Water Attack continues to increase until no groups of 5 or more Water Runestones are dissolved (only the first batch of Runestones dissolved will be counted). For every 20 Water Runestones dissolved, increase of Water Attack speeds up. The Attack multiplier resets every Wave.
Begin CD
21
Min CD
10
Monster/s
Notes
First turn damage is x1.2, each additional turn adds x0.2 damage, every 20 Water runestones dissolved also adds x0.2 damage, up to a maximum of x2.2 damage