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Leader Skills List

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Contents
Attack Skills Counterattack
Defensive Skills Multi DefenseConditionalBoost & Defense
Healing Skills Rune Dissolving
Runestone Skills Drop EnchantmentTime ExtensionAdditional Effects
Boost Skills Race Specific BeastDragonElfDemonGodHumanMulti-Race
Attribute SpecificAttribute & Race SpecificOpposing Attribute Bonus
HP ConditionsTime ConditionsRune DissolutionAdded Effects
Other Conditions
Other Skills

Note: Gold borders signify an Amelioration skill for that card.

Attack SkillsEdit

Skill Name Skill Effect Card/s
Scorching Field Launch an extra Attack of as much as Monster's Attack each Round, regardless of enemy's Attribute (dissolving Runestones is necessary)
149i
150i
 
Fiery Field Launch an extra Attack of as much as 3x Monster's Attack each Round, regardless of enemy's Attribute (dissolving Runestones is necessary)
151i
223i
662i
667i
 
Hellfire Field Launch an extra Attack of as much as 5x Monster's Attack each Round, regardless of enemy's Attribute (dissolving Runestones is necessary)
224i
 
Inferno Field Launch an extra Attack of as much as 15x Monster's Attack each Round, regardless of Attribute (dissolving Runestones is necessary)
592i
1084i
 
Soul Reaping Launch an extra attack of as much as the Monster's Attack each Round to the enemies whose HP is below 40%, regardless of Attribute and Defense
128i
 
Massive Soul Reaping Launch an extra attack of as much as 3x the Monster's Attack each Round to the enemy whose HP is below 40%, regardless of Attribute and Defense
129i
 
Ultimate Soul Reaping Launch an extra attack of as much as 6x of the Monster's Attack each Round to the enemy whose HP is below 40%, regardless of Attribute and Defense
130i
 
400i
 
485i
 
800i
 
999i
 
1000i
 
1165i
 
1200i
 
1300i
 
1399i
 
1400i
 
Mutualism of Light and Dark Light Runestones also possess the effect of Dark Runestones and vice versa.
293i
998i
 

Counterattack

Skill Name Skill Effect Card/s
Water Counterattack Launch a Water Counterattack as much as 2x of Damage received on all attacking enemies
146i
147i
148i
661i
666i
 
Light Counterattack Launch a Light Counterattack as much as Damage received to all enemies
155i
156i
157i
664i
669i
 
Dark Counterattack Launch a Dark Counterattack as much as Damage received to all enemies
158i
159i
160i
665i
670i
 
Counterattack of Sins Launch an Attribute-effective Counterattack as much as 2x Damage received
285i
 
Castigation of Sins Launch an Attribute-effective Counterattack as much as 3x Damage received
742i
 

Defensive SkillsEdit

Skill Name Skill Effect Card/s
Aquatic Shield Water Damage received -30%
425i
 
Aquatic Wall Water Damage received -50%
041i
 
Fiery Shield Fire Damage received -30%
424i
 
Fiery Wall Fire Damage received -50%
044i
 
Verdant Shield Earth Damage received -30%
423i
 
Verdant Wall Earth Damage received -50%
047i
 
Luminous Wall Light Damage received -50%
050i
 
Dusky Wall Dark Damage received -50%
053i
 
Elemental Protection All Attribute Damage received -30%
579i
1017i
 

Multi Defense

Skill Name Skill Effect Card/s
Barbican - Water and Earth Water Damage received -50%; Earth Damage received -30%
042i
 
Barbican - Fire and Water Fire Damage received -50%; Water Damage received -30%
045i
 
Barbican - Earth and Fire Earth Damage received -50%; Fire Damage received -30%
048i
 
Barbican - Light and Water Light Damage received -50%; Water Damage received -30%
051i
 
Barbican - Dark and Fire Dark Damage received -50%; Fire Damage received -30%
054i
 
Wall of Water, Earth & Darkness Water Damage received -50%; Earth and Dark Damage received -30%
043i
 
Wall of Fire, Water and Light Fire Damage received -50%; Water and Light Damage received -30%
046i
 
Wall of Earth, Fire and Dark Earth Damage received -50%; Fire and Dark Damage received -30%
049i
 
Wall of Light, Water and Earth Light Damage received -50%; Water and Earth Damage received -30%
052i
 
Wall of Dark, Fire and Light Dark Damage received -50%; Fire and Light Damage received -30%
055i
 

Conditional

Skill Name Skill Effect Card/s
Indestructible Body The higher the HP, the less the Damage received, to the max -60%
227i
228i
 
Indestructible Body - SP The higher the HP, the less the Damage received, to the max -80%  
227i
228i
Gilded Armor The higher the HP, the less the Damage received, to the max -60%. The lower the HP, the higher the chance of dodging all the Attacks, to the max 50%
594i
1088i
 
Gilded Armor - SP The higher the HP, the less the Damage received, to the max -80%. The lower the HP, the higher the chance of dodging all the Attacks, to the max 50%  
594i
Will to Carry on When HP > 70%, the next Damage received will not lead to your defeat (one activation each Round)
131i
132i
261i
262i
263i
 
Will to Survive When HP > 50%, the next Damage received will not lead to your defeat (one activation each Round)
133i
 
287i
 
438i
 
739i
 
1310i
 
Unbeatable Counter - Water When HP > 50%, the next Damage received will not lead to your defeat. The Damage relieved by this Skill will be dealt to the attacking enemies as a Water Counterattack (one activation each Round)
686i
 

Boost & Defense

Skill Name Skill Effect Card/s
Song of Armor - Water Team Attack x 1.5; Water Damage received -50%
377i
 
Song of Armor - Fire Team Attack x 1.5; Fire Damage received -50%
357i
 
Armor Defense - Fire Team Attack x 1.5; Fire and Dark Damage Received -50%
782i
 
1466i
 
Song of Armor - Earth Team Attack x 1.5; Earth Damage received -50%
373i
 
Song of Armor - Light Team Attack x 1.5; Light Damage received -50%
363i
 
Song of Armor - Water & Fire Team Attack x 1.5; Water and Fire Damage received -50%
378i
 
Song of Armor - Fire & Earth Team Attack x 1.5; Fire and Earth Damage received -50%
358i
 
Song of Armor - Earth & Water Team Attack x 1.5; Earth and Water Damage received -50%
374i
 
Song of Armor - Light & Water Team Attack x 1.5; Light and Water Damage received -50%
364i
 
Song of Armor - Break of Water & Fire Team Attack x 2; Water and Fire Damage received -50%; Light Damage received -30%.
827i
 
Song of Armor - Break of Fire & Earth Team Attack x 2; Fire and Earth Damage received -50%; Light Damage received -30%.
817i
 
Song of Armor - Break of Earth & Water Team Attack x 2; Earth and Water Damage received -50%; Fire Damage received -30%.
825i
 
Song of Armor - Break of Light & Water Team Attack x 2; Light and Water Damage received -50%; Fire Damage received -30%.
820i
 
Protection of Waves Water Attack x 2.5; Fire Damage received -20%
785i
 
Protection of Flames Fire Attack x 2.5; Earth Damage received -20%
787i
 
Protection of Woods Earth Attack x 2.5; Water Damage received -20%
789i
 

Healing SkillsEdit

Skill Name Skill Effect Card/s
Curing Heart Recover HP as much as the Monster's Recovery each Round (dissolving Runestones is necessary)
125i
 
126i
 
617i
 
1199i
 
1299i
 
Healing Heart Recover HP as much as 3x Monster's Recovery each Round (dissolving Runestones is necessary)
127i
292i
 
Ultra Recovery HP will be recovered as much as 7x Monster's Recovery each Round (dissolving Runestones is necessary)
484i
 
The Healing Duo Transform 30% of Damage received into HP recovery
152i
 
153i
 
154i
 
429i
 
430i
 
502i
 
503i
 
504i
 
505i
 
663i
 
668i
 
675i
 
701i
 
702i
 
736i
 
738i
 
741i
 
783i
 
849i
 
936i
 
997i
 
1016i
 
1076i
 
1078i
 
1187i
 
1494i
 

Rune Dissolving

Skill Name Skill Effect Card/s
Active Defense - Water Water Runestones also possess 50% effect of Heart Runestones
116i
117i
118i
481i
 
Active Defense - Fire Fire Runestones also possess 50% effect of Heart Runestones
119i
120i
121i
482i
 
Active Defense - Earth Earth Runestones also possess 50% effect of Heart Runestones
122i
123i
124i
483i
 

Rune SkillsEdit

Skill Name Skill Effect Card/s
Ignition of Runes - Fire Fire Runestones can be dissolved by aligning 2 of them. Drop rate of all Runestones will not be affected by Amelioration or Skills (including those altering the Attribute of dropping Runestones)
533i
 
Ignition of Runes - Fire & Heart Fire and Heart Runestones can be dissolved by aligning 2 of them. Drop rate of all Runestones will not be affected by Amelioration or Skills (including those altering the Attribute of dropping Runestones)
534i
 
Ignition of Runes - Earth Earth Runestones can be dissolved by aligning 2 of them. Drop rate of all Runestones will not be affected by Amelioration or Skills (including those altering the Attribute of dropping Runestones)
535i
 
Ignition of Runes - Earth & Heart Earth and Heart Runestones can be dissolved by aligning 2 of them. Drop rate of all Runestones will not be affected by Amelioration or Skills (including those altering the Attribute of dropping Runestones).
536i
 

Drop Enchantment

Skill Name Skill Effect Card/s
Propulsion of Water For every 4 Water Runestones dissolved, 1 Enchanted Water Runestone will be generated
191i
 
Motion of Water For every 3 Water Runestones dissolved, 1 Enchanted Water Runestone will be generated
192i
941i
 
Propulsion of Fire For every 4 Fire Runestones dissolved, 1 Enchanted Fire Runestone will be generated
193i
 
Motion of Fire For every 3 Fire Runestones dissolved, 1 Enchanted Fire Runestone will be generated
194i
942i
 
Propulsion of Earth For every 4 Earth Runestones dissolved, 1 Enchanted Earth Runestone will be generated
195i
 
Motion of Earth For every 3 Earth Runestones dissolved, 1 Enchanted Earth Runestone will be generated
196i
943i
 
Propulsion of Light For every 4 Light Runestones dissolved, 1 Enchanted Light Runestone will be generated
197i
 
Motion of Light For every 3 Light Runestones dissolved, 1 Enchanted Light Runestone will be generated
198i
944i
 
Propulsion of Darkness For every 4 Dark Runestones dissolved, 1 Enchanted Dark Runestone will be generated
199i
 
Motion of Darkness For every 3 Dark Runestones dissolved, 1 Enchanted Dark Runestone will be generated
200i
945i
 
Motion of Heart For every 3 Heart Runestones dissolved, 1 Enchanted Heart Runestone will be generated
496i
 

Time Extension

Skill Name Skill Effect Card/s
Focus Extend Runestone-moving time by 3 seconds
367i
519i
 
Calm as Still Water Attack x 1.5; extend Runestone-moving time by 3 seconds
368i
 
Tranquility Attack x 2; Extend Runestone-moving time by 3 seconds.
822i
 
Strong Will - Light Runestone moving time reduces by half; Team Attack x 3
703i
 
Strong Will - Dark Runestone moving time reduces by half; Team Attack x 3
704i
 

Additional Effects

Skill Name Skill Effect Card/s
The Blessing of Runestones Heart Runestones possess the effect of all Attributive Runestones
399i
 

Boost SkillsEdit

Skill Name Skill Effect Card/s
Occult Force Team Attack x 2
562i
 
The Foxy General Team Attack and Recovery x 1.5
134i
135i
136i
439i
 
Undivided Attention Full Attack x 3 (excluding Runestones' pocessing effect of other Attributes)
542i
 
Attack Support Attack bonus for each Combo increases by 25%
096i
097i
098i
099i
100i
101i
102i
103i
104i
105i
229i
264i
265i
266i
329i
330i
331i
332i
333i
 
Beauty Allure Attack bonus for each Combo increases by 75%
230i
 
Overwhelming Beauty Attack bonus for each Combo increases by 125%
595i
1089i
1090i
 

Race Specific

Beast

Skill Name Skill Effect Card/s
Power of Beasts Beast Attack x 1.5
106i
107i
108i
109i
110i
111i
112i
113i
114i
115i
461i
462i
463i
464i
465i
619i
744i
773i
775i
879i
 
Anger of Beasts Beast Attack x 2
033i
 
034i
 
035i
 
037i
 
038i
 
039i
 
225i
 
1158i
 
1223i
 
1225i
 
Fury of Beasts Beast Attack x 2.5
036i
040i
696i
1131i
8015i
 
Roar of the Beast Beast Attack x 3
514i
 
515i
 
769i
 
1049i
 
1231i
 
1234i
 
1235i
 
7006i
 
7012i
 
Blood of Beasts Beast HP x 2
029i
030i
031i
267i
268i
269i
 
Will of Beasts Beast HP x 2.5
032i
441i
 
Gore of Beasts Beast HP x 3
513i
 
Revival of Beasts Beast Recovery x 2
025i
026i
027i
 
Regeneration of Beasts Beast Recovery x 2.5
028i
 
Awakening of Beasts Beast Recovery x 3
512i
 
Might of Beasts Beast Attack x 2.5; Recovery x 1.5
448i
 
520i
 
565i
 
1186i
 
Aquatic World - Beast Beast Attack x 2.5. Water Runestones also possess effect of all Attributive Runestones. Each Beast member would gives 10% bonus, to the max 50% (effects can be superimposed)
621i
622i
623i
 
Blazing World - Beast Beast Attack x 2.5. Fire Runestones also possess effect of all Attributive Runestones. Each Beast member would gives 10% bonus, to the max 50% (effects can be superimposed)
624i
625i
626i
 
Sylvan World - Beast Beast Attack x 2.5. Earth Runestones also possess effect of all Attributive Runestones. Each Beast member would gives 10% bonus, to the max 50% (effects can be superimposed)
627i
628i
629i
 
Sacred World - Beast Beast Attack x 2.5. Light Runestones also possess effect of all Attributive Runestones. Each Beast member would gives 10% bonus, to the max 50% (effects can be superimposed)
630i
631i
632i
 
Evil World - Beast Beast Attack x 2.5. Dark Runestones also possess effect of all Attributive Runestones. Each Beast member would gives 10% bonus, to the max 50% (effects can be superimposed)
633i
634i
635i
 
Elemental Concentration - Beast The more Attributes of Beasts in the Team, the higher the Team Attack, to the max x 3.5
743i
 

Demon

Skill Name Skill Effect Card/s
Power of Demons Demon Attack x 1.5
388i
486i
487i
488i
489i
490i
672i
 
Anger of Demons Demon Attack x 2
351i
 
392i
 
396i
 
697i
 
700i
 
718i
 
719i
 
720i
 
1122i
 
1124i
 
1157i
 
1159i
 
Fury of Demons Demon Attack x 2.5
389i
 
544i
 
721i
 
1050i
 
1100i
 
1132i
 
1197i
 
1256i
 
1257i
 
1260i
 
Roar of the Demon Demon Attack x 3
770i
1018i
 
Revival of Demons Demon Recovery x 2
350i
 
Wrathful Flames of Demons Demon Attack and HP x 1.5
352i
354i
390i
698i
716i
717i
 
Bloody Rage of Demons Demon Attack x 2; HP x 1.5
393i
472i
473i
723i
 
War Drum of Demons Demon Attack and Recovery x 1.5
353i
563i
 
Army of Demons Demon Attack x 2; Recovery x 1.5
397i
725i
8022i
9016i
 
Demons' Nature - Attack Demon Attack x 2; HP and Recovery x 1.5
714i
715i
 
472i
473i
474i
475i
Nature of Demons Demon Attack, HP and Recovery x 1.5
391i
 
474i
 
475i
 
543i
 
722i
 
1198i
 

Dragon

Skill Name Skill Effect Card/s
Power of Dragons Dragon Attack x 1.5
076i
077i
078i
079i
080i
081i
082i
083i
084i
085i
339i
340i
341i
342i
343i
772i
 
Anger of Dragons Dragon Attack x 2
021i
 
022i
 
023i
 
221i
 
1121i
 
1123i
 
1125i
 
1227i
 
1229i
 
Fury of Dragons Dragon Attack x 2.5
024i
449i
8021i
 
Breath of Dragons Dragon Attack x 1.5; Recovery +120
309i
311i
313i
315i
317i
 
Teardrops of the Dragon Dragon Attack x 2; Recovery +150
310i
 
312i
 
314i
 
316i
 
318i
 
1214i
 
Roar of the Dragon For each Dragon in the Team, Attack +200; Dragon Attack x 2.5
511i
 
Pulse of the Dragon Dragon Attack x 2.5; Recovery +200
574i
 
1493i
 
Dragons on Defense Dragon Attack x 2; Recovery +200. Heart Runestones also possess 50% effect of Dark Runestones and would be seen as dissolving Dark Runestones
575i
 
Ally of Blood Dragon Attack x 3; HP x 2; 10% of total HP will be deducted every Round
290i
 
Fangs of Dragon Dragon Attack x 1.5; by dissolving a group of 6 or more Runestones of the same Attribute (Heart Runestone excluded), Dragon Attack x 3
415i
416i
421i
422i
1067i
1070i
 
Claws of Dragon By dissolving a group of 6 or more Runestones of the same Type (Heart Runestone included), Dragon Attack x 3.
419i
420i
1069i
 
Bloodthirsty Dragon Race Dragon Attack x 1.5; 5% of Damage dealt to enemies by Dragons will be converted to HP. The effect will be enhanced if there is only one enemy. The max HP Recovery is 50% of summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
413i
417i
 
Bloodthirsty Dragon King Dragon Attack x 2; 5% of Damage dealt to enemies by Dragons will be converted to HP. The effect will be enhanced if there is only one enemy. The max HP Recovery is 50% of summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
414i
418i
 
Dragons on Offense Dragon Attack x 2; Dragon Recovery is added to the Monster's Attack. Dissolving Heart Runestones recovers a certain percentage of HP lost (Recovery % of each Heart Runestone is the no. of Dragons x 2)
571i
572i
573i
 
Dreadful Breath of Dragon If the Team consists of only Dragons, Attack bonus for each Combo increases by 125%
798i
 
799i
 

Elf

Skill Name Skill Effect Card/s
Power of Elves Elf Attack x 1.5
056i
057i
058i
059i
060i
061i
062i
063i
064i
065i
297i
298i
306i
307i
451i
452i
453i
454i
455i
517i
771i
8031i
8032i
8033i
8034i
8035i
8036i
8037i
8038i
8039i
8040i
8041i
8042i
8043i
8044i
 
Anger of Elves Elf Attack x 2
299i
 
308i
 
1156i
 
1160i
 
1221i
 
Fury of Elves Elf Attack x 2.5
431i
 
1232i
 
1233i
 
1246i
 
9001i
 
9002i
 
Heart of Elves Elf HP x 1.5
300i
301i
516i
521i
522i
523i
524i
525i
526i
527i
528i
529i
530i
 
Blood of Elves Elf HP x 2
302i
 
Will of Elves Elf HP x 2.5
9003i
9004i
 
Song of Elves Elf Recovery x 1.5
294i
295i
303i
304i
518i
 
Mirage of Elves Elf Recovery x 2
296i
305i
 
Date of Elves Elf Attack and Recovery x 1.5
673i
861i
863i
865i
867i
869i
 
Dance of Elves Elf Attack and Recovery x 2
286i
 
876i
 
7007i
 
7010i
 
Dunamis of Elf Elf Attack and Recovery x 1.5
699i
 
1479i
 
Dance of the Elf King Elf Attack and Recovery x 2.5
674i
 
1191i
 
1192i
 
1193i
 
1194i
 
1195i
 
Light Steps of Elves Elf Attack x 2; Recovery x 1.5
862i
864i
866i
868i
870i
 

God

Skill Name Skill Effect Card/s
Power of Gods God Attack x 1.5
361i
369i
831i
832i
833i
834i
835i
836i
837i
838i
839i
840i
 
Anger of Gods God Attack x 2
362i
370i
756i
757i
 
Fury of Gods God Attack x 2.5
590i
 
819i
 
823i
 
1134i
 
7005i
 
7011i
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Multi-Race

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Attribute Specific

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Attribute & Race Specific

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Opposing Attribute Bonus

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HP Conditions

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Time Conditions

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Rune Dissolution

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Added Effects

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Other Conditions

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Node-count limit exceeded</span> {{Node-count limit exceeded}} {{Node-count limit exceeded|ListL}} {{Node-count limit exceeded|ListL}} {{Node-count limit exceeded|ListL}} {{Node-count limit exceeded|ListL}} {{Node-count limit exceeded|ListL}} {{Node-count limit exceeded|ListL}} {{Node-count limit exceeded|ListL}} {{Node-count limit exceeded|ListL}} {{Node-count limit exceeded|ListL}} {{Node-count limit exceeded|ListL}} {{Node-count limit exceeded|ListL}} {{Node-count limit exceeded|ListL}} |}

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