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Skill ID | 500 | ||
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Name | Heart Lock ‧ 10% | ||
Wiki Summary | Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers 10% of total HP | ||
In-Game Description | Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers 10% of total HP |
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Skill ID | 501 | ||
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Name | Heart Lock ‧ 20% | ||
Wiki Summary | Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers 20% of total HP | ||
In-Game Description | Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers 20% of total HP |
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Skill ID | 502 | ||
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Name | Heart Lock ‧ 50% | ||
Wiki Summary | Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers 50% of total HP | ||
In-Game Description | Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers 50% of total HP |
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Skill ID | 503 | ||
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Name | Heart Lock ‧ 100% | ||
Wiki Summary | Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers 100% of total HP | ||
In-Game Description | Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers 100% of total HP |
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Skill ID | 504 | ||
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Name | Heart Lock | ||
Wiki Summary | Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round | ||
In-Game Description | Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round |
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Skill ID | 419 | ||
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Name | Reverse Heart Lock ‧ 2% | ||
Wiki Summary | At the start of each round, all Heart runes will be locked. For each Heart rune dissolved, enemy recovers 2% of its total HP, to the max 50%. | ||
In-Game Description | Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; For each Heart Runestone dissolved, the enemy recovers 2% of its total HP, to the max 50% of the enemy's total HP will be recovered each Round. |
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Skill ID | 420 | ||
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Name | Reverse Heart Lock ‧ 5% | ||
Wiki Summary | At the start of each round, all Heart runes will be locked. For each Heart rune dissolved, enemy recovers 5% of its total HP, to the max 50%. | ||
In-Game Description | Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; For each Heart Runestone dissolved, the enemy recovers 5% of its total HP, to the max 50% of the enemy's total HP will be recovered each Round. |
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Skill ID | 414 | ||
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Name | Reverse Heart Lock ‧ 10% | ||
Wiki Summary | At the start of each round, all Heart runes will be locked. For each Heart rune dissolved, enemy recovers 10% of its total HP, to the max 50%. | ||
In-Game Description | Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; For each Heart Runestone dissolved, the enemy recovers 10% of its total HP, to the max 50% of the enemy's total HP will be recovered each Round. |
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Skill ID | 415 | ||
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Name | Reverse Heart Lock ‧ 20% | ||
Wiki Summary | At the start of each round, all Heart runes will be locked. For each Heart rune dissolved, enemy recovers 20% of its total HP, to the max 100%. | ||
In-Game Description | Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; For each Heart Runestone dissolved, the enemy recovers 20% of its total HP, to the max 100% of the enemy's total HP will be recovered each Round. |
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Skill ID | 416 | ||
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Name | Reverse Heart Lock ‧ 30% | ||
Wiki Summary | At the start of each round, all Heart runes will be locked. For each Heart rune dissolved, enemy recovers 30% of its total HP, to the max 100%. | ||
In-Game Description | Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; For each Heart Runestone dissolved, the enemy recovers 30% of its total HP, to the max 100% of the enemy's total HP will be recovered each Round. |
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Skill ID | 694 | ||
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Name | Heart & Water Lock | ||
Wiki Summary | All Heart and Water Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. | ||
In-Game Description | All Heart and Water Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
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Skill ID | 695 | ||
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Name | Heart & Fire Lock | ||
Wiki Summary | All Heart and Fire Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. | ||
In-Game Description | All Heart and Fire Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
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Skill ID | 696 | ||
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Name | Heart & Earth Lock | ||
Wiki Summary | All Heart and Earth Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. | ||
In-Game Description | All Heart and Earth Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
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Skill ID | 697 | ||
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Name | Heart & Light Lock | ||
Wiki Summary | All Heart and Light Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. | ||
In-Game Description | All Heart and Light Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
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Skill ID | 698 | ||
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Name | Heart & Dark Lock | ||
Wiki Summary | All Heart and Dark Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. | ||
In-Game Description | All Heart and Dark Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
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Skill ID | 873 | ||
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Name | Initial Board & Heart Lock | ||
Wiki Summary | All Runestones will be locked in the first Round. After that, all Heart Runestones will be locked every Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. | ||
In-Game Description | All Runestones will be locked in the first Round. After that, all Heart Runestones will be locked every Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
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Skill ID | 935 | ||
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Name | Phantom ‧ Heart Lock | ||
Wiki Summary | The enemy ignores all Damage-reducing and Willpower Skills. At the start of the first round and also as Summoner receives damages, all Heart runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Attributive Damage dealt in the round | ||
In-Game Description | The enemy ignores all Damage-reducing and Willpower Skills. All Heart Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
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Skill ID | 936 | ||
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Name | Phantom ‧ Heart & Water Lock | ||
Wiki Summary | The enemy ignores all Damage-reducing and Willpower Skills. At the start of the first round and also as Summoner receives damages, all Heart and Water runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Attributive Damage dealt in the round | ||
In-Game Description | The enemy ignores all Damage-reducing and Willpower Skills. All Heart and Water Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
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Skill ID | 937 | ||
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Name | Phantom ‧ Heart & Fire Lock | ||
Wiki Summary | The enemy ignores all Damage-reducing and Willpower Skills. At the start of the first round and also as Summoner receives damages, all Heart and Fire runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Attributive Damage dealt in the round | ||
In-Game Description | The enemy ignores all Damage-reducing and Willpower Skills. All Heart and Fire Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
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Skill ID | 938 | ||
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Name | Phantom ‧ Heart & Earth Lock | ||
Wiki Summary | The enemy ignores all Damage-reducing and Willpower Skills. At the start of the first round and also as Summoner receives damages, all Heart and Earth runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Attributive Damage dealt in the round | ||
In-Game Description | The enemy ignores all Damage-reducing and Willpower Skills. All Heart and Earth Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
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Skill ID | 939 | ||
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Name | Phantom ‧ Heart & Light Lock | ||
Wiki Summary | The enemy ignores all Damage-reducing and Willpower Skills. At the start of the first round and also as Summoner receives damages, all Heart and Light runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Attributive Damage dealt in the round | ||
In-Game Description | The enemy ignores all Damage-reducing and Willpower Skills. All Heart and Light Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
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Skill ID | 940 | ||
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Name | Phantom ‧ Heart & Dark Lock | ||
Wiki Summary | The enemy ignores all Damage-reducing and Willpower Skills. At the start of the first round and also as Summoner receives damages, all Heart and Dark runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Attributive Damage dealt in the round | ||
In-Game Description | The enemy ignores all Damage-reducing and Willpower Skills. All Heart and Dark Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
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Skill ID | 941 | ||
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Name | Phantom ‧ Initial Board & Heart Lock | ||
Wiki Summary | The enemy ignores all Damage-reducing and Willpower Skills. At the start of the first round, all runes will be locked. After that, at the start of each round, all Heart runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Attributive Damage dealt in the round | ||
In-Game Description | The enemy ignores all Damage-reducing and Willpower Skills. All Runestones will be locked in the first Round. After that, all Heart Runestones will be locked every Round; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
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Skill ID | 917 | ||
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Name | 2 Second Round ‧ Heart & Water Lock | ||
Wiki Summary | Runestone-moving time will be reduced to 2 seconds. At the start of the first round and also as Summoner receives damages, all Heart and Water runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Damage dealt in the round | ||
In-Game Description | Runestone-moving time will be reduced to 2 seconds. All Heart and Water Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
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Skill ID | 919 | ||
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Name | Phantom ‧ Heart & Fire Lock | ||
Wiki Summary | The enemy ignores all Damage-reducing and Willpower Skills. At the start of the first round and also as Summoner receives damages, all Heart and Fire runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Damage dealt in the round | ||
In-Game Description | The enemy ignores all Damage-reducing and Willpower Skills. All Heart and Fire Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner dealt in the Round. |
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Skill ID | 921 | ||
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Name | Poison 40% ‧ Heart & Earth Lock | ||
Wiki Summary | The enemy poisons all Members, absorbing per Round 40% of Summoner's HP until defeated. At the start of the first round and also as Summoner receives damages, all Heart and Earth runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Damage dealt in the round | ||
In-Game Description | The enemy poisons all Monsters, causing a Damage of 40% of Summoner's HP every Round until its defeat. All Heart and Earth Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
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Skill ID | 923 | ||
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Name | Enchanted Shield · Heart & Light Lock | ||
Wiki Summary | The enemy will only receive Damages dealt by Enchanted Runestones. At the start of the first round and also as Summoner receives damages, all Heart and Light runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Damage dealt in the round | ||
In-Game Description | • Damage dealt to the enemy will be 1 <br> unless Enchanted Attributive Runestones are dissolved.<br><br>• In the first Round and upon receiving an attack from the enemy,<br> all Heart and Light Runestones will be locked.<br>• If any Locked Runestone remains, <br> the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
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Skill ID | 925 | ||
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Name | Recovery Lock · Heart & Dark Lock | ||
Wiki Summary | Team Recovery becomes 0. At the start of the first round and also as Summoner receives damages, all Heart and Dark runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Damage dealt in the round | ||
In-Game Description | Team Recovery becomes 0. All Heart and Dark Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
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Skill ID | 575 | ||
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Name | Ambush ‧ Heart Lock | ||
Wiki Summary | The enemy raids once at the beginning of the first Round. All Heart Runestones will be locked as Summoner receives Damage. If any of the Locked Heart Runestones remains, the enemy recovers 10% of total HP | ||
In-Game Description | The enemy raids once at the beginning of the first Round. All Heart Runestones will be locked as Summoner receives Damage. If any of the Locked Heart Runestones remains, the enemy recovers 10% of total HP |
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Skill ID | 576 | ||
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Name | Ambush ‧ Heart & Water Lock | ||
Wiki Summary | The enemy raids once at the beginning of the first Round. All Heart and Water Runestones will be locked as Summoner receives Damage. If any Locked Runestone remains, the enemy recovers 20% of total HP | ||
In-Game Description | The enemy raids once at the beginning of the first Round. All Heart and Water Runestones will be locked as Summoner receives Damage. If any Locked Runestone remains, the enemy recovers 20% of total HP |
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Skill ID | 693 | ||
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Name | Heart Lock | ||
Wiki Summary | All Heart Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. | ||
In-Game Description | All Heart Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
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Skill ID | 374 | ||
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Name | 2 Runes Lock ‧ Conversion Lock | ||
Wiki Summary | At the start of each round, two random runes will be locked. If any remain at the end of the round, their Attributes could not be altered by Active Skills. | ||
In-Game Description | Each Round before Summoner starts moving Runestones, 2 random Runestones will be locked; if any of the locked Runestones remain, their Attributes could not be altered by Active Skills |
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Skill ID | 699 | ||
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Name | Heart Conversion ‧ Heart Lock | ||
Wiki Summary | In the first Round, the enemy turns Runestones at fixed positions into Heart Runestones, and other Heart Runestones into Runestones of its Attribute. After that, all Heart Runestones will be locked every Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. | ||
In-Game Description | In the first Round, the enemy turns Runestones at fixed positions into Heart Runestones, and other Heart Runestones into Runestones of its Attribute. After that, all Heart Runestones will be locked every Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
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Skill ID | 929 | ||
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Name | Water Lock Bomb - 20% HP Reduction | ||
Wiki Summary | Each Round before Summoner starts moving Runestones, all Water Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded. | ||
In-Game Description | Each Round before Summoner starts moving Runestones, all Water Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded. |
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Skill ID | 930 | ||
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Name | Fire Lock Bomb - 20% HP Reduction | ||
Wiki Summary | Each Round before Summoner starts moving Runestones, all Fire Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded. | ||
In-Game Description | Each Round before Summoner starts moving Runestones, all Fire Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded. |
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Skill ID | 931 | ||
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Name | Earth Lock Bomb - 20% HP Reduction | ||
Wiki Summary | Each Round before Summoner starts moving Runestones, all Earth Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded. | ||
In-Game Description | Each Round before Summoner starts moving Runestones, all Earth Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded. |
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Skill ID | 932 | ||
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Name | Light Lock Bomb - 20% HP Reduction | ||
Wiki Summary | Each Round before Summoner starts moving Runestones, all Light Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded. | ||
In-Game Description | Each Round before Summoner starts moving Runestones, all Light Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded. |
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Skill ID | 933 | ||
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Name | Dark Lock Bomb - 20% HP Reduction | ||
Wiki Summary | Each Round before Summoner starts moving Runestones, all Dark Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded. | ||
In-Game Description | Each Round before Summoner starts moving Runestones, all Dark Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded. |
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Skill ID | 934 | ||
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Name | Heart Lock Bomb - 20% HP Reduction | ||
Wiki Summary | Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded. | ||
In-Game Description | Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded. |