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Tower of Saviors Wiki

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Skill ID 500
Name Heart Lock ‧ 10%
Wiki Summary Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers 10% of total HP
In-Game Description Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers 10% of total HP

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Skill ID 501
Name Heart Lock ‧ 20%
Wiki Summary Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers 20% of total HP
In-Game Description Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers 20% of total HP

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Skill ID 502
Name Heart Lock ‧ 50%
Wiki Summary Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers 50% of total HP
In-Game Description Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers 50% of total HP

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Skill ID 503
Name Heart Lock ‧ 100%
Wiki Summary Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers 100% of total HP
In-Game Description Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers 100% of total HP

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Skill ID 504
Name Heart Lock
Wiki Summary Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round
In-Game Description Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round


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Skill ID 419
Name Reverse Heart Lock ‧ 2%
Wiki Summary At the start of each round, all Heart runes will be locked. For each Heart rune dissolved, enemy recovers 2% of its total HP, to the max 50%.
In-Game Description Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; For each Heart Runestone dissolved, the enemy recovers 2% of its total HP, to the max 50% of the enemy's total HP will be recovered each Round.

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Skill ID 420
Name Reverse Heart Lock ‧ 5%
Wiki Summary At the start of each round, all Heart runes will be locked. For each Heart rune dissolved, enemy recovers 5% of its total HP, to the max 50%.
In-Game Description Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; For each Heart Runestone dissolved, the enemy recovers 5% of its total HP, to the max 50% of the enemy's total HP will be recovered each Round.

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Skill ID 414
Name Reverse Heart Lock ‧ 10%
Wiki Summary At the start of each round, all Heart runes will be locked. For each Heart rune dissolved, enemy recovers 10% of its total HP, to the max 50%.
In-Game Description Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; For each Heart Runestone dissolved, the enemy recovers 10% of its total HP, to the max 50% of the enemy's total HP will be recovered each Round.

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Skill ID 415
Name Reverse Heart Lock ‧ 20%
Wiki Summary At the start of each round, all Heart runes will be locked. For each Heart rune dissolved, enemy recovers 20% of its total HP, to the max 100%.
In-Game Description Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; For each Heart Runestone dissolved, the enemy recovers 20% of its total HP, to the max 100% of the enemy's total HP will be recovered each Round.

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Skill ID 416
Name Reverse Heart Lock ‧ 30%
Wiki Summary At the start of each round, all Heart runes will be locked. For each Heart rune dissolved, enemy recovers 30% of its total HP, to the max 100%.
In-Game Description Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; For each Heart Runestone dissolved, the enemy recovers 30% of its total HP, to the max 100% of the enemy's total HP will be recovered each Round.


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Skill ID 694
Name Heart & Water Lock
Wiki Summary All Heart and Water Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
In-Game Description All Heart and Water Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

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Skill ID 695
Name Heart & Fire Lock
Wiki Summary All Heart and Fire Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
In-Game Description All Heart and Fire Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

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Skill ID 696
Name Heart & Earth Lock
Wiki Summary All Heart and Earth Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
In-Game Description All Heart and Earth Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

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Skill ID 697
Name Heart & Light Lock
Wiki Summary All Heart and Light Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
In-Game Description All Heart and Light Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

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Skill ID 698
Name Heart & Dark Lock
Wiki Summary All Heart and Dark Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
In-Game Description All Heart and Dark Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

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Skill ID 873
Name Initial Board & Heart Lock
Wiki Summary All Runestones will be locked in the first Round. After that, all Heart Runestones will be locked every Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
In-Game Description All Runestones will be locked in the first Round. After that, all Heart Runestones will be locked every Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

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Skill ID 935
Name Phantom ‧ Heart Lock
Wiki Summary The enemy ignores all Damage-reducing and Willpower Skills. At the start of the first round and also as Summoner receives damages, all Heart runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Attributive Damage dealt in the round
In-Game Description The enemy ignores all Damage-reducing and Willpower Skills. All Heart Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

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Skill ID 936
Name Phantom ‧ Heart & Water Lock
Wiki Summary The enemy ignores all Damage-reducing and Willpower Skills. At the start of the first round and also as Summoner receives damages, all Heart and Water runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Attributive Damage dealt in the round
In-Game Description The enemy ignores all Damage-reducing and Willpower Skills. All Heart and Water Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

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Skill ID 937
Name Phantom ‧ Heart & Fire Lock
Wiki Summary The enemy ignores all Damage-reducing and Willpower Skills. At the start of the first round and also as Summoner receives damages, all Heart and Fire runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Attributive Damage dealt in the round
In-Game Description The enemy ignores all Damage-reducing and Willpower Skills. All Heart and Fire Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

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Skill ID 938
Name Phantom ‧ Heart & Earth Lock
Wiki Summary The enemy ignores all Damage-reducing and Willpower Skills. At the start of the first round and also as Summoner receives damages, all Heart and Earth runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Attributive Damage dealt in the round
In-Game Description The enemy ignores all Damage-reducing and Willpower Skills. All Heart and Earth Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

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Skill ID 939
Name Phantom ‧ Heart & Light Lock
Wiki Summary The enemy ignores all Damage-reducing and Willpower Skills. At the start of the first round and also as Summoner receives damages, all Heart and Light runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Attributive Damage dealt in the round
In-Game Description The enemy ignores all Damage-reducing and Willpower Skills. All Heart and Light Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

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Skill ID 940
Name Phantom ‧ Heart & Dark Lock
Wiki Summary The enemy ignores all Damage-reducing and Willpower Skills. At the start of the first round and also as Summoner receives damages, all Heart and Dark runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Attributive Damage dealt in the round
In-Game Description The enemy ignores all Damage-reducing and Willpower Skills. All Heart and Dark Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

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Skill ID 941
Name Phantom ‧ Initial Board & Heart Lock
Wiki Summary The enemy ignores all Damage-reducing and Willpower Skills. At the start of the first round, all runes will be locked. After that, at the start of each round, all Heart runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Attributive Damage dealt in the round
In-Game Description The enemy ignores all Damage-reducing and Willpower Skills. All Runestones will be locked in the first Round. After that, all Heart Runestones will be locked every Round; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.


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Skill ID 917
Name 2 Second Round ‧ Heart & Water Lock
Wiki Summary Runestone-moving time will be reduced to 2 seconds. At the start of the first round and also as Summoner receives damages, all Heart and Water runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Damage dealt in the round
In-Game Description Runestone-moving time will be reduced to 2 seconds. All Heart and Water Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

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Skill ID 919
Name Phantom ‧ Heart & Fire Lock
Wiki Summary The enemy ignores all Damage-reducing and Willpower Skills. At the start of the first round and also as Summoner receives damages, all Heart and Fire runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Damage dealt in the round
In-Game Description The enemy ignores all Damage-reducing and Willpower Skills. All Heart and Fire Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner dealt in the Round.

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Skill ID 921
Name Poison 40% ‧ Heart & Earth Lock
Wiki Summary The enemy poisons all Members, absorbing per Round 40% of Summoner's HP until defeated. At the start of the first round and also as Summoner receives damages, all Heart and Earth runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Damage dealt in the round
In-Game Description The enemy poisons all Monsters, causing a Damage of 40% of Summoner's HP every Round until its defeat. All Heart and Earth Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

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Skill ID 923
Name Enchanted Shield · Heart & Light Lock
Wiki Summary The enemy will only receive Damages dealt by Enchanted Runestones. At the start of the first round and also as Summoner receives damages, all Heart and Light runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Damage dealt in the round
In-Game Description • Damage dealt to the enemy will be 1 <br> unless Enchanted Attributive Runestones are dissolved.<br><br>• In the first Round and upon receiving an attack from the enemy,<br> all Heart and Light Runestones will be locked.<br>• If any Locked Runestone remains, <br> the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

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Skill ID 925
Name Recovery Lock · Heart & Dark Lock
Wiki Summary Team Recovery becomes 0. At the start of the first round and also as Summoner receives damages, all Heart and Dark runes will be locked. If any remain at the end of the round, enemy recovers HP as much as Damage dealt in the round
In-Game Description Team Recovery becomes 0. All Heart and Dark Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.


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Skill ID 575
Name Ambush ‧ Heart Lock
Wiki Summary The enemy raids once at the beginning of the first Round. All Heart Runestones will be locked as Summoner receives Damage. If any of the Locked Heart Runestones remains, the enemy recovers 10% of total HP
In-Game Description The enemy raids once at the beginning of the first Round. All Heart Runestones will be locked as Summoner receives Damage. If any of the Locked Heart Runestones remains, the enemy recovers 10% of total HP

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Skill ID 576
Name Ambush ‧ Heart & Water Lock
Wiki Summary The enemy raids once at the beginning of the first Round. All Heart and Water Runestones will be locked as Summoner receives Damage. If any Locked Runestone remains, the enemy recovers 20% of total HP
In-Game Description The enemy raids once at the beginning of the first Round. All Heart and Water Runestones will be locked as Summoner receives Damage. If any Locked Runestone remains, the enemy recovers 20% of total HP

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Skill ID 693
Name Heart Lock
Wiki Summary All Heart Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
In-Game Description All Heart Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

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Skill ID 374
Name 2 Runes Lock ‧ Conversion Lock
Wiki Summary At the start of each round, two random runes will be locked. If any remain at the end of the round, their Attributes could not be altered by Active Skills.
In-Game Description Each Round before Summoner starts moving Runestones, 2 random Runestones will be locked; if any of the locked Runestones remain, their Attributes could not be altered by Active Skills
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Skill ID 699
Name Heart Conversion ‧ Heart Lock
Wiki Summary In the first Round, the enemy turns Runestones at fixed positions into Heart Runestones, and other Heart Runestones into Runestones of its Attribute. After that, all Heart Runestones will be locked every Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
In-Game Description In the first Round, the enemy turns Runestones at fixed positions into Heart Runestones, and other Heart Runestones into Runestones of its Attribute. After that, all Heart Runestones will be locked every Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

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Skill ID 929
Name Water Lock Bomb - 20% HP Reduction
Wiki Summary Each Round before Summoner starts moving Runestones, all Water Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.
In-Game Description Each Round before Summoner starts moving Runestones, all Water Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.

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Skill ID 930
Name Fire Lock Bomb - 20% HP Reduction
Wiki Summary Each Round before Summoner starts moving Runestones, all Fire Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.
In-Game Description Each Round before Summoner starts moving Runestones, all Fire Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.

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Skill ID 931
Name Earth Lock Bomb - 20% HP Reduction
Wiki Summary Each Round before Summoner starts moving Runestones, all Earth Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.
In-Game Description Each Round before Summoner starts moving Runestones, all Earth Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.

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Skill ID 932
Name Light Lock Bomb - 20% HP Reduction
Wiki Summary Each Round before Summoner starts moving Runestones, all Light Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.
In-Game Description Each Round before Summoner starts moving Runestones, all Light Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.

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Skill ID 933
Name Dark Lock Bomb - 20% HP Reduction
Wiki Summary Each Round before Summoner starts moving Runestones, all Dark Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.
In-Game Description Each Round before Summoner starts moving Runestones, all Dark Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.

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Skill ID 934
Name Heart Lock Bomb - 20% HP Reduction
Wiki Summary Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.
In-Game Description Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.

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