161 | Frozen Heart | Skill Effect | I. Team Recovery will be lowered to 0. II. Add 2.5x the original Recovery of each Member into its own Attack basic value. (The Skill stays in play until reactivation or defeated.) | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
162 | Shield Blast | Skill Effect | Stun all enemies to inactivate them for 5 Rounds. The effect stays in play until they are attacked | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
164 | Power Boost | Skill Effect | Single Attack will become Full Attack for 3 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
165 | Power Surge | Skill Effect | The lower the HP, the higher the Team Attack, to the max x2.5 for 1 Round. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
167 | Battlefield of Drought | Skill Effect | For 2 Rounds, turn all enemies' Attributes into Water; Earth Attack on Water enemies increases. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
168 | Battlefield of Waves | Skill Effect | For 2 Rounds, turn all enemies' Attributes into Fire; Water Attack on Fire enemies increases. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
169 | Battlefield of Flame | Skill Effect | For 2 Rounds, turn all enemies' Attributes into Earth; Fire Attack on Earth enemies increases. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
188 | Multiple Blades | Skill Effect | Deal non-Attributive Damage as much as 125x the Monster's Attack to all enemies at the expense of 50% of current HP. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
189 | Multiple Strikes | Skill Effect | Deal Damage as much as 150x the Monster's Attack to all enemies at the expense of 50% of current HP | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
190 | Perish Together | Skill Effect | Deduct 30% of enemies' current HP at the expense of 50% current HP. | ||
Begin CD | 29 | Min CD | 15 | ||
Monster(s) | |||||
192 | Fatal Call - Water | Skill Effect | Drop rate of Heart Runestones will be transferred to that of Water Runestones. (the Skill stays in play until reactivation or defeated) | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
193 | Fatal Call - Fire | Skill Effect | Drop rate of Heart Runestones will be transferred to that of Fire Runestones. (the Skill stays in play until reactivation or defeated) | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
194 | Fatal Call - Earth | Skill Effect | Drop rate of Heart Runestones will be transferred to that of Earth Runestones. (the Skill stays in play until reactivation or defeated) | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
195 | Dulcet Chant | Skill Effect | Drop rate of Heart Runestones will be transferred to that of Light Runestones. (the Skill stays in play until reactivation or defeated) | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
196 | Resounding Nocturne | Skill Effect | Drop rate of Heart Runestones will be transferred to that of Dark Runestones. (the Skill stays in play until reactivation or defeated) | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
197 | Attack Enchantment - Water | Skill Effect | Turn all Heart Runestones into Enchanted Water Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
198 | Attack Enchantment - Fire | Skill Effect | Turn all Heart Runestones into Enchanted Fire Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
199 | Attack Enchantment - Earth | Skill Effect | Turn all Heart Runestones into Enchanted Earth Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
200 | Attack Enchantment - Light | Skill Effect | Turn all Heart Runestones into Enchanted Light Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
201 | Attack Enchantment - Dark | Skill Effect | Turn all Heart Runestones into Enchanted Dark Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
206 | Attack Conversion - Light & Dark | Skill Effect | Turn Heart Runestones into Light Runestones; Dark Runestones into Heart Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
207 | Attack Conversion - Dark & Light | Skill Effect | Turn Heart Runestones into Dark Runestones; Light Runestones into Heart Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
210 | Impasse Enchantment | Skill Effect | Turn all Runestones into Enchanted Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
213 | Wild Warrior | Skill Effect | This Skill can be activated the Active Skills of all or ≥4 Monsters in the Team are ready. Upon activation, Skill CDs of the Team will be reset. Team Attack x 2 for 8 Rounds. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
214 | Time Freezer | Skill Effect | Unlimited Runestone movement in 12 seconds without dissolving. | ||
Begin CD | 29 | Min CD | 15 | ||
Monster(s) | |||||
223 | Transformation - Water | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds +1 into Water Runestones, to the max 8 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
224 | Transformation - Fire | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds +1 into Fire Runestones, to the max 8 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
225 | Transformation - Earth | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds +1 into Earth Runestones, to the max 8 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
226 | Transformation - Light | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds +1 into Light Runestones, to the max 8 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
227 | Transformation - Dark | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds +1 into Dark Runestones, to the max 8 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
245 | Storing Up | Skill Effect | No Damage will be dealt to all enemies for 1 Round. Team Attack x 2 in the next Round. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
253 | Boundary Breaking - Water | Skill Effect | 3 rows of Runestones will be added, while Runestone-moving time is extended to 10 seconds and Water Attack increases. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
254 | Boundary Breaking - Fire | Skill Effect | 3 rows of Runestones will be added, while Runestone-moving time is greatly extended to 10 seconds and Fire Attack increases. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
255 | Boundary Breaking - Earth | Skill Effect | 3 rows of Runestones will be added, while Runestone-moving time is greatly extended to 10 seconds and Earth Attack increases. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
256 | Boundary Breaking - Light | Skill Effect | 3 rows of Runestones will be added, while Runestone-moving time is greatly extended to 10 seconds and Light Attack increases. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
257 | Boundary Breaking - Dark | Skill Effect | 3 rows of Runestones will be added while Runestone-moving time is greatly extended to 10 seconds and Dark Attack increases. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
266 | Dragon Resonance | Skill Effect | Synchronize the Attack of all Dragons as the greatest Dragon Attack launched for 2 Rounds. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
267 | God & Demon Resonance | Skill Effect | Synchronize the Attack of all Gods and Demons as the greatest God or Demon Attack launched for 2 Rounds. | ||
Begin CD | 20 | Min CD | 8 | ||
Monster(s) | |||||
268 | Critical Strike | Skill Effect | An extra Fire Attack will be launched after a Single Attack is launched for 1 Round. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
270 | Heart of Recovery | Skill Effect | Recovery x 2 until no Heart Runestones are dissolved (excluding Active Skills and Leader Skills) | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
273 | Priceless Treasure | Skill Effect | Precious species of the "Madhead" series. | ||
Begin CD | 1 | Min CD | 1 | ||
Monster(s) | |||||
296 | Dragons' Shielding | Skill Effect | Damage received decreases in proportion to the no. of Dragons for 1 Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
301 | Dragon Centralization - Dark | Skill Effect | I. Attack basic value of Dragons in the Team will be transferred to the Character's Attack basic value. II. Attack will be launched only when Dark Runestones are dissolved. (The Skill stays in play until reactivation or defeated) | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
309 | Back Thrust | Skill Effect | Deal 500 non-Attributive Damage to an enemy, regardless of Defense. | ||
Begin CD | 21 | Min CD | 12 | ||
Monster(s) | |||||
317 | Attack Conversion - Water & Fire | Skill Effect | Turn Heart Runestones into Water Runestones; Fire Runestones into Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
318 | Attack Conversion - Fire & Earth | Skill Effect | Turn Heart Runestones into Fire Runestones; Earth Runestones into Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
319 | Attack Conversion - Earth & Water | Skill Effect | Turn Heart Runestones into Earth Runestones; Water Runestones into Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
321 | Evil Replacement - Heart | Skill Effect | Randomly change Attributes of all Runestones; increase the Occurrence rate of Heart Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
328 | Lucky Cure - Earth | Skill Effect | Turn 3 Runestones into Heart Runestones (Water Runestones rank first in priority). The Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
329 | Lucky Cure - Water | Skill Effect | Turn 3 Runestones into Heart Runestones (Fire Runestones rank first in priority). The Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
330 | Lucky Cure - Fire | Skill Effect | Turn 3 Runestones into Heart Runestones (Earth Runestones rank first in priority). The Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
331 | Lucky Cure - Dark | Skill Effect | Turn 3 Runestones into Heart Runestones (Light Runestones rank first in priority). The Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
332 | Lucky Cure - Light | Skill Effect | Turn 3 Runestones into Heart Runestones (Dark Runestones rank first in priority). The Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
333 | Elemental Symphony - Beast | Skill Effect | Beast Attack x 2 when Runestones of 3 or more Attributes are dissolved for 1 Round. | ||
Begin CD | 26 | Min CD | 12 | ||
Monster(s) | |||||
340 | Truculence of Killer | Skill Effect | Team Attack x 1.5. The no. of enemies defeated in the Round of activation becomes the number of Round the Skill stays in play (enemies defeated by Active Skills excluded). | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
343 | Gnawing of Killer | Skill Effect | Single Attack becomes Full Attack. The no. of enemies defeated in the Round of activation becomes the number of Round the Skill stays in play (enemies defeated by Active Skills excluded). | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
346 | Wave Combo - SP+ | Skill Effect | Launch 20 Water Attacks to all enemies. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
347 | Flame Combo - SP+ | Skill Effect | Launch 20 Fire Attacks to all enemies. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
348 | Foliage Combo - SP+ | Skill Effect | Launch 20 Earth Attacks to all enemies. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
349 | Sacred Sword Combo - SP+ | Skill Effect | Launch 20 Light Attacks to all enemies. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
350 | Evil Fork Combo - SP+ | Skill Effect | Launch 20 Dark Attacks to all enemies. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
352 | Collapse of Barrier | Skill Effect | Enemies' Defense -90% for 3 Rounds. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
359 | Offensive Conversion - Water | Skill Effect | Turn 3 Runestones into Water Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
360 | Offensive Conversion - Fire | Skill Effect | Turn 3 Runestones into Fire Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
361 | Offensive Conversion - Earth | Skill Effect | Turn 3 Runestones into Earth Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
362 | Offensive Conversion - Light | Skill Effect | Turn 3 Runestones into Light Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
363 | Offensive Conversion - Dark | Skill Effect | Turn 3 Runestones into Dark Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
374 | Genius Time Extension | Skill Effect | Greatly extend Runestone-moving time to 15 seconds. | ||
Begin CD | 26 | Min CD | 12 | ||
Monster(s) | |||||
375 | Law of the Jungle | Skill Effect | Launch a Fire Attack to all enemies. The more the Dragons in Team, the higher the Attack. Recover 20% of total HP for each enemy defeated. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
379 | Sieging Force - Water | Skill Effect | 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 15 seconds with unlimited Runestone movement without dissolving, while Water Attack increases. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
380 | Sieging Force - Fire | Skill Effect | 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 15 seconds with unlimited Runestone movement without dissolving, while Fire Attack increases. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
381 | Sieging Force - Earth | Skill Effect | 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 15 seconds with unlimited Runestone movement without dissolving, while Earth Attack increases. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
382 | Sieging Force - Light | Skill Effect | 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 15 seconds with unlimited Runestone movement without dissolving, while Light Attack increases. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
383 | Sieging Force - Dark | Skill Effect | 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 15 seconds with unlimited Runestone movement without dissolving, while Dark Attack increases. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
386 | Leap of Thoughts | Skill Effect | Unlimited Runestone movement without dissolving within Runestone-moving time for 3 Rounds. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
387 | Surprise | Skill Effect | Unlimited Runestone movement in 15 seconds without dissolving. | ||
Begin CD | 29 | Min CD | 15 | ||
Monster(s) | |||||
391 | Healing Field | Skill Effect | Recover HP by 10x Recovery for 5 Rounds. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
393 | Free Movement | Skill Effect | Monsters' Active Skills will not be locked for 3 Rounds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
394 | Multi-hit Shield | Skill Effect | The Team will not be attacked by multi-hit for 3 Rounds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
395 | Antidote | Skill Effect | The Team will not be affected by Poisoning Skills for 3 Rounds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
396 | Counterattack Wall | Skill Effect | Damage from enemies' counterattack -100% for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
397 | Threat Removal | Skill Effect | Specific enemy causes no Damage to Summoner after death. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
400 | Vitality of Spirits - Dragon | Skill Effect | Recover HP as much as total HP of all Dragons. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
401 | Lust for Blood - Water | Skill Effect | Deal 30x Water Damage to all enemies. Recover HP as much as 10% of the Damage dealt. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
402 | Lust for Blood - Fire | Skill Effect | Deal 30x Fire Damage to all enemies. Recover HP as much as 10% of the Damage dealt. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
403 | Lust for Blood - Earth | Skill Effect | Deal 30x Earth Damage to all enemies. Recover HP as much as 10% of the Damage dealt. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
404 | Lust for Blood - Light | Skill Effect | Deal 30x Light Damage to all enemies. Recover HP as much as 10% of the Damage dealt. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
405 | Lust for Blood - Dark | Skill Effect | Deal 30x Dark Damage to all enemies. Recover HP as much as 10% of the Damage dealt. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
406 | Ready for Strike | Skill Effect | No Damage will be dealt to all enemies for 1 Round. Combos made in the Round will be added to the next. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
407 | Spiritual Vitality of Water | Skill Effect | Water Runestones also possess the effect of Heart Runestones for 2 Rounds. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
409 | Frosting Moment | Skill Effect | Freeze all enemies to inactivate them and change their Attribute into Water for 3 Rounds; extend Runestone-moving time regardlessly by 5 seconds when the Skill is in play. | ||
Begin CD | 27 | Min CD | 13 | ||
Monster(s) | |||||
410 | Saprophytism | Skill Effect | Absorb enemies' HP each Round as much as 2x of the Monster's Recovery, regardless of Defense, Attribute and Skills until the enemy's defeat. The effect could be superimposed at most 3 times. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
412 | Time Trickster of Fire | Skill Effect | Unlimited Runestone movement in 10 seconds without dissolving; Fire Attack x 2 when 8 or more Combos are made. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
413 | Wave Supernova | Skill Effect | Deal 30x Water Damage to all enemies. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
414 | Flame Supernova | Skill Effect | Deal 30x Fire Damage to all enemies. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
415 | Land Supernova | Skill Effect | Deal 30x Earth Damage to all enemies. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
416 | Flash Supernova | Skill Effect | Deal 30x Light Damage to all enemies. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
417 | Shadow Supernova | Skill Effect | Deal 30x Dark Damage to all enemies. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
435 | Transfiguration - Heart | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds into Heart Runestones, to the max 7 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation. | ||
Begin CD | 15 | Min CD | 1 | ||
Monster(s) | |||||
436 | Last Resort - Water | Skill Effect | Transfer drop rate of Heart Runestones into that of Water Runestones for 3 Rounds. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
441 | Elemental Defense | Skill Effect | Damage received -30% for 3 Rounds, with a 70% chance of dodging enemies' attack | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
444 | Aquatic Encirclement | Skill Effect | Turn all Runestones into Water Runestones. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
445 | Blazing Encirclement | Skill Effect | Turn all Runestones into Fire Runestones. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
446 | Sylvan Encirclement | Skill Effect | Turn all Runestones into Earth Runestones. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
447 | Sacred Encirclement | Skill Effect | Turn all Runestones into Light Runestones. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
448 | Evil Encirclement | Skill Effect | Turn all Runestones into Dark Runestones. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
450 | Aquatic Outrage | Skill Effect | Water Attack x 1.5 for 2 Rounds. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
451 | Blazing Outrage | Skill Effect | Fire Attack x 1.5 for 2 Rounds. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
452 | Sylvan Outrage | Skill Effect | Earth Attack x 1.5 for 2 Rounds. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
453 | Sacred Outrage | Skill Effect | Light Attack x 1.5 for 2 Rounds. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
454 | Evil Outrage | Skill Effect | Dark Attack x 1.5 for 2 Rounds. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
455 | Defense Wall | Skill Effect | Damage received -60% for 3 Rounds. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
456 | Extreme Danger | Skill Effect | All enemies: ▋Defense-90% for 3 Rounds. ▋CDs +1. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
457 | Recuperation | Skill Effect | Recover 50% HP. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
459 | Alternation - Dark & Water | Skill Effect | Turn Dark Runestones into Water Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
461 | Alternation - Dark & Fire | Skill Effect | Turn Dark Runestones into Fire Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
463 | Alternation - Fire & Light | Skill Effect | Turn Fire Runestons into Light Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
464 | Alternation - Earth & Light | Skill Effect | Turn Earth Runestones into Light Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
465 | Alternation - Water & Dark | Skill Effect | Turn Water Runestones into Dark Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
467 | Alternation - Earth & Dark | Skill Effect | Turn Earth Runestones into Dark Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
479 | Devil Universe - Fire | Skill Effect | Light and Dark Runestones also possess the effect of Fire Runestones for 1 Round. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
480 | Devil Universe - Earth | Skill Effect | Light and Dark Runestones also possess the effect of Earth Runestones for 1 Round. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
481 | Massive Attack - Water | Skill Effect | Launch 3 Water Attacks to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
482 | Massive Attack - Fire | Skill Effect | Launch 3 Fire Attacks to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
483 | Massive Attack - Earth | Skill Effect | Launch 3 Earth Attacks to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
484 | Massive Attack - Light | Skill Effect | Launch 3 Light Attacks to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
485 | Massive Attack - Dark | Skill Effect | Launch 3 Dark Attacks to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
486 | Massive Invasion - Water | Skill Effect | Launch 5 Water Attacks to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
487 | Massive Invasion - Fire | Skill Effect | Launch 5 Fire Attacks to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
488 | Massive Invasion - Earth | Skill Effect | Launch 5 Earth Attacks to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
489 | Massive Invasion - Light | Skill Effect | Launch 5 Light Attacks to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
490 | Massive Invasion - Dark | Skill Effect | Launch 5 Dark Attacks to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
501 | Water Assault | Skill Effect | Launch 10 Water Attacks. | ||
Begin CD | 9 | Min CD | 5 | ||
Monster(s) | |||||
502 | Fire Assault | Skill Effect | Launch 10 Fire Attacks. | ||
Begin CD | 9 | Min CD | 5 | ||
Monster(s) | |||||
503 | Earth Assault | Skill Effect | Launch 10 Earth Attacks. | ||
Begin CD | 9 | Min CD | 5 | ||
Monster(s) | |||||
504 | Light Assault | Skill Effect | Launch 10 Light Attacks. | ||
Begin CD | 9 | Min CD | 5 | ||
Monster(s) | |||||
505 | Dark Assault | Skill Effect | Launch 10 Dark Attacks. | ||
Begin CD | 9 | Min CD | 5 | ||
Monster(s) | |||||
507 | Transmutation - Fire | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) into Fire Runestones, to the max 5 Runestones. The number of Runestones to be converted will reset after activation. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
510 | Transmutation - Dark | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) into Dark Runestones, to the max 5 Runestones. The number of Runestones to be converted will reset after activation. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
514 | Armory of Light Spirits | Skill Effect | All Runestones also possess 50% effect of Light Runestones for 1 Round. | ||
Begin CD | 21 | Min CD | 8 | ||
Monster(s) | |||||
517 | Embodied Soul | Skill Effect | All Runestones also possess 50% effect of other Attributive Runestones for 5 Rounds. | ||
Begin CD | 44 | Min CD | 5 | ||
Monster(s) | |||||
535 | Alternation - Light & Earth | Skill Effect | Turn Light Runestones into Earth Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
536 | Alternation - Dark & Earth | Skill Effect | Turn Dark Runestones into Earth Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
552 | Time Crack | Skill Effect | Unlimited Runestone movement in 10 seconds without dissolving; this will not be counted as 1 Round. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
556 | Attribute Transference - Light | Skill Effect | By dissolving a group of 5 or more non-Light Attributive Runestones, 5 Light Runestones will definitely be generated for 3 Rounds. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
563 | Purifying Attack | Skill Effect | Clear all additional effect(s) in play; deal 50,000 non-Attributive Damage to all enemies per effect cleared. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
564 | Evil Pursuit | Skill Effect | When the Character attacks, an extra Dark Attack will be launched, until the Character launches no attack. Skill CD will not drop when the Skill is in play. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
565 | Elemental Cohesion | Skill Effect | The more the Attributes of Monsters in the Team, the greater the Team Attack for 1 Round. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
566 | Elemental Symphony - Dragon | Skill Effect | When Runestones of 3 or more Attributes are dissolved, Dragon Attack x 2 for 2 Rounds. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
567 | Icy Crush - EX | Skill Effect | Deal 30,000 Water Damage to an enemy, regardless of Defense. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
592 | Hearty Encirclement | Skill Effect | Turn all Runestones into Heart Runestones. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
599 | Power Gush | Skill Effect | The higher the HP, the higher the Attack, to the max x 2 for 1 Round. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
603 | Edict of Wave | Skill Effect | Turn Fire and Heart Runestones into Water Runestones; Earth Runestones into Heart Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
604 | Edice of Flame | Skill Effect | Turn Earth and Heart Runestones into Fire Runestones; Water Runestones into Heart Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
605 | Edict of Woods | Skill Effect | Turn Water and Heart Runestones into Earth Runestones; Fire Runestones into Heart Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
619 | Mobile Artillery | Skill Effect | Deal non-Attributive Damage as much as 50x the Monster's Attack to all enemies. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
634 | Fiery Gaze - EX | Skill Effect | Enemies' Defense will be reduced to 0 for 3 Rounds. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
647 | Fight Safe | Skill Effect | If <5 Combos are made, 20,000 HP will be recovered for 1 Round; otherwise, Attack x 2. Only the first batch of Runestones dissolved will be counted. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
649 | Play Safe | Skill Effect | If <5 Combos are made, Damage received -80% for 1 Round; otherwise, Attack x 2. Only the first batch of Runestones dissolved will be counted. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
651 | Play Wild | Skill Effect | If <5 Combos are made, enemies' Defense will be reduced to 0 for 1 Round; otherwise, Attack x 2. Only the first batch of Runestones dissolved will be counted. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
652 | Time Slipper | Skill Effect | Unlimited Runestone movement for 20 seconds without dissolving. The more Runestones dissolved, the higher the Attack, to the max x 1.9 (only the first batch of Runestones dissolved would be counted). | ||
Begin CD | 29 | Min CD | 15 | ||
Monster(s) | |||||
655 | Bidding for Sorcery | Skill Effect | I. Demon Attack basic value becomes 0. II. Attack basic value of Light Members -50%. III. The deducted Attack basic value will be transferred to the Character's Attack basic value. IV. Attack will be launched only when Light Runestones are dissolved. (The Skill stays in play until reactivation of the Skill or defeated.) | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
660 | Hunting Mode | Skill Effect | For 2 Rounds, Monster's Attack x 3; if neighboring Members are also Beasts, the effect will be shared with them. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
661 | Savage | Skill Effect | The Monster's Attack x 10 for 1 Round (no sharing to other Team Members). | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
662 | Healing Weak | Skill Effect | Recover HP as much as 5x Team Recovery when HP is ≤50% for 1 Round; Otherwise, Heart Runestones also posses the effect of Water Runestone. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
663 | Stalling Weak | Skill Effect | For 1 Round: If HP is ≤50%: ⇒ CDs of all enemies +1; Otherwise, ⇒ Heart Runestones also possess the effect of Fire Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
664 | Defending Weak | Skill Effect | Damage received -60% if HP is ≤50% for 1 Round; Otherwise, Heart Runestones also possess the effect of Earth Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
665 | Confusing Weak | Skill Effect | Defense of all enemies becomes 0 if HP is ≤50% for 1 Round; Otherwise, Heart Runestones also possess the effect of Light Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
666 | Resisting Weak | Skill Effect | Attack x 1.5 if HP is ≤50% for 1 Round; Otherwise, Heart Runestones also possess the effect of Dark Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
681 | Berserker | Skill Effect | This Skill can be activated the Active Skills of all or ≥3 Monsters in the Team are ready. Upon activation, Skill CDs of the Team will be reset. Team Attack x 2 for 8 Rounds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
683 | Blazing Magic Circle | Skill Effect | Ignite all enemies to inactivate them and change their Attribute into Fire for 3 Rounds. | ||
Begin CD | 29 | Min CD | 15 | ||
Monster(s) | |||||
696 | Besiegement - Beast | Skill Effect | An extra Attack will be launched by each Beast for 1 Round. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
702 | Elixir of Life | Skill Effect | Turn Attributive Runestones that are the most in number into Heart Runestones. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
703 | Wall of Demon | Skill Effect | Dodge all Attacks of enemies for 1 Round. | ||
Begin CD | 26 | Min CD | 12 | ||
Monster(s) | |||||
710 | Slight Changes - Water | Skill Effect | Turn at most 3 Fire Runestones into Water Runestones | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
711 | Slight Changes - Fire | Skill Effect | Turn at most 3 Earth Runestones into Fire Runestones | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
712 | Slight Changes - Earth | Skill Effect | Turn at most 3 Water Runestones into Earth Runestones | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
713 | Slight Changes - Light | Skill Effect | Turn at most 3 Dark Runestones into Light Runestones | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
714 | Slight Changes - Dark | Skill Effect | Turn at most 3 Light Runestones into Dark Runestones | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
715 | Enchanted Switch - Water | Skill Effect | Turn Fire Runestones into Water Runestones; Water Runestones into Enchanted Water Runestones | ||
Begin CD | 22 | Min CD | 5 | ||
Monster(s) | |||||
716 | Enchanted Switch - Fire | Skill Effect | Turn Earth Runestones into Fire Runestones; Fire Runestones into Enchanted Fire Runestones. | ||
Begin CD | 22 | Min CD | 5 | ||
Monster(s) | |||||
717 | Enchanted Switch - Earth | Skill Effect | Turn Water Runestones into Earth Runestones; Earth Runestones into Enchanted Earth Runestones. | ||
Begin CD | 22 | Min CD | 5 | ||
Monster(s) | |||||
718 | Enchanted Switch - Light | Skill Effect | Turn Dark Runestones into Light Runestones; Light Runestones into Enchanted Light Runestones. | ||
Begin CD | 22 | Min CD | 5 | ||
Monster(s) | |||||
719 | Enchanted Switch - Dark | Skill Effect | Turn Light Runestones into Dark Runestones; Dark Runestones into Enchanted Dark Runestones. | ||
Begin CD | 22 | Min CD | 5 | ||
Monster(s) | |||||
720 | Transgression - Water | Skill Effect | A Water Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
721 | Transduction - Water | Skill Effect | A Water Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. Accumulation resets when the Skill is activated. | ||
Begin CD | 24 | Min CD | 1 | ||
Monster(s) | |||||
722 | Transgression - Fire | Skill Effect | A Fire Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
723 | Transduction - Fire | Skill Effect | A Fire Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. | ||
Begin CD | 24 | Min CD | 1 | ||
Monster(s) | |||||
724 | Transgression - Earth | Skill Effect | An Earth Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
725 | Transduction - Earth | Skill Effect | An Earth Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. | ||
Begin CD | 24 | Min CD | 1 | ||
Monster(s) | |||||
726 | Transgression - Light | Skill Effect | A Light Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
727 | Transduction - Light | Skill Effect | A Light Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. | ||
Begin CD | 24 | Min CD | 1 | ||
Monster(s) | |||||
728 | Transgression - Dark | Skill Effect | A Dark Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
729 | Transduction - Dark | Skill Effect | A Dark Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. | ||
Begin CD | 24 | Min CD | 1 | ||
Monster(s) | |||||
733 | Dance of the Evil King | Skill Effect | The more Elves in the Team, the higher Elf Attack and Recovery, to the max x 2 for 2 Rounds. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
735 | Rain of Arrows | Skill Effect | An extra Fire Attack will be launched when the Monster Attacks for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
736 | Bloody Battlefield | Skill Effect | Deduct 30% of enemies' HP. | ||
Begin CD | 29 | Min CD | 15 | ||
Monster(s) | |||||
737 | Ruthless Wrath | Skill Effect | For 1 Round, the Monster's Attack x 15; no attacks could be launched by other Members. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
748 | Offensive Alternation - Water | Skill Effect | Turn 3 random Runestones into Enchanted Water Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
749 | Offensive Alternation - Fire | Skill Effect | Turn 3 random Runestones into Enchanted Fire Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
750 | Offensive Alternation - Earth | Skill Effect | Turn 3 random Runestones into Enchanted Earth Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
751 | Offensive Alternation - Light | Skill Effect | Turn 3 random Runestones into Enchanted Light Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
752 | Offensive Alternation - Dark | Skill Effect | Turn 3 random Runestones into Enchanted Dark Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
763 | Healing Blow - Light | Skill Effect | Recover HP by 100% of total HP. If HP is recovered to the max, the excessive HP recovered will be converted to a Light Full Attack. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
765 | Iron Will | Skill Effect | Damage received -60% for 5 Rounds. The next Damage received will not lead to your defeat. | ||
Begin CD | 24 | Min CD | 15 | ||
Monster(s) | |||||
766 | Total Annihilation | Skill Effect | Deal 10x Fire Damage to all enemies regardless of Defense. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
767 | Arrow of the General | Skill Effect | Deal 15x Earth Damage to an enemy regardless of Defense. If the enemy is defeated by this Skill, the Team Skill of Paladins will 100% come into play for 1 Round. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
768 | Estuary | Skill Effect | For 1 Round, the more the Races of Monsters in the Team, the higher the Water Attack, to the max x 2 for 4 Races. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
769 | Threatening Aura | Skill Effect | For 1 Round, the lower the HP, the higher the Fire Attack, to the max x 2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
770 | Spirit Chaser | Skill Effect | For 1 Round, the more Humans in the Team, the higher the Monster's Attack, to the max x 8 (no sharing to other Members). | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
773 | Bubble Explosion | Skill Effect | Bubblize all enemies: ▋110% of the Damage dealt to enemies in 2 Rounds (excluding non-Attributive Damage) will be stored for 1 extra non-Attributive Attack to be launched at the end of the 2nd Round regardless of Defense. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
774 | Yield of Life | Skill Effect | For 3 Rounds, convert 50% Damage dealt to the enemies to HP Recovery | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
775 | Diffusion | Skill Effect | 50% of Attack-damage dealt to an enemy will be diffused to other enemies for 5 Rounds. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
776 | Sacred Dark Spirits | Skill Effect | For 1 Round, Light Runestones also possess the effect of Dark Runestones | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
777 | Evil Light Spirits | Skill Effect | For 1 Round, Dark Runestones also possess the effect of Light Runestones | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
778 | Quick Reader | Skill Effect | Unlimited Runestone movement in 7 seconds without dissolving. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
779 | Gnawing of Killer - Attack | Skill Effect | Team Attack x 2. Single Attack becomes Full Attack. The number of enemies defeated in the Round which this Skill is activated, will become the number of Rounds that the effect lasts (enemies defeated by Active Skills excluded) | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
781 | Fiendish Resentment - Fire | Skill Effect | Fire Attack x 1.5 and Fire Demon Attack x 2.5 for 1 Round when there is an additional effect in play | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
785 | Delay | Skill Effect | CDs of all enemies will be delayed for 1 Round | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
786 | Violence of Killer | Skill Effect | Demon Attack x 1.5 until receiving Damage from enemies' attacks. CD will not drop when the Skill is in play. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
787 | Massacre Stance | Skill Effect | For 1 Round, Monster's Attack x 2.5; if neighboring Members are also Demons or Water Monsters, the effect will be shared with them. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
788 | Baffling Pixies - Water | Skill Effect | If there are ≤2 Water Runestones, turn 2 random columns of Runestones into Water Runestones; otherwise, turn 1 random column of Runestones into Water Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
789 | Baffling Pixies - Fire | Skill Effect | If there are ≤2 Fire Runestones on the screen, turn 2 random columns of Runestones into Fire Runestones; otherwise, turn 1 random column of Runestones into Fire Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
790 | Voiding Blade of the Heavens | Skill Effect | If there are ≤2 Earth Runestones on the screen, turn 2 random columns of Runestones into Earth Runestones; otherwise, turn 1 random column of Runestones into Earth Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
791 | Guidance of the Lamp | Skill Effect | If there are ≤2 Light Runestones on the screen, turn 2 random columns of Runestones into Light Runestones; otherwise, turn 1 random column of Runestones into Light Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
792 | Baffling Pixies - Dark | Skill Effect | If there are ≤2 Dark Runestones on the screen, turn 2 random columns of Runestones into Dark Runestones; otherwise, turn 1 random column of Runestones into Dark Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
793 | Baffling Pixies - Wave | Skill Effect | Turn 2 random columns of Runestones into Water Runestones | ||
Begin CD | 29 | Min CD | 6 | ||
Monster(s) | |||||
794 | Baffling Pixies - Flames | Skill Effect | Turn 2 random columns of Runestones into Fire Runestones | ||
Begin CD | 29 | Min CD | 6 | ||
Monster(s) | |||||
797 | Baffling Pixies - Gloom | Skill Effect | Turn 2 random columns of Runestones into Dark Runestones | ||
Begin CD | 29 | Min CD | 6 | ||
Monster(s) | |||||
798 | Rosa Double-hit | Skill Effect | For 3 Rounds, when the Monster attacks, an extra Earth Attack will be launched. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
800 | Last Trick | Skill Effect | 15% of total HP will be deducted each round for 2 Rounds; inactivate all enemies for 2 Rounds. The effect will cancel when HP becomes 15% or lower. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
801 | Final Trick | Skill Effect | 15% of total HP will be deducted each round for 3 Rounds; inactivate all enemies for 3 Rounds. The effect will cancel when HP becomes 15% or lower. | ||
Begin CD | 33 | Min CD | 10 | ||
Monster(s) | |||||
815 | Mastery of Frosting | Skill Effect | For 1 Round, freeze all enemies to inactivate them and change their Attributes into Water; Water Attack x 1.5. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
816 | Territory of God of Fire | Skill Effect | The more Fire Runestones dissolved, the higher the Fire Attack, to the max x 2 by dissolving 12 Fire Runestones for 1 Round. (only the first batch of Runestones dissolved will be counted) | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
817 | Steps of the Stargazer | Skill Effect | The more Earth Runestones dissolved, the higher the Earth Attack, to the max x 2 by dissolving 12 Earth Runestones for 1 Round. (only the first batch of Runestones dissolved will be counted) | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
818 | Domain of Idleness - Light | Skill Effect | No Light Runestones will be dissolved; all Attributive Runestones possess 50% effect of Light Runestones for 1 Round. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
819 | Patch of Gloomy Pneuma | Skill Effect | Damage received -40% for 1 Round. If there are Humans and Demons in the Team, the skill stays in play for 2 Rounds | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
820 | Blazing Vessels | Skill Effect | Water and Earth Runestones also possess the effect of Fire Runestones for 1 Round. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
821 | Subtlety in the Mist | Skill Effect | Turn 3 Runestones into Water Runestones (Light and Dark Runestones rank first in priority). For every extra Human present in the Team, turn 2 extra Runestones into Water Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
822 | Bodhi Brahmā | Skill Effect | The Monster launches no Attack for 1 Round. In the next Round, Water, Fire and Earth Attack x 2 | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
823 | Stars in the Jungle | Skill Effect | Heart Runestones possess the effect of Water, Fire and Earth Runestones for 1 Round | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
825 | Gleam of Sirius | Skill Effect | The Monster's Attack in the next Round will be the same as this Round. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
827 | Mystical Sea Ice | Skill Effect | Turn Light and Dark Runestones into Enchanted Heart Runestones | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
828 | Glow of Generous Cloud | Skill Effect | Recover HP by 20x the Monster's Recovery for 3 Rounds | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
829 | Robust Breath | Skill Effect | Human Attack x 2 for 1 Round | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
830 | Dance of Light and Clouds | Skill Effect | Light Attack x 1.5 for 1 Round | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
831 | Ensiform Breath | Skill Effect | Turn Light Runestones into Enchanted Light Runestones, Dark Runestones into Enchanted Dark Runestones | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
833 | Star Picker | Skill Effect | Damage received -60% for 1 Round | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
834 | Utmost Summit | Skill Effect | Turn Attributive Runestones that are the most in number and Heart Runestones (Enchanted Runestones excluded) turned into Enchanted Runestones (Light and Dark Runestones rank first in priority) | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
837 | Tipsy Sight | Skill Effect | If there are ≤2 Heart Runestones on the screen, turn 2 random columns of Runestones into Heart Runestones; otherwise, turn 1 random column of Runestones into Heart Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
839 | Seven Executions of the Immortal | Skill Effect | The more Demons in the Team, the higher the Demon Attack, to the max x2 with 5 Demons in the Team for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
840 | Flowing Breeze | Skill Effect | Turn Water and Fire Runestones into Enchanted Heart Runestones | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
846 | Icy Crush - EX+ | Skill Effect | Deal 30,000 Water Damage to all enemies, regardless of Defense | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
852 | Promise of Protection - Fire | Skill Effect | Damage received -20% until no Fire Runestones are dissolved. Runestones dissolved by Active and Leader Skills will not be counted (Skill CD will not drop when the Skill is in play) | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
856 | Utmost Fighter | Skill Effect | Team Attack x 2 for 1 Round. In the next Round, Team Recovery becomes 0. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
867 | Elemental Essence - Water | Skill Effect | Drop rate of Water Runestones increases for 3 Rounds. All Water Runestones to be dropped will be Enchanted Water Runestones. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
868 | Elemental Essence - Fire | Skill Effect | Drop rate of Fire Runestones increases for 3 Rounds. All Fire Runestones to be dropped will be Enchanted Fire Runestones. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
869 | Elemental Essence - Earth | Skill Effect | Drop rate of Earth Runestones increases for 3 Rounds. All Earth Runestones to be dropped will be Enchanted Earth Runestones. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
872 | Noxious Replacement - Heart | Skill Effect | Randomly change Attributes of all Runestones; increase the Occurrence rate of Heart Runestones while Heart Runestones will become Enchanted Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
874 | Flaring Gaze - EX | Skill Effect | Enemies' Defense will be reduced to 0 for 3 Rounds. In the first Round, Team Attack x 1.5 | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
875 | Gravity Force | Skill Effect | Light and Dark Runestones also possess the effect of Runestones of the Monster's Attribute for 1 Round. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
876 | Bloodthirsty Dragon Blade | Skill Effect | Dragon Attack x 1.5 for 1 Round; 5% of Damage dealt to enemies by Dragons will be converted to HP Recovery. The max HP Recovery is 50% of Summoner's total HP (Damage dealt by Active and Leader Skills will not trigger the effect). | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
877 | Ethnic Resonance | Skill Effect | The more Team Members of different Races, the higher the Team Attack, to the max x 2.25 if there are Members of 5 different Races for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
878 | Flaring Gaze | Skill Effect | For 1 Round, Team Attack x 1.5; enemies' Defense will be reduced to 0. | ||
Begin CD | 24 | Min CD | 15 | ||
Monster(s) | |||||
879 | Power Upswing | Skill Effect | Single Attack will become Full Attack for 3 Rounds. In the first Round, Team Attack x 1.5. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
881 | Transformation - Water Essence | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) +1 into Water Runestones, to the max 8 Runestones. If the Skill is activated when accumulation reaches the max, the Runestones will be turned into Enchanted Water Runestones. The number of Runestones to be converted will reset after activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
882 | Transformation - Fire Essence | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) +1 into Fire Runestones, to the max 8 Runestones. If the Skill is activated when accumulation reaches the max, the Runestones will be turned into Enchanted Fire Runestones. The number of Runestones to be converted will reset after activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
883 | Transformation - Earth Essence | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) +1 into Earth Runestones, to the max 8 Runestones. If the Skill is activated when accumulation reaches the max, the Runestones will be turned into Enchanted Earth Runestones. The number of Runestones to be converted will reset after activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
884 | Transformation - Light Essence | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) +1 into Light Runestones, to the max 8 Runestones. If the Skill is activated when accumulation reaches the max, the Runestones will be turned into Enchanted Light Runestones. The number of Runestones to be converted will reset after activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
885 | Transformation - Dark Essence | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) +1 into Dark Runestones, to the max 8 Runestones. If the Skill is activated when accumulation reaches the max, the Runestones will be turned into Enchanted Dark Runestones. The number of Runestones to be converted will reset after activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
888 | Blades of Water | Skill Effect | Extend Runestone-moving time by 3 seconds for 1 Round; by dissolving a group of 6 or more Water Runestones, Water Attack x 1.5. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
889 | Blades of Flame | Skill Effect | Extend Runestone-moving time by 3 seconds for 1 Round; by dissolving a group of 6 or more Fire Runestones, Fire Attack x 1.5. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
890 | Blades of Vine | Skill Effect | Extend Runestone-moving time by 3 seconds for 1 Round; by dissolving a group of 6 or more Earth Runestones, Earth Attack x 1.5. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
893 | Blades of Light | Skill Effect | Extend Runestone-moving time by 3 seconds for 1 Round; by dissolving Heart, Light and Dark Runestones in the same Round, Light Attack x 1.5. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
894 | Blades of Phantom | Skill Effect | Extend Runestone-moving time by 3 seconds for 1 Round; by dissolving Heart, Light and Dark Runestones in the same Round, Dark Attack x 1.5. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
895 | Prestige of Gods - Water | Skill Effect | Water Attack and Recovery x 1.5 for 1 Round; if there are 3 or more Gods in the Team, Water Attack x 2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
896 | Prestige of Gods - Fire | Skill Effect | Fire Attack and Recovery x 1.5 for 1 Round; if there are 3 or more Gods in the Team, Fire Attack x 2 instead. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
897 | Prestige of Gods - Earth | Skill Effect | Earth Attack and Recovery x 1.5 for 1 Round; if there are 3 or more Gods in the Team, Earth Attack x 2 instead. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
898 | Prestige of Gods - Light | Skill Effect | Light Attack and Recovery x 1.5 for 1 Round; if there are 3 or more Gods in the Team, Light Attack x 2 instead. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
899 | Prestige of Gods - Dark | Skill Effect | Dark Attack and Recovery x 1.5 for 1 Round; if there are 3 or more Gods in the Team, Dark Attack x 2 instead. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
900 | Purifying Strike | Skill Effect | Clear all additional effects in play; deal 50,000 non-Attributive Damage to all enemies per effect cleared regardless of Defense. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
901 | Revival Power | Skill Effect | The higher the Team Recovery, the higher the Earth Attack for 1 Round, to the max x 2.5 if the Team Recovery reaches 2,200. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
902 | Elemental Defense - SP | Skill Effect | Damage received -30% for 5 Rounds, with a 70% chance of dodging enemies' attack. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
905 | Elemental Essence - Heart | Skill Effect | For 3 Rounds, drop rate of Heart Runestones increases; all Heart Runestones to be dropped will be Enchanted Heart Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
909 | Power Surge - Light | Skill Effect | The lower the HP, the higher the Light Attack, to the max x 2.5 for 1 Round. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
912 | Petrificating Stunt | Skill Effect | Petrify all enemies to inactivate them and change their Attribute into Earth for 3 Rounds; Earth Attack x 1.5 when the Skill is in play. | ||
Begin CD | 29 | Min CD | 15 | ||
Monster(s) | |||||
916 | Fierce Glare | Skill Effect | Damage will be dealt regardless of enemies' Defense for 2 Rounds when Heart Runestones are dissolved. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
919 | Haven in Impasse | Skill Effect | For 1 Round, the lower the HP, the higher the Recovery, to the max x 3.5. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
925 | Courage of Sacrifice | Skill Effect | Earth or Dragon Attack x 2.5 for 1 Round at the expense of 75% of current HP. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
926 | Gathering Hall - Water | Skill Effect | Randomly turn 4 adjacent Runestones into Water Runestones. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
927 | Gathering Hall - Fire | Skill Effect | Randomly turn 4 adjacent Runestones into Fire Runestones. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
933 | Armor of Earth | Skill Effect | Dodge an Earth Damage for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
936 | Crowned Alternation - Dark & Heart | Skill Effect | Turn Dark Runestones into Heart Runestones, and Heart Runestones into Enchanted Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
937 | Revival of Spirit - Dragon | Skill Effect | Recover HP as much as 1.5x total HP of all Dragons. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
938 | Alternation - Light & Fire | Skill Effect | Turn Light Runestones into Fire Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
939 | Alternation - Water & Light | Skill Effect | Turn Water Runestones into Light Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
940 | Alternation - Fire & Dark | Skill Effect | Turn Fire Runestones into Dark Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
949 | One for All | Skill Effect | For 1 Round, the more the types of Runestones dissolved (only the first batch of Runestones dissolved will be counted), the higher the Monster's Attack, to the max x 12. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
951 | Plunder of Life | Skill Effect | Convert 20% Damage dealt to the enemies to HP Recovery for 2 Rounds. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
952 | Spirit of Recovery | Skill Effect | Recovery x 2 until no Heart Runestones are dissolved (excluding Active Skills and Leader Skills) | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
955 | A Gang of Thieves | Skill Effect | Team Attack x 1.5 for 1 Round; if Leader and Ally are the same, Team Attack x 2.5. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
970 | Offensive Alternation - Ample Water | Skill Effect | Turn 3 random Runestones into Enchanted Water Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. Chance of reactivation is increased to 50% for the first activation. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
971 | Offensive Alternation - Ample Fire | Skill Effect | Turn 3 random Runestones into Enchanted Fire Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. Chance of reactivation is increased to 50% for the first activation. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
972 | Offensive Alternation - Ample Earth | Skill Effect | Turn 3 random Runestones into Enchanted Earth Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. Chance of reactivation is increased to 50% for the first activation. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
973 | Offensive Alternation - Ample Light | Skill Effect | Turn 3 random Runestones into Enchanted Light Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. Chance of reactivation is increased to 50% for the first activation. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
974 | Offensive Alternation - Ample Dark | Skill Effect | Turn 3 random Runestones into Enchanted Dark Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. Chance of reactivation is further increased to 50% for the first activation. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
975 | Golden Glints of Dragon | Skill Effect | For 1 Round, the Monster's Attack increases according to the number of accumulated Rounds (dissolving Runestones is necessary), to the max x 8. The multiplier will reset after activation. | ||
Begin CD | 16 | Min CD | 2 | ||
Monster(s) | |||||
977 | Time Solidation - Fire | Skill Effect | Fire Attack x 1.5 for 1 Round; when there are additional effect(s) in play, there will be unlimited Runestone movement for 7 seconds without dissolving. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
978 | Time Solidation - Earth | Skill Effect | Earth Attack x 1.5 for 1 Round; when there are additional effect(s) in play, there will be unlimited Runestone movement for 7 seconds without dissolving. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
981 | Spell of Tornados | Skill Effect | Turn all Runestones into fixed numbers of Water, Fire, Earth and Heart Runestones | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
982 | The Decisive Throw | Skill Effect | Turn all Runestones into fixed numbers of Light and Dark Runestones | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
988 | The Leading General | Skill Effect | Monster's Attack and that of the neighboring Member(s) x 1.5 for 1 Round. If Attack of the neighboring Member(s) is lower than the Monster, Attack of the Member(s) x 3.5. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
990 | Psychic Sword - Water | Skill Effect | The Monster launches extra Water Attacks as many times as the no. of Monster(s) the Skill(s) of which is ready | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
995 | Eloquence | Skill Effect | Human Attack x 1.5 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1001 | Affection of the Man | Skill Effect | Turn 15 Runestones on the left side into Fire, Earth and Heart Runestones of fixed numbers and fixed positions. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1002 | Affection of the Wife | Skill Effect | Turn 15 Runestones on the right side into Water, Fire and Heart Runestones of fixed numbers and fixed positions. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1005 | Alternation Charge - Fire | Skill Effect | Turn Earth Runestones into Fire Runestones. The more Runestones turned, the higher the Attack, to the max x 1.8 if 4 Runestones are turned. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1006 | Alternation Charge - Earth | Skill Effect | Turn Water Runestones into Earth Runestones. The more Runestones turned, the higher the Attack, to the max x 1.8 if 4 Runestones are turned. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1007 | Alternation Charge - Light | Skill Effect | Turn Dark Runestones into Light Runestones. The more Runestones turned, the higher the Attack, to the max x 1.8 if 4 Runestones are turned. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1009 | Rebirth Mantra of Devil | Skill Effect | I. Team Recovery will be lowered to 0. II. Extend Runestone-moving time regardlessly by 1 second. (The Skill stays in play until reactivation or defeated.) | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1011 | Spell of Blood Spirits | Skill Effect | Turn Light Runestones into Fire Runestones; Dark Runestones into Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1016 | Starry Snatch | Skill Effect | Turn Water, Fire and Earth Runestones into Enchanted Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1017 | Cloud-sweeping Palm | Skill Effect | Explode all Heart Runestones to increase Human Attack, to the max x 2 if 8 Heart Runestones are exploded. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1024 | Soul-reaping Circle | Skill Effect | Water Runestones also possess the effect of Heart Runetones; Earth Runestones also possess the effect of Fire Runestones for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1025 | Calligraphy of Five Spirits | Skill Effect | Fire Runestones also possess the effect of Heart Runetones; Water Runestones also possess the effect of Earth Runestones for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1030 | Nexus of Polarity | Skill Effect | If the Runestone in the bottom left corner is picked up to start moving, Recovery x 1.5; if the Runestone in the bottom right corner is picked up to start moving, Attack x 1.5. If an Runestones at other positions is picked up to start moving, Attack and Recovery - 15% (the Skill stays in play until reactivation or defeated). | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1034 | Soaring Sword | Skill Effect | Light and Dark Attack x 2 for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1036 | Sun-piercing Form | Skill Effect | For 2 Rounds, if Fire Runestones are dissolved, Team Attack x 1.5; if Water Runestones are dissolved, recover HP by 15x the Monster's Recovery. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1037 | Soul Restoration | Skill Effect | The first Damage received will not lead to your defeat for 1 Round. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1038 | Dance to Sound of Flowers | Skill Effect | The lower the HP, the higher the Attack and Recovery, to the max x 2 for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1039 | Scattered Blossoms | Skill Effect | Explode all Light and Dark Runestones to increase Attack, to the max x 2 if 8 Runestones are exploded. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1040 | Coronation of Duality - Water | Skill Effect | Turn Light and Dark Runestones into Enchanted Water Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1041 | Demons' Imprint | Skill Effect | Turn Light and Dark Runestones into Enchanted Fire Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1043 | Footwork of the Drunken Xian | Skill Effect | Unlimited Runestone movement in 15 seconds without dissolving. If all Runestones in the first batch are dissolved, Team Attack x 2.4; otherwise, Team Attack x 1.5. | ||
Begin CD | 26 | Min CD | 15 | ||
Monster(s) | |||||
1045 | Umbrella Dance of Spirits | Skill Effect | I. Human Attack basic value -50%. II. Light Human Attack basic value becomes 0 III. Add 1.5 x the deducted Attack basic value to the Character's Attack. IV. Attack will be launched only when Light Runestones are dissolved. (The Skill stays in play until reactivation or defeated.) | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1057 | Crowning of Spirits - Water | Skill Effect | Turn Heart Runestones into Water Runestones; Fire Runestones into Enchanted Heart Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1058 | Crowning of Spirits - Fire | Skill Effect | Turn Heart Runestones into Fire Runestones; Earth Runestones into Enchanted Heart Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1059 | Crowning of Spirits - Earth | Skill Effect | Turn Heart Runestones into Earth Runestones; Water Runestones into Heart Enchanted Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1060 | Crowning of Spirits - Light | Skill Effect | Turn Heart Runestones into Light Runestones; Dark Runestones into Enchanted Heart Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1061 | Crowning of Spirits - Dark | Skill Effect | Turn Heart Runestones into Dark Runestones; Light Runestones into Heart Enchanted Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1062 | Wieldy Sword | Skill Effect | For 1 Round, Water Attack x 1.5; unlimited Runestone movement without dissolving within Runestone-moving time. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1063 | Blazing Pride | Skill Effect | For 1 Round, Fire Attack x 1.5; enemies' Defense -90%. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1064 | Purifying Stance | Skill Effect | For 1 Round, Earth Attack 1.5; Clear all additional effect(s) in play. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1065 | Time of Strategy | Skill Effect | For 1 Round, Light Attack x 1.5; extend Runestone-moving time by 2 seconds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1066 | Flash of Strike | Skill Effect | For 1 Round, Light and Dark Attack x 2; Runestone-moving time will become 2 seconds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1086 | Bodhi Brahmā - EX | Skill Effect | The Monster launches no Attack for 1 Round. In the next Round, Water, Fire and Earth Attack x 2.2. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1087 | Gleam of Sirius - EX | Skill Effect | The Monster's Attack in the next Round will be the same as the Team Attack this Round. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
1088 | Subtlety in the Mist - EX | Skill Effect | Turn 3 Runestones into Water Runestones (Light and Dark Runestones rank first in priority). For every extra Human present in the Team, turn 2 extra Runestones into Water Runestones. If there are 3 or more Humans in the Team, the Runestones will be turned into Enchanted Water Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1100 | Advancing Steps | Skill Effect | For 1 Round, if <5 Combos are made, the Monster launches an extra non-Attributive attack of 25,000 (regardless of Defense); if 5-6 Combos are made, Team Attack x 1.8; if 7 or more Combos are made, Team Attack x 1.8 and the Monster launches extra 3-5 Water attacks (only the Combos made in the first batch of Runestones dissolved will be counted). | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1102 | Sacrificial Provocation | Skill Effect | Explode groups of 2 or more adjacent non-Dark Runestones to increase Attack, to the max x 2.5 if 15 Runestones are exploded. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1103 | Skyblade Flying | Skill Effect | For 1 Round, if Water, Fire and Earth Runestones are dissolved in the same Round, enemies' Defense -80%; if Light and Dark Runestones are dissolved, Team Attack x 1.5; if Heart Runestones are dissolved, effect of Heart Runestones x 250% (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1104 | Glow of Generous Cloud - EX | Skill Effect | Recover HP by 20x Recovery for 5 Rounds. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
1105 | Elixir of Life (1105) | Skill Effect | Turn Light and Earth Runestones into Heart Runestones. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
1107 | Trace of Notion - Water | Skill Effect | Water Attack continues to increase until no groups of 5 or more Water Runestones are dissolved (only the first batch of Runestones dissolved will be counted). For every 20 Water Runestones dissolved, increase of Water Attack speeds up. The Attack multiplier resets every Wave. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1108 | Trace of Notion - Fire | Skill Effect | Fire Attack continues to increase until no groups of 5 or more Fire Runestones are dissolved (only the first batch of Runestones dissolved will be counted). For every 20 Fire Runestones dissolved, increase of Fire Attack speeds up. The Attack multiplier resets every Wave. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1109 | Trace of Notion - Earth | Skill Effect | Earth Attack continues to increase until no groups of 5 or more Earth Runestones are dissolved (only the first batch of Runestones dissolved will be counted). For every 20 Earth Runestones dissolved, increase of Earth Attack speeds up. The Attack multiplier resets every Wave. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1110 | Trace of Notion - Light | Skill Effect | Bubblize all enemies: ▋30% of the Damage dealt to enemies in 3 Rounds (excluding non-Attributive Damage) will be stored for 1 extra non-Attributive Attack to be launched at the end of the 3rd Round regardless of Defense. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1111 | Trace of Notion - Dark | Skill Effect | Dark Attack continues to increase until no groups of 5 or more Dark Runestones are dissolved (only the first batch of Runestones dissolved will be counted). For every 20 Dark Runestones dissolved, increase of Dark Attack speeds up. The Attack multiplier resets every Wave. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1112 | Sky-penetrating Sword | Skill Effect | Lock 3 Runestones each Round: If all locked Runestones are dissolved, Team Attack x 2; otherwise, 10% of total HP will be deducted (bottom out at 1). The Skill stays in play until reactivation or defeated. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1118 | Command of the Seas | Skill Effect | Turn Water Runestones into Enchanted Water Runestones; Fire and Heart Runestones into Water Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1119 | Command of the Blaze | Skill Effect | Turn Fire Runestones into Enchanted Fire Runestones; Earth and Heart Runestones into Fire Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1120 | Command of the Forests | Skill Effect | Turn Earth Runestones into Enchanted Earth Runestones; Water and Heart Runestones into Earth Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1121 | Command of Holy Light | Skill Effect | Turn Light Runestones into Enchanted Light Runestones; Dark and Heart Runestones into Light Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1122 | Command of Shadowy Gloom | Skill Effect | Turn Dark Runestones into Enchanted Dark Runestones; Light and Heart Runestones into Dark Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1123 | Watery Savagery | Skill Effect | Water Attack x 1.5 for 1 Round. Turn the column of Runestones below the Leader or Ally into Water Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1125 | Earth Savagery | Skill Effect | Earth Attack x 1.5 for 1 Round. Turn the column of Runestones below the Leader or Ally into Earth Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1127 | Dark Savagery | Skill Effect | Dark Attack x 1.5 for 1 Round. Turn the column of Runestones below the Leader or Ally into Dark Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1137 | Offensive Stance | Skill Effect | Turn Heart Runestones into Runestones of the Monster's Attribute. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
1138 | Lethal Artillery | Skill Effect | Deal Damage of the Monster's Attribute as much as 80x the Monster's Attack to all enemies. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
1139 | Fiendish Resentment - Blaze | Skill Effect | Fire Attack x 2 for 1 Round; when there is any additional effect in play, Fire Demon Attack x 3. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
1140 | Earthy Delay | Skill Effect | Earth Attack x 1.5 for 1 Round; CDs of all enemies will be delayed for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1141 | Berserk Savagery | Skill Effect | Turn the column of Runestones below the Leader or Ally into Runestones of the Monster's Attribute. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1142 | Supression | Skill Effect | Weaken the Attack of all enemies by 20% for 1 Round; nullify all Damage-reducing Skills. | ||
Begin CD | 22 | Min CD | 11 | ||
Monster(s) | |||||
1146 | Frantic Advance | Skill Effect | For 1 Round, Combo count +1 for every group of Runestones dissolved (only the first batch of Runestones dissolved will be counted). Starting from the 5th Combo, Combo count +2 for every group of Runestones dissolved. The extra Combos will not be counted for Skills conditioned by the first batch of Runestones dissolved. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1148 | Horseman's Flame | Skill Effect | This Skill can be activated the Active Skills of all or ≥3 Monsters in the Team are ready. Upon activation, Skill CDs of the Team will be reset. For 1 Round, Team Attack x 2; extend Runestone-moving time by 2 seconds. The number of Rounds that the effect lasts will increase by the extra number of Skills reset, to the max 4 Rounds. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
1149 | Time Extension - Shadow | Skill Effect | For 1 Round, Team Attack x 1.5; extend Runestone-moving time to 8 seconds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1155 | Element Equalization | Skill Effect | Extend Runestone-moving time to 7 seconds for 1 Round. Turn all Runestones into fixed numbers of Water, Fire, Earth, Light and Dark Runestones. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1158 | Beastly Assistance | Skill Effect | Team Attack x 1.5 for 1 Round. The number of Rounds that the effect lasts will increase by the number of Beasts in the Team, to the max 6 Rounds (Skill CD will not drop when the Skill is in play). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1163 | Dream Devourer | Skill Effect | If no Heart Runestones are dissolved in the Round, Team Attack x 2 for that Round; otherwise, Team Attack x 1.5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1171 | Frozen Death | Skill Effect | I. Team Recovery will be lowered to 0 II. Add 3.5x the original Recovery of each Member into its own Attack basic value. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⇒ Current Skill CD -4. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1172 | Blood-stained Morale | Skill Effect | Team Attack x 2; Drop rate of Fire Runestones increases; Damage received x 1.5. This Skill can be deactivated anytime. Upon deactivation of the Skill, the current Skill CD -4 (the Skill stays in play until deactivation or defeated). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1173 | Magic Double-edged Blade | Skill Effect | Attack bonus +40% for Combos made; Attack and Recovery can only be triggered when 4 or more Combos are made. Nullify all Damage-reducing Skills. This Skill can be deactivated anytime. Upon deactivation of the Skill, the current Skill CD -6 (the Skill stays in play until deactivation or defeated). | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1175 | Charter of Nature | Skill Effect | For 1 Round, Team Attack x 1.5; extend Runestone-moving time by 1 seconds. For every extra Beast present in the Team, Attack multiplier +0.2 and Runestone-moving time +0.2 seconds addtionally, to the max Attack x 2.5 and extend Runestone-moving time by 2 seconds. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1176 | Consolidated Sorcery | Skill Effect | I. Light Attack basic value -50% II. Demon Attack basic value will be lowered to 0. III. Add the deducted Attack basic value to the Character's Attack basic value. IV. Attack will be launched only when Light Runestones are dissolved. (The Skill stays in play until reactivation or defeated.) | ||
Begin CD | 21 | Min CD | 8 | ||
Monster(s) | |||||
1178 | Mastery of Ice Spirits | Skill Effect | Attack x 1.5 until Heart Runestones are dissolved (only the first batch of Runestones dissolved will be counted; CD will not drop when the Skill is in play). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1180 | Crimson Linkage | Skill Effect | If 3 types of Runestones are dissolved in the Round, Team Attack x 3 for that Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1189 | Spirit Alternation - Water & Dark | Skill Effect | Turn Water Runestones into Dark Runestones. Dark Runestones also possess 50% effect of Heart Runestones for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1195 | Runestone Burst - Billows | Skill Effect | Explode all non-Water Runestones to deal a Water Damage to all enemies and increase Water Attack, to the max x 2 if 25 Runestones are exploded. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1196 | Runestone Burst - Blaze | Skill Effect | Explode all non-Fire Runestones to deal a Fire Damage to all enemies and increase Fire Attack, to the max x 2 if 25 Runestones are exploded. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1197 | Runestone Burst - Wood | Skill Effect | Explode all non-Earth Runestones to deal an Earth Damage to all enemies and increase Earth Attack, to the max x 2 if 25 Runestones are exploded. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1198 | Runestone Burst - Beam | Skill Effect | Explode all non-Light Runestones to deal a Light Damage to all enemies and increase Light Attack, to the max x 2 if 25 Runestones are exploded. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1199 | Runestone Burst - Gloom | Skill Effect | Explode all non-Dark Runestones to deal a Dark Damage to all enemies and increase Dark Attack, to the max x 2 if 25 Runestones are exploded. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1204 | Runestone Coronation - Dark | Skill Effect | Turn Dark Runestones into Enchanted Dark Runestones. If the number of Runestones turned is ≤10, the current Skill CD -2. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
1205 | Power of Fortitude - Water | Skill Effect | Water Attack x 1.8 and Team Recovery becomes 0 for 3 Rounds. HP will be fully recovered after 3 rounds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1215 | Dragon Centralization - Gloom | Skill Effect | I. Dragon Attack basic value becomes 0. II. Add 1.5x the deducted Attack basic value to the Character's Attack basic value. III. Attack will be launched only when Dark Runestones are dissolved. (The Skill stays in play until reactivation or defeated.) | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1240 | Land of Extreme - Lightning | Skill Effect | Turn all enemies' Attributes into Dark; Light Attack on Dark enemies increases for 1 Round. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1242 | Spell of Blazing Flames - EX | Skill Effect | Randomly turn 4 to 8 random Runestones into Enchanted Fire Runestones (Light and Dark Runestones rank first in priority). | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
1243 | Spell of Pricking Thorns - EX | Skill Effect | Randomly turn 4 to 8 random Runestones into Enchanted Earth Runestones (Light and Dark Runestones rank first in priority). | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
1245 | Spell of Shadow - EX (1245) | Skill Effect | Randomly turn 4 to 8 random Runestones into Enchanted Dark Runestones (Water, Fire and Earth Runestones rank first in priority). | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
1257 | Defensive Conversion - EX | Skill Effect | Turn 3 random Runestones into Enchanted Heart Runestones. The Skill may be ready for reactivation immediately. | ||
Begin CD | 17 | Min CD | 3 | ||
Monster(s) | |||||
1258 | Autocrat | Skill Effect | Team Attack x 1.7 until Combos of even numbers are made (only the first batch of Runestones dissolved will be counted; CD will not drop when the Skill is in play) | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1260 | Sword of Beam and Gloom | Skill Effect | Turn Fire Runestones into Light Runestones; Heart into Dark. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1263 | Sword of Flowing Shadow | Skill Effect | Turn Water Runestones into Light Runestones; Earth into Dark. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1270 | Absorbing Alternation - Water | Skill Effect | Turn Dark Runestones into Water Runestones; 10% of Damage dealt to enemies will be converted to HP Recovery. | ||
Begin CD | 19 | Min CD | 7 | ||
Monster(s) | |||||
1272 | Absorbing Alternation - Fire | Skill Effect | Turn Dark Runestones into Fire Runestones; 10% of Damage dealt to enemies will be converted to HP Recovery. | ||
Begin CD | 19 | Min CD | 7 | ||
Monster(s) | |||||
1275 | Absorbing Alternation - Earth | Skill Effect | Turn Light Runestones into Earth Runestones; 10% of Damage dealt to enemies will be converted to HP Recovery. | ||
Begin CD | 19 | Min CD | 7 | ||
Monster(s) | |||||
1276 | Array of Starfire | Skill Effect | For 1 Round, if 1 to 2 groups of Fire Runestones are dissolved, CDs of all enemies will be delayed for 1 Round; if 3 or more groups of Fire Runestones are dissolved, Team Attack x 2. Randomly turn 6 to 8 Runestones into Fire Runestones after the Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1277 | Rapid-firing Snow Cannon | Skill Effect | For 1 Round, for every Water Runestone dissolved (only the first batch of Runestones dissolved will be counted), the Monster launches an extra Water Attack of 10,000, to the max 30 times. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1278 | Spell of Drifting Clouds | Skill Effect | Turn 4 to 7 random Runestones into Enchanted Water Runestones (Light and Dark Runestones rank first in priority). | ||
Begin CD | 17 | Min CD | 3 | ||
Monster(s) | |||||
1280 | Spell of Pricking Thorns | Skill Effect | Turn 4 to 7 random Runestones into Enchanted Earth Runestones (Light and Dark Runestones rank first in priority). | ||
Begin CD | 17 | Min CD | 3 | ||
Monster(s) | |||||
1282 | Spell of Shadow | Skill Effect | Turn 4 to 7 random Runestones into Enchanted Dark Runestones (Water, Fire and Earth Runestones rank first in priority). | ||
Begin CD | 17 | Min CD | 3 | ||
Monster(s) | |||||
1283 | Power of Fortitude | Skill Effect | Team Attack x 1.8 and Team Recovery becomes 0 for 3 Rounds. HP will be fully recovered after 3 Rounds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1286 | Mighty Command of Ocean | Skill Effect | Turn Fire and Heart Runestones into Enchanted Water Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1287 | Mighty Command of Flame | Skill Effect | Turn Earth and Heart Runestones into Enchanted Fire Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1288 | Mighty Command of Nature | Skill Effect | Turn Water and Heart Runestones into Enchanted Earth Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1289 | Alchemical Refinement | Skill Effect | Damage will be dealt regardless of enemies' Defense for 1 Round. By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be turned into Enchanted Light Runestones. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
1290 | Turn Back Time | Skill Effect | Unlimited Runestone movement for 10 seconds without dissolving. The more Runestones dissolved, the higher the Attack, to the max x 1.9 (only the first batch of Runestones dissolved would be counted). | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1291 | Time Slipper - EX | Skill Effect | Unlimited Runestone movement for 20 seconds without dissolving. The more Runestones dissolved, the higher the Attack, to the max x 2.5 (only the first batch of Runestones dissolved would be counted). | ||
Begin CD | 29 | Min CD | 15 | ||
Monster(s) | |||||
1294 | Water Fairy | Skill Effect | Turn the bottom row of Runestones into Water Runestones; 4 Runestones in the column on the far left side into Heart Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1300 | Fiery Slash of the Mystical Sword | Skill Effect | If 4 Combos are made, the Monster launches an extra 6x Fire Attack for 1 Round. For every extra Combo made, Attack multiplier +2 addtionally, to the max 10x for 6 Combos made. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
1306 | Satan's Hegemony | Skill Effect | Earth Attack and Elf Attack x 2 for 1 Round. Deal 30x Earth Damage to all enemies. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
1317 | Excalibur | Skill Effect | Turn Runestones at fixed positions into Light Runestones. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
1323 | Song of Empathy for Evil | Skill Effect | Turn all Runestones into Dark and Heart Runestones of fixed numbers and fixed positions. Extend Runestone-moving time by 3 seconds. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
1329 | Kerauno Strike | Skill Effect | For 1 Round, Attribute Relation does not apply; all Members launch an extra non-Attributive attack. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
1330 | Father of Betrayal | Skill Effect | Turn all enemies' Attributes into Light; Dark Attack on Light enemies increases for 1 Round. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
1332 | Spread of Gloom | Skill Effect | Turn Dark Runestones into Enchanted Dark Runestones. Dark Runestones also possess the effect of other Attributive Runestones for 1 Round. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
1333 | Passionate Love | Skill Effect | For 1 Round, the more Heart Runestones dissolved, the higher the Team Attack, to the max x 2.5 if 10 Heart Runestones are dissolved. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1334 | Rebirth Mantra of Devil - EX | Skill Effect | I. The Character's Recovery will be lowered to 0. II. Extend Runestone-moving time regardlessly by 2 seconds. (The Skill stays in play until reactivation or defeated.) | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1335 | Umbrella Dance of Spirits - EX | Skill Effect | I. Human Attack basic value -50%. II. Light Human Attack basic value becomes 0. III. Add 1.5x the deducted Attack basic value to the Character's Attack basic value. IV. Attack will be launched only when Light Runestones are dissolved. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ the current Skill CD -5. ⓶ Team Attack x 1.5 in the Round. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1336 | Soaring Sword - EX | Skill Effect | For 1 Round, Light and Dark Attack x 2; Light Human and Dark Human Attack x 2.2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1337 | Spell of Blood Spirits - EX | Skill Effect | When there are no Light and Dark Runestones on the screen, Team Attack x 1.5. Otherwise, turn Light Runestones into Fire Runestones; Dark Runestones into Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1338 | Source of Spirits | Skill Effect | Team Attack continues to increase each Round in the Wave of activation, to the max x 2.5. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1341 | Pure Rage - Human | Skill Effect | Human Attack x 2.5 for 1 Round. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
1345 | Pure Rage - God | Skill Effect | God Attack x 2.5 for 1 Round. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
1346 | Pure Rage - Demon | Skill Effect | Demon Attack x 2.5 for 1 Round. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1347 | Violence of Killer - EX | Skill Effect | Demon Attack x 1.8 until receiving Damage from enemies' attacks. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1348 | Pinnacle of Demons | Skill Effect | For 1 Round, Demon HP becomes 0 (bottom out at 1 for total Team HP), adding 2.5x the deducted HP to the Monster's Attack, to the max 20x the Monster's Attack. This Skill cannot be triggered together with "God & Demon Resonance", "Bidding for Sorcery" or "Consolidated Sorcery". | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
1351 | Attack Shifting Technique | Skill Effect | For 1 Round, reduce the Attack of all enemies to 0. Monster's Attack increases in proportion to the reduction of Attack of the enemy with the highest Attack. For every 3,000 of the enemy's Attack reduced, Attack multiplier +1, to the max x 7 for 18,000 Attack reduced. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1352 | Double Vision | Skill Effect | If there are <5 Dark Runestones, randomly turn non-Dark Runestones into Dark Runestones until there are 5 Dark Runestones. After that, turn 1 Runestone adjacent to each Dark Runestone into Dark Runestone (non-Dark Runestones rank first in priority). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1353 | Fiendish Resentment - Blaze EX | Skill Effect | Fire Attack x 2 for 1 Round; when there is any additional effect in play, Fire Demon Attack x 3.5. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
1355 | Revitalization | Skill Effect | Extend Runestone-moving time to 8 seconds for 1 Round; recover 50% HP. | ||
Begin CD | 23 | Min CD | 9 | ||
Monster(s) | |||||
1357 | Through the Thick Haze | Skill Effect | For 1 Round, extend Runestone-moving time to 7 seconds; Attribute Relation does not apply. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1361 | Assimilation - Light | Skill Effect | Turn a random type of non-Light Runestones into Light Runestones. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
1367 | Magical Stage - Beam | Skill Effect | For 1 Round, if a group of 4 or more Runestones is dissolved in a column, 2 Light Runestones will be generated in that column (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
1368 | Magical Stage - Gloom | Skill Effect | For 1 Round, if a group of 4 or more Runestones is dissolved in a column, 2 Dark Runestones will be generated in that column (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
1369 | Elemental Assembly - Water | Skill Effect | For 1 Round, the more the types of Runestones dissolved, the higher the Water Attack, to the max x 2.2. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1370 | Elemental Assembly - Fire | Skill Effect | For 1 Round, the more the types of Runestones dissolved, the higher the Fire Attack, to the max x 2.2. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1371 | Elemental Assembly - Earth | Skill Effect | For 1 Round, the more the types of Runestones dissolved, the higher the Earth Attack, to the max x 2.2. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1377 | Exertion | Skill Effect | No Damage will be dealt to the enemy for 1 Round. In the next Round, Team Attack x 2.5. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1379 | Battlefield of Waves (1379) | Skill Effect | For 2 Rounds, turn all enemies' Attributes into Fire; Water Attack on Fire enemies increases. If all enemies in the Wave are defeated when the effect is in play, the current Skill CD -3. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
1380 | Battlefield of Flame (1380) | Skill Effect | For 2 Rounds, turn all enemies' Attributes into Earth; Fire Attack on Earth enemies increases. If all enemies in the Wave are defeated when the effect is in play, the current Skill CD -3. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
1383 | Unflagging Efforts - Earth (1383) | Skill Effect | For 2 Rounds, when Earth Monsters attack, an extra Earth Attack will be launched. | ||
Begin CD | 29 | Min CD | 8 | ||
Monster(s) | |||||
1384 | Attack Conversion EX - Light & Dark | Skill Effect | Turn Heart Runestones into Light Runestones; Dark Runestones into Heart Runestones. Turn the left column of Runestones below the Monster into Enchanted Light Runestones; the right into Enchanted Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1385 | Speed Kill | Skill Effect | Team Attack x 2.2 for 2 Rounds. No attacks could be launched in the third Round. | ||
Begin CD | 23 | Min CD | 9 | ||
Monster(s) | |||||
1386 | Transduction - Waves | Skill Effect | A Water Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 4. Accumulation resets when the Skill is activated. | ||
Begin CD | 24 | Min CD | 1 | ||
Monster(s) | |||||
1387 | Transduction - Flames | Skill Effect | A Fire Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 4. Accumulation resets when the Skill is activated. | ||
Begin CD | 24 | Min CD | 1 | ||
Monster(s) | |||||
1388 | Transduction - Vines | Skill Effect | An Earth Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 4. Accumulation resets when the Skill is activated. | ||
Begin CD | 24 | Min CD | 1 | ||
Monster(s) | |||||
1389 | Transduction - Beam | Skill Effect | A Light Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 4. Accumulation resets when the Skill is activated. | ||
Begin CD | 24 | Min CD | 1 | ||
Monster(s) | |||||
1390 | Transduction - Gloom | Skill Effect | A Dark Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 4. Accumulation resets when the Skill is activated. | ||
Begin CD | 24 | Min CD | 1 | ||
Monster(s) | |||||
1391 | Earthy Delay - EX | Skill Effect | For 2 Rounds, Earth Attack x 1.5 and Earth Demon Attack x 2; CDs of all enemies will be delayed for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1392 | Ordered Tactics | Skill Effect | For 2 Rounds, Team Attack x 1.5; Damage Received -50%. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1393 | Oppressive Savagery | Skill Effect | For 2 Rounds, Team Attack x 1.5; weaken the Attack of all enemies by 80%; nullify all Damage-reducing Skills. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1394 | Cut Through | Skill Effect | Team Attack x 1.5 for 1 Round. Release all locked Skills; nullify all Controlling Skills on all enemies. This Skill will not be locked. If all enemies in the Wave are defeated in the Round of activation, Team Attack x 2.5 in the next Round. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1396 | Ultimate Attack | Skill Effect | For 1 Round, if HP is full upon Skill activation, HP will be depleted to 1 and turn Heart Runestones into Runestones of the Monster's Attribute; the lower the HP, the higher the Team Attack, to the max x 2. If HP is not full upon Skill activation, the lower the HP, the higher the Team Attack, to the max x 3. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1397 | Blade of Chill | Skill Effect | For 1 Round, the more Runestones dissolved, the higher the Team Attack, to the max x 2.5 for 30 Runestones dissolved. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
1399 | Mastery of Elements - EX | Skill Effect | Turn 24 random Runestones into fixed numbers of Water, Fire, Earth, Light, Dark and Heart Runestones. All Attributive Runestones also possess the effects of other Attributive Runestones for 1 Round. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
1401 | Common Hostility | Skill Effect | For 1 Round, Team Attack x 1.3. In the Round of activation, the more Skills activated after this Skill, the higher the Team Attack, to the max x 2 for 2 more Skills activated. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1402 | Invisible Strike | Skill Effect | For 1 Round, no attacks could be launched by the Team; dodge all attacks of enemies. Team Attack x 1.5 in the next Round. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1403 | Floral Corners - Water | Skill Effect | Turn a total of 8 Runestones in 2 random corners into Water Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1405 | Floral Corners - Earth | Skill Effect | Turn a total of 8 Runestones in 2 random corners into Earth Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1407 | Floral Corners - Dark | Skill Effect | Turn a total of 8 Runestones in 2 random corners into Dark Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1408 | Water Stream | Skill Effect | Turn 3 random Runestones into Water Runestones. Water Attack x 1.5 for 1 Round. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
1409 | Fire Stream | Skill Effect | Turn 3 random Runestones into Fire Runestones. Fire Attack x 1.5 for 1 Round. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
1410 | Earth Stream | Skill Effect | Turn 3 random Runestones into Earth Runestones. Earth Attack x 1.5 for 1 Round. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
1411 | Light Stream | Skill Effect | Turn 3 random Runestones into Light Runestones. Light Attack x 1.5 for 1 Round. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
1412 | Dark Stream | Skill Effect | Turn 3 random Runestones into Dark Runestones. Dark Attack x 1.5 for 1 Round. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
1413 | Quintuple Coherence | Skill Effect | All Runestones also possess 30% of the effect of other Attributive Runestones for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1414 | Shadowy Mist | Skill Effect | Turn Fire Runestones into Dark Runestones. If all present Dark Runestones are dissolved, Dark Attack x 1.8 for 1 Round (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1415 | Bowsprit of Water | Skill Effect | Turn Runestones of 1 random Attribute into Water Runestones. If the number of Runestones turned are fewer than that of the present Water Runestones, Monster's Attack x 4 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1419 | Root of Jealousy - Dark | Skill Effect | Turn Runestones of 1 random Attribute into Dark Runestones. If the number of Runestones turned are fewer than that of the present Dark Runestones, Monster's Attack x 4 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1420 | Power of Cocoons | Skill Effect | Monster's Attack x 4; HP will be recovered by 10% of total HP at the beginning of each Round starting from the next Round onwards. The effects stay in play until not all present Earth Runestones are dissolved (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1421 | Deceptive Slapstick | Skill Effect | CDs of all enemies will be delayed for 1 Round. The more enemies present, the more Rounds of delay, to the max 3 Rounds for 3 enemies. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1422 | Lethal Braid | Skill Effect | If there is only 1 enemy, Team Attack x 1.5 for 1 Round. Otherwise, 100% of Attack-damage dealt to an enemy will be diffused to other enemies for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1424 | Treaty of Fiery Shadow | Skill Effect | For 1 Round, by dissolving a group of 5 or more Fire Runestones, Fire Attack x 1.5. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1425 | Treaty of Spring Leaves | Skill Effect | For 1 Round, by dissolving a group of 5 or more Earth Runestones, Earth Attack x 1.5. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1429 | Phantom Protection | Skill Effect | Upon receiving Damage from the enemy's attack, turn 3 random Runestones into Heart Runestones (to the max 9 Runestones in the Round). The effect stays in play until no Heart Runestones are dissolved. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1430 | Sudden Slash - Light | Skill Effect | For 1 Round, no Light Runestones will be dissolved; Damage received -30%. Light Attack x 2 in the next Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1431 | Mastery of Elements | Skill Effect | Turn 20 random Runestones into fixed numbers of Water, Fire, Earth, Light and Dark Runestones. All Attributive Runestones also possess 80% of the effects of other Attributive Runestones for 1 Round. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
1432 | Strike of Void | Skill Effect | For 1 Round, when a Monster attacks, three extra Attributive attacks (one each for Water, Fire and Earth) will be launched, each as much as 50% of the Monster's attack. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1439 | Gloomy Nightwalk | Skill Effect | If there is only 1 enemy upon Skill activation, one of the following effects will be triggered according to the enemy's current HP: ≥90%: Deduct 20% of enemies' current HP; Dark Attack x 2 for 1 Round. 50% to <90%: Dark Attack x 2 for 2 Rounds. <50%: Dark Attack x 2.5 for 2 Rounds. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1440 | Power of Ghosts | Skill Effect | 1 ghost point can be obtained for each enemy defeated (enemies defeated by Active Skills excluded), to the max 3 ghost points in accumulation. The more accumulated ghost points upon Skill activation, the higher the Team Attack, to the max x 2. Accumulation resets when the Skill is activated. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1445 | Droplet Coronation - Water | Skill Effect | Turn Water Runestones into Enchanted Water Runestones. Turn 1 random Runestone of each Attribute into Enchanted Runestone. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1447 | Convergent Coronation - Fire | Skill Effect | Randomly turn Runestones as many as 2x accumulated Rounds (dissolving Runestones is necessary) into Enchanted Runestones (Fire Runestones rank first in priority). If the number of Runestones to be turned is more than 14, Fire Attack x 1.5 for 1 Round. Accumulation resets when the Skill is activated. | ||
Begin CD | 13 | Min CD | 1 | ||
Monster(s) | |||||
1448 | Convergent Coronation - Earth | Skill Effect | Randomly turn Runestones as many as 2x accumulated Rounds (dissolving Runestones is necessary) into Enchanted Runestones (Earth Runestones rank first in priority). If the number of Runestones to be turned is more than 14, Earth Attack x 1.5 for 1 Round. Accumulation resets when the Skill is activated. | ||
Begin CD | 13 | Min CD | 1 | ||
Monster(s) | |||||
1452 | Inking | Skill Effect | Randomly turn 3 to 7 non-Dark Runestones into Dark Runestones. When 7 or more Combos are made, Monster's Attack x 7 for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1454 | Soul Devouring | Skill Effect | For 1 Round, when Combos of odd numbers are made, Dark Attack x 1.5; otherwise, God and Demon Attack x 1.5. When 6 or more Combos are made, both of the above effects will be triggered. Only the first batch of Runestones dissolved will be counted. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1455 | Runestone Assimilation - Water | Skill Effect | Randomly turn 3 to 5 Runestones into Water Runestones (Heart Runestones rank first in priority). | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
1456 | Runestone Assimilation - Fire | Skill Effect | Randomly turn 3 to 5 Runestones into Fire Runestones (Heart Runestones rank first in priority). | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
1457 | Runestone Assimilation - Earth | Skill Effect | Randomly turn 3 to 5 Runestones into Earth Runestones (Heart Runestones rank first in priority). | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
1458 | Runestone Assimilation - Light | Skill Effect | Randomly turn 3 to 5 Runestones into Light Runestones (Heart Runestones rank first in priority). | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
1459 | Runestone Assimilation - Dark | Skill Effect | Randomly turn 3 to 5 Runestones into Dark Runestones (Heart Runestones rank first in priority). | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
1460 | Switching (1460) | Skill Effect | Switch to Steadfast Spy - Florice. Active Skill CDs of other Water Members -1. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
1461 | Switching (1461) | Skill Effect | Switch to Resolute Tenderness - Rococo. Active Skill CDs of other Fire Members -1. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
1462 | Switching (1462) | Skill Effect | Switch to Curing Fist - Crescent. Active Skill CDs of other Earth Members -1. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
1463 | Switching (1463) | Skill Effect | Switch to Palace of Thoughts - Morse. Active Skill CDs of other Light Members -1. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
1464 | Switching (1464) | Skill Effect | Switch to Insight of Darkness - Yocto. Active Skill CDs of other Dark Members -1. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
1465 | Runestone Assimilation - Clouds | Skill Effect | Randomly turn 4 to 6 Runestones into Water Runestones (Fire Runestones rank first in priority). | ||
Begin CD | 9 | Min CD | 4 | ||
Monster(s) | |||||
1466 | Runestone Assimilation - Flames | Skill Effect | Randomly turn 4 to 6 Runestones into Fire Runestones (Earth Runestones rank first in priority). | ||
Begin CD | 9 | Min CD | 4 | ||
Monster(s) | |||||
1467 | Runestone Assimilation - Thorns | Skill Effect | Randomly turn 4 to 6 Runestones into Earth Runestones (Water Runestones rank first in priority). | ||
Begin CD | 9 | Min CD | 4 | ||
Monster(s) | |||||
1468 | Runestone Assimilation - Lightning | Skill Effect | Randomly turn 4 to 6 Runestones into Light Runestones (Dark Runestones rank first in priority). | ||
Begin CD | 9 | Min CD | 4 | ||
Monster(s) | |||||
1469 | Runestone Assimilation - Shadow | Skill Effect | Randomly turn 4 to 6 Runestones into Dark Runestones (Light Runestones rank first in priority). | ||
Begin CD | 9 | Min CD | 4 | ||
Monster(s) | |||||
1470 | Purifying Staff | Skill Effect | Monster's Attack x 10 for 1 Round. Clear all additional effect(s) in play. | ||
Begin CD | 13 | Min CD | 8 | ||
Monster(s) | |||||
1472 | Swastika of Coronation - Fire | Skill Effect | Turn all Runestones into Heart and Enchanted Fire Runestones of fixed numbers and fixed positions. | ||
Begin CD | 13 | Min CD | 8 | ||
Monster(s) | |||||
1475 | Swastika of Coronation - Dark | Skill Effect | Turn all Runestones into Heart and Enchanted Dark Runestones of fixed numbers and fixed positions. | ||
Begin CD | 13 | Min CD | 8 | ||
Monster(s) | |||||
1478 | Healing of Wood | Skill Effect | Turn Heart Runestones into Enchanted Earth Runestones. Recover 10% HP for each Runestone turned, to the max recover up to 100% HP. | ||
Begin CD | 11 | Min CD | 6 | ||
Monster(s) | |||||
1481 | Power of Contemplation | Skill Effect | For 1 Round, Light Attack x 2; unlimited Runestone movement for 10 seconds without dissolving. | ||
Begin CD | 13 | Min CD | 8 | ||
Monster(s) | |||||
1482 | Cannon on the Raging Seas - Light | Skill Effect | The Monster will deal a Light Damage as much as 100x the Monster's Attack to all enemies; other Members will each deal a Fire Damage as much as 50x their Attack to all enemies. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
1484 | Flashing Blade | Skill Effect | For 2 Rounds, Light Attack and Human Attack x 1.5; Light Human Attack x 2.25. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
1486 | Watery Promise | Skill Effect | Turn Light and Heart Runestones into Water Runestones; the more Runestones turned, the higher the Water Attack for 1 Round, to the max x 2 for 8 Runestones turned. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
1488 | Fiery Pact | Skill Effect | When 4 or more Combos are made, Team Attack x 2 and Team Recovery -50% (the Skill stays in play until deactivation or defeated). This Skill can be deactivated anytime. Upon deactivation of the Skill, turn 8 random Runestones into Heart Runestones. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
1489 | Fierce Glare - Attack | Skill Effect | For 2 Rounds, Team Attack x 1.5; Damage will be dealt regardless of enemies' Defense when Heart Runestones are dissolved. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1490 | Haven in Impasse - EX | Skill Effect | For 1 Round, the lower the HP, the higher the Recovery, to the max x 3.5. Turn a random type of non-Heart Runestones into Heart Runestones. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1491 | Spirit of Recovery - EX | Skill Effect | Recovery x 2 until no Heart Runestones are dissolved (excluding Active Skills and Leader Skills). Upon Skill activation, turn the column of Runestones below the Monster into Heart Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1492 | Crowned Alternation EX - Dark & Heart | Skill Effect | Turn Dark Runestones and Heart Runestones into Enchanted Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1493 | Transfiguration - Heart Essence | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds into Enchanted Heart Runestones, to the max 7 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation. | ||
Begin CD | 15 | Min CD | 1 | ||
Monster(s) | |||||
1536 | Rain from Heaven - Earth | Skill Effect | For 1 Round, The 1st batch of Runestones to be dropped will be Earth Runestones. | ||
Begin CD | 18 | Min CD | 9 | ||
Monster(s) | |||||
1537 | Dancing Flames | Skill Effect | For 1 Round, Fire Attack x 1.5; unlimited Runestone movement in 10 seconds without dissolving. If all enemies are defeated within the Round of activation, Fire Attack x 1.5 next Round. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
1538 | Violet Allure | Skill Effect | Dark Attack and Human Attack x 1.5 and Damage received -50% until receiving Damage from enemies' attacks. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
1539 | Playing Baby | Skill Effect | Randomly turn 1 to 5 type(s) of non-Water Runestones into Water Runestones. If 1 or 5 type(s) of Runestones are turned, Water Attack x 2 for 1 Round. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
1540 | Deliberate Trick - Earth | Skill Effect | For 1 Round, Earth Attack x 1.5; turn the first 6 Runestones touched while moving into Earth Runestones. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
1541 | Greedy Barbarism | Skill Effect | For 2 Rounds, the first Light Monster with the highest Attack from the left will launch 3 extra Light attacks. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
1542 | Blessing Flames | Skill Effect | One of the following effects will be triggered randomly: Team Attack x 1.8 for 1 Round, or turn 8 random non-Fire Runestones into Fire Runestones. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
1543 | Money Making | Skill Effect | Explode all non-Light Runestones 3 times successively. | ||
Begin CD | 16 | Min CD | 7 | ||
Monster(s) | |||||
1544 | Burst in Desperation - Dark | Skill Effect | HP will be depleted to 1; Dark Attack x 2.5 and Dark Demon Attack x 3 for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1545 | Curse of Black Blood | Skill Effect | For 2 Rounds, 10% of current HP will be deducted each Round; Heart Runestones also possess the effects of all Attributive Runestones. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
1548 | Mysterious Technique - Fire | Skill Effect | Tap and turn a column of Runestones into Fire Runestones. | ||
Begin CD | 13 | Min CD | 4 | ||
Monster(s) | |||||
1551 | Mysterious Technique - Dark | Skill Effect | Tap and turn a column of Runestones into Dark Runestones. | ||
Begin CD | 13 | Min CD | 4 | ||
Monster(s) | |||||
1552 | Blazing Magic Circle - EX | Skill Effect | Ignite all enemies to inactivate them and change their Attribute into Fire for 3 Rounds; Fire Attack x 1.5 when the Skill is in play. | ||
Begin CD | 29 | Min CD | 15 | ||
Monster(s) | |||||
1553 | Array of Stars | Skill Effect | For 1 Round, extend Runestone-moving time by 2 seconds; if 2 or more rows of Runestones are dissolved, Team Attack x 2.5 (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1554 | Array of Pentacles | Skill Effect | For 1 Round, extend Runestone-moving time by 4 seconds; if 2 rows of Runestones are dissolved, Team Attack x 2.5; if 3 or more rows of Runestones are dissolved, Team Attack x 3 (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 34 | Min CD | 8 | ||
Monster(s) | |||||
1558 | Crowned Encirclement - Light Spirits | Skill Effect | Turn Heart Runestones into Enchanted Heart Runestones; non-Heart Runestones into Enchanted Light Runestones. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
1560 | Thoughts of Hermits - Earth | Skill Effect | Turn the column of Runestones below the Leader or Ally into Earth Runestones. Unlimited Runestone movement for 10 seconds without dissolving. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1561 | Whip of the Ringmaster | Skill Effect | Turn the column of Runestones below the Monster into Dark Runestones. The more non-Dark Runestones turned, the higher the Team Attack, to the max x 1.5. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
1562 | Bellow of Billows | Skill Effect | The Monster's Attack x 20 for 1 Round (no sharing to other Team Members). | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
1563 | Strike of Fiery Claw | Skill Effect | Turn 10 Runestones at fixed positions: from Fire Runestones into Enchanted Fire Runestones, non-Fire Runestones into Fire Runestones. Fire Attack & Beast Attack x 2 for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1564 | Force of Forest | Skill Effect | Earth Attack and Beast Attack x 1.5 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1565 | Leafy Speedy Steps | Skill Effect | Fully recover HP. Dodge all attacks of enemies for 1 Round. All Runestones also possess the effect of Earth Runestones for 2 Rounds. | ||
Begin CD | 27 | Min CD | 16 | ||
Monster(s) | |||||
1567 | Blades of Water - Time Wielding | Skill Effect | For 1 Round, extend Runestone-moving time to 8 seconds; by dissolving a group of 6 or more Water Runestones, Water Attack x 1.5. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1568 | Blades of Flame - Time Wielding | Skill Effect | For 1 Round, extend Runestone-moving time to 8 seconds; by dissolving a group of 6 or more Fire Runestones, Fire Attack x 1.5. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1569 | Blades of Vine - Time Wielding | Skill Effect | For 1 Round, extend Runestone-moving time to 8 seconds; by dissolving a group of 6 or more Earth Runestones, Earth Attack x 1.5. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1570 | Blades of Light - Time Wielding | Skill Effect | For 1 Round, extend Runestone-moving time to 8 seconds; by dissolving a group of 6 or more Light Runestones, Light Attack x 1.5. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1571 | Blades of Phantom - Time Wielding | Skill Effect | For 1 Round, extend Runestone-moving time to 8 seconds; by dissolving a group of 6 or more Dark Runestones, Dark Attack x 1.5. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1573 | Arrogance of Qilin | Skill Effect | For 1 Round, dodge all attacks of enemies at the expense of 20% of current HP. Turn all Runestones into Enchanted Runestones before the beginning of the next Round. Team Attack x 1.5 for the next Round. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
1574 | Vision of Snakes | Skill Effect | The first Damage received will not lead to your defeat for 2 Rounds. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1576 | Mystery of Fire | Skill Effect | Randomly turn 5 or more Runestones into Fire Runestones. | ||
Begin CD | 23 | Min CD | 9 | ||
Monster(s) | |||||
1621 | Wieldy Sword - EX | Skill Effect | For 1 Round, Water Attack x 1.8; unlimited Runestone movement without dissolving within Runestone-moving time. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1622 | Blazing Pride - EX | Skill Effect | For 1 Round, Fire Attack x 1.5; Damage will be dealt regardless of enemies' Defense. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1623 | Purifying Stance - EX | Skill Effect | For 1 Round, Earth Attack 1.75; Clear all additional effect(s) in play. The more effects cancelled, the higher the Earth Attack, to the max x 2.5. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1624 | Time of Strategy - EX | Skill Effect | For 1 Round, Light Attack x 1.8; extend Runestone-moving time by 2 seconds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1625 | Flash of Strike - EX | Skill Effect | Light & Dark Attack x 2 for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1626 | Crowning of Spirits - Beaming Tides | Skill Effect | Turn Heart Runestones into Enchanted Water Runestones; Fire Runestones into Enchanted Heart Runestones; Earth Runestones into Enchanted Light Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1627 | Crowning of Spirits - Gloomy Blaze | Skill Effect | Turn Heart Runestones into Enchanted Fire Runestones; Earth Runestones into Enchanted Heart Runestones; Light Runestones into Enchanted Dark Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1628 | Crowning of Spirits - Beaming Earth | Skill Effect | Turn Heart Runestones into Enchanted Earth Runestones; Water Runestones into Enchanted Heart Runestones; Fire Runestones into Enchanted Light Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1629 | Crowning of Spirits - Tidal Beam | Skill Effect | Turn Heart Runestones into Enchanted Light Runestones; Dark Runestones into Enchanted Heart Runestones; Fire Runestones into Enchanted Water Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1630 | Crowning of Spirits - Earthy Gloom | Skill Effect | Turn Heart Runestones into Enchanted Dark Runestones; Light Runestones into Enchanted Heart Runestones; Water Runestones into Enchanted Earth Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1631 | Chains of Sea | Skill Effect | For 1 Round, extend Runestone-moving time to 10 seconds; the more groups of Runestones dissolved, the higher the Team Attack, to the max x 2.5 for 10 groups. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1632 | Tricolor Circle - Blood & Blaze | Skill Effect | Randomly turn all Runestones into Water, Fire, Earth and Heart Runestones; increase the Occurrence rate of Fire Runestones while Fire Runestones will become Enchanted Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1633 | Elimination of Beam & Gloom | Skill Effect | Turn Earth Runestones into Enchanted Earth Runestones. Explode all Light and Dark Runestones to generate Enchanted Water, Enchanted Fire, Enchanted Earth and Enchanted Heart Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1634 | Abandonment of Love | Skill Effect | Deal Light Damage as much as 25x the deducted HP to all enemies at the expense of 50% of current HP. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1635 | Soul-hunting Gloominess | Skill Effect | For 1 Round, Dark Attack x 2; Monster's Attack x 3 additionally. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1636 | Wings of Butterflies | Skill Effect | For 1 Round, Damage received -30%; Damage received -60% when Water and Heart Runestones are dissolved in the same Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1637 | Powerful Influence of Demons | Skill Effect | For 1 Round, Demon Attack and Recovery x 1.5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1638 | Deliberate Trick - Light | Skill Effect | For 1 Round, Light Attack x 1.5; turn the first 6 Runestones touched while moving into Light Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1639 | Flaming Souls of Swordsmith | Skill Effect | For 1 Round, when Combos of odd numbers are made, Fire Attack x 1.5; otherwise, Human and Demon Attack x 1.5. When 6 or more Combos are made, both of the above effects will be triggered. Only the first batch of Runestones dissolved will be counted. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1640 | Bloodthirsty Blade | Skill Effect | For 1 Round, Elf Attack and Recovery x 1.5; by dissolving Heart Runestones, Active Skill CDs of all Members -2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1641 | Abyss of Allurement | Skill Effect | For 2 Rounds, Dark Attack x 2; drop rate of Heart Runestones becomes 0. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1642 | Tricolor Elimination - Time-freezing | Skill Effect | Explode all Water, Fire and Earth Runestones to generate Enchanted Light, Enchanted Dark and Enchanted Heart Runestones. Unlimited Runestone movement without dissolving within Runestone-moving time for 1 Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1643 | Magic Field of Forest | Skill Effect | Earth Attack and Beast Attack x 1.5; Earth Runestones also possess the effects of other Attributive Runestones. The effects stay in play until no Earth Runestones are dissolved. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1644 | Demonic Marks of Runes | Skill Effect | For 1 Round, Team Attack x 2. At the end of the Round, Runestones will be restored to the distribution upon Skill activation (including the effects of Race Runestones and Enchanted Runestones). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1645 | Soul-piercing Beam | Skill Effect | For 1 Round, if ≤4 Combos are made, Damage received -50% and turn 5 random non-Light Runestones into Light Runestones at the beginning of the next Round.; if ≥5 Combos are made, God and Demon Attack x 2. Only the first batch of Runestones dissolved will be counted. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1646 | Conversion in Desperation - Ice-cold | Skill Effect | If there are ≤5 Water Runestones, turn 3 Runestones into Enchanted Water Runestones (Earth Runestones rank first in priority); otherwise, turn Water Runestones into Enchanted Water Runestones. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
1647 | Conversion in Desperation - Bloody Tears | Skill Effect | If there are ≤5 Fire Runestones, turn 3 Runestones into Enchanted Fire Runestones (Water Runestones rank first in priority); otherwise, turn Fire Runestones into Enchanted Fire Runestones. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
1648 | Liberation from Cage | Skill Effect | HP will be fully recovered. Release all locked Skills; nullify all Controlling Skills on all enemies. This Skill will not be locked. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1649 | Flashbang | Skill Effect | Turn all Runestones into Enchanted Runestones. For 1 Round, the more Enchanted Runestones dissolved, the higher the Team Attack, to the max x 2 for 25 Enchanted Runestones dissolved. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1650 | Possessive Promise | Skill Effect | Team Attack x 1.5; deduct 20% of current HP each Round. The effects stay in play until receiving Damage twice from enemies' attacks. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1651 | Ordered Tactics - EX | Skill Effect | For 2 Rounds, Team Attack x 1.8; Damage received -65%. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1653 | Alternation Charge - Blaze | Skill Effect | Turn Earth Runestones into Fire Runestones. The more Runestones turned, the higher the Team Attack for 1 Round, to the max x 2.2 for 6 Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1655 | Alternation Charge - Beam | Skill Effect | Turn Dark Runestones into Light Runestones. The more Runestones turned, the higher the Team Attack for 1 Round, to the max x 2.2 for 6 Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1657 | A Gang of Thieves - EX | Skill Effect | Team Attack x 2 for 1 Round; if Leader and Ally are the same, Team Attack x 3. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1658 | The Leading General - EX | Skill Effect | Monster's Attack and that of the neighboring Member(s) x 3.5 for 1 Round. If Attack of the neighboring Member(s) is lower than the Monster, the effect lasts for 2 Rounds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1659 | Blade of Tricolor Stream | Skill Effect | Turn Light Runestones into Water Runestones, Dark Runestones into Fire Runestones, Heart Runestones into Earth Runestones. Water Runestones also possess 50% effect of Heart Runestones for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1660 | Extension of Fiery Stars | Skill Effect | Turn 8 Runestones at fixed positions into Fire Runestones. Extend Runestone-moving time to 8 seconds for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1661 | Pursuing Rays of Light | Skill Effect | For 1 Round, the Monster launches an extra Light Attack for every group of Water, Fire or Earth Runestones dissolved, to the max 10 Attacks. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1662 | Strategy of Beam | Skill Effect | Turn the column(s) of Runestones below Monster(s) (excluding this Monster) with Skills not yet ready into Light Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1663 | Crowned Chains of Shadow | Skill Effect | Turn Dark Runestones into Enchanted Dark Runestones. Combo count +8 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1664 | Shimmer of Watery Moon | Skill Effect | Turn the column of Runestones on the far left side into Water Runestones; the column of Runestones on the far right side into Light Runestones. For 1 Round, each Water Monster launches an extra Light Attack; each Light Monster launches an extra Water Attack. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1665 | Light-conjuring Spell | Skill Effect | Upon Skill activation and at the beginning of next Round, turn 3 non-Water or non-Light Runestones into Enchanted Light Runestones. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
1666 | Overwhelming Flow of Darkness | Skill Effect | Turn Light and Heart Runestones into Dark Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1667 | Triple Attacks - Water | Skill Effect | The Monster launches 3 extra Water Attacks for 1 Round. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
1668 | Triple Attacks - Fire | Skill Effect | The Monster launches 3 extra Fire Attacks for 1 Round. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
1669 | Triple Attacks - Earth | Skill Effect | The Monster launches 3 extra Earth Attacks for 1 Round. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
1670 | Triple Attacks - Light | Skill Effect | The Monster launches 3 extra Light Attacks for 1 Round. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
1671 | Triple Attacks - Dark | Skill Effect | The Monster launches 3 extra Dark Attacks for 1 Round. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
1673 | The Intimidating General (1673) | Skill Effect | CDs of all enemies will be delayed for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1674 | The Intimidating General (1674) | Skill Effect | Unlimited Runestone movement for 15 seconds without dissolving. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1675 | Crowned Spirits of Yin & Yang | Skill Effect | Turn Light and Dark Runestones into Enchanted Heart Runestones. Damage received -50% for 2 Rounds. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1676 | Bewitching Fragrance - Beam | Skill Effect | For 2 Rounds, Light Attack & Recovery x 1.5; Light God Attack & Recovery x 2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1677 | Flames of Burning Courage | Skill Effect | Explode all non-Fire Runestones 3 times successively and launch a Fire Attack of a multiplier in proportion to the no. of Runestones exploded. If 8 or more Fire Runestones are dissolved in the Round, Fire Attack x 1.5 for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1680 | Selective Coronation - Earth | Skill Effect | By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be turned into Enchanted Earth Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
1681 | Selective Coronation - Light | Skill Effect | By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be turned into Enchanted Light Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1684 | Captivating Beauty | Skill Effect | Turn Runestones into fixed numbers of Heart Runestones and Dark Runestones. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
1686 | Serial Attacks - Watery Moon | Skill Effect | Turn a total of 12 Runestones in 4 corners into Water Runestones. For 1 Round, launch 20 extra Water Attacks as much as 30% of the Monster's Attack. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1687 | Serial Attacks - Fiery Shadow | Skill Effect | Turn a total of 12 Runestones in 4 corners into Fire Runestones. For 1 Round, launch 20 extra Fire Attacks as much as 30% of the Monster's Attack. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1688 | Serial Attacks - Spring Leaves | Skill Effect | Turn a total of 12 Runestones in 4 corners into Earth Runestones. For 1 Round, launch 20 extra Earth Attacks as much as 30% of the Monster's Attack. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1689 | Serial Attacks - Shining Light | Skill Effect | Turn a total of 12 Runestones in 4 corners into Light Runestones. For 1 Round, launch 20 extra Light Attacks as much as 30% of the Monster's Attack. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1690 | Serial Attacks - Lurking Darkness | Skill Effect | Turn a total of 12 Runestones in 4 corners into Dark Runestones. For 1 Round, launch 20 extra Dark Attacks as much as 30% of the Monster's Attack. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1691 | Handsome Deer Shooters | Skill Effect | Turn Fire Runestones into Enchanted Fire Runestones. The Monster will launch 3 extra Fire Attacks for 1 Round. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1692 | Trio of Deer | Skill Effect | Turn Heart Runestones into Fire Runestones. Monster's Attack and that of the neighboring Member(s) x 2 for 1 Round. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1693 | Shooting Enchantment - Fire | Skill Effect | Turn Heart Runestones into Enchanted Fire Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1694 | Gang of Handsome Deer | Skill Effect | For 1 Round, the Monster will launch 4 extra Fire Attacks; Monster's Attack and that of the neighboring Member(s) x 2. | ||
Begin CD | 31 | Min CD | 8 | ||
Monster(s) | |||||
1695 | Ultimate Attack - EX | Skill Effect | For 1 Round, if HP is full upon Skill activation, HP will be depleted to 1 and turn Heart Runestones into Runestones of the Monster's Attribute; the lower the HP, the higher the Team Attack, to the max x 2.5. If HP is not full upon Skill activation, the lower the HP, the higher the Team Attack, to the max x 3.5. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1696 | Gungnir Coronation | Skill Effect | Randomly turn 5 Runestones which are not of the Monster's Attribute into Runestones of the Monster's Attribute. Turn Heart Runestones and Runestones of the Monster's Attribute into Enchanted Runestones. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
1697 | Almighty Allfather | Skill Effect | For 1 Round, Team Attack x 2.5; if a group of 5 or more Runestones is dissolved in the columns on both the far left and far right sides, Team Attack x 2.5 in the next Round. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1700 | Element Equalization - EX | Skill Effect | Extend Runestone-moving time to 9 seconds for 1 Round. Turn all Runestones into fixed numbers of Enchanted Water, Enchanted Fire, Enchanted Earth, Enchanted Light and Enchanted Dark Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1701 | Beastly Assistance - EX | Skill Effect | Team Attack x 1.8 for 1 Round. The number of Rounds that the effect lasts will increase by the number of Beasts in the Team, to the max 6 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1702 | Tricolor Pledge - Beasts | Skill Effect | Beast Attack x 2 until not Monsters of 3 Attributes have launched attacks in a Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1703 | Dream Devourer - EX | Skill Effect | If no Heart Runestones are dissolved in the Round, Team Attack x 2.2 for that Round; otherwise, Team Attack and Recovery x 1.5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1704 | Coronation of Watery Moonlight | Skill Effect | Recover 50% HP. Turn Dark Runestones into Enchanted Light Runestones; Earth Runestones into Enchanted Water Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1706 | Time-freezing Notion | Skill Effect | Extend Runestone-moving time to 10 seconds; unlimited Runestone movement without dissolving within Runestone-moving time. Enemies' Defense will be reduced to 0. The Skill stays in play until not all enemies are defeated within the same Round. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
1707 | Charm of Flowing Glow | Skill Effect | For 3 Rounds, if all present Light Runestones are dissolved, turn the bottom row of Runestones into Enchanted Light Runestones at the beginning of next Round; otherwise, turn 3 Runestones into Enchanted Light Runestones (Heart Runestones rank first in priority). | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1708 | Flow of Soul-reaping Shadow | Skill Effect | Team Attack x 1.3. Increase the drop rate of Dark Runestones. Turn Dark Runestones into Enchanted Dark Runestones at the beginning of each Round. This Skill can be deactivated anytime. Upon deactivation of the Skill, the current Skill CD -2; Dark God Attack x 2 for 1 Round (the Skill stays in play until deactivation or defeated). | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1709 | Coronation - Dark & Gods | Skill Effect | Turn Dark Runestones into Dark God Runestones; Light Runestones into Dark Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1710 | Slash of Roaring Flames | Skill Effect | Team Attack x 2 for 1 Round; if there are 5 or more Fire Runestones upon Skill activation, Team Attack x 2 for 2 Rounds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1711 | Blaze Slasher - Billows of Runes | Skill Effect | All Runestones also possess 75% effect of Water Runestones. If there are Water, Fire, Earth, Light and Dark Runestones upon Skill activation, the current Skill CD -3. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1712 | Coronation of Beasts | Skill Effect | Modify Earth Runestones to become Enchanted Earth Runestones. If there are no Heart Runestones upon Skill activation, modify all Runestones to become Beast Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1713 | Flow of Lava - Gods | Skill Effect | Turn 3 Runestones into Fire Runestones (Light and Dark Runestones rank first in priority). For every extra God present in the Team, turn 2 extra Runestones into Fire Runestones. If there are 3 or more Gods in the Team, the Runestones will be turned into Enchanted Fire Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1714 | Justice of Light | Skill Effect | For 1 Round, Light Attack and Recovery x 2; when all Members have the same Attack basic value, all Runestones also possess 50% effect of other Attributive Runestones. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
1716 | Boundary Breaking | Skill Effect | 3 rows of Runestones will be added, while Runestone-moving time will be extended to 12 seconds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1718 | Mighty Eight Hand Mirror | Skill Effect | Modify all Runestones to become God Runestones. For 1 Round, absorb the first Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc. of the enemy in the Round. Launch a Fire Counterattack as much as 5x the absorbed Attack to it regardless of Defense. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
1719 | Flame-quenching Fan | Skill Effect | Earth Damages can overpower Fire enemies. For each group of Earth Runestones dissolved, the Monster launches an extra Earth attack, to the max 10 extra attacks (the Skill stays in play until deactivation or defeated). Upon deactivation of the Skill, turn all Runestones into Earth Runestones. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
1720 | Time Traveling | Skill Effect | For 1 Round, Team Attack x 1.5; extend Runestone-moving time to 9 seconds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1722 | Clearance of Clouds | Skill Effect | CDs of Water enemies will be delayed for 2 Rounds. Earth Attack x 1.5 for the first Round. Explode all Water Runestones to generate non-Water Runestones. The more Water Runestones exploded, the higher the Earth Attack, to the max x 2.5 for 5 Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1723 | Giant Wave in Pursuit | Skill Effect | For 1 Round: The Team launches an extra Water Afterattack as much as 1.5x Team Attack to all enemies. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1724 | Immense Power of Earth Spirits | Skill Effect | Turn all Runestones into Heart Runestones and Enchanted Earth Runestones of fixed numbers and fixed positions. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
1729 | Oppressive Savagery - EX | Skill Effect | For 2 Rounds, Team Attack x 1.8; weaken the Attack of all enemies by 85%; nullify all Damage-reducing Skills. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1730 | Force in a Flash | Skill Effect | Attack of 3 random Humans x 3 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1731 | Recovery Talent - Attack Conversion | Skill Effect | For 1 Round, the more the Attributes of Monsters in the Team, the higher the Recovery, to the max x 3.5. When all Members have the same Recovery basic value, one extra Dark Attack will be launched by each Member; 5% of Attack-damage dealt to enemies will be converted to HP Recovery (Damage dealt by Active and Leader Skills will not trigger the effect). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1732 | Sword Unsheathing | Skill Effect | The Monster's Attack continues to increase each Round, to the max x 4, until no Attack is launched by the Monster. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1733 | Dark Power of Blade | Skill Effect | Turn Water Runestones into Enchanted Dark Runestones. At the beginning of next Round, turn Runestones into Enchanted Dark Runestones of a number same as that of the Enchanted Runestones dissolved in this Round (Water and Light Runestones rank first in priority). | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1734 | Burning Righteousness | Skill Effect | Fire Attack x 2, until not 5 or more Combos are made. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1736 | Dark Power of the Monkey | Skill Effect | For 1 Round, Dark Attack and Beast Attack x 2.5; Attribute Relation does not apply. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1738 | Delaying Tactic | Skill Effect | CDs of all enemies will be delayed for 1 Round. Turn the column(s) of Runestones below Monster(s) with Skills not yet ready (excluding this Monster) into Heart Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1739 | Lion-taming Determination | Skill Effect | Turn Earth Runestones into Enchanted Fire Runestones; the 4 Runestones in 4 corners into Fire Runestones. If the Runestones in 4 corners are Fire Runestones right after Skill activation, Team Attack x 1.5 for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1740 | Overriding Billows | Skill Effect | I. Modify Water Runestones to become Human Runestones. For 2 Rounds, II. Deduct 30% of total HP each Round; When Team Recovery is 0, ⇒ no HP will be deducted in the Rounds. III. Water Members: ⇒ Attack x 2.25. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1741 | Change of Heart - Vanishing Fire | Skill Effect | Randomly turn 3 Fire Runestones into Heart Runestones. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
1742 | Change of Heart - Vanishing Earth | Skill Effect | Randomly turn 3 Earth Runestones into Heart Runestones. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
1743 | Change of Heart - Vanishing Water | Skill Effect | Randomly turn 3 Water Runestones into Heart Runestones. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
1744 | Change of Heart - Vanishing Dark | Skill Effect | Randomly turn 3 Dark Runestones into Heart Runestones. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
1745 | Change of Heart - Vanishing Light | Skill Effect | Randomly turn 3 Light Runestones into Heart Runestones. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
1746 | Legendary Sword of the King | Skill Effect | For 1 Round, by dissolving Water Runestones, Damage received -60%; by dissolving Fire Runestones, Damage will be dealt regardless of enemies' Defense; by dissolving Earth Runestones, recover 15000 HP. If Water, Fire and Earth Runestones are dissolved in the same Round, Team Attack x 2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1747 | Stretch of Forests | Skill Effect | For 1 Round, all Runestones also possess 50% effects of Earth Runestones; by dissolving the bottom row of Runestones, Earth Attack x 2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1748 | Round-table Gathering of Humans | Skill Effect | Team Attack x 1.5 for 2 Rounds. For every extra Water Human or Light Human present in the Team, Attack multiplier increases additionally, to the max x 2.5. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1749 | Legendary Wings of the King | Skill Effect | For 1 Round, extend Runestone-moving time to 8 seconds; when the Team consists of only Humans, Team Attack x 1.8; if only 3 Light Runestones are dissolved (only the first batch of Runestones dissolved will be counted), 5 or more Light Runestones will be generated in The 1st batch of Runestones to be dropped. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1750 | Assorted Enchanted Encirclement | Skill Effect | Turn all Runestones into Enchanted Runestones of Team Members' Attributes. | ||
Begin CD | 39 | Min CD | 10 | ||
Monster(s) | |||||
1751 | Waves & Forests in Flames | Skill Effect | Turn Water and Earth Runestones into Fire Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1752 | Motion of Notion | Skill Effect | Unlimited Runestone movement without dissolving within Runestone-moving time for 2 Rounds. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
1753 | Wave Supernova - Brimming Water | Skill Effect | Deal 80x Water Damage to all enemies; turn 3 Runestones into Water Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately (one activation each Wave). The more Dragons in the Team, the higher the chance of reactivation, to the max 60% (the probability cannot be summed up). | ||
Begin CD | 16 | Min CD | 3 | ||
Monster(s) | |||||
1754 | Flame Supernova - Brimming Fire | Skill Effect | Deal 80x Fire Damage to all enemies; turn 3 Runestones into Fire Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately (one activation each Wave). The more Dragons in the Team, the higher the chance of reactivation, to the max 60% (the probability cannot be summed up). | ||
Begin CD | 16 | Min CD | 3 | ||
Monster(s) | |||||
1755 | Land Supernonva - Brimming Earth | Skill Effect | Deal 80x Earth Damage to all enemies; turn 3 Runestones into Earth Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately (one activation each Wave). The more Dragons in the Team, the higher the chance of reactivation, to the max 60% (the probability cannot be summed up). | ||
Begin CD | 16 | Min CD | 3 | ||
Monster(s) | |||||
1756 | Flash Supernova - Brimming Light | Skill Effect | Deal 80x Light Damage to all enemies; turn 3 Runestones into Light Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately (one activation each Wave). The more Dragons in the Team, the higher the chance of reactivation, to the max 60% (the probability cannot be summed up). | ||
Begin CD | 16 | Min CD | 3 | ||
Monster(s) | |||||
1757 | Shadow Supernova - Brimming Dark | Skill Effect | Deal 80x Dark Damage to all enemies; turn 3 Runestones into Dark Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately (one activation each Wave). The more Dragons in the Team, the higher the chance of reactivation, to the max 60% (the probability cannot be summed up). | ||
Begin CD | 16 | Min CD | 3 | ||
Monster(s) | |||||
1758 | Magical Stage - Spirits | Skill Effect | For 1 Round, if a group of 4 or more Runestones is dissolved in a column, 2 Heart Runestones will be generated in that column (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1759 | Waves of Watery Moon | Skill Effect | For 2 Rounds, Water Attack x 1.5; if no Damage is received in the first Round, Water Attack x 2.5 in the second Round. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
1760 | Waves of Swift Moves | Skill Effect | Turn Water Runestones into Enchanted Water Runestones. Unlimited Runestone movement without dissolving for 1 Round. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
1761 | Dragon Resonance - Darkness Flow | Skill Effect | Turn 3 Runestones into Dark Runestones (Light Runestones rank first in priority). Synchronize the Attack of all Dragons as the greatest Dragon Attack launched for 1 Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1762 | Blood-pumping Rejuvenation | Skill Effect | Recover 2000 HP x accumulated Rounds (dissolving Runestones is necessary), to the max 20,000 HP for 10 accumulated Rounds. Counting resets when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
1763 | Dauntless in Battles | Skill Effect | Damage received will be converted to HP Recovery for 1 Round. If no Damage is received upon the Round of Skill activation, Team Attack x 2 in the next Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1764 | War Art of Nature - Furinkazan | Skill Effect | For 1 Round, Team Attack x 1.5; the more Attributes in the Team, the longer the extension of Runestone-moving time, to the max 5 seconds; if the Team consists of only Beasts, Combo count +8. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1765 | Deliberate Trick - Spring Leaves | Skill Effect | For 1 Round, Earth Attack x 1.5; turn the first 6 Runestones touched while moving into Enchanted Earth Runestones. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
1766 | Dancing Flames - EX | Skill Effect | For 1 Round, Fire Attack x 2; unlimited Runestone movement in 10 seconds without dissolving. If all enemies are defeated within the Round of activation, Fire Attack x 2 next Round. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
1767 | Purifying Flames | Skill Effect | Clear all additional effect(s) in play. For 2 Rounds, when receiving Damage from enemy's attacks, turn a type (non-Fire and non-Heart) of Runestones into Fire Runestones (one activation each Round). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1769 | Blades of Flowing Flames | Skill Effect | For 2 Rounds, Human and Dragon Attack x 1.5; Fire Human and Fire Dragon Attack x 2.25. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
1770 | Stalling for Time & Spirits | Skill Effect | If HP is ≤30%, turn 20 random Runestones into Heart Runestones; otherwise, CDs of all enemies will be delayed for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1771 | Magic Field of Vines | Skill Effect | Inactivate the enemy for 5 Rounds; the number of Round the Skill stays in play -1 when any attack is launched by the Team (at most -1 each Round). | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
1772 | Flash of Bellicosity | Skill Effect | For 1 Round, Monster's Attack x 2.5; if neighboring Members are also Humans or Light Monsters, the effect will be shared with them. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1776 | Waves & Forests Burnt Down | Skill Effect | Team Attack x 1.3 for 1 Round. Turn Fire Runestones into Enchanted Fire Runestones. Explode all Water, Earth and Heart Runestones to generate Enchanted Fire, Enchanted Light and Enchanted Dark Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1777 | Dual-sword Arcane - Solitary Tiger | Skill Effect | Explode all Earth Runestones to generate Fire Runestones. Human Attack x 1.3 for 3 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1778 | Celestial Dance | Skill Effect | Explode all 2 or more adjacent non-Fire Runestones to generate Enchanted Runestones. Fire Recovery x 1.5 for 2 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1779 | Divine Blossom Dance | Skill Effect | Explode all Runestones to generate Enchanted Runestones. God Attack x 1.5 for 2 Rounds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1780 | Koryu's Imperial Wrath | Skill Effect | Turn Light Runestones into Enchanted Water Runestones. Damage received -65% for 2 Rounds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1783 | Hunting Mode - Water | Skill Effect | For 2 Rounds, Monster's Attack x 3; if neighboring Members are also Beasts or Water Monsters, the effect will be shared with them. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1784 | Savage - EX | Skill Effect | The Monster's Attack x 12 for 1 Round (no sharing to other Team Members). | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
1785 | Hunting Mode - Light | Skill Effect | For 2 Rounds, Monster's Attack x 3; if neighboring Members are also Beasts or Light Monsters, the effect will be shared with them. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1787 | Three Oaths to the Sky | Skill Effect | Turn all Runestones into fixed numbers of Enchanted Water, Enchanted Light and Enchanted Heart Runestones. Extend Runestone-moving time to 8 seconds. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
1788 | Ten Sky-rising Swords | Skill Effect | For 1 Round, the Monster launches an extra non-Attributive Attack for each group of Runestones dissolved, to the max 15 extra attacks. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1789 | Strike of Primitive Force | Skill Effect | For 2 Rounds, Team Attack x 1.5; there is a 50% chance of increasing the Attack multiplier to x 2.25 and 25% to x 3.375. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1794 | The Sword of Invincibility | Skill Effect | Turn 9 random Runestones into 3 Enchanted Water Runestones, 3 Fire Runestones and 3 Earth Runestones. When Water, Fire and Earth Monsters launch attacks in the same Round, current Skill CD -2. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1795 | Billows of the Soaring Dragon | Skill Effect | Turn 9 random Runestones into 3 Enchanted Fire Runestones, 3 Water Runestones and 3 Earth Runestones. When Water, Fire and Earth Monsters launch attacks in the same Round, current Skill CD -2. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1796 | Satya of Suffering Cessation | Skill Effect | Turn 9 random Runestones into 3 Enchanted Earth Runestones, 3 Water Runestones and 3 Fire Runestones. When Water, Fire and Earth Monsters launch attacks in the same Round, current Skill CD -2. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1797 | End of Earthly Desires | Skill Effect | Damage received -75% for 1 Round. Dodge all attacks of enemies in the next Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1799 | The Doom-bringing Moth-Dragon | Skill Effect | I. Turn Heart Runestones into Fire Runestones. For 1 Round: II. Add Attack basic value of each Dragon, Beast and Demon in the Team into the Character's Attack basic value. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1801 | Blaze of the Elfish Blade | Skill Effect | Explode all non-Heart Runestones to deal 20,000 Dark Damage to all enemies, regardless of Defense; the more Runestones exploded, the higher the Elf Attack, to the max x 2 for 25 Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1802 | Tears of the Dragon | Skill Effect | For 1 Round, for each group of Light, Dark or Heart Runestones dissolved, the Monster launches an extra attack of its Attribute, and 1500 HP will be recovered, to the max 15 extra attacks to be launched and 22,500 HP to be recovered. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1804 | Mastery of the Skysword | Skill Effect | I. Light Human and Dark Human Attack basic value -50%, II. Add the deducted Attack basic value to the Character's Attack basic value. (The Skill stays in play until reactivation or defeated). III. Turn 3 Runestones into Enchanted Dark Runestones upon the Round of Skill activation (Water, Fire and Earth Runestones rank first in priority). | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1805 | Mastery of the Skysword - EX | Skill Effect | I. Light Human and Dark Human Attack basic value becomes 0 II. Add 1.5x the deducted Attack basic value to the Character's Attack basic value. (The above effects stay in play until reactivation or defeated). III. Turn 6 Runestones into 3 Enchanted Light Runestones and 3 Enchanted Dark Runestones upon the Round of Skill activation (Water, Fire and Earth Runestones rank first in priority). | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1806 | Over the Heroes | Skill Effect | Synchronize the Attack of all Humans as the greatest Human Attack launched for 2 Rounds. If all present Light Runestones are dissolved, turn Heart Runestones into Enchanted Light Runestones at the beginning of the next Round. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
1807 | Swordmaster of Contrary Forces | Skill Effect | Unlimited Runestone movement in 12 seconds without dissolving; if Water, Fire, Earth, Light and Dark Runestones are dissolved in the same Round, Team Attack x 1.5 (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1808 | Flow of Light in Raging Sea | Skill Effect | Light Attack x 1.5 and Light Human Attack x 2. The effects stay in play until not all present Light Runestones are dissolved (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1809 | The Bloodthirsty Destroyers | Skill Effect | Explode all Runestones which are not of Team Members' Attributes to generate Attributive Runestones. For 1 Round, 2.5% of Attack-damage dealt to enemies will be converted to HP Recovery (Damage dealt by Active Skills will not trigger the effect). The max HP Recovery is 50% of Summoner's total HP (no superimposing). | ||
Begin CD | 34 | Min CD | 5 | ||
Monster(s) | |||||
1810 | Spirits of Dancing Flames | Skill Effect | Fire Runestones also possess 50% effect of Heart Runestones until no Fire Runestones are dissolved (Skill CD will not drop when the Skill is in play). | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
1811 | The God of Destruction | Skill Effect | By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be exploded to generate Enchanted Dark Runestones. Monster's Attack x 5 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1812 | Spots of Starlight | Skill Effect | Turn Runestones in 3 random corners into 3 Water Runestones, 3 Light Runestones and 3 Heart Runestones. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
1814 | Shade of Shooting Stars | Skill Effect | By dissolving Attributive Runestones, the Monster launches an extra Attack of that Attribute. The Skill stays in play until not 3 or more Attributes of Runestones are dissolved in the Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1818 | End of Chaos | Skill Effect | Impose a Mark on all enemies, and turn all Runestones into Runestones of 5 Attributes. When the Mark is in play, Boss Skill "B&W Zone" will be nullified; extend Runestone-moving time regardlessly by 3 seconds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1819 | Beam of Metazord | Skill Effect | Launch 5 Fire attacks to all enemies. Extend Runestone-moving time to 8 seconds for 1 Round. | ||
Begin CD | 39 | Min CD | 5 | ||
Monster(s) | |||||
1820 | Destruction of Illusion - Water | Skill Effect | Restore all Runestones to normal state. All Runestones also possess the effect of Water Runestones for 1 Round. | ||
Begin CD | 27 | Min CD | 16 | ||
Monster(s) | |||||
1821 | Destruction of Illusion - Fire | Skill Effect | Restore all Runestones to normal state. All Runestones also possess the effect of Fire Runestones for 1 Round. | ||
Begin CD | 27 | Min CD | 16 | ||
Monster(s) | |||||
1822 | Destruction of Illusion - Earth | Skill Effect | Restore all Runestones to normal state. All Runestones also possess the effect of Earth Runestones for 1 Round. | ||
Begin CD | 27 | Min CD | 16 | ||
Monster(s) | |||||
1823 | Shield of Astralists | Skill Effect | For 1 Round, reduce Damage received according to the number of accumulated Rounds: -12.5% for each Round, to the max -100% for 8 Rounds. Counting resets when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
1824 | Spell of Spirits | Skill Effect | Randomly turn 4 to 7 Runestones into Enchanted Heart Runestones. | ||
Begin CD | 17 | Min CD | 3 | ||
Monster(s) | |||||
1825 | Blast of Striking Ice | Skill Effect | For 1 Round, all Runestones also possess the effect of Water Runestones; if Water, Light and Heart Runestones are dissolved in the same Round, Skill CDs of all Water Monsters (excluding this Monster) -2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1826 | Oath of the Sea | Skill Effect | Each Round before Summoner starts moving Runestones, a random number ranging from 4 to 6 will be assigned. By making Combos of the specific number, Water Attack x 2 and recover 5000 HP (only the first batch of Runestones dissolved will be counted). The Skill stays in play until the condition is not fulfilled. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1827 | Flamboyance of Spirits | Skill Effect | Turn Light and Dark Runestones into Fire God Runestones; Water and Earth Runestones into Heart Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1828 | Soul-Devouring Pursuit | Skill Effect | 2 extra Dark Attacks will be launched by the first Dragon with the highest Attack from the left. The Skill stays in play until no Attack is launched by that Monster. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1830 | Wings of the Guardian | Skill Effect | For 1 Round, extend Runestone-moving time to 10 seconds; Dark Runestones also possess the effect of Heart Runestones; if there are 5 Attributes in the Team, Dark Runestones also possess the effects of all Runestones. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
1831 | Bright Light of the Sky | Skill Effect | For 3 Rounds, drop rate of Dark Runestones will be transferred to that of Light Runestones; Light Human Runestones may drop. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1832 | Combo Strike - Watery Moon | Skill Effect | Turn 3 Water Runestones into Enchanted Water Runestones. Launch 10 Water Attacks. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1833 | Combo Strike - Fiery Shadow | Skill Effect | Turn 3 Fire Runestones into Enchanted Fire Runestones. Launch 10 Fire Attacks. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1834 | Combo Strike - Spring Leaves | Skill Effect | Turn 3 Earth Runestones into Enchanted Earth Runestones. Launch 10 Earth Attacks. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1835 | Combo Strike - Shining Light | Skill Effect | Turn 3 Light Runestones into Enchanted Light Runestones. Launch 10 Light Attacks. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1836 | Combo Strike - Lurking Darkness | Skill Effect | Turn 3 Dark Runestones into Enchanted Dark Runestones. Launch 10 Dark Attacks. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1837 | Offensive Stance - Waves | Skill Effect | Turn Heart Runestones into Water Runestones; 1 Water Runestones into Enchanted Water Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1838 | Offensive Stance - Flames | Skill Effect | Turn Heart Runestones into Fire Runestones; 1 Fire Runestones into Enchanted Fire Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1839 | Offensive Stance - Vines | Skill Effect | Turn Heart Runestones into Earth Runestones; 1 Earth Runestones into Enchanted Earth Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1840 | Offensive Stance - Beam | Skill Effect | Turn Heart Runestones into Light Runestones; 1 Light Runestones into Enchanted Light Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1841 | Offensive Stance - Gloom | Skill Effect | Turn Heart Runestones into Dark Runestones; 1 Dark Runestones into Enchanted Dark Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1842 | Multiple Piercing Raids | Skill Effect | Deal non-Attributive Damage as much as 150x the Monster's Attack to all enemies at the expense of 50% of current HP, regardless of "Initial Shield". For 1 Round, Damage can be dealt to the enemies regardless of Initial Shield. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1844 | Shadows of Snake Spirits | Skill Effect | Unlimited Runestone movement in 15 seconds without dissolving. If the Team consists of only Gods and Elves, Team Attack x 2 for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1845 | Enchantment of Moonlight Shadow | Skill Effect | Turn Light and Dark Runestones into Enchanted Runestones. If there are 3 or more Beasts in the Team, modify Enchanted Runestones to become Beast Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1846 | Shield Blast - EX | Skill Effect | Stun all enemies to inactivate them for 5 Rounds. The effect stays in play until they are attacked by Damages dealt by Active Skills or by the first batch of Runestones dissolved. Team Attack x 1.5 when the Skill is in play. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1847 | Never-ending Dream | Skill Effect | For 3 Rounds, Damage received -95%; no attacks could be launched; 50% of total HP will be recovered each Round (dissolving Runestones is necessary). | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1849 | Armor of Fierceness | Skill Effect | The Monster's Attack x 3; 20% of total HP will be deducted each Round. Attack multiplier +1 after the Monster has launched an attack in the Round, to the max x 8. the Skill stays in play until reactivation or defeated. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1850 | Truculence of Killer - Blood Oath | Skill Effect | I. Team Attack x 1.5. II. According to the number of enemies defeated by Initial Direct Damage or Attack-damage upon the Round of Skill activation, ⇒ the Skill stays in play for a number of Rounds. III. If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ the above effect stays in play. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1851 | Clouds of Rising Ashes | Skill Effect | For 1 Round, Fire Attack x 1.5; extend Runestone-moving time to 8 seconds. If all present Fire Runestones are dissolved, turn random Runestones into Fire Runestones next Round until there are 12 Fire Runestones (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1852 | Cursed Runestones - Gloom | Skill Effect | Turn all Runestones into Enchanted Runestones. All Runestones also possess the effect of Dark Runestones for 1 Round. | ||
Begin CD | 20 | Min CD | 8 | ||
Monster(s) | |||||
1853 | Blood Sacrifice - Light | Skill Effect | All Runestones also possess the effect of Light Runestones at the expense of 75% of current HP. If not all enemies in the Wave are defeated in the Round, the deducted HP will be recovered. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
1854 | Blood Sacrifice - Dark | Skill Effect | All Runestones also possess the effect of Dark Runestones at the expense of 75% of current HP. If not all enemies in the Wave are defeated in the Round, the deducted HP will be recovered. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
1855 | Shroud of Mist | Skill Effect | For 1 Round, Water Attack & Recovery x 1.5; when there is any additional effect in play, the multiplier becomes 2.25. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1856 | Enchanted Trinity - Spread of Fire | Skill Effect | Turn Water, Fire and Earth Runestones into Enchanted Runestones. Water and Earth Runestones also possess the effect of Fire Runestones for 1 Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1857 | Melodious Tune | Skill Effect | Turn the column of Runestones below the Monster into Enchanted Runestones; the type(s) of Runestones turned also possess the effect of Runestones of the Monster's Attribute. Extend Runestone-moving time by 2 seconds for 1 Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1858 | Magic Field of Enchantment | Skill Effect | Turn all Runestones into Enchanted Runestones. For 1 Round, God Attack & Demon Attack x 2; Light Runestones also possess 50% effect of Heart Runestones; Dark Runestones also possess 50% effect of Light Runestones. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
1860 | Meat Bun Feast | Skill Effect | Release the locked Skills of all Water Monsters. There is a 75% chance of having HP fully recovered. This Skill will not be locked. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1863 | Kicks of Phoenix Dance | Skill Effect | For 1 Round, modify all Runestones touched while moving to become Human Runestones; launch 20 extra Earth Attacks as much as 30% of the Monster's Attack. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1864 | Ferocious Electric Fist | Skill Effect | Turn Light Runestones and the column of Runestones below the Monster into Enchanted Light Runestones. Monster's Attack x 5 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1865 | Power Geyser | Skill Effect | For 1 Round, Water, Dark and Heart Runestones also possess the effect of Light Runestones; the Monster launches 3 extra Light Attacks. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1866 | Gigatech Pressure | Skill Effect | Turn 2 random columns of Runestones into Dark Runestones. Attack of the Monsters in that 2 columns increases for 1 Round: Human Attack x 5, non-Human Attack x 2.5. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
1867 | Backmove No.85 - Base of Zero | Skill Effect | Turn Water, Light and Heart Runestones into Enchanted Heart Runestones. Heart Runestones also possess the effects of all Attributive Runestones for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1868 | Shining Crystal Bit - Crystal Shoot | Skill Effect | For 4 Rounds, Human Attack x 1.3 and Damage received -30%; if Runestones of 5 Attributes are dissolved in a Round when the effect is in play, Human Attack x 2 and the Skill stops staying in play (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1869 | Meat Bun Feast - EX | Skill Effect | Release the locked Skills of all Water Monsters. HP will be fully recovered. This Skill will not be locked. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1870 | Chaos | Skill Effect | For 1 Round, 6 Water Runestones will be generated for each Attribute of Runestones dissolved, to the max 30 Water Runestones to be generated for 5 Attributes of Runestones dissolved. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1871 | Shermie Carnival | Skill Effect | Impose a Mark on all enemies. When the Mark is in play, Team Attack x 1.3; the more the number of attacks the enemies received, the higher the Team Attack, to the max x 2.8 for 15 attacks. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1872 | Power of Fortitude - EX | Skill Effect | Team Attack x 1.8 for 3 Rounds. HP will be fully recovered after 3 Rounds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1873 | Duo Enchantment of Light & Dark | Skill Effect | Turn Earth Runestones into Enchanted Light Runestones; Fire Runestones into Enchanted Dark Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1874 | Land of Extreme - Lightning EX | Skill Effect | Turn all enemies' Attributes into Dark; Light and Dark Attack on Dark enemies increases for 1 Round. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1875 | Violent Darkness of the Moon | Skill Effect | Slightly increase the drop rate of Dark Runestones. When the Team consists of only Dark Beasts, Team Attack x 1.5; drop rate of Heart Runestones will be transferred to that of Dark Runestones. The Skill stays in play until no Dark Runestones are dissolved. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1876 | V Slasher | Skill Effect | For 1 Round, turn all enemies' Attributes into Fire. Turn 10 Runestones at fixed positions into Water Runestones (in the shape of "V"). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1877 | Time-biding Exertion | Skill Effect | Team Attack x 2.2 and Damage received -50% for 1 Round. If no attacks are launched upon the Round of Skill activation, Team Attack x 3 next Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1878 | Spell of Drifting Clouds - EX | Skill Effect | Turn 4 to 7 random Runestones into Enchanted Water Runestones (Light and Dark Runestones rank first in priority). If there are 4 or more Humans in the Team, the chance of turning 7 Runestones greatly increases. | ||
Begin CD | 17 | Min CD | 3 | ||
Monster(s) | |||||
1880 | Twister Drive | Skill Effect | For 1 Round, the Monster launches an extra Fire Attack for each Water Runestone dissolved, to the max 10 extra Fire Attacks for 10 Water Runestones dissolved. If 10 or more Enchanted Water Runestones are dissolved, the effect stays in play for 2 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1881 | Backmove No.108 - 8 Sake Cups | Skill Effect | For 2 Rounds, ignite all enemies to inactivate them and change their Attribute into Dark. The effect stays in play until they are attacked. Human Attack x 2.5 for 2 Rounds. | ||
Begin CD | 18 | Min CD | 9 | ||
Monster(s) | |||||
1882 | MAX Forbidden Move No.1211 - 8 Virgins | Skill Effect | For 1 Round, reduce the Attack and Defense of all enemies to 0; Monster's Attack x 1.5; launch 8 extra Dark Attacks as much as 30% of the Monster's Attack. After all Monsters have launched attacks, deal Dark Damage to all enemies as much as 30x the Monster's Attack. This Skill can be activated only when the Craft Apparatus is fully charged; no Dragonic Compulsion can be launched upon the Round of Skill activation. | ||
Begin CD | 18 | Min CD | 9 | ||
Monster(s) | |||||
1883 | Assailing Ninjutsu of Hornet | Skill Effect | Turn all Runestones into fixed numbers of Fire, Earth, Dark and Heart Runestones. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
1884 | MAX Assailing Ninjutsu of Hornet | Skill Effect | Turn all Runestones into Fire, Earth, Dark and Heart Runestones of fixed numbers and fixed positions. This Skill can be activated only when the Craft Apparatus is fully charged; no Dragonic Compulsion can be launched upon the Round of Skill activation. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
1885 | Million Bash Stream | Skill Effect | Upon the completion of moving and dissolving Runestones, Combos made in the first batch of Runestones dissolved will be added to the total Combo count. The Skill stays in play until 15 or more Combos are made. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1886 | Purifying Elimination of Spirits | Skill Effect | Clear all additional effect(s) in play. Explode all Heart Runestones to generate Enchanted Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1887 | Sun-piercing Arrows | Skill Effect | For 1 Round, the Monster launches 9 extra Earth Attacks. Current Skill CD -1 for each enemy defeated upon the Round of Skill activation, to the max -5. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
1888 | Gourmand of Glutinous Blue | Skill Effect | For 3 Rounds, Water and Elf Attack x 1.5; Water Elf Attack x 2.25. If HP is not full upon Skill activation, recover 8000 HP each Round when the Skill is in play. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1889 | MAX Backmove No.108 - Orochi Nagi | Skill Effect | The Monster enters Power-charging State: the Monster's Attack increases by x 3 each Round, to the max x 9. The Skill stays in play until not a group of 6 or more Fire Runestones are dissolved. This Skill can be activated only when the Craft Apparatus is fully charged; no Dragonic Compulsion can be launched upon the Round of Skill activation. | ||
Begin CD | 16 | Min CD | 7 | ||
Monster(s) | |||||
1890 | Dance of the Evil King - EX | Skill Effect | For 2 Rounds, the more the Races in the Team, the higher the Team Attack and Recovery, to the max x 2 for 5 Races. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
1891 | Sacred Spirits of All | Skill Effect | All Attributive Runestones also possess the effect of Light Runestones for 1 Round. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
1893 | Evil Spirits of All | Skill Effect | All Attributive Runestones also possess the effect of Dark Runestones for 1 Round. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
1895 | Ultimate Attack - Strike | Skill Effect | For 1 Round, if HP is full upon Skill activation, HP will be depleted to 1 and turn Heart Runestones into Runestones of the Monster's Attribute; the lower the HP, the higher the Team Attack, to the max x 3. If HP is not full upon Skill activation, the lower the HP, the higher the Team Attack, to the max x 4. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1896 | Almighty Allfather - EX | Skill Effect | For 1 Round, Team Attack x 3; if a group of 5 or more Runestones is dissolved in the columns on both the far left and far right sides, Team Attack x 3 in the next Round. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1897 | Noxious Replacement - EX | Skill Effect | Randomly change Attributes of all Runestones, while Heart Runestones will become Enchanted Runestones. All Attributive Runestones also possess 50% effect of Heart Runestones for 2 Rounds. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1899 | Courage of Sacrifice - EX | Skill Effect | Team Attack x 2.5 for 1 Round at the expense of 75% of current HP. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
1902 | Gravity Force - Elements | Skill Effect | All Attributive Runestones also possess the effect of Runestones of the Monster's Attribute for 1 Round. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1904 | Boundless Void | Skill Effect | 3 rows of Enchanted Runestones will be added. Unlimited Runestone movement in 15 seconds without dissolving. | ||
Begin CD | 23 | Min CD | 9 | ||
Monster(s) | |||||
1905 | Consolidated Sorcery - EX | Skill Effect | For 1 Round: I. Team Attack x 1.5. II. Attack basic value of Light Memebers -50%. III. Demon Attack basic value becomes 0. IV. Add the deducted Attack basic value to the Character's Attack basic value. V. Attack will be launched only when Light Runestones are dissolved. (The Skill stays in play until reactivation or defeated.) | ||
Begin CD | 21 | Min CD | 8 | ||
Monster(s) | |||||
1906 | Terrific Foresight - Light | Skill Effect | Deal 5x Light Damage to all enemies, regardless of Defense. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
1907 | Ougi for Final Fight - Nought | Skill Effect | Explode Runestones not of Team Members' Attributes to generate Enchanted Runestones. For 1 Round, Monster's Attack x 1.5 and 4 extra Fire Attacks will be launched by the Monster. | ||
Begin CD | 16 | Min CD | 7 | ||
Monster(s) | |||||
1908 | Wave Impact | Skill Effect | Deal 3x Water Damage to all enemies. If any enemy is defeated by this Skill, the Skill will be ready for reactivation immediately. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1909 | Flame Impact | Skill Effect | Deal 3x Fire Damage to all enemies. If any enemy is defeated by this Skill, the Skill will be ready for reactivation immediately. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1910 | Land Impact | Skill Effect | Deal 3x Earth Damage to all enemies. If any enemy is defeated by this Skill, the Skill will be ready for reactivation immediately. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1911 | Flash Impact | Skill Effect | Deal 3x Light Damage to all enemies. If any enemy is defeated by this Skill, the Skill will be ready for reactivation immediately. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1912 | Shadow Impact | Skill Effect | Deal 3x Dark Damage to all enemies. If any enemy is defeated by this Skill, the Skill will be ready for reactivation immediately. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1913 | Heat Drive | Skill Effect | Monster's Attack x 8 for 1 Round. At the end of the Round, turn the column of Runestones below the Monster into Fire Runestones. If its neighboring Member(s) is also a Fire Monster, turn the column(s) of Runestones below likewise. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
1914 | Diamond Edge | Skill Effect | Turn the column of Runestones below the Monster into Enchanted Water Runestones. Charge the Craft Apparatus. If the Craft Apparatus is already fully charged, freeze all enemies to inactivate them and turn their Attribute into Water for 1 Round (one activation in the Round). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1916 | Midsummer Flowers | Skill Effect | Turn 2 random columns of Runestones below Fire Monsters into 3 Enchanted Fire Runestones and 2 Enchanted Heart Runestones for each column. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1919 | Hatred of Disillusion | Skill Effect | This Skill can be activated only when there are ≥3 Attributes in the Team: Attack bonus +30% for Combos made, until the Character launches no Attack. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1920 | Chill of Blue | Skill Effect | Turn the column of Runestones below the Monster into 3 Water Runestones and 2 Heart Runestones. If its neighboring Member(s) is also an Elf or a Water Monster, turn the column(s) of Runestones below likewise. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1921 | Spines of Spiritedness | Skill Effect | The more the Heart Runestones dissolved, the higher the Team Attack & Recovery, to the max x 2 for 8 Heart Runestones dissolved; Damage received x 1.5. The Skill stays in play until no Heart Runestones are dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1922 | Toxicity of Spirits | Skill Effect | Active Skill CD(s) of all Elves -1 (except "Unorthodox Envy - Hyacinth" in the Team). When HP is full, turn the column of Runestones below the Monster into Dark Runestones; if not, turn the column of Runestones into Heart Runestones. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
1923 | Wings of Crane Flower | Skill Effect | For 1 Round, launch an extra non-Attributive Attack as much as 3x the Monster's Attack for every 3 Heart Runestones dissolved, to the max 10 extra Attacks for 30 Runestones dissolved. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1924 | Touch-me-not | Skill Effect | For 1 Round, Damage received -50%; Team Attack x 1.5; Elf Attack x 2. If Team HP ≥50% at the end of the Round, the current Skill CD -5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1925 | Sweetness of Toxic Nectar | Skill Effect | Team Attack x 2. Deduct 1% of total HP for every step moved while moving Runestones (bottom out at 1). The Skill stays in play until deactivation or defeated. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1926 | Flames of Arrogance | Skill Effect | For 1 Round, Dark Runestones also possess the effect of Fire Runestones; the Monster launches an extra Fire Attack for each group of Attributive Runestones dissolved (only the first batch of Runestones dissolved will be counted). Upon Skill activation, Active Skill CD of "Poker Queen - Judith" in the Team -5. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1928 | Jacks or Better | Skill Effect | For 1 Round, Fire Runestones also possess the effect of Earth Runestones; the Monster's Attack x 4. Upon Skill activation, Active Skill CD of "Poker King - Paxton" in the Team -5. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1930 | Darkened Selfish Spirits | Skill Effect | Earth Runestones also possess the effect of Dark Runestones for 1 Round. Turn Heart Runestones into Dark Runestones. Upon Skill activation, Active Skill CD of "Poker Knight - Ogier" in the Team -5. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1931 | Elimination of Opposition | Skill Effect | Team Attack x 1.3 for 1 Round. Explode all Runestones which are not of the enemy's Weakness Attribute to generate Runestones which are not of the enemy's Attribute. If the Team consists of only Elves, Combo count +8 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1932 | Mastery of the Skysword - SP | Skill Effect | I. Light Human and Dark Human Attack basic value -50%. II. Add the deducted Attack basic value to the Character's Attack basic value. (the above effects stay in play until deactivation or defeated). III. Turn 3 Runestones into Enchanted Dark Runestones upon the Rounds of Skill activation and deactivation (Water, Fire and Earth Runestones rank first in priority). This Skill can be deactivated anytime. Upon deactivation of the Skill: ⇒ the current Skill CD -2. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1933 | Mastery of the Skysword - SP+ | Skill Effect | I. Light Human and Dark Human Attack basic value becomes 0. II. Add 1.5x the deducted Attack basic value to the Character's Attack basic value. (The above effects stay in play until deactivation or defeated.) III. Turn 6 Runestones into 3 Enchanted Light Runestones and 3 Enchanted Dark Runestones upon the Rounds of Skill activation and deactivation (Water, Fire and Earth Runestones rank first in priority). This Skill can be deactivated anytime. Upon deactivation of the Skill: ⇒ the current Skill CD -2. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
1934 | Requiting of Spirits | Skill Effect | Team Attack x 1.5 until no Heart Runestones are dissolved. CD will not drop when the Skill is in play. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1936 | Spirits in a Row | Skill Effect | Tap and turn a row of Runestones into Enchanted Heart Runestones. Elf Attack x 2 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1937 | Colored Petals of Spirits | Skill Effect | Turn Heart Runestones into Enchanted Runestones of the Attribute of the Monster in the column. If Team HP is 1 or full upon Skill activation, current Skill CD -3. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1938 | Engulfed in Flames | Skill Effect | Turn Fire Runestones into Enchanted Fire Runestones. For 1 Round, when 2 or more groups of Fire Runestones are dissolved, Fire Attack x 2.5; the more the groups of Fire Runestones dissolved, the higher the Fire Attack, to the max x 3.5 for 4 groups. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1939 | Billows of Freedom | Skill Effect | Unlimited Runestone movement without dissolving in 15 seconds. If all present Water Runestones are dissolved, Water Attack x 1.8 (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
1940 | The King's Blessing | Skill Effect | For 1 Round, upon Skill activation, for Monster(s) with Attack basic value <1500, Monster's Attack x 4; for other Monster(s), an extra Dark Attack will be launched. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1941 | Call of the Clock | Skill Effect | For 1 Round, the fewer Races in the Team, the higher the Team Attack & Recovery, to the max x 2.2 for only 1 Race. Current Skill CD may become 0 immediately after activation. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1943 | Tender Love of Support | Skill Effect | No attacks could be launched by the Monster. Dark Runestones also possess 50% effect of Heart Runestones. Modify all Dark Runestones touched while moving to become God Runestones. An extra Dark Attack will be launched by "Loki the Everlasting Iniquity", "Corruption of the Deceased - Loki" and "Alteration of Sins - Loki" in the Team. The Skill stays in play until deactivation or defeated. This Skill can be deactivated anytime. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
1944 | Beam of Tactics | Skill Effect | Team Recovery -50%. Light Attack x 1.5; if the Team consists of only Humans, Light Attack x 1.3 additionally. The Skill stays in play until deactivation or defeated. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1945 | Killing Sweetness | Skill Effect | The first Light Monster with the highest Attack from the left x 10 for 1 Round. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
1946 | Enchantment of Bubble Explosion | Skill Effect | Bubblize all enemies for 2 Rounds: ▋110% of the Damage dealt to enemies (excluding non-Attributive Damage) will be stored for 1 extra non-Attributive attack to be launched at the end of each Round regardless of Defense. ▋At the end of each Round, ⇒ turn all Runestones into Enchanted Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1947 | Ignition - EX | Skill Effect | Turn all enemies into Fire Attribute, deal Fire Damage as much as 60x the Monster's Attack to all enemies each Round. When the Skill is in play, Summoner's HP will not be deducted when touching burned positions (not including positions burned with Hellfire). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1948 | Yield of Life - EX | Skill Effect | For 3 Rounds, Team Attack x 1.5; Elf Attack x 2; 20% of Damage dealt to the enemies will be converted to HP Recovery. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1949 | Elfish Diffusion | Skill Effect | For 3 Rounds: Modify all Runestones touched while moving to become Elf Runestones. 50% of Attack-damage dealt to an enemy will be diffused to other enemies. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1952 | Bewitchment - EX | Skill Effect | Enemies attack themselves or each other once for 3 Rounds. | ||
Begin CD | 24 | Min CD | 13 | ||
Monster(s) | |||||
1953 | Extension of Time | Skill Effect | If HP ≥50% upon Skill activation: For 1 Round, Damage received -40%; extend Runestone-moving time to 10 seconds. If not: Damage received -80%; extend Runestone-moving time to 15 seconds. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1954 | Elemental Assassination | Skill Effect | Randomly turn Runestones (one each for Water, FIre, Earth, Light and Dark) into Enchanted Runestones. For 1 Round, by dissolving Enchanted Attributive Runestones, the Monster launches an extra attack of that Attribute. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1957 | Atrocity of Gloom | Skill Effect | Turn 3 Runestones into Enchanted Dark Beast Runestones (Heart Runestones rank first in priority). When the Team consists of only Dark Beasts, the effect of Enchanted Runestones +15%. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
1963 | Ice-breaking Waves | Skill Effect | Water Attack x 1.6 for 1 Round. Explode 4 present Frozen Runestones to generate Enchanted Water Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1964 | Non-weakening Vines | Skill Effect | Eath Attack x 1.6 for 1 Round. Explode 2 types of present Weakened Runestones to generate Enchanted Earth Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1965 | Insulating Beam | Skill Effect | Light Attack x 1.6 for 1 Round. Explode 3 present Electrified Runestones to generate Enchanted Light Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1966 | Diffusion of Demonic Notions | Skill Effect | Attack of Leader and Ally x 2.5 for 1 Round. If both of them are Demons, turn the columns of Runestones below them into Runestones of their Attributes. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1967 | Overwhelming Chilliness | Skill Effect | Turn 2 random columns of Runestones below Demons into Water Runestones. For 2 Rounds, Team Attack x 1.5; Water Damages can overpower Earth enemies. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1969 | Dimensions of Dreams | Skill Effect | For 1 Round, Runestones can be dissolved by aligning 2 or more of them, until 30 Runestones of one type are dissolved. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1970 | Creation of Radiance | Skill Effect | Deduct 15% of current HP for each Light Monster in the Team. Turn Attributive Runestones in the column(s) below Light Monster(s) into Enchanted Light Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1971 | Billows of the Water Dragon | Skill Effect | For 1 Round: I. Dragon Attack & Water Attack x 1.6. II. If all present Water Runestones are dissolved the first batch, ⇒ Dragon Attack & Water Attack x 2 instead. III.If an enemy is defeated by Initial Direct Damage or Attack-damage upon the Round of Skill activation, ⇒ fully recover HP at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1972 | Poisonous Fountain | Skill Effect | Poison all enemies with the Monster's Attack each Round, regardless of Defense and Attribute until defeated. When the effect is in play, Team Attack x 1.6; extend Runestone-moving time to 15 seconds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1973 | Heart-Connecting Time Freezer | Skill Effect | For 1 Round, unlimited Runestone movement without dissolving in 12 seconds; all dropping Heart Runestones will be adjacent. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1975 | Blessings of Elements - Holy Light | Skill Effect | The Character's Attack x 2; the Character launches an extra Light attack each Round, until the Character launches no attack.. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1976 | Flames of Destruction | Skill Effect | For 1 Round, the Monster launches an extra attack as much as 3x the Monster's Attack; if neighboring Members are also Fire Monsters or Dragons, the Skill also applies to them. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1978 | Harvest of Spirits | Skill Effect | 2.5% of Attack-damage dealt to the enemies by Dragons will be converted to HP Recovery. The Skill stays in play until HP is full at the end of the Round. CD will not drop when the Skill is in play. Dragon Attack x 1.5 upon the Round of Skill activation. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1980 | Elemental Assembly - Billows | Skill Effect | For 1 Round, extend Runestone-moving time to 12 seconds; the more the types of Runestones dissolved, the higher the Water Attack, to the max x 2.2. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1981 | Elemental Assembly - Blaze | Skill Effect | For 1 Round, extend Runestone-moving time to 12 seconds; the more the types of Runestones dissolved, the higher the Fire Attack, to the max x 2.2. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1982 | Elemental Assembly - Wood | Skill Effect | For 1 Round, extend Runestone-moving time to 12 seconds; the more the types of Runestones dissolved, the higher the Earth Attack, to the max x 2.2. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1983 | Assembly of Billows - Demons | Skill Effect | Modify all Runestones to become Demon Runestones. For 1 Round, the more the types of Runestones dissolved, the higher the Water Attack, to the max x 2.2. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1986 | Enchanted Magical Stage - Beam | Skill Effect | For 1 Round, if a group of 4 or more Runestones is dissolved in a column, 2 Enchanted Light Runestones will be generated in that column (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
1987 | Enchanted Magical Stage - Gloom | Skill Effect | For 1 Round, if a group of 4 or more Runestones is dissolved in a column, 2 Enchanted Dark Runestones will be generated in that column (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
1988 | Moment of Miracles | Skill Effect | Upon Skill activation, if there are 3 or more Humans or Elves with Attack basic value ≤1500, Team Attack x 2.6 for 1 Round; otherwise, explode Light and Dark Runestones to generate Fire and Heart Runestones. If there is "Santa Claus the Deep Thinker" or "Santa Claus the Inspired Thinker" in the Team, both of the above effects will be triggered. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1989 | Forceful Coronation of Elements | Skill Effect | For 3 Rounds, modify Earth Runestones to become God Runestones upon Skill activation and at the beginning of each Round; all Runestones to be dropped will be Enchanted Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1990 | Flowing Stream of Notions | Skill Effect | For 1 Round, Team Attack x 2; by dissolving the same number of Water Combos and Heart Combos, current Skill CD -5 (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1992 | Elimination of Elements | Skill Effect | Explode all Runestones to deal Light Damage to all enemies. The first Runestone to be dropped in each column will be Light Runestone. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1993 | Source of Power | Skill Effect | For 1 Round, the Monster's Attack x 4; Combo count +6; for each Dragon, Beast or Elf present in the Team, Combo count +1 additionally, to the max +6. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1994 | Strike of the Warlord | Skill Effect | For 1 Round, the more Combos made, the higher the Monster's Attack, to the max x 15 for 10 Combos. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1996 | Force of the Heroine | Skill Effect | 1 force point can be obtained when 3 or more Attributes of Runestones are dissolved, to the max 5 force points in accumulation. Monster's Attack x 2.5 for 1 Round. The more accumulated force points upon Skill activation, the higher the Monster's Attack, to the max x 10. Accumulation resets when the Skill is activated. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
1999 | Grassy Barrier | Skill Effect | Damage received -6.25% for each Earth Runestone dissolved, to the max -75% for 12 Earth Runestones, until no Earth Runestones are dissolved (only the first batch of Runestones dissolved will be counted). CD will not drop when the Skill is in play. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2000 | Heart-Breaking Arrow | Skill Effect | I. Light Human Attack basic value will be lowered to 0 II. Add 1.5x the deducted Attack basic value to the Character's Attack basic value. (the Skill stays in play until reactivation or defeated). III. Attack will be launched only when Light Runestones are dissolved. This Skill can be deactivated anytime. Upon deactivation of the Skill: ⇒ the current Skill CD -2. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
2002 | Tricolor Territory | Skill Effect | Modify Water, Fire and Earth Runestones to become Human Runestones. Explode all Light, Dark and Heart Runestones to generate Water, Fire and Earth Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2003 | Aspiration of Flames | Skill Effect | Turn all Runestones into Fire Runestones and Runestones of 2 other Attributes (Team Members' Attributes rank first in priority). Other Attributive Runestones also possess 50% effect of Fire Runestones for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2007 | Followers in Good Graces | Skill Effect | For 1 Round, each of the Monsters who have activated the Active Skills in the Round launches an extra Dark attack as much as 4x its own Attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2008 | Flow of Flash & Flame | Skill Effect | For 1 Round, for each Combo made in the Round, the Monster launches an extra Light attack as much as 30% the Monster's Attack; if 6 or more Combos are made, the Monster launches an extra Fire attack as much as 6x the Monster's Attack additionally (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2009 | Fueling Up - Water | Skill Effect | When the Monster attacks in the Round, the Attack becomes a Water Damage of 1,600,000. The Monster's Fuel +20%. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2010 | Fueling Up - Fire | Skill Effect | When the Monster attacks in the Round, the Attack becomes a Fire Damage of 1,600,000. The Monster's Fuel +20%. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2011 | Fueling Up - Earth | Skill Effect | When the Monster attacks in the Round, the Attack becomes an Earth Damage of 1,600,000. The Monster's Fuel +20%. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2012 | Power of Convergent Elements | Skill Effect | By dissolving 15 or more Runestones of the Monster's Attribute, Team Attack x 2 for 1 Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2013 | Bolt of Enchantment | Skill Effect | Turn Heart Runestones into God Runestones of the Monster's Attribute. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2015 | Fight Safe - Command | Skill Effect | For 1 Round, if ≤12 Runestones are dissolved, recover 25000 HP; otherwise, Team Attack x 2.2 (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2016 | Play Wild - Command | Skill Effect | For 1 Round, if ≤12 Runestones are dissolved, Damage will be dealt regardless of enemies' Defense; otherwise, Team Attack x 2.2 (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2017 | Rounds of Pre-Battle Ammunition | Skill Effect | Deal 60x non-Attributive Damage to all enemies each Round before attacks (dissolving Runestones is necessary). The Skill stays in play until deactivation or defeated. This Skill can be deactivated anytime. Upon deactivation of the Skill, Active Skill CDs of Machinas-1. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2018 | Blessed Power of Peaches | Skill Effect | For 1 Round, Human & God Attack x 1.5; the more Coins obtained, the higher the Attack, to the max x 2.5 for 40000 Coins. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
2028 | Swastika of Coronation | Skill Effect | Turn all Runestones into Heart and Enchanted Runestones of the Monster's Attribute of fixed numbers and fixed positions. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
2029 | Power of the Rake | Skill Effect | For 2 Rounds, increase the Attack of 2 random Monsters: Beast Attack x 5, non-Beast Attack x 3. | ||
Begin CD | 16 | Min CD | 7 | ||
Monster(s) | |||||
2030 | Coronation of the Skeleton | Skill Effect | Turn the columns of Runestones below Dragons, Beasts and Elves into Enchanted Runestones. For 1 Round, the current Skill CD -1 for every 5 Enchanted Runestones dissolved, to the max CD -4 for 20 Enchanted Runestones dissolved (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
2033 | Battlefield of Spiderweb | Skill Effect | For 2 Rounds, turn all enemies' Attributes into Light; Dark Attack on Light enemies increases; if the enemy is Human, Beast or God, the Monster's Attack x 3 additionally. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
2039 | Godly Runestones - Triple Waves | Skill Effect | For 3 Rounds, turn 5 Fire Runestones into Enchanted Water God Runestones each Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2040 | Godly Runestones - Triple Flames | Skill Effect | For 3 Rounds, turn 5 Earth Runestones into Enchanted Fire God Runestones each Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2041 | Godly Runestones - Triple Vines | Skill Effect | For 3 Rounds, turn 5 Water Runestones into Enchanted Earth God Runestones each Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2042 | Godly Runestones - Triple Beam | Skill Effect | For 3 Rounds, turn 5 Dark Runestones into Enchanted Light God Runestones each Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2043 | Godly Runestones - Triple Gloom | Skill Effect | For 3 Rounds, turn 5 Light Runestones into Enchanted Dark God Runestones each Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2045 | Race Runestones - Waves | Skill Effect | Modify Water Runestones to become Runestones of the Character's Race; Turn Heart Runestones into Enchanted Water Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
2046 | Race Runestones - Flames | Skill Effect | Modify Fire Runestones to become Runestones of the Character's Race; Turn Heart Runestones into Enchanted Fire Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
2047 | Race Runestones - Vines | Skill Effect | Modify Earth Runestones to become Runestones of the Character's Race; Turn Heart Runestones into Enchanted Earth Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
2048 | Race Runestones - Beam | Skill Effect | Modify Light Runestones to become Runestones of the Character's Race; Turn Heart Runestones into Enchanted Light Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
2049 | Race Runestones - Gloom | Skill Effect | Modify Dark Runestones to become Runestones of the Character's Race; Turn Heart Runestones into Enchanted Dark Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
2050 | Power of Grasslands | Skill Effect | Human Attack x 1.6 for 1 Round. For every extra Earth Monster present in the Team, the number of Round the Skill stays in play +1, to the max 6 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2051 | Red Reinforcements | Skill Effect | When 4 or more Combos are made, Attack of the Monster and the neighboring Fire Member on the left x 2.5 (the Skill stays in play until deactivation or defeated). This Skill can be deactivated anytime. Upon deactivation of the Skill, turn all Runestones into Enchanted Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2052 | Soul-reaping Sickle | Skill Effect | Turn 6 random Runestones into Water Human Runestones. When 6 or more Combos are made, the Monster's Attack x 6 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2053 | Twine of Vines | Skill Effect | Turn Heart Runestones into Enchanted Earth Runestones. By dissolving a group of 4 Earth Runestones, Team Attack x 1.16 for 1 Round; the more Earth Runestones dissolved in a group, the higher the Attack, to the max x 1.8 for 8 Runestones dissolved. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2054 | Coronation of Duality - Fire | Skill Effect | Turn Light and Dark Runestones into Enchanted Fire Runestones. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
2055 | Convergence of Attributive Power | Skill Effect | For 1 Round, the more Attributes in the Team, the higher the Team Attack, to the max x 3 for 4 Attributes. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
2056 | Play Safe - Command | Skill Effect | For 1 Round, if ≤12 Runestones are dissolved, Damage received -85%; otherwise, Team Attack x 2.2 (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2057 | Trace of Notion - Watery Moon | Skill Effect | Water Attack continues to increase until no groups of 5 or more Water Runestones are dissolved (only the first batch of Runestones dissolved will be counted). For every 20 Runestones dissolved, increase of Water Attack speeds up. The Attack multiplier resets every Wave. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2058 | Trace of Notion - Fiery Shadow | Skill Effect | Fire Attack continues to increase until no groups of 5 or more Fire Runestones are dissolved (only the first batch of Runestones dissolved will be counted). For every 20 Runestones dissolved, increase of Fire Attack speeds up. The Attack multiplier resets every Wave. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2059 | Trace of Notion - Spring Leaves | Skill Effect | Earth Attack continues to increase until no groups of 5 or more Earth Runestones are dissolved (only the first batch of Runestones dissolved will be counted). For every 20 Runestones dissolved, increase of Earth Attack speeds up. The Attack multiplier resets every Wave. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2060 | Trace of Notion - Shining Light | Skill Effect | Light Attack continues to increase until no groups of 5 or more Light Runestones are dissolved (only the first batch of Runestones dissolved will be counted). For every 20 Runestones dissolved, increase of Light Attack speeds up. The Attack multiplier resets every Wave. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2061 | Trace of Notion - Lurking Darkness | Skill Effect | Dark Attack continues to increase until no groups of 5 or more Dark Runestones are dissolved (only the first batch of Runestones dissolved will be counted). For every 20 Runestones dissolved, increase of Dark Attack speeds up. The Attack multiplier resets every Wave. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2067 | Floral Corners - Billows | Skill Effect | Turn a total of 8 Runestones in 2 random corners into Water God Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2068 | Floral Corners - Gloom | Skill Effect | Turn a total of 8 Runestones in 2 random corners into Dark God Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2071 | Treaty of Fiery Shadow - EX | Skill Effect | Modify Fire Runestones to become God Runestones. For 1 Round, by dissolving a group of 5 or more Fire Runestones, Fire Attack x 1.6. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2072 | Treaty of Spring Leaves - EX | Skill Effect | Modify Earth Runestones to become God Runestones. For 1 Round, by dissolving a group of 5 or more Earth Runestones, Earth Attack x 1.6. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2074 | Enchanted Quintuple Coherence | Skill Effect | For 1 Round, all Runestones also possess 30% of the effect of other Attributive Runestones; if there are 5 or more Races in the Team, randomly turn 3 Water, 3 Fire, 3 Earth, 3 Light and 3 Dark Runestones into Enchanted Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2075 | Steering of Billows | Skill Effect | For 1 Round, Machina Attack & Water Attack x 1.8; for each additional effect in play, Attack multiplier +0.4 additionally, to the max Attack x 3. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2076 | Charmer of Allure | Skill Effect | For 2 Rounds, unlimited Runestone movement without dissolving; modify all Heart Runestones touched while moving to become Elf Runestones | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2077 | Demonic Runestones - Enchanted | Skill Effect | Turn all Runestones into Enchanted Demon Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2078 | Blood Feud | Skill Effect | The Monster's Attack becomes 0; Human & Demon Attack x 2.2. The effect stays in play until no attacks are launched by the Team. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2079 | Blood Feud Shield | Skill Effect | Damage received -30%. The Monster's Attack becomes 0; Human & Demon Attack x 2.2. The Skill stays in play until no attacks are launched by the Team. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2080 | Blessing of the Chick | Skill Effect | HP will be fully recovered. When the Team consists of only Beasts, for 1 Round, the next Damage received will not lead to your defeat. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
2082 | Fiery Vanity | Skill Effect | For 1 Round, ignite all enemies to inactivate them and change their Attribute into Fire; when the effect is in play, enemies' Defense -80%. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2088 | Pledge of Life | Skill Effect | The Skill can be activated only when Team HP ≥50%. The Monster's Attack x 2.5; when there is an additional effect in play, the Attack multiplier increases to x 5. The Skill stays in play until Team HP <50%. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
2089 | Tricolor Blades - Humans | Skill Effect | For 1 Round, the first 30 Runestones to be dropped will be Water Human, Fire Human and Earth Human Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2092 | Flaming Bellicosity | Skill Effect | Turn Water Runestones into Enchanted Fire Runestones. Damage dealt to Fire enemies by the Team x 2 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2093 | Spirits of Spring Leaves | Skill Effect | Turn 5 Runestones into Enchanted Earth God Runestones (Heart Runestones rank first in priority). For 1 Round, recover 3000 HP for each God Runestone dissolved, to the max recover 90000 HP for 30 God Runestones dissolved (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2094 | Radiance of the Eight Xian | Skill Effect | For 1 Round: I. The Character's Attack x 9 (no sharing). II. If an enemy is defeated by Initial Direct Damage or Attack-damage upon the Round of Skill activation, ⇒ "The Eight Xian" (series) Members (except "Longevous Child - Zhang Guolao"): ▋ Skill CDs -2. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
2095 | Soul-tearing Spear | Skill Effect | The Monster's Attack x 3; if there is a Frozen Runestone, the Attack multiplier increases to x 6. The effect stays in play until no Water Runestones are dissolved. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2096 | Spirits of Melting Ice | Skill Effect | For 1 Round, Frozen Runestones can be dissolved; by dissolving Frozen Runestones, Team Attack increases and HP will be recovered; Attack multiplier +0.2 and recover 3000 HP for each Frozen Runestone dissolved, to the max Team Attack x 3 and recover 30000 HP for 10 Frozen Runestones dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2097 | Darkening Beam | Skill Effect | Turn Light Runestones into Dark Runestones. For 1 Round, the current Skill CD -1 for each group of Dark Runestones dissolved, to the max -3 for 3 groups (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2099 | Summon of Gods & Elves | Skill Effect | Turn the columns of Runestones below Gods and Elves into Runestones of the Race of the Monster in that column. For 1 Round, by dissolving God Runestones, Team Attack x 2; by dissolving Elf Runestones, each Elf in the Team launches an extra attack of its Attribute. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
2102 | Blue Melancholy | Skill Effect | For 1 Round, extend Runestone-moving time to 10 seconds; Attack & Recovery of Gods & Elves x 1.5; if there are 2 or more Elves in the Team, other types of Runestones also possess 50% effect of Water Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2103 | Mastery of Elements - Enchantment | Skill Effect | For 1 Round, turn all Runestones into fixed numbers of Enchanted Water, Enchanted Fire, Enchanted Earth, Enchanted Light, Enchanted Dark and Enchanted Heart Runestones; all Attributive Runestones also possess the effect of other Attributive Runestones. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
2105 | Soul-penetrating Power | Skill Effect | Earth Attack & Machina Attack x 1.8; if the Monster's Fuel is 100% upon Skill activation, the Attack multiplier increases to x 2.2. If there are 3 or more Machinas in the Team, extend Runestone-moving time regardlessly by 3 seconds. The Skill stays in play within the Wave. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2106 | Trigram of Gloom | Skill Effect | By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be exploded to generate Enchanted Dark God Runestones. For 1 Round, Dark Runestones also possess 50% effect of other Attributive Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2107 | Runestone Burst - Billows EX | Skill Effect | Turn Water Runestones into Enchanted Water Runestones. Explode all non-Water Runestones to deal a Water Damage to all enemies and increase Water Attack & Recovery, to the max x 2 if 20 Runestones are exploded. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
2108 | Runestone Burst - Blaze EX | Skill Effect | Turn Fire Runestones into Enchanted Fire Runestones. Explode all non-Fire Runestones to deal a Fire Damage to all enemies and increase Fire Attack & Recovery, to the max x 2 if 20 Runestones are exploded. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
2109 | Runestone Burst - Wood EX | Skill Effect | Turn Earth Runestones into Enchanted Earth Runestones. Explode all non-Earth Runestones to deal a Earth Damage to all enemies and increase Earth Attack & Recovery, to the max x 2 if 20 Runestones are exploded. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
2110 | Runestone Burst - Beam EX | Skill Effect | Turn Light Runestones into Enchanted Light Runestones. Explode all non-Light Runestones to deal a Light Damage to all enemies and increase Light Attack & Recovery, to the max x 2 if 20 Runestones are exploded. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
2111 | Runestone Burst - Gloom EX | Skill Effect | Turn Dark Runestones into Enchanted Dark Runestones. Explode all non-Dark Runestones to deal a Dark Damage to all enemies and increase Dark Attack & Recovery, to the max x 2 if 20 Runestones are exploded. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
2112 | Final Judgment - Water | Skill Effect | Turn 3 Runestones into Enchanted Water Runestones. If all enemies' Attributes are Fire upon Skill activation, for 1 Round, increase Water Damage dealt to Fire enemies; otherwise, turn all enemies' Attributes into Fire. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2113 | Final Judgment - Fire | Skill Effect | Turn 3 Runestones into Enchanted Fire Runestones. If all enemies' Attributes are Earth upon Skill activation, for 1 Round, increase Fire Damage dealt to Earth enemies; otherwise, turn all enemies' Attributes into Earth. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2114 | Final Judgment - Earth | Skill Effect | Turn 3 Runestones into Enchanted Earth Runestones. If all enemies' Attributes are Water upon Skill activation, for 1 Round, increase Earth Damage dealt to Water enemies; otherwise, turn all enemies' Attributes into Water. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2115 | Final Judgment - Light | Skill Effect | Turn 3 Runestones into Enchanted Light Runestones. If all enemies' Attributes are Dark upon Skill activation, for 1 Round, increase Light Damage dealt to Dark enemies; otherwise, turn all enemies' Attributes into Dark. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2116 | Final Judgment - Dark | Skill Effect | Turn 3 Runestones into Enchanted Dark Runestones. If all enemies' Attributes are Light upon Skill activation, for 1 Round, increase Dark Damage dealt to Light enemies; otherwise, turn all enemies' Attributes into Light. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2117 | Anti-Passive Orientation | Skill Effect | Randomly turn Runestones into Enchanted Water Runestones until there are 20 Enchanted Water Runestones. Attack & Recovery of Machinas, Beasts and Demons x 2 for 3 Rounds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2119 | Telegram of Adoration | Skill Effect | Turn Heart Runestones into Enchanted Fire Human Runestones. Explode all Water and Light Runestones to increase Fire Attack, to the max x 1.8 for 8 Runestones exploded (the Attack multiplier stays in play for 2 Rounds). For 2 Rounds, drop rate of Heart Runestones will be transferred to that of Fire Runestones; all Fire Runestones to be dropped will be Enchanted Fire Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2120 | Jade Thesis | Skill Effect | Turn Water and Fire Runestones into Enchanted Heart Runestones. Explode all Light and Dark Runestones to generate Enchanted Water, Enchanted Fire and Enchanted Earth Runestones. Damage received -4% for every Runestone exploded, to the max -40% for 10 Runestones exploded (the Damage-reducing effect stays in play for 2 Rounds). Extend Runestone-moving time to 8 seconds for 2 Rounds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2122 | Lightning Pulse Driver | Skill Effect | Turn Earth Runestones into Enchanted Light Runestones. For 1 Round, the first batch of 15 Runestones to be dropped will be Light Human Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2123 | Daydream Catcher | Skill Effect | Exploded all non-Enchanted Runestones to generate Enchanted Attributive Runestones. For 2 Rounds, Damage received -40%; Damage dealt to Gods by the Monster x 3. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2124 | Full Moon Dance | Skill Effect | Explode all Runestones to generate non-Fire Runestones. For 1 Round, all Water and Heart Runestones to be dropped will be Enchanted Water and Enchanted Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2125 | Absolute Zero | Skill Effect | Turn 8 non-Heart Runestones into Enchanted Heart Runestones. For 1 Round, The 1st batch of Runestones to be dropped will be Water, Light and Dark Runestones; all Water Runestones to be dropped will be Enchanted Water Runestones. Active Skill CD of the neighboring Member on the right -1. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2126 | Fahrenheit's Inferno | Skill Effect | Explode 10 Runestones at fixed positions (in the shape of "X") to generate Enchanted Fire Runestones. For 2 Rounds, Damage received -30%; drop rate of Heart Runestones will be transferred to that of Fire Runestones | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2127 | Gleaming Deep World | Skill Effect | Turn Water, Fire and Earth Runestones into Enchanted Heart Runestones; Dark Runestones into Light Runestones. For 1 Round, deal non-Attributive Damage on all enemies as much as HP Recovery in the Round, regardless of Defense. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2128 | Crimson Incineration Sword | Skill Effect | Explode Fire, Earth and Light Runestones. Turn the 3 bottom rows of Runestones into Enchanted Runestones. Water Attack x 1.6 for 2 Rounds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2129 | Uninstall Period | Skill Effect | For 1 Round, extend Runestone-moving time to 10 seconds; Fire Attack x 1.6; Attack basic value of all Fire Members will synchronize with that of the Fire Member that has the highest Attack basic value. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2130 | Victorious Glory Thrust | Skill Effect | Turn Earth Runestones into Enchanted Light Runestones. Explode Heart Runestones to generate non-Earth Runestones and increase the Monster's Attack, to the max x 6 for 5 Runestones exploded (the Attack multiplier stays in play for 2 Rounds). | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2131 | Balance of Breakthrough | Skill Effect | Turn Light and Earth Runestones into Enchanted Water Runestones, Dark and Heart Runestones into Enchanted Fire Runestones. For 1 Round, extend Runestone-moving time by 3 seconds; drop rate of Water Runestones decreases. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2132 | Eight Plagues | Skill Effect | Turn Fire and Earth Runestones into Water Runestones. For 1 Round, the first batch of 15 Runestones to be dropped will be Water Human Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2133 | Fueling Up - Beam | Skill Effect | When the Monster attacks in the Round, the Attack becomes a Light Damage of 1,600,000. Fuel of Machinas +5%. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2134 | Fueling Up - Gloom | Skill Effect | When the Monster attacks in the Round, the Attack becomes a Dark Damage of 1,600,000. Fuel of Machinas +5%. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2135 | Yellow Delusion | Skill Effect | Turn Fire Runestones into Earth Runestones, Water Runestones into Light Runestones. For 3 Rounds, drop rate of Fire Runestones decreases; Damage dealt to Gods by the Monster x 2.5. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2136 | Convergence of Lights | Skill Effect | This Skill can be activated when the Active Skills of all or ≥4 Monsters in the Team are ready. Upon activation, Skill CDs of the Team will be reset. For 1 Round, the Monster's Attack & Recovery x 10 (no sharing to other Team Members). | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2137 | Doubtless Wisdom | Skill Effect | Turn Fire Runestones into Light Human Runestones, Weathered Runestones into Light Runestones. For 2 Rounds, drop rate of Earth Runestones will be transferred to that of Light Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2138 | Enchantment of Armor | Skill Effect | Randomly turn the columns of Runestones below 2 Machinas into Enchanted Runestones. Machina Attack & Recovery x 1.3 for 1 Round. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
2139 | Enchantment of Armaments | Skill Effect | Turn the columns of Runestones below Machinas into Enchanted Runestones. Machina Attack & Recovery x 1.6 for 1 Round. | ||
Begin CD | 25 | Min CD | 6 | ||
Monster(s) | |||||
2140 | Flashing Gun | Skill Effect | The Monster's Attack x 3 for 1 Round; the more the Machinas in the Team, the higher the Monster's Attack, to the max x 5 for 5 Machinas. | ||
Begin CD | 16 | Min CD | 7 | ||
Monster(s) | |||||
2141 | Firing Spirits | Skill Effect | If Team HP is 1 upon Skill activation, turn all Runestones into Enchanted Fire and Enchanted Heart Runestones of fixed numbers and fixed positions; otherwise, turn the column of Runestones on the far left side into Enchanted Fire Runestones, the column of Runestones on the far right side into Enchanted Heart Runestones. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
2142 | Desperate Aggression | Skill Effect | Team HP will be depleted to 1 (this Skill cannot be activated when Team HP is 1). For 1 Round, the 3 Machinas with the highest Attack basic value x 2.5. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
2144 | Frontiers of Tricolor Siege | Skill Effect | Turn all Runestones into Enchanted Water, Enchanted Fire and Enchanted Earth Runestones of fixed numbers and fixed positions. Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
2145 | Transgression - Waves | Skill Effect | A Water Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 2. Counting resets when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
2146 | Transgression - Flames | Skill Effect | A Fire Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 2. Counting resets when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
2147 | Transgression - Vines | Skill Effect | An Earth Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 2. Counting resets when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
2148 | Transgression - Beam | Skill Effect | A Light Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 2. Counting resets when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
2149 | Transgression - Gloom | Skill Effect | A Dark Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 2. Counting resets when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
2151 | Renewable Energy | Skill Effect | For every type of Runestones dissolved, recover 10% of total HP of Machinas, to the max 50% for 5 types of Runestones dissolved (the Skill stays in play until reactivation or defeated). | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
2152 | Fearless Heart | Skill Effect | Heart Runestones also possess 50% effect of Runestones of the Monster's Attribute; the number of Rounds with the Skill staying in play +1 for every Heart Runestone present upon the Round of Skill activation, to the max for 4 Rounds for 3 present Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2166 | Switching (2166) | Skill Effect | Switch. Modify all Runestones to become Enchanted Runestones. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2167 | Switching (2167) | Skill Effect | Switch. Modify all Runestones to become Human Runestones. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2169 | Switching (2169) | Skill Effect | Switch. Modify all Runestones to become Dragon Runestones. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2173 | Switching (2173) | Skill Effect | Switch. Dodge the first attack of the first attacking enemy for 1 Round. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2174 | Fist of Aura | Skill Effect | For 1 Round, Fire, Earth and Heart Runestones also possess the effect of Water Runestones; the Monster launches an extra Water attack as much as 3.5x the Monster's Attack. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2175 | Yummy Dim Sum | Skill Effect | For 3 Rounds, recover HP in proportion to the number of Humans in the Team at the end of each Round if HP is not full, to the max 15000 HP for 6 Humans. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
2176 | Magical Esthetician | Skill Effect | Turn 4 Runestones into Enchanted Heart Runestones (Runestones not of Team Members' Attributes rank first in priority). For every extra Human present in the Team, turn 1 extra Runestone into Heart Runestone. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
2178 | Total Destruction (2178) | Skill Effect | One of the following effects will be triggered according to the number of enemies upon Skill activation: 1 enemy: For 1 Round, the Monster's Attack x 6, regardless of Defense. 2 enemies: For 1 Round, the Monster's Attack x 4; 50% of Attack-damage dealt to an enemy will be diffused to other enemies. ≥3 enemies: For 1 Round, the Monster's Attack x 2; Single Attack becomes Full Attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2179 | Jajanken | Skill Effect | For 1 Round: One of the following effects will be triggered when Summoner starts moving Runestones from one of the specific positions: Scissors: Team Attack & Recovery x 1.6. Rock: The Monster's Attack x 7, regardless of Defense. Paper: Deal 30x Earth Damage to all enemies before attacks. (Dissolving Runestones is necessary.) | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2180 | Dowsing Chain | Skill Effect | The Monster's Attack x 4 and its Damage can overpower the enemies. The Skill stays in play until a group of 6 or more Light Runestones are dissolved (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2182 | Jajanken - Rock | Skill Effect | Explode all non-Earth Runestones. Turn all Runestones into Enchanted Runestones. For 1 Round, the Monster's Attack x 30, regardless of Defense. No attacks could be launched by other Members. Team Recovery x 1.6. Deal 30x Earth Damage to all enemies before attacks. The Charater enters a dying state (fatigue state) at the end of the Round (the state stays in play for 2 Rounds). | ||
Begin CD | 16 | Min CD | 10 | ||
Monster(s) | |||||
2187 | Absolute Time | Skill Effect | For 2 Rounds, Team Attack x 2; 20% of Team HP will be deducted at the beginning of each Round; extend Runestone-moving time to 25 seconds; Monsters' Active Skills will not be locked; when there are 2 or more Monsters of "HUNTER×HUNTER" in the Team, restore all Runestones to normal state upon Skill activation. | ||
Begin CD | 16 | Min CD | 10 | ||
Monster(s) | |||||
2188 | Thunderbolt | Skill Effect | Turn 4 Runestones into Enchanted Dark Runestones (Heart Runestones rank first in priority). For 1 Round, the Monster launches an extra Light attack as much as 25% of the Monster's Attack. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
2189 | Whirlwind | Skill Effect | Turn 4 Runestones into Enchanted Dark Runestones (Heart Runestones rank first in priority). For 1 Round, the Monster launches 2 extra Light attacks. | ||
Begin CD | 9 | Min CD | 3 | ||
Monster(s) | |||||
2192 | Bungee Gum | Skill Effect | For 1 Round, Team Attack x 1.2. The Attack multiplier increases according to the distance between the starting and ending positions for moving Runestones, to the max x 3 for a distance of 9 positions. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2193 | Needle People | Skill Effect | For 2 Rounds, inactivate all enemies; when the effect is in play, 10% of the enemy's current HP will be deducted at the end of each Round. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
2195 | Aura Synthesis | Skill Effect | For 1 Round, Attack of all enemies -50%, adding the deducted Attack basic value to the Character's Attack. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2197 | Skill Hunter | Skill Effect | For 1 Round, all Attributive Runestones also possess 50% effects of other Attributive Runestones; all Damages can overpower the enemies. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2198 | Hundred Guanyin Bodhisattva | Skill Effect | Turn Water, Fire and Earth Runestones into Light Runestones, Dark Runestones into Heart Runestones, Light and Heart Runestones into Enchanted Runestones. For 1 Round, the Monster launches 10 extra Light attacks as much as 10% of the Monster's Attack. No attacks could be launched by the Monster in the next Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2199 | Terpsichora | Skill Effect | Unlimited Runestone movement for 8 seconds without dissolving. Elf & Demon Attack x 1.6 for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2200 | Doctor Blythe | Skill Effect | For 3 Rounds, recover 30% of Team HP each Round if HP is not full. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2202 | Spiritual Message | Skill Effect | For 2 Rounds, modify Runestones of Team Members' Attributes to become Elf Runestones; damage received -10% for each Elf Runestone dissolved in the Round, to the max -80% for 8 Runestones dissolved. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2203 | Silent Waltz | Skill Effect | Turn the outermost Runestones into Enchanted Water Human Runestones. When the Team consists of only Water Humans, Active Skill CDs of all Members (except this Monster) -1. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2204 | Rage Blast | Skill Effect | For 1 Round, the Monster's Attack increases according to the number of accumulated Rounds (dissolving Runestones is necessary), to the max x 6. The multiplier will reset after activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
2207 | Fist of Real Form | Skill Effect | The Monster's Attack x 6 for 1 Round (no sharing to other Team Members). | ||
Begin CD | 11 | Min CD | 5 | ||
Monster(s) | |||||
2208 | Magical Esthetician - EX | Skill Effect | Turn 4 Runestones into Enchanted Heart Runestones (Runestones not of Team Members' Attributes rank first in priority). For every extra Human present in the Team, turn 1 extra Runestone into Enchanted Heart Runestone. | ||
Begin CD | 10 | Min CD | 4 | ||
Monster(s) | |||||
2209 | Jajanken (2209) | Skill Effect | For 1 Round, one of the following effects will be triggered when Summoner starts moving Runestones from one of the specific positions: Scissors: Team Attack & Recovery x 1.6. Rock: The Monster's Attack x 7, regardless of Defense. Paper: Deal 30x Earth Damage to all enemies before attacks. | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
2210 | Dowsing Chain (2210) | Skill Effect | The Monster's Attack x 4 and its Damage can overpower the enemies. The Skill stays in play until a group of 6 or more Light Runestones are dissolved (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
2211 | Speed of Lightning | Skill Effect | Turn all Runestones into Enchanted Runestones. Arrange Dark Runestones from top left to right. Combo count +5 for 1 Round. | ||
Begin CD | 12 | Min CD | 8 | ||
Monster(s) | |||||
2212 | Switching (2212) | Skill Effect | Switch. Team Attack x 1.5 for 1 Round. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2215 | Prolonging Ploy | Skill Effect | For 1 Round, no attacks could be launched by the Monster; Damage received -20%; turn columns of Runestones below 3 Humans into Runestones of that Monster's Attribute at the beginning of next Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2217 | Strike of Fiery Claw - EX | Skill Effect | Turn Runestones at 10 fixed positions into Enchanted Fire Runestones. For 1 Round, Fire Attack x 2; Fire Beast and Beast Attack x 3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2218 | Force of Forest - EX | Skill Effect | For 1 Round, Earth Attack and Beast Attack x 1.5; Earth Beast Attack x 1.8. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2219 | Leafy Speedy Steps - EX | Skill Effect | Fully recover HP. Dodge all attacks of enemies for 1 Round. All Runestones also possess the effects of Runestones of the Beasts' Attributes in the Team for 2 Rounds. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
2220 | Arrogance of Qilin - EX | Skill Effect | For 1 Round, dodge all attacks of enemies. Turn all Runestones into Enchanted Dragon Runestones before the beginning of the next Round. Team Attack x 1.5 for the next Round. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
2223 | Tornado Fist | Skill Effect | Arrange Earth Runestones from top left to bottom. For 1 Round, if a group of 5 or more Runestones is dissolved in a column, 2 Earth Elf Runestones will be generated in that column (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2224 | Cage of Hell | Skill Effect | Turn Water Runestones into Enchanted Elf Runestones. By dissolving Elf Runestones, Elf Attack x 1.5 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2225 | Crystal Tears | Skill Effect | Freeze all enemies to inactivate them and change their Attribute into Water for 1 Round; extend Runestone-moving time regardlessly by 5 seconds when the Skill is in play. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2226 | Motor of Machines | Skill Effect | Turn Runestones as many as the accumulated Rounds +1 into Runestones of the Monster's Attribute, to the max 6 Runestones (dissolving Runestones is necessary). If there are 3 or more Machinas in the Team, the Runestones turned will become Machina Runestones. If the Skill is activated when accumulation reaches the max of 6 Runestones, Monster's Attack x 2. The number of Runestones to be converted will reset after activation. | ||
Begin CD | 15 | Min CD | 1 | ||
Monster(s) | |||||
2227 | Spirits of Dual Elimination | Skill Effect | Explode Light & Dark Runestones to generate Enchanted Runestones. For 2 Rounds, 50% drop rate of Light & Dark Runestones will be transferred to that of Heart Runestones after moving Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2228 | Imminent Danger | Skill Effect | I. The Character's HP will be deducted to 1. For 1 Round: II. Add the deducted HP to the Character's Attack basic value (no sharing to other Team Members). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2229 | Boundless Inferno | Skill Effect | For each Fire Combo made, the Monster launches an extra Fire attack, and turn 1 random Runestone into Fire Runestone at the beginning of next Round, to the max 4 extra attacks and 4 Runestones to be turned. The Skill stays in play until not 4 or more Fire Runestones are dissolved (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2230 | Evil Conjury of Watery Spirits | Skill Effect | Turn the top row of Runestones into Heart Runestones; 4 Runestones in the column on the far right side into Water Elf Runestones. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
2231 | Spirit Gun | Skill Effect | Turn 9 random Runestones into 3 Enchanted Water, 3 Enchanted Light and 3 Enchanted Heart Runestones. For 1 Round, the more Water, Light or Heart Runestones dissolved, the higher the Monster's Attack, to the max x 7 for 15 Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2232 | Raw Power | Skill Effect | By dissolving 5 or more Dark Runestones, the Monster's Attack x 5.5; the required number of Dark Runestones to be dissolved +1 each Round, and the multiplier +1.5 additionally when the condition is fulfilled, to the max Attack x 10. The Skill stays in play until the condition is not fulfilled. Only the first batch of Runestones dissolved will be counted. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2233 | Dimensional Cutter | Skill Effect | For 1 Round, tap and explode a row and a column of Runestones to generate Enchanted Demon Runestones; the first 20 Runestones to be dropped will be Fire and Dark Runestones. | ||
Begin CD | 22 | Min CD | 9 | ||
Monster(s) | |||||
2234 | Demon Absorption Wall | Skill Effect | Modify Earth Runestones to become Elf Runestones. For 1 Round, absorb the first Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc. of the enemy in the Round. Launch an Earth Counterattack as much as 50x the absorbed attack to it. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2237 | Dimension Sword | Skill Effect | For 1 Round, turn the columns of Runestones below the Leader and the Ally into Runestones of that Monster's Attribute; if the Leader and Ally are Monsters of "Yu☆Yu☆Hakusho", Team Attack x 1.8. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2239 | Strike of the War Master | Skill Effect | Turn Water and Light Runestones into Enchanted Runestones; Dark Runestones into Enchanted Heart Runestones. For 1 Round, Damage dealt to non-Humans by the Monster x 5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2241 | The Wicked Seal - Ma Fu Kan | Skill Effect | For 1 Round, Damage received -90%; turn 5 Runestones into Heart Runestones (Water and Earth Runestones rank first in priority). | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2242 | Fist of the Mortal Flame | Skill Effect | Turn Earth Runestones into Dark Demon Runestones; Heart Runestones into Fire Demon Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2243 | Rose Whip Thorn Wheel | Skill Effect | Randomly change Attributes of all Runestones; increase the Occurrence rate of Earth Runestones while Earth Runestones will become Elf Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2244 | Binding Fist of the Demonic Vine | Skill Effect | For 2 Rounds: I. The Character's Attack x 4 II. If an enemy is defeated by Initial Direct Damage or Attack-damage upon the Round of Skill activation, ⇒ the Skill stays in play. | ||
Begin CD | 11 | Min CD | 5 | ||
Monster(s) | |||||
2245 | Crimson Ball Wave | Skill Effect | Turn Light Runestones into Enchanted Human Runestones. For 1 Round, by dissolving 6 or more Light or Dark Runestones in total, the Monster launches 3 extra Dark attacks as much as 2x the Monster's Attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2246 | Violet Blaze Shots | Skill Effect | I. Turn Light Runestones into Enchanted Human Runestones. For 1 Round: II. By dissolving ≥6 Light or Dark Runestones in total, ⇒ the Character launches 5 extra Dark attacks as much as 2x its own Attack. III. 50% of Attack-damage dealt to an enemy will be diffused to other enemies. | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
2247 | Spirit Gun (2247) | Skill Effect | Turn 9 random Runestones into 3 Enchanted Water, 3 Enchanted Light and 3 Enchanted Heart Runestones. For 1 Round, the more Water, Light or Heart Runestones dissolved, the higher the Monster's Attack, to the max x 7 for 15 Runestones. | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
2248 | Mega Spirit Gun | Skill Effect | Randomly turn all Runestones into Enchanted Water, Enchanted Light and Enchanted Heart Runestones. For 1 Round, the more Water, Light or Heart Runestones dissolved, the higher the Character's Attack, to the max x 9 for 27 Runestones. Turn columns of Runestones below Humans, Elves and Demons into Enchanted Runestones of that Character's Attribute at the end of the Round. | ||
Begin CD | 16 | Min CD | 10 | ||
Monster(s) | |||||
2249 | Summon of Demonic Plants | Skill Effect | For 1 Round, Earth Attack and Elf Attack x 2.5; explode the columns of Runestones on the far left and far right sides to generate Enchanted Earth Elf Runestones; explode other columns of Runestones to generate Enchanted Runestones. | ||
Begin CD | 14 | Min CD | 8 | ||
Monster(s) | |||||
2251 | Shapeshifting Combat | Skill Effect | The first Damage received will not lead to your defeat for 1 Round. Turn 6 random Runestones into Dark Runestones and all Runestones into Enchanted Runestones next Round. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
2252 | Switching (2252) | Skill Effect | Switch. At the end of the Round, Fire and Heart Runestones will be restored to the distribution upon Skill activation (including the effects of Race Runestones and Enchanted Runestones). | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2253 | Switching (2253) | Skill Effect | Switch. Turn Runestones as many as the accumulated Rounds +6 into Enchanted Runestones, to the max 30 Runestones (dissolving Runestones is necessary). | ||
Begin CD | 6 | Min CD | 6 | ||
Monster(s) | |||||
2254 | The Demonic Fox | Skill Effect | Switch. Active Skill CDs of Elves and Demons -1 (except "Kurama"). Unlimited Runestone movement without dissolving for 1 Round. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2255 | Jagan the Evil Eye | Skill Effect | Switch. For 1 Round, the more the accumulated Rounds, the higher the effect that all Runestones also possess the effects of Fire and Dark Runestones, to the max 100% for 9 accumulated Rounds (dissolving Runestones is necessary). | ||
Begin CD | 6 | Min CD | 6 | ||
Monster(s) | |||||
2256 | Sacred Energy Armor | Skill Effect | Switch. Clear all additional effect(s) in play. For 1 Round, Damage received -25% for each effect cancelled, to the max -100%. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2257 | Blade of the Guillotine | Skill Effect | Turn the top row of Runestones into Enchanted Water Runestones. By dissolving the bottom row of Runestones, Team Attack x 2.5 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2258 | Genkai's Spirit Gun | Skill Effect | Turn 3 Runestones into Fire Runestones (Heart Runestones rank first in priority). For 1 Round, alter the Attribute of the Monster's attack into Water; the more Water, Fire and Earth Runestones dissolved in total, the higher the Monster's Attack, to the max x 5 for 10 Runestones dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2259 | Genkai's Spirit Gun (2259) | Skill Effect | Turn 3 Runestones into Fire Runestones (Heart Runestones rank first in priority). For 1 Round, alter the Attribute of the Monster's attack into Water; the more Water, Fire and Earth Runestones dissolved in total, the higher the Monster's Attack, to the max x 5 for 10 Runestones dissolved. | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
2260 | Spirit Reflection Blast | Skill Effect | For 1 Round, launch a Water Counterattack as much as the enemy's attack, regardless of Defense; Damage received -90%. | ||
Begin CD | 13 | Min CD | 7 | ||
Monster(s) | |||||
2261 | Sword of the Darkness Flame | Skill Effect | Turn the column of Runestones below the Monster into Enchanted Dark Demon Runestones; the columns of Runestones below Fire Demons into Enchanted Fire Demon Runestones. | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
2263 | Draco of the Darkness Flame | Skill Effect | For 1 Round, turn the first 8 Runestones touched while moving into Enchanted Dark Demon Runestones; the Monster's Attack x 15 (no sharing to other Team Members); Damage received will be converted to HP Recovery. | ||
Begin CD | 18 | Min CD | 12 | ||
Monster(s) | |||||
2267 | Maximization of Power | Skill Effect | By dissolving 5 or more Dark Runestones, the Monster's Attack x 5.5; the required number of Dark Runestones to be dissolved +1 each Round, and the multiplier +1.5 additionally when the condition is fulfilled, to the max Attack x 10. The Skill stays in play until the condition is not fulfilled. Only the first batch of Runestones dissolved will be counted. | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
2268 | Twisted Twister | Skill Effect | Damage received -20%. Deal 250,000 Light Damage to all enemies at the end of each Round (dissolving Runestones is necessary). The Skill stays in play within the Wave. | ||
Begin CD | 11 | Min CD | 5 | ||
Monster(s) | |||||
2269 | Switching (2269) | Skill Effect | Switch. HP will be fully recovered. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2270 | Finger Flip Bullets | Skill Effect | Turn 4 Runestones into Enchanted Dark Runestones (Heart Runestones rank first in priority). | ||
Begin CD | 9 | Min CD | 3 | ||
Monster(s) | |||||
2272 | Floral Sea of Sakura - EX | Skill Effect | Modify Fire and Heart Runestones to become Elf Runestones. Upon the Round of activation, the number of Combos made in the Round will be recorded. At the beginning of next Round, turn non-Fire and non-Heart Runestones into Enchanted Fire Runestones of a number same as the recorded number of Combos made. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2273 | Conversion of Watery Moonlight - EX | Skill Effect | For 2 Rounds, turn all Fire Runestones touched while moving into Enchanted Water Runestones, Dark Runestones touched into Enchanted Light Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2274 | Promise of Protection - Water | Skill Effect | Damage received -20%, until both Water and Heart Runestones are not dissolved. Runestones dissolved by Active and Leader Skills will not be counted. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2275 | Spiritual Power - Elf EX | Skill Effect | Explode all Heart Runestones to generate Enchanted Runestones and increase Elf Attack, to the max x 3 if 8 Heart Runestones are exploded. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2276 | Rampage of Gorilla - EX | Skill Effect | Team Attack continues to increase for 3 Rounds, to the max x 2.2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2277 | Spiritual Power - Beast EX | Skill Effect | Explode all Heart Runestones to generate Enchanted Runestones and increase Beast Attack, to the max x 3 if 8 Heart Runestones are exploded. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2278 | Extension of Elements - Waves | Skill Effect | Tap and turn a row of Runestones into Enchanted Water Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2279 | Extension of Elements - Flames | Skill Effect | Tap and turn a row of Runestones into Enchanted Fire Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2280 | Extension of Elements - Vines | Skill Effect | Tap and turn a row of Runestones into Enchanted Earth Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2281 | Extension of Elements - Beam | Skill Effect | Tap and turn a row of Runestones into Enchanted Light Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2282 | Extension of Elements - Gloom | Skill Effect | Tap and turn a row of Runestones into Enchanted Dark Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2283 | Deliberate Trick - Gloom | Skill Effect | For 1 Round, Dark Attack x 1.5; turn the first 6 Runestones touched while moving into Enchanted Dark Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2284 | Blazing Leadership | Skill Effect | For 2 Rounds, turn 5 random Runestones into Runestones of the Monster's Attribute each Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2289 | Reform of Chaos | Skill Effect | Clear the negative effect of "B&W Zone". Tap and explode 2 columns of Runestones to generate Enchanted Water God Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2290 | Beginning of Power | Skill Effect | Clear the negative effect of "B&W Zone". For 1 Round, extend Runestone-moving time regardlessly by 6 seconds; the Monster's Attack x 6; Combo count +6. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2291 | Notion of Salvation | Skill Effect | Clear the negative effect of "B&W Zone". For 1 Round, Damage received -50%; the more the God Runestones dissolved, the higher the Team Attack, to the max x 2 for 5 Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2299 | Heavenly Billows | Skill Effect | For 1 Round, 1 Enchanted Water God Runestone will be generated for every 2 Water Runestones dissolved (only the first batch of Runestones dissolved will be counted). For every extra God present in the Team, the number of Round the Skill stays in play +1, to the max 5 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2300 | Flickering Flare | Skill Effect | Unlimited Runestone movement without dissolving for 1 Round. For every extra God present in the Team, the number of Round the Skill stays in play +1, to the max 5 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2301 | Unswerving Support | Skill Effect | Leader & Ally Attack x 4 for 1 Round. For every extra God present in the Team, the number of Rounds the Skill stays in play +1, to the max 5 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2302 | Promise of Godly Power | Skill Effect | By dissolving Light, Dark and Heart Runestones in the same Round, Team Attack x 2.2 for 1 Round. For every extra God present in the Team, the number of Rounds the Skill stays in play +1, to the max 5 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2303 | Uncontrollable Obsession | Skill Effect | God Attack & Recovery x 1.5 for 1 Round. For every extra God present in the Team, the number of Rounds the Skill stays in play +1, to the max 5 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2305 | Spirits for Elves | Skill Effect | Turn Fire Runestones into Enchanted Heart Elf Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2306 | Disruption to Ice & Lightning | Skill Effect | Explode Frozen and Electrified Runestones to generate Enchanted Water Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2307 | Call of Beasts | Skill Effect | Modify the columns below Beasts to become Beast Runestones. For 1 Round, each Beast launches an extra Light attack as much as 2.5x its Attack. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2308 | Wings of Firebird | Skill Effect | For 1 Round, extend Runestone-moving time to 10 seconds; Fire Attack x 1.5; when there is an additional effect in play, Fire Beast Attack x 3. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2310 | Guru of Chakra | Skill Effect | Turn Runestones at 7 fixed positions into Light God Runestones. Synchronize the Attack of all Gods and Demons as the greatest God or Demon Attack launched for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2311 | Chasing the Sun | Skill Effect | I. Team Attack x 1.8 for 1 Round. II. Turn 7 random Runestones into Enchanted God Runestones. III. For every God Runestone dissolved in the Round, the Monster's current Skill CD -1 at the end of the Round, to the max CD -7. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2312 | Power of Anatta | Skill Effect | Team Attack x 2 (except this Monster). If there is no "Chittamatra - Brahma" in the Team, Damage received x 1.5. The Skill stays in play until reactivation of the Skill or defeated. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2313 | Godly Protection | Skill Effect | When the Team consists of only Gods, for 2 Rounds: Damage received -80% and Leader & Ally Attack x 3.5; otherwise, Damage received -50% and Leader & Ally Attack x 2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2316 | Assault of Beasts | Skill Effect | Explode the columns below the Leader and Ally to generate Enchanted Beast Runestones. For 1 Round, each Beast launches 3 extra attacks of random Attributes as much as 30% of its attack. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2317 | Stomping Strength | Skill Effect | Turn Earth Runestones into Enchanted Beast Runestones. Deal an Earth Damage as much as 25x of total Beast HP to all enemies. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2318 | Diffusion of Water Spirits | Skill Effect | Explode the column of Runestones below the Monster to generate Enchanted Water and Enchanted Heart Runestones; if neighboring Members are also Water Gods, the Skill also applies to them. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2319 | Diffusion of Fire Spirits | Skill Effect | Explode the column of Runestones below the Monster to generate Enchanted Fire and Enchanted Heart Runestones; if neighboring Members are also Fire Gods, the Skill also applies to them. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2320 | Diffusion of Earth Spirits | Skill Effect | Explode the column of Runestones below the Monster to generate Enchanted Earth and Enchanted Heart Runestones; if neighboring Members are also Earth Gods, the Skill also applies to them. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2321 | Diffusion of Light Spirits | Skill Effect | Explode the column of Runestones below the Monster to generate Enchanted Light and Enchanted Heart Runestones; if neighboring Members are also Light Gods, the Skill also applies to them. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2322 | Dispersal of Dark Spirits | Skill Effect | Explode the column of Runestones below the Monster to generate Enchanted Dark and Enchanted Heart Runestones; if neighboring Members are also Dark Gods, the Skill also applies to them. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2324 | Love in Horizon | Skill Effect | For 1 Round, extend Runestone-moving time to 15 seconds; by dissolving a group of 6 or more Fire Runestones, Fire Attack x 2. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2338 | Blade of Manipulation - Water | Skill Effect | For 1 Round, unlimited Runestone movement without dissolving in 10 seconds; by dissolving a group of 6 or more Water Runestones, Water Attack x 2. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
2339 | Blade of Manipulation - Fire | Skill Effect | For 1 Round, unlimited Runestone movement without dissolving in 10 seconds; by dissolving a group of 6 or more Fire Runestones, Fire Attack x 2. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
2340 | Blade of Manipulation - Earth | Skill Effect | For 1 Round, unlimited Runestone movement without dissolving in 10 seconds; by dissolving a group of 6 or more Earth Runestones, Earth Attack x 2. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
2341 | Blade of Manipulation - Light | Skill Effect | For 1 Round, unlimited Runestone movement without dissolving in 10 seconds; by dissolving a group of 6 or more Light Runestones, Light Attack x 2. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
2342 | Blade of Manipulation - Dark | Skill Effect | For 1 Round, unlimited Runestone movement without dissolving in 10 seconds; by dissolving a group of 6 or more Dark Runestones, Dark Attack x 2. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
2343 | Burst of Potential | Skill Effect | For 1 Round, the higher the Team HP, the higher the Machina Attack and Fuel, to the max Attack x 2.2 and Fuel +40% for 40000 HP. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2344 | Machine Component - Water | Skill Effect | Modify Water Runestones to become Machina Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2345 | Machine Component - Fire | Skill Effect | Modify Fire Runestones to become Machina Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2346 | Machine Component - Earth | Skill Effect | Modify Earth Runestones to become Machina Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2347 | Machine Component - Light | Skill Effect | Modify Light Runestones to become Machina Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2348 | Machine Component - Dark | Skill Effect | Modify Dark Runestones to become Machina Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2349 | Savory Dish - Water | Skill Effect | The more Water Members in the Team, the more the HP to be recovered, to the max 6000 HP. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2350 | Savory Dish - Fire | Skill Effect | The more Fire Members in the Team, the more the HP to be recovered, to the max 6000 HP. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2351 | Savory Dish - Earth | Skill Effect | The more Earth Members in the Team, the more the HP to be recovered, to the max 6000 HP. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2352 | Savory Dish - Light | Skill Effect | The more Light Members in the Team, the more the HP to be recovered, to the max 6000 HP. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2353 | Savory Dish - Dark | Skill Effect | The more Dark Members in the Team, the more the HP to be recovered, to the max 6000 HP. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2354 | Raging Blaze | Skill Effect | For 1 Round, no attacks could be launched by the Monster; Damage received -60%. For the next Round, Fire and Human Attack x 2; Fire Damages can overpower Water enemies. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2355 | Pentagrammic Coherence - EX | Skill Effect | All Runestones also possess 50% effect of all Attributive Runestones for 1 Round. Active Skill CDs of "Paladins" -2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2356 | Giant Waterspout | Skill Effect | Turn the columns of Runestones below 2 Machinas into Enchanted Water Runestones. If the Leader and Ally are Machinas, Leader & Ally Attack x 2.5 for 1 Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2358 | Phoenix from the Ashes | Skill Effect | Team HP will be depleted to 1 (this Skill cannot be activated when Team HP is 1). For 1 Round, if a group of 5 or more Runestones is dissolved in a column, 4 Enchanted Fire Runestones will be generated in that column; if a group of 5 or more Runestones is dissolved in 2 or more columns, HP will be fully recovered (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2359 | Sylvan Spirits | Skill Effect | Turn 5 Runestones into Enchanted Heart Runestones (Light and Dark Runestones rank first in priority). Heart Runestones also possess 50% effect of Earth Runestones for 1 Round; the effect +50% for every extra Earth Machina present in the Team, to the max 300%. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2360 | Lightning Strikes | Skill Effect | For 1 Round, Beast & Machina Attack x 1.5; Damage will be dealt regardless of 80% of enemies' Defense. If the Monster's Fuel is 100% upon Skill activation, the Attack multiplier increases to x 2 and Damage will be dealt regardless of Defense. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2361 | Darkness of Devourer | Skill Effect | I. Turn Light and Heart Runestones into Enchanted Heart Runestones. II. Turn Water and Dark Runestones into Enchanted Dark Runestones. For 1 Round: III. If HP is 1 upon Skill activation, ⇒ the Character's Attack basic value +2000 (no superimposing). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2362 | Stream of Sweeping Darkness - EX | Skill Effect | For 1 Round, Team Attack x 1.5; for each group of non-Dark Runestones dissolved, 2 Dark Runestones will be generated (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2363 | Counter Striker - EX | Skill Effect | The Monster's Attack x 2.5. When the enemy attacks, Humans and Demons will launch an extra attack of its own Attribute as much as 50% of its own Attack next Round. The effect stays in play until Runestones of 5 Attributes are dissolved (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2364 | Lotus Power - EX | Skill Effect | God Attack x 2; for each group of Heart Runestones or Runestones of Team Members' Attributes dissolved, 1 Enchanted God Runestone will be generated, to the max 6 Runestones to be generated (only the first batch of Runestones dissolved will be counted). The Skill stays in play until receiving Damage from enemies' attacks. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2365 | Indomitable Will | Skill Effect | When 4 or more Combos are made, the Monster launches an extra Light attack and an extra Dark attack; when 6 or more Combos are made, the Monster's Attack x 3; when 8 or more Combos are made, the Monster's Damage will be dealt to enemies regardless of "Fixed Combo Shield". The Skill stays in play until no more than 3 Combos are made. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
2366 | Melody of Scorching Screams | Skill Effect | For 2 Rounds, turn 3 random Runestones into Enchanted Fire Runestones; modify all Fire Runestones touched while moving to become Beast Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2367 | Crimson Linkage - EX | Skill Effect | If 3 types of Runestones are dissolved in the Round, Team Attack x 3 for that Round; turn the columns of Runestones below 3 Demons into Enchanted Demon Runestones at the beginning of next Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2369 | Blade of Chill - EX | Skill Effect | The more Runestones dissolved, the higher the Team Attack, to the max x 2.5 for 30 Runestones dissolved. The Skill stays in play until not 12 or more Runestones of the Monster's Attribute are dissolved. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
2372 | Bloodthirsty Desire | Skill Effect | When Team HP is full before moving Runestones, Demon Attack x 2. When the Team consists of only Demons, 3% of Attack-damage dealt to enemies by the Monster will be converted to HP Recovery. The Skill stays in play until Team HP ≤20%. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2373 | Sorcery of Ice | Skill Effect | For 1 Round, no attacks could be launched by the Monster; Damage received -60%. For the next Round, other types of Runestones also possess 150% effect of Water Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2374 | Explosion Magic | Skill Effect | Turn the top and bottom rows of Runestones into Enchanted Fire Runestones. Deal 8 million Fire Damage to all enemies, regardless of Defense and Enchanted Runestone Shield. The Monster enters a fatigue state at the end of the Round (the state stays in play for 1 Round). | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2375 | Explosion Magic - Crimson Blaze | Skill Effect | Turn the odd rows of Runestones into Enchanted Fire Runestones. Deal 10 million Fire Damage to all enemies, regardless of Defense and Enchanted Runestone Shield. The Monster enters a fatigue state at the end of the Round, while Humans and Gods (except "Glittering Explosion - Megumin") enter a hyper state (the states stay in play for 2 Rounds). This Skill can be activated only when the Craft Apparatus is fully charged; no Dragonic Compulsion can be launched upon the Round of Skill activation. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2377 | Strength of Shield | Skill Effect | Drop rate of Heart Runestones will be transferred to that of Light Runestones. Damage received -15%; upon receiving Damage from the enemy's attack, the effect will increase by 10%, to the max Damage received -35%. The Skill stays in play until deactivation or defeated. This Skill can be deactivated anytime. Upon deactivation of the Skill, turn 8 random Runestones into Heart Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2379 | Steal | Skill Effect | Explode the columns of Runestones below Monsters of "KonoSuba" to generate Enchanted Runestones. One of the following effects will be triggered randomly: Sword - Team Attack x 1.8 for 1 Round. Pants - Team Attack & Recovery x 2 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2380 | Cursed Crystal Prison | Skill Effect | The Monster's Attack x 1.5. When there are 3 or more Attributes in the Team, alter the Attribute of the Monster's attack into Water; the Monster's Attack x 3.5. The Skill stays in play until deactivation or defeated. Upon deactivation of the Skill, freeze all enemies to inactivate them and change their Attribute into Water for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2381 | Vanir-style Death Ray | Skill Effect | Turn 6 Runestones into Dark Demon Runestones (non-Dark and non-Heart Runestones rank first in priority). Deal 80,000 Fire Damage to an enemy, regardless of Defense. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2382 | Ore of Corona | Skill Effect | For 1 Round, the Monster randomly launches 1 to 5 extra attack(s) of random Attributes as much as 1.5x the Monster's Attack; if the Monster's Fuel is 100% upon Skill activation, the Monster will launch 5 extra attacks. For every extra Machina present in the Team, the number of Rounds the Skill stays in play +1, to the max for 6 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2383 | Triple Blast | Skill Effect | Explode the bottom row of Runestones 3 times successively to deal Fire Damage to all enemies. For 1 Round, the Monster's Attack x 3.5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2384 | Juicy Sweetie - Water | Skill Effect | Modify Water Runestones to become Elf Runestones. For 1 Round, Heart Runestones also possess 50% effect of Water Runestones; if Runestones of 5 Attributes are dissolved in the same Round in the first batch, the Monster's current Skill CD -2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2385 | Juicy Sweetie - Fire | Skill Effect | Modify Fire Runestones to become Elf Runestones. For 1 Round, Heart Runestones also possess 50% effect of Fire Runestones; if Runestones of 5 Attributes are dissolved in the same Round, the Monster's current Skill CD -2 (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2386 | Juicy Sweetie - Earth | Skill Effect | Modify Earth Runestones to become Elf Runestones. For 1 Round, Heart Runestones also possess 50% effect of Earth Runestones; if Runestones of 5 Attributes are dissolved in the same Round, the Monster's current Skill CD -2 (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2387 | Juicy Sweetie - Light | Skill Effect | Modify Light Runestones to beome Elf Runestones. For 1 Round, Heart Runestones also possess 50% effect of Light Runestones; if Runestones of 5 Attributes are dissolved in the same Round, the Monster's current Skill CD -2 (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2388 | Juicy Sweetie - Dark | Skill Effect | Modify Dark Runestones to become Elf Runestones. For 1 Round, Heart Runestones also possess 50% effect of Dark Runestones; if Runestones of 5 Attributes are dissolved in the first batch in the same Round, the Monster's current Skill CD -2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2389 | Triple Blast of Elements | Skill Effect | Explode the 2 bottom rows of Runestones 3 times successively to generate Enchanted Runestones and deal non-Atrributive Damage to all enemies. For 1 Round, all Attributive Runestones also possess the effects of Water, Fire and Earth Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2390 | Operation of Command | Skill Effect | For 1 Round, for each group of Water, Fire or Earth Runestones dissolved, the Monster launches an extra attack of a random Attribute as much as 2x the Monster's Attack; for each group of Light or Dark Runestones dissolved, recover 3000 HP (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2391 | Input of Command | Skill Effect | For 1 Round, the Monster launches 3 extra attacks of random Attributes; by dissolving 3 or more Attributes of Runestones, Team Attack x 2 and recover 6000 HP. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2392 | Possession of Dual Elements | Skill Effect | For 1 Round, Light, Dark and Heart Runestones also possess 50% effects of Water, Fire and Earth Runestones; if the Monster's Fuel is ≥50 % upon Skill activation, the effects will increase to 100%. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2393 | Sacred Break Spell | Skill Effect | Clear all additional effect(s) in play. For 1 Round, Damage dealt to Demons and Machinas x 3. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2394 | God Blow | Skill Effect | For 1 Round, the first batch of Runestones can be dissolved by aligning 2 or more of them; if 25 or more Runestones are dissolved, randomly turn all Runestones into Water, Fire, Earth, Light and Dark Runestones next Round (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2395 | Guild of Light Spirits | Skill Effect | Turn the columns of Runestones below a Human and a Demon into Enchanted Light Runestones; the columns of Runestones below a God and an Elf into Enchanted Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2399 | Advanced Magic - Light of Saber | Skill Effect | Turn 6 Runestones into 3 Enchanted Fire and 3 Enchanted Heart Runestones (Attributive Runestones not of Team Members' Attributes rank first in priority); if there is "Glittering Explosion - Megumin" in the Team, the Skill will be ready for reactivation immediately (once only within the Wave). | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
2404 | Sequence in Order | Skill Effect | For 1 Round, unlimited Runestone movement without dissolving in 12 seconds; Dark Runestones also possess 50% effects of other Attributive Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2405 | Secret Promise | Skill Effect | When the Team includes only Humans and Gods, the next Damage received will not lead to your defeat; HP will be fully recovered at the end of the Round. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
2407 | Premonition of Death | Skill Effect | Put a curse on a Human enemy: deduct 15% of the enemy's total HP each Round. The Skill stays in play until receiving Damage from the enemy's attack. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2408 | Skill Lock | Skill Effect | Turn Dark, Light and Heart Runestones into Enchanted Water, Enchanted Fire and Enchanted Earth Runestones respectively. For 1 Round, Damage dealt to Demons by the Monster x 5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2409 | The Cursed Sword Gram | Skill Effect | Explode the columns of Runestones below the Monster, Leader and Ally. If any additional effect(s) is in play, Team Attack x 2 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2410 | The Cursed Sword Gram - EX | Skill Effect | By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be exploded to generate Runestones of other types. If any additional effect(s) is in play, Team Attack x 2.5 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2413 | Sieging Force - Waves | Skill Effect | 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 18 seconds with unlimited Runestone movement without dissolving, while Water Attack increases. When 10 or more Combos are made, Active Skill CD(s) of 6* Monster(s) of "Protagonists - Power Release" (except this Monster and "Authoress Katherin") -2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2414 | Sieging Force - Flames | Skill Effect | 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 18 seconds with unlimited Runestone movement without dissolving, while Fire Attack increases. When 10 or more Combos are made, Active Skill CD(s) of 6* Monster(s) of "Protagonists - Power Release" (except this Monster and "Authoress Katherin") -2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2415 | Sieging Force - Vines | Skill Effect | 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 18 seconds with unlimited Runestone movement without dissolving, while Earth Attack increases. When 10 or more Combos are made, Active Skill CD(s) of 6* Monster(s) of "Protagonists - Power Release" (except this Monster and "Authoress Katherin") -2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2416 | Sieging Force - Beam | Skill Effect | 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 18 seconds with unlimited Runestone movement without dissolving, while Light Attack increases. When 10 or more Combos are made, Active Skill CD(s) of 6* Monster(s) of "Protagonists - Power Release" (except this Monster and "Authoress Katherin") -2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2417 | Sieging Force - Gloom | Skill Effect | 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 18 seconds with unlimited Runestone movement without dissolving, while Dark Attack increases. When 10 or more Combos are made, Active Skill CD(s) of 6* Monster(s) of "Protagonists - Power Release" (except this Monster and "Authoress Katherin") -2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2418 | Sieging Force - Protagonists | Skill Effect | 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 20 seconds with unlimited Runestone movement without dissolving. When 10 or more Combos are made, Attack of 6* Monster(s) of "Protagonists - Power Release" x 2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2419 | Christmas Surprise | Skill Effect | Unlimited Runestone movement in 15 seconds without dissolving. Human Attack and Elf Attack x 2 for 1 Round. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
2420 | Phenomenal Detonation | Skill Effect | Turn all Runestones into Enchanted Beast Runestones. When the Team consists of only Beasts, for 1 Round, Runestones can be dissolved singly or in groups of 2 or more. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
2422 | Spying Feline | Skill Effect | This Skill can be activated only when the enemies' HP is full. All Monsters will be undercover with their Attack x 3. The effect stays in play until the Damage is dealt to the enemy. CD will not drop when the Skill is in play. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2424 | Cog in the Machine - Fire | Skill Effect | Turn 3 random Fire Runestones into Enchanted Machina Runestones. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
2425 | Cog in the Machine - Earth | Skill Effect | Turn 3 random Earth Runestones into Enchanted Machina Runestones. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
2429 | Dynamo of Watery Spirits | Skill Effect | For 1 Round, Human Attack & Recovery x 1.6; Machina Attack & Recovery x 1.6; the first batch of 15 Runestones to be dropped will be Water and Heart Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2431 | Meaty Paws | Skill Effect | For 2 Rounds, HP will be fully recovered; if the Skill is activated in the last Wave, Beast Attack x 2.5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2432 | Twinkling of Flames | Skill Effect | Turn 3 Runestones into Fire Runestones (Heart Runestones rank first in priority). The Monster's Attack x 8 for 1 Round (no sharing to other Team Members). If this is the last Skill activated in the Round, the Monster's current Skill CD -3. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2433 | The Master Key | Skill Effect | Release the locked Skills of all Beasts and Machinas. Turn the columns of Runestones below 3 Beasts or Machinas into Enchanted Runestones. This Skill will not be locked. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2434 | Catalyst of Enchantment | Skill Effect | Explode the column(s) of Runestones below Beast(s) to generate Enchanted Runestones. For 1 Round, by dissolving Light and Dark Runestones, the Monster launches an extra Light attack. If this is the first Skill activated in the Round, the Monster's current Skill CD -3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2435 | Elemental Calculation | Skill Effect | For 1 Round I. For each group of Heart Runestones dissolved in the first batch, ⇒ 3 Heart Runestones will be generated; For each group of Attributive Runestones dissolved in the first batch, ⇒ 3 Runestones of its Counter Attribute(s) will be generated. * Dark Runestones rank first in priority and Runestones to be dropped later will be arranged in proper order. II. If the Skill is activated in the last Wave of a Stage, ⇒ Beast Attack x 2.5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2436 | Treasure Alchemy | Skill Effect | For 1 Round, turn all non-Enchanted Runestones into Enchanted Runestones; the more the Runestones turned, the higher the Team Attack, to the max x 2.8 for 30 Runestones turned. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2438 | Massacre Stance - EX | Skill Effect | For 1 Round, Attack of the Monster and the neighboring Members x 2.5; if the neighboring Members are also Demons or Water Monsters, their Attack x 5. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2439 | Dance Party of Evils | Skill Effect | For 2 Rounds, Dark Attack & Recovery x 2; Elf Attack & Recovery x 2. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
2440 | Shield of Elves | Skill Effect | HP will be fully recovered. When the Team consists of only Elves, the first Damage received in the Round will not lead to your defeat. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
2441 | Spell of Phantoms | Skill Effect | Modify the columns of Runestones below 2 Elves to become Elf Runestones. For 1 Round, the more the Elf Runestones dissolved, the higher the Team Attack, to the max x 3 for 25 Runestones dissolved. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
2442 | Switching (2442) | Skill Effect | Switch. Modify all Runestones to become Elf Runestones. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2443 | Switching (2443) | Skill Effect | Switch. Modify all Runestones to become Elf Runestones. If there is "Loki the Everlasting Iniquity" or "Corruption of the Deceased - Loki" in the Team, turn all Heart Runestones into Enchanted Dark Runestones. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2444 | Shadows of Gods & Elves | Skill Effect | Turn 3 Runestones into Enchanted Dark Runestones (Heart Runestones rank first in priority). When the Team consists of only Gods and Elves, 6 Runestones will be turned. | ||
Begin CD | 10 | Min CD | 3 | ||
Monster(s) | |||||
2445 | Overload of Darkened Spirits | Skill Effect | For 3 Rounds, drop rate of Heart Runestones will be transferred to that of Dark Runestones; all Dark Runestones to be dropped will be Enchanted Dark Runestones; the more the Dark Runestones dissolved, the higher the God Attack and Elf Attack, to the max x 3.5 for 25 Runestones dissolved (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 17 | Min CD | 10 | ||
Monster(s) | |||||
2451 | Tension of Muscles | Skill Effect | Explode all Runestones to generate Runestones of the Attribute of the Beast in the column. For column(s) below non-Beast(s), Runestones will be dropped randomly. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2452 | Kitty Cure | Skill Effect | For 3 Rounds, recover HP in proportion to the number of Beasts in the Team, to the max 15000 HP for 6 Beasts. If the Skill is activated in a Wave of odd numbers, HP Recovery x 2, to the max 30000 HP. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2453 | Dichotomy of Day & Night | Skill Effect | Turn all Runestones into fixed numbers of Light and Dark Runestones. If the Skill is activated in an even Wave, the Runestones will become Enchanted Runestones. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
2454 | Restless Gang | Skill Effect | Explode the columns of Runestones below the Monster, a Fire Beast and an Earth Beast. By dissolving 6 or more Beast Runestones, Beast Attack x 2.2 for 1 Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2455 | Gourmet Record | Skill Effect | Turn Heart Runestones into Enchanted Runestones; Modify Water, Fire and Earth Runestones to become Beast Runestones. For 1 Round, all Water, Fire and Earth Runestones to be dropped will be Enchanted Beast Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2456 | Leafy Strikes | Skill Effect | For 1 Round, the Monster launches 2 extra Earth attacks as much as 3x its Attack; if there are Beast Runestones present upon Skill activation, the effect stays in play for 3 Rounds. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2458 | Shelter of Forest | Skill Effect | For 1 Round, no attacks could be launched by the Monster; Damage received -60%; Damage received -90% in the next Round. Launch an Earth Counterattack as much as 50x the Monster's Attack, regardless of Defense. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2459 | Rising Tide of Double Nine | Skill Effect | Turn 9 Runestones into Enchanted Water Runestones (Fire Runestones rank first in priority). For 1 Round, by dissolving all present Water Runestones, the Monster launches 9 extra Water attacks (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2460 | Fire Dragon's Iron Fist | Skill Effect | Turn all enemies into Fire Attribute; deal Fire Damage as much as 30x the Monster's Attack to all enemies each Round; when the effect is in play, the Monster's Attack x 5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2461 | Fire Dragon's Roar | Skill Effect | Explode the columns of Runestones below Fire Members or Dragons to generate Enchanted Runestones. Deal 1.5 million Fire Damage to all enemies, regardless of Defense. CDs of all enemies will be delayed for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2462 | Gate of the Water Bearer Opening: Aquarius | Skill Effect | Turn Water Runestones into Enchanted Runestones; Team Attack x 2.5; Damage received -50%. The Skill stays in play until receiving Damage from the enemy's attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2464 | Dance of the Frenzied Masses | Skill Effect | Turn Runestones adjacent to 3 Water Runestones into Enchanted Water Runestones. For 1 Round, the Monster launches an extra Water attack for every 3 Water Runestones dissolved, to the max 5 extra attacks to be launched. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2465 | Sky Dragon's Wing Attack | Skill Effect | For 1 Round, turn 3 random Runestones into Heart Runestones; Human Attack & Recovery x 1.3. The Skill may be ready for reactivation immediately (one activation each Wave). | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
2466 | Roaring Thunder | Skill Effect | For 1 Round, explode Dark and Heart Runestones to generate Enchanted Light Human Runestones; the more the Runestones exploded, the higher the Monster's Attack, to the max x 8 for 14 Runestones exploded (no sharing to other Team Members). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2467 | Iron Dragon Sword | Skill Effect | Turn 9 Runestones of fixed positions in the column below the Monster and its neighboring column into 6 Enchanted Dark Runestones and 3 Dark Runestones. For 1 Round, by dissolving all present Dark Runestones, enemies' Defense will be reduced to 0 (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2468 | Satan Soul | Skill Effect | For 3 Rounds, turn Dark and Heart Runestones into Enchanted Runestones; the Team will not be poisoned; extend Runestone-moving time to 15 seconds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2469 | Grand Chariot | Skill Effect | This Skill can be activated only when the Team consists of Water and Light Members. Turn all Runestones into 6 types of Runestones of fixed numbers and fixed positions. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2470 | Fire Dragon King's Roar | Skill Effect | For 1 Round, extend Runestone-moving time to 12 seconds; explode the columns of Runestones below the Leader and Ally to generate Enchanted Fire Runestones; deal 2 million Fire Damage to all enemies, regardless of Defense. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2471 | Death Predation | Skill Effect | Turn all enemies into Dark Attribute; reduce the Defense of all enemies to 0; when the effect is in play, Dark Damage dealt to the enemies x 2.5. Turn Light and Heart Runestones into Enchanted Dark Runestones. Turn the column of Runestones below the Monster into Enchanted Dark Runestones at the beginning of the next Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2472 | Dark Dragon's Breath Attack | Skill Effect | This Skill can be activated only when the Team consists of only Dragons. For 1 Round, other Attributive Runestones also possess 50% effect of Dark Runestones (effects can be superimposed); the Monster's Attack x 10; attacks could be launched only by Dark Dragons. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
2473 | Fairy Law | Skill Effect | Deal 200x non-Attributive Damage to all enemies; when there are 4 or more FAIRY TAIL Collaborative Monsters in the Team (including those in the Seal "Fairy's Light", Mavis, Makarov, Juvia & Panther Lily), the Damage will be dealt regardless of Boss Skills and attack bonus of the Team. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2474 | Bustermarm | Skill Effect | Turn the top row of Runestones into Enchanted Earth Runestones. For 1 Round, Single Attack becomes Full Attack; by dissolving Runestones of 3 or more Attributes, the Monster's Attack x 8 (no sharing to other Team Members). | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2475 | Water Nebula | Skill Effect | Explode Dark Runestones to generate Enchanted Water Runestones. For 1 Round, drop rate of Dark Runestones will be transferred to that of Water Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2476 | Rosen Krone | Skill Effect | For 1 Round, Team Attack x 2.5; Damage received -70%. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2477 | Fairy Tactician's Tactics | Skill Effect | For 5 Rounds, modify Light Runestones to become Elf Runestones; Team Attack x 1.5; for FAIRY TAIL Collaborative Monsters (including those in the Seal "Fairy's Light", Mavis, Makarov, Juvia & Panther Lily), the Attack multiplier increases to x 2.25. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
2480 | Utmost Glory | Skill Effect | For 1 Round, no attacks could be launched by the Monster; Damage received -60%; turn Runestones of 2 Attributes that are the most in number into Enchanted Light Human Runestones at the end of the Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2481 | Feathers of Fairy | Skill Effect | Turn 9 random Runestones into 3 Enchanted Light God, 3 Enchanted Dark God and 3 Enchanted Heart God Runestones. Combo count +9 for 1 Round.. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2482 | Wave Strike - EX | Skill Effect | Deal 20x Water Damage to all enemies | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
2483 | Flame Strike - EX | Skill Effect | Deal 20x Fire Damage to all enemies | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
2484 | Land Strike - EX | Skill Effect | Deal 20x Earth Damage to all enemies | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
2485 | Flash Strike - EX | Skill Effect | Deal 20x Light Damage to all enemies | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
2486 | Shadow Strike - EX | Skill Effect | Deal 20x Dark Damage to all enemies | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
2491 | Madness of Beasts | Skill Effect | Turn the column of Runestones below the Monster into Enchanted Earth Beast Runestones. When the Team consists of only Beasts, turn 3 Runestones in the column below the Monster into Enchanted Earth Beast Runestones, until no Beast Runestones are dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2492 | Hanging Execution | Skill Effect | By dissolving a group of 5 or more Runestones, Team Attack increases for the Round; the more the groups dissolved, the higher the Team Attack, to the max x 2.6 for 3 groups dissolved in the same Round. The Skill stays in play within the Wave. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2493 | Definitive Judgment | Skill Effect | Fuel of Water and Light Machinas increases to 100%. When all Machinas in the Team have 100% Fuel, modify all Runestones to become Machina Runestones; Attack of the neighboring Water and Light Machinas x 2.5; the effects stays in play until no Light Runestones are dissolved (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2499 | Philosophy of Despotism | Skill Effect | Restore all Runestones to normal state. By tapping a Runestone on the Magic Circle of Elements for three times, turn Runestones of fixed positions into Enchanted Runestones of the tapped Attribute(s). | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
2500 | Divine Sacred Encirclement | Skill Effect | Turn Light Runestones into Enchanted Light Human Runestones, other Runestones into Light Runestones. If the Team consists of only Humans, Combo count +5 for 1 Round. | ||
Begin CD | 23 | Min CD | 10 | ||
Monster(s) | |||||
2501 | Tenrin Pentagram Sword | Skill Effect | For 1 Round, turn Runestones into Light Human Runestones (non-Water, non-Light and non-Heart Runestones rank first in priority), increase Combo count and launch extra attacks as many as the number of accumulated Rounds +1 (dissolving Runestones is necessary), to the max 5 Light Human Runestones, Combo count +5 and 5 extra Light attacks to be launched, each as much as 50% of the Monster's attack. Counting resets when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
2517 | Summons of Souls | Skill Effect | For 1 Round, no attacks could be launched by the Monster; Damage received -60%; the Monster's Attack x 2 in the next Round; the more the additional effect(s) in play, the higher the Attack increases additionally, to the max x 8 for 4 additional effects. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2518 | Flash of Waves | Skill Effect | Turn Fire and Heart Runestones into Enchanted Heart Runestones; Water and Dark Runestones into Enchanted Water Runestones. Fuel of Machinas +30%; when all Machinas in the Team have 100% Fuel, the Monster's current Skill CD -2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2519 | Mechanics of Flames | Skill Effect | Turn the columns of Runestones below 2 Machinas into Enchanted Fire Runestones. When both the Leader and Ally are Machinas, their Attack x 2.5 for 1 Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2520 | Electric Shock | Skill Effect | Electrify all enemies to inactivate them for 3 Rounds; Machina Attack x 1.5 when the Skill is in play. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
2521 | Flash of Lightning | Skill Effect | Turn Dark and Heart Runestones into Enchanted Heart Runestones; Light and Fire Runestones into Enchanted Light Runestones. Fuel of Machinas +30%; when all Machinas in the Team have 100% Fuel, the Monster's current Skill CD -2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2522 | Mechanics of Shadows | Skill Effect | Turn the columns of Runestones below 2 Machinas into Enchanted Dark Runestones. When both the Leader and Ally are Machinas, their Attack x 2.5 for 1 Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2523 | Principle of Water | Skill Effect | For 3 Rounds, the first batch of 8 Runestones to be dropped will be Enchanted Water Runestones. When all Machinas in the Team have 100% Fuel when the effect is in play, the Monster's Attack x 3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2524 | Summer's Power | Skill Effect | The more Attributes of Runestones dissolved, the higher the Monster's Attack, to the max x 6 for 5 Attributes. The Skill stays in play until not 3 or more Attributes of Runestones are dissolved in the Round. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
2525 | Experiment of Elements | Skill Effect | Explode all Runestones to generate Enchanted Runestones. For 1 Round, the more the Attributes of Runestones exploded, the higher the Monster's Attack, to the max x 6. When Runestones of 5 Attributes are dissolved, the Monster's current Skill CD -3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2526 | Machine Decoder | Skill Effect | Release the locked Skills of all Machinas. For 3 Rounds, Machina Attack & Recovery x 1.8; when all Machinas in the Team have 100% Fuel upon Skill activation, extend Runestone-moving time to 15 seconds. This Skill will not be locked. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2527 | Alluring Poison | Skill Effect | Release the locked Skills of all Water Members. Poison all enemies with 10x the Monster's Attack each Round, regardless of Defense and Attribute until defeated. This Skill will not be locked. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2528 | Gravity of Flames | Skill Effect | For 1 Round, the first batch of 15 Runestones to be dropped will be Enchanted Fire Runestones; all dropping Fire Runestones will be adjacent. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2529 | Flow of Electric Current | Skill Effect | Turn the columns of Runestones below 2 random Members into Enchanted Runestones of the Race of the Monster in that column; when there are 2 or more Races in the Team, turn all Runestones into Enchanted Runestones of the Race of the Monster in that column. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2530 | Retentive Memory | Skill Effect | For 2 Rounds: Runestones will be restored to the distribution upon Skill activation at the end of each Round (including the effects of Race Runestones and Enchanted Runestones). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2531 | The Robotic Arm | Skill Effect | For 1 Round, Machina Attack & Recovery x 1.6; when "Republic Theory - Plato" and "Ether Fission - Aristotle" have 100% Fuel at the end of the Round, the Monster's current Skill CD -5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2532 | Record of Mechanics | Skill Effect | For 2 Rounds, turn Fire, Earth and Dark Runestones into Enchanted Machina Runestones; when "Method of Elenchus - Socrates" and "Ether Fission - Aristotle" have 100% Fuel upon Skill activation, turn all Runestones into Enchanted Machina Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2533 | Eudaimonic Happiness | Skill Effect | For 1 Round, the Monster's Attack x 5 (no sharing to other Team Members); when "Method of Elenchus - Socrates" and "Republic Theory - Plato" have 100% Fuel upon Skill activation, the Attack multiplier increases to x 10. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2534 | Galleon in Full Sail | Skill Effect | For 1 Round, each Machina launches 3 extra attacks (Water, Fire and Earth each); turn Water, Fire and Earth Runestones into Enchanted Runestones at the end of the Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2535 | The Hero in Marble | Skill Effect | Heart Runestones also possess the effect of Earth Runestones. Attack of the Leader and Ally x 1.5. The Skill stays in play until no more than 5 Combos are made. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2536 | Billows of Thoughts | Skill Effect | Unlimited Runestone movement in 15 seconds without dissolving. If Team HP is 1 upon Skill activation, Skill CD -2 for each of the Monsters who have activated the Active Skills in the Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2537 | Melody of Life | Skill Effect | Record the Damage dealt to enemies each Round (excluding non-Attributive Damage), to the max 2 billion. This Skill can be deactivated anytime. Upon deactivation of the Skill, deal non-Attributive Damage as much as 1% of the recorded Damage to all enemies (the effect will be cleared in 3 Rounds). | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2538 | Scheme of Raid | Skill Effect | Record the present distribution of Fire Runestones. This Skill can be deactivated anytime. Upon deactivation of the Skill, explode the Runestones at the recorded positions to deal non-Attributive Damage to all enemies. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2545 | Equation of Quantum | Skill Effect | Explode the columns of Runestones below the 3 Machinas with the highest Attack basic value to generate Runestones of the Member's Attribute in each column. If Team HP is 1 upon Skill activation, Active Skill CDs of Machinas -2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2546 | Ageless Beauty | Skill Effect | When there are 3 or more Demons in the Team, Attack bonus +30% for Combos made; turn 3 random Runestones into Enchanted Demon Runestones at the end of each Round (Runestones of Team Members' Attributes rank first in priority). The Skill stays in play until no Demon Runestones are dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2547 | Sweety Honey | Skill Effect | Turn Heart Runestones into Light Machina Runestones. For 1 Round, Damage received -10% for each Machina Runestone dissolved, to the max -80% for 8 Runestones dissolved (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
2548 | Pressure of Earth | Skill Effect | For 1 Round, the more the Earth Runestones dissolved, the higher the Monster's Attack, to the max x 10 for 30 Runestones dissolved (no sharing to other Team Members). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2550 | Feats of Flames | Skill Effect | No attacks could be launched by the Monster. Fire Leader and Fire Ally randomly launch 4 to 8 extra Fire attacks. The Skill stays in play within the Wave. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2553 | Heliocentrism | Skill Effect | Explode all Runestones; turn all Runestones into Enchanted Light Runestones and Dark Runestones of fixed numbers and fixed positions. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
2555 | Flashing Gun - EX | Skill Effect | For 1 Round, the Monster's Attack x 3; the more the Machinas in the Team, the higher the Monster's Attack, to the max x 8 for 5 Machinas. | ||
Begin CD | 16 | Min CD | 7 | ||
Monster(s) | |||||
2556 | Switching (2556) | Skill Effect | Switch. Recover 20000 HP. Active Skill CDs of other Water Members -1. Modify Water Runestones to become Human Runestones. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2557 | Switching (2557) | Skill Effect | Switch. Recover 20000 HP. Active Skill CDs of other Fire Members -1. Modify Fire Runestones to become Human Runestones. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2558 | Switching (2558) | Skill Effect | Switch. Recover 20000 HP. Active Skill CDs of other Earth Members -1. Modify Earth Runestones to become Human Runestones. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2559 | Switching (2559) | Skill Effect | Switch. Recover 20000 HP. Active Skill CDs of other Light Members -1. Modify Light Runestones to become Human Runestones. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2560 | Switching (2560) | Skill Effect | Switch. Recover 20000 HP. Active Skill CDs of other Dark Members -1. Modify Dark Runestones to become Human Runestones. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2561 | Runestone Assimilation - Water EX | Skill Effect | Randomly turn 3 to 5 Runestones into Enchanted Water Runestones (Heart Runestones rank first in priority). If Team HP is full upon Skill activation, the Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
2562 | Runestone Assimilation - Fire EX | Skill Effect | Randomly turn 3 to 5 Runestones into Enchanted Fire Runestones (Heart Runestones rank first in priority). If Team HP is full upon Skill activation, the Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
2563 | Runestone Assimilation - Earth EX | Skill Effect | Randomly turn 3 to 5 Runestones into Enchanted Earth Runestones (Heart Runestones rank first in priority). If Team HP is full upon Skill activation, the Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
2564 | Runestone Assimilation - Light EX | Skill Effect | Randomly turn 3 to 5 Runestones into Enchanted Light Runestones (Heart Runestones rank first in priority). If Team HP is full upon Skill activation, the Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
2565 | Runestone Assimilation - Dark EX | Skill Effect | Randomly turn 3 to 5 Runestones into Enchanted Dark Runestones (Heart Runestones rank first in priority). If Team HP is full upon Skill activation, the Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
2566 | Runestone Assimilation - Clouds EX | Skill Effect | Randomly turn 4 to 6 Runestones into Enchanted Water Runestones (Fire Runestones rank first in priority). If Team HP is full upon Skill activation, the Runestones turned will become Human Runestones. | ||
Begin CD | 9 | Min CD | 4 | ||
Monster(s) | |||||
2567 | Runestone Assimilation - Flames EX | Skill Effect | Randomly turn 4 to 6 Runestones into Enchanted Fire Runestones (Earth Runestones rank first in priority). If Team HP is full upon Skill activation, the Runestones turned will become Human Runestones. | ||
Begin CD | 9 | Min CD | 4 | ||
Monster(s) | |||||
2568 | Runestone Assimilation - Thorns EX | Skill Effect | Randomly turn 4 to 6 Runestones into Enchanted Earth Runestones (Water Runestones rank first in priority). If Team HP is full upon Skill activation, the Runestones turned will become Human Runestones. | ||
Begin CD | 9 | Min CD | 4 | ||
Monster(s) | |||||
2569 | Runestone Assimilation - Lightning EX | Skill Effect | Randomly turn 4 to 6 Runestones into Enchanted Light Runestones (Dark Runestones rank first in priority). If Team HP is full upon Skill activation, the Runestones turned will become Human Runestones. | ||
Begin CD | 9 | Min CD | 4 | ||
Monster(s) | |||||
2570 | Runestone Assimilation - Shadow EX | Skill Effect | Randomly turn 4 to 6 Runestones into Enchanted Dark Runestones (Light Runestones rank first in priority). If Team HP is full upon Skill activation, the Runestones turned will become Human Runestones. | ||
Begin CD | 9 | Min CD | 4 | ||
Monster(s) | |||||
2571 | Purifying Staff - EX | Skill Effect | Monster's Attack x 10 for 1 Round. Clear all additional effect(s) in play. If all enemies in the Wave are defeated, the Monster's EP +2. | ||
Begin CD | 13 | Min CD | 8 | ||
Monster(s) | |||||
2572 | Swastika of Coronation - Flames | Skill Effect | Turn all Runestones into Enchanted Heart and Enchanted Fire Runestones of fixed numbers and fixed positions. | ||
Begin CD | 13 | Min CD | 8 | ||
Monster(s) | |||||
2573 | Healing of Wood - EX | Skill Effect | Turn Heart Runestones into Enchanted Earth Human Runestones. The Monster's Attack increases by x 1 and recover 10% HP for each Runestone turned, to the max Attack x 8 and recover up to 100% HP. | ||
Begin CD | 11 | Min CD | 6 | ||
Monster(s) | |||||
2574 | Power of Contemplation - EX | Skill Effect | For 1 Round, Light Attack & Recovery x 2.5; unlimited Runestone movement for 12 seconds without dissolving. | ||
Begin CD | 13 | Min CD | 8 | ||
Monster(s) | |||||
2575 | Swastika of Coronation - Gloom | Skill Effect | Turn all Runestones into Enchanted Heart and Enchanted Dark Runestones of fixed numbers and fixed positions. | ||
Begin CD | 13 | Min CD | 8 | ||
Monster(s) | |||||
2576 | Classy Elegance | Skill Effect | For 2 Rounds, unlimited Runestone movement without dissolving; Water Attack and Elf Attack x 2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2577 | Flaming Charm | Skill Effect | For 1 Round, modify Runestones touched while moving to become Demon Runestones; the Demon with the highest Attack basic value from the left launches an extra attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2578 | Uncontrollable Desire | Skill Effect | Modify Earth Runestones to become Elf Runestones. For 1 Round, the more the attacks launched by the Team by dissolving Runestones, the less the Damage received, to the max -100% for 10 attacks launched. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2579 | Dazzling Smile | Skill Effect | Clear all additional effect(s) in play. Fully recover HP. When all Members have the same Recovery basic value, Active Skill CDs of other Members in the Team (except "Suicidal Romance - Yang Yuhuan") -1. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2580 | Brutality of Beauty | Skill Effect | Leader and Ally Attack x 2.5 until Heart Runestones are dissolved (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2581 | The Mystery of Magic | Skill Effect | Turn all Runestones into Enchanted Water Human, Enchanted Fire Human and Enchanted Earth Human Runestones of fixed numbers. For 1 Round, by dissolving Enchanted Water, Enchanted Fire and Enchanted Earth Runestones, Team Attack x 2 and Damage will be dealt regardless of "Quintet Elemental Shield". | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
2582 | Torture of Human Swine | Skill Effect | Turn 2 Runestones into Enchanted Earth Runestones (Water and Heart Runestones rank first in priority) upon Skill activation and at the beginning of each Round. By dissolving 2 or more groups of Earth Runestones, Attack of the Monster and the Earth Member to its left x 2.5 (only the first batch of Runestones dissolved will be counted). The Skill stays in play until deactivation or defeated. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2583 | Departure to the Frontier | Skill Effect | Elf Attack x 1.5. For each group of Runestones dissolved, 1 Enchanted Elf Runestone will be generated, to the max 8 Runestones to be generated (only the first batch of Runestones dissolved will be counted). The Skill stays in play until no Race Runestones are dissolved. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2584 | Legend of the Beauty | Skill Effect | Turn the 3 columns of Runestones on the left into Enchanted Water, Enchanted Fire, Enchanted Earth, Enchanted Light and Enchanted Dark Runestones of fixed numbers and fixed positions. If the Team consists of only Elves, the Monster's Active Skill CD -2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2585 | Shield of Ornanments | Skill Effect | Explode Fire and Heart Runestones to generate Enchanted non-Fire and non-Heart Runestones. For 1 Round, Damage received -30%; when there is other additional effect(s) in play, Damage received -60%. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2586 | The Devil's Plot | Skill Effect | For 1 Round, the enemies attack themselves or each other once; the Monster's Attack will synchronize with that of the Leader; the Monster launches 5 extra attacks (one Attribute each). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2587 | Buns of Flesh | Skill Effect | For 2 Rounds: I. The Character's Attack x 4. II. The Character launches an extra Fire attack. III. If an enemy is defeated by Initial Direct Damage or Attack-damage while the Skill is in play, ⇒ the Character's Active Skill CD -1. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2588 | Farewell of the Concubine | Skill Effect | Turn the columns of Runestones below 2 Humans into Enchanted Water Human Runestones. For 2 Rounds, turn all enemies' Attributes into Fire. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2589 | Transfiguration - Pure Hearts | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds into Enchanted Heart Runestones, to the max 7 Runestones (dissolving Runestones is necessary). If the Skill is activated when accumulation reaches the max of 7 Runestones, Monster's Attack x 7 for 1 Round. The number of Runestones to be converted will reset after activation. | ||
Begin CD | 15 | Min CD | 1 | ||
Monster(s) | |||||
2590 | Tech of Revival | Skill Effect | Team HP will be depleted to 1 (this Skill cannot be activated when Team HP is 1). The Damage received in the Round will not lead to your defeat. When all Machinas in the Team have 100% Fuel, fully recover HP at the end of the Round. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
2591 | Scheme for Authority | Skill Effect | Explode Runestones not of Team Members' Attributes to generate Enchanted Runestones. For 1 Round, extend Runestone-moving time to 12 seconds. For every 2 groups of Runestones dissolved, each Demon and Light Member in the Team launch an extra Light attack as much as 30% of its own attack, to the max 5 extra attacks to be launched by each Monster (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2592 | The Forbidden Temptation | Skill Effect | Turn Fire and Heart Runestones into Enchanted Demon Runestones. When both the Leader and Ally are "Origin of All Sins - Eve", all "Origin of All Sins - Eve" in the Team gets a Forbidden Fruit. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
2593 | Taste of Forbidden Fruit | Skill Effect | When both the Leader and Ally are "Origin of All Sins - Eve", the Skill can be activated at the expense of 2 Forbidden Fruits of the Ally. For 1 Round, Fire Attack and Demon Attack x 2.2; Damage of "Origin of All Sins - Eve" in the Team will be dealt regardless of enemies' Defense. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
2594 | Top of the Pyramid | Skill Effect | Tap and turn 2 columns of Runestones into Enchanted Dark Demon Runestones. For 1 Round, Demon and Elf Attack x 2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2595 | Spirit of Chivalry | Skill Effect | Explode Water Runestones to generate Enchanted non-Water Runestones. For 1 Round, the first batch of 15 Runestones to be dropped will be Human Runestones; the Monster launches an extra attack for every 3 Human Runestones dissolved, to the max 10 extra attacks to be launched. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2597 | Fiery Heart Unlocked | Skill Effect | I. Release the locked Skills of all Fire Members (this Skill will not be locked). For 2 Rounds II. Drop rate of Heart Runestones will be transferred to that of Fire Runestones. III. All Runestones also possess 50% effect of Fire Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2598 | Wings of Butterflies - EX | Skill Effect | I. Turn 3 Runestones into Water Elf Runestones (Fire Runestones rank first in priority). II. For 1 Round, Damage received -40%. When Water and Heart Runestones are dissolved in the same Round, Damage received -65%; Water Attack & Elf Attack x 1.5. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2599 | Powerful Influence of Demons - EX | Skill Effect | For 1 Round, Demon Attack & Recovery x 1.6; if neighboring Members are also Earth Monsters, their Attack x 1.5 additionally. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2600 | Abandonment of Love - EX | Skill Effect | Team HP will be depleted to 1. Deal Light Damage as much as 50x the deducted HP to all enemies regardless of Defense and Enchanted Runestone Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2601 | Soul-hunting Gloominess - EX | Skill Effect | I. Explode all Weathered Runestones and Frozen Runestones. II. Modify all Runestones to become Demon Runestones. III. For 1 Round, Dark Attack x 2; the Monster's Attack x 3 additionally. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2602 | Aquarius Gold Cloth | Skill Effect | This Skill can be activated only when the Monster is equipped with the Dragonware "Aquarius Gold Cloth". I. Switch. II. Unlimited Runestone movement without dissolving for 1 Round. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2603 | Leo Gold Cloth | Skill Effect | This Skill can be activated only when the Monster is equipped with the Dragonware "Leo Gold Cloth". I. Switch. II. Turn the column(s) of Runestones below all "Saint Seiya" First Crossover Character(s) (except "Saori Kido the Goddess Athena") into Enchanted Human Runestones. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2604 | Libra Gold Cloth | Skill Effect | This Skill can be activated only when the Monster is equipped with the Dragonware "Libra Gold Cloth". I. Switch. II. Fully recover HP. III. Earth Runestones also possess the effects of other Attributive Runestones for 1 Round. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2605 | Sagittarius Gold Cloth | Skill Effect | This Skill can be activated only when the Character is equipped with the Dragonware "Sagittarius Gold Cloth". I. Switch. II. Explode the column(s) of Runestones below all "Saint Seiya" First Crossover Character(s) (except "Saori Kido the Goddess Athena") to generate Runestones of the Member's Attribute in that column. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2606 | Virgo Gold Cloth | Skill Effect | This Skill can be activated only when the Monster is equipped with the Dragonware "Virgo Gold Cloth". I. Switch. II. The Monster's Attack & Recovery x 4 for 1 Round. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2607 | Diamond Dust | Skill Effect | I. Turn Runestones at 8 fixed positions into Water Human Runestones. II. For 1 Round, the Monster launches 10 extra Water attacks as much as 50% of its Attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2608 | Rising Dragon Punch | Skill Effect | Explode all Runestones to generate Earth Runestones in the column below the Monster; Runestones in other columns will be dropped randomly. II. For 1 Round, the Monster's Attack x 7; Damage received x 1.5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2609 | Pegasus Meteor Fist | Skill Effect | I. Turn Runestones at 12 fixed positions into Enchanted Light Runestones. II. For 1 Round, the Monster launches 12 extra Light attacks as much as 30% of its Attack. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2610 | Aurora Thunder Attack | Skill Effect | I. Turn Runestones at 12 fixed positions into 6 Water Human Runestones and 6 Fire Human Runestones respectively. II. For 1 Round, the Monster launches 5 extra Water attacks and 5 extra Fire attacks. | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
2611 | Aurora Execution | Skill Effect | I. Restore all Runestones to normal state. Randomly modify Runestones to become Frozen Runestones until there are 7 Frozen Runestones. Frozen Runestones cannot be dissolved for 3 Rounds. II. Turn other Runestones into Water Human Runestones. III. Restore Frozen Runestones to normal state after dissolving Runestones. IV. Freeze all enemies to inactivate them and change their Attribute into Water for 1 Round. | ||
Begin CD | 16 | Min CD | 10 | ||
Monster(s) | |||||
2612 | Soaring Mountain Dragon | Skill Effect | I. Explode all Runestones to generate Earth Human Runestones in the column below the Monster; Runestones in other columns will be dropped randomly. II. For 1 Round, the Monster's Attack x 7. | ||
Begin CD | 13 | Min CD | 7 | ||
Monster(s) | |||||
2613 | One Hundred Rising Dragons | Skill Effect | I. Turn all Runestones into fixed numbers of Enchanted Earth and Enchanted Heart Runestones. II. For 1 Round, the first batch of 30 Runestones to be dropped will be Earth and Heart Runestones. | ||
Begin CD | 16 | Min CD | 10 | ||
Monster(s) | |||||
2614 | Pegasus Comet Fist | Skill Effect | I. Turn Runestones at fixed positions into 12 Enchanted Light Human Runestones and 18 Enchanted Heart Runestones respectively. II. For 1 Round, the Monster launches an extra Light attack as much as 3x of its Attack. | ||
Begin CD | 15 | Min CD | 9 | ||
Monster(s) | |||||
2615 | Arrow of Sagittarius | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 12 seconds. II. The Monster's Attack x 12. The Damage will be dealt regardless of Defense and Puzzle Shield. No attacks could be launched by other Members. | ||
Begin CD | 16 | Min CD | 10 | ||
Monster(s) | |||||
2616 | Phantom Demon Fist - EX | Skill Effect | I. Explode the 3 bottom rows of Runestones to generate Enchanted Runestones. II. Damage received -50% for 1 Round. | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
2617 | Fiery Phoenix | Skill Effect | I. For 1 Round, Summoner's HP will not be deducted when touching burned positions (not including positions burned with Hellfire). II. For each type of Runestones dissolved, 5 Enchanted Fire Runestones will be generated, to the max 30 Runestones to be generated for 6 types of Runestones dissolved (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 15 | Min CD | 9 | ||
Monster(s) | |||||
2618 | Nebula Stream | Skill Effect | I. Turn the 18 outermost Runestones into Enchanted Runestones. II. Team Attack x 2 for 1 Round. | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
2619 | Nebula Storm | Skill Effect | I. Turn the 18 outermost Runestones into Dark Runestones; other Runestones into Water, Fire, Earth and Light Runestones (3 Runestones for each Attribute). II. Deal 1 million Dark Damage to all enemies at the end of the Round (dissolving Runestones is necessary.) | ||
Begin CD | 14 | Min CD | 8 | ||
Monster(s) | |||||
2620 | Aurora Execution - Camus | Skill Effect | I. Turn the 2 middle columns of Runestones into Enchanted Water Runestones. II. Freeze all enemies to inactivate them and change their Attribute into Water for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2621 | Excalibur - Shura | Skill Effect | I. Turn Earth Runestones into Enchanted Human Runestones. II. For 1 Round, Attack of the Monster, "Dragon Shiryu" and "Gold Saint of Libra - Shiryu" x 3 and disregards enemies' Defense. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2622 | Lightning Bolt - Aiolia | Skill Effect | I. Turn Heart Runestones into Enchanted Fire Runestones. II. Turn Dark Runestones into Enchanted Light Runestones. Combo count +7 for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2623 | Tenbu Hōrin | Skill Effect | For 2 Rounds: I. Human Attack x 2. II. Use Tenbu trap to inactivate all enemies and reduce their Attack and Defense to 0. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2624 | Galactic Starburst | Skill Effect | I. Explode Water, Fire and Earth Runestones twice. For 1 Round: II. The Monster's Attack x 4 (no sharing to other Team Members). III. Dark Damage dealt to enemies x 2. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
2625 | Spinning Stardust | Skill Effect | I. Turn all Runestones into Enchanted Human Runestones. II. The distribution of Runestones will be recorded upon the completion of moving Runestones (including the effects of Enchanted Runestones and Race Runestones). The 1st batch of Runestones to be dropped will be the recorded Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2626 | Starlight Extinction | Skill Effect | For 1 Round: The higher the current HP, the higher the Team Attack, to the max x 2.2. II. All Humans in the Team launch an extra Light Attack. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
2627 | One Hundred Rising Dragons - Dohko | Skill Effect | I. Explode all Runestones. The first Runestone to be dropped in each column will be Earth Runestone. II. For 1 Round, all Monsters launch 10 extra Earth attacks as much as 30% of its Attack. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2628 | Great Horn | Skill Effect | I. Turn the column of Runestones below the Monster into Enchanted Fire Runestones. II. For 1 Round, the Monster's Attack x 6 and alter the Attribute of the Monster's attack into Light. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2629 | Praesepe Underworld Wave | Skill Effect | I. Turn Runestones at 10 fixed positions into Enchanted Dark Runestones. II. For 1 Round, the Monster's Attack x 4. When there is a Controlling Skill on an enemy, the Attack multiplier increases to x 8. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2630 | Scarlet Needle | Skill Effect | For 1 Round: I. For each Dark Runestone dissolved, The Monster launches an extra Fire attack as much as 30% of its Attack, to the max 14 extra attacks to be launched. II. When 6 or more Combos are made, the Monster launches an extra Dark attack as much as 6x of its Attack. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2631 | Royal Demon Roses | Skill Effect | Poison all enemies with 15x the Monster's Attack each Round, regardless of Defense and Attribute until defeated. When the effect is in play, reduce the Defense of the enemy to 0 and its Attack by 30%. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2632 | Rise of Saints | Skill Effect | I. Recover the total HP of all "Saint Seiya" First Crossover Characters (except "Saori Kido the Goddess Athena") in the Team. II. For "Saint Seiya" First Crossover Characters (except "Saori Kido the Goddess Athena"), Attack x 2.5 and Active Skill CDs -2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2633 | Atomic Thunderbolt | Skill Effect | I. For 1 Round, the Monster launches 10 extra Light attacks as much as 50% of its Attack II. If all enemies in the Wave are defeated, the Monster's Active Skill CD -3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2634 | Meteor Fist | Skill Effect | For 1 Round, the Monster, "Pegasus Seiya" and "Gold Saint of Sagittarius - Seiya" launch 10 extra Water attacks as much as 30% of their own Attack. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2635 | Claw of Thunder | Skill Effect | I.Turn 6 Runestones into 3 Enchanted Light Human Runestones and 3 Enchanted Dark Human Runestones respectively (Water, Fire and Earth Runestones rank first in priority). II. For 1 Round, alter the Attribute of the Monster's attack into Light; Damage dealt by the Monster disregards enemies' Defense. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2636 | Electric Theory | Skill Effect | For 1 Round, electrify all enemies to inactivate them; Machina Attack x 1.5; turn the first 6 Runestones touched while moving into Enchanted Light Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2637 | Rhyming Quatrains | Skill Effect | For 1 Round, the first batch of Water, Fire and Earth Runestones can be dissolved by aligning 2 or more of them. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2638 | Emblem of Humans | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements, explode Runestones of that type to generate Runestones not of that type. II. For 1 Round, The 1st batch of Runestones to be dropped will be Human Runestones; the Monster launches an extra attack for every 2 Human Runestones dissolved, to the max 10 extra attacks to be launched. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2639 | Phantom Demon Fist | Skill Effect | I. Explode the bottom row of Runestones to generate Enchanted Runestones. II. Damage received -50% for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2640 | Nebula Chain | Skill Effect | For 1 Round: I. The Monster's Attack x 3. II. Turn the first 10 Runestones touched while moving into Enchanted Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2646 | Aurora Execution - EX | Skill Effect | I. Restore all Runestones to normal state. Randomly turn Runestones into Frozen Runestones until there are 7 Frozen Runestones. Frozen Runestones cannot be dissolved for 3 Rounds. II. Turn other Runestones into Water Human Runestones. III. Restore Frozen Runestones to normal state after dissolving Runestones. For 1 Round IV. Combo count +8. V. Freeze all enemies to inactivate them and change their Attribute into Water. | ||
Begin CD | 16 | Min CD | 10 | ||
Monster(s) | |||||
2647 | Division of Heaven & Earth | Skill Effect | Unlimited Runestone movement within 12 seconds. Turn Runestones touched while moving into Enchanted Runestones of the type picked up to start moving. No Runestones will be dissolved by the movement and this will not be counted as 1 Round. | ||
Begin CD | 23 | Min CD | 9 | ||
Monster(s) | |||||
2648 | Removal of Rocky Mountains | Skill Effect | I. Restore all Petrified Runestones to normal state. II. Randomly change Attributes of all Runestones. Occurrence rate of Earth Runestones becomes 0. Light Runestones to be dropped will become Human Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2649 | Chains of Deep Sea | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 12 seconds. II. The more the groups of Runestones dissolved, the higher the Team Attack, to the max x 2.5 for 10 groups. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2651 | Elimination of Beam & Gloom - EX | Skill Effect | I. Explode all Light and Dark Runestones to generate Enchanted Water, Enchanted Fire, Enchanted Earth and Enchanted Heart Runestones. II. Turn Earth Runestones into Enchanted Runestones. III. When the Team consists of only Gods, turn Earth Runestones into Enchanted God Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2652 | Quick Flicks of Light | Skill Effect | For 2 Rounds: I. Light Attack x 1.6. II. Turn the first 6 Runestones touched while moving into Enchanted Light Human Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2658 | Spirits of Agility | Skill Effect | I. Turn Water Runestones and the column of Runestones below the Monster into Enchanted Heart Runestones. II. If the Monster's Xian Point (XP) is 10 upon Skill activation, Heart Runestones also possess 50% effect of Earth Runestones for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2659 | Strength of Determination | Skill Effect | I. Turn 1 random Runestone into Enchanted Light God Runestone for each Xian Point of the Monster. II. If the Monster's Xian Point (XP) is 10 upon Skill activation, recover HP as much as total HP of Gods and Beasts in the Team. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2660 | Path of the Stars | Skill Effect | I. Explode Heart Runestones to generate Enchanted Dark God Runestones. II. Explode Water and Light Runestones to generate Enchanted Runestones. III. If the Monster's Xian Point (XP) is 10 upon Skill activation, the Damage received in the Round will not lead to your defeat. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2661 | Souls of Herbs | Skill Effect | For 1 Round: I. Water, Light, Dark and Heart Runestones also possess 50% effect of Fire and Earth Runestones. II. If there are "Primal Divinity - Fuxi" and "Ancestral Creation - Nüwa" in the Team, God Attack & Recovery x 2.2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2662 | Unrest of Blaze | Skill Effect | I. Explode all Runestones. II. The first Runestone to be dropped in each column will be Fire Runestone. If there are 3 or more Monsters of "Primal Deities" in the Team, the Runestones to be dropped will be Runestones of the Attribute of the Monster in that column. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2663 | Waves of Deluge | Skill Effect | For 1 Round, reduce the Defense of all enemies to 0, adding the deducted Defense into the Monster's Attack, to the max up to 20000. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2664 | Flames of Beasts | Skill Effect | When there are 3 or more Beasts in the Team: I. Modify 3 random Runestones to become Beast Runestones upon Skill activation and at the end of each Round. II. Damage received -5% for every Beast Runestone dissolved, to the max -30%. The effect stays in play by dissolving Beast or God Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2665 | Speed of Godly Power | Skill Effect | For 1 Round, the more the Attributes of Gods in the Team, the higher the God Attack, to the max x 3 for 4 Attributes. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2666 | Slyness of Godly Power | Skill Effect | I. Explode Dark Runestones and Runestones that are the most in number. II. If 8 or more Runestones are exploded, God Attack x 2 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2667 | Spirits of Godly Power | Skill Effect | I. Modify Dark Runestones in the column(s) below God(s) to become God Runestones. II. Modify Dark Runestones in the column(s) below Machina(s) to become Machina Runestones. III. For 1 Round, for every group of Runestones dissolved, 1 Enchanted God Runestone will be generated, to the max 10 Runestones (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2668 | Frozen Sweetness | Skill Effect | I. Turn Water and Earth Runestones into Enchanted Human Runestones. II. For 1 Round, Human Attack & Recovery x 1.5. III. When there are 10 or more Human Runestones, the Monster's Active Skill CD -3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2669 | Cool Freshness | Skill Effect | By dissolving Human Runestones, the Monster's Attack x 1.5 and the Monster launches 3 extra attacks (one each for Water, Fire and Earth). The Skill stays in play until no Human Runestones are dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2670 | Emblem of Beasts | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements, explode Runestones of that type to generate Runestones not of that type. For 1 Round: II. The 1st batch of Runestones to be dropped will be Beast Runestones. III. Recover 2000 HP for each Beast Runestone dissolved, to the max recover up to 100% HP. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2671 | Phenomenal Power of Steps | Skill Effect | For 1 Round: I. The more the steps moved while moving Runestones, the higher the Team Attack, to the max x 3 for 20 steps moved. When the Team consists of only Beasts: II. Damage dealt by Beasts can overpower the enemies. II. Boss Skills "Burning" (excluding "Hellfire") and "Sticky Land" will be nullified. III. Runestone movement will not be stopped when an Electrified Runestone is touched. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
2672 | Mystery of Alchemy | Skill Effect | I. Recover HP as much as 2x HP of Beasts in the Team. II. For 1 Round, extend Runestone-moving time to 12 seconds. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
2674 | Blood-stained Morale - EX | Skill Effect | I. Team Attack x 2. II. Drop rate of Fire Runestones increases. This Skill can be deactivated anytime. Upon deactivation of the Skill, the current Skill CD -4 (the Skill stays in play until deactivation or defeated). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2675 | ZERO Wide Shot | Skill Effect | I. Turn the bottom row of Runestones and the column of Runestones on the far right side into Enchanted Water Runestones. II. For 1 Round, the Monster's Damage dealt to Beasts and Machinas x 3. III. When Team HP is full upon Skill activation, Team Attack x 1.5 additionally. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2676 | Beyond the Limits | Skill Effect | I. Switch. II. Turn the column(s) of Runestones below "Ultraman ZERO" and "Ultraman ZERO Beyond" into Enchanted Water God Runestones. III. For 1 Round, Water and Dark Runestones also possess the effect of Heart Runestones. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2677 | Emerium Slash | Skill Effect | I. Turn Runestones at 14 fixed positions into 7 Enchanted Water God Runestones and 7 Enchanted Dark God Runestones. For 1 Round: II. The Monster's Damage dealt on Beasts and Machinas x 3. III. When Team HP is full upon Skill activation, Team Attack x 1.5 additionally. | ||
Begin CD | 11 | Min CD | 5 | ||
Monster(s) | |||||
2678 | Cyclone Ray | Skill Effect | I. Explode 8 non-Water and non-Dark Runestones. For 1 Round: II. Combo count +8. III. The Monster launches 8 extra attacks. | ||
Begin CD | 15 | Min CD | 9 | ||
Monster(s) | |||||
2679 | ORB Supreme Calibur | Skill Effect | I. Turn the 3 Runestones at the bottom of each column of Runestones into Enchanted God Runestones of each type respectively. I. For 1 Round: II. The Monster launches an attack as much as 2x Attack of Gods and "Ultraman" in the Team. No attacks could be launched by Gods not of "Ultraman". III. When both the Leader and Ally are "Ultraman ORB" and the Leader is equipped with Dragonary Craft, the effetcs of Team Skill "ORB Supreme Calibur" can be triggered by picking up Runestones of different Attributes to start moving (dissolving Runestones is necessary). | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2680 | Orb Shower | Skill Effect | I. Bubblize all enemies for 2 Rounds: ▋100% of the Damage dealt to enemies (excluding non-Attributive Damage) will be stored for 1 extra non-Attributive attack to be launched at the end of each Round regardless of Defense. For 2 Rounds: II. Team Attack x 2. III. Explode the top row at the end of each Round ⇒ to generate Enchanted Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2681 | Burnmite | Skill Effect | I. Turn Fire Runestones into Enchanted God Runestones; Turn other Runestones into Fire Runestones. II. At the end of the Round , ⇒ fully recover HP. For 1 Round: III. If there are 3 or more "Ultraman" in the Team, ⇒ Combo count +5. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2682 | Sperion Ray | Skill Effect | For 1 Round: I. All Runestones also possess 50% effects of Water, Fire, Light and Dark Runestones. II. When there are Water, Fire, Light and Dark Runestones upon Skill activation, ⇒ all Runestones also possess the effects of other Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2683 | Zpecium Ray | Skill Effect | I. Turn the 2nd, 3rd and 4th rows of Runestones into Light, Dark and Heart Runestones respectively. II. For 1 Round, by dissolving any 3 rows of Runestones, ⇒ Team Attack x 3 (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2684 | Zepellion Ray | Skill Effect | I. Turn all Runestones into 6 types of Runestones of fixed numbers and positions. II. For 1 Round, turn the first 9 Runestones touched while moving into Enchanted God Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2685 | Beam of Hopes | Skill Effect | I. Switch. II. For 1 Round, Team Attack & Recovery x 2. For every extra "Ultraman" present in the Team, the number of Rounds the Skill stays in play +1, to the max 6 Rounds. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2686 | Glitter Zepellion Ray | Skill Effect | I. Turn all Runestones into 6 types of Runestones of fixed numbers and positions. II. For 1 Round, turn the first 9 Runestones touched while moving into Enchanted God Runestones. III. When there are 2 or more "Ultraman" in the Team, restore all Runestones to normal state upon Skill activation. | ||
Begin CD | 13 | Min CD | 7 | ||
Monster(s) | |||||
2687 | Eye Slugger | Skill Effect | I. Explode the top row of Runestones. ⇒At the end of the Round, the positions will be restored to the Runestones before the explosion (including the effects of Enchanted Runestones and Race Runestones). II. For 1 Round, ⇒the Monster launches 2 extra Water attacks as much as 50% of its Attack; ⇒1 extra attack for each of other Attributes as much as 50% of its Attack. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2688 | Storium Ray | Skill Effect | I. Turn the 3 columns of Runestones on the far right sides into Fire, Earth, Light, Dark and Water Runestones of fixed numbers and fixed positions. II. When there are 3 or more "Ultraman" in the Team, ⇒ modify the 3 columns of Runestones into God Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2690 | Photon Edge | Skill Effect | I. An Earth Damage of accumulated Rounds (dissolving Runestones is necessary) x 100,000 will be dealt to all enemies, to the max 500,000. II. Turn Runestones in the column below the Monster and neighboring "Ultraman" into Enchanted Heart Runestones. * No. of Runestones to be turned = accumulated Rounds +1 (dissolving Runestones is necessary). Counting resets when the Skill is activated. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
2691 | Specium Ray | Skill Effect | I. Release the locked Skills of all Monsters of "Ultraman" (this Skill will not be locked). II. Clear all additional effect(s) in play. III. Turn the columns of Runestones below "Ultraman" into Enchanted Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2692 | Solgent Ray | Skill Effect | I. Explode all Frozen Runestones, Electrified Runestones, Heart Runestones and Runestones of the Monster's Attribute to generate God Runestones of the Monster's Attribute. II. For 2 Rounds, reduce the Defense of all enemies to 0. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2693 | One Trillion Degree Fireball | Skill Effect | I. Turn the first 4 Runestones in the columns below the Leader and Ally into Enchanted Fire Beast Runestones. II. If the Leader is "Space Dinosaur - Zetton", the Monster's Skill CD -3 at the end of the Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2694 | Crescent Moon Shockwave | Skill Effect | The more the times of activation of this Skill, the more the Dark Runestones turned and extra attacks to be launched. When this Skill is activated for 3 or more times, ⇒ turn 18 Runestones at fixed positions into Dark Runestones ⇒ the Monster launches 3 extra Dark attacks. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
2695 | Giga Battle Nizer | Skill Effect | I. Modify Dark Runestones to become Demon Runestones. II. For 1 Round, the Monster launches no Attack. ⇒ Each Dark Member in the Team launches an extra attack as much as 2x of its own Attack. ⇒ "Invaders" and "Gomora" launches an extra attack as much as 4x of its own Attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2696 | Switching (2696) | Skill Effect | This Skill can be activated only when there are 14 or more Dark Runestones. I. Switch. II. Explode all Runestones to generate Enchanted Runestones. III. For 1 Round: ⇒ Other Runestones also possess the effect of Dark Runestones. ⇒ Combo count +5. | ||
Begin CD | 3 | Min CD | 3 | ||
Monster(s) | |||||
2697 | Giga Battle Nizer - EX | Skill Effect | I. Turn Dark Runestones into Enchanted Demon Runestones. II. For 1 Round, the Monster launches no Attack. ⇒ Each Dark Member in the Team launches an extra attack as much as 2x of its own Attack. ⇒ "Invaders" and "Gomora" launches an extra attack as much as 4x of its own Attack. | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
2698 | Dark Energy Slash | Skill Effect | I. Turn the top and bottom row of Runestones into Enchanted Dark Demon Runestones. For 1 Round: II. The Monster's Attack x 10. (no sharing to other Team Members). III. The Monster's Damage will be dealt regardless of enemies' Defense. | ||
Begin CD | 15 | Min CD | 9 | ||
Monster(s) | |||||
2699 | Shadow Mist | Skill Effect | I. Petrify all enemies to inactivate them for 3 Rounds. When the effect is in play, the Monster's Attack x 5. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
2700 | Maga Thunderclap | Skill Effect | I. For 1 Round: ⇒ Fire Beast Attack x 1.75. ⇒ Clear all additional effect(s) in play. II. The more the effects cleared, the higher the Fire Beast Attack increases, to the max x 2.75. III. When the Team consists of only Beasts, unlimited Runestone movement without dissolving. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2701 | Super Oscillatory Wave | Skill Effect | I. Release the locked Skills of the Monster and "Invaders" (this Skill will not be locked). II. Deal 100,000 Fire Damage to all enemies. III. For 1 Round, Attack of Beasts and "Invaders" x 2.5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2702 | Ultimate Ripper | Skill Effect | Turn 14 Runestones at fixed positions into Dark God Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
2703 | Red Freezer Ray | Skill Effect | For 2 Rounds, freeze all enemies to inactivate them and change their Attribute into Fire. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2705 | Destructive Beams | Skill Effect | I. Deal 100,000 Light Damage to all enemies. II. Turn the 2nd and 5th columns of Runestones into Light Machina Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2706 | Execution by Electrocution | Skill Effect | For 3 Rounds: I. Modify Light Runestones to become Machina Runestones. II. If there are Electried Runestones upon Skill activation, the Monster's Attack x 4 for the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2707 | Torture of Interrogation | Skill Effect | I. Turn Dark Runestones into Enchanted Demon Runestones. II. Turn Light and Heart Runestones into Enchanted Heart Runestones, III. For 1 Round: ⇒ The Monster's Attack x 3. ⇒ The Monster's Damage dealt to Human enemies x 3 additionally. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2708 | Bows of Gods | Skill Effect | I. God Attack & Recovery x 1.6. II. At the beginning of each Round, turn Light and Dark Runestones into Enchanted God Runestones. The Skill stays in play until deactivation or defeated. Upon deactivation of the Skill: III. Clear all additional effect(s) in play. ⇒ Skill CDs of Gods -2 for each effect cleared. IV. Explode all Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2709 | Claw Cutting | Skill Effect | Turn 14 Runestones at fixed positions into Water God Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
2710 | Sparks of Fire | Skill Effect | The more the types of Runestones dissolved, the higher the Fire Attack. ⇒ Attack x 1.5 for 2 types, to the max x 2 for 4 types. The Skill stays in play until Heart Runestones are dissolved (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2711 | Illusion of Gods | Skill Effect | I. Turn Water Runestones into Enchanted Light God Runestones. II. Turn Fire Runestones into Enchanted Dark God Runestones. III. Turn Earth Runestones into Enchanted Heart God Runestones. IV. For 1 Round, Damage of Gods will be dealt to enemies regardless of enemies' Defense and Initial Shield. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2712 | Pureness of Water | Skill Effect | I. Turn Heart Runestones into Enchanted Water Human Runestones. For 1 Round: II. The Monster launches 5 extra Water attacks. III. There is a 50% chance of dodging the enemy's attacks. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2713 | Pureness of Earth | Skill Effect | I. Turn Heart Runestones into Enchanted Earth Human Runestones. For 1 Round: II. The Monster launches 5 extra Earth attacks. III. There is a 50% chance of dodging the enemy's attacks. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2714 | Emblem of Elves | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements, explode Runestones of that type to generate Runestones not of that type. For 1 Round: II. The 1st batch of Runestones to be dropped will be Elf Runestones. III. Extend Runestone-moving time to 12 seconds. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2715 | Mark of Cross | Skill Effect | Turn 14 Runestones at fixed positions into Dark God Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
2716 | Flame-quenching Fan - EX | Skill Effect | I. Earth Damages can overpower Fire and Earth enemies. II. For every 2 Earth Runestones dissolved, the Monster launches an extra Earth attack, to the max 10 extra attacks (the Skill stays in play until deactivation or defeated). This Skill can be deactivated anytime. Upon deactivation of the Skill: ⇒ Current Skill CD -2. ⇒Turn all Runestones into Enchanted Earth Runestones. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
2717 | Watery Savagery - EX | Skill Effect | For 1 Round: I. Water Attack x 1.5. II. Select the Leader or Ally to turn the column of Runestones below it into Enchanted Water God Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2718 | Earth Savagery - EX | Skill Effect | For 1 Round: I. Earth Attack x 1.5. II. Select the Leader or Ally to turn the column of Runestones below it into Enchanted Earth God Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2719 | Dark Savagery - EX | Skill Effect | For 1 Round: I. Dark Attack x 1.5. II. Select the Leader or Ally to turn the column of Runestones below it into Enchanted Dark God Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2720 | Power from Dragon's Den | Skill Effect | For 1 Round, the more Dragons in the Team, the higher the Water and Dragon Attack, to the max x 2.5 if there are 4 Dragons. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2721 | Demonic Blood Spell - Earth | Skill Effect | Earth Attack and Demon Attack increases at the expense of 30% of current HP. The more the HP consumed, the higher the Attack, to the max x 3 for 10,000 HP. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2722 | Destructive Power - Dragon | Skill Effect | For 1 Round: I. Dragon Attack x 2. II. Reduce the Defense of all enemies to 0. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2723 | Heads of Dragons - Wail | Skill Effect | For 2 Rounds: I. Dragon Attack x 2. II. If all present Fire Runestones are dissolved, ⇒ the Monster launches 9 extra Fire attacks as much as 50% of its Attack. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
2724 | Bloodthirsty Dragon Blade - EX | Skill Effect | For 1 Round: I. Team Attack x 1.5. II. 5% of Damage dealt to enemies will be converted to HP Recovery (Damage dealt by Active and Leader Skills will not trigger the effect). III. When the Team consists of only Dragons, ⇒ the Skill stays in play for 5 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2725 | Attack Reinforcement - Fire | Skill Effect | I. Turn Heart Runestones into Enchanted Fire Runestones; the column of Runestones below the Monster into Fire Dragon Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2726 | Dragons' Shielding - EX | Skill Effect | I. Modify all Runestones to become Dragon Runestones. II. Damage received decreases in proportion to the no. of Dragons for 1 Round, to the max -90%. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2727 | Attack Reinforcement - Light | Skill Effect | I. Turn Heart Runestones into Enchanted Light Runestones; the column of Runestones below the Monster into Light Dragon Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2731 | Spell of Shadow - EX | Skill Effect | I. Turn 4 to 7 Runestones into Enchanted Dark Dragon Runestones (Water, Fire and Earth Runestones rank first in priority). II. If there are 4 or more Dragons in the Team, the chance of turning 7 Runestones greatly increases. | ||
Begin CD | 17 | Min CD | 3 | ||
Monster(s) | |||||
2732 | Demonic Blood Spell - Light | Skill Effect | Light Attack and Demon Attack increases at the expense of 30% of current HP. The more the HP consumed, the higher the Attack, to the max x 3 for 10,000 HP. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2733 | Outburst of Oceans | Skill Effect | I. Turn Water, Fire and Heart Runestones into Enchanted Water Runestones. II. Turn Earth Runestones into Enchanted Heart Runestones. III. When there is another additional effect in play, ⇒ the Monster's Attack x 4 for 1 Round. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
2734 | Outburst of Flames | Skill Effect | I. Turn Fire, Earth and Heart Runestones into Enchanted Fire Runestones. II. Turn Water Runestones into Enchanted Heart Runestones. III. When there is another additional effect in play, ⇒ the Monster's Attack x 4 for 1 Round. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
2735 | Outburst of Nature | Skill Effect | I. Turn Water, Earth and Heart Runestones into Enchanted Earth Runestones. II. Turn Fire Runestones into Enchanted Heart Runestones. III. When there is another additional effect in play, ⇒ the Monster's Attack x 4 for 1 Round. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
2736 | Flaring Gaze - EX+ | Skill Effect | For 3 Rounds: I. Reduce the Defense of all enemies to 0. II. Team Attack x 1.5. III. Turn the first 5 Runestones touched while moving into Enchanted God Runestones. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
2737 | Enchanting Beauty | Skill Effect | For 1 Round: I. Unlimited Runestone movement without dissolving within 20 seconds. II. Turn all Runestones touched while moving into Enchanted Runestones. III. The more the Runestones dissolved, the higher the Team Attack, to the max x 3.55 for 30 Runestones dissolved. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
2738 | Dominance of Dragon King | Skill Effect | I. Explode all Runestones to generate Dragon Runestones. II. Extend Runestone-moving time to 10 seconds for 1 Round. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
2739 | Samadhi Flames | Skill Effect | I. Deal 3 million Fire Damage to all enemies, regardless of Defense and Enchanted Runestone Shield. II. Damage received -90% for 1 Round. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
2740 | Force of Supremacy | Skill Effect | For 1 Round: I. Earth Runestones can be dissolved by aligning 2 or more of them (only the first batch of Runestones dissolved will be counted). II. Attack of neighboring Members x 2.5. III. The more the Earth Runestones dissolved, the higher the Team Attack, to the max x 3 for 16 Runestones dissolved. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
2741 | Stone into Gold | Skill Effect | By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be exploded to generate Enchanted Light Runestones. II. Turn Light Runestones into Runestones of random Races. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
2742 | Matchless Beauty | Skill Effect | For 1 Round: I. All Runestones also possess 50% effect of other Runestones. II. When the Team consists of only Elves, ⇒ dodge the first attack of the first attacking enemy. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
2746 | Vividness of Light | Skill Effect | I. Turn Dark Runestones into Enchanted Heart Runestones. For 1 Round: II. Heart Runestones also possess 50% effect of Light Runestones. III. If the Team HP is 1 upon Skill activation, ⇒ Attack of "Butterfly Bond - Kagamine Rin & Len", "Upbeat Vocal - Kagamine Rin" and "Uplifting Tune - Kagamine Len" x 2. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2747 | Coolness of Light | Skill Effect | I. Team HP will be depleted to 1 (this Skill cannot be activated when Team HP is 1). II. Turn Dark Runestones into Enchanted Heart Runestones. III. For 1 Round, the lower the Team HP before moving Runestones, ⇒ the higher the Machina Attack, to the max x 2.2. IV. If the Monster's Fuel is 100% upon Skill activation, ⇒ turn the columns of Runestones below "Butterfly Bond - Kagamine Rin & Len", "Upbeat Vocal - Kagamine Rin" and "Uplifting Tune - Kagamine Len" into Enchanted Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2748 | Explosive Experiment | Skill Effect | I. For 1 Round: Damage of Machinas will be dealt regardless of Initial Shield. II. Explode all non-Light Runestones ⇒ to deal 100,000 Light Damage to all enemies. III. Turn Light Runestones into Enchanted Machina Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2750 | Day of Machines | Skill Effect | I. Turn the columns of Runestones below Humans and Machinas into Runestones of the Member's Race in each column. II. When the Team consists of only Humans and Machinas, ⇒ Runestones will be turned into Race Runestones of the Attribute of the Monster in that column. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2751 | Magic of Snowy Crystals | Skill Effect | I. Explode all Frozen Runestones. II. The Character's Attack basic value will be 1. III. Attack bonus +39% for Ex.Combos or Combos made. The Skill stays in play until no more than 3 Combos are made. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2752 | Yummy Leek | Skill Effect | Upon Skill activation and at the beginning of each Round: I. Turn Runestones of Team Members' Attribute into Enchanted Runestones. II. Turn the columns of Runestones below the Leader and Ally into 4 Earth Runestones and 1 Heart Runestone in each column. The Skill stays in play within the Wave. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2754 | The Lost Singing | Skill Effect | I. Turn Runestones of Team Members' Attribute into Enchanted Runestones. II. For 1 Round: ⇒ Clear all additional effect(s) in play. ⇒ Attack of other Team Members x 2. III. The more the effects cleared, the higher the Attack increases, to the max x 3.9. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2755 | Non-stop Spinning | Skill Effect | Upon Skill activation and at the beginning of each Round: I. Randomly turn 5 non-Dark Runestones into Dark Machina Runestones. II. Machina Attack continues to increase, to the max x 2.4. For every 15 Runestones dissolved, increase of Machina Attack speeds up. The Skill stays in play until no groups of 5 or more Dark Runestones are dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2756 | Flow of Passion | Skill Effect | I. Explode all Runestones to generate Heart Runestones and Runestones of Team Members' Attributes. II. If the Monster's Fuel is 100% upon Skill activation, ⇒ extend Runestone-moving time to 12 seconds for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2757 | Eyes of Blue | Skill Effect | I. Turn the columns of Runestones below the Monster and neighboring Machinas into Enchanted Machina Runestones. II. Fuel of neighboring Machinas +20%. III. When all Machinas in the Team have 100% Fuel, ⇒ Machina Attack & Recovery x 1.8 for 1 Round. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
2758 | Eyes of Brown | Skill Effect | I. Turn the column of Runestones below the Monster into Heart Runestones. II. Fuel of Machinas +20%. III. When all Machinas in the Team have 100% Fuel, ⇒ turn the columns of Runestones below neighboring Members into Heart Runestones. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
2759 | Rock 'n' Roll Fever | Skill Effect | For 1 Round: I. Team Attack & Recovery x 1.3. II. Runestones can be dissolved by aligning 2 or more of them (only the first batch of Runestones dissolved will be counted). III. When all Machinas in the Team have 100% Fuel, ⇒ Combo count +1 for every 2 groups of Runestones dissolved in the first batch. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2760 | Melodies of Hearts | Skill Effect | I. Modify the columns of Runestones below Gods to become God Runestones. For 1 Round: II. Heart Runestones also possess 50% effect of all Attributive Runestones. III. 1 Enchanted Heart Runestone will be generated for every God Runestone dissolved (only the first batch of Runestones will be counted). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2761 | Blaze of Leadership | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be turned into Runestones of the Monster's Attribute. For 2 Rounds: II. Turn 5 Runestones into Runestones of the Monster's Attribute at the end of the Round (non-Heart Runestones and Runestones not of the Monster's Attribute rank first in priority). III. Runestones of the Monster's Attribute also possess 50% effect of Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2762 | Emblem of Dragons | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be exploded to generate Runestones not of that type. For 1 Round: II. The 1st batch of Runestones to be dropped will be Dragon Runestones. III. The Monster's Attack x 6. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2763 | Allure of the Jade | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be turned into Enchanted Dragon Runestones. II. Turn all enemies' into that Attribute for 5 Rounds. III. The Monster's Attack x 5 for 1 Round. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
2764 | Reverse of Dragon Scales | Skill Effect | I. Release the locked Skills of all Dragons. This Skill will not be locked. For 1 Round: II. Dragon Attack x 2.5. III. Damage received from Boss Skill "Burning" will be converted to HP. IV. By dissolving Dragon Runestones, ⇒ Damage of Dragons will be dealt regardless of Fixed Combo Shield. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
2765 | Accuracy of Arrows | Skill Effect | The Monster launches a 3x extra attack. ⇒ The Monster launches one more extra attack every next Round, to the max 5 extra attacks. The Skill stays in play until no groups of 6 or more Heart Runestones are dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2766 | Destined Encirclement | Skill Effect | If the Skill is activated in a Wave of odd numbers, ⇒ turn all Runestones into Light Runestones. If the Skill is activated in a Wave of even numbers, ⇒ turn all Runestones into Heart Runestones. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
2767 | Allure of the Jade (2767) | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be turned into Enchanted Dragon Runestones. II. Turn all enemies' into that Attribute for 5 Rounds. III. The Monster's Attack x 5 for 1 Round. | ||
Begin CD | 10 | Min CD | 5 | ||
Monster(s) | |||||
2768 | Solidity of the Jade | Skill Effect | For 3 Rounds: I. Drop rate of Heart Runestones will be transferred to that of other Runestones. II. The Team will not be poisoned. III. Earth and Dragon Attack x 2. | ||
Begin CD | 11 | Min CD | 6 | ||
Monster(s) | |||||
2771 | Baneful Replacement of Spirits | Skill Effect | I. Randomly change Attributes of all Runestones: ⇒ Occurrence rate of Heart Runestones increases. ⇒ Heart Runestones will become Enchanted Elf Runestones. II. When all Members have the same Recovery basic value, ⇒ all Attributive Runestones also possess 50% effect of Heart Runestones. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
2772 | Plunder of Life - EX | Skill Effect | For 3 Rounds: I. Convert 30% Damage dealt to the enemies to HP Recovery. II. If Team Recovery is 0 at the end of the Round, the number of Rounds with the Skill staying in play will not reduce. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
2773 | Quintet Flourishment | Skill Effect | Explode all Runestones to generate Enchanted Runestones of 5 Attributes. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
2774 | Five Hearts as One | Skill Effect | All Attributive Runestones also possess the effect of Heart Runestones for 2 Rounds. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
2775 | Beams of Affection | Skill Effect | For 1 Round: I. Light Runestones also possess the effect of Heart Runestones. II. The first batch of 10 Runestones to be dropped will be Light Human Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2776 | Combos of Affection | Skill Effect | I. Turn Light Runestones and the column of Runestones below the Monster into Enchanted Human Runestones. For 1 Round: II. Combo count +1 for every 2 Light or Heart Runestones dissolved, to the max Combo count +15. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2778 | Jade Green Hunt | Skill Effect | The Skill can be activated only when the Leader is an Elf: Add 3x the Recovery basic value of each Elf into its own Attack basic value. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Explode all Runestones to generate Enchanted Runestones. ⓶ Fully recover HP. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2779 | Playground of Diamonds | Skill Effect | For 2 Rounds: I. Team Attack x 2. II. Extend Runestone-moving time to 20 seconds. III. Damage received will be lowered to 0. (applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.) | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
2781 | Flames of Bug - EX | Skill Effect | For 1 Round: I. Heart Runestones can be dissolved by aligning 2 or more of them (overriding the Leader Skill). II. Turn all Runestones into Enchanted Heart Elf Runestones and Enchanted Fire Elf Runestones of fixed numbers and fixed positions. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2782 | Sparks of Sapphire | Skill Effect | I. Ignite all enemies for 3 Rounds: ⇒ When the effect is in play, enemies' Defense will be reduced to 0. II. For 1 Round: Elf Attack x 1.6. ⇒ The less the time spent on moving Runestones each Round, ⇒ the higher the Attack, to the max x 2.6 for 4 seconds left. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2783 | Chill of Ruby | Skill Effect | I. Freeze all enemies for 3 Rounds: ⇒ When the effect is in play, enemies' Defense will be reduced to 0. II. Turn 6 non-Fire and non-Heart Runestones into Enchanted Fire Elf Runestones. For 1 Round: III. Upon the completion of moving Runestones, the Monster launches an extra attack for every present Heart Runestone, to the max 6 extra attacks. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2784 | Gentleness of Emerald | Skill Effect | For 1 Round: I. Elf Attack & Recovery x 1.5. II. Turn the first 6 Runestones touched while moving into Enchanted Heart Elf Runestones. III. If Team HP is 1 upon Skill activation, ⇒ the Skill stays in play for 2 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2785 | Play of Colors | Skill Effect | I. Explode all Weathered Runestones, Weakened Runestones and Lock-for-Recovery Runestones. For 1 Round: II. By dissolving all present Runestones of an Attribute, the Monster's Attack x 5 (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2786 | Blade of Shadows | Skill Effect | For 1 Round: I. Combo count +2. II. Release all locked Skills of Elves. This Skill will not be locked. III. The more the Skills unlocked, the higher the Combo count, to the max +12 for 6 Elves. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2787 | Mine of Wisdom | Skill Effect | This Skill can be activated only when there are 2 or more Elves in the Team: Turn all Runestones into fixed numbers and fixed positions of Heart Elf Runestones and Elf Runestones of 5 Attributes. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2788 | Fragments of Light | Skill Effect | I. Explode Light Runestones to generate Enchanted Heart Runestones. For 1 Round: II. Attributive Damage dealt to enemies x 2. III. Non-Attributive Damage dealt to enemies x 3. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2789 | Miracles of 23 | Skill Effect | I. Turn Light Runestones into Enchanted Runetsones. For 1 Round: II. The Combo count will be 23 (dissolving Runestones is necessary). III. Modify all Runestones to become Elf Runestones at the end of the Round. | ||
Begin CD | 34 | Min CD | 23 | ||
Monster(s) | |||||
2790 | Schiller of Love | Skill Effect | For 1 Round: I. Elf Attack & Recovery x 2.2. II. By dissolving all present Heart Runestones, the number of Rounds with the Skill staying in play will not reduce (only the first batch of Runestones dissolved will be counted). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2791 | Dancing Red Corals | Skill Effect | I. Explode Runestones of the enemy's Attribute to generate Enchanted Fire Runestones. For 1 Round: II. For every 2 groups of Runestones dissolved, each Elf in the Team launches an extra Fire attack as much as 30% of its own Attack, to the max 5 extra attacks. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2792 | Mystery of Onyx | Skill Effect | For 1 Round: I. Boss Skill "Burning" (excluding "Hellfire") will be nullified. II. The more the steps moved while moving Runestones. the higher the Monster's Attack, to the max x 15 for 50 steps. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
2793 | Flow of Pearls | Skill Effect | For 1 Round: I. The Character's Attack basic value will be reduced to 0. II. Attack of other Members x 2. III. When the Team has only Elves, ⇒ Attack of other Members x 2.5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2794 | Crown of Blues | Skill Effect | I. Modify all Enchanted Runestones to become Elf Runestones. II. Turn all non-Enchanted Runestones into Enchanted Runestones. For 1 Round: III. By dissolving ≥10 Elf Runestones, ⇒ the Character's Attack x 4. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2795 | Charm of Wildness | Skill Effect | I. Explode Fire Runestones and the columns below Elves ⇒ to generate Enchanted Runestones. For 1 Round: II. By dissolving ≥20 Enchanted Runestones, ⇒ Fire Attack & Elf Attack x 1.6. ⇒ Fire Elf Attack x 2.2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2796 | Purple Protection | Skill Effect | For 4 Rounds: I. Elf Attack x 1.6. II. Damage received -40%. III. Upon receiving Damage from the enemy's attacks, the Monster's Skill CD -1. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2797 | Fatal Electricity Flow | Skill Effect | I. Electrify all enemies for 3 Rounds. For 1 Round: II. Runestone movement will not be stopped when touching Electrified Runestones. III. The Monster's Attack x 3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2798 | Emblem of Demons | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements, explode Runestones of that type to generate Runestones not of that type. For 1 Round: II. Deal 100,000 Earth Damage to all enemies, regardless of Defense. III. The 1st batch of Runestones to be dropped will be Demon Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2799 | Enchantment of Hearts | Skill Effect | Turn all Heart Runestones into Enchanted Runestones. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
2803 | Flames of Bug | Skill Effect | Turn all Runestones into Enchanted Heart Elf Runestones and Enchanted Fire Elf Runestones of fixed numbers and positions. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2804 | Blade of Tricolor Stream - EX | Skill Effect | I. Turn Light Runestones into Enchanted Water Runestones. II. Turn Dark Runestones into Enchanted Fire Runestones. III. Turn Heart Runestones into Enchanted Earth Runestones. IV. For 1 Round, Water Runestones also possess 50% effect of Heart Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2805 | Crowned Spirits of Yin & Yang - EX | Skill Effect | I. Turn Light and Dark Runestones into Enchanted Heart Runestones. II. Turn the columns of Runestones below "Valorous Legend - Guan Yu" and "Fate of Revolution - Liu Bei" into Enchanted Human Runestones. III. Damage received -60% for 2 Rounds. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
2806 | Pursuing Rays of Light - EX | Skill Effect | For 1 Round: I. The first batch of Water, Fire and Earth Runestones can be dissolved by aligning 2 or more of them. II. The Monster launches an extra Light Attack for every group of Water, Fire or Earth Runestones dissolved, to the max 10 Attacks. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2807 | Crowned Chains of Shadow - EX | Skill Effect | I. Turn Dark Runestones into Enchanted Runestones. II. Turn Runestones of other Attributes (one each for Water, Fire, Earth and Light) into Enchanted Runestones. III. Combo count +8 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2809 | Nen Stitches | Skill Effect | Upon the Round of Skill activation: I. Fully recover HP. II. 2 random positions will be locked each Round. ⓵ By passing through 1 locked position when moving Runestones, ⇒ Team Attack x 1.5 for the Round ⇒ the Monster's Attack x 1.5 additionally. ⓶ By passing through 2 locked positions when moving Runestones, ⇒ Team Attack x 2.5 for the Round ⇒ the Monster's Attack x 2.5 additionally. The Skill stays in play when locked positions are touched. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2810 | Texture Surprise | Skill Effect | I. Modify all Runestones to become Human Runestones. For 1 Round: II. Extend Runestone-moving time to 10 seconds. III. Damage reflected from enemies -100%. IV. Upon the activation of the Skill "Let's Play Together!", ⇒ 【JOKER】will be guaranteed. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2811 | Let's Play Together! | Skill Effect | Draw a card to trigger the effects: 【HEART】 ⓵ Randomly turn 3 non-Fire and non-Heart Runestones into Heart Runestones. ⓶ Turn Heart Runestones into Enchanted Human Runestones. ⓷ For 1 Round, Heart Runestones also possess the effects of all Attributive Runestones. 【DIAMOND】 ⓵ Randomly turn 3 non-Fire and non-Heart Runestones into Fire Runestones. ⓶ Turn Fire Runestones into Enchanted Human Runestones. ⓷ For 1 Round, the Monster's Attack x 5 (no sharing to other Team Members). 【JOKER】 ⓵ Randomly turn 6 non-Fire and non-Heart Runestones into 3 Fire Runestones and 3 Heart Runestones. ⓶ Turn Fire and Heart Runestones into Enchanted Human Runestones. For 1 Round: ⓷ Heart Runestones also possess the effects of all Attributive Runestones. ⓸ For 1 Round, the Monster's Attack x 5 (no sharing to other Team Members). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2812 | The Spider's Tattoo | Skill Effect | I. Turn the columns of Runestones below Leader and Ally into Enchanted Dark Human Runestones. For 1 Round: II. The more Attributes in the Team, the higher the Team Attack, to the max x 2.5 for 3 Attributes. III. When the Team consists of only Monsters of "Phantom Troupe": ⓵ Restore all Runestones to normal state. ⓶ Turn all Runestones into Enchanted Human Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2813 | Double Machine Gun | Skill Effect | For 1 Round: I. Deal 30x Earth Damage to all enemies before attacks. II. Launch 10 extra Earth attacks as much as 50% of the Monster's Attack. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2814 | The Laidō Master | Skill Effect | I. Turn the outermost Runestones into Runestones of the Monster's Attribute. For 1 Round: II. Enemies' Defense will be reduced to 0. III. When the Leader is a Monster of "Phantom Troupe", ⇒ Runestones of the Monster's Attribute also possess 50% effect of other Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2815 | Memory Bomb | Skill Effect | I. Turn the columns of Runestones below other Monsters into the column of Runestones below the Monster (the effects of Enchanted Runestones and Race Runestones apply). II. When the Leader is a Monster of "Phantom Troupe", ⇒ turn all Runestones into Enchanted Human Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2816 | Black Voice | Skill Effect | For 2 Rounds, the enemies attack themselves or each other once as much as 10x their Attack. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
2817 | Pain Packer | Skill Effect | For 1 Round: I. Alter the Attribute of the Monster's attack into Fire. II. Fire Runestones also possess 50% effect of Dark Runestones. III. The first batch of 15 Runestones to be dropped will be Enchanted Fire Runestones. IV. When the Leader is a Monster of "Phantom Troupe", ⇒ the first batch of all Runestones to be dropped will be Enchanted Fire Runestones. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
2818 | Blinky | Skill Effect | I. Explode all Weathered, Electrified and Heart Runestones to generate Enchanted non-Heart Runestones. For 1 Round: II. The Monster's Attack x 3. III. 5% of Attack-damage dealt to enemies by the Monster will be converted to HP Recovery. IV. When the overhealing HP Recovery is ≥500,000, ⇒ the current Skill CD -2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2819 | Big Bang Impact | Skill Effect | I. Explode all Weakened Runestones. II. Restore all Petrified Runestones to normal state. For 1 Round: III. Alter the Attribute of the Monster's Attack into Fire. The Monster's Attack x 8 (no sharing to other Members). V. If the Skill is activated in the last Wave, ⇒ the Monster's Attack x 1.5 additionally. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2820 | Aura Ball | Skill Effect | I. Explode non-Light and non-Dark Runestones to generate Enchanted Light and Enchanted Dark Runestones. For 1 Round: II. The Character's Attack basic value +300 for each Runestone exploded. III. Alter the Attribute of the Character's Attack into Dark. IV. The Character's Damage will be dealt to enemies regardless of Puzzle Shield. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2821 | Dance of the Serpent's Bite | Skill Effect | For 1 Round: I. Unlimited Runestone movement without dissolving. II. Water, Dark and Heart Runestones can be dissolved singly or in groups of 2 or more. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
2822 | Chain Jail | Skill Effect | For 2 Rounds: I. Restrain all enemies to inactivate them. II. Damage dealt to enemies x 1.5 III. Runestone movement will not be stopped when touching Electrified Runestones. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
2823 | Target of Scarlet Eyes | Skill Effect | For 1 Round: I. The Monster's Attack x 3. II. Damage dealt to Humans by the Monster x 2 additionally. III. When there is a Controlling Skill on an enemy, ⇒ the Monster's Attack x 1.5 additionally. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2824 | Power of Best Friends | Skill Effect | I. Explode non-Fire and non-Heart Runestones to generate Enchanted Runestones of Team Members' Attributes. For 1 Round: II. The Monster's Attack x 10, regardless of Defense. No attacks could be launched by other Members. III. When there is "Hisoka" in the Team, ⇒ the Damage received in the Round will not lead to your defeat. IV. When there is "Biscuit" in the Team, ⇒ Fire and Heart Runestones also possess the effects of each other for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2825 | Gallery Fake | Skill Effect | I. Turn the 3 columns of Runestones on the right into the 3 columns of Runestones on the left (the effects of Enchanted Runestones and Race Runestones apply). II. If the Runestone in the bottom left corner is picked up to start moving, ⇒ the effect stays in play for 2 Rounds. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
2826 | Battle Cantabile | Skill Effect | I. Arrange Runestones of the Monster's Attribute from top left to right. II. For 1 Round, the Monster launches an extra non-Attributive attack as much as 5x its Attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2827 | Ripper Cyclotron | Skill Effect | I. Turn 3-15 Runestones into Enchanted Human Runestones (non-Enchanted and non-Race Runestones rank first in priority). II. For 1 Round, the more the Light Runestones dissolved, the higher the Monster's Attack, to the max x 10 for 15 Light Runestones dissolved. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
2828 | Stars Down to the Earth | Skill Effect | Turn all Runestones into Enchanted God Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2829 | Cleansing Aura of Gods | Skill Effect | I. Clear all additional effect(s) in play. II. Fully recover HP. III. When the Team consists of only Gods, ⇒ Team Attack x 2.5 for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2830 | Back to Beginning | Skill Effect | I. Clear the negative effect of "B&W Zone". II. Restore all Runestones to normal state. III. Randomly change Attributes of all Runestones. IV. When the Team has only Gods, ⇒ each Member launches 2 extra attacks as much as 20% of its Attack for 1 Round. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
2831 | Rocking around the Christmas Tree | Skill Effect | I. Unlimited Runestone movement in 12 seconds without dissolving. II. When all Machinas in the Team have 100% Fuel upon Skill activation, ⇒ Machina Attack & Recovery x 1.8 for 1 Round. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
2832 | Dragonic Enchantment | Skill Effect | I. Turn Runestones as many as the accumulated Rounds +1 into Enchanted Dragon Runestones, to the max 8 Runestones (dissolving Runestones is necessary). II. If the Skill is activated when accumulation reaches the max of 8 Runestones, ⇒ Skill CDs of all Dragons -1. The number of Runestones to be converted will reset after activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
2834 | Liveliness of Gods | Skill Effect | I. Recover 50% HP. For 1 Round: II. The Monster, God Leader and God Ally launch 4 extra attacks as much as 50% of own Attack. III. When 6 or more Combos are made (only the first batch of Runestones dissolved will be counted), ⇒ current Skill CD -5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2835 | Auspicious Aura | Skill Effect | I. Turn 3 random Runestones into Enchanted God Runestones. For 1 Round: II. God & Beast Attack x 1.6. III. When God Runestones are dissolved, the Attack multiplier increases to x 2. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
2836 | The Bird's Determination | Skill Effect | This Skill can be activated only when the Leader is God. I. Xian Point (XP) of Monsters of "Primal Deities" +5. II. Modify Runestones of the Attributes of Gods in the Team to become God Runestones. III. Ex. Combo count will be added to the next Round. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
2837 | Ja-jan-ken! | Skill Effect | For 1 Round, one of the following effects will be triggered when Summoner starts moving Runestones from one of the specific positions: 【Scissors】 ⓵ Team Attack & Recovery x 1.5. 【Rock】⓵ The Monster's Attack x 6, regardless of Defense. 【Paper】 ⓵ Deal 25x Earth Damage to all enemies before attacks. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2838 | Speed of Lightning - Earth | Skill Effect | I. Turn all Runestones into Enchanted Runestones. II. Arrange Earth Runestones from top left to right. III. Combo count +8 for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2839 | Genius-Level Intellect | Skill Effect | I. Explode all Runestones to generate Enchanted Earth Human Runestones in the column below the Character. II. If there is any "Gon" in the Team, for 1 Round: ⓵ Extend Runestone-moving time to 12 seconds. ⓶ The Characetr's Attack x 6 (no sharing to other Members). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2847 | Power of the Master | Skill Effect | I. The Monster launches 2 extra attacks. II. Damage received -60%. The effect stays in play until no God Runestones are dissolved. III. If the Leader is a Monster of "Primal Deities", dodge an attack from an enemy once. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2848 | Nine Shades of Shadow | Skill Effect | I. Turn 9 Runestones at fixed positions into Enchanted Dark Beast Runestones. II. For 1 Round, Dark Runestones also possess 50% effect of Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2849 | Emergence of Emerald Lights | Skill Effect | I. Clear the negative effect of "B&W Zone". For 1 Round: II. For each Attribute of Runestones dissolved in the first batch, ⇒ 6 Earth Runestones will be generated, ⇒ to the max 30 Earth Runestones to be generated for 5 Attributes. III. When ≥30 Earth Runestones are dissolved, ⇒ current Skill CD -4. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2850 | Boundless Void - EX | Skill Effect | I. 3 rows of Enchanted Runestones will be added. II. Unlimited Runestone movement in 15 seconds without dissolving. III. When there are ≥4 Races in the Team, the 3 rows of added Runestones will be Runestones of all types (3 Runestones for each type). | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
2851 | Reset of Everything | Skill Effect | I. Clear the negative effect of "B&W Zone". II. Clear the negative effect of Petrified Runestones. III. For 1 Round, the first batch of 15 Runestones to be dropped will be Enchanted Dark Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
2852 | Motion of Notion - EX | Skill Effect | For 2 Rounds: I. Turn all Runestones into Enchanted Runestones upon Skill activation and at the end of each Round. II. Extend Runestone-moving time to 12 seconds. III. Unlimited Runestone movement without dissolving. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2853 | Grassy Barrier - EX | Skill Effect | Damage received -6.25% for each Earth Runestone dissolved in the first batch, to the max -100% for 16 Earth Runestones dissolved. The Skill stays in play until no Earth Runestones are dissolved in the first batch. CD will not drop when the Skill is in play. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2854 | Heart-Breaking Arrow - EX | Skill Effect | I. Light Human Attack becomes 0. II. Add 1.5x the deducted Attack basic value to the Character's Attack basic value. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Turn 6 Runestones into Enchanted Light Human Runestones (non-Light Runestones rank first in priority). ⓶ The current Skill CD -2. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
2855 | Beam of Tactics - EX | Skill Effect | I. Team Recovery -25%. II. Light Attack x 1.5. III. If the Team consists of only Humans, Light Attack x 1.6 additionally. The Skill stays in play until deactivation or defeated. This Skill can be deactivated anytime. Upon deactivation of the Skill: ⇒ Skill CDs of Light Members -1. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2856 | Overwhelming Flow of Darkness - EX | Skill Effect | I. Turn Light and Heart Runestones into Enchanted Dark Human Runestones. II. For 1 Round, the more the Dark Runestones dissolved in a group in the first batch, the more the Combo count increases, to the max Combo count +10 for a group of 10 Dark Runestones dissolved. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2857 | Captivating Beauty - EX | Skill Effect | Turn Runestones into fixed numbers of Enchanted Dark Runestones and Enchanted Heart Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2859 | The Beckoning Paws | Skill Effect | I. Explode the columns of Runestones below Leader and Ally to generate Enchanted Fire Runestones. II. For 1 Round, by dissolving all present Fire Runestones in the first batch, modify all Runestones to become Beast Runestones next Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2862 | Waves of the Runedragon | Skill Effect | The Skill can be activated only when Team HP ≥50%. I. Modify the columns of Runestones below 3 Dragons to become Dragon Runestones. II. Team Recovery becomes 0. III. Dragon Attack x 2. The Skill stays in play until Team HP <50%. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2863 | Breaths of the Runedragon | Skill Effect | I. Clear all additional effect(s) in play. II. For 1 Round, Leader & Ally Attack x 2; the more the additional effects cleared, the more the Attack increases additionally, to the max Attack x 6. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2864 | Ice-breaking Notion | Skill Effect | I. Restore all Frozen Runestones to normal state. II. Turn Earth, Light and Dark Runestones into Enchanted Heart Runestones. III. When there is an additional effect in play upon Skill activation, Attack of the Monster and "Fire of Sagacity - Enlil" x 3 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2865 | Call of the Elemental Beast | Skill Effect | For 1 Round: I. Attack of the Monster and neighboring Beast(s) x 2.5. II. If HP is not full upon Skill activation, the Monster's Attack x 1.5 additionally. III. If the Skill is activated in the last Wave, Beast Attack x 2.5 additionally. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2866 | Clouds of the Runedragon | Skill Effect | For 1 Round: I. Electrify all enemies to inactivate them. II. Extend Runestone-moving time to 12 seconds. III. If the Team consists of only Dragons, extend Runestone-moving time to 25 seconds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2867 | Determination of the Runedragon | Skill Effect | I. Boss Skill "Sticky Land" will be nullified. II. Recover 5% HP for every time when a sticky position is touched (no overhealing). III. Each Monster in the Team launches an extra attack each Round. The Skill stays in play within the Wave. IV. Restore all Weathered Runestones to normal state. V. Turn all Runestones into Enchanted Runestones. VI. Skill CDs of all Gods, Beasts and Dragons (except "Auspice of Protection - Cang Bi") -1. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2868 | Unquenchable Flames | Skill Effect | I. Fire Damage can overpower Water enemies. II. By dissolving Race Runestones, the Monster launches an extra Fire attack and an extra Earth attack. The Skill stays in play until deactivation or defeated. This Skill can be deactivated anytime. Upon deactivation of the Skill: ⇒ Explode the columns of Runestones below Gods to generate Enchanted God Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2869 | Shield of Purple Blood | Skill Effect | At the expense of 20% HP (this Skill cannot be activated when Team HP is 1): I. Turn Dark Runestones into Enchanted Beast Runestones. For 1 Round: II. The Monster's Attack x 6. III. Damage dealt by Beasts will disregard enemies' Defense and Puzzle Shield. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2870 | Explosion of Dragonic Flames | Skill Effect | I. Explode Fire and Heart Runestones to generate Fire Dragon Runestones. II. Deal Fire Damage to all enemies in proportion to Dragon HP and the number of Runestones exploded. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2871 | Jet-Black Gloominess | Skill Effect | For 1 Round: I. Turn all enemies' Attributes into Dark. II. The more the Race Runestones dissolved, the higher the Team Attack, to the max x 3 for 10 Runestones dissolved. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2875 | Pair of Fliers | Skill Effect | I. Turn 9 Runestones into 3 Water, 3 Light and 3 Heart Runestones (non-Water, non-Light and non-Heart Runestones rank first in priority). II. For 1 Round, the more the Water Runestones dissolved, the higher the Water Attack, to the max x 2.5 for 10 Runestones dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2876 | Grace of Dance | Skill Effect | For 1 Round: I. Elf Attack & Recovery x 1.6. II. Modify Runestones touched while moving to become Elf Runestones. III. When all Members have the same Recovery basic value upon Skill activation: ⓵ Turn Runestones touched while moving into Enchanted Elf Runestones. ⓶ The effects stay in play for 3 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2877 | Colours of Water | Skill Effect | I. If there are ≤2 Attributes in the Team: ⓵ Turn Earth Runestones into Enchanted Runestones. ⓶ For 1 Round, all Runestones also possess 50% effect of Earth Runestones for 1 Round. II. If there are ≥3 Attributes in the Team: ⓵ Turn 2 types of Runestones that are the most in number into Enchanted Runestones. ⓶ For 1 Round, Earth Runestones also possess 50% effect of other Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2878 | Gales of Laughter | Skill Effect | Explore Dark and Heart Runestones to generate non-Dark and non-Heart Enchanted Demon Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2879 | Secrets of Magic | Skill Effect | I. Turn the column of Runestones below the Leader into Machina Runestones of the Leader's Attribute. II. Turn the column of Runestones below the Ally into Machina Runestones of the Ally's Attribute. III. When all Machinas in the Team have 100% Fuel, Attack of Team Members x 2 for 1 Round (Leader and Ally excluded). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2880 | Total Control | Skill Effect | By tapping a Runestone on the Magic Circle of Elements twice: I. Explode Runestones of that type to generate Runestones not of that type. For 1 Round: II. Combo count +1 for every group of Runestones dissolved in the first batch, to the max +10. IV. The 1st batch of Runestones to be dropped in each column will be Runestones of each type respectively. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
2881 | Over the Mountains and Rivers | Skill Effect | I. Restore all Runestones to normal state. For 1 Round: II. By tapping a Runestone on the Magic Circle of Elements, Runestones not of that type can be dissolved singly or in groups of 2 or more. III. Unlimited Runestone movement without dissolving. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
2882 | Lotus of the Kingdom | Skill Effect | I. Modify 3 columns of Runestones below Gods to become God Runestones. For 1 Round: II. Recover 2000 HP for every God Runestone dissolved, to the max 60000 HP for 30 Runestones dissolved. III. By dissolving God Runestones in the first batch, effect II stays in play for 2 Rounds. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2883 | Advancing Hooves | Skill Effect | Modify the bottom row to become Runestones of the Member's Race in each column. The more the times of activation of this Skill, ⇒ the more the rows to be modified, ⇒ to the max 5 rows. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
2884 | Tricolor Territory - EX | Skill Effect | I. Explode all Light, Dark and Heart Runestones to generate Water, Fire and Earth Runestones. II. Turn Water, Fire and Earth Runestones into Enchanted Human Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2885 | Extension of Fiery Stars - EX | Skill Effect | I. Turn 8 Runestones at fixed positions into Enchanted Fire Runestones. For 1 Round: II. Extend Runestone-moving time to 10 seconds. III. By dissolving ≥4 groups of Fire Runestones, Team Attack x 2 additionally. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2886 | Elimination of Enemies | Skill Effect | I. When there are ≥3 Attributes in the Team, explode all Runestones to generate Runestones of Team Members' Attributes. II. When there are ≥3 Attributes and ≥2 Races in the Team, the first batch of Fire, Earth and Dark Runestones can be dissolved by aligning 2 or more of them. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2887 | Strategy of Beam - EX | Skill Effect | Turn the column(s) below Monster(s) with Skills not yet ready into Enchanted Runestones of that Monster's Attribute. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2888 | Super Counter Striker | Skill Effect | I. The Monster's Attack x 3. II. Each of Humans and Demons in the Team launches an extra attack as much as 50% of its attack. III. When the enemy attacks, Humans and Demons will launch one more extra attack next Round. The effects stay in play until Runestones of 6 types are dissolved in the first batch. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2889 | Equivalent Exchange | Skill Effect | Select one of the following effects for 1 Round. 【HP】 ⓵ The Damage received in the Round will not lead to your defeat. └ Cost: Team Attack & Recovery become 0. 【Attack】 ⓵ The Character's Attack x 9. └ Cost: I. Damage received x 1.5. II. Team Recovery -50%. 【Recovery】 ⓵ Recovery of Humans and Machinas x 3.5. └ Cost: Team Attack -50%. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2890 | The Giant Armor | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements twice, ⇒ turn 18 Runestones at fixed positions into Runestones of that type. For 1 Round: II. The Damage received in the Round will not lead to your defeat. III. The Team will not be poisoned. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2891 | Equivalent Exchange - EX | Skill Effect | Select one of the following effects for 1 Round. 【HP】 ⓵ The Damage received in the Round will not lead to your defeat. └ Cost: Team Attack & Recovery -80%. 【Attack】 ⓵ The Character's Attack x 10. └ Cost: I. Damage received x 1.5. II. Team Recovery -50%. 【Recovery】 ⓵ Recovery of Humans and Machinas x 4.5. └ Cost: I. Team Attack -40%. | ||
Begin CD | 29 | Min CD | 6 | ||
Monster(s) | |||||
2892 | The Giant Armor - EX | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements three times, ⇒ turn 18 Runestones at fixed positions into Runestones of that type. For 1 Round: II. The Damage received in the Round will not lead to your defeat. III. The Team will not be poisoned. | ||
Begin CD | 31 | Min CD | 8 | ||
Monster(s) | |||||
2893 | Fiery Transmutation Circle | Skill Effect | I. Explode the 2 bottom rows three times to generate non-Water Runestones and deal Fire Damage to all enemies (regardless of Enchanted Runestone Shield). For 2 Rounds: II. Fire Attack x 1.8. III. Drop rate of Water Runestones will be transferred to that of Fire Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2894 | Fiery Transmutation Circle - EX | Skill Effect | I. Explode the 2 bottom rows three times to generate non-Water Enchanted Runestones and deal Fire Damage to all enemies (regardless of Enchanted Runestone Shield). For 2 Rounds: II. Fire Attack x 2. III. Drop rate of Water Runestones will be transferred to that of Fire Runestones. IV. All Fire Runestones to be dropped will be Enchanted Fire Runestones. | ||
Begin CD | 29 | Min CD | 6 | ||
Monster(s) | |||||
2897 | Cough-Up Teaching | Skill Effect | I. Attack of the Character and neighboring Members x 2. II. If the neighboring Member(s) is a Machina, the Attack of the Character and the Member(s) increases to x 3. The Skill stays in play until deactivation or defeated. This Skill can be deactivated anytime. Upon deactivation of the Skill: Explode the columns below the Character and Machinas to generate Enchanted Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2898 | The Hawk's Eye | Skill Effect | I. Explode non-Fire Runestones twice to generate non-Water Runestones. For 1 Round: II. Launch 6 extra Fire attacks as much as 30% of the Character's attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2899 | The Hawk's Eye - EX | Skill Effect | I. Explode non-Fire Runestones three times to generate non-Water Runestones. For 1 Round: II. Launch 6 extra Fire attacks as much as 50% of the Character's attack. | ||
Begin CD | 29 | Min CD | 6 | ||
Monster(s) | |||||
2900 | The Strong Arm | Skill Effect | I. Restore all Petrified Runestones. II. Explode all Weathered Runestones. For 1 Round: III. The Character's Attack x 5. IV. CDs of enemies who have received Damage will be delayed for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2901 | The Strongest Shield | Skill Effect | I. Explode all Runestones to generate Enchanted Human Runestones. II. For every Dark or Heart Runestone exploded, ⇒ Damage received -10%, to the max -100%. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2902 | The Dark Martial Art | Skill Effect | I. Turn 3 Runestones into Enchanted Dark Human Runestones (Heart Runestones rank first in priority). For 1 Round: II. Single Attack becomes Full Attack. III. The Character's Attack x 3. IV. When there are two or more enemies, ⇒ the Character's Attack x 2 additionally. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2903 | Deconstruction & Destruction | Skill Effect | By tapping a Runestone on the Magic Circle of Elements: I. Explode all Runestones to generate Runestones not of that type. For 2 Rounds: II. Drop rate of that type of Runestones becomes 0. III. The Character's Attack x 2.5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2904 | The Ultimate Eye | Skill Effect | I. The Character's Attack x 2.5. II. The Character's Damage will be dealt regardless of enemies' Defense. III. By dissolving 9 Runestones at fixed positions: ⓵ Team Attack x 1.5. ⓶ Turn Runestones at fixed positions into Enchanted Runestones at the end of the Round. The effects stay in play by dissolving any Runestone at fixed positions in the first batch. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2905 | Bond of Blood | Skill Effect | This Skill can be activated if the enemy is not a God. I. Clear all additional effect(s) in play. II. Restore all Runestones to normal state. For 1 Round: III. Attack of all enemies becomes 1, adding the deducted Attack to the Character's Attack. No attacks could be launched by other Members. IV. Extend Runestone-moving time to 12 seconds. V. Turn all Runestones touched while moving into Enchanted God Runestones. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
2906 | Super Strength & Speed | Skill Effect | I. For every Demon present in the Team, modify 3 Runestones to become Demon Runestones. For 1 Round: II. The more the Demon Runestones dissolved in the first batch, the higher the Character's Attack, to the max x 7 for 12 Runestones dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2907 | Breaking the Ice | Skill Effect | I. Explode all Frozen Runestones to generate Enchanted Water Human and Enchanted Heart Human Runestones. For 1 Round: II. Each Human in the Team launches an extra attack. III. Combo count +1 for every extra Human present in the Team, to the max Combo count +6. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2908 | Attacks in the Shadow | Skill Effect | I. Turn Light Runestones into Enchanted Dark Runestones. For 1 Round: II. Damage received -40%. III. Other Runestones also possess 50% effect of Dark Runestones. IV. For every extra Dark Member present in the Team, ⇒ the number of Rounds the Skill stays in play +1, to the max 6 Rounds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2909 | Souls of the Stone | Skill Effect | I. Turn all Runestones into Enchanted Runestones. For 1 Round: II. The first batch of Runestones can be dissolved by aligning 2 or more of them. III. Damage dealt to God and Demon enemies x 3 additionally. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
2910 | Transmutation Pentagram | Skill Effect | I. Characters' Active Skills will not be locked for 3 Rounds. II. Launch five 20x Earth attacks. III. Turn 10 Runestones at fixed positions into Enchanted Earth Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2911 | The Flaming Enthusiasm | Skill Effect | I. Turn Water and Earth Runestones into Heart Runestones. For 1 Round: II. Extend Runestone-moving time to 12 seconds; Heart Runestones also possess the effect of Fire Runestones. III. If the Leader is "Roy Mustang" or "Roy & Riza", ⇒ turn all Runestones into Enchanted Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2912 | Twinge of Envy | Skill Effect | I. Turn the column below the Character into Enchanted Earth Beast Runestones. For 1 Round: II. If the Attack basic value of neighboring Members is lower than that of the Character, the Character's Attack x 2. III. If the Attack basic value of a neighboring Member is higher than that of the Character, the Character's Attack x 6. No attacks could be launched by that Member. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2913 | Non-stop Eating | Skill Effect | For 1 Round, Damage received will be converted to HP Recovery. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2914 | The Strongest Halberd | Skill Effect | For 1 Round: I. Turn all Runestones touched while moving into Enchanted Runestones. II. The Character's Attack x 3.5. III. The Character's Damage will be dealt regardless of enemies' Defense. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2915 | The Best Automail | Skill Effect | I. Fully recover HP. II. When the Team includes only Humans and Machinas, in the next Round: ⓵ Fuel of all Machinas increases to 100%. ⓶ Fully recover HP at the beginning of next Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2916 | Colours of Five | Skill Effect | For 1 Round: I. The Character's Attack becomes 0. II. The Leader launches 5 extra attacks (one Attribute each). III. If the Leader is an Earth Character, the Leader's Damage will be dealt regardless of Quintet Elemental Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2917 | Water Healing | Skill Effect | I. Select and swipe to remove 3 rows of Runestones. II. For 1 Round, recover 3000 HP for every group of Water Runestones dissolved. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2918 | Flames' Burst | Skill Effect | I. Select and swipe to remove 3 rows of Runestones. II. For 1 Round, Fire Damage will be dealt regardless of enemies' Defense. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2919 | Gold Barrier | Skill Effect | I. Select and swipe to remove 3 rows of Runestones. II. For 1 Round, Damage received -60%. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2920 | Wheel of Power | Skill Effect | I. Select and swipe to remove 3 rows of Runestones. II. For 1 Round, unlimited Runestone movement without dissolving. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2921 | Gold Extraction | Skill Effect | I. Select and swipe to remove 3 rows of Runestones. II. For 1 Round, Team Attack x 2. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2922 | Rapid Strength & Curing | Skill Effect | For 1 Round, for every group of Water, Fire, Earth or Heart Runestones dissolved in the first batch: ⓵ The Monster launches an extra attack, to the max 10 attacks. ⓶ Recover 10% HP, to the max for a full Recovery. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2924 | Advancing Steps - EX | Skill Effect | For 1 Round, in the first batch of Runestones dissolved: I. If ≤4 Combos are made, the Monster launches an extra attack regardless of Defense. II. If 5-6 Combos are made, Team Attack x 2. III. If ≥7 Combos are made: ⓵ Effects I & II will be triggered. ⓶ The Monster launches 5 more extra attacks (one Attribute each). | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
2925 | Blindness & Poison Relief | Skill Effect | I. Clear the negative effect of "B&W Zone". For 2 Rounds: II. The Team will not be poisoned. III. Turn the first 5 Runestones touched while moving into Enchanted Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2926 | Drizzle of Elfish Spirits | Skill Effect | For 2 Rounds: I. Drop rate of Heart Runestones will be transferred to that of Water Runestones. II. All Water Runestones to be dropped will be Elf Runestones. III. If the Team includes only Gods and Elves, other Runestones also possess 50% effect of Water Runestones. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
2934 | Fizzing with Bubbles | Skill Effect | I. Turn the outermost Runestones into Enchanted Runestones. For 1 Round: II. If Team HP is full upon Skill activation, Team Attack x 1.5. III. If not, fully recover HP. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2935 | Coolness Overload | Skill Effect | I. Turn the outermost Runestones into Enchanted Runestones. II. For 1 Round, Heart Runestones also possess 50% effect of Attributive Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2936 | Strike of the Warlord - EX | Skill Effect | I. Explode all Weathered and Electrified Runestones. II. Turn Water Runestones into Enchanted Human Runestones. For 1 Round: III. Unlimited Runestone movement without dissolving. IV. The more Combos made, the higher the Monster's Attack, to the max x 15 for 10 Combos. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2937 | Shimmer of Watery Moon - EX | Skill Effect | I. Turn the column below the Leader into Enchanted Water Runestones. II. Turn the column below the Ally into Enchanted Light Runestones. For 1 Round: III. Each Water Member launches an extra Light attack. IV. Each Light Member launches an extra Water attack. V. If the Team consists of only Water and Light Member, ⇒ each Member launches an extra Light attack and an extra Water attack. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2938 | Force of the Heroine - EX | Skill Effect | I. 1 force point can be obtained for every 3 types of Runestones dissolved, to the max 10 force points in accumulation. For 1 Round: II. The more the force points accumulated, the higher the Monster's Attack, to the max x 10. III. For each force point, turn 3 Runestones into Enchanted Human Runestones, to the max 30 Runestones. IV. When the Monster has 10 force points upon Skill activation, the Monster's Damage will be dealt regardless of Puzzle Shield and enemies' Defense. Force points -50% after Skill activation. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2939 | Aspiration of Flames - EX | Skill Effect | I. Turn all Runestones into Enchanted Fire Human Runestones and Enchanted Human Runestones of 2 other Attributes (Team Members' Attributes rank first in priority). II. For 1 Round, other Runestones also possess the effect of Fire Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2940 | Water & Light Conjuring Spell | Skill Effect | Upon Skill activation and at the beginning of next Round, turn 10 non-Water and non-Light Runestones into 5 Enchanted Water Human and 5 Enchanted Light Human Runestones. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
2941 | Radiant Gloomy Heart | Skill Effect | I. When there are no Water, Fire and Earth Runestones present upon Skill activation: ⇒ Light and Dark Runestones also possess the effect of each other. II. When there are Water, Fire or Earth Runestones present upon Skill activation: ⇒ Turn Water Runestones into Enchanted Light Runestones. ⇒ Turn Fire Runestones into Enchanted Dark Runestones. ⇒ Turn Earth Runestones into Enchanted Heart Runestones. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
2942 | Gravity Force - EX | Skill Effect | For 1 Round: I. Light and Dark Runestones also possess the effect of Runestones of the Monster's Attribute. II. If the Team consists of only Gods and Demons, Combo count +8. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
2943 | Tricolor Circle - Blood & Blaze EX | Skill Effect | Randomly turn all Runestones into Enchanted Water, Enchanted Fire, Enchanted Earth and Enchanted Heart Runestones. ⓵ Increase the Occurrence rate of Fire Runestones. ⓶ Fire Runestones will become Enchanted God Runestones. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
2944 | Divine Aquatic Encirclement | Skill Effect | I. Turn Water Runestones into Enchanted Water God Runestones. II. Turn other Runestones into Water Runestones. III. If the Team consists of only Water Gods, Combo count +10 for 1 Round. | ||
Begin CD | 23 | Min CD | 10 | ||
Monster(s) | |||||
2945 | Flaming Devil Universe | Skill Effect | I. Turn Fire Runestones into Enchanted Demon Runestones. For 1 Round: II. Other Runestones also possess the effect of Fire Runestones. III. If the Leader is a Fire Demon, the possessing effect stays in play for 2 Rounds. | ||
Begin CD | 21 | Min CD | 8 | ||
Monster(s) | |||||
2947 | Divine Sylvan Encirclement | Skill Effect | I. Turn Earth Runestones into Enchanted Earth God Runestones. II. Turn other Runestones into Earth Runestones. III. If the Team consists of only Earth Gods, Combo count +10 for 1 Round. | ||
Begin CD | 23 | Min CD | 10 | ||
Monster(s) | |||||
2950 | Imprecation of Desperation | Skill Effect | I. Explode all Weathered, Frozen, Weakened, Electrified and Petrified Runestones. II. By tapping an Attribute on the Magic Circle of Elements, ⇒ each Member launches an extra attack of each Attribute dissolved. III. If the Team consists of only Elves, turn all Runestones into Enchanted Elf Runestones. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
2953 | Switching (2953) | Skill Effect | This Skill can be activated only when the Monster is equipped with the exclusive Dragonware: I. Explode non-Water Runestones to generate Enchanted Attributive Runestones. For 1 Round II. Attack of Dragons, God & Beasts x 2.5. III. If the Leader and Ally are "Auspice of Protection - Cang Bi" or "Billows of Freedom - Cang Bi" upon Skill activation, ⇒ Dragon Point becomes 0. If the Leader is “Crimson Runedragon - Hong Ai” and the Ally is “Crimson Runedragon - Hong Ai”, "Auspice of Protection - Cang Bi" or "Billows of Freedom - Cang Bi": I. Explode non-Water and non-Fire Runestones to generate Enchanted Attributive Runestones. For 1 Round, II. Attack of Dragons, Humans, Elves & Demons x 2.5. III. Red Dragon Point increases to 100. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
2954 | Determination of the Runedragon - EX | Skill Effect | I. Boss Skill "Sticky Land" will be nullified. II. Recover 5% HP for each time when a sticky position is touched (no overhealing). III. Each Monster in the Team launches an extra attack each Round. The above effects stays in play within the Wave. IV. Restore all Weathered Runestones to normal state. V. Turn all Runestones into Enchanted Runestones. VI. Skill CDs of all Gods, Beasts and Dragons (except "Auspice of Protection - Cang Bi") -2. | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
2955 | Assault of the Jade | Skill Effect | For 1 Round: I. The Monster's Attack x 3. II. Turn Heart Runestones into Enchanted Water Runestones at the end of the Round. III. If the Leader and Ally are "Auspice of Protection - Cang Bi" or "Billows of Freedom - Cang Bi": ⓵ Dragon Point -50. ⓶ Turn Heart Runestones into Enchanted Water Dragon Runestones. | ||
Begin CD | 10 | Min CD | 4 | ||
Monster(s) | |||||
2956 | Forests in Floods | Skill Effect | I. Turn all Runestones into Enchanted Runestones. For 1 Round: II. Combo count +6. III. Water Damage can overpower Earth enemies. IV. If the Leader and Ally are "Creeds of Earthlings", Combo count +15. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2957 | Uncontrollable Winds | Skill Effect | For 1 Round: According to the number of accumulated Rounds +1 (dissolving Runestones is necessary): ⓵ The Monster and "Fire of Sagacity - Enlil" launch extra attacks as much as 50% of own Attack, to the max 8 extra attacks. ⓶ Explode Weathered, Frozen, Electrified and non-Earth Runestones to generate Earth Human Runestones, to the max 8 Runestones to be exploded. Accumulated Rounds -50% after Skill activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
2958 | Awakening Potentials | Skill Effect | I. Release the locked Skills of all Members. (This Skill will not be locked.) II. When there are 5*, 6*, 7* and 8* Monsters in the Team, restore all Runestones to normal state. III. Explode all Runestones to generate Enchanted Runestones in the columns below 7* and 8* Monsters. IV. For 1 Round, other Runestones also possess the effect of Dark Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2959 | Fists on Fire | Skill Effect | I. Explode the Runestones around Fire Runestones to generate Enchanted Runestones. For 1 Round: II. The Monster's Attack x 5 (no sharing to other Team Members). III. If ≥8 Runestones are exploded, the Monster's Damage will be dealt regardless of Initial Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2960 | Morale Booster | Skill Effect | I. Fully recover HP. For 1 Round: II. Human Attack x 1.6. III. Combo count +3. IV. For every extra Monster of "Creeds of Earthlings" present in the Team, ⇒ the number of Rounds the Skill stays in play +1, to the max 5 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2961 | Cross of Hunting | Skill Effect | Tap a Runestone to turn the row and the column into Runestones of the type. After Skill activation, there is a 40% chance that CD will become 0 again. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2962 | Dizzy Darkness | Skill Effect | I. Team HP will be depleted to 1 (this Skill cannot be activated when Team HP is 1). II. Reset the Skill of "No. 1125 - Zack" in the Team. III. Stun all enemies to inactivate them for 3 Rounds. IV. The effect stays in play until they are attacked by Monsters not of "Creeds of Earthlings". | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2963 | Fatal Thoughts | Skill Effect | I. Turn the top Runestones in the columns below 3 Humans into Enchanted Runestones of the Member's Attribute in each column. II. Turn the top Runestones in the columns below 3 Machinas into Enchanted Heart Runestones. III. If Team HP is 1 upon Skill activation, all Runestones in the columns will be turned. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2964 | Mask of Toughness | Skill Effect | For 2 Rounds: I. The Character's Attack x 3. II. If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ the Skill stays in play. III. If all Members have the same Recovery basic value, ⇒ Attack of neighboring Elves x 3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2965 | Tricks of Runes | Skill Effect | I. Turn all Runestones into Enchanted Runestones. II. Arrange 6 types of Runestones in different columns. *Random arrangement for the 6th Runestone onwards. III. For 1 Round, all Attributive Runestones also possess 50% effect of other Attributive Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2966 | Demonic Desire | Skill Effect | I. Modify all Runestones to become Demon Runestones. For 1 Round: II. Extend Runestone-moving time to 25 seconds. III. Dodge all attacks of Dark enemies. IV. If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ "Crimson Aggression - Rlim" and the first "Mind Corrupter - Xada" from the left: Skill CDs -2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
2967 | Demonic Violence | Skill Effect | For 1 Round: I. Damage dealt to Beast, Elf and Dragon enemies by the Character x 4 additionally. II. At the end of the Round, ⇒ turn Fire Runestones into Water Demon Runestones. III. If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ the Skill stays in play. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2968 | Billows of the Giant Dragon | Skill Effect | I. If the Monster is in the 3 columns on the left, turn the 3 columns into Water Dragon, Heart Dragon and Water Dragon Runestones respectively. II. If the Monster is in the 3 columns on the right, turn the 3 columns into Enchanted Water, Enchanted Fire and Enchanted Earth Runestones respectively. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2969 | Electrifying Valor | Skill Effect | I. Electrify all enemies for 3 Rounds. II. Turn the upper 3 Runestones in each column into Enchanted Heart, Enchanted Dark, Enchanted Light, Enchanted Earth, Enchanted Fire and Enchanted Water Runestones respectively. III. For 1 Round, turn the first 10 Runestones touched while moving into Enchanted God Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2970 | Sleepless Battles | Skill Effect | I. Clear the negative effect of "B&W Zone". II. Deal 2.5 million Dark Damage to all enemies. III. Ignite all enemies to inactivate them and alter their Attributes into Fire for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2971 | Maximization of Profit | Skill Effect | I. Release the locked Skills of the Monster and neighboring Member(s). (This Skill will not be locked.) For 1 Round: II. Combo count +5. III. Damage will be dealt to enemies regardless of Trio Elemental Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2972 | Neat Arrangement | Skill Effect | I. Arrange Runestones of the Monster's Attribute from bottom left to right. For 1 Round: II. Team Recovery x 2. III. By dissolving all Runestones of the Monster's Attribute in the first batch, Team Recovery x 2.5 next Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2973 | Spray Painting | Skill Effect | For 1 Round: I. Turn the first 6 Runestones touched while moving into Water Elf Runestones. II. Turn Water Runestones touched while moving into Enchanted Water Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2974 | BANG! | Skill Effect | For 2 Rounds: I. Explode 6 Runestones to generate Fire Runestones. II. Ignite all enemies. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2975 | Aim at the Target | Skill Effect | Tap a Runestone as the centre of "3x3" explosion. After Skill activation, there is a 80% chance that the Skill may be ready for reactivation immediately. (at most three times of activation each Round) | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2976 | Lights of Noise | Skill Effect | I. Turn the lower 4 Runestones in the columns below the Leader and Ally into Enchanted Light Runestones. II. CDs of all enemies will be delayed for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2977 | Panty Thief | Skill Effect | One of the following effects will be triggered randomly: 【Sword】 ⓵ Turn the 3 columns on the left into Enchanted Runestones. ⓶ Elf Attack & Recovery x 1.5. 【Panty】 ⓵ Turn the 3 columns on the right into Enchanted Runestones. ⓶ Elf Attack & Recovery x 1.8. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2979 | Extermination of Beam & Gloom | Skill Effect | I. Explode Light and Dark Runestones to generate Water, Fire, Earth and Heart Runestones. For 1 Round: II. By dissolving the same number of groups of Water, Fire and Earth Runestones, Damage will be dealt regardless of Fixed Combo Shield. III. When all Machinas in the Team have 100% Fuel, each Member launches an extra attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2980 | Flames of Wisdom | Skill Effect | I. Modify the column(s) of Runestones below God(s) to become God Runestones. II. Turn the column(s) of Runestones below Beast(s) into Beast Runestones. III. Unlimited Runestone movement without dissolving within 15 seconds. IV. If the Monster's Xian Point (XP) is 10 upon Skill activation, Team Attack & Recovery x 2 for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2981 | Magic of Five Elements | Skill Effect | For 1 Round: I. Ex. Combo count +2 for every group of Runestones dissolved, to the max Ex. Combo count +20. II. If the Monster's Xian Point (XP) is 10 upon Skill activation: ⓵ The Skill stays in play for 2 Rounds. ⓶ Ex. Combo count to the max +30. III. If the Leader or Ally is a Monster of "Primal Deities", the Skill stays in play for 1 more Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2982 | Peaches of Immortality | Skill Effect | For 1 Round I. Ex. Combo count +3. II. Xian Point (XP) of Monsters of "Primal Deities" (except this Monster) +5. II. Turn the column of Runestones below the Ally into the column of Runestones below this Monster (the effects of Enchanted Runestones and Race Runestones apply). III. If the Monster is the Ally, modify the column below the Monster to become God Runestones. IV. If the Monster's XP is 10 upon Skill activation, Ex. Combo count +8. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
2986 | Supreme Trace of Notion - Water | Skill Effect | I. Water Attack continues to increase and Water Damage on Fire enemies x 1.5 additionally until no groups of ≥5 Water Runestones are dissolved. II. For every 15 Water Runestones dissolved, Water Attack further increases. III. When the Attack multiplier reaches the maximum, turn Water Runestones into Enchanted God Runestones. The Attack multiplier resets every Wave. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2987 | Supreme Trace of Notion - Fire | Skill Effect | I. Fire Attack continues to increase and Fire Damage on Earth enemies x 1.5 additionally until no groups of ≥5 Fire Runestones are dissolved. II. For every 15 Fire Runestones dissolved, Fire Attack further increases. III. When the Attack multiplier reaches the maximum, turn Fire Runestones into Enchanted God Runestones. The Attack multiplier resets every Wave. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2988 | Supreme Trace of Notion - Earth | Skill Effect | I. Earth Attack continues to increase and Earth Damage on Water enemies x 1.5 additionally until no groups of ≥5 Earth Runestones are dissolved. II. For every 15 Earth Runestones dissolved, Earth Attack further increases. III. When the Attack multiplier reaches the maximum, turn Earth Runestones into Enchanted God Runestones. The Attack multiplier resets every Wave. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2989 | Supreme Trace of Notion - Light | Skill Effect | I. Light Attack continues to increase and Light Damage on Dark enemies x 1.5 additionally until no groups of ≥5 Light Runestones are dissolved. II. For every 15 Light Runestones dissolved, Light Attack further increases. III. When the Attack multiplier reaches the maximum, turn Light Runestones into Enchanted God Runestones. The Attack multiplier resets every Wave. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2990 | Supreme Trace of Notion - Dark | Skill Effect | I. Dark Attack continues to increase and Dark Damage on Light enemies x 1.5 additionally until no groups of ≥5 Dark Runestones are dissolved. II. For every 15 Dark Runestones dissolved, Dark Attack further increases. III. When the Attack multiplier reaches the maximum, turn Dark Runestones into Enchanted God Runestones. The Attack multiplier resets every Wave. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2991 | Divine Runestones - Triple Waves | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements: For 3 Rounds, Turn 6 Runestones of that type into Enchanted Water God Runestones upon Skill activation and at the end of each Round. II. For every Water God Runestone dissolved, recover HP as much as 5% of Team HP. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2992 | Divine Runestones - Triple Flames | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements: For 3 Rounds, Turn 6 Runestones of that type into Enchanted Fire God Runestones upon Skill activation and at the end of each Round. II. For every Fire God Runestone dissolved, recover HP as much as 5% of Team HP. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2993 | Divine Runestones - Triple Vines | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements: For 3 Rounds, Turn 6 Runestones of that type into Enchanted Earth God Runestones upon Skill activation and at the end of each Round. II. For every Earth God Runestone dissolved, recover HP as much as 5% of Team HP. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2994 | Divine Runestones - Triple Beam | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements: For 3 Rounds, Turn 6 Runestones of that type into Enchanted Light God Runestones upon Skill activation and at the end of each Round. II. For every Light God Runestone dissolved, recover HP as much as 5% of Team HP. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2995 | Divine Runestones - Triple Gloom | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements: For 3 Rounds, Turn 6 Runestones of that type into Enchanted Dark God Runestones upon Skill activation and at the end of each Round. II. For every Dark God Runestone dissolved, recover HP as much as 5% of Team HP. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
2996 | Lagann Impact | Skill Effect | I. Release the locked Skills of all "Team Dai-Gurren" Characters. (This Skill will not be locked.) II. Explode Petrified Runestones and the 3 bottom rows to generate Enchanted Runestones. For 1 Round: III. The Character's Attack x 5. IV. The Character's Damage can be dealt regardless of Initial Shield. V. The Character launches an extra attack. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2997 | Who Do You Think I'm! | Skill Effect | I. 3 rows of Runestones will be added. II. Extend Runestone-moving time to 10 seconds. For 1 Round: III. Attack & Recovery of "Team Dai-Gurren" Characters x 2. IV. Modify Runestones touched while moving to become Machina Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
2998 | Rifle Shot | Skill Effect | I. Upon Skill activation and at the end of each Round: ⓵ Turn Light Runestones into Enchanted Fire Runestones. ⓶ Turn Dark Runestones into Enchanted Heart Runestones. II. The Leader's Attack x 3. III. By dissolving all Runestones in the first batch, Skill CDs of "Team Dai-Gurren" Characters -3. IV. Deal 2 million non-Attributive Damage to an enemy before attacks (dissolving Runestones is necessary) (regardless of Defense and Enchanted Runestone Shield). The Skill stays in play until deactivation or defeated. This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Turn all Runestones into Enchanted Runestones of 5 Attributes (6 Runestones for each Attribute). | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
2999 | Giga Drill Break | Skill Effect | I. Release the locked Skills of all "Team Dai-Gurren" Characters. (This Skill will not be locked.) II. Explode Petrified Runestones and the 3 bottom rows to generate Enchanted Runestones. For 1 Round: III. The Character's Attack x 8. IV. The Character's Damage can be dealt regardless of Initial Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3000 | Blazing Chariot Kick! | Skill Effect | I. 3 rows of Enchanted Runestones will be added, including 6 Fire, 6 Earth and 6 Heart Runestones. For 1 Round: II. Extend Runestone-moving time to 12 seconds. III. Attack & Recovery of "Team Dai-Gurren" Characters x 2.5. IV. Modify Runestones touched while moving to become Machina Runestones. V. Modify all Runestones to become Machina Runestones at the end of the Round. (This Skill will not be locked.) | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3001 | Giga Drill Maximum | Skill Effect | I. Release the locked Skills of all "Team Dai-Gurren" Characters. (This Skill will not be locked.) II. Explode Petrified Runestones and the 3 bottom rows. III. Turn the upper Runestones on the left into 3 Enchanted Water, 3 Enchanted Fire and 3 Enchanted Earth Runestones. IV. Turn the upper Runestones on the right into 3 Enchanted Light, 3 Enchanted Dark and 3 Enchanted Heart Runestones. For 1 Round: V. The Character's Attack x 5. VI. If the Craft Apparatus is full upon Skill activation, the Character's Damage can be dealt regardless of Defense. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3002 | Space-Time Shattering Burst Spinning Punch! | Skill Effect | I. Release the locked Skills of all "Team Dai-Gurren" Characters. (This Skill will not be locked.) II. Explode Petrified Runestones and the 3 bottom rows. III. Turn the upper Runestones on the left into 3 Enchanted Water, 3 Enchanted Fire and 3 Enchanted Earth Runestones. IV. Turn the upper Runestones on the right into 3 Enchanted Light, 3 Enchanted Dark and 3 Enchanted Heart Runestones. For 1 Round: V. The Character's Attack x 5. VI. The Character's Damage can be dealt regardless of Defense. | ||
Begin CD | 30 | Min CD | 7 | ||
Monster(s) | |||||
3003 | Dual Swordsmanship - EX | Skill Effect | I. Turn all Runestones into Enchanted Machina Runestones. For 1 Round: II. Dodge an attack of a Human, Machina or Demon enemy. III. After dodging an attack, Damage dealt to all enemies x 2.5 next Round. (This Skill will not be locked.) | ||
Begin CD | 30 | Min CD | 7 | ||
Monster(s) | |||||
3004 | Super Galaxy Giga Drill Break | Skill Effect | I. Release the locked Skills of all "Team Dai-Gurren" Characters. (This Skill will not be locked.) II. Explode Petrified Runestones and the 3 bottom rows. III. Turn the upper Runestones on the left into 3 Enchanted Water, 3 Enchanted Fire and 3 Enchanted Earth Runestones. IV. Turn the upper Runestones on the right into 3 Enchanted Light, 3 Enchanted Dark and 3 Enchanted Heart Runestones. For 1 Round: V. The Character's Attack x 6. VI. The Character's Damage can be dealt regardless of Defense. | ||
Begin CD | 54 | Min CD | 7 | ||
Monster(s) | |||||
3005 | King Kittan Stinger - Space & Time | Skill Effect | I. Unlimited Runestone movement without dissolving within 15 seconds. II. For 1 Round, Combo count +2 for every group of Runestones dissolved in the first batch. (This Skill will not be locked.) | ||
Begin CD | 54 | Min CD | 7 | ||
Monster(s) | |||||
3006 | Lazengann Overload | Skill Effect | For 2 Rounds: I. Combo count +1 for every group of Runestones dissolved. For 1 Round: II. Use Spiral Power on all enemies to inactivate them. III. Damage dealt to enemies x 2.5. | ||
Begin CD | 62 | Min CD | 3 | ||
Monster(s) | |||||
3007 | This is Tengen Toppa! This is Gurren Lagann! | Skill Effect | I. 3 rows of Enchanted Runestones will be added, including Enchanted Machina Runestones of all types arranged in columns (3 Runestones for each type). For 1 Round: II. Extend Runestone-moving time to 15 seconds. III. The Character launches 4 extra attacks. IV. The Character's Damage will be dealt regardless of Puzzle Shield and Fixed Combo Shield. V. The Character enters a dying state (fatigue state) at the end of the Round. | ||
Begin CD | 65 | Min CD | 6 | ||
Monster(s) | |||||
3012 | Machinery Mastery | Skill Effect | I. Turn the column below the Character into Enchanted Runestones. II. When the Team consists of only Humans and Machinas, Fuel of all Machinas +50%. III. When all Machinas in the Team have 100% Fuel, fully recover HP. IV. If the Leader is a "Team Dai-Gurren" Character, restore all cracked positions. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3013 | Dual Swordsmanship | Skill Effect | I. Turn all Runestones into Enchanted Runestones. For 1 Round: II. Dodge an attack of a Human, Machina or Demon enemy. III. After dodging an attack, Damage dealt to all enemies x 2.5 next Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3014 | Unshaken Will | Skill Effect | I. Turn all Runestones into Earth and Heart Runestones of fixed numbers and fixed positions. II. If the Leader is a "Team Dai-Gurren" Character, turn Runestones into Fire and Light Runestones of fixed numbers and fixed positions. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3015 | Light of Hope | Skill Effect | For 1 Round: I. Light and Heart Runestones also possess the effect of other Attributive Runestones. II. When there is "Simon & Lagann", "Team Dai-Gurren Leader - Simon & GURREN LAGANN" or "GURREN LAGANN" in the Team: ⓵ The Character's Attack basic value becomes 0. ⓶ Add 2.5x the deducted Attack basic value to each of the above Character(s). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3016 | King Kittan Stinger | Skill Effect | For 1 Round: I. Unlimited Runestone movement without dissolving. II. Combo count +2 for every "Team Dai-Gurren" Character present in the Team. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3017 | King Kittan Giga Drill Break | Skill Effect | This Skill can be activated only when the Craft Apparatus is fully charged. I. 100% of the power gathered will be depleted. For 1 Round: II. The Character's Attack x 10. III. The Character enters a dying state (fatigue state) at the end of the Round (the state stays in play for 2 Rounds) | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3018 | Gember Press | Skill Effect | I. Explode non-Light and non-Heart Runestones to generate Runestones of random Attributes and deal 100,000 Light Damage to all enemies. For 1 Round: II. By dissolving ≥6 Light or Heart Runestones, Damage received -60%. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3019 | Deadly Buzzsaw | Skill Effect | For 1 Round: I. By dissolving a group of ≥4 Runestones, ⇒ the Character's Attack x 2.5. II. By dissolving ≥2 groups of ≥4 Runestones, ⇒ the Character's Attack x 4. III. When Team HP is 1 upon Skill activation, ⇒ unlimited Runestone movement without dissolving. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3020 | Condemn Blaze | Skill Effect | For 1 Round: I. The more the steps moved while moving Runestones, the higher the Beast & Machina Attack increases, to the max x 2.2 for 25 steps. II. When all enemies' Defense is 0 upon Skill activation, the Character launches an extra Fire attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3021 | Stinger Attack | Skill Effect | For 1 Round: I. The Character's Damage dealt to Water enemies x 6. II. When the Team consists of only Machinas of 2 Attributes, the Skill stays in play for 2 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3022 | Lethal Fangs | Skill Effect | For 1 Round: I. All Attributive Runestones also possess 50% effect of other Attributive Runestones. II. When the Character's Fuel is 100% upon Skill activation, the effect will increase to 100%. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3023 | Human Annihilation | Skill Effect | Instantly kill a Human enemy with current HP ≤1 million. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3024 | Flagship Missiles | Skill Effect | I. Fuel of Machinas +20%. For 2 Rounds: II. Each Machina or Demon launches an extra attack. III. When there is "Granzeboma" in the Team, Machina & Demon Attack x 2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3025 | Forever and Ever (3025) | Skill Effect | Turn all Runestones into Light and Heart Runestones of fixed numbers and fixed positions. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3026 | Immense Power of Golden Liquid | Skill Effect | I. Damage received will be lowered to 10. (applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.) II. The Character's Attack x 5. III. If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ turn all Runestones into Enchanted Machina Runestones at the end of the Round. IV. If all Machinas in the Team have 100% Fuel, ⇒ the Character's Damage can overpower enemies. The Skill stays in play until receiving Damage from an enemy's attack. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3028 | Raid of Watery Moon | Skill Effect | I. When there are ≥10 Water Runestones present upon Skill activation: ⓵ Turn all Runestones into Enchanted Runestones. ⓶ Machina Attack & Recovery x 1.8 for 1 Round. II. Turn random Runestones into Enchanted Water Runestones until there are 10 Enchanted Water Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3029 | Lightning of Dragons | Skill Effect | I. Electrify all enemies for 3 Rounds. II. Modify all Runestones to become Dragon Runestones. For 1 Round: III. By dissolving all present Runestones of a type in the first batch, modify all Runestones to become Dragon Runestones at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3030 | Bars of Bells | Skill Effect | I. Turn the lower 3 Runestones in odd columns into Dark Runestones. II. Turn the lower 3 Runestones in even columns into Heart Runestones. At the end of the Round: III. Turn the upper 3 Runestones in odd columns into Dark Runestones. IV. Turn the upper 3 Runestones in even columns into Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3031 | Savoury Smell of Dumplings | Skill Effect | I. Turn the column and the row of an Earth Runestone into Earth Runestones. II. If there are no Earth Runestones present upon Skill activation, turn all Runestones into Earth Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3032 | Refinement Multiplier - Combos | Skill Effect | I. Turn the column(s) below "ChronosGate" Monster(s) and God(s) into Enchanted Runestones. For 2 Rounds, II. Combo count +6 (Combo & Ex. Combo). III. The first batch to be dropped will be Race Runestones of the Attribute of "ChronosGate" Monster(s). | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3033 | Burning Effect | Skill Effect | I. Select and swipe to remove 2 rows of Runestones. For 2 Rounds, II. Boss Skill "Burning" will be nullified. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3034 | Refinement Multiplier - Gods | Skill Effect | For 1 Round: I. The more the accumulated Rounds (dissolving Runestones is necessary), ⇒ the more the Enchanted God Runestones to be turned into, ⇒ to the max 30 Runestones (Runestones of Members' Attributes and non-Race Runestones rank first in priority). II. For every Race Runestone dissolved in the first batch, ⇒ 1 Enchanted Light Runestone will be generated. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
3035 | Healing Effect | Skill Effect | I. Select and swipe to remove 2 rows of Runestones. II. Recover 60% HP. III. If the Leader is a Monster of "Heroes of Dimensions", ⇒ CDs of all enemies will be delayed for 1 Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3036 | Ultimate Guard Break | Skill Effect | Upon Skill activation (activatable when HP is 1): ⇒ Deplete 10% of current HP. For 1 Round: I. The Character's Attack x 8. II. The Character's Damage will be dealt regardless of Defense. III. If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ the Skill stays in play. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3037 | Stickiness Removal | Skill Effect | I. Select and swipe to remove 3 rows of Runestones. For 2 Rounds, II. Boss Skill "Sticky Land" will be nullified. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3038 | Howl of Matches | Skill Effect | I. Select and swipe to remove 2 rows of Runestones. For 1 Round, II. Attack bonus +200% for Combos made. III. If the Leader is a Monster of "Heroes of Dimensions", ⇒ the effect stays in play for 3 Rounds. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3039 | 5-Match Fire Blast | Skill Effect | I. Recover 50% HP. For 1 Round: II. For every group of Runestones dissolved in the first batch, 3 Fire Runestones will be generated in the first batch. III. By dissolving a group of ≥5 Fire Runestones, Team Attack x 2.5. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3040 | Strength of the Gusts | Skill Effect | I. Select and swipe to remove 2 rows of Runestones and generate Enchanted Earth Elf Runestones. For 1 Round, II. Deal an Earth Damage of 5-million to all enemies before attacks. (Dissolving Runestones is necessary.) | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3041 | Diamond Barrier | Skill Effect | I. Select and swipe to remove 2 rows of Runestones. II. Damage received -80% for 2 Rounds. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3042 | Polar Conversion - Thunder | Skill Effect | I. Select and swipe to remove 2 rows of Runestones. II. Turn Earth Runestones into Enchanted Light Elf Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3043 | Flames' Reversion - Wind | Skill Effect | I. If the Leader is a Beast, ⇒ the Monster's Skill CD -4. II. Poison all enemies with 100x the Monster's Attack each Round, regardless of Defense and Attribute until defeated. For 1 Round, III. Fire and Heart Runestones also possess 50% effect of Earth Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3044 | Roar of Fury | Skill Effect | I. CDs of all enemies will be delayed for 1 Round. II. Team Recovery becomes 0. III. All Attributive Runestones also possess the effect of Water, Light and Dark Runestones. The Skill stays in play within the Wave. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3045 | Sylvan Spirits - EX | Skill Effect | I. Turn 5 Runestones into Enchanted Heart Runestones (Water and Dark Runestones rank first in priority). For 1 Round: II. Heart Runestones also possess 50% effect of Earth and Light Runestones. III. For every Earth or Light Machina present in the Team, the effect increases by 50%, to the max to 300%. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3049 | Infinity Big Bang Storm! | Skill Effect | I. 100% of the power gathered in the Craft Apparatus will be depleted. II. Fully recover HP. III. Explode Runestones of the enemy's Attribute to generate Enchanted Dark Runestones. For 1 Round: IV. The Monster's Attack x 4. The more the additional effects in play, the higher the Monster's Attack, to the max x 8 for 5 effects. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3058 | Humanity Annihilation System | Skill Effect | For 5 Rounds: Upon Skill activation and at the end of each Round, turn 6 random Runestones into Enchanted Dark Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3059 | Overlapping Runes - Solar | Skill Effect | For 1 Round, all Runestones also possess the effect of Water, Light & Heart Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
3060 | Command of Lords - Beasts | Skill Effect | I. Turn Dark & Heart Runestones into Enchanted Light Beast Runestones. For 1 Round, II. Turn all enemies' Attributes into Dark. III. The effect of Light Runestones increases by 200%. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3061 | Overlapping Runes - Lunar | Skill Effect | For 1 Round, all Runestones also possess the effect of Fire, Earth & Dark Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
3062 | Command of Devils - Beasts | Skill Effect | I. Turn Light & Heart Runestones into Enchanted Dark Beast Runestones. For 1 Round, II. Turn all enemies' Attributes into Light. III. The effect of Dark Runestones increases by 200%. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3063 | The Bloodthirsty Destroyers - EX | Skill Effect | I. Explode Runestones not of Team Members' Attributes to generate Attributive Runestones. For 1 Round, II. Beast Attack x 2. III. 2.5% of Attack-damage dealt to enemies will be converted to HP Recovery (Damage dealt by Active Skills will not trigger the effect). The max HP Recovery is 80% of the total HP (no superimposing). | ||
Begin CD | 34 | Min CD | 5 | ||
Monster(s) | |||||
3064 | Assorted Enchanted Encirclement - Fenrir | Skill Effect | I. Turn all Runestones into Enchanted Runestones of Team Members' Attributes. For 1 Round, II. All Runestones also possess the effect of other Runestones. III. Deal Damage to enemies regardless of Fixed Combo Shield. | ||
Begin CD | 37 | Min CD | 8 | ||
Monster(s) | |||||
3065 | Twined Light | Skill Effect | I. Turn 9 Runestones at fixed positions into Enchanted Light Runestones. II. Active Skill CD of “Lunar Sirius of Apocalypse” -1. | ||
Begin CD | 17 | Min CD | 3 | ||
Monster(s) | |||||
3066 | Lightning of Beasts | Skill Effect | I. Modify Light Runestones to become Beast Runstones. II. Electrify all enemies to inactivate them for 3 Rounds. III. When the effect is in play, for each group of Light or Dark Runestones dissolved, Combo count +2. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
3067 | Twined Darkness | Skill Effect | I. Turn 9 Runestones at fixed positions into Enchanted Dark Runestones. II. Active Skill CD of “Solar Sirius of Apocalypse” -1. | ||
Begin CD | 17 | Min CD | 3 | ||
Monster(s) | |||||
3068 | Animosity of Beasts | Skill Effect | I. Modify Dark Runestones to become Beast Runestones. II. Clear the negative effect of "B&W Zone". For 3 Rounds: III. The Character and the other Beast with the highest Attack launch 2 extra attacks. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
3069 | Hunter Fest | Skill Effect | For 1 Round, I. Attack basic value of other Members will be lowered to 20%. II. Attack of all enemies -80%. III. Add the deducted Attack basic value to the Character's Attack basic value. IV. Damage dealt to Demon enemies by the Character x 5 additionally. V. 50% of Attack-damage dealt to enemies by the Character will be converted to HP Recovery. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3070 | Spirit Spear Chastiefol, Fifth Form: "Increase" | Skill Effect | I. Turn Water Runestones into Enchanted Earth Elf Runestones. For 1 Round, II. For every Earth Runestone dissolved in the first batch, ⇒ +1 Combo ⇒ to the max + 10 Combos. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3071 | Spirit Spear Chastiefol, Fourth Form: "Sunflower" | Skill Effect | For 1 Round, I. Runestones can be dissolved by aligning 2 or more of them in the first batch. II. For every group of Runestones dissolved in the first batch, ⇒ the Character launches an extra Earth Attack as much as 30% of his Attack ⇒ to the max 10 extra attacks. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3072 | True Spirit Spear Chastiefol, First Form: "Tyrant Tempest" | Skill Effect | I. Explode Water Runestones to generate Enchanted Earth Elf Runestones. For 1 Round, II. For every Earth Runestone dissolved in the first batch, ⇒ +1 Combo ⇒ to the max + 10 Combos. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3073 | True Spirit Spear Chastiefol, Fourth Form: "Sunflower" | Skill Effect | I. Turn all Runestones into Enchanted Earth Elf Runestones, Enchanted Light and Enchanted Heart Runestones of fixed numbers and fixed positions. For 1 Round, II. For every group of Earth, Light or Heart Runestones dissolved, ⇒ the Character launches an extra Light attack as much as 50% of his Attack ⇒ to the max 20 extra attacks. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3074 | Full Counter | Skill Effect | For 1 Round, I. The Character launches no Attack. II. The Damage received in the Round will not lead to your defeat. (The Damage-reducing effect is applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.) III. Launch an Attribute-effective Counterattack as much as 1,000x Damage received regardless of Defense and Enchanted Runestone Shield. IV. Next Round, add 3x of the Damage received in the Round ⇒ to Character's Attack ⇒ to the max to 32,500. Note: When facing the Boss Skill "Defense Collapse" other than "deducting a specific % of Summoner's HP", "Full Counter" will lead to your defeat due to insufficient HP. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3075 | Switching (3075) | Skill Effect | I. Switch. II. Explode Heart Runestones to generate Enchanted Dark Demon Runestones. For 2 Rounds, III. Drop rate of Heart Runestones will be transferred to that of Dark Runestones. IV. All Dark Runestones to be dropped will be Enchanted Dark Demon Runestones. V. Demon Attack & Recovery x 1.7. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3076 | Full Counter - EX | Skill Effect | For 1 Round, I. The Character launches no Attack II. The Damage received in the Round will not lead to your defeat. (The Damage-reducing effect is applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.) III. Launch an Attribute-effective Counterattack as much as 2,000x Damage received regardless of Defense and Enchanted Runestone Shield. IV. Next Round, add 5x of the Damage received in the Round ⇒ to Character's Attack ⇒ to the max to 56,000. Note: When facing the Boss Skill "Defense Collapse" other than "deducting a specific % of Summoner's HP", "Full Counter" will lead to your defeat due to insufficient HP. | ||
Begin CD | 13 | Min CD | 7 | ||
Monster(s) | |||||
3077 | Kami Chigiri | Skill Effect | I. Ignite all enemies. II. Change their Attribute into Dark. III. Deal Dark Damage as much as 100x the Character's Attack to all enemies each Round until defeated. IV. When the effect is in play, ⇒ Dark & Demon Attack x 1.7. | ||
Begin CD | 13 | Min CD | 7 | ||
Monster(s) | |||||
3078 | Deathpecker | Skill Effect | I. Explode all Weakened Runestones. For 1 Round, II. The Character launches 5 extra Light and Dark attacks as much as 30% of his Attack. III. For every group of Fire Runestones dissolved in the first batch, ⇒ Ex. Combo +1. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3079 | Crazy Rush | Skill Effect | I. Restore all Petrified Runestones. After restoring, ⇒ the Character's Skill CD -5. For 1 Round, II. Unlimited Runestone movement without dissolving. III. Turn Earth Runestones touched while moving into Enchanted Earth Human Runestones. IV. The Character launches 3 extra Earth Attacks. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3080 | Healing | Skill Effect | I. Fully recover HP. II. Turn the column below the Character ⇒ into Enchanted Heart Runestones. For 1 Round, III. The Team will not be poisoned. IV. If other Team Members are Characters of “The Seven Deadly Sins”, ⇒ Effects I - III stay in play for 3 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3081 | Shock Stinger | Skill Effect | For 3 Rounds, I. Turn the columns below Leader and Ally ⇒ into Enchanted Dark Runestones upon the activation of the Skill and at the end of the Round. For 2 Rounds, II. Electrify all enemies to inactivate them. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3082 | Jack | Skill Effect | For 1 Round, I. The enemies attack themselves or each other once. II. When the effect is in play, the enemy's Defense becomes 0. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3084 | Tempest Falls | Skill Effect | For 1 Round I. Single Attack becomes Full Attack. II. Team Attack x 1.5. III. Elf Attack x 2. IV. Runestone movement will not be stopped when a tornado is touched. V. When “Ban the Fox Sin of Greed” or “King the Grizzly Sin of Sloth” is in the Team, ⇒ Combo count +5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3085 | Omega Ark | Skill Effect | I. Clear the negative effect of "B&W Zone". II. Modify all Runestones to become God Runestones. III. When there is a Demon enemy, turn all Runestones into Enchanted God Runestones. For 1 Round, IV. The first batch of 15 Runestones to be dropped will be Enchanted Light God Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3086 | Gloom Cocoon | Skill Effect | I. Turn outer 18 Runestones into Dark Demon Runestones. For 1 Round, II. Attack of all enemies becomes 0. III. Dark Runestones also possess the effect of Heart Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3087 | Killing Saucer | Skill Effect | I. Turn a total of 8 Runestones in 2 random corners into Enchanted Dark Demon Runestones. For 1 Round, II. Dark Attack & Recovery x 2. III. If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ the Character's Skill CD -3. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3088 | Ominous Nebula | Skill Effect | I. Randomly change Attributes of all Runestones. II. Turn inner 12 Runestones into Enchanted Dark Demon Runestones. For 1 Round, III. Turn all Runestones touched while moving into Enchanted Demon Runestones. IV. Extend Runestone-moving time to 20 seconds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3089 | Crimson Requiem | Skill Effect | I. Ignite all enemies to change their Attribute into Fire. II. Deal Fire Damage as much as 200x the Character's Attack to all enemies each Round until defeated. III. When the effect is in play, ⓵ Defense of affected enemies becomes 0 ⓶ The Character's Damage will be dealt regardless of enemies' specific Damage-reducing Resistance. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3090 | Gigant Gauntlet | Skill Effect | I. Turn the columns on the far left and far right sides into Enchanted Earth Runestones. II. Explode the middle 4 columns. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3091 | Cursed Vine Tree | Skill Effect | I. Deal a Light Damage of accumulated Rounds (dissolving Runestones is necessary) x 500,000 to all enemies, ⇒ to the max 3,000,000 ⇒ regardless of Initial Shield & Enchanted Runestone Shield. II. If the Skill is activated when accumulation reaches the max Damage, ⇒ Damage received -90% for 1 Round. Counting resets when the Skill is activated. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
3092 | Super Slash | Skill Effect | I. Turn Heart Runestones into Enchanted Light Runestones. For 1 Round, II. Convert the Damage of "Burning" (excluding "Hellfire") to HP Recovery. III. The Character's Attack x 6. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3093 | Switching (3093) | Skill Effect | This Skill can be activated only when ≥60 Light Runestones are dissolved in the first batch cumulatively: I. Switch II. For 1 Round, Damage received will be lowered to 0. (applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.) | ||
Begin CD | 17 | Min CD | 3 | ||
Monster(s) | |||||
3094 | Cruel Sun | Skill Effect | I. Explode non-Light Runestones to generate Enchanted Fire Runestones. For 1 Round, II. Change the Character's Attack into Fire Attribute. III. Fire Runestones also possess the effect of other Attributive Runestones. | ||
Begin CD | 13 | Min CD | 6 | ||
Monster(s) | |||||
3095 | Divine Sword Escanor | Skill Effect | I. Turn Heart Runestones into Enchanted Light Human Runestones. For 1 Round, II. Convert the Damage of "Burning" to HP Recovery. III. The Character's Attack x 12. IV. The Character's Damage will be dealt regardless of Initial Shield & Quintet Elemental Shield. | ||
Begin CD | 15 | Min CD | 8 | ||
Monster(s) | |||||
3096 | Ark | Skill Effect | I. Restore all Runestones to normal state. For 1 Round, II. CDs of enemies who have received Damage will be delayed for 1 Round. III. CDs of Demon enemies who have received Damage will be delayed for 1 Round additionally. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3097 | Let There Be Light | Skill Effect | By tapping a non-Light Runestone on the Magic Circle of Elements, I. Explode Runestones of that type. For 2 Rounds, II. Drop rate of that Runestones will be transferred to that of Light Runestones. III. Light Runestones also possess 50% effect of other Attributive Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3098 | Chorizo Strike | Skill Effect | For 1 Round, the Character randomly launches 20 extra Fire and Light attacks totally as much as 10% of its Attack. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3099 | Red Bite | Skill Effect | I. Deduct 5% of the enemy's current HP and convert to HP Recovery. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3100 | Demonic Blood | Skill Effect | For 1 Round, I. By dissolving a group of 6 Runestones of the bottom row in the first batch, Demon Attack x 1.5. II. By dissolving a group of 6 Runestones of the top row in the first batch, Damaged received -50%. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3101 | Explosive Spirit | Skill Effect | I. Clear all additional effect(s) in play. II. Explode all Heart Runestones to generate Enchanted Runestones. | ||
Begin CD | 10 | Min CD | 5 | ||
Monster(s) | |||||
3102 | Spirit Summoning | Skill Effect | I. Clear all additional effect(s) in play. II. Explode the column below the Monster to generate Heart Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3103 | Elemental Trail | Skill Effect | I. Clear all additional effect(s) in play. For 1 Round, II. Turn the first 6 Runestones touched while moving into Runestones of the Monster's Attribute. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3104 | Ignition of Potential | Skill Effect | I. Clear all additional effect(s) in play. For 1 Round, II. The Monster's Attack x 5. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3105 | Liberated Mind | Skill Effect | I. Release the locked Skill of the Monster (This Skill will not be locked). II. Clear all additional effect(s) in play. ⇒ Fully recover HP. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3106 | Shock of Smell | Skill Effect | I. Explode the columns below Elves ⓵ to generate Enchanted Elf Runestones of the Attributes of “Frutties” in the columns below “Frutties". ⓶ to generate Enchanted Elf Runestones in the columns below other Members. For 1 Round, II. Elf Attack x 2.8. III. Turn the columns below “Frutties" into Enchanted Elf Runestones of the Attributes of “Frutties” at the end of the Round. IV. For every “Frutties" present in the Team, ⇒ Effect II & III stay in play for 2 Rounds additionally, ⇒ to the max 5 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3107 | Inspiration for Humans and Gods | Skill Effect | This Skill can be activated only when Human and God are in the Team: I. Attack of the Monster and neighboring Human & God x 3. II. When there is another additional effect in play, extend Runestone-moving time by 3 seconds until not ≥6 Earth Runestones are dissolved. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3108 | Carnival of Light | Skill Effect | I. When both the Leader and Ally are “Origin of All Sins - Eve”, all "Origin of All Sins - Eve" gets 2 Forbidden Fruits. For 2 Rounds, II. Turn the bottom row into Enchanted Runestones. III. Light & Demon Attack x 2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3109 | Neat and Tidy | Skill Effect | For 1 Round, I. Human Attack x 1.8. II. Water Runestones also possess 50% effect of other Attributive Runestones. III. If ≥10 Runestones of one type are dissolved, the Monster's current Skill CD -6. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3110 | Aquatic Tune | Skill Effect | For 1 Round, I. Water & Heart Runestones can be dissolved by aligning 2 or more of them in the first batch. II. If ≥20 Runestones are dissolved in the first batch, turn all Runestones into Runestones of all types next Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3113 | Defrosting Fountain | Skill Effect | For 3 Rounds, I. Frozen Runestones can be dissolved. II. Beast & God Attack & Recovery x 2. III. For every Beast or God Runestone dissolved, ⇒ Recover 3000 HP. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3114 | Auspicious Fire | Skill Effect | I. Ignite all enemies for 3 Rounds. II. When the effect is in play, enemies' Defense will be reduced to 0. For 3 Rounds, III. Modify the first 6 Runestones touched while moving to become Beast Runestones. IV. If the Team has only Beasts or Gods, Boss Skill "Burning" (excluding "Hellfire") will be nullified. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3116 | Blaze Slasher - Billows of Runes EX | Skill Effect | For 1 Round, I. Other Runestones also possess the effect of Water Runestones. II. If there are Runestones of 5 Attributes upon Skill activation, ⓵ Turn Attributive Runestones into Enchanted Runestones. ⓶ Current Skill CD -3. III. If not, turn all Runestones into random Runestones of 5 Attributes. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3117 | Slash of Roaring Flames - EX | Skill Effect | For 1 Round, I. Team Attack x 2. II. God Attack x 2.5 III. If the Leader is a Fire God, ⇒ Fire Runestones can be dissolved by aligning 2 or more of them in the first batch. IV. If there are ≥5 Fire Runestones upon Skill activation, ⇒ Effect I - III stay in play for 2 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3118 | Coronation of Beasts - EX | Skill Effect | I. Turn the column below the Monster and Earth Runestones ⇒ into Enchanted Earth Beast Runestones. II. If the Leader is a Beast, ⇒ fully charge the Craft Apparatus. III. If there are no Heart Runestones upon Skill activation, ⇒ turn all Runestones into Enchanted Beast Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3119 | Charm of Flowing Glow - EX | Skill Effect | For 3 Rounds, I. Turn 3 Runestones into Enchanted Light Human Runestones (Heart Runestones rank first in priority). II. If all Light Runestones are dissolved in the first batch, ⇒ turn the bottom row into Enchanted Light Runestones at the beginning of next Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3120 | Coronation - Dark & Gods EX | Skill Effect | I. Turn Light Runestones into Enchanted Dark Runestones. II. Turn Dark Runestones into Enchanted Dark God Runestones. For 1 Round, III. When the Team has only Gods, ⇒ Dark Runestones can be dissolved by aligning 3 or more of them in the first batch. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
3121 | Mighty Eight Hand Mirror - EX | Skill Effect | I. Turn all Runestones into Enchanted God Runestones. For 2 Rounds, II. Absorb the first Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc. of the enemy in the Round. III. Launch a Fire Counterattack as much as 1,000x the absorbed Attack to it regardless of Defense and Enchanted Runestone Shield. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
3122 | Immense Power of Earth Spirits - EX | Skill Effect | I. Turn all Runestones into Enchanted Heart Runestones and Enchanted Earth God Runestones of fixed numbers and fixed positions. For 1 Round, II. Earth and Heart Runestones can be dissolved by aligning 2 or more of them in the first batch. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3123 | Time-freezing Notion - EX | Skill Effect | I. Extend Runestone-moving time to 10 seconds. II. Unlimited Runestone movement without dissolving within Runestone-moving time. III. Enemies' Defense will be reduced to 0. The Skill stays in play until deactivation or defeated. This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Modify all Runestones to become God Runestones. ⓶ Turn Dark Runestones into Enchanted God Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3124 | Gunfire Blast | Skill Effect | I. Clear the negative effect of "B&W Zone". II. Attack of Member(s) with additional effect in play and "Gospel of Stars - Saint" x 2.2. III. By dissolving God Runestones, ⇒ God(s) launches an extra attack as much as 50% of own Attack. The Skill stays in play until deactivation or defeated. This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Fully recover HP. ⓶ Turn the column below God ⇒ into Enchanted Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3125 | Deformity | Skill Effect | I. Turn all Enchanted Runestones ⇒ into non-Enchanted Runestones. II. Unlimited Runestone movement in 12 seconds without dissolving and this will not be counted as 1 Round. For 1 Round, III. Team Attack & Recovery x 2.6. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3126 | Astrology Manipulation | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements: ⇒ Explode Runestones of this type ⇒ to generate Enchanted God Runestones of the same type. For 1 Round, II. If Water, Fire or Earth Runestones are exploded: ⓵ Light & God Attack x 2. ⓶ "Twelve Zodiacs" & "Star Burst Pulses" ⇒ Active Skill CD -2. III. If Light or Dark Runestones are exploded: For every group of Runestones dissolved in the first batch, ⇒ Combo & Ex. Combo +1 ⇒ to the max +10. IV. If Heart Runestones are exploded: ⓵ Light & God Attack x 1.6. ⓶ For every 2 groups of Runestones dissolved in the first batch, ⇒ Combo & Ex. Combo +1 ⇒ to the max +10. ⓷ "Twelve Zodiacs" & "Star Burst Pulses" ⇒ Active Skill CD -1. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3127 | Monument of Life | Skill Effect | I. Explode all Weakened, Frozen Runestones and the column below the Monster to generate Water Runestones. For 1 Round, II. Combo & Ex. Combo +3. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3128 | Bloody Blossom | Skill Effect | For 1 Round, I. Attack basic value of all Members becomes 0. ⓵ Add 2x the deducted Attack basic value of each Demon to the Character. ⓶ Add the deducted Attack basic value of non-Demon Members to the Character. II. The Character's Damage will be dealt regardless of Initial Shield. III. If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ The Character's Skill CD -2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3129 | Earth Dominion | Skill Effect | I. Explode Fire Runestones to generate Enchanted Earth Demon Runestones. For 1 Round, II. Extend Runestone-moving time to 15 seconds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3130 | Demonic Inferno | Skill Effect | I. Turn Earth Runestones into Enchanted Fire Demon Runestones. For 1 Round, II. For every group of Runestones dissolved in the first batch, ⓵ consume 15% HP ⓶ increase the Monster's Attack ⇒ to the max x 8 for 7 groups dissolved. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3131 | Dazzle of Thunder | Skill Effect | I. Explode the column of Electrified Runestone to generate Enchanted Runestones. For 1 Round, II. Electrify all enemies. III. Attack of affected enemies -50%. IV. God Attack basic value becomes 0. V. Add the deducted Attack basic value to God Leader & God Ally. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3132 | Venom Corrosion | Skill Effect | For 1 Round, I. Boss Skill "Sticky Land" will be nullified. II. Dark Runestones also possess 50% effect of other Attributive Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3133 | Burst of Despair | Skill Effect | I. Explode all Runestones ⓵ to generate Earth Runestones in odd columns. ⓶ to generate Fire Runestones in even columns. II. When the Team has only Demons, ⇒ modify all Runestones to become Demon Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3134 | Power of Soulstone | Skill Effect | I. Modify all Runestones to become Machina Runestones. For 1 Round, II. The distribution of Runestones will be recorded upon the completion of moving Runestones (including the effects of Enchanted Runestones and Race Runestones). ⇒ The 1st batch of Runestones to be dropped will be the recorded Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3136 | Ruthless Waves | Skill Effect | I. Turn Heart and Fire Runestones into Enchanted Water Beast Runestones. For 1 Round, II. Drop rate of Heart Runestones becomes 0. III. If there are ≥3 Attributes in the Team, ⇒ Active Skill CD -3 upon Skill activation. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3137 | Ice Cannibalism | Skill Effect | I. Freeze all enemies for 2 Rounds. For 1 Round, II. The 10 Runestones to be dropped in the first batch will be Water Demon Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3138 | Serpent Aggression | Skill Effect | I. Explode Weathered Runestones. Upon successful explosion, ⇒ CDs of all enemies will be delayed for 2 Rounds. For 1 Round, II. Turn the first 8 Runestones touched while moving into Beast Runestones of the Monster's Attribute. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3139 | Roar of Storm | Skill Effect | For 2 Rounds, I. Enemies' Defense will be reduced to 0. II. Damaged received -40%. III. By dissolving all Earth Runestones in the first batch, ⇒ God's and Elf's Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3140 | Mooncake Bomb | Skill Effect | I. Ignite all enemies and turn them into Fire Attributes for 2 Rounds. For 2 Rounds, II. Turn Earth Runestones into Fire Demon Runestones. III. Turn Dark Runestones into Light Demon Runestones. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3141 | Hypnotic Nightmare | Skill Effect | I. Hypnotize all enemies. II. Affected enemies will be inactivated for 3 Rounds. III. When the effect is in play, ⇒ Damage dealt to enemies x 1.5. IV. When Heart Runestones are dissolved in the first batch, ⇒ enemies will be woken up. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3143 | Flow of Elves | Skill Effect | I. Modify 10 Runestones to become Elf Runestones (non-Race Runestones rank first in priority). For 1 Round, II. Runestones can be dissolved by aligning 2 or more of them in the first batch. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3144 | Anti-poison Belly | Skill Effect | For 3 Rounds, I. The Team will not be poisoned. II. Extend Runestone-moving time to 12 seconds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3145 | Good Fortune | Skill Effect | For 3 Rounds, the more Races and Attributes in the Team, ⇒ the less the Damage received, ⇒ to the max -88% for 5 Attributes and 6 Races in the Team. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3146 | Hiss of Snake | Skill Effect | For 3 Rounds, I. Turn Dark Runestones touched while moving into Enchanted Beast Runestones. II. If the Team has only Beasts, turn Runestones touched while moving into Enchanted Beast Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3147 | Enchanted Overflow | Skill Effect | I. Turn all Runestones into Enchanted Runestones of 5 Attributes. For 1 Round, II. The more Attributes dissolved, ⇒ the higher the Attack of the Character & "Fire of Sagacity - Enlil", ⇒ to the max x 6. III. If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ turn the column below the Character and "Fire of Sagacity - Enlil" into Enchanted Runestones of the Character's Attribute next Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3148 | Phantom of Demon | Skill Effect | I. Fully recover HP. II. All "Demon of Omniscience - Laplace": ⇒ change to 【Phantom】 mode. | ||
Begin CD | 13 | Min CD | 4 | ||
Monster(s) | |||||
3149 | Truth of Demon | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements twice: ⓵ Remove Runestones of the 1st type. ⓶ Generate Runestones of the 2nd type. II. Turn all Runestones into Enchanted Demon Runestones. For 1 Round: III. Unlimited Runestone movement without dissolving. IV. Each Demon launches 1 extra attack. V. Demon Damage will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield. VI. All "Demon of Omniscience - Laplace": ⇒ change to 【True】 mode. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
3150 | Abyss Assault | Skill Effect | For 1 Round: Attack of the first Dark Member with the highest Attack basic value from the left x 10. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
3151 | Rages Unleash | Skill Effect | I. Release the locked Skill of the Monster. For 1 Round, II. The Monster's Attack x 20. III. The Monster's Damage will be dealt regardless of enemies' Defense and Fixed Combo Shield. IV. No attacks could be launched by other Members. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3152 | Battlefield of Waves - Water | Skill Effect | I. Alter the Attributes of all enemies into Fire. II. Water Damage dealt to Fire enemies will increase additionally. Effect I - II stay in play for 2 Rounds. For 2 Rounds: III. Each Member launches 1 extra Water Attack. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3153 | Battlefield of Waves - Fire | Skill Effect | I. Alter the Attributes of all enemies into Earth. II. Fire Damage dealt to Earth enemies will increase additionally. Effect I - II stay in play for 2 Rounds. For 2 Rounds: III. Each Member launches 1 extra Fire Attack. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3156 | Death Blow | Skill Effect | I. If enemy's HP ≤15%, ⇒ instantly kill. II. If enemy's HP >15%, ⇒ deduct 40% of the enemy's current HP. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3157 | Can't Escape! | Skill Effect | For 1 Round, I. The Character's Attack x 4. II. Extend Runestone-moving time to 25 seconds. III. The Frozen Runestones touched while moving will be restored to normal state. IV. If there are ≥3 “EVA Pilots” in the Team, ⇒ refresh “A.T. Field”. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3158 | Switching (3158) | Skill Effect | I. Switch. II. The limit of the Character's “Sync Rate” becomes 400%. III. The Character's “Sync Rate” increases by 100%. IV. Explode the columns of “EVA Pilots” to generate Enchanted God Runestones of that Character's Attribute. V. At the end of the Round, turn the columns of “EVA Pilots” into Enchanted God Runestones of that Character's Attribute. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3159 | A.T. Field Open | Skill Effect | I. Explode all Runestones and Petrified Runestones to generate Enchanted Runestones of 5 Attributes. For 2 Rounds, II. The Character's Attack x 3. III. By dissolving Attributive Runestones, ⇒ the Character launches an extra attack of each Attribute dissolved. IV. By dissolving ≥3 Attributes of Runestones, the Character's Damage will be dealt regardless of Puzzle Shield. V. If there are ≥3 “EVA Pilots” in the Team, ⇒ refresh “A.T. Field”. | ||
Begin CD | 14 | Min CD | 8 | ||
Monster(s) | |||||
3160 | Firm Resolution | Skill Effect | I. Restore all Runestones to normal state. For 1 Round, II. Unlimited Runestone movement without dissolving. III. Stun and Inactivate the enemies after attacking based on the Character's “Sync Rate”: ▋100% - 199%:1 Round ▋200% - 299%:2 Rounds ▋300% - 400%:3 Rounds | ||
Begin CD | 16 | Min CD | 10 | ||
Monster(s) | |||||
3161 | Please Give Me Wings | Skill Effect | This Skill can be activated only when the current EP of “Shinji Ikari & Test Type-01 Awaken” is ≥8 : I. Upon Skill activation, ⓵ The “Shinji Ikari & Test Type-01 Awaken” with the lowest EP in the Team ⇒ the Character's EP becomes 0. ⓶ Reset the Skill of all “Rei Ayanami & EVA Proto Type-00”. II. All enemies ⓵ Attack -50%. ⓶ Defense will be reduced to 0. III. Explode all Runestones, Frozen Runestones and Petrified Runestones to generate Enchanted Runestones of 5 Attributes in the rows. For 1 Round, IV. Attacks could be launched only by “Shinji Ikari & Test Type-01 Awaken”. V. All Attributive Runestones also possess 200% effect of other Attributive Runestones. VI. Record the distribution of Runestones upon the completion of moving Runestones (including the effects of Enchanted Runestones and Race Runestones). ⇒ The first batch of Runestones to be dropped will be the recorded Runestones. VII. The Damage of “Shinji Ikari & Test Type-01 Awaken” will be dealt regardless of enemies' Defense and Puzzle Shield. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3162 | Combat Mode | Skill Effect | I. Turn all enemies' Attributes into Earth for 2 Rounds. II. Turn the top and bottom row into Enchanted God Runestones. III. Turn the middle 3 rows into Enchanted God Runestones of each type in the columns. For 1 Round, IV. The 10 Runestones to be dropped in the first batch will be Enchanted Fire Runestones. V. If there are ≥3 “EVA Pilots” in the Team, ⇒ refresh “A.T. Field”. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3163 | Battle Mode | Skill Effect | For 1 Round, I. Extend Runestone-moving time by 7 seconds. II. Turn the first 7 Runestones touched while moving into Enchanted God Runestones. (Runestone-turning Path - Special Type) III. God Attack & Recovery x 2.7. IV. If there are ≥3 “EVA Pilots” in the Team, ⇒ refresh “A.T. Field”. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3164 | Switching (3164) | Skill Effect | I. Switch. II. The Character enters Deadly Dormancy after 7 Rounds. For 7 Rounds, III. The Character's Attack & Recovery x 3.7. IV. Refresh “A.T. Field” each Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3165 | Annihilation | Skill Effect | I. Upon Skill activation and at the beginning of each Round: ⇒ Deduct 50% of Team HP (bottom out at 1) II. The Character's Attack & Recovery x 2.5. III. Active Skills of “EVA Pilots” will not be locked. The Skill stays in play until HP is 1. | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
3166 | Wild Raid | Skill Effect | I. Turn all Runestones into Enchanted Fire God Runestones and Heart Runestones of fixed numbers and fixed positions. II. If the Leader is “EVA Pilots”, ⓵ the Character's EP +2 after activation. ⓶ Damage of the Team will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield for 1 Round. | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
3167 | N2 Missile | Skill Effect | I. Restore all Runestones to normal state. II. Explode all Runestones ⇒ to generate Enchanted God Runestones. III. Deal a Light Damage of 50 million to all enemies regardless of Defense, Enchanted Runestone Shield and Fixed Combo Shield. For 1 Round: IV. Gods: ⇒ Each launches 1 extra Light attack. For 3 Rounds: V. The Character: ⇒ 【Skill & Attack Lock】 | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3168 | Desperate Strike | Skill Effect | For 2 Rounds, I. Recovery becomes 0. II. Human and God Attack x 2.5. III. If there are ≥3 “EVA Pilots” in the Team, ⇒ The Character's Skill CD -2. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3169 | Blood-stained Strike | Skill Effect | For 2 Rounds, I. Damage received x 1.5. II. Increase the drop rate of Runestones of the Leader's Attribute. III. Human and God Attack x 2. IV. If there are ≥3 “EVA Pilots” in the Team, ⇒ The Character's Skill CD -2. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3170 | Magic Strike | Skill Effect | For 2 Rounds, I. Nullify all Damage-reducing Skills. II. Ex. Combo +1 for every Combo made, ⇒ to the max +10 Ex. Combo. III. If there are ≥3 “EVA Pilots” in the Team, ⇒ The Character's Skill CD -2. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3171 | The Promised Moment | Skill Effect | I. Turn 12 Runestones in 4 corners into Enchanted Water, Fire, Earth and Light Runestones (3 for each). For 1 Round, II. Runestones can be dissolved by aligning 3 or more of them in the first batch. III. The first batch of Runestones to be dropped in the column below the Character will be Enchanted Dark Runestones. IV. The first batch of Runestones to be dropped in the columns below “Shinji Ikari & EVA Test Type-01” and “Shinji Ikari & Test Type-01 Awaken” will be Heart Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3172 | Battle Time | Skill Effect | I. Explode Earth Runestones and the column below the Character to generate Enchanted Earth Runestones. For 1 Round, II. Earth Runestones also possess 50% effect of other Attributive Runestones. III. Dodge an attack of a Human, God or Machina enemy. IV. After dodging an attack, ⇒ the Character's Skill CD -4. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3173 | Bellicose Snipping | Skill Effect | I. Explode Weathered Runestones, Earth Runestones and the column below the Character to generate Enchanted Earth God Runestones. For 1 Round, II. Earth Runestones also possess the effect of other Attributive Runestones. III. Boss Skill "Sticky Land" will be nullified. IV. For every Race Runestone dissolved in the first batch, ⓵ Combo count +1, ⇒ to the max Combo count +8. ⓶ The Character launches an extra attack as much as 30% of her own Attack, ⇒ to the max 8 extra attacks. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3174 | Fire Cannons | Skill Effect | I. Explode the columns below Fire God and Earth God to generate corresponding Attributes of God Runestones. For 1 Round, II. The Character, "Asuka & EVA Production Model-02 (Rebuild) Combat Mode", "Asuka & EVA Production Model-02 (Rebuild) Beast Mode 4th Phase" & "Mari & EVA Production Model Custom Type-08β" ⇒ launch 3 extra attacks of their own Attribute as much as 50% of their own Attack. III. For every "Asuka & EVA Production Model-02 (Rebuild) Combat Mode", "Asuka & EVA Production Model-02 (Rebuild) Beast Mode 4th Phase" & "Mari & EVA Production Model Custom Type-08β" present in the Team, ⇒ the Skill stays in play for 1 more Round ⇒ to the max 5 Rounds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3175 | Human Instrumentality Project | Skill Effect | This Skill can be activated only when HP is full: I. The Character's Attack becomes 0. II. Human and God Attack x 2. III. Attack of “EVA Pilots” x 1.4 additionally. The Skill stays in play until Team HP ≤40%. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3176 | Attack of The 4th Angel | Skill Effect | Consume 50% Team HP to activate the Skill. (can be activated only when HP >50%) I. Explode Electrified Runestones and the column below the Character ⇒ to deal 4 million non-Attributive Damage to all enemies. For 1 Round, II. The Character's Damage dealt to God and Machina enemies x 2.5 additionally. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3177 | Energy Whips | Skill Effect | I. Turn the far left and far right columns into Enchanted Fire Runestones. For 1 Round, II. The Character launches 6 extra attacks as much as 50% of its own Attack. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3178 | Particle Beam | Skill Effect | I. Randomly change Attributes of all Runestones. II. Turn all non-Enchanted Runestones into Enchanted Runestones. For 1 Round, III. For each Enchanted Runestone turned, ⇒ Damage received -5% ⇒ to the max -100%. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3179 | Blazing Particle Beam | Skill Effect | I. Randomly change Attributes of all Runestones. II. Turn all non-Enchanted Runestones into Enchanted Runestones. III. For each Enchanted Runestone turned, ⇒ deal 500,000 non-Attributive Damage to all enemies. IV. Ignite all enemies for 3 Rounds. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3180 | Charged Particle Beam | Skill Effect | I. Randomly change Attributes of all Runestones. II. Turn all non-Enchanted Runestones into Enchanted Runestones. III. For each Enchanted Runestone turned, ⇒ deal 500,000 non-Attributive Damage to all enemies. IV. Electrify all enemies for 3 Rounds. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3181 | Velocity of Fall | Skill Effect | I. Explode Weakened Runestones and non-Fire Runestones ⇒ to generate Enchanted Runestones. For 1 Round, II. Extend Runestone-moving time to 15 seconds. III. When there is Boss Skill "Burning" in play, ⇒ Unlimited Runestone movement without dissolving. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3182 | Infection Spread | Skill Effect | I. Modify all Runestones to become God Runestones. For 1 Round, II. The Attack basic value of God Member on the left becomes 0. III. Add 3.5x the deducted Attack basic value to the Character's Attack. IV. The Character's Damage will be dealt regardless of enemies' Defense. V. If the Member on the left is “Asuka & EVA Production Model-02”, ⇒ the effect stays in play for 5 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3183 | This is an Order | Skill Effect | For 3 Rounds: I. Water, Fire and Earth Runestones also possess the effect of Light and Dark Runestones. II. “Rei Ayanami & EVA Proto Type-00” & "Shinji Ikari & Kaworu Nagisa & EVA 13" ⇒ Attack basic value becomes 0. III. Add 3x the deducted Attack basic value to the Character's Attack basic value. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3184 | Overpowered Assault | Skill Effect | For 1 Round, I. Turn the first 6 Runestones touched while moving into Enchanted Light God Runestones. II. Light Runestones also possess 50% effect of other Runestones. III. For every God Runestone dissolved in the first batch, ⇒ recover 3,000 HP ⇒ to the max 30,000 HP. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3185 | Switching (3185) | Skill Effect | I. Switch. II. Skill CD of “Angels” other than “The 10th Angel” -8. III. Explode 18 fixed positions of Runestones in a cross shape ⇒ to generate Enchanted God Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3186 | Overpowered Assault - EX | Skill Effect | For 1 Round, I. Turn the first 8 Runestones touched while moving into Enchanted Light God Runestones. II. Light Runestones also possess the effect of other Runestones. III. For every God Runestone dissolved in the first batch, ⇒ recover 3,000 HP ⇒ to the max 30,000 HP. | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
3187 | Penetrable Ray | Skill Effect | For 1 Round I. Attack of “Angels” x 3. II. The Character launches 3 extra Light and 3 extra Dark attacks as much as 50% of its own Attack. III. When the Team has only Gods, ⇒ the Character's Damage will be dealt regardless of "Quintet Elemental Shield". | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
3188 | Spear of Longinus | Skill Effect | I. Tap and explode 2 columns to generate Enchanted Runestones of the Member's Attribute in each column. II. After Skill activation, there is a 40% chance that Skill CD will become 0 (one activation each Wave). This Skill will not be locked. | ||
Begin CD | 17 | Min CD | 5 | ||
Monster(s) | |||||
3189 | Seal Unlocked | Skill Effect | I. Release the locked Skills of Gods. (This Skill will not be locked) For 1 Round, II. Team Attack x 2. III. The Combo count will be 13. | ||
Begin CD | 19 | Min CD | 7 | ||
Monster(s) | |||||
3190 | Bravo Show | Skill Effect | For 1 Round, I. Boss Skill "Burning" (excluding "Hellfire") will be nullified. II. Boss Skill "Sticky Land" will be nullified. III. Leader, Ally, “Maurice the Ringmaster” & “Circus Wonder” series, ⇒ Attack x 3.5. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3191 | Sinful Monologue | Skill Effect | I. Upon Skill activation, lock the Skill of other Member(s) whose Skill is currently activable. II. The Monster's Attack & Recovery x 5. The Skill stays in play within the Wave. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3192 | Ablaze Tune | Skill Effect | I. Turn Fire and Heart Runestones into Enchanted God Runestones. For 1 Round, II. Fire & God Attack & Recovery x 1.8. III. By dissolving ≥5 types of Runestones in the first batch, ⇒ the Monster's Skill CD -5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3193 | Gloomy Pursuit | Skill Effect | I. Turn 12 Runestones into Enchanted Elf Runestones (non-Race Runestones rank first in priority). For 1 Round, II. The Monster's Attack becomes 0. III. The Member on the left launches 6 extra attacks. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3196 | Tide of Freedom | Skill Effect | I. Unlimited Runestone movement without dissolving in 15 seconds. For 1 Round, II. Team Attack x 2.2. III. If the Team has only Water Monsters, ⇒ Water Runestones can be dissolved singly or in groups of 2 or more. ⇒ The effect stays in play until 30 Water Runestones are dissolved. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
3197 | Wrath of Demons - Water | Skill Effect | I. Turn 2 random columns into Water Demon Runestones. For 1 Round, II. The Attack of Leader and Ally x 3. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3198 | Wrath of Demons - Fire | Skill Effect | I. Turn 2 random columns into Fire Demon Runestones. For 1 Round, II. The Attack of Leader and Ally x 3. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3201 | Wrath of Demons - Dark | Skill Effect | I. Turn 2 random columns into Dark Demon Runestones. For 1 Round, II. The Attack of Leader and Ally x 3. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3203 | Wrath of Demons - Water EX | Skill Effect | I. Restore all cracked positions. II. Explode the left column of the Monster and 1 random column ⇒ to generate Enchanted Water Demon Runestones. For 1 Round, III. The Monster, Leader and Ally ⇒ Attack x 3.5. | ||
Begin CD | 31 | Min CD | 5 | ||
Monster(s) | |||||
3204 | Battlefield of Tides | Skill Effect | I. Alter the Attributes of all enemies into Fire. II. Water Damage dealt to Fire enemies will increase additionally Effect I - II stay in play for 2 Rounds. III. If all enemies in a Wave are defeated when the Skill is in play, ⇒ current Skill CDs -4. For 2 Rounds: IV. Each Member launches 1 extra Water attack. | ||
Begin CD | 34 | Min CD | 8 | ||
Monster(s) | |||||
3205 | Wrath of Demons - Fire EX | Skill Effect | I. Restore all cracked positions. II. Explode the left column of the Monster and 1 random column ⇒ to generate Enchanted Fire Demon Runestones. For 1 Round, III. The Monster, Leader and Ally ⇒ Attack x 3.5. | ||
Begin CD | 31 | Min CD | 5 | ||
Monster(s) | |||||
3206 | Battlefield of Torridity | Skill Effect | I. Alter the Attributes of all enemies into Earth. II. Fire Damage dealt to Earth enemies will increase additionally Effect I - II stay in play for 2 Rounds. III. If all enemies in a Wave are defeated when the Skill is in play, ⇒ current Skill CDs -4. For 2 Rounds: IV. Each Member launches 1 extra Fire attack. | ||
Begin CD | 34 | Min CD | 8 | ||
Monster(s) | |||||
3211 | Wrath of Demons - Dark EX | Skill Effect | I. Restore all cracked positions. II. Explode the left column of the Monster and 1 random column ⇒ to generate Enchanted Dark Demon Runestones. For 1 Round, III. The Monster, Leader and Ally ⇒ Attack x 3.5. | ||
Begin CD | 31 | Min CD | 5 | ||
Monster(s) | |||||
3212 | Speed Kill - Fearless Tornado | Skill Effect | I. If the enemy's HP is ≤40%, ⇒ instantly kill. II. If not, ⇒ deplete 40% of the enemy's total HP. For 2 Rounds, III. Runestone movement will not be stopped when a tornado is touched. IV. Boss Skill "Burning" will be nullified. V. Team Attack x 2.6. VI. No attacks could be launched in the 3rd Round. | ||
Begin CD | 34 | Min CD | 8 | ||
Monster(s) | |||||
3213 | Beast Forces | Skill Effect | Tap an animal icon on the Magic Circle to change the Character's mode. 【Deer】 ⓵ Explode all Runestones. For 3 Rounds, ⓶ Team Recovery becomes 0. ⓷ Recover 45,000 HP each Round. 【Bear】 For 1 Round, ⓵ Damage received will become 0. (applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.) 【Wolf】 ⓵ Turn the Attributive Runestones of Beasts and Heart Runestones into Enchanted Runestones. For 1 Round, ⓶ Beast Attack x 2. ⓷ Damage of the Team will be dealt regardless of Initial Shield. 【Eagle】 ⓵ CD of Beasts other than "Dagda" -1. For 1 Round, ⓶ All Runestones also possess the effect of other Attributive Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3214 | Intertwined Fate | Skill Effect | I. Restore all Runestones to normal state. II. Explode all Runestones to generate Enchanted Water Dragon Runestones and Enchanted Fire Dragon Runestones of fixed numbers and fixed positions. For 1 Round, III. Dragons, Humans, Elves & Demons, ⇒ Attack x 2. IV. Damage of the Team will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3216 | Rage of Fire Dragon | Skill Effect | I. Red Dragon Point +50. II. Turn Heart Runestones into Enchanted Fire Dragon Runestones. For 1 Round, III. The Monster's Attack x 3. IV. Turn Heart Runestones into Enchanted Fire Runestones at the end of the Round. | ||
Begin CD | 10 | Min CD | 4 | ||
Monster(s) | |||||
3217 | Destined Protection | Skill Effect | For 1 Round, I. Heart Runestones also possess 200% effect of Attributive Runestones. II. Runestones can be dissolved by aligning 2 or more of them, until 25 Runestones of one type are dissolved. III. The Monster enters a dying state (fatigue state) at the end of the Round for 2 Rounds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3218 | Bloodline of Demon & Human | Skill Effect | I. Explode all Runestones to generate: ⓵ Demon Runestones in the columns below Demons; ⓶ Human Runestones in the columns below Humans. For 1 Round, II. The Character's Attack will be lowered to 0. III. Damage received will be lowered to 100. (applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.) | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3219 | Charm of Earth | Skill Effect | For 2 Rounds, I. Earth Members & Elves: ⇒ Attack & Recovery x 1.8. II. If all Members have the same Recovery basic value, ⓵ Extend Runestone-moving time by 4 seconds. ⓶ Runestone movement will not be stopped when an Electrified Runestone is touched. III. If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ the Skill stays in play. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3220 | Beast Covenant (3220) | Skill Effect | For 2 Rounds I. When the Team has only Beasts: ⓵ Team Attack & Recovery x 1.8. ⓶ Damage of the Team will be dealt regardless of Fixed Combo Shield. II. Otherwise, ⓵ Race Runestones of the Monster's Attributes will be dropped in the columns in the first batch. III. When the Team has “Guardian of Reverie - Ingrid”, ⇒ both effects I & II will be granted. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3221 | Machine Slam | Skill Effect | I. Fully recover HP. II. Turn Water, Fire & Earth Runestones into Enchanted Runestones. For 1 Round, III. Machinas launch an extra Light and Dark attack. IV. If HP is 1 upon Skill activation, ⇒ dodge the first attack of the first attacking enemy. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3222 | Divinity of Elements | Skill Effect | For 1 Round, I. Unlimited Runestone movement without dissolving. II. By dissolving Attributive Runestones, the Monster, “Enoch”, “Charlouette the Magic Agency” and “The Eight Xian” launch an extra attack of the corresponding Attribute as much as 50% of its own Attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3223 | The Gehenna | Skill Effect | I. Explode Earth Runestones to generate Enchanted Fire Runestones. II. Demon Attack x 1.8. III. When Demons activate their Active Skills for the 1st time each Round, ⇒ deal 6-million Fire Damage to all enemies regardless of Defense. The Skill stays in play within the Wave. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3224 | Heidi's Punch | Skill Effect | By tapping a type of Runestone on the Magic Circle of Elements: For 3 Rounds, I. Turn this type of Runestones touched while moving into Enchanted Earth Runestones. II. The Monster's Attack x 4. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3225 | Arts of Defrosting | Skill Effect | I. Explode all Frozen Runestones. II. Turn 15 Runestones at fixed positions into Enchanted Dark Runestones. III. For every group of Dark Runestones dissolved in the first batch, ⇒ Ex. Combo +1, ⇒ to the max +15. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3226 | Demonic Tornado | Skill Effect | I. Turn Earth and Heart Runestones into Enchanted Demon Runestones. For 1 Round, II. Boss Skill "Sticky Land" will be nullified. III. Runestone movement will not be stopped when a tornado is touched. IV. For every Demon Runestone dissolved in the first batch, ⇒ Combo count +1, ⇒ to the max +10. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3227 | God Flames | Skill Effect | This Skill can be activated only when the Leader is God: For 1 Round, I. God Attack x 1.8. II. God(s) launches an extra Fire and Light attack as much as 50% of own Attack. III. By dissolving Fire God Runestones in the first batch, ⇒ current Skill CD -3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3228 | Roar of Gloom | Skill Effect | I. Turn 12 Runestones at fixed positions into 6 Enchanted Light Beast Runestones and 6 Enchanted Dark Beast Runestones. II. Beasts (other than “Hostile Lightning Flash - Hundun”) whose current Skill CD ≥5 ⇒ Skill CD -1. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3229 | Dance in the Snow | Skill Effect | I. Explode all Frozen Runestones and Fire Runestones to generate Water Human Runestones. For 2 Rounds, II. Drop rate of Fire Runestones will be transferred to that of Water Runestones. III. Boss Skill "Burning" (excluding "Hellfire") will be nullified. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3230 | X'mas Dazzles | Skill Effect | I. Turn all Runestones into Enchanted Runestones. For 1 Round, II. Team Attack & Recovery x 1.5. III. The 1st batch of Runestones to be dropped will be Enchanted Runestones. IV. If the Team has Humans and Elves, ⇒ Skill CD -2 upon Skill activation. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3231 | Dragon Howls | Skill Effect | I. Turn Heart Runestones into Runestones of the Leader's Attribute. II. Turn Water Runestones into Enchanted Dragon Runestones. For 1 Round, III. Combo count +3. IV. For every extra Race in the Team, ⇒ the Skill stays in play for 1 more Round, ⇒ to the max 3 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3232 | Tentacles Smash | Skill Effect | I. Turn Heart Runestones into Runestones of the Leader's Attribute. II. Turn Fire Runestones into Enchanted Elf Runestones. For 1 Round, III. Runestones of the Leader's Attribute also possess 50% effect of other Runestones. IV. For every extra Race in the Team, ⇒ the Skill stays in play for 1 more Round, ⇒ to the max 3 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3233 | Dungeon of Torment | Skill Effect | I. Turn Heart Runestones into Runestones of the Leader's Attribute. II. Turn Earth Runestones into Enchanted God Runestones. For 1 Round, III. The Leader's and Monster's Attack x 3. IV. For every extra Race in the Team, ⇒ the Skill stays in play for 1 more Round, ⇒ to the max 3 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3234 | The One Eye | Skill Effect | I. Turn Light Runestones into Enchanted Demon Runestones. II. Turn Heart Runestones into Runestones of the Leader's Attribute. For 1 Round, III. The Leader and the Monster launch 4 extra attacks as much as 50% of their own Attack. IV. For every extra Race in the Team, ⇒ the Skill stays in play for 1 more Round, ⇒ to the max 3 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3235 | Venom of Serpent | Skill Effect | I. Turn Dark Runestones into Enchanted Beast Runestones. II. Turn Heart Runestones into Runestones of the Leader's Attribute. For 1 Round, III. Damage received -65%. IV. For every extra Race in the Team, ⇒ the Skill stays in play for 1 more Round, ⇒ to the max 3 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3236 | Petrification Breaker | Skill Effect | I. Turn Earth Runestones into Enchanted Beast Runestones. II. Restore all Petrified Runestones. After restoring, ⇒ the Monster's Skill CD -5. For 1 Round, III. The Monster's Attack x 4. IV. The Monster's Damage can be dealt regardless of Initial Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3237 | Fix Breaker | Skill Effect | I. Turn 12 Runestones into Enchanted Elf Runestones (non-Race Runestones rank first in priority). For 1 Round, II. The Monster's Attack becomes 0. III. Attack of the Member on the left x 5. IV. Damage of the Member on the left will be dealt regardless of Fixed Combo Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3242 | Stream of Wisdom | Skill Effect | Turn 5 to 8 Runestones into Enchanted Water Runestones (Heart Runestones rank first in priority). | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
3243 | Overpressure | Skill Effect | For 2 Rounds, I. Inactivate all enemies. II. When the effect is in play, deduct 10% of the enemy's current HP at the end of each Round. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
3244 | Release of Lust | Skill Effect | I. The Monster's Attack x 4. II. The Monster's Damage can overpower the enemies. The Skill stays in play until a group of ≥6 Light Runestones are dissolved in the first batch. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3245 | Extreme Battle | Skill Effect | I. When there are ≥3 Light Human in the Team, ⇒ restore all Runestones to normal state. For 2 Rounds, II. Deduct 25% of Team HP at the beginning of each Round. III. Team Attack x 2. IV. Extend Runestone-moving time to 20 seconds. V. Active Skills of the Team will not be locked. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
3246 | Strong Defense | Skill Effect | I. Damage received -75% for 1 Round. II. Dodge all Attacks of enemies next Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3247 | Blazing Power | Skill Effect | I. Explode non-Fire & non-Heart Runestones ⇒ to generate Enchanted Runestones of Members' Attributes. For 1 Round, II. The Monster's Attack x 10, regardless of Defense. No attacks could be launched by other Members. III. If the Team has “Auspice of Protection - Cang Bi” or “Billows of Freedom - Cang Bi”, ⇒ the Damage received in the Round will not lead to your defeat. IV. If the Team has “No. 8299 - Leonard”, ⇒ Fire and Heart Runestones also possess the effect of each other. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3248 | Combo Covenant | Skill Effect | I. Explode all Frozen and Weakened Runestones. II. The Character's Attack basic value will be 1. III. Attack bonus +40% for Ex.Combos or Combos made. The Skill stays in play until Combo count <4. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3249 | Defensive Stance - Water+ | Skill Effect | I. Turn Fire Runestones into Enchanted Heart Runestones. II. Turn the column below the Monster into Heart Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
3250 | Defensive Stance - Fire+ | Skill Effect | I. Turn Earth Runestones into Enchanted Heart Runestones. II. Turn the column below the Monster into Heart Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
3251 | Defensive Stance - Earth+ | Skill Effect | I. Turn Water Runestones into Enchanted Heart Runestones. II. Turn the column below the Monster into Heart Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
3252 | Thunder Chains | Skill Effect | I. Turn Light Runestones into Enchanted Light Dragon Runestones. II. Turn Heart Runestones into Enchanted Heart Runestones. III. Deal 1,500,000 Light Damage to all enemies regardless of Defense and Enchanted Runestone Shield. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3253 | Darkness Void | Skill Effect | I. Turn Dark Runestones into Enchanted Dark Dragon Runestones. II. Turn Heart Runestones into Enchanted Heart Runestones. III. Deal 1,500,000 Dark Damage to all enemies regardless of Defense and Enchanted Runestone Shield. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3255 | Dragon Frost | Skill Effect | I. Turn the column below the Monster into Enchanted Dragon Runestones. II. Freeze all enemies to inactivate them and change their Attributes into Water for 1 Round. III. If the Leader and Ally are Dragons, ⇒ the effect stays in play for 3 Rounds. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3256 | Fire Dragon Claws | Skill Effect | I. Explode Heart Runestones and the column below the Monster to generate Enchanted Fire Dragon Runestones. For 1 Round, II. If the Leader and Ally are Dragons, ⇒ the Monster's Attack x 5. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3257 | Scorching Flames | Skill Effect | I. Turn the column below the Monster into Enchanted Dragon Runestones. II. Ignite all enemies to inactivate them and change their Attributes into Fire for 1 Round. III. If the Leader and Ally are Dragons, ⇒ the effect stays in play for 3 Rounds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3258 | Dragons' Shielding - EX+ | Skill Effect | I. Modify all Runestones to become Dragon Runestones. II. If the Team has only Dragons, ⇒ turn Runestones into Enchanted Dragon Runestones. For 1 Round, III. Damage received decreases in proportion to the no. of Dragons, to the max -100%. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3259 | Skycracking Howls | Skill Effect | I. Explode all Runestones to generate Enchanted Runestones. For 1 Round, II. Combo count +5. III. If the Leader and Ally are Dragons, ⇒ Combo count +10. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3260 | Light Dragon Claws | Skill Effect | I. Explode Heart Runestones and the column below the Monster to generate Enchanted Light Dragon Runestones. For 1 Round, II. If the Leader and Ally are Dragons, ⇒ the Monster's Attack x 5. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3261 | Swastika of Light | Skill Effect | I. Turn all Runestones into Enchanted Light and Enchanted Heart Runestones of fixed numbers and fixed positions. For 1 Round, II. Light and Dragon Attack x 2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3262 | Dragon Centralization - Gloom EX | Skill Effect | I. Dragon Attack basic value becomes 0. II. Add 1.5x the deducted Attack basic value to the Character's Attack basic value. III. The Character's Damage can be dealt regardless of Initial Shield. IV. At the beginning of each Round, modify 3 random Runestones to become Dragon Runestones (the Skill stays in play until deactivation or defeated). This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Modify the columns below Water and Dark Dragons to become Dragon Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3263 | Animosity of Dragons | Skill Effect | I. Clear the negative effect of "B&W Zone". For 1 Round, II. Modify all Runestones touched while moving to become Dragon Runestones. III. The neighboring Members launch 2 extra Dark attacks. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3267 | Godspeed Flames | Skill Effect | I. Turn 3 Runestones into Enchanted Fire Runestones (Earth Runestones rank first in priority). II. Before the end of the Round, ⇒ the Skill can be reactivated once. III. At the end of the Round, ⇒ Skill CD will be reset. For 1 Round, IV. The Character's Attack x 2. V. If there are ≥2 enemies present upon Skill activation, ⇒ the Character's Attack x 3 additionally. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3268 | Ion Gun | Skill Effect | I. Electrify all enemies to inactivate them for 1 Round. II. Attack of electrified enemies -50% for 2 Rounds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3269 | Melt Creeper | Skill Effect | I. Explode the columns below Machinas in order; to generate Runestones of Machina's Attributes and Heart Runestones. II. Ignite all enemies to change their Attribute into Fire for 3 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3270 | Strafing Barrage | Skill Effect | I. Explode 10 random Runestones not adjacent to each other (including Frozen and Petrified Runestones) to generate Light Runestones. For 1 Round, II. If the Character's Fuel is 100% upon Skill activation, ⇒ Light Runestones can be dissolved by aligning 2 or more of them. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3271 | Angel Aura | Skill Effect | I. Fully recover HP. II. Explode Heart Runestones. ⓵ By exploding ≥1 Heart Runestone(s): For 2 Rounds ▋Team Attack x 1.6. ▋Damage received -40%. ⓶ By exploding ≥8 Heart Runestones: ⇒ the effect stays in play for 4 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3272 | Lock-on Strike | Skill Effect | I. Modify 1 type of Runestones that are the most in number to become Machina Runestones. For 1 Round, II. For every Machina Runestone dissolved, “Vile” and “Vile (Goliath)”: ⓵ Launch an extra attack, to the max 10 extra attacks. ⓶ Damage dealt to electrified enemies x 2.5 additionally. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3273 | Enemy-tracking Device | Skill Effect | For 1 Round, I. Damage received -80%. II. Damage of “Sigma” will be dealt regardless of Defense. III. Unlimited Runestone movement without dissolving. IV. Turn Runestones touched while moving into Enchanted Runestones. V. When all Machinas in the Team have 100% Fuel upon Skill activation, ⇒ the effect stays in play for 3 Rounds. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
3274 | Raikousen | Skill Effect | For 1 Round I. The Character's Attack x 5. II. Electrify enemies when attacking to inactivate them for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3275 | C-Flasher | Skill Effect | I. Explode the bottom 2 rows to generate Light or Dark Runestones and deal 200,000 non-Attributive Damage to all enemies. For 1 Round, II. Single Attack becomes Full Attack. III. The Character's Damage will be dealt regardless of Defense. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3276 | Crimson Shadow | Skill Effect | I. Turn Fire Runestones into Enchanted Fire Machina Runestones. For 1 Round, II. The Character launches 3 extra attacks. For 3 Rounds, III. The Character enters a frenzied state. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3277 | Beat the Mavericks | Skill Effect | I. Fuel of Machinas +20%. II. Explode the column(s) below Machina(s). ⇒ As for the column(s) of "ROCKMAN X DiVE" Diamond Seal Characters and “Navigator RiCO”, ⇒ Runestones of that Character's Attribute will be generated. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3278 | Energy Dash | Skill Effect | I. Turn Water Runestones into Light Runestones. II. Turn Fire Runestones into Dark Runestones. III. Turn Earth Runestones into Heart Runestones. IV. When all Machinas in the Team have 100% Fuel upon Skill activation, ⇒ turn all Runestones into Enchanted Machina Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3279 | Electric Shock Round | Skill Effect | I. “Vile” and “Vile (Goliath)”: ⓵ Fuel increases to 100%. ⓶ Skill CD -1. II. Turn all Runestones into Enchanted Runestones. III. Electrify all enemies to inactivate them for 1 Round. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3280 | Whirlwind (3280) | Skill Effect | I. Deal 2 million Earth Damage to all enemies. For 2 Rounds, II. Damage received -70%. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3281 | Flurry of Flame | Skill Effect | I. Turn the top row into Fire Runestones. For 1 Round, II. Frozen Runestones can be dissolved. III. The Character's Attack x 4. IV. The Character's Damage will be dealt regardless of Defense. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3282 | Shotgun Ice | Skill Effect | For 1 Round I. Freeze all enemies to inactivate them and alter their Attributes into Water. II. When the effect is in play, Runestone movement will not be stopped when a tornado is touched. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3283 | Charge Shot | Skill Effect | I. Fuel of Machinas +15%. II. Turn Runestones as many as the accumulated Rounds +2 (dissolving Runestones is necessary) ⇒ into Enchanted Machina Runestones of the Character's Attribute (Runestones of the Character's Counter Attribute rank first in priority), ⇒ to the max 7 Runestones. For 1 Round, III. The more the accumulated Rounds (dissolving Runestones is necessary), ⇒ the higher the Character's Attack, ⇒ to the max x 4 for 5 accumulated Rounds. IV. If the Skill is activated when accumulation reaches the max, ⇒ restore all cracked positions. The accumulated Rounds will be reset upon Skill activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
3284 | Spiral Blast Shot - Whirlpool | Skill Effect | I. Tap 3 rows to explode them (including Frozen Runestones) and generate Enchanted Water Runestones and Enchanted Heart Runestones of fixed numbers and fixed positions For 1 Round, II. Attack of all "X" x 2.2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3285 | Spiral Blast Shot - Lightning | Skill Effect | I. Tap 3 rows to explode them and generate Enchanted Light Runestones and Enchanted Heart Runestones of fixed numbers and fixed positions. For 1 Round, II. The Character launches an extra Water attack and an extra Fire attack as much as 4x of its Attack. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3286 | Nova Strike | Skill Effect | For 1 Round, I. Generate Enchanted Machina Runestones in the first batch based on the type of the last Runestone you let go to end moving. II. If the Leader is "Ultimate Armor X", ⇒ the Character's Skill CD -3 at the end of the Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3287 | Ryuuenjin | Skill Effect | I. Explode all Frozen Runestones. II. Turn 3 non-Fire and non-Heart Runestones into Enchanted Fire Machina Runestones. III. Ignite all enemies to change their Attribute into Fire for 1 Round. For 1 Round, IV. The more the Fire Runestones dissolved, ⇒ the higher the Character's Attack, ⇒ to the max x 5 for 10 Fire Runestones dissolved. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
3288 | Switching (3288) | Skill Effect | I. Switch. For 1 Round, II. Dodge the first attack of the first attacking enemy. III. When the Character's Fuel is 100% upon Skill activation, ⇒ dodge all Attacks of enemies. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3289 | Blood Moon | Skill Effect | I. Explode Electrified Runestones and Runestones of the enemy's Attribute to generate Runestones not of the enemy's Attribute. II. If ≥8 Runestones are exploded, ⇒ the Character's EP +2. For 1 Round, III. The first batch of 8 Runestones to be dropped will be Fire Machina Runestones. | ||
Begin CD | 11 | Min CD | 5 | ||
Monster(s) | |||||
3290 | Flames of Illusion | Skill Effect | I. Turn 5 non-Fire and non-Heart Runestones into Enchanted Fire Machina Runestones. II. Ignite all enemies to change their Attribute into Fire for 2 Rounds. For 2 Rounds, III. The Character's Damage will be dealt regardless of Initial Shield. IV. The more the Fire Runestones dissolved, ⇒ the higher the Character's Attack, ⇒ to the max x 6 for 10 Fire Runestones dissolved. V. If an enemy is defeated, ⇒ the Character's EP +2. | ||
Begin CD | 14 | Min CD | 8 | ||
Monster(s) | |||||
3291 | Floating Mines | Skill Effect | For 2 Rounds, I. Damage received -40%. II. Runestone movement will not be stopped when an Electrified Runestone is touched. III. If you start with an Attributive Runestone, ⇒ turn the first 5 Runestones touched while moving ⇒ into Enchanted Runestones of the Attribute you started with. (Runestone-turning Path - Special Type) IV. Fire attack can overpower Fire enemies. V. When the effect is in play, each time another Machina activates its Active Skill, ⇒ the effect stays in play for 1 more Round, ⇒ to the max for 5 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3292 | Heroic Mettle | Skill Effect | I. If the Leader is "Divinity of War - Chiyou", ⇒ restore all cracked positions. II. Tap one of the board setups to: ⓵ Remove all Runestones. ⓶ Generate Runestones according to the setup. ▋Setup 1【Water, Fire, Earth】 ▋Setup 2【5-Attribute & Heart】 ▋Setup 3【Light, Dark, Heart】 Available only in the "Berserk" mode: ▋Setup 4【Ultimate - 5-Attribute & Heart】 | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
3294 | Prestige of Beasts | Skill Effect | For 1 Round, I. Extend Runestone-moving time to 12 seconds. II. The Frozen Runestones touched while moving will be restored to normal state. III. Modify Runestones touched while moving to become Beast Runestones. IV. For every 3 Beast Runestones dissolved in the first batch, ⇒ Combo count +1. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3295 | Mystic Colors | Skill Effect | For 2 Rounds, I. Elf Attack & Recovery x 1.6. II. "Sticky" will be nullified. III. Modify Runestones touched while moving to become Elf Runestones. IV. If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ the number of Rounds that the Skill staying in play will not reduce. V. When the Team has the same Recovery basic value, ⇒ the Monster's Attack x 5. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3296 | Corrupted Spirit | Skill Effect | I. Fully recover HP. For 1 Round, II. For Dark and Heart Runestones that are Electrified, Frozen, Weakened, Lock-for-Recovery and Petrified, ⇒ they will be restored to normal state upon being touched. III. By dissolving Dark or Heart Runestones in the first batch, ⇒ Damage of Elves will be dealt regardless of Puzzle Shield and Initial Shield. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3297 | Etiquette of Elves | Skill Effect | I. For the columns below Elves: ⓵ Turn the 1st and 5th Runestones into Enchanted Heart Runestones. ⓶ Turn the 2nd, 3rd and 4th Runestones into Enchanted Runestones of the Member's Attribute in each column. For 1 Round, II. Team Attack x 2. III. If all Runestones are dissolved in the first batch, ⇒ modify all Runestones to become Elf Runestones at the end of the Round. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3298 | Claw of Sky | Skill Effect | For 1 Round, I. The first batch of 8 Runestones to be dropped will be Runestones of the Leader's Attribute. II. If the Team has only Dragons, the effect stays in play for 2 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3299 | Crimson Raid | Skill Effect | For 1 Round, I. Team Recovery becomes 0. II. The Monster launches 4 to 6 extra attacks randomly. III. For every extra Fire Member present in the Team, ⇒ the Skill stays in play for 1 more Round, ⇒ to the max 5 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3300 | Play Wild - Fire | Skill Effect | For 1 Round, I. By dissolving ≤4 types of Runestones in the first batch: ⓵ The Monster's Attack x 6 (no sharing). ⓶ Deal 60x Fire Damage to all enemies before attacks. II. By dissolving ≥5 types of Runestones in the first batch: ⓵ The Monster launches 5 extra attacks (one Attribute each). ⓶ The Monster's Damage will be dealt regardless of Defense. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3301 | Moves of Charm | Skill Effect | I. Turn 12 Runestones into Enchanted Elf Runestones (non-Race Runestones rank first in priority). For 1 Round, II. Unlimited Runestone movement without dissolving. III. The Monster's Attack becomes 0. IV. Attack of the Member on the left x 4. V. Damage of the Member on the left will be dealt regardless of Defense. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3302 | Overpowering Blast | Skill Effect | Deal 500,000,000 non-Attributive Damage to all enemies regardless of Defense. | ||
Begin CD | 5 | Min CD | 5 | ||
Monster(s) | |||||
3303 | Breakthrough of Tricolor Siege | Skill Effect | I. Release the locked Skills of Machinas. (This Skill will not be locked) II. Remove all Runestones to generate Enchanted Water, Enchanted Fire and Enchanted Earth Runestones of fixed numbers and fixed positions. For 1 Round, III. Damage will be dealt regardless of Puzzle Shield and Initial Shield. IV. Damage of “Ruler of Scorching Flames - Pompeii” will be dealt regardless of Quintet Elemental Shield. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
3304 | Arts of Shaman | Skill Effect | I. The Monster's Attack x 2.5. II. Modify the column below the Monster to become Beast Runestones. III. Heart Runestones also possess the effect of Attributive Runestones, until no Beast Runestones are dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3305 | Symphony of Gods | Skill Effect | I. Explode the columns below the Monster and neighboring Members ⇒ to generate Enchanted God Runestones. II. If the neighboring Member(s) is a God or a Water Monster, ⇒ Enchanted God Runestones of that neighboring Member's Attribute will be generated in the columns below the neighboring Member(s). | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3306 | Ice Breaking Vortex | Skill Effect | I. Explode all Frozen Runestones to generate Water Runestones. For 1 Round: II. Attack & Recovery of Gods and Water Monsters x 2. III. If Frozen Runestones are exploded, ⇒ the Monster's Skill CD -4. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3307 | Sense of Creation | Skill Effect | I. Explode Water, Earth and Light Runestones ⇒ to generate Enchanted Fire, Enchanted Dark and Enchanted Heart Runestones. For 1 Round: II. Unlimited Runestone movement without dissolving. III. If all Runestones are dissolved in the first batch, ⇒ modify all Runestones to become Human Runestones at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3308 | Elemental Talent | Skill Effect | For 1 Round: I. The 1st batch of Runestones to be dropped will be Enchanted Runestones. II. Runestones can be dissolved by aligning 2 or more of them in the first batch. III. The Monster's Attack x 4. IV. The Monster's Damage will be dealt regardless of Defense. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3309 | Arts of Blood | Skill Effect | I. Turn all Race Runestones into Fire Runestones. For 2 Rounds: II. Attack & Recovery of Beasts and Fire Monsters x 1.5. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3310 | Dark Elemental Power | Skill Effect | I. Upon Skill activation and at the end of each Round (dissolving Runestones is necessary), ⇒ turn 1 type of Runestones that are the most in number into Enchanted Dark Runestones. II. If Dark Runestones are the most in number, ⇒ the Monster's Skill CD -3. The Skill stays in play within the Wave. III. Release the locked Skill of the Monster. (This Skill will not be locked) | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3311 | Spring of Wisdom | Skill Effect | By tapping an Attributive Runestone on the Magic Circle of Elements: I. Explode the Runestones other than that Attribute to generate Heart Runestones. For 1 Round: II. Extend Runestone-moving time to 10 seconds. III. Heart Runestones and Runestones of that Attribute also possess 50% effect of each other. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3312 | Dark Mystics | Skill Effect | I. Turn Weathered Runestones into Enchanted Dark Human Runestones upon Skill activation. II. If the Runestone in the bottom left corner is picked up to start moving, ⇒ the Character's Attack x 3.5. III. If the Runestone in the bottom right corner is picked up to start moving, ⇒ the Character's Attack & Recovery x 2. The Skill stays in play until the Character launches no attack. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3313 | Heart Confession | Skill Effect | For 2 Rounds: I. Drop rate of Light Runestones will be transferred to that of Heart Runestones. II. Heart Runestones to be dropped will be Enchanted Runestones. III. Human Attack & Recovery x 1.8. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3314 | Fearless Mind | Skill Effect | For 1 Round: I. Unlimited Runestone movement without dissolving. II. For Heart Runestones that are Electrified, Frozen, Weakened, Lock-for-Recovery and Petrified, they will be restored to normal state and turned into Enchanted Human Runestones upon being touched. III. By dissolving all Heart Runestones in the first batch, ⇒ the Monster's Skill CD -2. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3315 | Bravery of Humans | Skill Effect | I. Turn all Runestones into Enchanted Human Runestones. For 1 Round: II. By tapping an Attributive Runestone on the Magic Circle of Elements: ⓵ The Monster's Attack x 12 (no sharing). ⓶ Change the Monster's Attack into that Attribute. ⓷ The Monster's Damage will be dealt regardless of Defense, Initial Shield and Puzzle Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3316 | Elven Tactics | Skill Effect | I. Turn 12 Runestones into Enchanted Elf Runestones (non-Race Runestones rank first in priority). For 1 Round, II. The Monster's Attack becomes 0. III. Attack of the Member on the left x 3. IV. The Member on the left launches an extra Water, Fire and Dark attack as much as 50% of their own Attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3317 | Improvised Path | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 20 seconds. II. Runestones can be dissolved by aligning 2 or more of them in the first batch. III. Team Attack x 2. IV. Beast Attack x 2.5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3318 | Carrot Lure | Skill Effect | For 1 Round: I. Turn the first 8 Runestones touched while moving into Enchanted Heart Runestones. II. The enemies attack themselves or each other once. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3319 | Burst of Soft Drinks | Skill Effect | For 1 Round: I. Boss Skill "Burning" (excluding "Hellfire") will be nullified. II. The Character launches 4 extra attacks (Fire, Earth, Light and Dark each). III. If the Leader is a Character of "PUI PUI MOLCAR", ⇒ the Leader also gets the extra attack effect. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3320 | Mol Mission | Skill Effect | I. Turn all Runestones into Heart, Light and Dark Runestones of fixed numbers and fixed positions. For 1 Round, II. Heart Runestones also possess 200% effect of Attributive Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3321 | Anti-zombie Armor | Skill Effect | For 1 Round: I. Damage received -35%. II. Explode all Frozen, Electrified and Petrified Runestones to generate Enchanted Heart Beast Runestones. III. If ≥3 Runestones are exploded, ⇒ the Character's Skill CD -4. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
3322 | Total Concentration - Water Breathing | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 20 seconds. II. Turn Runestones touched while moving into Enchanted Runestones. (Runestone-turning Path - Special Type) III. Based on the first batch of Combos made in the Round, ⇒ one of the Forms of Water Breathing will be activated for 1 Round. ▋1-3 Combos 【Water Breathing Third Form: Flowing Dance】 ⓵ Dodge an attack of Demon enemy. ⓶ The Character's Attack x 3. ⓷ The Character's Damage will be dealt regardless of Quintet Elemental Shield. ⓸ Turn the column below the Character into Enchanted Water Human Runestones at the end of the Round. ▋4-8 Combos 【Water Breathing Eighth Form: Waterfall Basin】 ⓵ Single Attack becomes Full Attack. ⓶ The Character's Attack x 8. ⓷ The Character's Damage will be dealt regardless of Fixed Combo Shield. ⓸ Turn Runestones around 3 Water Runestones into Enchanted Water Human Runestones at the end of the Round. ▋≥9 Combos 【Water Breathing Tenth Form: Constant Flux】 ⓵ The Character's Attack x 10. ⓶ No attacks could be launched by other Members. ⓷ The Character's Damage will be dealt regardless of Quintet Elemental Shield, Fixed Combo Shield and Puzzle Shield. ⓸ The 1st batch of Runestones to be dropped will be Enchanted Human Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3323 | Switching (3323) | Skill Effect | This Skill can be activated only when the current HP is ≤40% or "Nezuko Kamado" is in the Team or ≥30 Water Runestones are dissolved cumulatively: I. Switch. II. Turn all Runestones into Enchanted Water and Enchanted Fire Runestones of fixed numbers and fixed positions. | ||
Begin CD | 6 | Min CD | 6 | ||
Monster(s) | |||||
3324 | Hinokami Kagura | Skill Effect | For 1 Round: I. Attack basic value of other Team Members becomes 0. II. Add 3.5x the original Attack basic value of “Tanjiro Kamado”, “Hinokami - Tanjiro Kamado” and “Nezuko Kamado” to the Character's Attack basic value. III. Change the Character's Attack into Fire Attribute. IV. The Character's Damage will be dealt regardless of: ⓵ Runestone Combo Nullifying; ⓶ Combo Seal V. Water and Fire Runestones can be dissolved singly or in groups of 2 or more in the first batch. VI. The more groups of Water and Fire Runestones dissolved in the first batch, ⇒ the more extra attacks to be launched by the Character, ⇒ to the max 6 extra attacks. | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
3325 | Hinokami Kagura - EX | Skill Effect | For 2 Rounds: I. Attack basic value of other Team Members becomes 0. II. Add 3.5x the original Attack basic value of “Tanjiro Kamado”, “Hinokami - Tanjiro Kamado” and “Nezuko Kamado” to the Character's Attack basic value. III. Change the Character's Attack into Fire Attribute. IV. The Character's Damage will be dealt regardless of: ⓵ Runestone Combo Nullifying; ⓶ Combo Seal. V. Water and Fire Runestones can be dissolved singly or in groups of 2 or more, until 20 Water or Fire Runestones are dissolved. VI. The more groups of Water and Fire Runestones dissolved in the first batch, ⇒ the more extra Fire attacks to be launched by the Character, ⇒ to the max 6 extra attacks. VII. At the end of this Skill effect, ⇒ the Character enters a fatigue state for 2 Rounds. This Skill can be activated only when the Craft Apparatus is fully charged; no Dragonic Compulsion can be launched upon the Round of Skill activation. | ||
Begin CD | 16 | Min CD | 10 | ||
Monster(s) | |||||
3326 | Exploding Blood | Skill Effect | For 2 Rounds: I. Ignite all enemies. II. Change their Attribute into Fire; deal Fire Damage as much as 500x the Character's Attack to all enemies each Round. III. Extend Runestone-moving time regardlessly by 5 seconds. IV. Turn Dark Runestones into Enchanted Fire Runestones. V. Turn Light Runestones into Enchanted Water Runestones. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
3327 | Beast Breathing Fang Three: Devour | Skill Effect | I. Clear the hypnotized state of the Character. (This Skill can be activated regardless of Hypnosis.) II. Explode 10 Runestones at fixed positions (in the shape of "X") ⇒ to generate Enchanted Race Runestones at random (Earth Human, Heart Human, Earth Beast and Heart Beast). For 1 Round: III. "Sticky" will be nullified. IV. The Team launches an extra Afterattack as much as 2.5x the Character's Attack to all enemies. V. If the Leader is a Beast, ⇒ the current Skill CD -3 at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3328 | Thunder Breathing First Form: Thunderclap and Flash Sixfold | Skill Effect | I. Remove hypnosis of the Character. II. Turn 13 Runestones at fixed positions into Enchanted Light Human Runestones. For 1 Round, III. The Character launches 6 extra Light attacks. IV. Electrify enemies when attacking. V. The Character's Attack will be dealt regardless of ⓵ Defense; ⓶ Puzzle Shield. VI. If Team HP is ≤50% upon Skill activation, ⇒ the Character's Attack x 2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3329 | Insect Breathing Butterfly Dance Caprice | Skill Effect | I. Poison all enemies. Absorb enemies' HP each Round as much as 300x the Character's Recovery regardless of Attribute and Defense until the enemies' defeat. If the enemies are Demons, this Damage will be dealt regardless of their Skills. II. If there are ≥3 "Demon Slayer: Kimetsu no Yaiba” Diamond Seal Characters in the Team, ⓵ Clear all additional effect(s) in play; ⓶ Fully recover HP. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3330 | Rapid Three Slashes | Skill Effect | I. Tap and explode 3 Runestones and Runestones adjacent to them ⇒ to generate Enchanted Heart Runestones. For 1 Round: II. Heart Runestones also possess the effects of Attributive Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3331 | Magical Aroma of Daylight (3331) | Skill Effect | I. Explode Heart Runestones ⇒ to generate non-Heart Runestones. For 1 Round: II. The enemies attack themselves or each other once. III. If the enemies are Demons, ⇒ the Skill stays in play for 1 more Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3332 | Magical Aroma of Daylight (3332) | Skill Effect | I. Explode Heart Runestones ⇒ to generate Enchanted Runestones. For 1 Round: II. The neighboring Members: ⓵ Attack & Recovery x 3.5. ⓶ Damage will be dealt regardless of Initial Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3333 | Bog Domain | Skill Effect | I. Turn 9 random Runestones into Enchanted Water, Enchanted Fire and Enchanted Earth Runestones. For 1 Round: II. Boss Skill "Sticky Land" will be nullified. III. By dissolving Runestones of ≥3 Attributes in the first batch, ⇒ the Character launches 3 extra attacks as much as 50% of its own Attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3334 | Rapid Drumming | Skill Effect | I. Turn all Runestones ⇒ into Demon Runestones of Demon Members' Attributes and Heart Demon Runestones. II. If the Team has only Demons, ⇒ turn all Runestones once again at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3335 | Total Concentration Water Breathing Eleventh Form: Dead Calm | Skill Effect | I. Restore all Runestones to normal state. II. Turn the outermost Runestones into Water Runestones. For 1 Round: III. Damage received will be lowered to 0. (applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.) Next Round: IV. Turn Runestones touched while moving into Enchanted Human Runestones. V. Team Attack x 2.2. VI. The Character's Damage dealt on Demon enemies x 5 additionally. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3336 | Flame Breathing Esoteric Art Ninth Form: Rengoku (3336) | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements: ⇒ Explode Runestones of this type ⇒ to generate Enchanted Fire Runestones. For 1 Round: II. The Character's Attack x 10 (no sharing). III. The Character's Damage will be dealt regardless of Initial Shield and Trio Elemental Shield. IV. HP becomes 1 at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3337 | Flame Breathing Esoteric Art Ninth Form: Rengoku (3337) | Skill Effect | I. By tapping 2 Runestones on the Magic Circle of Elements: ⇒ Explode Runestones of these 2 types ⇒ to generate Enchanted Fire Human Runestones. For 1 Round: II. The Character's Attack x 15 (no sharing). III. The Character's Damage will be dealt regardless of Initial Shield, Trio Elemental Shield and Puzzle Shield. IV. At the end of the Round, for 2 Rounds: ⓵ The Character enters a fatigue state. ⓶ Humans other than the Character enter a hyper state. This Skill can be activated only when the Craft Apparatus is fully charged; no Dragonic Compulsion can be launched upon the Round of Skill activation. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3338 | Water Element Strike | Skill Effect | For 1 Round: I. The 1st batch of Runestones to be dropped will be Water and Heart Runestones. II. Each Human launches an extra Water attack. III. If the Team has “Tanjiro Kamado”, “Giyu Tomioka” or “Sabito & Makomo”, ⇒ the Skill stays in play for 1 more Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3339 | Eyes of Forced Unconscious Sleep | Skill Effect | I. Hypnotize all enemies. II. Affected enemies will be inactivated for 2 Rounds. III. If the enemies are Humans, ⇒ the effect stays in play for 5 Rounds. IV. When Heart Runestones are dissolved in the first batch, ⇒ the enemies will wake up. V. Damage dealt to hypnotized enemies x 1.5 additionally. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3340 | Human Hunt | Skill Effect | I. Turn Runestones at fixed positions into 15 Earth Runestones and 5 Fire Runestones. For 3 Rounds: II. Damage received -50%. III. The Character launches 3 extra attacks as much as 50% of its own Attack. IV. If an enemy is defeated, ⇒ the number of Rounds that the Skill staying in play will not reduce. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3341 | Mariasobi - Koketsu Arrow (3341) | Skill Effect | For 1 Round: I. Fire Runestones can be dissolved singly or in groups of 2 or more. II. For every group of Fire Runestones dissolved in the first batch, ⇒ the Character launches an extra attack as much as 50% of its own Attack, ⇒ to the max 8 extra attacks. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3342 | Mariasobi - Koketsu Arrow (3342) | Skill Effect | For 1 Round: I. Unlimited Runestone movement without dissolving in 12 seconds. II. Turn all Runestones touched while moving into Enchanted Demon Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3343 | Cutting Thread Rotation | Skill Effect | Lock the positions in 4 corners: I. The more locked positions Summoner passes through while moving (each position will be counted once only), ⇒ the higher the Character's Attack, ⇒ to the max x 2 for passing through 4 corners. II. If Summoner ends moving Runestones at a locked position: ⓵ The Character's Attack x 3 additionally. ⓶ The Character's Damage will be dealt regardless of Fixed Combo Shield. (The Skill stays in play until deactivation or defeated) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Explode 18 Runestones of fixed positions to generate Enchanted Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3344 | Destructive Death: Compass Needle (3344) | Skill Effect | I. Explode all Runestones ⇒ to generate Enchanted Runestones of 5 Attributes at fixed numbers and fixed positions. For 1 Round: II. Runestones can be dissolved by aligning 2 or more of them in the first batch. III. The first batch of Runestones to be dropped will be Enchanted Water Demon Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3345 | Destructive Death: Compass Needle (3345) | Skill Effect | I. Explode all Runestones ⇒ to generate Enchanted Runestones of 5 Attributes at fixed numbers and fixed positions. For 2 Rounds: II. The Character's Damage will be dealt regardless of ⓵ Puzzle Shield; ⓶ Defense. III. The Character launches 6 extra attacks. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3346 | Total Concentration Breathing | Skill Effect | I. Turn the top row into Enchanted Water Runestones. II. Turn the bottom row into Enchanted Heart Runestones. For 1 Round: III. The Character's Attack x 3.5. IV. At the end of the Round, turn the columns below “Tanjiro Kamado” and “Giyu Tomioka” into Enchanted Water Human Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3347 | Human Attack Boost | Skill Effect | I. The Character's Attack becomes 0. II. Human Attack x 2.2. III. Attack of “Tanjiro Kamado” and “Hinokami - Tanjiro Kamado” x 1.5 additionally. (The Skill stays in play until deactivation or defeated) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Turn all Runestones into Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3348 | Mess Around | Skill Effect | By tapping an Attributive Runestone on the Magic Circle of Elements: ⇒ Turn Runestones of that Attribute into Enchanted Runestones with the corresponding effect: 【Water】Lemme freeze you up ლ(`∀´ლ) 【Fire】I don't want "Puzzle" ╚|░☀▄☀░|╝ 【Earth】Like a stone (☉_☉) 【Light】Disperse the dark with love ヾ(*´∇`)ノ 【Dark】Let there be dark 个o(・_・。) | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3349 | Frozen Icicles | Skill Effect | I. Team Attack basic value becomes 0. II. Add 5x the original Attack basic value of each Character into its own Recovery. III. Recovery surplus will become a Full Attack each Round (the Skill stays in play until reactivation or defeat). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3350 | Scarlet Spirits | Skill Effect | I. Team Attack -50%. II. Damage received -50%. III. Drop rate of Heart Runestones increases. IV. Heart Runestones to be dropped will be Enchanted Heart Runestones (the Skill stays in play until reactivation or defeated). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3351 | Resonating Hearts | Skill Effect | I. Attack and Recovery can only be triggered when ≥3 Heart Runestones are dissolved. II. Recovery bonus +120% for Combos made (the Skill stays in play until deactivation or defeated). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3352 | Machina Link | Skill Effect | If there are ≥3 Machinas in the Team: I. Attack bonus +30% for Combos made. II. At the end of the Round, turn 3 Runestones into Enchanted Machina Runestones (Runestones of Team Members' Attributes rank first in priority), until no Machina Runestones are dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3354 | Laser Shot! | Skill Effect | I. Explode all Runestones to generate Enchanted Runestones. For 1 Round: II. All Runestones also possess 50% effect of other Attributive Runestones. III. Damage of the Team dealt to Beast enemies x 2 additionally. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3355 | Icicle Crush - EX | Skill Effect | I. Deal 3 million Water Damage to all enemies, regardless of Defense and Enchanted Runestone Shield. II. Turn 10 Runestones into fixed numbers of Water Dragon and Heart Dragon Runestones (non-Water and non-Heart Runestones rank first in priority). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3356 | Promise of Protection - Blaze | Skill Effect | I. Damage received -40%. II. Turn Fire Runestones touched while moving into Fire Dragon Runestones. III. By dissolving Dragon Runestones, ⇒ Dragon Attack x 1.8. The effect stays in play when Fire or Heart Runestones are dissolved. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3357 | Utmost Fighter - EX | Skill Effect | For 1 Round: I. Team Attack x 2.5. II. If the Leader is a Dragon or Beast: ⓵ The Team will not be poisoned. ⓶ The effect stays in play for 2 Rounds. III. In the next Round, Team Recovery becomes 0. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3358 | Ethnic Resonance - EX | Skill Effect | For 1 Round: I. If the Team has only Dragons: ⓵ Team Attack x 1.6. ⓶ Damage of the Team will be dealt regardless of Initial Shield and Quintet Elemental Shield. II. Otherwise, the more the Races of Monsters in the Team, ⇒ the higher the Team Attack & Recovery, ⇒ to the max x 3 for 4 Races. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3359 | Extensive Elimination | Skill Effect | Explode all Runestones to generate Enchanted Dragon Runestones of the Attribute of the Dragon(s) in the column(s). For column(s) below non-Dragon(s), Runestones will be dropped randomly. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3360 | Dragonic Pact | Skill Effect | I. If there is a Human, God or Demon in the Team, ⇒ turn 15 random Runestones into Enchanted Runestones. II. If 2 out of 3 Races above are present in the Team, ⇒ turn all Runestones into Enchanted Runestones. III. If there is a Dragon, Beast or Elf in the Team, ⇒ Team Attack x 2 for 1 Round. IV. If 2 out of 3 Races above are present in the Team: ⓵ Team Attack x 2.5. ⓶ Damage of the Team will be dealt regardless of Initial Shield. V. If there is a Machina in the Team, For 1 Round: ⓵ Fully recover HP. ⓶ Damage will be dealt regardless of Defense. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3361 | Spirit Alternation - Combustion | Skill Effect | I. Turn Dark Runestones into Fire Dragon Runestones. For 1 Round: II. Ignite all enemies to change their Attribute into Fire. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3362 | Sphere of Waves | Skill Effect | For 3 Rounds: I. Team Attack x 1.5. II. Dragon Attack x 1.8. III. Turn Water Runestones into Enchanted Water Runestones upon Skill activation and at the end of each Round. IV. Drop rate of Heart Runestones will be transferred to that of Water Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3363 | Dragonic Enchantment - Compliance | Skill Effect | I. Turn Runestones as many as the accumulated Rounds +4 into Enchanted Dragon Runestones, to the max 20 Runestones (dissolving Runestones is necessary). For 1 Round, II. For every non-Leader Attribute of Runestones dissolved, ⇒ generate 5 Runestones of Leader's Attribute, ⇒ to the max 20 Runestones for 4 Attributes dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3364 | Assorted Dragonic & Beast Enchantment | Skill Effect | I. Turn all Runestones into Enchanted Dragon and Enchanted Beast Runestones of the Attributes of Dragons and Beasts in the Team. II. If there are ≥3 Attributes in the Team, ⇒ Team Attack x 1.5. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3365 | Call of Dragon - Dark | Skill Effect | This Skill can be activated only when there are Race Runestones: For 1 Round: I. For every Attribute of Runestones dissolved, ⇒ 5 Dark Runestones will be generated, ⇒ to the max 25 Runestones for 5 Attributes dissolved. II. If the Team has only Dark Dragons, ⇒ Dark Runestones to be dropped will be Enchanted Dark Dragon Runestones. III. If the Team has only Dragons, ⇒ Combo count +6. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3366 | Intimidating Dragons | Skill Effect | Dragon Attack x 2 until neither a group of 4 Earth Runestones nor a group of 4 Dark Runestones are dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3367 | Drops of Daybreak Dew | Skill Effect | For 1 Round: I. The 1st batch of Runestones to be dropped will be Dark Runestones. II. Damage will be dealt regardless of Fixed Combo Shield. III. If the Leader and Ally are Beasts, ⇒ Skill CD of the Monster -2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3368 | Mist of the Beast | Skill Effect | I. Modify the column below the Monster to become Beast Runestones. For 1 Round: II. Other Runestones also possess 200% effect of Water Runestones. III. Water Runestones can be dissolved by aligning 3 or more of them in the first batch. IV. If the Monster's Xian Point (XP) is 10 upon Skill activation, ⇒ the Monster launches 8 extra attacks for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3369 | Wings of Flames | Skill Effect | I. Turn Dark Runestones into Fire Runestones. II. Turn Fire Runestones into Enchanted Beast Runestones. III. If the Leader is a God or Beast, ⇒ turn the column below each God and Beast into Race Runestones of that Member's Attribute. IV. If the Monster's Xian Point (XP) is 10 upon Skill activation, ⇒ Damage of Beast(s) will be dealt regardless of Initial Shield. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3370 | Control of Situation | Skill Effect | I. Unlimited Runestone movement in 15 seconds without dissolving. For 1 Round: II. If the Leader and Ally are Beasts: ⓵ Team Attack x 2.5 ⓶ The Damage received in the Round will not lead to your defeat. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3371 | Illegitimate Coronation | Skill Effect | I. Turn the Runestones of the Team Members' Attributes into Enchanted Runestones. For 1 Round: II. Effect of Enchanted Runestones +15%. III. If there are ≥3 Attributes in the Team, ⇒ current Skill CD -3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3372 | Bellow of Billows - EX | Skill Effect | I. Turn 4 random Runestones into Water Elf Runestones. For 1 Round: II. The Monster's Attack x 20 (no sharing to other Team Members). III. The Monster's Damage will be dealt regardless of Initial Shield. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3373 | Arcane Mystic | Skill Effect | I. Release the locked Skill(s) of Dragon(s) and Beast(s). (This Skill will not be locked) II. Remove all Runestones to generate Enchanted Heart Runestones. For 1 Round: III. All Runestones also possess 200% effect of other Runestones. IV. If there are ≥2 Dragons or Beasts in the Team: ⓵ Team Attack & Recovery x 2.5. ⓶ Damage of the Team will be dealt regardless of Puzzle Shield. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
3374 | Dragonic Frenzy | Skill Effect | I. If the Leader is a Dragon or Beast, ⇒ the Monster will turn into【Dragon】form upon Skill activation. II. Turn the column(s) below Dragon(s) into Enchanted Dragon Runestones. For 1 Round: III. By tapping an Attributive Runestone on the Magic Circle of Elements twice: ⓵ Runestones of those 2 types can be dissolved singly or in groups of 2 or more in the first batch. ⓶ The Monster and Member(s) with an additional effect in play launch an extra attack of each of those 2 Attributes as much as 50% of their own Attack. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3375 | Assault of Wildness | Skill Effect | I. If the Leader is a Dragon or Beast: ⓵ The Monster will turn into【Beast】form upon Skill activation. ⓶ Restore all cracked positions. II. Turn the column(s) below Beast(s) into Enchanted Beast Runestones. For 1 Round: III. Attack bonus +50% for Combos made. IV. Damage reflected from enemies -100%. V. Boss Skill “Death Damage” (receiving Damage upon the defeat of the enemy) will be nullified. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3376 | Dragon Pneuma Burst | Skill Effect | I. If the Leader is a Dragon or Beast, ⇒ the Monster will turn into【Dragon】form upon Skill activation. II. Tap 2 rows and turn each of them into 3 Enchanted Dark Dragon and 3 Enchanted Water Dragon Runestones at fixed positions. For 1 Round: III. Team Attack x 2. IV. The Attack of all Members in the next Round will be the same as this Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3377 | Arcane Elements | Skill Effect | For 1 Round: I. Runestones of the Monster's and the Leader's Attribute also possess 50% effect of other Attributive Runestones. II. If the Monster and the Leader are of the same Attribute, ⇒ the effect will increase to 100%. III. For every extra Dragon present in the Team, ⇒ the Skill stays in play for 1 more Round, ⇒ to the max 5 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3378 | Wildness Massacre | Skill Effect | I. If the Leader is a Dragon or Beast, ⇒ the Monster will turn into【Beast】form upon Skill activation. II. Explode the column below the Monster and Frozen Runestones ⇒ to generate Runestones of the Monster's and the Leader's Attribute. For 2 Rounds: III. Boss Skill "Sticky Land" will be nullified. IV. Runestone movement will not be stopped when a tornado is touched. V. Attack & Recovery of Fire Monster(s) & Beast(s) x 1.8. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3379 | Lightning Howl | Skill Effect | I. Tap and turn a column into Enchanted Earth Beast Runestones. For 1 Round: II. Electrify all enemies. III. When the effect is in play, Damage dealt to the enemies x 1.5 additionally. IV. If there are ≥3 Beasts in the Team upon Skill activation, ⇒ the Monster's Skill CD -3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3380 | Bestial Insulation | Skill Effect | I. If the Leader is a Dragon or Beast, ⇒ the Monster will turn into【Beast】form upon Skill activation. II. Explode the column below the Monster and Electrified Runestones ⇒ to generate Runestones of the Monster's and the Leader's Attribute. For 2 Rounds: III. Light Monster(s) & Beast(s): ⓵ Damage will be dealt regardless of "Quintet Elemental Shield". ⓶ Launch an extra Attack of their own Attribute as much as 50% of their own Attack. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3381 | Phantom of Dragons | Skill Effect | I. Tap and turn a row into Enchanted Dark Dragon Runestones. For 1 Round: II. Combo count +3. III. If there is a Dragon with ≥4000 Attack basic value in the Team upon Skill activation, ⇒ the Monster's Skill CD -4. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3382 | Will of Heart | Skill Effect | For 1 Round: I. Attack of the Leader and Ally x 2.5. II. Turn the first 6 Runestones touched while moving into Enchanted Heart Runestones. III. If ≥8 Heart Runestones are dissolved in the first batch, ⇒ the Skill keeps staying in play. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3383 | Fire Resistance | Skill Effect | For 1 Round: I. Boss Skill "Burning" (excluding "Hellfire") will be nullified. II. Attack of Earth Monster(s) & Elf(s) x 2.2. III. By dissolving all present Earth Runestones in the first batch: ⓵ Stun the enemies after attacking to inactivate them for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3384 | Top Maker | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 12 seconds. II. Combo count +8. III. If the Leader is a Human, Dragon or Beast, ⇒ Runestone movement will not be stopped when an Electrified Runestone is touched. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3385 | Devouring Weakness | Skill Effect | For 2 Rounds: I. Weaken the Attack of all enemies by 70%. II. Nullify all Damage-reducing Skills. III. If the Leader is a Human, Dragon or Beast, ⇒ Boss Skill "Burning" (excluding "Hellfire") will be nullified. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3386 | Super Axe Strike (3386) | Skill Effect | I. Explode Light and Dark Runestones to generate non-Light and non-Dark Beast Runestones. For 1 Round: II. Combo count +8. III. If 9 or more Runestones are exploded, ⇒ the Monster's Skill CD -4. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3387 | Super Axe Strike (3387) | Skill Effect | I. Explode Water, Fire and Earth Runestones to generate Light Beast, Dark Beast and Heart Beast Runestones. II. CDs of all enemies will be delayed for 2 Rounds. III. If 14 or more Runestones are exploded, ⇒ the Monster's Skill CD -2. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3388 | Summit of Dragon Power | Skill Effect | I. Turn the bottom row into Water Dragon Runestones. II. Turn the bottom row into Water Dragon Runestones at the end of the Round. For 2 Rounds: III. The first Dragon with the highest Attack from the left, ⇒ the Character's Attack basic value +4000. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3390 | Dragonic Catastrophe | Skill Effect | I. Charge the Craft Apparatus. For 1 Round: II. The Character's Attack x 10. III. The Character's Damage will be dealt regardless of Defense and Trio Elemental Shield. IV. Non-Dragon(s) & non-Beast(s): ⇒ No attacks could be launched for 3 Rounds. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3391 | War of Jungle | Skill Effect | I. Explode the column below the Character to generate Light Runestones. II. Explode the columns below the neighboring Members to generate Earth Runestones. III. The Skill may be ready for reactivation immediately (one reactivation each Wave). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3392 | Dark Manipulation | Skill Effect | I. Release the locked Skill of the Monster. (This Skill will not be locked) For 1 Round: II. Unlimited Runestone movement without dissolving. III. Turn all Runestones touched while moving for the first time into Dark Dragon Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3393 | Heat Ray | Skill Effect | I. Damage received -95%. II. Deal 5,000x non-Attributive Damage to an enemy each Round before attacks. III. The Character's Attack x 5. IV. The Character's Damage will be dealt regardless of Fixed Combo Shield, until receiving Damage from the enemy's attack. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3394 | Ultrasonic Wave Beam | Skill Effect | I. Upon Skill activation and at the end of each Round, turn the bottom row into Enchanted Heart Runestones. II. By dissolving all present Heart Runestones in the first batch, ⇒ the Leader launches an extra Water attack. This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Explode all Runestones; ⓶ Fully Recover HP. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3395 | Uranium Heat Beam | Skill Effect | I. Frozen Runestones can be dissolved. For 1 Round: II. Extend Runestone-moving time by 5 seconds. III. Boss Skill "Burning" (excluding "Hellfire") and “Sticky Land" will be nullified. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3396 | Gravity Beam | Skill Effect | I. Turn the 1st and 2nd columns into Light Runestones. II. Turn the 5th and 6th columns into Dark Runestones. III. By tapping a Runestone on the Magic Circle of Elements, the 3rd and 4th columns will be turned into Runestones of that type. For 1 Round: IV. The first 15 Runestones to be dropped will be Dragon Runestones of the selected type. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3397 | Mega Buster | Skill Effect | I. Upon the activation of the Skill and at the end of the Round: ⓵ Turn the 2nd row into Light Machina Runestones. ⓶ Turn the 4th row into Dark Machina Runestones. For 1 Round: II. The Character launches 5 extra attacks as much as 50% of its own Attack. III. The Character's Damage will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3398 | Bubble Heat Ray | Skill Effect | For 1 Round: I. Upon the activation of the Skill and at the end of the Round, turn the column below the Character into Earth Beast Runestones. II. Runestone movement will not be stopped when a tornado is touched. III. For every extra Beast or Elf in the Team, ⇒ the Skill stays in play for 1 more Round, ⇒ to the max 5 Rounds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3399 | Flurry Slash | Skill Effect | I. Turn Light and Dark Runestones into Earth Runestones. For 1 Round: II. The Character and the neighboring Humans: ⇒ Launch an extra Water attack and an extra Fire attack as much as 25% of their own Attack. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3400 | Hex of Blood | Skill Effect | I. Each God launches an extra attack of its own Attribute as much as 50% of its own Attack. II. Deduct 1% of total HP for every step moved while moving Runestones (bottom out at 1). The Skill stays in play until deactivation or defeated. This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ HP will be depleted to 1. ⓶ Explode all Runestones to generate Runestones of 5 Attributes. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3401 | Dragon Resonance - Speed | Skill Effect | For 2 Rounds, I. Synchronize the Attack of all Dragons as the greatest Dragon Attack launched. II. The Frozen Runestones touched while moving will be restored to normal state and modified to become Dragon Runestones. III. By dissolving a group of ≥6 Dragon Runestones in the first batch, ⇒ the Monster's Skill CD -1. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3402 | Elven Blades | Skill Effect | I. Turn 12 Runestones into Enchanted Elf Runestones (non-Race Runestones rank first in priority). For 1 Round, II. The Character's Attack becomes 0. III. Attack of the Member on the left x 2. IV. Runestones can be dissolved by aligning 2 or more of them in the first batch. V. If the Leader is an Elf, ⇒ the Character's Skill CD-2 after Skill activation. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3403 | Human Dreams Are Not That Simple! | Skill Effect | I. Turn the bottom row into Enchanted Runestones of the Character's Attribute. For 1 Round: II. The Character's Attack x 3. III. The Character launches 8 extra attacks as much as 50% of his own Attack. IV. The Character's Damage will be dealt regardless of Defense and Puzzle Shield. V. If the Leader is a【KAMEN RIDER】: ⇒ Dodge the first attack of an enemy next Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3404 | I Must Stop You! | Skill Effect | For 1 Round: I. Electrify all enemies to inactivate them for 1 Round. II. The Character's Attack x 4. III. The Character launches 8 extra attacks as much as 50% of his own Attack. IV. The Character's Damage will be dealt regardless of Defense, Initial Shield and Puzzle Shield. V. Turn 23 Runestones at fixed positions into Enchanted Earth Runestones at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3405 | Perfect Conclusion Learning 5! | Skill Effect | I. CDs of all enemies will be delayed for 1 Round. II. Turn the first 8 Runestones touched while moving into Evil Runestones (Enchanted Dark Human Runestones). (Runestone-turning Path - Special Type) For 1 Round: III. The Character's Attack x 12 (no sharing). IV. The Character's Damage will be dealt regardless of Defense and Quintet Elemental Shield. V. The Character enters a fatigue state at the end of the Round (the state stays in play for 1 Round). | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3407 | This Might Tickle a Bit! | Skill Effect | Turn 10 random Runestones into Enchanted Dark Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3408 | Final Kamen Ride: Decade! | Skill Effect | I. Turn the column(s) below Human(s) into Enchanted Runestones. For 1 Round: II. The Character's Attack & Recovery x 5. III. If the Dragonware "K-TOUCH" is equipped, ⇒ switch. | ||
Begin CD | 8 | Min CD | 10 | ||
Monster(s) | |||||
3409 | Final Attackride | Skill Effect | For 1 Round: I. All Runestones also possess 200% effect of other Runestones. II. Based on the Attribute(s) of【KAMEN RIDER】in the Team, ⇒ the Character launches a corresponding number of extra attack(s) of corresponding Attribute(s). III.【KAMEN RIDER】other than "KAMEN RIDER DECADE" and "KAMEN RIDER DECADE COMPLETE FORM": ⇒ CD -2 & EP +2. | ||
Begin CD | 16 | Min CD | 10 | ||
Monster(s) | |||||
3410 | Remember That! | Skill Effect | Tap "K-TOUCH" to acquire an effect for 1 Round: 【KUUGA】 ⓵ The Character's Attack x 3. ⓶ Ignite all enemies to change their Attributes into Fire. ⓷ Damage dealt to Fire enemies by the Team x 1.5 additionally. 【DEN-O】 ⓵ Explode all Runestones to generate Human Runestones. 【BLACK】 ⓵ Reduce the Damage by “Burning” to 1. ⓶ Runestone movement will not be stopped when an Electrified Runestone is touched. 【1】 ⓵ Runestone movement will not be stopped when a tornado is touched. ⓶ Skill CD of【KAMEN RIDER】-1. | ||
Begin CD | 11 | Min CD | 5 | ||
Monster(s) | |||||
3411 | Super Henshin! | Skill Effect | For 2 Rounds: I. The Character's Attack x 4. II. If a Water, Earth or Dark Runestone is picked up to start moving, the corresponding effect will be triggered: 【Water】 ⓵ The Character's Damage will be dealt regardless of Fixed Combo Shield. ⓶ The Character launches an extra Water attack. 【Earth】 ⓵ The Character's Damage will be dealt regardless of Initial Shield. ⓶ The Character launches an extra Earth attack. 【Dark】 ⓵ Damage received -70%. ⓶ The Character launches an extra Dark attack. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3412 | Watch! My Henshin! | Skill Effect | I. Explode all Runestones to generate Enchanted Runestones of all types. II. If the Dragonware "ARCLE" is equipped, ⇒ switch. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
3413 | I Want People to Smile! | Skill Effect | Explode the column below the Character to generate Enchanted Runestones of 5 Attributes. | ||
Begin CD | 10 | Min CD | 4 | ||
Monster(s) | |||||
3414 | Owner of 2000 Skills | Skill Effect | For 2 Rounds: I. Ignite all enemies to change their Attribute into Fire. II. Damage received -60%. III. The Character's Attack x 3. IV. For every group of Attributive Runestones dissolved, ⇒ the Character launches an extra attack of each Attribute dissolved as much as 10% of his own Attack, ⇒ to the max 10 extra attacks. V. When Runestones of 5 Attributes are dissolved: ⓵ The Character's Damage will be dealt regardless of Initial Shield and Fixed Combo Shield. | ||
Begin CD | 14 | Min CD | 8 | ||
Monster(s) | |||||
3415 | Kingstone Flash | Skill Effect | For 1 Round: I. Boss Skill "Burning" (excluding "Hellfire") will be nullified. II. Runestone movement will not be stopped when an Electrified Runestone is touched. III. The Character launches an extra Light attack. IV. Light Human Runestones will be generated in the column below the Character in the first batch. V. By dissolving ≥5 Light Runestones, ⇒ the Character's Damage will be dealt regardless of Initial Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3416 | Henshin! (3416) | Skill Effect | I. Turn all Runestones into Fire, Light and Dark Runestones of fixed numbers and fixed positions. II. If the Dragonware "SUN RISER" is equipped, ⇒ switch. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
3417 | Kingstone Flash - EX | Skill Effect | For 1 Round: I. Boss Skill "Burning" will be nullified. II. Runestone movement will not be stopped when an Electrified Runestone is touched. III. The Character launches an extra Light attack. IV. Enchanted Light Human Runestones will be generated in the column below the Character in the first batch. V. By dissolving ≥5 Light Runestones, ⇒ the Character's Damage will be dealt regardless of Initial Shield. | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
3418 | RX Kick! | Skill Effect | I. Turn all Runestones into Light and Dark Runestones of fixed numbers and fixed positions. For 1 Round: II. Attack of all enemies -100%. | ||
Begin CD | 14 | Min CD | 8 | ||
Monster(s) | |||||
3419 | I Decide the Ending! | Skill Effect | I. Explode the 3rd row to generate Enchanted Fire Runestones. For 1 Round: II. Ignite all enemies to change their Attribute into Fire. III. The Character's Attack x 4. IV. The Character's Damage dealt to Fire enemies x 1.5 additionally. V. By dissolving all present Fire Runestones in the first batch, ⇒ turn the outermost Runestones into Enchanted Fire Runestones at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3420 | Rider Kick! | Skill Effect | I. Release the locked Skill(s) of “KAMEN RIDER” Diamond Seal Character(s). (This Skill will not be locked) For 1 Round: II. Runestone movement will not be stopped when a tornado is touched. III. The Character's Attack x 3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3421 | At the Climax from the Start! | Skill Effect | I. Explode the 3rd row and the column below the Character to generate Fire Human Runestones. For 1 Round: II. The Team launches an extra Light attack as much as 30% of their own Attack. III. If the Leader is a【KAMEN RIDER】, ⇒ restore all cracked positions. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3422 | I'll Clear This with No Continues! | Skill Effect | I. Explode the 3 columns on the right to generate Enchanted Human Runestones. II. If the Leader is a【KAMEN RIDER】, ⇒ Heart and Light Runestones of fixed numbers and fixed positions will be generated. For 1 Round: III. Other Runestones also possess the effect of Light Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3423 | Got a Feeling This Will Work Out! | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 20 seconds. II. Unlimited Runestone movement without dissolving within Runestone-moving time. III. Tap to acquire an effect for 1 Round: 【DECADE】 ⓵ Explode the columns below the Character and neighboring Members ⇒ to generate Enchanted Runestones of that Member's Attribute. 【KUUGA】 ⓵ The Character's Attack x 3. ⓶ The Character's Damage will be dealt regardless of Initial Shield. 【DEN-O】 ⓵ The Character launches 3 extra Light attacks. 【EX-AID】 ⓵ Combo count +4. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3424 | End Time! OHMA ZI-O Finishing Strike! | Skill Effect | I. Unlimited Runestone movement without dissolving in 20 seconds and this will not be counted as 1 Round. For 2 Rounds: II. Damage of "KAMEN RIDER ZI-O" and "KAMEN RIDER OHMA ZI-O" will be dealt regardless of Defense. III. Record the distribution of Runestones upon the end of Runestone movement (including the effects of Race Runestones and Enchanted Runestones). ⇒ Runestones will be restored to the recorded distribution at the end of the Round. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
3425 | Supernatural Combustion | Skill Effect | For 2 Rounds: I. Ignite all enemies to change their Attribute into Fire. II. Unlimited Runestone movement without dissolving. III. Turn Fire and Light Runestones touched while moving into Enchanted Runestones. IV. By dissolving all present Fire Runestones in the first batch, ⇒ the first 15 Runestones to be dropped will be Light Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3426 | I Don't Need a Heart! | Skill Effect | For 2 Rounds: I. Turn the first 5 Runestones touched while moving into Enchanted Dark Runestones. II. The Character's Attack x 4. III. The Character's Damage will be dealt regardless of Trio Elemental Shield, Quartet Elemental Shield and Quintet Elemental Shield. IV. At the end of the Round, poison all enemies with 500x the Character's Attack each Round, regardless of Defense and Attribute until defeated. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3427 | Henshin! (3427) | Skill Effect | I. Explode non-Dark Runestones to generate Enchanted Runestones. For 1 Round: II. For each Runestone exploded, ⇒ the Character's Attack basic value +200. III. If the Dragonware "ZETSUMETSU DRIVER" is equipped, ⇒ Switch. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
3428 | The Will of MetsubouJinrai | Skill Effect | For 2 Rounds: I. Turn the first 5 Runestones touched while moving into Enchanted Dark Machina Runestones. II. The Character's Attack x 4. III. The Character's Damage will be dealt regardless of Trio Elemental Shield, Quartet Elemental Shield and Quintet Elemental Shield. IV. At the end of the Round, poison all enemies with 500x the Character's Attack each Round, regardless of Defense and Attribute until defeated. | ||
Begin CD | 13 | Min CD | 7 | ||
Monster(s) | |||||
3429 | This is Crusade! | Skill Effect | For 2 Rounds: I. The Team will not be poisoned. II. Dark Runestones will be generated in odd columns in the first batch. III. Heart Runestones will be generated in even columns in the first batch. | ||
Begin CD | 13 | Min CD | 7 | ||
Monster(s) | |||||
3430 | Satan Saber | Skill Effect | I. Explode all Runestones to generate Fire, Earth and Light Runestones at fixed numbers and fixed positions. For 1 Round: II. Fire, Earth and Light Runestones also possess 50% effect of other Attributive Runestones. III. If the Leader is a【KAMEN RIDER】, ⇒ the effect will increase to 100%. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3431 | Eden Impact | Skill Effect | For 1 Round: I. Deduct 1% of total HP for every step moved while moving Runestones (bottom out at 1). II. Turn all Runestones touched while moving into Enchanted Runestones. III. The Character's Attack x 5. IV. The Character's Damage dealt to Humans, Gods and Machinas x 2 additionally. V. The Character's Damage will be dealt regardless of Initial Shield and Puzzle Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3432 | Muteki! The Golden Strongest Gamer! | Skill Effect | I. Turn all Runestones into Enchanted Runestones. II. Bubblize all enemies for 2 Rounds: ▋150% of the Damage dealt to enemies (excluding non-Attributive Damage) will be stored for 1 extra non-Attributive attack to be launched at the end of each Round regardless of Defense. For 2 Rounds: III. Humans and “KAMEN RIDER GENM ZOMBIE ACTION GAMER LEVEL X-0”: ⇒ Each launches 1 extra attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3433 | 1000% Impossible! | Skill Effect | For 1 Round: I. Human Attack basic value becomes 0. II. Add 10x the deducted Attack basic value to the Character's Attack basic value. III. The Character's Damage will be dealt regardless of Initial Shield. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3434 | I'm God! | Skill Effect | I. Fully recover HP. For 99 Rounds: II. Fully recover HP at the end of each Round. III. "KAMEN RIDER EX-AID MUTEKI GAMER", "KAMEN RIDER EX-AID" & "KAMEN RIDER GENM ZOMBIE ACTION GAMER LEVEL X-0": ⇒ Attack x 3. | ||
Begin CD | 36 | Min CD | 25 | ||
Monster(s) | |||||
3435 | Against the Evil | Skill Effect | I. Explode Dark Runestones to generate non-Dark Runestones. For 3 Rounds: II. Drop rate of Dark Runestones will be transferred to that of Heart Runestones. III. Heart Runestones also possess 50% effect of Attributive Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3436 | Covenant of Gloom | Skill Effect | I. Combo count +3. II. The Character and the neighboring Dark Members: ⇒ Attack x 2. III. By dissolving ≥6 Dark Runestones in the first batch: ⇒ Damage of the Character and the neighboring Members will be dealt regardless of Duet Elemental Shield and Trio Elemental Shield. The Skill stays in play until <6 Dark or Heart Runestones are dissolved in the first batch. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3437 | Binding Boon | Skill Effect | I. Upon the Round of Skill activation, ⇒ fully recover HP. II. 2 random positions will be locked each Round. ⓵ By passing through 1 locked position when moving Runestones: ⇒ Team Attack x 1.5 for the Round. ⇒ The Monster's Attack x 1.5 additionally. ⓶ By passing through 2 locked positions when moving Runestones: ⇒ Team Attack x 2.5 for the Round. ⇒ The Monster's Attack x 2.5 additionally. The Skill stays in play when a locked position is touched in the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3441 | Valiant Strike | Skill Effect | Upon the completion of moving and dissolving Runestones, Combos made in the first batch will be added to the total Combo count. The Skill stays in play until ≥15 Combos are made. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3442 | Heidi's Smash | Skill Effect | For 1 Round, as many as the accumulated Rounds +1 (dissolving Runestones is necessary): ⓵ Turn Runestones into Light Human Runestones (Fire, Earth and Dark Runestones rank first in priority), ⇒ to the max 5 Light Human Runestones; ⓶ Increase Combo count, ⇒ to the max +5; ⓷ Launch a number of extra Light attacks as much as 50% of the Monster's Attack, ⇒ to the max 5 extra attacks. Counting resets when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
3443 | Dun's Assassination | Skill Effect | I. Explode non-Light and non-Dark Runestones to generate Enchanted Light and Enchanted Dark Runestones. For 1 Round: II. The Character's Attack basic value +500 for each Runestone exploded. III. Alter the Attribute of the Character's Attack into Dark. IV. The Character's Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
3444 | Breakthrough - Waves | Skill Effect | I. Add 3 rows of Enchanted Runestones. For 1 Round: II. Extend Runestone-moving time to 20 seconds. III. Water Runestones can be dissolved by aligning 2 or more of them in the first batch. IV. The more the groups of Runestones dissolved, ⇒ the higher the Monster's Attack, ⇒ to the max x 10 for 15 groups. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3445 | Breakthrough - Flames | Skill Effect | I. Add 3 rows of Enchanted Runestones. For 1 Round: II. Extend Runestone-moving time to 20 seconds. III. Fire Runestones can be dissolved by aligning 2 or more of them in the first batch. IV. The more the groups of Runestones dissolved, ⇒ the higher the Character's Attack, ⇒ to the max x 10 for 15 groups. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3446 | Breakthrough - Vines | Skill Effect | I. Add 3 rows of Enchanted Runestones. For 1 Round: II. Extend Runestone-moving time to 20 seconds. III. Earth Runestones can be dissolved by aligning 2 or more of them in the first batch. IV. The more the groups of Runestones dissolved, ⇒ the higher the Character's Attack, ⇒ to the max x 10 for 15 groups. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3447 | Breakthrough - Beam | Skill Effect | I. Add 3 rows of Enchanted Runestones. For 1 Round: II. Extend Runestone-moving time to 20 seconds. III. Light Runestones can be dissolved by aligning 2 or more of them in the first batch. IV. The more the groups of Runestones dissolved, ⇒ the higher the Character's Attack, ⇒ to the max x 10 for 15 groups. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3448 | Breakthrough - Gloom | Skill Effect | I. Add 3 rows of Enchanted Runestones. For 1 Round: II. Extend Runestone-moving time to 20 seconds. III. Dark Runestones can be dissolved by aligning 2 or more of them in the first batch. IV. The more the groups of Runestones dissolved, ⇒ the higher the Character's Attack, ⇒ to the max x 10 for 15 groups. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3450 | Shiny Magic | Skill Effect | I. Release the locked Skills of all Members. (This Skill will not be locked.) II. Explode Heart Runestones to generate Light Dragon Runestones. III. Recover 5,000 HP for each Runestone exploded. For 1 Round: IV. Weaken the Attack of all enemies by 99%. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3451 | Groundbreaking Fist | Skill Effect | I. Explode all Runestones to generate Enchanted Beast Runestones. II. The Character and the neighboring Members: ⓵ Attack x 3. ⓶ Stun the enemies after attacking to inactivate them for 1 Round. *Effects II stays in play until no Beast Runestones are dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3453 | The Only Strike | Skill Effect | I. Explode the columns below neighboring Members to generate Enchanted Dark and Enchanted Heart Runestones of fixed numbers and fixed positions. II. Explode the column below the Character to generate Enchanted Light and Enchanted Heart Runestones of fixed numbers and fixed positions. For 1 Round: III. Combo count +10. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
3464 | Triple Alteration | Skill Effect | Tap 3 Runestones on the screen: I. Turn those columns and rows into Runestones of that type(s) (including the effects of Enchanted Runestones and Race Runestones). II. If an Elf Runestone is tapped: ⇒ For 3 Rounds: ⓵ The Character's Attack & Recovery x 3. ⓶ The Character's Damage will be dealt regardless of Defense. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3465 | Slashes of Thorns | Skill Effect | I. Explode Runestones of the enemy's Attribute to generate Earth Beast Runestones. For 1 Round II. Team Attack x 2. III. When Team HP is full upon Skill activation, ⇒ Beast Attack x 1.5 additionally. IV. For every extra Beast present in the Team, ⇒ the Character's Skill CD -1 at the end of the Round, to the max -3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3466 | Secret Skills of the Dragon | Skill Effect | I. Explode Heart Runestones, Electrified Runestones and Runestones of the enemy's Attribute to generate Enchanted Dragon Runestones. For 1 Round: II. Dragon Attack x 1.8. III. Turn Light and Heart Runestones into Enchanted Dragon Runestones at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3467 | Brutal Tidal Forces | Skill Effect | I. Modify Water and Heart Runestones to become Beast Runestones. For 1 Round: II. The Character and the neighboring Beast or Water Member on the left: ⓵ Attack x 5. ⓶ Damage will be dealt regardless of Defense. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3468 | Quintuple Raids | Skill Effect | I. Turn the columns below Dragons and Beasts into Enchanted Runestones. For 1 Round: II. The Character launches five extra attacks (one Attribute each) as much as 20% of its attack. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3469 | The Breakaway Spell | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 12 seconds. II. Boss Skills "Burning" (excluding "Hellfire") and "Sticky" will be nullified. III. If the Leader is a Beast or Dragon: ⇒ the Skill stays in play for 3 Rounds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3470 | Summoning the Sun | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements, ⇒ explode Runestones of that type to generate Enchanted Light Beast Runestones. For 1 Round: II. The more the Runestones exploded, ⇒ the lower the Damage received, ⇒ to the max -100% for 10 Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3471 | Blades of Resistance | Skill Effect | I. Damage received from the enemy's Counterattack -60%. II. Extend Runestone-moving time regardlessly by 1 second. III. Team Recovery becomes 0. This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ CDs of all enemies will be delayed for 1 Round. | ||
Begin CD | 37 | Min CD | 8 | ||
Monster(s) | |||||
3472 | Blizzard Strike | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 12 seconds. II. Dragon & Beast Attack x 2. III. Turn Runestones touched while moving into Enchanted Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3473 | Azure Party | Skill Effect | I. Turn the column below the Leader into Dragon Runestones of the Leader's Attribute. II. Turn the column below the Ally into Heart Dragon Runestones. For 1 Round: III. For each Dragon Runestone dissolved: ⇒ Recover 10% HP, ⇒ to the max 100% HP. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3474 | Pharmaceutical Explosion | Skill Effect | I. Turn Heart and Earth Runestones into Earth Elf Runestones. For 1 Round: II. For each Earth Runestone dissolved in the first batch: ⇒ Combo count +1. III. When ≥12 Combos are made, ⇒ the above effect stays in play. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3475 | Excision Spell | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements, ⇒ explode all Runestones to generate Elf Runestones not of that type. For 2 Rounds: II. Drop rate of that type of Runestones becomes 0. III. Each Elf and Water Member in the Team launches 2 extra attacks as much as 30% of its attack. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3476 | Dispirited Storm | Skill Effect | I. Explode all Runestones to generate Elf Runestones of 5 Attributes. For 1 Round: II. Drop rate of Heart Runestones will be lowered to 0. III. Team Recovery will be lowered to 0. IV. Add 4x the deducted Recovery of each Member to its own Attack basic value. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3478 | Order of the Sun & Moon | Skill Effect | I. If the Charcater is in the 3rd column from the left, ⇒ turn the 3 columns on the left into Enchanted Runestones in this order: Light, Dark, Light. II. If the Character is in the 3rd column from the right, ⇒ turn the 3 columns on the right into Enchanted Runestones in this order: Dark, Light, Dark. For 1 Round: III. If the Leader is "Solar Sirius", "Lunar Sirius" or "Fenrir": ⇒ Petrify all enemies to inactivate them. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3479 | Principle of Duality | Skill Effect | I. Restore all Runestones to normal state. For 1 Round: II. Light and Dark Runestones can be dissolved by aligning 2 or more of them in the first batch. III. If all Team Members are Dragons or Beasts, ⇒ Light and Dark Runestones can be dissolved by aligning 2 or more of them in the Round, ⇒ until 30 Light or Dark Runestones are dissolved in total. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3480 | Blade of Manipulation - Water EX | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 12 seconds. II. Unlimited Runestone movement without dissolving. III. Water Attack x 2.2. IV. For every 6 Runestones dissolved, ⇒ each Water God launches an extra attack, ⇒ to the max 5 extra attacks. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3481 | Diffusion of Water Spirits - EX | Skill Effect | I. Explode Frozen Runestones and the columns below the Character and neighboring Members to generate Enchanted Water God Runestones and Enchanted Heart God Runestones. For 1 Round: II. If a neighboring Member is a Water God: ⇒ Attack of the Character and that Member x 3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3482 | Blade of Manipulation - Fire EX | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 12 seconds. II. Unlimited Runestone movement without dissolving. III. Fire Attack x 2.2. IV. For every 6 Runestones dissolved, ⇒ each Fire God launches an extra attack, ⇒ to the max 5 extra attacks. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3483 | Diffusion of Fire Spirits - EX | Skill Effect | I. Explode Frozen Runestones and the columns below the Character and neighboring Members to generate Enchanted Fire God Runestones and Enchanted Heart God Runestones. For 1 Round: II. If a neighboring Member is a Fire God: ⇒ Attack of the Character and that Member x 3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3484 | Blade of Manipulation - Earth EX | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 12 seconds. II. Unlimited Runestone movement without dissolving. III. Earth Attack x 2.2. IV. For every 6 Runestones dissolved, ⇒ each Earth God launches an extra attack, ⇒ to the max 5 extra attacks. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3485 | Diffusion of Earth Spirits - EX | Skill Effect | I. Explode Frozen Runestones and the columns below the Character and neighboring Members to generate Enchanted Earth God Runestones and Enchanted Heart God Runestones. For 1 Round: II. If a neighboring Member is an Earth God: ⇒ Attack of the Character and that Member x 3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3486 | Blade of Manipulation - Light EX | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 12 seconds. II. Unlimited Runestone movement without dissolving. III. Light Attack x 2.2. IV. For every 6 Runestones dissolved, ⇒ each Light God launches an extra attack, ⇒ to the max 5 extra attacks. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3487 | Diffusion of Light Spirits - EX | Skill Effect | I. Explode Frozen Runestones and the columns below the Character and neighboring Members to generate Enchanted Light God Runestones and Enchanted Heart God Runestones. For 1 Round: II. If a neighboring Member is a Light God: ⇒ Attack of the Character and that Member x 3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3488 | Blade of Manipulation - Dark EX | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 12 seconds. II. Unlimited Runestone movement without dissolving. III. Dark Attack x 2.2. IV. For every 6 Runestones dissolved, ⇒ each Dark God launches an extra attack, ⇒ to the max 5 extra attacks. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3489 | Diffusion of Dark Spirits - EX | Skill Effect | I. Explode Frozen Runestones and the columns below the Character and neighboring Members to generate Enchanted Dark God Runestones and Enchanted Heart God Runestones. For 1 Round: II. If a neighboring Member is a Dark God: ⇒ Attack of the Character and that Member x 3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3491 | Waltz of Waves | Skill Effect | For 1 Round: I. Human Attack x 1.8. II. Water Runestones can be dissolved by aligning 2 or more of them in the first batch. III. When Team Members of ≥3 Attributes launch attacks in the Round: ⇒ the Character's Skill CD -6 at the end of the Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3496 | Regions of Pilgrimage | Skill Effect | For 1 Round: I. Beast Attack & Recovery x 2.3. II. Turn 23 random Runestones into non-Enchanted Runestones of 5 Attributes (5 for Water, Fire and Earth; 4 for Light and Dark). III. By dissolving ≥23 Runestones, the Character's Skill CD -5. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3497 | Melodic Tunes of Runes | Skill Effect | I. Unlimited Runestone movement in 12 seconds without dissolving. For 1 Round: II. Turn the Runestones touched while moving at first into Enchanted Earth Elf Runestones. III. Earth Attack & Elf Attack x 2. IV. Earth & Elf Damage will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
3498 | Charms of the Season | Skill Effect | I. Turn all Runestones into Runestones of six types of fixed numbers and fixed positions. For 1 Round: II. Turn the first 9 Runestones touched while moving into Enchanted Human Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3499 | Switching (3499) | Skill Effect | I. Switch For 1 Round: II. Team Attack & Recovery x 2. III. For every extra Human present in the Team: ⇒ the effect stays in play for 1 more Round, ⇒ to the max 6 Rounds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3500 | Charms of the Season - EX | Skill Effect | I. Turn all Runestones into Runestones of six types of fixed numbers and fixed positions. For 1 Round: II. Turn the first 9 Runestones touched while moving into Enchanted Human Runestones. III. When there are ≥3 Light Humans in the Team: ⇒ restore all Runestones to normal state. | ||
Begin CD | 13 | Min CD | 7 | ||
Monster(s) | |||||
3505 | Pegasus Meteor Fist! | Skill Effect | I. Turn all Runestones into all types of Enchanted Runestones of fixed numbers and fixed positions. For 1 Round: II. The Character launches 12 extra attacks as much as 30% of its attack. (The first 5 attacks include 1 attack of each Attribute, and the other 7 attacks are of random Attributes.) | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3506 | Pegasus God Cloth | Skill Effect | This Skill can be activated only when the Character is equipped with the Dragonware "Pegasus God Cloth": I . Switch II. Explode non-Light Runestones to generate Attributive Human Runestones. III. If the Leader is a【Saint】, ⇒ Power of Craft Apparatus +50%. For 1 Round: IV. Absorb the first Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc. of the enemy in the Round. V. Convert 10x of the absorbed Attack-damage to HP Recovery. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
3507 | Pegasus Rolling Crush | Skill Effect | For 1 Round: I. The Character's Attack x 6. II. Runestone movement will not be stopped when a tornado is touched. III. Combo count +3. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3508 | Pegasus Meteor Fist!! | Skill Effect | I. Turn all Runestones into all types of Enchanted Human Runestones of fixed numbers and fixed positions. For 1 Round: II. The Character launches 12 extra attacks as much as 30% of its attack. (The first 5 attacks include 1 attack of each Attribute, and the other 7 attacks are of random Attributes.) | ||
Begin CD | 13 | Min CD | 7 | ||
Monster(s) | |||||
3509 | Burning! Pegasus Comet Fist! | Skill Effect | For 1 Round: I. Ignite all enemies to reduce their Defense to 0. II. The Character's Damage will be dealt regardless of Initial Shield. III. Effect of Light Runestones increases by 100%. IV. Light Runestones can be dissolved singly or in groups of 2 or more in the first batch. | ||
Begin CD | 15 | Min CD | 9 | ||
Monster(s) | |||||
3511 | Nebula Chain! | Skill Effect | I. Explode Electrified Runestones and the column below the Character to generate Enchanted Dark Runestones. For 1 Round: II. "Final Bronze Cloth of Andromeda - Shun" and "God Cloth of Andromeda - Shun": ⓵ Attack x 3. ⓶ Damage will be dealt regardless of Fixed Combo Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3512 | Andromeda God Cloth | Skill Effect | This Skill can be activated only when the Character is equipped with the Dragonware "Andromeda God Cloth": I. Switch. II. Turn all Runestones into Enchanted Runestones. III. If the Character is the Leader, ⇒ Power of Craft Apparatus +50%. For 2 Rounds: IV. Attack bonus +150% for Combos made. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
3513 | Thunder Wave | Skill Effect | I. Turn Water Runestones into Heart Human Runestones. II. Turn Earth Runestones into Fire Human Runestones. III. Turn Light Runestones into Dark Human Runestones. For 1 Round: IV. Damage received -80%. V. If Damage is received from an enemy's attack in the Round, ⇒ the above effect stays in play. | ||
Begin CD | 13 | Min CD | 7 | ||
Monster(s) | |||||
3514 | Nebula Storm! | Skill Effect | For 2 Rounds: I. Impede all enemies with a storm to inactivate them; Damage dealt to the affected enemies x 2.5. II. Each Member launches an extra attack regardless of Defense. | ||
Begin CD | 15 | Min CD | 9 | ||
Monster(s) | |||||
3515 | Fiery Phoenix! | Skill Effect | This Skill can be activated at the expense of 49% of total Team HP (bottom out at 1). (This Skill cannot be activated when Team HP is 1) I. Tap and turn 2 columns into Enchanted Runestones of the Member's Attribute in each column. For 2 Rounds: II. The 1st batch of Runestones to be dropped in the columns below "Final Bronze Cloth of Phoenix - Ikki" and "God Cloth of Phoenix - Ikki" will be Enchanted Fire Human Runestones. III. The 1st batch of Runestones to be dropped in the columns below "Final Bronze Cloth of Andromeda - Shun" and "God Cloth of Andromeda - Shun" will be Enchanted Heart Human Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3516 | Phoenix God Cloth | Skill Effect | This Skill can be activated only when the Character is equipped with the Dragonware "Phoenix God Cloth": I. Switch. II. Fully recover HP. III. Explode the column below each Fire Member to generate Enchanted Fire Runestones. IV. If the Character is the Leader, ⇒ Power of Craft Apparatus +50%. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
3517 | Fiery Phoenix!! | Skill Effect | This Skill can be activated at the expense of 49% of total Team HP (bottom out at 1). (This Skill cannot be activated when Team HP is 1) I. Tap and explode 3 columns to generate Enchanted Runestones of the Member's Attribute in each column. For 3 Rounds: II. The 1st batch of Runestones to be dropped in the columns below "Final Bronze Cloth of Phoenix - Ikki" and "God Cloth of Phoenix - Ikki" will be Enchanted Fire Human Runestones. III. The 1st batch of Runestones to be dropped in the columns below "Final Bronze Cloth of Andromeda - Shun" and "God Cloth of Andromeda - Shun" will be Enchanted Heart Human Runestones. | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
3518 | Phantom Demon Fist! | Skill Effect | I. Explode Weathered Runestones and Petrified Runestones. II. Deal a non-Attributive Damage of 100x the Character's Attack basic value to all enemies. For 2 Rounds: III. The enemies attack themselves or each other once. | ||
Begin CD | 14 | Min CD | 8 | ||
Monster(s) | |||||
3519 | Rising Dragon Punch! | Skill Effect | I. Explode all Runestones. II. Turn 14 Runestones at fixed positions into Enchanted Earth Runestones. For 1 Round: III. The Character's Attack x 5. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3520 | Dragon God Cloth | Skill Effect | This Skill can be activated only when the Character is equipped with the Dragonware "Dragon God Cloth": I. Switch. II. Modify the column below each Human and Dragon to become Runestones of that Race. III. Turn Earth and Heart Runestones into Enchanted Runestones. For 2 Rounds: IV. "Step Damage" will become 0. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
3521 | High Dragon Punch! | Skill Effect | I. Release the locked Skill of the Character. (This Skill will not be locked) II. Restore all Runestones to normal state. III. Restore all cracked positions. IV. The Character enters Deadly Dormancy after 1 Round. For 1 Round: V. The Character's Attack x 9. VI. 1% of total Team HP will be depleted for every step moved (bottom out at 1). | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3522 | Rising Dragon Punch!! | Skill Effect | I. Explode all Runestones. II. Turn the columns below "Final Bronze Cloth of Dragon - Shiryu" and "God Cloth of Dragon - Shiryu" into Enchanted Earth Runestones. For 1 Round: III. The Character's Attack x 7. IV. The Character's Damage will be dealt regardless of Quintet Elemental Shield. | ||
Begin CD | 13 | Min CD | 7 | ||
Monster(s) | |||||
3523 | One Hundred Rising Dragons! | Skill Effect | For 1 Round: I. The Character launches 10 extra Earth attacks as much as 10% of its attack. II. By dissolving ≥10 Runestones in the first batch, ⇒ the first 100 Runestones to be dropped will be Enchanted Earth Runestones. | ||
Begin CD | 16 | Min CD | 10 | ||
Monster(s) | |||||
3524 | Diamond Dust! | Skill Effect | I. Explode Frozen Runestones. II. Tap a Runestone to turn its column and row into Enchanted Water Runestones. For 1 Round: III. The Character launches 4 extra Water attacks. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3525 | Cygnus God Cloth | Skill Effect | This Skill can be activated only when the Character is equipped with the Dragonware "Cygnus God Cloth": I. Switch. II. Modify the column below each Human and Beast to become Runestones of that Race. III. Turn Water and Heart Runestones into Enchanted Runestones. For 2 Rounds: IV. The Team will not be poisoned. | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
3526 | Aurora Thunder Attack! | Skill Effect | I. Explode Frozen Runestones. II. If Frozen Runestones are exploded, the Character's EP +2. III. Tap a Runestone to turn its column and row into Enchanted Water Human Runestones. For 1 Round: IV. The Character launches 3 extra Water attacks and 3 extra Fire attacks. | ||
Begin CD | 13 | Min CD | 7 | ||
Monster(s) | |||||
3527 | Aurora Execution! | Skill Effect | I. Explode the columns below the Character and neighboring Members to generate Enchanted Water and Enchanted Heart Runestones of fixed numbers and fixed positions. For 2 Rounds: II. Freeze all enemies to alter their Attribute into Water. For 1 Round: III. Team Attack x 2. IV. Water Runestones can be dissolved singly or in groups of 2 or more in the first batch. | ||
Begin CD | 14 | Min CD | 8 | ||
Monster(s) | |||||
3528 | Flames of the Underworld | Skill Effect | For 2 Rounds: I. Electrify all enemies to alter their Attributes into Fire. II. Team Recovery will be lowered to 0. III. Human & God Attack x 2.5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3529 | Stringer Requiem | Skill Effect | This Skill can only be activated when there are ≥3 【Saints】 in the Team: I. Clear all additional effect(s) in play. For 3 Rounds: II. Hypnotize all enemies to inactivate them. When Heart Runestones are dissolved in the first batch, the enemies will wake up. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
3530 | Galaxian Explosion! (Kanon) | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements for 3 times, explode that type of Runestones to generate Light Runestones. For 1 Round: II. Unlimited Runestone movement without dissolving. III. The Character's Attack x 3. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3531 | Illusion Demon Fist! | Skill Effect | For 2 Rounds: Ignite all enemies to alter their Attributes into Dark. Attack of affected enemies -70%. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3532 | Maximum Precaution | Skill Effect | For 1 Round: I. Turn the first 10 Runestones touched while moving into Enchanted Dragon Runestones of the type picked up to start moving. II. Attack of【Specters】, Gods & Dragons x 2. III. The Character's Attack x 2 additionally. IV. The Character's Damage will be dealt regardless of Fixed Combo Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3533 | Eternal Sleep | Skill Effect | I. Frozen Runestones can be dissolved. II. Turn the 3 columns on the left into Light and Dark Runestones of fixed numbers and fixed positions. For 1 Round: III. Light Members & Gods: ⇒ Attack & Recovery x 1.8. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3534 | The Greatest Eclipse | Skill Effect | For 2 Rounds: I. All Attributive Runestones also possess the effect of other Attributive Runestones. II. At the end of the Round, turn all Runestones into Runestones of the type used to end moving. III. If HP is not recovered while the Skill is in play, turn all Runestones into Enchanted God Runestones at the end of the Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3535 | Sacred Sword Excalibur! | Skill Effect | I. Tap and turn a column into Earth Human Runestones. For 1 Round: II. The Character's Attack x 3. III. The Charater's Damage will be dealt regardless of Trio Elemental Shield. IV. When there are ≥3 【Saints】 in the Team, ⇒ the Character's Skill CD -2 at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3536 | Aurora Execution! (Camus) | Skill Effect | For 2 Rounds: I. Turn the first 5 Runestones touched while moving into Water Human Runestones. II. Clear the negative state of Frozen Runestones and Electrified Runestones touched while moving. III. When there are ≥3 【Saints】 in the Team, ⇒ turn all Runestones into Enchanted Runestones at the end of each Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3537 | Galaxian Explosion! (Saga) | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements for 3 times, explode that type of Runestones to generate Dark Runestones. For 1 Round: II. The Character launches 3 extra attacks. III. When there are ≥3【Saints】in the Team, ⇒ the Character's Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3538 | Spinning Stardust! | Skill Effect | For 1 Round: I. Human Attack x 1.5. II. Attack of【Saints】x 1.5 additionally. III. Runestones can be dissolved by grouping 3 or more of them. IV. At the end of the Round,【Saints】in the Team (except the Character): ⇒ Skill CD -1 and EP +1. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3539 | Garuda Flap | Skill Effect | I. Mark a random position with the【X】symbol each Round. II. If Summoner ends moving Runestones at the【X】position, ⇒ Team Attack x 2. III. Otherwise, the Character launches no attack in the Round. IV. At the end of each Round, turn 10 Runestones at fixed positions into Enchanted Runestones. The Skill stays in play until reactivation of the Skill or defeated. Upon reactivation of the Skill: ⓵ CDs of all enemies will be delayed for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3540 | Cosmic Marionette | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 10 seconds. II. Runestone movement will not be stopped when a shot position of Laser Trap is touched. III. The more the Runestones dissolved in a group in the first batch, ⇒ the higher the Combo count and Ex. Combo count, ⇒ to the max +10 for both. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3541 | Majesty of the Underworld Lord | Skill Effect | I. Skill CDs of 【Specters】, "Chapter Hades" and "Commander of Inferno - Pandora" -2. For 1 Round: II. Unlimited Runestone movement without dissolving and this will not be counted as 1 Round. III. Boss Skill "Burning" (excluding "Hellfire") will be nullified. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3542 | Fairy Thronging | Skill Effect | I. Turn Earth Runestones into Enchanted Elf Runestones. For 1 Round: II. According to the number of Earth Elf Runestones dissolved in the first batch: Deal an Earth Damage to all enemies before attacks (the number of Runestones x 50,000). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3543 | Fire Whip | Skill Effect | For 1 Round: I. The Character launches 9 extra Fire attacks as much as 30% of its Attack. II. The enemy will be ignited upon receiving Damage until defeated. III. For every extra 【Specter】 in the Team, ⇒ the Skill stays in play for 1 more Round, ⇒ to the max 5 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3544 | Terrible Providence | Skill Effect | I. Clear the negative state of Petrified Runetones. II. Turn the 3 columns on the right into Enchanted Light and Dark God Runestones of fixed numbers and fixed positions. For 1 Round: III. Each Dark Member and God launches an extra attack as much as 50% of its Attack regardless of Initial Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3545 | Majesty of the Sea God | Skill Effect | For 1 Round: I. The Character launches no attack. II. Absorb all the Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc. of Huamn enemies in the Round. III. Launch a 25 million Water Counterattack to each attacker regardless of Defense, Enchanted Runestone Shield and Puzzle Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3546 | Staff of the Goddess of Victory | Skill Effect | I. Attack of【Saints】x 2. II. Each Human launches an extra attack as much as 50% of its attack. III. At the end of each Round, turn the column below the Character into Enchanted Runestones of 5 Attributes in order. The Skill stays in play until deactivation or defeated. This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Explode the column below each Human to generate Runestones same as the column below the Character (including the effects of Enchanted Runestones and Race Runestones). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3548 | Dual Wield | Skill Effect | I. Explode the column below “Valiant Brilliance - Ourea” to generate Light God Runestones. II. Team Attack x 1.5. III. For every group of ≥5 Attributive Runestones dissolved, ⇒ the Character launches an extra attack of each Attribute dissolved as much as 25% of its Attack (to the max 5 extra attacks for each Attribute). IV. At the end of the Round, turn Heart Runestones into Attributive Runestones and recover 20% HP for each Runestone turned (no overhealing). (Effects II - IV stay in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Explode all Runestones to generate Race Runestones of the Member's Attribute in each column. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3549 | Protodemon Chronometer | Skill Effect | For 2 Rounds: I. Extend Runestone-moving time to 10 seconds. II. Unlimited Runestone movement without dissolving. III. The Character and neighboring Members launch 3 extra attacks as much as 50% of their Attack. IV. By dissolving ≥5 Demon Runestones in the first batch, ⇒ the Skill stays in play. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3550 | Benevolent Cure | Skill Effect | I. Fully recover HP. II. By tapping a Runestone on the Magic Circle of Elements, ⇒ explode that type of Runestones to generate Heart Runestones. For 1 Round: III. If an enemy is defeated by Initial Direct Damage or Attack-damage: ⓵ Deduct 5% of the current HP. ⓶ The Character's Skill CD -5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3551 | Encyclopedic Analysis | Skill Effect | For 1 Round: I. Team Attack x 2. II. According to the number of times the Skill is activated, ⇒ reduce Damage received, ⇒ to the max -100% by activating the Skill 5 times. III. The corresponding effects will be triggered by activating the Skill for different times: ▋≥2 times: Combo count will be 15. ▋≥3 times: Damage will be dealt regardless of Puzzle Shield. ▋≥4 times: The Skill stays in play for 2 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3552 | Round-table Gathering of Humans - Ex | Skill Effect | For 2 Rounds, I. Team Attack & Recovery x 2. II. The Team will not be poisoned. III. For every extra Water or Light Human present in the Team, ⇒ the Skill stays in play for 1 more Round, ⇒ to the max 6 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3553 | Forcing Moments | Skill Effect | For 2 Rounds: I. Attack of the 3 Humans with the highest Attack basic value x 3. II. If the Team has only Humans: ⓵ The Character's Attack x 2. ⓶ The Character's Damage will be dealt regardless of Defense. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3554 | Recovery Talent - Quintet Attack | Skill Effect | For 1 Round: I. The more Attributes in the Team, ⇒ the higher the Team Attack and Recovery, to the max x 3.5. II. When all Members in the Team has the same Recovery basic value: ⓵ The Character launches 5 extra attacks (one Attribute each). ⓶ Each Member launches an extra Dark attack. ⓷ 5% of Attack-damage dealt to enemies by the Team will be converted to HP Recovery. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3555 | Dark Power of Blade - Ex | Skill Effect | I. Explode Water Runestones to generate Enchanted Dark Runestones. II. Explode Light Runestones to generate Enchanted Heart Runestones. III. At the end of the Round, turn Runestones into Enchanted Dark Demon Runestones of a number same as that of the Enchanted Runestones dissolved in the Round (Water and Light Runestones rank first in priority). | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3558 | Mind-distortion | Skill Effect | For 1 Round: The enemies attack themselves or each other once. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3559 | Omnicure | Skill Effect | I. Fully recover HP. For 1 Round: II. Team Attack becomes 0. III. 200% of the Damage received will be converted to HP Recovery. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3560 | Tenebrous Field | Skill Effect | I. Explode the 4th, 5th and 6th columns to generate Enchanted Dark Runestones. II. Turn Dark Runestones in the 1st, 2nd and 3rd columns into non-Dark Enchanted Runestones. III. If the Leader is an Elf, ⇒ the Character's Skill CD -2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3561 | Mingling of Elements | Skill Effect | For 1 Round: I. Water, Fire and Earth Runestones also possess the effect of each other. II. By dissolving all Water Runestones in the first batch, ⇒ freeze the enemies hit to inactivate them and alter their Attributes into Water. III. By dissolving all Fire Runestones in the first batch, ⇒ the Character launches 3 extra attacks (one each for Water, Fire and Earth); IV. By dissolving all Earth Runestones in the first batch, ⇒ fully recover HP. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3562 | Doom Engulfment | Skill Effect | I. Explode all Weathered, Electrified, Frozen and Heart Runestones to generate Enchanted Attributive Beast Runestones. II. The following effects will be triggered according to the number of Runestones exploded: ▋≥5 Runestones: The Character's Attack x 5. ▋≥8 Runestones: The Character's Skill CD -5. ▋≥15 Runestones: The Character's Damage will be dealt regardless of Runestone Combo Nullifying and Combo Seal. ▋≥30 Runestones: ⓵ The Character's Skill CD -2 ⓶ The Character launches 5 extra attacks (one Attribute each). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3563 | Overhaul | Skill Effect | I. Restore all Runestones to normal state. II. Fully recover HP. III. If Team HP is full upon Skill activation, ⇒ turn all Runestones into Enchanted Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3564 | Hankering of the Elemental Dragon | Skill Effect | For 1 Round: I. All Attributive Runestones also possess the effect of other Attributive Runestones. II. At the end of the Round, turn all Runestones into Runestones of the type used to end moving. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3565 | Undermind | Skill Effect | I. Turn all Runestones into Enchanted Runestones upon Skill activation and at the end of the Round. For 1 Round: II. The enemies attack themselves or each other once. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3566 | Vigilant Surveillance | Skill Effect | For 1 Round: I. Damage received -80%. II. If Team HP is ≥50% at the end of the Round, ⇒ Skill CD of Beasts -2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3567 | Berserk Almighty | Skill Effect | For 2 Rounds: I. God Attack x 3. II. God Damage will be dealt regardless of Initial Shield and Defense. III. By dissolving ≥10 God Runestones in the first batch, ⇒ the Damage received in the Round will not lead to your defeat. IV. Upon Skill activation, if the power of Craft Apparatus is 0 (equipping Crafts is necessary), ⓵ God Attack x 2 additionally. ⓶ God Damage will be dealt regardless of Puzzle Shield and Quintet Elemental Shield. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
3568 | Heroes' Disorder | Skill Effect | I. Turn Runestones of the enemy's Attribute into Enchanted Dark God Runestones. For 1 Round: II. Runestones of the enemy's Attribute will not be dropped in the first batch. III. By dissolving all Dark Runestones in the first batch, ⇒ the Character's Skill CD -2 at the end of the Round. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
3574 | Tripitaka of Light Divinity | Skill Effect | I. Remove all Electrified, Weathered, Frozen and Petrified Runestones to generate random Race Runestones. For 1 Round: II. Light Attack and Recovery x 2.2. III. When all Members have the same Attack basic value, ⇒ all Runestones also possess the effect of other Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
3575 | Magic Field of Enchantment - EX | Skill Effect | I. Turn all Runestones into Enchanted Runestones. For 1 Round: II. Attack of Light Members, Gods and Demons x 2. III. For Light Gods and Light Demons, ⓵ Attack x 2.5. ⓶ Damage will be dealt regardless of Fixed Combo Shield. IV. Light, Dark and Heart Runestones also possess the effect of each other. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
3577 | Tricolor Circle - Deific Woods | Skill Effect | For 1 Round: I. The Leader and Ally enter a hyper state. II. Turn all Runestones into Enchanted Light, Enchanted Dark, Enchanted Earth and Enchanted Heart Runestones: ⓵ Increase the Occurrence rate of Earth Runestones. ⓶ Earth Runestones will become Enchanted Earth God Runestones. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
3578 | Smothering Checkmate | Skill Effect | I. Explode non-Fire Attributive Runestones that are the most in number to generate Enchanted Fire Runestones. II. At ther end of the Round, explode Runestones of that Attribute to generate Runestones not of that type. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3579 | Delaware Smash | Skill Effect | I. Explode all Runestones and Petrified Runesontes. If the Leader is “Midoriya Izuku”, ⇒ generate Attributive Runestones of fixed numbers. For 1 Round: II. The Character's Attack x 5. III. Combo count will be 20. | ||
Begin CD | 31 | Min CD | 25 | ||
Monster(s) | |||||
3580 | One For All 1,000,000% Delaware Detroit Smash | Skill Effect | I. Explode all Runestones and Petrified Runesontes. If the Leader is “Midoriya Izuku”, ⇒ generate all types of Enchanted Runestones of fixed numbers and fixed positions. For 1 Round: II. Other Members cannot attack. III. The Character's Attack x 10. IV. Combo count will be 100. V. At the end of the Round, ⓵ Team HP will be depleted to 1. ⓶ The Character enters a fatigue state for 4 Rounds. ⓷ Members of 【U.A. High School】besides "Midoriya Izuku": ⇒ enter a hyper state for 4 Rounds. | ||
Begin CD | 106 | Min CD | 100 | ||
Monster(s) | |||||
3581 | X-Catapult | Skill Effect | I. Release the locked Skill of "Bakugo Katsuki". (This Skill will not be locked.) II. Tap a Runestone as the centre of "3x3" explosion to generate rows of Enchanted Runestones (Water, Earth and Fire ). III. Deal a Fire Damage of 500x Attack basic value to all enemies regardless of Defense and Enchanted Runestone Shield. IV. Upon the first Skill activation of the Character each Round, ⇒ the Character's Skill CD -5. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3582 | Flashfreeze Heatwave (3582) | Skill Effect | I. Turn Water and Heart Runestones into Enchanted Human Runestones. For 2 Rounds: II. Freeze all enemies to inactivate them and alter their Attributes into Water. III. Water Runestones will be dropped in the 3 columns on the left in the first batch. IV. Water and Human Attack x 2.5. V. Boss Skill "Burning" will be nullified. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3583 | Flashfreeze Heatwave (3583) | Skill Effect | I. Turn Fire and Heart Runestones into Enchanted Human Runestones. For 2 Rounds: II. Ignite all enemies to inactivate them and alter their Attributes into Fire; the enemies will receive a Fire Damage of 100x the Character's Attack basic value each Round. III. Fire Runestones will be dropped in the 3 columns on the right in the first batch. IV. Fire & Human Attack x 2.5. V. Clear the negative state of Frozen Runestones touched while moving. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3584 | Meteor Shower | Skill Effect | I. By tapping 2 Runestones on the Magic Circle of Elements: ⇒ explode Runestones of that type(s) and Petrified Runestones. II. For each Runestone exploded, ⇒ deal a non-Attributive Damage of 50,000 to all enemies, ⇒ to the max 30 Damages. III. If the Leader is a Member of 【U.A. High School】, ⇒ restore all cracked positions. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3585 | Red Riot Unbreakable | Skill Effect | I. Turn the outermost Runestones into Fire Runestones. For 2 Rounds: II. Damage received -80%. III. "Kirishima Eijiro" & "Bakugo Katsuki": ⓵ Attack x 2.5. ⓶ Damage will be dealt regardless of Defense. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3586 | Froppy's Tongue | Skill Effect | I. Unlimited Runestone movement in 12 seconds without dissolving. For 1 Round: II. Stun all enemies to inactivate them. III.Turn the Runestones touched while moving at first into Enchanted Heart Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3587 | Reciproburst | Skill Effect | For 1 Round: I. Runestone movement will not be stopped when an Electrified Runestone is touched. II. Turn the first 10 Runestones touched while moving into Runestones of the Leader's Attribute. III. By moving with the Character's Character Runestone, ⇒ turn the first 10 Runestones touched while moving into Runestones of the Character's Attribute. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3588 | Brainwashing | Skill Effect | I. Members of 【U.A. High School】 besides Shinso Hitoshi: ⓵ Skill CD -2 ⓶ Skill EP +10 II. Hypnotize all enemies and alter their Attributes into Dark for 3 Rounds. III. While the effect is in play, ⇒ Attack of the enemies will be lowered to 0. IV. By dissolving Runestones of the Character's Attribute in the first batch, ⇒ the enemies will wake up at the end of the Round. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
3589 | Detroit Smash | Skill Effect | I. Turn Runestones at 20 fixed positions into Enchanted Human Runestones of 5 Attributes. II. Remove "Tornado". For 1 Round: III. The Character's Attack basic value will be 50,000. IV. If the Leader is a member of【U.A. High School】, ⇒ the Character's Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3590 | Erasure | Skill Effect | I. Clear all additional effect(s) in play. For 2 Rounds: II. Weaken the Attack of all enemies by 70% for 2 Rounds. III. If the Leader is a Member of 【U.A. High School】, ⇒ the skill stays in play for 4 Rounds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3591 | Flashfire Fist | Skill Effect | I. Frozen Runestones can be dissolved. II. Turn non-Water Runestones into Enchanted Fire Runestones. III. Fire Damage received -50%. IV. At the end of each Round, ⇒ turn non-Water Runestones in the column below "Endeavor" into Enchanted Fire Runestones. V. Attack of “Endeavor ” & “Todoroki Shoto” x 2. Effects III - V stay in play until no Fire Runestones are dissolved in the first batch. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3592 | Fierce Wings | Skill Effect | For 1 Round: I. Dodge the first attack of an enemy. II. Boss Skills "Sticky" and "Burning" (excluding "Hellfire") will be nullified. IV. Extend Runestone-moving time to 20 seconds. V. The Leader launches 5 extra attacks (one Attribute each). VI. By dissolving all Runestones in the first batch, ⇒ Leader's Skill CD -2. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
3593 | Decay | Skill Effect | I. Tap 5 columns to explode them and generate Enchanted Heart Runestones and Echanted Runestones of the Member's Attribute in each column. For 1 Round: II. Boss Skills "Handprint Areas" and "Sticky" will be nullified. III. Attack of【League of Villains】Members x 4. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3594 | All For One (3594) | Skill Effect | I. Restore all Runestones to normal state. II. Skill CDs of【League of Villains】Members (besides "All For One") -2. For 2 Rounds: III. Team Attack basic value will be lowered to 0. IV. Add 2x the deducted Attack basic value to the Character's Attack basic value. V. At the end of the Round, restore Runestones to the distribution upon the end of Runestone movement (including the effects of Enchanted Runestones and Race Runestones). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3595 | Transform (3595) | Skill Effect | I. The Character's icon will transform into the Member on the left (except Combined and Annexed Character). II. Turn the column below the Character into Enchanted Human Runestones of the Attribute of the Member on the left. For 1 Round: III. The Character launched 4 extra attacks of the Attribute of the Member on the left as much as 50% of its Attack. IV. Convert 5% of the Character's Attack-damage dealt to the enemy into HP Recovery. V. If an enemy is defeated by Initial Direct Damage or Attack-damage, at the end of the Round: ⇒ the Character's Skill CD -4. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3596 | Cremation | Skill Effect | I. Explode Runestones of the enemy's Attribute to generate Enchanted Runestones of the Members' Attributes. For 2 Rounds: II. Ignite all enemies and alter their Attributes into Dark; the enemies will receive a Fire Damage of 500x the Character's Attack basic value each Round. III. While the effect is in play, ⇒ Damage received by the enemies x 2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3597 | Epicene Beauty (3597) | Skill Effect | I. Explode the columns below the Character, Leader and Ally. For 1 Round: II. When there is another additional effect in play, ⇒ Team Attack x 2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3598 | Epicene Beauty (3598) | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements: ⇒ explode Runestones of that type to generate Runestones not of that type. For 1 Round: II. When there is another additional effect in play, ⇒ Team Attack x 2.5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3599 | Takoyaki Attack | Skill Effect | I. Upon Skill activation and at the end of each Round: ⓵ Turn Light Runestones into Enchanted Fire Runestones. ⓶ Turn Dark Runestones into Enchanted Heart Runestones. II. Leader's Attack x 3. III. By dissolving all Runestones in the first batch, ⇒ Skill CDs of Dragons -1. IV. Deal a non-Attributive Damage of 2 million to an enemy before attacks regardless of Defense and Enchanted Runestone Shield (dissolving Runestones is necessary). (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Turn all Runestones into Enchanted Runestones of 5 Attributes (6 for each Attribute). | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3600 | Elfish Speech | Skill Effect | I. Modify Earth Runestones to become Elf Runestones. For 1 Round: II. Absorb the first Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc. of the enemy in the Round. III. Launch an Earth Counterattack of 50x the absorbed Attack to that enemy. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3601 | Melodic Rules | Skill Effect | I. Deal a non-Attributive Damage of 200x the Character's Attack basic value to all enemies. II. If there are ≥4 Light Humans in the Team, ⇒ this Damage will be dealt regardless of Boss Skills and attack bonus of the Team. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3602 | Unshackled Euphony | Skill Effect | I. Release the locked Skills of all Gods. (This Skill will not be locked.) For 1 Round: II. Team Attack x 2. III. Combo count will be 13. | ||
Begin CD | 19 | Min CD | 7 | ||
Monster(s) | |||||
3603 | Evocative Duet | Skill Effect | I. Tap 2 columns to explode them and generate Enchanted Runestones of the Member's Attribute in each column. II. After Skill activation, there is a 40% chance that Skill CD will become 0 (one activation each Wave). (This Skill will not be locked.) | ||
Begin CD | 17 | Min CD | 5 | ||
Monster(s) | |||||
3604 | 5-Layered Magic Formula | Skill Effect | By activating the 5-Layered Magic Formula, tap to acquire an effect for 1 Round: 【Time Freeze】 ▋Extend Runestone-moving time by 10 seconds. ▋Boss Skill "Burning" will be nullified. 【Elemental Deception】 ▋Explode all Runestones, Frozen and Petrified Runestones. ▋Alter the Attribute of all enemies into Earth. 【Space Distortion】 ▋Add 3 rows of Runestones. ▋Modify the Runestones touched while moving to become Dragon Runestones. 【Matter Breakdown】 ▋Team Attack x 2.5. ▋Skill CD of "Flames of Divine Order - Ke Hun" -1. 【Concept Overwriting】 ▋Damage will be dealt regardless of Anti-Runestone Shield (First Batch). ▋Turn all Runestones into Enchanted Runestones. Each layer of the magic formula can be activated once only in a battle. After the 3rd activation of "5-Layered Magic Formula", the effect for each Skill activation will change as follows: For 1 Round: I. Alter the Attribute of all enemies into Earth. II. Restore all Runestones to normal state. III. Add 3 rows of Enchanted Dragon Runestones of 5 Attributes and Heart. (one type in each column) IV. Unlimited Runestone-movement in 15 seconds without dissolving. V. Team Attack & Recovery x 2.5. VI. Damage will be dealt regardless of Anti-Runestone Shield (First Batch). VII. Boss Skill "Burning" will be nullified. | ||
Begin CD | 13 | Min CD | 4 | ||
Monster(s) | |||||
3605 | Bullet of Termination | Skill Effect | I. Tap 3 Runestones to explode them and generate Enchanted Human Runestones. For 1 Round: II. If the tapped Runestones are of different types: ⓵ Turn all Runestones into Enchanted Human Runestones. ⓶ Extend Runestone-moving time by 5 seconds. III. If the tapped Runestones are of the same type: ⓵ The Character's Attack x 3. ⓶ Combo count +6. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3606 | Magic Current | Skill Effect | I. Change the state of Members from fatigue into hyper. II. Extend Runestone-moving time by 2 seconds. III. Attack bonus +20% for each Ex.Combo or Combo made. IV. At the end of the Round, modify the column below the Character to become God Runestones. (Effects II - IV stay in play until deactivation of the Skill or defeated.) Upon deactivation of the Skill: ⓵ Fully recover HP. For 1 Round: ⓶ Team Recovery will be lowered to 0. ⓷ The Character enters a fatigue state. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3607 | Kitty Wish | Skill Effect | For 4 Rounds: I. Beast Attack x 2. II. Beast Damage will be dealt regardless of Initial Shield. III. Upon Skill activation and at the end of the Round, ⇒ turn Heart Runestones into Fire Beast Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3608 | Venomous Flames | Skill Effect | For 2 Rounds: I. Damage received from "Burning" and "Poison" will be converted to HP Recovery. II. Unlimited Runestone movement without dissolving. III. When the Team has only Earth Members, ⇒ Active Skills of the Team will not be locked. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3609 | Demonic Slaughter | Skill Effect | For 1 Round: I. "Sticky" will be nullified. II. Damage received from "Burning" will be converted to HP Recovery. III. Refresh the protective shield. IV. When the Leader is a Demon: ⓵ Modify the column(s) below Demon(s) to become Demon Runestones. ⓶ Turn the bottom Runestone in the column(s) under Water Demon(s) into Water Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3610 | Strike of Dragon Spirit (3610) | Skill Effect | I. Unlimited Runestone movement without dissolving for 20 seconds. For 1 Round: II. Synchronize the Attack of all Dragons as the greatest Dragon Attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3611 | Strike of Dragon Spirit (3611) | Skill Effect | I. Explode all Runestones to generate Enchanted Dragon Runestones of 5 Attributes. For 1 Round: II. Attributive Runestones also possess the effect of Heart Runestones. III. Dragon Recovery x 20. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3612 | Crushing Strength | Skill Effect | I. Recover 50% HP after Runestone movement (no overhealing). II. Earth Runestones to be dropped will become Earth Dragon Runestones. III. Attack of Dragon Leader x 3. (The Skill stays in play until deactivation or defeated.) Upon deactivation of the Skill: ⓵ Explode all Runestones. ⓶ Recover 50% HP (no overhealing). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3613 | Blaze of Dragonkeeper | Skill Effect | I. Tap a Runestone to turn the row and column into Runestones of that type. For 1 Round: II. Attack of the neighboring Members x 2. III. Damage of the neighboring Members will be dealt regardless of Fixed Combo Shield. IV. For every Dragon present in the Team, ⇒ the Character's Skill CD -1 at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3614 | 2234 Attack Command | Skill Effect | I. Team Fuel +20%. II. Modify the column below the Character to become Machina Runestones. III. Deal a 3 million non-Attributive Damage to all enemies. IV. If the Character's Fuel is 100% upon Skill activation, ⇒ for 2 Rounds: ⓵ The Character's Attack x 3. ⓶ Combo count +3. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
3615 | 7208 Skill Command | Skill Effect | I. Explode Water Runestones and Frozen Runestones. II. Turn the top row into Enchanted Water Runestones. For 2 Rounds: III. Other Members enter a hyper state. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3616 | 5213 Skill Command | Skill Effect | I. Explode Fire Runestones and Petrified Runestones. II. Turn the bottom row into Enchanted Fire Runestones. For 2 Rounds: III. The Character's Attack x 3. For each additional effect in play, ⇒ the Character's Attack multiplier +1 ⇒ to the max Attack x 6 for 4 effects in play. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3617 | Courage of Sacrifice - Will | Skill Effect | I. Deplete 99% of current HP (This Skill cannot be activated when Team HP is 1.) II. Modify all Runestones to become Dragon Runestones. For 1 Round: III. Team Attack x 2.5. IV. If Combo count ≥10, ⇒ the Skill stays in play. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3618 | Dragonic Anabiosis - Extra Attack | Skill Effect | I. Recover HP as much as 3x Dragon HP. For 1 Round: II. The Character launches an extra attack for each Attribute not of Team Members. III. Damage of Dragons and Beasts will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield and Quintet Elemental Shield. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3619 | Dragon Tactics | Skill Effect | I. Explode the columns below the first 2 Dragons from the left (including Frozen and Petrified Runestones) to generate Dragon Runestones of the Member's Attribute in each column. For 2 Rounds: II. Each of the 2 Dragons launches an extra Earth attack. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3620 | Dragon Squall | Skill Effect | I. Explode Weathered Runestones to generate Dragon Runestones of the Members' Attributes. For 2 Rounds: II. All Members will be poisoned, causing a Damage of 10% HP. III. Other Attributive Runestones also possess 200% effect of Earth Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3621 | Spirit Blast | Skill Effect | I. Turn all Runestones into Enchanted Fire and Enchanted Heart Runestones. II. If the Leader is an Elf: ⓵ Restore all Runestones to normal state. ⓶ Turn Runestones at fixed positions into Enchanted Fire Elf and Enchanted Heart Elf Runestones. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3622 | Flames of Perdition | Skill Effect | I. Ignite all enemies to alter their Attributes into Fire for 3 Rounds. II. For every ignited enemy defeated, ⇒ the Character's Skill CD -2. | ||
Begin CD | 18 | Min CD | 4 | ||
Monster(s) | |||||
3623 | Legendary Sword of the King - Execute | Skill Effect | Turn all Runestones into columns of Enchanted Runestones in this order: Light, Fire, Earth, Water, Dark, Heart | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3624 | Legendary Sword of the King - Slay | Skill Effect | For 1 Round: I. By dissolving Water Runestones, ⇒ Damage received -85%. II. By dissolving Fire Runestones, ⓵ Damage will be dealt regardless of Defense. ⓶ The Character launches 2 extra Fire attacks. III. By dissolving Earth Runestones, ⇒ recover 100,000 HP. IV. By dissolving Water, Fire and Earth Runestones in the same Round: ⓵ Team Attack x 2.5. ⓶ Damage will be dealt regardless of Initial Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3625 | Burning Righteousness - EX | Skill Effect | I. When ≥5 Combos are made, ⇒ Attack of the Character's Attribute x 2. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Skill CDs of the Members of the Character's Attribute -1. ⓶ Skill CDs of 【Knights of the Round Table】-1. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3626 | Floral Corners - Frost | Skill Effect | I. Freeze all enemies to alter their Attributes into Water for 2 Rounds. II. Turn a total of 8 random Runestones at 2 corners into Human Runestones of the Character's Attribute. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3627 | Mysterious Technique - Pyres | Skill Effect | I. Ignite all enemies to alter their Attributes into Earth for 2 Rounds. II. Tap a column to turn it into Human Runestones of the Character's Attribute. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
3628 | Gunhead Martial Arts | Skill Effect | I. Turn a Runestone of each Attribute into Enchanted Runestone. For 2 Rounds: II. The Character and the neighbouring Members of 【U.A. High School】, ⇒ Attack x 3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3629 | Tyrannical Ticker | Skill Effect | I. Turn Runestones as many as 4x the accumulated Rounds (dissolving Runestones is necessary) ⇒ into Enchanted Heart Beast Runestones. (Runestones of non-Members' Attribute rank first in priority), ⇒ to the max 30 Runestones. II. When the accumulation reaches 30, Upon Skill activation, ⇒ For 1 Round: Beast Attack & Recovery x 2.5. After Skill activation, Accumulated Rounds -50% after Skill activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
3630 | Heartening Tune | Skill Effect | For 1 Round: I. The Character's Attack x 4. II. Extend Runestone-moving time to 25 seconds. III. Clear the negative state of Frozen Runestones touched while moving. | ||
Begin CD | 106 | Min CD | 8 | ||
Monster(s) | |||||
3631 | Ariose Zone | Skill Effect | I. Explode all Runestones and Petrified Runestones to generate Enchanted Runestones of 5 Attributes. For 2 Rounds: II. The Character's Attack x 3. III. By dissolving Attributive Runestones, ⇒ the Character launches an extra attack for each Attribute dissolved. IV. By dissolving Runestones of ≥3 Attributes, ⇒ the Character's Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 106 | Min CD | 8 | ||
Monster(s) | |||||
3632 | Fruit of Poison | Skill Effect | I. Golden Fruit of All "Innocent Temptation - Eve" +1 each Round. II. If both the Leader & Ally are "Origin of All Sins - Eve", ⇒ Forbidden Fruit of All "Origin of All Sins - Eve" +1 each Round. III. Extend Runestone-moving time regardlessly by 2 seconds. IV. Damage of Demons can overpower Water and Earth enemies. V. If there are ≥2 Demons or Water Members in the Team, ⓵ Attack bonus +40% for each Ex.Combo or Combo made. ⓶ At the end of the Round, modify the bottom row to become Demon Runestones. (the Skill stays in play until deactivation or defeated) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ For every Golden Fruit the Character has, ⇒ Combo count +3 that Round (to the max +12). ⓶ If the Character has 4 Golden Fruits: ▋ Damage will be dealt regardless of Initial Shield that Round. ▋ Current Skill CD -2. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
3633 | New Testament - Song of Empathy for Evil | Skill Effect | 【Phase 1】 I. Explode all Runestones to generate Enchanted Dark and Enchanted Heart Runestones of fixed numbers and fixed positions. For 1 Round: II. Each Member launches an extra attack. III. Damage will be dealt regardless of Fixed Combo Shield. IV. The Character launches one more extra attack as much as 1.3x the total Attack of Elves and 【Monster Strike】 Members in the Team to all enemies. 【Phase 2】 (This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.) I. Restore all Runestones to normal state. II. Explode all Runestones to generate Enchanted Dark and Enchanted Heart Runestones of fixed numbers and fixed positions. For 1 Round: III. Each Member launches an extra attack. IV. Damage will be dealt regardless of Fixed Combo Shield and Initial Shield. V. The Character launches one more extra attack as much as 3x the total Attack of Elves and 【Monster Strike】 Members in the Team to all enemies. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3634 | Water of Absolute | Skill Effect | 【Phase 1】 I. Turn the bottom row into Enchanted Water Elf Runestones. II. Turn 4 Runestones in the column on the far left side into Enchanted Heart Elf Runestones. III. Damage dealt to enemies x 1.5 additionally for 1 Round. 【Phase 2】 (This Skill can be activated by accumulating 3 more Battle Rounds after CD becomes 0.) I. Upon Skill activation and at the end of the Round: ⓵ Turn the bottom row into Enchanted Water Elf Runestones. ⓶ Turn 4 Runestones in the column on the far left side into Enchanted Heart Elf Runestones. II. Damage dealt to enemies x 1.5 additionally for 2 Rounds. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
3635 | Flaming Sword of God-Devil Resonance | Skill Effect | 【Phase 1】 For 1 Round: I. "Black Holes" will be nullified. II. Modify the Runestones touched while moving to become God Runestones. III. The Character launches an extra attack as much as 6x its Attack. IV. The Character's Damage will be dealt regardless of Defense. 【Phase 2】 (This Skill can be activated by accumulating 3 more Battle Rounds after CD becomes 0.) I. Turn all Runestones into Enchanted Runestones. For 1 Round: II. "Black Hole" will be nullified. III. Modify the Runestones touched while moving to become God Runestones. IV. The Character launches an extra attack as much as 10x its Attack. V. The Character's Damage will be dealt regardless of Defense and Initial Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3636 | Inheritance of Fate, Creation of Hope | Skill Effect | 【Phase 1】 I. Deal an Earth Damage and a Dark Damage of 1200x the Character's Attack basic value to all enemies regardless of Defense and Enchanted Runestone Shield. For 1 Round: II. 【Monster Strike】 Members, Earth Members and Elves : ⇒ Attack & Recovery x 2. 【Phase 2】 (This Skill can be activated by accumulating 3 more Battle Rounds after CD becomes 0.) I. Deal an Earth Damage and a Dark Damage of 1800x the Character's Attack basic value to all enemies regardless of Defense, Enchanted Runestone Shield and Fixed Combo Shield. For 2 Rounds: II. 【Monster Strike】 Members, Earth Members and Elves: ⇒ Attack & Recovery x 2.2. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3637 | Holy Light of Excalibur | Skill Effect | 【Phase 1】 I. Tap a column and a row to turn them into Enchanted Light Runestones. For 1 Round: II. The Character's Attack x 3. III. The Character's Damage will be dealt regardless of Puzzle Shield. 【Phase 2】 (This Skill can be activated by accumulating 4 more Battle Rounds after CD becomes 0.) I. Tap a column and a row to turn them into Enchanted Light Human Runestones. For 1 Round: II. The first 10 Runestones to be dropped will be Light Runestones. III. The Character's Attack x 8. IV. The Character's Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3638 | Wrecks of Souls - Lightning Soul-reaping | Skill Effect | 【Phase 1】 By tapping an Attribute on the Magic Circle of Elements: For 1 Round: I. Alter the Attributes of all enemies into the selected Attribute. II. Increase Dark Damage dealt to enemies of that Attribute. 【Phase 2】 (This Skill can be activated by accumulating 3 more Battle Rounds after CD becomes 0.) By tapping an Attribute on the Magic Circle of Elements: For 2 Rounds: I. Alter the Attributes of all enemies into the selected Attribute. II. Greatly increase Dark Damage dealt to enemies of that Attribute. III. The Character launches an extra Dark attack as much as 5x its Attack. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3639 | Light of the Nine Heavens | Skill Effect | 【Phase 1】 I. Clear all additional effect(s) in play. For 1 Round: II. Runestones can be dissolved by aligning 2 or more of them in the first batch. III. Damage will be dealt regardless of Attribute Relation. IV. Each Member launches an extra non-Attributive attack. 【Phase 2】 (This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.) I. Clear all additional effect(s) in play. For 1 Round: II. Runestones can be dissolved by aligning 2 or more of them in the first batch. III. All Damage can overpower the enemies. IV. Each Member launches an extra non-Attributive attack. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3640 | Soul-merging ‧ Resonance ‧ Mode | Skill Effect | Select 【Soul-merging】 or 【Resonance】 mode: ⇒ All "The First Synthetic Soul - Lilith" will enter the selected mode. 【Soul-merging】 ▋Explode all Runestones to generate 5 Machina Runestones of each type. 【Resonance】 ▋Remove all Runestones to generate Enchanted Runestones. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
3642 | Intellectual Quashing - Burn | Skill Effect | I. Remove all Runestones. II. By tapping a Runestone on the Magic Circle of Elements 3 times, ⇒ generate columns of Enchanted Runestones of the tapped type(s) (2 columns for each). | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
3643 | World Usurpation | Skill Effect | I. Annex the neighboring Member on the right with its HP, Attack & Recovery basic value. (Combined Characters cannot be annexed.) II. Clear the Skill effects of the Character and the annexed Character. | ||
Begin CD | 11 | Min CD | 2 | ||
Monster(s) | |||||
3644 | Intellectual Quashing - Bury | Skill Effect | I. Remove all Runestones. II. By tapping a Runestone on the Magic Circle of Elements 6 times, ⇒ generate columns of Enchanted Runestones of the tapped type(s). | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
3645 | Blaze A Trail - Conquer | Skill Effect | For 1 Round: I. Upon Skill activation and at the end of the Round: ⓵ Modify the left column of the Character to become Demon Runestones. ⓶ Modify the right column of the Character to become Dragon Runestones. II. For each Dark Runestone dissolved, ⇒ Combo count +1, ⇒ to the max +15. | ||
Begin CD | 13 | Min CD | 4 | ||
Monster(s) | |||||
3646 | Giddy Drive | Skill Effect | I. Explode all Runestones, Frozen Runestones and Petrified Runestones ⇒ to generate 3 rows of Enchanted Demon Runestones of 5 Attributes of fixed numbers and fixed positions. II. Refresh the protective shield. For 1 Round: III. For every group of Attributive Runestones dissolved in the first batch, ⇒ the Character launches an extra attack of that Attribute(s) as much as 50% of its Attack, ⇒ to the max 4 extra attacks for each Attribute. IV. The Character's Damage will be dealt regardless of Defense and Fixed Combo Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3647 | Experimental Domain | Skill Effect | I. Turn the bottom 2 rows into Enchanted Runestones of all types of fixed numbers and fixed positions. II. Freeze all enemies to alter their Attributes into Water and lower their Defense to 0 for 3 Rounds. For 1 Round: III. The Team will not be poisoned. IV. Runestones can be dissolved by aligning 2 or more of them in the first batch. V. When all Machinas in the Team have 100% Fuel upon Skill activation, ⇒ Effects III & IV stay in play for 3 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3648 | Beast Guarding Spell | Skill Effect | 【Linking Magic Formula】 I. Modify non-Race Runestones to become Beast Runestones. For 2 Rounds: II. If the Damage received is less than total HP, ⇒ Damage received -80%. III. Beast, Dragon & Elf Attack x 2. IV. For each Race Runestone dissolved in the first batch, ⇒ Combo count +1, ⇒ to the max +15. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3649 | Blistering Blaze | Skill Effect | 【Linking Magic Formula】 For 2 Rounds: I. Upon Skill activation and at the end of each Round: ⓵ Dragons stay in a hyper state for 1 more Round. ⓶ Turn Fire Runestones into Enchanted Fire Dragon Runestones. ⓷ Turn Heart Runestones into Enchanted Runestones of the Leader's Attribute. II. If the Leader is a Dragon, Beast or Elf, ⇒ Damage received from "Scorching Areas" -80%. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3650 | Overpowering Elements | Skill Effect | I. If the Leader is "Enoch" or "The Savior - Enoch", ⇒ Power of Craft Apparatus +50%. II. Turn the 1st to 3rd rows into 3 Enchanted Runestones of each type at fixed positions. For 1 Round: III. Runestones of the Member's Attribute will be generated in each column in the first batch. IV. If the Leader is "The Savior - Enoch", ⇒ Boss Skill〖Corruption〗 will be nullified. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3651 | Summoning Technique | Skill Effect | For 1 Round: I. The Character enters a fatigue state. II. If the Leader is "The Savior - Enoch", ⇒ get 1 “Enoch Seal” for summoning. (to the max 8 Seal Cards) | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
3652 | Heavenly Enchantress | Skill Effect | I. Fire, Dark and Heart Runestones can be dissolved by aligning 2 or more of them in the first batch. II. "The Savior - Enoch" & "Sparkling Visionary - Ingrid": ⇒ each Character launches an extra Fire attack and an extra Dark attack as much as 50% of its Attack. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Explode all Runestones, Petrified Runestones and Frozen Runestones to generate Human Runestones. For 1 Round: ⓶ The Character enters a fatigue state. ⓷ "The Savior - Enoch" enters a hyper state. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3654 | Unremitting Perseverance | Skill Effect | I. All Members enter/stay in a hyper state for 2 Rounds. For 1 Round: II. If the Leader is an Elf or a God: ⓵ The Character's Attack x 1.5. ⓶ The Character's Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3657 | Programmed Explosion | Skill Effect | I. Explode all Runestones to generate Enchanted Runestones. II. When the Team has only Machinas: ⇒ Enchanted Runestones of the Leader's Attribute will be generated. For 1 Round: III. Combo count +5. IV. If the Character's Fuel is 100% upon Skill activation, ⓵ Combo count +10. ⓶ At the end of the Round, the Character's Skill CD -2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3658 | Stormy Dynamite | Skill Effect | I. Explode Weathered Runestones and Petrified Runestones. II. Stun all the enemies to inactivate them for 2 Rounds. The effect stays in play until they are attacked. For 2 Rounds: III. The Character's Attack x 4. IV. When there is a Controlling Skill on an enemy, ⇒ the Character's Damage will be dealt regardless of that enemy's Puzzle Shield. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3659 | Spattering Malice | Skill Effect | I. Recover 20% HP. For 1 Round: II. Team Attack x 1.2. III. Tap 2 Runestones to turn the adjacent Runestones into Enchanted Runestones of that type(s). | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
3660 | Poisonous Fangs | Skill Effect | For 1 Round: I. The first Dragon from the left with the highest Attack basic value: ⇒ Attack basic value +2000. II. When "B&W Zone" is in play, ⇒ the Character's Skill CD -1. III. By dissolving all present Runestones of one type in the first batch, ⇒ the Character's Skill CD -1. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
3661 | Lethal Venom | Skill Effect | I. Fully recover HP. II. Turn all Runestones into Enchanted Dragon Runestones. For 1 Round: III. All Members except the first Dragon from the left with the highest Attack basic value ⇒ launch no attack. IV. Combo count will be 33. This Skill can only be activated at the expense of 100% of the power gathered in the fully charged Craft Apparatus; no Dragonic Compulsion can be launched upon the Round of Skill activation. | ||
Begin CD | 26 | Min CD | 12 | ||
Monster(s) | |||||
3662 | Mechanistic Training - Earth | Skill Effect | I. Turn Earth and Heart Runestones into Enchanted Machina Runestones. II. Fuel of Machinas +25%. For 1 Round: III. If all Machinas in the Team have 100% Fuel upon Skill activation, ⇒ Heart Runestones possess 150% effect of Earth Runestones. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
3663 | Mechanistic Training - Water | Skill Effect | I. Turn Water and Heart Runestones into Enchanted Machina Runestones. II. Fuel of Machinas +25%. For 1 Round: III. If all Machinas in the Team have 100% Fuel upon Skill activation, ⇒ Heart Runestones possess 150% effect of Water Runestones. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
3664 | Barrenont Hounding - Lynch | Skill Effect | I. Release the locked Skills of the Character and Beast Leader. (This Skill will not be locked) For 2 Rounds: II. The Character and Beast Leader: ⓵ Attack x 3. ⓶ Damage will be dealt regardless of Initial Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3665 | Barrenont Hounding - Zap | Skill Effect | I. Release the locked Skills of the Character and Beast Leader. (This Skill will not be locked) For 1 Round: II. All Members except the Leader launch no attack. III. Leader Attack x 3. IV. Attack of Beast Leader x 2 additionally. V. The Leader's Damage will be dealt regardless of Fixed Combo Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3666 | Ghastly Carcass | Skill Effect | I. Attack of the neighboring Members x 2.5. II. If the neighboring Member is a Demon, ⇒ Attack of that Member x 3.5. (The Skill stays in play until deactivation or defeat.) This Skill can be deactivated anytime. Upon deactivation of the Skill: For 1 Round: ⓵ Damage of the neighboring Members will be dealt regardless of Fixed Combo Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3667 | Darkness Engulfment (3667) | Skill Effect | I. Clear the negative effect of "B&W Zone". II. Turn the top 2 rows into Enchanted Runestones of 3 types (Light, Dark, Heart) of fixed numbers and fixed positions. For 1 Round: III. Light, Dark and Heart Runestones can be dissolved by aligning 2 or more of them in the first batch. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3668 | Darkness Engulfment (3668) | Skill Effect | I. Clear the negative effect of "B&W Zone". II. Turn the bottom 2 rows into Enchanted Runestones of 3 types (Water, Fire, Earth) of fixed numbers and fixed positions. For 1 Round: III. Water, Fire and Earth Runestones can be dissolved by aligning 2 or more of them in the first batch. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3669 | Cutie Punch | Skill Effect | I. Turn Earth Runestones into Enchanted Dark Runestones. II. Deal a Dark Damage to all enemies 24 times. For 1 Round: ⇒ Ex. Combo count +24. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3670 | Uplifting Erudition | Skill Effect | For 3 Rounds: I. The first 9 Runestones to be dropped will be Light Beast Runestones. II. Alter the Attributes of all enemies into the Leader's Counter Attribute for 3 Rounds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3671 | Power of Auspicious Dragon | Skill Effect | I. Turn the column below the Leader into Race Runestones of the Leader's Attribute. II. Turn other columns into Runestones of random Attributes. III. If the Leader is a Water Member or a Dragon, ⇒ the Character's Skill CD -2. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3672 | Calf Love Crisis | Skill Effect | I. Restore all Runestones to normal state. II. Turn all Runestones into Fire and Heart Runestones of fixed numbers and fixed positions. For 1 Round: III. Team Attack & Recovery x 2. IV. Damage will be dealt regardless of Quintet Elemental Shield. V. By dissolving all Heart Runestones in the first batch, ⇒ the Character's Skill CD -2. | ||
Begin CD | 75 | Min CD | 6 | ||
Monster(s) | |||||
3673 | Assimilation Spell | Skill Effect | I. Upon Skill activation and at the end of the Round, ⇒ turn random Runestones not of Members' Attribute(s) into Race Runestones of Members' Attribute(s). II. Skill CD of any "Saruman" -10. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3674 | Everchanging Elements | Skill Effect | Upon Skill activation and at the end of each Round, ⇒ turn all Runestones into Enchanted Runestones of random Attributes. The Skill stays in play within the Wave. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3676 | Wishing You Good Fortune | Skill Effect | I. Turn the top row into Enchanted Fire Human Runestones. II. Turn the bottom row into Enchanted Human Runestones of 3 Attributes (Water, Fire, Earth), Enchanted Runestones of 2 Attributes (Light & Dark), and a Heart Runestone. For 1 Round: III. Leader's Attack x 3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3678 | Celestial Crisis | Skill Effect | For 2 Rounds: I. Water Attack x 1.5. II. If there are ≥2 【Monster Strike】Members in the Team: ⓵ "Burning" will be nullified. ⓶ When a burned position is touched, ⇒ Team Attack x 1.5 additionally. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3679 | Rise Again! | Skill Effect | For 3 Rounds: I. Upon Skill activation and at the end of each Round: ⇒ fully recover HP. II. By triggering a Character Runestone, ⇒ change the state of that Character from fatigue into hyper. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
3680 | Yakumo | Skill Effect | For 3 Rounds: I. The more the steps moved while moving Runestones, ⇒ the higher the Team Attack, ⇒ to the max x 2 for 20 steps. II. If neighboring Members are also Earth Characters, ⇒ "Sticky" will be nullified. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3681 | Rattle of Mo-liang's Rain | Skill Effect | I. Explode the columns below the Leader and Ally to generate Enchanted Runestones of the Member's Attribute in each column. For 1 Round: II. Team Attack x 1.5. III. By dissolving all Runestones in the columns below the Leader and Ally in the first batch, ⇒ the Character's Skill CD -1. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3682 | Fly Me to the Moon | Skill Effect | For 1 Round: I. Enemies' Defense will be lowered to 0. II. The Character launches 5 extra Dark attacks. III. 10% of Attack-damage dealt to enemies will be converted to HP Recovery ⇒ to the max for a full Recovery. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3683 | Mega Blast | Skill Effect | Deal a Fire Damage as much as 300x the Character's Attack basic value to all enemies for 15 to 20 times randomly regardless of Defense and Enchanted Runestone Shield. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
3684 | Striking Force | Skill Effect | For 1 Round: I. The Character launches 5 to 10 extra Light attacks. II. If the Leader is a 【Monster Strike】Member, ⇒ the first 5 extra attacks include 1 attack of each Attribute. | ||
Begin CD | 16 | Min CD | 7 | ||
Monster(s) | |||||
3685 | Surge from Yomi | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 20 seconds. II. Turn the Runestones touched while moving into Enchanted Runestones. III. The Team launches an extra Fire Afterattack as much as 2x Team Attack to all enemies. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3686 | True Blaze Slasher | Skill Effect | For 1 Round: I. Turn the first 10 Runestones touched while moving into Enchanted Water Human Runestones. II. The Character's Attack equals 5x total Water Attack basic value of the Team. III. No attacks can be launched by other Water Members. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
3687 | No Skill | Skill Effect | No Skill | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
3689 | Unswerving Guardianship | Skill Effect | I. Tap one of the images to: ⇒ Turn all Runestones according to the setup. ▋【Enchanted Water & Enchanted Heart】 ▋【Enchanted Water & Enchanted Fire】 ▋【5-Attribute & Heart】 For 1 Round: II. The Character's Attack x 4. III. The Character's Damage will be dealt regardless of Defense and Equal-Combo Shield. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3690 | Fight with All Your Might | Skill Effect | I. Upon Skill activation, ⇒ record the distribution of Runestones. II. Team Recovery becomes 0. III. Damage received from "Burning" and "Step Damage" will be lowered to 1. IV. "Shiroyasha (Gintoki Sakata)" launches an extra non-Attributive attack. V. At the end of the Round, turn all Runestones into Runestones of all types. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Explode all Runestones to generate Runestones as in the recorded distribution (including the effects of Race Runestones and Enchanted Runestones). ⓶ Current HP will become 40% of total HP. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3691 | Ruinous Strength | Skill Effect | I. Restore all Runestones to normal state. For 1 Round: II. The Character's Attack x 5. III. At the end of the Round, the Character enters a fatigue state for 1 Round. IV. Runestone movement will not be stopped when a "Tornado" or a shot position of Laser Trap is touched. V. "Sticky" will be nullified. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3692 | Unrelenting Bushido | Skill Effect | I. If the Leader is a 【Gintama】 Member, ⇒ restore all cracked positions. II. Tap 2 columns to explode them and generate Enchanted Runestones of the Member's Attribute and Race in each column. For 1 Round: III. Combo count +8. IV. Each【Yorozuya】Member launches 8 extra attacks as much as 80% of its Attack. V. If Team HP is ≤80% upon Skill activation, ⇒ the Character's Skill CD -3 at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3693 | The Unknown Alien's Onslaught | Skill Effect | For 2 Rounds: I. Turn the first 10 Runestones touched while moving into Runestones of the Leader's Attribute. II. If the Leader is "Kotarou Katsura" or a 【Yorozuya】 Member: ⓵ Turn the Runestones into Enchanted Human Runestones. ⓶ Effects I & II stay in play for 3 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3694 | Harmonic Aspiration | Skill Effect | I. Deplete 60% of current HP. II. Deal an Earth Damage as much as 6,000x the Character's Attack basic value to all enemies. For 1 Round: III. Leader's Attack x 4. IV. Attack bonus +50% for Combos made. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3695 | Owooooah~ | Skill Effect | For 1 Round: I. When the Team has only Beasts: ⓵ Team Attack x 2. ⓶ Damage will be dealt regardless of Puzzle Shield. II. Otherwise, Runestones can be dissolved by aligning 2 or more of them in the first batch. III. When there is "Kagura" in the Team, ⇒ both effects I & II will be granted. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3696 | Annihilate Corruption | Skill Effect | I. Unlimited Runestone movement in 10 seconds without dissolving and this will not be counted as 1 Round. For 1 Round: II. Dark Runestones also possess the effect of other Runestones. III. The Character's Attack x 2. IV. The Character launches 6 extra attacks as much as 40% of its Attack. V. The Character's Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3697 | Katsura's Bombs | Skill Effect | I. Explode the 2 bottom rows 3 times ⇒ to generate Attributive Human Runestones. For 3 Rounds: II. 150% of the Damage dealt to enemies (excluding non-Attributive Damage) will be stored for 1 extra non-Attributive attack to be launched at the end of each Round regardless of Defense. The effect resets when Summoner enters the next Wave. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3698 | Flaring Broom | Skill Effect | I. Fully recover HP. For 1 Round: II. The Character, "Gintoki Sakata", "Otose": ⓵ Attack x 3. ⓶ Launches an extra Fire attack and an extra Light attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3699 | Pay the Damned Rent | Skill Effect | For 1 Round: I.【Gintama】 Members and Humans: ⇒ Attack & Recovery x 1.6. II. The more the Coins obtained, ⇒ the more the Rounds the Skill stays in play, ⇒ to the max 4 Rounds for 24,000 Coins obtained. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3700 | Listen to the Melodies of Souls | Skill Effect | I. Inactivate all enemies; Damage dealt to the enemies x 1.5 additionally for 1 Round. II. Turn all Runestones into Enchanted Runestones of all types. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3701 | Kill with A Smile | Skill Effect | I. Human Attack x 2. II. Human Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield and Quintet Elemental Shield. The Skill stays in play until <6 Combos are made. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3702 | Ceaseless Slaughter (3702) | Skill Effect | For 1 Round, the Leader: ⓵ Attack x 3. ⓶ Launches 5 extra attacks (one Attribute each). ⓷ Damage will be dealt regardless of Fixed Combo Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3703 | Ceaseless Slaughter (3703) | Skill Effect | I. Explode all Runestones ⇒ to generate rows of Runestones (Light, Dark, Water, Fire and Earth). For 1 Round: II. Combo count +8. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3704 | Love And Peace | Skill Effect | I. Turn 12 Runestones at fixed positions into Enchanted Heart Runestones. For 1 Round: II. All Runestones also possess the effect of other Attributive Runestones. III. Effect of Heart Runestones increases by 100%. IV. At the end of the Round, turn 8 Runestones at fixed positions into Enchanted Fire Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3705 | Jyoui-shishi Eradication | Skill Effect | For 1 Round: I. Damage received will be lowered to 4,000. (applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.) II. Human Damage can overpower the enemies. III. Each Human launches an extra attack. IV. By dissolving Runestones, ⇒ Damage will be dealt regardless of Fixed Combo Shield. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3706 | Irresistible Combat Capability | Skill Effect | For 1 Round: I. The Character's Attack x 12 (no sharing). II. The Character's Damage will be dealt regardless of: ⓵ Puzzle Shield ⓶ Initial Shield. III. If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ the Character's Skill CD -2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3707 | Fight for Your Belief | Skill Effect | I. Release the locked Skills of 【Shinsengumi】 and 【Yorozuya】 Members. (This Skill will not be locked.) For 1 Round: II. Extend Runestone-moving time to 14 seconds. III. Combo count +14. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3708 | Anpan, Anpan, Anpan | Skill Effect | Explode the columns below 【Shinsengumi】 and 【Yorozuya】 Members ⇒ to generate Enchanted Human Runestones of the Member's Attribute in each column. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3709 | Kunai-throwing | Skill Effect | I. Turn all Runestones into Enchanted Human Runestones. For 1 Round: II. Damage will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3710 | Swordswoman's Ingenuity | Skill Effect | I. Modify Earth Runestones to become Human Runestones. For 1 Round: II. Combo count +9. III. The Team will not be poisoned. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3711 | Natto Attack | Skill Effect | I. Turn 18 Runestones at fixed positions into Enchanted Dark Runestones. II. The Character enters a fatigue state for 1 Round. III. Attack of all enemies will be lowered to 0 for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3712 | Charred Tamagoyaki | Skill Effect | I. Clear all additional effects in play. II. Poison all enemies with a non-Attributive Damage of 150,000 regardless of Defense for 3 Rounds. If the Leader is "Shinpachi Shimura", this Damage will be dealt regardless of their Skills. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3713 | Keep Striving | Skill Effect | I. Recover 3 HP. II. Turn the 3 Runestones in the bottom right corner into Enchanted Runestones. III. After Skill activation, there is a 30% chance that the Skill may be ready for reactivation immediately. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
3714 | Euphonic Sinfonietta | Skill Effect | I. Upon Skill activation and at the end of each Round, ⇒ turn the top row into Enchanted Heart Elf Runestones. II. Modify the Runestones touched while moving to become Elf Runestones. III. Unlimited Runestone movement without dissolving within Runestone-moving time. IV. If the Leader is an Elf or a God, ⇒ Elves and Gods: Attack & Recovery x 1.8. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Skill CDs of Light Elves -1. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3715 | Feather of Sacrifice | Skill Effect | Consume 1 "Feather" to activate this Skill: I. Tap a Runestone to explode all Runestones and Petrified Runestones ⇒ and generate Enchanted God Runestones not of that type. II. Modify the top row to become Protected Runestones. For 1 Round: III. Drop rate of Runestones of that type will be lowered to 0. IV. Elves and Gods: ⇒ Attack & Recovery x 2. V. "Burning" will be nullified. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
3716 | Dragon Sanctification | Skill Effect | 【Linking Magic Formula】 For 2 Rounds: I. Unlimited Runestone movement without dissolving. II. Remove "Tornado". III. Modify the Runestones touched while moving to become Dragon Runestones. IV. Every time a Water Runestone is touched while moving, ⇒ recover 5% HP, ⇒ until Team HP is full. V. At the end of this 【Linking Magic Formula】 Skill effect, ⇒ all Dragons in the Team enter a hyper state for 2 Rounds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3717 | Inscriptive Exorcism | Skill Effect | I. Explode Weathered Runestones, Electrified Runestones and Frozen Runestones. II. For each Runestone exploded, ⇒ the Character enters a hyper state for 1 Round, ⇒ to the max for 5 Rounds. For 1 Round: III. Turn the Weakened Runestones and Lock-for-Recovery Runestones touched while moving into Enchanted Dark Human Runestones. IV. Humans and Elves: ⓵ Attack x 2.2. ⓶ Damage will be dealt regardless of Initial Shield. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3718 | Shield of Paladin | Skill Effect | I. Damage received -20%. II. Upon receiving Damage from the enemy's attacks, ⇒ Damage-reducing effect increases by 10%, ⇒ to the max Damage received -40%. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Turn all Runestones into Enchanted Human Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3719 | Hircine Stipulation | Skill Effect | I. Turn the column below the Character and Heart Runestones into Enchanted Water Beast Runestones. For 1 Round: II. For each Beast Runestone dissolved in the first batch, ⇒ Combo count +1, ⇒ to the max +20. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
3720 | Easter Eggs-plorers | Skill Effect | I. Turn the 3 columns on the right into rows of Enchanted Runestones in this order: Earth, Water, Heart, Fire, Earth. For 1 Round: II. Dodge all the attacks of Human enemies. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3721 | Trace of Pegasus | Skill Effect | I. Turn the odd rows into Enchanted Earth Runestones. II. Turn the even rows into Enchanted Runestones of the Leader's Attribute. For 1 Round: III. The Character launches no attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3722 | A Prince's Certitude | Skill Effect | I. Explode all Runestones. II. Modify all Runestones to become Runestones of the Member's Race in each column. For 2 Rounds: III. Active Skills of the Team will not be locked. IV. The Team will not be poisoned. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3723 | Scarlet Divertimento | Skill Effect | For 2 Rounds: I. Team Attack x 1.5. II. Elves: ⓵ Each launches 2 extra attacks (one each for Earth and Dark). ⓶ Damage will be dealt regardless of Defense. III. By dissolving Elf Runestones in the first batch, ⇒ the Skill stays in play. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3724 | Sanguinary Holocaust | Skill Effect | I. Explode the column below the Character ⇒ to generate Enchanted Fire Demon Runestones. II. Explode the columns below Dark Demons ⇒ to generate Enchanted Dark Demon Runestones. For 1 Round: III. "Burning" (excluding "Hellfire") will be nullified. IV. After dissolving Runestones, the first 12 Runestones to be dropped will be Fire Demon Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3725 | Jurisdiction of the Olympus Ruler | Skill Effect | I. When the Team has only Gods: ⓵ Turn all Runestones into Enchanted God Runestones. For 1 Round: ⓶ Gods: ▋Attack x 2. ▋Damage will be dealt regardless of Initial Shield and Defense. II. Otherwise, for 1 Round: ⓵ Attack basic value of non-God Members will be lowered to 0. ⓶ Add 3x the deducted Attack basic value to the Character's Attack basic value. ⓷ The Character's Damage will be dealt regardless of Trio Elemental Shield, Quartet Elemental Shield and Quintet Elemental Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3726 | Elemental Assembly - Billows EX | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 15 seconds. II. Other Runestones also possess 200% effect of Water Runestones. III. The more the types of Runestones dissolved, ⇒ the higher the Attack of Water Members and Demons, ⇒ to the max x 3.5. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3727 | Wintry Abode | Skill Effect | I. Freeze all enemies for 1 Round to: ⓵ Inactivate them. ⓶ Alter their Attributes into Water. For 1 Round: II. If the Leader is a Demon, ⇒ upon Skill activation and at the end of the Round, refresh the protective shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3728 | Elemental Assembly - Blaze EX | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 15 seconds. II. Other Runestones also possess 200% effect of Fire Runestones. III. The more the types of Runestones dissolved, ⇒ the higher the Attack of Fire Members and Demons, ⇒ to the max x 3.5. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3729 | Infernal Abode | Skill Effect | I. Ignite all enemies for 1 Round to: ⓵ Inactivate them. ⓶ Alter their Attributes into Fire. For 1 Round: II. If the Leader is a Demon, ⇒ upon Skill activation and at the end of the Round, refresh the protective shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3730 | Elemental Assembly - Wood EX | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 15 seconds. II. Other Runestones also possess 200% effect of Earth Runestones. III. The more the types of Runestones dissolved, ⇒ the higher the Attack of Earth Members and Demons, ⇒ to the max x 3.5. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3731 | Sylvan Abode | Skill Effect | I. Petrify all enemies for 1 Round to: ⓵ Inactivate them. ⓶ Alter their Attributes into Earth. For 1 Round: II. If the Leader is a Demon, ⇒ upon Skill activation and at the end of the Round, refresh the protective shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3732 | Enchanted Magical Stage - Beam EX | Skill Effect | For 1 Round: I. "Sticky" will be nullified. II. For every group of ≥4 Runestones dissolved in the first batch, ⇒ 5 Enchanted Light Demon Runestones will be generated, ⇒ to the max 30 Runestones for 6 groups dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3733 | Noxious Abode | Skill Effect | I. Venom all ememies with a non-Attributive Damage of 1,000x the Character's Attack basic value each Round, regardless of Defense until defeated. For 1 Round: II. If the Leader is a Demon, ⇒ upon Skill activation and at the end of the Round, refresh the protective shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3734 | Enchanted Magical Stage - Gloom EX | Skill Effect | For 1 Round: I. "Sticky" will be nullified. II. For every group of ≥4 Runestones dissolved in the first batch, ⇒ 5 Enchanted Dark Demon Runestones will be generated, ⇒ to the max 30 Runestones for 6 groups dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3735 | Dual Crimson | Skill Effect | I. Explode all Runestones to generate Attributive Runestones. II. All Members enter a hyper state for 1 Round. III. If there are ≥3 Humans in the Team, ⇒ all Members enter a hyper state for 3 Rounds. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3736 | In the Name of Love | Skill Effect | I. Explode all Runestones to generate Attributive Runestones. II. All Members enter a hyper state for 1 Round. III. If there are ≥3 Elves in the Team, ⇒ all Members enter a hyper state for 3 Rounds. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3737 | Preeminent Invention - Rhapsody | Skill Effect | I. Tap 2 Runetones to turn those rows into Runestones of that type(s) (including the effects of Race Runestones and Enchanted Runestones). For 1 Round: II. By dissolving Attributive Runestones, ⇒ the Character launches an extra attack of that Attribute. III. If all Machinas in the Team have 100% Fuel upon Skill activation, ⇒ the Skill stays in play for 1 more Round. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
3738 | Preeminent Invention - Ascent | Skill Effect | I. Tap 2 Runetones to turn those columns into Runestones of that type(s) (including the effects of Race Runestones and Enchanted Runestones). For 1 Round: II. The Character's Attack x 3.5. III. The Character's Damage will be dealt regardless of Puzzle Shield. IV. If all Machinas in the Team have 100% Fuel upon Skill activation, ⇒ the Skill stays in play for 1 more Round. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
3739 | Moe's Billows | Skill Effect | I. Beast Attack & Recovery x 1.5. II. Water Runestones also possess 50% effect of other Runestones. The Skill stays in play until no Beast Runestones are dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3740 | Serum Cube: Coffin Blade | Skill Effect | 【Phase 1】 I. Turn all Runestones into Enchanted Runestones. For 1 Round: II. The Character: ⓵ Attack x 8. ⓶ Attacks will be altered into non-Attributive. ⓷ Damage will be dealt regardless of Defense and Initial Shield. 【Phase 2】 (This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.) I. Turn all Runestones into Enchanted Runestones. II. Modify all Runestones to become Human Runestones. III. The Character: ⓵ Attack x 12. ⓶ Attacks will be altered into non-Attributive. ⓷ Damage will be dealt regardless of Defense, Initial Shield, Runestone Combo Nullifying and Combo Seal. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3741 | Serum Cube: Awake Melody | Skill Effect | 【Phase 1】 For 1 Round: I. "Burning" and "Black Holes" will be nullified. II. Runestone movement will not be stopped when a shot position of Laser Trap is touched. III. Receive no Damage when touching an "Explosive Bomb". IV. Extend Runestone-moving time by 10 seconds. V. If the Leader is a 【Monster Strike】 Member: ⇒ Damage received from "Scorching Areas" -50%. 【Phase 2】 (This Skill can be activated by accumulating 1 more Battle Rounds after CD becomes 0.) For 1 Round: I. "Burning" and "Black Holes" will be nullified. II. Runestone movement will not be stopped when a shot position of Laser Trap is touched. III. Receive no Damage when touching an "Explosive Bomb". IV. Extend Runestone-moving time by 15 seconds. V. Team Attack x 2. VI. If the Leader is a 【Monster Strike】 Member: ⓵ Damage received from "Scorching Areas" -80%. ⓶ Damage will be dealt regardless of Fixed Combo Shield. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3742 | Affinity of Mana | Skill Effect | 【Phase 1】 I. Explode all Runestones ⇒ to generate Enchanted Fire and Heart Runestones of fixed numbers and fixed positions. For 1 Round: II. Each Member launches an extra attack as much as 1.3x its Attack. III. Damage will be dealt regardless of Puzzle Shield. 【Phase 2】 (This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.) I. Restore all Runestones to normal state. II. Explode all Runestones ⇒ to generate Enchanted Fire and Enchanted Heart Runestones of fixed numbers and fixed positions. For 1 Round: III. Each Member launches an extra attack as much as 1.5x its Attack. IV. Damage will be dealt regardless of Puzzle Shield and Initial Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3743 | L'Aiguille creuse | Skill Effect | 【Phase 1】 I. Explode Heart Runestones to generate Enchanted Attributive Runestones. For 1 Round: II. Team Attack & Recovery x 1.8. III. Effect of all Runestones increases by 100%. IV. When the Team has ≥4 【Monster Strike】 Members: ⇒ Damage will be dealt regardless of Anti-Runestone Shield (First Batch). 【Phase 2】 (This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.) I. Explode Heart Runestones to generate Enchanted Attributive Runestones. For 1 Round: II. Unlimited Runestone movement without dissolving. III. Team Attack & Recovery x 1.8. IV. Effect of all Runestones increases by 100%. V. All Runestones also possess the effect of other Runestones. VI. When the Team has ≥4 【Monster Strike】 Members: ⓵ Restore all cracked positions. ⓶ Damage will be dealt regardless of Anti-Runestone Shield (First Batch). | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3744 | Splendid Rise☆Nostredame Kingdom | Skill Effect | 【Phase 1】 For 1 Round: I. Clear the negative state of Petrified Runestones touched while moving. II. Receive no Damage when touching an "Explosive Bomb". III. The Character launches an extra attack for each Attribute not of Team Members. IV. If there are ≥2 【Monster Strike】 Members, ⇒ Damage will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield. 【Phase 2】 (This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.) For 1 Round: I. Clear the negative state of Petrified Runestones touched while moving. II. Receive no Damage when touching an "Explosive Bomb". III. The Character launches an extra attack for each Attribute not of Team Members as much as 1.5x its Attack. IV. If there are ≥2 【Monster Strike】 Members, ⇒ Damage will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3745 | Pride of the Round Table | Skill Effect | 【Phase 1】 I. Explode all Runestones ⇒ to generate Enchanted Runestones in the column below each 【Monster Strike】 Member of its Attribute. For 1 Round: II. The Character: ⓵ Attack x 1.5. ⓶ Damage will be dealt regardless of Defense and Fixed Combo Shield. III. Each Member launches an extra attack. 【Phase 2】 (This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.) I. Explode all Runestones ⇒ to generate Enchanted Runestones in the column below each 【Monster Strike】 Member of its Attribute and Race. For 1 Round: II. The Character: ⓵ Attack x 3. ⓶ Damage will be dealt regardless of Defense and Fixed Combo Shield. III. Each Member launches an extra attack. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3746 | The Apocalypse: Finale | Skill Effect | 【Phase 1】 I. Turn Runestones of fixed numbers and fixed positions into Enchanted Earth and Enchanted Dark Runestones. For 1 Round: II. The Character's Attack x 8. III. Elf Damage will be dealt regardless of Puzzle Shield. IV. Venom all enemies with a non-Attributive Damage of 800x the Character's Recovery basic value each Round regardless of Defense until defeated. V. If the Leader is a 【Monster Strike】Member, ⇒ the above venom Damage will be dealt regardless of enemies' Skills. 【Phase 2】 (This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.) I. Turn Runestones of fixed numbers and fixed positions into Enchanted Earth Elf and Enchanted Dark Elf Runestones. For 1 Round: II. The Character's Attack x 8. III. Elf Damage will be dealt regardless of Puzzle Shield. IV. Venom all enemies with a non-Attributive Damage of 1,600x the Character's Recovery basic value each Round regardless of Defense until defeated. V. If the Leader is a 【Monster Strike】Member, ⇒ the above venom Damage will be dealt regardless of enemies' Skills. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3747 | Gagaku of Love and Mercy | Skill Effect | 【Phase 1】 I. Deplete 60% of current HP. For 1 Round: II. The Character's Attack x 4. III. The Character's Damage will be dealt regardless of Defense. IV. By triggering a Character Runestone: ⓵ "Burning" and "Black Holes" will be nullified. ⓶ Runestone movement will not be stopped when a shot position of Laser Trap is touched. ⓷ Receive no Damage when touching an "Explosive Bomb". 【Phase 2】 (This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.) I. Deplete 80% of current HP. For 1 Round: II. The Character's Attack x 8. III. The Character's Damage will be dealt regardless of Defense. IV. By triggering a Character Runestone: ⓵ "Burning" and "Black Holes" will be nullified. ⓶ Runestone movement will not be stopped when a shot position of Laser Trap is touched. ⓷ Receive no Damage when touching an "Explosive Bomb". | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3748 | Keys to Heaven: Gates of Heaven's Soul | Skill Effect | 【Phase 1】 By tapping a Runestone on the Magic Circle of Elements: I. Turn that type of Runestones into Enchanted Light Runestones. For 1 Round: II. Drop rate of that type of Runestones will be transferred to that of Light Runestones. III. Light Runestones to be dropped will be Enchanted Light Elf Runestones. IV. Light Runestones also possess 50% effect of other Ruestones. 【Phase 2】 (This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.) By tapping a Runestone on the Magic Circle of Elements: I. Turn that type of Runestones into Enchanted Light Runestones. For 2 Rounds: II. Drop rate of that type of Runestones will be transferred to that of Light Runestones. III. Light Runestones to be dropped will be Enchanted Light Elf Runestones. For 1 Round: IV. Light Runestones also possess the effect of other Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3749 | Pandora's Box - Curse Reverse | Skill Effect | 【Phase 1】 I. Deal a non-Attributive Damage as much as 6,000x the Character's Attack basic value to all enemies. II. Electrify all enemies. For 2 Rounds, electrified enemies: ⓵ Attack -30%. ⓶ Defense -90%. III. If the Leader is a 【Monster Strike】 Member, ⇒ refresh the protective shield. 【Phase 2】 (This Skill can be activated by accumulating 3 more Battle Rounds after CD becomes 0.) I. Deal a non-Attributive Damage as much as 8,000x the Character's Attack basic value to all enemies. II. Electrify all enemies. For 2 Rounds, electrified enemies: ⓵ Will be inactivated. ⓶ Attack -30%. ⓷ Defense -100%. III. If the Leader is a 【Monster Strike】 Member, ⇒ refresh the protective shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3750 | Deification Mode Simulation: Excalibur | Skill Effect | I. Deplete 50% of current HP. (This Skill cannot be activated when Team HP is 1.) ⇒ Deal a non-Attributive Damage as much as 50x the HP depleted to all enemies regardless of Defense and Enchanted Runestone Shield. For 1 Round: II. Add the depleted HP to the Character's Attack basic value (no sharing). III. "Burning" (excluding "Hellfire") will be nullified. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3751 | Get the Jeweled Branch of Hōrai Against All Odds | Skill Effect | I. Turn all Runestones into Enchanted Water and Heart Runestones of fixed numbers and fixed positions. For 1 Round: II. Attack of other Members x 2. III. Each Member launches an extra attack. IV. Damage will be dealt regardless of Puzzle Shield and Equal-Combo Shield. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3752 | The Ultimate Philosophical Question of Inner Good and Evil | Skill Effect | 【Phase 1】 I. Deal a non-Attributive Damage as much as 6,000x the Character's Attack basic value to all enemies regardless of Defense and Enchanted Runestone Shield. II. Restore all Runestones to normal state. III. All Members enter/stay in a hyper state for 1 Round. IV. If the Leader is a 【Monster Strike】 Member or Demon, ⇒ Damage received from "Scorching Areas" -80%. 【Phase 2】 (This Skill can be activated by accumulating 2 more Battle Rounds after CD becomes 0.) I. Deal a non-Attributive Damage as much as 8,000x the Character's Attack basic value to all enemies regardless of Defense and Enchanted Runestone Shield. II. Restore all Runestones to normal state. III. All Members enter/stay in a hyper state for 3 Rounds. IV. If the Leader is a 【Monster Strike】 Member or Demon, ⇒ Damage received from "Scorching Areas" -100%. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3753 | Etemenanki | Skill Effect | I. Tap 3 columns to explode them ⇒ to generate Enchanted Dark Runestones. For 1 Round: II. Runestone movement will not be stopped when a shot position of Laser Trap is touched. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3754 | Eye of Destruction | Skill Effect | I. Venom all enemies with a non-Attributive Damage of 1,000x the Character's Attack basic value each Round, regardless of Defense until defeated. For 1 Round: II. By triggering the Character's Character Runestone: ⓵ "Burning" and "Black Holes" will be nullified. ⓶ Runestone movement will not be stopped when a shot position of Laser Trap is touched. ⓷ Receive no Damage when touching an "Explosive Bomb". III. If the Leader is a 【Monster Strike】 Member, ⇒【Monster Strike】 Members enter a hyper state for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3755 | LINK | Skill Effect | 【Phase 1】 I. All Members enter a hyper state for 1 Round. II. Explode non-Dark Runestones ⇒ to generate Enchanted Runestones. For 1 Round: III. The Character's Attack x 2. IV. CDs of enemies who have received Damage will be delayed for 2 Rounds. 【Phase 2】 (This Skill can be activated by accumulating 1 more Battle Round after CD becomes 0.) I. All Members enter a hyper state for 2 Rounds. II. Explode non-Dark Runestones ⇒ to generate Enchanted Runestones. For 1 Round: III. The Character's Attack x 3. IV. CDs of enemies who have received Damage will be delayed for 2 Rounds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3756 | Runestones & Strike Shot | Skill Effect | I. Freeze all enemies for 1 Round to: ⓵ Inactivate them. ⓶ Alter their Attributes into Water. For 1 Round: II. Extend Runestone-moving time to 15 seconds. III. Fire Damage can overpower Water enemies. IV. If the Leader is equipped with a Dragonary Craft ("Jasper of Sprinting" mode), ⇒ Team Attack & Recovery x 1.5. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3757 | Blood-pumping Rejuvenation - Attack | Skill Effect | I. For each Battle Round accumulated (dissolving Runestones is necessary): ⓵ Recover 15,000 HP, ⇒ to the max 90,000 HP. ⓶ Combo count +1, ⇒ to the max +6. II. When the accumulation reaches the max of 6 Rounds, upon Skill activation: ⓵ Turn Water Runestones into Enchanted Human Runestones. For 1 Round: ⓶ Human Attack x 1.5. Accumulated Rounds -50% after Skill activation. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
3758 | Spell of Pricking Thorns - Explode | Skill Effect | I. Release the locked Skills of 【Sengoku】Members. (This Skill will not be locked.) II. Tap a Runestone as the centre of "3x3" explosion ⇒ to generate Enchanted Earth Runestones. | ||
Begin CD | 17 | Min CD | 3 | ||
Monster(s) | |||||
3759 | Dauntless in Battles - Burn | Skill Effect | For 1 Round: I. Damage received from "Burning" will be converted to HP Recovery. II. Damage received will be converted to HP Recovery. III. Members in a hyper state: ⇒ Attack x 2. IV. If no enemy launches an attack upon the Round of Skill activation, ⇒ the Character's Skill CD - 2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3760 | Magical Stage - Spirits EX | Skill Effect | For 1 Round: I. For every group of ≥4 Runestones dissolved in the first batch, ⇒ 5 Enchanted Heart Elf Runestones will be generated, ⇒ to the max 30 Runestones for 6 groups dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3761 | Irresistible Voice | Skill Effect | I. Restore all Runestones to normal state. II. Turn the outermost Runestones into Water Runestones. For 1 Round: III. Damage received will be lowered to 0. (applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.) Next Round: IV. Turn Runestones touched while moving into Enchanted Human Runestones. V. Team Attack x 2.2. VI. The Character's Damage dealt to Demon enemies x 5 additionally. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3762 | Entrancing Steps of Gods | Skill Effect | I. Turn the 3 columns on the right into Enchanted Attributive Runestones (Fire, Earth, Light, Dark, Water) of fixed numbers and fixed positions. II. If there are ≥3 Gods in the Team, ⇒ modify the 3 columns on the right to become God Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3763 | Idol Agreement | Skill Effect | For 1 Round: I. Damage received -80%. II. The Character's Damage will be dealt regardless of Defense. III. Unlimited Runestone movement without dissolving. IV. Turn the Runestones touched while moving into Enchanted Runestones. V. If all Machinas in the Team have 100% Fuel upon Skill activation, ⇒ the Skill stays in play for 3 Rounds. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
3764 | Aria's Allure | Skill Effect | I. Turn Light Runestones into Enchanted Human Runestones. For 1 Round: II. By dissolving ≥6 Light or Dark Runestones in total, ⇒ the Character launches 5 extra Dark attacks as much as 2x its own Attack. III. 50% of Attack-damage dealt to an enemy will be diffused to other enemies. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3765 | Aria's Benignity | Skill Effect | For 1 Round: Clear all additional effects in play. For each effect cleared, ⇒ Damage received -50%, ⇒ to the max -100%. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3766 | Stage Rocker | Skill Effect | By tapping a Runestone on the Magic Circle of Elements: I. Explode all Runestones to generate Runestones not of that type. For 2 Rounds: II. Drop rate of that type of Runestones will be lowered to 0. III. The Character's Attack x 3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3767 | Spellbinding Charm | Skill Effect | I. The enemies attack themselves or each other once for 1 Round. For 1 Round: II. Damage will be dealt regardless of Initial Shield. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
3768 | Blinding Pulchritude | Skill Effect | For 1 Round: I. Runestones can be dissolved singly or in groups of 2 or more in the first batch. II. Damage will be dealt regardless of Anti-Runestone Shield (First Batch). | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
3769 | Stormy Bloodshed | Skill Effect | I. Explode all Runestones ⇒ to generate Enchanted Runestones. II. If there are ≥3 Races in the Team, ⇒ the Character's Skill CD -2. For 1 Round: III. Effect of Fire Runestones increases by 50%. IV. Fire Runestones can be dissolved singly or in groups of 2 or more in the first batch. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3770 | Transcendent Fanship (3770) | Skill Effect | I. Turn Light Runestones into Water Runestones. II. Turn Dark Runestones into Fire Runestones. III. Turn Heart Runestones into Earth Runestones. For 1 Round: IV. If all Runestones are dissolved in the first batch, ⇒ at the end of the Round: ⓵ The Character's Skill CD - 3. ⓶ The Character enters a hyper state for 3 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3771 | Transcendent Fanship (3771) | Skill Effect | I. Turn Water Runestones into Light Runestones. II. Turn Fire Runestones into Dark Runestones. III. Turn Earth Runestones into Heart Runestones. IV. If all Runestones are dissolved in the first batch, ⇒ at the end of the Round: ⓵ The Character's Skill CD - 3. ⓶ The Character enters a hyper state for 3 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3772 | Vainglorious Glide | Skill Effect | I. Turn the columns below other Elves into Runestones same as the column below the Character (including the effects of Enchanted Runestones and Race Runestones). II. If the Leader is an Elf, ⇒ modify all Runestones to become Elf Runestones. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
3773 | Sticky Cancellation | Skill Effect | I. Explode Dark Runestones and Weathered Runestones ⇒ to generate Earth and Heart Runestones. For 1 Round: II. "Sticky" will be nullified. III. All Runestones also possess 50% effect of Earth and Heart Runestones. IV. If there are ≥2 Races in the Team, ⇒ the Skill stays in play for 2 more Rounds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3774 | Burning Cancellation | Skill Effect | I. Explode Light Runestones and Petrified Runestones ⇒ to generate Fire and Heart Runestones. For 1 Round: II. "Burning" (excluding "Hellfire") will be nullified. III. All Runestones also possess 50% effect of Fire and Heart Runestones. IV. If there are ≥2 Races in the Team, ⇒ the Skill stays in play for 2 more Rounds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3775 | Butterfly's Dream | Skill Effect | I. Release all locked Skills of Water Members and Elves. (This Skill will not be locked.) II. “Death Damage” (receiving Damage upon the defeat of the enemy) will be nullified. III. The Character enters a fatigue state for 3 Rounds. For 3 Rounds: IV. Elf Attack x 2. V. Damage received from the enemy's Counterattack -100%. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3776 | Dragon's Ego | Skill Effect | I. Turn Runestones of fixed numbers and fixed positions into Earth, Fire and Heart Runestones. For 1 Round: II. Each Human, Dragon and God ⇒ launches an extra Earth attack and an extra Fire attack as much as 50% of its Attack. III. At the end of the Round: For every ≤5* Member present in the Team, ⇒ the Character's Skill CD -1, ⇒ to the max -5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3777 | Ruler of Existence and Destruction (3777) | Skill Effect | I. Explode all Runestones ⇒ to generate Attributive Runestones of fixed numbers and fixed positions. For 1 Round: II. Members of the Character's Race: ⇒ Attack & Recovery x 2. III. If an enemy is defeated: ⓵ At the end of the Round, Members of the Character's Race enter a hyper state for 2 Rounds. ⓶ For 2 Rounds, any "Destruction & Creation - Monesis": ⇒ Active Skill(s) will not be locked. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3778 | Ruler of Existence and Destruction (3778) | Skill Effect | I. Remove all Runestones ⇒ to generate Enchanted Runestones of all types of fixed numbers and fixed positions. For 1 Round: II. Members of the Character's Race: ⇒ Attack & Recovery x 3. III. If an enemy is defeated: ⓵ At the end of the Round, Members of the Character's Race enter a hyper state for 3 Rounds. ⓶ For 3 Rounds, any "Destruction & Creation - Monesis" and Members of its Race: ⇒ Active Skills will not be locked. This Skill can be activated only when the Craft Apparatus is fully charged; no Dragonic Compulsion can be launched upon the Round of Skill activation. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3779 | Vampire Covenant (3779) | Skill Effect | I. Turn all Runestones into Enchanted Runestones. For 1 Round: II. Team Attack x 1.8. III. Damage will be dealt regardless of Defense. IV. The more the Runestones dissolved in a group in the first batch, ⇒ the more the Combo count increases. V. If the Leader is "Hubristic Vampire - Dracula", ⇒ dodge the first attack of an enemy in the next Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3780 | Vampire Covenant (3780) | Skill Effect | This Skill can be activated only when HP is full: I. Team HP will be deducted to 1. II. "Hubristic Vampire - Dracula" enters a hyper state for 3 Rounds. For 3 Rounds: III. Team Recovery will be lowered to 0. IV. "Burning" will be nullified. V. Runestone movement will not be stopped when an Electrified Runestone is touched. VI. "Hubristic Vampire - Dracula": ⓵ Attack x 2. ⓷ Damage will be dealt regardless of Puzzle Shield and Fixed Combo Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3781 | Lepidopteran World | Skill Effect | I. Remove “Tornado” for 1 Round. II. Clear the negative state of Frozen Runestones. III. By tapping a Runestone on the Magic Circle of Elements twice, ⇒ turn Runestones of the 1st type tapped into Enchanted Elf Runestones of the 2nd type tapped. For 1 Round: IV. Team Attack x 1.5. V. Elf Attack x 1.5 additionally. VI. By dissolving ≥30 Runestones in the first batch, ⇒ the Character's Skill CD -4 at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3782 | Terrific Foresight - Lightning | Skill Effect | Upon Skill activation and each time Summoner enters the next Wave, ⇒ deal a Light Damage of 500x the Character's Attack basic value to all enemies regardless of Defense and Enchanted Runestone Shield. (The Skill stays in play until deactivation or defeated.) Upon deactivation of the Skill: ⓵ Remove all Runestones ⇒ to generate Enchanted Runestones of all types. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
3783 | Pepper Breath | Skill Effect | I. Remove “Tornado” for 1 Round. II. If the Leader is a 【DigiDestined】Member, ⇒ Power of Craft Apparatus +50%. III. Deal a Fire Damage of 5 million to all enemies regardless of Defense, and ⇒ ignite all enemies for 1 Round to alter their Attributes into Fire. IV. Tap a row to explode it (including Frozen Runestones and Petrified Runestones) ⇒ and generate Enchanted Fire Dragon Runestones. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
3784 | Terra Force | Skill Effect | I. Deal a Fire Damage of 20 million to all enemies regardless of Defense. II. Tap 3 rows to explode them to: ⓵ Generate Enchanted Dragon Runestones (Heart, Fire and Heart) on the left. ⓶ Generate Enchanted Dragon Runestones (Fire, Heart and Fire) on the right. For 1 Round: III. Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield and Quintet Elemental Shield. IV. Damage received from the enemy's Counterattack -100%. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3785 | Blue Blaster | Skill Effect | I. Deal a non-Attributive Damage of 5 million to all enemies regardless of Defense. Ignite all enemies for 2 Rounds to alter their Attributes into Fire. For 2 Rounds: II. "Burning" will be nullified. III. The Character's Damage will be dealt regardless of Runestone Combo Nullifying. IV.【DigiDestined】 Members and Beasts: ⇒ Attack x 2.5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3786 | Freezing Breath | Skill Effect | I. Freeze all enemies for 2 Rounds to: ⓵ Inactivate them. ⓶ Alter their Attributes into Water. ⓷ Deal 5 million Water Damage to them each Round. II. Explode all Runestones (including Frozen Runestones) ⇒ to generate Beast Runestones. For 1 Round: III. Water and Heart Runestones can be dissolved singly or in groups of 2 or more in the first batch. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3788 | Supreme Cannon | Skill Effect | For 1 Round: I. Damage of 【DigiDestined】 Members will be dealt regardless of: ⓵ Enchanted Runestone Shield ⓶ Puzzle Shield ⓷ Combo Seal ⓸ Defense II. Deal a Light Damage of 150 million to all enemies. III. If an enemy is defeated by the above Damage, ⇒ the Character's Skill CD -6. IV. Otherwise, ⇒ the Character enters a hyper state for 3 Rounds. | ||
Begin CD | 30 | Min CD | 7 | ||
Monster(s) | |||||
3789 | Transcendent Sword | Skill Effect | I. Remove “Tornado” for 1 Round. II. If the Leader is a 【DigiDestined】Member, ⓵ Power of Craft Apparatus +50%. ⓶ Remove all Runestones to: ▋Generate Enchanted God Runestones (Light and Heart) of fixed numbers and positions in the column below “Omegamon”. ▋Generate Enchanted Runestones of the corresponding Member's Attribute and Race in each column below other 【DigiDestined】 Members. III. Otherwise, ⓵ Remove the far left column ⇒ to generate Enchanted Light Runestones. ⓶. Remove the far right column ⇒ to generate Enchanted Runestones of the corresponding Member's Attribute and Race in each column. For 2 Rounds: IV. The Character's Attack x 3. V. If the Character is in a hyper state, ⇒ Attack x 5 instead. | ||
Begin CD | 30 | Min CD | 7 | ||
Monster(s) | |||||
3790 | Lightning Paw | Skill Effect | I. Tap a Runestone to turn that type of Runestones into Enchanted Light God Runestones. For 1 Round: II. The Character: ⓵ Attack x 4. ⓶ Damage will be dealt regardless of Puzzle Shield and Fixed Combo Shield. III. If the Leader is a 【DigiDestined】Member, ⇒ the Skill stays in play for 2 more Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3791 | Air Shot | Skill Effect | I. Tap a Runestone to explode that type of Runestones ⇒ and generate Enchanted Heart God Runestones. For 1 Round: II. Heart Runestones also possess 200% effect of Attributive Runestones. III. If the Leader is a 【DigiDestined】Member, ⇒ the Skill stays in play for 2 more Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3792 | Heaven's Gate | Skill Effect | I. Turn Dark Runestones into Enchanted Light God Runestones. For 2 Rounds: II. The Character: ⓵ Attack x 6. ⓶ Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield and Defense. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3793 | Celestial Arrow (3793) | Skill Effect | I. Explode non-Light Runestones ⇒ to generate Enchanted Runestones. For 2 Rounds: II. The Character launches 7 extra attacks as much as 50% of its Attack. III. If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ the Skill stays in play. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3794 | Marching Fishes | Skill Effect | For 2 Rounds: I. Turn the first 6 Runestones touched while moving into Enchanted Water Beast Runestones. II. Combo count +6. III. If the Leader is a 【DigiDestined】 Member, ⇒ Combo count +12. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3795 | Spiral Twister | Skill Effect | I. Explode Weathered Runestones ⇒ to generate Beast Runestones. For 2 Rounds: II. Unlimited Runestone movement without dissolving. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3796 | Poison Ivy | Skill Effect | I. Poison all enemies with a non-Attributive Damage of 800x the Character's Attack basic value each Round regardless of Defense until defeated. II. If the Leader is a 【DigiDestined】 Member: ⇒ When the effect is in play, the Team will not be poisoned. For 1 Round: III. The Character: ⓵ Attack x 5. ⓶ Damage will be dealt regardless of Fixed Combo Shield. IV.【DigiDestined】 Members: ⇒ Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3797 | Fist of the Beast King | Skill Effect | I. Turn all Runestones into 5 Runestones of each type. For 1 Round: II. The Character's Attack x 3.5. III. For every 【DigiDestined】 Member present in the Team, ⇒ the Character's Skill CD -1 at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3798 | Super Shocker | Skill Effect | Electrify all enemies for 2 Rounds to: ⓵ Alter their Attributes into the Leader's Counter Attribute upon Skill activation. ⓶ Weaken their Attack by 50%. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3799 | Trump Sword | Skill Effect | For 1 Round: I. Fire, Dark and Heart Runestones also possess the effect of each other. II. The Character's Attack x 4. III. The Character's Damage will be dealt regardless of Defense. IV. For every group of Attributive Runestones dissolved in the first batch, ⇒ the Character launches an extra Fire attack, ⇒ to the max 4 extra attacks. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3800 | Dark | Skill Effect | I. Clear all additional effects in play. For 1 Round: II. All Runestones also possess the effect of other Runestones. III. Unlimited Runestone movement without dissolving. IV. When "B&W Zone" is in play: ⓵ Fully recover HP. ⓶ The Character's Attack x 10. ⓷ The Character's Damage will be dealt regardless of Fixed Combo Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3801 | Catastrophe Cannon | Skill Effect | I. Explode all Runestones ⇒ to generate 6 Enchanted Runestones of each Attribute. II. "Diaboromon" enters/stays in a hyper state for 2 Rounds. For 1 Round: III. Dodge the first attack of an enemy. IV. After Runestone movement, the first 30 Runestones to be dropped will be Enchanted Dark Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3802 | Pummel Whack | Skill Effect | I. Explode the 3 columns on the right ⇒ to generate Beast Runestones (Earth and Dark) of fixed numbers and fixed positions. For 1 Round: II. The Character's Attack x 5. III. The Character's attacks will be altered into Dark. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3803 | Death Claw | Skill Effect | I. Turn the columns below the Leader and Ally into Dark Demon Runestones. II. Modify the column(s) below Demon(s) to become Demon Runestones. For 1 Round: III. Runestone movement will not be stopped when a "Tornado" is touched. IV. If there is a "Tornado" upon Skill activation, ⇒ the Character's Skill CD -5 at the end of the Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3804 | Darkness Wave | Skill Effect | Venom all enemies for 2 Rounds to: ⓵ Lower their Attack to 0. ⓶ Deal a non-Attributive Damage to each enemy as much as 200x its deducted Attack each Round regardless of Defense. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3805 | Venom Infusion | Skill Effect | For 2 Rounds: I. Upon Skill activation and at the end of each Round, ⇒ Demons enter/stay in a hyper state for 1 Round. II. Team Recovery will be lowered to 0. III. When the Character attacks, venom the enemy(s) with a non-Attributive Damage of 500x the Character's Attack basic value each Round, regardless of Defense until defeated. IV. If the venomed enemy(s) is a Machina, ⇒ inactivate it for 2 Rounds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3806 | River of Power | Skill Effect | I. Deal a Light Damage of 6,000x the Character's Attack basic value to all enemies regardless of Defense, Enchanted Runestone Shield and Initial Shield. For 1 Round: II. The Damage received in the Round will not lead to your defeat. III. Launch an Attribute-effective Counterattack as much as 1,500x Damage received to the attacking enemies, regardless of Defense, Enchanted Runestone Shield and Initial Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3807 | Infinity Cannon | Skill Effect | I. Tap 2 columns to explode them ⇒ and generate Enchanted Runestones of the Member's Attribute and Race in each column. Upon successful explosion, ⇒ deal a Dark Damage of 3,000x the Character's Attack basic value to all enemies regardless of Defense. For 1 Round: II. Runestone movement will not be stopped when a shot position of Laser Trap is touched. III. For every group of Runestones dissolved, ⇒ the Character launches an extra Fire attack, ⇒ to the max 5 extra attacks. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3808 | Puppet Pummel | Skill Effect | I. Explode 10 Runestones at fixed positions (in the shape of "X") ⇒ to generate Enchanted Fire and Enchanted Earth Runestones. For 1 Round: II. Fire and Earth Runestones also possess the effect of each other. III. The Character: ⓵ Attack x 2. ⓶ Damage will be dealt regardless of Fixed Combo Shield. IV. If all present Fire or Earth Runestones are dissolved in the first batch, ⇒ the Character's Skill CD -4 at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3809 | Sticky Net - Vee Head Butt (3809) | Skill Effect | I. Turn all Runestones into Water and Light Runestones of fixed numbers and fixed positions. II. If the Leader is a 【Digidestined】 Member, ⇒ turn all Runestones into Enchanted Water Dragon and Enchanted Light Dragon Runestones of fixed numbers and fixed positions. | ||
Begin CD | 76 | Min CD | 7 | ||
Monster(s) | |||||
3810 | Sticky Net - Vee Head Butt (3810) | Skill Effect | For 2 Rounds: I. Team Recovery becomes 0. II. The Team will not be poisoned. III. Each 【DigiDestined】 Member, Beast, Elf and Dragon: ⇒ launches an extra attack of its Counter Attribute as much as 1.5x its Attack. | ||
Begin CD | 76 | Min CD | 7 | ||
Monster(s) | |||||
3811 | Megadeath | Skill Effect | I. Explode all Runestones ⇒ to generate Enchanted Runestones of all types of fixed numbers and fixed positions. For 1 Round: II. By dissolving all Runestones in the first batch: ⓵ The Character's Attack x 3. ⓶ The Character's Skill CD -2 at the end of the Round. | ||
Begin CD | 77 | Min CD | 8 | ||
Monster(s) | |||||
3812 | Gigadeath | Skill Effect | I. Explode Water, Fire and Earth Runestones ⇒ to generate Enchanted Light, Enchanted Dark and Enchanted Heart Runestones. For 1 Round: II. The Character's Attack x 8. | ||
Begin CD | 77 | Min CD | 8 | ||
Monster(s) | |||||
3813 | Unconfined Watery Moon | Skill Effect | For 2 Rounds: I. Water Members and Humans: ⓵ Attack x 2. ⓶ Damage will be dealt regardless of Quintet Elemental Shield. II. At the end of the Round, ⇒ turn the column below the Character into Enchanted Water Human Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3814 | Waves & Forests Burnt Down - EX | Skill Effect | I. Explode all Runestones ⇒ to generate Enchanted Human Runestones (Fire, Light & Dark). For 1 Round: II. Team Attack & Recovery x 1.6. III. If all Runestones are dissolved in the first batch, ⇒ at the end of the Round, turn all Runestones into Fire, Light and Dark Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3815 | Waves & Forests in Flames - EX | Skill Effect | I. Explode Water and Earth Runestones ⇒ to generate Enchanted Fire Human Runestones. For 1 Round: II. Combo count +5. III. For every extra 【Sengoku】 Member present in the Team, ⇒ the Skill stays in play for 1 more Round, ⇒ to the max for 3 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3816 | Unshackled Ambition | Skill Effect | I. Release the locked Skills of 【Sengoku】 Members. (This Skill will not be locked.) II. If the Team has only Demons, ⇒ "Death Damage" (receiving Damage upon the defeat of the enemy) will be nullified. For 1 Round: III.【Sengoku】 Members and Demons: ⇒ Attack x 2.5. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
3817 | Frosting Moment - EX | Skill Effect | I. Freeze all enemies for 3 Rounds to: ⓵ Inactivate them. ⓶ Alter their Attributes into Water. ⓷ Reduce their Defense to 0. For 3 Rounds: II. Defense of all enemies will be lowered to 0. III. Extend Runestone-moving time regardlessly by 5 seconds. IV. Turn the Runestones touched while moving into Enchanted God Runestones. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
3818 | Time Trickster of Fire - EX | Skill Effect | I. Unlimited Runestone movement in 12 seconds without dissolving. For 1 Round: II. Fire Members and Gods: ⇒ Attack x 2.2. III. Ex. Combo count +8. If the Team has only Gods, ⇒ Combo count +8. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3819 | Punishing Parasitism | Skill Effect | I. Clear the negative effect of "B&W Zone". After clearing the negative effect, ⇒ the Character's Skill CD -4. II. All enemies will be parasitized: ⓵ Deal a non-Attributive Damage as much as 10x the Character's Recovery basic value to each enemy regardless of Defense and enemy Skills each Round until defeated. ⓶ Recover HP as much as 10x the Character's Recovery basic value. (This effect can be superimposed at most 5 times.) III. If the effect is superimposed ≥2 times, ⇒ Damage will be dealt regardless of Equal-Combo Shield. IV. If the Leader is a God, ⇒ turn all Runestones into Enchanted Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
3820 | Reviving Thaumaturgy | Skill Effect | I. Clear the negative state of Petrified Runestones. II. Restore the cracked positions in the columns below Light Members and Gods. For 5 Rounds: III. Recover HP as much as 80x the Character's Recovery basic value. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3821 | Cut Through - EX | Skill Effect | I. Release all the locked Skills of all Members. (This Skill will not be locked.) II. Clear all Controlling Skills on all enemies. For 1 Round: III. Team Attack x 2. IV. Combo count will be 13. V. If all enemies are defeated in the Round of Skill activation, ⇒ Team Attack x 2.5 next Round. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
3822 | Aqueous Dominion | Skill Effect | I. Explode all Runestones ⇒ to generate 15 Enchanted Water God Runestones and 15 Enchanted Heart God Runestones. For 1 Round: II. After dissolving Runestones, the first 30 Runestones to be dropped will be Water and Heart Runestones. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
3823 | Fiery Dominion | Skill Effect | I. Explode all Runestones ⇒ to generate 15 Enchanted Fire God Runestones and 15 Enchanted Heart God Runestones. For 1 Round: II. After dissolving Runestones, the first 30 Runestones to be dropped will be Fire and Heart Runestones. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
3824 | Wooded Dominion | Skill Effect | I. Explode all Runestones ⇒ to generate 15 Enchanted Earth God Runestones and 15 Enchanted Heart God Runestones. For 1 Round: II. After dissolving Runestones, the first 30 Runestones to be dropped will be Earth and Heart Runestones. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
3825 | Luminous Dominion | Skill Effect | I. Explode all Runestones ⇒ to generate 15 Enchanted Light God Runestones and 15 Enchanted Heart God Runestones. For 1 Round: II. After dissolving Runestones, the first 30 Runestones to be dropped will be Light and Heart Runestones. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
3826 | Adumbral Dominion | Skill Effect | I. Explode all Runestones ⇒ to generate 15 Enchanted Dark God Runestones and 15 Enchanted Heart God Runestones. For 1 Round: II. After dissolving Runestones, the first 30 Runestones to be dropped will be Dark and Heart Runestones. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
3828 | Abyss of Contrition | Skill Effect | I. Team Attack x 1.5. II. Increase the drop rate of Runestones of the Character's Attribute. III. "Shackles of Souls - Anubis": ⇒ Launches an extra non-Attributive attack as much as 50% of its Attack. IV. Upon Skill activation and at the end of each Round: ⇒ turn Runestones of the Character's Attribute into Enchanted God Runestones. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Explode the columns below the Character and neighboring God(s) to generate Enchanted God Runestones. For 1 Round: ⓶ God Attack & Recovery x 2. ⓷ Skill CD of "Shackles of Souls - Anubis" -2. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
3829 | Primacy of the Seas - EX | Skill Effect | I. Turn Water, Fire and Heart Runestones into Enchanted Water God Runestones. For 1 Round: II. If the Team has only Water Gods, ⇒ Damage will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3830 | Primacy of the Blaze - EX | Skill Effect | I. Turn Fire, Earth and Heart Runestones into Enchanted Fire God Runestones. For 1 Round: II. If the Team has only Fire Gods, ⇒ Damage will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3831 | Primacy of the Forests - EX | Skill Effect | I. Turn Earth, Water and Heart Runestones into Enchanted Earth God Runestones. For 1 Round: II. If the Team has only Earth Gods, ⇒ Damage will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3832 | Primacy of Holy Light - EX | Skill Effect | I. Turn Light, Dark and Heart Runestones into Enchanted Light God Runestones. For 1 Round: II. If the Team has only Light Gods, ⇒ Damage will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3833 | Primacy of Shadowy Gloom - EX | Skill Effect | I. Turn Dark, Light and Heart Runestones into Enchanted Dark God Runestones. For 1 Round: II. If the Team has only Dark Gods, ⇒ Damage will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3834 | Unbeatable Benison - EX | Skill Effect | For 1 Round: I. God Attack & Recovery x 2. II. The Runestones to be dropped will be Enchanted God Runestones. III. By dissolving ≥10 God Runestones, ⇒ the Damage received in the Round will not lead to your defeat. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3840 | Antecedent Mastership | Skill Effect | For 1 Round: I. Gods and Demons: ⓵ Attack basic value +2,000. ⓶ Damage will be dealt regardless of Fixed Combo Shield and Defense. II. If the Craft Apparatus is full upon Skill activation, ⇒ Gods and Demons: ⓵ Attack x 1.5. ⓶ Damage will be dealt regardless of Runestone Combo Nullifying and Combo Seal. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
3841 | Dual Invasion | Skill Effect | I. Turn all Runestones into Light and Dark Runestones of fixed numbers and fixed positions. II. If the Team has only Gods and Demons: ⓵ Modify Light Runestones to become God Runestones. ⓶ Modify Dark Runestones to become Demon Runestones. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
3842 | Elemental Fragmentation | Skill Effect | For 1 Round: I. Runestones can be dissolved by aligning 2 or more of them in the first batch. II. The Character's Attack x 3. III. Based on the Attribute(s) and number of Members in the Team, ⇒ the Character launches a corresponding number of extra attack(s) of the corresponding Attribute(s). | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3843 | Mechanical Armament | Skill Effect | For 1 Round: I. Damage received will be reduced according to the number of Machinas present in the Team, ⇒ to the max -100%. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3844 | Machina Furor | Skill Effect | This Skill can be activated when there are only Machinas in the Team and all Members have 100% Fuel: I. Turn all Runestones into Enchanted Machina Runestones. II. Fuel of Machinas will be lowered to 0%. III. "Contrivance Creator - Omega": ⇒ Skill CD will be reset. IV. Members except "Contrivance Creator - Omega": ⇒ Skill CD -6. V. All Members enter/stay in a hyper state for 3 Rounds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3845 | Flashing Retaliation | Skill Effect | I. Clear the hypnotized state of all Members. (This Skill can be activated regardless of Hypnosis.) II. Turn all Runestones into Runestones of all types of fixed numbers and fixed positions . III. Modify Heart Runestones to become Protected Runestones. For 1 Round: IV. The Damage received in the Round will not lead to your defeat. V. Launch a Counterattack for each Attribute as much as 1,000x the Damage received to the attacking enemies regardless of Defense and Enchanted Runestone Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3846 | Corrodent Insignia | Skill Effect | I. Turn Heart Runestones into Enchanted Runestones of the Members' Attributes. For 1 Round: II. The Character and the neighboring Beast(s): ⇒ Attack x 3. III. Runestone movement will not be stopped when a "Tornado" is touched. IV. At the end of the Round, for every extra Beast present in the Team, ⇒ the Character's Skill CD -1. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3847 | Elemental Domination | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements, ⇒ turn non-Earth Runestones into Enchanted Runestones of that type. For 1 Round: II. At the end of the Round: ⇒ turn non-Earth Runestones into Enchanted Runestones of that type. III. All Members: ⓵ Attack & Recovery x 1.5. ⓶ Damage will be dealt regardless of Defense. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3848 | Breathtaking Strike | Skill Effect | I. Turn all Runestones into Enchanted Runestones (Earth, Water, Fire & Heart) of fixed numbers. For 1 Round: II. Each【Yanxi】Member: ⓵ Launches 7 extra attacks as much as 50% of its Attack. ⓶ Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3849 | Flowing Sparks | Skill Effect | I. Explode the column below the Character and Petrified Runestones ⇒ to generate Enchanted Fire Runestones. II. Petrify all enemies for 2 Rounds to: ⓵ Inactivate them. ⓶ Alter their Attributes into Earth. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3850 | Concerted Oblation | Skill Effect | I. Turn each column into Runestones of the Member's Attribute in that column. II. Turn the 3rd row into Enchanted Heart Runestones. | ||
Begin CD | 76 | Min CD | 7 | ||
Monster(s) | |||||
3851 | Yanxi Ecstasy | Skill Effect | I.【Yanxi】 Members enter a hyper state for 2 Rounds. For 2 Rounds: II. Attack of 【Yanxi】 Members x 3. III. Earth 【Yanxi】 Members except the Character: ⇒ Skill CD -1. | ||
Begin CD | 72 | Min CD | 3 | ||
Monster(s) | |||||
3852 | Babaric Genocide | Skill Effect | I. Explode Heart Runestones, Electrified Runestones and Frozen Runestones ⇒ to generate Beast Runestones of the Leader's Attribute. For 1 Round: II. Runestones of the Leader's Attribute can be dissolved singly or in groups of 2 or more in the first batch. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
3853 | Wrath of Monk | Skill Effect | I. Remove “Tornado” for 1 Round. II. Tap 2 columns and explode them ⇒ to generate Runestones of the corresponding Member's Attribute in each column. For 1 Round: III. Combo count +8. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3854 | Elfin Beatitude | Skill Effect | For 2 Rounds: I. Earth Members and Elves: ⇒ Attack & Recovery x 1.8. II. 50% of Attack-damage dealt to an enemy will be diffused to other enemies. III. If the Leader is an Elf: ⓵ Damage received from Scorching Areas -100%. ⓶ Damage received from Step Damage will be lowered to 0. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3855 | Spear of Holy Spirits | Skill Effect | I. Drop rate of Heart Runestones will be transferred to that of Light Runestones. II. Light Runestones to be dropped will be Enchanted Light Runestones. III. Upon Skill activation and at the end of each Round, ⇒ turn Earth Runestones into Enchanted Dark Runestones. IV. By dissolving all Runestones in the first batch, ⇒ Skill CDs of Light Elves & Light Gods -1. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Turn Earth Runestones into Enchanted Dark Runestones. ⓶ Elves & Gods enter/stay in a hyper state for 2 Rounds. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
3856 | Water Stream Rock Smashing Fist (Silverfang) | Skill Effect | For 1 Round: I. If Runestone movement starts with a Water, Earth or Light Runestone, the corresponding effect will be triggered: 【Water】 ▋ The Character launches no attack. ▋ The Damage received in the Round will not lead to your defeat. 【Earth】 ▋ Turn the Runestones touched during the first Runestone movement into Enchanted Water Runestones. 【Light】 ▋ Team Attack x 1.8. ▋ Damage will be dealt regardless of Defense. II. By dissolving all present Water, Earth or Light Runestones in the first batch, ⇒ the Character's Skill CD -1. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3857 | Incineration Cannons | Skill Effect | I. Deal a Fire Damage of 100 million to all enemies. For 1 Round: II. The Character's Attack x 5. III. The Character's Damage will be dealt regardless of: ⓵ Puzzle Shield ⓶ Enchanted Runestone Shield ⓷ Defense ⓸ Enemies' specific Damage-reducing Resistance IV. At the end of the Round: ⓵ Team HP will be depleted to 1. ⓶ The Character enters a fatigue state for 2 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3858 | Psychokinesis | Skill Effect | I. Release the locked Skills of 【Hero Association】 Members. (This Skill will not be locked.) For 2 Rounds: II. Unlimited Runestone movement without dissolving. III. Turn the Runestones touched while moving into Enchanted Runestones. IV. 【Hero Association】 Members: ⇒ Damage will be dealt regardless of Equal-Combo Shield. V. For every group of Runestones dissolved in the first batch, ⇒ the Character launches 2 extra Attributive attacks (one each for Fire and Earth) and 1 extra non-Attributive attack as much as 50% of its Attack, ⇒ to the max 30 extra attacks for 10 groups of Runestones dissolved. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3859 | Serious Punch | Skill Effect | I. Remove all Runestones to generate Light Runestones. For 1 Round: II. The Character's Attack x 25 (no sharing). III. The Character's Damage will be dealt regardless of: ⓵ Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield ⓶ Puzzle Shield ⓷ Fixed Combo Shield ⓸ Runestone Number Shield (First Batch) | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
3860 | KING Engine | Skill Effect | I. Electrify all enemies for 2 Rounds. II. Skill CDs of 【Hero Association】 Members -1. III. Skill CD of "Saitama" -1 additionally. For 2 Rounds: IV. The Character's Attack will be lowered to 0. V. Team Attack x 2.5. VI. Damage will be dealt regardless of Initial Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3861 | Hell Storm | Skill Effect | I. Deal an Earth Damage of 10 million to all enemies regardless of Defense. II. Alter all enemies' Attributes into Water for 1 Round. For 1 Round: III. Runestones of the Leader's Attribute and Heart Runestones can be dissolved singly or in groups of 2 or more in the first batch. IV. "Hellish Blizzard", "Terrible Tornado" and 【Hero Association】 Leader: ⇒ Damage will be dealt regardless of Anti-Runestone Shield (First Batch). | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3862 | Justice Crash | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 15 seconds. II. For all Runestones touched while moving: ⓵ Turn them into Enchanted Human Runestones. ⓶ Clear the negative state of Electrified Runestones, Weakened Runestones and Petrified Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3863 | Exploding Shuriken | Skill Effect | I. Tap a Runestone to ⇒ explode the adjacent Runestones of that type of Runestones and ⇒ generate Enchanted Dark Runestones. For 1 Round: II. 100% of Damage dealt to enemies (excluding non-Attributive Damage) will be stored for 1 extra non-Attributive attack to be launched at the end of the Round regardless of Defense. The effect resets when Summoner enters the next Wave. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
3864 | Water Stream Rock Smashing Fist (Garou) | Skill Effect | For 1 Round: I. For every group of Attributive Runestones dissolved, ⇒ the Character launches an extra attack for each Attribute dissolved as much as 1.5x its Attack, ⇒ to the max 6 extra attacks for each Attribute. II. For every group of Heart Runestones dissolved, ⇒ the Character launches an extra non- Attributive attack as much as 1.5x its Attack, ⇒ to the max 6 extra attacks. III. If an enemy is defeated by Initial Direct Damage or Attack-damage ⇒ "Garou" enters/stays in a hyper state for 2 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3865 | Meteoric Burst | Skill Effect | I. Explode all Runestones and Petrified Runestones ⇒ to generate Enchanted God Runestones of all types of fixed numbers. For 2 Rounds: II. Extend Runestone-moving time to 15 seconds. III. The Character's Attack x 5. IV. The Character's Damage will be dealt regardless of: ⓵ Initial Shield ⓶ Fixed Combo Shield ⓷ Combo Seal V. Combo count +5. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3866 | Ruby Incitement | Skill Effect | I. The Character launches 3 extra attacks (one each for Water, Fire and Earth) as much as 2.5x its Attack. II. The Character's Damage will be dealt regardless of: ⇒ Duet Elemental Shield and Trio Elemental Shield. (The Skill stays in play until deactivation or defeated.) Upon deactivation of the Skill: ⓵ Stun all enemies to inactivate them for 1 Round. ⓶ Skill CDs of 【Crystal Octavius】 Members -2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3867 | Emerald Incitement | Skill Effect | I. Restore the cracked positions in the columns below 【Crystal Octavius】 Members and Elves. II. Turn Earth and Heart Runestones into Enchanted Runestones of the Leader's Race. For 2 Rounds: III. Team Attack & Recovery x 1.6. IV. After dissolving Runestones, ⇒ The 1st batch of Runestones to be dropped in the columns below Humans, Elves and Gods will be Enchanted Heart Runestones of the Leader's Race. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3868 | Citrine Incitement | Skill Effect | I. Turn the 3 columns on the left into Water, Fire, Earth and Heart Runestones of fixed numbers and fixed positions. II. Other 【Crystal Octavius】 Members: ⇒ Skill CDs -2. For 2 Rounds: III. All Runestones also possess the effect of Light Runestones. IV. Combo count +3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3869 | Amethyst Incitement | Skill Effect | I. Turn the 3 columns on the right into Light, Dark and Heart Runestones of fixed numbers and fixed positions. II. Other 【Crystal Octavius】 Members: ⇒ Skill CDs -2. For 2 Rounds: III. All Runestones also possess the effect of Dark Runestones. IV. Combo count +3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3870 | Hemo-manipulation | Skill Effect | I. Tap 3 columns to remove them and ⇒ generate Enchanted Runestones of the Member's Attribute in each column. II. Every time a column below a Beast is tapped, ⇒ that Member enters/stays in a hyper state for 1 Round. For 2 Rounds: III. Damage of Beasts will be dealt regardless of: ⓵ Equal-Combo Shield ⓶ Defense | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
3871 | Hemo-magic | Skill Effect | 【Linking Magic Formula】 For 2 Rounds: I. Only the first batch of Runestones can be dissolved. II. Attack bonus +100% for Combos made. III. Damage received from Step Damage will be lowered to 0. IV. Remove "Tornado". V. Modify the Runestones touched while moving to become Beast Runestones. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
3872 | The Mystery of Magic - EX | Skill Effect | I. Explode all Runestones ⇒ to generate Enchanted Human Runestones (Water, Fire and Earth) of fixed numbers and fixed positions. II. If the Team has only Water Members or Humans: ⇒ Remove all Runestones ⇒ to generate Enchanted Human Runestones (Water, Fire and Earth) of fixed numbers and fixed positions. For 1 Round: III. Team Attack x 2.5. IV. Damage will be dealt regardless of ⇒ Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield and Quintet Elemental Shield. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
3873 | Haven of the Bygones | Skill Effect | I. Explode Electrified Runestones and Frozen Runestones. II. Turn all Runestones into Enchanted Dragon Runestones. 【Linking Magic Formula】 For 2 Rounds: III. Team Attack x 2. IV. "Prolonged Benignity - Yulia" and "Bereaved Cornflower- Entelec": ⓵ Each launches 3 extra attacks. ⓶ Damage will be dealt regardless of: ▋ Fixed Combo Shield ▋ Puzzle Shield ▋ Defense | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3874 | Unfettered Punches | Skill Effect | I. Release the locked Skills of Gods. (This Skill will not be locked.) II. Turn Fire Runestones into Enchanted God Runestones. For 1 Round: III. Fire Members and Gods: ⓵ Each launches 2 extra attacks (one each for Light and Dark). ⓶ Damage will be dealt regardless of: ▋ Initial Shield ▋ Equal-Combo Shield IV. If ≥20 Runestones are dissolved in the first batch: ⇒ At the end of the Round, restore Runestones to the distribution upon Skill activation (including the effects of Race Runestones and Enchanted Runestones). | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3875 | Pinnacle of Fencing | Skill Effect | Select 【Rapier】 or 【Excalibur】 mode: ⇒ All "Heir of Excalibur - Frederick" will enter the selected mode. 【Rapier】 ▋Explode the column(s) below "Heir of Excalibur - Frederick" ⇒ to generate Enchanted Light Runestones. For 1 Round: ▋ "Heir of Excalibur - Frederick": ⓵ Attack x 4. ⓶ Damage will be dealt regardless of Initial Shield and Defense. 【Excalibur】 ▋Explode the bottom row ⇒ to generate Enchanted Light Human Runestones. For 1 Round: ▋The Character's Attack x 8. ▋Combo count +8. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3876 | Alicorn's Blessings | Skill Effect | I. Team Attack x 1.5. II. Each Beast launches an extra attack as much as 50% of its Attack. III. At the end of each Round, ⇒ explode the bottom row ⇒ to generate Dark Beast Runestones. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: For 2 Rounds: ⓵ Unlimited Runestone movement without dissolving. ⓶ Runestone movement will not be stopped when an Electrified Runestone or a shot position of Laser Trap is touched. ⓷ Attack of "Gliding Gait - Hugo" x 3 additionally. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3877 | Art of Haemokinesis | Skill Effect | For 3 Rounds: I. Damage received from Step Damage will be lowered to 0. II. By triggering a Character Runestone, ⇒ that Member enters a hyper state for 1 Round. III. Damage of Members in a hyper state will be dealt regardless of: ⓵ Initial Shield ⓶ Equal-Combo Shield IV. If the Team has only Elves or Demons, ⇒ fully recover HP upon Skill activation. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3878 | Storm of Flames | Skill Effect | For 1 Round: I. The Character's Attack x 4. II. "Burning", "Sticky" and "Black Holes" will be nullified. III. Turn the first 8 Runestones touched while moving into Enchanted Fire Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3879 | Corsair Oberhau | Skill Effect | I. Explode Weathered Runestones ⇒ to generate Enchanted Demon Runestones. For 3 Rounds: II. The Character and the Leader: ⓵ Attack x 3. ⓶ Damage will be dealt regardless of Quartet Elemental Shield and Quintet Elemental Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3880 | Warring Pellets | Skill Effect | I. Explode Electrified Runestones and Frozen Runestones ⇒ to generate Enchanted Beast Runestones. II. Turn Runestones of the enemy's Attribute into Runestones of the Leader's Attribute. For 3 Rounds: III. The Team will not be poisoned. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3881 | Insomnious Weapon | Skill Effect | I. Clear the hypnotized state of the Character. (This Skill can be activated regardless of Hypnosis.) II. Explode Weathered Runestones, Electrified Runestones and Frozen Runestones. III. Upon successful explosion, ⇒ the Character's Skill CD -4. For 2 Rounds: IV. The Character and the neighboring Earth Member(s) or Machina(s): ⇒ Each launches 2 extra attacks (one each for Light and Dark). | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3882 | Machina's Chasse | Skill Effect | I. Turn all Runestones into Enchanted Machina Runestones. For 2 Rounds: II. Absorb the first Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc. of the enemy in the Round. III. Launch a Dark Counterattack as much as 1,000x the absorbed Attack to the enemy regardless of Defense and Enchanted Runestone Shield. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
3883 | Machina's Fallaway | Skill Effect | I. Fuel of Machinas +75%. II. If the Character has 100% Fuel after Skill activation, ⇒ the Character's Skill CD -1. For 1 Round: III. If the Leader is "Gown Capriccio - Lilith" or "The First Synthetic Soul - Lilith": ⇒ Damage of Machinas will be dealt regardless of: ⓵ Anti-Runestone Shield (First Batch) ⓶ Enemies' specific Damage-reducing Resistance | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3884 | Flock of Lights | Skill Effect | I. Clear the negative effect of "B&W Zone". II. Turn Light and Dark Runestones into Enchanted Runestones. For 3 Rounds: III. After dissolving Runestones, ⇒ The 1st batch of Runestones to be dropped will be Light and Dark Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3885 | Mace of Flares | Skill Effect | I. Release the locked Skills of 【Yanxi】 Members. (This Skill will not be locked.) For 1 Round: II. 【Yanxi】 Members, Gods and Demons: ⇒ Damage will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield. III. God & Demon Attack x 1.8. IV. Attack of 【Yanxi】 Members x 2.5 additionally. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3886 | Bows of Gods - EX | Skill Effect | I.【Yanxi】 Members and Gods: ⇒ Attack & Recovery x 2. II. Upon Skill activation and at the end of the Round, ⇒ turn Light and Dark Runetones and Runestones of 【Yanxi】 Members' Attributes into Enchanted God Runestones. (The Skill stays in play until deactivation or defeated.) Upon deactivation of the Skill: ⓵ Clear all additional effects in play. For each effect cleared, ⇒ Skill CDs of Gods -2 ⓶ Explode all Runestones ⇒ to generate Enchanted God Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3887 | Illusion of Gods - EX | Skill Effect | I. Restore the cracked positions in the columns below 【Yanxi】 Members and Gods. II. Explode Water Runestones ⇒ to generate Enchanted Light God Runestones. III. Explode Fire Runestones ⇒ to generate Enchanted Dark God Runestones. IV. Explode Earth Runestones ⇒ to generate Enchanted Heart God Runestones. For 1 Round: V.【Yanxi】 Members and Gods: ⓵ Damage will be dealt regardless of Initial Shield and Defense. ⓶ Each launches 3 extra attacks (one each for Water, Fire and Earth) as much as 25% of its Attack. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3888 | Honeyed Bouquet | Skill Effect | I. Turn the column below the Character into Enchanted Heart Elf Runestones. For 1 Round: II. The more Elves, Light or 【Yanxi】 Members present in the Team: ⓵ The more Combo count increases; ⇒ to the max Combo count +8. ⓶ The more Rounds the Skill stays in play, ⇒ to the max for 4 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3889 | Arboraceous Howl | Skill Effect | I. Deal an Earth and a Dark Damage of 500x the Character's Attack basic value to all enemies. II. Turn the top row into Earth Runestones. III. Turn the bottom row into Dark Runestones. IV. If the Team has only Dragons: ⓵ Turn the odd rows into Earth Runestones. ⓶ Turn the even rows into Dark Runestones. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
3890 | Elemental Convert | Skill Effect | Turn all Runestones into Runestones of all types of fixed numbers. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3891 | Elemental Convert - X | Skill Effect | Turn all Runestones into Runestones of all types of fixed numbers and fixed positions. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3892 | Ensanguined Cessation | Skill Effect | I. Remove “Tornado” for 2 Rounds. For 2 Rounds: II. Team Attack x 2. III. For every group of Runestones dissolved in the first batch, ⇒ Combo count +1. IV. If the Team has only 1 Attribute, ⇒ each Member launches 5 extra attacks (one Attribute each) as much as 20% of its Attack. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3893 | Vampiric Reborn | Skill Effect | I. Refresh the Protective Shield. II. Turn all Runestones into Enchanted Demon Runestones. For 2 Rounds: III. Attributive Damage dealt to enemies x 2 additionally. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3894 | Antecedent Order | Skill Effect | I. Turn all Runestones into Enchanted Runestones (Water, Fire and Earth) of fixed numbers and fixed positions. For 1 Round: II. Gods and Demons: ⓵ Each launches an extra attack for each Attribute not of the Members. ⓶ Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3895 | Precursory Truth | Skill Effect | I. Gods enter a hyper state for 2 Rounds. For 1 Round: II. Combo count +10. III. By triggering a God's Character Runestone, ⇒ turn the Runestones touched while moving into Enchanted God Runestones. IV. By triggering a Demon's Character Runestone, ⇒ turn the Runestones touched while moving into Enchanted Demon Runestones. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3897 | Apocalyptic Dawn | Skill Effect | I. Gods enter/stay in a hyper state for 2 Rounds. II. Petrify all enemies for 2 Rounds to: ⓵ Inactivate them. ⓶ Alter their Attributes into Light. III. By tapping a Runestone on the Magic Circle of Elements, ⇒ explode that type of Runestones ⇒ to generate Enchanted Runestones not of that type. For 2 Rounds: IV. After dissolving Runestones, ⇒ The 1st batch of Runestones to be dropped will be Enchanted Runestones of that type. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
3903 | Indomitable Will - EX | Skill Effect | I. The Character launches 2 extra attacks (one each for Light and Dark). II. When ≥3 Combos are made: ⓵ The Character's Attack x 4. ⓶ The Character's Damage will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield III. When ≥5 Combos are made: ⓵ The Character launches 2 extra attacks (one each for Water and Fire) as much as 50% of its Attack. ⓶ The Character's Damage will be dealt regardless of Fixed Combo Shield. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ By tapping a Runestone on the Magic Circle of Elements, ⇒ remove all Runestones ⇒ to generate Human Runestones not of that type. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3904 | 666 the Demon | Skill Effect | I. Deal a non-Attributive Damage of 66.66 million to all enemies regardless of Defense, Enchanted Runestone Shield and Initial Shield. For 1 Round: II. The Character's Attack basic value will be 6666. III. Damage of “Absolute Authoritarian - Baal” will be dealt regardless of: ⓵ Runestone Combo Nullifying ⓶ Combo Seal IV. If the Leader is “Absolute Authoritarian - Baal”, ⓵ Attack of “Absolute Authoritarian - Baal” x 6. ⓶ Refresh the Protective Shield. | ||
Begin CD | 16 | Min CD | 7 | ||
Monster(s) | |||||
3905 | Life Termination | Skill Effect | I. Clear the negative state of Weathered Runestones. For 1 Round: II. Runestones can be dissolved by aligning 2 or more of them. ⇒ The effect stays in play until 18 Runestones of a specified type (Fire, Earth or Dark) are dissolved. III. If there are ≥3 【SPY×FAMILY】 Members in the Team, ⇒ Damage will be dealt regardless of: ▋ Anti-Runestone Shield (First Batch) ▋ Equal-Combo Shield | ||
Begin CD | 16 | Min CD | 7 | ||
Monster(s) | |||||
3906 | Undercover Operations | Skill Effect | I. Restore all cracked positions. II. Turn all Runestones into Enchanted Human Runestones. For 1 Round: III. The Character's Attack x 3. IV. Record the distribution of Runestones upon the end of Runestone movement (including the effects of Race Runestones and Enchanted Runestones). ⇒ The 1st batch of Runestones to be dropped after dissolving Runestones will be the recorded Runestones. V. At the end of the Round: ⇒ Runestones will be restored to the recorded distribution. VI. If there are ≥3 【SPY×FAMILY】 Members in the Team: ⓵ "Burning" will be nullified. ⓶ Damage received from Step Damage will be lowered to 0. | ||
Begin CD | 16 | Min CD | 7 | ||
Monster(s) | |||||
3907 | Mind-reading | Skill Effect | I. Unlimited Runestone movement without dissolving within Runestone-moving time. II. Defense of all enemies will be lowered to 0. III. The Character's Attack basic value will be 1. IV. Human Attack x 2. V.【SPY×FAMILY】Members: ⇒ Attack x 1.5 additionally. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ By tapping a Runestone on the Magic Circle of Elements 3 times, ⇒ turn Runestones at 30 fixed positions into Runestones of the tapped type(s). | ||
Begin CD | 16 | Min CD | 7 | ||
Monster(s) | |||||
3908 | We're Family! | Skill Effect | I. Restore all Runestones to normal state. II. Modify Heart Runestones to become Protected Runestones. For 1 Round: III. All Attributive Runestones can be dissolved by aligning 1 or more of them in the first batch. IV. The Character's Attack x 3; If both the neighboring Members are【SPY×FAMILY】Members, ⇒ The Character and the neighboring Members: ⇒ Attack x 5. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
3909 | Cooking Catastrophe | Skill Effect | I. Fully recover HP. For 1 Round: II. By tapping a Runestone on the Magic Circle of Elements, ⇒ alter all enemies' Attributes into the tapped Attribute. III. "Black Holes" will be nullified. IV. Damage will be dealt regardless of Defense. V. If the Leader is a 【SPY×FAMILY】 Member, ⇒【SPY×FAMILY】Members enter/stay in a hyper state for 2 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3910 | Anya's Smile | Skill Effect | I. Clear the fatigue state of all Humans. If the above Members are 【SPY×FAMILY】 Members, ⇒ change the state of those Members from fatigue into hyper. For 1 Round: II. "Sticky" will be nullified. III. Turn all Runestones into Enchanted Runestones of 5 Attributes. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3911 | Extrasensory Perception | Skill Effect | For 1 Round: I. If there are only Beasts in the Team: ⓵ Team Attack x 2. ⓶ 150% of Damage dealt to enemies (excluding non-Attributive Damage) will be stored for 1 extra non-Attributive attack to be launched at the end of each Round regardless of Defense. The effect resets when Summoner enters the next Wave. II. Otherwise: ⓵ Runestone movement will not be stopped when a shot position of Laser Trap is touched. ⓶ Damage will be dealt regardless of Defense. ⓷ 【SPY×FAMILY】 Members: ⇒ Damage will be dealt regardless of Initial Shield. III. If there is "Anya the Telepath" or "Anya Forger" in the Team, ⇒ both effects I & II will be granted. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3912 | Extraordinary Elegance | Skill Effect | I. Turn Runestones of the Members' Attributes into Enchanted Runestones. For 1 Round: II. Combo count will be 17. III. If the Leader is a 【SPY×FAMILY】Member, ⇒ the Skill stays in play for 2 more Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3913 | Aristocratic Pride | Skill Effect | I. Tap 3 columns to explode them ⇒ and generate Enchanted Runestones of the Member's Attribute in each column. II. If a column below a 【SPY×FAMILY】Member is tapped, ⇒ that Member's Skill CD -1. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3914 | Precocious Preppy | Skill Effect | For 1 Round: I. Each Member launches an extra attack for all Members' Attribute(s) as much as 25% of its Attack. II. If the Leader is a 【SPY×FAMILY】 Member: ⓵ The extra attack(s) to be launched will be as much as 50% of the Member's Attack. ⓶ Damage will be dealt regardless of Defense. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3915 | Intel Provider | Skill Effect | I. Release the locked Skills of 【SPY×FAMILY】 Members. (This Skill will not be locked.) II. Skill CD of "The Spy <Twilight>" -5. For 1 Round: III. Unlimited Runestone movement without dissolving. IV. Leader: ⓵ Attack x 5. ⓶ Damage will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3916 | Sibling Protective Attachment | Skill Effect | I. Clear the hypnotized state of 【SPY×FAMILY】 Members. II. "The Assassin <Thorn Princess>" and "Yor Forger": ⇒ Skill CDs -5. III. Explode all Runestones ⇒ to generate Runestones of all types of fixed numbers and fixed positions. IV. If there is "The Assassin <Thorn Princess>" or "Yor Forger" in the Team: ⇒ Remove all Runestones ⇒ to generate Enchanted Human Runestones of all types of fixed numbers and fixed positions. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3917 | Frostbound Teleportation | Skill Effect | I. Release the locked Skills of Humans. (This Skill will not be locked.) II. Clear the hypnotized state of Humans. (This Skill can be activated regardless of Hypnosis.) III. Modify Earth and Dark Runestones to become Protected Runestones. IV. Freeze all enemies to inactivate them for 1 Round. V. The Character: ⓵ Launches an extra attack for each Attribute. ⓶ Damage will be dealt regardless of Defense. This effect stays in play until receiving Damage from an enemy's attack. VI. If the Leader is “Prodigious Wizardry - Cilovic”, ⇒ dodge the first attack of an enemy in the next Round. | ||
Begin CD | 16 | Min CD | 7 | ||
Monster(s) | |||||
3918 | Frozen Death - EX | Skill Effect | I. Team Recovery will be lowered to 0. II. Add 4x Recovery basic value of each Member to its own Attack basic value. III. Human Leader and the Character: ⓵ Attack x 1.5. ⓶ Damage will be dealt regardless of Initial Shield. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Current Skill CD -4. ⓶ Modify the columns below Humans to become Human Runestones. ⓷ Recover HP as much as the total HP of Humans in the Team. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3919 | Elemental Bulwark - Water | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements, ⇒ explode that type of Runestones ⇒ to generate Enchanted Water Protected Runestones. II. Ignite all enemies for 2 Rounds to: ⓵ Alter their Attributes into Fire. ⓶ Increase Water Damage dealt to Fire enemies. For 2 Rounds: III. 45% of Fire Damage received (excluding Boss Skills) will be converted to HP Recovery. IV. If Team HP is ≤50% at the end of the Round, ⇒ the Character's Skill CD -2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3920 | Blood-stained Morale - EX (3920) | Skill Effect | I. Team Attack x 2.2. II. Increase the drop rate of Fire Runestones to 25%. III. Damage Received x 1.5. IV. Human Leader and the Character: ⓵ Attack x 1.5 additionally. ⓶ Damage will be dealt regardless of Quintet Elemental Shield. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Current Skill CD -4. ⓶ Modify the columns below Humans to become Human Runestones. For 1 Round: ⓷ By dissolving all Fire Runestones in the first batch, ⇒ Skill CDs of Humans -1. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3921 | Elemental Bulwark - Fire | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements, ⇒ explode that type of Runestones ⇒ to generate Enchanted Fire Protected Runestones. II. Petrify all enemies for 2 Rounds: ⓵ Alter their Attributes into Earth. ⓶ Increase Fire Damage dealt to Earth enemies. For 2 Rounds: III. 45% of Earth Damage received (excluding Boss Skills) will be converted to HP Recovery IV. If Team HP is ≤50% at the end of the Round, ⇒ the Character's Skill CD -2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3922 | Magic Double-edged Blade - EX | Skill Effect | I. Attack and Recovery can only be triggered when ≥4 Combos are made. II. Attack bonus +50% for Combos made. III. All Damage-reducing effects will be nullified. IV. Human Leader and the Character: ⓵ Attack x 1.5. ⓶ Damage will be dealt regardless of Puzzle Shield. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Current Skill CD -4. ⓶ Modify the columns below Humans to become Human Runestones. For 1 Round: ⓷ Combo count +8. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3923 | Elemental Bulwark - Earth | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements, ⇒ explode that type of Runestones ⇒ to generate Enchanted Earth Protected Runestones. II. Electrify all enemies for 2 Rounds: ⓵ Alter their Attributes into Water. ⓶ Increase Earth Damage dealt to Water enemies. For 2 Rounds: III. 45% of Water Damage received (excluding Boss Skills) will be converted to HP Recovery. IV. If Team HP is ≤50% at the end of the Round, ⇒ the Character's Skill CD -2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3924 | Blood-stained Morale - Slaughter EX | Skill Effect | I. Team Attack x 2.5. II. Increase the drop rate of Fire Runestones to 25%. III. Human Leader and the Character: ⓵ Attack x 2 additionally. ⓶ Damage will be dealt regardless of Quintet Elemental Shield. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ The Character's Skill CD -4. ⓶ Modify the columns below Humans to become Human Runestones. For 1 Round: ⓷ By dissolving all Fire Runestones in the first batch, ⇒ Skill CDs of Humans -1. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3925 | Shackles of Shooting Stars | Skill Effect | I. 【Star Burst Pulses】 Members: ⇒ Attack x 1.5. II. 【Star Burst Pulses】 Members and Elves: ⇒ Damage can overpower enemies. III. By dissolving Attributive Runestones, ⇒ the Character launches an extra attack of each Attribute dissolved. IV. By dissolving Heart Runestones, ⇒ the Character launches an extra non-Attributive attack. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Turn all Runestones into Enchanted Runestones of all types of fixed numbers. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3926 | Flamboyance of Spirits - EX | Skill Effect | I. Explode Light and Dark Runestones ⇒ to generate Enchanted Fire God Runestones. II. Explode Water and Earth Runestones ⇒ to generate Enchanted Heart God Runestones. For 1 Round: III. Fire and Heart Runestones also possess the effect of each other. IV. Gods: ⓵ Attack x 1.5. ⓶ Damage will be dealt regardless of Fixed Combo Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3927 | Spell of Spirits - EX | Skill Effect | I. Gods enter/stay in a hyper state for 2 Rounds. II. Turn 4 to 7 Runestones into Enchanted Heart Runestones. (Attributive Runestones not of the Members' Attributes rank first in priority) III. If there are ≥4 Gods in the Team, ⇒ the chance of turning 7 Runestones greatly increases. | ||
Begin CD | 17 | Min CD | 3 | ||
Monster(s) | |||||
3928 | Claws of Nightfall | Skill Effect | For 1 Round: I. By tapping a Runestone on the Magic Circle of Elements: ⓵ That type of Runestones also possesses the effect of all Attributive Runestones. ⓶ The 1st batch of Runestones to be dropped after dissolving Runestones will be Enchanted Runestones of that type. II. Damage will be dealt regardless of: ⓵ Fixed Combo Shield ⓶ Defense III. By dissolving ≥20 Runestones, 【Star Burst Pulses】 Members and Beasts: ⇒ Attack x 2. IV. If both the Leader and Ally are 【Star Burst Pulses】 Members or Beasts, ⇒ the Character's Skill CD -2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3929 | Leader of Idols | Skill Effect | I. Fully Recover HP. For 99 Rounds: II. At the end of each Round, ⇒ fully recover HP. III. Attack of【Miss Idols】 Members x 3. | ||
Begin CD | 36 | Min CD | 25 | ||
Monster(s) | |||||
3930 | Canorous Versatility | Skill Effect | I. Release the locked Skills of 【Miss Idols】 Members. (This Skill will not be locked.) II. Explode Petrified Runestones and the bottom 3 rows. III. Turn the upper Runestones on the left into 3 Enchanted Runestones of each specified Attribute (Water, Fire and Earth). IV. Turn the upper Runestones on the right into 3 Enchanted Runestones of each specified type (Light, Dark and Heart). For 1 Round: V. The Character's Attack x 5. VI. If the Craft Apparatus is full upon Skill activation, ⇒ the Character's Damage will be dealt regardless of Defense. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3931 | Exhilarating Dance | Skill Effect | I. Upon Skill activation and at the end of each Round, ⇒ turn the bottom row into Enchanted Heart Runestones. II. By dissolving all Heart Runestones in the first batch, ⇒ the Leader launches an extra Water attack. This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Explode all Runestones. ⓶ Fully recover HP. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3932 | Loveliest Harmony | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements 2 times, ⇒ turn 18 Runestones at fixed positions into Enchanted Runestones of the tapped type(s). For 1 Round: II. The Damage received in the Round will not lead to your defeat. III. The Team will not be poisoned. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3933 | Flaming Calls | Skill Effect | I. Ignite all enemies to: ⓵ Alter their Attributes into Fire. ⓶ Lower their Defense to 0. ⓷ Deal a Fire Damage as much as 400x the Character's Attack basic value to them each Round until defeated. II. While the effect is in play: ⓵ The Character's Attack x 4. ⓶ The Character's Damage will be dealt regardless of enemies' specific Damage-reducing Resistance. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3935 | Thaumaturgic Charisma | Skill Effect | I. Captivate all enemies for 1 Round ⇒ to inactivate them; ⇒ Damage dealt to the enemies x 2.5. For 2 Rounds: II. For every group of Runestones dissolved ⇒ Combo count +1. | ||
Begin CD | 62 | Min CD | 3 | ||
Monster(s) | |||||
3936 | We Are Idols! We Are NOVA-H! | Skill Effect | I. Add 3 rows of Enchanted Machina Runestones of all types (one type in each column). For 1 Round: II. Extend Runestone-moving time to 15 seconds. III. The Character launches 4 extra attacks. IV. The Character's Damage will be dealt regardless of: ▋ Puzzle Shield ▋ Fixed Combo Shield V. At the end of the Round, ⇒ the Character enters a fatigue state for 1 Round. | ||
Begin CD | 65 | Min CD | 6 | ||
Monster(s) | |||||
3937 | Seduction Enchantment | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements 2 times, ⇒ turn the Runestones of the 1st type tapped into Enchanted Runestones of the 2nd type tapped. For 1 Round: II. Modify the Runestones touched while moving to become God Runestones. III. "Wily Vulpes - Jiang Xiang": ⓵ Attack x 3. ⓶ Damage will be dealt regardless of: ▋ Equal-Combo Shield ▋ Defense. IV. If an enemy is defeated by Initial Direct Damage or Attack-damage ⇒ the Skill stays in play. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3938 | Fungal Web | Skill Effect | I. Restore all cracked positions. II. Turn all Runestones into Enchanted Runestones. For 2 Rounds: III. Smog will be nullified. IV. After dissolving Runestones, ⇒ The 1st batch of Runestones to be dropped in the 3 columns on the left will be Enchanted Runestones of the Leader's Attribute. V. After dissolving Runestones, ⇒ The 1st batch of Runestones to be dropped in the 3 columns on the right will be Enchanted Runestones of the Ally's Attribute. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3939 | Poisonous Spores | Skill Effect | Poison all enemies with a non-Attributive Damage of 500x the Character's Attack basic value each Round regardless of Defense until defeated. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3940 | Icy Flames (3940) | Skill Effect | I. Turn Water and Fire Runestones into Enchanted Water Runestones. II. Freeze all enemies for 2 Rounds to: ⓵ Alter their Attributes into Water. ⓶ Deal a Water Damage of 500x the Character's Attack basic value each Round. For 2 Rounds: III. Water Runestones can be dissolved by aligning 2 or more of them in the first batch. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3941 | Icy Flames (3941) | Skill Effect | I. Turn Water and Fire Runestones into Enchanted Fire Runestones. II. Ignite all enemies for 2 Rounds to: ⓵ Alter their Attributes into Fire. ⓶ Deal a Fire Damage of 500x the Character's Attack basic value each Round. For 2 Rounds: III. Fire Runestones can be dissolved by aligning 2 or more of them in the first batch. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3942 | Bearish Crit | Skill Effect | I. CDs of all enemies will be delayed for 1 Round. For 1 Round: II. Combo(s) made in the first batch will be added to the total Combo count. III. When there is a "Tornado", ⇒ Combo(s) made in the first batch will be added twice to the total Combo count. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3943 | Flitting Breakout - Water | Skill Effect | I. Release the locked Skills of the Character. (This Skill will not be locked.) Upon successful release, ⇒ the Character enters a hyper state for 3 Rounds. II. Turn Earth Runestones into Heart Runestones. III. Turn Fire Runestones into Water Runestones. For 3 Rounds: IV. The Character launches 5 extra attacks. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3944 | Flitting Breakout - Earth | Skill Effect | I. Release the locked Skills of the Character. (This Skill will not be locked.) Upon successful release, ⇒ the Character enters a hyper state for 3 Rounds. II. Turn Fire Runestones into Heart Runestones. III. Turn Water Runestones into Earth Runestones. For 3 Rounds: IV. Turn the Runestones touched while moving into Enchanted Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3945 | Flitting Breakout - Light | Skill Effect | I. Release the locked Skills of the Character. (This Skill will not be locked.) Upon successful release, ⇒ the Character enters a hyper state for 3 Rounds. II. Turn Fire Runestones into Heart Runestones. III. Turn Earth Runestones into Light Runestones. For 3 Rounds: IV. Damage received -60%. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3946 | Ghostly Assassination | Skill Effect | For 1 Round: I. According to the number of accumulated Battle Rounds +1 (dissolving Runestones is necessary): ⓵ Turn Runestones into Enchanted Dragon Runestones (Non-Race and Attributive Runestones rank first in priority) ⇒ to the max 7 Runestones to be turned. ⓶ Combo count increases, to the max +7. II. If the Skill is activated when ≥6 Battle Rounds are accumulated, ⇒ dodge the first attack of an enemy. Counting resets when the Skill is activated. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
3947 | Bloody Craze | Skill Effect | I. Clear the hypnotized state of the Character. (This Skill can be activated regardless of Hypnosis.) II. Change the state of the Character from fatigue into hyper. For 1 Round: III. Team Attack & Recovery x 1.5. IV. Members in a hyper state: ⇒ Attack & Recovery x 1.5 additionally. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3948 | Chubby Dexterity | Skill Effect | I. The Character's Attack will be lowered to 0. II. Team Attack x 2. III. At the end of each Round: ⇒ Turn Runestones of a random Attribute not of the Members into Heart Runestones. If there are 5 Attributes in the Team: ⇒ Turn Heart Runestones into Runestones of the Leader's Attribute. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ The Character's current Skill CD -2. ⓶ Explode 1 type of Runestones that are the most in number ⇒ to generate Enchanted Human Runestones. | ||
Begin CD | 75 | Min CD | 6 | ||
Monster(s) | |||||
3949 | Water Hose | Skill Effect | I. Fully recover HP. II. Explode Heart Runestones, Weathered Runestones and Electrified Runestones ⇒ to generate Enchanted Attributive Human Runestones. For 2 Rounds: III. "Burning" (excluding "Hellfire") will be nullified. IV. "Sticky" will be nullified. V. If no attack is received while the Skill is in play, ⇒ the Character's Skill CD -1 at the end of the Round. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
3950 | Elemental Unity | Skill Effect | For 1 Round: I. Unlimited Runestone movement without dissolving. II. After dissolving Runestones, ⇒ all dropping Runestones in the first batch will be adjacent according to their types. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3951 | Doggy Punches | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements 2 times, ⇒ turn the Runestones tapped for the first time into Enchanted Runestones of the Attribute (Fire, Light or Heart) tapped for the second time. For 1 Round: II. Team Attack x 1.8. II. Each Beast launches 2 extra attacks (one each for Fire and Light) as much as 50% of its Attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3952 | Cooking Papa | Skill Effect | I. Clear the negative effect of "B&W Zone". For 1 Round: II. The Character launches 5 extra attacks (one Attribute each); If there are ≥3 【SPY×FAMILY】 Members in the Team, ⇒ each 【SPY×FAMILY】 Member launches 5 extra attacks (one Attribute each). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3953 | Palm of the World | Skill Effect | This Skill can be activated only when the Leader is a God: For 1 Round: I. Alter the Attributes of all enemies into the Character's Counter Attribute. II. Team Attack x 1.8. III. Extend Runestone-moving time regardlessly by 2 seconds. IV. If the Leader is a Character of "Norse Gods", ⇒ the Character's Skill CD -5 at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3954 | Evil Sealing (3954) | Skill Effect | I. Clear the negative effect of “B&W Zone”. For 1 Round: II. Each Member launches 5 extra attacks (one Attribute each) as much as 20% of its Attack. III. The Character and 【Sailor Guardians】 Members: ⇒ Each launches 5 extra attacks (one Attribute each) as much as 100% of its Attack. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3955 | Evil Sealing (3955) | Skill Effect | I. Tap a Runestone to ⇒ explode Runestones not of that type and ⇒ generate that type of Runestones (including the effects of Race Runestones and Enchanted Runestones). For 1 Round: II.【Sailor Guardians】 Members: ⓵ Attack x 3. ⓶ Damage will be dealt regardless of: ▋ Combo Seal ▋ Initial Shield | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3956 | Silver Moon Crystal Power | Skill Effect | I. Turn all Runestones into Enchanted Runestones. For 1 Round: II. Combo and Ex. Combo count +10. III. After dissolving Runestones: ⓵ Enchanted Heart Runestones will be generated in odd columns in the first batch. ⓶ Enchanted Light Runestones will be generated in even columns in the first batch. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3957 | Moon Crisis Make Up! | Skill Effect | I. Switch. II. Modify all Runestones to become Human Runestones. III. “Tuxedo Mask” and 【Sailor Guardians】 Members: ⇒ enter/stay in a hyper state for 2 Rounds. IV. Attack of all enemies will be lowered to 0 for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3958 | Silver Moon Crystal Power - EX | Skill Effect | I. Turn all Runestones into Enchanted Human Runestones. For 1 Round: II. Combo and Ex. Combo count +10. III. After dissolving Runestones, ⓵ Heart Human Runestones will be generated in odd columns in the first batch. ⓶ Light Human Runestones will be generated in even columns in the first batch. | ||
Begin CD | 12 | Min CD | 7 | ||
Monster(s) | |||||
3959 | Starlight Honeymoon Therapy Kiss | Skill Effect | I. Turn all Runestones into Runestones of all types of fixed numbers and fixed positions. For 2 Rounds: II. Attack bonus +200% for Combos made. III. The Character's Damage will be dealt regardless of Anti-Runestone Shield (First Batch). | ||
Begin CD | 12 | Min CD | 7 | ||
Monster(s) | |||||
3960 | Light of Pegasus Purification | Skill Effect | I. Fully recover HP. II. Clear the hypnotized state of all Members. (This Skill can be activated regardless of Hypnosis.) For 2 Rounds: III. Team Attack x 2. IV.【Sailor Guardians】 Members: ⇒ Attack x 1.5 additionally. V. After dissolving Runestones, ⇒ The 1st batch of Runestones to be dropped will be Enchanted Heart Runestones. VI. If the Leader is a 【Sailor Guardians】 Member: ⇒ the Damage received in the Round will not lead to your defeat. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3962 | Silence Wall | Skill Effect | I. Damage received will be lowered to 0. (applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.) II. The Character's Attack x 3.5. This effect stays in play until receiving the 3rd attack from an enemy. (Skill CD will be paused when the Skill is in play.) III. If the Team has only 【Sailor Guardians】 Members, ⇒ Skill CD will not be paused when the Skill is in play. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3963 | Mercury Aqua Rhapsody | Skill Effect | I. Explode Frozen Runestones and the Runestones adjacent to Water Runestones ⇒ to generate Enchanted Runestones. For 1 Round: II. Damage received from Step Damage will be lowered to 1. III. For each Runestone exploded, ⇒【Sailor Guardians】 and Water Members: Attack increases additionally, ⇒ to the max x 3 for 10 Runestones exploded. IV. After dissolving Runestones, ⇒ The 1st batch of Runestones to be dropped in even columns will be Enchanted Water Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3964 | Mars Flame Sniper | Skill Effect | For 1 Round: I. “Burning” will be nullified. II. The Character's Attack x 4. III. If there are ≥2 【Sailor Guardians】 Members in the Team, ⇒ Damage will be dealt regardless of Puzzle Shield. IV. If an Elf or Demon enemy is defeated in the Round, ⇒ the Character's Skill CD -5 at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3965 | Jupiter Oak Evolution | Skill Effect | I. Electrify all enemies for 1 Round. For 1 Round: II. Earth and Light Runestones also possess the effect of each other. III. For each Earth Runestone dissolved in the first batch: ⓵ The Character launches an extra Earth attack as much as 50% of its Attack, ⇒ to the max 5 extra attacks. ⓶ Combo count +1, ⇒ to the max +5. IV. If there are ≥2 【Sailor Guardians】 Members in the Team, ⇒ the extra attack will be launched as much as 100% of the Character's Attack. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3966 | Venus Love and Beauty Shock | Skill Effect | I. Turn odd rows into Enchanted Heart Runestones. II. If the Leader is a 【Sailor Guardians】 Member, ⇒ turn the even rows into Enchanted Human Runestones of the Leader's Attribute. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3967 | Dead Scream | Skill Effect | I. Skill CD of “Super Sailor Saturn” -2. For 2 Rounds: II. “Sticky” will be nullified. III. Extend Runestone-moving time to 15 seconds. IV. Unlimited Runestone movement without dissolving in 15 seconds IV. Turn the Runestones touched while moving into Enchanted Human Runestones. V.【Sailor Guardians】 Members: ⇒ Active Skills will not be locked. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3968 | Truth Revelation | Skill Effect | I. Skill CD of “Nehalennia” -4. For 1 Round: II. Combo count +4. III. Elves and Demons: ⇒ Each launches 3 extra attacks (one each for Water, Fire and Earth) as much as 40% of its Attack. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
3969 | Eternal Youth | Skill Effect | For 4 Rounds: I. “Nehalennia” and “Zirconia”: ⓵ Attack x 4. ⓶ Damage will be dealt regardless of: ▋ Combo Seal ▋ Puzzle Shield II. At the end of the Round: ⇒ Turn all Runestones into 6 Enchanted Elf Runestones of each type. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3970 | Order of Orbs | Skill Effect | I. “Nehalennia” and other 【Amazoness Quartet】 Members: ⇒ Skill CDs -1. II. Explode the column below the Character ⇒ to generate Enchanted Water Runestones. For 1 Round: III. Clear the negative state of Frozen Runestones touched while moving. IV. The Character launches 4 extra attacks. V. For every extra 【Amazoness Quartet】 Member present in the Team, ⇒ the Skill stays in play for 1 more Round, ⇒ to the max for 4 Rounds. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3971 | Sealing Orb | Skill Effect | I. “Nehalennia” and other 【Amazoness Quartet】 Members: ⇒ Skill CDs -1. II. Explode the column below the Character ⇒ to generate Enchanted Fire Runestones. For 1 Round: III. “Burning” (excluding "Hellfire") will be nullified. IV. The Character's Attack x 4. V. For every extra 【Amazoness Quartet】 Member present in the Team, ⇒ the Skill stays in play for 1 more Round, ⇒ to the max for 4 Rounds. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3972 | Dream Mirror | Skill Effect | I. “Nehalennia” and other 【Amazoness Quartet】 Members: ⇒ Skill CDs -1. II. Explode the column below the Character ⇒ to generate Enchanted Earth Runestones. For 1 Round: III. “Sticky” will be nullified. IV. Damage received -50%. V. For every extra 【Amazoness Quartet】 Member present in the Team, ⇒ the Skill stays in play for 1 more Round, ⇒ to the max for 4 Rounds. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3973 | Acrobatic Magic | Skill Effect | I. “Nehalennia” and other 【Amazoness Quartet】 Members: ⇒ Skill CDs -1. II. Explode the column below the Character ⇒ to generate Enchanted Dark Runestones. For 1 Round: III. Clear the negative state of Petrified Runestones touched while moving. IV. Team Attack x 2. V. For every extra 【Amazoness Quartet】 Member present in the Team, ⇒ the Skill stays in play for 1 more Round, ⇒ to the max for 4 Rounds. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
3974 | Deep Submerge | Skill Effect | I. Skill CD of “Super Sailor Uranus” -1. II. Tap 1 row to ⇒ turn it into 3 Enchanted Heart Runestones and 3 Enchanted Water Runestones. III. Petrify all enemies for 1 Round to: ⓵ Inactivate them. ⓶ Alter their Attributes into the Leader's Counter Attribute. For 1 Round: IV. Water Members and Humans: ⇒ Each launches an extra Water attack. V. 【Sailor Guardians】 Members: ⇒ Damage will be dealt regardless of Fixed Combo Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3975 | World Shaking | Skill Effect | I. Skill CD of “Super Sailor Neptune” -1. II. Tap 1 row to ⇒ turn it into 3 Enchanted Light Runestones and 3 Enchanted Heart Runestones. III. Electrify all enemies for 1 Round to: ⓵ Inactivate them. ⓶ Alter their Attributes into the Leader's Counter Attribute. For 1 Round: IV. The Character‘s Attack x 6. V. 【Sailor Guardians】 Members: ⇒ Damage will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3976 | Tuxedo La Smoking Bomber | Skill Effect | I. Explode all Runestones and Frozen Runestones ⇒ to generate Runestones (Earth, Heart and Enchanted Fire) of fixed numbers and positions. II. If the Leader is a 【Sailor Guardians】 Member, ⇒ Skill CDs of 【Sailor Guardians】 Members -1. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3977 | Over the Mountains and Rivers - EX | Skill Effect | I. Restore all Runestones to normal state. II. By tapping a Runestone on the Magic Circle of Elements, ⇒ modify that type of Runestones to become Protected Runestones. For 1 Round: III. Other types of Runestones can be dissolved by aligning 1 or more of them in the first batch. IV. Unlimited Runestone movement without dissolving. V. Damage will be dealt regardless of: ⓵ Fixed Combo Shield ⓶ Anti-Runestone Shield (First Batch) | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
3978 | Grim Twister | Skill Effect | For 1 Round: I. Damage will be dealt regardless of: ⓵ Equal-Combo Shield ⓶ Combo Seal ⓷ Runestone Combo Nullifying II. “Cessation of Ones - Una”: ⇒ Attack x 1.6. III. If the Leader is “Cessation of Ones - Una” or “Devisal of Zeroes - Nulla”, ⇒ Damage will be dealt regardless of Anti-Runestone Shield (First Batch). IV. The enemies enter a Gashed state: ⇒ Damage dealt to the enemies x4 each Round. This effect stays in play until defeated. V. Deal a Light Damage of 100 million to all enemies regardless of Defense and Enchanted Runestone Shield. | ||
Begin CD | 7 | Min CD | 3 | ||
Monster(s) | |||||
3979 | Fortressed Walls | Skill Effect | I. Remove all Runestones ⇒ to generate Enchanted Runestones of all types of fixed numbers and fixed positions. II. Modify Heart Runestones to become Protected Runestones. III. “Death Damage” (receiving Damage upon the defeat of the enemy) will be nullified. For 1 Round: IV. Damage received from “Scorching Areas” -100%. V. Team Attack & Recovery x 2.5. | ||
Begin CD | 10 | Min CD | 6 | ||
Monster(s) | |||||
3980 | Devilish Breath | Skill Effect | For 2 Rounds: I. “Sticky” will be nullified. II. Modify the Runestones touched while moving to become Demon Runestones. III. By dissolving ≥8 groups of Runestones in the first batch, ⇒ the Character's Skill CD -1. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3981 | Demoniac Pulse | Skill Effect | For 2 Rounds: I. Demon Runestones can be dissolved singly or in groups of 1 or more with the adjacent Runestones of the same type(s) in the first batch. II. Attack bonus +100% for Combos made. III. When there is another additional effect in play, ⇒ the Character's Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3982 | Worry-Free | Skill Effect | I. Clear the negative effect of "B&W Zone". II. Turn the column below the Character into Enchanted Runestones of the Character's Attribute. For 1 Round: III. Team Attack x 2. IV.【Yanxi】 Members and Machinas: ⇒ Damage will be dealt regardless of Anti-Runestone Shield (First Batch). V. At the end of the Round, ⇒ turn the columns below 【Yanxi】 Members and Machinas into Enchanted Runestones of the Member's Attribute in each column. VI. For every extra 【Yanxi】 Member present in the Team, ⇒ the Skill stays in play for 1 more Round, ⇒ to the max for 4 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3983 | Sinking Dreamland | Skill Effect | I. Hypnotize all enemies to ⇒ inactivate them for 2 Rounds. II. Damage dealt to the hypnotized enemies x 1.5 additionally. For 2 Rounds: III. Recover 50% HP each Round (dissolving Runestones is necessary). | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3984 | Dream-slaughter Machine | Skill Effect | I. Release the locked Skills of Machinas. (This Skill will not be locked.) II. Turn all Runestones into Enchanted Machina Runestones of all types of fixed numbers. III. If all Machinas in the Team have 100% Fuel upon Skill activation, ⇒ turn all Runestones into Enchanted Machina Runestones of all types of fixed numbers and fixed positions. For 1 Round: IV. For each group of Runestones dissolved in the first batch, ⇒ Combo count +1. V. The Character's Damage will be dealt regardless of Defense. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
3986 | Bouncy Greetings | Skill Effect | I. Release the Character's locked Skill. (This Skill will not be locked.) II. Tap 1 column to: ⓵ Explode it and generate Enchanted Fire Runestones. ⓶ Release the locked Skill of the Member in that column. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
3987 | Mystifying Move | Skill Effect | I. Stun all enemies ⇒ to inactivate them for 3 Rounds. The effect stays until Runestones of the Members' Attributes are dissolved in the first batch. For 3 Rounds: II. Extend Runestone-moving time regardlessly by 5 seconds. III. Turn the Runestones touched while moving into Enchanted Human Runestones. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
3988 | Forcing Move | Skill Effect | I. Restore all Runestones to normal state. II. Explode all Runestones ⇒ to generate Water, Dark and Heart Runestones of fixed numbers and fixed positions. For 2 Rounds: III. The Character launches 3 extra attacks as much as 2x its own Attack. IV. Combo count +10. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
3989 | Inspired Move | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements 3 times, ⓵ Remove Runestones of the 1st and 2nd types tapped. ⓶ Generate Enchanted Runestones of the 3rd type tapped. For 1 Round: II. The Character: ⓵ Attack x 10 (no sharing). ⓶ Damage will be dealt regardless of: ▋Fixed Combo Shield ▋Combo Seal | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
3990 | Shiny Reinforcements | Skill Effect | I. The Character and the neighboring Machinas: ⇒ Attack x 2. II. If the neighboring Machina is the Leader or Ally, ⇒ that Member launches 3 extra attacks (one each for Water, Fire and Earth). (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Modify all Runestones to become Machina Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3991 | Power of the Rake - EX | Skill Effect | I. Beasts enter a hyper state for 3 Rounds. For 3 Rounds: II. Upon Skill activation and at the end of the Round, ⇒ modify all Runestones to become Beast Runestones. III. Beast Attack x 2; ⇒ Attack of Beasts in a hyper state x 3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3992 | Rising Idol | Skill Effect | I. Turn odd columns into Runestones of the Leader's Attribute. II. Turn even columns into Light Runestones. For 1 Round: III. Humans: ⓵ Attack x 1.8. ⓶ Damage will be dealt regardless of Quintet Elemental Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3993 | Idol Wannabe | Skill Effect | I. Turn odd columns into Runestones of the Leader's Attribute. II. Turn even columns into Dark Runestones. For 1 Round: III. Humans: ⓵ Attack x 1.8. ⓶ Damage will be dealt regardless of Quintet Elemental Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
3994 | Juicy Fruits | Skill Effect | For 1 Round: I. The Character's Attack x 3. II. If the neighboring Member is a Dragon or Beast, ⇒ the Character and that Member: ⓵ Attack x 3.5. ⓶ Damage will be dealt regardless of Trio Elemental Shield and Quintet Elemental Shield. III. If there are ≥3 Beasts or ≥3 Attributes in the Team, ⇒ the Skill stays in play for 3 Rounds. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
3995 | Stepping in Flames | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 15 seconds. II. The more the steps moved while moving Runestones, ⇒ the higher the Team Attack, ⇒ to the max x 2.5 for 15 steps. III. If there are ≥3 Beasts or ≥3 Attributes in the Team: ⓵ Unlimited Runestone movement without dissolving. ⓶ Damage received from “Burning” (excluding “Hellfire”) will become 1. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
3996 | Throwing Fruits | Skill Effect | I. Deal an Earth Damage of 5 million to all enemies regardless of Defense. II. Explode all Runestones, Frozen Runestones and Petrified Runestones ⇒ to generate Enchanted Runestones (Water, Fire and Earth). For 1 Round: III. The Character's Attack x 4. | ||
Begin CD | 16 | Min CD | 7 | ||
Monster(s) | |||||
3997 | Reek and Sweetness | Skill Effect | I. Explode all Runestones ⇒ to generate Demon Runestones. For 1 Round: II. Damage received will be converted to HP Recovery. III. If Team HP is full upon Skill activation, ⇒ Team Attack x 2.2. | ||
Begin CD | 16 | Min CD | 7 | ||
Monster(s) | |||||
3998 | Piercing the Souls | Skill Effect | I. Explode all Runestones, Frozen Runestones and Petrified Runestones to generate: ⇒ Enchanted Light Runestones in the 1st column. ⇒ Enchanted Dark Runestones in the 6th column. For 2 Rounds: II. Combo count will be 10. III. Effect of Light and Dark Runestones increases by 100%. | ||
Begin CD | 16 | Min CD | 7 | ||
Monster(s) | |||||
3999 | Breaths of Dragons | Skill Effect | I. Recover HP as much as 2x Dragon HP. For 1 Round: II. Extend Runestone-moving time to 12 seconds. III. Unlimited Runestone movement without dissolving. IV. Modify Runestones touched while moving to become Dragon Runestones. V. Team Attack x 2.5. | ||
Begin CD | 16 | Min CD | 7 | ||
Monster(s) | |||||
4001 | Melodious Notes of the Flute | Skill Effect | For 1 Round: I. Upon Skill activation and at the end of the Round, ⇒ fully recover HP. For 2 Rounds: II. Extend Runestone-moving time by 5 seconds. III. Turn the Runestones touched while moving into Enchanted God Runestones. IV. Combo count and Ex. Combo count +10. | ||
Begin CD | 16 | Min CD | 7 | ||
Monster(s) | |||||
4002 | Beams of Annihilation | Skill Effect | I. Modify all Runestones to become Machina Runestones. II. If all Machinas in the Team have 100% Fuel upon Skill activation, ⇒ turn all Runestones into Enchanted Machina Runestones. For 1 Round: III. Machina Damage will be dealt regardless of Defense. IV. For each Machina Runestone dissolved in the first batch: ⇒ the Character launches an extra Light attack as much as 50% of its attack, ⇒ to the max 30 extra attacks. | ||
Begin CD | 16 | Min CD | 7 | ||
Monster(s) | |||||
4003 | Pulsation of Electric Forces | Skill Effect | I. Electrify all enemies ⇒ to inactivate them for 1 Round. For 1 Round: II. The Character and the neighboring Members: ⇒ Attack x 3. III. If all Machinas in the Team have 100% Fuel upon Skill activation, ⇒ Skill CDs of Machinas -1. | ||
Begin CD | 16 | Min CD | 7 | ||
Monster(s) | |||||
4004 | Undetectable Shattering | Skill Effect | I. Restore the cracked positions in the columns below the Leader and Ally. II. If the Leader is a Beast or Dragon, ⇒ restore all cracked positions. III. Petrify all enemies for 2 Rounds to: ⓵ Inactivate them. ⓶ Alter their Attributes into Earth. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4005 | Elemental Summoning | Skill Effect | For 1 Round: I. Upon Skill activation and at the end of the Round, ⇒ turn all Runestones into 5 Enchanted Elf Runestones of each type. II. Unlimited Runestone movement without dissolving. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4006 | Lunar Blessings | Skill Effect | I. Release the locked Skills of the Character and Members of “Greek Gods” (series). (This Skill will not be locked.) II. Alter all enemies' Attributes into the Character's Counter Attribute for 2 Rounds. For 1 Round: III. Gods: ⓵ Attack x 1.5. ⓶ Damage will be dealt regardless of Trio Elemental Shield, Quartet Elemental Shield and Quintet Elemental Shield. IV. When “Enclosed Areas” are in play: ⇒ God Attack x 3 additionally. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4007 | Virulent Love-charm | Skill Effect | I. Unlimited Runestone movement without dissolving in 20 seconds. For 1 Round: II. Attack bonus +75% for Combos made. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4011 | Elemental Bolt | Skill Effect | I. Remove “Tornado” for 1 Round. After successful removal, ⇒ Skill CDs of other Demons -5. II. Explode all Runestones ⇒ to generate Enchanted Runestones of all types of fixed numbers and fixed positions. For 1 Round: III. Humans, Demons and Machinas: ⇒ Attack x 2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4012 | Trailblazing Beams | Skill Effect | I. Release the locked Skills of the Character and the neighboring Members. (This Skill will not be locked.) For 1 Round: II. “Sticky” will be nullified. III. Damage will be dealt regardless of Initial Shield. IV. If there are ≥2 Machinas in the Team, ⇒ the Skill stays in play for 2 more Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4013 | Gatling Impulse | Skill Effect | For 1 Round: I. Damage will be dealt regardless of Defense. II. Launch 30 Dark attacks to all enemies | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4014 | Watery Promise - God's Enchantment | Skill Effect | I. Remove Dark and Heart Runestones ⇒ to generate Enchanted Water God Runestones. For 2 Rounds: II. Team Attack x 3. III. Extend Runestone-moving time to 20 seconds. IV. Clear the negative state of Frozen Runestones and Petrified Runestones touched while moving. V.【Yanxi】 and Water Members: ⇒ Damage will be dealt regardless of Quintet Elemental Shield. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
4015 | Enormous Waves - EX | Skill Effect | I. Increase the drop rate of Water Runestones to 25%. II. Upon Skill activation and at the end of each Round, ⇒ modify Water Runestones to become God Runestones. III. The more the Water Runestones dissolved, ⇒ the higher the Attack of 【Yanxi】 and Water Members, ⇒ to the max x 3 for 8 Runestones dissolved. The Skill stays in play until no God Runestones are dissolved. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
4016 | Fiery Pact - God's Enchantment | Skill Effect | I. Modify the Runestones touched while moving to become God Runestones. II. When ≥4 Combos are made: ⓵ Team Attack x 2. ⓶ Damage will be dealt regardless of Defense. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ The Character's Skill CD -2. ⓶ Turn the columns below the Character, Leader and Ally into Enchanted Heart God Runestones. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
4017 | Flames of Blossoms - EX | Skill Effect | I. Drop rate of Earth Runestones will be transferred to that of Fire Runestones. II. Fire Runestones to be dropped will be Enchanted Fire God Runestones. III. By dissolving God Runestones, ⇒ drop rate of Fire Runestones increases to 40%. (The Skill stays in play until reactivation of the Skill or defeated.) IV. Upon reactivation of the Skill: ⇒ Remove all Runestones to generate Enchanted God Runestones of all types of fixed numbers. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
4018 | Lightning Hook (4018) | Skill Effect | I. Fully recover HP. II. Turn the 1st column into Enchanted Light Machina Runestones. III. Turn the 2nd column into Enchanted Heart Machina Runestones. For 1 Round: IV. Extend Runestone-moving time to 15 seconds. V. Clear the negative state of Electrified Runestones, Frozen Runestones, Weakened Runestones, Lock-for-Recovery Runestones and Petrified Runestones touched while moving. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4019 | Lightning Hook (4019) | Skill Effect | I. Deduct 5% of current HP. II. Turn the 5th column into Enchanted Heart Machina Runestones. III. Turn the 6th column into Enchanted Light Machina Runestones. For 1 Round: III. The Character: ⓵ Attack x 8. ⓶ Damage will be dealt regardless of: ▋ Initial Shield ▋ Trio Elemental Shield, Quartet Elemental Shield and Quintet Elemental Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4020 | Explosion Fiesta | Skill Effect | I. Explode the 1st to 6th columns in ascending order ⇒ to generate 5 Enchanted Machina Runestones of each type. For 2 Rounds: II. Runestone movement will not be stopped and Damage can be dealt when a shot position of Laser Trap is touched. III. “Black Holes” will be nullified. IV. Machinas: ⇒ Attack basic value +1,000. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4021 | Bloody Catena | Skill Effect | I. Fully recover HP. II. Turn the 1st and 2nd columns into Enchanted Demon Runestones (Water and Heart) of fixed numbers and fixed positions. III. Tap 1 column ⇒ to lock the corresponding Member's Active Skill for 3 Rounds. For 3 Rounds: IV. That Member's Attack basic value will be lowered to 0. V. Add 2x the deducted Attack basic value to the Attack basic value of other Members. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4022 | Pain of Salvation | Skill Effect | For 1 Round: I. The enemies attack themselves or each other once. II. When the Character attacks, ⇒ venom the enemy(s) with a non-Attributive Damage of 1,000x the Character's Attack basic value each Round regardless of Defense until defeated. For 2 Rounds: III. The Character: ⓵ Attack x 3. ⓶ Damage will be dealt regardless of Fixed Combo Shield. IV. By dissolving Attributive Runestones, ⇒ the Character launches an extra attack of each Attribute dissolved. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4023 | Detrimental Slashes | Skill Effect | For 1 Round: I. Turn the first 5 Runestones touched while moving into Enchanted Runestones of the first type picked up to start moving. II. Combo count +10. III. By dissolving a group of ≥5 Runestones in the shape of【十】 in the first batch, ⇒ the Skill stays in play. IV. Upon the end of the Skill: ⓵ Dark Elves: ▋Enter/stay in a hyper state for 1 Round. ▋Skill CDs -1. For 1 Round: ⓶ After dissolving Runestones, ⇒ all dropping Heart Runestones will be adjacent. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4024 | Distorted Death | Skill Effect | I. Recover the current HP to 50% of the total HP. II. Explode Attributive Runestones (Fire, Earth, Dark), Weathered Runestones and Frozen Runestones ⇒ to generate Enchanted Runestones (Water, Light and Heart). For 1 Round: III. “Burning” will be nullified. IV. The Character's Attack x 5. V. 10% of the Character's Attack-damage dealt to enemies will be converted to HP recovery. VI. If the Leader is a Human, Elf or Demon, ⇒ Damage received from “Scorching Areas” -100%. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4025 | Yes My Lady | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 15 seconds. II. Damage of Machinas will be dealt regardless of: ⓵ Initial Shield ⓶ Fixed Combo Shield III. Combo count +5; If all Machinas in the Team have 100% Fuel upon Skill activation, ⇒ Combo count +15. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
4026 | Divine Punishment - Winds | Skill Effect | I. “Thundering Taiko - Haruka”: ⇒ Enter/stay in a hyper state for 3 Rounds. II. Remove “Tornado” for 1 Round. After successful removal, ⇒ the Character's Skill CD -4. III. Explode Weathered Runestones ⇒ to generate Enchanted God Runestones. For 1 Round: IV. God Attack & Recovery x 1.8. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4027 | Divine Punishment - Thunder | Skill Effect | I. “Wrathful Gales - Shinatsuhiko”: ⇒ Enter/stay in a hyper state for 3 Rounds. II. Remove “Laser Trap” for 1 Round. After successful removal, ⇒ the Character's Skill CD -4. III. Explode Electrified Runestones ⇒ to generate Enchanted God Runestones. For 1 Round: IV. God Attack & Recovery x 1.8. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4028 | Stormy Heritage | Skill Effect | I. “Hina Celebration - Kyoko”, “Wrathful Gales - Shinatsuhiko” and “Thundering Taiko - Haruka”: ⓵ Release their locked Skills. ⓶ Clear their hypnotized state. (This Skill can be activated regardless of Skill Lock and Hypnosis.) II. “Wrathful Gales - Shinatsuhiko” and “Thundering Taiko - Haruka”: ⇒ Skill CDs -5. III. Modify all Runestones to become God Runestones. IV. By dissolving ≥5 God Runestones, ⇒ God Damage will be dealt regardless of: ⓵ Puzzle Shield ⓶ Initial Shield V. If “Wrathful Gales - Shinatsuhiko” or “Thundering Taiko - Haruka” is in a hyper state upon skill activation, ⇒ Combo count +10. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4029 | Fortess Rampage | Skill Effect | I. If Fuel of Machinas isn't full upon Skill activation, ⇒ Fuel of Machinas increases to 100%. II. Otherwise, ⇒ the Character's Skill CD -1. III. Clear the hypnotized state of Machinas. (This Skill can be activated regardless of Hypnosis.) Upon successful clearance, ⇒ the Character's Skill CD -2. IV. Explode all Runestones ⇒ to generate Enchanted Runestones of the Machinas' Attributes in the Team. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
4030 | Retrofuturistic Weaponization | Skill Effect | This Skill can be activated when all Machinas in the Team have 100% Fuel: I. Turn all Runestones into Enchanted Runestones. II. Fuel of Machinas will be lowered to 0%. For 1 Round: III. Team Recovery becomes 0. IV. Machina Damage will be dealt regardless of: ⓵ Equal-Combo Shield ⓶ Defense | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
4031 | Words of Immutable Futures | Skill Effect | I. “Death Damage” (receiving Damage upon the defeat of the enemy) will be nullified. II. Modify all Runestones to become Elf Runestones. For 1 Round: III. Dodge the first attack of each enemy. IV. Receive no Damage when touching an “Explosive Bomb”. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4032 | A Thread of Love | Skill Effect | I. The Character's Attack basic value will be lowered to 0. II. Add 2.5x the deducted Attack basic value to the Attack basic value of other Gods. III. Effect of Heart Runestones increases by 50%. IV. Gods: ⇒ Damage will be dealt regardless of Fixed Combo Shield. (The Skill stays in play until deactivation or defeated.) Upon deactivation of the Skill: ⓵ By tapping a Runestone on the Magic Circle of Elements 2 times, ⇒ turn that type(s) of Runestones into Enchanted Heart God Runestones. ⓶ Fire Members and Gods: ⇒ Skill CDs -1. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4033 | Spinning Bloodbath | Skill Effect | For 3 Rounds: I. Damage will be dealt regardless of Defense. II. All Runestones also possess the effect of all Runestones. III. Upon Skill activation and at the end of the Round, ⇒ turn all Runestones into Enchanted Heart Runestones and Enchanted Runestones of the Members' Attributes. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4034 | Jim's Punches | Skill Effect | I. Clear the hypnotized state of Beasts. (This Skill can be activated regardless of Hypnosis.) II. By tapping a Runestone on the Magic Circle of Elements 1 time, ⇒ explode all Runestones ⇒ to generate Beast Runestones not of that type. For 1 Round: III. After dissolving Runestones, ⇒ Runestones not of that type will be dropped. IV. Dodge all attacks of Beast enemies. | ||
Begin CD | 75 | Min CD | 6 | ||
Monster(s) | |||||
4035 | Project Extirpation (4035) | Skill Effect | I. All “Mechanical Reincarnation - Glauox Junior”: ⇒ Turn into 【Mechanical Egg】 form. II. CDs of all enemies will be delayed for 1 Round. III. Restore all Runestones to normal state. IV. Explode all Runestones ⇒ to generate Earth and Heart Runestones of fixed numbers and fixed positions. V. Modify Heart Runestones to become Protected Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4036 | Project Extirpation (4036) | Skill Effect | I. All “Mechanical Reincarnation - Glauox Junior”: ⇒ Turn into 【Battle】 form. II. If the Leader is “Prodigious Wizardry - Cilovic” or “Mechanical Reincarnation - Glauox Junior”, ⇒ restore all cracked positions. III. Turn all Runestones into Enchanted Machina Runestones (Earth and Heart) of fixed numbers and fixed positions. For 1 Round: IV. Humans and Machinas: ⇒ Attack x 2.2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4037 | Coordinate Ability | Skill Effect | I. Release the locked Skills of 【Scout Regiment】, 【Titans】 and Fire Members. (This Skill will not be locked.) For 1 Round: II. The Character: ⓵ Attack x 5. ⓶ Damage will be dealt regardless of Defense. III. Stun the enemies after attacking to inactivate them for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4038 | Switch (4038) | Skill Effect | This Skill can be activated only when the current HP is ≤50% or ≥30 Fire Runestones are dissolved cumulatively: I. Switch. II. Turn all Runestones into Fire Runestones. III. Fully recover HP. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4039 | Eradicate All Titans! | Skill Effect | I. Release the locked Skills of 【Scout Regiment】, 【Titans】 and Fire Members. (This Skill will not be locked.) For 1 Round: II. The Character: ⓵ Attack x 6. ⓶ Damage will be dealt regardless of Defense. III. Stun the enemies after attacking to inactivate them for 1 Round. | ||
Begin CD | 13 | Min CD | 7 | ||
Monster(s) | |||||
4040 | Attack Titan - Hardened | Skill Effect | I. “Attack Titan”: ⇒ Enters the 【Hardened】 mode. II. Restore all Runestones to normal state. For 1 Round: III. Damage received will be lowered to 0. (applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.) IV. If the Leader is a 【Scout Regiment】 or【Titans】 Member, ⇒ Damage received from Scorching Areas -80%. (This Skill will not be locked.) | ||
Begin CD | 13 | Min CD | 7 | ||
Monster(s) | |||||
4041 | Annexation | Skill Effect | I. Annex the neighboring Member on the right with its HP, Attack & Recovery basic value. II. Clear the Skill effects of the Character and the annexed Character. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
4046 | Will of Freedom | Skill Effect | I. Release the locked Skills of Members of the Character's Attribute, 【Scout Regiment】 and 【Titans】 Members. (This Skill will not be locked.) For 1 Round: II. The Character: ⓵ Attack x 6. ⓶ Damage will be dealt regardless of Defense. III. Stun the enemies after attacking to inactivate them for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4047 | Power of the Cart Titan | Skill Effect | I. Deal a Water Damage of 150 million to all enemies regardless of Defense and Enchanted Runestone Shield. If an enemy is defeated by the above Damage, ⇒ the Character's Skill CD -6. II. Otherwise,【Titans】 Members: ⇒ Enter/stay in a hyper state for 2 Rounds. (This Skill will not be locked.) | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4048 | Power of the Colossus Titan | Skill Effect | I. Add 3 rows of Runestones. II. Extend Runestone-moving time to 20 seconds. For 1 Round: III. After dissolving Runestones, ⇒ The 1st batch of Runestones to be dropped will be Fire Runestones. IV. By dissolving ≥30 Fire Runestones, ⇒ Damage will be dealt regardless of: ⓵ Fixed Combo Shield ⓶ Puzzle Shield (This Skill will not be locked.) | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4049 | Power of the Jaw Titan | Skill Effect | For 1 Round: I. Damage will be dealt regardless of Initial Shield. II. Explode all Runestones ⇒ to generate Enchanted Human Runestones of all types in each column in a specific order from left to right. (This Skill will not be locked.) | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4050 | Power of the War Hammer Titan | Skill Effect | For 1 Round: I. The Character's Attack x 4. II. Damage received will be lowered to 0. (applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.) (This Skill will not be locked.) | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4051 | Power of the Beast Titan | Skill Effect | I. Explode all Runestones to: ⓵ Deal a Dark Damage to all enemies. ⓶ Generate Enchanted Human Runestones of all types of fixed numbers. For 1 Round: II. Damage will be dealt regardless of Defense. III.【Titans】 Members: ⇒ Each launches 10 extra Dark attacks as much as 50% of its Attack. (This Skill will not be locked.) | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4052 | Spinning Slash | Skill Effect | I. Turn all Runestones into Enchanted Runestones of 5 Attributes of fixed numbers and fixed positions; If the Leader is “Lieutenant Levi”, ⇒ remove all Runestones ⇒ to generate Enchanted Runestones of 5 Attributes of fixed numbers and fixed positions. For 2 Rounds: II. The Character: ⓵ Attack x 4. ⓶ Launches 4 extra attacks as much as 50% of its Attack. III. Damage received from the enemy's Counterattack -100%. IV. The Character's Damage will be dealt regardless of: ⓵ Puzzle Shield ⓶ Equal-Combo Shield V. If an enemy is defeated: ⇒ At the end of the Round, ⇒ turn all Runestones into Enchanted Runestones of 5 Attributes of fixed numbers and fixed positions. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4053 | For Eren's Sake | Skill Effect | I. The Character: ⓵ Attack x 1.5. ⓶ Damage will be dealt regardless of Initial Shield. II. Turn the Runestones touched while moving into Enchanted Runestones. III. By dissolving Attributive Runestones, ⇒ the Character launches 1 extra attack of each Attribute dissolved. IV. By dissolving Water or Fire Runestones in the first batch, ⇒ Combo count +5. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Modify Water, Fire and Light Runestones to become Human Runestones. ⓶ If there are ≥2 【Scout Regiment】 Members in the Team, ⇒ modify all Runestones to become Human Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4054 | Problem Solver | Skill Effect | I. Restore all cracked positions. II. Explode Weathered Runestones. III. Team Attack x 1.5. IV.【Scout Regiment】 Members: ⇒ Attack x 1.5 additionally. V. Each Member launches an extra Light attack as much as 50% of its Attack. Effects III - V stay in play within the Wave. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4055 | Switch (4055) | Skill Effect | I. Deplete 50% of the current HP. II. Switch. III. Explode all Runestones ⇒ to generate Enchanted Runestones. IV. “Death Damage” (receiving Damage upon the defeat of the enemy) will be nullified. For 1 Round: V. Damage will be dealt regardless of: ⓵ Trio Elemental Shield, Quartet Elemental Shield and Quintet Elemental Shield ⓶ Defense VI. Deal a Light Damage of 100 million to all enemies. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4056 | Strength of the Colossus Titan | Skill Effect | I. Restore all cracked positions. II. Explode all Runestones. ⇒ to generate Human Runestones. III. Team Attack x 1.5. IV.【Scout Regiment】 Members: ⇒ Attack x 1.5 additionally. V. Each Member launches an extra Light attack. Effects III - V stay in play within the Wave. | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
4057 | Scorching Steam (Armin) | Skill Effect | For 4 Rounds: I. Damage received -50%. II. Unlimited Runestone movement without dissolving. III. Turn the Runestones touched while moving into Enchanted Runestones. | ||
Begin CD | 12 | Min CD | 8 | ||
Monster(s) | |||||
4058 | Pragmatic Dedication | Skill Effect | I.【Scout Regiment】 Members: ⓵ Skill CD -1. ⓶ Skill EP +1. (one reactivation each Wave) II. Turn all Runestones into Enchanted Runestones of all types of fixed numbers. III. If the Leader is a 【Scout Regiment】 Member: ⇒ Turn all Runestones into Enchanted Runestones of all types of fixed numbers and fixed positions. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4059 | Wild Sense | Skill Effect | For 1 Round: I. Upon Skill activation and at the end of the Round, ⇒ fully recover HP. II. “Sticky” will be nullified. III. Dodge the first attack of each non-Human enemy. IV. If the Leader is a 【Scout Regiment】 Member: ⇒ Dodge the first attack of each enemy. V. After dodging an attack, ⇒ all Members enter/stay in a hyper state for 2 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4060 | Royal Blood | Skill Effect | For 2 Rounds: I. Damage received from Step Damage will be lowered to 0. II. Turn the first 5 Runestones touched while moving into Enchanted Light Human Runestones. III. The Character: ⓵ Attack x 4. ⓶ Damage will be dealt regardless of Initial Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4061 | Insatiable Titan Researcher | Skill Effect | I. Clear all additional effects in play. For 1 Round: II. “Burning” will be nullified. III. By tapping a Runestone on the Magic Circle of Elements 2 times: ⓵ Runestones of the 1st type tapped can be dissolved singly or in groups of 2 or more. ⓶ According to the 2nd type tapped: ⇒ Each 【Scout Regiment】 Member launches an extra attack of that type; If the Heart Runestone is tapped: ⇒ Each 【Scout Regiment】 Member launches an extra non-Attributive attack. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4062 | Moving Artillery | Skill Effect | I. Deal a Water Damage of 20 million to all enemies regardless of Defense and Enchanted Runestone Shield. If an enemy is defeated by the above Damage, ⇒ the Character's Skill CD -6. II. Otherwise, 【Titans】 Members: ⇒ Enter/stay in a hyper state for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4063 | Crushing Teeth | Skill Effect | I. “Jaw Titan”: ⇒ Enters the 【Hardened】 mode. II. If the Character is in the three columns on the left: ⇒ Explode the three columns on the left ⇒ to generate Enchanted Human Runestones (Earth, Heart, Earth). III. If the Character is in the three columns on the right: ⇒ Explode the three columns on the right ⇒ to generate Enchanted Human Runestones (Water, Fire, Earth). For 1 Round: IV. The Character: ⓵ Attack x 3. ⓶ Damage will be dealt regardless of Initial Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4064 | Structural Hardening | Skill Effect | I. “War Hammer Titan”: ⇒ Enters the 【Hardened】 mode. For 1 Round: II. Clear the negative state of Frozen Runestones touched while moving. ⇒ and turn them into Light Human Runestones. III. By dissolving Light Runestones, ⇒ the Character's Attack x 4. IV. By dissolving Heart Runestones, ⇒ the Damage received in the Round will not lead to your defeat. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4065 | Scorching Steam (Berthold) | Skill Effect | I. Add 3 rows of Runestones. II. Extend Runestone-moving time to 15 seconds. For 1 Round: III. After dissolving Runestones, ⇒ The 1st batch of Runestones to be dropped will be Fire Runestones. IV. By dissolving ≥30 Fire Runestones, 【Titans】 Members: ⇒ Damage will be dealt regardless of: ⓵ Fixed Combo Shield ⓶ Puzzle Shield | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4066 | Extraordinary Combat Skills | Skill Effect | I. “Annie Leonhart & Female Titan”: ⇒ Enters the 【Hardened】 mode. For 1 Round: II. Team Damage can overpower enemies. III. The Character's Attack x 3. IV. Each Member launches 1 extra non-Attributive attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4067 | Head-on Charge | Skill Effect | I. Clear the hypnotized state of 【Scout Regiment】 Members. (This Skill can be activated regardless of Hypnosis.) II. Change the state of 【Scout Regiment】 Members from fatigue into hyper. III.【Scout Regiment】 Members: ⇒ Enter/stay in a hyper state for 2 Rounds. IV. If the Leader is a 【Scout Regiment】 Member, ⇒ Combo count +10. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4068 | Armored Tackle | Skill Effect | I. “Reiner Braun & Armored Titan”: ⇒ Enters the 【Hardened】 mode. For 1 Round: II. Damage received -70%. III. Team Attack x 2. IV. In the next Round: ⓵ Damage received will be lowered to 0. (applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.) ⓶ Team Attack x 3. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4069 | Rock Bombardment | Skill Effect | I. Explode non-Dark Runestones to: ⓵ Deal a Dark Damage to all enemies. ⓶ Generate Human Runestones. For 1 Round: II. Damage will dealt regardless of Defense. III.【Titans】 Members: ⇒ Each launches 10 extra Dark attacks as much as 30% of its Attack. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4070 | The Ripper's Shots | Skill Effect | Tap 3 Runestones: I. With each tapped Runestone as a center, ⇒ turn Runestones at the “3x3” positions into that tapped Runestone. (including the effects of Race Runestones and Enchanted Runestones). For 1 Round: II. The Character's Attack x 4. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4071 | World Purification | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements 1 time, ⇒ turn that type of Runestones into Enchanted Earth Human Runestones. II. Clear all additional effects in play. For 1 Round: III. The Character's Attack x 6. | ||
Begin CD | 12 | Min CD | 6 | ||
Monster(s) | |||||
4072 | Antipoisonous Fan | Skill Effect | For 1 Round: I. The Team will not be poisoned. II. The Character launches 4 extra Dark attacks. III. By dissolving ≥1 group of ≥5 Dark Runestones in the first batch, ⇒ the Skill stays in play. IV. When the Skill effect ends, ⇒ turn all Runestones into Enchanted Dark Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4073 | Purpose of Humanity | Skill Effect | I. Explode all Runestones ⇒ to generate Human Runestones. For 1 Round: II. The Character and the neighboring Members: ⇒ Each launches 5 extra attacks (one Attribute each). III. If there is “Disguised Self - Chessia” in the Team: ⓵ The Skill stays in play for 1 more Round. ⓶ Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4074 | Long Live Evil | Skill Effect | I. Explode all Runestones, Frozen Runestones and Petrified Runestones. II. By tapping a Runestone on the Magic Circle of Elements 2 times: ⓵ Turn odd rows into Enchanted Runestones of the 1st type tapped. ⓶ Turn even rows into Demon Runestones of the 2nd type tapped. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4075 | Glow of Constellations | Skill Effect | I. Explode all Runestones ⇒ to generate Runestones of all types of fixed numbers. II. If the Team has only 【Star Burst Pulses】 Members: ⇒ Explode all Runestones ⇒ to generate Enchanted Runestones of all types of fixed numbers and fixed positions. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4076 | Wrath of Snakes | Skill Effect | I. Unlimited Runestone movement without dissolving in 15 seconds. For 1 Round: II. If the Team has only 【Star Burst Pulses】 Members, Gods or Elves: ⓵ Team Attack x 3. ⓶ Damage will be dealt regardless of Initial Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4077 | Enchantment of Star Clusters | Skill Effect | I. Release the locked Skills of 【Star Burst Pulses】 Members and Beasts. (This Skill will not be locked.) II. Turn the columns below 【Star Burst Pulses】 Members and Beasts into Runestones of the Member's Attribute and Race in each column; If the Team has only 【Star Burst Pulses】 Members or Beasts: ⇒ The Runestones turned will become Enchanted Runestones. III. Turn the columns below other Members into Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4078 | Soul-Devouring Pursuit - EX | Skill Effect | I. The first Dragon with the highest Attack from the left: ⓵ Launches 4 extra attacks (one each for Water, Fire, Earth and Light) as much as 50% of its Attack. ⓶ Launches 2 extra Dark attacks. II. Recovery will be lowered to 0. The Skill stays in play until no Attack is launched by that Dragon. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4079 | Shield of Astralists - EX | Skill Effect | For 1 Round: I. According to the number of accumulated Battle Rounds, ⇒ reduce Damage received: For each accumulated Round, ⇒ Damage received -12.5%, ⇒ to the max -100% for 8 Rounds. II. If the Skill is activated when ≥8 Battle Rounds are accumulated, ⇒【Star Burst Pulses】 and Fire Members: ⇒ Attack & Reovery x 2. Counting will be reduced by half when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
4080 | Reprehensible Flames | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements 2 times, ⇒ explode the Runestones of the 1st type tapped ⇒ to generate Enchanted Runestones of the 2nd type tapped. II. If a Fire Runestone is tapped, ⇒ the Character's Skill CD -2. For 1 Round: III. Fire Members and Humans: ⇒ Attack x 2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4081 | The Blooming Elf | Skill Effect | I. Tap 2 Runestones to turn the adjacent Runestones into Enchanted Elf Runestones of that type(s). For 3 Rounds: II. Runestones of the 1st type tapped also possess the effect of other Attributive Runestones. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
4082 | Fading of Flames | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements, ⇒ turn Runestones of that type into Enchanted Human Runestones. For 1 Round: II. When all present Runestones of the tapped type are dissolved in the first batch, ⇒ the Character, “Hegemon of the Empire - Xiang Yu” and “Emperor's Agony - Xiang Yu”: ⇒ Damage will be dealt regardless of Puzzle Shield. III. Boss Skill "Burning" (excluding "Hellfire") will be nullified. IV. The more the types of Runestones dissolved, ⇒ the higher the Team Attack, ⇒ to the max x 2.8. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4083 | Mystifying Move - EX | Skill Effect | I. Stun all enemies ⇒ to inactivate them for 3 Rounds. For 3 Rounds: II. Extend Runestone-moving time regardlessly by 5 seconds. III. Turn the Runestones touched while moving into Enchanted Human Runestones. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
4084 | Cursed Technique Lapse: Blue, Cursed Technique Reversal: Red | Skill Effect | I. “Satoru Gojo”: ⓵ Release its locked Skill. (This Skill will not be locked.) ⓶ Clear its fatigue, hypnotized and windswept state. (This Skill can be activated regardless of Hypnosis and Windswept State.) II. Explode the 3 columns on the right ⇒ to generate Enchanted Runestones (Light, Water and Heart) of fixed numbers and fixed positions. III. Explode the 3 columns on the left ⇒ to generate Enchanted Runestones (Dark, Fire and Earth) of fixed numbers and fixed positions. For 1 Round: IV. The Character's Attack x 5. V. After dissolving Runestones, ⇒ the first and second batches of Runestones to be dropped will be Enchanted Runestones of the Character's Attribute. VI. The Character's Damage will be dealt regardless of: ▋ Fixed Combo Shield ▋ Anti-Runestone Shield (First Batch) | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4086 | Divergent Fist | Skill Effect | I. Explode all Runestones, Frozen Runestones and Petrified Runestones, ⇒ to generate Enchanted Runestones of all types of fixed numbers and fixed positions. For 1 Round: II. The Character: ⓵ Attack x 4. ⓶ Launches 1 extra Water attack as much as 2x its Attack. III. If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ “Yuji Itadori” and “Aoi Todo”: Skill CDs -3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4089 | Ten Shadows Technique | Skill Effect | Tap a Shikigami icon on the Magic Circle to change the Character's mode. 【Totality】 ⓵ Turn all Runestones into 10 Enchanted Runestones of each specified Attribute (Light, Dark and Heart). For 3 Rounds: ⓶ “Smog” will be nullified. ⓷ Damage received from Step Damage will be lowered to 0. ⓸ The Character's Attack x 3.5. ⓹ The Character's Damage will be dealt regardless of Defense. 【Nue】 ⓵ Explode all Runestones ⇒ to generate Human Runestones. ⓶ Electrify all enemies for 1 Round to: ▋ Inactivate them. ▋ Damage dealt to them x 2; If it is a Water enemy, ⇒ Damage dealt to it x 3.5. 【Max Elephant】 ⓵ Deal a Water Damage of 50 million to all enemies regardless of Defense. For 3 Rounds: ⓶ Damage received from “Burning” will be lowered to 1. ⓷ All Members: ▋ Attack x 1.5. ▋ Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield and Quintet Elemental Shield. 【Toad】 ⓵ Turn all Runestones into Enchanted Runestones. ⓶ 【Jujutsu Sorcerer】 Members (except “Megumi Fushiguro”): ⇒ Skill CDs -2. ⓷ For 3 Rounds: ⇒ “Sticky” will be nullified. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4090 | Cursed Speech | Skill Effect | I. Restore all Runestones to normal state. II. CDs of all enemies will be delayed for 1 Round; If the Leader is a 【Jujutsu Sorcerer】 Member: ⓵ CDs of all enemies will be delayed for 2 Rounds. ⓶ Fully recover HP. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4091 | Special Grade Cursed Tool: Playful Cloud | Skill Effect | I. Turn the top row into Enchanted Fire Human Runestones. II. Turn the bottom row into Enchanted Heart Human Runestones. For 1 Round: III. The Character's Attack x 4. IV. If there are ≥2 【Jujutsu Sorcerer】 Members in the Team, ⇒ Damage will be dealt regardless of Fixed Combo Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4092 | Resonance | Skill Effect | I. Turn the top row into ⇒ 3 Enchanted Dark Runestones and 3 Enchanted Earth Runestones. II. Turn the bottom row into ⇒ 3 Enchanted Earth Runestones and 3 Enchanted Dark Runestones. For 1 Round: III. The Character's Attack x 5. IV. The Character's Damage will be dealt regardless of Initial Shield. V. If the Leader and Ally are 【Jujutsu Sorcerer】 Members, ⇒ the Character's Attack in the next Round will be the same as this Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4093 | Ratio Technique | Skill Effect | I. Remove “Tornado” for 1 Round. For 1 Round: II. The Character's Attack x 7. III. Turn 10 Runestones at fixed positions into Enchanted Runestones (Light and Heart) of fixed numbers and fixed positions. IV. By dissolving 7 Light Runestones and 3 Heart Runestones in the first batch, ⇒ the Character's Damage will be dealt regardless of: ⓵ Initial Shield ⓶ Enemies' specific Damage-reducing Resistance ⓷ Defense | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4094 | Unblockable Drumming Beat | Skill Effect | I. Explode Heart Runestones ⇒ to generate Enchanted Earth Beast Runestones. If there are no Heart Runestones upon Skill activation, ⇒ turn all Runestones into Enchanted Beast Runestones. II. 【Jujutsu Sorcerer】 Members and Beasts: ⓵ Attack x 1.6. ⓶ Damage will be dealt regardless of Puzzle Shield. Effect II stays in play until Heart Runestones are dissolved in the first batch. For 1 Round: III. If the Leader is a Beast or a 【Jujutsu Sorcerer】 Member: ⓵ Beast Runestones also possess the effect of all Race Runestones. ⓶ The Damage received in the Round will not lead to your defeat. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4095 | Cursed Buds | Skill Effect | I. All enemies will be parasitized: ⓵ Deal a non-Attributive Damage of 10x the enemy's Defense + 1 million to each enemy regardless of Defense and enemy Skills each Round until defeated. ⓶ Recover HP as much as the non-Attributive Damage dealt. (This effect can be superimposed at most 2 times.) II. When the effect is superimposed ≥2 times, ⇒ the enemies will be inactivated for 1 Round. III. If ≥2 enemies are parasitized, ⇒ the Character's Skill CD -6. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4096 | Construction Jujutsu Technique | Skill Effect | Consume 1 Bullet to activate this Skill: I. Deal a Fire Damage of 50 million to all enemies regardless of Defense and Enchanted Runestone Shield. II. The Character's Attack x 4. III. The Character's Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield and Quintet Elemental Shield. Effects II - III stay in play until no Fire Runestones are dissolved in the first batch. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4097 | Boogie Woogie | Skill Effect | I. Arrange all Runestones according to their types from the top left to bottom. II. Turn all Runestones into Enchanted Human Runestones. For 1 Round: III. For each Runestone turned, ⇒ the Character's Attack basic value +200, ⇒ to the max +6,000. IV. Damage received -50%. V. The Character's Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4099 | Idle Transfiguration | Skill Effect | By tapping a Runestone on the Magic Circle of Elements 2 times, ⇒ turn that type(s) of Runestones into Enchanted Water Demon Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4100 | Domain Expansion: Self-Embodiment of Perfection | Skill Effect | I. Petrify all enemies to ⇒ alter their Attributes into Dark until the enemies are defeated. II. Each Member launches 2 extra Water attacks. III. Damage dealt to Dark enemies by Water Members x 3 additionally. Effects II - III stay in play within the Wave. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4101 | Domain Expansion: Coffin of the Iron Mountain | Skill Effect | I. Turn all Runestones into Enchanted Runestones (Fire and Heart) of fixed numbers. II. Ignite all enemies to: ⓵ Alter their Attributes into Fire. ⓶ Deal a Fire Damage of 1,000x the Character's Attack basic value each Round until the enemies are defeated. III. Damage dealt to Fire enemies by Demons x 3 additionally. (This effect stays in play within the Wave.) | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4102 | Power of Curse Users (4102) | Skill Effect | I. Ignite all enemies to ⇒ alter their Attributes into Fire until they are defeated. II. Turn the 3 columns on the left into Enchanted Runestones (Water, Fire and Earth) of fixed numbers and fixed positions. For 1 Round: III. The Character: ⓵ Attack x 6. ⓶ Damage will be dealt regardless of Quintet Elemental Shield. IV. The Character's attacks will be altered into Water. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4103 | Power of Curse Users (4103) | Skill Effect | I. Venom all enemies with a non-Attributive Damage of 800x the Character's Recovery basic value each Round regardless of Defense until defeated; If the Leader is “Suguru Geto”, ⇒ the above venom Damage will be dealt regardless of the enemies' Skills. II. Explode the 3 columns on the right ⇒ to generate Enchanted Runestones (Earth and Heart) of fixed numbers and fixed positions. For 1 Round: III. The Character: ⓵ Attack x 8. ⓶ Damage will be dealt regardless of Equal-Combo Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4104 | Reverse Cursed Technique | Skill Effect | I. Fully recover HP. II. If the Leader is a Dark Member or a Demon, ⇒ refresh the Protective Shield. For 1 Round: III. The Damage received in the Round will not lead to your defeat. (applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc) IV. Launch a Dark Counterattack as much as 1,000x the Damage received to the attacking enemies regardless of Defense and Enchanted Runestone Shield. V. In the next Round, ⇒ the Character: ⓵ Attack x 6. ⓶ Launches 5 extra attacks (one Attribute each). Note: Summoners may still be defeated because of insufficient HP when Boss Skills other than "Bloody Scythe", such as "Defense Break", are in play even after this Skill is activated. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4105 | Undying Preservation | Skill Effect | For 1 Round: I. Fire Members and Gods: ⇒ Damage will be dealt regardless of Puzzle Shield. II. Extend Runestone-moving time by 10 seconds. III. “Sticky” will be nullified. IV. Every time a “Sticky” position is touched while moving, ⇒ recover 10% HP, ⇒ until Team HP is full. V. When the Character attacks, ⇒ venom the enemy(s) with a non-Attributive Damage of 1,000x the Character's Attack basic value each Round regardless of Defense until defeated. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4106 | Thievery Tactics | Skill Effect | I. Attack of all enemies will be lowered to 0 for 2 Rounds. For 2 Rounds: II. Add the deducted Attack to the Character's Attack basic value, ⇒ at most 50,000. III. The Character launches 5 extra attacks (one Attribute each). IV. The Character's Damage will be dealt regardless of Quintet Elemental Shield. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4107 | A Ninja's Motto - Shinobi | Skill Effect | I. Tap 1 Runestone ⇒ to turn the Runestone and the adjacent Runestones into Enchanted Light Runestones. II. If a Light Runestone is tapped Or If there is “Battle-crazed Swordswoman - Jubei Yagyu” in the Team: Upon the first Skill activation of the Character each Round, ⇒ the Character's Skill CD -5. For 1 Round: III. By dissolving a group of ≥5 Runestones in the shape of 【十】, ⇒ the Character launches 3 extra attacks. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4108 | A Ninja's Motto - Kunoichi | Skill Effect | I. Tap 1 Runestone ⇒ to turn the Runestone and the adjacent Runestones into Enchanted Dark Runestones. II. If a Dark Runestone is tapped; or If there is “Battle-crazed Swordswoman - Jubei Yagyu” in the Team: Upon the first Skill activation of the Character each Round, ⇒ the Character's Skill CD -5. For 1 Round: III. By dissolving a group of ≥5 Runestones in the shape of 【十】, ⇒ the Character launches 3 extra attacks. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4109 | Rainy Leap | Skill Effect | For 1 Round: I. Only the first batch of Runestones can be dissolved. II. Runestones can be dissolved by aligning 2 or more of them in the first batch. III. The Character: ⓵ Attack x 8 (no sharing). ⓶ Damage will be dealt regardless of: ▋ Defense ▋ Puzzle Shield IV. When “Enclosed Areas” are in play, ⇒ the Character's Skill CD -6. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4110 | A Pluck of Spike Lute | Skill Effect | I. According to the number of accumulated Battle Rounds x6 (dissolving Runestones is necessary): ⇒ Turn Runestones into Water Demon Runestones (Runestones not of the Members' Attributes rank first in priority) ⇒ to the max 30 Runestones to be turned; II. If the Skill is activated when accumulation reaches the max, ⇒ turn Runestones into Enchanted Water Demon Runestones. Counting resets when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
4111 | Abyss of Contrition - EX | Skill Effect | I. Team Attack x 1.5. II. Drop rate of Runestones of the Character's Attribute increases. III. “Shackles of Souls - Anubis”: ⇒ Launche 1 extra non-Attributive attack as much as 50% of its Attack. IV. Upon Skill activation and at the end of the Round, ⇒ turn Runestones of the Character's Attribute into Enchanted God Runestones. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Explode the columns below the Character and the neighboring Members ⇒ to generate Enchanted God Runestones. For 1 Round: ⓶ Team Attack & Recovery x 2. ⓷ “Shackles of Souls - Anubis” and “Egyptian Gods - Supreme Reckoning” (series) Members: ⇒ Skill CDs - 2. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
4112 | Solar Star | Skill Effect | I. Remove all Runestones ⇒ to generate Enchanted Machina Runestones (Fire and Light) of fixed numbers and fixed positions. II. Change the state of Machinas from fatigue and hypnotized into hyper. III. Machinas: ⇒ Enter/stay in a hyper state for 2 Rounds. For 1 Round: IV. Machinas: ⇒ Damage will be dealt regardless of ⓵ Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield ⓶ Runestone Combo Nullifying V. If the Leader is “The Ever-blazing Sol - Atum”: ⓵ The Protective Shield will be lowered to 1 point. ⓶ Add 50% of the deducted points to the Attack basic value of “The Ever-blazing Sol - Atum”. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
4114 | Praising Combos - Dragon | Skill Effect | I. Modify all Runestones to become Dragon Runestones. For 1 Round: II. According to the number of Dragon Runestones dissolved in the first batch, ⇒ Combo count increases. III. If the Team has only Dragons: ⇒ For 2 Rounds, the Damage received in the Rounds will not lead to your defeat. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4115 | The Perfect Heist | Skill Effect | I. Explode the columns below the Character and the neighboring Members ⇒ to generate Enchanted Dark Runestones. For 1 Round: II. Attack basic value of the neighboring Members will be lowered to 0. III. Add 2.5x the deducted Attack basic value to the Character's Attack basic value. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4116 | Deceptive Tales | Skill Effect | For 1 Round: I. Extend Runestone-moving time by 10 seconds; For every extra Elf present in the Team, ⇒ extend Runestone-moving time by 6 seconds additionally, ⇒ to the max 40 seconds. II. Turn the Runestones touched while moving into Enchanted Heart Elf Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4117 | Demonic Strikes | Skill Effect | The first Demon with the highest Attack from the left: ⓵ Launches 5 extra attacks (one Attribute each) as much as 50% of its Attack. ⓶ Damage will be dealt regardless of Initial Shield. The Skill stays in play until that Demon launches no attack in the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4118 | Petrifying Declaration | Skill Effect | I. Explode Weathered Runestones and Petrified Runestones. II. Petrify all enemies for 2 Rounds; If an enemy's Attack is greater than the Team's total HP: ⇒ Petrify that enemy for 2 Rounds to ⇒ inactivate it. III. While the effect is in play, ⇒ Runestone movement will not be stopped when a “Tornado” is touched. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4119 | Self-destructive Mode | Skill Effect | I. The Character enters Deadly Dormancy after 6 Rounds. II. During the countdown, ⇒ the Character's Attack & Recovery x 3. For 6 Rounds: III. The Character's Damage will be dealt regardless of Combo Seal. IV. Refresh the Protective Shield each Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4120 | Day of Final Reckoning - Billows | Skill Effect | I. Explode non-Water Runestones ⇒ to deal a Water Damage to all enemies. II. Turn all Runestones into Enchanted Runestones of the corresponding Member's Race in each column. III. For each Runestone turned, ⇒ deal 1 million Water Damage to all enemies. For 1 Round: IV. Water Members: ⇒ Attack & Recovery x 2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4121 | The God's Decree - Water | Skill Effect | I. Alter the Attributes of all enemies into Fire until they are defeated. For 1 Round: II. Water Members: ⇒ Damage will be dealt regardless of ⓵ Fixed Combo Shield ⓶ Defense | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4122 | Day of Final Reckoning - Blaze | Skill Effect | I. Explode non-Fire Runestones ⇒ to deal a Fire Damage to all enemies. II. Turn all Runestones into Enchanted Runestones of the corresponding Member's Race in each column. III. For each Runestone turned, ⇒ deal 1 million Fire Damage to all enemies For 1 Round: IV. Fire Members: ⇒ Attack & Recovery x 2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4123 | The God's Decree - Fire | Skill Effect | I. Alter the Attributes of all enemies into Earth until they are defeated. For 1 Round: II. Fire Members: ⇒ Damage will be dealt regardless of ⓵ Fixed Combo Shield ⓶ Defense | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4124 | Day of Final Reckoning - Wood | Skill Effect | I. Explode non-Earth Runestones ⇒ to deal an Earth Damage to all enemies. II. Turn all Runestones into Enchanted Runestones of the corresponding Member's Race in each column. III. For each Runestone turned, ⇒ deal 1 million Earth Damage to all enemies For 1 Round: IV. Earth Members: ⇒ Attack & Recovery x 2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4125 | The God's Decree - Earth | Skill Effect | I. Alter the Attributes of all enemies into Water until they are defeated. For 1 Round: II. Earth Members: ⇒ Damage will be dealt regardless of ⓵ Fixed Combo Shield ⓶ Defense | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4126 | Day of Final Reckoning - Beam | Skill Effect | I. Explode non-Light Runestones ⇒ to deal a Light Damage to all enemies. II. Turn all Runestones into Enchanted Runestones of the corresponding Member's Race in each column. III. For each Runestone turned, ⇒ deal 1 million Light Damage to all enemies For 1 Round: IV. Light Members: ⇒ Attack & Recovery x 2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4127 | The God's Decree - Light | Skill Effect | I. Alter the Attributes of all enemies into Dark until they are defeated. For 1 Round: II. Light Members: ⇒ Damage will be dealt regardless of ⓵ Fixed Combo Shield ⓶ Defense | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4128 | Day of Final Reckoning - Gloom | Skill Effect | I. Explode non-Dark Runestones ⇒ to deal a Dark Damage to all enemies. II. Turn all Runestones into Enchanted Runestones of the corresponding Member's Race in each column. III. For each Runestone turned, ⇒ deal 1 million Dark Damage to all enemies For 1 Round: IV. Dark Members: ⇒ Attack & Recovery x 2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4129 | The God's Decree - Dark | Skill Effect | I. Alter the Attributes of all enemies into Light until they are defeated. For 1 Round: II. Dark Members: ⇒ Damage will be dealt regardless of ⓵ Fixed Combo Shield ⓶ Defense | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4130 | Consolidated Sorcery - Ultimate | Skill Effect | I. Damage received from Step Damage will be lowered to 1. II. Attack basic value of Light Members will be lowered to 10%. III. Attack basic value of Demons will be lowered to 0. IV. Add 2.5x the deducted Attack basic value to the Character's Attack basic value. V. Damage will be dealt regardless of: ⓵ Initial Shield ⓶ Quintet Elemental Shield (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ The current Skill CD -1. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
4131 | Radiant Gloomy Heart - Explode | Skill Effect | I. Explode Water Runestones ⇒ to generate Enchanted Light Runestones. II. Explode Fire Runestones ⇒ to generate Enchanted Dark Runestones. III. Explode Earth Runestones ⇒ to generate Enchanted Heart Runestones. IV. Modify Light and Dark Runestones to become God Runestones. V. If there is “Libra of Justice - Luna” in the Team, ⇒ Effect I - IV will change to: Remove all Runestones ⇒ to generate Enchanted God Runestones (Light, Dark and Heart) of fixed numbers and positions. For 1 Round: VI. Light, Dark and Heart Runestones also possess 200% effect of each other. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
4132 | Sacred Conviction | Skill Effect | I. Alter the Attribute of all enemies into Dark. II. Light Members: ⇒ Damage dealt to Dark enemies greatly increases. Effects I - II stay in play for 2 Rounds. For 2 Rounds: III. Each Member launches 1 extra Light attack. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
4133 | Radiant Gloomy Heart - Release | Skill Effect | I. Remove “Tornado” for 1 Round. For 1 Round: II. The Character's Attack x 6. III. The Character's Damage will be dealt regardless of Equal-Combo Shield. IV. Tap 3 Runestones to turn the Runestones and the adjacent Runestones into Enchanted Runestones (Light, Dark and Heart) respectively. V. If all enemies are defeated by Initial Direct Damage or Attack-damage in the Round, ⇒ the current Skill CD -4. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
4134 | Ultimate Cannon | Skill Effect | I. Deal a Light Damage of 30 million to all enemies regardless of Defense and Enchanted Runestone Shield; If the Leader is a 【Jujutsu Sorcerer】 Member, ⇒ deal a Light Damage of 300 million to all enemies regardless of Defense and Enchanted Runestone Shield. II. Turn the columns below the Character and the neighboring Members into Enchanted Light Runestones. For 1 Round: III. The Character: ⓵ Attack x 3. ⓶ Damage will be dealt regardless of Fixed Combo Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4135 | Ratio Technique: Collapse | Skill Effect | I. The Character enters/stays in a hyper state for 3 Rounds. II. Turn 3 or 7 random Runestones into Light Human Runestones. (Non-Light Runestones rank first in priority.) | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
4136 | Beacon of God | Skill Effect | For 1 Round: I. The Character and neighboring Members: ⇒ Attack & Recovery x 1.8. II. By dissolving all Light Runestones in the first batch, ⇒ each God launches 5 extra Dark attacks as much as 20% of its attack. III. By dissolving all Dark Runestones in the first batch, ⇒ each God launches 5 extra Light attacks as much as 20% of its attack. IV. If there is "Wings of Chaos - Lucifer" or "Wings of Blind Fury - Lucifer" in the Team, ⇒ restore all cracked positions. | ||
Begin CD | 20 | Min CD | 7 | ||
Monster(s) | |||||
4137 | Pureness of Divine Water | Skill Effect | I. Turn Water Runestones into Enchanted God Runestones. II. If there is “Shackles of Souls - Anubis” or “Rain of Reconciliation - Tefnut” in the Team: ⓵ “Shackles of Souls - Anubis” and “Rain of Reconciliation - Tefnut”: ⇒ Enter/stay in a hyper state for 1 Round. For 1 Round: ⓶ Water Members and Gods: ⇒ Attack & Recovery x 1.5. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
4138 | Flames of Extreme Jealousy | Skill Effect | For 1 Round: I. According to the number of accumulated Battle Rounds +1 (dissolving Runestones is necessary): ⓵ Turn Runestones into Enchanted Fire God Runestones, (non-Fire Runestones rank first in priority) ⇒ to the max 8 Runestones to be turned. ⓶ Combo count increases, ⇒ to the max +8. II. If the Skill is activated when the accumulation reaches the max, ⇒ the Character, “Shackles of Souls - Anubis” and “Wardragon's Rise - Seth”: ⓵ Each launches 5 extra Fire attacks. ⓶ Damage will be dealt regardless of Puzzle Shield. Counting resets when the Skill is activated. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
4139 | Inheritance of Divine Earth | Skill Effect | I. Turn 6 Runestones into 3 Enchanted God Runestones of each specified Attribute (Earth and Heart). (non-Earth and non-Heart Runestones rank first in priority) For 1 Round: II. If there is “Shackles of Souls - Anubis” or “Wings of Tempest - Shu” in the Team: ⓵ Earth Members and Gods: ⇒ Attack x 1.5. ⓶ The Skill will be ready for reactivation immediately. (One reactivation each Wave.) | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
4140 | Stratagems of Victory | Skill Effect | Explode the columns below 3 random Gods ⇒ to generate Enchanted Runestones of the corresponding Member's Attribute in each column; If there is “Shackles of Souls - Anubis” or “The Sun's Guidance - Ra” in the Team: ⇒ Explode all the columns below Light Members and Gods ⇒ to generate Enchanted Runestones of the corresponding Member's Attribute in each column. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
4141 | Hieroglyphic Runes | Skill Effect | I. Turn the bottom row into 3 Enchanted God Runestones of each specified Attribute (Light and Heart). II. Turn 4 Runestones in the far left and far right columns into Enchanted Dark God Runestones. III. If there is “Shackles of Souls - Anubis” or “Guide of Souls - Osiris” in the Team: ⇒ Turn all Runestones into Enchanted God Runestones of all types of fixed numbers and fixed positions. IV. If an enemy is defeated by Initial Direct Damage or Attack-damage upon the Round of Skill activation, ⇒ at the end of the Round, fully recover HP. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4142 | Earth Outburst | Skill Effect | I. Turn Earth Runestones, Heart Runestones, Weakened Runestones and Electrified Runestones into Enchanted Earth Demon Runestones. For 1 Round: II. The Character's Attack x 3. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
4143 | Triple Enchantment | Skill Effect | I. Turn Heart Runestones into Enchanted Light Demon Runestones. II. Turn Dark Runestones into Enchanted Heart Demon Runestones. III. Turn Earth Runestones into Enchanted Water Demon Runestones. For 1 Round: IV. The Character's Attack x 3. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
4144 | Rosa Double-hit - EX | Skill Effect | For 3 Rounds: I. Each Demon launches 1 extra Earth attack. II. Upon Skill activation and at the end of the Round, ⇒ turn the column(s) below Demon(s) into Enchanted Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4145 | Last Trick - EX | Skill Effect | For 2 Rounds: I. Upon Skill activation and at the end of the Round, ⇒ modify all Runestones to become Runestones of the corresponding Member's Race in each column. II. Deduct 15% of total HP each Round and inactivate all enemies. (This effect will be canceled when HP becomes <15%.) | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4146 | Earth Outburst - EX | Skill Effect | I. Explode the column below the Character, Earth Runestones, Heart Runestones, Weakened Runestones and Electrified Runestones ⇒ to generate Enchanted Earth Demon Runestones. For 1 Round: II. If ≥8 Runestones are exploded, ⇒ Combo count +10. | ||
Begin CD | 31 | Min CD | 5 | ||
Monster(s) | |||||
4147 | Sylvan Combos | Skill Effect | For 3 Rounds: I. Earth Members and Demons: ⇒ Each launches 1 extra Earth attack as much as 1.5x its Attack. II. Upon Skill activation and at the end of the Round, ⇒ turn the columns below Earth Members and Demons into Enchanted Demon Runestones. | ||
Begin CD | 32 | Min CD | 6 | ||
Monster(s) | |||||
4148 | Triple Enchantment Array | Skill Effect | Turn all Runestones into: ▋12 Enchanted Light Demon Runestones ▋9 Enchanted Water Demon Runestones ▋9 Enchanted Heart Demon Runestones | ||
Begin CD | 31 | Min CD | 5 | ||
Monster(s) | |||||
4149 | Final Trick - EX | Skill Effect | For 3 Rounds: I. Upon Skill activation and at the end of the Round, ⇒ turn all Runestones into Enchanted Runestones of the corresponding Member's Race in each column. II. Deduct 15% of total HP each Round and inactivate all enemies. (This effect will be canceled when HP becomes <15%.) | ||
Begin CD | 34 | Min CD | 8 | ||
Monster(s) | |||||
4150 | Sword Unsheathing - EX | Skill Effect | I. Combo count +5. II. The Character's Attack x 5. III. The Character's Damage will be dealt regardless of Initial Shield. The Skill stays in play until the Character launches no attack. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4158 | Melting Power | Skill Effect | I. Explode all Runestones and Frozen Runestones ⇒ to generate Demon Runestones of 5 Attributes. II. Extend Runestone-moving time to 12 seconds. III. Turn the first 8 Runestones touched while moving into Enchanted Demon Runestones. IV. Team Attack x 1.8; If there are only Demons in the Team, ⇒ Team Attack x 1.3 additionally. Effects II - IV stay in play until no Enchanted Runestones are dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4159 | Demonic Pervasiveness | Skill Effect | I. Turn 3 random Runestones into Enchanted Demon Runestones each Round; If there are only Demons in the Team: ⓵ Turn 6 random Runestones into Enchanted Demon Runestones each Round. ⓶ “Burning” will be nullified. II. Demons: ⇒ Each launches 1 extra attack as much as 1.5x its Attack. The Skill stays in play until no Demon Runestones are dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4160 | Protective Field of Demons | Skill Effect | I. If there are ≥3 Demons in the Team: ⓵ Combo count +3. ⓶ Damage received -40%. II. If there are only Demons in the Team: ⓵ Combo count +3. ⓶ “Sticky” will be nullified. The Skill stays in play until Heart Runestones are dissolved in the first batch. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4161 | Demonic Light of Power | Skill Effect | I. Electrify all enemies for 2 Rounds to alter their Attributes into Light. For 2 Rounds: II. Light Members and Demons: ⓵ Attack x 2. ⓶ Damage will be dealt regardless of ▋Defense ▋Puzzle Shield III. If there are only Demons in the Team, ⇒ Team Attack x 1.5 additionally. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4162 | Dark Curse | Skill Effect | I. Tap 1 Runestone ⇒ to turn Runestones of that type into Enchanted Dark Demon Runestones. II. Petrify all enemies for 1 Round to: ⓵ Alter their Attributes into Dark. ⓶ Inactivate them. ⓷ Increase Demon Damage dealt to Dark enemies. If the Leader is a Character of “Demon Savants” (series), ⇒ the Skill stays in play for 1 more Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4163 | Wheel of Chaos | Skill Effect | I. Explode all Runestones ⇒ to generate Enchanted Runestones of all types of fixed numbers and fixed positions. For 1 Round: II. Record the distribution of Runestones upon the end of Runestone movement (including the effects of Race Runestones and Enchanted Runestones). ⇒ After dissolving Runestones, ⇒ The 1st batch of Runestones to be dropped will be the recorded Runestones. III. At the end of the Round, ⇒ Runestones will be restored to the recorded distribution. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
4164 | Orderly Fall | Skill Effect | I. Remove “Tornado” for 1 Round. II. Restore all cracked positions. For 1 Round: III. All Members: ⓵ Attack x 2. ⓶ Damage will be dealt regardless of Enemies' Specific Damage-reducing Resistance. IV. For every group of Runestones dissolved, ⇒ 9 Runestones of that type(s) will be generated, ⇒ to the max 27 Runestones to be generated for each type. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
4165 | Phenomenal Power of Steps - EX | Skill Effect | For 1 Round: I. The more the steps moved during Runestone movement, ⇒ the higher the Team Attack, ⇒ to the max x 4.5 for 20 steps. II. Attack-damage of Beasts can overpower enemies. III. “Sticky” and “Burning” will be nullified. IV. Clear the negative state of Electrified Runestones, Frozen Runestones, Petrified Runestones and Condensed Runestones touched while moving ⇒ and turn them into Enchanted Beast Runestones. V. If the Leader is a Beast, ⇒ Damage received from “Scorching Areas” will be converted to HP Recovery. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
4166 | Scarlet Heartbeat - Beast | Skill Effect | I. Restore current HP to 100% of total HP. II. Clear the fatigue state of Beasts. For 1 Round: III. Extend Runestone-moving time to 20 seconds. IV. If the Leader is a Beast: ⓵ Runestones of the Leader's Attribute can be dissolved singly or in groups of 2 or more. ⓶ Beast Damage will be dealt regardless of enemies' specific damage-reducing resistance. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
4167 | Elimination of Opposition - EX | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements 2 times ⇒ explode Runestones of that Attribute(s) ⇒ to generate Enchanted Runestones of other Attributes except the enemy's Attribute(s). For 1 Round: II. Team Attack & Recovery x 2. III. Damage will be dealt regardless of Runestone Combo Nullifying. IV. Combo count +8. V. If there are only Water Members or Elves in the Team, ⇒ Damage will be dealt regardless of Anti-Runestone Shield (First Batch). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4169 | Hatred of Disillusion - Elf | Skill Effect | This Skill can be activated only when there are ≥3 Attributes or only Elves in the Team: I. Extend Runestone-moving time by 2 seconds. II. Attack bonus +30% for Combos and Ex. Combos made. III. At the end of each Round, ⇒ modify the bottom row to become Elf Runestones. The Skill stays in play until the Character launches no attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4170 | Toxicity of Spirits - EX | Skill Effect | I. Elves (except “Unorthodox Envy - Hyacinth” and “Unresolved Repentance - Hyacinth”): ⇒ Skill CDs -1. II. Elves enter/stay in a hyper state for 1 Round. III. If HP is full: ⓵ Turn the column below the Character into Enchanted Dark Elf Runestones. For 1 Round: ⓶ Team Attack x 1.5. IV. Otherwise: ⓵ Recover 50% HP. ⓶ Turn the column below the Character into Enchanted Heart Elf Runestones. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
4171 | Chill of Blue - EX | Skill Effect | I. Modify the 1st and 6th columns to become Protected Runestones. II. Turn the columns below the Character and the neighboring Water Members or Elves into ⇒ 3 Enchanted Water Runestones and 2 Enchanted Heart Runestones; If both the neighboring Members are Elves: ⓵ Turn the columns into ⇒ 3 Enchanted Water Elf Runestones and 2 Enchanted Heart Elf Runestones ⓶ The Character's Skill CD -1. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4172 | Blood-hunting Pendant | Skill Effect | I. Release the locked Skills of Demons. (This Skill will not be locked.) II. Remove all Runestones ⇒ to generate Enchanted Runestones of 5 Attributes of fixed numbers and fixed positions. For 1 Round: III. Runestones can be dissolved singly or in groups of 2 or more in the first batch. IV. The Character's Damage will be dealt regardless of Anti-Runestone Shield (First Batch). | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
4173 | Bloodred Revenge | Skill Effect | I. Tap 2 Runestones ⇒ to remove that row(s) and ⇒ generate Enchanted Runestones of that type(s). For 1 Round: II. The Character: ⓵ Attack x 4. ⓶ Damage will be dealt regardless of ▋Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield ▋Defense | ||
Begin CD | 13 | Min CD | 4 | ||
Monster(s) | |||||
4174 | Flashlight Beams | Skill Effect | I. Damage received -95%. II. Deal a non-Attributive Damage of 5,000x the Character's Attack to all enemies before attacks each Round. III. The Character's Attack x 5. IV. The Character's Damage will be dealt regardless of Fixed Combo Shield. The Skill stays in play until receiving Damage from an enemy's attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4175 | Summer's Angelic Rockfest (4175) | Skill Effect | I. CDs of all enemies will be delayed for 1 Round. II. Turn the first 8 Runestones touched while moving into Enchanted Earth Human Runestones. For 1 Round: III. The Character: ⓵ Attack x 12 (no sharing). ⓶ Damage will be dealt regardless of ▋Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield ▋Defense IV. At the end of the Round: ⇒ the Character enters a fatigue state for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4176 | Summer's Angelic Rockfest (4176) | Skill Effect | For 2 Rounds: I. The Team will not be poisoned. II. The 1st batch of Runestones to be dropped in odd columns will be Earth Runestones. III. The 1st batch of Runestones to be dropped in even columns will be Heart Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4177 | Summer's Fanatic Pursuit | Skill Effect | I. Explode all Runestones to: ⓵ Generate Enchanted Human Runestones. ⓶ The first Runestone to be generated in each column will be Enchanted Dark Human Runestone. For 1 Round: II. Each Member launches 10 extra attacks as much as 30% of its Attack. (The first 5 attacks include 1 attack of each Attribute, and the other 5 attacks are of random Attributes.) | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4178 | Summer's Rave | Skill Effect | I. Electrify all enemies for 2 Rounds to alter their Attributes into Light. For 2 Rounds: II. Recovery will be lowered to 0. III. Humans and Gods: ⇒ Attack x 2.5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4179 | Summer's Wall | Skill Effect | I. Turn Water Runestones into Heart Human Runestones. II. Turn Earth Runestones into Fire Human Runestones. III. Turn Light Runestones into Dark Human Runestones. For 1 Round: IV. Damage received -80%. V. If Damage is received from an enemy's attack in the Round, ⇒ the Skill stays in play. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4180 | Summer's Elemental Charm | Skill Effect | I. Explode Electrified Runestones and the column below the Character ⇒ to generate Enchanted Dark Runestones. For 1 Round: II.【I Love Summers】Members: ⓵ Attack x 3. ⓶ Damage will be dealt regardless of Fixed Combo Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4181 | Summer's Crit | Skill Effect | I. Remove “Tornado” for 1 Round. II. Turn all Runestones into Enchanted Human Runestones of all types of fixed numbers and fixed positions. For 1 Round: III. The Character's Attack basic value will be 50,000. IV. If there are ≥2 【I Love Summers】 Members in the Team, ⇒ the Character's Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4182 | Winter's Billows | Skill Effect | I. Turn the 1st and 6th columns into Enchanted Water Runestones. For 1 Round: II. Water Members and Humans: ⇒ Attack x 2. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4183 | Summer's Heartbeat (4183) | Skill Effect | Turn all Runestones into random Enchanted Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4185 | Soul Annihilator | Skill Effect | I. Remove Frozen Runestones, Petrified Runestones and the column below the Character ⇒ to generate Enchanted Runestones of Members' Attributes. For 1 Round: II. Team Attack x 2. III. Team Attack in the next Round will be the same as this Round. IV. If the Leader is a 【Blood Extortioner】 Member: ⇒ The Damage received in the Round will not lead to your defeat. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4186 | Decapitation Machine | Skill Effect | I. Upon Skill activation and at the end of the Round, ⇒ explode all Runestones ⇒ to generate Enchanted Runestones of the Machinas' Attributes in the Team; If there are only Machinas in the Team, ⇒ generate Enchanted Machina Runestones of the Members' Attributes. For 1 Round: II. Damage received from Scorching Areas -80%. III. The Character's Attack x 3.5. IV. The Character's Damage will be dealt regardless of Defense. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4187 | Heartwarming Glow | Skill Effect | I. The Character enters a fatigue state for 1 Round. For 2 Rounds: II. “Sticky” will be nullified. III. The Character's Attack will be lowered to 0. IV. Light Members and Beasts: ⇒ Attack x 1.8. V. At the end of the Round: If the Character is in a fatigue state, ⇒ the Skill stays in play. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4188 | Crimson Breath | Skill Effect | I. The Character enters a fatigue state for 1 Round. For 2 Rounds: II. Runestone movement will not be stopped when a shot position of Laser Trap is touched. III. The Character's Attack will be lowered to 0. IV. Fire Members and Demons: ⇒ Attack x 1.8. V. At the end of the Round: If the Character is in a fatigue state, ⇒ the Skill stays in play. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4189 | Rotten Aggression | Skill Effect | I. Explode all Runestones ⇒ to generate Enchanted Runestones. II. If “Sticky” is in play, ⇒ the Character's Skill CD -5. For 1 Round: III. “Sticky” will be nullified. IV. The first Demon with the highest Attack from the left: ⇒ Launches 5 extra attacks (one Attribute each). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4190 | Hedonistic Explosion | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements, ⇒ explode all Runestones to: ⓵ Generate Enchanted Earth Demon Runestones in odd columns. ⓶ Generate Runestones of the type tapped in even columns. For 2 Rounds: II. The Team will not be poisoned. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4191 | Incessant Grayscale | Skill Effect | I. Turn all Runestones into Enchanted Runestones. II. Modify all Runestones to become God Runestones. III. If there are ≥3 【Hei Jiajia】 Members in the Team, ⇒ the Character's Skill CD -2. For 1 Round: IV. The Character: ⓵ Attack x 4. ⓶ Damage will be dealt regardless of Puzzle Shield. V. When “B&W Zone” is in play: ⇒ the Character's Attack x 3 additionally. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4192 | Capturing Race | Skill Effect | I. Turn all Runestones into Enchanted Human Runestones of all types of fixed numbers and fixed positions. For 1 Round: II. The Character launches 12 extra attacks as much as 30% of its Attack. (The first 5 attacks include 1 attack of each Attribute, and the other 7 attacks are of random Attributes.) | ||
Begin CD | 76 | Min CD | 7 | ||
Monster(s) | |||||
4193 | A Step Ahead | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 12 seconds. II. The Character: ⓵ Attack x 12. ⓶ Damage will be dealt regardless of ▋Puzzle Shield ▋Defense III. Other Members launch no attack. | ||
Begin CD | 77 | Min CD | 8 | ||
Monster(s) | |||||
4194 | Hemolurgic Pact | Skill Effect | I. Turn Fire and Heart Runestones into Enchanted Fire Runestones. II. If the Leader is a Beast, ⇒ clear all additional effects in play. For each additional effect cleared, ⇒ Beasts enter/stay in a hyper state for 1 Round, ⇒ to the max for 6 Rounds. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
4195 | Definition of Justice | Skill Effect | For 1 Round: I. Combo count +6. II. Beasts: ⓵ Each launches 2 extra Fire attacks as much as 50% of its Attack. ⓶ Damage will be dealt regardless of Initial Shield. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
4196 | Arrow Poisons | Skill Effect | I. Clear the hypnotized state of Demons. (This Skill can be activated regardless of Hypnosis.) For 3 Rounds: II. Upon Skill activation and at the end of the Round, ⇒ fully recover HP. III. The Character: ⓵ Attack x 4. ⓶ Damage will be dealt regardless of enemies' specific Damage-reducing Resistance. IV. When the Character attacks, ⇒ venom the enemy(s) with a non-Attributive Damage of 1,000x the Character's Attack basic value each Round regardless of Defense until defeated. | ||
Begin CD | 75 | Min CD | 6 | ||
Monster(s) | |||||
4197 | All the Way Ahead | Skill Effect | I. Explode the 1st and 2nd columns ⇒ to generate Enchanted Runestones of the corresponding Members' Attributes and Races. II. Explode the 5th and 6th columns ⇒ to generate Enchanted Runestones of the corresponding Members' Attributes and Races. For 1 Round: III. By dissolving 1 group of ≥5 Runestones in the columns below the Leader and Ally in the first batch, ⇒ the Character's Attack x 2. IV. If all Machinas in the Team have 100% Fuel upon Skill activation, ⇒ the Character's Damage will be dealt regardless of: ⓵ Puzzle Shield ⓶ Defense | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
4198 | Spirit of Protection - Antipoison | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements, ⇒ turn Runestones of that type into Enchanted Heart Runestones. For 1 Round: II. Heart Runestones can be dissolved by aligning 2 or more of them. III. For each Heart Runestone dissolved, ⇒ recover 5,000 HP, ⇒ until Team HP is full. IV. If the Leader is a Dragon, ⇒ the Team will not be poisoned. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
4199 | Morale Boost | Skill Effect | I. Turn Dark Runestones and the column below the Character into Enchanted Heart Runestones. II. Modify other Runestones to become Protected Runestones. III. Change the state of Gods from fatigue into hyper. IV. Gods: ⇒ Enter/stay in a hyper state for 2 Rounds. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
4200 | Time-transcending Ingenuity | Skill Effect | I. Deal a Water Damage of 100 million to all enemies regardless of Defense and Enchanted Runestone Shield. For 1 Round: II.【Hikaru no Go】 Members: ⇒ Attack x 2. III. Damage will be dealt regardless of: ⓵ Anti-Runestone Shield (First Batch) ⓶ Equal-Combo Shield IV. For each group of Runestones dissolved in the first batch, ⇒ Combo count +1. V. After dissolving Runestones, ⇒ The 1st batch of Runestones to be dropped in the columns below 【Hikaru no Go】 Members will be Enchanted Runestones of the corresponding Member's Attribute in each column. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4202 | An Answer After a Millennium | Skill Effect | I. Deal a Water Damage of 200 million to all enemies regardless of Defense and Enchanted Runestone Shield. For 1 Round: II.【Hikaru no Go】 Members: ⇒ Attack x 2.5. III. Damage will be dealt regardless of: ⓵ Anti-Runestone Shield (First Batch) ⓶ Equal-Combo Shield IV. For each group of Runestones dissolved in the first batch, ⇒ Combo count +1. V. After dissolving Runestones, ⇒ The 1st batch of Runestones to be dropped in the columns below 【Hikaru no Go】 Members will be Enchanted Runestones of the corresponding Member's Attribute in each column. | ||
Begin CD | 30 | Min CD | 7 | ||
Monster(s) | |||||
4203 | The Meaning of Rivalry | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements 2 times: ⇒ According to the number of accumulated Battle Rounds +1 (dissolving Runestones is necessary), ⇒ turn a number of Runestones (Runestones of the 1st type rank first in priority) into Runestones of the 2nd type (i.e. Water, Light or Dark) ⇒ to the max 6 Runestones to be turned. For 1 Round: II. According to the number of accumulated Battle Rounds +1 (dissolving Runestones is necessary), ⇒ the Character launches a number of extra Water attacks, ⇒ to the max 6 extra attacks. III. If the Skill is activated when accumulation reaches the max, ⇒ the Character launches 5 extra Attributive attacks (one Attribute each) and 1 non-Attributive attack. Accumulated Rounds -50% after Skill activation. | ||
Begin CD | 24 | Min CD | 1 | ||
Monster(s) | |||||
4204 | Fearless Attempt | Skill Effect | I. Upon activation of the Skill: ⓵ Clear the hypnotized and fatigue state of 【Hikaru no Go】 Members. (This Skill can be activated regardless of Hypnosis.) ⓶ Record the distribution of Runestones (including the effects of Race Runestones and Enchanted Runestones). II. The Character and its neighboring Members: ⓵ Attack x 2.5. ⓶ Damage will be dealt regardless of Initial Shield. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Explode all Runestones ⇒ to generate Runestones as in the recorded distribution. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4205 | Prodigious Talents | Skill Effect | I. Remove “Tornado” for 1 Round. II. Clear the negative effect of "B&W Zone". III. Restore all Runestones to normal state. For 3 Rounds: IV. Combo count +5. V.【Hikaru no Go】 Members: ⇒ Damage will be dealt regardless of Puzzle Shield. VI. If the Leader is a 【Hikaru no Go】 Member: ⓵ The Damage received in the Round will not lead to your defeat. ⓶ Launch an Earth Counterattack as much as 1,000x the Damage received. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4206 | Outstanding Competence | Skill Effect | I. Turn 5 Runestones into Enchanted Water Runestones. (Heart Runestones and Runestones not of the Members' Attributes rank first in priority.) For 1 Round: II. The Character and its neighboring Members: ⓵ Attack x 2.5. ⓶ Damage will be dealt regardless of Defense. III. If the Leader is a 【Hikaru no Go】 Member: ⓵ Change the state of 【Hikaru no Go】 Members from fatigue into hyper. ⓶ 【Hikaru no Go】 Members: ⇒ Enter/stay in a hyper state for 2 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4207 | In Search for A Breakthrough | Skill Effect | I. Turn 5 Runestones into Enchanted Fire Runestones. (Heart Runestones and Runestones not of the Members' Attributes rank first in priority.) For 1 Round: II. The Character launches 18 extra attacks (9 each for Light and Dark) as much as 30% of its Attack. III. If the Leader is a 【Hikaru no Go】 Member, ⇒ the Character's Attack-damage will be dealt regardless of Fixed Combo Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4208 | An Astounding Gift in Go | Skill Effect | I. Turn 5 Runestones into Enchanted Earth Runestones. (Heart Runestones and Runestones not of the Members' Attributes rank first in priority.) For 3 Rounds: II. Damage received from Burning and Step Damage will be lowered to 1. III. If the Leader is a 【Hikaru no Go】 Member, ⇒ restore all cracked positions. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4209 | Enthusiasm for Go | Skill Effect | I. Tap 2 Runestones ⇒ to turn those Runestones and the adjacent Runestones into Enchanted Heart Runestones. For 1 Round: II. Heart Runestones also possess 150% effect of the Members' Attributes in the Team. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4210 | Secrets of Playing One-Color Go | Skill Effect | I. Release the locked Skills of 【Hikaru no Go】 Members. (This Skill will not be locked.) For 1 Round: II. Turn the Runestones touched in the first Runestone movement into the type picked up to start moving. III. At the end of the Round, ⇒ turn all Runestones into Enchanted Heart Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4211 | A Beginner's Guide to Go | Skill Effect | I. Turn the columns below 【Hikaru no Go】 Members into Enchanted Heart Runestones. For 1 Round: II. 【Hikaru no Go】 Members: ⇒ Attack x 2. III. For every 【Hikaru no Go】 Member (except the Character) present in the Team, ⇒ the Character's Skill CD -1, ⇒ to the max -5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4212 | Universe on the Goban | Skill Effect | I. If there are only 【Hikaru no Go】 Members in the Team, ⇒ clear all additional effects in play. For 1 Round: II. The Character's Attack x 5. III. Tap 5 Runestones ⇒ to explode those types of Runestones ⇒ and generate Enchnated Light Runestones; If there is “Sai Fujiwara” or “Sai Fujiwara & Hikaru Shindo” in the Team: ⇒ Explode all Runestones ⇒ to generate Enchanted Runestones of the corresponding 【Hikaru no Go】 Member's Attribute in each column. IV. If there is “Akira Toya” in the Team, ⇒ the Character's Skill CD -2 at the end of the Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4213 | Never-ending Rivalry | Skill Effect | I. If there are only 【Hikaru no Go】 Members in the Team, ⇒ clear all additional effects in play. For 1 Round: II. The Character's Attack x 5. III. Tap 5 columns to explode them ⇒ and generate Enchanted Earth Runestones; If there is “Koyo Toya” in the Team: ⇒ Explode all Runestones ⇒ to generate Enchanted Runestones (Earth and Heart) of fixed numbers and fixed positions. IV. If there is “Hikaru Shindo” in the Team, ⇒ the Character's Skill CD -2 at the end of the Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4214 | The Gosei's Insight | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements 2 times, ⇒ explode that type(s) of Runestones ⇒ to generate Enchanted Dark Human Runestones. II. The Character's Attack x 4. III. Stun the enemies after attacking to inactivate them for 2 Rounds. IV. At the end of the Round, ⇒ the Character enters a fatigue state for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4215 | The Top Go Player | Skill Effect | I. Explode all Runestones ⇒ to generate Enchanted Human Runestones of all types of fixed numbers. For 1 Round: II. Unlimited Runestone movement without dissolving. III. For each Earth, Light or Dark Runestone dissolved in the first batch, ⇒ Combo count +1, ⇒ to the max +15. IV. If all Runestones are dissolved in the first batch, ⇒【Hikaru no Go】 Members: Attack x 3. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4216 | God & Demon Resonance - EX | Skill Effect | For 2 Rounds: I. Synchronize the Attack of all Gods and Demons as the greatest God or Demon Attack launched. II. If all enemies are defeated by Initial Direct Damage or Attack-damage in the Round, ⇒ the Skill stays in play. | ||
Begin CD | 20 | Min CD | 8 | ||
Monster(s) | |||||
4220 | Enchanted Tahtib | Skill Effect | I. Restore all Runestones to normal state. II. Modify all Runestones to become Runestones of the corresponding Member's Race in each column. III. Petrify all enemies for 2 Rounds to inactivate them. For 2 Rounds: IV. Beasts, Elves and Demons: ⓵ Attack x 1.8. ⓶ Damage will be dealt regardless of Equal-Combo Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4221 | Starving Skeleton's Strum | Skill Effect | I. Team Attack & Recovery x 1.5. II. Add 3.5x Recovery basic value of each Elf and Demon to its own Attack basic value. III. Upon Skill activation and at the end of each Round, ⇒ turn all Runestones into Enchanted Runestones. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Modify all Runestones to become Demon Runestones. ⓶ Combo count +6. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4222 | Tip of the Truth Iceberg | Skill Effect | I. Team Attack x 1.6. II. Upon Skill activation and at the end of each Round, ⇒ turn the 6th column into Enchanted Light God Runestones. III. The more Runestones are dissolved, ⇒ the more the Combo count increases additionally, ⇒ to the max +10 for 20 Runestones dissolved. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Restore all Runestones to normal state. ⓶ Explode the column below each God ⇒ to generate Enchanted God Runestones of the corresponding Member's Attribute. For 1 Round: ⓷ Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4223 | Live Injection | Skill Effect | I. The Character and its neighboring Members: ⇒ Enter a hyper state for 3 Rounds. For 3 Rounds: II. Upon Skill activation and at the end of each Round: ⓵ Fully recover HP. ⓶ Modify the columns below the Character and the neighboring Members to become Runestones of the corresponding Members' Races. III. Members in a hyper state: ⓵ Each launches 2 extra attacks (one each of Fire and Light). ⓶ At the end of the Round, ⇒ Skill CDs -1. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4224 | Floral Sea of Sakura - Deluxe | Skill Effect | I. Restore all Runestones to normal state. II. Explode all Runestones ⇒ to generate Enchanted Elf Runestones (Fire and Heart) of fixed numbers and fixed positions. For 1 Round: III. Elves: ⓵ Attack & Recovery x 1.6. ⓶ Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield. IV. If there are only Elves in the Team: At the end of the Round, ⇒ turn all Runestones into Fire and Heart Runestones of fixed numbers and fixed positions. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4225 | Wings of Crane Flower - EX | Skill Effect | For 1 Round: I. For every 3 Heart Runestones or Elf Runestones dissolved (each Heart Elf Runestone will be counted twice), ⇒ the Character launches 1 extra non-Attributive attack as much as 3x its Attack, ⇒ to the max 10 extra attacks. II. If the Leader is “Blossoming Heart - Sakura”: ⇒ At the end of the Round, the Character's Skill CD -3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4226 | Colored Petals of Spirits - EX | Skill Effect | I. Turn the columns below 【Elfish Perennials】 Members into Enchanted Elf Runestones of the corresponding Members' Attributes. II. Turn the columns below other Members into Enchanted Heart Elf Runestones. III. If Team HP is 1 or full upon Skill activation, ⇒ the Character's Skill CD -3. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4227 | Wedding Spirits | Skill Effect | I. Select and swipe to remove 2 rows of Runestones ⇒ to generate Enchanted Heart Elf Runestones. For 1 Round: II. Elves: ⓵ Attack & Recovery x 2.5. ⓶ Damage will be dealt regardless of Puzzle Shield. III. If there are only “Carnivorous Gulf - Nepenthes” or Elves in the Team, ⇒ at the end of the Round, the Character's Skill CD -3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4228 | Engulfed in Carnivorous Petals | Skill Effect | I. Turn all Runestones into Enchanted Runestones. For 1 Round: II. Team Attack x 2.5; By dissolving ≥2 groups of Fire, Dark or Heart Runestones in total: ⓵ Team Attack x 3.5. ⓶ “Hatred Ender - Rose” and “Carnivorous Gulf - Nepenthes”: ⇒ Damage will be dealt regardless of enemies' specific Damage-reducing Resistance. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4229 | Combo Splash | Skill Effect | For 1 Round: I. Combo count will be 20. II. After dissolving Runestones, ⇒ The 1st batch of Runestones to be dropped will be Machina Runestones. III. By dissolving ≥1 groups of ≥10 Runestones: ⓵ Team Attack x 2. ⓶ Damage will be dealt regardless of Equal-Combo Shield. | ||
Begin CD | 76 | Min CD | 7 | ||
Monster(s) | |||||
4230 | Indomitable Breakers | Skill Effect | I. Clear the fatigue state of Machinas. II. “The First Synthetic Soul - Lilith”, “Gown Capriccio - Lilith”, “Summertime Dabbling - Lilith”: ⇒ Enter a hyper state for 2 Rounds. For 2 Rounds: III. The Team will not be poisoned. IV. Damage received from Step Damage will be lowered to 0. | ||
Begin CD | 75 | Min CD | 6 | ||
Monster(s) | |||||
4231 | Cyber Reconstruction | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements 2 times: ⓵ Turn Water, Fire and Earth Runestones into the 1st type tapped. ⓶ Turn Light, Dark and Heart Runestones into the 2nd type tapped. For 2 Rounds: II. At the end of each Round, ⇒ the above effects repeat. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4232 | Futuristic Computation | Skill Effect | I. Refresh the Protective Shield. For 2 Rounds: II. All Runestones also possess 200% effect of Earth Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4233 | Cloak of Elements | Skill Effect | I. Turn Light Runestones into Enchanted Heart Runestones. II. Turn Dark Runestones into Enchanted Water Runestones. For 3 Rounds: III. The Team will not be poisoned. IV. The Leader and the Character: ⇒ Each launches 5 extra attacks (one Attribute each) as much as 20% of its Attack. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4234 | Ride the Wave | Skill Effect | I. Explode the columns below Demons ⇒ to generate Demon Runestones. II. “Sticky” will be nullified. III. For every 3 Demon Runestones dissolved, ⇒ Combo count +1. Effects II - III stay in play until no Demon Runestones are dissolved in the first batch. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4235 | Toward the Setting Sun | Skill Effect | I. Explode the columns below Beasts ⇒ to generate Beast Runestones. II. “Burning” will be nullified. III. For every 3 Beast Runestones dissolved, ⇒ Combo count +1. Effects II - III stay in play until no Beast Runestones are dissolved in the first batch. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4236 | Aquatic Music Festival | Skill Effect | I. Refresh the Protective Shield. For 1 Round: II. The Character's Attack x 4. III. After dissolving Runestones, ⇒ The 1st batch of Runestones to be dropped in the columns below Elves will be Enchanted Water Elf Runestones. IV. By dissolving ≥20 Water Runestones, ⇒ all Members: ⓵ Each launches 1 extra Light attack. ⓶ Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4237 | Family Moments in Summer | Skill Effect | I. Turn the columns below Beasts into Enchanted Light Beast Runestones. II. Turn the columns below other Members into Dark Runestones. For 1 Round: III. Only the first batch of Runestones can be dissolved. IV. For each Light or Dark Runestone dissolved in the first batch, ⇒ Combo count +1, ⇒ to the max +15. V. If an enemy is defeated by Initial Direct Damage or Attack-damage: At the end of the Round, ⇒ explode the columns below Beasts ⇒ to generate Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4238 | Embracing the Heat | Skill Effect | I. Turn the 1st column into Enchanted Dark Demon Runestones. II. Turn the 6th column into Enchanted Light Demon Runestones. For 1 Round: III. Demon Damage will be dealt regardless of Equal-Combo Shield. IV. By dissolving Light and Dark Runestones, ⇒ the Character and “Hubristic Vampire - Dracula”: Skill CDs -3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4239 | Unhallowed Efflorescence | Skill Effect | For 3 Rounds: I. Demon Attack x 1.8. II. Combo count +6. III. Upon Skill activation and at the end of each Round, ⇒ turn the columns below “Eve”, “Origin of All Sins - Eve”, “Innocent Temptation - Eve”, “Summer Paradise - Eve”, “Glamorous Corruption - Eve” into Demon Runestones of the corresponding Members' Attributes. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4240 | Art of Decimation | Skill Effect | I. Turn all Runestones into Enchanted God Runestones of 5 Attributes of fixed numbers and fixed positions. For 1 Round: II. “Divinity of War - Chiyou” and “Start of Novelty - Chiyou”: ⓵ Attack x 3. ⓶ Damage will be dealt regardless of enemies' specific damage-reducing resistance. III. Record the distribution of Runestones upon the end of Runestone movement (including the effects of Race Runestones and Enchanted Runestones). ⇒ After dissolving Runestones, The 1st batch of Runestones to be dropped will be the recorded Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4241 | Tornado Diffusion | Skill Effect | I. Remove “Tornado” for 1 Round. For 1 Round: II. Team Recovery will be lowered to 0. III. Upon Skill activation and at the end of the Round, ⇒ arrange Runestones according to their types from top left to right. IV. All Runestones can be dissolved by aligning 2 or more of them in the first batch. V. Each Elf launches 1 extra non-Attributive attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4242 | Existence Rubout | Skill Effect | I. Deal a Damage of 50 million of the Character's Attribute to all enemies. II. Explode Runestones not of the Character's Attribute ⇒ to generate God Runestones of the Character's Attribute. For 1 Round: III. The Character's Attack x 4. IV. The Character's Damage will be dealt regardless: ⓵ Equal-Combo Shield ⓶ Enchanted Runestone Shield ⓷ Defense | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4243 | Fortified Aggression | Skill Effect | I. Fire Members and Machinas: ⇒ Attack x 2. II. By dissolving ≤3 types of Runestones in the first batch, ⇒ recover 50% HP. III. By dissolving 4 to 5 types of Runestones in the first batch, ⇒ Damage received -50%. IV. By dissolving 6 types of Runestones in the first batch: ⓵ Both effects II & III will be granted. ⓶ The Character launches 5 extra attacks (one Attribute each). (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Turn all Runestones into Enchanted Machina Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4244 | Blaze of Passion | Skill Effect | I. Fully recover HP. II. By tapping a Runestone on the Magic Circle of Elements, ⇒ turn 3 Runestones into Enchanted God Runestones of that type. For 1 Round: III. Team Attack x 2. IV. Extend Runestone-moving time to 15 seconds. V. Unlimited Runestone movement without dissolving. VI. If the Character Runestone of “Adventure Navigator - Ashley” is triggered, ⇒ Damage of “Adventure Navigator - Ashley” will be dealt regardless of: ⓵ Fixed Combo Shield ⓶ Puzzle Shield VII. If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ the Character's Skill CD -2 at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4245 | Horizontal Square | Skill Effect | I. 【SAO】 Members (except “The Black Swordsman - Kirito”): ⇒ Skill CDs -1. II. Turn the 1st and 5th rows into Enchanted Heart Runestones. III. Remove the 1st and 6th columns ⇒ to generate Enchanted Dark Runestones. For 1 Round: IV. Combo count +4. V. The Character: ⓵ Launches 4 extra attacks. ⓶ Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
4246 | Starburst Stream | Skill Effect | I. Remove “Tornado” for 1 Round. II. Turn all Runestones into Enchanted Runestones of 5 Attributes of fixed numbers and fixed positions. For 1 Round: III. The Damage received in the Round will not lead to your defeat. IV. Damage received from the enemy's Counterattack -100%. V. After dissolving Runestones: ⓵ The 1st batch of Runestones to be dropped will be Enchanted Runestones (Water and Dark) of fixed numbers and fixed positions. ⓶ The 2nd batch of Runestones to be dropped will be Enchanted Runestones of all types of fixed numbers and fixed positions. VI. The Character's Damage will be dealt regardless of: ⓵ Puzzle Shield ⓶ Anti-Runestone Shield (First Batch) ⓷ Defense VII. The Character launches 14 extra attacks as much as 30% of its Attack. (The first 5 attacks include 1 attack of each Attribute, and the other 9 attacks are of random Attributes.) VIII. The Character launches 1 extra Dark attack as much as 5x its Attack. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4247 | SAO Switch! | Skill Effect | I. Fully recover HP. II. Restore all Runestones to normal state. III. If there are ≥3 Members and only 【SAO】 Members in the Team: ⇒ Tap a Member's column (except the Ally) ⇒ to swap that Member's position with the Leader. (Members in Deadly Dormancy cannot be swapped.) The effect stays in play until the Skill is reactivated. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4248 | Sword Skills Imported | Skill Effect | I. By starting Runestone movement with a Water, Light or Heart Runestone: ⓵ “Burning” will be nullified. ⓶ “The Spriggan - Kirito”: ⇒ Launches 1 extra Water attack as much as 3x its Attack. II. By starting Runestone movement with a Fire, Earth or Dark Runestone: ⓵ “Smog” will be nullified. ⓶ “The Spriggan - Kirito”: ⇒ Launches 1 extra Fire attack as much as 3x its Attack. III. At the end of each Round, ⇒ turn the bottom row into Enchanted Runestones of the last type used to end Runestone movement. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Refresh the Fending Shield. ⓶ Explode all Runestones ⇒ to generate Enchanted Runestones of all types of fixed numbers and fixed positions. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4249 | Starry Tear | Skill Effect | I. Tap 2 Runestones ⇒ to turn those Runestones and the adjacent Runestones into Enchanted Fire Human Runestones. II. If the Leader is a 【SAO】 Member: ⇒ CDs of all enemies will be delayed for 1 Round. For 2 Rounds: III. Extend Runestone-moving time by 10 seconds. IV. Combo count +10. V. The Character launches 5 extra attacks as much as 1.5x its Attack. VI. The Character's Damage will be dealt regardless of: ⓵ Initial Shield ⓶ Combo Seal ⓷ Runestone Combo Nullifying | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4250 | Berserk Healing Magic | Skill Effect | I. Recover 50 million HP. II. Clear the negative effect of "B&W Zone". III. Restore all cracked positions. IV. Restore all Runestones to normal state. V. Clear the hypnotized state of Elves. (This Skill can be activated regardless of Hypnosis.) For 1 Round: VI. Team Attack x 1.5. VII.【ALO】 Members: ⓵ Attack x 1.5 additionally. ⓶ Damage will be dealt regardless of enemies' specific damage-reducing resistance. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4251 | Mother's Rosario (Asuna) | Skill Effect | I. “The Zekken - Yuuki” and “The Berserk Healer - Asuna”: ⇒ Enter/stay in a hyper state for 1 Round. II. Explode Fire and Light Runestones, Electrified Runestones and Weathered Runestones ⇒ to generate Water Protected Runestones. III. Turn all Runestones into Enchanted Elf Runestones. For 1 Round: IV. Combo and Ex. Combo count will be 11. V. The Character launches 11 extra attacks as much as 1.5x its Attack. VI. The Character's Damage will be dealt regardless of: ⓵ Fixed Combo Shield ⓶ Combo Seal ⓷ Runestone Combo Nullifying | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4252 | Sword Skill Imitation | Skill Effect | I. The enemies attack themselves or each other once for 1 Round. For 1 Round: II. Upon Skill activation and at the end of the Round, ⇒ recover 50% HP. III. Attack bonus +100% for each Combo made. IV. Damage received from Scorching Areas -100%. V. If the Leader is an 【ALO】 Member: ⇒ Effects II - IV stay in play for 2 Rounds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4253 | Master of Archery | Skill Effect | I. Deal a Light Damage of 20 million to all enemies regardles of Defense and Enchanted Runestone Shield; If the Leader is a 【ALO】 Member: ⇒ Deal a Light Damage of 200 million. II. Tap 1 row to explode it ⇒ and generate Enchanted Light Elf Runestones. III. “Death Damage” (receiving Damage upon the defeat of the enemy) will be nullified. For 1 Round: IV. Recovery will be lowered to 0. V. Add 3x the Recovery basic value of “The Light Bow Archer - Sinon” and “The Spriggan - Kirito” into their own Attack basic value. VI. “The Light Bow Archer - Sinon” and “The Spriggan - Kirito”: ⇒ Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4254 | Mother's Rosario (Yuuki) | Skill Effect | I. “The Zekken - Yuuki” and “The Berserk Healer - Asuna”: ⇒ Enter/stay in a hyper state for 2 Rounds. II. Explode Electrified Runestones and Weathered Runestones ⇒ to generate Dark Protected Runestones. III. Turn all Runestones into Enchanted Elf Runestones. For 1 Round: IV. Combo and Ex. Combo count will be 11. V. The Character launches 11 extra attacks as much as 1.5x its Attack. VI. The Character's Damage will be dealt regardless of: ⓵ Fixed Combo Shield ⓶ Combo Seal ⓷ Runestone Combo Nullifying | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4255 | Stepping Forward | Skill Effect | I. Charge the Craft Apparatus. II. Explode all Runestones ⇒ to generate Enchanted Runestones of the corresponding Member's Attribute and Race in each column; If the Leader is a 【SAO】 Member: ⇒ remove all Runestones instead. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4256 | Mental Health Counseling | Skill Effect | I.【SAO】 Members and Machinas: ⇒ Attack x 2.2. II. “The Black Swordsman - Kirito”, “The Spriggan - Kirito”, “The Lightning Flash - Asuna”, “The Berserk Healer - Asuna”: ⇒ Attack x 1.5 additionally. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Explode all Runestones ⇒ to generate Runestones of the corresponding Member's Attribute in each column below 【SAO】 Members and Machinas. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4257 | Collapsing Encounter | Skill Effect | I. The Character enters Deadly Dormancy after 6 Rounds. II. During the countdown before the Character enters Deadly Dormancy, ⇒ the Character's Attack & Recovery x 2. For 1 Round: III. Upon Skill activation and at the end of the Round, ⇒ turn the 1st column into Enchanted Water Human Runestones. IV. If the Leader is a 【SAO】 Member, ⇒ Damage received will be lowered to 1224. (applicable to Boss Skills deducting a specific % of Summoner's HP such as “Bloody Scythe” etc) V. For every extra 【SAO】 Member present in the Team, ⇒ Effects III - IV stay in play for 1 more Round, ⇒ to the max 6 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4258 | Familiar Recovery | Skill Effect | For 1 Round: I. Upon Skill activation and at the end of the Round, ⇒ fully recover HP. II. Change the state of 【SAO】 Members and Dragons from fatigue into hyper. III.【SAO】 Members and Dragons: ⇒ Enter/stay in a hyper state for 1 Round; If the Leader is a 【SAO】 Member or Dragon: ⇒ Enter/stay in a hyper state for 2 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4259 | Weapon Forging | Skill Effect | I. Clear all additional effects in play. II. Turn the 3 columns on the left into Runestones of the Leader's Attribute. III. Turn the 3 columns on the right into Runestones of the Ally's Attribute. IV. If the Leader is a 【SAO】 Member: ⇒ Turn the columns into Enchanted Runestones of the Leader's and Ally's Attributes and Races. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4260 | Reaver | Skill Effect | I. The Character enters/stays in a hyper state for 2 Rounds. For 2 Rounds: II. Extend Runestone-moving time by 10 seconds. III. Unlimited Runestone movement without dissolving. IV. Turn the first 4 Runestones touched while moving into Enchanted Fire Human Runestones. V. Combo count +4. VI. By starting Runestone movement with the Character Runestone of “Furin Kazan - Klein”, ⇒ Damage received from Scorching Areas -80%. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4261 | Lethal Battle Axe | Skill Effect | I. Explode the columns below the neighboring Members ⇒ to generate Runestones of the corresponding Members' Attributes. II. Turn the column below the Character into Heart Runestones. For 1 Round: III. The neighboring Members: ⇒ Attack x 2.5; If the neighboring Members are 【SAO】 Members: ⇒ Attack x 4. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4262 | Water Magic (4262) | Skill Effect | I. Turn 12 Runestones at fixed positions into Enchanted Water Elf Runestones; If the Leader is an 【ALO】 Member: ⇒ Explode all Runestones and Frozen Runestones ⇒ to generate Enchanted Elf Runestones (Water and Heart) of fixed numbers and fixed positions. For 1 Round: II. Upon Skill activation and at the end of the Round, ⇒ fully recover HP. III. Team Attack x 2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4263 | Wind Magic | Skill Effect | I. Tap 2 columns to explode them ⇒ and generate Runestones of the corresponding Members' Attributes. II. If the Leader is an 【ALO】 Member: ⇒ Remove “Tornado” for 1 Round. For 1 Round: III.【ALO】 Members: ⓵ Each launches 1 extra Water attack. ⓶ Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4264 | Flaring Claws | Skill Effect | I. Select and swipe to remove 2 rows ⇒ and generate Enchanted Light Elf Runestones. II. If the Leader is an 【ALO】 Member: ⇒ Remove “Laser Trap” for 1 Round. For 1 Round: III.【ALO】 Members: ⓵ Each launches 1 extra Fire attack. ⓶ Damage will be dealt regardless of Quintet Elemental Shield. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4265 | Venomous Spell | Skill Effect | I. CDs of all enemies will be delayed for 1 Round. II. Venom all enemies with a non-Attributive Damage of 1,000x the Character's Attack basic value each Round regardless of Defense until defeated. For 2 Rounds: III. The Character's Attack x 4. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4266 | Spear-wielder's Ambush | Skill Effect | I. Deal a Damage of 60 to all enemies 7 times regardless of Defense in this order: Water, Fire, Earth, Light, Dark, Dark, Non-Attributive For 2 Rounds: II. The Character's Attack becomes 0. III. The Team will not be poisoned. IV. Dodge the first attack of each Dark enemy. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4267 | Demonic Slash | Skill Effect | I. Explode all Runestones to: ⓵ Generate Beast Runestones of the corresponding Members' Attributes in the columns below Beasts. ⓶ Generate Water Runestones in the columns below other Members. II. Freeze all enemies for 1 Round to: ⓵ Inactivate them. ⓶ Alter their Attributes into Dark. III. The Character enters/stays in a hyper state for 1 Round. For 2 Rounds: IV. Beast and Water Damage can overpower Earth and Dark enemies. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4268 | Skeletal Blades | Skill Effect | I. Explode the 2nd, 3rd and 4th rows ⇒ to generate Enchanted Runestones (Fire and Heart) of fixed numbers and fixed positions. For 1 Round: II. After dissolving Runestones, ⇒ The 1st batch of Runestones to be dropped will be 15 Fire Runestones and 15 Heart Runestones. (The dropping Runestones will be adjacent according to their types.) | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4269 | Giant's Hammers | Skill Effect | I. Turn 3 Runestones in each corner into Enchanted Dark Runestones. For 1 Round: II. The Character launches 4 extra attacks. III. If Team HP is not full upon Skill activation: ⓵ Combo count +8. ⓶ When the Character attacks, ⇒ venom the enemy(s) with a non-Attributive Damage of 1,000x its Attack basic value each Round regardless of Defense until defeated. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4270 | ALO Administrator Privileges | Skill Effect | For 3 Rounds: I. The Character's Attack x 3. II. “The Berserk Healer - Asuna” and “The Lightning Flash - Asuna”: ⇒【Skill Lock】 III. Attack basic value of “The Berserk Healer - Asuna” and “The Lightning Flash - Asuna” will be lowered to 0. IV. Add 2x the deducted Attack basic value to the Character's Attack basic value. V. If a Member's Skill/Attack is locked, ⇒ the Character's Damage will be dealt regardless of: ⓵ Initial Shield ⓶ Enemies' specific damage-reducing resistance | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4271 | Holy Sword | Skill Effect | I. Tap 2 Runestones: ⓵ Turn the 1st Runestone and the adjacent Runestones into Enchanted Heart Runestones. ⓶ Turn the 2nd Runestone and the adjacent Runestones into Enchanted Fire Runestones. For 1 Round: II. The Character's Attack x 10. III. Heart Runestones also possess the effect of all Attributive Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4272 | Code of Immortality | Skill Effect | I. Fully recover HP. II. Restore all Runestones to normal state. III. Explode all Runestones ⇒ to generate Enchanted Human Runestones (Fire and Heart) of fixed numbers and fixed positions. For 1 Round: IV. Damage received will be lowered to 0. (applicable to Boss Skills deducting a specific % of Summoner's HP such as “Bloody Scythe” etc) | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4273 | Bullets of Death | Skill Effect | I. Release the locked Skills of all Members. (This Skill will not be locked.) II. Explode all Heart Runestones and Electrified Runestones ⇒ to generate Enchanted Dark Human Runestones. III. Electrify all enemies; If the enemies are Humans: ⇒ Inactivate them for 1 Round. For 1 Round: IV. The Character: ⓵ Attack x 4. ⓶ Damage dealt to electrified enemies x 2 additionally. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4274 | Double Circular | Skill Effect | I. Deal an Earth and a Dark Damage of 25 million to all enemies regardless of Defense and Enchanted Runestone Shield. II. Turn the top row into Enchanted Dark Runestones. III. Turn the bottom row into Enchanted Earth Runestones. For 1 Round: IV. The Character: ⓵ Attack x 4. ⓶ Damage will be dealt regardless of Defense. V. Dodge the first attack of each enemy. VI. If there is “The Ice Sniper - Sinon” in the Team, ⇒ the Skill stays in play for 1 more Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4275 | Sniper Rifle Mastery | Skill Effect | I. Team Recovery will be lowered to 0. II. Humans and Elves: ⇒ Attack x 1.8. III.【GGO】 Members: ⇒ Attack x 1.5 additionally. IV. The Character's Attack-damage will be dealt regardless of: ⓵ Puzzle Shield ⓶ Defense V. Each Round before attacks: ⇒ Deal a non-Attributive Damage of 2 million to an enemy regardless of Defense each Round (dissolving Runestones is necessary). (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: For 1 Round: ⓵ 【GGO】 Members: ⇒ Attack x 3.3. ⓶ Fully recover HP. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4276 | SAO Switch! (4276) | Skill Effect | For 1 Round: I. Team Attack x 1.5. II.【ALO】 Members: ⇒ Damage dealt to Human and Elf enemies x 2 additionally. III. If there are ≥3 Members and only 【ALO】Members in the Team: ⇒ Tap a Member's column (except the Ally) ⇒ to swap that Member's position with the Leader. (Members in Deadly Dormancy cannot be swapped.) The effect stays in play until the Skill is reactivated. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4277 | Three as One | Skill Effect | I. Restore all Runestones to normal state. II. Modify Fire, Light and Dark Runestones to become Protected Runestones. For 1 Round: III. Recovery will be lowered to 0. IV. All Runestones also possess 200% effect of Fire, Light and Dark Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4279 | Champion Strike | Skill Effect | I. Turn all Runestones into Attributive Runestones (Water, Fire and Light) of fixed numbers and fixed positions. For 1 Round: II. The Character's Attack x 3. III. By starting Runestone movement with a Water, Fire or Light Runestone, ⇒ the corresponding effect will be triggered: 【Water】 ▋ Turn the Runestones touched while moving into Enchanted Runestones. ▋ The Character's Damage will be dealt regardless of Fixed Combo Shield. 【Fire】 ▋ “Burning” will be nullified. ▋ The Character launches 2 extra attacks (one each of Water and Fire) as much as 50% of its Attack. 【Light】 ▋ Modify the Runestones touched while moving to become Human Runestones. ▋Clear the negative state of Electrified Runestones touched while moving, ⇒ and turn them into Enchanted Light Runestones. IV. By dissolving all Runestones in the first batch: ⓵ Team Attack x 2. ⓶ At the end of the Round, ⇒ the Character's Skill CD -3. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4280 | Illusionary Prophecy | Skill Effect | I. Turn all Runestones into 15 Enchanted Runestones of each specified Attribute (Earth and Dark). For 1 Round: II. By dissolving all present Earth Runestones in the first batch, ⇒ The 1st batch of Runestones to be dropped will be 15 Enchanted Heart Runestones. III. By dissolving all present Dark Runestones in the first batch, ⇒ The 1st batch of Runestones to be dropped will be 15 Enchanted Heart Runestones. IV. By dissolving all Runestones in the first batch, ⇒ Team Attack x 2. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4285 | Water and Heart Encirclement - 39 | Skill Effect | I. Turn 16 Runestones at fixed positions into Enchanted Water Machina Runestones. II. Turn 14 Runestones at fixed positions into Enchanted Heart Machina Runestones. For 1 Round: III. If there are only Machinas in the Team, ⇒ Combo count +9. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4286 | Sounds of Forests | Skill Effect | I. Remove Earth Runestones ⇒ to generate non-Earth Enchanted Machina Runestones. For 1 Round: II. Humans and Machinas: ⇒ Damage will be dealt regardless of Fixed Combo Shield. III. All Runestones also possess the effect of all Runestones IV. If the Character has 100% Fuel upon Skill activation: ⓵ Clear the negative state of Electrified Runestones, Frozen Runestones, Weakened Runestones, Lock-for-Recovery Runestones, and Petrified Runestones touched while moving. ⓶ Effects II - IV stay in play for 3 Rounds. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4287 | Mirrors of Sounds | Skill Effect | I. “Upbeat Vocal - Kagamine Rin” and “Uplifting Tune - Kagamine Len”: ⇒ Skill CDs -4. For 1 Round: II. Extend Runestone-moving time to 15 seconds. III. By dissolving ≥6 Machina Runestones, ⇒ Machina Attack-damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield. IV. If “Upbeat Vocal - Kagamine Rin” and “Uplifting Tune - Kagamine Len” have 100% Fuel upon Skill activation, ⇒ Combo count +10. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4288 | Guilty of All My Love Crimes | Skill Effect | I. Fuel of Machinas +40%. For 1 Round: II. Damage received -40%. III. The Character launches 4 extra attacks (one each for Water, Earth, Light and Dark) as much as 40% of its Attack. IV. After Skill activation, ⇒ there is a 40% chance that Skill CD will become 0. (One activation each Wave.) | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
4289 | I... Still Want to... Sing... | Skill Effect | I. The Character enters a fatigue state for 1 Round. II. Turn all Runestones into Enchanted Runestones of all types. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
4290 | Thank You... And... Goodbye... | Skill Effect | I. The Character enters Deadly Dormancy after 39 Rounds. II. During the countdown before the Character enters Deadly Dormancy: ⇒ the Character's Attack & Recovery x 3.9. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
4291 | So I Smile and Close My Eyes | Skill Effect | I. Remove “Tornado” for 1 Round. For 1 Round: II. Turn all Runestones into Heart Runestones and Runestones of the Leader's Attribute of fixed numbers and fixed positions. III. Machinas: ⇒ Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield. IV. Combo count will be 33. V. If the Leader is a 【Virtual Singer】 Member: ⓵ Combo count +33 instead. ⓶ At the end of the Round, ⇒ turn all Runestones into Heart Runestones and Runestones of the Leader's Attribute of fixed numbers and fixed positions. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4292 | Hey, Run As Fast As You Can | Skill Effect | I. Tap 1 Runestone as the center of a “3x3” explosion ⇒ to generate Enchanted Heart Runestones and Runestones of that type of fixed numbers and fixed positions. For 1 Round: II. The Character: ⓵ Attack x 2. ⓶ Damage will be dealt regardless of Fixed Combo Shield. ⓷ Launches 6 extra attacks (2 each for Water, Fire and Light). III. If the Leader is a【Virtual Singer】 Member, ⇒ the Leader's Skill CD -1 at the end of the Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4293 | Let Me Steal Your Sorrow | Skill Effect | I. Tap 3 columns to explode them ⇒ and generate Enchanted Machina Runestones of 5 Attributes of fixed numbers and fixed positions. II. No positions will be cracked. III. The Character's Attack x 3.9. IV. Attack bonus +39% for each Combo and Ex. Combo made. The Skill stays in play until no Machina Runestones are dissolved. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4294 | Fill This World With Smiles | Skill Effect | I.【Virtual Singer】 Members: ⇒ Enter/stay in a hyper state for 3 Rounds. For 1 Round: II. Unlimited Runestone movement without dissolving. III. Turn the Runestones touched while moving into Enchanted Machina Runestones. IV.【Virtual Singer】 Members: ⓵ Attack x 3.9. ⓶ Damage will be dealt regardless of ▋ Initial Shield ▋ Anti-Runestone Shield (First Batch) V. The Beat judgment (Team Skill) must be 【Strong】. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4295 | Blue-painted Tune | Skill Effect | I. Clear the negative effect of “B&W Zone”. II. Turn the column below the Character into Enchanted Heart Runestones. III. Modify Heart Runestones to become Protected Runestones. For 1 Round: IV. Runestone movement will not be stopped when a “Tornado” is touched. V. If all present Heart Runestones are dissolved in the first batch, ⇒ the Character's Skill CD -4. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4296 | Enegetic Shout | Skill Effect | I. Restore all Runestones to normal state. II. If the Leader is a【Virtual Singer】 Member, ⇒ modify all Runestones to become Machina Runestones. For 1 Round III. Team Attack x 1.5. IV. When “Enclosed Areas” are in play, ⇒ Team Attack x 2 additionally. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4297 | Music Carousel | Skill Effect | I.【Virtual Singer】 Members: ⇒ Attack & Recovery x 1.39. II. Upon Skill activation and at the end of the 1st Round: ⇒ Turn the 1st and 6th columns into Enchanted Machina Runestones (Earth and Heart) of fixed numbers and fixed positions. III. At the end of the 2nd Round: ⇒ Turn the 1st and 5th rows into Enchanted Machina Runestones (Earth and Heart) of fixed numbers and fixed positions. IV. At the end of the 3rd Round: ⇒ Turn the 1st and 6th columns into Enchanted Machina Runestones (Earth and Heart) of fixed numbers and fixed positions. V. At the end of the 4th Round: ⇒ Turn the 1st and 5th rows into Enchanted Machina Runestones (Earth and Heart) of fixed numbers and fixed positions. The above runs as a cycle. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: For 1 Round: ⓵ Machina Damage will be dealt regardless of: ▋ Trio Elemental Shield ▋ Quintet Elemental Shield | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4298 | Lockfree Mirrors | Skill Effect | I. Release the locked Skills of Machinas. (This Skill will not be locked.) If the locked Skill of “Electric Reverberation - Kagamine Len” is released, ⇒ the Character and “Electric Reverberation - Kagamine Len”: Skill CDs -3. II. Turn the 3 columns on the left into columns of Machina Runestones in this order: Light, Heart, Light For 1 Round: III. The Character and “Electric Reverberation - Kagamine Len”: ⓵ Attack x 2. ⓶ Damage will be dealt regardless of Fixed Combo Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4299 | Sleepless Mirrors | Skill Effect | I. Clear the hypnotized state of Machinas. (This Skill can be activated regardless of Hypnosis.) If the hypnotized state of “Cadenced Raves - Kagamine Rin” is cleared, ⇒ the Character and “Cadenced Raves - Kagamine Rin”: Skill CDs -3 II. Turn the 3 columns on the right into columns of Machina Runestones in this order: Heart, Light, Heart For 1 Round: III. The Character and “Cadenced Raves - Kagamine Rin”: ⓵ Attack x 2. ⓶ Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4300 | Breathy Aria | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements, ⇒ turn Runestones of that type into Enchanted Dark Runestones. For 1 Round: II. Drop rate of the tapped type will be transferred to that of Dark Runestones. III. Dark Runestones to be dropped will be Enchanted Dark Machina Runestones. IV. Dark Runestones also possess 50% effect of other Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4301 | No More Magical Girl | Skill Effect | I. Turn 16 Runestones at fixed positions into Enchanted Dark Machina Runestones. For 1 Round: II. The Characer's Attack x 3. III. Combo count +9. IV. If all present Dark Runestones are dissolved in the first batch, ⇒【Virtual Singer】 Members: Skill CDs -1 | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4302 | Hatsune Miku Creations | Skill Effect | For 1 Round: I. Extend Runestone-moving time to 16 seconds. II. Machina Attack & Recovery x 1.6. III. The first 16 Runestones to be dropped will be Enchanted Earth Machina Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4303 | To What Depths Shall I Descend | Skill Effect | I. Explode all Runestones and ⇒ the first Runestone to be dropped in each column will be Enchanted Water Machina Runestone. II. Bubblize all enemies for 3 Rounds: 150% of the Damage dealt to enemies (excluding non-Attributive Damage) will be stored for 1 extra non-Attributive attack to be launched at the end of each Round regardless of Defense. For 3 Rounds: III. After dissolving Runestones: ⇒ 9 Enchanted Water Machina Runestones will be generated in the columns below 3 random 【Virtual Singer】 Members. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4304 | Will You Help Me Save the World? | Skill Effect | For 1 Round: I. Upon Skill activation and at the end of the Round, ⇒ modify all Runestones to become Machina Runestones. II. Combo count will be 23. III. Light Members and Machinas: ⇒ Damage will be dealt regardless of ⓵ Puzzle Shield ⓶ Defense IV. If the Leader is a 【Virtual Singer】 Member: ⇒ Damage received from Scorching Areas -100%. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
4305 | An Ocean of Pink | Skill Effect | I. Explode all Runestones ⇒ to generate Machina Runestones (Fire and Heart) of fixed numbers and fixed positions. For 1 Round: II. Machinas: ⓵ Attack & Recovery x 1.6. ⓶ Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield. III. If there are only Machinas in the Team: At the end of the Round, ⇒ turn all Runestones into Fire and Heart Runestones of fixed numbers and fixed positions. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4306 | Honeyed Explosion | Skill Effect | I. Tap 1 Runestone ⇒ to explode Runestones of other types ⇒ and generate Enchanted Attributive Elf Runestones. For 1 Round: II. For each Runestone of the tapped type dissolved in the first batch, ⇒ Combo count +3, ⇒ to the max +39. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4307 | Sanguine Clone | Skill Effect | I. Turn other columns into Enchanted Runestones same as the 5th column. For 1 Round: II. Combo count +5. III. Light Members and Demons: ⇒ Attack x 2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4308 | Dragonspirit Remedy | Skill Effect | I. Fully recover HP. For 1 Round: II. Team Attack x 2. III. After dissolving Runestones: ⓵ The 1st batch of Runestones to be dropped in odd columns will be Dark Dragon Runestones. ⓶ The 1st batch of Runestones to be dropped in even columns will be Enchanted Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4309 | Counter the Worst Past | Skill Effect | I. Change the state of 【Virtual Singer】 Members from hypnotized into hyper. (This Skill can be activated regardless of Hypnosis.) II.【Virtual Singer】 Members: ⇒ Enter/stay in a hyper state for 2 Rounds. For 2 Rounds: III. Upon Skill activation and at the end of each Round, ⇒ turn the columns below the Leader and Ally into Enchanted Light Runestones. IV.【Virtual Singer】 Members: ⇒ Each launches 2 extra Fire attacks. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4310 | Oh No No No | Skill Effect | I. Restore all cracked positions. For 1 Round: II. If the first Runestone movement is started with a Runestone in the 3 columns on the left: ⇒ Turn the Runestones touched while moving into Enchanted Dark Machina Runestones. III. If the first Runestone movement is started with a Runestone in the 3 columns on the right: ⇒ Turn the Runestones touched while moving into Enchanted Heart Machina Runestones. IV. Record the distribution of Runestones upon the end of Runestone movement (including the effects of Race Runestones and Enchanted Runestones). ⇒ At the end of the Round: Runestones will be restored to the recorded distribution. V. If ≥15 Runestones are dissolved, ⇒ Team Attack x 2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4311 | I Once Lived! | Skill Effect | I. Clear the fatigue state of 【Virtual Singer】 Members. II. Turn 3 or 9 Runestones into ⇒ Enchanted Machina Runestones of the Character's Attribute. (Heart Runestones rank first in priority.) | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
4312 | Farewell Is No Bad Ending | Skill Effect | I. If there is a Member to enter Deadly Dormancy upon Skill activation, ⇒ the Character's Skill CD -3. For 39 Rounds: II. Damage received from Step Damage will be lowered to 0. III. Add the Attack basic value of the Members in Deadly Dormancy to the Character's Attack basic value. IV. Machina Damage will be dealt regardless of Equal-Combo Shield. V. If the Leader is a “Hatsune Miku” 2nd Crossover Character: ⓵ The Beat judgment (Team Skill) must be 【Strong】. ⓶ At the end of each Round, ⇒ fully recover HP. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
4313 | May I? May I Have A Bite? | Skill Effect | I. Explode all Runestones and Petrified Runestones ⇒ to generate Machina Runestones. For 2 Rounds: II. Damage received will be converted to HP Recovery. III. At the end of the Round, ⇒ 【Virtual Singer】 Members: Enter/stay in a hyper state for 1 Round. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4314 | Until I Eat All Of You | Skill Effect | I. Restore all Runestones to normal state. For 1 Round: II. Team Recovery becomes 0. III. Machina Attack x 2. IV.【Virtual Singer】 Members: ⇒ Attack x 1.5 additionally. V. Damage dealt to the enemies will be converted to HP Recovery. VI. If the Leader is a 【Virtual Singer】 Member, ⇒ the Skill stays in play for 2 more Rounds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4315 | Runedragonic Conversion | Skill Effect | I. “Death Damage” (receiving Damage upon the defeat of the enemy) will be nullified. II. Select 【Shapeshifting (Human)】 or 【Dragon Howl】 mode: ⇒ All “Dawning Ether - Cang Bi” will enter the selected mode. 【Shapeshifting (Human)】 ▋Restore all Runestones to normal state. For 1 Round: ▋Attack bonus +100% for Combos made. ▋Damage will be dealt regardless of Initial Shield. 【Dragon Howl】 For 2 Rounds: ▋Water and Fire Runestones can be dissolved singly or in groups of 2 or more. ⇒ The effect stays in play until 20 Runestones of the specified Attributes are dissolved in total. ▋Humans and Dragons: ⓵ Attack x 2.5. ⓶ Damage will be dealt regardless of Anti-Runestone Shield (First Batch). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4316 | Stentorious Blast | Skill Effect | I. Deal a Fire Damage of 100 million to all enemies; If the Leader is a Human or Dragon: ⇒ Deal a Fire Damage of 300 million instead. For 1 Round: II. The Character's Attack x 5. III. The Character's Damage will be dealt regardless of: ⓵ Equal-Combo Shield ⓶ Enchanted Runestone Shield ⓷ Defense | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4318 | Arid Tempest | Skill Effect | For 1 Round: I. Upon Skill activation and at the end of the Round, ⇒ modify all Runestones to become Dragon Runestones. II. Water and Fire Runestones also possess 200% effect of Dark Runestones. III. After dissolving Runestones, ⇒ in the columns below Dragons: ⓵ The 1st batch of Runestones to be dropped will be Water Runetones. ⓶ The 2nd batch of Runestones to be dropped will be Fire Runestones. IV. By dissolving Water and Fire Runestones, ⇒ Dragon Damage will be dealt regardless of: ▋Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield | ||
Begin CD | 75 | Min CD | 6 | ||
Monster(s) | |||||
4319 | Absolute Freeze | Skill Effect | I. Freeze all enemies for 1 Round to ⇒ alter their Attributes into Water. For 1 Round: II. Clear the negative state of Frozen Runestones touched while moving. III. Each Beast launches 2 extra attacks. IV. If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ the Character's Skill CD -2 at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4320 | Absolute Blaze | Skill Effect | I. Ignite all enemies for 1 Round to ⇒ alter their Attributes into Fire. For 1 Round: II. “Burning” will be nullified. III. Each Dragon launches 2 extra attacks. IV. If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ the Character's Skill CD -2 at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4321 | Enigmatic Sublimity | Skill Effect | I. Elves: ⇒ Enter a hyper state for 2 Rounds. For 2 Rounds: II. Only the first batch of Runestones can be dissolved. III. If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ the Skill stays in play. IV. When all Members have the same Recovery basic value: ⓵ Turn the Runestones touched while moving into Enchanted Runestones. ⓶ After dissolving Runestones, ⇒ the 1st batch of Runestones to be dropped in the column below each Elf will be Enchanted Runestones of the corresponding Member's Attribute. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4322 | Valorous Pledge | Skill Effect | I. Explode the 3 columns on the left ⇒ to generate Enchanted God Runestones (Light and Dark) of fixed numbers and fixed positions; If there is “Stellary Aide - Elpis” in the Team: ⇒ Remove the columns instead. For 1 Round: II. Humans and Gods: ⓵ Attack x 2. ⓶ Damage will be dealt regardless of Initial Shield. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4323 | Indomitable Love | Skill Effect | I. Turn the 3 columns on the right into Enchanted Human Runestones (Light and Dark) of fixed numbers and fixed positions; If there is “Hopebringing Traveler - Enkidu” in the Team: ⇒ Explode the columns instead. For 1 Round: II. Humans and Gods: ⇒ Each launches 1 extra non-Attributive attack. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4324 | Unbridled Radiance | Skill Effect | I. Refresh the Protective Shield. II. Clear the negative effect of “B&W Zone”. III. Release the locked Skills of Light Members and Elves. (This Skill will not be locked.) IV. “Blazing Mentor - Nocturne”, “Perfect Execution - Nocturne”, “Prodigious Leader - Nocturne”, “Kaleido Keyboardist - Nocturne”, “Erudite Expedition - Nocturne”: ⇒ Enter a hyper state for 2 Rounds. For 2 Rounds: V. Upon Skill activation and at the end of each Round, ⓵ Turn the column below the Character into Enchanted Heart Elf Runestones. ⓶ Turn the columns below other Elves into Enchanted Elf Runestones of the corresponding Members' Attributes. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4325 | Free from Restraints | Skill Effect | For 2 Rounds: I. The Character's Attack x 6. II. Elves: ⓵ Active Skills will not be locked. ⓶ Damage will be dealt regardless of ▋Puzzle Shield ▋Defense III. If the Leader is a Fire Member or Elf: ⇒ Fire Damage received will be lowered to 1 (applicable to Boss Skills deducting a specific % of Summoner's HP such as “Bloody Scythe” etc) | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4326 | Magic of Happiness | Skill Effect | I. Tap 2 Runestones ⇒ to turn that type of Runestones into Enchanted Dark Demon Runestones. For 1 Round: II. Dark Members and Demons: ⇒ Damage will be dealt regardless of Puzzle Shield. III. By dissolving ≥15 Runestones, ⇒ Dark Members and Demons: Attack x 2.2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4327 | Impregnable Resilience | Skill Effect | I. Turn all Runestones into Enchanted Runestones. II. Damage received will be lowered to 0 (applicable to Boss Skills deducting a specific % of Summoner's HP such as “Bloody Scythe” etc). ⇒ The effect stays in play until receiving Damage from an enemy's attack. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4328 | Roaring Waves | Skill Effect | For 1 Round: I. Upon Skill activation and at the end of the Round, ⇒ fully recover HP. II. Water Members and Dragons: ⇒ Attack x 2; If all present Water Runestones are dissolved in the first batch, ⇒ Attack x 2.5 instead. III. For all Water Runestones touched while moving, ⇒ clear the negative states of Electrified Runestones, Frozen Runestones, Weakened Runestones, Lock-for-Recovery Runestones and Petrified Runestones; If the Leader is a 【Prologue of the Universe】 Member: ⓵ Clear the negative states of Electrified Runestones, Frozen Runestones, Weakened Runestones, Lock-for-Recovery Runestones and Petrified Runestones touched while moving. ⓶ Turn them into Enchanted Water Dragon Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4329 | Unconstrained Malevolence | Skill Effect | I. Release the locked Skills of the Leader, Ally, and 【Prologue of the Universe】 Members. (This Skill will not be locked.) II. Turn the columns below the Leader and Ally into Runestones of the corresponding Members' Attributes and Races. For 1 Round: III. Leader and Ally: ⇒ Attack x 3. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4330 | Slaughterous Storm | Skill Effect | I. Explode all Runestones to: ⓵ Generate Enchanted Runestones of the corresponding Member's Attribute and Race in the column below each 【Prologue of the Universe】 Member and Dragon. ⓶ Generate Enchanted Heart Runestones in the columns below other Members. II. If the Leader is a 【Prologue of the Universe】Member: ⇒ Remove all Runestones instead. For 1 Round: III.【Prologue of the Universe】Members and Dragons: ⇒ Damage will be dealt regardless of Puzzle Shield. IV. If there are only 【Prologue of the Universe】Members or Dragons in the Team: ⓵ Dragons enter a frenzied state for 1 Round. ⓶ The Character's Skill CD -2. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4331 | Arachnoid Onslaught | Skill Effect | I. Clear the negative state of Petrified Runestones and Frozen Runestones. After clearing the negative state, ⇒ the Character's Skill CD -4. II. Tap 1 Runestone ⇒ to turn that Runestone and the adjacent Runestones into Enchanted Dark Beast Runestones. For 1 Round: III. If there are only Dark Beasts in the Team: ⓵ Unlimited Runestone movement without dissolving within Runestone-moving time. ⓶ Dark Runestones can be dissolved by aligning 2 or more of them. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
4332 | Aetherial Maneuvers | Skill Effect | I. If the Leader is a Human: ⇒ Restore all Runestones to normal state. II. Extend Runestone-moving time to 20 seconds. III. Add 3 rows of Enchanted Runestones (Heart and the Character's Attribute) of fixed numbers and positions. For 1 Round: IV. Modify the Runestones touched while moving to become Human Runestones. V. Members of the Character's Attribute: ⓵ Attack x 2.5. ⓶ Damage will be dealt regardless of Equal-Combo Shield. VI. When ≥10 Combos are made, ⇒ the Character's Skill CD -3. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4333 | Soul-frosting Arts | Skill Effect | I. Deal a Water Damage of 20 million to all enemies regardless of Defense and Enchanted Runestone Shield. II. Freeze all enemies for 1 Round. For 1 Round: III. All Runestones also possess 50% effect of Water Runestones. IV. Non-Water Runestones can be dissolved singly or in groups of 2 or more in the first batch. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4334 | Soul-blazing Arts | Skill Effect | I. Deal a Fire Damage of 20 million to all enemies regardless of Defense and Enchanted Runestone Shield. II. Ignite all enemies for 1 Round. For 1 Round: III. All Runestones also possess 50% effect of Fire Runestones. IV. Non-Fire Runestones can be dissolved singly or in groups of 2 or more in the first batch. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4335 | Soul-binding Arts | Skill Effect | I. Deal an Earth Damage of 20 million to all enemies regardless of Defense and Enchanted Runestone Shield. II. Petrify all enemies for 1 Round. For 1 Round: III. All Runestones also possess 50% effect of Earth Runestones. IV. Non-Earth Runestones can be dissolved singly or in groups of 2 or more in the first batch. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4336 | Soul-fusing Arts | Skill Effect | I. Deal a Light Damage of 20 million to all enemies regardless of Defense and Enchanted Runestone Shield. II. Electrify all enemies for 1 Round. For 1 Round: III. All Runestones also possess 50% effect of Light Runestones. IV. Non-Light Runestones can be dissolved singly or in groups of 2 or more in the first batch. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4337 | Soul-shaping Arts | Skill Effect | I. Deal a Dark Damage of 20 million to all enemies regardless of Defense and Enchanted Runestone Shield. II. Eclipse all enemies for 1 Round. For 1 Round: III. All Runestones also possess 50% effect of Dark Runestones. IV. Non-Dark Runestones can be dissolved singly or in groups of 2 or more in the first batch. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4338 | Flames of Destiny | Skill Effect | I. Turn 3 - 9 random non-Fire Runestones into Fire Machina Runestones. For 1 Round II. If all Machinas in the Team have 100% Fuel upon Skill activation:: ⓵ 3 Random “Hatsune Miku”: ⇒ Attack x 9. ⓶ Other Members launch no attack. | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
4339 | Blooms of Miku | Skill Effect | I. Release the locked Skills of “Hatsune Miku”. (This Skill will not be locked.) For 1 Round: II. Machina Attack x 1.5. III. Any “Hatsune Miku”: ⇒ Attack x 3 additionally. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4340 | Nocturnal Flight | Skill Effect | For 1 Round: I. If Runestone movement starts with an Attributive Runestone, ⇒ each God launches 1 extra attack of that Attribute. II. If Runestone movement starts with a Heart Runestone, ⇒ each God launches 1 extra non-Attributive attack. III. At the end of the Round, ⇒ turn all Runestones into Enchanted Runestones of the last type used to end Runestone movement. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
4341 | Mortiferous Weapon | Skill Effect | I. Restore all cracked positions. II. Restore all Runestones to normal state. III. Modify all Runestones to become Machina Runestones. IV. Deal a Water Damage of 100 million to all enemies 4 times. For 1 Round: V. Damage will be dealt regardless of: ⓵ Defense ⓶ Equal-Combo Shield ⓷ Enchanted Runestone Shield ⓸ Fixed Combo Shield. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
4365 | Storm of Notions | Skill Effect | I. Clear the fatigue state of 【Prologue of the Universe】 Members. II. Arrange Water and Heart Runestones from bottom right to left. For 1 Round: III. Team Attack x 2.5. IV.【Prologue of the Universe】 Members: ⇒ Damage will be dealt regardless of Initial Shield. V. If the same number of Water and Heart Combos are made in the first batch, ⇒ the Character's Skill CD -5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4366 | Despairing Dreams | Skill Effect | For 1 Round: I.【Prologue of the Universe】 Members: ⇒ Damage will be dealt regardless of: ⓵ Anti-Runestone Shield (First Batch) ⓶ Runestone Combo Nullifying ⓷ Combo Seal II. All Runestones can be dissolved by aligning 2 or more of them. ⇒ The effect stays in play until 30 Runestones of one type are dissolved. III. Combos made in the Round will be added to the Combo count next Round. IV. If there are only 【Prologue of the Universe】 Members in the Team, ⇒ the Character's Skill CD -2 at the end of the Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4367 | Power of Transcendence | Skill Effect | For 1 Round: I. Upon Skill activation and at the end of the Round, ⇒ turn the column below the Character into Enchanted Runestones of Light Members' Races. II. The Character's Attack x 4. III. Beasts, Elves & Dragons: ⇒ Damage will be dealt regardless of Trio Elemental Shield, Quintet Elemental Shield. IV. Combo count +6; For every Beast, Elf or Dragon present in the Team, ⇒ Combo count +2 additionally, ⇒ to the max +12. V. For every 2 Beasts, Elves or Dragons present in the Team, ⇒ the Skill stays in play for 1 more Round, ⇒ to the max for 3 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4368 | Creation of Radiance - EX | Skill Effect | I. If the Leader is a Beast or 【Prologue of the Universe】 Member: ⓵ Remove “Laser Trap” and “Tornado” for 1 Round. ⓶ The Character enters a hyper state for 1 Round. II. For every 【Prologue of the Universe】 or Light Member present in the Team, ⇒ 15% of the current HP will be deducted. III. Turn the column below each 【Prologue of the Universe】 and Light Member into Enchanted Runestones of the corresponding Member's Attribute and Race. ⇒ Modify the columns of other Members to become Protected Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4369 | Crossing Spell - Water | Skill Effect | I. Tap 2 Runestones ⇒ to turn those Runestones and the adjacent Runestones into Enchanted Water Dragon Runestones. For 1 Round: II. Dragon Attack x 2. III. If there are only Dragons in the Team, ⇒ the Character's Skill CD -4 at the end of the Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4370 | Crossing Spell - Dark | Skill Effect | I. Tap 2 Runestones ⇒ to turn those Runestones and the adjacent Runestones into Enchanted Dark Dragon Runestones. For 1 Round: II. Dragons: ⇒ Each launches 1 extra attack of its Counter Attribute. III. If there are only Dragons in the Team, ⇒ the Character's Skill CD -4 at the end of the Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4371 | Trap of Temptation | Skill Effect | I. Turn 18 Runestones at fixed positions into 9 Enchanted Runestones of each specified Attribute (Water and Dark). II. If the Leader is a Water or Dark Member, ⇒ turn all Runestones into Enchanted Runestones (Water, Dark and Heart) of fixed numbers and fixed positions. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4372 | Monotonous Undulations - Heart | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements 2 times, ⇒ explode those types of Runestones ⇒ to generate Enchanted Heart Runestones. For 1 Round: II. Dragons: ⇒ Damage will be dealt regardless of Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield. III. For each Heart Runestone dissolved in the first batch, ⇒ each Dragon launches 1 non-Attributive extra attack as much as 30% of its Attack, ⇒ to the max 10 extra attacks for 10 Runestones dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4373 | Resplendence of Wisdom | Skill Effect | I. Clear the hypnotized state of Gods. (This Skill can be activated regardless of Hypnosis.) II. Gods enter/stay in a hyper state for 1 Round. III. Explode Dark Runestones ⇒ to generate Enchanted Light Runestones. IV. Light Damage dealt to all enemies x 2 additionally. This effect stays in play when one of the following conditions is fulfilled in the Round: ▋ ≥10 Combos are made. ▋ ≥10 Light Runestones are dissolved. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4374 | Whispering Horror | Skill Effect | I. “Death Damage” (receiving Damage upon the defeat of the enemy) will be nullified. II. Explode all Runestones ⇒ to generate Enchanted Dragon Runestones (Water and Dark) of fixed numbers and fixed positions; If there is “Gyre of Resonance - Novalis & Ursula” in the Team, ⇒ remove all Runestones instead. For 2 Rounds: III. Deal a Dark Damage of 100 million to all enemies before attacks. IV. Dragons: ⓵ Damage dealt to all enemies x 3 additionally. ⓶ Damage will be dealt regardless of Initial Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4375 | Ruinous Insanity | Skill Effect | I. “Gyre of Resonance - Novalis & Ursula”: ⇒ Enter the 【Demented】 mode. II. By tapping a Runestone on the Magic Circle of Elements: ⓵ Modify that type of Runestones to become Protected Runestones. ⓶ Remove other Runestones ⇒ to generate Enchanted Dragon Runestones. For 1 Round: ⓷ The Character's attacks will be altered into that Attribute; if the Heart Runestone is tapped, ⇒ the Character's attacks will be altered into non-Attributive instead. III. The Character's Attack x 6. IV. Dagons: ⇒ Damage will be dealt regardless of: ⓵ Equal-Combo Shield ⓶ Enemies' Specific Damage-reducing Resistance | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
4376 | Sanity Restored | Skill Effect | I. Restore the cracked positions in the columns below Dragons. II. Change the state of Dragons from fatigue, hypnotized and windswept into hyper. (This Skill can be activated regardless of Hypnosis and Windswept State.) III. Dragons: ⇒ Enter/stay in a hyper state for 2 Rounds. IV. End the 【Demented】 mode of “Gyre of Resonance - Novalis & Ursula”. V. The current HP becomes 100% of total HP. For 1 Round: VI. Damage received in the Round will be lowered to 0 (applicable to Boss Skills deducting a specific % of Summoner's HP such as “Bloody Scythe” etc). | ||
Begin CD | 16 | Min CD | 7 | ||
Monster(s) | |||||
4377 | The Bull's Bellow | Skill Effect | For 1 Round: I. If there are only Beasts in the Team, ⇒ all Members: ⓵ Attack x 2. ⓶ Damage will be dealt regardless of Initial Shield. II. Otherwise, ⇒ Damage received -80%. III. If there is “Sinners' Redemption - Cilovic” in the Team: ⓵ Both effects I & II will be granted. ⓶ The Skill stays in play for 1 more Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4378 | Tricolor Magic | Skill Effect | I. Turn Light Runestones into Enchanted Fire Runestones. II. Turn Dark Runestones into Enchanted Water Runestones. III. Turn Heart Runestones into Enchanted Earth Runestones. For 1 Round: IV. By dissolving Water, Fire and Earth Runestones, ⇒ explode all Runestones at the end of the Round ⇒ to generate 10 Enchanted Runestones of each specified Attribute (Water, Fire and Earth). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4379 | Purposeful Crusade | Skill Effect | I. Tap one of the board setups to ⇒ turn all Runestones according to the setup. ▋【5-Attribute & Heart】 ▋【Dark & Heart (Enchanted)】 ▋【Light & Dark (Enchanted)】 For 1 Round: II. The Character's Attack x 4. III. The Character's Damage will be dealt regardless of: ⓵ Defense ⓶ Equal-Combo Shield | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4380 | Cutthroat Sonority (4380) | Skill Effect | I. Explode all Runestones ⇒ to generate Enchanted Dragon Runestones of 5 Attributes of fixed numbers and fixed positions. For 1 Round: II. Team Attack x 2. III. By dissolving all Runestones in the first batch, ⇒ the Character's Skill CD -2 at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4381 | Cutthroat Sonority (4381) | Skill Effect | I. Remove Water, Fire and Earth Runestones ⇒ to generate Enchanted Dragon Runestones (Light, Dark and Heart). For 1 Round: II. The Character's Attack x 8. III. By dissolving all Runestones in the first batch, ⇒ the Character's Skill CD -2 at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4382 | Hell Fire - Hell Ice (4382) | Skill Effect | I. Turn Water and Heart Runestones into Enchanted Dragon Runestones. II. Freeze all enemies for 2 Rounds to: ⓵ Inactivate them. ⓶ Alter their Attributes into Water. For 2 Rounds: III. After dissolving Runestones, ⇒ the 1st batch of Runestones to be dropped in the 3 columns on the left will be Water Runestones. IV. Dragons, 【Good Shepherd】 and Water Members: ⇒ Attack x 2.5. V. “Burning” will be nullified. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4383 | Hell Fire - Hell Ice (4383) | Skill Effect | I. Turn Fire and Heart Runestones into Enchanted Dragon Runestones. II. Ignite all enemies for 2 Rounds to: ⓵ Inactivate them. ⓶ Alter their Attributes into Fire. ⓷ Deal a Fire Damage as much as 100x the Character's Attack basic value to them each Round. For 2 Rounds: III. After dissolving Runestones, ⇒ the 1st batch of Runestones to be dropped in the 3 columns on the right will be Fire Runestones. IV. Dragons, 【Good Shepherd】 and Fire Members: ⇒ Attack x 2.5. V. Clear the negative state of Frozen Runestones touched while moving. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4384 | Menticide Bay | Skill Effect | I. Clear all additional effects in play. For 1 Round: II. All Runestones also possess the effect of all Runestones. III. Unlimited Runestone movement without dissolving. IV. If there is “Sinners' Redemption - Cilovic” in the Team: ⓵ Fully recover HP. ⓶ The Character's Attack x 10. ⓷ The Character's Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4385 | Sacrifice of Flesh | Skill Effect | I. Turn all Runestones into Enchanted Fire Runestones and Heart Runestones of fixed numbers and fixed positions. For 1 Round: II. Attack of other Members x 2. III. Each Member launches 1 extra attack. IV. Damage will be dealt regardless of: ⓵ Puzzle Shield ⓶ Equal-Combo Shield | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4386 | Immense Power of Golden Liquid - EX | Skill Effect | I. Upon Skill activation and at the end of each Round, ⇒ turn all Runestones into Enchanted Machina Runestones. II. Damage received will be lowered to 10 (applicable to Boss Skills deducting a specific % of Summoner's HP such as “Bloody Scythe” etc). III. The Character's Attack x 10. IV. The Character launches 5 extra attacks (one Attribute each) as much as 10% of its Attack. V. If all Machinas in the Team have 100% Fuel, ⇒ the Character's Attack-damage can overpower all enemies. The Skill stays in play until receiving Damage from an enemy's attack. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
4387 | Fort of Self-deception | Skill Effect | For 1 Round: I. Damage dealt to God and Demon enemies x 3 additionally. II. Dodge the attacks of all enemies; After dodging an attack, ⇒ the Character's Skill CD -5. III. For each Runestone of the Members' Attributes touched while moving, ⇒ recover 10,000 HP, ⇒ until HP is full. III. “Burning” and “Sticky” will be nullified. IV. Receive no Damage when touching an “Explosive Bomb”. V. The Team will not be poisoned. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
4389 | Parasitic Enlightenment | Skill Effect | I. All enemies will be parasitized: Deal a non-Attributive Damage as much as 100x the Character's Recovery basic value to each enemy regardless of Defense and enemy Skills each Round until defeated ⇒ Damage dealt to the enemies will be converted to HP Recovery For 1 Round: II. “Smog” and “Sticky” will be nullified. III. For every extra 【Good Shepherd】 Member present in the Team, ⇒ the Skill stays in play for 1 more Round, ⇒ to the max for 3 Rounds. IV. If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ turn all Runestones into Enchanted Runestones at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4390 | Tricolor Sacrifice | Skill Effect | I. Explode Light Runestones ⇒ to generate Enchanted Water Runestones. II. Explode Dark Runestones ⇒ to generate Enchanted Fire Runestones. III. Explode Heart Runestones ⇒ to generate Enchanted Earth Runestones. IV. If there is “Sinners' Redemption - Cilovic” in the Team: ⇒ Explode all Runestones and Petrified Runestones ⇒ to generate Enchanted Human Runestones (Water, Fire and Earth) of fixed numbers and fixed positions. For 1 Round: V. Water, Fire and Earth Runestones also possess the effect of Dark Runestones. VI. By dissolving Water, Fire or Earth Runestones, ⇒ the Character and “Sinners' Redemption - Cilovic”: Damage will be dealt regardless of Quintet Elemental Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4391 | Heart of Crystals | Skill Effect | I. Upon Skill activation and at the end of the Round, ⇒ turn the top row into Enchanted Heart Runestones. II. Team Attack x 1.5; Recovery x 2.5. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Explode Attributive Runestones ⇒ to generate Heart Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4392 | Pack of Flames | Skill Effect | I. If the Leader is a Beast, ⇒ CDs of all enemies will be delayed for 1 Round. For 2 Rounds: II. Upon Skill activation and at the end of each Round: ⓵ Recover 50% HP. ⓶ Turn the column below the Leader into Enchanted Fire Beast Runestones. III. Leader: ⓵ Attack x 2.5. ⓶ Damage will be regardless of Fixed Combo Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4393 | Kingly Explosion | Skill Effect | I. Deal a Light Damage of 30 million to all enemies regardless of Defense and Enchanted Runestone Shield. II. By tapping a Runestone on the Magic Circle of Elements 3 times, ⇒ explode all Runestones to: ▋Generate Dragon Runestones of the 1st type tapped in the 1st and 2nd columns. ▋Generate Dragon Runestones of the 2nd type tapped in the 3rd and 4th columns. ▋Generate Dragon Runestones of the 3rd type tapped in the 5th and 6th columns. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4394 | Blessings of Ichor | Skill Effect | I. By tapping a Runestone on the Magic Circle of Elements 2 times, ⇒ explode Runestones not of the 1st type tapped ⇒ to generate Enchanted Human Runestones of the 2nd type tapped. For 1 Round: II.【Believer of Forests】 Members: ⇒ Attack x 2. III. The Character's Attack x 2.5 additionally. IV. If Dark Runestone is tapped, ⇒ turn all Runestones into Enchanted Dark Runestones at the end of the Round. | ||
Begin CD | 74 | Min CD | 5 | ||
Monster(s) | |||||
4395 | Cleansing Blizzard | Skill Effect | I. Clear the fatigue, hypnotized and windswept state of 【Believer of Forests】 Members. (This Skill can be activated regardless of Hypnosis and Windswept State.) II.【Believer of Forests】 Members: ⇒ Enter/stay in a hyper state for 2 Rounds. For 1 Round: III. The Character's Attack x 10. IV. Non-【Believer of Forests】 Members: ⇒ launch no attack. | ||
Begin CD | 75 | Min CD | 6 | ||
Monster(s) | |||||
4397 | Mechanized Billow | Skill Effect | I. Deal 15 Water Damages to all enemies; If the Leader is a Water Member or Dragon: ⇒ Deal 30 Water Damages instead. For 1 Round: II. Water Members and Dragons: ⇒ Attack x 1.8. III. At the end of the Round: ⓵ Explode Fire Runestones ⇒ to generate Enchanted Water Dragon Runestones. ⓶ Explode Earth Runestones ⇒ to generate Enchanted Heart Dragon Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4398 | Burning Revenge | Skill Effect | I. Turn Water Runestones into Enchanted Fire God Runestones. II. Turn Earth Runestones into Enchanted Heart God Runestones. III. Turn Light Runestones into Enchanted Dark God Runestones. IV. The Character: ⓵ Attack x 4. ⓶ Damage will be dealt regardless of Trio Elemental Shield, Quintet Elemental Shield. IV. The Skill stays in play when ≥1 group(s) of ≥5 Fire Runestones are dissolved in the first batch. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4399 | Source of Heart | Skill Effect | For 2 Rounds: I. Heart Runestones also possess 150% effect of all Attributive Runestones. II. After dissolving Runestones, ⇒ the first 15 Runestones to be dropped will be Heart Runestones. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
4400 | Wonderland Ascendancy | Skill Effect | For 1 Round: I. Heart Runestones and Runestones of the Leader's Attribute can be dissolved singly or in groups of 2 or more in the first batch. II. For every group of Heart Runestones or Runestones of the Leader's Attribute dissolved in the first batch, ⇒ Combo count +1, ⇒ to the max +10. III. Demons: ⇒ Damage will be dealt regardless of: ⓵ Fixed Combo Shield ⓶ Runestone Combo Nullifying | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4401 | Star Platinum | Skill Effect | I. “Jotaro Kujo & Star Platinum”: ⇒ Enters the【Stand】mode. II. The Character's Skill CD -8. For 3 Rounds: III. All enemies will be inactivated. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4402 | Star Platinum - Combo | Skill Effect | I. Explode Frozen Runestones and Petrified Runestones in the columns below 【Golden Spirit】 Members. II. Turn Runestones of the enemy's Attribute and Heart Runestones into Enchanted Dark Runestones; If Dark Runestones are turned: ⇒ Turn them into Enchanted Dark Human Runestones instead. For 1 Round: III. According to the number of Runestones turned, ⇒ Combo count increases, ⇒ to the max +5. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4403 | Star Platinum - Barrage of Strikes | Skill Effect | For 3 Rounds: I. Extend Runestone-moving time by 2 seconds. II. The Character's Damage will be dealt regardless of: ⓵ Initial Shield ⓶ Boss Skill〖Corruption〗 III. Non-【Golden Spirit】Members launch no attack. IV. The Character launches 30 extra Dark attacks as much as 30% of its Attack. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4404 | Star Finger | Skill Effect | I. Explode Frozen Runestones, Petrified Runestones and Condensed Runestones in the columns below 【Golden Spirit】 Members. II. Deal a Dark Damage of 300 million to all enemies regardless of Defense and Enchanted Runestone Shield. III. Turn Heart Runestones and Runestones of the enemy's Attribute into Enchanted Dark Human Runestones. For 1 Round: IV. According to the number of Runestones turned, ⇒ Combo count increases, ⇒ to the max +8. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4405 | Overdrive | Skill Effect | Tap 1 Hamon to acquire the corresponding effects for 1 Round. 【Turquoise Blue Overdrive】 ▋Turn the bottom row into Enchanted Water Runestones. ▋After dissolving Runestones, ⇒ the 1st batch of Runestones to be dropped will be Water Runestones. ▋Clear the negative state of Electrified Runestones touched while moving. ▋The Character's Attack x 8. ▋The Character's Attacks will be altered into Water. ▋At the end of the Round, ⇒ the Character's Skill CD -2. 【Scarlet Overdrive】 ▋Turn the 1st and 6th columns into Enchanted Fire Runestones. ▋After dissolving Runestones, ⇒ the 1st batch of Runestones to be dropped will be Fire Runestones. ▋“Burning” will be nullified. ▋The Character's Attack x 8. ▋The Character's Attacks will be altered into Fire. ▋At the end of the Round, ⇒ the Character's Skill CD -2. 【Life Magnetism Overdrive】 ▋Turn the top row into Enchanted Earth Runestones. ▋After dissolving Runestones, ⇒ the 1st batch of Runestones to be dropped will be Earth Runestones. ▋“Sticky” will be nullified. ▋The Character's Attack x 8. ▋The Character's Attacks will be altered into Earth. ▋At the end of the Round, ⇒ the Character's Skill CD -2. 【Sunlight Yellow Overdrive】 ▋Turn all Runestones into Enchanted Runestones (Fire and Light) of fixed numbers and fixed positions. ▋The Character's Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield. ▋The Character's Attack x 10. ▋The Character launches 5 extra attacks of each specified Attribute (Fire & Light) as much as 10% of its Attack ▋Non-【Golden Spirit】 Members launch no attacks. ▋If the Leader is a 【Golden Spirit】 Member or Light Human: ⇒ Damage received from Scorching Areas -100%. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4406 | Beat of Hamon Overdrive | Skill Effect | I. Petrify all enemies for 1 Round to ⇒ inactivate them; If the enemies are Demons: ⇒ Inactivate them for 2 Rounds instead. For 2 Rounds: II. Team Attack x 2. III. The Character's Attacks will be altered into Light. IV. At the end of each Round, ⇒【Golden Spirit】 Members: Skill CDs -1. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4407 | Hamon-infused Weapons | Skill Effect | For 2 Rounds: I.【Golden Spirit】 Members: ⇒ Attack-damage will be dealt regardless of Green-red Vortex. II. Different “Weapon” icons will appear at 4 fixed positions. By ending the last Runestone movement in different “Weapon” positions: (dissolving Runestones is necessary) ⓵ The Skill stays in play. ⓶ Different effects will be granted: 【Clackers】 ▋【Golden Spirit】 Members: ⇒ Attack x 2. 【Tommy Gun】 ▋Launch 10 Fire attacks to all enemies before attacks. 【Hammer】 ▋Damage received -70%. 【Crossbow】 ▋The Character launches 1 extra Light Afterattack as much as 1.5x Team Attack to all enemies. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4408 | Silver Chariot | Skill Effect | I. “Jean Pierre Polnareff & Silver Chariot”: ⇒ Enter the 【Stand】 mode. II. Restore all cracked positions. III. Tap 1 Runestone to ⇒ turn that type of Runestones into Water Runestones. IV. The Character's Skill CD -6. For 1 Round: V. The Character's Attack x 1.5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4409 | Rapier Fencing | Skill Effect | I. Restore all cracked positions. II. Tap 2 Runestones to ⇒ explode those types of Runestones and ⇒ generate Enchanted Water Human Runestones. For 1 Round: III. The Character's Attack x 1.5. IV. The Character launches 15 extra Water attacks as much as 20% of its Attack; If the Leader is a 【Golden Spirit】 Member: ⇒ The Character launches 15 extra attacks as much as 30% of its Attack instead. (The first 5 attacks include 1 attack of each Attribute, and the other 10 are Water attacks.) | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4410 | Magician's Red | Skill Effect | I. “Mohammed Avdol & Magician's Red”: ⇒ Enter the 【Stand】 mode. II. The Character's Skill CD -7. III.Turn 10 Runestones at fixed positions into Fire Runestones. IV. Ignite all enemies for 1 Round to: ⓵ Alter their Attributes into Fire. ⓶ Inactivate them. For 1 Round: V. The Character's Attack x 1.5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4411 | Crossfire Hurricane Special | Skill Effect | I. Ignite all enemies for 1 Round to: ⓵ Alter their Attributes into Fire. ⓶ Inactivate them. II. Tap 3 Runestones to ⇒ turn them and the adjacent Runestones into Enchanted Runestones of specified Attributes in this order: Fire, Dark, Fire For 1 Round: III.【Golden Spirit】 and Fire Members: ⇒ Damage will be dealt regardless of Quintet Elemental Shield. IV. If the Leader is a 【Golden Spirit】 Member, ⇒ Effects I & III stay in play for 2 Rounds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4412 | Hierophant Green | Skill Effect | I. “Noriaki Kakyoin & Hierophant Green”: ⇒ Enters the 【Stand】 mode. (This Skill will not be locked.) II. Turn all Runestones into Earth and Heart Runestones of fixed numbers and fixed positions. III. The Character's Skill CD -6. For 1 Round: IV. The Character's Attack x 1.5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4413 | Emerald Splash | Skill Effect | I. Release the locked Skills of 【Golden Spirit】 and Earth Members. (This Skill will not be locked.) II. Launch 20 Earth attacks to all enemies. III. Explode all Runestones ⇒ to generate Enchanted Runestones (Earth and Heart) of fixed numbers and fixed positions. For 1 Round: IV. “Smog” will be nullified. V. The Character's Attack x 4. VI. If the Leader is a 【Golden Spirit】 Member: At the end of the Round, ⇒ explode all Runestones ⇒ to generate Enchanted Runestones (Earth and Heart) of fixed numbers and fixed positions. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4414 | The Fool | Skill Effect | I. “Iggy & The Fool”: ⇒ Enters the 【Stand】 mode. II. Tap 3 columns to explode them ⇒ and generate Runestones of the corresponding Member's Attribute in each column. III. Every time a column below a 【Golden Spirit】 Member is tapped, ⇒ the corresponding Member enters/stays in a hyper state for 1 Round. IV. The Character's Skill CD -6. For 1 Round: V. The Character's Attack x 1.5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4415 | A Proud Soul | Skill Effect | I. Tap 3 columns to explode them ⇒ and generate Enchanted Runestones of the corresponding Member's Attribute and Race in each column. II. Every time a column below a 【Golden Spirit】 Member is tapped, ⇒ the corresponding Member enters/stays in a hyper state for 1 Round. For 1 Round: III.【Golden Spirit】and Light Members: ⇒ Damage will be dealt regardless of Fixed Combo Shield; If the Leader is a 【Golden Spirit】 Member: ⇒ Effect IV stays in play for 2 Rounds instead. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4416 | Hamon Bubble Launcher | Skill Effect | I. Clear the negative state of Frozen Runestones and Bubbly Runestones. II. Turn 15 Runestones at fixed positions into Water Human Runestones; If the Leader is “Joseph Joestar”: ⇒ Turn all Runestones into Enchanted Human Runestones (Water, Fire & Earth) of fixed numbers and fixed positions instead. For 1 Round: III. Water, Fire and Earth Runestones also possess the effect of all Runestones. IV. Water, Fire and Earth Runestones can be dissolved singly or in groups of 2 or more in the first batch. V.【Golden Spirit】 Members: ⓵ Attack x 2. ⓶ Damage will be dealt regardless of: ▋ Anti-Runestone Shield (First Batch) ▋ Runestone Combo Nullifying | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4417 | Hope of Survival | Skill Effect | For 2 Rounds: I.【Golden Spirit】 Members: ⇒ Damage will be dealt regardless of Equal-Combo Shield. II. The more the Coins are obtained, ⇒ the higher the Attack of 【Golden Spirit】 Members increases, ⇒ to the max x 2.5 for 30,000 Coins obtained. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4418 | Ultimate Deep Pass Overdrive | Skill Effect | I. The Character's Attack basic value will be lowered to 0. II. Add 2.5x the deducted Attack basic value to the Attack basic value of all “Jonathan Joestar”. III. 50% of Attack-damage dealt to an enemy will be diffused to other enemies. IV. “Jonathan Joestar”: ⇒ Damage will be dealt regardless of Initial Shield. V. If the Leader is “Jonathan Joestar” upon Skill activation: ⇒ Team Recovery becomes 0. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Restore all Runestones to normal state. ⓶ Turn 18 outermost Runestones into Water Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4419 | Tears of Devotion | Skill Effect | I. Clear all additional effects in play. II. Restore all Runestones to normal state. For 1 Round: III. Upon Skill activation and at the end of the Round, ⇒ fully recover HP. IV. “Jonathan Joestar” and “Joseph Joestar”: ⓵ Attack x 2.5. ⓶ At the end of the Round, ⇒ Skill CDs -3. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4420 | Vaporization Freezing Technique | Skill Effect | I. Turn all Runestones into 6 Enchanted Runestones of each Attribute. II. Freeze all enemies for 1 Round to: ⓵ Alter their Attributes into Water. ⓶ Inactivate them. For 1 Round: III. Demons: ⇒ Damage dealt to Human and Demon enemies x 3 additionally. IV.【Vampire】 Members: ⇒ Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4421 | Snake Muffler | Skill Effect | I. Electrify all enemies for 1 Round to ⇒ inactivate them. For 1 Round: II. The Character, “Joseph Joestar” and “Caesar Anthonio Zeppeli”: ⓵ Attack x 3. ⓶ Damage will be dealt regardless of enemies' specific Damage-reducing Resistance. III. If the Leader is “Joseph Joestar”, ⇒ Effects I & II stay in play for 2 Rounds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4422 | Erratic Blaze King's Prison | Skill Effect | I. Deal a Fire Damage of 500x the Summoner's maximum HP to all enemies regardless of Defense and Enchanted Runestone Shield. II. Turn all Runestones into Fire and Heart Runestones of fixed numbers and fixed positions. For 1 Round: III. If there are ≥2【Pillar Man】 Members in the Team, ⇒ Combo count +6. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4423 | Divine Sandstorm | Skill Effect | I. Remove “Tornado” for 1 Round. II. Turn the 1st and 6th columns into Enchanted Earth Runestones. III. CDs of all enemies will be delayed for 1 Round. For 1 Round: IV. If there are ≥2 【Pillar Man】 Members in the Team, ⇒ dodge the first attack of each enemy. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4424 | Brilliant Bone Blade | Skill Effect | I. Restore all cracked positions. II. Explode Heart Runestones, Petrified Runestones and Frozen Runestones ⇒ to generate Enchanted Dark Demon Runestones. III. Clear the fatigue, hypnotized and windswept state of the Leader and 【Pillar Man】 Members. (This Skill can be activated regardless of Hypnosis and Windswept State.) IV. Leader and 【Pillar Man】 Members: ⇒ Enter/stay in a hyper state for 1 Round. For 1 Round: V. The Character: ⓵ Attack x 2. ⓶ Each launches 5 extra attacks (one Attribute each). VI. If there are ≥2 【Pillar Man】 Members in the Team, ⇒ Effects IV & V stay in play for 1 more Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4425 | Hermit Purple | Skill Effect | I. Eclipse all enemies for 1 Round to ⇒ inactivate them. II. Clear the fatigue and hypnotized state of 【Golden Spirit】 Members. (This Skill can be activated regardless of Hypnosis.) III.【Golden Spirit】 Members: ⇒ Enter/stay in a hyper state for 2 Rounds. For 1 Round: IV. If the Leader is a 【Golden Spirit】 Member, ⇒ all Members' attacks will be altered into Light. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4426 | Horus' Ice Spikes | Skill Effect | I. Freeze all enemies to ⇒ alter their Attributes into Water until they are defeated. II. Beasts: ⇒ Damage dealt to Beast and frozen enemies x 3 additionally. III. In the 1st Round: ⇒ turn the 1st to 3rd rows into Enchanted Runestones (Water and Heart) of fixed numbers and fixed positions. In the 2nd Round: ⇒ turn the 3rd to 5th rows into Enchanted Runestones (Water and Heart) of fixed numbers and fixed positions. The above runs as a cycle. Effects II - III stay in play within the Wave. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4427 | Emperor's Bullets | Skill Effect | I. “Death Damage” (receiving Damage upon the defeat of the enemy) will be nullified. II. Deal a Damage of each Attribute of 10 million to all enemies regardless of Defense and Enchanted Runestone Shield. For 1 Round: III. Damage received from the enemy's Counterattack -100%. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4428 | Dark Void | Skill Effect | For 1 Round: I. “Smog” and “Black Holes” will be nullified. II. Tap 1 Runestone to ⇒ remove that type of Runestones ⇒ and generate Enchanted Attributive Runestones not of that type; If the Leader is “DIO & The World”: ⇒ Remove all Runestones to ⇒ generate Enchanted Attributive Runestones not of that type. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4429 | The World | Skill Effect | I. “DIO & The World”: ⇒ Enter the 【Stand】 mode. II. The Character's Skill CD -8. For 1 Round: III. Absorb all Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner's HP such as “Bloody Scythe” etc. of the enemy in the Round. IV. The Character's Attack x 10. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4430 | 5 Seconds Now | Skill Effect | I. Explode Heart Runestones and Runestones of the enemy's Attribute to ⇒ generate Enchanted Light Runestones. For 1 Round: II. Extend Runestone-moving time by 5 seconds. III. Effect of Light Runestones increases by 50%. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4431 | The World! Time Stops! | Skill Effect | I. Unlimited Runestone movement without dissolving in 9 seconds and this will not be counted as 1 Round. For 1 Round: II. All Runestones can be dissolved singly or in groups of 2 or more in the first batch. III. The Character launches 30 extra Light attacks as much as 30% of its Attack. IV. Other Members launch no attack. V. “Daggers” of 6 types (one each for five Attributes and Heart) will appear at 6 random positions. VI. By dissolving Runestones of the same types at the “Dagger” positions in the first batch: ⇒ the more the types are dissolved, the more the effects will be granted: 【≥2 types】 ▋The Character's Attack x 2.5. 【≥3 types】 ▋The Character's Damage will be dealt regardless of: ⓵ Anti-Runestone Shield (First Batch) ⓶ Runestone Combo Nullifying ⓷ Fixed Combo Shield 【≥4 types】 ▋After the Character attacks and hits the enemies, ⇒ stun the enemies for 1 Round to inactivate them. 【≥5 types】 ▋At the end of the Round, ⇒ this Skill CD -3. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
4432 | Take My Steam Roller | Skill Effect | I. Explode all Runestones to ⇒ generate Enchanted Runestones of all types of fixed numbers and fixed positions; If the Leader is “DIO & The World”: ⇒ Remove all Runestones instead. For 1 Round: II. After dissolving Runestones, ⇒ the 1st and 2nd batches of Runestones to be dropped will be Enchanted Light Runestones. III. Damage received from Scorching Areas will be converted to HP Recovery. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4433 | A Call for Embrace | Skill Effect | I. Turn all Runestones into Enchanted Runestones. II. Restore all cracked positions in the columns below Humans and Gods. For 1 Round: III. Humans & Gods: ⇒ Damage will be dealt regardless of: ⓵ Combo Seal ⓶ Fixed Combo Shield IV. The Character and the neighboring Human(s) and God(s): ⇒ Each launches 5 extra attacks (one Attribute each) as much as 50% of its Attack. V. If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ the Character's Skill CD -3 at the end of the Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4434 | Quadruple Myths - God | Skill Effect | I. Deal a Light Damage of 40 million to all enemies regardless of Defense, Enchanted Runestone Shield, and Initial Shield. II. If the Leader is a God, ⇒ turn all Runestones into Enchanted God Runestones. For 1 Round: III. Gods: ⇒ Attack & Recovery basic value +4,000. IV. By dissolving ≥1 group(s) of ≥6 Runestones in the first batch, ⇒ Combo count +10. | ||
Begin CD | 18 | Min CD | 4 | ||
Monster(s) | |||||
4435 | Quadruple Myths - Dragon | Skill Effect | I. Deal a Light Damage of 40 million to all enemies regardless of Defense, Enchanted Runestone Shield, and Initial Shield. II. If the Leader is a Dragon, ⇒ fully recover HP. For 1 Round: III. Dragons: ⇒ Attack & Recovery basic value +4,000. IV. After dissolving Runestones, ⇒ generate 8 Enchanted Light Runestones. | ||
Begin CD | 18 | Min CD | 4 | ||
Monster(s) | |||||
4436 | Quadruple Myths - Beast | Skill Effect | I. Deal a Light Damage of 40 million to all enemies regardless of Defense, Enchanted Runestone Shield, and Initial Shield; If the Leader is a Beast: ⇒ Deal 4 Light Damages of 40 million to all enemies regardless of Defense, Enchanted Runestone Shield, and Initial Shield instead. For 1 Round: II. Beasts: ⇒ Attack & Recovery basic value +4,000. III. The Character ignites the enemies for 1 Round after attacking. IV. The Character's Damage dealt to Fire and Dark enemies x 1.5 additionally. | ||
Begin CD | 18 | Min CD | 4 | ||
Monster(s) | |||||
4437 | Prismatic Enchantment | Skill Effect | I. “Runestones in Disguise” will be nullified for 1 Round. II. Remove “Laser Trap” for 1 Round. III. “Oriental Heiress - Hitomi Tsukishita”: ⇒ Enter a frenzied state for 2 Rounds. For 1 Round: IV. Runestone movement will not be stopped when an Electrified Runestone is touched. V. Absorb the first Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe” etc. of the enemy in the Round. VI. Launch 7 Light Counterattacks of 1,000x the absorbed Attack to that enemy regardless of Defense and Enchanted Runestone Shield. VII. If “Oriental Heiress - Hitomi Tsukishita” is in a frenzied state, ⇒ the Skill stays in play. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4438 | Gusty Wisps | Skill Effect | I. Clear the fatigue and windswept state of Elves. (This Skill can be activated regardless of Windswept State.) II. Elves: ⇒ Enter/stay in a hyper state for 2 Rounds. III. Explode Weathered Runestones, Petrified Runestones and Frozen Runestones ⇒ to generate Protected Water Runestones. For 2 Rounds: IV. “Black Holes” will be nullified. V. All Runestones also possess 200% effect of all Runestones. | ||
Begin CD | 75 | Min CD | 6 | ||
Monster(s) | |||||
4439 | Flammable Powder | Skill Effect | I. The neighboring Demons: ⇒ Enter a frenzied state for 1 Round. II. Explode Water, Earth, Light and Dark Runestones ⇒ to generate Demon Runestones (Fire and Heart). For 1 Round: III. By dissolving all present Fire and Heart Runestones in the first batch: ⇒ At the end of the Round, turn all Runestones into 15 Demon Runestones of each specified Attribute (Fire and Heart). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4440 | Billowing Defense | Skill Effect | I. The neighboring Elves: ⇒ Enter a frenzied state for 1 Round. II. Explode Fire, Earth, Light and Dark Runestones to ⇒ generate Elf Runestones (Water and Heart). For 1 Round: III. By dissolving all present Water and Heart Runestones in the first batch: ⇒ At the end of the Round, turn all Runestones into 15 Elf Runestones of each specified Attribute (Water and Heart). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4441 | Plumes fo Dracoflames | Skill Effect | I. Damage received from “Burning” will be lowered to 1; If a “Burning” position is touched, ⇒ the Character's Attack x 3. II. By dissolving Fire Runestones: ⓵ Dragons: ⇒ Damage will be dealt regardless of ▋Trio Elemental Shield ▋Quintet Elemental Shield ⓶ At the end of the Round, ⇒ explode the 1st column ⇒ to generate Enchanted Fire Runestones. III. By dissolving Dark Runestones: ⓵ Each Dragon launches 1 extra Fire attack. ⓶ At the end of the Round, ⇒ explode the 6th column ⇒ generate Enchanted Dark Runestones. The Skill stays in play until no Dragon Runestones are dissolved. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
4442 | Ekionic Breath | Skill Effect | I. Explode the 2nd and 4th columns ⇒ to generate Dragon Runestones of the Leader's Attribute. II. Explode the 3rd and 5th columns ⇒ to generate Dragon Runestones of the Ally's Attribute. For 1 Round: III. By dissolving all Runestones in the first batch, ⇒ the Character's Skill CD -1. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
4443 | Dusking Recollection | Skill Effect | I. Members of the Character's Attribute: ⇒ Damage dealt to all enemies x 2 additionally. II. Upon Skill activation and at the end of each Round, ⇒ turn the columns below the Leader, Ally and the Character into Enchanted Runestones of the Leader's Race. The Skill stays in play until deactivation or defeated. This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Explode all Runestones ⇒ to generate Enchanted Runestones not of the Character's Attribute. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4444 | Mechanical Colony | Skill Effect | I. Fuel of Machinas increases to 100%. II. Turn all Runestones into Fire and Dark Runestones of fixed numbers and fixed positions. For 1 Round: III. Damage received from “Burning” and “Scorching Areas” will not lead to your defeat. IV. Team Attack x 1.8. V. If Team HP is 1 at the end of the Round, ⇒ the Character's Skill CD -5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4445 | Stinging Swarm | Skill Effect | For 1 Round: I. Heart Runestones and Runestones of Humans' and Elves' Attributes can be dissolved singly or in groups of 2 or more in the first batch. II. By dissolving all Runestones in the first batch: ⓵ Team Attack x 2. ⓶ Damage will be dealt regardless of Anti-Runestone Shield (First Batch). | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4446 | New Year's Game | Skill Effect | I. Clear the hypnotized state of the Dragon Leader and 【Hei Jiajia】 Members. (This Skill can be activated regardless of Hypnosis.) II. If there are ≥3 【Hei Jiajia】 Members in the Team, ⇒ the Character's Skill CD -2 III. Turn Heart Runestones into Runestones of the Members' Attributes. For 1 Round: IV. “Sticky”, “Burning” and “Smog” will be nullified. V. Add the number of Combos made in the first batch to the total Combo count in the Round. For every extra 【Hei Jiajia】 Member or Dragon in the Team, ⇒ the Combos to be added x2, ⇒ to the max x6 for 5 【Hei Jiajia】 Members or Dragons in the Team. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4447 | Nature Lessons | Skill Effect | I. Release the locked Skills of the Beast Leader and 【Hei Jiajia】 Members. (This Skill will not be locked.) II. If there are ≥3【Hei Jiajia】 Members, ⇒ the Character's Skill CD -2. For 1 Round: III. Attack bonus +80% for Combos made. IV. 【Hei Jiajia】Members and Beasts: ⓵ Attack x 2.5. ⓶ Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4448 | False Bond of Love | Skill Effect | I. Launch a Light attack of 10 million to all enemies before attacking. II. By dissolving ≥4 groups of Runestones in the first batch, ⇒ Humans and Machinas: ⓵ Attack x 2.2. ⓶ Damage will be dealt regardless of Defense. III. Otherwise, ⇒ Damage received -50%. The Skill stays in play until the Character launches no attack. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4449 | Taste of Vainglory | Skill Effect | I. Explode Heart Runestones and Runesontes of the Character's Weakness Attribute. For 1 Round: II. After dissolving Runestones, all dropping Runestones of the Character's Attribute will be adjacent. III. For each Runestone of the Character's Attribute dissolved. ⇒ Combo count +2, ⇒ to the max +24. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4450 | Radiating Foresight | Skill Effect | For 1 Round: I. Turn the Runestones touched in the first Runestone movement into Enchanted Light God Runestones. II. Clear the negative state of Electrified Runestones, Frozen Runestones, Weakened Runestones, Lock-for-Recovery Runestones, and Petrified Runestones touched while moving, ⇒ and turn them into Enchanted Light God Runestones. III. The Character: ⓵ Launches 11 extra attacks. ⓶ Damage will be dealt regardless of: ▋ Equal-Combo Shield ▋ Initial Shield IV. If the Leader is “Sanctified Will - Prometheus” or “Crystallic Resplendence - Nero”: ⓵ The Character's Damage will be dealt regardless of Cross-shaped Shield. ⓶ For every “Sanctified Will - Prometheus” in the Team, ⇒ Combo count +11. V. If no enemy is defeated in the Round, ⇒ dodge the first attack of each enemy in the Round. | ||
Begin CD | 13 | Min CD | 8 | ||
Monster(s) | |||||
4451 | Illusory Paradise | Skill Effect | I. Release the locked Skills of all Members. (This Skill will not be locked.) II. Clear the fatigue, hypnotized, windswept and paralyzed state of all Members. (This Skill can be activated regardless of Hypnosis, and Windswept State.) III. Remove all Runestones ⇒ to generate Enchanted Runestones of all types of fixed numbers and fixed positions. | ||
Begin CD | 10 | Min CD | 5 | ||
Monster(s) | |||||
4452 | Horn of Purification | Skill Effect | I. Clear all additional effects in play. II. Restore all Runestones to normal state. For 1 Round: III. By tapping a Runestone on the Magic Circle of Elements 6 times: ⓵ Runestones of that type(s) can be dissolved singly or in groups of 2 or more in the first batch. ⓶ Each Member launches 1 extra attack of that Attribute(s); If the Heart Runestone is tapped: ⇒ Each Member launches 1 extra non-Attributive attack instead. IV. Beasts and Gods: ⇒ Damage will be dealt regardless of: ⓵ Anti-Runestone Shield (First Batch) ⓶ Puzzle Shield (This Skill can be activated regardless of Skill Lock, Hypnosis, and Windswept State.) | ||
Begin CD | 12 | Min CD | 7 | ||
Monster(s) | |||||
4453 | Joining Hearts | Skill Effect | I. Turn all Runestones into Fire and Heart Runestones of fixed numbers and fixed positions. For 1 Round: II. Fire and Heart Runestones also possess the effect of all Runestones. III. For every group of Fire Runestones dissolved in the first batch, ⇒ generate 3 Heart Runestones. IV. For every group of Heart Runestones dissolved in the first batch, ⇒ generate 3 Fire Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4454 | Pauper's Rules | Skill Effect | I. Turn the column below the Character into Enchanted Runestones (Light, Dark & Heart) of fixed numbers and fixed positions. For 1 Round: II. Team Recovery becomes 0. III. For each step made, ⇒ deduct 1% Team HP (bottom out at 1). IV. The lower the Team HP after Runestone movement, ⇒ the higher the Character's Attack, ⇒ to the max x 3.5. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
4455 | Switch (4455) | Skill Effect | This Skill can be activated only when the Character is equipped with the Dragonware “Gold Sycee”: I. Switch. II. Explode all columns ⇒ to generate Runestones same as the column below the Character (including the effects of Enchanted Runestones and Race Runestones). | ||
Begin CD | 8 | Min CD | 8 | ||
Monster(s) | |||||
4456 | Rolling in Money | Skill Effect | For 1 Round: I. For each step made, ⇒ recover 1% HP, ⇒ until Team HP is full. II. The higher the Team HP after Runestone movement, ⇒ the higher the Character's Attack, ⇒ to the max x 3.5. | ||
Begin CD | 10 | Min CD | 4 | ||
Monster(s) | |||||
4457 | Ka-ching Ka-ching | Skill Effect | I. Clear the negative effect of “B&W Zone”. II. Restore all cracked positions. III. Restore all Runestones to normal state. IV. Turn all Runestones into Enchanted God Runestones. For 1 Round: V. The Character: ⓵ Attack x 6. ⓶ Attack-damage can overpower enemies. ⓷ Damage will be dealt regardless of Defense. VI. Combo count +8. | ||
Begin CD | 14 | Min CD | 8 | ||
Monster(s) | |||||
4458 | Heroic Mettle - EX. | Skill Effect | I. Restore all cracked positions. II. The Character enters a tempestuous state for 1 Round. III. Tap one of the board setups to: ⓵ Remove all Runestones. ⓶ Generate Enchanted God Runestones according to the setup. ▋Setup 1【Water, Fire, Earth】 ▋Setup 2【5 Attributes & Heart】 ▋Setup 3【Light, Dark, Heart】 ▋Setup 4【Ultimate - 5 Attributes & Heart】 | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
4459 | Heroic Mettle - EX. Tempest | Skill Effect | I. Remove “Enclosed Areas” for 1 Round. II. Restore all cracked positions. III. The Character enters a tempestuous state for 2 Rounds. IV. Tap one of the board setups to: ⓵ Remove all Runestones. ⓶ Generate Enchanted God Runestones according to the setup. ▋Setup 1【Water, Fire, Earth】 ▋Setup 2【5 Attributes & Heart】 ▋Setup 3【Light, Dark, Heart】 ▋Setup 4【Ultimate - 5 Attributes & Heart】 | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
4462 | Fallen Darkness | Skill Effect | I. Turn Heart Runestones into Enchanted Dark God Runestones. For 1 Round: II. Each Member launches 1 extra Dark attack. III. If there is a hypnotized enemy: ⓵ Damage will be dealt regardless of ▋ Fixed Combo Shield ▋ Duet Elemental Shield, Trio Elemental Shield Quartet Elemental Shield, Quintet Elemental Shield ⓶ If the hypnotized enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ the Character's Skill CD -1. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
4463 | Dragonic Immortality | Skill Effect | For 1 Round: I. The Character launches no attack. II. Launch 1 Attribute-effective Counterattack as much as 1,500x the Damage received to the attacking enemies regardless of Defense and Enchanted Runestone Shield. III. If the Leader and Ally are both Dragons, ⇒ the Damage received in the Round will not lead to your defeat. (applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" etc.) Note: Summoners may still be defeated because of insufficient HP when Boss Skills other than "Bloody Scythe", such as "Defense Break", are in play even after this Skill is activated. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
4466 | Imprecation of Desperation - EX | Skill Effect | I. Recover HP as much as 50,000x Team Recovery basic value. II. “Death Damage” (receiving Damage upon the defeat of the enemy) will be nullified. III. Remove all Runestones ⇒ to generate Enchanted Heart Elf Runestones and Enchanted Elf Runestones of the Members' Attributes. IV. If Explosive Bombs, Weathered Runestones, Electrified Runestones, Frozen Runestones, Petrified Runestones or Weakened Runestones are removed, ⇒ the Character's Attack x 2, ⇒ to the max x6 for 5 Runestones removed. For 1 Round: V. By tapping a Runestone on the Magic Circle of Elements: ⓵ Modify Runestones of that type to become Protected Runestones. ⓶ Each Member launches 1 extra attack of that Attribute. ⓷ Each Elf launches 4 extra attacks of that Attribute as much as 50% of its Attack. If the Heart Runestone is tapped: ⇒ non-Attributive attacks will be launched instead for effects ⓶ & ⓷. | ||
Begin CD | 15 | Min CD | 6 | ||
Monster(s) | |||||
4467 | Forbidden Talisman | Skill Effect | I. Stun all enemies for 1 Round ⇒ to inactivate them. II. All enemies will be parasitized: Deal a non-Attributive Damage of 30x the enemy's Defense + 1 million to each enemy regardless of Defense and enemy Skills each Round until defeated. (This effect can be superimposed at most 3 times.) III. 【Intoxicating Charms】Members: ⓵ Release their locked Skills. (This Skill will not be locked.) ⓶ Clear their fatigue, hypnotized, windswept and paralyzed state. (This Skill can be activated regardless of Hypnosis and Windswept State.) IV. Remove “Tornado” for 1 Round. For 1 Round: V. Damage will be dealt regardless of ⓵ Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield ⓶ Attack Shield | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4468 | Grievous Thirst | Skill Effect | Tap 1 column: I. Explode that column to generate Enchanted Runestones of the corresponding Member's Attribute and Race. For 1 Round: II. The corresponding Member's Attack will synchronize with that of the Leader. | ||
Begin CD | 8 | Min CD | 2 | ||
Monster(s) | |||||
4469 | Nil | Skill Effect | Nil | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
4470 | Insatiable Thirst | Skill Effect | I. Explode all columns to ⇒ generate Runestones of the corresponding Member's Attribute in each column. For 1 Round: II. After dissolving Runestones, ⇒ generate 69 Enchanted Heart Demon Runestones. III. Damage received from “Scorching Areas” will be converted to HP Recovery. | ||
Begin CD | 11 | Min CD | 6 | ||
Monster(s) | |||||
4471 | Compulsive Thirst | Skill Effect | I. Other Members: ⇒ Enter a fatigue state for 1 Round. For 1 Round: II. Damage received will be lowered to 69. (applicable to Boss Skills deducting a specific % of Summoner's HP such as “Bloody Scythe” etc) | ||
Begin CD | 11 | Min CD | 6 | ||
Monster(s) | |||||
4472 | Raging Thirst | Skill Effect | For 1 Round: I. Combo and Ex. Combo count will be 69. II. Leader's Damage will be dealt regardless of “Equal-Combo Shield”. III. Only the first batch of Runestones can be dissolved. | ||
Begin CD | 11 | Min CD | 6 | ||
Monster(s) | |||||
4475 | Ringing Pursuit | Skill Effect | I. Upon Skill activation and at the end of each Round, ⇒ “Bells” will appear at 6 random positions, ⇒ to the max 6 “Bells” to be present. II. For each Runestone dissolved at a “Bell” position: ⓵ Combo count +1, ⇒ to the max +6. ⓶ “Peachy Glamor - Chen Yuanyuan”: ⇒ Kitten +1. ⓷ The “Bell” at that position will disappear. III. By dissolving Runestones at 6 “Bell” positions, ⇒ Elves and Demons: Skill CDs -1. The Skill stays in play until deactivation or defeated. This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ By tapping a Runestone on the Magic Circle of Elements: ⇒ For every Kitten the Character has, ⇒ turn 1 random Runestone into the tapped type, ⇒ to the max 30 Runestones to be turned. ⓶ The current Skill CDs -2. ⓷ Reset the number of Kittens that each “Peachy Glamor - Chen Yuanyuan” has. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4476 | Deceitful Propagation | Skill Effect | I. Deal a Damage of each Attribute of 5.2 million to all enemies regardless of Defense and Enchanted Runestone Shield. For 1 Round: II. According to the first enemy from the left upon Skill activation: ⓵ All Runestones also possess 150% effect of Heart Runestones and Runestones of the Attributes of the Character and that enemy. ⓶ Upon Skill activation and at the end of the Round, ⇒ turn all Runesontes into Heart Elf Runestones and Runestones of that enemy's Attribute and Race of fixed numbers and fixed positions. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4477 | Explosive Gluttony | Skill Effect | Tap 1 column: ⇒ explode that column to ⇒ to generate Weathered Heart Runestones; If the Leader is a 【Intoxicating Charms】 Member: ⇒ Remove the column instead. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
4478 | Whizzing Motor | Skill Effect | For 1 Round: I. By dissolving ≥1 group of 3 Runestones, ⇒ Team Attack & Recovery x 1.5. II. By dissolving ≥1 group of 4 Runestones, ⇒ CDs of all enemies will be delayed for 1 Round. III. By dissolving ≥1 group of 5 Runestones, ⇒ Elves and Demons: Damage will be dealt regardless of Initial Shield. IV. By dissolving ≥1 group of 6 Runestones, ⇒ Elves and Demons: Damage will be dealt regardless of ▋ Combo Seal ▋ Runestone Combo Nullifying V. When all the above conditions are fulfilled, ⇒ the Character's Skill CD -5. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4479 | Drunken Slashes | Skill Effect | For 1 Round: I. Upon Skill activation and at the end of the Round, ⇒ turn the 3 columns on the left into Enchanted Runestones (Water & Heart) of fixed numbers and fixed positions. II. Leader: ⓵ Attack x 3. ⓶ Damage will be dealt regardless of Fixed Combo Shield. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4480 | Fuming Prod | Skill Effect | For 1 Round: I. Upon Skill activation and at the end of the Round, ⇒ turn the 3 columns on the right into Enchanted Runestones (Fire & Heart) of fixed numbers and fixed positions. II. Ally: ⓵ Attack x 3. ⓶ Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4481 | Talismanic Illusion | Skill Effect | For 1 Round: I. If the Leader is “Undeadly Allure - Lin Daiyu”: ⓵ Remove all Runestones to ⇒ generate Enchanted Demon Runestones (Earth, Dark & Heart) of fixed numbers and fixed positions. ⓶ Earth, Dark and Heart Runestones can be dissolved by aligning 2 or more of them in the first batch. ⓷ “Cryptic Incantation - Jia Baoyu” and “Undeadly Allure - Lin Daiyu”: Damage will be dealt regardless of ▋ Anti-Runestone Shield (First Batch) ▋ Runestone Combo Nullifying ▋ Runestone Number Shield (First Batch) II. Otherwise: ⓵ Explode all Runestones to ⇒ generate Enchanted Runestones (Earth & Dark) of fixed numbers and fixed positions. ⓶ Earth and Dark Runestones can be dissolved by aligning 2 or more of them in the first batch. ⓷ The Character and the Demon Leader: ⇒ Damage will be dealt regardless of ▋ Anti-Runestone Shield (First Batch) ▋ Runestone Combo Nullifying | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4482 | Sutra Chant | Skill Effect | I. Modify all columns to become Runestones of the corresponding Member's Race in each column. II. Upon each activation of the Skill “Sutra Chant”: ⇒ Turn 6 Runestones into Enchanted Runestones, ⇒ to the max 30 Runestones to be turned for 5 activations. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
4483 | Desire-dispelling Incantation | Skill Effect | I. The Character enters/stays in a hyper state for 1 Round. For 1 Round: II. The Character launches 1 extra attack of each Attribute as much as 69% of its Attack. III. Add the Attack basic value of the first “Unwholesome Roots - Pan Jinlian” from the left to the Character's Attack basic value. IV. The following effects will be triggered according to the number of activations of the Skill “Sutra Chant”: 【≥2 times】 ▋The Character enters/stays in a hyper state for 2 Rounds. ▋If the Leader is a 【Intoxicating Charms】 Member: ⇒ The Character stays in a hyper state for 2 more Rounds. 【≥3 times】 For 1 Round: ▋The Character launches 5 extra non-Attributive attacks as much as 69% of its Attack. 【≥4 times】 For 1 Round: ▋The Character's Attack-damage will be dealt regardless of: ⓵ Defense ⓶ Quintet Elemental Shield 【≥5 times】 For 1 Round: ▋The Character's Attack-damage will be dealt regardless of Enemies' Specific Damage-reducing Resistance. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
4484 | Absolute Mediation | Skill Effect | For 3 Rounds: I. Upon Skill activation and at the end of each Round, ⇒ turn Runestones of the Members' Attributes into Enchanted Heart Runestones. II. All Members launch no attack. III. All enemies' Attack and Defense will be lowered to 0 for 3 Rounds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4485 | Allure of the Jade - Camouflage | Skill Effect | By tapping an Attributive Runestone on the Magic Circle of Elements: I. Turn Runestones of that Attribute into Enchanted Dragon Runestones. II. Alter all enemies' Attributes into that Attribute until they are defeated. For 1 Round: III. The Character: ⓵ Attack x 5 ⓶ Damage will be dealt regardless of: ▋ Puzzle Shield ▋ Initial Shield IV. By dissolving Dragon Runestones, ⇒ Dragon Attack x 2. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
4486 | Switch (4486) | Skill Effect | I. Switch. II. Turn all Runestones into Enchanted Runestones. III. Modify all Runestones to become Dragon Runestones. IV.【Runedragon】 Members: ⓵ Skill CDs -4. ⓶ Skill EPs +4. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
4487 | Allure of the Jade - Explosion | Skill Effect | By tapping a Runestone on the Magic Circle of Elements: I. Explode Runestones of that type to ⇒ generate Enchanted Dragon Runestones not of that type. II. Alter all enemies' Attributes into that Attribute until they are defeated; If the Heart Runestone is tapped: ⇒ Recover HP as much as 10x the total HP of Dragons in the Team. For 1 Round: III. The Character: ⓵ Attack x 5, ⓶ Damage will be dealt regardless of: ▋ Puzzle Shield ▋ Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield. IV. By dissolving Dragon Runestones, ⇒ each Dragon launches 2 extra attacks. | ||
Begin CD | 10 | Min CD | 5 | ||
Monster(s) | |||||
4488 | Solidity of the Jade - EX | Skill Effect | By tapping a Runestone on the Magic Circle of Elements: I. Remove Runestones of that type. For 3 Rounds: II. Drop rate of that type will be transferred to that of other Runestones. III. The Team will not be poisoned. IV. Earth Members and Dragons: ⇒ Attack x 2.5. | ||
Begin CD | 11 | Min CD | 6 | ||
Monster(s) | |||||
4489 | Golden Bell Technique | Skill Effect | I. Turn Runestones of the Members' Attributes into Enchanted Beast Runestones. For 1 Round: II. For each Runestone turned, ⇒ the Character's Attack basic value +300, ⇒ to the max +9,000. III. For every 1,000 of the Character's Attack basic value, ⇒ the Character launches 1 extra Attributive attack as much as 10% of its Attack, ⇒ to the max 30 extra attacks. (The 5 Attributes run as a cycle.) IV. The Character's Damage will be dealt regardless of Puzzle Shield. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4491 | Royal Etiquette | Skill Effect | I. Explode all Runestones, Frozen Runestones, and Petrified Runestones to ⇒ generate Enchanted Runestones of the Character's and Members' Attributes and Races of fixed numbers and fixed positions. For 1 Round: II. By dissolving all Runestones in the first batch: At the end of the Round, ⇒ turn each column into Enchanted Runestones of the corresponding Member's Attribute and Race. | ||
Begin CD | 75 | Min CD | 6 | ||
Monster(s) | |||||
4492 | Strategic Sorcery | Skill Effect | I. Clear the negative effect of “B&W Zone”. For 1 Round: II. If the Leader is a Dark Member: ⓵ Effect of Runestones of the Character's Attribute increases by 100%. ⓶ Damage will be dealt regardless of Puzzle Shield. III. Otherwise: ⓵ All Runestones also possess the effect of Runestones of the Character's Attribute. ⓶ Damage will be dealt regardless of Initial Shield. IV. If there is “Halo Warfare - Nesoi” in the Team: ⇒ Effects II & III will be granted. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
4493 | Prophecy of the Stars | Skill Effect | I. Tap 3 Runestones to ⇒ remove them and ⇒ generate Enchanted Light Dragon Runestones. II. After Skill activation, ⇒ there is a 50% chance that the Skill may be ready for reactivation immediately (One activation each Wave); If there is “Halo Warfare - Nesoi” in the Team: ⇒ The chance will be 100% instead. | ||
Begin CD | 14 | Min CD | 3 | ||
Monster(s) | |||||
4494 | Flow of Nature | Skill Effect | I. The Character enters a fatigue state for 1 Round. For 1 Round: II. Upon Skill activation and at the end of the Round: ⓵ Turn Water Runestones into Enchanted Light Dragon Runestones. ⓶ Turn Fire Runestones into Enchanted Dark Dragon Runestones. III. Leader and Ally: ⇒ Attack x 2. IV. Dragon Runestones also possess the effect of all Race Runestones. V. For every extra Light Member present in the Team, ⇒ Effects II - IV stay in play for 1 more Round, ⇒ to the max 3 Rounds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
4495 | In Between Dreams | Skill Effect | I. Hypnotize all enemies for 2 Rounds to inactivate them. For 2 Rounds: II. Upon Skill activation and at the end of each Round, ⇒ fully recover HP. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) |
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